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Games => General Gaming => Topic started by: idolminds on Tuesday, May 06, 2008, 12:59:42 PM

Title: Mirror's Edge gameplay footage
Post by: idolminds on Tuesday, May 06, 2008, 12:59:42 PM
Gamevideos (http://www.gamevideos.com/video/id/18706)
YouTube (http://www.youtube.com/watch?v=Yg7-DDnRpXk)

First person free running from DICE. Looks awesome.
Title: Re: Mirror's Edge gameplay footage
Post by: Cobra951 on Tuesday, May 06, 2008, 01:16:59 PM
Yes, I agree.  There's an interview with the producer (http://www.youtube.com/watch?v=ibUZP86HX-4&feature=related) I noticed on the side.  It's not an open-world game.  He made that clear.  It seems to be, from the footage, but it isn't.  That makes me wonder if it's going to be a strictly linear path with cutscenes to move the story.
Title: Re: Mirror's Edge gameplay footage
Post by: Quemaqua on Tuesday, May 06, 2008, 01:32:22 PM
Yeah, I wondered a bit about that too.  I mean, a *game* is going to have to come out of this somewhere, and if it isn't open world, it'll be interesting to see how they do it.  I'm not sold on the idea, but I'm curious, and that footage is sexy indeed.  Enough to somewhat make me pay attention despite the game coming from EA and DICE, two companies I have rather little respect for.
Title: Re: Mirror's Edge gameplay footage
Post by: idolminds on Tuesday, May 06, 2008, 01:34:48 PM
Perhaps its almost like a racing game, where you need to get through the map quickly and smoothly with the fastest time.
Title: Re: Mirror's Edge gameplay footage
Post by: K-man on Wednesday, May 07, 2008, 02:47:45 PM
I know it's just demo footage, but the environments are pretty damn bland.
Title: Re: Mirror's Edge gameplay footage
Post by: idolminds on Wednesday, May 07, 2008, 04:09:44 PM
I think its supposed to be that way, have a sparse "clean" look. The idea being those various bright colors all mean something as you play so they need to stand out. Guess we'll see as development continues and we learn more.

Speaking of this game, it was revealed today that this is running on Unreal Engine 3.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Wednesday, May 07, 2008, 05:57:28 PM
This game does in fact look interesting...
...but if the new Securom comes attached to this thing, forget it until it's cheap or the protection's removed.
Title: Re: Mirror's Edge gameplay footage
Post by: Quemaqua on Wednesday, May 07, 2008, 06:07:18 PM
I think the idea is that you're a runner in some sort of Utopian police state (is that a paradox?) or something, hence the blandness.  Think Equilibrium.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Sunday, May 11, 2008, 10:29:31 AM
I think the idea is that you're a runner in some sort of Utopian police state (is that a paradox?) or something, hence the blandness.  Think Equilibrium.

Never saw Equilibrium...
Title: Re: Mirror's Edge gameplay footage
Post by: Xessive on Sunday, May 11, 2008, 11:40:06 PM
Wow, you're missing out MyD.

The style of Mirror's Edge feels like a game made for me! I love the maneuvering in PoP and Assassin's Creed. I imagine M'sE will take it further.
Title: Re: Mirror's Edge gameplay footage
Post by: gpw11 on Monday, May 12, 2008, 12:14:07 AM
It just says 'In-Game' footage...not game play. It might mean nothing, but knowing PR....

Either way, considering there is a scene with the player firing a gun without iron sites or cross hairs, I'd be willing to bet the final product is much more familiar, with a HUD and something more resembling game play we're used to.  Of course, I totally didn't watch the interview.
Title: Re: Mirror's Edge gameplay footage
Post by: idolminds on Monday, May 12, 2008, 01:08:55 PM
I could see it being a style thing. Perhaps they are going HUD-less? That would also exclude crosshairs. Perhaps the character isn't proficient with guns, so missing will happen. I don't think shooting is going to play a major roll in the game.
Title: Re: Mirror's Edge gameplay footage
Post by: idolminds on Friday, June 06, 2008, 04:27:24 PM
Story inspired by Firefly/Serenity (http://www.shacknews.com/onearticle.x/53034).

As if you needed another reason to want this game.
Title: Re: Mirror's Edge gameplay footage
Post by: PyroMenace on Friday, June 06, 2008, 05:08:05 PM
Watching the trailer again is getting me more excited about this game.
Title: Re: Mirror's Edge gameplay footage
Post by: Quemaqua on Friday, June 06, 2008, 05:35:37 PM
Damn it.  People should stop making me think stuff is cool.  Thinking stuff is cool inevitably leads to money loss.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Saturday, June 07, 2008, 04:47:54 PM
Story inspired by Firefly/Serenity (http://www.shacknews.com/onearticle.x/53034).

As if you needed another reason to want this game.

Holy cow!
That trailer's outstanding.

This game looks like a must-buy, as long as nasty EA-supported DRM ain't involved.
Title: Re: Mirror's Edge gameplay footage
Post by: idolminds on Monday, July 21, 2008, 12:19:11 PM
Preview (http://www.shacknews.com/featuredarticle.x?id=920)

Sounds great. Seems gunplay will be minimal since carrying a gun hinders your acrobatic movement and there are no ammo pickups (whatever is in the gun is all you will get to use). The up/down controls sound interesting. I cant wait to try it.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Sunday, July 27, 2008, 05:06:15 AM
Preview (http://www.shacknews.com/featuredarticle.x?id=920)

Sounds great. Seems gunplay will be minimal since carrying a gun hinders your acrobatic movement and there are no ammo pickups (whatever is in the gun is all you will get to use).
That's very interesting. I like the thought of that "change of pace" style of gameplay already, since so many games overthrow you with weapons, ammo, etc etc.

Quote from: Shacknews
As the game's sprawling levels provide many opportunities, the most obvious choices are painted red, a device developer EA DICE refers to as Runner Vision.

However, a company representative was quick to point out that Runner Vision only provides a general guide to the objective, and not the most efficient path. It can also be entirely disabled, if desired.
That's good that Runner Vision can be disabled and all. I'm sure not everybody wants to follow one linear route to get to their objective.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Sunday, August 31, 2008, 01:55:17 PM
This is a 5 min preview of Mirror's Edge from PAX 2008.
Looks pretty slick. (http://www.gametrailers.com/player/39366.html)

You can turn on or off Runner Vision in the game. Runner Vision, being that if you need help on where to go, objects in the game will turn RED to basically tell you "Go here" -- even though the game won't tell you what moves to use to get to that location; you're to figure that one out yourself.

There's something called Reaction Time that Faith can use in the game, too -- which basically is Bullet-Time (Slow-Motion).

You can find special-bags called Messenger Bags throughout the game, which will give you rewards later for finding them.

There will be Achievements for things such as "Finishing The Game Using No Weapons" and "Finishing The Game Without Killing Anybody."
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Thursday, September 18, 2008, 08:13:12 PM
X360 and PS3 version this November 11, 2008.

PC version delayed for sometime later in the Winter.
(Hmmm...sometime around December '08 to Feb '09, maybe?) (http://gameinfowire.com/news.asp?nid=12886)
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Tuesday, October 07, 2008, 10:32:22 AM
Mirror's Edge: Remix Album Soundtrack will be let loose on Nov. 11, right alongside the console releases of the game for your downloading purposes. (http://www.shacknews.com/onearticle.x/55147)

Quote
Subscribe to Shacknews or visit our front page for the scoop on all of your favorite games on Xbox 360, PlayStation 3, Nintendo Wii, and PC/Windows.
Mirror's Edge Soundtrack Features 'Still Alive,' Releasing in November
by Chris Faylor Oct 07, 2008 12:03pm CST tags: Mirrors Edge

A downloadable Mirror's Edge soundtrack will be released on November 11 alongside the impending parkour-inspired first-person action game, publisher EA has announced.

The soundtrack features Lisa Miskovsky's performance of "Still Alive," which was written by Rami Yacoub and Arnthor Birgisson and shares no resemblance to Jonathan Coulton's beloved Portal end song of the same name. The track list follows:

Mirror's Edge Remix Album

   1. Lisa Miskovsky - Still Alive (Mirror's Edge Theme Song)
   2. Benny Benassi - Still Alive (Remix)
   3. Junkie XL - Still Alive (Remix)
   4. Paul van Dyk - Still Alive (Remix)
   5. Teddybears - Still Alive (Remix)
   6. Armand Van Helden - Still Alive (Remix)

No price point was announced for the album. Those that pre-order the game from Best Buy will receive a single CD featuring Miskovsky's "Still Alive" and the Benassi remix.

Developed by DICE, Mirror's Edge ships in PlayStation 3 and Xbox 360 form on November 11, with the PC version following later in the winter .
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Tuesday, October 14, 2008, 06:23:02 PM
Video from TGS 2008 showing off Mirror's Edge. (http://www.ausgamers.com/videos/view.php/39354)

In this video, it is mentioned there might be more Mirror's Edge games, along the way.
In fact, possibly a Mirror's Edge TRILOGY. (http://www.bluesnews.com/cgi-bin/board.pl?action=postmessage&boardid=1&id=0&threadid=92239)

Quote
Mirror's Edge: The Trilogy?
   
[October 14, 2008, 8:36 pm ET] - Share - Viewing Comments

On Mirror's Edge has a detail we missed from the Mirror's Edge video interview on AusGamers mentioned here over the weekend (story). When asked about a sequel to the acrobatic action game DICE's Owen O'Brien indicates their current story is "kind of a trilogy" which just cover's Faith's story, while they feel the franchise is ripe for further expansion beyond a trilogy "to take the story in other directions." DICE is familiar with sequels as a steady stream of Battlefield games demonstrates, but of course the first game probably needs to succeed to justify follow-ups.
Title: Re: Mirror's Edge gameplay footage
Post by: iPPi on Friday, October 31, 2008, 11:24:24 AM
Demo was released this week.  I haven't had a chance to try it yet -- I'll definitely be downloading it this weekend to give it a shot to see if it's a worthy purchase or not.
Title: Re: Mirror's Edge gameplay footage
Post by: Cobra951 on Friday, October 31, 2008, 11:42:50 AM
Oh yeah.  PSN yesterday, XBL today.  Gotta try that.
Title: Re: Mirror's Edge gameplay footage
Post by: sirean_syan on Friday, October 31, 2008, 04:43:09 PM
So this is interesting. It's basically a platformer played in the first person where combat is secondary... think Prince of Persia or Assassins Creed and you generally have an idea of how it will feel and what your capable of. Actually, think of a lot of Ubi Soft's stuff and you'll get the general idea of the vibe the game puts out. It works, but don't expect the flawless runthroughs that demos and videos showed. I suspect someone will get to that point, but you have the same problems in terms of judging distances and angle that you do with any 3rd person platformer. Probably even moreso because of the limited field of vision. You'll miss jumps, slide too soon, run into enemies and attempt to attack them too late. To Mirror's Edge credit, it does a remarkable job of filling in the control gaps and guessing what you were planning on doing in order make the game flow more naturally like Assassin's Creed or PoP.

I'm not totally sold yet. The game certainly looks cool and has it's moments, but I'm not entirely sure there's enough special there to make it great. If the character you meet during the demo are any indication, the game is trying a little too hard to be hip. Think characters from the Matrix, but them merge them with someone Apple would put in one of their ads. I'm making this judgment off of 30 seconds of interaction, but you could probably get that vibe from trailers and promotional material. I mentioned earlier that a lot of the game just feels like an Ubi Soft game out of the early 2000's (Prince of Persia, Beyond Good and Evil), but either that sort of thing played itself out a few years back or this feels a little less genuine.
Title: Re: Mirror's Edge gameplay footage
Post by: TheOtherBelmont on Friday, October 31, 2008, 05:01:18 PM
I played the demo today and I liked it.  I liked it enough to make me interested in buying it but I want to see how much content the reviewers says it has, a game that moves that quickly has me worried it will be too short to justify a full price.
Title: Re: Mirror's Edge gameplay footage
Post by: Cobra951 on Friday, October 31, 2008, 05:14:14 PM
For a 3D platformer to be successful, it is imperative to be able to look down, preferably in a progressive manner with every hop.  That gives you the needed perspective to land every jump.  If the camera is fixed looking forward, it can't be good.  But I have yet to try this, so I reserve judgment until after.
Title: Re: Mirror's Edge gameplay footage
Post by: sirean_syan on Friday, October 31, 2008, 05:24:32 PM
You can look around just fine. There is actually a good feeling of being able to look around just enough without changing your trajectory too much so looking down before a hop is possible.

Overall, it controls really well. Now that I've seen that, I think the setting and other stuff might actually be the main problems.
Title: Re: Mirror's Edge gameplay footage
Post by: iPPi on Friday, October 31, 2008, 08:01:00 PM
I liked it.  Takes a little getting used to the controls and I kind of agree with you -- the setting isn't as interesting as I thought it would be.  Now, the demo is pretty short (training plus part of the first mission), but it seems that the game is purely focused on the platforming.  Combat is generally to be avoided, which I'm okay with, but judging some of the jumps and targeting is a little more difficult than I thought.  I missed several jumps trying to hit a ladder and trying to grab onto a pipeline... judging momentum will also take a little getting used to.

Depending on length and replayability (looks like leaderboards and time trial racing) it could be a decent game.  I hope the missions are more varied and the story is good.
Title: Re: Mirror's Edge gameplay footage
Post by: sirean_syan on Friday, October 31, 2008, 09:42:30 PM
I played through the demo again to show Aimee and I came away feeling a lot better than I did the first time. Maybe it was because I just jumped right in and ran like there was no tomorrow. This isn't a game meant to be taken slow. While I didn't go slowly the first time through, the added benefit of being better with the controls and a familiarity with the gamespace made it much more enjoyable. In a lot of ways it reaffirmed my hopes in the game in that it made the game itself that much more fun. Story and setting problems can be secondary concerns if the game plays as well as it came off this time.
Title: Re: Mirror's Edge gameplay footage
Post by: Cobra951 on Friday, October 31, 2008, 11:47:24 PM
Except for the sometimes ugly frame rate (30 Hz, king of jitter on 60-Hz displays) I was impressed by what I was seeing and doing.  Playing through it again is probably a good idea.  I felt fairly inept most of the time, but when things worked, I was very much into it.  I couldn't figure out how not to get killed after handing over the bag, and that's where I quit.  I was just too tired.
Title: Re: Mirror's Edge gameplay footage
Post by: sirean_syan on Friday, October 31, 2008, 11:59:26 PM
I never noticed frame chugs. You're on a 360, right? Maybe the 360 got the lesser version this time around?
Title: Re: Mirror's Edge gameplay footage
Post by: Ghandi on Saturday, November 01, 2008, 12:05:47 AM
This is a game in which I am a little wary of trusting the demo - much like Assasians Creed. You can be drawn in by the gameplay at first, but is it worth the purchase? I read great things about AC on here but, honestly, I was bored after a few hours.
Title: Re: Mirror's Edge gameplay footage
Post by: iPPi on Saturday, November 01, 2008, 12:26:35 AM
Except for the sometimes ugly frame rate (30 Hz, king of jitter on 60-Hz displays) I was impressed by what I was seeing and doing.  Playing through it again is probably a good idea.  I felt fairly inept most of the time, but when things worked, I was very much into it.  I couldn't figure out how not to get killed after handing over the bag, and that's where I quit.  I was just too tired.

(click to show/hide)

And I loved Assassin's Creed.  It is a repetitive game and there is little to no replay value.  But the world, the characters, and the story drew me in and I loved it.

If Mirror's Edge has some replay (seems like it will with time trial racing), an interesting world and story, I can see it being a worthy purchase.  Definitely going to wait for some reviews though.  But like Assassin's Creed, take it with a grain of salt -- it's a 'different' game and not for everyone.
Title: Re: Mirror's Edge gameplay footage
Post by: Ghandi on Saturday, November 01, 2008, 12:34:32 AM
Don't get me wrong - I liked Assasians Creed. I just thought it lacked depth.

From what I've seen of Mirrors Edge it seems more physical, if that's possible. Maybe that gives it staying power. Ill reserve judgement until I play it.
Title: Re: Mirror's Edge gameplay footage
Post by: Cobra951 on Saturday, November 01, 2008, 01:36:30 PM
I never noticed frame chugs. You're on a 360, right? Maybe the 360 got the lesser version this time around?

No chugging.  A perfectly stable vsynched 30 fps.  And perfectly jittery because of the temporal aliasing.  The hardware refresh is exactly twice the software's, which means you see everything in two places, and not in a pleasant way.  It's particularly obvious on pans.  Stand still, look at the skyline, and spin around.

I used to bitch about this even at work.  I used to tell people that if we couldn't achieve 60 fps in what we were doing, we didn't want to go for 30, but some other number, lower or higher.  I did not win a lot of converts.

Since you're on the PS3, I can only assume the frame rate is the same.  30 fps is unmistakable to me.  I've been into animation on video displays most of my adult life.
Title: Re: Mirror's Edge gameplay footage
Post by: gpw11 on Sunday, November 02, 2008, 04:53:56 AM
No chugging.  A perfectly stable vsynched 30 fps.  And perfectly jittery because of the temporal aliasing.  The hardware refresh is exactly twice the software's, which means you see everything in two places, and not in a pleasant way.  It's particularly obvious on pans.  Stand still, look at the skyline, and spin around.

I used to bitch about this even at work.  I used to tell people that if we couldn't achieve 60 fps in what we were doing, we didn't want to go for 30, but some other number, lower or higher.  I did not win a lot of converts.

Since you're on the PS3, I can only assume the frame rate is the same.  30 fps is unmistakable to me.  I've been into animation on video displays most of my adult life.

I kind of get what you're saying, but at the same time don't.  The area you lost me is where you said "lower or higher".  So, basically, 20 or 40 would avoid the duality you're talking about?
Title: Re: Mirror's Edge gameplay footage
Post by: Cobra951 on Sunday, November 02, 2008, 12:59:11 PM
There is only one correct frame rate, ever: the vertical refresh rate of the display, with software-generated frame updates synchronized to the hardware's blanking interval.  Anything lower is a significantly inferior compromise.  (Anything higher is impossible with vsync, and a waste without.)  Given that the quality of each frame has been pushed beyond the ability to display 60 of them per second on HDTVs, settling for 30 of them instead is the natural compromise.  30 is the highest integral fraction of 60.  Miss one vertical blank, display the next, repeat.  The problem is that it produces the worst possible jitter artifact.  That's because the screen is strobing in your face twice for every motion update.  As your eye tries to follow the motion, it appears to vibrate back and forth.  Your eye is scanning across the screen smoothly, locked on whatever moving feature interests you, be it text you're trying to read as it scrolls by, or a pretty picture, whatever.  But the frame updates are not in sync with your panning gaze.  (This is such a bitch to explain.)  The motion freezes in place half the time, causing what you're trying to look at to be in the wrong place half the time.

A higher frame rate is of course preferable.  But even a slightly lower frame rate is preferrable (though not by much, since once you get below 24 or so, there aren't enough updates for convincing motion).  Either way, you'll get more stable looking display on pans, less fatigue, less headaches.  40 is better.  25 is better.  Even if you have to drop the vsync.  60 is best by far, but tell that to the static-screenshot whores.

Edit:  Ironically, an older-tech LCD display, with slower response LCDs, would make 30 fps look better.  You'll get streaking or blurring instead of jittering.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Sunday, November 09, 2008, 08:45:01 AM
PS3 Review
9.0 from CVG (http://www.computerandvideogames.com/article.php?id=201341)
Title: Re: Mirror's Edge gameplay footage
Post by: iPPi on Tuesday, November 11, 2008, 12:51:23 PM
8.3 from Gametrailers
7.3 from IGN
7.0 from Gamespot

Reviews are trickling in.  Complaints about the game are all the same across the board though -- the story and the cutscenes feel out of place and the game feels like trial and error until you get it right.  The campaign is also short at about 6-7 hours. 

To me, the replay appears to be in replaying the levels for the best times possible.  That could extend the life of the game quite a bit, or it might be boring for some.

Clearly not a game for everyone -- I'm still undecided about this, though I am leaning towards getting it, some time down the line.
Title: Re: Mirror's Edge gameplay footage
Post by: Quemaqua on Tuesday, November 11, 2008, 02:29:47 PM
I love the look of the world and the idea of the gameplay, and getting to see some more footage makes me think I'd really enjoy it.  However, that's not nearly enough gameplay for me to spend money on.  As broke as I am, I need some fucking substance, please.  I just can't justify the expense.  On top of that, I really hate and loathe the style they went with for the animated stuff.  Somebody on the GT site commented that it "looks like Esurance", which is sort of hilarious.  Because it kinds of does.  Just lifeless and uncompelling, no matter that they seem to have been artfully carried out and have good tech behind them.

So I think that's officially a pass for me.  I'll probably grab it when it hits the bargain bin.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Tuesday, November 11, 2008, 02:34:35 PM
PC Version of Mirror's Edge planned for January 2009.

Expect DLC content to be coming, eventually. (http://www.bluesnews.com/cgi-bin/articles.pl?show=856)
Title: Re: Mirror's Edge gameplay footage
Post by: Cobra951 on Tuesday, November 11, 2008, 03:09:32 PM
8.3 from Gametrailers
7.3 from IGN
7.0 from Gamespot

Reviews are trickling in.  Complaints about the game are all the same across the board though -- the story and the cutscenes feel out of place and the game feels like trial and error until you get it right.  The campaign is also short at about 6-7 hours.  . . .

[snip]

Nothing after that matters.  No thank you.  Not at $60 or anywhere near it.  I've spent at least twice as long on the Banjo-Kazooie N&B demo.  That game is $40.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Wednesday, November 19, 2008, 08:14:15 PM
Mirror's Edge PC will support PhysX Tech for all you GeForce 8 series card owners (and above) (http://gameinfowire.com/news.asp?nid=13173)

Quote
11/19/2008 6:35:40 PM | Game Announcements |
DICE Puts Faith in NVIDIA PhysX Technology for Mirror's Edge

In the award-winning videogame Mirror's Edge, DICE, an Electronic Arts Inc. studio, introduces players to a new heroine named Faith. Faith belongs to a network of couriers called 'runners' who use acrobatic moves to transport confidential information across the cityscape of rooftops and aerial skyways to avoid being detected. To deliver this never-before-seen sense of movement and perspective, DICE has turned to NVIDIA PhysX technology to give gamers an eye-popping experience on the PC.

"Faith's world in Mirror's Edge is visceral, immediate, and very dangerous; it is imperative that the gameplay reflect this level of urgency," said Owen O'Brien, Senior Producer at DICE. "NVIDIA PhysX technology affords us the ability to bring a totally new level of immersion to the game, and by doing so, gamers can truly become part of the world."

With the NVIDIA PhysX physics engine, the world of Mirror's Edge comes to life with real affects of wind, weapons impact, and in-game movements. Every-day objects within the game become part of the overall experience. Cloth, flags, and banners can now impact weapons and players; ground fog interacts with the player's footsteps; explosions fill the air with smoke and debris; and weapon impacts are enhanced with interactive particles.

On the PC, PhysX technology harnesses the power of CUDA, NVIDIA's general-purpose, parallel-computing architecture, to handle 10-20 times more visual complexity than what's possible without a GeForce CUDA-enabled GPU. And unlike competitors' solutions, which do not offer hardware-scaling capabilities, only PhysX technology leverages the best of both CPU and GPU architectures to deliver the ultimate, immersive, user experience. With over 100 million CUDA-compatible GeForce 8 Series and higher GPUs shipped to date, PhysX technology has the largest installed base of general-purpose, parallel-computing processors to run on.

"If you love intense combat scenes, fast-paced chases, and sky-high adventures then Mirror's Edge is the game for you," said Ujesh Desai, vice president of GeForce desktop business at NVIDIA. "Gamers will appreciate the greater freedom of movement, including sliding under barriers, tumbling, wall-running, and shimmying across ledges -- all within an environment that is dynamic and immersive, delivered in part by our PhysX technology."

Consisting of a robust physics engine, API, and middleware software, NVIDIA PhysX technology is interactive entertainment's most pervasive physics engine and is already included in more than 140 shipping titles for PLAYSTATION 3 computer entertainment system, Xbox 360 computer and video game system from Microsoft, Wii, and the PC.

Mirror's Edge was awarded "Best Xbox 360 Game" at the GC Developers Conference in Leipzig, Germany. It also received the Game Critics Award for "Best Original Game" at E3 in July. Mirror's Edge shipped to retail stores worldwide on November 11th for the PLAYSTATION 3 computer entertainment system and the Xbox 360 videogame and entertainment system. The PC version of Mirror's Edge will ship in January 2009 to retailers worldwide. For more information about the game, please visit http://www.mirrorsedge.com/
Title: Re: Mirror's Edge gameplay footage
Post by: sirean_syan on Saturday, November 29, 2008, 10:19:06 AM
My brother picked this up and I played through about 1/2 of the game during Thanksgiving. The game is definitely not living up to its own potiental. It's hard to say exactly what's holding it back through. The controls are definitely spot on and it's visually interesting, but something about it just feels either boring or off. After the first or second level, I felt like I had seen everything and the only real difference in later levels was the order of jumps/climbs I would do. Combat also slows the thing down more than it should since normal fighting rarely gets you results and doing the quicktime disarm techniques is often the only real way to get passed groups of guys. The problem with that is that the timing feels forgiving in one fight but overly harsh in the next, so you'll get stuck going through the same 5 seconds just before a fight several times as you die over and over again.

I had actually planned on going through the whole game over the course of the weekend, but I don't even care to at this point. Everything was done. I knew how the game would go and when I asked my brother if a major plot point was going to happen he confirmed it, so the story isn't really going to do anything interesting. Oh well I guess. Maybe the sequel will correct the problems. I'm more inclined to think that the idea will sit around for a few years until the PoP/Assassian's Creed group decides to really take things to the next level. I know a lot of it would be fixed by an upgrade scheme where you get new abilities/gear as you go, but I'm not entirely sure if that's what they're going for with this particular game.

Edit: And yes, the cutscenes are lame. Whoever thought those would work when they had that pretty engine going should be demoted to cleaning toilets.
Title: Re: Mirror's Edge gameplay footage
Post by: Quemaqua on Saturday, November 29, 2008, 10:39:17 AM
Heh, for some reason that post really amuses me.
Title: Re: Mirror's Edge gameplay footage
Post by: iPPi on Saturday, November 29, 2008, 11:21:55 PM
That's disappointing to hear.  I was plannin gon picking this up[ for christas but i guess i won't now.  i guess i'll wait fo rhte thprice drop before i picke tiup
Title: Re: Mirror's Edge gameplay footage
Post by: Cobra951 on Sunday, November 30, 2008, 02:10:48 PM
That's disappointing to hear.  I was plannin gon picking this up[ for christas but i guess i won't now.  i guess i'll wait fo rhte thprice drop before i picke tiup

Hahahaha!  Need some help with your keyboard, or just sitting up?
Title: Re: Mirror's Edge gameplay footage
Post by: iPPi on Wednesday, December 03, 2008, 08:06:25 PM
Eh, I think I was drunk that night.

Anyway, ZP review: http://www.escapistmagazine.com/videos/view/zero-punctuation/457-Mirrors-Edge
Title: Re: Mirror's Edge gameplay footage
Post by: Ghandi on Wednesday, December 03, 2008, 08:11:32 PM
Dammit, iPPi. I was just about to post that. It's freaking hilarious.
Title: Re: Mirror's Edge gameplay footage
Post by: Quemaqua on Wednesday, December 03, 2008, 08:21:35 PM
It is indeed.  That was a good laugh.
Title: Re: Mirror's Edge gameplay footage
Post by: Cobra951 on Wednesday, December 03, 2008, 08:35:00 PM
Yes it was.  So glad to see the brevity slammed too, not that this was the game's worst problem apparently.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Wednesday, December 03, 2008, 08:53:00 PM
Great review from Yahtzee.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Monday, December 08, 2008, 03:36:08 PM
Mirror's Edge PC bare minimum requirements revealed (http://on-mirrors-edge.com/forums/viewtopic.php?pid=33969#p33969)

Quote from: Feffe of DICE
We wanted to support the editor but there just hasn't been enough time to make it ready in a state that would be supported. There's a lot of backend stuff with leaderboards and menuwork to display the levels as well as the added support for QA and testing.

As far as PhysX is concerned - The game will run fine without it.

Operating System     Microsoft Windows XP SP2/Vista
Processor                Intel Pentium 4 3.0GHz or 100% compatible equivalent
Memory                  1GB RAM
Video Card              256MB memory with Shader Model 3.0*
HDD Space              8GB
DVD Drive               1x DVD Drive
Soundcard               Soundcard with DirectX 9.0c compatibility
DirectX                    DirectX 9.0c
Network:                An online connection is required for access to Leaderboards

That's the min-specc machine and that will have physX turned off.

While the physX stuff looks amazing and we're greatful to the help we've had from Nvidia to implement it, we always knew we couldn't make it a "must-have" just yet in a game, as not everyone has it. So you will have the same core experience without it.
Title: Re: Mirror's Edge gameplay footage
Post by: gpw11 on Monday, December 08, 2008, 05:09:57 PM
That's not so bad.  I was playing the 2d flash game the other day and it's pretty sweet.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Monday, December 08, 2008, 08:37:12 PM
Shacknews has a video of Mirror's Edge PC being shown off.

Comparison vid of how the game looks with NVidia PhysX and without it. (http://www.shacknews.com/onearticle.x/56265)
Title: Re: Mirror's Edge gameplay footage
Post by: gpw11 on Monday, December 08, 2008, 08:56:13 PM
Heh, the way they kind of slowed down the videos whenever the physics effects were going full swing was kind of a bad move.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Saturday, December 13, 2008, 02:39:23 PM
You know, I could really go for another platformer right about now.
I just hope EA doesn't screw this game over with the DRM for the PC version -- which is probably (unfortunately) likely.
Title: Re: Mirror's Edge gameplay footage
Post by: Ghandi on Saturday, December 13, 2008, 04:44:23 PM
....you've read the reviews for this game, right?
Title: Re: Mirror's Edge gameplay footage
Post by: iPPi on Saturday, December 13, 2008, 06:27:51 PM
The reviews have generally been favorable, it's just detrimental to the game that it's short and only people who are obsessive compulsive for time trial mode will get any longevity with the game.  The developers have some DLC planned to include new time trial maps.
Title: Re: Mirror's Edge gameplay footage
Post by: Quemaqua on Saturday, December 13, 2008, 06:43:30 PM
And the story sucks.  And the cinematics suck.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Tuesday, January 13, 2009, 03:36:05 PM
Time Trial DLC
Mirror's Edge - Time Trial DLC coming to G4WL and XBox Live for 800 points ($10 USA) on January 29th.
This DLC will add 7 maps and 9 races to the game. (http://www.shacknews.com/onearticle.x/56733)

Patch 1.01 Released for Mirror's Edge PC
Patch 1.01 Released for Mirror's Edge PC to fix the PhysX lock-up issue for the Retail Version. (http://www.shacknews.com/onearticle.x/56742)
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Wednesday, January 28, 2009, 03:18:45 PM
Mirror's Edge PC has been modded-out to switch the game into 3rd-person mode.
You can see some footage of the game in 3rd-person mode in this link here.

Obviously, by this footage, you can tell that 3rd-person was never in the plans at all, as Faith is not animated too much here.
 (http://www.1up.com/do/newsStory?cId=3172509)
Title: Re: Mirror's Edge gameplay footage
Post by: Xessive on Tuesday, February 03, 2009, 06:27:04 PM
Despite my boycotte of all things EA, I finally got to try this out on the PS3 (I didn't pay for it so it counts as acceptable under my EA boycotte terms) and I have to say I enjoyed it. Seriously, kudos to DICE for doing something different and pushing out a very creative and artistic piece.

The visuals really are something else. The ambience, the environments, and the style are all fantastic! The visual appeal of Mirror's Edge really stands out. Sadly, that's all counter-balanced by the between-chapter animated cutscenes which are completely inconsistent with the overall style and design. Not really sure why they didn't go for total in-game cutscenes, they have a few in there already which are clearly waaaaay better than the misplaced animated ones.

The sound design is pretty decent too. The environmental effects are quite well done. The music is very fitting and really adds to the ambience of the environment.

The gameplay is a lot of fun. Takes a bit of getting used to, especially lining up jumps and recognizing when it's a good idea to run and fight another day. It's innovative in ways of getting you to think about your surroundings and using them to your advantage. The 1st person view is very immersive and DICE did a great job setting up the camera motion and bobbing, adding to the illusion of immersion. The combat is a little tricky but you're not bound to it anyway. There are very few instances where you have no choice but to fight your way out; in most cases you can always run.

In terms of story elements, the plot is not particularly original but it's not bad, at least not as bad as some people make it out to be. Throughout the game you get glimpses of the underlying story and the "why" behind where you're going. Although the animated cutscenes are the major storytelling element, which (again) is regrettable. Finally, I don't wanna give away too much, but the ending was abrupt and insignificant. If you wait on the credits a bit you hear a radio news report indicating that Faith and her sister, Kate, are on the run.

So, to summarize:

The Good:
-Great visuals and very creative design.
-Fun, and not your average run-of-the mill gameplay.
-Parkour!! Urban Ninjas!!

The Bad:
-Visuals weren't used to their full potential (cutscenes!!!)
-Short campaign.. 6-7 hours sounds about right.
-Crap ending.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Wednesday, April 15, 2009, 08:20:57 PM
I ordered this Mirror's Edge for the PC from Gogamer, since it's on sale for $19.90 right now.
So looking forward to playing this.

Oh, and also ordered Gary Grigsby's World At War for $5.90, as well.
Title: Re: Mirror's Edge gameplay footage
Post by: iPPi on Wednesday, April 15, 2009, 09:26:15 PM
I've seen it for $25 and was tempted to pick it up.  I just might... we'll have to see.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Monday, April 20, 2009, 09:08:26 PM
My copy of this arrived. Yet to install it. Probably tomorrow.

Anyways, this is probably worth noting -- PC Version of Mirror's Edge ALSO comes packaged with that Mirror's Edge Theme: Remix EP Album on CD that I mentioned in this message. (http://www.overwritten.net/forum/index.php?topic=3985.msg56896#msg56896)
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Saturday, April 25, 2009, 08:00:55 AM
So, I've been playing this and so far, the gameplay's really good. The graphics are excellent though, as well.

The cartoony cut-scenes...they're actually well-done and everything. So, then, what's the problem with them? I think the problem is -- it's just DICE really should have decided if the game was going to have that cartoony look 100% of the way entirely through or the whole technical in-game look 100% of the way through. Either pick one or the other, guys...

A lot of the game -- yeah, it feels like trial and error. At least when you die, you don't get pushed back too far; seem to be a good deal of checkpoints, so you don't get backtracked too far. Not really too much of a big deal.

So far, so good. Really enjoying it.
Title: Re: Mirror's Edge gameplay footage
Post by: Quemaqua on Saturday, April 25, 2009, 08:18:39 AM
Plus I think most people just don't like the art style of the cutscenes.  Personally, I hate it.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Saturday, April 25, 2009, 08:50:00 AM
Plus I think most people just don't like the art style of the cutscenes.  Personally, I hate it.

I have no problem w/ that art-style in the cut-scenes -- or the one in the game.
I just think they should've picked either one or the other -- to stay consistent.

I like the in-game engine stuff much better, by the way -- it looks great.

This is not the old days, when the in-graphics technology was so limited, cut-scenes had to be brilliantly gorgeous and nobody cared -- i.e. see all the old FF games that are CG-crazy.

I think the graphics today are so good in-game these days, there's no real need to go overly outdoors to get CG (old school FF), different looking style cut-scenes (Mirror's Edge), etc etc.
Title: Re: Mirror's Edge gameplay footage
Post by: Xessive on Saturday, April 25, 2009, 10:48:07 AM
I don't hate the style of the animated cutscenes, though they do look like cheap production quality, the issue I have is that they are inappropriate, they don't fit in the game.
Title: Re: Mirror's Edge gameplay footage
Post by: Quemaqua on Saturday, April 25, 2009, 11:14:19 AM
Exactly.  They just stick out and look stupid.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Sunday, April 26, 2009, 09:50:36 AM
You know what's interesting....?

It does looks like this game has barely any load times b/t levels, but...
...When a cut-scene kicks in, that looks like that is basically when it's loading the level -- b/c in the upper left-hand corner, it tells you it's loading the chapter for a few moments during the cut-scene and then stops and my PC's red light is going off and making sounds galore when this is going -- which is what it does when loading an area/level/something with any other game.

Sometimes the cut-scene will stutter for quick sec and all. I don't think it's the sound card or on-board sound, as that is fine the whole way though -- I think the level's loading...


Title: Re: Mirror's Edge gameplay footage
Post by: Xessive on Sunday, April 26, 2009, 01:27:32 PM
Yeah, they play the vid when it's loading. I like it when games have that going on, kinda masks the wait time.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Sunday, April 26, 2009, 02:02:04 PM
Yeah, they play the vid when it's loading. I like it when games have that going on, kinda masks the wait time.

Agreed. It only stutters when the cut-scene vid starts, basically -- that's it. No big whoopty-do. Nice way to keep us entertained, while the game loads. Wish more games would do something like that.

Also, if I remember, the 3rd person hack mod revealed that Faith is hardly even actually animated -- since the designers only did enough animation necessary that would be fine for the game being only in first person, since you're locked into 1st person. Maybe that's why they did animated cut-scenes -- b/c they didn't have Faith fully animated in-game?
Title: Re: Mirror's Edge gameplay footage
Post by: Xessive on Sunday, April 26, 2009, 03:57:01 PM
Agreed. It only stutters when the cut-scene vid starts, basically -- that's it. No big whoopty-do. Nice way to keep us entertained, while the game loads. Wish more games would do something like that.

Also, if I remember, the 3rd person hack mod revealed that Faith is hardly even actually animated -- since the designers only did enough animation necessary that would be fine for the game being only in first person, since you're locked into 1st person. Maybe that's why they did animated cut-scenes -- b/c they didn't have Faith fully animated in-game?

I didn't experience any stuttering in the videos. Might be a hardware config thing.

Faith's gameplay animations are irrelevant. They can animate her as necessary for cutscenes. There are in-game cutscenes where Faith watches things happening around her or has conversations and the other characters are well-animated. In one scene Faith hugs her sister (the camera angle remains in 1st person), when would you see that animation during gameplay? I think it would have played to the game's strengths if the loading cutscenes were done in a similar way, all from Faith's point of view.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Sunday, April 26, 2009, 04:14:30 PM
Faith's gameplay animations are irrelevant. They can animate her as necessary for cutscenes.
I wonder why they didn't. Laziness? EA wanted to kick the game out the door before X-Mas (for console versions)?

Hell, I dunno.

Quote
There are in-game cutscenes where Faith watches things happening around her or has conversations and the other characters are well-animated.

In one scene Faith hugs her sister (the camera angle remains in 1st person), when would you see that animation during gameplay?
Great scene, by the way -- especially since it stayed in first-person. Felt like you (as Faith) were really hugging your sister, Kate. Emotional scene.

Quote
I think it would have played to the game's strengths if the loading cutscenes were done in a similar way, all from Faith's point of view.
All great points, X -- especially since most of the game is entirely in first-person.

Regardless of its flaws, I'm still enjoying this game quite a bit. I'll be hoping for a sequel with some improvements...
Title: Re: Mirror's Edge gameplay footage
Post by: Xessive on Sunday, April 26, 2009, 04:43:52 PM
Yeah, much as I despise EA, I admire DICE for making one of the most visually compelling games out there. Plus the gameplay and parkour are a lot of fun.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Sunday, April 26, 2009, 04:50:55 PM
Yeah, much as I despise EA, I admire DICE for making one of the most visually compelling games out there. Plus the gameplay and parkour are a lot of fun.

As frustrating as some of the jumps and trial-and-error stuff can be -- which usually is how it goes, with these platforming games, anyways -- it can still be lots of fun, most of the time. It always seems to be one jump or area drives me nuts for a good while...and eventually, I get through it...in due time.

I also like how the FPS elements don't suck here, either. Sure, Faith can't take a bullet, pretty much. But still, the gunplay itself and the fact that you have to be very resourceful so you don't get killed -- especially since she don't pick-up and carry 9000 rounds of bullets -- is actually refreshing.

It's kind of like how as Garrett in Thief series, if you get into a sword fight with too many people at once, good luck to you...you better be skillful; damn skillful...and even though, you'll likely still wind up dead or possibly close to death. Best of going toe-to-toe, one at a time..if possible.

EDIT:
Here's some in-game vids of me playing this:
Monkeying Around & Then Some (http://www.xfire.com/video/acc88/)
Jump To The Death (http://www.xfire.com/video/accf5/)
Title: Re: Mirror's Edge gameplay footage
Post by: Xessive on Sunday, April 26, 2009, 07:28:33 PM
That second vid "Jump To The Death" is the one place I had real trouble in the game. That is the single most irritating jump in the entire game.

When I was playing the demo on PS3 I felt a bit of difficulty with the controls, it still takes me a bit to get around them. On PC, mouse+kb, I had very little difficulty with the game. I picked up the mechanics fairly quickly, now when I play any other 1st person games I feel restricted.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Sunday, April 26, 2009, 07:40:13 PM
I got through that jump. It took a while, but I got through it.

Now...
(click to show/hide)

EDIT, 11:51pm Eastern:
I've made my way...
(click to show/hide)
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Monday, April 27, 2009, 05:43:48 PM
So, I finished Mirror's Edge.

So, I must say, the gameplay itself was great. Other than a few irritating instances in trying to get jumps correct and doing some trial-and-error -- which always seems to go with the gameplay factor in platformers -- I really enjoyed the gameplay immensely,

Though, the story and the characters feel like they need more depth and meat to them. As in longer cut-scenes, meatier dialogues, and whatnot -- to get you to know and care about these characters; especially when things get crazy.

STORY and ENDING SPOILER TALK
(click to show/hide)
Title: Re: Mirror's Edge gameplay footage
Post by: idolminds on Thursday, July 23, 2009, 05:01:38 PM
I guess its my turn to chime in on the game. Note: I still hate the idea of the limited activations EA put on this game. Lucky for me I don't have to deal with it. Thank you, game cracks!

So I'm really enjoying it so far. Really has a good sense of speed when you get moving, and its exhilarating  making a run for it as cops are shooting at you with glass exploding and fabric getting ripped up. I've got PhysX turned on and the cloth stuff is cool looking.

Obviously it looks great. I *LOVE* the use of strong colors, a nice change from the various shades of gray and brown most new games love. They could have just as easily gone with a realism/gritty look and I'm thankful they didn't. The problem I have is some areas you're under fire and are running for your life when it would be nice to look around a little.

So I enjoy the game. I love climbing around in games and this scratches that its nicely. I can mirror some of the complaints others have had. I'm ok with having to replay sections when I mess up but sometimes it seems like there is no way to get through without previous knowledge of the area. That seems like bad design. Some areas are more freeform where you can find your own way through, and the game should have been ALL like that. Let people experiment and forge their own path, thats what make parkour interesting.

To go along with that, I don't like when the way through is..."hidden". Not really hidden but...let me give an example. At one point you're chasing some guy through a mall and eventually you sort of dead end when the cops show up. There was no real indication of where to go. Run towards the cops was suicide. There was a cove to the left and right. The right side was a dead end into some locked bathrooms. The left side was the same, but it had a glass elevator. I noticed the other elevator was missing so...maybe theres a shaft down! No. Maybe if I climb the other elevator I can reach the second level! Nope.I know it sounds completely stupid but it didn't occur to me to hit the button and use the elevator. Its glass, they were shooting, it seemed like a bad idea. Plus it was kind of dark in the elevator so I didn't notice the button. You don't really have to hit a lot of buttons so I'm always trying to climb my way through problems instead of looking for them. Maybe thats just my problem.

The cutscenes are rather meh. It feels like they wanted to do some anime-style cutscenes but ran out of time/budget so they did them in Flash. I just get that feeling from the style they were shooting for. You put some Ghost in the Shell SAC level animation on those cutscenes and it would have so much better. I don't think in-engine would have helped many of them since they were covering for loading, so they had to be video.

So yeah, thumbs up in general from me. The problems don't really take away from the fun I'm having. I like the time trials and will probably play them for a while because it lets me climb around without being shot at.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Thursday, July 23, 2009, 06:25:48 PM
Note: I still hate the idea of the limited activations EA put on this game.
Amen to this.

Quote
The cutscenes are rather meh. It feels like they wanted to do some anime-style cutscenes but ran out of time/budget so they did them in Flash. I just get that feeling from the style they were shooting for. You put some Ghost in the Shell SAC level animation on those cutscenes and it would have so much better. I don't think in-engine would have helped many of them since they were covering for loading, so they had to be video.
I think the cut-scenes were okay, but I rather DICE have used the in-game engine to do all of the cut-scenes.

Quote
So yeah, thumbs up in general from me. The problems don't really take away from the fun I'm having.
Despite some of my complaints with the game -- cut-scenes broke the game's atmosphere; the few hanging thread once the game ends; characters and story really don't have a lot of depth and meat to them -- the game was still fun and very good.

I really am looking forward to the inevitable Mirror's Edge 2.
Title: Re: Mirror's Edge gameplay footage
Post by: idolminds on Thursday, July 23, 2009, 06:36:25 PM
I dont know about in-engine cutscenes. I like that they played to cover load times so you weren't sitting there watching a progress bar (even though loads are pretty damn quick). They could have used the in-engine stuff to render out the cutscenes and then playback a video of them but then you'll get that odd switch from video to the actual game. I think if it was simply better animation in general that the cutscenes wouldn't have been so bad. Kind of like that anime section in Kill Bill. Didn't match anything else in the movie but it had some style.
Title: Re: Mirror's Edge gameplay footage
Post by: iPPi on Thursday, July 23, 2009, 06:49:41 PM
I wasn't a big fan of the trial and error to get through most of the game... but one thing that is fun once you have finished the game is the time trial... especially once you get the know the level completely, you can try and race against the clock.  When you know where you want to go, you can keep moving and the pace of the game is great.  It's too bad though that this doesn't work when you play through the campaign so you're left trying to figure out what to do and where to go. 
Title: Re: Mirror's Edge gameplay footage
Post by: idolminds on Thursday, July 23, 2009, 08:16:58 PM
Yeah, time trials are totally making this game for me. I'm beating the SP so I can unlock the maps for TT. I imagine after playing the maps in TT that it would then be fun to play SP. Its kind of painful on the first run because you can't really build a lot of flow since you don't know where you're going.

Case in point: the Atrium. Really awesome and really yellow. I liked the map in SP but it took be like 5 minutes just to figure out where to start the climb. Then it was a slow process of finding my way up. But I just ran some time trials and I can climb the entire thing from floor to top in less than 2 minutes. And even with that I screwed up a couple times and I know I can do it faster.

I think SP could have used some direction indicators and hints. They have "runner vision" for more immediate things like ramps, but not much that says "You should be heading in this general direction." Be able to turn that off (just like runner vision) but just something to help you keep a rhythm going.

I have high hopes for Mirrors Edge 2. If they can build off this and improve it, it'll be great.
Title: Re: Mirror's Edge gameplay footage
Post by: idolminds on Friday, July 24, 2009, 12:40:50 AM
Well I beat the game. Story was pretty meh and I didnt really care for the ending
(click to show/hide)

But I just ran through the first few levels again and they are 10x better when I know where to go and what to do, it all becomes trying to do it all as smoothly as possible. It was funny, the 2nd map or so when the shit really hits the fan and you have tons of cops chasing you, about midway through the level you get onto an elevator and close the doors just in time as a hail of bullets dent it in. I, in real life, went "Whew" and had a breather...2 seconds before the character did the same. Thats what its supposed to be like, and its great.
Title: Re: Mirror's Edge gameplay footage
Post by: MysterD on Sunday, April 10, 2011, 04:53:20 AM
Eurogamer -> A Retrospective on Mirror's Edge. (http://www.eurogamer.net/articles/2011-04-10-mirrors-edge-retrospective)