Overwritten.net
Games => General Gaming => Topic started by: gpw11 on Sunday, August 31, 2008, 11:29:47 PM
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For Wiiware, XBLA, and the PSN. Don't get me wrong, I have no problem with older graphics for a side scroller - I just wish they were from the 16-bit era rather than the 8-bit era.
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Hooray for... bits?
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Exactly...it needs to double the bits.
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But MM was a big deal in 8-bit splendor. 16 bits were less kind to him.
http://www.archive.org/details/NES-Longplay_MegaMan/
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Very true although I'd personally say that the 16-bit versions brought a lot more to the table in both level design and game play elements. Oh, and they didn't look like ass.
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Very true although I'd personally say that the 16-bit versions brought a lot more to the table in both level design and game play elements. Oh, and they didn't look like ass.
I agree with you 100%, but when people think "Mega Man" they're thinking of the blue bomber in the midair pose. Well either that or the atrocious box art for the original
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Fuck that shit. Those games were awesome.
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I was a huge fan of Megaman on the NES, but stopped playing games pretty much and didn't play any of the SNES ones until emulators a few years ago. I'm not saying the NES ones were bad - I'm just saying the SNES ones were far better.
Oh, and the promotional art for Megaman 9 is also horrible.
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I really can't agree. I think the original MM games were vastly superior.
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WHY?!
You're just being difficult aren't you?
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No, I think they're better games. More finely honed, more difficult, and more rewarding.
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They were much better in comparison to their peers than the 16-bit games. Make sense? That's why they were standouts. Because of "legitimate" emulation, there's a resurgence of interest in the 8-bit standouts (16 too, but as I pretty much said, that doesn't include Megaman games). The interested include Capcom itself, leveraging their NES-emulation engine and their MM assets to produce this.
The horrible cover art is unfortunate. They're trying to be as true to the original horrible cover art (http://upload.wikimedia.org/wikipedia/en/e/ea/MegamanBox.jpg) as possible. The much better Japanese cover (http://upload.wikimedia.org/wikipedia/en/4/41/Rockman_Japan.jpg) I guess is less recognizable here. How does this even matter to a game that will never see the inside of a box? Are they plastering the cover on the opening screen? *Ugh*
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I agree with gpw. Mega Man X was killer. I would fill those damn sub tanks up every day. X2 let you play as Zero for the first time, and who wasn't excited about that. Add to that secret Street Fighter 2 moves (probably the coolest easter eggs in any game), and you have yourself mega man perfection.
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Meh. X was cool, but it wasn't all that. It wasn't nearly as good as 2, 3, or even 4.
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I preferred the X series over the originals but my favourite is by far Megaman Zero on Gameboy Advance. It was a little radical compared the classic Megaman style but it was a great action-platformer.
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Put me in the 8-bit camp. I don't know what it was -- the universe, the concept, the gameplay, or the characters -- but other games seemed to leave Megaman in the dust in later generations.
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Meh. X was cool, but it wasn't all that. It wasn't nearly as good as 2, 3, or even 4.
3 was the best really. I do get what you guys are saying here, but I still fail to see why if they still had both sets of art assets what advantage using the shittier set would provide. It's not like it changes the level design or gameplay.
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Well no, it doesn't... but I think the level design and gameplay were better in the 8-bit era, that's all. Obviously the later ones look way better, I just think the earlier ones were the superior overall. And the art there isn't bad. Compared to some other stuff from that era, it's quite good, actually.
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Yes, compaired to other games from the 80's it was awesome. Compared to other $10 games now it's pretty much shit.
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Well, you're talking to a fan, so that doesn't fly for me either. I still think they're high-quality games. Not that I'd pay ten bucks for one now or anything, no, but... still.
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I think it's less "Megaman with prettier graphics vs. Megaman with shitter graphics" than it is what was surrounding the games at the time. In the 8-bit era, Megaman stood out. In the 16-bit era, it just seemed very stale and there were a lot of games that were simply leaps and bounds better.
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Oh, yeah I don't disagree with what either of you are saying here - the thing that gets me is that they're making this new game with old art assets and releasing it for cheap (I think). Why not just use the better of the two sets of art assets? The graphics aren't going to have a real effect on anything but the visuals, why not just use the 16 bit sprites and build the same game for the same cost?
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Because if you're going retro, you might as well go all the way back.
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And I'm sure they're counting on the nostalgia factor. While I openly admit that the newer games have better art, I'm much, much more attached to the old art. There's an emotional bond there, remembering playing the stuff as a kid.
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Yeah, that makes sense.
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I just got my ass kicked by this game, and it'll be sore for a month. I read that it would be hard, but shit. I must just really be out of it lol, too much WoW and not enough skill based gameplay.
To add to the 8-bit vs 16-bit debate, I don't even know if I play any of the SNES games. Megaman was an NES series for me, and those are the graphics I remember.
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Yeah, it's amazing how much less precise we have to be with the majority of games today until you go back and play a title like Mega Man.
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I can't believe some of the NES games I completed anymore. Anyone play Asmik's Conquest of the Crystal Palace (http://www.nintendowiifanboy.com/2008/05/22/virtually-overlooked-conquest-of-the-crystal-palace/)?
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That's why we should all play Eternal Daughter at least once a year.