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Games => General Gaming => Topic started by: idolminds on Monday, October 13, 2008, 12:10:51 AM

Title: How to improve Harvest Moon
Post by: idolminds on Monday, October 13, 2008, 12:10:51 AM
Linky (http://forums.tigsource.com/index.php?topic=2875.0)

I thought this was a pretty interesting thread over on the TIGSource forums (full of indie devs and the like). The first post is a little off the mark, and the guy would basically be making something entirely NOT Harvest Moon. But if you continue on there are some interesting discussions about what make a HM game a HM game, and how it could potentially be improved upon.
Title: Re: How to improve Harvest Moon
Post by: Dragonlor on Monday, October 13, 2008, 03:52:43 AM
The way that first poster described how he wanted harvest moon to play sound like a game already made.  He needs to go out and find the old maxis game SIM FARM. 
Title: Re: How to improve Harvest Moon
Post by: PyroMenace on Monday, October 13, 2008, 06:47:23 AM
Never did touch Harvest Moon but Ive seen some comparing done with Animal Crossing, but since Animal Crossing isnt doing anything new anytime soon Harvest Moon may be able to take it's glory away which I would actually enjoy watching seeing as Nintendo seems to be content with sitting on its ass reiterating everything or dumbing it down for the casual audience.
Title: Re: How to improve Harvest Moon
Post by: Cobra951 on Monday, October 13, 2008, 09:25:40 AM
I could never get past the introductory stage of any Harvest Moon game.  The subject matter  doesn't help, I suppose.
Title: Re: How to improve Harvest Moon
Post by: idolminds on Monday, October 13, 2008, 10:20:15 AM
The hit the nail on the head for me in that thread. I "get" Harvest Moon and I want to like it. Building up a farm, wooing a potential wife, etc. Its just that each individual part isn't fun or terribly interesting.
Title: Re: How to improve Harvest Moon
Post by: Quemaqua on Monday, October 13, 2008, 05:37:10 PM
Yeah.  It takes a bit of effort to keep your momentum going and to get through some of the lulls in gameplay excitement.  It takes more patience than a lot of gamers today probably have.