That would be awesome if it was a DRM-free copy.
I'm guessing it had something to do with money.
I think id would have considered Atari if they were'nt on a downward slope. I'm not praising Atari, they're just the lesser of two evils at this point.
:D
They are also not in the same league. Everything Atari touches, seems to be a stinker at the sales department. Alone in the Dark was their big trump card, and look what happened to that.
<@Sirean|gone> I don't think the story is going to really pull anything unexpected. As it is, it's more or less going to do the whole Event Horizon/the Thing/Alien rundown, which is fine since it's doing it all so well and doesn't really seem to just be an homage to all those things.
<@Quemaqua> Yeah, that's the thing... it just does it all so well, who cares?
<@Quemaqua> That doesn't really help it be scary, but I don't really need scary when I've got dumptrucks-full-of-meat gore levels and tight action with cool monsters and powerful weapons.
For all our hardcore PC audience, that means everyone of you, we recently got hands on with an early copy of EA’s Dead Space for the PC. Good news? It’s still Dead Space!
Bad news? The controls are 2nd to the worst controls we’ve seen ever since Path of Neo came to the PC platforms. The smoothness compared to consoles is just not there, and from what we can tell it doesn’t seem like a patch can fix most of the issues. Inventory stack access becomes frustrating when fighting with monsters and aiming for on-the-fly changes. The controls just aren’t smooth. When contacting EA Redwood Shores regarding these issues:
Quote from: EA RedwoodDead Space for PC is an equivalent experience to that on consoles. The controls are different and customizable, but we feel it’s in the best ability for the players to match what the console experience is like.
It’s ironic that it needs to be argued that it matches the console experience from the controls in EA’s eyes. The fact isn’t a matter of customization as much as it’s just not feasible to do most of the mapped controls on the keyboard and still maintain a fluid transition between interface and gameplay. If you have a console, go with the console version of Dead Space. The PC one is just not the same thing. If you’re tight on $20 extra for the console version, rent it and then settle for the PC one after. It’s such a shame.
Posted By: Usman Ihtsham
ON Saturday, October 18th, 2008
2:30 PM
All I can say is that every single link I found on google regarding "dead space pc controls" just came with a link to that WhatIfGaming place, so I'm almost ready to cry bullshit. Seriously, every single link is just someone reporting what they said, and who the fuck ever even heard of these people? I sure haven't. And nobody else seems to be complaining, so... I have no idea. It'd be nice to get a 2nd opinion.
... and after a little more searching, it appears the problem may be related to some systems and not others. Some people don't have any idea what the naysayers are talking about and report the controls work perfectly fine, or exactly like the console versions. And some people seem to have issues with mouse/keyboard and controller both, indicating something is up with their rig and the game, not just the game itself universally. And it very much sounds like something that could be patched up, and hopefully will be soon. One guy I'm reading here says that when he's in a detail-light corridor and trying to aim, the response is super sluggish, but when he's in an area with tons of detail, his aim flies all over the place super fast. So there definitely is something funny, and it's definitely not affecting everyone.
Also, one of the guys I work with is playing this now. He asked me if I'd played Silent Hill Homecoming yet. It was like a happy ray of sunshine in my day to know somebody employed at the same place I am is just as screwed up in the head.
Awwww. Que made a new friend at work. NOW KILL HIM.
All I can say is that every single link I found on google regarding "dead space pc controls" just came with a link to that WhatIfGaming place, so I'm almost ready to cry bullshit. Seriously, every single link is just someone reporting what they said, and who the fuck ever even heard of these people? I sure haven't. And nobody else seems to be complaining, so... I have no idea. It'd be nice to get a 2nd opinion.p
1UP News
EA Sees Dead Space as a Model for Their Future
Electronic Arts shifting away from licenses and toward original IPs.
By Kris Pigna, 10/25/2008
Dead Space screenshot
Electronic Arts' recently released survival horror game Dead Space is, after Boom Blox, Spore, and Army of Two, the fourth game the publisher released this year that was built on an entirely new IP -- and there's still Mirror's Edge on the way in November. For a company that has become inexorably linked to licensed games, sports games, and sequels, that's pretty damn astounding. And as Variety's The Cut Scene blog reports, it's a new trend that EA sees as the model for their future operations.
"We found a few years ago that we had a set of problems where EA's reputation became one of just doing sports games, sequels, and licenses and the market was reacting to newer properties like Grand Theft Auto and Halo," said the suddenly omnipresent Frank Gibeau, president of the EA Games label. "At the same time, movie and sports licensors started jacking up their rates and it was becoming less profitable to chase licenses."
Hence EA's shift in focusing more on original games, with Dead Space being the first title in a program they call "IP cubed" -- games with original intellectual properties that are planned from the outset to transition into other media, rather than have them become successful games first, and try to transfer them to other media later. With Dead Space, for instance, there has already been a comic book and a direct-to-DVD animated film based on the game.
"People used to think of things like that as a distraction, but I think our game is stronger because of the influence of the comics and the animated movie," said Glenn Schofield, general manager of EA's Redwood Shores studio and executive producer of Dead Space. "Everyone internally is looking at Dead Space as the model now because there's just so much content that we've generated."
In the fuller transcript of Variety's interview with Gibeau and Schofield, a few more interesting tidbits were revealed about the future of EA, and Dead Space in particular. For one, Schofield said that a Dead Space sequel was already in the works, although obviously there weren't any specific details given about it. Schofield also confirmed that they're "talking to movie studios right now" about creating a (presumably live-action) Dead Space film; this comes after the recent revelation that EA is developing an Army of Two movie with Universal. And speaking of Army of Two, Gibeau also stated that they have a "sequel idea planned" for Army of Two, as well as for Battlefield: Bad Company.
Clearly, EA hasn't given up on sequels entirely. What, did you think they lost their minds?
- I didn't play long, but from what I could tell the controls weren't "glitched", they just aren't as responsive as most PC games. This specifically refers to mouse look and it seems to me that it's this way by design. What I think adds to it to for some people is the overall "chunkiness" of the controls. It kind of seemed like a cross between an FPS and Resident Evil. Again, I think it's supposed to be this way and I think people just aren't taking that into account. The slightly lumbering/clumsy feel adds to the atmosphere.
Or, they are intentionally nerfing the vast superiority of a mouse over a gamepad in FPS games to somehow level the playing field. This has been done before in a console-centric game.
Or, they suck.
Your interpretation is the most troublesome one. Intentionally fucking up control as an atmospheric gameplay element never works for me. Didn't you hate every stinking ice level in old platformers? I did.
well if the choice is deliberate, why do they feel so much more sluggish on the PC?
But I've gotta agree with Que. The controls are probably not as bad as initially reported and reported and reported......and reported from that one site.
Aaaand posting again.
hahaha you are suffering from a MysterD complex. Its OK dude... you can make double posts, and you can quote and respond to a longer post line by line. :P
hahaha you are suffering from a MysterD complex. Its OK dude...
you can make double posts, and you can quote and respond to a longer post line by line. :P
No.
No he can't. One is enough.
Hey, I've gotten better at it.
I often do a "Edit" of a short post, just to make my buddy Que happy b/c I know he don't like my double-triple posting mania (if the posts are too short or if the posts are like to close in time to each other). :)
By the way, I really like the weapons in this game.
EA Goes For the Easy Buck With Dead Space Packs
by Maarten Goldstein Nov 10, 2008 7:50am CST tags: Dead Space, DLC, Xbox Live Marketplace,
Both the Xbox 360 and PlayStation 3 versions of the horror action game Dead Space will receive "premium upgrade packs", publisher Electronic Arts announced today.
Available November 13 on the Xbox Live Marketplace and November 20 in the PlayStation Store, the packs will offer a variety of player suits, weapons and weapons skins. In addition to the ten packs available for both platforms, there will be two platform-exclusive downloads too.
A complete list follows
* Astronaut Pack: Download the Astronaut Suit and Weapon Skin Pack, featuring an amazing Astronaut Suit and new skins for the Plasma Cutter, Pulse Rifle, and Ripper! - $3.00 / 240 MS points
* Big Gun Pack: Download the Steam Punk Force Gun, the ultimate in Necromorph-killing destruction. - $1.00 / 80 MS points
* Heavy Damage Pack: Download the Heavy Damage Weapon pack featuring a cool new look and massive firepower for the Plasma Cutter, Contact Beam, Pulse Rifle, and Ripper. - $3.00 / 240 MS points
* Hot Rod Pack: Download the Hot Rod Weapon Skin Pack, featuring awesome flame graphics for the Flamethrower and Pulse Rifle. - $1.00 / 80 MS points
* Military Pack: Download the Military Weapon Pack for a new look and enhanced power for all 7 Dead Space weapons. - $4.00 / 320 MS points
* Pedestrian Pack: Download the Pedestrian Weapon Skin Pack, featuring a fresh new look for the Contact Beam, Plasma Cutter, and Ripper. - $1.50 / 120 MS points
* Scorpion Pack: Download the Scorpion Pack featuring an upgraded Level 5 Suit and powered up Plasma Cutter, Line Gun, and Force Gun, all decorated in an awesome red Scorpion Skin. - $4.00 / 320 MS points
* Scorpion Weapon Pack: Download the Scorpion Weapon Pack featuring a faster death-dealing Plasma Cutter, Line Gun, and Force Gun in awesome red skins. - $2.25 / 180 MS points
* Speed Kills Pack: Download the Speed Kills Weapon Pack! Includes faster-firing Force Gun, Line Gun, and Plasma Cutter. - $2.25 / 180 MS points
* Tank Pack: Download the Tank Pack featuring an upgraded Level 5 Suit and powered up Flamethrower, Force Gun, and Line Gun, all covered in Unitology script. - $4.00 / 320 MS points
Exclusive to PlayStation 3:
* Obsidian Weapon Skin Pack: Includes weapon skins in jet-black PLAYSTATION 3 colors for the Line Gun, Plasma Cutter, and Pulse Rifle. - $1.50
* Obsidian Pack: Includes an upgraded Level 5 suit, and weapon skins for the Line Gun, Plasma Cutter, and Pulse Rifle, all in jet-black PLAYSTATION3 colors. - $3.00
Exclusive to Xbox 360:
* Elite Weapon Skin Pack: Includes weapon skins in Xbox 360 colors for the Line Gun, Plasma Cutter, and Pulse Rifle. - 120 MS points
* Elite Pack: Includes an upgraded Level 5 suit, and weapon skins for the Line Gun, Plasma Cutter, and Pulse Rifle in Xbox 360 colors. - 240 MS points
Seriously? I don't know what the deal is because I didn't get that. Could it be the vsync thing? You'd think they'd test that.The vsync definitely has an effect. I tested with and without, and there is a noticeable change. With vsync switched off the menu mouse is a lot better and more accurate, looking around is easier but still pretty slow so I bumped up the mouse sensitivity to max and it's more tolerable now. The aiming however is still limited to an extent.
since the game doesn't pause as you access inventory or look at the map and stuff
The vsync definitely has an effect. I tested with and without, and there is a noticeable change. With vsync switched off the menu mouse is a lot better and more accurate, looking around is easier but still pretty slow so I bumped up the mouse sensitivity to max and it's more tolerable now. The aiming however is still limited to an extent.
Aside from the technical control problems the game is decent. I have also noticed that I can't take the stress. I can only play it for 15 minutes at a time. I get so immersed that the pressure of being surrounded by "things" gets to me and I have to quit.
The violence is quite satisfying.To say the least, Que.
I have no recollection of that area. What chapter is it? I stopped at chapter 7 for almost a year and started playing it again recently, but stopped at chapter 9 since other big games came out.