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Games => General Gaming => Topic started by: MysterD on Wednesday, November 12, 2008, 03:09:06 PM

Title: Supreme Commander 2 - Update: Big update released (10-8-2010)
Post by: MysterD on Wednesday, November 12, 2008, 03:09:06 PM
NEW - 10-8-2010:
VE3D -> Big update for SupCom2 released w/ lots of changes. (http://ve3d.ign.com/articles/news/57501/Ginormous-Supreme-Commander-2-Update-Released)

OLD:
Bluesnews -> Sup Com 2: Return of the Monkey Lord DLC - Promo Video. (http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=113951)
Voodoo Extreme -> Supreme Commander 2: Return of the Monkey Lord DLC announced. (http://ve3d.ign.com/articles/news/56998/Supreme-Commander-2-DLC-Return-of-the-Monkey-Lord)
Sup Com 2 = $10.99 on Steam this weekend only. (http://store.steampowered.com/app/40100/)
Sup Comm 2 has been announced by GPG; Square Enix will publish it. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=93126)
Title: Re: Supreme Commander 2 announced with Square Enix to publish it
Post by: Quemaqua on Wednesday, November 12, 2008, 09:13:50 PM
Sq... wait, what?  That's, uh... WTF?
Title: Re: Supreme Commander 2 announced with Square Enix to publish it
Post by: MysterD on Wednesday, November 12, 2008, 09:18:23 PM
Given what GPG and Stardock been up to w/ Gamers' Bill of Right's and Demigod, I figured Stardock would've been the publisher for Sup Com 2, myself.

I guess Square Enix wants to start publishing 3rd party games now...
Title: Re: Supreme Commander 2 announced with Square Enix to publish it
Post by: gpw11 on Wednesday, November 12, 2008, 11:01:49 PM
Maybe they're looking at getting back into doing some shitty PC ports.  As long as I get a port of Vagrant Story 2 (get off your asses, stop making anime inspired shit, and get on this), I"m happy.
Title: Re: Supreme Commander 2 announced with Square Enix to publish it
Post by: Pugnate on Thursday, November 13, 2008, 12:26:12 AM
.....huh?

Title: Re: Supreme Commander 2 THREAD
Post by: MysterD on Thursday, May 28, 2009, 08:41:45 PM
Watching SpikeTV VGA - E3 2009 Special.
They just showed a trailer off for this one.

EDIT:
Here's the trailer from last night (http://www.gametrailers.com/video/e3-09-supreme-commander/49801)
Title: Re: Supreme Commander 2 THREAD
Post by: MysterD on Tuesday, June 09, 2009, 02:09:50 PM
Chris Taylor interview here from Joystiq (http://www.joystiq.com/2009/06/09/interview-chris-taylor-on-supreme-commander-2-publisher-square/)
Title: Re: Supreme Commander 2 THREAD
Post by: MysterD on Thursday, January 07, 2010, 09:13:11 PM
Sup Com 2 will use Steam for its matchmaking.
While the engine itself is quite moddable, there is currently no support for custom maps. (http://pc.ign.com/articles/105/1058207p1.html)
Title: Re: Supreme Commander 2 - Update: Steam for matchmaking; no custom map support (7)
Post by: idolminds on Thursday, January 07, 2010, 09:49:56 PM
Huh, well that'll be awkward when Impulse refuses to sell it.
Title: Re: Supreme Commander 2 - Update: Steam for matchmaking; no custom map support (7)
Post by: MysterD on Friday, January 08, 2010, 10:15:12 PM
Huh, well that'll be awkward when Impulse refuses to sell it.

I bet after Demigod got pirated quite a bit and the whole short-lived Internet connection issues, Taylor probably doesn't care if Impulse sells SupCom 2 or not...

I'm curious how much money GPG and Stardock made off Demigod, since it been released.
Title: Re: Supreme Commander 2 - Update: Steam for matchmaking; no custom map support (7)
Post by: MysterD on Wednesday, February 24, 2010, 03:22:14 PM
Sup Com 2 PC demo released via Steam. (http://store.steampowered.com/news/3515/)
Title: Re: Supreme Commander 2 - Update: PC Demo released on Steam (Reply 10)
Post by: Pugnate on Thursday, February 25, 2010, 08:57:56 AM
http://www.shacknews.com/onearticle.x/62507

Supcom 2 will be using steamworks only. Can't say I blame Taylor after the last fiasco with stardock.

Seriously though, has this guy heard of an art director?
Title: Re: Supreme Commander 2 - Update: PC Demo released on Steam (Reply 10)
Post by: MysterD on Thursday, February 25, 2010, 02:34:54 PM
http://www.shacknews.com/onearticle.x/62507

Supcom 2 will be using steamworks only. Can't say I blame Taylor after the last fiasco with stardock.

We knew that already, though - from this post w/ the IGN interview. (http://www.overwritten.net/forum/index.php?topic=4563.msg80089#msg80089)
Title: Re: Supreme Commander 2 - Update: PC Demo released on Steam (Reply 10)
Post by: MysterD on Wednesday, March 03, 2010, 05:58:04 PM
Sup Com 2 - PC Reviews

8.0 from GameSpot
Video review - High Def. (http://www.gamespot.com/pc/strategy/supremecommander2/video/6252559/supreme-commander-2-video-review?hd=1)
Video review - Standard Def. (http://www.gamespot.com/pc/strategy/supremecommander2/video/6252559/supreme-commander-2-video-review?tag=summary;watch-review)
Written review. (http://www.gamespot.com/pc/strategy/supremecommander2/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review)

8.4 from IGN
Written review. (http://pc.ign.com/articles/107/1074124p1.html)
Title: Re: Supreme Commander 2 - Update: PC Demo released on Steam (Reply 10)
Post by: Pugnate on Thursday, March 04, 2010, 12:21:50 AM
Well basically the IGN review said the game's campaign is boring, feels a little more like a really long tutorial etc. Yes, not interested Chris.
Title: Re: Supreme Commander 2 - Update: PC Demo released on Steam (Reply 10)
Post by: MysterD on Sunday, March 14, 2010, 11:38:42 AM
New interview w/ Chris Taylor on Worthplaying.com about SC2. (http://worthplaying.com/article/2010/3/12/interviews/73019/)
Title: Re: Supreme Commander 2
Post by: MysterD on Thursday, June 03, 2010, 05:43:53 PM
Sup Com 2 = $10.99 on Steam this weekend only. (http://store.steampowered.com/app/40100/)

EDIT:
Granted, I have NOT played the original Sup Com - and I've heard SupCom2 is much more "streamlined" than its previous effort SupCom1. I do likely plan to play SupCom1 after all this - once I get my hands on a copy of SupCom: Gold and all. I'm probably guessin' that I'm goin' in the right direction, playing Sup2 before Sup1 - given what I've heard about Sup1 vs. Sup2. So, yeah - my experience w/ this will probably be more positive w/ SupCom2 than those who are vets w/ Sup1 and decide to play Sup2 afterwards.

Anyways, I've got about 2 hours logged into this, according to Steam. After the tutorial and first level - My God, I spent over an hour on the next MAP alone - maybe I suck at RTS's b/c I don't play many of them, but I was just having fun trying to keep up w/ Wars being waged from one side of the map to the other and just watching wanton levels of destruction and havoc. On that map - the game gave me a 3 star rating (out of 5) OVERALL. For one of the factors you get scored on, I had like ZERO stars for Time factor. :P

Worth nothing - everything is cranked-up here and the game runs w/out a hitch on 1024x768.
Title: Re: Supreme Commander 2 - Update: First DLC announced (9-7-2010)
Post by: MysterD on Tuesday, September 07, 2010, 02:04:56 PM
Supreme Commander 2: Return of the Monkey Lord DLC announced. (http://ve3d.ign.com/articles/news/56998/Supreme-Commander-2-DLC-Return-of-the-Monkey-Lord)