Description
Sony has filed a new patent describing a new Playstation 3 controller the employes "hybrid video capture and ultrasonic tracking."
According to the patent filed, the system will track the movements of "one or more" controllers in a 3D space. "The ultrasonic tracking system analyzes sound communications to determine the distances between the game system and each controller and to determine the distances among the controllers", reads the patent's abstract. "The distances are then analyzed by the game interface to calculate the depths within the capture area for each controller."
The new controller comes in as a pair of ice cream cone-like devices that can be attached together in a variety of positions. One configuration that utilizes an add-on buttons plate resembles the Dual Shock controller, while other configuration, that has 2 controllers connected back to back, resembles Nintendo's famous WiiMote.
Fixed.too badawesome! it looks like some sort of female masturbatory device.
The Wii is basically crippled by design from my understanding. This looks like it is what everyone originally thought the wii mote would be. Unless there's something I'm missing here, it looks like it could track everything necessary for 1:1 movement.
They have fixed that. (http://www.nintendo.com/whatsnew/detail/eMMuRj_N6vntHPDycCJAKWhEO9zBvyPH) Hopefully it will be exploited properly in the future.
I'd also love it if Sony nailed down in-game chat before tackling new technology such as this.
Yes. Infrastructure, Sony. Fucking infrastructure. Get that all up to par with the stuff people go to other consoles for and then worry about the magic wand. Know your fucking audience. It isn't anyone who wants to wave around a stick.I think most people who got the PS3, over the Wii, got it specifically so they wouldn't have to wave a wand around. At least not right off the bat.
I can't really say because I don't know but from what I've read at digg.com and the comments there (I assume from people who do know) the WiiMotionPlus still lacks the neccesary data for 1:1 movement. Now instead of just measuring pitch, yaw, and roll, the controller can also tell that it's moving in 3-d space without any of that data, but still has no way of actually knowing where it is in that space. Apparently, that's why in all the marketing info Nintendo claims "1:1 precision" instead of movement. True/false? I don't know. All I know is that either way all it means is more accurate lame-ass gesture based gaming
Well, a mouse doesn't know its absolute place on a 2D surface either. For that, you need something like a Summa tablet and pen. I don't see this as a problem at all.
Edit: I'm definitely with you on the gesturing for the novelty of it instead of only when it makes good sense. Like with the fucking microphone on the DS, Nintendo needs to quit advertising their console gadgets by strong-arming their devs into using them when a button press or joypad move would do the job better.
I recently played through Metroid Prime 3 again. Aside from some needless waggling, it's probably the best demo of how to put the tech to good use. I think that hasn't happened at all since the game was released. With the runaway sales of the Wii, I guess Nintendo doesn't have to care if nothing of this caliber ever happens again.
I recently played through Metroid Prime 3 again. Aside from some needless waggling, it's probably the best demo of how to put the tech to good use. I think that hasn't happened at all since the game was released. With the runaway sales of the Wii, I guess Nintendo doesn't have to care if nothing of this caliber ever happens again.
What I was getting at with the mouse thing is that you don't need an absolute reference for the 1:1 control you get out of it. The mouse only sees what happens to it relative to a spot under it, and that's all it needs. 3D space should work the same way. Moving the controller 3 inches matters. Where it started, not so much.