Overwritten.net
Games => General Gaming => Topic started by: W7RE on Thursday, February 12, 2009, 02:32:33 AM
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http://www.gametrailers.com/viewnews.php?id=340
Being developed by Rebellion, the creators of AvP1. I liked AvP2 a lot more, but I guess you could say Monolith had the advantage of being able to improve on the things that Rebellion did the first time around.
EDIT: Oops, the orignal AvP, as well as the new one, are from Rebellion, not Gearbox. Gearbox is doing Colonial Marines.
Unfortunately, they delayed Aliens: Colonial Marines so that AvP would be out first. An Aliens RPG from Obsidian (that I didn't even know about) was also delayed. My guess is they want AvP out before the second movie is forgotten, or in time for a 3rd movie (please no).
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I remember playing the first AvP as the alien and had a blast sneaking around silently taking out marines which gave me an idea for a cool coop game that would be similar to what L4D is.
Have players take on the role of a team of marines but instead of taking on hordes of aliens, the team would have to take on just a few, like 2 or 3. The aliens would be hard as hell to take down because of how quick they moved and half of the game would be finding and tracking it. Like have one player be some sort of sound specialist, have another have radar, another be support/medic, and a weapons specialist guy. Ultimately though I think you'd need some really impressive AI for the alien, like knowing when to be evasive and aggressive.
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I played the first AvP a bit, but I never finished it. I think I had trouble getting into the marine and predator campaigns, but was really interested in the alien one. The problem was that it was really easy to get overwelmed by the marines early on, so I did a LOT of waiting in the darkness for the right time to rush in and kill one guy, then run my ass off to avoid the rest. Then if I lost too much HP and have no way to get it back, I reload my last save.
I think I may have actually finished the alien campaign, but can't remember hardly anything from the other two.
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The first AvP was a pretty good game. Lots of technical issues upon launch though. I still remember that the game required a defragmentation of your hard drive before you install the game otherwise it would be unplayable (1 frame per second). A patch fixed that later on though.
AvP2 was a more polished game, but it wasn't as scary or atmospheric as the first game. I believe it's because the engine they used. If I'm not mistaken, AvP2 used the NOLF engine. While it looked decent, it wasn't as atmospheric.
I've never finished either game, though I played the first AvP a great deal online.
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http://www.gametrailers.com/viewnews.php?id=340
An Aliens RPG from Obsidian (that I didn't even know about) was also delayed.
Idol mentioned the Aliens RPG in this thread, sometime back in 2006. (http://www.overwritten.net/forum/index.php?topic=1003.0)
Also, word is b/c of this funding pull from Sega, Obsidian might be in trouble...
Rumor is 20 people got laid off at Obsidian. (http://www.joystiq.com/2009/02/12/rumor-sega-pulls-funding-on-aliens-colonial-marines-aliens-rp/#comments)
Supposedly 20 people were laid off from Obsidian yesterday and more could soon lose their jobs. The layoffs also affected the team working on Alpha Protocol, another Obsidian-developed, Sega-published title. Without the Aliens RPG, Obsidian is apparently on the ropes our sources say.
Mentioned back in November 2008 was that AvP: Colonial might get shelved, as GearBox was also cutting back and laying people off back then (http://www.shacknews.com/onearticle.x/56058)
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I remember playing the first AvP as the alien and had a blast sneaking around silently taking out marines which gave me an idea for a cool coop game that would be similar to what L4D is.
Have players take on the role of a team of marines but instead of taking on hordes of aliens, the team would have to take on just a few, like 2 or 3. The aliens would be hard as hell to take down because of how quick they moved and half of the game would be finding and tracking it. Like have one player be some sort of sound specialist, have another have radar, another be support/medic, and a weapons specialist guy. Ultimately though I think you'd need some really impressive AI for the alien, like knowing when to be evasive and aggressive.
Have you played the Hidden (I think that's what it's called). It's not the same thing exactly, but kind of similar to what you're talking about.
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I only played AvP2. I beat the Predator campaign, but I couldn't finish the Marines campaign because the alien hives frightened me too much and I sucked bad at the alien campaign and had tons of trouble with the very beginning.
All I have personally experienced from Gearbox was Halo PC. I thought it sucked. Were the Brothers in Arms games any good?
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Well, Halo PC wasn't designed by Gearbox, just ported. You could really only blame them for technical issues I think, the design of the game was all Bungie.
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Well, Halo PC wasn't designed by Gearbox, just ported. You could really only blame them for technical issues I think, the design of the game was all Bungie.
Well yeah the design stunk, but I thought it sucked moreso because of the ho-hum graphics and its unexplainable poor performance.
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I've never actually seen Halo PC in action, but I wonder how much of the lack of graphic prowess was due to it being a port. It's been a while, but I recall it looking pretty good on Xbox. That was before the days of HD consoles though, so going from a game designed for a standard television, to a high rez PC monitor, I can imagine you'd see a lot more detail (or lack thereof), and the loss of the natural blur associated with a TV's pixel orientations/resolution would reveal a lot of flaws.
Heres' a funny thought though. The reason I've never seen Halo PC in action was because I couldn't get the demo to run on my PC. I can't remember if the installer wouldn't work, or if I just couldn't get the game to launch.
The design I think is part of Halo being a console game. Halo did nothing new really, but it did some things really well for a consol FPS. It offered most of what you might expect from a console FPS, with controls that really worked. Yea, it was due to some hefty autoaim in the way of pulling your view toward an enemy (instead of the redirecting bullets that weren't on target method), but it just made teh game feel a lot more playable. I was in college at the time, so split screen multiplayer matches gave an experience you couldn't get with a PC unless people drag heavy equipment around. (I actually tried to have a few LANs in my tiny apartment, we spent as much time getting people there and setup as we did actually playing)
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Oops, I fucked up. The dev from AvP1 and for the new AvP game is not Gearbox, it's Rebellion. Gearbox is working on Colonial Marines. I was thinking the delay of CM was so they could work on AvP first, but it's actually just so AvP will be out first.
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I played both games. I remember having a lot of fun playing AvP1 online. It was just crazy, every character moved so fast and it was just chaos. AvP2 had a great single player mode. Decent plot, great gameplay, especially the marine campaign. Multiplayer was good as well, but got ruined by the horrible netcode.
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I've never actually seen Halo PC in action, but I wonder how much of the lack of graphic prowess was due to it being a port. It's been a while, but I recall it looking pretty good on Xbox. That was before the days of HD consoles though, so going from a game designed for a standard television, to a high rez PC monitor, I can imagine you'd see a lot more detail (or lack thereof), and the loss of the natural blur associated with a TV's pixel orientations/resolution would reveal a lot of flaws.
Heres' a funny thought though. The reason I've never seen Halo PC in action was because I couldn't get the demo to run on my PC. I can't remember if the installer wouldn't work, or if I just couldn't get the game to launch.
The design I think is part of Halo being a console game. Halo did nothing new really, but it did some things really well for a consol FPS. It offered most of what you might expect from a console FPS, with controls that really worked. Yea, it was due to some hefty autoaim in the way of pulling your view toward an enemy (instead of the redirecting bullets that weren't on target method), but it just made teh game feel a lot more playable. I was in college at the time, so split screen multiplayer matches gave an experience you couldn't get with a PC unless people drag heavy equipment around. (I actually tried to have a few LANs in my tiny apartment, we spent as much time getting people there and setup as we did actually playing)
Oh don't get me wrong, I'm not debating what Halo did or did not do as a console game. I'm talking about it's merits as a PC game. Sure, it was a port of a several year old game on the Xbox, but I don't think that means it gets a pass. It's not like it was priced lower than other new games.
The lack of graphical prowess was due to it being a port of a three year old game, it being designed for a console where PCs had long since surpassed the power of the Xbox, and it originally being designed for 640x480 when most people ran PC games at 1024x768 or 1280x1024 at the time. What was strange was that, despite its relative simplicity in comparison to other contemporary games, it performed very poorly. I just figure it's because Gearbox is a talentless shop, but then again that's the only game I have to go on.
Anyway, I'll leave it at that. I am glad to know that Gearbox isn't involved but I am still interested in the Brothers in Arms games.
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The BiA games are ok. Not really my cup of tea, but they seem pretty well made.
I think Gearbox got the short end of the stick on the Halo deal. The engine wasn't made with anything other than the Xbox in mind. The animations in the game were locked to framerate, so they put in this ugly hack where the FPS could be higher than 30, but the animations still ran at 30 so they looked all jittery.
Gearbox made Opposing Force, the HL1 expansion. Which as I recall was pretty cool.
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I do like BiA: Road to Hill 30. It's good.
I never started BiA: EiB, even though I have it.
Ain't got around to buying BiA: Hell's Highway.
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Rumor has it that Sega is not happy w/ Obsidian (for Aliens RPG) and Gearbox (for Aliens: Colonial Marines) with their (lack of) progress on their respective games, so the games probably won't be canceled - b/c they still want these games finished.
So, development for those games might be shifted to other companies. (http://weblogs.variety.com/the_cut_scene/2009/02/segas-aliens-games-are-not-cancelled-may-get-new-developers.html)
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GameSpot reports that former Obsidian employee David Krondor has updated his LinkedIn Resume with on his credits of working on "a canceled third-person action Aliens RPG (Xbox 360, PS3, and PC)."
Sega is currently refusing to comment on this. (http://www.gamespot.com/news/6205296.html?part=rss&tag=gs_news&subj=6205296)
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Big surprise, AvP refused classification in Australia. (http://www.gamepron.com/news/2009/12/03/aliens-vs-predator-vs-australia-new-game-banned-down-under/)
But reading the description of WHY has me all giddy with excitement:
The game contains first-person perspective, close-up depictions of human characters being subjected to various types of violence, including explicit decapitation and dismemberment as well as locational damage such as stabbing through the chest, throat, mouth or eyes. Characters can be stabbed with a Predator’s wrist blade or an Alien’s tail in depictions reminiscent of impalement. The Predator collects “trophies” by explicitly ripping off human heads, their spinal columns dangling from severed necks. Heads can be twisted completely around in order to break a character’s neck. Eyes can be stabbed through or gouged, leaving empty, bloodied eye sockets. It is noted that a player is able to combine manouvres together in quick succession, which further increases impact; for example, a Predator can stab a character through both eyes with its wrist blade and then rip off their head, with spinal column still attached. Extensive post mortem damage, including decapitation and dismemberment, is also possible.
Oh and I guess Rebellion/Sega is refusing to alter the game to meet Australia's limitations. (http://www.gamespot.com/news/6242034.html?tag=latestheadlines;title;6)
"The content of AVP is based on some of the most innovative and iconic horror movies, and as such we wanted to create a title that was true to the source material. It is for adults, and it is bloody and frightening, that was our intent. We will not be releasing a sanitized or cut down version for territories where adults are not considered by their governments to be able to make their own entertainment choices."
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Australia just needs a 18+ rating and this whole problem would be solved easily. Australian gamers just been getting the short-end of the gaming stick for TOO long and its unfortunate for them that the rest of the world enjoys these violent bloody games pretty much uncut.
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I got half way through AvP and finished AvP2.
AvP was a pretty hard game. Multiplayer was surprisingly fun and chaotic though by the time I got it there weren't a lot of people playing it anymore.
AvP2 was lots of fun. The story was pretty good, the Marine campaign in particular was great. I spent a lot of time online as well but the netcode was horrible, which is too bad since it was lots of fun.
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I'm hearing that the refusal of classification has been reversed, and the game will release with an MA15+ rating in Australia. BTW I'm just going by a post on NeoGAF with no source linked (http://www.neogaf.com/forum/showpost.php?p=18939518&postcount=102).
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Rebellion's original 2000 Aliens vs Predator is now on Steam for $4.99, with some minor updates (I bolded stuff I think might be new/not included in the base game originally:
Three campaigns: Colonial Marine, Alien and Predator
Includes all the levels from the original AvP Gold Edition plus the Millennium Expansion Pack
Skirmish mode against infinite Alien hordes
Bonus Episodes
Unique abilities, weapons and equipment for each species
Scale walls and elevator shafts as an ALIEN with frightening speed as you attack and devour your victims
Stalk your prey as the deadly PREDATOR using wrist blades, shoulder cannons and stealth mode
Lock and load as a COLONIAL MARINE using motion trackers, grenade launchers and flame-throwers to exterminate your foes
Supports Xbox 360 Controller for Windows
Music from the original soundtrack CD
Also it supports widescreen. The options menu had 1680x1050 (my native rez).
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AVP - Classic 2000 Edition. (http://store.steampowered.com/app/3730/)
Alien Versus Predator Classic 2000 has been updated to run on modern PCs and laptops using DirectX 9.0c and includes support for Xbox 360 Controller for Windows, however, it does not currently support multi-player.
For $5 - even if MP is not supported - still sounds it's a better bang for your buck probably than those short 30-45 min DAO DLC's.
EDIT:
Oh, is AVP2 going to come to Steam?
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Oh, is AVP2 going to come to Steam?
Not that I know of. I think this was sort of a, "Check out our new AvP game! Oh, and here's the one we made 10 years ago."
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Aww, this would have been nice on GoG.
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Aww, this would have been nice on GoG.
I know, right?
Something about GOG's "NO DRM policy" really speaks to me....
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Yeah... I tend to jump on deals like this when they pop up on GoG. Not Steam, though.
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As much as Steam pisses me off sometimes (trying to get into offline mode pissed me off recently), I'm willing to look past most of it because of how cheap a lot of their games are. I would prefer another medium, but most of their deals are hard to beat.
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When I consider the fact that a few games I've gotten off Steam have never so much as actually worked or even installed correctly, I tend to consider that any deal is probably a bad one. To this day I still can't play Killing Floor.
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I'm not saying that the program is good, I'm just saying that I'm a cheap bastard.
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I guess it has a lot to do with individual experience, but I've never had problems with Steam so I like it. The other day I almost bought Unreal Gold off steam for $10. I had the disc in the next room, but I wasn't sure where. My CDROM drive doesn't work right, so I have to stick a pin or something into the hold on the front to force it open EVERY time I want to put a disc in. Once I get it in and install I have to find and install the latest patch.
Or I could just buy it on Steam and click install. I seriously considered it, but ended up grabbing my CD anyway (which was the gold version, so didn't need patching after all).
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Dude, seriously (http://www.newegg.com/Product/Product.aspx?Item=N82E16827106289).
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Dude, seriously (http://www.newegg.com/Product/Product.aspx?Item=N82E16827106289).
The problem is laziness. I don't want to have to install it (yes, I know how easy it would be to isntall). I only use my the drive like once a month or so.
BTW it's a DVDROM drive, I didn't mean to make it sound ancient.
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No, that wasn't my point. My point was that it is ridiculously cheap to replace. And yes, they are one of the easier upgrades/replacements you can do on a computer.
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He was considering spending $10 on something he already owned because he didn't want to go find the disk. I don't think cheap or easy are going to sway him.
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True... :P
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As much as Steam pisses me off sometimes (trying to get into offline mode pissed me off recently), I'm willing to look past most of it because of how cheap a lot of their games are. I would prefer another medium, but most of their deals are hard to beat.
I've luckily ain't had much issues w/ Steam. Just once, during the free weekend for Killing Floor and pre-loading for Borderlands was going on and everybody was downloading, I couldn't access my games for over like 20-30 mins. But, I did the BLOB file reset trick (rename BLOB file to something else; let Steam re-create the BLOB file) and it worked from then on.
Of course, anytime Steam's down for maintenance - well, that part sucks... :(
I luckily never had a problem for Offline Mode. I consider myself lucky, given how many have rightfully so complained about this issue.
But, I do agree on their pricing - Steam's prices are often very cheap on their sales. When their games are often the price of console game rentals at Hollywood Video ($6.00 or less), hard for me to say "no" to Steam.
I prefer GOG over Steam b/c of the NO DRM policy. So, if a game is on both Steam and GOG, unless the price difference is really a major difference (and it usually isn't), I normally go w/ GOG.
When I consider the fact that a few games I've gotten off Steam have never so much as actually worked or even installed correctly, I tend to consider that any deal is probably a bad one. To this day I still can't play Killing Floor.
To get Killing Floor going, if I recall - I had to turn off all anti-virus, firewall, and mal-ware killer programs that like to run in the background - i.e. Ad-aware, Avira, and Online Armor.
Hopefully, it's as simple as that.
But given this thread (http://forums.steampowered.com/forums/showthread.php?t=1029893) and these boards littered w/ booting-up and loading issues (http://forums.tripwireinteractive.com/forumdisplay.php?f=58), it probably isn't...
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(http://i45.tinypic.com/2zzu90k.jpg)
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Awesome.
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Awesome screen.
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Wow that's a bit too real for me.
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Thats pretty brutal.
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That's pretty metal.
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After that screenshot, I'm so looking forward to this game!
Oh yea, first 10 minutes of alien gameplay. (http://www.dailymotion.com/video/xbxj6o_spoiler-aliens-vs-predator-10-minut_videogames)
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Looks pretty cool!
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Here's some marine gameplay from the beginning of the game. (http://www.youtube.com/watch?v=3tMRTxhnPDw&feature=player_embedded)
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Not only is this new AVP going to be on Steam, its going to require it (http://www.shacknews.com/onearticle.x/62085) thanks to Steamworks.
Interest level just hit zero.
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Likewise. Oh well, they're probably going to want $60 for it anyway. Fuck 'em.
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Gameplay footage doesn't have me sold yet. It appears to be exactly like the 1999 game with updated graphics.
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Not only is this new AVP going to be on Steam, its going to require it (http://www.shacknews.com/onearticle.x/62085) thanks to Steamworks.
Interest level just hit zero.
I'm sure this New AVP will be on one of those Steam deals down the line real cheap, in a year or so...
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You must be confusing me with someone that buys stuff on Steam. They would have to be giving it away, and even then I would just add it to my Steam list but never download it.
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You must be confusing me with someone that buys rents stuff on Steam.
Does that look better? :P
They would have to be giving it away, and even then I would just add it to my Steam list but never download it.
Oh yuh - you're on 56K still. :(
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Damn this thread! It keeps reminding me of the fact that I have no idea where my AVP2 disc is!
You know, I probably should hate Steam, but I just don't. I know that at any moment Valve could pull the rug out from under me and then *poof*! There go all my games I bought through Steam, as well as other things like COD:MW2. But despite that and previous problems I've had with offline mode, I really harbor no ill will towards Steam at all.
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Damn this thread! It keeps reminding me of the fact that I have no idea where my AVP2 disc is!
You know, I probably should hate Steam, but I just don't. I know that at any moment Valve could pull the rug out from under me and then *poof*! There go all my games I bought through Steam, as well as other things like COD:MW2. But despite that and previous problems I've had with offline mode, I really harbor no ill will towards Steam at all.
At least Steam actually wants to sell/rent lots of PC games to me....
And during their crazy sales, at really good prices, too! :)
If Steam does go under and offline mode still runs my games or there's some patch released so I can run those Steam-version games w/out Steam, that'd be mad cool. :)
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I was thinking about it tonight, and I think one of the reasons I hate Steam so much is that it turned out to be everything I feared it would when they announced it. I was a fan of Valve back in those days, but when they announced Steam I just didn't trust them. They hadn't built up any real legacy, hadn't given me any reason to trust them with something so important. I kept thinking, "It sounds cool in some ways, but I'm afraid of <xxxxx>..." and pretty much every bad thought I had materialized in exactly the way I feared it might. Steam really is my worst nightmare as far as digital distribution goes.
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Gameplay footage doesn't have me sold yet. It appears to be exactly like the 1999 game with updated graphics.
Haven't seen it yet, but that sounds pretty good hehe. :P
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AVP Classic 2000 patched on Steam.
MP support has been instituted right back into this version of the game through Steam. (http://www.shacknews.com/onearticle.x/62154)
'Aliens vs. Predator Classic 2000' Patch Brings Multiplayer to Steam
by Chris Faylor Jan 29, 2010 10:01am CST tags: Aliens versus Predator
Aliens versus Predator
Having recently released a reworked version of its decade-old shooter Aliens versus Predator that's more compatible with modern systems, developer Rebellion has now patched multiplayer support into Steam re-release.
As with all games on Steam, Aliens versus Predator Classic 2000 will automatically download the latest patch--unless you've disabled the option, that is. The notes:
* Integrated with Steam overlay
* Uses Steam name
* Host/join games via bare-bones in-game lobby browser
* Can invite and join friends and other players via the Steam overlay
* Currently no way to create private games (will patch)
* Game attempts host migration
* Dedicated servers are not supported or planned
As for Rebellion's all-new Aliens vs. Predator game, that hits PC, PlayStation 3 and Xbox 360 come February 16, with the PC version utilizing Steam for matchmaking.
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Aliens vs. Predator (2010) PC demo released.
Console gamers (PS3 and X360), you'll have to wait until tomorrow for this demo. (http://www.shacknews.com/onearticle.x/62212)
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Ooh, nice! Any idea if it's single or multi?
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No clue.
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Ive read its a multiplayer demo.
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Ewww, apparently it's deathmatch only. No species/team DM.
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OK I just tried it out for a bit. Something about the visuals feels sort of dated, and the map design does as well (for the 1 map available). My biggest gripe thus far is that the marine fucking sucks. The pulse rifle does shit for damage and you lose all visibility to it's muzzle flash, and the shotgun isn't much better in the damage deparement. I shot an alien in relatively close range 4 times, then he 2 shot me with a melee. I found that the best way to deal with an alien (unless you can catch him by surprise with nowhere to run) is to melee him when he gets close, which knocks him down and gives you a second to throw more bullets at him. Maybe I should be blocking? That seems really stupid, but maybe that would help. As a marine, marines are the easiest kills (whoever sees the other first wins, unless one has a shotgun, then he wins). I think melee is just really strong in the game, and marine is the most range-based race.
Are the alien or predator fun? I have no idea. The game seems to only allow for 3 of each race. So the instant the lobby forms, everyone jumps into the alien and predator slots, and if you're too slow you're stuck as a marine. Since the matches the game sets up for you are 8 players, that means 2 people are stuck as marines wether they like it or not. PC and console demos both use matchmaking, and after a 10 minutes game, it dumps you back to the matchmaking screen instead of letting you play another round.
The game is something I definitely want, if just for the single player. But just from the visuals and map design, I'm questioning if it would be worth playing to anyone who's not into Aliens or Predator. I may cancel my preorder and get it when it drops in price a bit. I wish I had a single player demo to mess with.
EDIT: I managed to get an alien slot, and it's way, way more fun. It's also a LOT easier to actually kill people. You have a really slow and strong attack, and a faster light attack. The strong attack 1 shots marines. There's a context sensitive grab thing, but by the time you get that close to someone, they're aware of you and it's a bitch to pull off. I also miss the leap attack from AvP2. You have a "focus" key that when held and targetting a player allowed me to jump at them, but I don't think it did any damage.
I think the visuals aren't really that bad, but it feels sort of like they made the game on an old and dated engine. There's blurry textures, and the environments seem pretty simplistic. I think these, plus the sounds (especially footsteps) really remind me of Alien Resurrection for PS (http://www.youtube.com/watch?v=VTL1w7JdKv8)X. No it doesn't look like a PSOne game, but it reminds me of that in style, which oddly makes me want AvP more. It also makes me wish I had a PS2 to play AR again.
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Some MP gameplay footage (http://www.gametrailers.com/video/demo-multiplayer-aliens-vs/61591)
It's the MP demo, but it looks pretty unpolished and dated.
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Apparently when you block you can attack right after for a counterattack, which is stronger I guess.
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GameSpot review for AVP (2010)
5.5 for X360 and PS3 (out of 10)
Video Review - Low-Def. (http://www.gamespot.com/xbox360/action/aliensvspredatorworkingtitle/video/6250849/aliens-vs-predator-video-review)
Video Review - High-Def. (http://www.gamespot.com/xbox360/action/aliensvspredatorworkingtitle/video/6250849/aliens-vs-predator-video-review#toggle_video)
Written review. (http://www.gamespot.com/xbox360/action/aliensvspredatorworkingtitle/review.html)
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awww
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It's getting mixed reviews, but you know what? The multiplayer Demo was the number 3 most played game on Xbox Live last week.
http://majornelson.com/archive/2010/02/16/live-activity-for-week-of-feb-8th.aspx
I went ahead and picked up my preorder. I've played just a little of the marine campaign, and it's not bad. It's sort of old school level design wise. The graphics aren't bad, just a little dated looking. Just from what little I've played I could definitely see some 7/10 type scores unless it gets amazing or completely shit later on. I'd still say it seems like a worthy AvP entry, and being a diehard Aliens fan I didn't want to pass it up.
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My hopes weren't high based on what I saw from gameplay footage. It looked sloppy and some mechanics looked quite awkward. I think I'll skip this one.
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First mission (after the combat tutorial) of the Predator campaign and I'm jumping around in trees, using synthesized voice clips to distract humans, and stealthing up to make trophies out of them. You hold the left trigger and look around and jump to a location within a certain range. You can look at a marine and press X to select him for distract, then press X on another location to play a sound clip that makes him go investigate that location. Then you hit Y to stealth, and you drop down behind him, and hold X to rip his head off. If he notices you he'll turn and fire and you can't collect the trophy.
Also the Plasma Caster is kinda cool. You can quickly hit the fire button to fire off a somewhat innacurate, but faster, shot. Or you can hold it and the 3 red lines come in to form a triangle for lock on. Once all 3 are in, you can fire off an accurate shot. Maybe it's been too long since I played the other AvP games, but it seems like they looked pretty close at the predator movies for reference.
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I just played a bit more of the marine campaign. There's some pretty intense scripted moments. I just finished one where I had to run basically just run, but fight when stuff was in my way. It reminded me a bit of the escape in Aliens when Ripley drives in to get the marines out of the alien hive. Just the way I had aliens all over the place and had to pick my shots as I ran out. I wasn't even trying to kill, just wound so I could run.
I take back what I said about the graphics. It doesn't look amazing, but it does look good. The only real exception is the humans. They looks good sometimes, but look pretty lacking at other times. They seem to look the best when you're ripping them apart in the stealth kills.
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I was just reading something about this game and I now understand all the complaints about the controls. These people have got to be playing the PC version. Some examples:
-As the predator, you press one button to fire. You press and hold it to charge a lock on shot. If you want to cancel the shot, you press another key before releasing your fire key.
-As the predator, you hold down one key, aim where you want to jump, then press another key.
-As the alien, you have to press the spacebar to transition from one surface to another (I think a lot of people are missing the fact that you can hold it for auto-transition, or just toggle auto-transition in the options)
-As the alien, if you want to pounce someone, you hold one key, aim at them, then press another key.
All of this works find on a controller because you're talking about holding the left trigger while pressing other buttons. The only button not available while holding the left trigger is the left bumper button. On a PC that's a bit more complicated. Another example of the PC version suffering because of a console focus.
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Well, the people in the UK seem to like it.
AvP is the fastest selling game of 2010, and sold more copies than anything else in the week ending Feb 20th (it's first full week at retail)
http://www.mcvuk.com/news/37651/UK-CHARTS-Aliens-vs-Predator-takes-No1
AvP #1 on the "All Formats Chart" for UK sales:
http://www.chart-track.co.uk/?i=797&s=1111
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No surprise, since Rebellion Development is in Oxford, England.
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No surprise, since Rebellion Development is in Oxford, England.
yeah, we all got together and decided the game was a bit shit, but we'd all buy it anyway because it was made in Oxford, England. because that's how the world works and this game wasn't built on two of the most popular sci-fi properties or a back catalogue of great games... wait.
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Well the game is far from perfect, but it's fun. I'm not regretting my purchase. Also, despite being a huge aliens fan, and not as big a fan of predator, I've always liked the marine and alien stuff a lot more. In this game though, I feel like a badass as the predator.
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yeah, we all got together and decided the game was a bit shit, but we'd all buy it anyway because it was made in Oxford, England. because that's how the world works and this game wasn't built on two of the most popular sci-fi properties or a back catalogue of great games... wait.
haha... I read your post before Ds and I was a little confused.
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Rebellion wants to do a AVP Game Sequel. (http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=107703)
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Not every studio gets a second chance so quickly. Let's hope they make something very special.
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I think it's worthy of a sequel, though I do hope they address some of the issues with this one. I'd say this one is like a mixed bag of really cool ideas and some weird stuff that makes it feel like an older game. Like when you use the matchmaking to play a match, and as soon as it's done it boots you to the main matchmaking menu. Really? Not gonna change the map and keep it going? Also, I fought a queen in the marine campaign, but never shot her. Huh? You shoot at facehuggers and alien drones while waiting for someone on a radio to do some shit that will help kill the queen.
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yeah, we all got together and decided the game was a bit shit, but we'd all buy it anyway because it was made in Oxford, England. because that's how the world works and this game wasn't built on two of the most popular sci-fi properties or a back catalogue of great games... wait.
Well, what gets me - is why didn't this sell as well in the USA like it did like hotcakes in the UK, then? B/c of the mediocre reviews here in the USA? Was the demo not that great? Was there other stuff out that people were buying - like say maybe Mass Effect 2?
I'm sure I'll probably pick up AVP (2010) for the PC sometime down the line, once it gets cheaper and all. I really should pick up AVP Classic sometime on the PC from Steam - though I'd rather it go to GOG, at a later date since some of Rebellion's stuff is on GOG. And I really hope AVP2 comes to Steam and/or GOG.
EDIT:
AVP (2010) PC Review - 66% from Firing Squad. (http://www.firingsquad.com/games/aliens_vs_predator_review/)
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Yahtzee's review (http://www.escapistmagazine.com/videos/view/zero-punctuation/1516-Aliens-vs-Predator)
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Well, what gets me - is why didn't this sell as well in the USA like it did like hotcakes in the UK, then? B/c of the mediocre reviews here in the USA? Was the demo not that great? Was there other stuff out that people were buying - like say maybe Mass Effect 2?
Well... The reviews were pretty bad overall. The demo was pretty bad. It was free for all deathmatch in a game that shines in TDM (species deathmatch), and didn't tell you shit about the melee weirdness it has. It just throws you in and tells you to play. Predators have to just figure out that they start with nothing but claws and have to find weapons, AND that you have to use energy stations to recharge energy for certain weapons. There was just little thought/effort put into the demo. And yea, there were other big releases. ME2 had recently come out, and Bioshock 2 came out on the same day as AvP.
I thin the game deserves about a 3 out of 5 stars. That means above average and worth playing if you like the Alien and Predator universes. Hardcore fans could argue for a 4/5. It's not an amazing game, but it nails some of the stuff just right, and falls flat on some other stuff. Just being the alien and predator again is worth it for me, even if the campaigns are short and could have been a lot better.
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PC version patched via Steam.
Lots of changes, additions, and fixes. (http://store.steampowered.com/news/3631/)
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AVP Classic 2000 is currently $1.99 on Steam.
Mid-Week Steam Sale. (http://store.steampowered.com/agecheck/app/3730/)
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Hmmm...I wonder if it'd be actually worth getting. I don't know if I'd really play it.
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Aliens Vs. Predator (2010) - DX11 Benchmark Tool released.
303 MB download.
So if you have a DX11 video card and PC, check it out... (http://www.shacknews.com/onearticle.x/64031)
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Aliens Vs. Predator (2010) has had Patch support scrapped on the consoles (X360 and PS3).
PC gamers, you'll still be getting patches. (http://www.shacknews.com/onearticle.x/64757)