Well, your wishes have come true ;D
Now, please wish for Oblivion to have a full expansion and for EA to close down.I don't mind EA's games; a lot of them are quality stuff. I just hate their practices.
ES4: Knights of the Nine - Wallpaper @ Official Site
by Dhruin, 08:41:26
Bethsoft has kicked up a Knights of the Nine wallpaper with their latest newsletter, available in 640x480, 1024x768, 1280x768 and 1600x1200 resolutions.
I kinda wish I could blast the graphics quality in the game so that all the characters has that much detail!
That seems like a very reasonable price point. 20 bucks for the new quest line and all the other DLC stuff. Again, it makes me mad because I *own* the DLC stuff already and wouldn't have purchased it if I knew I could just wait for a little set like this, but then again, it's so fucking cheap that it really doesn't piss me off at all. I haven't made a disk backup of that stuff yet, and if I buy this set, it'll save me the trouble. So... yeah. I want to be pissed, but I'm kind of not. And for the 360... ten bucks for 10 to 20 hours of content doesn't seem bad at all. Pretty sweet.And so, the wisdom of MysterD's patience has been revealed. :P
I agree. They aren't perfect, but I've always liked them, and I think it comes down to the fact that they really love what they do.Yeah, and I forgot to mention Blizzard! They seem dedicated to the art game-making. When you love what you do you have the opportunity to be brilliant at it.
Knights of the Nine Clarified [November 09, 2006, 9:59 pm ET]
Pete Hines from Bethesda Softworks sends along a clarification on how the Knights of the Nine expansion for Elder Scrolls IV: Oblivion will be distributed for those who have already shelled out for the downloadable content it will include, offering an alternative way to get the new campaign. Included in this update was word that the PS3 edition of Oblivion is delayed until Q1 2007. Here's word on Knights of the Nine:
First, I wanted to clarify a couple things on Knights of the Nine. The retail version of Knights of the Nine is a collection (for PC) that includes Knights of the Nine plus all the other DLC released to date. That’s why it’s $19.99.
If you want just Knights of the Nine for PC, you can download it for $9.99 and get just that DLC without the rest of it.
Same on 360…800 points for just Knights of the Nine.
A retail version for 360 isn’t technically feasible at this time. If/when it becomes a possibility we’ll let folks know; it’s certainly something we’d like to offer. Release date for Knights of the Nine is 11/21 for the retail version as well as the 360 version on Xbox Live. It will be available to download for PC (from www.obliviondownloads.com) on 12/4.
Oblivion: Knights of the Nine Hands-OnCool.
We tangle with Cyrodiil's latest challenge.
by Charles Onyett
US, November 13, 2006 - Since its release last March, anyone who cared about the Elder Scrolls IV: Oblivion has played it to death by now. Bethesda's been regularly rolling out new content to keep things fresh, however, albeit at a price. On December 4, 2006, the biggest expansion yet is scheduled for release. Named Knights of the Nine, the new quest line kicks off in the city of Anvil and sends the player all across Cyrodiil in search of artifacts and pieces of armor. We got a chance to go hands-on with a preview version for PC, and here's what we found so far.
It seems an eldritch evil named Umaril, an Ayleid Sorcerer-King, has started causing trouble again. More specifically, he's responsible for murdering the clergy of Anvil's chapel.That ain't right!
After speaking with a rather energetic prophet on the streets of Anvil a questline kicks off sending you to nine shrines across Cyrodiil. Along with the quest you get a map that marks all the shrines' locations. Though fast travel isn't possible, the spots are easy enough to get to even if you're just starting a new game.Wow -- you can't even fast travel to those locations AFTER you find them???
The point of all that traveling is to gain favor with the gods of the land so Pelinal Whitestrake, Divine Crusader, will help you out. His aid is required to find the Relics of the Divine Crusader which, according to the insane Anvil prophet, must be acquired in order to beat down Umaril. Once you mutter some prayers at the ninth altar, Pelinal summons you to a misty plain and explains all the specifics. He then marks your map with the location of the first relic, a helmet. Into the dungeons you go.Cool.
We bashed our way through with a low level character, encountering a few feeble axe and bow wielding skeletons. It seems this expansion, at least from what we've played so far, functions much like the rest of Oblivion: everything auto-levels with you. Of course with a more powerful character you could likely breeze through much faster with skill ratings or customized spells that rapidly vanquish even the hardiest enemies, but it still seems viable at low levels.Okay.
Snagging the helmet opened up the way to the next Relic, a chest piece. This one was located in a church south of the Imperial City. Instead of something like the cavernous or elven ruins we've seen so many times already in Cyrodiil, this church dungeon was different. We arrived at the church's basement to find a cadre of spirit knights waiting to test our mettle. As we descended the steps to their circular stone chamber, what we can only assume was their leader strolled up and basically told us he and his friends were going to kick our ass. It was around this point we stopped playing, but had we continued we would have had to fight about eight ghost knights in successive rounds of one-on-one combat. Our Oblivion battle skills are a little rusty at this point, so we weren't doing so hot.Cool.
Aside from the added story and dungeon areas, Knights of the Nine so far gives you one hell of a powerful ability. Successfully visiting all nine shrines unlocks Pilgrim's Grace, which fortifies all your character statistics (agility, personality, speed, strength, etc.) by 10 for 300 seconds. The only down side is it can only be cast once per day.Niceeeeeeeeee.
In addition to that power, it seems some new characters will be introduced as well. As we approached the final shrine, we ran into some guy on a horse who was apparently on the same quest we were. After a brief conversation, he says (rather ominously in our opinion) that he might see us again. Is he a friend? The evil doer in disguise? Some idiot who we get to see puncture himself in a spike trap later on? Someone we should have immediately stabbed in the face?Intriguing.
As for the new armor set, weaponry, and Auroran enemy types, we'll have to keep playing. Check below for high definition videos and screens of our adventures.I'll be looking forward to this -- and the extra DLC content coming w/ it, once it is out.
I'll be paying the extra $10 just to get the disk and stuff. That doesn't seem all that outrageous to me, and I'm a freaking completist so what choice do I have? Heh.
Wow, saw it on a bittorrent site and its just over 1GB in size. Pretty substantial, considering all the other addons were no more than 50MB total. I'm guessing the bulk of that is the new voice acting.Probably.
Wow, saw it on a bittorrent site and its just over 1GB in size. Pretty substantial, considering all the other addons were no more than 50MB total. I'm guessing the bulk of that is the new voice acting.I checked it.. That's all of them plus the patch in 5 different languages. The English alone is about 208 MB (KotN + all the DLC's + patch v1.1).
Man, I haven't played Oblivion in so long!
Man, I started playing Oblivion again and I'm enjoying it a lot more than the first time! And for some reason it's running even smoother!
Yeah, it does run better w/ the latest patch.Well, the patch is the same one from June. The only thing that's been updated since is my video driver. I haven't tweaked the game at all, but it's performing better! Even better than when I tweaked it back in the summer.
And performs much better w/ newest vid card drivers; at least w/ my NVidia GF 6600 GT, that is...
Well, I don't think you're really expected to do 22 gates. I mean, they're just another random dungeon thing to fiddle with, really, except for those provided in the story segments.
Yeah, that's a pretty fun plugin, but I don't have much use for it. And I don't remember ever having that much of a problem with my bow guy. Were you using poisons? You may as well not even consider the bow unless you're going to be poisoning your arrows.Yeah, the ranged damage was decent if you added a poison, otherwise it was pretty pathetic. I don't wanna have to use poisons all the time, in combat I need to get some arrow damage in on my opponent before they actually reach me (I switch to melee only when I need to). I generally only use poison when I'm trying for a one-shot kill or conducting an assassination.
Yeah, that's your mistake. Since poison can be applied to an arrow on the fly (just load your inventory, game is paused while you do it), you can really do a ton of damage ranged if you're using poisons. A good damage health will take almost anything down quick, even if you switch to melee after and don't have a super strong character. The exception seems to be magical characters like Atronachs and such. They seem generally resistant to poisons, which is where my first character had a lot of trouble.I don't know, I usually have some good running space to just shoot and keep moving around them, so they rarely land a hit on me. As soon as my acrobatic skill goes up I'll be able to attack while I jump, so I can do my classic overhead arrow drops :-[ I am so grateful for the dodge moves too :D Atronachs can be a bitch.. The little Fire atronachs are easy, but the Storm and Ice dudes are tough.
This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.1.511, fixing over 600 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls\objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt; please note the Cell (not PC Cell) and Pos values and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience!
The other voice thing that kinda bugs me is the sudden voice changes of the beggars.. I'll talk to an old beggar hag, and she'll sound like an old hag, but when I ask her something general (i.e. Rumour) her voice will suddenly change to a younger, livelier (kinda sexier) voice! Same thing happens with old male beggars, but their voice changes to a stronger, deeper, richer one.
My KOTN Progress....Sweet. I'm glad you're enjoying it :)(click to show/hide)
I tried the other quest, where you have to, I guess, walk across the air and grab the Mace -- but I keep fallin'.Haha I did it from the first try :P
hehe.
Haha I did it from the first try :P
:(
How the hell did you do it, dammit? :P
EDIT 1:
C'mon, X -- did you use the "force" or something? :P
EDIT 2:
I even tried jumping across w/ the "feather" effect; that didn't seem to work, either.