While a zero-gravity death match would be absolutely STUPID!
but anyone who played the first and enjoyed it for what it was probably wants neither coop nor deathmatch.
Were there any Zero-G levels in the original Dead Space?
So, was Dead Space any good? I've honestly never heard of it.
Wow, sounds like a cool game. I'm sure some of the main reasons it went under my radar are that it was a new IP, I don't follow gaming news sites anymore, and mainly... it's a EA game. I wrote them off a long time ago ever since they started just vomiting buggy garbage onto the market and then abandoning support for them, and their strict adherence to using ridiculous DRM schemes on the PC didn't help matters at all and just reinforced my decision.
I wonder how much EA's reputation has hurt the sales of Mirror's Edge and Dead Space...
I think EA's brain is clouded.
First of all, it was reported that Dead Space and Mirror's Edge when they came out didn't sell well. (http://www.overwritten.net/forum/index.php?topic=4737.0)
Though, EA felt the game's were "successful" -- so, there probably be more of these. (http://www.overwritten.net/forum/index.php?topic=4737.msg65915#msg65915)
Dead Space was pretty much praised critically (http://www.gamerankings.com/browse.html?search=dead+space&numrev=3&site=).
Mirror's Edge did good critically (http://www.gamerankings.com/browse.html?search=mirror%27s+edge&numrev=3&site=), as well.
I think EA's rep may have ahd something to do with it. Eventually the studios will catch on that EA and its vicious rep are doing more harm than benefit and they'll jump ship.Yeah, that's basically what I was getting at above.
Schofield is satisfied that Dead Space is well on its way to becoming one such major franchise. He revealed that the PlayStation 3, Xbox 360, and PC game has sold about 1.4 million units worldwide, despite being released last October amid a worldwide financial panic.
"I'm happy with that, based on the economy," said Schofield. "Last year could've been one of the greatest launch years in the history of video games around October time, but it was a year where people bought less games than they normally would. Do I wish it sold more? Absolutely. But the critical acclaim and the number of awards--we're at 75 and counting now--have made [Dead Space] bigger than just the number of sales. If you look at used sales and rentals, we're looking at probably 3 or 4 million people who have played the game."
I think it even had some sort of anime or something.
Not really news, but Dead Space 2 has been officially announced. Hell to the yea. (http://www.giantbomb.com/news/dead-space-2-announced/1788/)
Video Q&A on Dead Space 2 (http://www.facebook.com/video/video.php?v=208444053559&ref=mf)
Thanks.
A lot of good info thrown in that 8 min vid.
Q4 FY 2011- January 1 through March 31, 2011
* Dead Space 2 (Console, Handheld/Mobile, PC)
* Dragon Age Title TBA (Console, Handheld/Mobile, PC)
* Bulletstorm [Co-Published] (Console, PC)
* Need For Speed TBA (Console, PC)
* EA SPORTS Fighting Title TBA (Console, Handheld/Mobile)
* New Sims Title TBA (PC)
* Spore Title TBA (PC)
“What I really want to be extremely clear about with everybody, is that Dead Space 2 is a not a run-and-gun game, we’re not turning it into that.
“You can’t just maintain tension all the way throughout the game, because what happens is people get desensitized and then they’re not scared. So you have to change the pace of the game to really set people up for scares and that’s what we’re really focused on doing.
“So, anybody that thinks Dead Space 2 is going to turn in to some run-and-gun space marine game where the hero is busting off one-liners is totally wrong and should not be worried about that."
Gameplay footage. (http://www.gametrailers.com/video/e3-2010-dead-space-2/101174)
Badass. You need to pick it up and play it cools, so fucking worth it, especially how much you can get it for.
Damn, is a USB headset the only chat option for PS3? My brother's system didn't come with one, and all my headsets use a headphone jack.The PS3 Eye would work too. If you don't have the PS3 headset I think any bluetooth headset will work.
Apparently the Collector's Edition of this game will come with a replica of a plasma cutter. Sounds like it will jump the cost of the CE up by like $50.So.. $50 for a Plasma Cutter replica.. Hmm.. Tough sell.
$80 is bot bad and that's a sweet CE.
So.. CE coming to PC at all or just consoles?
Nice! Sorry, I was too lazy to check for myself :P
PC too apparently, here's the PC CE on Gamestop.com (http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=84605).
Single player demo came out this week for both PS3 and Xbox 360.
Dead Space 2 is pretty much the best haunted house attraction ever. Visceral stripped out the stuff that slowed down the original game (backtracking, getting disoriented, etc.) and ended up with a fast-paced game that's suspenseful and scary at the same time. You're funneled down these halls and corridors on your way from Point A to Point B, and ghouls pop out for you to blast. I know that "linear" is a bad word in the video game industry, but the package is so well done here that I can't knock Dead Space 2 for taking me on a very specific ride that's marked by awesome moments, environments that range from a cheery schoolhouse to pitch black rooms, and sound that's so well done I'd find myself trying to figure out if it was a monster making its move or my dog rummaging in the living room. Toss in some new disturbing enemies and surprises I won't ruin for you and you have a game that can feel like "the same old thing" at times but becomes much more than that as a whole.
If you're truly devoted like myself, there's even a mode known as "Hardcore," and it's nothing less than sadistic. The enemies are at their toughest, the supplies are limited, there are no checkpoints, and if you die, you restart from your last save. Oh, and you can only save three times in the entire game. That's crazy talk, but damn, do I want to do it.
Another stumble is multiplayer. I've played all of the game's five modes/maps, and none of them did anything for me. Players are broken into two teams: the humans have an objective and the Necromorphs are out to stop them at all costs. As a human, I'd run to an objective, hold out for as long as I could, and then get killed. As a Necromorph, I'd hope my minimal amount of damage dealt killed a weaken opponent or set the kill up for a friend. The pacing and vague objectives really didn't equate to fun. This isn't want I want out of a Dead Space experience.
The first printing of the PS3 version, marked as the Limited Edition, also includes Dead Space Extraction at no extra cost. This is the same great, story-driven on-rails shooter that debuted on the Wii in 2009, presented here in high-definition and looking much better than ever.
Extraction's story introduces some strong characters and reveals fascinating details about the Church of Unitology and those trouble-causing markers they're so obsessed with. And the action is as intense and terrifying as you'd expect from a Dead Space game, with tons of satisfying limb-blasting and an assortment of powerful weapons.
The Wii version's excellent controls have been transferred seamlessly to the PlayStation Move, and that's the way this game should be played, though if you don't have one of those handy, you can fumble through it with a DualShock, too. Extraction can also be purchased separately on PlayStation Network for $15; its inclusion here for free is a terrific bonus.
Dead Space 2 doesn't bring with it the same sense of experiencing something utterly new and innovative that its predecessor did. But it's nonetheless an outstanding game, with a campaign that simultaneously leaves you satisfied and eager for more, and intense multiplayer that gives you a great reason to keep coming back to this terrifying universe. Toss in Dead Space Extraction, and Dead Space 2 becomes a great value, bursting with all the gory, scary sci-fi action you can handle. Unless you're just plain chicken, this is a sci-fi horror adventure you definitely want to suit up for.
Damn. I may have to take back my former statements. Either that, or this boss fight is just fundamentally fucking broken. Giant tentacle monster... the pattern is easy enough to figure out, it's fairly simple. Shoot the glowing bits when they try to attack you. But my shots don't register half the time. It's like you have to intentionally aim slightly off, but that doesn't necessarily get you anything. Sometimes the hits register, but by and large I can't make it consistent, and there's so much fucking camera jiggle that it's near impossible with the controller. I suspect it wouldn't be that much better with a Move controller, though, as even when I'm aimed spot on, it just doesn't work. Plus there are times when you need to use stasis to get through something and it doesn't register that you did, and you just stand there getting hit like a fucking dolt even though you did what you were supposed to.
I'm horribly disappointed because I was really having fun with this game, but at this point, I don't think I'll be able to move on from this level unless I set the difficulty to easy and throw myself at it 12 dozen more times, which I'm not even remotely interested in doing. I don't know if this was a problem with the original version or just the port (Pyro, you played it... thoughts?), but I'm really fucking disappointed, especially since the rest of the game has been very solid and enjoyable so far. I even went and read a FAQ to be positive... and sure enough, I'm doing everything right, the game is just messed up.
EDIT - Watched a video online, and the fight is definitely broken. It looks like if you bring the pulse gun and just stockpile ammo for it for the fight, the rapid-fire hail of bullets makes it a lot more likely that you'll hit the spots you need to. But even in the video the guy was getting direct hits that were doing nothing, and the stasis thing borked for him too. Dunno' how this got by QA. The rest of the game prior to this had felt very polished and balanced.
I just heard about EA's marketing technique for this game -- screen it in front of various mothers to get their reaction.&feature=related
NO MILFS WTF!
I'm so excited right now lol. I just won a free copy of the game for Xbox 360.
Gamerbits.com was having a contest, they said to follow their twitter by 2pm EST today for a chance to win, and that knowing unitology might help. So I spent a few hours last night learning to read and write in unitology. They gave a message to decode, and I was the first to send in an answer.
I'm so excited right now lol. I just won a free copy of the game for Xbox 360.
Gamerbits.com was having a contest, they said to follow their twitter by 2pm EST today for a chance to win, and that knowing unitology might help. So I spent a few hours last night learning to read and write in unitology. They gave a message to decode, and I was the first to send in an answer.
I'm so excited right now lol. I just won a free copy of the game for Xbox 360.
Gamerbits.com was having a contest, they said to follow their twitter by 2pm EST today for a chance to win, and that knowing unitology might help. So I spent a few hours last night learning to read and write in unitology. They gave a message to decode, and I was the first to send in an answer.
Is this game more difficult than the first?
I remember in the first game I only had a few deaths in the entire playthrough except for the final encounter. The final encounter took a couple of tries.
From what you guys are saying, it appears that this game is significantly more challenging than the first... either that or there are just more cheap deaths.
Dead Space 2 is Amazon's deal of the day today.
$40 regular version
$60 collector's edition
LINKY (http://www.amazon.com/gp/feature.html/ref=tsm_1_tw_vgdotd_2010110?ref=tsm_1_tw_vgdotd_20101101ie=UTF8&docId=1000208101&pf_rd_m=ATVPDKIKX0DER&pf_rd_s=right-1&pf_rd_r=0EPJFHV5G7K2035HHARV&pf_rd_t=101&pf_rd_p=496383031&pf_rd_i=468642)
I've got a couple questions:
1. I'm guessing the online pass code is on a seperate slip of paper in the box? That seems to be missing from my copy that I won. Not that the online is what I want the game for, but I had sort of planned on messing around with it. I guess if I do break down and buy a code for $10, at least that's for a game I got for free.
2. Anyone know what all the unlocks are from Dead Space Ignition? I've got the hacker suit, and it says there's 4 doors throughout the game with extra stuff inside. Is that everything? I'm hoping so, then I won't have to go back and play Ignition, it's terrible haha.
3. Should I play through Extraction before playing DS2? I'm not sure how long it is, but my copy is for the Wii, and I'd have to play on my brother's. I don't have a way of hooking the Wii up to my TV (which is just a monitor with HDMI/DVI/VGA), so I'd have to play it in my brother's room. I'm also not sure how long Extraction is and I sort of want to get to DS2.
I beat Ignition and all I got was the hacker suit and the extra rooms that you can unlock. I think you only have to have a Dead Space Ignition save past your first hack you do in that game to unlock all of that stuff, so finishing the game is not necessary. There are other unlocks you can get, such as a different looking Plasma Cutter if you have a Dead Space save file. You can also get a suit and a different force gun if you got the collector's edition.
We're happy to announce that a patch for Dead Space 2 is now available for download! Below you will find the link to download the executable file as well as the patch notes.
We are currently finalizing the patch for Steam users and will update this thread shortly when it is available.
* The Elite Engineering Suit will now appear properly after
completing a full-playthrough of the Single Player Campaign.
* Save games will now be recorded, and deducted, properly when
playing the Single Player Campaign in Hardcore mode.
* Support for mouse button binding to movement keys & allowing up
to 8 mouse buttons + mouse button de-bounce fixes
* Unlocks suit and weapon packs which will now be available at the
in-game store at zero cost for players
DOWNLOAD HERE: http://static.cdn.ea.com/visceral/u/f/DeadSpace2/deadspace2.exe
Thank you for your patience as resolve these issues and thank you for your support!
Unlocks suit and weapon packs which will now be available at the
in-game store at zero cost for players
I noticed another effect while playing Dead Space and its sequel. Once I had accepted that these games were going to be unpleasant no matter what I did, I also became more accepting of failure. While failure in a game is very rarely satisfying, what Dead Space accomplishes with its occasionally elaborate kill animations is to infuse failure with an element of (admittedly morbid) curiosity.
When I'd gotten Isaac into a situation in which he was hopelessly outnumbered, low on ammo, and trapped, the first thought I had after, "Well, shit. I'm doing this over again" was "How are they going to kill him this time?" And the answer to that question was always interesting.
Yea almost every time i died it was, "oh shit, I can't beli... whoa, that was cool."
Damn. I may have to take back my former statements. Either that, or this boss fight is just fundamentally fucking broken. Giant tentacle monster... the pattern is easy enough to figure out, it's fairly simple. Shoot the glowing bits when they try to attack you. But my shots don't register half the time. It's like you have to intentionally aim slightly off, but that doesn't necessarily get you anything. Sometimes the hits register, but by and large I can't make it consistent, and there's so much fucking camera jiggle that it's near impossible with the controller. I suspect it wouldn't be that much better with a Move controller, though, as even when I'm aimed spot on, it just doesn't work. Plus there are times when you need to use stasis to get through something and it doesn't register that you did, and you just stand there getting hit like a fucking dolt even though you did what you were supposed to.
I'm horribly disappointed because I was really having fun with this game, but at this point, I don't think I'll be able to move on from this level unless I set the difficulty to easy and throw myself at it 12 dozen more times, which I'm not even remotely interested in doing. I don't know if this was a problem with the original version or just the port (Pyro, you played it... thoughts?), but I'm really fucking disappointed, especially since the rest of the game has been very solid and enjoyable so far. I even went and read a FAQ to be positive... and sure enough, I'm doing everything right, the game is just messed up.
EDIT - Watched a video online, and the fight is definitely broken. It looks like if you bring the pulse gun and just stockpile ammo for it for the fight, the rapid-fire hail of bullets makes it a lot more likely that you'll hit the spots you need to. But even in the video the guy was getting direct hits that were doing nothing, and the stasis thing borked for him too. Dunno' how this got by QA. The rest of the game prior to this had felt very polished and balanced.
So I ended up on the Dead Space 2 merch store and couldn't resist buying a t-shirt. There are some awesome shirts on there, but the one I wanted was sold out, but there was this one (http://visceralstore.com/dead-space/dead-space-apparel/plasma-cutter-tee) and it's on sale. I'm so weak.
I think there's like 5 MP maps.That's it?!!?? Bummer. :(
Comes with:
Game
Plasma cutter
Soundtrack (including "Scoring Dead Space 2" featurette)
Lithograph with concept art depicting a necromorph transformation
In-game items: Unitology Suit and Force Gun
I'd be on that like Keebler on a transsexual Thai prostitute if I were in the states.Keebler is on the tranny that's going the other way, right? Formerly a chick turning into a dude? Right? Creepy but I won't judge the tranny. Keeblstein on the other is free game.