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Games => General Gaming => Topic started by: idolminds on Monday, June 01, 2009, 11:32:09 AM

Title: Left 4 Dead 2 announced
Post by: idolminds on Monday, June 01, 2009, 11:32:09 AM
Fuck Valve.

Quote
June 1, 2009 - Valve, creators of best-selling game franchises (such as Half-Life and Counter-Strike) and leading technologies (such as Steam and Source), today announced Left 4 Dead 2 (L4D2), the sequel to the best-selling and critically-acclaimed co-operative multiplayer thriller.

Coming exclusively to Xbox 360 and PC, L4D2 promises to set a new benchmark for co-operative action games and become one of 2009's marquee titles.

"A large part of how Left 4 Dead became 2008's top-selling new IP on Xbox 360 and the PC was the custom-tailored gameplay made possible by the AI Director," said Gabe Newell, president and co-founder of Valve. "With the knowledge gained from creating the original, new technology, and a passionate team, L4D2 will set a new benchmark for cooperative action games."

Set for release on November 17, the title adds melee combat to enable deeper co-operative gameplay, with items such as a chainsaw, frying pan, axe, baseball bat, and more.

Introducing the AI Director 2.0, L4D's dynamic gameplay is taken to the next level by giving the Director the ability to procedurally change weather effects, world objects, and pathways in addition to tailoring the enemy population, effects, and sounds to match the players' performance. The result is a unique game session custom fitted to provide a satisfying and uniquely challenging experience each time the game is played.

Featuring new Survivors, boss zombies, weapons, and items, Left 4 Dead 2 offers a much larger game than the original with more co-operative campaigns, more Versus campaigns, and maps for Survival mode available at launch.

Supported by a $10+ million marketing campaign, Left 4 Dead has sold over 2.5 million retail copies since it was released in November of 2008. Left 4 Dead 2 is targeted for release on Xbox 360 and the PC on November 17, 2009, and will be launched worldwide with a multi-million dollar marketing campaign across TV, Outdoor, and Online.

"Left 4 Dead was backed by our most aggressive advertising campaign to date, and resulted in a top 5 showing on two platforms during holiday 2008," said Doug Lombardi, VP of marketing at Valve. "Left 4 Dead 2 is a larger game and will be supported with even more consumer and retail advertising programs than the original."

Left 4 Dead 2 will be featured as the cover story on PC Gamer and Official Xbox Magazines this month. For more information, please visit www.l4d.com
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Monday, June 01, 2009, 01:01:29 PM
uhhhh... WTF?

Seriously... WTF? I am not angry as much as I am totally taken by surprise.

At first I thought this was a joke.

Have they anywhere near explored the full potential of the first game? This almost seems like an excuse to charge for any further development of L4D.

And what justifies a L4D2 label? The fact that they sold 2.5 million copies in less than a year?

This is absolutely stupid. It hasn't been a year... I mean, why not just work on a full blown expansion?

Good god, they should be releasing Episode 3 and perhaps even new tech... this just takes me by surprise.
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Monday, June 01, 2009, 01:11:20 PM
It just feels like everything they've added should be something to add to the original. They better not try charge $50 again. If they do expansion pack pricing, it would be easier to swallow. But fuck, L4D is still pretty light on content.

Also, if they charge $50 I wonder if people will wait knowing they will do one of those Steam weekend deals in like 2 months like they did for L4D.
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Monday, June 01, 2009, 01:13:42 PM
OK just look at some of the fan reactions here:

http://kotaku.com/5274389/left-4-dead-2-features-melee-deeper-coop

I can't believe there is so little outrage. And look at how many people claim to be "excited".

By what?

Some dude made a reasonable point or two, and all he got was stuff like: Wow, this game sounds amazing and all you can do is bitch.

How does this sound amazing? How?

Idol, you are right. If they charge $20, then I wouldn't mind coughing it up. But anything beyond that would be highway robbery.

edit:

OK I went to the second page of those comments, and there is tons of outrage.

edit:

Official forums have lots of pissed fans:

http://forums.steampowered.com/forums/forumdisplay.php?s=fc62ffc51f58aefb5b6ab7e08b2806ce&f=611
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Monday, June 01, 2009, 01:35:50 PM
Call me when this sucker gets cheap, if there ain't much content there and all.
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Monday, June 01, 2009, 01:40:14 PM
Well you can join the boycott:

http://steamcommunity.com/groups/L4D2boycott?action=join

It is free.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Monday, June 01, 2009, 01:50:48 PM
I had a blast with the original L4D and spent lots and lots of hours with it. It seems really too soon for a sequel -- especially if it is going to stand-alone; especially if the original game's content can't be imported into L4D2.

It would be cool if say b/c you own L4D1, the content can be accessed within L4D2 and all.


Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Monday, June 01, 2009, 02:01:14 PM
According to IGN (I think, not sure where the info came from), Valve might include the L4D maps in L4D2. Which just makes the whole situation even worse.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Monday, June 01, 2009, 02:02:56 PM
According to IGN (I think, not sure where the info came from), Valve might include the L4D maps in L4D2. Which just makes the whole situation even worse.
So, why'd people purchase L4D1 then?
Especially those who bought it at full price?

Yeah, good thing I spent only $10 for it! :oP

Are they gonna include the original L4D1 characters, too?
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Monday, June 01, 2009, 02:21:02 PM
RSG has a little preview:

http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-rps-preview/#more-12370

The daylight bits look cool.

Valve says they will continue to support L4D1 with DLC etc, but aren't they going to be dividing the community?

They need to sell this at $20 for owners of the first.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Monday, June 01, 2009, 02:30:44 PM
RSG has a little preview:

http://www.rockpapershotgun.com/2009/06/01/left-4-dead-2-exclusive-rps-preview/#more-12370

The daylight bits look cool.

Valve says they will continue to support L4D1 with DLC etc, but aren't they going to be dividing the community?
I agree w/ this statement.

B/c really, it sounds like L4D2 is gonna be an even more so improved engine, from the way it sounds -- improved AI Director, more melee, etc etc. Hopefully, some improved netcode, too.

If they do put all the L4D1 maps on L4D2, if you missed L4D1, then why freaking buy it?
It'll be even worse if say they carry all the L4D1 characters OVER into L4D2, ALSO.

If they don't put L4D1's maps on L4D2, then you got a whole community split playing both L4D1 and 2 -- switching b/t basically what maps to play.

It'll be even funnier if say L4D2's maps can be used within L4D1...hehe.
Or hell, if you can import all the L4D2 characters into L4D1...that's if there's new characters and all.

Valve really can't win here, either way, I don't think.

I really think Valve should've just did a L4D2 Expansion, myself -- same characters, lots of new maps.
Everybody would be jumping for joy.

Quote
They need to sell this at $20 for owners of the first.
Sounds a lil' more fair to me.
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Monday, June 01, 2009, 02:32:30 PM
Are you kidding? They'll release the "Green Box" that has L4D2 packaged with L4D, and people that already own the original can gift it to friends. I still have extra copies of HL2 and EP1 that no one wants.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Monday, June 01, 2009, 02:33:20 PM
This is starting to look like a big "Fuck You" from Valve.

L4D2 should just be a massive update for L4D1. Kinda like UT3 v2.0. Otherwise Valve can suck it if they think they can just screw an entire league gamers.

As fun as L4D is, I'm not wasting any more money on Valve until HL-EP3 comes around.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Monday, June 01, 2009, 02:37:03 PM
Are you kidding? They'll release the "Green Box" that has L4D2 packaged with L4D, and people that already own the original can gift it to friends.
LOL, yeah, probably.

Quote
I still have extra copies of HL2 and EP1 that no one wants.
Same here...
Since it most likelihood, most people already own these goddamn games!
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Monday, June 01, 2009, 03:10:36 PM
Shacknews got the L4D2 trailer.
Looks like it's gonna take place in Louisiana.
And there's FOUR new characters here. (http://www.shacknews.com/laryn.x?story=58898)
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Monday, June 01, 2009, 05:19:47 PM
Yeah, I'm so not buying it.  Fuck Valve.  After this, I am officially done with every product they ever produce from here on out.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Monday, June 01, 2009, 05:23:14 PM
Yeah, I'm so not buying it.  Fuck Valve.  After this, I am officially done with every product they ever produce from here on out.

Just like L4D, I'll buy L4D2 when I can get it cheaper -- like I buy most of my games.

I'm still wondering when we're gonna hear stuff about HL2: Ep 3.
C'mon, Valve...
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Monday, June 01, 2009, 06:13:53 PM
Rock Paper Shotgun has a podcast interview with some Valve dude. I haven't listened, but someone wrote notes while listening:

    * L4D2 started production immediately after the first was released
    * new mutations, southern zombies, New Orleans locale
    * takes place shortly after events of L4D
    * "Charger" special infected, half tank/regular zombie. Runs at survivors, can grab and smash them about
    * more gruesome zombies/deaths, destroyable limbs
    * melee weapons like frying pan, axe, baseball bat have different effects
    * "uncommmon" common infected: hazmat zombies immune to fire, random mutations throughout
    * daytime maps, different types of zombies at night/day
    * witch can wander around in random paths, still scary strong
    * L4D will still be updated (until or after L4D2 I'm not sure)
    * custom maps for L4D will work with L4D2 instantly
    * lots of new weapons, more than just five
    * team wanted to add more than just new maps, reasoning for sequel
    * SDK and matchmaking will be released after E3
    * wanted a clean slate to work with L4D2, old characters won't return. it's about the WORLD, not the PEOPLE

Looks like the name "Left 4 Dead" was actually referencing the game itself. Released it, and started work on the "sequel"...which is SO DIFFERENT that maps made for the first game will work in the second. They just couldn't POSSIBLY update the original game.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Monday, June 01, 2009, 06:24:29 PM
Wow. Going back to your original post, Idol: Fuck Valve.

I can already see all the fanboys and other miscellanious idiots getting overexcited about it.

As much as I love coop gameplay I will not be buying this or Valve's B.S.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Monday, June 01, 2009, 06:27:10 PM
Rock Paper Shotgun has a podcast interview with some Valve dude. I haven't listened, but someone wrote notes while listening:

    * L4D2 started production immediately after the first was released
    * new mutations, southern zombies, New Orleans locale
    * takes place shortly after events of L4D
    * "Charger" special infected, half tank/regular zombie. Runs at survivors, can grab and smash them about
    * more gruesome zombies/deaths, destroyable limbs
    * melee weapons like frying pan, axe, baseball bat have different effects
    * "uncommmon" common infected: hazmat zombies immune to fire, random mutations throughout
    * daytime maps, different types of zombies at night/day
    * witch can wander around in random paths, still scary strong
    * L4D will still be updated (until or after L4D2 I'm not sure)
    * custom maps for L4D will work with L4D2 instantly
    * lots of new weapons, more than just five
    * team wanted to add more than just new maps, reasoning for sequel
    * SDK and matchmaking will be released after E3
    * wanted a clean slate to work with L4D2, old characters won't return. it's about the WORLD, not the PEOPLE

Looks like the name "Left 4 Dead" was actually referencing the game itself. Released it, and started work on the "sequel"...which is SO DIFFERENT that maps made for the first game will work in the second. They just couldn't POSSIBLY update the original game.

Is it me or does this sounds more like an EXPANSION PACK than a full-fledged game?

Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Monday, June 01, 2009, 10:42:34 PM
The one good thing to come out of this was the realization that Valve's forums are actually pretty cool. People are going beserk on the L4D2 forums, and the mods are pretty cool. A lot of people constantly spam with joke threads about Valve's greedy intentions etc, and everyone has a good laugh, with threads getting locked but no one really banned or anything.

Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Monday, June 01, 2009, 10:54:04 PM
Ive heard some horror stories about the Steam forums. I wouldn't trust them, heh.
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Monday, June 01, 2009, 11:19:53 PM
Oh well. Perhaps they are overwhelmed. :P
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Monday, June 01, 2009, 11:40:30 PM
Yeah, I don't trust any of those fuckers.  Ban-happy, and don't get me started on people getting their entire Steam libraries locked, etc.
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Tuesday, June 02, 2009, 12:12:43 AM
http://www.videogamer.com/xbox360/left_4_dead/news/valve_details_post_left_4_dead_launch_plans.html


Quote
Valve details post Left 4 Dead launch plans
By Wesley Yin-Poole - 10/09/2008 - 2:39pm GMT

Intends to release new maps, characters, weapons and achievements to keep the community growing.
Left 4 Dead screenshot

Valve intends to support hotly anticipated zombie survival shooter Left 4 Dead post-release with new characters, new maps, new achievements and new weapons in order to grow the community, Gabe Newell has revealed.

Speaking to VideoGamer.com at Leipzig Games Convention, the Valve co-founder and managing director said the developer intended to follow a similar downloadable content policy as it has with Team Fortress 2.

Left 4 Dead, set for release on PC and Xbox 360 on November 21 in Europe, is primarily a four-player cooperative game that sees a group of Survivors battle through four 'Movies' and against 28 Days Later-style zombies called The Infected.

Newell said that Valve's support of the game post-launch will be essential for growing the community.

He said: "One of the things that we're doing is we seem to be in a transition between games as a package product and games more of a service. So if you look at Team Fortress 2, one of things that's really helped grow the community is the continuous updates, where we release new maps, new character classes, new unlockables, new weapons. And we tell the stories about the characters, like the meet the sniper, or meet the sandwich. And that ongoing delivery of content really seems to grow the community.

"So each time we've released one of those for Team Fortress 2 we've seen about a 20% increase in the number of people who are playing online. And that number is really important because it determines how many community created maps there are, how many servers are running, and so on. So we'll do the same thing with Left 4 Dead where we'll have the initial release and then we'll release more movies, more characters, more weapons, unlockables, achievements, because that's the way you continue to grow a community over time."

It is obvious what happened here, coupled with the news from R.P.S. that "L4D2" was instantly in development after L4D1.

At some point this went from being DLC to paid content.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Tuesday, June 02, 2009, 07:09:41 AM
It's pretty amazing how fast Valve got on to developing L4D2 yet how long it takes them to do anything with Half-Life.

I agree with Pug. It really looks like this was intended as DLC for L4D but somehow turned into a "new" thing altogether, probably fueled from the fiasco over the Survival pack. The fanboys' reaction to the Survival pack possibly costing money validated the possibility of Valve charging for it and anything else. I wouldn't be shocked if Valve will eventually charge for updates to Team Fortress 2.

I already paid full price for L4D; three times since I bought two more copies, one for my brother and one for my cousin. It was a time of celebration. I got caught in all the excitement. I'm not paying any more. Valve can floss their greedy teeth with my ass hairs before I waste another penny on them.
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Tuesday, June 02, 2009, 09:20:51 AM
Xessive, L4D2 was immediately in production after L4D1, which makes me absolutely certain that the game was initially meant as DLC, until they realized a) it was big enough for them to make money off of and b) They realized they wouldn't make many more sales than the 2.5 mil. they already made.
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Tuesday, June 02, 2009, 10:27:08 AM
What the fuck?!  Those motherfuckers!  I paid goddamn full price.
Title: Re: Left 4 Dead 2 announced
Post by: Ghandi on Tuesday, June 02, 2009, 10:36:35 AM
I'd be pissed if I bought L4D..but I didn't, so it's kinda funny. 
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Tuesday, June 02, 2009, 01:40:49 PM
I'd be pissed if I bought L4D..but I didn't, so it's kinda funny. 
Hehe well at least you know how most of us feel.

Pug, I think you're right on the money.

I told my brother that it looks like L4D2 might be coming later this year and he was overjoyed. He said he was really bored of L4D as it is and was hoping the new one would be more exciting. "I've been playing it all year and there's nothing new..." he claimed, then I explained to him that the game hasn't even been released for a year, it's just over 7 months since it was released and we only got it in mid-Feburary, which means we've only played it for just under 4 months. He quickly changed his stance. In retrospect I realize that I was discussing this with a freeloading gym-jock who has no concept of value unless we're talking about protein shakes or gym memberships.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Tuesday, June 02, 2009, 02:09:27 PM
It's pretty amazing how fast Valve got on to developing L4D2 yet how long it takes them to do anything with Half-Life.
That's b/c Half-Life is *their* baby and brainchild -- they will always give the utmost over-ridiculous care to.

Remember, Valve bought out Turtle Rock and all. I'm sure, especially since L4D isn't super-duper story-focused with in-depth characters and whatnot, it'd be pretty easy for them to pump out new content to it and not worry too much about story and character -- especially w/ the whole AI Director thing.

Quote
I agree with Pug. It really looks like this was intended as DLC for L4D but somehow turned into a "new" thing altogether, probably fueled from the fiasco over the Survival pack. The fanboys' reaction to the Survival pack possibly costing money validated the possibility of Valve charging for it and anything else. I wouldn't be shocked if Valve will eventually charge for updates to Team Fortress 2.
I'd have no problem w/ L4D2 being sold at an expansion pack price upon release or DLC. B/c really, that is what this "so-called sequel" looks like to me.

I mean, Crytek realized when they made the bundle for Crysis: Warhead/Crysis Wars, that Warhead wasn't super long for a new game -- 4-6 hours, for most. And they noticed, Wars had ALL of the old Crysis maps intact with it -- and then a handful of new maps and a few new MP modes. They looked at this all and realized they had more like a stand-alone expansion pack here, even if they made it stand-alone. Nobody bitched b/c that game was stand-alone game was priced properly.

Quote
I already paid full price for L4D; three times since I bought two more copies, one for my brother and one for my cousin. It was a time of celebration. I got caught in all the excitement. I'm not paying any more. Valve can floss their greedy teeth with my ass hairs before I waste another penny on them.
Yeah, call me when L4D2 is expansion pack price or less.
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Tuesday, June 02, 2009, 06:04:14 PM
Ugh. (http://www.joystiq.com/2009/06/02/left-4-dead-2-will-last-much-longer-as-a-platform/)

"This one will be the platform we build on and will give you all kinds of updates. You know, like the updates we promised for the first one. Really this time. No foolin'. Also, thanks for buying our beta for $50."
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Tuesday, June 02, 2009, 06:06:40 PM
I'll believe it when we see it.

Valve could at least pull a Stardock and give all owners of L4D1 game a 50% off coupon towards...something.
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Tuesday, June 02, 2009, 06:09:56 PM
Quote
Put simply, Valve wasn't entirely satisfied with the original game.

Maybe because it was a broken pile of shit that barely functioned on the server end?  And you didn't even finish the motherfucking thing, dangling content over us like a mouse toy over a cat, never actually providing anything of substance AT ALL?  You fucking morons.  Shove all that money right up your fucking asses until you choke on it.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Tuesday, June 02, 2009, 06:15:20 PM
If Valve wasn't satisfied w/ the original game, then why didn't they patch the issues out of it? You know, update the server code, AI Director, and all that stuff for everyone?

Maybe even offer MORE FREE DLC?
Maybe over some outstanding pay-to-buy DLC?

You know, even one of the guys I know at work who is a BIG Valve fan and BIG Steam fan is NOT impressed w/ L4D2 at all. Yeah, that's saying a freaking lot, to hear this from him of all people.


Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Tuesday, June 02, 2009, 06:17:29 PM
That's letting them off way too easy.  No pay to buy DLC.  They need to finish a goddamn complete game, and provide the free fucking content they all but promised everyone in the first place.  I didn't even lose any money on this and it's infuriating.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Tuesday, June 02, 2009, 06:25:14 PM
That's letting them off way too easy.  No pay to buy DLC.  They need to finish a goddamn complete game, and provide the free fucking content they all but promised everyone in the first place.  I didn't even lose any money on this and it's infuriating.

I didn't lose money on it by any means, either. I lost nothing. My dad bought it for $10 for me as a belated present! LMAO!

Anyways, yeah -- it's very aggravating to hear Valve promise what they're gonna this and that ... and then do nothing about it.

I guess from now on, when I look at a game, I'll just have to think of the worst case scenario -- what's actually in the gamebox and whatever is the latest notes in the most current patch is, that's what you're gonna get.

So, yeah -- I guess when L4D2 drops, I should expect....whatever's in the damn box and their latest patch (if there is one) -- and just call it a day. So, I guess that means I can wait for L4D2 to drop in price majorly, if they wanna sell it as a full-fledged sequel...

Title: Re: Left 4 Dead 2 announced
Post by: angrykeebler on Tuesday, June 02, 2009, 07:06:19 PM
Ehh im gonna wind up buying it. meh.
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Wednesday, June 03, 2009, 01:02:18 AM
Ugh. (http://www.joystiq.com/2009/06/02/left-4-dead-2-will-last-much-longer-as-a-platform/)

"This one will be the platform we build on and will give you all kinds of updates. You know, like the updates we promised for the first one. Really this time. No foolin'. Also, thanks for buying our beta for $50."

I just find it amusing how blatant all of this is.
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Wednesday, June 03, 2009, 08:24:30 AM
It would be more amusing if people weren't falling for it and defending this.

MORE LIES! (http://www.shacknews.com/featuredarticle.x?id=1138)
Quote
Shack:  What price-point should we expect?

Doug Lombardi: This is a full sequel.

Shack: So full price?

Doug Lombardi: Yeah. At the end of the day, this is going to be a bigger game than Left 4 Dead. It's five campaigns versus four, all five are playable in Versus mode, Survival mode out of the box, the new multiplayer game mode. Plus over 20 new weapons and items. It's a full sequel.
At least there still seems to be a lot of people upset by this whole mess.

I do want to touch on people saying "You just have higher expectations that Valve has to live up to. If this was any other company you'd be thrilled." Uh, no. If this was a singleplayer only game (that had more than 4 short maps) then yes, I'd be thrilled to have a sequel. But this is multiplayer. As soon as you put out the sequel you're going to effectively kill the community for the original game, especially when its only a year later. Its just stupid.
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Wednesday, June 03, 2009, 11:45:57 AM
Having gone through the many reactions I have been pleasantly to note that the majority of people (say 80%) have been left upset.

Though the fans on PC gamer are just nuts.

edit:

Well, come on, it doesn't have 4 maps. Those are 4 campaigns and about 20 maps.
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Wednesday, June 03, 2009, 11:54:51 AM
They only reason its 20 "maps" is the engine can't handle single maps that large.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Wednesday, June 03, 2009, 12:26:22 PM
They only reason its 20 "maps" is the engine can't handle single maps that large.
True.

Hehe the irony of course is that Valve has announced that they will be leaving us for dead.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Wednesday, June 03, 2009, 02:53:33 PM
So, okay -- the game has 5 campaigns.

But time-wise, how long is it to finish each entire campaign?

How many "maps" are in each entire campaign?
Is it 4 maps per campaign again? Or does the number of maps vary from campaign to campaign?
Or are there more maps per campaign?
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Wednesday, June 03, 2009, 03:05:33 PM
D it is a multiplayer game. Who cares about time?
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Wednesday, June 03, 2009, 03:14:16 PM
D it is a multiplayer game. Who cares about time?

Actually, if we look at the "Campaigns", whether you play them online with friends or offline alone -- these ALL act more like SP portions -- they have a start and an finish.

So, say there were 10 campaigns -- and they all took 1 hour to finish. Would anybody really be complaining then about this sequel?

I highly doubt it.
Title: Re: Left 4 Dead 2 announced
Post by: scottws on Wednesday, June 03, 2009, 05:30:20 PM
Die Valve die.

Sorry, I was feeling left out.
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Thursday, June 04, 2009, 12:21:33 AM
Actually, if we look at the "Campaigns", whether you play them online with friends or offline alone -- these ALL act more like SP portions -- they have a start and an finish.

So, say there were 10 campaigns -- and they all took 1 hour to finish. Would anybody really be complaining then about this sequel?

I highly doubt it.


To be honest, most people who bought the game got more value out of it than most games you can buy. Gamers have gotten over 6 months of entertainment, so it is kinda stupid to calculate the hours in maps in a multiplayer game.

It would be like doing that in Demigod.

Yea the L4D2 thing is effed, but L4D1 was still the definitive zombie game experience for me.
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Thursday, June 04, 2009, 07:02:10 AM
I disagree.  For a "multiplayer" game, there's very little variety and things play out almost the same each time you play.  It really isn't a multiplayer-focused game, it's a shooter that happens to have a coop feature which was given more focus than it really deserved.  Don't get me wrong, I had a ton of fun, but that didn't last.  I have no desire to play it anymore because every time I play, it's basically the same thing.  Demigod is an *actual* multiplayer game where most matches play out quite differently and there are many different demigods to choose from, all of which play differently from one another.

Again, it isn't a bad game, but it wasn't worth what they were charging for it IMO (again, I didn't buy it or I still wouldn't own it), and the only thing that made it worthwhile was the thought of new content to play down the road which would make it fresh again.  Which they haven't delivered at all in any worthwhile manner.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Thursday, June 04, 2009, 07:32:37 AM
I agree with Que. It's more like an ambitious mod than a complete game as it stands right now.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Thursday, June 04, 2009, 01:55:50 PM
To be honest, most people who bought the game got more value out of it than most games you can buy.
I've got about at least over 40 hours or more logged into the game, myself. Most of it, probably in the first few weeks I had it.

I ain't played it much since then -- b/c of the lack of different content. I did play Survival mode for a little bit, when it dropped; for a few hours -- but, not too damn much. They really didn't offer up much new maps for Survival mode. Most of the Survival mode maps, they are one of the defense sections from one of the pieces in the Campaign.

Quote
Gamers have gotten over 6 months of entertainment, so it is kinda stupid to calculate the hours in maps in a multiplayer game.
If Shadowrun PC didn't get a bus pass b/c of it lack of maps -- which many liked quite a bit but felt the game lacked maps, maps, maps -- why the hell should Valve get a bus pass here, as well?

Quote
It would be like doing that in Demigod.
All four characters in L4D play exactly THE SAME. The same CANNOT be said for Demigod -- in which each Demigod has their own array of abilities, advantages, disadvantages, etc etc. Plus, the skill trees are so extensive, your character is going to wind-up quite different by the time you finish each battle.

If you want to complain that Demigod has no SP campaign, then fine -- I'm with you on that one. I feel the same about Sins of a Solar Empire, as well, since we're on that note.

Demigod has four different game modes -- Conquest, Domination -- and hell, I forget the other two. Meanhhile, L4D has three -- Campaign, Versus, and Survival.

I do wish there were more than EIGHT maps that shipped w/ Demigod.

Quote
Yea the L4D2 thing is effed, but L4D1 was still the definitive zombie game experience for me.
Nobody is arguing that L4D is the definitive zombie game experience. I think it's the best zombie game around, as well. It's just I don't think Valve is offering much bang for anybody's buck -- yeah, especially now, since they are pretty much killing L4D1's support here.

L4D1 can have DLC all it wants, but I think people will stick w/ L4D2. Really though, L4D2 should've been priced as an expansion.
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Thursday, June 04, 2009, 03:28:30 PM
Quote
I've got about at least over 40 hours or more logged into the game, myself. Most of it, probably in the first few weeks I had it

That's pretty much it. How many singleplayer games can you get 40 hours out of? Or half that?
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Thursday, June 04, 2009, 04:13:57 PM
That's pretty much it. How many singleplayer games can you get 40 hours out of? Or half that?
Depends on the length of the entire game and also how many times you actually decide to replay the game.

Many RPG's, you can bank some good 40 hours out of for ONE run through -- usually, that's if you also decide to do a lot of the side missions/quests, especially in more recent years. I can list many of them -- Fallout 1,2,3; Planescape: Torment; Oblivion; Morrowind; Witcher; Baldur's Gate series; Arcanum; Vamp: Bloodlines; etc. Often, many of these games, have different endings to the entire game, as well -- so having a 2nd walkthrough can be much different than your first. So can running a 3rd, 4th, or 5th walkthrough...

In terms of shooters, good luck with finding a shooter running you 40 hours on one run through. Usually, takes a few times to run through. Deus Ex can take around anywhere from 30-40 hours to finish, depending on what you do and how much of the side stuff you do. Run through Bioshock twice, to see both different endings, that should give you around 40 hours.

STALKER: SOC's main quest should take you anywhere from 10-15 hours to run through ONCE -- but chances are, you are going to spend a lot of time doing more than following the main quest b/c of the way the game is built w/ now and then popping/generating random missions on your way all the time and b/c you're going to need to get better equipment to survive to get further through the game and its huge open-world.

L4D can be played through in 4 hours for all 4 campaigns. Meaning, you'd run through it some 10 times, at least -- if you want your 40 hours worth. If you're a person who runs through games once and moves on to something else, you'd not be happy with L4D. The endings for each campaign -- usually, you basically get away and you get the stats of your run through; there's nothing more, nothing less. Really, not much to it per run-through, now is there? And your characters here, no matter which one you are, they're not much different than each other, in terms of gameplay and style -- and, there's no multiple different endings to each campaign. It's quite the linear experience.

I ran through Shadow of Destiny some 8 times at least, to see all the multiple endings. That took me about 30 hours to get all of these different endings, by the way.

L4D, in comparison to many other games at that full price, really doesn't pack much quantity for the its original $50 tag. Regardless, what's there is great -- just, is it really worth its pricetag in terms of share content? $30 seems more reasonable, since what's there seems more like -- in terms of content, it's the size of an expansion pack.

Call of Duty 4, sure -- took me around 10 hours to finish the SP -- yeah, I died a lot! Many gamers, it took 4-7 hours. If you just did the SP only, you'd be hella' disappointed with that kind of shortness. Especially since it's linear and there's only one path here. If you came for both SP and MP or you just plan to spend a lot of time w/ MP -- which got some DLC and extra content (on the MP side) -- you'll probably get your $30-50 (retail price of what this game normally goes for, these days).

EDIT:
FEAR 2 PC -- another game, took me some 15 hours to run through one time -- b/c I died a fair amount and b/c there were some sequences where autosaves where (unfortunately) spread out a bit for me. Sure, most drilled through it in 8 hours, give or take. The SP content is pretty good -- but, is it worth $50? Not for the SP alone. Worth $30 for SP alone? I'd say yes. I didn't mention the MP at all really b/c -- well, nobody is freakin' playin' this game on the MP side over Steam, even though it has a bunch of different game modes. BTW, Armored Front MP freakin' rocks -- I must say. I wish on the MP side, they didn't leave out Slo-Mo DM, which I loved in the original FEAR. If you bought FEAR 2, you likely bought it for the SP, not the MP.

Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Thursday, June 04, 2009, 04:32:05 PM
Jeeze.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Thursday, June 04, 2009, 04:36:42 PM
The main difference is that L4D demands the players' effort and attention to really get your money's worth. On its own the game doesn't offer much beyond a playground. If the player has a high endurance for tedium and repetition then he/she can squeeze that many hours out of it. L4D is intended primarily as a multiplayer game. By contrast, other multiplayer (i.e. Rainbow Six) and singleplayer games (i.e. Elder Scrolls) provide you with a lot more content to fill the hours should you desire to delve deeper.

L4D, in its current state, is clearly not worth the price tag especially when compared to its peers. I was the idiot who bought in to the "promise of more." On the bright side, it's a mistake I won't repeat.

I will admit that the good that came out of L4D is it revitalized online coop gameplay, or at the very least contributed to it in some way. I'm seeing many more people playing coop games and more developers making them these days and I really appreciate it.
Title: Re: Left 4 Dead 2 announced
Post by: sirean_syan on Thursday, June 04, 2009, 04:38:48 PM
... bus pass ....

... what?
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Thursday, June 04, 2009, 04:40:37 PM
... what?
I think he just means "a pass" or "an ok"
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Thursday, June 04, 2009, 04:45:59 PM
The main difference is that L4D demands the players' effort and attention to really get your money's worth. On its own the game doesn't offer much beyond a playground. If the player has a high endurance for tedium and repetition then he/she can squeeze that many hours out of it. L4D is intended primarily as a multiplayer game. By contrast, other multiplayer (i.e. Rainbow Six) and singleplayer games (i.e. Elder Scrolls) provide you with a lot more content to fill the hours should you desire to delve deeper.
I think one of the reasons I was able to dig so much time out of L4D was in attempting to get Achievements. I often just play a game through and if I get a Achievement, so be it.

L4D, I worked and actually tried to get a lot of those Achievements.

Quote
L4D, in its current state, is clearly not worth the price tag especially when compared to its peers. I was the idiot who bought in to the "promise of more." On the bright side, it's a mistake I won't repeat.
I got the $10 worth out of it my dad spent on it with my first run through, obviously. ;)

Other companies like Studio 2 of Ascaron, with each patch, they are freakin' adding new quests and junk to their Sacred 2 game -- and not charging ONE dime for it. What has Valve added with L4D1 for the money? Unlocking TWO maps in Versus mode that should've been there in the first place and added one NEW map for a NEW Survival Mode?

Quote
I will admit that the good that came out of L4D is it revitalized online coop gameplay, or at the very least contributed to it in some way. I'm seeing many more people playing coop games and more developers making them these days and I really appreciate it.
Agreed 100%.
I just hope the genre doesn't get beat to death, though.
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Thursday, June 04, 2009, 04:46:22 PM
Valve have responded to the “rumblings”:

http://www.rockpapershotgun.com/2009/06/04/valve-on-l4d2-trust-us-a-little-bit/

Hmmmmmmm…..

Also:

http://arstechnica.com/gaming/news/2009/06/before-its-time-valve-explains-left-4-dead-sequel-to-ars.ars

Quote
So the team brought their concepts and ideas to create a sequel to Gabe Newell, and even he was skeptical about the idea. According to Faliszek, he expressed his doubts, and claimed this move was against the character of the company. “To Gabe’s credit, and he’s a great guy to work for, he said if this is what you want to do, if this is what you’re excited about, go do it.”

So I guess Newell's giant gut suggested it wasn't a good idea.

Both links are excellent reads!
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Thursday, June 04, 2009, 04:53:16 PM
I don't think thats such an easy comparison to make (referring to the time played vs money spent). Just because you replay something over and over doesn't excuse the fact that it might not have all that much content in the first place.

It breaks down like this:

-A lot of people were questioning the full price of L4D at launch due to what was felt to be a lack of content. Two of the 4 included campaigns weren't available in VS. It felt unfinished.
-Valve assured everyone that L4D would see content updates like TF2 has seen. They even specifically mentioned new campaigns, new weapons, and new characters.
-People bought the game despite the lack of content because of what Valve has said. New stuff would eventually be coming, it would be worth it.
-Valve did add to the game, but it's been a little lackluster. The 2 campaigns were now fixed and playable in VS, which feels more like a bug fix than actual new content. Survival mode was added, but it only comes with one actual new map with the rest being sections of already existing maps. And so far thats it. Which would be ok except...
-They announce a full sequel only 6 months later. Instead of sticking to what they said they would do and make new stuff for existing customers they put their effort into this new game. Look how far along it is already. Imagine if they were putting that effort into the original? We'd have some new campaigns by now!

This is about feeling lied to. People made a buying decision based on what the company said and it now appears that company lied. So people are, rightfully, upset.

More interviews keep popping up, but none of them are really helping the situation. Valve saying people should "trust them" but not actually saying why they should. They keep trying to justify this by telling people how much stuff is in L4D2, which is completely missing the problem. Its not how much is in L4D2, its about how little was in L4D1 and how they already said that would change. The interviews also say that Valve still will support L4D1, but its really hard to see how. Are they going to release updates for both games after the sequel releases? I doubt that very much.

Basically, right now Valve has 6 months to release a couple campaigns for L4D. Two would be nice. Maybe they can add in another game mode. Maybe they can put in the new Director AI that does the random path stuff. That would be cool, and then mappers could use it. But as soon as L4D2 releases I can't really see them supporting both fully. So if they don't show that support NOW, then they'll be losing a lot of the trust they've built up over the years.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Thursday, June 04, 2009, 04:54:33 PM
Or this could be some sort of PR damage control.

"We're going to rape you, but we want you to know that we contemplated it first. That makes it ok in the almighty Newell's eyes."

EDIT:
Idol illustrates the points well. The feeling of deceipt is the overlaying issue.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Thursday, June 04, 2009, 04:56:17 PM
I smell damage control.
Title: Re: Left 4 Dead 2 announced
Post by: PyroMenace on Thursday, June 04, 2009, 05:02:14 PM
Yea I completely agree Idol, they totally missed the point. They justify making a sequel by saying they're making a lot of content quickly so it deserves to have a pricetag. If they can make the new additions so fast then release them as they come, that's how DLC is done. Such bullshit, just reading that interview made me want to punch the shit out of guy.
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Thursday, June 04, 2009, 05:07:07 PM
Its actually kind of funny watching Valve try to do damage control. Since they are so used to people kissing their feet for the last decade, I think they forgot how.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Thursday, June 04, 2009, 05:35:20 PM
Its actually kind of funny watching Valve try to do damage control. Since they are so used to people kissing their feet for the last decade, I think they forgot how.

CD Projekt could've charged DLC prices to those who wanted Side Effects DLC and Price of Neutrality DLC -- which both are good-sized DLC's; 3-5 hours per DLC, basically. I'm sure people would've paid for them, since Witcher was a very long game (over 40 hours), as it was. They could've sold the two DLC's on disc together as one expansion pack -- like what BethSoft has done with Oblivion and FO3.

Did they charge for the DLC? No. They just let loose those 3-5 hour campaigns for FREE for ALL Witcher owners.

Hell, CDPR even upgraded Witcher itself to EE and changed/fixed some voice-acting, added more animations, reworked some character models, added some dialogue back into the game, etc etc -- for FREE to all original Witcher owners. They could've forced us to re-buy Witcher: EE...

Stardock never had to give any Demigod owners a 50% coupon so they could get a friend to buy Demigod and join the party not too long after the game's release -- since Stardock and gamers were both unhappy with how the MP-scene turned out. But, they did it, anyways.

When companies give you a good reason for you to give them a chance to support them or re-support them, you do so. Valve hasn't given gamers any reason to support them with L4D2 at full price after what they've done with this series. They better come up with one. They really should look at the examples of the two above companies are doing, if they want to gain the trust of gamers alike again.
Title: Re: Left 4 Dead 2 announced
Post by: scottws on Thursday, June 04, 2009, 05:53:32 PM
I think it will be interesting to see how many people on this forum end up buying L4D2 within the first two months of release.  I'm bookmarking this thread.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Thursday, June 04, 2009, 05:56:40 PM
I think it will be interesting to see how many people on this forum end up buying L4D2 within the first two months of release.  I'm bookmarking this thread.

Depends on its price.
I'd say $30 or less -- which is expansion pack pricing -- yeah, that sounds fair to me.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Thursday, June 04, 2009, 06:51:18 PM
I think it will be interesting to see how many people on this forum end up buying L4D2 within the first two months of release.  I'm bookmarking this thread.
Haha there'd be a lotta feet in mouths :P

I'm holding strong on this point. Valve can suck it. The only way I'd even consider paying anything for L4D2 is if it's $5 or less. I can convince myself that the $5 are a processing/shipping fee and not regret it.
Title: Re: Left 4 Dead 2 announced
Post by: scottws on Thursday, June 04, 2009, 06:53:02 PM
Haha there'd be a lotta feet in mouths :P

I'm holding strong on this point. Valve can suck it. The only way I'd even consider paying anything for L4D2 is if it's $5 or less. I can convince myself that the $5 are a processing/shipping fee and not regret it.
Ooh this is some juicy crow material right here!
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Thursday, June 04, 2009, 06:55:08 PM
So, yeah -- when does Dead Rising 2 PC drop? ;)
Title: Re: Left 4 Dead 2 announced
Post by: W7RE on Thursday, June 04, 2009, 08:34:33 PM
I think it will be interesting to see how many people on this forum end up buying L4D2 within the first two months of release.  I'm bookmarking this thread.

Count me down for a day 1 purchase. Just because I want to disagree with everyone. L4D2 looks sweet, and I'll buy it.

Actually I think a lot of the Valve hate in this thread is more of just a continuation of the non stop Steam/Valve hate we have going on. Gabe Newell had pancakes for breakfast? Fuck you Gabe! You owe us more than that! No breakfast until Steam is dead!
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Thursday, June 04, 2009, 10:14:36 PM
I've never been a big fan of Valve as a company, and I hate Steam.  I liked some of their games, and oddly enough, L4D was probably my favorite.  That has nothing to do with this in any regard.  If Bethesda tried this, I'd be pissed as hell.  If CD Projekt did this, I'd be pissed as hell.

Also, because we hate Steam that means we hate Gabe for eating pancakes?  I never said he owed me anything other than a service that's fair to customers and actually fucking works reliably, neither point which Steam manages to satisfy.  Just because you have no issue leasing products instead of owning them doesn't mean the rest of us have to.
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Friday, June 05, 2009, 12:35:53 AM
I think it will be interesting to see how many people on this forum end up buying L4D2 within the first two months of release.  I'm bookmarking this thread.

 ;D

You should have kept quiet! Now they aren't going to buy for real.

Count me down for a day 1 purchase. Just because I want to disagree with everyone. L4D2 looks sweet, and I'll buy it.

Actually I think a lot of the Valve hate in this thread is more of just a continuation of the non stop Steam/Valve hate we have going on. Gabe Newell had pancakes for breakfast? Fuck you Gabe! You owe us more than that! No breakfast until Steam is dead!

I actually like Valve's games, and I actually like STEAM (living overseas it is my easiest access to cheaper games)... but this wasn't right.
Title: Re: Left 4 Dead 2 announced
Post by: PyroMenace on Friday, June 05, 2009, 01:38:31 AM
Yea I agree with Pug, Ive never had a problem with Steam or their games so much. Actually if Valve and Gabe would just shut the fuck up, I probably wouldnt have a complaint. The problem is everytime they open their mouth, they say one thing and do something else and they just look like idiots.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Friday, June 05, 2009, 03:54:24 AM
Fortunately, I haven't had any major trouble with Steam (yet). I do empathize with people who have though. Then there's the constant fear of "what if they cut me off from my games library? For no apparent reason other than THEY CAN!?"

Scott, hold me to that ;) you will be my anchor!
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Friday, June 05, 2009, 06:09:23 AM
Quote
Fortunately, I haven't had any major trouble with Steam (yet). I do empathize with people who have though. Then there's the constant fear of "what if they cut me off from my games library? For no apparent reason other than THEY CAN!?"

It would be very counterproductive for their prolific business for them to do that because THEY CAN.

That's like saying Superman spies on Jessica Alba every night just because he has X-Ray vision and HE CAN.

Hmmmm....

You might be on to something.

Hey they should do an alternative reality comic where Superman has the sex drive of Beo and GPW combined.

The Adventures of Superperv...Hide thy women.
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Friday, June 05, 2009, 06:33:42 AM
Check the internet and you'll find countless stories about it.  I've seen tons of stories where people's accounts get frozen, they have no idea why, and then Valve says they did something wrong and are being banned, but even while the guy is disputing it... no games.  And oftentimes they don't follow through when someone disputes a charge.  That guy's just fucked forever whether he did what they claim or not (several guys were able to prove they were away on vacation and such at the time of the charges), and all the money he spent on games is gone unless he decides to rebuild his collection via piracy.  No company should have that power, I'm sorry, for either legitimate or illegitimate reasons.  Even if somebody *does* do something, banning them from their entire library is ridiculous.  On that principle alone I hate Steam, let alone the fact that it's a badly coded resource hog that doesn't work properly.  I've had at least 3 games just arbitrarily stop working because of the program now, including Left 4 Dead, which as of now won't even run despite nothing at all changing on my system.  And it has nothing to do with the game itself because with a little ingenuity I've gotten it to run just fine outside of my installed copy of Steam.  No, it's Steam, and at this point I'd have to reinstall the program to try and get it to work.  This would be the third time I've uninstalled and reinstalled Steam to fix a problem.

Just because some people have a smooth ride doesn't mean something isn't buggy.  I didn't have hardly any problems at all with Fallout 3.  Am I now going to say it isn't a buggy game?  I'd be a filthy liar if I did.  I didn't have hardly any problems with Oblivion, either, but the same principle applies.

Anyway, none of that, as I said, has anything to do with why L4D2 is a slap in the face.  And thankfully there are plenty of people who aren't being idiots about it and just rolling over.  Steam's own L4D2 boycott group has gotten  over 7,000 members in the course of 3 or 4 days.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Friday, June 05, 2009, 06:57:56 AM
Anyway, none of that, as I said, has anything to do with why L4D2 is a slap in the face.  And thankfully there are plenty of people who aren't being idiots about it and just rolling over.  Steam's own L4D2 boycott group has gotten  over 7,000 members in the course of 3 or 4 days.
I'm joining that group!!
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Friday, June 05, 2009, 02:04:34 PM
I've also had no trouble in my lifetime w/ Steam -- and yes, I consider myself very lucky, given the horror stories there have been out there w/ game bans, Steam bans, issues w/ BLOB and GCF files, issues w/ offline mode working offline, etc etc.

I like the easy access Steam gives me -- especially to Indie titles that wind up on sale cheap and even older games too -- and I wind up buying and downloading them. I often run Steam in the background when I am not playing any games just in case there's new updates or if I read there's a new update out there -- so, on this hand, I like how Steam downloads updates for me automatically, when there's new updates out there.

I don't like having to activate SP products, but I guess I have to freakin' unfortunately live with it, for now
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, June 06, 2009, 06:03:20 AM
L4D2 gameplay preview from E3 2009.

Chet of Valve also states besides the 3 modes (Campaign, Vs., Survival), there will be a 4th gameplay mode -- which they will not speak on just yet. (http://g4tv.com/thefeed/blog/post/696292/Valve-Left-4-Dead-2-Gameplay-Preview-At-E3-09.html)

EDIT:
From G4TV, here's the L4D2 - Frying Pan Gameplay Trailer (http://g4tv.com/videos/38963/Left-4-Dead-2-E3-2009-Frying-Pan-Gameplay-Trailer/)
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Saturday, June 06, 2009, 06:32:04 AM
Let me guess: Versus Survival Mode or Time Attack (see how fast you can get through an area).
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, June 06, 2009, 07:20:23 AM
Let me guess: Versus Survival Mode or Time Attack (see how fast you can get through an area).

Yeah, probably. ;)

I'd rather them add more campaigns, myself -- since I think that's the best aspect of the game.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, June 06, 2009, 09:06:24 AM
Just watch this awesome L4D2 video here... (http://www.youtube.com/watch?v=GQe4tlsfRbY&feature=email)
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Saturday, June 06, 2009, 09:46:29 AM
Just watch this awesome L4D2 video here... (http://www.youtube.com/watch?v=GQe4tlsfRbY&feature=email)


hahahahahahahahahahahahahahahahahahahahahahahahahahaha


oh my god


oh god


i haven't laughed this hard in ever


ever


ever


hahahah... that was just so fucking hilarious....


that was so perfect... it was the perfect video. Every fucking line was so funny.

oh my god.

I swear to god I have tears in my eyes from laughing.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Saturday, June 06, 2009, 11:18:49 AM
HAHAHA I laughed my ass off! ;D
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Saturday, June 06, 2009, 02:23:01 PM
I was thinking that this was petty gay, but the reaction was fuelled more by perpetual hatred for Valve rather than anything else.  There's definitely reason to complain here, but why all the hate for Valve constantly?  I think they're given more credit than they are due much of the time and Steam is indeed pretty lame at times but they do have a wicked track record and STEAM does have it's uses and benefits.   Don't get me wrong - I'm not a huge Valve fan by any means, but I can certainly see why they're such a big deal.

All that aside, I was kind of thinking that while this is pretty weak, it was also overblown.  And then I watched that video and realized that they never fixed the match making.  What the fuck?
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Saturday, June 06, 2009, 04:03:19 PM
Much of L4D is still in a substandard state.

There was always an air of disdain for Valve from a lot of people. This case is just an opportunity for it to vent out. Unfortunately it can sometimes overshadow the legitimate complaints and quarrels.

Valve are testing a business model with this: will the majority of the current customers buy into this?

I certainly hope not, at least if not for anything but the mere principle of it.
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Saturday, June 06, 2009, 04:16:07 PM
We've given our reasons for Valve hate plenty of times.  If you don't agree with them, fine, but I don't understand why everyone always asks "Why the hate?" as though it's somehow incomprehensible.  You've heard the reasons.  If you don't think they're a big deal, that's cool, but our reasons haven't changed, and it generally seems that we only amass more of them as the company continues to do exactly the same kinds of things that have pissed us off in the past.

But no, the reaction isn't fueled by Valve hate.  It should be plainly obvious by looking at the gigantic number of people signing up for the boycott group on Steam, as most of these people are average Steam users, not anti-Valve people like us who are most certainly in the minority.
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Saturday, June 06, 2009, 06:05:56 PM
We've given our reasons for Valve hate plenty of times.  If you don't agree with them, fine, but I don't understand why everyone always asks "Why the hate?" as though it's somehow incomprehensible.  You've heard the reasons.  If you don't think they're a big deal, that's cool, but our reasons haven't changed, and it generally seems that we only amass more of them as the company continues to do exactly the same kinds of things that have pissed us off in the past.

But no, the reaction isn't fueled by Valve hate.  It should be plainly obvious by looking at the gigantic number of people signing up for the boycott group on Steam, as most of these people are average Steam users, not anti-Valve people like us who are most certainly in the minority.

I'm not trying to bait you or anything, I just seriously don't remember why generally.  Like I said, I'm not nearly as much of a valve fan as most people seem to be and a lot of times all the love gets on my nerves.  As for disdain for Valve making this a bigger deal than it is, I was referring to here specifically more than anywhere else.  Don't get me wrong - it's shitty and it's good that there is a nerd boycott going on...I just wonder if it'd be a bit different if it was Epic or Id.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, June 06, 2009, 06:21:57 PM
I'm not trying to bait you or anything, I just seriously don't remember why generally.  Like I said, I'm not nearly as much of a valve fan as most people seem to be and a lot of times all the love gets on my nerves.  As for disdain for Valve making this a bigger deal than it is, I was referring to here specifically more than anywhere else.
We can start a field day on this one. I'm think up some of them -- perma-bans to some Steam users which didn't seem warranted at all; banning games bought outside of the US region (see Orange Box incident for those who imported the game from Thailand); region blocks on some games for users in different countries; offline mode not working for many gamers through Steam; Steam basically starting the trend for SP games to require online authentication; Steam can cause issues w/ BLOB and GCF files for games which could result in you needing to reinstall Steam and all your Steam games; Steam was a resource hog (back when it first dropped); Steam needs to be turned off through MSConfig so it don't run in the background; L4D lacking content for its price; L4D2 being pumped out too quickly; HL games always seem to leave more cliffhangers hanging than necessary; MP games just don't work if Steam's down; etc etc.

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Don't get me wrong - it's shitty and it's good that there is a nerd boycott going on...I just wonder if it'd be a bit different if it was Epic or Id.
Despite digging UT3: Black, I still got a major axe to grind w/ Epic for not fixing GoW1 PC's stuttering issue and (given the way GOW PC ends) with also not bringing me GoW2 PC, Cliffy B basically calling ALL PC gamers pirates (when UT3 and GOW PC sold like shit), thanks...

I'd rather Epic use Steam or G4WL as DRM than to NOT bring their games to the PC. I hope we get Shadow Complex on the PC, at some said date.

About Id, they often get their games to have their copy protection removed in a patch, at later said date. They often let their games eventually meet the "open-source" -- so that we can have wonderful modders make Doomsday so we can run old games w/ enhancements on new modern PC -- which is great. These are the things I love about Id that they always seem to do. I just hope this all still will remain true, with EA publishing Rage. And I hope EA doesn't force a nasty protection on Rage -- or else I am gonna have an axe to grind with Id.
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Saturday, June 06, 2009, 06:31:46 PM
Well, sure it could be different if this was another company (though I wouldn't say Epic or id... I do like id, but I don't have some insane love or loyalty to them, and Epic has pissed me off a whole bunch of times despite the fact that I often enjoy their games).

I suppose I should restate my earlier comments and rephrase slightly.  Really, I should have said this isn't entirely about Valve hate.  That has to be part of it because you can't separate a company from its product entirely, nor can you separate a company from its past.  I mean, that's why fuckups from other companies don't always piss me off so much even if I think they're unfortunate.  Case in point Bethesda.  Sure, they fucked up a bunch of times, and their games are often a bit buggy, but I've spent a lot of time around their boards and have been playing their products for years, and they've always treated me well.  They used to offer lots of free stuff for download, and while they've moved into DLC, I wasn't that pissed because barring Horse Armor, most of the DLC on offer is pretty decent, and if they realize they screw up on that, they usually do much better with subsequent DLC options.  If you treat me well, I'm far less likely to be pissed when you make a mistake, especially if you acknowledge that mistake at some point.  So yes, I'd definitely be pissed off at any company that pulled this stunt, but I would probably be a bit more forgiving if this was their first mistake and if my past experiences with them had been overwhelmingly positive.  If I was neutral toward them or hadn't had much experience, I'd be pretty damned soured on them going forward, and in the case of Valve who I openly dislike for a variety of reasons, it's simply more grist for the mill.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, June 06, 2009, 06:42:39 PM
Well, sure it could be different if this was another company (though I wouldn't say Epic or id... I do like id, but I don't have some insane love or loyalty to them, and Epic has pissed me off a whole bunch of times despite the fact that I often enjoy their games).
Epic has done a lot in the past few years to piss me off -- mostly, fueled by Cliffy B and his bad-attitude towards PC gamers. Sure, I can understand he's pissed at pirates -- but does he have bring the rest of the legit buyers into it? And it's defiintely clear that after GoW PC dropped, they really didn't care about patching the stuttering issue on GOW PC b/c the game sold like shit since if was pirated to holy hell -- they forgot to patch the game for the 1,000's of legit users that bought the damn PC game. They only patched GoW PC game recently b/c of the Microsoft time certificate issue -- which is the only issue that new patch fixed. They still ain't fixed the stuttering issue...STILL.

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I suppose I should restate my earlier comments and rephrase slightly.  Really, I should have said this isn't entirely about Valve hate.  That has to be part of it because you can't separate a company from its product entirely, nor can you separate a company from its past.  I mean, that's why fuckups from other companies don't always piss me off so much even if I think they're unfortunate.  Case in point Bethesda.  Sure, they fucked up a bunch of times, and their games are often a bit buggy, but I've spent a lot of time around their boards and have been playing their products for years, and they've always treated me well.  If you treat me well, I'm far less likely to be pissed when you make a mistake, especially if you acknowledge that mistake at some point.  So yes, I'd definitely be pissed off at any company that pulled this stunt, but I would probably be a bit more forgiving if this was their first mistake and if my past experiences with them had been overwhelmingly positive.  If I was neutral toward them or hadn't had much experience, I'd be pretty damned soured on them going forward, and in the case of Valve who I openly dislike for a variety of reasons, it's simply more grist for the mill.
About BethSoft, yeah -- they've always done a good job I thought with fixing their problems. They are far from the technical experts, that's for sure. Given how big their projects are, I guess that's why it occurs. And usually, they do the patching in quite a timely fashion, too.

At least, BethSoft owns up to their mistakes -- and tries to correct them. Valve isn't really owning up to their mistakes here w/ L4D1. They're trying to sweep LD41 under the rug. They are saying to "Trust us this time around with your $50 purchase of L4D2." Sorry, but I'll wait til it's expansion-pack price or less, after they promised to have more post-release content for L4D1 -- whether we had to pay for it all cheaply, get it all for free, or a mixture of a little of both. Who the hell's gonna play L4D1 AFTER L4D2 drops this soon even if there's tons of DLC release? And who's to say the L4D2 net-code will be any better around this time? It's not like L4D1 got their net-code fixed recently or anything.

At least Stardock and GPG owned-up to their problems w/ Demigod -- and gave gamers something in return back to them (that coupon) that well...they really never had to in the first place. All they had to do was fix the issue in a timely fashion. They went beyond the call of duty there.

EDIT:
About Steam and Valve, I'm gonna add more fuel to the fire. They STILL sell broken 3rd party games on their website -- go see Bully PC boards on Steam. Loads of people STILL have problems w/ that game, even after Rockstar's newest patch that has been released. And some games on Steam, they were even sold w/ additional Securom Internet Protection w/ limited installs -- as if dealing w/ Steam's DRM wasn't enough of a hoop to jump through already...
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Saturday, June 06, 2009, 07:07:43 PM
A lot of my "Valve hate" is venting frustrations, but most of those stem from problems that Valve causes.

Like, I know I'm on dialup. Using Steam, I don't expect to be buying huge new releases and playing them within the hour. I'm not stupid. However, I do expect for the games I DO buy (retail copies), that the patching and updating work. But they don't. Steam times out when downloading updates and then wont continue. Its just downloading files, and even on a slow connection thats a "solved problem" with resuming. But Steam fucks up on me constantly to the point where if an update releases for a game, it means I can no longer play it. And I have no choice in the matter! Steam already saw an update, so it won't let me play the game at all without it. I can't switch to "offline mode" since the games aren't...you guess its...updated.

So for me, Steam is simply a broken piece of software. I know it *can* work. I've never had an issue updating any games via Impulse. It downloads, I can pause the update at will and restart them. I can even play the game without it being updated. If Steam could do that, I don't think I'd be so upset at Valve all the time. They make some good games. Hell, outside of that singleplayer Counter-Strike, I own every game they've ever made.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, June 06, 2009, 07:09:08 PM
And now, Valve and their moderators are starting to take action against L4D2 Boycott Club... (http://kotaku.com/5281374/l4d-sequel-met-with-much-more-than-indifference)
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Saturday, June 06, 2009, 07:22:27 PM
What a surprise.  Going to ban me from my games, Valve?  Just because I joined a group that goes against your almighty doctrines?  You can all go to hell.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, June 06, 2009, 08:54:40 PM
You know what would be funny?
If Tripwire decided to pump out Killing Floor FREE DLC like crazy....LOL.
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Saturday, June 06, 2009, 08:57:13 PM
I want to say, "I'd buy it", but... Steam.  And we've been having so much fun with the Haunted mod for UT3, I think I may just stick with that.  More maps coming by August, so they say, and I know at least a couple community maps are in the works...
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, June 06, 2009, 08:59:28 PM
I want to say, "I'd buy it", but... Steam.
I'm waiting for a price cut or a kick-ass sale on Killing Floor.

Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Sunday, June 07, 2009, 12:06:58 AM
And now, Valve and their moderators are starting to take action against L4D2 Boycott Club... (http://kotaku.com/5281374/l4d-sequel-met-with-much-more-than-indifference)

I saw that post. They aren't banning people for joining that group, but for people spamming. In the most popular thread on the L4D2 page, there is a thread that talks about the group first up. Again, the situation is better than the EA forums for example.

And I've done all sorts of crazy shit on those forums during the past hour. I have spammed, likened Gabe to Jabba the Hut bla bla bla. They've removed about 20 inappropriate posts of mine, but haven't banned me yet. Anyone who is spamming is getting their posts removed, but single posts about the Hitler vid., and the Boycott club remain.


I'm not trying to bait you or anything, I just seriously don't remember why generally.  Like I said, I'm not nearly as much of a valve fan as most people seem to be and a lot of times all the love gets on my nerves.  As for disdain for Valve making this a bigger deal than it is, I was referring to here specifically more than anywhere else.  Don't get me wrong - it's shitty and it's good that there is a nerd boycott going on...I just wonder if it'd be a bit different if it was Epic or Id.


Aside from this situation, it definitely is more over the top here than anywhere else. I am not sure why that is either. I guess all the love for Valve brings a bigger backlash here than anywhere on the internet, even when it isn't a big deal. But yea, smaller negatives are definitely flamed up far more here, while logic and level headed judgment isn't applied when Valve is involved. Basically people here have wanted Valve to fuck up majorly for a long time, and I guess they are happy now that it has happened. :P

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We can start a field day on this one. I'm think up some of them -- perma-bans to some Steam users which didn't seem warranted at all; banning games bought outside of the US region (see Orange Box incident for those who imported the game from Thailand);

The average $50 game costs $15-$20 in Thailand. It is an original complete version specifically for that market.

Valve did not ban the accounts, they removed the entire games associated with those accounts and reset their passwords.

If I were a company, I would have done the same fucking thing.

The levels of piracy in China and Thailand are enormous. Plus the average income level isn't the same either. Not only Valve, but all official games come out there with $15-$20 pricing. It is just to get what they can. You can buy $50 official copies of Vista in this part of the world as well... though they are nerfed a bit.

On the flip side, the packaging is TERRIBLE, cheap and incomplete. I know, I bought an official copy of the Orange Box for $22 from India. These boxes are CLEARLY labeled that the products within aren't meant for sale outside of their countries.

If some people are buying these copies off of eBay, then it is up to eBay to regulate them.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Sunday, June 07, 2009, 05:02:56 AM
I saw that post. They aren't banning people for joining that group, but for people spamming. In the most popular thread on the L4D2 page, there is a thread that talks about the group first up. Again, the situation is better than the EA forums for example.
If you don't mind me asking then, what's up w/ the EA forums lately?

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And I've done all sorts of crazy shit on those forums during the past hour. I have spammed, likened Gabe to Jabba the Hut bla bla bla.
LOL.
Actually, I think Gabe was motion-captured as a Boomer! ;)

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They've removed about 20 inappropriate posts of mine, but haven't banned me yet. Anyone who is spamming is getting their posts removed, but single posts about the Hitler vid., and the Boycott club remain.
No warnings yet?

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The average $50 game costs $15-$20 in Thailand. It is an original complete version specifically for that market.
Wait....is it the same exact game itself?

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Valve did not ban the accounts, they removed the entire games associated with those accounts and reset their passwords.

If I were a company, I would have done the same fucking thing.

The levels of piracy in China and Thailand are enormous. Plus the average income level isn't the same either. Not only Valve, but all official games come out there with $15-$20 pricing. It is just to get what they can. You can buy $50 official copies of Vista in this part of the world as well... though they are nerfed a bit.
Yes, I know piracy's horrible out there...unfortunately; and piracy's a bitch in most parts of the world, as well, unfortunately.

If you do know, how "nerfed" are *these* versions are Vista in comparison to the USA Edition?

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On the flip side, the packaging is TERRIBLE, cheap and incomplete. I know, I bought an official copy of the Orange Box for $22 from India. These boxes are CLEARLY labeled that the products within aren't meant for sale outside of their countries.
Would you elaborate on the packaging even more so from India? I mean, does it come in like a box w/ the DVD in a paper sleeve or something (like Atari used to do a lot)? Or even worse? Since Valve doesn't give manuals w/ their games anymore even in the USA -- I'm betting over there, they don't get one, either.

L4D's PC version in the USA here is the DVD game packaged in a slim DVD case; with a piece of 2-sided cardboard giving you the instructions on how to install Steam with all the hot keys to play and it gives you your game key. There's really not much to any of Valve's boxes these days -- since they are trying to get you to think about opting for the Steam version.

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If some people are buying these copies off of eBay, then it is up to eBay to regulate them.
My worries about the Region blocking stems back to me buying a lot of UK Imports -- I buy a good deal here and there from Gogamer myself; usually on sale quite cheap. Often, these versions are the exact same as the USA -- game manual, DVD case, and the game on disc.

Sometimes, UK Version has a Collector's Ed that the USA for some reason didn't get; USA only gets a Standard Edition -- see STALKER: SOC overseas; same exact game and all, but it's in a nice tin case over there. Same goes for Sacred 2: Collector's Edition in the UK -- it comes w/ all kinds of extras (original Sacred re-mastered in High-Res, Art Book, Soundtrack, etc). The USA version doesn't have a Collector's Ed. :(

In some instances -- such as Fahrenheit (UK) / Indigo Prophecy (USA) and Witcher -- the USA versions are the same for the case and the insides, but the USA version of the game is censoring content out; namely the nudity. Of course, CDPR is going to change that soon, since the Uncut Version has been rated M by the ESRB Board -- and you'll only be able to get that digitally.
Title: Re: Left 4 Dead 2 announced
Post by: scottws on Sunday, June 07, 2009, 05:57:11 AM
Aside from this situation, it definitely is more over the top here than anywhere else. I am not sure why that is either. I guess all the love for Valve brings a bigger backlash here than anywhere on the internet, even when it isn't a big deal. But yea, smaller negatives are definitely flamed up far more here, while logic and level headed judgment isn't applied when Valve is involved. Basically people here have wanted Valve to fuck up majorly for a long time, and I guess they are happy now that it has happened. :P
I agree with you.  Well not about Valve being hated here more than anywhere else because I don't go anywhere else so I wouldn't know.

I don't get how Epic gets a pass and Valve burned at the stake.  Cliff Blezinski accused every PC gamer of being a dirty pirate, yet that is overlooked?  Epic basically abandoned support for GoW on the PC even though several major bugs still exist, and that is overlooked?  Yet Valve is burned in effigy and Epic is all but praised.

The attitudes don't seem to be consistent.

I probably should hate Steam, especially since I've personally had problems with the offline mode, but I don't.  Believe me, I wish I could use Impulse over Steam, but that's not possible in 99% of cases.  There is very little on Impulse worth owning, while Steam is a veritable warchest of gaming superhits.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Sunday, June 07, 2009, 06:10:42 AM
I don't get how Epic gets a pass and Valve burned at the stake.  Cliff Blezinski accused every PC gamer of being a dirty pirate, yet that is overlooked?  Epic basically abandoned support for GoW on the PC even though several major bugs still exist, and that is overlooked?
I'm still waiting on these fixes to GoW1. As much as I liked GoW1 PC, they really need to fix the issues w/ the damn thing -- especially the nasty stuttering issue. That's really my biggest concern w/ the game.

And where's GoW2 PC, dammit? C'mon, Mark Rein -- convince Cliffy to let it be brought over to the PC. And let it be ported correctly this time and supported correctly, too.

I don't like Cliffy B -- given his comments on piracy and accusing EVERY PC gamers of piracy. He needs to get off his high-horse here. He has every right to scream at pirates and pissed at them, but not the legit gamers who actually went out and bought GoW1 PC. They should NOT have ditched support on GoW1 PC for all those legit gamers who actually bought the game -- like myself and I'm sure many others on here -- just b/c the game didn't sell good at all on the PC (probably b/c it been out for a long time on the 360) and b/c it was pirated up the ass on the PC.

Cliffy really must've been eating his own foot in his own mouth, when GoW2 (X360) got pirated. Though, I'm sure it still sold great on the 360, though...

Also, Mark Rein tries to do too much control damage for Cliffy. He doesn't need to, since we know Rein isn't the kind of cocky person that Cliffy is.

And we better see that Shadow Complex come to the PC, dammit.

Really, Epic needs to come up with a better plan for supporting PC games, if they are going to actually support this platform. Their games are getting pirated here on the PC -- and they gotta' find a way to really combat that, which happens to be fair to Epic and fair to legit PC game-buyers.
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Sunday, June 07, 2009, 07:24:08 AM
Yea I had massive problems with that offline mode thing, until I started letting STEAM load on startup. Ever since I started doing that, it bothered me once or twice with the offline mode initially, but since then it has been smooth sailing.
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Sunday, June 07, 2009, 10:20:08 AM
I really don't appreciate the insulting attitude that those of us who dislike Valve are somehow these unreasonable clods who make ridiculous accusations and blow everything out of proportion.  Again, you may have no problems with the way they do business and with the -- in my estimation -- entirely negative approach they've taken to game distribution (you must remember that I have ideological problems with Steam to begin with, regardless of who makes it, because I believe that digital distribution is a fundamentally bad thing that offers consumers little real, tangible benefit other than accommodating their laziness, need for instant gratification, and the ease of finding some older games because of how bad retail has gotten), but just because you don't have a problem with something doesn't mean it isn't an impasse for others.

A lot of you will go on and on about how much you hate DRM, and yet Steam is, technically speaking, the worst and most intrusive DRM that has ever existed.  I've had more problems with Steam than I ever had with anything else that wanted me to phone home on install, or had activation limits, or installed itself without my knowledge.  Over two systems now it has given me nothing but problems, and these are clean, efficient systems that have no problems with anything else.  Forced updates, a company that holds the keys to all your products, an app that you absolutely must use in order to play any game tied to the service regardless of the fact that a single problem with the app can render all of those games useless (which is just as fucking bad as Microsoft forcing you to use Vista for DX10 -- pointless and nonsensical unless you're the owner of the company, the only party to receive any benefit from such a setup), an offline mode that still works inconsistently after fucking years of development on the app, and an app that continually fucks itself up, fucks up installs tied to it, and can be compromised without a user actually doing anything stupid to compromise it... you don't think that's worth being pissed about?  The naïveté is astounding.  But I don't go around calling you a pack of morons for using Steam, do I?  But fine, whatever.  None of the world seems to have any qualms giving up more and more power to government, either, so... enjoy the Orwellian nightmare, I guess.  But keep me the fuck out of it and don't make me out to be some hypersensitive idiot just because I would rather not give up my rights as a consumer in exchange for absolutely nothing.  Impulse may also be digital distribution, which I obviously don't really care for, but there's no stopping the direction we're headed now.  I may as well find a service I'm comfortable with since many devs release games in download-only formats at this point, and I'm comfortable with Impulse in comparison to Steam.  It isn't perfect, and I'd rather I wasn't forced to use that option at all, but at least it works properly and I trust the people who run it.

And who ever overlooked Epic's bullshit?  Nobody gave them a free pass.  There was constant bitching about it on here a while ago, and as I recall, a bunch of people called us oversensitive whiners then, too, and wanted us to knock it off with the Bleszinski mockery.  But still, I have less reason to be pissed at Epic.  I don't like the direction they've headed, no, and they have certainly fallen from grace in my book, but they did at least give us a couple patches and a shitload of free stuff for UT3.  It doesn't excuse bad behavior, but it came across as something of an apology for the way they'd treated the game, at least.  That's admirable, and the content wasn't throwaway junk or a bunch of essentially meaningless tweaks like Valve constantly gives to TF2, which, speaking as a player of the original mod, I think they've run into the ground and ruined.  Whether that's the fault of the original designers they've hired or their new overlords I don't know, and it is certainly personal preference and nothing more, but what, I'm not allowed to have preferences now?  I'm not allowed to dislike a game for any reason just because it's popular?  That's basically what I've been told when I express my opinion that TF2 is a spammy nightmare of a game that shipped without even a quarter of the content I would have expected from it.  And, oddly enough, I was told the same thing about L4D when it came out.  Oh, trust Valve!  They love us, they give us free updates, and there will be tons more campaigns and stuff.  A year later and there has been basically nothing, and now a new game they expect us to buy thrown on top of that, the details of which we've already been discussing.

So yeah, I don't give anybody a free pass, but I have a lot of reasons for not liking Valve.  I don't expect anyone else to follow my line of thought just because, but it's still the way I feel about it.  Play all the Valve games you want, subscribe to all the services you want, throw all the money you want at their new full-priced sequels that should have been added content for your old game if you want, give up all the control of products you used to own if that's what you want to do, but don't act like I have no legitimate reasons for feeling the way I do about the matter.  I understand that ideology means very little to most of the people who post here.  Not all, but most.  Fine, that's the way it is with 90% of the younger people of the world, it's hardly unusual.  That's why we live in an era of cheap labor, cheap design, and everything being made out of plastic.  You're welcome to call it progress and tell me that I'm old and I need to get with the program, but that isn't going to change my mind on the matter.

EDIT - And D, if you quote and respond to this post line by line, I'm going to strap dynamite to my chest and give you a big hug of exploding death.  We've made our points, there's no need for further clutter.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Sunday, June 07, 2009, 10:28:37 AM
Cool. You go, Que!
Title: Re: Left 4 Dead 2 announced
Post by: scottws on Sunday, June 07, 2009, 10:34:40 AM
I guess it just comes from a difference in game tastes and hence game ownership.  All I've really played from Valve have been the HL2 games and Portal and I thought they were fantastic.  Well, I did also play TF2 but I hated it from the beginning and never played the original, so I have no frame of reference for anything that was once good but later ruined.  I thought it was crap to start.  And you own L4D and I don't so you are dealing with this fiasco and I'm not.  And you actually like UT and therefore bought UT3 and benefited from later patches and content and I don't and didn't.

Instead, I'm a guy that bought GoW PC (after already also owning it on 360), had mine and thousands of others' complaints fall on deaf ears, and then be utterly insulted in the process.  It was like an uppercut to the chin with brass knuckles.  Fuck Cliff Blezinski and fuck Epic.  I won't spend a dime on them again, that's for certain.

And for Steam, while I disagree with it in principle, I don't feel strongly enough against it to not use it here and there.  And I guess I've been lucky enough to not have to activate a retail game via Steam.  After all, COD4 and FO3 being the only retail games I purchased in the last year, and I'm careful to avoid games that make you jump through a bunch of hoops like GTAIV.  I've had a problem with it once and can see why it would make life hell for someone on dial-up, but overall it's been a pretty good experience for me.  Sure, I realize that Valve could lock my whole account, but I don't do anything that would make that happen and on the rare off-chance that it did for no reason, I would hope that Valve would help to quickly resolve the problem.

Again, I also like and would prefer Impulse (especially from an ideological standpoint), but it has a loooooooooooooonnnnnnnnnng way to go to be even close to a piece of dirt from Steam in terms of content.  But I don't place that blame on Valve... it's just they way it is.  It was first and hence got a large number of gamers signed up for the service, and attracted the publishers.  In a large part, I definitely respect Valve from a business perspective.  They had a vision with Steam and executed it with great success (again, from a business perspective).
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Sunday, June 07, 2009, 10:36:21 AM
And I think that's terrible.  I thought it was terrible then and terrible now.  Note that I haven't purchased Gears of War 2, and that's more to do with my irritation at Epic than not liking the GoW franchise.

Also note that like idol, I don't think Valve makes bad games.  I don't like all of their games, nor do I think that either HL2 or Portal were even half of what the industry made them out to be, but I don't think they're bad game-makers.  That just makes it more frustrating.  I want to like L4D, but how can I when Steam has fucked up the install twice (it doesn't currently work, and reinstall of Steam looks now to be necessary... again), the server tools are woefully inadequate and poorly developed, and then add the lack of content and the sequel announcement on top of that?  How am I supposed to be a fan?
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Sunday, June 07, 2009, 10:37:54 AM
So Que covered everything while I was typing my very short reply, heh.

So instead I'll tell you this. Last night Pyro was talking about L4D. Hes going to send me the files on DVD since Steam sucks at updating them. I thought I'd try one more time doing it myself, so I used the backup Que gave me and started the install at around 4am.

I come back at noon to see if its done and...its not. Steam was downloading shit all a night, but it hadn't pulled a single file from the hard copy backup I had in the drive. The same thing happens when I go to restore TF2 or DoD:S. From what I read, when Steam restores a backup if the files have been updated on the server side it downloads the updates FIRST. Fine if you're on high speed, but the worst way to handle it if you aren't. So even if I do everything right and make backups I'm still boned. And people wonder why I'm not a fan of Steam. Fuck, give me an exe patch to download and I'm fucking happy.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Sunday, June 07, 2009, 10:47:16 AM
Que just articulated most of the things that I feel about Steam that I've heard so many others go through and my feelings on DRM -- minus the fact that I never really had problems w/ Steam, luckily.

And since we're on the subject of people disrespecting PC gaming, Rockstar, I'm looking at you, too. Go fix GTA4 PC and Bully PC. Keep fixing GTA4 PC, so when it gets cheap, I can go buy it. Oh, Bully PC has to be the worst port I've EVER seen for a PC game -- especially for a high-profile Triple-A title.

With Idol, yeah -- I wish Steam did allow for you to have EXE's to install patches. I like having the choice, myself.

I don't mind backing up entire games, if they ain't like overly huge in size. Me, I like the way GOG does back-up with EXE files -- sometimes EXE's would be way too big to make one file, so for some of the more recent games, they give you multiple BIN files and a EXE file to download -- and to install, they EXE and BINS must ALL must be in the same path. Personally, I think GOG is the best download service around -- it's kinda' too bad they also don't do much more modern games, too. Impulse is pretty good, as well.
Title: Re: Left 4 Dead 2 announced
Post by: scottws on Sunday, June 07, 2009, 10:49:00 AM
Question:  Is it possible to set up Steam for offline mode (save password and all that), back up your games, then always run Steam in offline mode?  It stands to reason that this should work.  Then Steam wouldn't have any idea about game updates.

I mean I never run Steam.  Is there some reason it's keeping up with updates for you?
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Sunday, June 07, 2009, 11:25:37 AM
I think Steams offline mode will eventually expire. When putting it into offline mode it gives you a sort of "ticket" with an expiration date. And to turn on offline mode my games have to be all updated so I'm back to square one anyway.

One (more) thing I don't like about Steam is the option "Don't automatically update this game". I set that on all the games, but it turns out its more literal than I thought. I thought it meant it won't auto-update your game so you can keep playing the non-updated version. No, it quite literally means "You have to start the update manually". It won't let you run a game that isn't updated, period. With multiplayer I can see, but a singleplayer game that I've already been playing? Thats just dumb.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Sunday, June 07, 2009, 01:27:15 PM
Idol just explained why I prefer Impulse.

With Impulse, if you want to run version 1.00 out the box, it's a SP game, and there's a newer version out there -- go right ahead. That's YOUR problem, not Impulse's. Also, I like that to run a game, as long as it's been activated online, I don't need to run Impulse. Impulse is just there for you to basically get your updates -- if you want them.

Through Impulse, I think I read this somewhere -- when you back-up an Activated game using the "Archive" feature, when you move that to a new PC, Impulse doesn't force you to activate it b/c it's on different hardware -- b/c it saves the activated file(s) (whatever it is or whatever they are), as well. Can anyone actually confirm this?

I also like on Impulse when a game has an update, it just puts an exclamation icon over that game in your My Games List and tells you a new version is available. If you want to update it, it's totally up to you.

Impulse might not have the game library Steam does, but I think it has a better framework and all -- especially w/ it now having Friend features and stuff like that.

Steam just forces really too much unnecessary junk on you.
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Sunday, June 07, 2009, 01:40:21 PM
Quote
my feelings on DRM -- minus the fact that I never really had problems w/ Steam, luckily.

That about sums it up really.

meh..

I wrote a long post, but I am not going to bother posting it. I know this will end with a lot of RAWWRRRRRs and stuff, so it is pointless. I'd just like to point out that there are quite a few users at OW who use STEAM and have simply stopped posting on the gaming section on all things related Valve, because they find it a bit nauseating as well.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Sunday, June 07, 2009, 01:55:42 PM
That about sums it up really.

meh..

I wrote a long post, but I am not going to bother posting it. I know this will end with a lot of RAWWRRRRRs and stuff, so it is pointless. I'd just like to point out that there are quite a few users at OW who use STEAM and have simply stopped posting on the gaming section on all things related Valve, because they find it a bit nauseating as well.

I do use Steam a lot, I do buy a lot of cheap games from it, and I have luckily had little issues with it. I've seen so many that have had issues with it, it ain't funny, Pug. I do have my believes on DRM and Steam -- I really don't like SP requiring activation and many of the things I cited above some 2 posts up -- which basically Impulse doesn't force upon you. Hell, GOG doesn't force much of anything on you -- which I love about it.

I'd gonna compare StarForce to Steam, Pug. I had little problems except some minor annoyances with SF  -- but to not acknowledge the huge heap of trouble it's given a lot of others would be quite silly of me. You know why? B/c I could eventually wind up having that kind of trouble, in some due time -- you just never know, Pug.

I basically tolerate Steam b/c a lot of games I like and want can actually be found there and/or actually require it. Often, they have good deals on Steam with cheap game deals, too -- which is one of the things I like about it; especially on their weekend specials. And it's very convenient to find old titles there, Indie title, and/or any titles I have trouble finding in Retail. For those reasons, I tolerate Steam.
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Sunday, June 07, 2009, 02:41:27 PM
Whatever.

EDIT - You know, it also isn't very fair to say to people "Your points are invalid because I have no problems."  I mean, that's great for you and all, but come on, is that any way to treat your buddies over here having problems with games they can't even use?

Granted, we toss snarky comments about Valve a fair bit, but we hardly troll up every single thread about every single game.  I thought Portal was funny, but pretty overrated, and was a fairly underwhelming puzzle game.  That's got nothing to do with Valve, that has to do with me coming from a long puzzle gaming background and feeling like Portal was rather absurdly simple for the most part and therefore not really all that engaging.  You can't take every word that isn't pro-Valve as anti-Valve.  Again, I like L4D.  Not as much as some, as I can't sit with it for hours night after night, but with a periodic infusion of new content I think it would be a fantastic formula for good times.  That doesn't mean I shouldn't be allowed to openly mock whatever stupid fucker is responsible for the absolutely atrocious server design, or the fact that the game can't properly process a config file that has more than two options typed out.  Literally that was the first thing I found out in trying to deal with server problems and L4D some months ago: the game will fail to process configs that are too big.  And by "too big", we're talking like... 20 lines.  Something my old Quake 3 servers would laugh at.  Why am I not allowed to vocalize my outrage about that?  Why can't I be upset when my games don't work, or when something breaks, or when Valve pulls some shit?  I don't get it.  People harped on Doom 3 for months, and that was just because it was a game they didn't like, not because the company did something lousy or because software didn't work properly.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Sunday, June 07, 2009, 05:06:03 PM
I don't think anyone is arguing any of your points, Que. Not even MyD; he's just saying that he hasn't had that many problems with Steam.

Having an opinion about a game is perfectly fine, it's not something you can really argue. A lot of people love Serious Sam but I can't stand it, that doesn't mean it's a bad game it's just not my kind of game. If I disliked it as a result of technical issues then it's a different matter altogether.

I totally agree with you on the "not pro-Valve" versus "anti-Valve" comments. I'm not anti-Valve, I'm just against their behaviour regarding the developments of the L4D franchise. I still intend to buy the eventual Half-Life Episode 3! ;D I also hate Digital-only distribution. That mainly has to do with my refusal to get any credit cards. By contrast I am anti-EA (for various reasons). It's a shame that a lot of great titles are coming from their end and I'll have to go without them. Mind you, I do support Bioware, so there is a good chance I'll buy Mass Effect 2 regardless.

Being angry at Valve is perfectly justified at this juncture, especially over faulty products or flat-out broken software. There's no need for any explanation beyond the hard facts.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Sunday, June 07, 2009, 05:34:51 PM
I don't think anyone is arguing any of your points, Que. Not even MyD; he's just saying that he hasn't had that many problems with Steam.
That's exactly what I'm saying, X -- that I ain't had many problems w/ Steam. My analogy w/ Securom, Steam, and other DRM's -- same thing, I've been lucky without having tons of issues that others had with them. I might not have had the issues, but I know of others -- like say Que and Idol; that's just two of many -- who have had more problems w/ it than you can shake a stick at. And those problems others have had, they should NOT go ignored. They need to be mentioned so action can be taken. We who don't have the problems might run into them, if companies like Valve don't fix the issues. And of course, those who have these issues already, more so than anyone else, they don't deserve to be without a paddle like that -- b/c that just freaking sucks. None of us want to wind up in that boat and deserve to row the boat w/out the paddle b/c of a company who doesn't want to support their products properly. These issues, they need to be at least attempted to be resolved by game companies -- and eventually resolved. That was my point, some few posts up. I hope it's much clearer now.

Look at Bully PC. Some people, after the last patch, finally got that technical mess going. Many, still don't -- just like myself. I shouldn't be ignored -- Rockstar, fix the issues so I can be happy like the person who just got it working! Companies just need to do a better job w/ fixing issues -- especially major common ones.

Finally, I can enjoy Far Cry 2 PC -- since it's finally been fixed w/ Patch 1.03 the other day, for the most part. I've had this game since The Black Friday Sales in 2008 -- and I stopped playing it b/c of its issues of save corruption and broken quests -- which led me to not be able to get much further and I just gave up. Thanks to this patch, I can play it and enjoy it.

Like yourself, X -- I plan to buy HL2: Ep 3. It's just I won't be going out to buy L4D2 if I feel it's way overpriced. When it drops in price -- probably expansion pack price or less -- yeah, I'm gonna get my grubby little paws on L4D2.

What X said is so true -- about games that are buggy as sin b/c of technical messes. Yeah, that's another story, entirely. If anybody should be really complaining about those kind of technical messes, it should be the fans of the Gothic series. How many times have those fans bought a game in a series w/ the dev's and publishers saying something along the lines of, "We won't have a buggy mess, next time around when the next game is released " -- and then voila, the game's way more of a mess than it was the last time around with each iteration? It's sad Gothic 3 did turn out the way it did -- and that it took Spellbound and especially The Community to really fix the damn thing. Same goes for Arcanum and Vamp: BL, as well -- the community fixed the game and really took it to new technical levels to which you should not miss the game if you can get it damn cheap. I would NOT be surprised if say suddenly if the gamers and modders -- especially since the SDK is out now -- are the ones who save L4D1 from being chucked aside and support the hell out of L4D1.

It'd actually be pretty ironic if nobody buys L4D2 -- but somehow, modders keep L4D1 alive so good in these next few months, L4D2 doesn't sell at well. It'd be interesting if modders start implementing melee-weapons, their own better AI Directors features, new maps, and other junk into L4D1...
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Monday, June 08, 2009, 07:25:32 AM
First of all, I think Que thinks I am speaking of him specifically, which isn't true. Yea, he does it more than others, but I honestly wasn't speaking of him alone.

And no... you guys are getting me wrong. I don't like the DRM either, and I think that unless you give in to STEAM and let it load on startup AND are armed with a good connection, you are going to get far too many hair pulling moments.

I am not speaking of that. You guys have every right to hate on that or whatever. Please look back at my post, and you will note that I never meant the DRM venting or whatever.

Really, I am talking about stuff aside from that. I mean we get it, unless you let STEAM give it to you up the rear end, you are going to get an exploded asshole. And for those with less than great connections, it is almost a non choice, in the sense that you can't even let STEAM have its way in that situation without having more hair pulling moments.

I just mean, the anti Valve stuff seems to creep into stuff that don't involve the DRM or STEAM related stuff. That's when it gets more annoying I guess.

To be honest, I haven't ever found Xessive's STEAM rants annoying. It is probably because I know the dude in real life, but I just don't see him bringing the hate on every Valve related issue.

Who knows, maybe it is our fault. Maybe the problem is that we just have so few people posting that the same angry opinions seem a 100 times more. That could be it.

Again, I don't mean the DRM or the STEAM stuff, honestly.

It also seems to me that because many of you believe Stardock to be the antiValve, many of their faults are really glossed over. Though it has to be said, that I am probably alone in this opinion as far as I know, so I am probably off the mark.

Quote
You know, it also isn't very fair to say to people "Your points are invalid because I have no problems."  I mean, that's great for you and all, but come on, is that any way to treat your buddies over here having problems with games they can't even use?

a) It won't recognize my credit card because my region doesn't fall in a download center. Thus I have to rely on guys like GPW, and in turn have to send him pictures of goats having sex.

b) We used to lose power here twice a day (though haven't in a month, which is great). While we immediately turn on the generator, our net connection tower at one point didn't have backup. While they installed a backup for it finally, STEAM was a real pain in the rear end.

c) When I am about to hit the sack, and want to just play for 15 minutes, quite often I end up losing those 15 min. to mandafuckingtory updates.

I guess one of the things is that my life is giving me lots of stress so these things probably seem magnified in my head.
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Monday, June 08, 2009, 12:23:07 PM
Well, I'll make an effort to not bash Valve as much (though I tend to bash Steam mostly. I generally like most of the actual games Valve makes).

But this thread inspired me to finally write an email to Gabe Newell. It mostly consists of ideas to improve Steam usage on slow connections. Stuff like download information (total update size, amount completed, amount remaining, download speed, current file download also with size/completed), and giving user more control over Steams network usage (when I pause an update I expect it to stop, not stop when its done with the current file which could be 2 hours from now). I dont expect a reply, but hopefully they take it into consideration.
Title: Re: Left 4 Dead 2 announced
Post by: angrykeebler on Monday, June 08, 2009, 12:31:01 PM
hay guyz whuts going on in here lolz
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Monday, June 08, 2009, 02:17:52 PM
It also seems to me that because many of you believe Stardock to be the antiValve, many of their faults are really glossed over. Though it has to be said, that I am probably alone in this opinion as far as I know, so I am probably off the mark.
No, I'd say GOG is the Anti-Valve.
Title: Re: Left 4 Dead 2 announced
Post by: angrykeebler on Monday, June 08, 2009, 02:52:25 PM
I've had no problems with Steam. I kinda like it now. That is all.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Monday, June 08, 2009, 03:03:50 PM
I've had no problems with Steam. I kinda like it now. That is all.

I think -- yeah, just like most things in life -- Steam has its pro's and con's. There's a lot to like about it -- and a lot to not like about it.
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Monday, June 08, 2009, 03:59:17 PM
That was quick. I got a response from Valve already. Looks like it go passed to John Cook whos the "Online Development Manager".
Quote
Thanks for the feedback, we know that Steam has a few different issues with slower connections. Unfortunately these aren't small issues, they're taking a while to work through. We do plan on updating the Steam client first with more information about exactly what is being downloaded, and then we'll update with some improvements to how clients start/stop getting content, as well as more controls over what to update how much and when. Thank you for your patience in this.
Title: Re: Left 4 Dead 2 announced
Post by: PyroMenace on Monday, June 08, 2009, 04:22:23 PM
I've had no problems with Steam. I kinda like it now. That is all.

Reported.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Monday, June 08, 2009, 04:59:53 PM
Idol, it's good to see you got a quick reaction from Valve and all. Now, I hope they do help you slow-connection people out and all, sometime soon. Knowing Valve - yeah, it might unfortunately be while... :(
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Monday, June 08, 2009, 05:20:07 PM
I probably do get a little vocal about it at times, and I know I'm definitely the biggest anti-fan of Valve here.  I should probably try to tone it down also if it's annoying people, I just didn't think I was doing it that much.

I was talking with idol the other night and realized that a big part of it is that a lot of folks here post in maybe one out of every 10 threads, give or take.  I post in probably 8 or 9 out of 10 because ever since we had that big deficiency in post rate a while back, I made a conscious effort to post as much as I could to keep up the various conversations that go on (note the post count).  I mean, I don't try to spam or anything, and I prefer to contribute something rather than make vacuous statements or repeat points already made, but even if I'm not being belligerent I'm probably just being... around more than I should, at least considering the average post rate.  So a few comments spread across a few threads probably end up as a much bigger ratio here than they would at other forums I post at, where a little of my ever so lovable hate just gets lost in the shuffle.

Anyway, I have never wanted to annoy anybody, but again, just because something isn't pro-Valve doesn't mean it's specifically anti-Valve.  I think they make pretty decent games, but I also think they screw up some of their pretty decent games, and I've commented on balance issues and the like (I particularly think the way they've handled TF2 is idiotic), and those opinions have to do with my opinions on design, not specifically on Valve.  But I guess it's hard to separate one rant from another.

Also, what is it about Stardock that upsets you, Pug?  Thus far I have exactly one issue with them: they charge ridiculous amounts of shipping if you want to do a box/download combo over Impulse.  It's like ten bucks.  This is literally the only thing I've ever had against them (and I've bitched about it a couple times).  Demigod's initial release was a bit of a downer, but they fixed it and were incredibly communicative and apologetic during the entire process.  I can't think of anything else that could even be considered negative, at this point.  It'd be nice if Impulse had more games, but with the Demigod fiasco over I think they're making a big push on that front, and that's not entirely their fault anyway.  Impulse isn't as robust as Steam yet, but features are definitely coming in as things go, and I have no issues with the program otherwise.  It outperforms Steam in every other way as far as download speeds, stability, resource usage, user preference, etc.  So I honestly don't see that I've had anything to bitch about.  They don't get a free pass either if they fuck up, but thus far I can honestly say I've had nothing but pleasant surprises from them.  The day they screw something up and don't handle it right is the day I start getting pissy.

Nice to see you got a response already, idol.  I sent them something a while back and got no response.
Title: Re: Left 4 Dead 2 announced
Post by: angrykeebler on Monday, June 08, 2009, 07:05:00 PM
Nice to see you got a response already, idol.  I sent them something a while back and got no response.

Did you threaten bodily harm or something similar? FESS UP
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Monday, June 08, 2009, 07:16:17 PM
Shocking though I know it must be, I was actually rather polite and reasonable.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Tuesday, June 09, 2009, 05:19:39 AM
Shocking though I know it must be, I was actually rather polite and reasonable.
Hehe Que asking for some L4D content:

"Please sir, can I have some more?"

It is pretty impressive they got back to you so quickly, Idol. Maybe's Que's message fell in line with hundreds of other messages they received, in terms of subject matter.

Idol, what did you type into your subject line?

EDIT:
The L4D2 Boycott group now has over 21,000 members! We're going strong!
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Tuesday, June 09, 2009, 11:02:43 AM
My subject line was "Feedback from dialup" since thats really all I was giving. Just pointed out where I felt Steam could be improved for people with slow connections while not impacting high speed users in any way.
Title: Re: Left 4 Dead 2 announced
Post by: scottws on Tuesday, June 09, 2009, 11:12:25 AM
Has Valve ever publicly given a reason why they require games to be fully updated before they are playable?
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Tuesday, June 09, 2009, 11:27:39 AM
They haven't really talked specifically on that point, but they made a big deal about Steam allowing them to ensure everyone is running the same version of a game. I imagine it helps when bug reports are filed, but other than that it can be  pain.

I also don't like it because if a mod stops development and the engine gets an update that breaks the mod, then there is no way to ever play it again since you can't keep the old version where it works. I remember back in the HL1 days Valve made a big update that broke a lot of mods and it wasn't until months later that they could get working versions (if they were still under development). The only mod that got special treatment was CS, and that was before Valve bought em out. Helps to explain its popularity when for a while it was the only mod in town.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Tuesday, June 09, 2009, 03:13:54 PM
To Idol:
I bet that's exactly what it's for -- so that the newest version is the one the bugs are always being reported on to Valve, which is smart. Also, it makes it easy that Joe Gamer who is not computer savvy doesn't have to do much on his end to get updates to the newest version.

Though, yeah -- power-users might hate that b/c they are getting stuff forced on them, whether they like it or not. Especially b/c new versions might break an awesome mod, as you mentioned -- and you're stuck with using latest version of said game. Also, if the newest version has a nasty new issue/bug/problem introduced (for some reason) -- especially if it's specific to a certain set of hardware, software, drivers, or whatever you're running -- yeah, you might not be happy that you can't resort to an older version that'll actually work correctly.

Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Tuesday, June 09, 2009, 04:57:23 PM
To Idol:
I bet that's exactly what it's for -- so that the newest version is the one the bugs are always being reported on to Valve, which is smart. Also, it makes it easy that Joe Gamer who is not computer savvy doesn't have to do much on his end to get updates to the newest version.

Though, yeah -- power-users might hate that b/c they are getting stuff forced on them, whether they like it or not. Especially b/c new versions might break an awesome mod, as you mentioned -- and you're stuck with using latest version of said game. Also, if the newest version has a nasty new issue/bug/problem introduced (for some reason) -- especially if it's specific to a certain set of hardware, software, drivers, or whatever you're running -- yeah, you might not be happy that you can't resort to an older version that'll actually work correctly.


It's not just power users MyD, anyone who has a relatively slow connection. I've always preferred separate update downloads primarily because updates and patches have been getting huge, and sometimes I like to enjoy a game while the patch is en route then only worrry about installing it later at my convenience. For multiplayer-only stuff it makes sense, just like MMO's the launcher always auto-updates the game. However, it's not a great policy for singleplayer games (unless you have a blazing fast connection and you don't give a crap), as Pug mentioned, sometimes late at night I just want to have a quickie, maybe 15 mins, and the damn thing decides it's update time.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Tuesday, June 09, 2009, 05:01:15 PM
It's not just power users MyD, anyone who has a relatively slow connection. I've always preferred separate update downloads primarily because updates and patches have been getting huge, and sometimes I like to enjoy a game while the patch is en route then only worrry about installing it later at my convenience. For multiplayer-only stuff it makes sense, just like MMO's the launcher always auto-updates the game. However, it's not a great policy for singleplayer games (unless you have a blazing fast connection and you don't give a crap), as Pug mentioned, sometimes late at night I just want to have a quickie, maybe 15 mins, and the damn thing decides it's update time.
All great points -- agreed with you on all of this.

The other thing is with new patches, sometimes your old saves are just no good anymore and they won't work. So, upgrading to a new patch might not be something you want forced on you -- especially if you're already a good portion through the game.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Tuesday, June 09, 2009, 05:15:28 PM
Quote
The other thing is with new patches, sometimes your old saves are just no good anymore and they won't work. So, upgrading to a new patch might not be something you want forced on you -- especially if you're already a good portion through the game.
Yep, which happened to me with Fallout 3. LIVE decided it wouldn't let the game load up unless I updated. Normally I'd just click "Later" and move on but for some reason it prompted me with something along the lines of "If you click CANCEL the game will close until you update." So I downloaded the update, let the installer do its thing, copied the Patch file from the temp folder for future reference, then reloaded FO3 only to find that all of my saves bring my character out in the middle of the wasteland (nothing to do with the little save screenshots) in awkward places i.e. clipped inside a bridge or something, and if I pressed any of the move keys it crashes. Sorry, I wnet off on a tangent but going along with your point the save incompatibility can be a bitch.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Tuesday, June 09, 2009, 05:19:19 PM
Bah, X -- that freakin' sucks.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Wednesday, June 10, 2009, 04:49:13 PM
Gabe Newell interview here with G4TV on all kinds of topics -- L4D2, piracy, games as a service, not gonna talk about HL2: Ep 3, etc etc. (http://g4tv.com/thefeed/blog/post/696431/TheFeed.html?utm_source=g4tv&utm_medium=twitterblog&utm_campaign=twitterblog_thefeed&intcid=twitterblog_thefeed)
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Wednesday, June 10, 2009, 05:17:51 PM
"Games as a service" is a phrase that sends me into a psychotic frenzy.  Instead of saying anything else, I'll just stop there.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Wednesday, June 10, 2009, 05:37:09 PM
Quote
Newell: We’re always going look at what makes sense to do and how to manage that transition.
Riiiiight.. Having L4D and L4D2 run and supported simultaneously makes a lot of sense.

Quote
Newell: You have these complicated situations and on PC it’s not so bad. On the Xbox it’s a lot more complicated because you can’t guarantee that people have all of the right content given their DLC model, where some people might have some content and others not, which makes it end of up with this weird, complicated thing where this person has this, and this person has this. Where as on the PC we can assume that people have everything. So, we’re trying to get that fixed because they’re sort of cramping our ability to push more free content into customer’s hands when we aren’t sure which free content they have right? And the stuff that you’re allowed to require customer’s to have on the Xbox, it’s only 8MB. That’s the maximum size you can ever change.
So Newell's reasoning for making L4D2 a completely separate product instead of DLC is due to the X360 counterpart and XLIVE's DLC model, not the PC version. If this is the argument then L4D2 should be available only on the X360 while the PC version of L4D should receive an update to v2.0 which includes all the content. At least that way the X360 players can only blame Microsoft for the DLC model, which I've already heard a lot of complaints about.

It's very unlikely that they'll do that since screwing everyone who already bought the game on PC is a more lucrative option, at least in the short run.

Anyway, that excuse regarding which players have what content is not very strong considering the way other developers have handled it. For example Street Fighter 4, the extra costumes have to be purchased but suppose I haven't purchased that doesn't prevent a player who ahs from using it. Basically all players have the content but only some have paid to use it. I'm not a fan of this method but it nullifies Gabe's argument.

"Games as a service" is a phrase that sends me into a psychotic frenzy.  Instead of saying anything else, I'll just stop there.
Yeah, seriously what the fuck is that supposed to mean?! "Games as a service" my ass.
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Wednesday, June 10, 2009, 05:43:51 PM
Valve doesn't have a leg to stand on if they're trying to inject reason into the way they've handled this franchise.  Everything they've said thus far can, I think, be quite fairly considered bullshit.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Wednesday, June 10, 2009, 05:51:32 PM
Valve doesn't have a leg to stand on if they're trying to inject reason into the way they've handled this franchise.  Everything they've said thus far can, I think, be quite fairly considered bullshit.
I'm inclined to agree with you. It's just a feeble attempt at damage control.

If they really wanted to demonstrate some small gesture of care or concern for the PC L4D players then the least they can do is give all owners of L4D a coupon for L4D2, full and free of charge. Otherwise they're going to distabilize the player base and lose a lot of supporters.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Wednesday, June 10, 2009, 08:08:46 PM
Yeah, seriously what the fuck is that supposed to mean?! "Games as a service" my ass.
Not in Valve's case for L4D. They ain't treating L4D like a "service." The point of trying to treat a "game as a service" is to patch often, update game often, add some new free DLC at least here and there (or quite often, better yet -- which Valve hasn't done with L4D). I think this new buzz phrase is to speak to the gamer that Version 1.00 is NOT the last version you'll see from the dev's, either -- which is what us gamers want.

If anything, for how to do "Games as a service" correctly, they should look at Witcher DLC and the Sacred 2's patches adding extra content/quests with each patch -- all which are FREE for owners of the game, I might add.

I think the point is by the dev's doing all this constant updating, patching, and DLC, hackers and crackers are gonna have to do A LOT to keep up with all this stuff to have the newest latest-greatest version of the game -- to the point the hackers/crackers can't keep up with it, so gamers just go out and buy the real copy so they can stay up-to-date as much as they can with it. It's a way to try and steer people away from pirating the game. Also, by filtering these updates through very few channels -- i.e. you get patches for Steam games only through Steam, you get get patches of Impulse games through Impulse only, etc etc -- it makes life harder for the pirate. I mean, these two (Steam and Impulse) do it in such a way, you don't get separate patch files anymore there -- nope, it just goes right into the game folder, so you'd have to back-up your game entirely to have newest said version of a game. I think THIS is what "Games as a service" is, myself -- if you want your game with the most support, you buy the game and you are going to get it directly from the source and nowhere else.
Title: Re: Left 4 Dead 2 announced
Post by: scottws on Wednesday, June 10, 2009, 09:39:39 PM
Isn't "games as a service" a specific market in the vein of "software as a service"?  Basically renting the game, like how anti-virus software works?  Or how maintenance contracts on business software works?  That's how I understand it.
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Wednesday, June 10, 2009, 09:59:55 PM
Yeah, that's how I've understood it.  I think the push is to get games traditionally not in that model... well, into it.  Take a more subscriber-based approach to things that didn't used to go that route, or sell things digitally with less content and promise more down the road, either for free or for pay depending.  I am not a fan of these methods in any capacity.
Title: Re: Left 4 Dead 2 announced
Post by: scottws on Wednesday, June 10, 2009, 10:41:18 PM
For me, it depends on how it works out.  I have experience in IT in the business world, where "software as a service" is already around.  Every piece of software doesn't work this way.  The whole market isn't this way.  But some is.

Take Symantec Backup Exec for instance.  It is a set cost for the main product, and different options cost additional money.  You also can buy a maintenance contract.  This is basically where the "software as a service" comes in.  What the maintenance contract does is get you technical support (in the business software world, tech support is a huge business and is never free) and gets you free upgrades to the software.  So you have an initial cost for the software, and then you have the option pay an annual fee to maintain tech support and free upgrades whenever there is a new major release (like v11 to v12).  You don't have to do this, but if you don't at some point you're going to be in a situation where you need tech support or you need to upgrade because you need a feature in the new version or you need to move to a new OS and your version doesn't work on it.  Now you're going to have to buy all that crap again.  And that shit isn't cheap.  We're talking $1,000 per server for the basic software, plus $1,000 - $3,000 per option.  This software in particular easily gets up over $10,000.  Maintenance contracts for it depend on the level of tech support you request and the number of servers, but are usually around $300 - $400/yr.  So it's worth it in this case because the value of the contract is almost priceless, especially when you consider that in this case if you don't renew it, you can never get it again until you buy new software.

For some other software, it doesn't work as well.  Take Diskeeper.  It's a good product.  The server edition is several hundred dollars, and you can get a maintenance contract like you can with Symantec products that gives you tech support and upgrades.  It's about $100/yr.  In this case it's isn't really worth it because the initial cost isn't that high so buying a new version every few years isn't a big deal and it's not a mission critical product so if it breaks, just not using it doesn't make you sweat bullets like not backing up anything does.  There just isn't a lot of value in the maintenance contract.

In the games realm, I could see software as a service working if there is good value.  If they provide lots of content updates like characters, locales, weapons, expansions, technical updates, etc. for a periodic fee, it might be worth it in some cases.  It could work if they still offer the traditional option to buy these components separately at a greatly increased cost (or rather the cost we are accustomed to now, with the periodic fee showing a big savings over time).
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Wednesday, June 10, 2009, 11:39:44 PM
To me, these things reek of "We expect you to be dedicated to our product", and that's the absolute antithesis of me as a gamer, therefore that's one of the several big issues I have.  I'm not generally dedicated to products and I don't want to look and see what I want in bits and pieces out of a game.  I want you to give me the well thought out experience you intended when you made it; and if you didn't have one, I don't want your likely very shitty and pointless game in the first place.
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Thursday, June 11, 2009, 12:33:16 AM
Once you get into high end specialized software it gets even more fucked up.  For instance, Timberline is estimating software that combines a database and a spreadsheet.  Basically, you use the spreadsheet to format your estimates and all your formulas and prices are automatically pulled from whatever database you specify.  If your other option is using a combination of access and excel Timberline is probably a ten times more efficient.

Their pricing has been revamped, but how it used to work was you were charged based on how much money it saved you.  Like, if you were a mid sized operation with ten full time estimators on staff, you could cut that number down to 4 if you were using Timberline. Hence, your license would be something like 40% of the potential wages (6 people's salaries) saved over the year.  There was also an outright purchase option, but it was ridiculous apparently and no one did it.  As you can imagine, for many large international companies paying into this made no sense at all because 40% of, say, 100 people's wages is a lot of fucking money and it was just cheaper to pay someone to develop some propriety software for you to use and train your people to use it...hence the revamp. 
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Wednesday, June 17, 2009, 02:29:53 PM
WTF?!?!?! (http://www.joystiq.com/2009/06/17/left-4-dead-2-cover-changed-to-appease-esrb/)

 :o
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Wednesday, June 17, 2009, 05:58:04 PM
"Poor Valve".  Nice unbiased journalism.

But yeah, that's pretty stupid.  The ESRB is rather incomprehensible at times.
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Thursday, June 18, 2009, 01:50:23 AM
Wait, that wasn't sarcasm from Joystiq? For some reason I thought it was. :P
Title: Re: Left 4 Dead 2 announced
Post by: PyroMenace on Thursday, June 18, 2009, 03:19:32 AM
Haha, I actually do listen to their podcast every now and again. I don't know why I do since they insult the people who email them on the show which I think is childish of them.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Thursday, June 18, 2009, 04:22:55 PM
G4TV - Sessler's take on L4D2 Boycott... (http://g4tv.com/thefeed/blog/post/696648/Sesslers-Soapbox-To-the-Left-4-Dead-2-Petitioners.html)
Title: Re: Left 4 Dead 2 announced
Post by: PyroMenace on Thursday, June 18, 2009, 04:55:43 PM
He missed the point. It's like I said, if Valve had never made a big point at creating something you plan on adding future content to then I wouldn't have a problem. It don't feel like I am entitled to anything, but if your going to be a business then have some decency to be honest to your consumers. Can I get that at least or am I being too selfish and whiney?
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Thursday, June 18, 2009, 05:02:08 PM
Pyro, I agree 100% with you.
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Friday, June 19, 2009, 01:42:29 AM
He missed the point. It's like I said, if Valve had never made a big point at creating something you plan on adding future content to then I wouldn't have a problem. It don't feel like I am entitled to anything, but if your going to be a business then have some decency to be honest to your consumers. Can I get that at least or am I being too selfish and whiney?

I wish these "journalists" would do some research before going on record sounding like idiots.
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Friday, June 19, 2009, 06:21:41 AM
Same situation as the Diablo III graphics presentation.  So many journalists responded calling us a bunch of whiny dipshits, but they all totally missed the point.  Bad example since a lot of other folks disagreed too, but it feels similar to this.

Journalists seem to have an uncanny knack for not getting these things, and I think a lot of it stems from the fact that this is what they do for a living.  They almost never understand the concept of a good cash to gameplay ratio because they play everything and are always getting at least some games for free entirely.  The perceived value of a game is usually lost on them because of perspective.
Title: Re: Left 4 Dead 2 announced
Post by: scottws on Friday, June 19, 2009, 08:41:50 AM
I hate that guy anyway.  Do you ever see the shirts he wears?
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Friday, June 19, 2009, 04:44:12 PM
Que, I agree with you 100%.

I often wonder how many games these journalists, reviewers, and whatnot actually wind-up buying in the long-run, you know?

I'm sure there must be an instance where they just ain't handed a damn game from the dev's or a publisher and they just wind up and forking some $ over for it.
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Friday, June 19, 2009, 07:25:09 PM
Since this is the most recent L4D thread...

L4D update next week (http://www.l4d.com/blog/post.php?id=2599)
Quote
We're pretty excited about this next Left 4 Dead update, and we hope you will be as well. Since the Left 4 Dead Authoring Tools Beta was released several weeks ago, mod authors have been cooking with gas, so to speak. The ranks of dedicated community members working hard to create new content have been swelling, and a very hungry horde awaits...

We've long believed that Left 4 Dead should fully support community content, and we've been hard at work enhancing the UI and matchmaking systems to provide full support for your creations. The latest update, which will be available via Steam next week, is focused on custom campaigns. It introduces several key features:

Add-Ons
Third party campaigns are designed to be installed using a new Add-On framework. Content authors will be able to package up their new maps, along with new posters, models, and textures, into a single .VPK file. To install and activate this content in-game, players need simply download the .VPK and double click on it. Alternatively, they will be able to drop it into a new "addons" folder. The list of installed add-ons will be viewable from a new item on the 'Extras' main menu flyout.
This...doesn't seem so special. Quake 3 had pk3 archive files for the last decade.

Quote
Matchmaking
Because Left 4 Dead is all about sharing, we've re-tooled Left 4 Dead's matchmaking system to provide extensive support for custom add-on campaigns. When creating or searching for a lobby, a new option named "Add-on campaign" will let you select from among the add-on campaigns that you have installed. You can then find games or lobbies as well as create a lobby for that campaign. You can invite your friends, too. If they do not have the campaign installed, they will automatically be offered and an option to download it.
If I'm reading this right, you won't be able to find servers for campaigns you dont already have. You'd need to be invited to the lobby to get the option to download it.

Quote
We've also made it easier to create lobbies by adding a 'Create Lobby' option directly from the 'Play Online' menu. Once you're ready to go, the new matchmaking system will automatically try to find any dedicated servers nearby that have the custom add-on campaign installed, or you can make your own local server.

Authoring Tools
We're also officially releasing the Authoring tools/SDK. Thanks to all who provided feedback during the open beta, the authoring tools have been updated with a few fixes and several new additions, including:

    * The tutorial_standards map has been expanded into a minimal example campaign add-on called 'Dead Line'
    * A new command line utility for creating and extracting from .VPK files
    * Source files for all the official campaign maps

Also, look for a new tutorial on how to package up your campaigns into add-ons on the Developer Community wiki.

Have fun!
Not much to say except its about damn time the SDK gets released. For real. The question remains, though...is it a real SDK where you can modify the gameplay itself or is this simply for map making?

Its not a bad update, just not what I was hoping for. At least we'll get to see some custom maps finally.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Friday, June 19, 2009, 07:34:30 PM
I use Search function a lot, to find old threads...
Here's the Left 4 Dead ONE Thread. (http://www.overwritten.net/forum/index.php?topic=3457.320)
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Saturday, June 20, 2009, 03:29:29 AM
I like the enw matchmaking option because I always dreaded connecting to a server then finding out I'd have to download a crapload of mod files that it was running. It's one of the reasons I avoid playing UT3 online these days.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, June 20, 2009, 04:42:38 AM
Will we be able to say create our own new characters and stuff in L4D1 w/ the SDK?
Title: Re: Left 4 Dead 2 announced
Post by: scottws on Saturday, June 20, 2009, 05:02:42 AM
I like the enw matchmaking option because I always dreaded connecting to a server then finding out I'd have to download a crapload of mod files that it was running. It's one of the reasons I avoid playing UT3 online these days.
Yeah, Wolfenstein: Enemy Territory got like this.  Every server was running some special gameplay mod, a unique skin pack, logos, and custom maps.  You'd be lucky if you were playing the game in an hour.  And even if you did, then next map change and you'd have to download that map too.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Saturday, June 20, 2009, 06:58:34 AM
I remember for classic UT there was a "Pure UT" client-side mod that basically just made so you can see which servers were "pure" against those that were running custom content. It simplified things a it but it also made it look bleak as it became evident that pure servers were very rare.

There's one thing I'm still having trouble understanding regarding Valve software. Steam has a server list that allows you to look up servers outside of the game.. but it only allwos to look up servers for HL1, CS, DoD, HL2, CS:S, and the 5 officially listed HL2 mods. They recently added TF2 due to a lot of complaints about the in-game TF2 server list (it doesn't show ping, sorting problems, etc.)

EDIT:
I forgot to add, I don't understand why they can use the Steam Server List for L4D!
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Saturday, June 20, 2009, 08:06:51 AM
I like the enw matchmaking option because I always dreaded connecting to a server then finding out I'd have to download a crapload of mod files that it was running. It's one of the reasons I avoid playing UT3 online these days.

haha I know what you mean about UT3. I like to game for 15 min. before bed and it is just frustrating when UT3 starts downloading stuff from every random server I connect to.
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Saturday, June 20, 2009, 09:11:00 AM
TRIBES got to be the same way after a while.  It wasn't so much a problem of downloads because a lot of the tweaks were small math-based tweaks, but in the end you never seemed to be playing the same game from server to server.  Frustrating.
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Saturday, June 20, 2009, 09:30:08 AM
Heh, I used to regularly play a specific Tribes server back in the day that I had no idea was modded until much later when I played more Base. I think the main tweak was the plasma gun fired faster.

I think its good to be able to sort through such mods and changes, to filter for just the servers that are running what you already have. I just think they should let players see and join servers where they don't have that particular map if they want, since the auto-download stuff is there for them.
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Saturday, June 20, 2009, 10:54:45 AM
Yeah, definitely.  There should be an option to filter for that stuff.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Tuesday, July 07, 2009, 03:20:19 PM
Doug Lombardi speaks on some L4D2 stuff. (http://www.totalvideogames.com/Left-4-Dead-2/news/Valve-Trying-To-Work-Out-Cross-Game-Play-Between-L4D1--2-14319.html)

L4D1 + L4D2 Cross-Play = Being "Looked At"
Quote
Valve's VP of Marketing, Doug Lombardi has revealed to TVG that the developer is looking at providing cross-game play between the original Left 4 Dead and its incoming sequel.

Such a feature, which would allow players of the original Left 4 Dead to play alongside other users running Left 4 Dead 2, is one of the demands made by the now 37,000 member strong Left 4 Dead 2 boycott group on Steam.

"That's something that we're trying to work out the details of right now," Lombardi said of the cross-game play feature. "So nothing specific to say today, but we understand that it's a very valid thing to be working on and looking at."

Mods
Quote
On the MOD front, Lombardi revealed that Valve is building Left 4 Dead 2 with the aim of allowing MODs to be easily transferable between L4D1 and L4D2:

"With the MOD stuff, if you're making stuff for Left 4 Dead it will work in Left 4 Dead 2 with very minor amounts of work to bring it over. So we feel we've made good steps on that side and now we're looking at how we manage that for folks who buy the first game and sequel."
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Tuesday, July 07, 2009, 06:40:22 PM
Doug Lombardi vomits lies and gibberish. (http://www.totalvideogames.com/Left-4-Dead-2/news/Valve-Trying-To-Work-Out-Cross-Game-Play-Between-L4D1--2-14319.html)

L4D1 + L4D2 Crossdressing-Play = Being "Looked At"
Quote
Valve's VP of Marketing, Doug Lombardi has revealed that the developer is looking at providing crossdressing gameplay between the original Left 4 Dead and its incoming sequel.

Such a feature, which would allow players of the original Left 4 Dead to play transsexual/gender-questionable characters alongside other users running Left 4 Dead 2, is one of the demands made by the yawning chasm of human filth that is Steam's collective user base.

"That's something that we're trying to work out the details of right now," Lombardi said of the crossdressing game play feature. "So nothing specific to say today, but expect to see a lot of dongs in some really weird places."

Mods
Quote
On the MOD front, Lombardi revealed that Valve is building Left 4 Dead 2 with the aim of allowing MODs to be easily transferable between L4D1 and L4D2:

"With the MOD stuff, if you're making stuff for Left 4 Dead it will work in Left 4 Dead 2 with very minor amounts of work to bring it over. Because, you know, it's exactly the same game.  So we feel we've made good steps on that side and now we're looking at how we manage that for folks who buy the first game and expansion.  Oh... fuck, I mean the sequel.  Shit, did I say that out loud?  Sequel, damn it.  Man, Gabe's gonna' have my balls..."




I know, it's a total troll post, but I had a bad day.  It was funny at least, right?
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Tuesday, July 07, 2009, 06:47:29 PM
LMFAO, Que!
Good one!
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Tuesday, July 07, 2009, 06:52:11 PM
Quote
"With the MOD stuff, if you're making stuff for Left 4 Dead it will work in Left 4 Dead 2 with very minor amounts of work to bring it over. So we feel we've made good steps on that side and now we're looking at how we manage that for folks who buy the first game and sequel."
As if having 10 different beta versions of maps weren't bad enough, now you'll have 10 different beta versions for each game to sort through, and you better have the same version as your friends to play.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Tuesday, July 07, 2009, 07:18:23 PM
As if having 10 different beta versions of maps weren't bad enough, now you'll have 10 different beta versions for each game to sort through, and you better have the same version as your friends to play.

I wonder what things'll be like when Left 4 Dead 3 pops up in say 2010...
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Friday, August 14, 2009, 03:17:37 PM
One of Left 4 Dead 2's campaign has been revealed.
There will be an Amusement Park campaign.

There will be a katana sword in L4D2 for a melee weapon, as well. (http://www.shacknews.com/onearticle.x/59990)

Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Thursday, September 10, 2009, 05:13:29 PM
Two of the leaders of The L4D2 Boycott group goes to check out L4D2, courtesy of Valve.
They like the game, but still await some of their concerns to STILL be met. (http://www.1up.com/do/newsStory?cId=3175980)
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Thursday, September 10, 2009, 06:51:19 PM
In other words: "Yeah, cool game, and thanks for the flight, but you still didn't address any of our actual concerns, you fucking asshats."
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Friday, October 02, 2009, 01:48:24 PM
L4D2 pre-orders can now be made entirely through Steam.

10% off normal price right now -- for $45.
$135 for the four-pack (which would be like $33.75 a person).

 (http://www.1up.com/do/newsStory?cId=3176322)

Quote
No matter how you buy Left 4 Dead 2 on PC, you're going to end up going through Steam eventually. If you're not the type to cling to having a box and disc in hand, pre-ordering directly through Steam looks like the way to go. Valve has begun allowing people to pre-order their latest game and outlined the list of perks you'll get for doing so -- beginning with a 10% discount off the game's regular $50 price, bringing it down to $45.

In addition to that, you'll earn early access to the demo, which Valve says is currently slated for an October 27 release. That's three weeks of demo time to sink your teeth into before the game releases on November 17, at which point you'll get your hands on the final pre-order perk: an exclusive in-game American baseball bat. (No word on whether that comes with a batch of HGH so you can really swing the bat like a pro.)

There's also an offer up on the game's Steam page that allows you to buy four copies of the game at discount, leaving you to distribute the game to three of your friends. The price is $135 which sounds pricey, but that comes out to only $33.75 per person, so that might be the way to go even if you're not feeling charitable. Pool your money with friends and save some cash.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Thursday, October 08, 2009, 11:16:39 AM
Scavenge Mode for L4D2 announced. (http://www.firingsquad.com/news/newsarticle.asp?searchid=22198)

Quote
Besides the new campaigns and weapons, Left 4 Dead 2 will feature a new multiplayer mode: Scavenge. Here's the PR:

    Oct 8, 2009 - Valve, creator of best-selling game franchises (such as Half-Life and Counter-Strike) and leading technologies (such as Steam and Source), today announced Scavenge, the fourth game mode to be included in its upcoming zombie thriller, Left 4 Dead 2.

    Scavenge mode challenges players to compete in round-based games of up to 8 players (Survivors vs. Infected). The Survivors must battle both the Infected and the clock as they collect gas cans to refuel a generator located in each map. Every can the Survivors pour into the generator scores their team a point and adds time to the clock.

    On defense, the Infected team plays as the boss Infected (including the new Spitter, Jockey, and Charger). They must keep the Survivors from fueling the generator by attacking them, destroying the gas cans, or running out the clock. During a round, each team gets an opportunity to play both sides, with the round going to whichever team successfully delivers the most cans.

Sounds cool and all -- but I'd rather have a 6th campaign to run through.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, October 10, 2009, 06:07:55 AM
Looks like the last two L4D2 campaigns are revealed (out of 5). (http://www.evilavatar.com/forums/showthread.php?p=1798610#post1798610)

They are going to be:
--> Dead Center -- take place in a mall
--> Hard Rain -- in some sort of urban or industrial area w/ lots of water.

For those who missed the earlier three that were revealed:
--> The Parish
--> Swamp Fever
--> Dark Carnival
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Wednesday, October 14, 2009, 12:17:24 PM
The boycott is over. (http://steamcommunity.com/groups/L4D2boycott/announcements/detail/91356134662203323)

Well, that group is. Gah, they start a boycott and then close it up before the game they were "boycotting" was even released. The two "leaders" have decided that Valve has met their goals so they will be deleting the group.

Quote
The recently released Crash Course was just the start. Future updates will continue to roll in, and 4v4 matchmaking is first in line. Valve has confirmed to us that it’ll be available before the release of L4D2. Also don’t forget, we have another DLC pack confirmed for sometime in the near future and of course, there will be bug fixes. This is as good as it can get people.

As for Left 4 Dead 2 we are all aware it expands on L4D’s gameplay and takes it to the next level. Its successful sales only confirm that we’ll get to slaughter more zombies in future, not that we have failed. We understand some of you have a problem with its price tag. Personally, I’m quite surprised with the discount on pre-orders; A 4 Pack bundle brings it down to only $33.75 for each person. I see many people took advantage of this including "boycotters", but to be honest that’s a fair price. In other words, that’s what expansions cost.
Is it me or does that read a lot like a press release?
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Wednesday, October 14, 2009, 12:40:39 PM
Quote
Is it me or does that read a lot like a press release?

That it does.

It does seem like wimping out but if they feel that their goals have been met then they may as well decalre "victory" in this case, small as it may be.

I still think the pricetage for L4D2 is high. It'll be a while before I even consider it. I'll probably wait until there's a great discount at some point in the future.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Wednesday, October 14, 2009, 01:34:49 PM
Now that their goals have been met, Valve can and will probably eventually stop updating L4D1 once all this planned L4D1 DLC content is done. :-X

So, are we going to be able to run L4D1 content in L4D2 or what?
Wasn't that one of the other main concerns of The Boycott group?
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Wednesday, October 14, 2009, 06:21:22 PM
Fuck it, I'm still not buying it.  They couldn't even sell me on the first one, let alone the second (only got the first because Pyro was awesome and bought it for me).
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Thursday, October 15, 2009, 03:21:03 AM
The boycott is over. (http://steamcommunity.com/groups/L4D2boycott/announcements/detail/91356134662203323)

Well, that group is. Gah, they start a boycott and then close it up before the game they were "boycotting" was even released. The two "leaders" have decided that Valve has met their goals so they will be deleting the group.
 Is it me or does that read a lot like a press release?

WTF?
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Thursday, October 15, 2009, 03:35:25 PM
(http://xbox360media.gamespy.com/xbox360/image/object/143/14352241/left4dead2_blog.jpg)
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Thursday, October 15, 2009, 06:05:19 PM
Haha, not bad.
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Thursday, October 22, 2009, 12:40:12 PM
So, I still don't want to buy the game. Its just too soon, I expect it to be "more of the same", I'd have to use Steam, etc.

But this trailer (http://www.youtube.com/watch?v=K_8hJsgZSNA) is fucking awesome. If I was on the fence, I'd be sold on it right now.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Thursday, October 22, 2009, 02:26:40 PM
Epic CG trailer.

But where's some epic in-game action?
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Thursday, October 22, 2009, 06:11:00 PM
Meh.  Didn't do much for me.  But then, I completely hate all the characters.  Two white douchebags I'd punch in the face if given the chance, an annoying bitch, and a stereotypical big black guy.  Lame.  The action was good, but they didn't showcase the new zombies very well.  I don't really know what they do, but it's like... oh, another one that moves fast and jumps on you, and another barfing one?  Also lame.
Title: Re: Left 4 Dead 2 announced
Post by: W7RE on Thursday, October 22, 2009, 06:58:39 PM
At first I was excited and all over the idea of L4D2. Then after thinking for a while, I realized that if it's pretty much the same minute to minute gameplay as the first, and emphasizes repeat playthroughs instead of substantial content, I'm not all that interested. Seriously, the first one is an hour long game, and you have 4 maps to choose from.

I was checking achievements the other day, and it looks like I don't even have the one for finishing one of the scenarios on the first L4D. Apparently I died just before the end, and watched my friends jump on the helicopter and escape without me. My friends got bored of the game fast, and I just don't have the want to play through any of it a second time on my own. It's just not as fun solo, and I don't feel like playing with random people.

I think it's the zombie lover in me that wants me to want this game, but the first just didn't have enough content. I don't care if this came out in 4 years, it would still need more content. The levels are really not THAT complicated that they can't do a full length game like most other developers do. So they did some cool stuff with the director, make a damn full length game that takes advantage of that, at least you won't have to script out the whole level now. L4D is 1 fucking hour long, and has 4 maps to choose from. That is NOT a game worth paying $50-60 for. (oh there's a 5th map now, ooohh, but I have to pay $7 for it since I have the Xbox version)
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Thursday, October 22, 2009, 11:25:12 PM


I was checking achievements the other day, and it looks like I don't even have the one for finishing one of the scenarios on the first L4D. Apparently I died just before the end, and watched my friends jump on the helicopter and escape without me. My friends got bored of the game fast, and I just don't have the want to play through any of it a second time on my own. It's just not as fun solo, and I don't feel like playing with random people.


Heh, I just started playing through the game again and got that achievement the other night.  I was also surprised I never got it (probably the exact same situation).

I'm torn on the L4D2 thing.  On one hand, I do feel the price I paid for the first was worth it.  On the other, I don't think the sequel is worth it, and it's even existence cheapens the experience and value of the first (I imagine barren servers and the like).  All in all, I think Valve dropped the ball and it SHOULD be an expansion.  I can see why they did it and would even jump on board if it was more of an upgrade, but as it is, it's not worth it and will probably kill the first game.

I also want to know how they could pump this out but not a word of HL2: E3 yet. 
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Thursday, October 22, 2009, 11:50:53 PM
Quote
I'm torn on the L4D2 thing.  On one hand, I do feel the price I paid for the first was worth it.  On the other, I don't think the sequel is worth it, and it's even existence cheapens the experience and value of the first (I imagine barren servers and the like).  All in all, I think Valve dropped the ball and it SHOULD be an expansion.  I can see why they did it and would even jump on board if it was more of an upgrade, but as it is, it's not worth it and will probably kill the first game.

I also want to know how they could pump this out but not a word of HL2: E3 yet.

According to most video game journalists, you are stupid for entertaining those thoughts.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Friday, October 23, 2009, 04:46:37 AM
Haha "Idiots! Stop questioning the almighty Valve and buy the damn thing!! JUST DO IT!!"
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Friday, October 23, 2009, 04:32:25 PM
When L4D2 PC is say $30 or less - which is the usual asking price of an expansion or stand-alone expansion, since this is what this game looks like to me - call me!


Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Friday, October 23, 2009, 05:19:00 PM
I nearly considered getting the $65 L4D+L4D2 pack, gifting L4D (which still costs $50 in stores here, but only $30 on Steam) to a friend and keeping L4D2 for myself (making it $15 worth if I gauge it by local prices, $35 by Steam's price). Then my conscience kicked me in the gut.
Title: Re: Left 4 Dead 2 announced
Post by: W7RE on Saturday, October 24, 2009, 12:32:29 AM
I just ran across these pictures showing possible pathing variations for the new AI director. Apparently it can change up the path you take through a map so it's not always the same.



(http://i33.tinypic.com/124k039.jpg)
(http://i37.tinypic.com/wwd7p0.jpg)
(http://i36.tinypic.com/315y1ir.jpg)



I'm still skeptical, but this is one of the things that may add some longevity to the game that was missing from the first. I don't, know, I really like what I see when I watch the trailers, but if I think back to how much I actually played the first L4D, I realize it wasn't much and I start to lose interest again.
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Saturday, October 24, 2009, 01:11:33 AM
See, thats cool and actually something I wanted to see from the original. Come on, you got random spawns for everything else. Random pathing through the level was the next logical step.

Though I wanted to go one further. The campaign starts on the same map, but I wanted the random pathing to lead you to different exits, which lead to completely different maps. So instead of 5 distinct campaigns you have one branching "tree" of maps and depending on the pathing through it you will have different outcomes. You might start by heading towards the hospital but by the end you could be trying to catch a plane (to use the first games scenarios as an example).

The only problem with such a setup is not being able to choose the map you feel like playing. I guess you could have a "route chooser" that would guide you through the series you wanted...
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Saturday, October 24, 2009, 08:50:30 AM
That's definitely nice, but I don't think it's going to add all that much in the end.  I.e. it's just not enough on its own.  As part of a greater package of significant improvements (and more fucking content) it'd be cool, but it certainly isn't going to sell me on anything.  Step in the right direction, at least.
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Friday, October 30, 2009, 09:11:55 PM
Yeah, the pathing thing itself isn't really all that great in my opinion.  Yeah, it is kinda cool, but I can also see it just being kind of confusing and half-assed feeling.


Um, on a side note, is anyone planning on getting L4D2 at this point?  I feel kind of ashamed to admit it, but I've been playing a lot of L4D lately and I'm very tempted.....for the ~$35 pre-order bulk price.
Title: Re: Left 4 Dead 2 announced
Post by: W7RE on Friday, October 30, 2009, 10:46:07 PM
I want to get it, but I don't at the same time. I guess I'm waiting for the demo and I'll see if that gets me hooked. (demo is only out for people who have preordered, until next week) Then it'll be more of, "do I feel like I have to play this?" instead of just analyzing what I'm getting and how it should have been just added to the first. Fact is it won't be, so I'm just waiting to try it and see if I cave.

From everything I've seen, Valve is completely full of shit. And by that I mean, the fact that they've added so much that it's just too much to not be it's own game. EVERYTHING I've seen looks like stuff that should have either been in the first, or patched into the first. More gore, more guns, new levels, AI Director changes. Also the melee weapons seem nexto useless to me. Why would I grab a melee weapon just because it's cool, when I could use a pistol and not have to get close to do damage. (you drop your pistol in order to pick up a melee weapon)
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Friday, October 30, 2009, 11:36:39 PM
haha, melee replaces pistols? That sounds dumb.
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Saturday, October 31, 2009, 12:16:38 AM
Woah, seriously?  Pistols for melee?  That's retarded (although someone in a L4D game today who had the demo claimed that you could one hit one of the new special infected with a melee attack).
Title: Re: Left 4 Dead 2 announced
Post by: W7RE on Saturday, October 31, 2009, 02:02:14 AM
Yea apparently the melee weapons are really strong, but still, you have to be close to use them which seems like a bad idea when you're talking about giving up your pistol. In L4D you always had your pistol to fall back on if you were low on ammo, and now in L4D2 if you grab a melee weapon, that's all you have to fall back on if you're low on ammo.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, October 31, 2009, 06:57:43 AM
Why is melee replacing pistol?  :o Shouldn't we have melee and a pistol to fall back on?  :o That'd be a better idea, if you ask me.

I still am looking at L4D2 and thinking it's going to be like Crysis: Warhead - basically, just a stand-alone expansion pack. I'm sure L4D2 is going to be awesome, regardless - but not $40-50 awesome, in terms of the lack of content for that kind of money and all. At around $30 or less, I think L4D2 will probably be worth that.

Speaking of $40-50 awesome, I'm going back to Borderlands now...
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Tuesday, November 03, 2009, 05:55:07 PM
L4D2 - Demo for the PC is open to everyone for free access now.
It features part of "The Parish" campaign. (http://store.steampowered.com/app/590/)
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Tuesday, November 03, 2009, 05:57:57 PM
I pre-loaded it last weekend.  Sadly, Borderlands makes me not really care anymore.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Tuesday, November 03, 2009, 06:17:01 PM
I pre-loaded it last weekend.  Sadly, Borderlands makes me not really care anymore.
Cool @ you pre-loading it.
How big is the L4D2 Demo download? Any idea?

Borderlands is pretty kick-ass, I must say. ;)
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Wednesday, November 04, 2009, 12:14:58 AM
So, just played through the demo level. 

-It's short; like half a L4D level short.  Kinda makes you wonder about the amount of new content in the full game

-New weapons are awesome for the most part.  There's far more variety (to a point).  Instead of the standard Uzi, there are two types, there's multiple pistols, and you can get an AK as well as the regular assault rifle.  That said, nothing all that fundamental changes.  They do behave differently, like the AK has a far slower firing rate than the old rifle in exchange for far more power, but in the end it's still all kind of the same. They're also more spread out, so you don't just find a group of four weapons sitting there, you might find an auto-shotty sitting with a magnum, or a guitar and sniper rifle. Kind of mixes it up a bit.  The gore and dismemberment is cool, but nothing like it should be as far as I'm concerned. I want to shoot off a leg and see a zombie still coming at me...it didn't happen.

-Melee weapons suck.  As mentioned, you lose your pistols...which are better now.  At first I thought they were really cool, but it gets old fast....especially when all of them behave exactly the same from what I could tell.  They're all one hit kills, which is pretty dumb, and it's kind of limiting in that if you use them you're going to get shot a lot because you have to be close enough to get the shit swarmed out of you.  Could be cool if you could have them and pistols at the same time, but between the two, no idea why you'd pick them.  Run out of ammo and you're fucked.

-New infected are pretty cool.  The body armour is a cool aspect and a lot of the infected don't just run straight at you..they kind of zig zag. New Special infected are hit and miss.  The chick that shoots acid might as well be another boomer because the effect is the same; see she's about to do it, run away, kill her, and stay away for a couple of seconds.  The Jockey can lead to some cool moments, like when it jumped on some players back and almost ran him straight into a Witch. The Wandering Witch is an improvement (hope they keep the original though) because you HAVE to kill her more often it seems.  Finally, the Charger is pretty cool.  You just catch of glimpse of it and then the guy next to you is tackled, up against a wall and having the shit kicked out of him.

-The levels are the same as you'd expect, but there was a new cool event where you had to exit this door and run to shut down an alarm.  It was like a gauntlet and until you shut the thing down they just kept coming.  Not sure how I felt about the level being in daylight though, kind of just made the zombies seem silly. The new path thing is something I obviously can't really comment on, but to me it seemed like a chain link fence was really just thrown in the way, meaning you had to go over twenty feet and go through a house instead of an alley most of the time.  Lame if that's all it is.

-There were a fair amount of new items. New grenade (Boomer bile) made the zombies attack whatever you hit with it.  Good for taking down a tank or distracting a horde I guess.  There were adrenaline shots (like painkillers I guess), a defibulator (replaced a med pack but not sure on what exactly it did), and pipebombs absolutely rule now.   

At the end of the day, I won't be picking it up...scared me off more than anything.  I didn't feel any different going through this than I did going through Crash Course - cool that it's new, but nothing all that fresh. I don't know how Valve convinced those guys from the boycott that there was enough to warrant a new game here; going from the demo it's just an expansion.

Title: Re: Left 4 Dead 2 announced
Post by: W7RE on Wednesday, November 04, 2009, 03:02:47 AM
Not only are the melee weapons 1 shot killers, but they can 1 shot multiple zombies with one swing. It still doesn't justify the loss of your pistol though. The defibrillator can supposedly bring someone back from death instead of having to find a closet to let them out of. The ja of bile can be thrown at other zombies and they'll get attacked.

Yea, the gore is cool, but I'd like to see a zombie lose a leg/arm and keep coming. There's a realism mode (disabled in the demo, of course) that requires headshots I think. Maybe in that mode you can de-limb a zombie and have it keep coming. I'd honestly expect you just woulnd't get the gore if it didn't die though. I don't recall seeing any big gore on anything but a kill shot, and shooting fallen zombies I couldn't get any gorey damage. Like, a shotgun with blow a hole in a zombie or take a head off, but it does nothing to a fallen zombie.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Tuesday, November 17, 2009, 03:33:32 PM
IGN Review - PC and X360
9.0 from IGN (out of 10). (http://pc.ign.com/articles/104/1045665p1.html)

Gamespy review - X360
4 1/2 stars (out of 5) (http://xbox360.gamespy.com/xbox-360/left-4-dead-2/1045890p1.html)

G4TV - PC and X360 Review
4 stars (out of 5) (http://g4tv.com/games/pc/62550/left-4-dead-2/review/)

GamingHeaven.Net - PC Review
92% (out of 100) (http://www.gamingheaven.net/gamingreviews.php?reviewid=852)
Title: Re: Left 4 Dead 2 announced
Post by: W7RE on Tuesday, November 17, 2009, 09:41:40 PM
GiantBomb - X360 and PC review
4 stars (out of 5) (http://www.giantbomb.com/left-4-dead-2/61-26782/reviews/)
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Wednesday, November 18, 2009, 03:27:54 PM
X360 Lag over XBL
Looks like a lot of 360 users been experiencing lag city w/ L4D2 over XBL. (http://www.destructoid.com/lag-4-dead-2--155481.phtml)

GameSpot - PC and X360 Review
9.0 (out of 10)

HD Video Review. (http://www.gamespot.com/pc/action/left4dead2/video/6240614/left-4-dead-2-video-review?hd=1)
Written review. (http://www.gamespot.com/pc/action/left4dead2/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review)
Title: Re: Left 4 Dead 2 announced
Post by: W7RE on Wednesday, November 18, 2009, 05:38:17 PM
I saw a friend sign onto Xbox Live and start playing and it made me want it for a minute. Too late though, I spent my money on Assassin's Creed 2.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Wednesday, November 18, 2009, 06:05:40 PM
I'm saving for AC2 as well.

My brother is ready and willing to go out and buy L4D2 but he wants a better PC first. So I've offered him my Nvidia 8800GTS on the condition that he buys the remaining components for himself.. And in the process drive me to the store so I can buy a new power supply. Sorry, gone off on a tangent.

Anyway, I do like a lot of the improvements in L4D2, which I experienced in the demo. I'm still not going to consider it until the price drops significantly.
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Wednesday, November 18, 2009, 08:31:54 PM
This game doesn't interest me even a tiny bit.  Neither does AC2.  I think I'm finally starting to get a bit more picky.
Title: Re: Left 4 Dead 2 announced
Post by: angrykeebler on Wednesday, November 18, 2009, 08:59:13 PM
This game doesn't interest me even a tiny bit.  Neither does AC2.  I think I'm finally starting to get a bit more picky.

Man, I'm sorry but I'm finally gonna have to comment on this. This is how things go from the how many number of years I've known you. I've actually started calling it the Que Cycle

Step 1- This game (or movie) doesn't even interest me at all. I don't think I'll be picking it up/seeing it.

Step 2- Well, I caved and picked it up. I'll probably give it a try later but I'm not expecting much.

Step 3- I'm shocked by how much I love this game.(or movie)
 
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Wednesday, November 18, 2009, 09:16:19 PM
This game doesn't interest me even a tiny bit.  Neither does AC2.  I think I'm finally starting to get a bit more picky.

You know, Que - I think I've hit the point where I want more games w/ brand new IP's.
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Wednesday, November 18, 2009, 09:34:10 PM
That's not really true.  There are some games that happens with, such as Dragon Age, but this is mostly because I probably buy 4 times as many games as most of the people here.  Naturally some end up taking me by surprise.  Borderlands definitely did that.  The change in art style turned me off a lot at first, so I just stopped paying much attention... then I heard more about it close to release, got more inerested, and ended up loving it.  AC2 I'm not interested in just because I really didn't dig on the first game that much.  I loved the world it built but got bored to death of it pretty quick.  In theory the 2nd could interest me at some point if I happen to be in a certain mood and if certain problems are fixed, but it's unlikely.  L4D2 I definitely don't give a shit about.  It doesn't do anything new at all and isn't worth paying actual money for.  I'm more or less sick of the original.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Wednesday, November 18, 2009, 09:50:14 PM
That's not really true.  There are some games that happens with, such as Dragon Age, but this is mostly because I probably buy 4 times as many games as most of the people here.  Naturally some end up taking me by surprise.  Borderlands definitely did that.  The change in art style turned me off a lot at first, so I just stopped paying much attention... then I heard more about it close to release, got more inerested, and ended up loving it.  AC2 I'm not interested in just because I really didn't dig on the first game that much.  I loved the world it built but got bored to death of it pretty quick.  In theory the 2nd could interest me at some point if I happen to be in a certain mood and if certain problems are fixed, but it's unlikely.  L4D2 I definitely don't give a shit about.  It doesn't do anything new at all and isn't worth paying actual money for.  I'm more or less sick of the original.
For me, as much as COD:MW2, AC2 and L4D2 does sound like they're probably going to be good and all - they do look like "more of the same" and are basically just sequels that have some improvements on the original game. They're just not really jumping out to me to "go buy now".

I can't speak for you, but I just want more new IP's at this moment in time, myself. I want more stuff like Torchlight, Risen, DAO and Borderlands - IP's we ain't seen before w/ new worlds, new characters, new worlds, etc.

If there's one sequel I could be very interested in as soon as it is released, Witcher 2 is probably the one. Otherwise, eh - I think I can wait for price-drops.
Title: Re: Left 4 Dead 2 announced
Post by: Schlotzky5 on Thursday, November 19, 2009, 10:24:05 AM
So I'm guessing that none of you cats bought it? I just got the demo on a whim through steam, played through it and I loved it. Granted, I never played the first one, and I have stayed away from shooters for the most part in the last few years. I was expecting to come here and find a bunch of people to play with. I really want to pick it up, but it seems like the kind of game that would only be fun with people you know.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Thursday, November 19, 2009, 11:23:21 AM
Schlotzky! Wow, it has been ages!

In time, I'm sure some of us will go for it. Likely when the price drops.. a lot. I previously said I would only consider it for $5, but with all the bells and whistles and general content they've added I'd say the $15-$20 range is fair.

If you didn't buy L4D then you can feel fine paying more (even though I still maintain that $50 is a lot for an online distraction like L4D).
Title: Re: Left 4 Dead 2 announced
Post by: W7RE on Thursday, November 19, 2009, 11:47:58 AM
I just got the demo on a whim through steam, played through it and I loved it.

I want this game, but I don't want to pay for it. That's my issue. Usually when I pass on a game it's because I decide I wouldn't have fun with it, but in this case it's because I just don't want to pay full price for it, because I already bought the demo last year (aka L4D1). After watching a couple zombie movies recently, I REALLY wanted this game, and placed a Gamestop preorder just to get early demo access, and I had a lot of fun with the demo. Some demos I don't even finish, even some games that I end up buying, but this one I played through 3-4 times even just by myself.

The problem is that no matter how much I hear that this is a full on game, with much more content than the first, more weapons, more modes, more infected, more variation in levels, the fact remains that I still paid $60 for the stripped down version that was Left 4 Dead 1. Yea I know, I'm basically agreeing that L4D2 is worth paying full price for, the problem is that I still want to feel better about having bought the first. And that chip on my shoulder is the reason I haven't bought L4D2 yet.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Thursday, November 19, 2009, 11:55:48 AM
Valve really ought to give special coupons to all the loyal customers who actually bought L4D1. Something no less than a 50% discount on L4D2 for all current owners of L4D.
Title: Re: Left 4 Dead 2 announced
Post by: W7RE on Thursday, November 19, 2009, 12:09:03 PM
Valve really ought to give special coupons to all the loyal customers who actually bought L4D1. Something no less than a 50% discount on L4D2 for all current owners of L4D.

I was going to suggest a trade-in deal, like maybe trade in the first game for 50% off the second (some sort of steam license revoke thing on Steam for PC versions). I've heard a lot of people say that they prefer the original 4 survivors though, and I know some people would like to hold onto the first game. I guess you'd probably have to be one of the people that actually played a lot of L4D to care though. If I had L4D2, I would see no reason to play L4D1.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Thursday, November 19, 2009, 02:43:27 PM
Valve really ought to give special coupons to all the loyal customers who actually bought L4D1. Something no less than a 50% discount on L4D2 for all current owners of L4D.

Best post all day.
Title: Re: Left 4 Dead 2 announced
Post by: Schlotzky5 on Thursday, November 19, 2009, 04:55:20 PM
Yeah, I can see where you're coming from. Well, in the future if they drop the price and you guys want to throw down let me know. It just seems like the kind of game that is much more fun if youre playing with people you know as opposed to randos.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Thursday, November 19, 2009, 05:31:45 PM
It just seems like the kind of game that is much more fun if youre playing with people you know as opposed to randos.
That's how I feel about most co-op games.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Thursday, November 19, 2009, 05:47:09 PM
I wonder how much the bot AI for your teammates are here in L4D2 in comparison to the original. Hopefully, they've made them more aggressive - or given you the option to command them to be a little more aggressive.
Title: Re: Left 4 Dead 2 announced
Post by: Schlotzky5 on Thursday, November 19, 2009, 07:05:47 PM
The bots were pretty crap. I dont know how bad they were in the first one, but in the demo they forced you to take the lead and would stay clustered.
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Thursday, November 19, 2009, 07:06:18 PM
Left 4 Dead 2: Edited Australian Version Review


http://xbox360.ign.com/articles/104/1047522p1.html
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Thursday, November 19, 2009, 08:19:15 PM
Left 4 Dead 2: Edited Australian Version Review


http://xbox360.ign.com/articles/104/1047522p1.html
Woah, that's frickin' ridiculous! I thought the Germans were bad when it came to censoring violence!

The video montage (http://au.xbox360.ign.com/dor/objects/14352241/left-4-dead-2/videos/l4d2_aussie_montage_111909.html?show=hi) they have in that review speaks for itself.
Title: Re: Left 4 Dead 2 announced
Post by: W7RE on Thursday, November 19, 2009, 08:31:16 PM
The people in the NeoGAF thread during the preorder only time for the demo, figured out that if someone in the US bought a discounted 4 pack and gifted a copy to someone in Australia, the demo version they got was the NA uncensored version. The assumption was that the same would be true for the retail release, though I didn't keep up with it enough to find out.

Yea only a select few would have heard about that, but it is one way to get around the ridiculous censorship on games the Australians have had to deal with lately.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Friday, November 20, 2009, 02:50:00 PM
AFAIK, L4D2 PC next week on Black Friday at GameStop will be $30.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Sunday, November 22, 2009, 05:33:15 AM
Destructoid talks about L4D2 in their opinion is NOT an expansion. (http://www.destructoid.com/think-l4d2-is-an-expansion-you-re-a-f-cking-idiot-155498.phtml)
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Sunday, November 22, 2009, 05:57:05 AM
That was one of the most idiotic articles I've ever read.  On top of being opinionated, insulting, and blatantly biased, nearly everything he says is completely contradictory to his point.  L4D2 is exactly what he says it isn't: the exact same fucking game with some new shit thrown into it.

I'm blown away.  That is probably one of the most moronic professional attempts at fanboy justification I have ever read.  Kudos, Destructoid.  I didn't think all that much of you before, but I sure as fuck won't give you the benefit of the doubt in the future.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Sunday, November 22, 2009, 06:01:44 AM
That was one of the most idiotic articles I've ever read.  On top of being opinionated, insulting, and blatantly biased, nearly everything he says is completely contradictory to his point.  L4D2 is exactly what he says it isn't: the exact same fucking game with some new shit thrown into it.

I'm blown away.  That is probably one of the most moronic professional attempts at fanboy justification I have ever read.  Kudos, Destructoid.  I didn't think all that much of you before, but I sure as fuck won't give you the benefit of the doubt in the future.

Maybe he's right - which means by *his* logic, L4D1 should've costed expansion pack prices or less. :P
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Sunday, November 22, 2009, 06:15:18 AM
Yeah, that article was inherently stupid. Almost seemed like propaganda "Hey Destructoid, write this about our product and we'll make it worth your while.. That's right, we'll give you a donut dispenser!"

I'm willing to admit that L4D2 is not simply an expansion (even though it is expanded from the original). What about the rest of us "f*cking idiots" who paid a full game's price for a half-baked game which most of its "promises" wound up serving L4D2 anyway?

Remember the Valve notes indicating "new weapons, new special zombies, new campaigns, etc." for L4D1. Technically all of that came in the form of L4D2 and but I'm expected to pay $50 for that? I already said I'm willing to squeeze out $20 considering the great polish I've seen from the demo but that's the maximum I'm willing to pay.

May 2010: L4D3 announced, L4D3 boycott club founded. Still no sign of Half-Life Episode 3.

Normally, a developer makes a game (a complete game), sells it and possibly expands on it, then at least two years later we may see a sequel; something that fans of the original game can look forward to and be truly excited about i.e. Assassin's Creed. Valve have figured out a way to make half-games, sell them at full price, and turn it into an annual gig (like the FIFA games, except each installment of FIFA is a complete game in and of itself). Valve's target demographic is the "I don't give a shit" crowd who'll pay for just about anything (whether it is out of apathy or ignorance). Y'know, the people who would willingly pay for patches and bugfixes if you gave them the option.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Sunday, November 22, 2009, 06:26:43 AM
I'm willing to spend $30 at a maximum for L4D2.

And Xessive, that couldn't have been put any better.
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Sunday, November 22, 2009, 10:36:20 AM
That about sums it up for me.  I still don't admit that L4D2 is a new game, however.  I've watched plenty of video at this point and there is very, very little that qualifies as new.  I mean in any real regard.  You're still doing the exact same thing with very slight augmentations to the gameplay and story/atmosphere/whatever.  And even the "new" stuff doesn't feel very fresh or original on the whole.  It's neither exciting nor innovative, and in my opinion at least, doesn't look any different from the original game at all in any significant element.  I can't speak to the volume of content because I don't have it, but even if it is bigger that only makes it look good in comparison to the anemic first game, which as mentioned we all paid way too fucking much for.  I'd say that L4D2 is worth $30 for sure, but the original wasn't worth any more than the same, and by comparison now seems like an even worse value than it originally was.  And yet we still have nothing to justify that purchase, only a new product we're expected to shell out for which still isn't worth the asking price.

I'd say it's a shame, because I did have a lot of fun playing the first game with Pyro and Idol, but to be perfectly honest, we've got Borderlands now, which feels really similar in terms of the goals of fun coop play, but with so much more actual game behind it it isn't even funny.  I see absolutely no logical reason to give these fuckwits any more money.
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Sunday, November 22, 2009, 10:48:44 AM
I agree, most of his reasons only look good when compared to L4D1 which ends up looking like paying to play a beta or prototype. No shit people are pissed about that.

I can't believe the site put up such an obvious fanboy article.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Sunday, November 22, 2009, 01:06:07 PM
D agrees w/ Que and Idol.

Thank God I only paid $10 for L4D1....
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Sunday, November 22, 2009, 01:53:18 PM
Destructiod is nothing more than a blogging site and really never will be anything else. As for the article, the guy is a clown that needs to get off of Gabe's dick. He's either an idiot or works for Valve.  Left 4 Dead 2 does have new content, but that's not the complaint that people are making here.  The complaint is that we never got what we were promised with Left 4 Dead and the only excuse for that would be if there was some grand vision that Valve had for a sequel and as such couldn't dedicate the resources.  That didn't happen.  Instead, what we got was a new game with some new content and assets, but no real groundbreaking gameplay or graphical improvements.  That'd be fine....in another year or so, after Left 4 Dead had more content added to it. 

What this guy doesn't realize is people aren't really pissed over L4D2 itself, but pissed that we got burned by Valve on the first.  The release of L4D2 marks the end of the lifespan of the first game; Servers are more empty and everyone knows there won't be any content updates.  THAT'S what people are pissed about.  The announcement killed the value of the first game, and Valve didn't offer anything (like expansion pricing) to compensate for that.

As for his argument, it's stupid and we don't need to waste any time on it save to say that sequels often suck ass and aren't worth what they charge for them.  You also can't compare the effects of a sequel for a SP game to one which is completely online. If Blizzard released WoW 2 a year after WoW and stopped supporting it you'd bet people would be pissed. 
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Sunday, November 22, 2009, 02:36:37 PM
If Blizzard released WoW 2 a year after WoW and stopped supporting it you'd bet people would be pissed. 
Oh man, could you imagine?! That could cause a backlash that would ripple outside of the gaming community! We'd hear about it on the evening news! haha

Most (if not all) of the features of L4D2 were things that were promised for L4D1. There were a lot of discussions back in Dec2008/Jan2009 in the official forums about content for L4D1, which suspiciously matches a lot of the stuff now in L4D2. Aside from being totally stiffed for buying the original, now I feel cheated.

Either way, I'm bored of it and I doubt I'll get into L4D2. As Que pointed out, no sense in wasting any more money on the shit.

Also, in agreement, Borderlands is way more fun!
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Sunday, November 22, 2009, 03:52:19 PM
Honestly, this is probably the kind of guy who looks at a car purchase as an investment.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Sunday, November 22, 2009, 09:50:02 PM
GPW and X pretty much hit the hammer right on the nail, if you ask me.

Also, if L4D1's campaign mode was say the standard 8-10 hours (or more), I don't think anybody would've been really bitching about the game at all. All that Versus, Survival, and anything else then threw in would've been gravy on top. B/c if you ask me, Campaign Mode is where it's at for L4D - and probably always will be.

I really would like to see BOTS be improved in L4D series or be able to give them commands like "be more aggressive", "stand closer to me", "spread out", "stand further back" or whatever - nothing TOO extensive like other strategy-style FPS's, just simple stuff. B/c really - the teammate AI in L4D1 was just way too laid back. From what we've heard and read, don't sound like the teammate AI is much better in L4D2, either.
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Sunday, November 22, 2009, 11:45:42 PM
"We'll do the same thing with Left 4 Dead [as TF2] where we'll have the initial release and then we'll release more movies, more characters, more weapons, unlockables, achievements, because that's the way you continue to grow a community over time,"

-Valve, before the release of L4D


I don't know how this guy doesn't get that this is what people are pissed over. Look, it'd be one thing if Valve said something like "We're looking into DLC at this point", but you don't promise something like that and not deliver. No one didn't think the game was light on content from the get go, but they invested because like TF2, they believed it would flesh out over time....because Valve said it would.

Instead, they took all that content and sold it for full price.  I played the demo again a bit today, and it's good.  It's better than L4D1 and there is a fair amount of new content there...but no one is arguing there isn't. This guy's entire article is a giant strawman.
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Sunday, November 22, 2009, 11:50:15 PM
Not to mention I'm still fucking pissed they released the game without full content, even.  2 full campaigns not even playable in versus?  What the bleeding fuck?  And then when you make them playable finally you act like you're giving us all a gift?  Fuck these people.  I truly want nothing more to do with them ever again.  I only get angrier about it as I go, not the other way around.
Title: Re: Left 4 Dead 2 announced
Post by: W7RE on Saturday, November 28, 2009, 04:28:26 PM
I was just watching some footage of cut content from HL2 (http://www.youtube.com/watch?v=Cs-z8-RnRrs), and there's a part with the Half-Life zombies. You know what? Valve did zombies better in Half-Life 2 than they did in Left 4 Dead.

OK, the models and gore are better in L4D (they look like dead humans instead of having an alien parasite attached to their head, and there's dismemberment in L4D2). But in HL2, the mood was creepy and the zombies were a threat even though they were slow. I would have had a shitload more fun with L4D if it had a slower pace with slower zombies.

Ravenholm, for those who haven't seen it in a while. (http://www.youtube.com/watch?v=g5B89UOK8iA&hd=1)
Damn, even the music in that section is amazing.





Maybe part of it is that I don't watch horror movies or play scary games to get scared. I watch/play them to take in the atmosphere and special effects. Yelling "BOO!" doesn't scare me. I really appreciate some creepy ass tension though, and L4D doesn't have that.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, November 28, 2009, 04:30:16 PM
Ravenholm levels in HL2 are awesome, I must say.
Me, I'd love to see some real slow-ass zombies make their way into the Left 4 Dead series.


Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Saturday, November 28, 2009, 04:35:52 PM
Well said, W7.  I agree.  Ravenholm was probably my favorite part of HL2, and it was legitimately tense.  L4D is lots of fun, but I'm still waiting for my multiplayer horde-of-slow-zombies shooter.  We need an accurate simulation of the apocalypse, damn it.  How else are we going to train?
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, November 28, 2009, 04:43:26 PM
I also loved the way you could use the gravity gun to your advantage to so many different objects in the environment and everything in Ravenholm.

It was memorable, spinning a stationary saw blade w/ your gravity gun and having zombies just walk the hell into it.
Title: Re: Left 4 Dead 2 announced
Post by: Schlotzky5 on Saturday, November 28, 2009, 05:48:59 PM
Ravenholm was definetly one of the best parts of HL2. I dont think it did zombies better than L4D though. HL2 was slower paced, and it had an emphasis on puzzles and keys and all that junk. L4D is great at giving you that feeling of 'holy shit, run, I just want to live 10 seconds longer'. I guess its not an issue of better or worse, its just different.

I guess there could be a L4D type game without the running zombies, but it would be tough. You would have to give players much less ammo and decrease the power of the weapons. You would have to slow down the player speed a lot too. Somebody will try it.
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Saturday, November 28, 2009, 06:13:28 PM
I hope so. I think it could work. Fast zombies are "scary" because they trigger the fight or flight response. Slow zombies are scary because they might be slow and dumb, but they never stop. Dont feel pain like you, dont need sleep and food like you, and eventually they will catch you. You have to stop sometime.

With that in mind a co-op zombie game with slow zombies would need to imitate that. Its a game so you as a player character can go just as long as the zombies can. You need to add in some things like from The Ship. Add stamina so you can't run indefinitely. Limited ammo, healing kits, whatever. Something to keep you pushing forward and exploring.

They could have some fun with the zombie AI as well. Make it attracted to sounds. Make the player think if he should spend a few shots to clear the way with the drawback of drawing in zombies from surrounding areas.

And as much as I hate it, you need to take into account something the zombies have a lot of and the players/survivors wont: time. Time limits. Someone is sick and you need to get medicine, or you need to reach a group of survivors before they get overrun (or before they leave to find others, leaving you behind). Its all about making interesting choices for the player to make. You could fight this horde of zombies, but you might need the ammo later. You could go the long way around but you do need to keep moving because you only have another 10 minutes to complete the objective. But will the fight be any faster?

THAT is the kind of thing that could make for an interesting game.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, November 28, 2009, 06:30:22 PM
Give me a game w/ a nice mix and variety of slow zombies, medium-speed zombies, and fast zombies.
Title: Re: Left 4 Dead 2 announced
Post by: W7RE on Saturday, November 28, 2009, 06:36:46 PM
In related news, I just played through the L4D2 demo for like the 5th or 6th time. I hate myself for enjoying it.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, November 28, 2009, 06:41:02 PM
In related news, I just played through the L4D2 demo for like the 5th or 6th time. I hate myself for enjoying it.

I'm waiting for my copy of L4D2 PC to arrive soon - probably in next few days...
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Saturday, November 28, 2009, 08:16:22 PM
Traitors.

But yeah, i think idol's on the right track.  You only need to balance two basic things to get a proper zombie game going: what you have versus what you need.  The thing dividing the two is the zombie horde, and if you're ever not pressing forward, the zombies should be pressing in.  And if they're pressing in, the resources you have should be diminishing, thereby increasing your need to replenish those resources, thus driving you into further conflict.  The process never ends because the horde never stops.  The only conceivable end is the completion of a final goal so drastic that it changes the course of the invasion, at least as far as your group goes.  Get to a radio tower and contact help, blow up a bridge as you cross it to at least slow down the zombies trapped on the other side, get your hands on weaponry good enough to get you to the next town, get to transportation that can get you out of dodge.

The zombie horde mechanics shouldn't be that tough to nail if you plan it out well enough beforehand.  You need to balance the resources players have versus how many zombies there are, and that number will fluctuate based on whether or not you have a big open world with groups of zombies or a small enclosed world (ala L4D) where they're just spawning in periodically.  In the 2nd case your job is easy.  Give players very little time to breathe.  They defeat a group of zombies and may get a second of quiet, but soon another huge group will begin to shamble through buildings, around corners, from the sewers, invariably drawn toward the living bodies of the players.  They can't go on killing forever because they don't have unlimited ammo, and being stationary equals death.  If you keep the pressure up, you're good to go.  Zombies shouldn't die instantly unless players are shotgunning the head off.  Even pistols shouldn't insta-kill with headshots, IMO.  Might take 2 shots, not just 1, and body shots should do very little.  10 bullets doesn't do squat, 15 only marginally more, and only maybe 20 will start to get someone somewhere.  Unless they're managing to blow off limbs, which should drop zombies and slow them, but not necessarily kill them.  Even if they blow off two legs and an arm, walking over that zombie in the future should tangle up their feet and make it that much easier for the horde to overwhelm them.

I don't think it would be all that hard.  Someone just has to want to stop being fucking lazy about zombies and do the shit right.  God knows it won't be Valve.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, November 28, 2009, 08:22:12 PM
I say Que should start the OWNet Game Studios and we all should work together on The Que Zombie Game.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Thursday, December 03, 2009, 08:01:23 PM
So, I've got about almost 7 hours put into L4D2 PC - these past two days. Namely, first two Campaigns of L4D2 - Dead Center and Dark Carnival. Dead Center has 4 parts to it, while Dark Carnival has 5 parts to it. I ain't played the other 3 campaign yet - so, no comment on those last 3...yet.

Here's what it comes down to - if you liked L4D1, you'll obviously like this. How can you not, honestly? It's basically more of the same - but done w/ better in execution. Not much in the gameplay department has really changed. It's just Valve decided to throw in more of everything - few new enemies, few new gun-weapons, melee weapons, new MP game-mode, and the 5 new campaigns.

Best thing to happen to L4D2 is melee weapons. I really did wish Borderlands had these - namely for Brick, since he's more or less a melee expert (with his fists) - but yeah, melee weapons in L4D2 rock. The melee weapons in L4D2 are awesome for battles hordes - which since to come in flocks quite often. Axes, guitars, baseball bats, cricket bats, - and especially the chainsaw - if they are coming at you, your best bet is often to switch to melee and go nuts. Prepare to mow 'em down.

Speaking of hordes, this leads me to my next point - difficulty. L4D2 really feels like it was made for veteran players of L4D1. In L4D1, Normal felt like a good place to start for gamers - while, I don't think the same can be said for L4D2. L4D2 on Normal Difficulty feels like L4D1 did on Advanced - hell, maybe even tougher. On Normal in L4D2, you WILL need to push back enemies and then shoot/swing OFTEN - which was basically necessary to survive in L4D1 on Advanced. It was tough enuff w/ The Smoker being able to make you unable to really do anything until a teammate helps - but toss in the fact now you got new enemies like The Charger and Jockey - it gets even harder b/c they render you useless w/ one special attack. You're even more so in for a challenge b/c these enemies hit you with their special attack, if nobody helps you, you're screwed no matter how much health you have - b/c a teammate must help you so you can get free. The Spitter just can do acid damage on you, basically - and you step on its acid puddles, expect to get burned for some damage.

The defibrillator item feels very necessary b/c you and your teammates WILL get knocked down and will eventually die. Expect to get knocked down OFTEN. And the AI Director really feels like it always wants to throw the kitchen sink at you - even on Normal. I ain't tried Easy here in L4D2, so...I dunno' how hard or easy it really is or isn't.

From what I've played, L4D2 is definitely an improvement on L4D1. L4D2 is obviously the better game here and packs more content right in the box and all. One thing the original L4D1 had is missing this time around in L4D2 - the fresh feeling of playing something brand new that really made the first game so great (despite its short length and lack of content). A lot of the formula, style, structure, and whatnot you found in L4D1 is also here in L4D2 - even if there's a few very small minor little tweaks and changes to it. Also, I really do wish they could've found some way to improve the storytelling aspect in this game w/out the expense of sacrificing any of the gameplay of course - even though the stories all do connect here, it doesn't feel like much was changed here w/ making the story anything spectacular as there's not a hell of a lot really to it here.

Is L4D2 worth my $30? So far, it sure feels like its worth (stand-alone) expansion-pack pricing. I'm still having a blast and a lot of zombie-killing fun, regardless.
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Thursday, December 03, 2009, 10:31:50 PM
Isn't fist fighting zombies... stupid?
Title: Re: Left 4 Dead 2 announced
Post by: W7RE on Friday, December 04, 2009, 12:52:27 AM
One thing the original L4D1 had is missing this time around in L4D2 - the fresh feeling of playing something brand new that really made the first game so great (despite its short length and lack of content).

You know, I sort of get that feeling playing the demo. I guess it's because I never played that much L4D1 and it's been almost a year. So now I'm trying it out and it feels fresh, and more fun.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Friday, December 04, 2009, 02:38:42 PM
Isn't fist fighting zombies... stupid?

Well, that's Brick's best skill in Borderlands - b/c his fists do MASSIVE damage in Berserk mode and his swings are quick. So, punching zombies in the head - yeah, probably a good idea - since that is a zombie's weakpoint. I'll have to try this out, when Borderlands: Zombie Island DLC comes to the PC.

There is no fist-fighting zombies in L4D2.

The melee weapons are WAY more useless than I expected in L4D2 - and if you ask me, given how tough the game can be (from what I've played on Normal difficulty), it's pretty much essential to have one melee and one gun here.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Friday, December 04, 2009, 02:53:05 PM
You know, I sort of get that feeling playing the demo. I guess it's because I never played that much L4D1 and it's been almost a year. So now I'm trying it out and it feels fresh, and more fun.

Also, I think it has to do w/ the way the game's structured, too.

L4D1's Structure/Format
(click to show/hide)

L4D2's Structure/Format for Dead Center and Dark Carnival Campaigns
(click to show/hide)

I can't speak on the other 3 Campaigns...yet. I'll update the format of those, once I get there. But, I hope there's like maybe some different types of "finales" or say in a regular level at the end - maybe there's some sort of Ultra-Zombie Boss on something. I dunno, but L4D series needs to mix things up a bit more, if you ask me...

I'm still having a blast w/ L4D2, but it needs a little more variety...
Title: Re: Left 4 Dead 2 announced
Post by: W7RE on Friday, December 04, 2009, 06:17:18 PM
I think the L4D games need bosses. Yea it can be intense to fight off a shitload of zombies, but it can be more intense to fight some of the special infected. So we already have special infected, which are almost like bosses, and stretch the idea of what a zombie is (Obviously special infected aren't just reanimated dead people. They're mutated.) So why not take it one step further and put a seriously badass boss at the end of a campaign?
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Friday, December 04, 2009, 07:29:58 PM
I think the L4D games need bosses. Yea it can be intense to fight off a shitload of zombies, but it can be more intense to fight some of the special infected. So we already have special infected, which are almost like bosses, and stretch the idea of what a zombie is (Obviously special infected aren't just reanimated dead people. They're mutated.) So why not take it one step further and put a seriously badass boss at the end of a campaign?
Sounds good to me. But, I don't think say a serious bad-ass zombie boss should end every single campaign, though - as I think variety would really be the key, if you ask me. Maybe one campaign, bad-ass boss fight. Another campaign - the usual "defend an area until you are rescued L4D finale." I'm probably sure there's other ways they could end a campaign, too . Just, mix it up more, Valve.

Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, December 05, 2009, 08:20:49 PM
The upcoming L4D2 SDK will ALSO allow for players to new weapons and even modify weapons; create custom special infected; AND their own survivors. (http://www.evilavatar.com/forums/showthread.php?p=1819896#post1819896)

I smell the life of L4D2 being extended majorly here, if this is the case.
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Saturday, December 05, 2009, 08:34:14 PM
Until they make the SDK stop working after a month so they can force you to buy L4D3 for $80.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, December 05, 2009, 08:35:09 PM
Until they make the SDK stop working after a month so they can force you to buy L4D3 for $80.

LMAO!

EDIT:
Que, that might go coincide w/ Valve Time. (http://developer.valvesoftware.com/wiki/Valve_Time)

Namely, this entry...

Quote
Valve Time
Until the problem is fixed with an SDK update    

Actual Time
For the engine after the engine after this (where everything but our tools has changed)
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Monday, December 07, 2009, 09:38:54 PM
Brilliant!
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Friday, December 11, 2009, 05:26:40 PM
Zero Punctuation - Double Review/Editorial here.
He takes on Left 4 Dead 2 and New Super Mario Bros. Wii. (http://www.escapistmagazine.com/videos/view/zero-punctuation/1191-Left-4-Dead-2-New-Super-Mario-Bros-Wii)
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Monday, December 14, 2009, 03:13:34 PM
Left 4 Dead 2: The Passing - Add-On announced.
It'll have BOTH the survivors from L4D1 and L4D2.

There'll be a new area in Georgia (for Campaign, Vs., and Scavenge Modes).
There'll be a new firearm, new melee weapon, new "common uncommon" foe, and a new Co-Op Mode.

Planned for Spring 2010 for PC and X360. (http://www.shacknews.com/onearticle.x/61608)

If we go by "Valve Time" (http://developer.valvesoftware.com/wiki/Valve_Time), I'm guessing we might see it by Winter 2010. :P
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Thursday, December 24, 2009, 06:59:50 PM
L4D2 PC - SDK and Add-On Support Tool released.
Have fun, modders!! (http://www.shacknews.com/onearticle.x/61739)

Quote
Left 4 Dead 2 PC Mod Tools, Support Arrive
by Chris Faylor Dec 24, 2009 3:00pm CST tags: Left 4 Dead 2

On top of knocking 33% off Left 4 Dead 2 PC today, developer Valve has released the tools that allow owners of the zombie shooter to create and play their own content.

The optional "Add-on Support" and "Authoring Tools" downloads are now available to owners via Steam's "Tools" tab, respectively weighing in at 350MB and 20MB. The "Add-on Support" download allows Left 4 Dead 2 to run "ANY map, including custom maps made for the original Left 4 Dead," according to Valve's Yasser Malaika.

To enable custom content creation, both "Add-on Support" and "Authoring Tools" must be downloaded, with Valve offering the following rundown of "the most useful" additions, tweaks and updates made over the original Left 4 Dead's authoring tools:

    Gamemode Logic: Designers can now make a single map that can behave differently depending on the gamemode in which it is being played. This can dramatically reduce the file size of Campaign add-ons, as the same map can be used for Co-op, Versus, Scavenge, and Survival.

    Director Logic: Maps can now alter their layout and behavior depending on how "angry" the A.I. director is. The better the Survivors are doing, the angrier the AI Director seems to get. This allows you to base variable paths and other events on the player's skill and current conditions.

    Scavenge Mode Support! All the elements map authors need to support Scavenge in their maps. This includes game props as well as a full example in the form of Deadline 2, an updated tutorial campaign.

    We have included an updated tutorial to help you get going and as always you can join the discussion on the map designer email list. What we want for New Years is to get to play your custom maps in Left 4 Dead 2. For the best user experience and to take advantage of the new map and nav mesh formats, Left 4 Dead 1 Map Makers will want to compile Left 4 Dead 2 specific versions of their map in the new tool.

Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Friday, February 05, 2010, 08:38:48 PM
Am I the only one that finds this horrifying? (http://news.bigdownload.com/2010/02/05/latest-left-4-dead-2-patch-gives-banned-players-a-minor-reprieve/)

Quote
While we wait for the next major content update for Left 4 Dead 2  to be released, Valve  continues to push out new updates for their zombie co-op shooter via Steam. Today a new patch was made available and while it's mainly bug fixes it does have something interesting; a way for banned players to get a little reprieve.

Folks who Valve banned from playing the multiplayer portion of Left 4 Dead 2 via Valve's own VAC anti-cheat system can now play the game again . . . but that access is limited to the game's single player campaigns. They can also check out the end credits and even Valve's extensive in-game commentary. All in all it's a nice thing to offer people who can't play fair in multiplayer games.
Maybe I'm mistaken but that line seems to indicate that if you got VAC banned in multiplayer that it banned your use of the game entirely. Thats terrible! I thought it was bad enough that a VAC ban in any individual game ended up banning a person from ALL VAC secured multiplayer games. But it can also disable your use of that game in singleplayer? With no returns, no refund, "Thanks for the $50, now you can't play it AT ALL."?

Thats fucking evil.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Friday, February 05, 2010, 09:00:26 PM
Bleh @ that, Idol.
Title: Re: Left 4 Dead 2 announced
Post by: Quemaqua on Saturday, February 06, 2010, 12:05:21 AM
I'm sure you can guess my thoughts already.
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Saturday, February 06, 2010, 04:06:32 AM
kind of sounds like a glitch though.  From reading that post, I'm more amazed that it bans you across all VAC games.
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Saturday, February 06, 2010, 07:09:28 AM
Am I the only one that finds this horrifying? (http://news.bigdownload.com/2010/02/05/latest-left-4-dead-2-patch-gives-banned-players-a-minor-reprieve/)
 Maybe I'm mistaken but that line seems to indicate that if you got VAC banned in multiplayer that it banned your use of the game entirely. Thats terrible! I thought it was bad enough that a VAC ban in any individual game ended up banning a person from ALL VAC secured multiplayer games. But it can also disable your use of that game in singleplayer? With no returns, no refund, "Thanks for the $50, now you can't play it AT ALL."?

Thats fucking evil.

Is it just me, or does it sound like they couldn't ban you for the SP portion even if they wanted to, and are now passing it off as some form of generosity? :P
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Saturday, February 06, 2010, 08:55:02 AM
Heh, yeah I noticed that to.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, February 06, 2010, 11:47:09 AM
Fuckin' Valve....
*shakes my head*
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Tuesday, March 23, 2010, 02:42:14 PM
L4D2 on sale today at Amazon only.

$24 for PC version.
$34 for X360 version. (http://www.amazon.com/gp/feature.html?ie=UTF8&ref_=amb_link_85826191_2&docId=1000208101)

Spend over $25, get free shipping on Amazon.

EDIT:
Steam is selling L4D2 PC for $25 for their Mid-Week Madness (for one copy).
$74.99 for the 4-pack.
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Tuesday, March 23, 2010, 04:21:57 PM
Oh god....how long do the mid-week madness sales go for?  Anyone else interested?
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Tuesday, March 23, 2010, 04:33:37 PM
Oh god....how long do the mid-week madness sales go for?  Anyone else interested?

You got until Thursday, according to Valve's Steam site. (http://store.steampowered.com/)

Quote
Midweek Madness Sale: Left 4 Dead 2 50% off
Left 4 Dead 2 is available for 50% off until Thursday at 4 PM PDT!
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Tuesday, March 23, 2010, 06:06:09 PM
$25? Tempting.. rather appropriate.
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Tuesday, March 23, 2010, 07:26:52 PM
anyone else interested in splitting the four pack?
Title: Re: Left 4 Dead 2 announced
Post by: W7RE on Tuesday, March 23, 2010, 07:30:29 PM
anyone else interested in splitting the four pack?

I am. I'm not sure how I'd get the money to whoever paid for it. I've used Paypal like once, and that was on someone else's account and they did all the work for me. Also I only have $20 in my account at the moment so I can't be the buyer. :(

I should be able to easily just setup a Paypal account, right?
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Tuesday, March 23, 2010, 08:00:44 PM
we can worry about that later...two more?
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Tuesday, March 23, 2010, 10:59:49 PM
Damn, I would have been in on it with you guys but my brother just gifted it to me :D
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Tuesday, March 23, 2010, 11:11:51 PM
I might do the single pack if we don't have enough in a few hours...too bad a lot of them are at the meet.  I don't really want to miss this.
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Tuesday, March 23, 2010, 11:21:33 PM
How much would it work out per person. About $20?

If GPW is willing to accept a paypal payment from me again, and he is the one paying for it, I am in.
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Tuesday, March 23, 2010, 11:31:23 PM
Works out to $18.75 per person.

I'd be willing to do the payment.  I can't really see any of you not paying.  Paypal totally works Pug.  W7re, I'm sure we can work something out.  Paypal is easy to set up, but we could do a bank transfer, or you can mail me a money order, cheque, or cash.  I'm not picky.
Title: Re: Left 4 Dead 2 announced
Post by: Pugnate on Tuesday, March 23, 2010, 11:37:03 PM
Check your PM box.
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Tuesday, March 23, 2010, 11:53:36 PM
Done and done. Package is bought.  W7re, you're not on my STEAM list and I don't have your email.  If you're still in either PM me your email or add me to steam (GPW11)
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Sunday, March 28, 2010, 05:02:44 AM
Left 4 Dead 2: The Passing DLC will cost 560 MS points / $7.00 on the 360.
No word yet on if the PC version of this DLC will cost anything.
Also, it's been delayed from March to "Spring." (http://www.1up.com/do/newsStory?cId=3178527)
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Tuesday, April 20, 2010, 04:56:51 PM
Left 4 Dead 2: The Passing DLC is coming out Thursday.

X360 version of this DLC = 560 MS Points.
PC version of this DLC = FREE. (http://www.bluesnews.com/a/1793/l4d2-the-passing-coming-this-thursday)
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Thursday, April 22, 2010, 01:57:58 PM
Until next Monday....
L4D2 PC on Steam is on sale, to celebrate the release today of The Passing DLC (now available on Steam).

L4D2 - Single pack = $20.09
L4D2 - 4-pack = $60.29

L4D: Steam Collection Pack (comes w/ L4D1 and L4D2) = $33.49 (http://store.steampowered.com/app/550/)
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Thursday, April 22, 2010, 04:25:42 PM
The Passing is available for download, just let your Steam update L4D2.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Thursday, April 22, 2010, 06:07:44 PM
The Passing is available for download, just let your Steam update L4D2.

Downloading...
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Friday, April 23, 2010, 12:56:05 AM
Good for free DLC, paying for it would have sucked though.  Mutation seems to be the best addition.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Friday, April 23, 2010, 05:03:47 PM
Contact: A gorgeous Left 4 Dead 2 Scavenge map set in space (http://www.computerandvideogames.com/article.php?id=244007&site=pcg)

Quote
Left 4 Dead... In Space!
Kotaku

Left 4 Dead's world is a miserable one, no? Ruins, and darkness, and more ruins, and zombies. What the game needs is a break. A break in space.

Mapper Aigik has come up with Contact, a Left 4 Dead 2 map that puts both zombies and survivors in a sci-fi setting, with fancy lighting, holograms and planetary bases. Like Metroid Prime, then, only without a suit to save you from the rotting jaw of the living dead.

You can grab it here, but be warned: in terms of both performance and zombie AI, it's not quite perfect.

My L4D2 auto updated with what was apparently that content. Cool.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Friday, April 23, 2010, 05:09:38 PM
Good for free DLC, paying for it would have sucked though. 
SP deserves as much new FREE content that it can get...
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Friday, April 23, 2010, 08:36:24 PM
Quote
SP deserves as much new FREE content that it can get.

SP...like, single-player?  Now who in the world plays SP?
Title: Re: Left 4 Dead 2 announced
Post by: W7RE on Friday, April 23, 2010, 09:20:33 PM
SP...like, single-player?  Now who in the world plays SP?

I do, sometimes. It feels more casual, in that I can pause whenever I want. I can play while half paying attention to the TV, then pause for more interesting parts of whatever I'm watching. Something is more relaxing about the ability to just stop and take a break whenever.

I used to do the same with UT and Q3 a lot, just play bot matches. I know it's less of a challenge, but it's less competitive and thus more of a relaxing experience. (obviously the competition isn't there in the L4D campaigns though)
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Friday, April 23, 2010, 10:02:00 PM
SP...like, single-player?  Now who in the world plays SP?

Well, Campaign Mode, I should say - since Campaign is SP or MP Co-Op.
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Friday, April 23, 2010, 10:27:32 PM
I do, sometimes. It feels more casual, in that I can pause whenever I want. I can play while half paying attention to the TV, then pause for more interesting parts of whatever I'm watching. Something is more relaxing about the ability to just stop and take a break whenever.

I used to do the same with UT and Q3 a lot, just play bot matches. I know it's less of a challenge, but it's less competitive and thus more of a relaxing experience. (obviously the competition isn't there in the L4D campaigns though)

I guess that makes sense.  I haven't really played any SP at all, but I can kind of imagine what you're talking about.  Although the bot AI in the game is dumb as fuck (or at least that's the impression I get when someone is idling), it could still be a decent twitch shooting experience.

Well, Campaign Mode, I should say - since Campaign is SP or MP Co-Op.


Yeah, I hear it.

Really, I would have liked to have seen more.  This is better than Crash Course for L4D1, but about the same size...maybe a tiny bit longer.  Having the old survivors there also didn't really add anything at all. They certainly could have handled that a lot better.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Friday, April 23, 2010, 10:43:10 PM
I'm definitely more of a singleplayer too. Even in multiplayer my preference is cooperative gameplay! hehe

SP is, as W7RE said, relaxing. It's convenient to hop into a game whenever I feel like it but MP is demanding. It needs organization and attention, Lord knows how many times I've seen people get frustrated and infuriated by the one player who's not paying much attention to the game, like being on the phone or having a conversation etc.

But you know what really "grinds my gears?" People who go online and into a game and do nothing but pick around for map exploits. These people are prevalent in L4D!! I appreciate the value of exploration and nit-picking occasionally but for the love of God do it on your own time in singleplayer mode! Geez! I have logged into so many servers where the game just doesn't go on because people are just doing stupid shit like that. I mean, play the f*'cking game!!

Sorry, I had to get that out.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Friday, April 23, 2010, 10:46:28 PM
Really, I would have liked to have seen more.  This is better than Crash Course for L4D1, but about the same size...maybe a tiny bit longer.  Having the old survivors there also didn't really add anything at all. They certainly could have handled that a lot better.

Also, the final mission was similar to the first episode's final mission - w/ grabbing the cans and filling something up to finish the level.

Seriously - they need new end-episode mechanics besides "fill 'er up" missions, defensive mission, and the long one straight-line run-n-gun (Ep 5, last chapter).
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Friday, April 23, 2010, 11:25:19 PM
Honestly, I think the endings all work pretty well.  Hell, I was content with them all being "Last Stand" end missions in the first game.
Title: Re: Left 4 Dead 2 announced
Post by: W7RE on Saturday, April 24, 2010, 01:43:37 AM
I guess that makes sense.  I haven't really played any SP at all, but I can kind of imagine what you're talking about.  Although the bot AI in the game is dumb as fuck (or at least that's the impression I get when someone is idling), it could still be a decent twitch shooting experience.

I think it's the multiple specials at the same time, but the bots seem worse in L4D2 than in the first game. At least in the first it was just "if special grabs player, shoot special". In L4D2 you might have a jockey carrying you away, and all 3 bots are standing in spitter goo shooting at the spitter, while you get further and further away. And unlike with other players, if you die it's over and you're starting from the last safehouse.
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Saturday, April 24, 2010, 11:04:51 AM
. And unlike with other players, if you die it's over and you're starting from the last safehouse.
Oh.  Now that is weak.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, April 24, 2010, 01:23:57 PM
Honestly, I think the endings all work pretty well.  Hell, I was content with them all being "Last Stand" end missions in the first game.

They might work well, but their formula is getting so repetitive....
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, August 21, 2010, 07:03:40 AM
Bunch of Left 4 Dead 1 and 2 news. (http://www.pcgamer.com/2010/08/21/interview-valve-on-their-new-left-4-dead-dlc/)

1.The Sacrifice DLC announced for BOTH Left 4 Dead 1 and 2.
PC version of this DLC = Free.
X360 version this DLC = 560 points ($7.00 USD).

It's a 3-map campaign, but longer than Crash Course or The Passing.
Maps are bigger and longer than ever before.
The FINALE in this campaign is big (compared to other finales) b/c it actually has THREE objectives.

3.There will be a 190 page comic book released, which will be leading up to the events of The Sacrifice DLC.

3."No Mercy" Campaign from Left 4 Dead 1 is ALSO being carried over into Left 4 Dead 2.

Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Saturday, August 21, 2010, 01:29:47 PM
Quote
The original plan was to make The Sacrifice for Left 4 Dead only. L4D2 had The Passing, and its counterpart was meant as an exclusive for the original game. Chet explains. “It’s a really fun campaign, it’s got lots of high Hunter leap points and stuff. And we said ‘You know, this would be really cool in Left 4 Dead 2. Some of these locations would be cool for the Spitter and the Charger.’ So we decided we’d release The Sacrifice not just for Left 4 Dead 1, but for Left 4 Dead 2.”

Kinda cool if you have either game (or both). I just find it interesting that it was originally intended as an exclusive for L4D.

Have we gotten over the original L4D/L4D2 fiasco? I kinda stopped caring a while back, at least since I got L4D2 for under $20. I know that contradicts my original claim "I'd only buy it for $5 or less!!" but, honestly $10~$15 is fair.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, August 21, 2010, 01:42:34 PM
Kinda cool if you have either game (or both). I just find it interesting that it was originally intended as an exclusive for L4D.

Have we gotten over the original L4D/L4D2 fiasco? I kinda stopped caring a while back, at least since I got L4D2 for under $20. I know that contradicts my original claim "I'd only buy it for $5 or less!!" but, honestly $10~$15 is fair.

I always thought "expansion pack pricing ($30)" would've been fair for L4D2 b/c to me, that's what it looked like to me: an expansion pack. Once I played it, my thoughts were correct - it truly doesn't feel like a sequel.

I paid $30 for L4D2 PC not too long after it came out, when GameStop had it on sale around either Black Friday or Last X-Mas 2009 - and I surely don't regret it.

I spent a good deal of time w/ that game.
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Saturday, August 21, 2010, 01:44:46 PM
I'm over it, but this kind of stuff just shows what a clusterfuck it was. Valve did fuck over the people that bought L4D1. Sure we get this DLC, but so does L4D2. Plus L4D2 gets the most popular L4D1 campaign ported over. It would have been so much better if they had made one version of the game and focused their efforts on updating it since now they are stuck dealing with two games that aren't that different.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Saturday, August 21, 2010, 01:59:19 PM
I'm over it, but this kind of stuff just shows what a clusterfuck it was. Valve did fuck over the people that bought L4D1 above expansion pack pricing ($30).
There - I think that looks better. ;P

Quote
Sure we get this DLC, but so does L4D2. Plus L4D2 gets the most popular L4D1 campaign ported over. It would have been so much better if they had made one version of the game and focused their efforts on updating it since now they are stuck dealing with two games that aren't that different.
Bingo.

I think L4D gaming community would've been MUCH happier if L4D2 was released instead as a L4D1 Expansion Pack priced at expansion pack pricing ($30).

We've had other games that have been expansion packs that have completed overhauled the original game's engine and whatnot to major lengths - why couldn't Valve do this w/ L4D series?
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Saturday, August 21, 2010, 03:22:11 PM
They really could have saved a lot of trouble if L4D2 was just a free update for all owners of the original L4D.

In my case, I'm not all that wound up because my total expenditure on both games is about $30 (for myself) though I did initially buy 3 copies of the original L4D.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Sunday, August 22, 2010, 09:59:26 AM
They really could have saved a lot of trouble if L4D2 was just a free update for all owners of the original L4D.

In my case, I'm not all that wound up because my total expenditure on both games is about $30 (for myself) though I did initially buy 3 copies of the original L4D.

You know something, X?

I would so NOT be surprised if eventually, Valve winds up porting all the L4D1 content into L4D2 - I mean hell, they're already moving No Mercy over.

And we know Valve has moved HL1 over to Source w/ HL: Source....

*shrug*
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Sunday, August 22, 2010, 10:07:15 AM
Whats funny is after this next update, they pretty much will have done that. The hardest thing to do would be to get the original cast of characters into L4D2, which Valve is now doing for the No Mercy port. All the original campaigns have already been ported to L4D2 by the community. So once this update hits there won't be much of a reason to buy or play L4D1 anymore.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Sunday, August 22, 2010, 10:19:07 AM
Whats funny is after this next update, they pretty much will have done that. The hardest thing to do would be to get the original cast of characters into L4D2, which Valve is now doing for the No Mercy port.
Which, knowing Valve and Valve Time, will probably take 1 year or so to do just that. :P

Quote
All the original campaigns have already been ported to L4D2 by the community. So once this update hits there won't be much of a reason to buy or play L4D1 anymore.
So pretty much, The Community did most of the work already for Valve. :P
Title: Re: Left 4 Dead 2 announced
Post by: gpw11 on Friday, August 27, 2010, 01:14:51 AM
Played with Pyro tonight; great fun, we all need to get together for a game.  Seriously.
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Tuesday, October 05, 2010, 12:38:22 PM
The Sacrifice update is now out. Beware, L4D2 owners, the update is over 3GB! No idea what it is for L4D1.

Its about time Valve combines the games into one. If you have both L4D1 and 2 installed, you have a lot of wasted space and bandwidth. You'll be downloading The Sacrifice twice, plus a duplicate copy of No Mercy (with all the sounds, maps, textures, etc). Just seems stupid how its been done.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Tuesday, October 05, 2010, 12:42:11 PM
Idol, yeah - I was getting horrible DL speeds on Steam for those new DL's for L4D2. Servers must be getting hammered. I'm gonna wait and try again later...

EDIT:
Okay, got all L4D2 updates DL'ed.
Gonna try The Survival out.
Title: Re: Left 4 Dead 2 announced
Post by: W7RE on Tuesday, October 05, 2010, 03:18:54 PM
The Sacrifice update is now out. Beware, L4D2 owners, the update is over 3GB! No idea what it is for L4D1.

I just came back to my PC and saw Steam downloading L4D2, was wondering what it was doing. It's 96% done already though, it must have been going for a while.
Title: Re: Left 4 Dead 2 announced
Post by: Xessive on Tuesday, October 05, 2010, 03:27:54 PM
I just spotted the download but it's going quite slowly. L4D is done but L4D2 has two separate separate downloads with a total of about 7GB!  Specifically, one is is just labeled L4D2 and is 3551.7MB, the other is labeled L4D2 Add-on Support and is 3573.9MB. Weird.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Tuesday, October 05, 2010, 03:52:54 PM
L4D2: The Sacrifice (DLC #2) is only 3 chapters. Took me around 35-40 mins or so to finish. Been through it twice - it is good.

Title: Re: Left 4 Dead 2 announced
Post by: K-man on Wednesday, October 06, 2010, 12:49:59 PM
10 bucks and change for both games on steam today.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Wednesday, October 06, 2010, 02:08:33 PM
1Up -> Everybody who has secured themselves a copy of L4D2 since the game was originally released by the time of 4pm PST tomorrow, you'll get some items unlocked for yourself in TF2. (http://www.1up.com/news/left-4-dead-2-unlocks-team-fortress-items)

Quote
Specifically, Team Fortress 2 players will gain access to the frying pan melee weapon and a stylin' trucker cap modeled after the one Ellis wears in Left 4 Dead 2. Furthermore, these items are apparently compatible with all nine classes in the cartoonish shooter.
Title: Re: Left 4 Dead 2 announced
Post by: MysterD on Wednesday, February 16, 2011, 07:42:32 PM
More L4D2 DLC coming. (http://www.l4d.com/blog/post.php?id=5019)

Left 4 Dead 1's other THREE campaigns are being moved over to L4D2.

Cold Stream is the new DLC content for L4D2 being worked on by Matthew Lourdelet (who made 2 Evil Eyes) - with a focus on new gameplay elements and NOT story.
Valve wants the community to have an input in what directions the gameplay and how everything goes, so they set up a forum (http://forums.steampowered.com/forums/forumdisplay.php?f=1088) for this.
Title: Re: Left 4 Dead 2 announced
Post by: idolminds on Wednesday, February 16, 2011, 08:43:00 PM
More L4D2 DLC coming. (http://www.l4d.com/blog/post.php?id=5019)

Left 4 Dead 1's other THREE campaigns are being moved over to L4D2.
So is this where they laugh at the people that bought L4D1?