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Games => General Gaming => Topic started by: Pugnate on Friday, September 11, 2009, 12:54:37 PM

Title: It's not a bug in the game's code, it's a bug in your moral code.
Post by: Pugnate on Friday, September 11, 2009, 12:54:37 PM
http://kotaku.com/5356752/deliberate-glitch-foils-arkham-pc-pirates

 ;D
Title: Re: It's not a bug in the game's code, it's a bug in your moral code.
Post by: MysterD on Friday, September 11, 2009, 03:09:01 PM
Read it last nite.
Fantastic! :)
Title: Re: It's not a bug in the game's code, it's a bug in your moral code.
Post by: Quemaqua on Friday, September 11, 2009, 11:36:26 PM
Haha, I wonder how they did it.  That's pretty funny.
Title: Re: It's not a bug in the game's code, it's a bug in your moral code.
Post by: PyroMenace on Saturday, September 12, 2009, 12:07:14 AM
Haha, thats a slick way to counter pirates, have a bug ridden version of the game that gets unlocked if it detects if it was illegally obtained.
Title: Re: It's not a bug in the game's code, it's a bug in your moral code.
Post by: idolminds on Saturday, September 12, 2009, 12:34:14 AM
This sort of thing has been in other games. I know Mirrors Edge would put you in slow motion on the 4th level making it impossible to continue if you were playing one of the early cracked versions (later cracks disabled this).

This is also what cause a lot of problems for Titan Quest. The game would "crash" itself after a certain point if it wasnt legit. This was a bad idea since all those pirates bitched that the game was buggy as hell and unstable which hurt actual sales.
Title: Re: It's not a bug in the game's code, it's a bug in your moral code.
Post by: Quemaqua on Saturday, September 12, 2009, 12:49:30 AM
I remember that now about TQ, now that you mention it.
Title: Re: It's not a bug in the game's code, it's a bug in your moral code.
Post by: MysterD on Saturday, September 12, 2009, 06:55:28 AM
I remember that now about TQ, now that you mention it.

Yep, I think TQ was one of the first I remember dev's admitting they laced the code w/ protection, just in case pirates went after it in a piracy manner and all. They should've pulled a Rocksteady -- and admitted they laced it early on.

Sucks b/c word spread too quickly on the cracked version that the game was buggy and it caused gamers to sit and wait on it -- when most people that bought the Retail V 1.0 has little to any problems period.

Sucks that Iron Lore is gone as a company, but they've pretty much ventured off, anyways -- we got some that went to Crate and others that went to Schilling's 38 Studios.

Quote
This sort of thing has been in other games. I know Mirrors Edge would put you in slow motion on the 4th level making it impossible to continue if you were playing one of the early cracked versions (later cracks disabled this).
Oh, I didn't know Mirror's Edge did this, as well...hehe.
I liked Mirror's Edge quite a bit -- despite my minor gripes w/ it.

I hope Batman: AA sells VERY well on the PC, when it drops. I'd hate to see another developer make a PC game, look at crummy sales figures, and then say, "Maybe we shouldn't do a PC version for our next game."