Overwritten.net
Games => General Gaming => Topic started by: Pugnate on Friday, September 11, 2009, 12:54:37 PM
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http://kotaku.com/5356752/deliberate-glitch-foils-arkham-pc-pirates
;D
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Read it last nite.
Fantastic! :)
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Haha, I wonder how they did it. That's pretty funny.
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Haha, thats a slick way to counter pirates, have a bug ridden version of the game that gets unlocked if it detects if it was illegally obtained.
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This sort of thing has been in other games. I know Mirrors Edge would put you in slow motion on the 4th level making it impossible to continue if you were playing one of the early cracked versions (later cracks disabled this).
This is also what cause a lot of problems for Titan Quest. The game would "crash" itself after a certain point if it wasnt legit. This was a bad idea since all those pirates bitched that the game was buggy as hell and unstable which hurt actual sales.
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I remember that now about TQ, now that you mention it.
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I remember that now about TQ, now that you mention it.
Yep, I think TQ was one of the first I remember dev's admitting they laced the code w/ protection, just in case pirates went after it in a piracy manner and all. They should've pulled a Rocksteady -- and admitted they laced it early on.
Sucks b/c word spread too quickly on the cracked version that the game was buggy and it caused gamers to sit and wait on it -- when most people that bought the Retail V 1.0 has little to any problems period.
Sucks that Iron Lore is gone as a company, but they've pretty much ventured off, anyways -- we got some that went to Crate and others that went to Schilling's 38 Studios.
This sort of thing has been in other games. I know Mirrors Edge would put you in slow motion on the 4th level making it impossible to continue if you were playing one of the early cracked versions (later cracks disabled this).
Oh, I didn't know Mirror's Edge did this, as well...hehe.
I liked Mirror's Edge quite a bit -- despite my minor gripes w/ it.
I hope Batman: AA sells VERY well on the PC, when it drops. I'd hate to see another developer make a PC game, look at crummy sales figures, and then say, "Maybe we shouldn't do a PC version for our next game."