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Games => General Gaming => Topic started by: Quemaqua on Monday, January 11, 2010, 01:45:00 AM

Title: Darksiders - a different take on the apocalypse
Post by: Quemaqua on Monday, January 11, 2010, 01:45:00 AM
8.0 from GSpot (http://www.gamespot.com/ps3/action/darksiderswrathofwar/review.html)
7.8 from IGN (http://ps3.ign.com/dor/objects/818225/virgil-games-project/videos/darksiders_vdr_010410.html)
8.4 from Gametraielrs (http://www.gametrailers.com/video/review-darksiders/60497?type=flv)

I warn against watching the GT review.  It's got lots of great footage, and no real spoilers exactly, but I feel like it gives away some puzzles and a few things.  It's a good review, though.

Anyway... I'll note a few things right up front.  Firstly, the screen tearing and framerate issues are only present on 360.  I've heard they aren't really that bad, but the PS3 version has no problems and is the superior version.  Secondly, I don't really find the gear/upgrade system all that bad.  It seems like it's got a fair amount of stuff in it to play with, and unlocking new moves via the merchant really opens up the combo system quite a lot and gives you a lot more fun moves to play with.  I don't really find the control scheme complicated or cumbersome either, contrary to what was noted in the GSpot review.  The part where the guy demonstrates (in the video) having trouble with the boomerang thing was like... wtf?  It took me literally about 3 seconds to do that little segment properly.  I think maybe he's just a little bit stupid.  Thirdly, I think it was the IGN reviewer that said he wished the world felt more populated, like he wanted to see how the world was coping with the apocalypse.  Well... it isn't.  This is the end of the world, dude.  There's nobody left.

So I guess that leads into what the game is if you haven't heard about it yet.  Basically, you're War, one of the four horsemen of the apocalypse, and you get blamed for causing the end of the world too early.  Some scary dudes call you out on it, but since it isn't your fault, you ask for the opportunity to go back to the Earth and get vengeance.  Too bad it's been a century and the world has basically turned into an empty husk where demons have made themselves comfy.  Everyone keeps saying the plot isn't that great, and I can't say because I haven't beaten the game yet, but I think the setup is just fucking brilliant.  You've got huge skyscrapers and burned-out husks of cars, empty streets littered with newspapers blowing in the dust... and then randomly you'll have giant demonic architecture going around stuff, huge chains thrust into buildings, giant chasms where the earth has been rent asunder, gouts of lava and flame that gurgle out of the ground.  It's got a great comic book art style to it, but the world itself feels super gritty and dripping with end-of-the-world menace.  It's pretty great.

Combat is pretty much God of War, but they do away with the quicktime events.  There are finishers and context-sensitive button presses, but they're all single hits.  When you finish a baddie, you just press O to grab.  Done.  Watch animation and enjoy.  When you open doors or break open chests or any of that stuff... single press.  Thank God.  So the combat feels really familiar, but it's done quite well and everything animates with panache.  There's puzzley stuff in "dungeons" you find around, and these (as mentioned in all the reviews) feel a lot like Zelda.  They're done well, though, at least as far as I am in the game.  The challenges aren't too crazy hard, but they'll stump you for a minute on a few occasions, and they're fun to complete.  Bosses and minibosses seem to be pretty good stuff, consisting more of figuring out logical patterns, a little combat timing, and use of environment to defeat rather than pure reflexes, though there's a bit of that too.

All in all, I think whether you need this game depends entirely upon whether or not you really dig God of War style action and the kind of open-world games where you get to run around and find stuff.  This is a different combo of things than some of those games, but all the elements really come together well despite not being super original.  But I think the greatest strength is just the concept.  The presentation does a great job of showing a hell-infested Earth that's been emptied of its people.  To me this is more or less the perfect landscape for a game like this, one I've always wanted to see happen.  It delivered all the stuff I was hoping for.

(http://image.com.com/gamespot/images/2009/344/942007_20091211_screen005.jpg)
(http://image.com.com/gamespot/images/2009/201/942007_20090721_screen006.jpg)
(http://image.com.com/gamespot/images/2008/192/reviews/942006_20080711_screen001.jpg)
(http://image.com.com/gamespot/images/2008/094/942007_20080404_screen003.jpg)
(http://image.com.com/gamespot/images/2009/337/942007_20091204_screen002.jpg)
Title: Re: Darksiders - a different take on the apocalypse
Post by: W7RE on Monday, January 11, 2010, 04:48:44 AM
I'm sort of interested in this because of the comparisons I've heard to the Zelda games, but with a setting that is more appealing to me. Also, isn't Joe Mad the same comic book artist that has had a couple different game projects in the past that have all failed (as in, not even come out)? I remember hearing about it in college from some friends who were hardcore into comics, and they referred to him as being cursed, lol. So I'm wondering, is this him FINALLY getting a game project off the ground?

EDIT: To clarify, Joe Maderiera (sp?) worked on this game, not sure what he did though (probably a lot of characger design stuff, maybe story), but he's worked a lot on X-Men comics, as well as some other stuff.
Title: Re: Darksiders - a different take on the apocalypse
Post by: PyroMenace on Monday, January 11, 2010, 06:57:54 AM
Well first of all, I would not pin a concept artist to be the failure of said projects, thats a bit thin. From what I have seen the art of Darksiders is pretty fucking awesome. This is the development team's first game. From what I have heard, they are also working on the Warhammer 40k MMO.

I may pick this up here soon because it looks completely fucking metal.
Title: Re: Darksiders - a different take on the apocalypse
Post by: W7RE on Monday, January 11, 2010, 07:23:39 AM
Well, I didn't mean to say he caused them to fail. I think it was more of a "Joe Mad curse" type thing. So when I saw how interesting Darksiders looked, and heard he was part of it (creative director on the project apparently, not just concept artist), it piqued my interest.



Here's a quote from Wikipedia about his past game projects:
Quote
He canceled Battle Chasers #10, and placed the series "on hold" after forming a game development company called Tri-Lunar with Tim Donley and Greg Peterson.

With Tri-Lunar, he created concept art on a game called Dragonkind which was canceled when Tri-Lunar went out of business. He then went to work for Realm Interactive, another start-up company, on Trade Wars: Dark Millennium. When Realm Interactive was acquired by NCsoft, he continued to contribute to the game as it evolved into Exarch, and was eventually released as Dungeon Runners.
Title: Re: Darksiders - a different take on the apocalypse
Post by: Quemaqua on Monday, January 11, 2010, 07:31:35 AM
Yeah, it sounds like this is his big break at long last.  The other big name attached to the game is Mark Hamil, though his talents seem rather wasted on his character.

I didn't know Vigil was working on a 40k MMO, though.  That's definitely news.  Potentially good news... they obviously know what they're doing as far as epic environments and gothic art.
Title: Re: Darksiders - a different take on the apocalypse
Post by: MysterD on Monday, January 11, 2010, 04:17:25 PM
GameSpy - 4 stars (out of 5) for X360 and PS3
X360 - Written Review. (http://xbox360.gamespy.com/xbox-360/virgil-games-project/1058911p1.html)
PS3 - Written Review. (http://ps3.gamespy.com/playstation-3/virgil-games-project/1058313p1.html)
Title: Re: Darksiders - a different take on the apocalypse
Post by: beo on Monday, January 11, 2010, 05:43:59 PM
this one kind of crept up on me, but i definitely want to give it a go. have a feeling this one will be going down in price quicker than some, plus mass effect 2 is just round the corner, so i'm going to hold out for a month or two.

the graphical style is awesome - and apocalyptic zelda - who the fuck can't get behind that?
Title: Re: Darksiders - a different take on the apocalypse
Post by: W7RE on Thursday, January 14, 2010, 05:31:36 AM
This link may or may not work, but Darksiders for Xbox 360 is $40 on Newegg right now (http://www.newegg.com/Product/Product.aspx?Item=N82E16874169037&nm_mc=EMC-IGNEFL011410&cm_mmc=EMC-IGNEFL011410-_-Xbox360VideoGames-_-LG2C-_-74169037). It's supposed to be by using a promo code (part of the link I think) for Newegg newsletter subscribers only. Deal lasts until the 20th.
Title: Re: Darksiders - a different take on the apocalypse
Post by: Quemaqua on Thursday, January 14, 2010, 07:44:03 AM
Do remember that the game suffers from some framerate problems and screen tearing on 360, though.  If you've got a PS3, it's the way to go.
Title: Re: Darksiders - a different take on the apocalypse
Post by: scottws on Thursday, January 14, 2010, 06:24:00 PM
My interest is piqued but considering the problems on the 360, is there a PC version?  I doubt it, but one can hope.
Title: Re: Darksiders - a different take on the apocalypse
Post by: Quemaqua on Thursday, January 14, 2010, 06:57:41 PM
Nope.
Title: Re: Darksiders - a different take on the apocalypse
Post by: iPPi on Thursday, January 14, 2010, 11:51:05 PM
This along with Bayonetta are games that I will probably pick up when they come down in price to about $30. 
Title: Re: Darksiders - a different take on the apocalypse
Post by: Quemaqua on Friday, January 15, 2010, 12:25:29 AM
Well, I've put a good bit more time into this and... it's sort of greater than the sum of its parts.  Nothing about it stands out as being all that amazing (beyond the setting), and it isn't really all that strong to start... but it's really gripped me quite well now and I'm having tons of fun.  I know that it's a bit derivative, but it doesn't stop it from being awesome.  The boss fights have proven fun so far, and there are enough fun little segments of divergent gameplay to keep the pacing from being too deliberate.  The graphics aren't the best of this generation, but they're frequently very striking with some big, bold backdrops.  The area designs are different and varied but all feel pretty cohesive, and everything seems big even when it isn't, so the game maintains a pretty epic feel throughout.

I think if you've ever liked games like this in the past and the theme really appeals to you, it'll be everything you expect.

(http://haydndalton.files.wordpress.com/2008/06/darksiderspc-2008-06-06-18-14-23-35.jpg)
(http://xbox360media.ign.com/xbox360/image/article/984/984044/darksiders-wrath-of-war-20090518031030826.jpg)
(http://www.vigilgames.com/img/Darksiders/screen_04.jpg)
Title: Re: Darksiders - a different take on the apocalypse
Post by: iPPi on Wednesday, January 20, 2010, 08:32:32 PM
Yahtzee's review (http://www.escapistmagazine.com/videos/view/zero-punctuation/1404-Darksiders).

I know this game borrows a lot from other games, but is it really so bad?  From what I've heard it's not that terrible of a game, though Yahtzee's description of the combat is somewhat disappointing.
Title: Re: Darksiders - a different take on the apocalypse
Post by: PyroMenace on Wednesday, January 20, 2010, 11:53:47 PM
Yahtzee's review (http://www.escapistmagazine.com/videos/view/zero-punctuation/1404-Darksiders).

I know this game borrows a lot from other games, but is it really so bad?  From what I've heard it's not that terrible of a game, though Yahtzee's description of the combat is somewhat disappointing.

Well obviously no game is as bad as Yahtzee says it is. It does copy a lot of things sure, but it does in this cool world and art style that it stands on its own, do check it out.
Title: Re: Darksiders - a different take on the apocalypse
Post by: Quemaqua on Thursday, January 21, 2010, 12:07:23 AM
It does borrow a lot, but it doesn't feel endlessly derivative.  There's little that's original about it, but it still manages to be fun, and it's got a great, unique atmosphere to spice things up, like Pyro said.  It's worth playing and it's got some meat on it.
Title: Re: Darksiders - a different take on the apocalypse
Post by: Pugnate on Thursday, January 21, 2010, 06:15:12 AM
Oh I remember hearing about this on the bombcast. They said it was essentially a Zelda clone with greater art design.

Having not played a Zelda game (despite owning 3 of them), I guess this would feel really fresh to me.
Title: Re: Darksiders - a different take on the apocalypse
Post by: PyroMenace on Thursday, January 21, 2010, 06:28:14 AM
Oh I remember hearing about this on the bombcast. They said it was essentially a Zelda clone with greater art design.

Having not played a Zelda game (despite owning 3 of them), I guess this would feel really fresh to me.

WHAT?
Title: Re: Darksiders - a different take on the apocalypse
Post by: W7RE on Thursday, January 21, 2010, 06:29:59 AM
Yahtzee's review (http://www.escapistmagazine.com/videos/view/zero-punctuation/1404-Darksiders).

I know this game borrows a lot from other games, but is it really so bad?  From what I've heard it's not that terrible of a game, though Yahtzee's description of the combat is somewhat disappointing.

Well, Yahtzee thinks all games are bad. His reviews are still entertaining though, and that's why I watch. Even games that I loved and he hate, I enjoy his reviews.

From everything I've heard about this game, it's Zelda with a vidual makeover. Since it's apparently done well, that's not a problem to me. Actually I have little interest in the visual setting of the Zelda games so haven't played one in forever. But this grabs my attention. If someone wanted me to make a Zelda clone, my final result would be much closer to Darksiders.



WHAT?

I own OoT and Wind Waker (+the Master Quest bonus disc) and haven't finished either. I got up to the point in OoT where you become a teenager and then a friend corrupted my save with a Game Genie and I never went back. I finished the first dungeon in Wind Waker and lost interest. However I beat Link to the Past.
Title: Re: Darksiders - a different take on the apocalypse
Post by: Pugnate on Thursday, January 21, 2010, 08:59:03 AM
I actually never started them. :(
Title: Re: Darksiders - a different take on the apocalypse
Post by: MysterD on Tuesday, March 30, 2010, 10:32:23 AM
Scott might like this...I know I do...

Darksiders PC version coming in June.
YES!!!!!!! (http://www.eurogamer.net/articles/darksiders-on-pc-in-june)

Quote
THQ has announced that biblical romp Darksiders is heading to PC this June.

Original developer Vigil Games is handling the adaptation and has "meticulously" recreated the PS3 and Xbox 360 game released at the beginning of 2010.

The press release mentioned user-defined resolutions, interface and keyboard/controller support, but there's no mention of any flashy 3D or DirectX 11 features yet.
Title: Re: Darksiders - a different take on the apocalypse
Post by: Pugnate on Tuesday, March 30, 2010, 10:36:40 AM
Surprising.
Title: Re: Darksiders - a different take on the apocalypse
Post by: MysterD on Tuesday, March 30, 2010, 10:42:06 AM
Surprising.
I never expected this to get a PC port.

Glad it's coming here, though. :)
Title: Re: Darksiders - a different take on the apocalypse
Post by: MysterD on Tuesday, June 29, 2010, 01:51:36 PM
Darksiders PC delayed until September. (http://www.shacknews.com/onearticle.x/64535)
Title: Re: Darksiders - a different take on the apocalypse
Post by: MysterD on Tuesday, September 28, 2010, 08:17:24 PM
GameSpot -> Darksiders PC Review - 8.0 (out of 10).
Kevin Van Ord is reviewing here. (http://www.gamespot.com/pc/action/darksiderswrathofwar/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Bread-review)

Quote
While the cutscenes look a bit too pixelated in comparison to the action's sharper look, Darksiders' striking art style makes it easy to look at--though distracting screen tearing will have you rushing to turn on V-sync in the visual options. Unfortunately, you won't find many other options there, outside of screen brightness. If the game has trouble keeping up with your PC, you won't be able to turn any settings down; conversely, if you want to clean up some of the aliasing and blurry textures, you are out of luck.

Quote
You can play Darksiders with a keyboard and mouse, but the combo-heavy action is best experienced with a controller, as you may expect for a game that looks to console standards as its primary inspiration.

...

The platform deserved more tender loving care in the way of graphics options (and a little additional content in the way of Devil May Cry 4 and Jade Empire  wouldn't have hurt). Nevertheless, a great game is a great game, and Darksiders is a fun, flashy, and altogether entertaining look at the final clash between the pearly gates' platoons and the legions of the damned.
Title: Re: Darksiders - a different take on the apocalypse
Post by: Xessive on Wednesday, September 29, 2010, 02:19:50 AM
Damn, I hope they release a patch to tune some of those things. If they could at least give out a configuration utility I think it would be greatly appreciated.
Title: Re: Darksiders - a different take on the apocalypse
Post by: MysterD on Friday, October 01, 2010, 05:46:05 PM
PC Gamer -> Darksiders PC Review - 85 (out of 100). (http://www.pcgamer.com/2010/10/01/darksiders-review/)
Title: Re: Darksiders - a different take on the apocalypse
Post by: MysterD on Friday, January 07, 2011, 06:49:35 PM
I just downloaded this game from Steam - and it's mad sweet that this comes w/ digitally The Soundtrack in MP3 format and Darksiders Comic in PDF format. :)

MORE Standard Editions should go this route, thanks.
Title: Re: Darksiders - a different take on the apocalypse
Post by: scottws on Friday, January 07, 2011, 06:56:55 PM
This game is on OnLive.  I tried to play it, but the kb/m controls suck.  I wish my wireless thing for the 360 controller still worked.
Title: Re: Darksiders - a different take on the apocalypse
Post by: MysterD on Friday, January 07, 2011, 08:27:42 PM
In-game, game runs fine and all.

Worth noting - I had problems w/ the cutscenes and video playing correctly. They were laggy, stuttering, and jittery. Probably b/c of my PC being old and all, I guess.

Turning VSync on solved the problem completely.
Title: Re: Darksiders - a different take on the apocalypse
Post by: Cobra951 on Tuesday, February 22, 2011, 10:01:15 PM
Got this as a downloadable for $20 on the Xbox.  It's generally great, as described in the rest of the thread above, with some unfortunate problems knocking it down a couple of notches.  The tearing was fixed via patch not long after release, so that (thankfully) is not an issue.  Most unforgivable is the occasional lock up, a complete freeze that leaves you with no option other than power down the system.  It's happened twice in 24 hours of play on the counter.  That's better than Fallout 3's failure propensity, not that this is saying much.  Then there is the fist-slamming frustration of the flight controls.  I always play in the so-called inverted mode.  Well, the flight control doesn't "invert", while the shooting control does.  Somebody fell asleep at the wheel here.  Fortunately, there is only one relatively short flying segment in the game.  If it were more central to the gameplay, it would kill the game completely for me. 

The rest so far goes into the plus column.  The art and animation are amazing.  Controls are versatile and responsive.  You can do a hell of a lot of different actions, and seldom does one get confused with another.  Your character's reach and abilities develop very much along Zelda lines, which is fine by me.  It's a shameless copy of something that works very well, a nice mix of combat, exploration, and puzzle solving, wrapped up in an unique art style and storyline.  I'm getting near the end now, and it's still very hard to put down.  If it didn't lock up now and then, I'd give it top marks.
Title: Re: Darksiders - a different take on the apocalypse
Post by: gpw11 on Tuesday, February 22, 2011, 11:15:10 PM
I had a really good time with this on PC a while back.  Fingers crossed because I'd actually like a sequel.
Title: Re: Darksiders - a different take on the apocalypse
Post by: MysterD on Wednesday, February 23, 2011, 03:02:59 PM
I had a really good time with this on PC a while back.  Fingers crossed because I'd actually like a sequel.

Don't worry....there's gonna be one in 2013. (http://www.overwritten.net/forum/index.php?topic=7296.0)
Title: Re: Darksiders - a different take on the apocalypse
Post by: W7RE on Wednesday, February 23, 2011, 04:29:13 PM
I tried the demo not long ago. It's the entire first dungeon. I actually took multiple breaks from it. It must have taken me 2 hours+ of actual play time to beat it. Raptr says I had it on for like 9 hours.
Title: Re: Darksiders - a different take on the apocalypse
Post by: Cobra951 on Thursday, February 24, 2011, 10:53:26 AM
Finished it yesterday, and I immediately started a new game with, er, the one goodie you can carry across games.

(click to show/hide)

It's a fabulous game, and shouldn't be missed.  I originally started a game on Normal difficulty, and got slammed against an impenetrable obstacle in the form of 2 white-armored knights in a small circular room, shortly before the first big boss.  I tried getting through them multiple times, but I just kept getting killed.  The earlier minions in that same enclosed space whittled me down too much, and you have to take the whole sequence of enemies every time.  (You can't save somewhere in the middle.)  At that point, I thought that if the game was this hard for me so early on Normal, then later on it would get impossible.  So I started a new game on Easy, which I found quite enjoyable for the first time through.  But instead of getting harder, it gets easier for a while before the difficulty ramps back up (though never to the frustration level of that little room).  So the game has a bit of a balance problem.  I also found out later that there was a way out of the dungeon to the merchant, where I could have bought enough health items to make it through the "impossible" fight on Normal.  Oh well.

That was harder to explain than I thought.  Anyway, long story short, I'm now playing through on Normal, finally, and the power of this carryover item gives me hope that I'll also be able to handle the Apocalyptic difficulty.  Now that I really know how the combat works, I'm having an even better time.  The more I play, the better I like this.  Seriously, it's awesome.
Title: Re: Darksiders - a different take on the apocalypse
Post by: MysterD on Sunday, June 26, 2011, 07:10:49 AM
GameInformer -> Origins of the Darksiders game. (http://www.gameinformer.com/b/features/archive/2011/06/25/the-origin-of-darksiders.aspx)
Title: Re: Darksiders - a different take on the apocalypse
Post by: gpw11 on Wednesday, February 15, 2012, 12:37:18 AM
I played hours into this previously and then just stopped.  I'm now going through again in anticipation of the second game and I'm having even more fun with it.  Cross Zelda with God of War and you have Darksiders.  Seriously, this series better go four games.
Title: Re: Darksiders - a different take on the apocalypse
Post by: MysterD on Wednesday, February 15, 2012, 03:38:08 PM
I played hours into this previously and then just stopped.  I'm now going through again in anticipation of the second game and I'm having even more fun with it.  Cross Zelda with God of War and you have Darksiders.  Seriously, this series better go four games.

Tiamat stopped me cold.
Title: Re: Darksiders - a different take on the apocalypse
Post by: Quemaqua on Wednesday, February 15, 2012, 06:46:03 PM
Isn't that like the first boss?
Title: Re: Darksiders - a different take on the apocalypse
Post by: MysterD on Wednesday, February 15, 2012, 06:48:58 PM
Isn't that like the first boss?

Yes.
Title: Re: Darksiders - a different take on the apocalypse
Post by: Cobra951 on Thursday, February 16, 2012, 12:53:13 AM
Tiamat?  Is that the flying thing?  There's a trick to it.  God, my memory sucks.  I forget the details, but once you figure out the 2-step sequence to damaging it in the air, it's not very hard at all.
Title: Re: Darksiders - a different take on the apocalypse
Post by: gpw11 on Thursday, February 16, 2012, 07:56:17 AM
Pickup bomb, throw bomb, throw giant ninja star at bomb, beat the help out of Tiamat when she lands.
Title: Re: Darksiders - a different take on the apocalypse
Post by: Xessive on Thursday, February 16, 2012, 08:59:17 AM
I remember that fight now. It was just annoying.
Title: Re: Darksiders - a different take on the apocalypse
Post by: MysterD on Thursday, February 16, 2012, 04:27:12 PM
I remember that fight now. It was just annoying.
THIS.

The problem I had w/ Tiamat was after the toss bomb at here, throw disc w/ fire on it sequence.
It's when she's on the ground and you're battling her.
Title: Re: Darksiders - a different take on the apocalypse
Post by: gpw11 on Thursday, February 16, 2012, 11:59:22 PM
You know, when I was playing her on this play through (a couple days before you mentioned her), I absolutely got my ass handed to me the first time. I remembered the deal with the bombs and blade from the first time I played, but got shitkicked on the ground.  I went to bed after one try.

The next day, I booted up, ran into the fight, and beat her pretty much without taking a hit. I don't know what the fuck I was doing the first time, but the second I went very conservative.  After she landed post-bomb, I'd dive in for a couple hits and dive out.  During the ground battles I'd basically do the same: Dodge like a mofo, dive in when there was an opening, and I dominated in the "smash button" portion.  I think being conservative is the trick because I was pretty suprised it was so easy the second time.  She must just do massive amounts of damage and if you try to get a couple of extra hits in during an opening you probably just lose a ton of life as she flails.

I strongly suggest trying again, the game is totally worth it.
Title: Re: Darksiders - a different take on the apocalypse
Post by: gpw11 on Tuesday, February 28, 2012, 12:28:39 AM
Totally worth it until you get to the late game

(click to show/hide)
Title: Re: Darksiders - a different take on the apocalypse
Post by: Xessive on Tuesday, February 28, 2012, 07:00:55 AM
Totally worth it until you get to the late game

(click to show/hide)
Yeah, that whole segment was frustrating, it's arguably the longest part of the game. Not sure if it actually is the longest but it certainly felt like it. Stick with it, get through it, the rest of the game gets back to the better bits.
Title: Re: Darksiders - a different take on the apocalypse
Post by: PyroMenace on Tuesday, February 28, 2012, 07:41:27 AM
Are you referring to that particular dungeon that deals with that item? If so, then yes, that part sucked. I remember I was sick at the time when playing that part so it felt like a horrible fever dream.
Title: Re: Darksiders - a different take on the apocalypse
Post by: gpw11 on Tuesday, February 28, 2012, 11:25:49 PM
Yes.  I thought I was out of the dungeon
(click to show/hide)
but I guess I'm still in it.  It blows and I was worried the game was going to focus on the use of this item a lot...because it sucks. 
Title: Re: Darksiders - a different take on the apocalypse
Post by: Cobra951 on Wednesday, February 29, 2012, 07:04:56 AM
The item is also required for a couple of hidden goodies and for a Zelda-like expansion of where you can go, but those won't twist your brain into knots.
Title: Re: Darksiders - a different take on the apocalypse
Post by: gpw11 on Sunday, March 04, 2012, 03:35:02 PM
Yeah, I remember seeing those round portal/tile things around before I got the item.  Well, finally made it through the dungeon...back onto the fun.


WHAT THE FUCK?

(click to show/hide)
Title: Re: Darksiders - a different take on the apocalypse
Post by: gpw11 on Sunday, March 04, 2012, 05:46:20 PM
Okay, finished it - the scavenger hunt wasn't as bad as I thought it would be.  Looking forward to the next game for sure.  Hopefully they learned a thing or two about pacing from this one.
Title: Re: Darksiders - a different take on the apocalypse
Post by: Cobra951 on Monday, March 05, 2012, 06:16:53 AM
Yeah, I was going to reply to your spoiler, then thought you'd be through that segment before you got to read it.  I was disappointed that it was so easy, actually.  I like scavenger hunts when the world is so interesting.