Is this a sequel to Undying????I think it's just a "spiritual successor." As far as I could tell the story had nothing to do with Undying.
Or some sort or spiritual successor (a la like what Bioshock will be to SS2)?
What engine is that using? Oh and those screenies look orgasmic especially in terms of art.
Never heard of Mercury Steam or this engine. I just looked them up and it seems they made Scrapland, which doesn't boast a lot of confidence.Ooooh, I got Scrapland; installed and everything.
Initially I thought "Mercury" engine was another of Lithtech's engines (as MyD mentioned), but apparently it's a whole new thing (at least as far as I can tell). I also discovered that Lithtech is now "Touchdown Entertainment."
Clive Barker's Jericho Demo [September 26, 2007, 2:19 pm ET] - Viewing Comments
The promised playable demo for Jericho is now available, providing a sample of the upcoming horror-themed shooter that bears the name of popular author Clive Barker. The demo premieres on GameSpot (registration required), where word is: "This demo includes an introductory Jericho video and lets you play as three of the Jericho squad members through the sewers of Al Khali." The 1.1 GB download is also mirrored on 3D Downloads, ActionTrip, ComputerGames.ro, FanGaming, Gamer's Hell, and PixelRage.
Whatever happened to 3dgamers doing Bittorrent downloads? That was awesome. No way I'm taking a chance downloading this any other way.Yeah, they took that option down ever since IGN became in-charge. Shame.
I don't understand why? Don't they like not having to pay for huge bandwidth? I guess they are trying to push people to pay for the special servers or something. Do people actually do that?Yeah, that's probably what IGN is pushing for, considering how many of the online services they bought out. The line-ups are pretty huge so I wouldn't be surprised if people get frustrated enough to just subscribe.
Yeah exactly. What happens when I'm 1.0GB through the download and the transfer fails?Hehe happened to me a couple of times already with a few other big downloads. Gotta start over and hope it works this time. At my connection speed a gig will take at least 7 hours, so it's usually an overnight thing. It can be disappointing :P I wake up like it's Christmas, run to my PC only to find no presents.
I was impressed with the demo. It really went above my expectations!
While I might not pick this one up on release it is on my list, at least for some time in the future.. After Gears of War, UT3, NWN2:MotB, and The Witcher.
I'd say that Jericho on the whole feels like an intermarriage of Gears of War, The Darkness, The Suffering, FEAR, and Painkiller.Fucking SOLD!
The press X X A B Y Y crap
And what do you mean by "heavily scripted", exactly? You run into an area, tons of enemies spawn, you kill them, tons more spawn, you kill them. Once they're dead, you go to the next area, rinse and repeat. The fact that a squad is involved generally just dictates who you're going to use for what situation, i.e. using certain characters to attack or defend against certain enemies, manipulate the environment in certain ways, occasionally make one character get forced to operate alone, or remove a few characters to reduce your options, that kind of thing. But the action itself is just good 'ol FPS blast-o-rama!
And actually, there are codes you can "unlock" by calling some help line and paying a 3 bucks a minute or whatever, and one of them lets you automatically pass those button-press sequences. I imagine the codes will somehow get out at some point and you can get them all for free. Or there'll be a trainer or something. So hopefully those sequences won't deter people too much.
I've only played the demo and I really liked it.Ain't played Jericho yet....
I actually enjoy the "interactive cutscenes" with the "Push >, Push ^" though God of War and God of War 2 made them quite challenging :P
It's basically just a standard run and gun shooter with high body counts, extended gunplay, and relatively target-practice AI, but it's got the cool squad member mechanics, the ability to switch between the different characters (who really do play completely differently from what I understand, and the demo would confirm that)You can switch from squad member to squad member as you play?
Then, add to the mix the game's most annoying (and annoyingly common) foes: demons that explode upon death. The things lumber along quickly and take down any nearby character when they fall. And, like most of Jericho's supersturdy enemies, they absorb a good number of bullets before they die. On its own, it's a perfectly legitimate enemy design. But in a game with six squad members and the most claustrophobic levels ever devised, it's the opposite of fun. You'll watch in horror as your entire squad goes down at once and you are powerless to stop the violence. Why would you create an enemy that needs to be taken down from a distance, in a game that doesn't let you distance yourself? Maybe it's meant to be a challenge, but in reality, it's just imbalanced and cheap. We suspect it's all done under the guise of being "tactical," but this is no tactical shooter. Enemies just mindlessly traipse toward you, so the extent of your tactics is switching between characters to use their abilities in tandem.
The story itself never really takes advantage of all this thick, fearful ambience. The setup is pretty awesome on its own, though. In the beginning, God didn't create Adam and Eve--He created a sexless being known as the firstborn. Turns out that whole experiment didn't work out too well, and the thing got locked away in an alternate reality, where it occasionally gets too bored and tries to escape. The secretive Jericho squad exists to shove the firstborn back where it belongs. Too bad the script itself is just a thin slice of nonsense, featuring far too many hokey one-liners ("praise the Lord and pass the ammunition!") than good taste allows. And just when you are finally getting into it, the game ends with a lame boss fight without answering any of the main questions it raised. Leaving room for a sequel is one thing; creating a story that literally goes nowhere is something else entirely.
I am interested in a gameplay video. I don't know why I haven't come across this before.
Bitch, I had you covered in October (http://www.youtube.com/watch?v=d4a-rhMRgfI)!
Nice link, I'll have to check that out. I don't really remember the soundtrack if I liked the soundtrack or not.
I honestly couldn't tell you. There were a few things that could have been improved or removed (the button-press sequences were a little lame), but it was a perfectly solid FPS that I enjoyed from start to finish. In particular I enjoyed the little details like the way the camera moved... it had a much more organic feel to it where you got the impression of head movement much better than most other games. There was nothing entirely revolutionary, and I can see taste dictating whether or not you'd like the mix of squad combat with the sometimes tight quarters, but the universally low scores to me are just another example of the complete lack of objectivity in the gaming press.No, it's not revolutionary by any means -- but, it is pretty damn good at what it does (so far).