Overwritten.net

Games => General Gaming => Topic started by: idolminds on Thursday, August 12, 2010, 11:20:50 AM

Title: Bioshock Infinite announced
Post by: idolminds on Thursday, August 12, 2010, 11:20:50 AM
So like....Skyoshock? (http://www.shacknews.com/onearticle.x/65099)

Quote
While Rapture was built away from civilization in secret, the city in BioShock Infinite was built to publicly showcase the ingenuity and progress of America. Rather than a city submerged like that in the original BioShock, Infinite features an advanced city built to float in the sky.

It's the late 1800's when Columbia, a city built to rise up and sit among the clouds as an expression of great American democratic ideals, is born. Although the city was formed to show the world how advanced America has become both in industry and political stature, there are dark secrets that plague the world. "What started out as the Apollo Project became the Death Star," Irrational Games boss Ken Levine says, describing that Columbia is soon discovered to be "armed to the teeth" before thrusting itself into a violent international incident. Soon after this "incident," the city escapes view into the clouds and is never seen or heard of again.
Ok, a sky city could be cool in a "Castle in the Sky" kind of way. But that was really a slow hype build up for a Bioshock sequel that wont be released until 2012.
Title: Re: Bioshock Infinite announced
Post by: MysterD on Thursday, August 12, 2010, 02:03:16 PM
Love the trailer.

One thing, though - why the hell is this called Bioshock? For brand recognition reasons? There's no water and no Rapture here - which is pretty much already synonymous w/ the past two Bioshock games.

Skyshock or Airshock sounds more appropriate, to me. I'm sure w/ the word "Shock" in the compound word/title (at the very end), most people would probably realize it's a game from either Irrational or 2K Marin.

EDIT:
Shacknews interviews w/ Irrational Games:
Interview w/ Ken Levine. (http://www.shacknews.com/featuredarticle.x?id=1373)
Interview w/ Timothy Gerritsen. (http://www.shacknews.com/featuredarticle.x?id=1375)
Title: Re: Bioshock Infinite announced
Post by: W7RE on Thursday, August 12, 2010, 04:31:17 PM
skyoshock.com (http://skyoshock.com)
Title: Re: Bioshock Infinite announced
Post by: idolminds on Thursday, August 12, 2010, 04:50:28 PM
WTF...
Title: Re: Bioshock Infinite announced
Post by: beo on Friday, August 13, 2010, 03:00:42 AM
THE WORD IS "WITH".
Title: Re: Bioshock Infinite announced
Post by: W7RE on Friday, August 13, 2010, 03:48:20 AM
One thing, though - why the hell is this called Bioshock? For brand recognition reasons? There's no water and no Rapture here - which is pretty much already synonymous w/ the past two Bioshock games.

Skyshock or Airshock sounds more appropriate, to me. I'm sure w/ the word "Shock" in the compound word/title (at the very end), most people would probably realize it's a game from either Irrational or 2K Marin.

I was thinking the same thing at first. But then, isn't the "bio" short for Biology? A biodome isn't underwater either, it's just a contained biological environment.
Title: Re: Bioshock Infinite announced
Post by: Xessive on Friday, August 13, 2010, 05:21:39 AM
It'll probably revolve around the same themes as the first two Bioshock games but instead of a city underwater it's a city in the sky. The Bio in the name I always thought referred to the biological or living changes and mutations the people of Rapture went through.
Title: Re: Bioshock Infinite announced
Post by: MysterD on Friday, August 13, 2010, 01:36:45 PM
I was thinking the same thing at first. But then, isn't the "bio" short for Biology? A biodome isn't underwater either, it's just a contained biological environment.

"Bio-" is a prefix meaning "life."

I just think Bioshock brand-title is now pretty much so synonymous w/ Rapture and the underworld dystopia after TWO games called this, calling this new game in the sky "Bioshock" to me just seems very odd.

I could be wrong - but it just seems like from the way the designers are talking so far, Infinite will also have nothing to do w/ the story of the other games or lead into the birth of Rapture, either.


Title: Re: Bioshock Infinite announced
Post by: MysterD on Friday, August 20, 2010, 01:41:35 PM
Ken Levine speaks on he's undecided on doing a Multi-player mode for Bioshock: Infinite. (http://www.1up.com/news/irrational-games-undecided-multiplayer-bioshock)
Title: Re: Bioshock Infinite announced
Post by: MysterD on Tuesday, September 07, 2010, 02:47:59 PM
GameInformer -> New screens for Bioshock: Infinite. (http://gameinformer.com/b/news/archive/2010/09/06/exclusive-bioshock-infinite-screens.aspx)

EDIT - 9-11-2010:
AtomicGamer.com -> Interview w/ Timothy Gerritsen of Irrational Games. (http://www.atomicgamer.com/articles/1114/bioshock-infinite-interview)
Title: Re: Bioshock Infinite announced
Post by: W7RE on Tuesday, September 21, 2010, 01:26:35 PM
VIDEO: First 10 minutes of gameplay (http://www.gameblog.fr/news_18158_bioshock-infinite-10-minutes-de-gameplay-en-video-hd)
EDIT: Gametrailers link (http://www.gametrailers.com/video/ten-minute-demo-bioshock-infinite/704932)

Holy shit, this looks good!
Title: Re: Bioshock Infinite announced
Post by: K-man on Tuesday, September 21, 2010, 01:35:08 PM
Wow. 
Title: Re: Bioshock Infinite announced
Post by: Ghandi on Tuesday, September 21, 2010, 02:01:04 PM
VIDEO: First 10 minutes of gameplay (http://www.gameblog.fr/news_18158_bioshock-infinite-10-minutes-de-gameplay-en-video-hd)

Holy shit, this looks good!

Fuck me, that was awesome.
Title: Re: Bioshock Infinite announced
Post by: W7RE on Tuesday, September 21, 2010, 02:02:11 PM
The video is up on the Xbox 360 dashboard too. The link I posted didn't have the best framerate (maybe my PC was slowing down from all the stuff I've got running), and the one on the Xbox is a little smoother.
Title: Re: Bioshock Infinite announced
Post by: MysterD on Tuesday, September 21, 2010, 02:07:03 PM
I think we can always count on Irrational Boston to deliver awesome stuff.
Title: Re: Bioshock Infinite announced
Post by: W7RE on Tuesday, September 21, 2010, 02:38:45 PM
Gametrailers link: http://www.gametrailers.com/video/ten-minute-demo-bioshock-infinite/704932
Title: Re: Bioshock Infinite announced
Post by: Xessive on Tuesday, September 21, 2010, 02:44:44 PM
I guess they went with giving the protagonist a voice this time.Cool.

I hope it tells a compelling story.
Title: Re: Bioshock Infinite announced
Post by: iPPi on Tuesday, September 21, 2010, 02:59:30 PM
Looks good.
Title: Re: Bioshock Infinite announced
Post by: TheOtherBelmont on Wednesday, September 22, 2010, 12:08:59 AM
Holy shit, that looks amazing, too bad its a long away from coming out.
Title: Re: Bioshock Infinite announced
Post by: Cobra951 on Wednesday, September 22, 2010, 10:37:36 AM
Yeah, 2012?  Hell, what if the Mayans are right?   :P
Title: Re: Bioshock Infinite announced
Post by: Xessive on Wednesday, September 22, 2010, 11:27:50 AM
Yeah, 2012?  Hell, what if the Mayans are right?   :P
Hmm, I think 2012 would be an appropriate year for Bioshock Infinite ;D The connotations are too good to ignore.

I have to admit a part kinda hopes they are.. We could have a real post-apocalyptic experience and we wouldn't have to worry about the daily races: workplace drama, home drama, who spilled the milk, etc.
Title: Re: Bioshock Infinite announced
Post by: W7RE on Wednesday, September 22, 2010, 01:15:17 PM
45 minute interview with Ken Levine on Giant Bomb. (http://www.giantbomb.com/we-talk-to-ken-levine-about-bioshock-infinite/17-3261/)

Haven't watched it yet myself. Going to in a little bit.
Title: Re: Bioshock Infinite announced
Post by: Pugnate on Thursday, September 23, 2010, 01:10:38 AM
The game looks really good.
Title: Re: Bioshock Infinite announced
Post by: MysterD on Sunday, October 17, 2010, 09:19:12 AM
PC Gamer -> Bioshock: Infinite 4-page preview. (http://www.pcgamer.com/2010/10/17/bioshock-infinite-preview-cheery-sunny-and-unsettling/)

Title: Re: Bioshock Infinite announced
Post by: MysterD on Wednesday, November 03, 2010, 03:00:24 PM
Shacknews -> Bioshock: Infinite - Tweaks, Changes, and Improvements on this game's version of the UE3 Engine.
Yes, they are heavily modifying the engine for this game's needs. (http://www.shacknews.com/onearticle.x/66321)

-- "Job System" put in place to handle as many cores as you might want to throw at it
-- New renderer based on deferred lighting w/ a relighting system
-- New AI system
-- New Animation system
-- System for supporting Non-Static Environments (called "Floating Worlds")
Title: Re: Bioshock Infinite announced
Post by: MysterD on Saturday, March 12, 2011, 04:04:33 PM
IGN -> How BS: Infinite Is Different Than Bioshock. (http://xbox360.ign.com/articles/115/1155223p1.html)
Title: Re: Bioshock Infinite announced
Post by: MysterD on Sunday, March 13, 2011, 12:51:19 PM
GameSpot -> PAX East 2011 - Panel w/ Irrational Games Boston for about 1 hour on Bioshock: Infinite. (http://www.gamespot.com/events/paxeast2011/video.html?sid=6303637)
Title: Re: Bioshock Infinite announced
Post by: MysterD on Thursday, June 16, 2011, 03:47:21 PM
PC Gamer -> Ken Levine on the factions at war in the game - The Founders and The Vox Populi. (http://www.pcgamer.com/2011/06/16/ken-levine-exposes-the-conflict-in-columbia-from-bioshock-infinite/)

Youtube -> E3 2011 - 15 Min GamePlay Video. (http://www.youtube.com/watch?v=UyhVT8QCuuE&feature=player_embedded)
Title: Re: Bioshock Infinite announced
Post by: MysterD on Thursday, September 15, 2011, 03:46:37 PM
Damn, this trailer from TGS 2011 looks amazing. (http://www.youtube.com/watch?v=xXfgf1gAhs0&feature=player_embedded#!)
Title: Re: Bioshock Infinite announced
Post by: MysterD on Thursday, December 15, 2011, 09:11:21 PM
G4TV -> Interview w/ Nate Wells, the Art Director of Irrational Games Boston for Bioshock: Infinite. (http://www.g4tv.com/videos/56672/bioshock-infinite-behind-the-scenes-interview-with-nate-wells/?quality=hd)

Title: Re: Bioshock Infinite announced
Post by: idolminds on Thursday, January 19, 2012, 10:22:46 AM
1999 mode (http://irrationalgames.com/insider/announcing-1999-mode/)
Title: Re: Bioshock Infinite announced
Post by: sirean_syan on Thursday, January 19, 2012, 10:54:06 AM
I fully support this idea.
Title: Re: Bioshock Infinite announced
Post by: Pugnate on Thursday, January 19, 2012, 01:39:11 PM
I was thinking the same thing at first. But then, isn't the "bio" short for Biology? A biodome isn't underwater either, it's just a contained biological environment.

haha true!
Title: Re: Bioshock Infinite announced
Post by: Pugnate on Thursday, January 19, 2012, 01:40:09 PM
1999 mode (http://irrationalgames.com/insider/announcing-1999-mode/)

ala System Shock 2?

Suddenly, I am sold on this game.
Title: Re: Bioshock Infinite announced
Post by: MysterD on Thursday, January 19, 2012, 03:51:40 PM
1999 mode (http://irrationalgames.com/insider/announcing-1999-mode/)

AWESOME.
Title: Re: Bioshock Infinite announced
Post by: Quemaqua on Thursday, January 19, 2012, 10:01:30 PM
Definitely cool. It's on my radar, but won't be a day one thing. But this may bump it up the list slightly.
Title: Re: Bioshock Infinite announced
Post by: K-man on Friday, January 20, 2012, 11:19:08 AM
Definitely cool. It's on my radar, but won't be a day one thing. But this may bump it up the list slightly.

Based solely on the fact that they are basically giving copies of the first two games away with Happy Meals, I'm also inclined to wait.
Title: Re: Bioshock Infinite announced
Post by: MysterD on Wednesday, January 25, 2012, 07:09:37 PM
G4TV -> Art and Environment Preview. (http://www.g4tv.com/videos/57028/bioshock-infinite-art-and-environment-preview/?quality=hd)
G4TV -> 1999 Mode interview w/ Bill Gardner of Irrational Games. (http://www.g4tv.com/thefeed/blog/post/720084/bioshock-infinites-1999-mode-forces-you-to-live-with-your-choices/)

IrrationalGames.com -> Answers to some questions about 1999 Mode w/ Bill Gardner. (http://irrationalgames.com/insider/your-answers-for-1999-mode/)

RockPaperShotgun -> Ken Levine interview #1 - "You’re Going To Suffer: Levine On 1999 Mode". (http://www.rockpapershotgun.com/2012/01/23/youre-going-to-suffer-levine-on-1999-mode/)
RockPaperShotgun -> Ken Levine interview #2 - "Levine On… Bias, Trust, SWAT & Tennis". (http://www.rockpapershotgun.com/2012/01/24/levine-on-bias-trust-swat-tennis/)

PC Gamer -> Interview w/ Ken Levine. (http://www.pcgamer.com/2012/01/28/ken-levine-interview/)
Title: Re: Bioshock Infinite announced
Post by: MysterD on Wednesday, May 09, 2012, 03:15:05 PM
Delayed until Q1 2013. (http://kotaku.com/5908814/bioshock-infinite-delayed-to-2013?utm_campaign=socialflow_kotaku_facebook&utm_source=kotaku_facebook&utm_medium=socialflow)
Title: Re: Bioshock Infinite announced
Post by: MysterD on Friday, August 10, 2012, 05:31:41 PM
Destructoid -> Bioshock: Infinite's MP portion = CANCELLED. (http://www.destructoid.com/bioshock-infinite-multiplayer-canceled-yes-it-had-that--232832.phtml)

Quote
BioShock Infinite had two multiplayer modes accompanying the narrative campaign, but according to Kotaku, both of these things have been cut. The news follows reports that several key developers -- including the game's art director -- have left the project.

One mode was a "Tower Defense" style game that, according to Irrational, never really worked. The other was a cooperative "Spec Ops" mode, presumably featuring a selection of missions that two players would complete. No reason was given for its cancellation.
Title: Re: Bioshock Infinite announced
Post by: scottws on Saturday, August 11, 2012, 07:12:13 AM
Not good signs.  The fact that it is taking so long to get this game out probably means that some of the game design just isn't working.
Title: Re: Bioshock Infinite announced
Post by: Pugnate on Saturday, August 11, 2012, 07:37:40 AM
I don't think this is a bad sign. On the contrary it says to me that the slapped on multiplayer wasn't working, and they are concentrating on singleplayer now.
Title: Re: Bioshock Infinite announced
Post by: MysterD on Saturday, August 11, 2012, 07:46:34 AM
I don't think this is a bad sign. On the contrary it says to me that the slapped on multiplayer wasn't working, and they are concentrating on singleplayer now.

My thoughts exactly.

Bioshock 1 never need MP; the SP itself alone was fantastic.

Bioshock 2...well, the SP was good, but not great. Storytelling was nowhere on the level of the original game's.
The MP portion was decent enough, but it lacked a good amount of maps - like many modern games having both SP and MP portions these days.
That's why many SP games getting MP portions feel shoe-horned, to me - MP never offers enough content, to keep me there.

I wish the best for Irrational. I loved Bioshock 1 and been anticipating Bioshock: Infinite for quite a while.
I hope and expect greatness out of Bioshock: Infinite's SP, given how great Bioshock 1 was.
Title: Re: Bioshock Infinite announced
Post by: MysterD on Sunday, October 21, 2012, 08:28:29 AM
Beast of America TRAILER. (http://www.youtube.com/watch?v=bLHW78X1XeE)

EDIT -> 10-24-2012:
G4TV -> 7 Things We Learned From the BioShock Infinite "Beasts of America" Trailer. (http://www.g4tv.com/thefeed/blog/post/729139/7-things-we-learned-from-the-bioshock-infinite-beasts-of-america-trailer/)
GameTrailers -> Pop-Up Block - Pointing out all kinds of things in the "Beast Of America" TRAILER. (http://www.gametrailers.com/videos/l5iwnn/bioshock-infinite-beast-of-america-pop-block)
Title: Re: Bioshock Infinite announced
Post by: MysterD on Tuesday, October 23, 2012, 04:38:47 AM
If you guys noticed, Steam Powered symbol is at the end of Bioshock: Infinite brand-new "Beast" Trailer.
Also, GMG has BS:I PC up for Pre-Order, listed as requiring Steam (http://www.greenmangaming.com/s/us/en/pc/games/shooter/bioshock-infinite/); and so does Gamersgate. (http://www.gamersgate.com/DD-BIOSI/bioshock-infinite)

I have a feeling this PC version might require Steam on the PC everywhere.
Title: Re: Bioshock Infinite announced
Post by: Xessive on Tuesday, October 23, 2012, 05:19:05 AM
That's in line with most (if not all) of 2K's recent PC releases. Almost everything after Borderlands is in Steamworks.
Title: Re: Bioshock Infinite announced
Post by: MysterD on Tuesday, October 23, 2012, 05:28:20 AM
That's in line with most (if not all) of 2K's recent PC releases. Almost everything after Borderlands is in Steamworks.
True.

Yes, Steam is required on BS:I PC; as this is from IG's Twitter from quite a while back. (https://twitter.com/IrrationalGames/status/175211713115852801)

Quote
Irrational Games
‏@IrrationalGames
@krzaq Yes, BI will use SteamWorks... why not join the official BioShock Infinite group? http://steamcommunity.com/games/BioShockInfinite …
8:31 AM - 1 Mar 12
Title: Re: Bioshock Infinite announced
Post by: MysterD on Sunday, December 02, 2012, 08:01:27 AM
Kotaku -> Box-art for Bioshock: Infinite revealed. (http://kotaku.com/5964826/heres-the-box-art-for-bioshock-infinite/gallery/1)

Kotaku -> Their thoughts on the box-art. (http://kotaku.com/5964876/yes-bioshock-infinites-cover-is-terrible-and-yes-that-actually-matters?tag=essay)
Destructoid -> Their reaction to the box-art. (http://www.destructoid.com/is-bioshock-infinite-the-worst-box-of-all-time--239648.phtml?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Destructoid+%28Destructoid%29)

Here's the box-art:
(http://img.gawkerassets.com/post/9/2012/12/pc_fob.jpg)
Title: Re: Bioshock Infinite announced
Post by: sirean_syan on Sunday, December 02, 2012, 10:44:49 AM
Needs more half-tuck.

(http://ecx.images-amazon.com/images/I/61tTm0NY4RL._SL500_SS500_.jpg)
Title: Re: Bioshock Infinite announced
Post by: idolminds on Sunday, December 02, 2012, 02:14:56 PM
Wow, that is a terrible cover.
Title: Re: Bioshock Infinite announced
Post by: Xessive on Sunday, December 02, 2012, 02:23:36 PM
If this was1992 that might have been a good cover. That said, this is a truly horrid cover. I hope the game kick ass though.
Title: Re: Bioshock Infinite announced
Post by: MysterD on Friday, December 07, 2012, 04:48:26 PM
Let the media blitz begin...

Destructoid -> BS:I delayed until March 24th. (http://www.destructoid.com/bioshock-infinite-flies-away-to-march-26-so-far-away-240080.phtml)
Destructoid -> Allistair Pinsof - His impressions on 2 hours (or so) with BS:I. (http://www.destructoid.com/bioshock-infinite-goes-beyond-our-sky-high-expectations-240079.phtml)

Joystiq -> Ken Levine interview on BS:I (http://www.joystiq.com/2012/12/07/irrationals-ken-levine-on-the-faith-of-bioshock-infinite-and-ev/)
Joystiq -> Their thoughts on BS:I (http://www.joystiq.com/2012/12/07/exorcising-demons-with-blind-faith-in-bioshock-infinite/)

G4TV -> BS:I impressions. (http://www.g4tv.com/thefeed/blog/post/729703/bioshock-infinite-preview-hands-on-with-one-of-next-years-big-hits/?utm_medium=twitter&utm_source=twitterfeed)
G4TV -> Ken Levine interview. (http://www.g4tv.com/videos/61729/ken-levine-talks-bioshock-infinite-latest/?quality=hd)

Forbes -> Eric Kain's impressions on BS:I (http://www.forbes.com/sites/erikkain/2012/12/07/bioshock-infinite-preview-devil-in-the-flying-city/)

Rev3 -> Adam Sessler's 1st impressions of 4-5 hours worth of BS:I. (https://www.youtube.com/watch?feature=player_embedded&v=gK7EmgCOLiE#!)
GameSpot -> Interview w/ Ken Levine. (http://uk.gamespot.com/bioshock-infinite/videos/the-soul-of-bioshock-infinite-an-interview-with-ken-levine-6401219/)
IGN -> Their impressions of BS:I (http://www.ign.com/articles/2012/12/07/murder-and-mayhem-in-bioshock-infinite)
Shacknews -> Preview and impressions on BS:I. (http://www.shacknews.com/article/76954/bioshock-infinite-preview-vertical-slice)
GameSpy -> Dan Stapleton - "8 Things That Surprised Me About Playing BioShock Infinite." (http://pc.gamespy.com/pc/bioshock-3/1226869p1.html)
GamesRadar -> "17 things you need to know about BioShock Infinite". (http://www.gamesradar.com/bioshock-infinite-things-you-need-know-about-biggest-game-2013/)
Eurogamer -> Preview on BS:I (http://www.eurogamer.net/articles/2012-12-07-bioshock-infinite-preview-back-on-track)

PC Gamer -> Graphical options, settings & details available for BS:I PC Version. (http://www.pcgamer.com/2012/12/07/bioshock-infinite-graphics-options-revealed/)
PC Gamer -> Tom Francis' impressions on BS:I (no spoilers). (http://www.pcgamer.com/2012/12/07/bioshock-infinite-first-impressions-from-our-massive-hands-on-spoiler-free/)
PC Gamer -> Evan Lehti's impressions on BS:I (with spoilers). (http://www.pcgamer.com/2012/12/07/what-i-loved-about-bioshock-infinite/)
PC Gamer -> Ken Levine on the "End" of BS:I (no spoilers). (http://www.pcgamer.com/2012/12/07/bioshock-infinite-ending-is-absolutely-different-to-anything-youve-seen-in-a-videogame/)

Wired -> "Why BioShock Infinite‘s Creator Won’t Settle for Success." (http://www.wired.com/gamelife/2012/12/ff_bioshock/)
Title: Re: Bioshock Infinite announced
Post by: MysterD on Monday, December 10, 2012, 06:03:14 PM
Destructoid -> Q&A with Ken Levine. (http://www.destructoid.com/q-a-with-ken-levine-head-in-the-clouds-240197.phtml)

In Bold is Destructoid; Non-Bold is Levine.

Quote
You recently released the box cover of the game and some BioShock fans felt strongly against it, even though it may or may not be indicative of the game. How did you take the reaction?

There was no new information available because we felt we had shown the game at E3 and didn’t have anything new to let loose. We could have gone into a bunch of stories of “Well, here are the new type of gear you can have,” but we felt that would be much better after people have played the game and journalists had some context. We had a lot of people questioning, “Oh, what’s going on? Is it falling apart?” Is it a disaster?” because they didn’t have any other news. I knew that was going to happen and it was more painful for the team than it was for me, because I’ve been through enough of these. But, that’s just part of life.

There is a whole part of being a game fan that involves speculating about games, not just playing them. I love to think about games ahead of time and imagine what they are going to be like and worry about them. I get it, but I knew the only thing to do was to hand those people the controller and say: “You tell me how it is. Why should you believe me?” That’s why I’m so happy to now give the controllers to people.

After reading the recent interview you did with Wired, it came across to me that you really want to reach a wider audience with this one --

It’s not that we want to. We HAVE to.

With that intention, I have to wonder: with an intro so long and with very little shooting dudes in the face, how do you approach that?

What I won’t do is compromise the product. People say the cover seem to be – there is an article that says “Look it’s important because it must say something about the game. The game is dumbed down!” [Kotaku] I’ll count on you guys to report on the validity of that. It’s a fairly calculated marketing decision that is based on making these games continue to get made. I can understand the reception from fans.

I’ve been thinking a lot about this. You always want to please everybody. The price that I think I’m asking those people to pay is that that the cover that you pick up off the shelf may not be your favorite cover in the universe, but hopefully that cover will help make this game successful, so we can keep making more of them and not compromise in anyway; right now, no one asks us to compromise. They are like “Yep, big complicated directed sequence with no Taliban shooting you in the head. Yup go make that game” and Take-Two has done that so far.

There are two things we want to do with the fans. We are definitely doing one of them. We want to communicate with the community and generate a whole pile of alternate covers for the game that we can put on the website so people can print out. And key art, traditional concept art and weird doodles and sketches. You know, so we can really get them arranged. There is another thing I’d like to do but I’m not sure we can for production reasons, so I guess I won’t talk about it yet. But, in the very least, we’ll do that.
Title: Re: Bioshock Infinite announced
Post by: Xessive on Wednesday, December 12, 2012, 06:44:44 AM
I think this (http://solismagazine.com/wp-content/uploads/2012/10/bioshock_infinite_cover_design_by_s3ntrydesigns-d4gq04d.jpg) would have made a much better cover. Less striking but certainly more artistic.
Title: Re: Bioshock Infinite announced
Post by: MysterD on Wednesday, December 12, 2012, 03:51:44 PM
Irrational's Poll for the fans to decide what the Reversible Cover will be. (http://irrationalgames.com/insider/poll/)
Title: Re: Bioshock Infinite announced
Post by: sirean_syan on Wednesday, December 12, 2012, 03:54:10 PM
Anyone who picks something other than 4 is doing it wrong.
Title: Re: Bioshock Infinite announced
Post by: MysterD on Wednesday, December 12, 2012, 04:15:23 PM
Anyone who picks something other than 4 is doing it wrong.

I liked #4 best, as well.
Title: Re: Bioshock Infinite announced
Post by: Xessive on Thursday, December 13, 2012, 05:28:31 AM
I like #4 but honestly I wouldn't mind #5 either.
Title: Re: Bioshock Infinite announced
Post by: Quemaqua on Thursday, December 13, 2012, 11:00:02 AM
Too orange. I took #6. Not that it matters since I doubt I'll ever play the game. Maybe when I retire. *sigh*
Title: Re: Bioshock Infinite announced
Post by: idolminds on Thursday, December 13, 2012, 11:17:15 AM
#4 is cool, #5 would be acceptable and they should really consider making it the official cover.

I want to vote for #1 just because having the reversible cover somehow be even lamer than the official cover would be hilarious.
Title: Re: Bioshock Infinite announced
Post by: PyroMenace on Thursday, December 13, 2012, 12:05:09 PM
Too orange. I took #6. Not that it matters since I doubt I'll ever play the game. Maybe when I retire. *sigh*

That's actually my pick too.
Title: Re: Bioshock Infinite announced
Post by: sirean_syan on Thursday, December 13, 2012, 12:21:17 PM
#6 is fun too. The others just seem too typical given the response to the actual cover (aside from #2, but that's just not as fun). If this is supposed to be an alternative it should just avoid an sort of action heroes shot and do something that invokes more of the setting.
Title: Re: Bioshock Infinite announced
Post by: Cobra951 on Thursday, December 13, 2012, 12:56:36 PM
Quote from: Ken Levine
Now, of course Andrew Ryan is a semi-anagram of Ayn Rand and I was certainly guilty of that one, but mostly they were just people I knew or names I made up. However, that doesn’t mean that the experience that person had playing the game and thinking about all of those theories isn’t still completely valid because, frankly, who gives a shit what my intent is?

It’s all about the experience that the gamer has that’s important. If someone gets some added-value element that I didn’t have to do any work for, that’s great, right? The experience is the experience that you have. That’s all that matters; my intention is irrelevant. I can guarantee that there will be stuff that people see that wasn’t intended, but I’ll also tell you this: I don’t know of a lot of accidents in this game.
http://www.vg247.com/2012/12/13/bioshock-infinites-ken-levine-of-sounds-and-pixels/

Interesting little interview which involves some gameplay by the writer, though little is said of that in itself.  He claims to save that for a forthcoming article.
Title: Re: Bioshock Infinite announced
Post by: MysterD on Thursday, December 13, 2012, 07:10:46 PM
Rev3 Games -> 15 1/2 minute interview w/ Ken Levine. (http://www.youtube.com/watch?v=VNrBxNqaA4E)
Polygon -> Bs:I interview about making this game have more "choices" & some improvements over the original Bioshock (http://www.polygon.com/2013/1/17/3886934/bioshock-infinite-will-fix-the-faults-of-its-predecessors-system-of)
Title: Re: Bioshock Infinite announced
Post by: Xessive on Sunday, December 23, 2012, 02:52:09 PM
Reverse cover winner announced! (http://irrationalgames.com/insider/poll-winner-announced/)

(click to show/hide)
Title: Re: Bioshock Infinite announced
Post by: MysterD on Tuesday, January 15, 2013, 03:58:27 PM
PC Gamer -> PC Requirements revealed & interview w/ Christopher Kline (Technical Director on Bs:I) of Irrational Games. (http://www.pcgamer.com/2013/01/15/bioshock-infinite-system-requirements-specs-pc/)

Quote
BioShock Infinite system requirements:

MINIMUM
OS: Windows Vista Service Pack 2 32-bit
Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHZ
Memory: 2 GB
Hard Drive: 20 GB free
Video Card: DirectX10 Compatible ATI Radeon 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
Video Card Memory: 512 MB
Sound Card: DirectX Compatible

RECOMMENDED
OS: Windows 7 Service Pack 1 64-bit
Processor: Quad Core Processor
Memory: 4 GB
Hard Drive: 30 GB free
Video Card: DirectX11 Compatible, ATI Radeon 6950 / NVIDIA GeForce GTX 560
Video Card Memory: 1024 MB
Sound Card: DirectX Compatible

For the many-monitored, Irrational’s release also mentions that Infinite will support AMD EyeFinity, NVIDIA Surround, and Matrox TripleHead2Go. Hooray!
Title: Re: Bioshock Infinite announced
Post by: MysterD on Thursday, February 21, 2013, 05:18:10 PM
Destructoid -> $20 Season Pass announced for 3 upcoming DLC's (http://www.destructoid.com/bioshock-infinite-will-have-a-season-pass-246222.phtml)

EDIT -> 3/5/2013:
IGN -> Details on Bioshock Infinite PC version features. (http://www.ign.com/articles/2013/01/15/bioshock-infinite-the-pc-version-difference)

EDIT -> 3/22/2013:
Destructoid -> Supposedly, the game costed at least over $100 million to develop; and then another $100 million to market -> so that's at least over $200 million total. (http://www.destructoid.com/bioshock-infinite-among-most-expensive-games-of-all-time-249310.phtml)

Ken Levine's response to the $200M figure:
https://twitter.com/IGLevine/status/314909899295444992 (https://twitter.com/IGLevine/status/314909899295444992)
Quote
Ken Levine Verified account
‏@IGLevine
200 million for Infinite? Did someone send some checks to the wrong address? #unnamedanalyst
9:22 PM - 21 Mar 13

https://twitter.com/IGLevine/status/314948366117269504 (https://twitter.com/IGLevine/status/314948366117269504)
Quote
 
Ken Levine Verified account
‏@IGLevine
Analyst: @IGLevine 's American girl doll collection cost 200 million.
11:55 PM - 21 Mar 13
Title: Re: Bioshock Infinite announced
Post by: MysterD on Thursday, March 21, 2013, 09:09:18 PM
Scored out of 10
IGN -> 9.5 on PC (http://www.ign.com/articles/2013/03/22/bioshock-infinite-pc-review); 9.4 on consoles. (http://m.ign.com/articles/2013/03/22/bioshock-infinite-xbox-360ps3-review)
Title: Re: Bioshock Infinite announced
Post by: Quemaqua on Friday, March 22, 2013, 09:52:54 AM
Damn. That looks like... really kind of way better than I was expecting. I honestly had very little interest in this pretty much from the start, but this looks substantially cooler than I'd initially thought it would be.
Title: Re: Bioshock Infinite announced
Post by: gpw11 on Friday, March 22, 2013, 04:39:54 PM
Damn. That looks like... really kind of way better than I was expecting. I honestly had very little interest in this pretty much from the start, but this looks substantially cooler than I'd initially thought it would be.

I'm really really pumped on this for some reason.


Also, that IGN guy is pretty much the worst.
Title: Re: Bioshock Infinite announced
Post by: MysterD on Friday, March 22, 2013, 05:59:01 PM
Damn. That looks like... really kind of way better than I was expecting. I honestly had very little interest in this pretty much from the start, but this looks substantially cooler than I'd initially thought it would be.

Keep in mind, IGN's pretty much the only one w/ a review up right now.
The review embargo is lifted next Monday, if I recall correctly.
Title: Re: Bioshock Infinite announced
Post by: W7RE on Friday, March 22, 2013, 06:13:46 PM
Since Bioshock Infinite is under embargo for everyone but IGN right now, Kotaku put up a review of IGN's review:

http://kotaku.com/5991840/bioshock-infinite-the-ign-review-the-kotaku-review
Title: Re: Bioshock Infinite announced
Post by: MysterD on Friday, March 22, 2013, 06:25:00 PM
LMAO @ Kotaku reviewing the IGN Review.
:-X

EDIT:
I'm really really pumped on this for some reason.

Probably helps that there hasn't been an Irrational-made Bioshock game since 2007.
Of course, 2K Marin's Bioshock 2 was released in 2010.

Probably a good thing NOT to have a Bioshock game come out annually, every damn year...
Title: Re: Bioshock Infinite announced
Post by: gpw11 on Friday, March 22, 2013, 08:12:36 PM
I really also liked Bioshock 2
Title: Re: Bioshock Infinite announced
Post by: MysterD on Saturday, March 23, 2013, 11:35:13 AM
I really also liked Bioshock 2
Yep - I thought Bioshock 2 was good, but it certainly was NOT the masterpiece that Bioshock 1 was.

While I liked the double-wielding of actual weapons in Bioshock 2 and it new MP portion (I wish there MORE to the MP - just like many other MP's of late)...
...the story & characters were nowhere as great as Bioshock 1; and a lot of Bioshock 2 was basically "more of the same."

IMHO - Both Bioshock games are DEFINITELY worth people's time, for sure; especially since you can get them damn cheap...
Title: Re: Bioshock Infinite announced
Post by: W7RE on Saturday, March 23, 2013, 01:12:52 PM
I bought the first Bioshock 3 years ago and still haven't finished it. Looking at my save games, it looks like I only played up to level 5 before quitting. The date of my next save coincides with the release of Bioshock 2, which I preordered and paid full price for (but still haven't touched). I finished level 5 and 6 at this time, and then stopped playing again. The next time I picked it up was this past week (in anticipation of Bioshock Infinite), and I'm up to level 10 now.

So basically, I can't seem to stick with this game for more than a couple levels at a time. I only seem to play it when the imminent release of a sequel reminds me of this game that everyone loves, but I somehow never finished. Any other game and I might just write it off as something I just don't get into. But I love shooters, and everyone seems to love this game so much.

EDIT: Just beat it finally. The mood and story made the second half much better, but not without fault.
Title: Re: Bioshock Infinite announced
Post by: MysterD on Monday, March 25, 2013, 03:30:28 PM
Bioshock: Infinite - REVIEWS

METACRITIC -> PC (http://www.metacritic.com/game/pc/bioshock-infinite/critic-reviews); XBox 360 (http://www.metacritic.com/game/xbox-360/bioshock-infinite); PS3. (http://www.metacritic.com/game/playstation-3/bioshock-infinite)

PC Gamer
REVIEW -> Score of 91 (out of 100) (http://www.pcgamer.com/review/bioshock-infinite-review/)
Info -> Their thoughts on PC Version's technical side; checkpoint saves; & 1999 Mode. (http://www.pcgamer.com/2013/03/25/notes-on-the-pc-version-of-bioshock-infinite-graphics-settings-loot-glint-and-1999-mode/)
Evan Lahti of PC Gamer recommends FPS vets starts w/ HARD difficulty. (http://www.pcgamer.com/2013/03/25/bioshock-infinite-hard-difficulty/)

Scored out of 100
VentureBeat -> 89 (http://venturebeat.com/2013/03/25/bioshock-infinites-stupid-citizens-and-murky-ending-are-its-only-failures/view-all/)

Scored out of 10
Destructoid -> 10 (http://www.destructoid.com/review-bioshock-infinite-249341.phtml)
GamesTM -> 10 (http://www.gamestm.co.uk/reviews/bioshock-infinite-review/)
Polygon -> 10 (http://www.polygon.com/game/bioshock-infinite/2779)
EGM -> 10 (http://www.egmnow.com/articles/reviews/egm-review-bioshock-infinite/)
GameInformer -> 10 (http://www.gameinformer.com/games/bioshock_infinite/b/xbox360/archive/2013/03/25/enjoying-the-view-from-above.aspx)
GameArena -> 10 (http://www.gamearena.com.au/xbox360/games/title/bioshock-infinite/reviews.php)
XBox360Achievements -> 10 (http://www.xbox360achievements.org/game/bioshock-infinite/review/)
InsideGamingDaily -> 10 (http://www.insidegamingdaily.com/2013/03/25/bioshock-infinite-review/)
Eurogamer -> REVIEW - 10 (http://www.eurogamer.net/articles/2013-03-25-bioshock-infinite-review); FACE-OFF - compares PC vs. PS3 vs. X360. (http://www.eurogamer.net/articles/digitalfoundry-bioshock-infinite-face-off?utm_source=eurogamer&utm_medium=email&utm_campaign=net-daily)
GamePlanet -> 10 (http://www.gameplanet.co.nz/pc/reviews/1025731.BioShock-Infinite-review/)
LazyGamer -> 9.6 (http://www.lazygamer.net/review/bioshock-infinite-pc-review-floating-dystopia/)
IGN -> REVIEW -- 9.5 on PC (http://www.ign.com/articles/2013/03/22/bioshock-infinite-pc-review); 9.4 on consoles. (http://m.ign.com/articles/2013/03/22/bioshock-infinite-xbox-360ps3-review);  Port Authority on the features & technical stuff of PC version of Bioshock: Infinite. (http://www.ign.com/articles/2013/03/28/port-authority-bioshock-infinite?utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social)
GameSpot -> 9.0 (http://www.gamespot.com/bioshock-infinite/reviews/bioshock-infinite-review-6405506/?tag=Topslot;BioshockInfiniteReview;BioshockInfiniteReview)
Edge -> 9 (http://www.edge-online.com/review/bioshock-infinite-review/)
NowGamer.com -> 8.0 (http://www.nowgamer.com/pc/pc-reviews/1862904/bioshock_infinite_review.html)
VideoGamer -> 8 (http://www.videogamer.com/reviews/bioshock_infinite_review.html)

Scored out of 5
Rev3Games -> 5 stars. (http://www.youtube.com/watch?v=jchIi-vR_js&list=UUQXR8pItAoKDAJSbphFxbrg&index=3)
GiantBomb -> 5 stars (http://www.giantbomb.com/reviews/bioshock-infinite-review/1900-568/)
GamesRadar -> 5 stars (http://www.gamesradar.com/bioshock-infinite-review/?utm_source=fb&utm_medium=emp)
Toronto Sun -> 5 stars (http://www.torontosun.com/2013/03/25/bioshock-infinite-boundlessly-rewarding)
Telegraph -> 5 stars. (http://www.telegraph.co.uk/technology/video-games/video-game-reviews/9952038/BioShock-Infinite-review.html)
Joystiq -> 5 stars (http://www.joystiq.com/2013/03/25/bioshock-infinite-review/)
Escapist -> 5 stars (http://www.escapistmagazine.com/articles/view/editorials/reviews/10250-BioShock-Infinite-Review-A-Head-in-the-Clouds)
Guardian -> 5 stars (http://www.guardian.co.uk/technology/gamesblog/2013/mar/26/bioshock-infinite-video-game-review)

No Scores
ArsTechnica. (http://arstechnica.com/gaming/2013/03/bioshock-infinite-review-in-the-sky-lord-in-the-sky/)
Kotaku (http://kotaku.com/bioshock-infinite-the-kotaku-review-458672230)
RockPaperShotgun -> "Wot I Think" REVIEW; (http://www.rockpapershotgun.com/2013/03/25/bioshock-infinite-pc-review/) "Ten Intrigues I Didn’t Mention About BioShock Infinite". (http://www.rockpapershotgun.com/2013/03/26/bioshock-infinite-mysteries/)
Title: Re: Bioshock Infinite announced
Post by: iPPi on Monday, March 25, 2013, 03:41:24 PM
I bought the first Bioshock 3 years ago and still haven't finished it. Looking at my save games, it looks like I only played up to level 5 before quitting. The date of my next save coincides with the release of Bioshock 2, which I preordered and paid full price for (but still haven't touched). I finished level 5 and 6 at this time, and then stopped playing again. The next time I picked it up was this past week (in anticipation of Bioshock Infinite), and I'm up to level 10 now.

So basically, I can't seem to stick with this game for more than a couple levels at a time. I only seem to play it when the imminent release of a sequel reminds me of this game that everyone loves, but I somehow never finished. Any other game and I might just write it off as something I just don't get into. But I love shooters, and everyone seems to love this game so much.

EDIT: Just beat it finally. The mood and story made the second half much better, but not without fault.

It took me a long time to get through the first Bioshock as well.  While the setting and ambiance were great, the story didn't draw me in until you reach the twist.
Title: Re: Bioshock Infinite announced
Post by: Pugnate on Monday, March 25, 2013, 03:54:32 PM
Absolutely. I found the game a bit difficult to get through (in spite of the visuals) until the twist. Till the twist, your character was just not established enough... to a fault I feel.

For some reason I am anxious about playing Infinity. Too bad it is so expensive!
Title: Re: Bioshock Infinite announced
Post by: W7RE on Monday, March 25, 2013, 04:07:18 PM
I thought I didn't care about Infinite, and would probably play it "some day" when I could get it cheap. The imminent launch has be wishing I had the money to get it though. I've stayed away from pretty much all discussions, but can't help but feel hyped anyway.

Playing Bioshock 2 for now. I started with Minerva's Den, and I'm liking the combat and weapons a lot more. I really hope those things are done well in Infinite.
Title: Re: Bioshock Infinite announced
Post by: MysterD on Monday, March 25, 2013, 05:40:19 PM
I thought I didn't care about Infinite, and would probably play it "some day" when I could get it cheap. The imminent launch has be wishing I had the money to get it though. I've stayed away from pretty much all discussions, but can't help but feel hyped anyway.

Playing Bioshock 2 for now. I started with Minerva's Den, and I'm liking the combat and weapons a lot more. I really hope those things are done well in Infinite.

Oh, I'd like to hear your thoughts on Minerva's Den DLC for Bioshock 2, (http://www.overwritten.net/forum/index.php?topic=3741.0) some time. :D
I missed out on that.
I really wish they did a Bioshock 2: Complete Edition re-release w/ all of the DLC's.

Title: Re: Bioshock Infinite announced
Post by: Xessive on Monday, March 25, 2013, 08:59:49 PM
I played about 20 mins of Infinite last night. Wow. It is engrossing. It parallels the first Bioshock in terms of introductory structure, except Columbia is very much thriving when you first arrive. It is a gorgeous game too.

I'm really anxious to play some more of it.
Title: Re: Bioshock Infinite announced
Post by: W7RE on Tuesday, March 26, 2013, 01:07:57 AM
Oh, I'd like to hear your thoughts on Minerva's Den DLC for Bioshock 2, (http://www.overwritten.net/forum/index.php?topic=3741.0) some time. :D
I missed out on that.
I really wish they did a Bioshock 2: Complete Edition re-release w/ all of the DLC's.




I posted impressions in the Bioshock 2 thread. (http://www.overwritten.net/forum/index.php?topic=3741.new#new)
Title: Re: Bioshock Infinite announced
Post by: MysterD on Tuesday, March 26, 2013, 02:29:39 PM
I played about 20 mins of Infinite last night. Wow. It is engrossing. It parallels the first Bioshock in terms of introductory structure, except Columbia is very much thriving when you first arrive. It is a gorgeous game too.

I'm really anxious to play some more of it.

Awesome. Can't wait to hear more. :D
Title: Re: Bioshock Infinite announced
Post by: MysterD on Wednesday, March 27, 2013, 05:00:08 PM
PC Gamer -> A bunch of Bioshock: Infinite PC tweaks. (http://www.pcgamer.com/2013/03/27/bioshock-infinite-tweaks-let-you-skip-intro-videos-increase-fov-and-adjust-sensitivity/)
Title: Re: Bioshock Infinite announced
Post by: Xessive on Thursday, March 28, 2013, 07:08:12 AM
I'm getting more deeply invested in Bioshock Infinite. The story is definitively engrossing, I'm constantly wondering!

I've finally liberated Elizabeth. She is a pleasure to have around! Her combat aid is welcome but more-so is her insights on places we go and items we find. Her dynamic with Booker is particularly unique, very much like Big Daddy to the Little Sister. Which has actually caused me to ponder the plot..

(click to show/hide)
I'm just speculating, the story is taking some pretty interesting turns.
Title: Re: Bioshock Infinite announced
Post by: Quemaqua on Thursday, March 28, 2013, 01:44:58 PM
Damn it. Stop making me want this. Because I sort of really do.
Title: Re: Bioshock Infinite announced
Post by: MysterD on Thursday, March 28, 2013, 05:47:35 PM
LOL @ THIS (http://ow.ly/i/1MwgT)

EDIT:
IGN -> Port Authority on the features & technical stuff of PC version of Bioshock: Infinite. (http://www.ign.com/articles/2013/03/28/port-authority-bioshock-infinite?utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social)
IGN -> ***SPOILERS*** -> Easter Eggs & Secrets in Bs:I (http://www.ign.com/wikis/bioshock-infinite/Easter_Eggs_and_Secrets?utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social)
Title: Re: Bioshock Infinite announced
Post by: gpw11 on Saturday, March 30, 2013, 11:23:04 PM
Okay, this game is absolutely amazing. I didn't think it would be, but it's just so well put together and engrossing. It's amazing that it's just as impressive as Bioshock was to me (more so actually) after I've already run through the same formula twice before.
Title: Re: Bioshock Infinite announced
Post by: Pugnate on Sunday, March 31, 2013, 01:17:18 AM
I don't want to shell out $60! GAH!
Title: Re: Bioshock Infinite announced
Post by: gpw11 on Monday, April 08, 2013, 12:40:31 AM
Well, I just finished this. Pretty amazing all around and it's really impressive how good of a job they did with making Elizabeth your companion throughout the game.  Spoilers ahead for the ending:

(click to show/hide)
Title: Re: Bioshock Infinite announced
Post by: Xessive on Monday, April 08, 2013, 02:22:56 AM
Oh man, it was a journey.

(click to show/hide)
Title: Re: Bioshock Infinite announced
Post by: Xessive on Tuesday, April 09, 2013, 03:23:45 AM
BioShock Infinite steampunk case mod opens dimensional portal to your heart (http://www.geek.com/games/bioshock-infinite-steampunk-case-mod-opens-dimensional-portal-to-your-heart-1551443/)

(http://www.geek.com/wp-content/uploads/2013/04/bipccasemod-590x330.jpg)

Wow! Steampunk fantasy!

Look at that keyboard!

(http://www.geek.com/wp-content/uploads/2013/04/bikeyboard.jpeg)
Title: Re: Bioshock Infinite announced
Post by: Pugnate on Sunday, April 14, 2013, 02:12:03 AM
Playing for a few hours now. I love it...
Title: Re: Bioshock Infinite announced
Post by: MysterD on Sunday, April 14, 2013, 02:11:03 PM
**********SPOILERS in link Below********
Giant Bomb -> Alex Navarro on Bioshock: Infinite -> "Infinite Judgment". (http://www.giantbomb.com/articles/the-guns-of-navarro-infinite-judgment/1100-4621/)

EDIT -> April 16, 2013:
***** Dishonored & Bioshock: Infinite SPOILERS In Link Below ******
Kotaku -> Bioshock Infinite vs. Dishonored (http://kotaku.com/bioshock-infinite-vs-dishonored-the-comparison-we-had-473034390?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow)
Title: Re: Bioshock Infinite announced
Post by: Cobra951 on Wednesday, April 24, 2013, 08:12:49 AM
Quote from: Caleb Hale
I recently said of Bioshock Infinite I wished the game would have been something other than a first-person-shooter about halfway into playing it. Exploring the world, the characters and the story were just inherently more interesting than the gun fights, which seemed noticeably contrived, given the meticulous nature with which the rest of the game was put together. You never actually fought any of the major adversaries or villains, so the path of the story seemed set to play out in a very specific manner. That just left you fighting arenas full of grunts every so many steps, making it seem like this element was more of a concession to the marketers, who would need some guns and gore before believing they could sell the game.

That's a shame, because if there is one thing that's holding me back from immediately replaying Bioshock Infinite, it's knowing that I'd have to slog through more of those spastic and twitchy firefights. Had it been something more along the lines of TellTale's The Walking Dead, I'd be ready to jump back in.

Game franchises get married to genres pretty early, and players, maybe the industry as a whole, get nervous when they tries to switch things up. Metroid Prime got most of its pre-release attention back in its day simply for daring to switch perspectives. Turned out to be a brilliant and modern way to explore the worlds of that franchise. I think Bioshock might be ready for a similar kind of leap.

Quote from: Jakub Mikyska
My thoughts exactly. It is funny, actually. The main idea behind Bioshock Infinite's story was choice and the huge consequences that even a small choice can have. But the game never really gives you a choice to do anything. You can run through corridors and shoot. There was actually much more choice in the previous two Bioshock games than in Infinite, which just feels dumbed down.

The real shame is that there was enough money to make Infinite so much more. Keep the shooter elements, but add depth to Columbine [sic!], which seems just like a stage set.

If a team as talented as Irrational Games, with all the time and money they could ask for and with a franchise that will sell regardless of whether the game is great or "just good", does not aspire to achieve more, then I am afraid that perhaps we will never see AAA games that aspire for more . . .

I'm not done yet, though I suspect I'm quite far along.  
(click to show/hide)
 These comments to a nifty Warren Spector blog (http://www.gamesindustry.biz/articles/2013-04-22-warrens-mailbag-games-are-a-niche-medium-that-overcharges-for-its-product) resonate with me quite a bit.  They let me be lazy, and use their authors' effort to serve as my impressions so far.  I need to finish before forming a full opinion, though.
Title: Re: Bioshock Infinite announced
Post by: Cobra951 on Friday, April 26, 2013, 02:24:54 PM
As it turned out, I wasn't where I thought last time I posted.  I had quite a while to go to get there still.  Emporia is where I actually arrived.  Regardless, I'm done now, and I'm back to Emporia on a second playthrough.

There are some things about this game that are magnificent.  The setting and its details impressed me to no end.  The actual game felt more mundane, with the exception of the skylines.  I had a lot of fun with those.  The story . . . oh, the story.

Is there one?  
(click to show/hide)

Plus I hated the ending.  Totally despised it.  Makes playing through again much more of a chore, realizing
(click to show/hide)
 So what difference does anything make?  Ridiculous.
Title: Re: Bioshock Infinite announced
Post by: Xessive on Saturday, April 27, 2013, 03:59:32 AM
It was all about the experience for me. As much as I crave closure it wasn't the driving force for me here. It highlights the notion of knowing and not being able to "unknow" something.
Title: Re: Bioshock Infinite announced
Post by: Cobra951 on Sunday, April 28, 2013, 06:20:45 AM
The experience was very cool.  I can set aside my disbelief in time travel and multiple universes for a sci-fi game, just like I can suspend my disbelief when reading a fairy tale.  It was very cool even through the more surreal sequences.  Where the coolness becomes disgust is the final reveal, which as you implied only matters for a moment, while the good experience itself matters for many hours.  Fair enough.  Still, the taste left in my mouth is rotten, like being served a dead rat for dessert after a gourmet meal.
Title: Re: Bioshock Infinite announced
Post by: MysterD on Tuesday, July 30, 2013, 03:27:39 PM
Kotaku -> 3 DLC's for BS:I announced. (http://kotaku.com/bioshock-infinite-dlc-will-eventually-let-you-play-as-e-957393972)

Clash in the Clouds DLC -- 4-maps to do battle on and do challenges. Play as Elizabeth or Booker. Out today for $5.

"Burial At Sea" Episodes -- there'll be 2 Episodes in total, taking place in Rapture.  
Episode 1 -- Play as Detective Booker DeWitt who enlists Elizabeth, for some unknown reason - before Rapture falls and in its prime.
Episode 2 -- Elizabeth is playable in Episode 2 and will have survival-horror and stealth elements.
Title: Re: Bioshock Infinite announced
Post by: Cools! on Tuesday, August 06, 2013, 08:32:34 AM
I finished the game last night and I have to say I thought it was mediocre. I stopped caring about the characters and the plot after a few hours because the gameplay never picked up. I did have a few "oh cool" moments but for the most part none of the guns, vigors or clothing upgrades made any difference. Remove the setting and the upgrade system and it's still the same boring, linear FPS. You'd think that with a flying city and multiple universes the devs would go for more variety and originality in weapons and vigors or create maps that had more exploration (there was one moment where you could go back and unlock new rooms thanks to a new vigor). The deadbeat AI didn't help matters. 

I did like the rail system and the handyman battles, but other than that I really didn't care in the later part of the game and wanted it to end already and it's not even that long to start with.

Title: Re: Bioshock Infinite announced
Post by: Cobra951 on Tuesday, August 06, 2013, 02:05:01 PM
The funny thing is that my favorite of the series, in terms of gameplay, is Bioshock 2, which most consider the weakest game of the three.  Like I said, and you said even more emphatically, the Infinite gameplay feels mundane.  I did like the setting and and its details, but unfortunately the attention to detail did not extend to what we get to do i that setting--which is by far the most important thing in a game.  The exception is the sky lines.  We needed more innovative and compelling mechanics like those.
Title: Re: Re: Re: Bioshock Infinite announced
Post by: gpw11 on Tuesday, August 06, 2013, 08:01:48 PM
The funny thing is that my favorite of the series, in terms of gameplay, is Bioshock 2, which most consider the weakest game of the three.  Like I said, and you said even more emphatically, the Infinite gameplay feels mundane.  I did like the setting and and its details, but unfortunately the attention to detail did not extend to what we get to do i that setting--which is by far the most important thing in a game.  The exception is the sky lines.  We needed more innovative and compelling mechanics like those.


I agree with this.  I think I liked the second the most.
Title: Re: Bioshock Infinite announced
Post by: sirean_syan on Tuesday, August 06, 2013, 08:17:25 PM
I thought that Handyman stuff were some of the weakest bits in the game. It seemed like none of the really fun vigors did anything useful against them and the only good way to fight was to sprint, turn around, take a shot, then sprint off again. It felt like they became more tedious than anything else. At least with normal enemies you could through them around to do some fun tricks on them. If the Handymen were supposed to be the Big Daddy equivalent the missed that mark but a fairly large margin. It's been a while but I remember the Big Daddies mixing things up a bit more and at least being more interesting to deal with.
Title: Re: Bioshock Infinite announced
Post by: MysterD on Friday, August 09, 2013, 03:00:17 PM
The funny thing is that my favorite of the series, in terms of gameplay, is Bioshock 2, which most consider the weakest game of the three.
That's b/c the setting (Rapture) and many of the assets were re-used from the original. It felt more like an expansion pack than say a new game, in that sense.
Plus, the story for Bioshock 2 was nowhere even remotely close to the greatness Bioshock 1 had.

Quote
Like I said, and you said even more emphatically, the Infinite gameplay feels mundane.  I did like the setting and and its details, but unfortunately the attention to detail did not extend to what we get to do i that setting--which is by far the most important thing in a game.  The exception is the sky lines.  We needed more innovative and compelling mechanics like those.
Can't speak on Infinite yet - ain't played it.
Title: Re: Bioshock Infinite announced
Post by: Cobra951 on Friday, August 09, 2013, 07:17:51 PM
That's b/c the setting (Rapture) and many of the assets were re-used from the original. It felt more like an expansion pack than say a new game, in that sense.
Plus, the story for Bioshock 2 was nowhere even remotely close to the greatness Bioshock 1 had.

Story vs gameplay.  I'll pick the latter every time, if it comes to a choice.  The thing about 2 is that the setting and premise were the same awesomeness as the first's, while the gameplay mechanics were notably refined, and expanded.  This is why game sequels are often better than the original, while movie sequels tend to be worse.  Story starts to get stale in sequels, but technology and gameplay improve.