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Games => General Gaming => Topic started by: ScaryTooth on Thursday, December 16, 2010, 08:38:48 PM

Title: L.A. Noire
Post by: ScaryTooth on Thursday, December 16, 2010, 08:38:48 PM
Facial animation stuff.

http://www.gametrailers.com/video/developer-diary-l-a-noire/708504 (http://www.gametrailers.com/video/developer-diary-l-a-noire/708504)

Game is looking pretty interesting.

And it's Doctor Walter Bishop/Secretary of Defense Walter Bishop!

QueEdit - Sorry, I had to add the E to the title. I just had to. It was going to drive me nuts otherwise.
Title: Re: L.A. Noir
Post by: Xessive on Friday, December 17, 2010, 02:19:02 AM
That looks amazing! We're finally cutting closer to proper lipsync and facial gestures.

The graphics don't look too far ahead of Mafia II but the faces are phenomenal!
Title: Re: L.A. Noir
Post by: iPPi on Friday, December 17, 2010, 10:09:52 AM
I am impressed.

Looks really story-driven too so this could be something worth picking up when it comes out. 
Title: Re: L.A. Noir
Post by: MysterD on Saturday, December 18, 2010, 12:11:29 PM
Outstanding video.
Thanks, guys.

Hasn't this game been in development for a really long time?
Title: Re: L.A. Noir
Post by: iPPi on Thursday, April 21, 2011, 11:03:36 PM
New video (http://www.gametrailers.com/video/gameplay-series-l-a-noire/713070)

Only a couple more weeks before this game is released and it looks pretty good.  I'm surprised that there hasn't been much talk about this game here.  I think it's because this game isn't being released on PC and we can't rely on D for console releases.
Title: Re: L.A. Noir
Post by: Cobra951 on Thursday, April 21, 2011, 11:11:20 PM
That looks really impressive.
Title: Re: L.A. Noir
Post by: Quemaqua on Thursday, April 21, 2011, 11:19:51 PM
The thing that gets me the most about it is that the bodies look wrong. You've got these super detailed heads and faces, but the bodies still look so small and game-like. It's a weird disparity. It doesn't make me want the game any less, nor does it do anything to negate how impressive the facial work they've done is, but it still strikes me as off every time I look at it.

Nonetheless, I can't wait.
Title: Re: L.A. Noir
Post by: idolminds on Thursday, May 05, 2011, 01:58:57 PM
LA Noire fills a Bluray, will be 3 discs on 360 (http://www.giantbomb.com/news/la-noire-fills-an-entire-blu-ray-or-three-dvds/3139/)
Title: Re: L.A. Noir
Post by: ScaryTooth on Thursday, May 05, 2011, 02:53:26 PM
I'll be getting it for PS3.
Title: Re: L.A. Noir
Post by: iPPi on Thursday, May 05, 2011, 02:57:33 PM
I'll be getting it for PS3.

Ditto.
Title: Re: L.A. Noir
Post by: MysterD on Thursday, May 05, 2011, 04:33:36 PM
LA Noire fills a Bluray, will be 3 discs on 360 (http://www.giantbomb.com/news/la-noire-fills-an-entire-blu-ray-or-three-dvds/3139/)
Man, 360 gamers get stuck w/ 3 DVD's...damn.
Where's a HD-DVD drive when you need one?
Oh, that's right... it failed.
Title: Re: L.A. Noir
Post by: Cobra951 on Thursday, May 05, 2011, 04:44:20 PM
HD-DVD was never game storage for the 360.  The thing to do here is install all discs to the hard drive.  Not that I'm going to jump on this at release time.  Too much cheaper backlog.
Title: Re: L.A. Noir
Post by: Quemaqua on Sunday, May 15, 2011, 11:17:09 PM
Can't wait. Just a couple more days. Need to get this preordered at Gamestop since they seem to have the best DLC preorder bonus crap.
Title: Re: L.A. Noir
Post by: iPPi on Monday, May 16, 2011, 12:33:38 PM
Gametrailers gives it a 9.1. (http://www.gametrailers.com/video/review-hd-l-a-noire/713930)
Gamespot gives it 9.0. (http://www.gamespot.com/ps3/adventure/lanoire/review.html?tag=topslot;subtitle;1)
IGN gives it 8.5 (http://ps3.ign.com/articles/116/1168417p1.html)

I'm gonna pick this up tomorrow.
Title: Re: L.A. Noir
Post by: Quemaqua on Monday, May 16, 2011, 02:20:03 PM
So pumped. Looks great.
Title: Re: L.A. Noir
Post by: MysterD on Monday, May 16, 2011, 02:24:37 PM
5 stars from GiantBomb. (http://www.giantbomb.com/la-noire/61-21500/reviews/)
Title: Re: L.A. Noir
Post by: Quemaqua on Monday, May 16, 2011, 02:48:18 PM
Great review. And worth noting:

Quote
Having spent a lot of time with both versions of L.A. Noire, the PlayStation 3 game is the clear-cut winner. Both versions of the game look fantastic, but there were a few instances of painful frame rate drops and objects drawing in too slowly on the Xbox that didn't exist on the PS3. Also, the shadows look a bit more jagged. This is splitting hairs since, both games look good enough that you should just get the one on the platform you prefer, though the PS3 also has the added benefit of being on a single disc to the Xbox's three, and includes an exclusive downloadable case (which I didn't get to try, and you probably won't be able to play either until the PlayStation Store is back online).
Title: Re: L.A. Noir
Post by: beo on Monday, May 16, 2011, 03:11:42 PM
i was actually just coming here to see which version to go for. settled.
Title: Re: L.A. Noir
Post by: MysterD on Monday, May 16, 2011, 03:44:52 PM
4½ stars from GameSpy. (http://ps3.gamespy.com/playstation-3/la-noire/1168552p1.html)
A grade from 1Up. (http://www.1up.com/reviews/la-noire-review)
Perfect TEN from TVG. (http://www.totalvideogames.com/LA-Noire/review-16473.html)
Score of 8 from Eurogamer. (http://www.eurogamer.net/articles/2011-05-16-l-a-noire-review)
8.75 from GameInformer. (http://www.gameinformer.com/games/la_noire/b/ps3/archive/2011/05/16/review.aspx)
Destructoid -> 9.0. (http://www.destructoid.com/review-l-a-noire-201203.phtml)

Title: Re: L.A. Noir
Post by: iPPi on Tuesday, May 17, 2011, 10:37:45 AM
Picked it up... will play later today.
Title: Re: L.A. Noir
Post by: Quemaqua on Tuesday, May 17, 2011, 01:40:23 PM
Been playing for about two hours. It's like this game was made for me. Fucking. Awesome.
Title: Re: L.A. Noir
Post by: TheOtherBelmont on Tuesday, May 17, 2011, 02:42:37 PM
I got my copy of it right before I had to go to work (where I'm at now until midnight).  I can't wait to jump into it and almost called in today just to do so.
Title: Re: L.A. Noir
Post by: Quemaqua on Tuesday, May 17, 2011, 04:00:12 PM
I wanted to hit up the midnight release last night at my local store, but was prevented from doing so... which was probably good. If I'd started this last night, I'd have gone to bed at some ungodly hour and gotten nothing done today that I needed to. It's really compelling.

Worth noting for those who haven't jumped in yet: you have three pretty considerable audiovisual options you might find worth considering. Firstly, you can play the entire game in black and white. The color is great, so I'll probably reserve that for my next run through it, but if you're a big film noir guy like myself, you might just find that more fun. Secondly, you can change the investigation music options. It defaults to removing instruments when you find key evidence until you eventually hear nothing, indicating that you've exhausted the physical evidence at a scene, but you can change it to just stay on so that you never quite know. You also normally get a little chime and maybe vibration when you walk by evidence at a scene, and you can turn this off as well. I immediately did so to play up the actual investigative nature of the game, which is one of the main reasons I'm loving it so much. I think it was a good call to include the options, but also a good call to let you turn them off. They don't really feel as bad as big hints, but I'd rather really work for it, and never be quite sure that I found everything.

Anyway, great game, anybody who hasn't picked it up, get it!
Title: Re: L.A. Noir
Post by: gpw11 on Wednesday, May 18, 2011, 12:26:09 AM
Oh god, so many PS3 games on the back burner.
Title: Re: L.A. Noir
Post by: TheOtherBelmont on Wednesday, May 18, 2011, 03:41:01 AM
I've put a few hours into it and its been amazing so far.  I can't wait to jump into more of it tomorrow when I get off from work.
Title: Re: L.A. Noir
Post by: Xessive on Wednesday, May 18, 2011, 05:31:51 AM
Just saw the GameTrailers review. Looks pretty sweet.

I'll consider it but now I have my hands full with The Weeeetcher 2!
Title: Re: L.A. Noir
Post by: Cobra951 on Wednesday, May 18, 2011, 08:37:27 AM
This is the first one that's really going to hurt to put off until it gets cheaper.  It looks amazing.
Title: Re: L.A. Noir
Post by: Quemaqua on Wednesday, May 18, 2011, 09:28:04 AM
If definitely isn't perfect. After spending a good 4 hours with it I'll say that it has some problems in terms of flow. Segments can be a little jarringly thrown together, and since they have to account for the different orders in which you may ask things or do things, sometimes there's that age-old RPG problem where they have to mention the same people or circumstances a few times as though they were never mentioned before, which makes a few lines of dialogue here and there sound stupid. It's also a bit lame that sometimes you'll have entirely figured something out, yet your brilliant detective character has to act all surprised at the sudden twist that you'd put together in your own head an hour ago. It makes him seem a bit stupid. It would have been a much better decision, I think, to make him always seem like he sort of knew what was going on, like he suspected this or that all along. In a perfect world they'd just have a different set of reactions if you'd found a certain piece of evidence or not, but that would be way the hell too much work.

Anyway, those are entirely minor gripes. I'm still loving the game and I'm shocked at how well they pulled some stuff off. I'd really love to see a sequel take all of these elements to the next level.
Title: Re: L.A. Noir
Post by: TheOtherBelmont on Wednesday, May 18, 2011, 04:25:37 PM
I really hope this isn't true. (http://www.giantbomb.com/news/rockstar-theorizes-ps3-firmware-361-causing-la-noire-freezing-issues/3214/)  I noticed my PS3 fan sounding a little louder than normal when I was playing this last night and I hope this isn't the cause.  I didn't have any freezing issues that they are describing though, but it makes me a bit paranoid about my PS3 overheating.
Title: Re: L.A. Noir
Post by: Cobra951 on Wednesday, May 18, 2011, 05:20:59 PM
After reading this link (http://support.rockstargames.com/entries/20126677-what-to-do-if-you-are-crashing-or-freezing-in-l-a-noire), it looks like par for the course of modern complex games, on both consoles.  Current buyers are beta testers for an unfinished work.  The overheating issue may be a PS3 problem, but there are enough technical complaints across the board for me to feel much better about waiting, a long time.
Title: Re: L.A. Noir
Post by: Quemaqua on Wednesday, May 18, 2011, 05:40:58 PM
My PS3 has been having the loud fan issue for some time, but I figure it's just dust because I've never opened it or cleaned it out, and it'll even do it when I just so much as watch a DVD. It does it with LA Noire too, but I played for an number of hours and never had it crash or anything. I'm beginning to wonder if the age of certain PS3s now just means they need to be cleaned and dusted for the fans to do their job right. It seems feasible. I've had mine a while and the problem only developed probably in November or December.
Title: Re: L.A. Noire
Post by: iPPi on Wednesday, May 18, 2011, 09:50:47 PM
Hurray for title correction.  That was bugging me since the thread was made.
Title: Re: L.A. Noire
Post by: Quemaqua on Wednesday, May 18, 2011, 10:03:23 PM
Haha, yeah, I couldn't help it.
Title: Re: L.A. Noire
Post by: iPPi on Wednesday, May 18, 2011, 11:54:19 PM
This game is awesome.  The cases get so complicated as you progress. 
Title: Re: L.A. Noire
Post by: TheOtherBelmont on Thursday, May 19, 2011, 02:39:13 PM
Rockstar is taking back their previous statements about the 3.61 firmware causing the technical issues. (http://www.giantbomb.com/news/walkin-it-back-rockstar-says-playstation-3-firmware-361-isnt-overheating-consoles/3220/)  Rockstar is implementing a patch soon for the people that are having the freezing issues.  I also haven't heard the fan get loud again since that first night I played it and that only happened for a few minutes and went back to normal, so I don't know what's going on.
Title: Re: L.A. Noire
Post by: Cobra951 on Thursday, May 19, 2011, 04:07:27 PM
I'm going to guess that the fan kicks into high gear when a thermostat tells it to.  Some combination of events & conditions caused the temp to spike higher than usual that one time. 
Title: Re: L.A. Noire
Post by: TheOtherBelmont on Sunday, May 29, 2011, 02:56:46 AM
I finally finished this game yesterday and really enjoyed it.  The last couple of cases were pretty intense and the story took an unusual turn that I wasn't expecting.  I finished up all of the street cases as well.  I may go back and try to five star the cases I didn't do as well on at some point, but I'm pretty much going to be done with it for awhile.  I put quite a number of hours into it and could have put more if I decided to 100% the game, but finding the film reels and driving all 95 of the cars was getting to be a bit tedious, especially the film reels.  They put the reels in really obscure areas and I don't think you even get anything for finding them except for a trophy/achievement, so I gave up after spending a day searching for them and only finding 20 something of the total 50.

Besides the side stuff like the reels, my only small gripe about the game is some of the questioning parts of the game are a little off.  You'll ask someone a pretty straightforward question like "Did you ever meet this woman?" and the suspect will deny meeting said woman.  Now you are supposed to use evidence to call them out on a lie, doubt when you are sure they are lying but don't have the evidence, and truth which is obvious.  One of the cases had me use a piece of evidence that has nothing to do with whether or not the suspect met the woman.  Without giving too much away, it was a suspected murder weapon that I found earlier that I was supposed to use in order to prove the suspect knew the victim or not and that's not a logical choice at all in the context of the questioning and when I got it wrong it pissed me off pretty bad.  It wasn't even something that I just missed.  I ended up looking up that info on the case after I finished it and tons of people came across the same issue I did and messed up on the question too.  There were only a couple of times that something goofy like that happened, but it was highly annoying each time.

Even with the weirdness mentioned above, I still highly enjoyed the game and can easily recommend this game to anyone, especially if you a fan of the thematic elements and style this game has going for it.
Title: Re: L.A. Noire
Post by: MysterD on Thursday, June 23, 2011, 01:35:32 PM
PC Version coming this Fall. (http://www.shacknews.com/article/69026/la-noire-pc-version-announced)

Quote
L.A. Noire PC version announced for fall
by Alice O'Connor, Jun 23, 2011 8:20am PDT

PC gamers, rejoice! Publisher Rockstar today announced that Team Bondi's 1940s detective thriller L.A. Noire will be released for PC this fall.

The PC port is developed by Rockstar Leeds, and promises "increased fidelity and graphical enhancements," keyboard remapping, and gamepad support.

You'll also be able to play it in 3D future-o-vision, if you have the appropriate hardware.

Rockstar claims that L.A. Noire "will run on a wide range of PCs," which is good to hear after the terrible performance problems suffered by Grand Theft Auto IV on PC.

L.A. Noire was released for Xbox 360 and PlayStation 3 in May, and has shipped around four million units so far. If you've had your fingers in your ears, pretending L.A. Noire didn't exist until you heard of a PC version, you should check out our review.
Title: Re: L.A. Noire
Post by: iPPi on Saturday, June 25, 2011, 11:10:41 AM
I finally finished this game up earlier this week and overall I feel somewhat disappointed. The tech is there but the core gameplay gets boring quickly. I feel that this game suffers from repetition like when Assassin's Creed came out. In the end it just gets boring and a chore to play through. The story is mediocre as well. I really liked some of the cases (especially the homicide desk) though.
Title: Re: L.A. Noire
Post by: MysterD on Monday, June 27, 2011, 04:05:27 PM
IGN Australia - Why it took seven years to make LA Noire. (http://xbox360.ign.com/articles/117/1179020p1.html)
Title: Re: L.A. Noire
Post by: Cobra951 on Tuesday, June 28, 2011, 07:43:53 AM
IGN Australia - Why it took seven years to make LA Noire. (http://xbox360.ign.com/articles/117/1179020p1.html)

That's a great read, particularly for anyone interested in working for a big game developer.  Much of it brings back memories (few of them good).  I have a feeling that unless the studio heads are brilliant with people (not just technology or business) this sad progression of events is inevitable, regardless of intentions.

Paid overtime?  In software development?  What's that?  Oh, I forgot.  This is Australia.
Title: Re: L.A. Noire
Post by: MysterD on Wednesday, July 13, 2011, 03:19:11 PM
Rockstar says they aren't done w/ LA Noire after the upcoming [supposedly last] DLC. (http://www.gamepro.com/article/news/221104/rockstar-l-a-noire-isnt-complete-yet/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GameProNews+%28GamePro.com+Daily+News%29)

Quote
Speaking with Kotaku yesterday, a Rockstar spokesperson reportedly said that "[L.A. Noire] isn't complete yet." This despite the five downloadable cases that have been released since the game's launch along with various extra suits and guns.

Rockstar previously said that entire desks such as Burglary had been cut from the game in order to get it released and squeezed onto disc. It's possible that the company is planning on re-introducing these parts of the game as further DLC at a later date -- perhaps as a large-scale expansion, though the spokesperson didn't go into detail. You can bet your bottom dollar that the Rockstar Pass won't cover this future content, though.

How do all of you who have bought L.A. Noire feel now, though, knowing you've purchased a game for full price which Rockstar knew very well was not, in its own words, "complete?"
Title: Re: L.A. Noire
Post by: PyroMenace on Wednesday, July 13, 2011, 09:54:00 PM
The relationship between Rockstar and Team Bondai is all but shattered. I doubt there will be another one in the works ever, but the game didn't seem like something that would warrant a sequel anyway.
Title: Re: L.A. Noire
Post by: MysterD on Saturday, August 06, 2011, 10:55:53 AM
Joystiq -> Rumor - Team Bondi might be acquired by KMM. (http://www.joystiq.com/2011/08/06/rumor-team-bondi-to-be-acquired-by-mad-max-studio-kmm/)
Title: Re: L.A. Noire
Post by: idolminds on Wednesday, September 28, 2011, 11:28:09 AM
LA Noire Complete Edition (http://www.shacknews.com/article/70369/la-noire-complete-edition-coming-to-pc-in-november) coming to PC. All the DLC! Wee!
Title: Re: L.A. Noire
Post by: Quemaqua on Wednesday, September 28, 2011, 11:39:06 AM
Assfags! Remind me again why I ever buy games new? Because I'm really forgetting.
Title: Re: L.A. Noire
Post by: PyroMenace on Wednesday, September 28, 2011, 11:41:40 AM
I'm still getting it for PS3, eventually. I just don't have a proper PC controller, plus... big TV.
Title: Re: L.A. Noire
Post by: MysterD on Wednesday, September 28, 2011, 02:40:52 PM
Assfags! Remind me again why I ever buy games new? Because I'm really forgetting.
B/c you want the game ASAP!

Do what I do - if I bought the Original Box, I will buy the Complete Edition WAY later when it's A LOT cheaper and way after its release, if I really think the extra content is worth the $.
Title: Re: L.A. Noire
Post by: MysterD on Thursday, September 29, 2011, 04:01:23 PM
Destructoid -> Hands-on w/ LA Noire: Complete Edition for the PC. (http://www.destructoid.com/hands-on-with-l-a-noire-the-complete-edition-on-pc-212579.phtml)

EDIT:
EGMNow -> As you'd probably expect, consoles (X360 + PS3) will also be getting LA Noire: Complete w/ the game + ALL DLC. (http://www.egmnow.com/articles/news/la-noire-complete-edition-announced/)
Title: Re: L.A. Noire
Post by: MysterD on Sunday, January 01, 2012, 08:42:23 AM
Yesterday, I bought L.A Noire: Complete Edition PC [download] from Amazon for $12.49, which matched Steam's deal yesterday. One less layer of DRM/client bullshit to deal w/ there w/ their version (Rockstar Social Club and GameShield), as opposed to Steam version (RSC, GameShield, and Steam). Worth noting, though - the Steam version also supports Steam Achievements (http://steamcommunity.com/stats/LANoireTheCompleteEdition/achievements) - if you're interested and in love w/ that sort of thing.

Anyways, my thoughts on this game...

I played for a good 6 hours w/ this yesterday. Hella-impressive game. The graphics do look pretty good, though the facial animations and lip-syncing are off-the-charts. No game does facial animations or lip-syncing as GOOD as this, so far - PERIOD.

The game - at least so far, some 6 hours in - feels like a Whole Season of a really good TV detective series. It feels like each chapter (episode) is a case of its own entirety. They'll mention old cases and other sorts of character development stuff while riding around in the car, so I think it's worth your while to just drive around yourself. There's lot of conversations, when riding around - so it's worth your time to NOT skip anything by letting your partner drive. Plus, you can run into side quests and find landmarks, if you just drive around.

In the game, there are newspapers you can find - that add-up to some on-going story. After each chapter (episode), there's another story-thread going on, that's adding up to another story, as well. I'm guessing these probably will all tie-in, eventually or later on - probably, into another case, I'd guess.

The side quests seem to provide the game w/ more action, for the most part. Whether shootouts, chasing someone down on foot, brawling fist fights, car chases, or a combo of these elements - these seem to provide the game w/ more action sequences, basically. For the action gamer - yeah, you might want to do these. Plus, these can improve your rank, point score, and net you some other benefits [extra outfits w/ extra percentage boosts in certain areas, more points to toss into Intuition, etc].

The main quests are where it's REALLY interesting. It does NOT seem there's a lot of shootouts here, just mostly police-work. VERY nice chance of pace. Is it me, or does this feel like a good majority of the old-school adventure games? A lot of the game involves sequences where you're investigating a crime scene. Feels like the rebirth of the good old pixel-hunt or look around the area and hope to stumble upon something you can pick-up for later usage. For those using a gamepad here, which is probably how you should be playing, when near something you can examine/inspect, the controller rumbles to let you know you're near something you can pick-up. Pretty much, controller seems to be how I'm playing this game the most - for driving; brawling; and walking around. Basically, I only switch to the KB/mouse for shootouts, which doesn't seem to be often at all.

There's A LOT of dialogue. Not a bad thing, though - since the voice-acting and facial animations are fantastic; while the dialogue is also pretty good, too. Basically, based on what evidence you find or information you find, you can throw certain questions at witnesses, suspects, and any other people that you are investigating. The game's looking for certain answers...and you have to pick what it feels is the "right" one. You have options of Truth, Lie, and Doubt - Truth for if you think they're telling the truth; Doubt if you don't buy w/ what they're saying, but have no proof of it; and Lie for if you know they are telling a flat-out lie and you do have some hard-evidence proof of such. Gain enough points from playing and doing anything "right" in the game, you can use points on Intuition to "Remove A Question" [take-back] or "Poll The Community" for their answer in percentages, when investigating a person; or you can use it to "Find More Clues" easily at a Crime-Scene or Location you're checking out, which will point them out at the mini-map.

On my PC (i7 950, 1 GB GeForce GTX 560 Ti, 8 GB of RAM, Win 7) game has experienced NO sort of performance slow-downs, problems, or anything. 1920x1080 w/ everything maxed-out. Smooth as can be on this PC. Got everything chalked up on the NVidia CC, as well.

Simply put - this game's really good and I really do like it, so far. Must go play more.
Title: Re: L.A. Noire
Post by: Xessive on Sunday, January 01, 2012, 10:10:31 AM
The game chugs on my system:

Asus G73jh, Radeon HD 5870 1GB, 8GB RAM, Core i7 720.

Bear in mind I can run Battlefield 3 on high settings at 1920x1080 averaging 40-60 fps.

LA Noire on the lowest settings (everything set to Performance and Off) at 1280x720 stutters like ass when I'm walking around (~20 fps, 30fps if I'm lucky). Oddly enough during conversations the game runs smoothly.

That's been the main reason that I'm not playing right now.
Title: Re: L.A. Noire
Post by: MysterD on Sunday, January 01, 2012, 02:56:28 PM
The game chugs on my system:

Asus G73jh, Radeon HD 5870 1GB, 8GB RAM, Core i7 720.

Bear in mind I can run Battlefield 3 on high settings at 1920x1080 averaging 40-60 fps.

LA Noire on the lowest settings (everything set to Performance and Off) at 1280x720 stutters like ass when I'm walking around (~20 fps, 30fps if I'm lucky). Oddly enough during conversations the game runs smoothly.

That's been the main reason that I'm not playing right now.
WTH? Is this a ATI related issue or something?  :o

I think the game caps at 30FPS, BTW, from what I've read on Steam forums...
Title: Re: L.A. Noire
Post by: Xessive on Monday, January 02, 2012, 01:01:13 AM
Yeah, it's definitely locked at 30 fps but it seems to unlock or something during some scenes on my system. I'll have to use a FPS counter (FRAPS) to get an accurate reading. I may have misspoke when I said 40-60 fps.. It's just noticeably smoother during conversations than in free-roam mode.
Title: Re: L.A. Noire
Post by: MysterD on Tuesday, January 03, 2012, 09:38:28 PM
Finished this one up earlier tonite.
Took me around 30 hours or so in total - and no, I did not do all of the Street Missions [side missions].
Outstanding stuff here...just outstanding.
Title: Re: L.A. Noire
Post by: K-man on Wednesday, January 04, 2012, 08:14:12 AM
I've played the first few missions.  It's enjoyable.  Certainly a pretty game, and as D alluded to earlier I appreciate it's not a shoot fest like other Rockstar titles.

The one thing I can't get past is that your "investigations" are just basically pathfinding until you get the correct sequence of answers.  Obviously doing better in the investigation will result in a higher score and such, but I just can't shake the feeling of "going through the motions" until I get it right.
Title: Re: L.A. Noire
Post by: PyroMenace on Wednesday, January 04, 2012, 08:23:37 AM
On the giantbomb podcast where the were discussing game of the year deliberations, Patrick was talking about how those investigations scenes or the questioning scenes would have been more enjoyable if a score wasn't attached to them. Having not played it, I can still understand his point, I feel like those parts will drive me a little crazy.
Title: Re: L.A. Noire
Post by: Xessive on Wednesday, January 04, 2012, 08:27:03 AM
On the giantbomb podcast where the were discussing game of the year deliberations, Patrick was talking about how those investigations scenes or the questioning scenes would have been more enjoyable if a score wasn't attached to them. Having not played it, I can still understand his point, I feel like those parts will drive me a little crazy.
Yeah, that's so true. I go nuts trying to get a perfect score! I had to learn to just accept it and move on.