Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.
The game's being described as “the antithesis of an edge-of-your-seat rollercoaster ride.” Not in a bad way, though! It's simply not following in the combat-crusted bootprints of Modern Warfield 3: Honor on the Homefront, co-starring the explosions from Transformers 3. Instead, Deus Ex cybermind Harvey Smith and Half-Life 2 City 17 architect Viktor Antonov – among others – are silently slicing out their own piece of the FPS pie with a “a game about assassination where you don't have to kill anyone.”
Half-Life 2 + Deus Ex = Bethesda's Dishonored (http://www.maximumpc.com/article/gaming/half-life_2_deus_ex_bethesdas_dishonored)
I'm probably the only person in the world that doesn't find that equation in the least bit exciting.Understandable. When I think about the best and worst of both games I can see how it can come off as monotonous or tedious.
A few options not featured in these screens that we also wanted to mention:
The FOV slider for changing your field of view. (PC Only)
Controller and mouse sensitivity options, as well as four different options related to auto aim strength and aim assist.
The mouse smoothing/acceleration slider and enable/disable options. (PC only).
Graphics options for the full spectrum of monitor resolutions, anti-aliasing, and various other graphical toggles. (PC only).
And of course Dishonored also supports the use of a gamepad.
Minimum Spec:
OS: Windows Vista / Windows 7
Processor: 3.0 GHz dual core or better
Memory: 4 GB system RAM
Hard Disk Space: 9 GB
Video Card: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
Sound: Windows compatible sound card
Enhanced for:
64-bit
multi-core
Recommended Spec:
OS: Windows Vista / Windows 7
Processor: 2.4 GHz quad core or better
Memory: 4 GB system RAM
Hard Disk Space: 9 GB
Video Card: DirectX 9 compatible with 768 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
Sound: Windows compatible sound card
So no XP support then. I really to need to upgrade.Yeah man, you can't even play Halo 2! Coz you really have to play Halo 2 on PC! :P God, I can't go on like this, haha!
Yeesh.
I really haven't looked into this at all, but it looks neat. When does it ship?
I'm intrigued by it but honestly, the last couple of new IPs from Bethesda have been less than worthy. I'm gonna wait for this one to reach a more palatable price range.I normally always wait for games to drop in price, since I consume so many of them.
Citing themselves as huge fans of the Thief series, Dishonored lead level designer Christophe Carrier told Eurogamer how the team originally tried (and failed) to implement light and darkness elements:
“In Thief the light is very very important. At the beginning we tried to be in the same mood: use the light, use the shadows. But we realised that when you’re standing in front of an NPC like this [hand in front of face] it’s not realistic – we must admit that. In the real world it’s not like this.
“As we are a bit perfectionist, we wanted it to work as in Thief and very realistically. With these two notions we got crazy and decided to eliminate the light parameters, because it was too difficult to have both.”
With the way that the game plays now, Dishonored relies more heavily on direct eyesight—although depending on how high the difficulty is tweaked, enemies will be able to spot you in most lighting conditions.
Arkane Studios designer/associate producer Dinga Bakaba also chimed in, noting that purposely obscuring so much of Dishonored in shadow would actually work against the art team, since they spent a lot of time working on design, character models, and heavily detailed environments, which also makes a lot of sense.
How to change FOV
Go to: Documents\My Games\Dishonored\DishonoredGame\Config
Open: DishonoredInput.ini
Add this line: "m_PCBindings=(Name="F4",Command="FOV 110")" after this line "m_PCBindings=(Name="Zero",Command="GBA_Shortcut_9")". Don't forget to save the file.
Launch your game and press F4.
Goodbye headache !
Comparison (http://imgur.com/a/ohX3E)
How to Hide/display HUD
Add this line: m_PCBindings=(Name="F6",Command="ShowHUD true")
Press F6 to hide or display HUD.
Remove intro movies (Arkane logo, Bethesda logo, UE3 logo, etc)
Go to \Steam\steamapps\common\Dishonored\DishonoredGame\Movies
Delete/move these files:
Legal.bik
LogoArkane.bik
LogoBethesda.bik
UE3_logo.bik
ZenimaxLegal.bik
ZenimaxLegal ** .bik ( ** depends of your region)
Damn! From complete ignorance to must-get in under an hour of reading and watching. I think this is a record for me.
Sweet, just ran it briefly yesterday. Ran into a few odd bugs (dialogue skipping, some texture pop-in, minor stuff) but otherwise it ran beautifully.
From what little I did play I know I'm gonna love it! It's geared towards stealth but going all-out is a valid option as well. I will definitely be changing the FOV though, which I'm almost certain was actually in the game options. I'll have to double-check that.
Bethesda Softworks Verified
@Bethblog
RT @dcdeacon @CamGarrant Will announce our DLC plans at a later date. There are no plans for any DLC "exclusives" for Dishonored.
1:18 PM - 9 Oct 12
Eastern European gamers are being diddled again, this time by Bethesda. Hot off the heels of Borderlands 2's controversial Russian-version region lock, it's become apparent that Dishonored is also using a locked version in Eastern European territories -- and again, nobody who preordered was warned.
This time around, it's not quite as egregious as Borderlands. The Russian version does include English voicovers as opposed to forced, unpopular localization. However, it's been noted that Bethesda did this once before with Fallout: New Vegas, and it led to immense delays in patches and DLC releases, which has become the primary concern this time around.
The worst part is that some customers have been unable to launch the game yet, due to region restrictions, but have nonetheless had their money taken for it. Not good.
Oh dear. Not cool, Bethesda.
The rotting city of Dunwall is filled with mystery, but Dishonored’s dystopian depiction of the once-great industrial empire might be the only glimpse we get of Arkane’s stealth- and steampunk-infused excellence. In an interview Kotaku, Dishonored co-Creative Director Harvey Smith stated he “can’t say” whether he’d like a continuation of the neck-stabbing, maid-punting universe he helped design.
“Part of me would love to see future games leverage this world,” he said. “And part of me would love it if the vault door was just closed, and that’s it. This is your one view into the Empire of the Isles and into the city of Dunwall.”
We came away mightily impressed from our time beneath Corvo’s ghastly mask, but experiencing a full-fledged sequel could diminish Dunwall’s strong identity by virtue of repetitive environments. Of course, Arkane’s DLC plans involve branching out into other cities, characters, and nations in the Isles and beyond, so it’s a fair bet we’ll be honored with more Dishonored in the future.
Well, I just stumbled the first annoying but not game-breaking bug, it's not serious just tedious. If you play in while Steam is in Offline Mode (which I frequently do since I'm usually on the move), the game settings will reset every time you launch the game. All key assignments, video, audio, gameplay settings will always revert to the default in Offline Mode.Bleh! :(
Annoying but I'm testing out a possible workaround, which is altering the default settings files and making them Read-Only. I'll confirm if that works.Good luck and let us know!
I'm liking it so far. I'm a few chapters into, already completed several contracts. The level of choice you have as a player is phenomenal. For practically every situation you're either given a choice (do this or do that), you may discover a choice (eavesdropping, conversing, or finding notes give you hints at alternative routes or non-lethal options), or you're left to your devices on how to handle it (the "what happens if I flick that switch?" approach, as I like to call it :P).
Overall the gameplay feels like Bioshock meets Thief. It's not a shooter, it's more of a stealth/platformer first-person game where you have the option of shooting. It's tough to describe because it breaks so many conventions but also sets new standards for its ambiguous genre.
The PC port is extremely well done. The interface switches on-the-fly to match to your preferred control scheme (radial menu for gamepad and hotbar for KB+mouse). I have faced no major issues (other than the one I've mentioned earlier about offline mode not saving settings) and it runs very smoothly.
I'm about 6 hours in (what with exploring and progressing the story) and I'm looking forward to uncovering more of the story.
Yeah, at first I kept left-clicking when I intended to use my left hand! Several 1st-person shooters have dual-wielding but this is the first game I've really had that happen with! haha
You know what I found weird about the pc controls? Left mouse click is attack....which is your right hand on the screen. It makes sense, but feels weird.
Yeah, at first I kept left-clicking when I intended to use my left hand! Several 1st-person shooters have dual-wielding but this is the first game I've really had that happen with! haha
About 20-30 mins later I was used to it though :)
Don't most games use LEFT-CLICK to attack (no matter what hand your character uses?Haha yeah that's what makes it weird that we fumbled in this particular game! :P
[eyebrow raised]
I think even Skyrim had LEFT-CLICK for attack in right hand; RIGHT-CLICK for off-hand (left).
Most games don't have DUAL-WIELDING.
Haha yeah that's what makes it weird that we fumbled in this particular game! :P
I guess it's because the left-click (or main attack) is exclusively melee and the right-click is to shoot if you've equipped a pistol or crossbow, yet we're so used to melee being a secondary function.
Yeah, of course, you can bind any command to any key! :DWell, these days and ages in PC versions, sometimes you never know if some keys and some commands are re-bindable or NOT.
I usually set F as my melee in practically all 1st-person games that have a melee or grab option.Makes sense - since you probably use WSAD to move.
Interview: Unmasking Dishonored’s Harvey Smith (http://www.rockpapershotgun.com/2012/10/17/unmasked-dishonoreds-harvey-smith/). Gives the game some perspective, as well as detail his own.
“My mom died when I was six,” Smith explains, clutching his arms and breaking eye contact. “She OD’d in front of me. My dad killed himself. Those two things didn’t happen in a vacuum. There was a lot of trauma that led up to those things, a lot of chaos. Everything would have been fine. I was just a blue-collar kid in a small Texas town. It probably even would have been fine with the drugs and stuff, and the physical abuse. But when you have a parent die that early, it’s shattering. Especially your mother. It’s a lot to come back from. I was that kid. It probably led to writing and escapism and all of that stuff.”
Derick Sanzi @MysterD
@Harvey1966 @joewillburn Harvey, do U plan to unlock FOV higher in in-game menus? Ppl been tinkering w/ it via INI's - http://www.reddit.com/r/Games/comments/116s5s/how_to_change_fov_in_dishonored/ …
Details
Harvey Smith @Harvey1966
@MysterD @joewillburn don't think so; our synched assassination anima were authored to work at certain FOVs
3:21 PM - 20 Oct 12 · Embed this Tweet
Finish Dishonored, already? Completed a non-lethal playthrough, too? Congrats on being a true supernatural assassin! We recommend you continue honing your skills in preparation for the game’s upcoming game add-on content, Dunwall City Trials.
Dunwall City Trials will arrive simultaneously on PlayStation 3, PC, and Xbox 360. Details on this add-on, as well as future plans, are outlined below:
Dishonored: Dunwall City Trials, being released in December for $4.99 (or 400 Microsoft Points), will include 10 challenge maps that will test and track your combat, stealth and mobility skills. Ten distinct trials await challengers – including an arena battle against waves of enemy AI, a gravity-defying run of drop assassinations, and a race against the clock. Dunwall City Trials also features a whole new set of achievements and trophies as well as a global online leaderboard that will establish the greatest assassins for each challenge.
The second and third add-ons for Dishonored will be coming in 2013 and will each feature story-driven campaigns. Pricing on these two packs will be revealed closer to launch.
Daud, the leader of a group of supernatural assassins known as ‘The Whalers’, will be the focus of the second add-on pack, scheduled for release in early Spring 2013. Make your way through new Dunwall locales and discover Daud’s own set of weapons, powers and gadgets in this story-driven campaign. How you play and the choices you make will impact the final outcome…
Additional story details on the third add-on pack will be revealed closer to its launch next year.
I grabbed this earlier at Wal Mart for 25 bucks.
I'm actually attempting a no-kill run my first time, which doesn't seem anywhere near as fun as that.
I'd still really like to try this since the art and atmosphere appeal to me a lot, but I'm generally less fond of mission-based games these days. Are there good achievements and ways to replay segments, or is it just a straight run from mission to mission? Do the DLCs pretty much offer the same format?It's a combination. It's a linear progression but you have a lot of say in how you approach each mission and how you influence the condition of the world around you. You go mission to mission but within each one you have a sort of open-world style of liberty; the mission is set in a part of the city and you get to explore it, in some instances even revisit areas.
I'm stuck in this room some storeys up in a building. Every time I try the game again, I find myself in the same baffling place, wondering what to do. So I quit, and go do something else. I've lost familiarity with the game, so it's like a lost cause. I should start a new game just to get familiar with things again. Then maybe I can go back to my long-standing game save.