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Games => General Gaming => Topic started by: MysterD on Thursday, July 07, 2011, 02:11:49 PM

Title: Dishonored -> Update: The Brigmore Witches DLC Reviews
Post by: MysterD on Thursday, July 07, 2011, 02:11:49 PM
NEW -> 8-13-2013:
OWNet -> Dishonored: The Brigmore Witches DLC - REVIEWS Compiled. (http://www.overwritten.net/forum/index.php?topic=7928.msg120226#msg120226)
OWNet -> Dishonored: The Knife Of Dunwall DLC - REVIEWS Compiled. (http://www.overwritten.net/forum/index.php?topic=7928.msg118481#msg118481)

OLD:
GameFront -> Preview on The Knife of Dunwall DLC (http://www.gamefront.com/dishonored-knife-of-dunwall-dlc-hands-on-dauds-not-exactly-corvo/)BethBlog -> Details on 3 upcoming Dishonored DLC's. (http://www.bethblog.com/2012/10/25/more-dishonored-content-on-the-way/)
IGN -> Dishonored's Many Influences. (http://www.ign.com/articles/2012/10/26/dishonoreds-many-influences?utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social)
DSO Gaming -> Dishonored PC Performance Analysis. (http://www.dsogaming.com/pc-performance-analyses/dishonored-pc-performance-analysis/)
BethBlog -> Download "The Drunken Whaler" song & stems, if you want them here. (http://www.bethblog.com/2012/09/14/what-would-you-do-with-a-drunken-whaler-remix/)
Kotaku -> 5 Ways Dishonored Shines On PC. (http://kotaku.com/5951909/5-ways-dishonored-shines-on-pc?utm_campaign=socialflow_kotaku_twitter&utm_source=kotaku_twitter&utm_medium=socialflow)
PC Gamer -> Harvey Smith of Arkane is hesitant on wanting to do a Dishonored 2. (http://www.pcgamer.com/2012/10/12/dishonored-designer-hesitant-over-potential-sequel/)
Destructoid -> Dishonored has been Region-Locked in Russia...similar to how Borderlands 2 was. (http://www.destructoid.com/dishonored-region-locked-in-russia-just-like-borderlands-236578.phtml)
Kotaku -> Arkane was never pressured by their publisher to add Multiplayer to Dishonored. (http://kotaku.com/5950360/dishonored-designer-no-one-ever-pressured-us-to-add-multiplayer?utm_campaign=socialflow_kotaku_twitter&utm_source=kotaku_twitter&utm_medium=socialflow)
Kotaku ->  Austin Grossman (writer/designer) talks to Kotaku about The Story. (http://kotaku.com/5950999/in-dishonored-sometimes-the-story-is-what-you-dont-see?utm_campaign=socialflow_kotaku_twitter&utm_source=kotaku_twitter&utm_medium=socialflow)
Kotaku -> Harvey Smith (co-creator of Dishonored) responds to some of Kotaku's complaints about the game. (http://kotaku.com/5950716/dishonoreds-co+creator-responds-to-my-few-complaints-about-the-game?utm_campaign=socialflow_kotaku_twitter&utm_source=kotaku_twitter&utm_medium=socialflow)
Dishonored will have DLC. (https://twitter.com/Bethblog/status/255718936862150657)
Kotaku -> Thief: The Dark Project Easter Egg hidden in Dishonored. (http://kotaku.com/5950687/how-to-find-an-awesome-thief-easter-egg-in-dishonored?utm_campaign=socialflow_kotaku_twitter&utm_source=kotaku_twitter&utm_medium=socialflow)
OWNet -> Dishonored (base game) - REVIEWS compiled -- click this post. (http://www.overwritten.net/forum/index.php?topic=7928.msg114745#msg114745)
GiantBomb -> QUICKLOOK - 42 min 08 sec. (http://www.giantbomb.com/quick-look-dishonored/17-6654/)
G4TV -> First 15 minutes of Dishonored. (http://www.g4tv.com/videos/61106/first-15-dishonored/)
GameSpot -> Dishonored - Comparison of PC vs. X360 vs. PS3. (http://www.gamespot.com/dishonored/videos/dishonored-graphics-comparison-which-version-kills-6397913/?tag=Topslot;BreakingDownDishonored;360Ps3AndPcGraphics)
Rev3 Games -> Dishonored - Comparisons of PC vs. X360 vs. PS3. (http://www.youtube.com/watch?v=Y400baMPmtY&feature=plcp)
PC Gamer -> Dishonored PC - Options Run-Down. (http://www.pcgamer.com/2012/10/08/dishonored-pc-options-run-down/)
Youtube -> Dan Bull - Dishonored Rap (Revenge Solves Everything). (http://www.youtube.com/watch?v=PPg8qKIbIYU&feature=youtu.be)
EGMNow -> Arkane explains why they dropped the "Thief" light mechanic. (http://www.egmnow.com/articles/news/dishonored-devs-explain-dropping-thief-like-shadow-stealth-mechanic/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+egmnow%2Fmheh+%28EGMNOW%29)
BethBlog -> Dishonored has gone GOLD. (http://www.bethblog.com/2012/09/28/dishonored-is-gold-and-so-is-this-mask/)
Lazygamer.net -> Dishonored deemed too difficult by testers, so that added hints & clues. (http://www.lazygamer.net/xbox-360/without-clues-dishonored-was-too-difficult/)
Dishonored PC - System Requirements. (http://www.bethblog.com/2012/08/14/pc-system-requirements-for-dishonored/)
BethBlog - Dishonored's PC UI and options shown off. (http://www.bethblog.com/2012/07/13/a-look-at-dishonoreds-many-ui-options/)
EGMNow -> Dishonored - E3 2012 Trailer. (http://www.egmnow.com/articles/news/e3-2012-dishonored-gameplay-features-plenty-of-death/)
Destructoid -> Dishonored has 5 different Pre-Order bonuses. (http://www.destructoid.com/oh-boy-dishonored-has-five-different-pre-order-bonuses-228495.phtml)
Giant Bomb -> Look at the story - thanks, Scary! (http://www.giantbomb.com/heres-a-look-at-the-story-in-dishonored/17-5879/)
PC Gamer -> Dishonored - TRAILER. (http://www.pcgamer.com/2012/04/17/dishonored-trailer-has-stilted-goons-dark-magic-violent-revenge/)
G4TV -> Dishonored - "First Look". (http://www.g4tv.com/videos/57802/dishonored-first-look-preview/)
G4TV -> Preview. (http://www.g4tv.com/games/xbox-360/65646/dishonored/articles/75198/dishonored-first-look-preview-a-steampunk-mix-of-hitman-and-bioshock-yes-please/)
Shacknews -> Info on Dishonored by Arkane Studios, upcoming first-person stealth/action-adventure game. (http://www.shacknews.com/article/69186/arkanes-new-game-dishonored-announced)

Dev. Diaries
G4TV -> Dishonored Dev Diary #4 - "Endgame." (http://www.g4tv.com/videos/60832/dishonored-end-game-developer-diary-video/?quality=hd)
G4TV -> Dishonored Dev Diary #3 - "Experience." (http://www.g4tv.com/videos/60780/dishonored-experience-developer-diary-video/?quality=hd)
G4TV -> Dishonored Dev Diary #2 - "Immersion". (http://www.g4tv.com/videos/60728/dishonored-immersion-developer-diary-video/?quality=hd)
G4TV -> Dishonored Dev Diary #1 - "Inception." (http://www.g4tv.com/videos/60649/dishonored-inception-developer-diary-video/?quality=hd)

REVIEWS:
OWNet -> Dishonored: The Knife Of Dunwall DLC - REVIEWS Compiled. (http://www.overwritten.net/forum/index.php?topic=7928.msg118481#msg118481)
OWNet -> Dishonored (base game) - REVIEWS compiled. (http://www.overwritten.net/forum/index.php?topic=7928.msg114745#msg114745)
Title: Re: Dishonored - Arkane Studios' next game
Post by: Xessive on Friday, July 08, 2011, 02:25:27 AM
Quote
Dishonored is the antithesis of a edge-of-your-seat roller-coaster ride. It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.

Sounds intriguing.
Title: Re: Dishonored - Arkane Studios' next game
Post by: Xessive on Tuesday, July 12, 2011, 02:04:44 AM
Half-Life 2 + Deus Ex = Bethesda's Dishonored (http://www.maximumpc.com/article/gaming/half-life_2_deus_ex_bethesdas_dishonored)

Quote
The game's being described as “the antithesis of an edge-of-your-seat rollercoaster ride.” Not in a bad way, though! It's simply not following in the combat-crusted bootprints of Modern Warfield 3: Honor on the Homefront, co-starring the explosions from Transformers 3. Instead, Deus Ex cybermind Harvey Smith and Half-Life 2 City 17 architect Viktor Antonov – among others – are silently slicing out their own piece of the FPS pie with a “a game about assassination where you don't have to kill anyone.”
Title: Re: Dishonored - Arkane Studios' next game
Post by: Quemaqua on Sunday, July 17, 2011, 11:28:58 PM
Half-Life 2 + Deus Ex = Bethesda's Dishonored (http://www.maximumpc.com/article/gaming/half-life_2_deus_ex_bethesdas_dishonored)


I'm probably the only person in the world that doesn't find that equation in the least bit exciting.
Title: Re: Dishonored - Arkane Studios' next game
Post by: Xessive on Sunday, July 17, 2011, 11:53:51 PM
I'm probably the only person in the world that doesn't find that equation in the least bit exciting.
Understandable. When I think about the best and worst of both games I can see how it can come off as monotonous or tedious.

I tried replaying classic Deus Ex recently and I couldn't believe how I got through it the first time! I think my patience with games has gone down a lot! I'm having a really hard tiome tolerating my character's inability to aim accurately until I level-up my skill! hehe I'm getting old and cranky!
Title: Dishonored
Post by: ScaryTooth on Tuesday, April 17, 2012, 09:16:54 PM
http://www.giantbomb.com/heres-a-look-at-the-story-in-dishonored/17-5879/ (http://www.giantbomb.com/heres-a-look-at-the-story-in-dishonored/17-5879/)

This looks awesome...
Title: Re: Dishonored -- Update: NEW TRAILER released (4-17-2012)
Post by: idolminds on Tuesday, April 17, 2012, 11:51:18 PM
Trailer looks awesome. Will wait for actual gameplay, though.
Title: Re: Dishonored -- Update: E3 2012 TRAILER released (6-2-2012)
Post by: MysterD on Sunday, July 15, 2012, 10:07:08 AM
BethBlog - Dishonored's PC UI and options shown off. (http://www.bethblog.com/2012/07/13/a-look-at-dishonoreds-many-ui-options/)

(http://farm8.staticflickr.com/7268/7562101814_3ff7103dcd_o.jpg)

With ALL UI Options enabled:
(http://farm8.staticflickr.com/7137/7562405214_8a85913eb4_o.jpg)

With ALL UI Options disable:
(http://farm8.staticflickr.com/7279/7562405368_fc61d60604_o.jpg)

PC Specific Shortcut Bar:
(http://farm9.staticflickr.com/8165/7562405564_f0af1b0e3a_o.jpg)

Quote
A few options not featured in these screens that we also wanted to mention:
    The FOV slider for changing your field of view. (PC Only)
    Controller and mouse sensitivity options, as well as four different options related to auto aim strength and aim assist.
    The mouse smoothing/acceleration slider and enable/disable options. (PC only).
    Graphics options for the full spectrum of monitor resolutions, anti-aliasing, and various other graphical toggles. (PC only).

Quote
And of course Dishonored also supports the use of a gamepad.
Title: Re: Dishonored
Post by: MysterD on Tuesday, August 14, 2012, 03:21:18 PM
Dishonored PC - System Requirements. (http://www.bethblog.com/2012/08/14/pc-system-requirements-for-dishonored/)

Quote
   Minimum Spec:
    OS: Windows Vista / Windows 7
    Processor: 3.0 GHz dual core or better
    Memory: 4 GB system RAM
    Hard Disk Space: 9 GB
    Video Card: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
    Sound: Windows compatible sound card

    Enhanced for:
    64-bit
    multi-core

   Recommended Spec:
    OS: Windows Vista / Windows 7
    Processor: 2.4 GHz quad core or better
    Memory: 4 GB system RAM
    Hard Disk Space: 9 GB
    Video Card: DirectX 9 compatible with 768 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
    Sound: Windows compatible sound card

Title: Re: Dishonored -> Update: PC System requirements revealed
Post by: idolminds on Tuesday, August 14, 2012, 03:45:48 PM
So no XP support then. I really to need to upgrade.
Title: Re: Dishonored -> Update: PC System requirements revealed
Post by: Xessive on Wednesday, August 15, 2012, 12:29:11 AM
So no XP support then. I really to need to upgrade.
Yeah man, you can't even play Halo 2! Coz you really have to play Halo 2 on PC! :P God, I can't go on like this, haha!

Win8 is almost out. Check out a release preview and decide if you wanna jump up to Win8 or stick with Win7.
Title: Re: Dishonored -> Update: PC System requirements revealed
Post by: MysterD on Saturday, September 22, 2012, 09:53:39 AM
{MysterD is shaking his head at this....}. (http://www.lazygamer.net/xbox-360/without-clues-dishonored-was-too-difficult/)
Title: Re: Dishonored -> Update: Deemed too difficult in playtests, added hints/clues
Post by: Quemaqua on Saturday, September 22, 2012, 09:58:37 AM
Yeesh.

I really haven't looked into this at all, but it looks neat. When does it ship?
Title: Re: Dishonored -> Update: Deemed too difficult in playtests, added hints/clues
Post by: MysterD on Saturday, September 22, 2012, 10:01:25 AM
Yeesh.

I really haven't looked into this at all, but it looks neat. When does it ship?

October 9th for PC, PS3, and X360.
PC Version requires Steam, BTW. (http://news.softpedia.com/news/Dishonored-Will-Use-Steamworks-on-PC-269277.shtml)
Title: Re: Dishonored -> Update: Deemed too difficult in playtests, added hints/clues
Post by: Xessive on Saturday, September 22, 2012, 11:26:53 AM
I'm intrigued by it but honestly, the last couple of new IPs from Bethesda have been less than worthy. I'm gonna wait for this one to reach a more palatable price range.
Title: Re: Dishonored -> Update: Deemed too difficult in playtests, added hints/clues
Post by: MysterD on Saturday, September 22, 2012, 02:54:11 PM
I'm intrigued by it but honestly, the last couple of new IPs from Bethesda have been less than worthy. I'm gonna wait for this one to reach a more palatable price range.
I normally always wait for games to drop in price, since I consume so many of them.

Anyways, I think what Arkane's doing here looks WAY more interesting than what InXile (Hunted: TDF) and Splash Damage (Brink) came up with.
[shrugs my shoulders]
Title: Re: Dishonored -> Update: Deemed too difficult in playtests, added hints/clues
Post by: W7RE on Saturday, September 22, 2012, 04:33:43 PM
I've been trying to get into the habit of waiting for any single player game, just because of price. If it's got multiplayer, those are usually best at release. If it's got coop, I'll probably have friends playing at release. SP only though, I can do that whenever. (but hype usually gets to me)
Title: Re: Dishonored -> Update: Deemed too difficult in playtests, added hints/clues
Post by: MysterD on Sunday, September 30, 2012, 09:04:56 AM
EGMNow -> Arkane explains why they dropped the "Thief" light mechanic. (http://www.egmnow.com/articles/news/dishonored-devs-explain-dropping-thief-like-shadow-stealth-mechanic/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+egmnow%2Fmheh+%28EGMNOW%29)

Quote
Citing themselves as huge fans of the Thief series, Dishonored lead level designer Christophe Carrier told Eurogamer how the team originally tried (and failed) to implement light and darkness elements:

“In Thief the light is very very important. At the beginning we tried to be in the same mood: use the light, use the shadows. But we realised that when you’re standing in front of an NPC like this [hand in front of face] it’s not realistic – we must admit that. In the real world it’s not like this.

“As we are a bit perfectionist, we wanted it to work as in Thief and very realistically. With these two notions we got crazy and decided to eliminate the light parameters, because it was too difficult to have both.”

With the way that the game plays now, Dishonored relies more heavily on direct eyesight—although depending on how high the difficulty is tweaked, enemies will be able to spot you in most lighting conditions.

Arkane Studios designer/associate producer Dinga Bakaba also chimed in, noting that purposely obscuring so much of Dishonored in shadow would actually work against the art team, since they spent a lot of time working on design, character models, and heavily detailed environments, which also makes a lot of sense.
Title: Re: Dishonored -> Update: Why the "Thief" light mechanic was dropped
Post by: Xessive on Monday, October 01, 2012, 09:37:40 AM
Tales from Dunwall: a 3-part animated short giving some backstory to Dishonored.





Title: Re: Dishonored -> Update: Why the "Thief" light mechanic was dropped
Post by: MysterD on Wednesday, October 03, 2012, 07:16:13 AM
Looks like someone got Dishonored PC early off a Best Buy shelf. (http://xbigygames.com/dishonored-released-early-by-best-buy/)

I don't think that person will get too far - Dishonored PC requires Steam; and Steam DRM is known to enforce release dates.
I guess, that person might possibly get it installed (or pre-loaded)...and that's about it...
Title: Re: Dishonored -> Update: Why the "Thief" light mechanic was dropped
Post by: MysterD on Sunday, October 07, 2012, 09:14:26 PM
Dishonored
REVIEWS


Scored out of 100
Comics & Games -> 96. (http://www.cgmagazine.ca/game-reviews/xbox-360-games/1049-dishonored.html)
PC Gamer -> 92. (http://www.pcgamer.com/review/dishonored-review/)
GameFront -> 90. (http://www.gamefront.com/dishonored-review-revenge-is-almost-as-good-as-freedom/)
HardwareHeaven -> 89. (http://www.hardwareheaven.com/reviews/1590/pg1/dishonored-video-review-pc.html)
Venture Beat -> 86. (http://venturebeat.com/2012/10/07/dishonored-takes-sweet-sweet-revenge-review/view-all/#s:dishonored_pendleton)
Canadian Online Gamers -> 85. (http://canadianonlinegamers.com/review/dishonored-xbox-360-review/)

Scored out of 10
GameArena AU -> 10. (http://www.gamearena.com.au/xbox360/games/title/dishonored/reviews.php)
AusGamers -> 9.6. (http://www.ausgamers.com/games/dishonored/review/)
EGMNow -> 9.5. (http://www.egmnow.com/articles/reviews/egm-review-dishonored/)
CVG -> 9.5. (http://www.computerandvideogames.com/371574/reviews/dishonored-review-one-of-the-greatest-games-of-the-generation-review/?cid=OTC-RSS&attr=CVG-General-RSS&utm_source=dlvr.it&utm_medium=twitter)
OXCGN -> 9.5. (http://oxcgn.com/2012/10/08/oxcgns-dishonored-review-best-new-ip-in-years/)
PlayStation Lifestyle -> 9.5. (http://www.playstationlifestyle.net/2012/10/08/dishonored-review-ps3/?utm_source=rss&utm_medium=rss&utm_campaign=dishonored-review-ps3&utm_source=twitterfeed&utm_medium=twitter)
IGN -> 9.2. (http://www.ign.com/articles/2012/10/08/dishonored-review)
GameSpot -> 9.0 -- Written Review; (http://www.gamespot.com/dishonored/reviews/dishonored-review-6397799/?tag=Topslot;DishonoredReview;DishonoredReview;ReadIt) Video Review. (http://www.gamespot.com/dishonored/videos/video-review-dishonored-6397802/)
Forbes -> 9 - Short Review; (http://www.forbes.com/sites/games/2012/10/10/dishonored-review-pc/) Long Review - Part 1 (http://www.forbes.com/sites/erikkain/2012/10/08/dishonored-review-part-one-the-wonders-of-exploration-and-player-choice/) & Part 2. (http://www.forbes.com/sites/erikkain/2012/10/09/dishonored-review-part-two-swordplay-and-sorcery-and-stealth-oh-my/)

Polygon - The Verge -> 9. (http://www.theverge.com/gaming/2012/10/8/3470486/dishonored-review)
Edge Online -> 9. (http://www.edge-online.com/review/dishonored-review/)
OXM -> 9. (http://www.oxmonline.com/dishonored-review)
Destructoid -> 9.0 (http://www.destructoid.com/review-dishonored-236085.phtml)
Metro UK -> 9. (http://www.metro.co.uk/tech/games/914373-dishonored-review-strength-and-honour)
OPsM -> 9. (http://www.officialplaystationmagazine.co.uk/review/dishonored-ps3-review-many-kinds-of-magic/)
The Sixth Axis -> 9. (http://www.thesixthaxis.com/2012/10/08/dishonored-review-ps3-xbox-360/)
Digital Chumps -> 9. (http://digitalchumps.com/game-reviews/35-ps3/9719-dishonored.html)
GameInformer -> 8.75. (http://www.gameinformer.com/games/dishonored/b/xbox360/archive/2012/10/07/dishonoredreview.aspx)
GameTrailers -> 8.7 (http://www.gametrailers.com/reviews/m68kgw/dishonored-review)
Eurogamer -> 8 (http://www.eurogamer.net/articles/2012-10-08-dishonored-review)
Machinima - Inside Gaming Daily -> 8 -- Written Review (http://www.insidegamingdaily.com/2012/10/07/dishonored-review/); Video Review. (http://www.youtube.com/watch?v=9TRMYkeZtUA&feature=youtube_gdata&utm_source=twitterfeed&utm_medium=twitter)
VideoGamer.com -> 8. (http://www.videogamer.com/xbox360/dishonored/review.html)
GamerLimit -> 7. (http://gamerlimit.com/2012/10/review-dishonored/)


Scored out of 5
Escapist -> 5 stars - also contains SPOILERS. (http://www.escapistmagazine.com/articles/view/editorials/reviews/9961-Dishonored-Review)
GameSpy -> 4 1/2 stars. (http://pc.gamespy.com/pc/dishonored/1226327p1.html)
G4TV -> 4 1/2 stars -- Written review; (http://www.g4tv.com/games/xbox-360/65646/dishonored/review) Video Review. (http://www.g4tv.com/videos/61137/dishonored-video-review/?quality=hd)
GamesRadar -> 4 1/2 stars. (http://www.gamesradar.com/dishonored-review/)
Joystiq -> 4 1/2 stars. (http://www.joystiq.com/2012/10/08/dishonored-review/)
GiantBomb -> 4 stars. (http://www.giantbomb.com/dishonored/61-35850/reviews/)

Grading system (from a low of F to a high of A+)
1Up -> A+. (http://www.1up.com/reviews/dishonored-review)
Gaming Age -> A-. (http://www.gaming-age.com/2012/10/dishonored-review-for-ps3-xbox-360/)

No Score
Kotaku. (http://kotaku.com/5948347/dishonored-the-kotaku-review)
Rev3 Games. (http://www.youtube.com/watch?v=SycSfMX-snQ&feature=youtu.be)
RockPaperShotgun -> "Wot I Think." (http://www.rockpapershotgun.com/2012/10/08/wot-i-think-dishonored/)
The Average Gamer -> "Great." (http://www.theaveragegamer.com/2012/10/08/dishonored-review-pc/)
Title: Re: Dishonored -> Update: Reviews are rolling in...
Post by: Xessive on Monday, October 08, 2012, 12:03:23 AM
Nice. I'll have to check them out myself but I'm relieved to see it getting such critical acclaim.
Title: Re: Dishonored -> Update: Reviews are rolling in...
Post by: Cobra951 on Monday, October 08, 2012, 05:09:21 AM
Damn!  From complete ignorance to must-get in under an hour of reading and watching.  I think this is a record for me.
Title: Re: Dishonored -> Update: Reviews are rolling in...
Post by: MysterD on Monday, October 08, 2012, 06:33:18 AM
I've been anticipating this game...I'm also relieved to hear it turned out to be awesome. :D
Had a funny feeling this could be pretty good. Arkane surely did NOT disappoint me w/ Arx Fatalis and Dark Messiah of Might & Magic...

EDIT:
BTW, the Blink Ability sounds like a GOOD solution to the often problematic "First-person platforming" found in many first-person games...
Title: Re: Dishonored -> Update: Reviews are rolling in...
Post by: MysterD on Tuesday, October 09, 2012, 05:28:59 PM
Reddit -> Modders been tinkering away at Dishonored PC -> making FOV even bigger; disabling open videos; etc etc. (http://www.destructoid.com/here-s-how-to-customize-dishonored-s-fov-even-more-236377.phtml)

Quote
How to change FOV
Go to: Documents\My Games\Dishonored\DishonoredGame\Config
Open: DishonoredInput.ini
Add this line: "m_PCBindings=(Name="F4",Command="FOV 110")" after this line "m_PCBindings=(Name="Zero",Command="GBA_Shortcut_9")". Don't forget to save the file.
Launch your game and press F4.
Goodbye headache !
Comparison (http://imgur.com/a/ohX3E)

How to Hide/display HUD
Add this line: m_PCBindings=(Name="F6",Command="ShowHUD true")
Press F6 to hide or display HUD.

Remove intro movies (Arkane logo, Bethesda logo, UE3 logo, etc)
Go to \Steam\steamapps\common\Dishonored\DishonoredGame\Movies
Delete/move these files:
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Title: Re: Dishonored -> Update: Reviews are rolling in...
Post by: gpw11 on Tuesday, October 09, 2012, 11:37:59 PM
Damn!  From complete ignorance to must-get in under an hour of reading and watching.  I think this is a record for me.

This.  This for sure. I was just thinking about how there weren't game coming out that I even cared about and then I browsed this thread.  I guess I just don't pay attention anymore.
Title: Re: Dishonored -> Update: Reviews are rolling in...
Post by: Xessive on Wednesday, October 10, 2012, 02:29:37 AM
Sweet, just ran it briefly yesterday. Ran into a few odd bugs (dialogue skipping, some texture pop-in, minor stuff) but otherwise it ran beautifully.

From what little I did play I know I'm gonna love it! It's geared towards stealth but going all-out is a valid option as well. I will definitely be changing the FOV though, which I'm almost certain was actually in the game options. I'll have to double-check that.
Title: Re: Dishonored -> Update: Reviews are rolling in...
Post by: MysterD on Wednesday, October 10, 2012, 05:18:48 PM
Sweet, just ran it briefly yesterday. Ran into a few odd bugs (dialogue skipping, some texture pop-in, minor stuff) but otherwise it ran beautifully.

From what little I did play I know I'm gonna love it! It's geared towards stealth but going all-out is a valid option as well. I will definitely be changing the FOV though, which I'm almost certain was actually in the game options. I'll have to double-check that.

From what I hear, it ONLY goes to 85 currently (in-game).
Hence why people been changing it in the INI to...whatever they want (90+).
Title: Re: Dishonored -> Update: Reviews are rolling in...
Post by: MysterD on Wednesday, October 10, 2012, 05:21:18 PM
Dishonored will have DLC. (https://twitter.com/Bethblog/status/255718936862150657)
Quote
Bethesda Softworks Verified
‏@Bethblog
RT @dcdeacon @CamGarrant Will announce our DLC plans at a later date. There are no plans for any DLC "exclusives" for Dishonored.
1:18 PM - 9 Oct 12
Title: Re: Dishonored -> Update: There will be DLC
Post by: idolminds on Wednesday, October 10, 2012, 08:09:54 PM
A modern game with DLC? I'm shocked by this turn of events.
Title: Re: Dishonored -> Update: Region-Locked in Russia territories (10-12-2012)
Post by: MysterD on Friday, October 12, 2012, 05:37:24 PM
Destructoid -> Dishonored has been Region-Locked in Russia...similar to how Borderlands 2 was. (http://www.destructoid.com/dishonored-region-locked-in-russia-just-like-borderlands-236578.phtml)

Quote
Eastern European gamers are being diddled again, this time by Bethesda. Hot off the heels of Borderlands 2's controversial Russian-version region lock, it's become apparent that Dishonored is also using a locked version in Eastern European territories -- and again, nobody who preordered was warned.

This time around, it's not quite as egregious as Borderlands. The Russian version does include English voicovers as opposed to forced, unpopular localization. However, it's been noted that Bethesda did this once before with Fallout: New Vegas, and it led to immense delays in patches and DLC releases, which has become the primary concern this time around.

The worst part is that some customers have been unable to launch the game yet, due to region restrictions
, but have nonetheless had their money taken for it. Not good.

Oh dear. Not cool, Bethesda.

EDIT:
PC Gamer -> Harvey Smith of Arkane is hesitant on wanting to do a Dishonored 2. (http://www.pcgamer.com/2012/10/12/dishonored-designer-hesitant-over-potential-sequel/)

Quote
The rotting city of Dunwall is filled with mystery, but Dishonored’s dystopian depiction of the once-great industrial empire might be the only glimpse we get of Arkane’s stealth- and steampunk-infused excellence. In an interview Kotaku, Dishonored co-Creative Director Harvey Smith stated he “can’t say” whether he’d like a continuation of the neck-stabbing, maid-punting universe he helped design.

“Part of me would love to see future games leverage this world,” he said. “And part of me would love it if the vault door was just closed, and that’s it. This is your one view into the Empire of the Isles and into the city of Dunwall.”

We came away mightily impressed from our time beneath Corvo’s ghastly mask, but experiencing a full-fledged sequel could diminish Dunwall’s strong identity by virtue of repetitive environments. Of course, Arkane’s DLC plans involve branching out into other cities, characters, and nations in the Isles and beyond, so it’s a fair bet we’ll be honored with more Dishonored in the future.
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: Xessive on Saturday, October 13, 2012, 08:50:30 AM
Well, I just stumbled the first annoying but not game-breaking bug, it's not serious just tedious. If you play in while Steam is in Offline Mode (which I frequently do since I'm usually on the move), the game settings will reset every time you launch the game. All key assignments, video, audio, gameplay settings will always revert to the default in Offline Mode.

Annoying but I'm testing out a possible workaround, which is altering the default settings files and making them Read-Only. I'll confirm if that works.
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: MysterD on Saturday, October 13, 2012, 09:30:55 AM
Well, I just stumbled the first annoying but not game-breaking bug, it's not serious just tedious. If you play in while Steam is in Offline Mode (which I frequently do since I'm usually on the move), the game settings will reset every time you launch the game. All key assignments, video, audio, gameplay settings will always revert to the default in Offline Mode.
Bleh! :(

Quote
Annoying but I'm testing out a possible workaround, which is altering the default settings files and making them Read-Only. I'll confirm if that works.
Good luck and let us know!

Also...we'd love to hear more about your thoughts on the game so far and whatnot...and how the PC version turned out!
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: Xessive on Saturday, October 13, 2012, 09:53:34 AM
I'm liking it so far. I'm a few chapters into, already completed several contracts. The level of choice you have as a player is phenomenal. For practically every situation you're either given a choice (do this or do that), you may discover a choice (eavesdropping, conversing, or finding notes give you hints at alternative routes or non-lethal options), or you're left to your devices on how to handle it (the "what happens if I flick that switch?" approach, as I like to call it :P).

Overall the gameplay feels like Bioshock meets Thief. It's not a shooter, it's more of a stealth/platformer first-person game where you have the option of shooting. It's tough to describe because it breaks so many conventions but also sets new standards for its ambiguous genre.

The PC port is extremely well done. The interface switches on-the-fly to match to your preferred control scheme (radial menu for gamepad and hotbar for KB+mouse). I have faced no major issues (other than the one I've mentioned earlier about offline mode not saving settings) and it runs very smoothly.

I'm about 6 hours in (what with exploring and progressing the story) and I'm looking forward to uncovering more of the story.
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: MysterD on Saturday, October 13, 2012, 03:38:08 PM
Awesome, X. :D
Thanks for the info!
Title: Re: Re: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: gpw11 on Saturday, October 13, 2012, 04:12:45 PM
I'm liking it so far. I'm a few chapters into, already completed several contracts. The level of choice you have as a player is phenomenal. For practically every situation you're either given a choice (do this or do that), you may discover a choice (eavesdropping, conversing, or finding notes give you hints at alternative routes or non-lethal options), or you're left to your devices on how to handle it (the "what happens if I flick that switch?" approach, as I like to call it :P).

Overall the gameplay feels like Bioshock meets Thief. It's not a shooter, it's more of a stealth/platformer first-person game where you have the option of shooting. It's tough to describe because it breaks so many conventions but also sets new standards for its ambiguous genre.

The PC port is extremely well done. The interface switches on-the-fly to match to your preferred control scheme (radial menu for gamepad and hotbar for KB+mouse). I have faced no major issues (other than the one I've mentioned earlier about offline mode not saving settings) and it runs very smoothly.

I'm about 6 hours in (what with exploring and progressing the story) and I'm looking forward to uncovering more of the story.


You know what I found weird about the pc controls?  Left mouse click is attack....which is your right hand on the screen.  It makes sense, but feels weird.
Title: Re: Re: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: Xessive on Saturday, October 13, 2012, 11:15:37 PM

You know what I found weird about the pc controls?  Left mouse click is attack....which is your right hand on the screen.  It makes sense, but feels weird.
Yeah, at first I kept left-clicking when I intended to use my left hand! Several 1st-person shooters have dual-wielding but this is the first game I've really had that happen with! haha

About 20-30 mins later I was used to it though :)
Title: Re: Re: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: MysterD on Sunday, October 14, 2012, 07:53:42 AM
Yeah, at first I kept left-clicking when I intended to use my left hand! Several 1st-person shooters have dual-wielding but this is the first game I've really had that happen with! haha

About 20-30 mins later I was used to it though :)

Don't most games use LEFT-CLICK to attack (no matter what hand your character uses?
[eyebrow raised]

I think even Skyrim had LEFT-CLICK for attack in right hand; RIGHT-CLICK for off-hand (left).

Most games don't have DUAL-WIELDING.
Title: Re: Re: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: Xessive on Sunday, October 14, 2012, 08:55:25 AM
Don't most games use LEFT-CLICK to attack (no matter what hand your character uses?
[eyebrow raised]

I think even Skyrim had LEFT-CLICK for attack in right hand; RIGHT-CLICK for off-hand (left).

Most games don't have DUAL-WIELDING.
Haha yeah that's what makes it weird that we fumbled in this particular game! :P

I guess it's because the left-click (or main attack) is exclusively melee and the right-click is to shoot if you've equipped a pistol or crossbow, yet we're so used to melee being a secondary function.
Title: Re: Re: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: MysterD on Sunday, October 14, 2012, 09:12:44 AM
Haha yeah that's what makes it weird that we fumbled in this particular game! :P

I guess it's because the left-click (or main attack) is exclusively melee and the right-click is to shoot if you've equipped a pistol or crossbow, yet we're so used to melee being a secondary function.

In the control config - can you swap them?
Could you put left-click as shoot (secondary attack); and right-click as melee (main attack)?

Or maybe put their controls ALSO secondary elsewhere on the KB?
In shooters, I often put END as my melee key - b/c I'm left-handed and keep my left-hand hovered over the cursor keys (Up, Down, Left, Right arrow keys) 90% of the time.
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: Xessive on Sunday, October 14, 2012, 02:58:41 PM
Yeah, of course, you can bind any command to any key! :D

I usually set F as my melee in practically all 1st-person games that have a melee or grab option.
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: MysterD on Sunday, October 14, 2012, 03:06:48 PM
Yeah, of course, you can bind any command to any key! :D
Well, these days and ages in PC versions, sometimes you never know if some keys and some commands are re-bindable or NOT.

i.e. Sleeping Dogs PC Demo didn't allow for me to bind movement commands to cursor keys;
and before a few patches in, The Witcher 2 wouldn't allow for ANYTHING to be binded to NumKeys.

Quote
I usually set F as my melee in practically all 1st-person games that have a melee or grab option.
Makes sense - since you probably use WSAD to move.
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: Cobra951 on Wednesday, October 17, 2012, 08:09:47 AM
Interview: Unmasking Dishonored’s Harvey Smith (http://www.rockpapershotgun.com/2012/10/17/unmasked-dishonoreds-harvey-smith/).  Gives the game some perspective, as well as detail his own.
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: MysterD on Wednesday, October 17, 2012, 06:18:01 PM
Interview: Unmasking Dishonored’s Harvey Smith (http://www.rockpapershotgun.com/2012/10/17/unmasked-dishonoreds-harvey-smith/).  Gives the game some perspective, as well as detail his own.

Holy crap @ this:

Quote
“My mom died when I was six,” Smith explains, clutching his arms and breaking eye contact. “She OD’d in front of me. My dad killed himself. Those two things didn’t happen in a vacuum. There was a lot of trauma that led up to those things, a lot of chaos. Everything would have been fine. I was just a blue-collar kid in a small Texas town. It probably even would have been fine with the drugs and stuff, and the physical abuse. But when you have a parent die that early, it’s shattering. Especially your mother. It’s a lot to come back from. I was that kid. It probably led to writing and escapism and all of that stuff.”
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: Xessive on Wednesday, October 17, 2012, 11:43:55 PM
It is fortunate and amazing that he's channeling into creativity.
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: MysterD on Thursday, October 18, 2012, 02:42:18 PM
(https://sphotos-b.xx.fbcdn.net/hphotos-snc6/227522_10151194847849717_757804251_n.jpg)
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: MysterD on Saturday, October 20, 2012, 03:16:14 PM
From Twitter... (https://twitter.com/Harvey1966/status/259736056235180032)

Quote
Derick Sanzi ‏@MysterD
@Harvey1966 @joewillburn Harvey, do U plan to unlock FOV higher in in-game menus? Ppl been tinkering w/ it via INI's - http://www.reddit.com/r/Games/comments/116s5s/how_to_change_fov_in_dishonored/ …
Details
 
Harvey Smith ‏@Harvey1966
@MysterD @joewillburn don't think so; our synched assassination anima were authored to work at certain FOVs
3:21 PM - 20 Oct 12 · Embed this Tweet
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: Xessive on Saturday, October 20, 2012, 10:57:13 PM
FOV at 85 is fine. The classic games were at FOV 90, anything higher and you started to get a warped parallax view (kinda like fisheye effect).
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: MysterD on Thursday, October 25, 2012, 07:16:41 AM
BethBlog -> Details on 3 upcoming Dishonored DLC's. (http://www.bethblog.com/2012/10/25/more-dishonored-content-on-the-way/)

Quote
Finish Dishonored, already? Completed a non-lethal playthrough, too? Congrats on being a true supernatural assassin! We recommend you continue honing your skills in preparation for the game’s upcoming game add-on content, Dunwall City Trials.

Dunwall City Trials will arrive simultaneously on PlayStation 3, PC, and Xbox 360. Details on this add-on, as well as future plans, are outlined below:

Dishonored: Dunwall City Trials, being released in December for $4.99 (or 400 Microsoft Points), will include 10 challenge maps that will test and track your combat, stealth and mobility skills. Ten distinct trials await challengers – including an arena battle against waves of enemy AI, a gravity-defying run of drop assassinations, and a race against the clock. Dunwall City Trials also features a whole new set of achievements and trophies as well as a global online leaderboard that will establish the greatest assassins for each challenge.

The second and third add-ons for Dishonored will be coming in 2013 and will each feature story-driven campaigns. Pricing on these two packs will be revealed closer to launch.

Daud, the leader of a group of supernatural assassins known as ‘The Whalers’, will be the focus of the second add-on pack, scheduled for release in early Spring 2013. Make your way through new Dunwall locales and discover Daud’s own set of weapons, powers and gadgets in this story-driven campaign. How you play and the choices you make will impact the final outcome…

Additional story details on the third add-on pack will be revealed closer to its launch next year.


EDIT -- Nov 17, 2012:
(https://sphotos-a.xx.fbcdn.net/hphotos-snc6/231155_10151152260729331_1263927276_n.jpg)
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: K-man on Thursday, November 22, 2012, 09:32:10 PM
I grabbed this earlier at Wal Mart for 25 bucks. 
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: MysterD on Friday, November 23, 2012, 07:38:59 PM
I grabbed this earlier at Wal Mart for 25 bucks. 

I ordered this for Dishonored PC retail box w/ free shipping yesterday ($25 + FSSS dealing) from Amazon.
That wasn't what I paid for it. :P
I paid $12.65, after using a bunch of my Amazon Points that I've accumulated.
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: Cobra951 on Friday, November 23, 2012, 07:45:46 PM
I got that Amazon deal too (today).  No extra coupons or points for me, though.  $25 it is.  Still pretty good.
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: K-man on Sunday, November 25, 2012, 07:33:36 AM
I installed this last night and downloaded the extra stuff from the voucher.  I played a little bit of the game, not too much. Feeling a little flustered that there's no way to non-lethally take a guard out after he's been alerted, but I am sure that will be remedied at some point.  You could go in guns blazing and just kill everyone, but there's no fun in that.  The game is meant to be played stealthily.  I could see how you could blow through the game quickly, but i can't imagine why anyone would want to.

So far I'm pleased with what I've seen.  There appears to be an ample exploration component, which is always welcome. 
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: K-man on Sunday, November 25, 2012, 07:47:56 AM
Also, save often.  In fact a quicksave function would have been most welcome on the consoles.  If there is one I haven't found it.
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: nickclone on Sunday, November 25, 2012, 02:14:33 PM
Played this game a little bit (still on the first contract), had a bit of trouble staying alive. I've gotten used to the play style of the game and I'm doing much better, I like that this game is more about stealth than running in guns a blazing. I used to hate games like these, now they're my favorite.
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: K-man on Sunday, November 25, 2012, 03:33:16 PM
You were saying, Nick?

Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: nickclone on Sunday, November 25, 2012, 03:37:09 PM
Haha! Wow, maybe I just suck, but I can't do any of that stuff yet.

Edit: One of the guys he shot with the crossbow happened so quick that I didn't even see it the first time.
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: K-man on Sunday, November 25, 2012, 03:42:50 PM
I'm actually attempting a no-kill run my first time, which doesn't seem anywhere near as fun as that.
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: nickclone on Sunday, November 25, 2012, 03:47:55 PM
I'm actually attempting a no-kill run my first time, which doesn't seem anywhere near as fun as that.

I try not to kill if I can, they say it makes a difference in the game, but I haven't seen it yet.
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: K-man on Monday, November 26, 2012, 07:36:52 AM
I think I'm going to abandon the no-kill run.  2 reasons:  1) Killing people in this game is fun, and 2) It is insanely difficult to do a no-kill run and explore too. 

At this time I only have two non-lethal methods at my disposal, and it just isn't enough to work effectively. 
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: Xessive on Monday, November 26, 2012, 07:57:57 AM
The sucky part about the non-lethal approach is there's no way to tell if you've killed anyone, there's no way to track it. I thought I had done a completely non-lethal run until I finished the game and realized that I didn't get the Clean Hands achievement. Apparently, there was an accidental kill early on e.g. someone I knocked out must have landed hard on his head or something.
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: nickclone on Tuesday, November 27, 2012, 06:21:23 PM
I ran into a weird glitch yesterday and I haven't seen anyone else say anything about it. During the second assignment, when you do that side job for Slackjaw...the dude just started attacking me for no reason. I didn't kill him, but I hope he won't be forever trying to kill me now.
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: MysterD on Saturday, December 01, 2012, 04:12:31 PM
My results from High Overseer Mission:
(click to show/hide)
Title: Re: Dishonored -> Update: Region-Locked in Russian territories (10-12-2012)
Post by: MysterD on Wednesday, December 05, 2012, 09:41:35 PM
And...done!

(click to show/hide)

Took around 26 hours or so, w/ lots of exploring; finding stuff; reading lore; exhausting NPC's & their conversations out; and A LOT of dying & reloading.
Title: Re: Dishonored
Post by: MysterD on Thursday, April 18, 2013, 05:55:46 PM
Dishonored: The Knife of Dunwall DLC -- Reviews

METACRITIC -> PC (http://www.metacritic.com/game/pc/dishonored-the-knife-of-dunwall); X360 (http://www.metacritic.com/game/xbox-360/dishonored-the-knife-of-dunwall); PS3 (http://www.metacritic.com/game/playstation-3/dishonored-the-knife-of-dunwall).

Scored out of 10:
IncGamers -> 9 (http://www.incgamers.com/2013/04/dishonored-the-knife-of-dunwall-dlc-review/)
GamerLimit -> 8.5 (http://gamerlimit.com/2013/04/review-dishonored-the-knife-of-dunwall/)
Eurogamer -> 8 (http://www.eurogamer.net/articles/2013-04-18-dishonored-the-knife-of-dunwall-review?utm_source=eurogamer&utm_medium=email&utm_campaign=net-daily)
IGN -> 7.5 (http://www.ign.com/articles/2013/04/18/dishonored-the-knife-of-dunwall-dlc-review)

No score:
Kotaku. (http://kotaku.com/dishonored-the-knife-of-dunwall-the-kotaku-review-476263616?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow)
GamesRadar -> "Buy it." (http://[url=http://www.gamesradar.com/dishonored-review/?utm_source=fb&utm_medium=emp)
Title: Re: Dishonored -> Update: Knife of Dunwall DLC Reviews
Post by: MysterD on Tuesday, August 13, 2013, 02:42:50 PM
Dishonored: The Brigmore Witches DLC -- REVIEWS

METACRITIC -> X360 (http://www.metacritic.com/game/xbox-360/dishonored-the-brigmore-witches); PC (http://www.metacritic.com/game/pc/dishonored-the-brigmore-witches); PS3. (http://www.metacritic.com/game/playstation-3/dishonored-the-brigmore-witches)

Scored out of 10
Eurogamer -> 9 (http://www.eurogamer.net/articles/2013-08-13-dishonored-the-brigmore-witches-review)
Destructoid -> 9 (http://www.destructoid.com/review-dishonored-the-brigmore-witches-260092.phtml)
DigitalChumps.com -> 8.4 (http://digitalchumps.com/game-reviews/35-ps3/10799-dishonored-the-brigmore-witches.html)
VideoGamer.com -> 7 (http://www.videogamer.com/reviews/dishonored_the_brigmore_witches_review.html)
Polygon -> 6.5 (http://www.polygon.com/game/dishonored-the-brigmore-witches/14028)

Scored out of 100
GameFront -> 85 (http://www.gamefront.com/dishonored-the-brigmore-witches-dlc-review-dlc-done-right/)

No score:
Kotaku. (http://kotaku.com/dishonored-the-brigmore-witches-the-kotaku-review-1121187499)
RockPaperShotgun -> "Wot I Think" (http://www.rockpapershotgun.com/2013/08/16/wot-i-think-dishonored-the-brigmore-witches/)
Title: Re: Dishonored -> Update: The Brigmore Witches DLC Reviews
Post by: Xessive on Friday, August 16, 2013, 10:47:45 PM
The Knife of Dunwall was awesome and The Brigmore Witches is shaping up very nicely. Both of them are actually substantial content and add quite a bit of story to Daud's side.

Dishonored ought to have a sequel or at least another tale in its rich world.

UPDATE:
I finished The Brigmore Witches and it was awesome. It really rounds off the Dishonored story. My statement remains, this game needs a sequel!
Title: Re: Dishonored -> Update: The Brigmore Witches DLC Reviews
Post by: Quemaqua on Saturday, August 24, 2013, 02:11:10 PM
I'd still really like to try this since the art and atmosphere appeal to me a lot, but I'm generally less fond of mission-based games these days. Are there good achievements and ways to replay segments, or is it just a straight run from mission to mission? Do the DLCs pretty much offer the same format?
Title: Re: Dishonored -> Update: The Brigmore Witches DLC Reviews
Post by: Xessive on Saturday, August 24, 2013, 04:46:52 PM
I'd still really like to try this since the art and atmosphere appeal to me a lot, but I'm generally less fond of mission-based games these days. Are there good achievements and ways to replay segments, or is it just a straight run from mission to mission? Do the DLCs pretty much offer the same format?
It's a combination. It's a linear progression but you have a lot of say in how you approach each mission and how you influence the condition of the world around you. You go mission to mission but within each one you have a sort of open-world style of liberty; the mission is set in a part of the city and you get to explore it, in some instances even revisit areas.

The DLCs basically add more of the same but is a bit more focused and restrictive.
Title: Re: Dishonored -> Update: The Brigmore Witches DLC Reviews
Post by: Quemaqua on Sunday, August 25, 2013, 04:11:08 PM
I'll likely try it when it gets cheap enough. Or at least I'll pick it up for a few bucks, sit it on the shelf, and never play it, like I do with most games I get now.
Title: Re: Dishonored -> Update: The Brigmore Witches DLC Reviews
Post by: Xessive on Monday, August 26, 2013, 11:03:39 AM
Interesting coincidence, Dishonored is on sale on GamersGate.com (http://www.gamersgate.com/DD-DISHONORED/dishonored), 66% off making it $10.20.

P.S. It's a Steamworks game, so no matter where you get it you'll have to deal with Steam.
Title: Re: Dishonored -> Update: The Brigmore Witches DLC Reviews
Post by: K-man on Wednesday, October 02, 2013, 06:48:28 AM
After trying (and quickly abandoning) Dead Space last night, I decided to throw this back in.  My last save was from December 24 of last year at the beginning of the 4th mission.  A little unsure of what sidetracked me, but I'm sure it had something to do with holiday festivities and everything that comes with it.  Jumped right back in for the most part, had to get familiar with the equipment and controls again. 

Still pretty impressed with the game.  And I can definitely see replay value.  I figure I'll finish this game and then jump back into a long one.  I've got a big list of those...
Title: Re: Dishonored -> Update: The Brigmore Witches DLC Reviews
Post by: Cobra951 on Wednesday, October 02, 2013, 09:19:19 AM
I'm stuck in this room some storeys up in a building.  Every time I try the game again, I find myself in the same baffling place, wondering what to do.  So I quit, and go do something else.  I've lost familiarity with the game, so it's like a lost cause.  I should start a new game just to get familiar with things again.  Then maybe I can go back to my long-standing game save.
Title: Re: Dishonored -> Update: The Brigmore Witches DLC Reviews
Post by: K-man on Thursday, October 10, 2013, 05:22:17 AM
I finished the game last night.  I was a little disappointed with the ending and the last level as a whole.  I guess I had psyched myself up for something that was going to be well beyond the scope of the previous missions, but it ended up being a middle-length (compared to the others) ordeal.  And then I felt like the game ended abruptly.  Not going to give specifics to spoil the game for anyone, but I was a little shocked to see the credits start rolling.  It doesn't set up for a sequel or anything, it just wraps up incredibly fast in the last few minutes.

As a whole the game is excellent, and definitely one of the best new IP's I've played this generation.  It left me wanting more, so I will likely either try to catch a sale on the DLC or the GOTY edition.
Title: Re: Dishonored -> Update: The Brigmore Witches DLC Reviews
Post by: Cobra951 on Wednesday, August 27, 2014, 07:18:18 AM
I'm stuck in this room some storeys up in a building.  Every time I try the game again, I find myself in the same baffling place, wondering what to do.  So I quit, and go do something else.  I've lost familiarity with the game, so it's like a lost cause.  I should start a new game just to get familiar with things again.  Then maybe I can go back to my long-standing game save.

A funny thing happened.  The free-with-Gold (Xbox 360) game until the end of August is Dishonored.  I already owned the game on disc, but I went ahead and grabbed the digital version, since it's free, and keeps me from having to insert a disc.  That little advantage made all the difference.  Since I don't have to be swapping discs daily, I got into the game again.  That same old save works too, and I don't know why I was so stuck before, because I can blink out of it easy.  Brain fart?  Whatever.  I ended up playing through the game twice, and damn, it's awesome.  First time, I killed everything in sight, and got the bad ending.  The 2nd time, still Normal difficulty, I went for no killing.  While I didn't quite succeed, I got close enough for the good ending.

Achieving no deaths is harder than it seems.  One mission I ended up with 5 hostiles and 1 civilian killed, when I thought I had 0 kills all around.  I'm guessing that if the assassins I shot with sleep darts fell off the roof, they died, and those counted as kills.  (Damn it, that's not my fault!)  I'm also guessing that
(click to show/hide)
.  Anyway, Just Dark Enough will have to do.  Great experience, and I'm glad this freebie happened, or I would have missed out, since there's always a big game in that tray that I really don't like to be swapping out daily.  (Right now it's AC4: Black Flag.)
Title: Re: Dishonored -> Update: The Brigmore Witches DLC Reviews
Post by: iPPi on Thursday, September 18, 2014, 05:57:04 PM
I picked this game up a while ago and finally finished it yesterday.  Overall, it's fun, but not spectacular.  The game plays a lot like Deus Ex: Human Revolution to me (with a different setting and story), but I felt that DX:HR does a better job in terms of how things flowed.  That being said, I did enjoy my playthrough of the game.

My playthrough spanned several months as the game did not initially draw me in.  I guess I didn't pay attention on the first mission, because I had two hostiles killed.  The rest of the game was all zeroes, low chaos, never seen, and no kills.  All targets dealt with through indirect means.  If I paid attention I could have had a clean hands run, but alas those two initial kills counted.

If time allows, I may go through it again someday.
Title: Re: Dishonored -> Update: The Brigmore Witches DLC Reviews
Post by: Cobra951 on Thursday, September 18, 2014, 08:51:40 PM
I found getting zero kills to be too much of a bitch for enjoyment.  It seems that if anything kills a hostile--even another hostile, you get charged with his death.  Falling in water, walking into a crony's grenade, falling off a rooftop--whatever, it goes against you.  To make things much worse, there's no way to know for sure until the very end of the mission whether you got  through cleanly or not.  I just finished my low-chaos run through Brigmore Witches, and I swear to God on a stack of Bibles that I did not kill or in any way lead to the death of any human beings at all on the last mission--not one, not even close.  Yet on the stats screen at the end--yep, 1 hostile killed.  Fuck you!

So I'll settle for low chaos and the good ending, on both the main game and the 2-part Daud DLC.  I had a lot of fun with it otherwise, in both Rambo and stealth approaches.
Title: Re: Dishonored -> Update: The Brigmore Witches DLC Reviews
Post by: iPPi on Friday, September 19, 2014, 12:06:21 AM
I've let other people kill each other and it didn't count against me in the game.  However, you do have to be creative to get a no-kill and no detection run.  I did not sleep dart any guard (I did sleep dart two dogs though).  Instead, I subdued them when it was close quarters, or otherwise completely avoided them using blink and bend time
(click to show/hide)
.  Upgraded stealth boots were also helpful.  Frequent saving is also important.  Inevitably, it does take several tries and attempts to get through any area with no detection so this kind of play-style is not for everyone.  Personally, I love it when games give the player the option of stealth/pacifist.  It does take a lot of experimentation and patience though.
Title: Re: Dishonored -> Update: The Brigmore Witches DLC Reviews
Post by: Cobra951 on Friday, September 19, 2014, 11:25:52 AM
You can kill all the dogs you like.  I'd have slipped into high chaos along the way if dogs mattered.  I do use sleep darts, though I always try to make sure the unconscious body doesn't fall to its death.  (You can tell success by the "(unconscious)" text that pops up when you look at the body closely.  If that doesn't show, I reload my previous save--yes, creep-'n-save is encouraged, and I am a master at it.)   Also Daud's pull ability (level 2) is awesome, because you can yank someone right to you, whether or not they detected you, and then choke them.  That plus the strong-arms bone charm make non-lethal combat almost too easy. though it takes a while to get all this goodness, and this is on the DLC only.  Daud also gets up to 15 sleep darts, and 2 forms of non-lethal explosives.  And I still can't seem to get 0 kills.  Grr!

I hear what you're saying about total stealth (called "Ghost" in the stats screen).  Clearly, you enjoy that more than I do.  I want to go in there and kick ass.  After all, these people are my enemies, and not very nice.  :)