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Games => General Gaming => Topic started by: idolminds on Thursday, January 05, 2012, 09:29:43 AM

Title: XCOM: Enemy Unknown
Post by: idolminds on Thursday, January 05, 2012, 09:29:43 AM
No, not that FPS. The strategy game from Firaxis! (http://www.gameinformer.com/b/news/archive/2012/01/05/february-cover-revealed-xcom-enemy-unknown.aspx)

Quote
Unlike 2K Marin's previously announced XCOM shooter, which sparked tempers among longtime fans for turning its back on the series' cerebral roots, this title is a full-on strategy game that puts players in command of a global anti-alien defense force. XCOM's leader needs a worldwide perspective where threats are identified, populations reassured, and national leaders mollified – but a tactical mind is just as critical considering every shot XCOM's soldiers fire on the battlefield is under the player's turn-based control.
Title: Re: XCOM: Enemy Unknown
Post by: beo on Thursday, January 05, 2012, 11:14:14 AM
YAY!
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Thursday, January 05, 2012, 07:57:17 PM
I will reserve judgment until more is seen, but... YAY!
Title: Re: XCOM: Enemy Unknown
Post by: scottws on Thursday, January 05, 2012, 09:13:45 PM
Weird that they are calling it the same as the original game.
Title: Re: XCOM: Enemy Unknown
Post by: Pugnate on Thursday, January 05, 2012, 11:27:51 PM
The only thing that doesn't seem so bad about this is that it is coming from Firaxis.
Title: Re: XCOM: Enemy Unknown
Post by: MysterD on Saturday, March 17, 2012, 06:51:29 AM
PC Gamer -> Enemy Unknown PC will support mods and have its own PC Tactical UI. (http://www.pcgamer.com/2012/03/16/xcom-enemy-unknown-will-support-mods-and-have-a-standalone-pc-tactical-ui/)
Title: Re: XCOM: Enemy Unknown
Post by: idolminds on Tuesday, May 22, 2012, 10:17:20 AM
RPS hands on (http://www.rockpapershotgun.com/2012/05/22/hands-on-safety-off-xcom-enemy-unknown/). Release date was also announced: Oct 9th
Title: Re: XCOM: Enemy Unknown
Post by: MysterD on Saturday, September 08, 2012, 09:25:00 AM
XCOM: Enemy Unknown -> PC System Requirements revealed - which requires Steam (client program) & Win Vista and above (for OS's). (http://www.xcom.com/enemyunknown/article/xcom-enemy-unknown-digital-pre-orders-and-system-requirements)

Quote
Minimum Requirements:
OS: Windows Vista
Software: Steam Client
Processor: 2 GHz Dual Core
Memory: 2 GB RAM
Hard Drive: 20 GB free
Video Memory: 256 MB
Video Card: NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
Sound Card: DirectX Compatible

Recommended Requirements:
OS: Windows 7
Processor: 2 GHz Dual Core (Intel Core 2 Duo 2.4 GHz or Athlon X2 2.7 GHz)
Memory: 4 GB RAM
Hard Drive: 20 GB free
Video Memory: 512+ MB
Video Card: NVIDIA GeForce 9000 series / ATI Radeon HD 3000 series or greater
Sound Card: DirectX Compatible
Title: Re: XCOM: Enemy Unknown
Post by: idolminds on Monday, September 24, 2012, 09:08:53 AM
Demo is up on Steam (http://store.steampowered.com/app/200510/).
Title: Re: XCOM: Enemy Unknown
Post by: Xessive on Thursday, September 27, 2012, 07:44:35 AM
Checked out the demo and I was impressed. Not only is it great to have XCOM make a comeback but a solid title added to the tactical genre too! I haven't played a tactical turn-based sttrategy game in a while and this is definitely the one to lure back in ;)

The demo gives you a taste of the tactical game and brief glimpse at the base management segment.
Title: Re: XCOM: Enemy Unknown
Post by: MysterD on Sunday, September 30, 2012, 08:39:09 AM
Forbes -> XCOM: Enemy Unknown - Interactive TRAILER. (http://www.forbes.com/sites/erikkain/2012/09/30/check-out-the-new-xcom-enemy-unknown-interactive-trailer/)
Title: Re: XCOM: Enemy Unknown
Post by: scottws on Monday, October 01, 2012, 03:26:28 PM
If you pre-order this game on Steam, you get a free copy of Civilization V plus a few other small perks.
Title: Re: XCOM: Enemy Unknown
Post by: Xessive on Wednesday, October 03, 2012, 11:18:30 AM
Title: Re: XCOM: Enemy Unknown
Post by: Xessive on Saturday, October 06, 2012, 03:02:13 AM
Game Informer's review (http://www.gameinformer.com/games/xcom_enemy_unknown/b/xbox360/archive/2012/10/05/review.aspx) 9.50!

Looking good so far. The demo was a pretty good indication of the level of quality you can expect from the final game. I'm glad this first review reflects that as well.
Title: Re: XCOM: Enemy Unknown
Post by: MysterD on Saturday, October 06, 2012, 08:32:21 AM
Game Informer's review (http://www.gameinformer.com/games/xcom_enemy_unknown/b/xbox360/archive/2012/10/05/review.aspx) 9.50!

Looking good so far. The demo was a pretty good indication of the level of quality you can expect from the final game. I'm glad this first review reflects that as well.


Wow @ this statement for a strategy game on the consoles, regardless of how true (or not) that it is...
Quote
Playability:
The occasional line-of-sight problem is a price worth paying for this otherwise excellent minimalist interface, which works equally well on gamepad or mouse/keyboard

EDIT:
Quote
The Edge
The PC version is slightly superior thanks to improved textures and resolution and drastically lower load times, but those are minor differences. XCOM plays equally well with mouse/keyboard and gamepad, and features identical content across all three platforms, so grab it for whichever system you prefer.
I doubt the mouse/KB controls are EQUAL w/ a gamepad for a strategy-game - i.e. PC version probably and likely has tons of more hot-keys at your disposal - but if they can make a strategy game work at least good w/ a gamepad, that's sweet for console gamers! :D

Damn, I should check the PC Demo out when I get a chance, eh...?
Title: Re: XCOM: Enemy Unknown
Post by: Xessive on Saturday, October 06, 2012, 11:01:12 AM
Oh yeah man, give it a shot.

I've played through it twice, once with M+KB and the second time with the gamepad. They are notably different but honestly, I am hard pressed to choose which of the two is the better option. If anything it'll come down to how I feel like sitting: up in my desk or slouched back in the couch.

It's a testament to how well they've optimized the UI and the interaction in this game.
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Saturday, October 06, 2012, 11:03:09 AM
God damn it. I shouldn't have watched/read any of that. I seriously want this now. It looks so amazingly good, and I haven't seriously played a straight-up tactical combat game since... shit... uh... I can't even remember. Incubation maybe? Crap, that can't be right. That was like 97.
Title: Re: XCOM: Enemy Unknown
Post by: Xessive on Saturday, October 06, 2012, 11:07:25 AM
God damn it. I shouldn't have watched/read any of that. I seriously want this now. It looks so amazingly good, and I haven't seriously played a straight-up tactical combat game since... shit... uh... I can't even remember. Incubation maybe? Crap, that can't be right. That was like 97.
Haha thanks for the nostalgia!

Check out the demo. Although I'm not sure if that will help or detriment your disposition :D
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Saturday, October 06, 2012, 01:08:40 PM
I watched enough to know I definitely want it. My game cravings have been drastically reduced of late, and even when I bite on something at a discount I rarely end up being as into it as I want to be, but this is an itch that hasn't been scratched for me in years. And it looks so well done. I may make some personal sacrifices to put this into the budget on Tuesday... though I don't know where. My PS3 is full install-wise, but I hate and loathe Steam. Hmm.
Title: Re: XCOM: Enemy Unknown
Post by: Xessive on Saturday, October 06, 2012, 01:29:31 PM
If it helps, you can grab the Steam version from Green Man Gaming and use the 25% off coupon. Assuming the price drop would balance out having to deal with Steam for you.
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Saturday, October 06, 2012, 06:46:08 PM
Nah. I don't do digital distribution unless it's a last resort.

I played the demo... totally sold. They don't even really let you do too much on your own, but man, it looks great, plays great... ugh. I wasn't thrilled with the performance on my PC, but this is really the fault of my PC. Things are kind of fucked up and have been for a while. I don't know what the issues are, but this thing really needs a reformat. I might go with the PS3 version just because of that. I don't have time even remotely to deal with a reformat. The game worked fine and all, but it stuttered a bit during the camera changes, and honestly, I'm not at all thrilled with the PC controls. Very much feels like it was built for a console, unfortunately. Not awful, but just a touch wonkier than it should be to do anything even when at the base menus. You could get used to it, I imagine, but meh.
Title: Re: Re: XCOM: Enemy Unknown
Post by: scottws on Saturday, October 06, 2012, 08:29:05 PM
I pre ordered it today. The Civ5 deal sold me.
Title: Re: XCOM: Enemy Unknown
Post by: MysterD on Monday, October 08, 2012, 07:21:40 AM
XCOM: Enemy Unknown
REVIEWS


Scored out of 100
Play Magazine UK -> 94. (http://www.play-mag.co.uk/review/xcom-enemy-unknown-review-ps3/)
PC Gamer -> 87. (http://www.pcgamer.com/review/xcom-enemy-unknown-review-2/)

Scored out of 10
GamingNexus -> 9.5 (http://gamingnexus.com/Article/XCOM/Item3693.aspx)
GameInformer -> 9.50 (http://www.gameinformer.com/games/xcom_enemy_unknown/b/pc/archive/2012/10/05/review.aspx)
NowGamer -> 9.4 (http://www.nowgamer.com/ps3/ps3-reviews/1624008/xcom_enemy_unknown_review.html)
CVG -> 9.2. (http://www.computerandvideogames.com/371033/reviews/xcom-enemy-unknown-review-a-surprisingly-personal-turn-based-masterpiece-review/)
GameTrailers -> 9.1. (http://www.gametrailers.com/reviews/z1xx57/xcom--enemy-unknown-review)
Edge Online -> 9. (http://www.edge-online.com/review/xcom-enemy-unknown-review/)
Eurogamer -> 9. (http://www.eurogamer.net/articles/2012-10-08-xcom-enemy-unknown-review_3)
StrategyInformer -> 9.0. (http://www.strategyinformer.com/pc/xcomenemyunknown/reviews.html)
OPsM UK -> 9. (http://www.officialplaystationmagazine.co.uk/review/xcom-enemy-unknown-ps3-review-middle-management-has-never-been-so-badass/)
LazyGamer -> 9. (http://www.lazygamer.net/xbox-360/xcom-enemy-unknown-review-mars-attacks/)
VideoGamer -> 9. (http://www.videogamer.com/xbox360/xcom_enemy_unknown/review.html)
Polygon - The Verge -> 8.5. (http://www.theverge.com/gaming/2012/10/8/3466432/xcom-enemy-unknown-review)
GameSpot -> 8.5 -- Written review; (http://www.gamespot.com/xcom-enemy-unknown/reviews/xcom-enemy-unknown-review-6397891/) Video Review. (http://www.gamespot.com/xcom-enemy-unknown/videos/video-review-xcom-enemy-unknown-6397904/)
IGN -> 8.2. (http://www.ign.com/articles/2012/10/08/xcom-enemy-unknown-review?utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social)

Scored out of 5
GameSpy -> 5 stars. (http://pc.gamespy.com/pc/xcom-enemy-unknown/1226328p1.html)
Escapist Magazine -> 4 1/2 stars. (http://www.escapistmagazine.com/articles/view/editorials/reviews/9964-XCOM-Enemy-Unknown-Review)
Joystiq -> 4 1/2 stars. (http://www.joystiq.com/2012/10/08/xcom-enemy-unknown-review/)
GamesRadar -> 4 1/2 stars. (http://www.gamesradar.com/xcom-enemy-unknown-review/)

No score
Kotaku. (http://kotaku.com/5949522/xcom-enemy-unknown-the-kotaku-review)
RockPaperShotgun - "Wot I Think" -> Single Player. (http://www.rockpapershotgun.com/2012/10/08/xcom-review/)
The Average Gamer -> "Great." (http://www.theaveragegamer.com/2012/10/08/xcom-enemy-unknown-review-360/)
Rev3 Games. (http://www.youtube.com/watch?v=1_zMCzxTG78)
Title: Re: XCOM: Enemy Unknown
Post by: Xessive on Monday, October 08, 2012, 07:44:53 AM
The Verge's Polygon review too: 8.5/10 (http://www.theverge.com/gaming/2012/10/8/3466432/xcom-enemy-unknown-review)

Quote
XCOM: Enemy Unknown brings the memorable turn-based alien invasion classic gracefully into to the modern age, but comes just short of fully reinventing the genre. While tactical, squad-based combat has never felt so effortless and rewarding, the strategy component takes just enough away to make the game as a whole feel like two slightly disjointed halves. One of those halves just so happens to be one of the best and most artfully-designed strategy games in recent memory.
Title: Re: XCOM: Enemy Unknown
Post by: MysterD on Monday, October 08, 2012, 07:51:11 AM
Thanks, X!
Added to my compiled review list.
Keep 'em coming w/ some sweet quotes like you just did, if and when you can find 'em! :D

Seems these XCOM: EU reviews are much harder to find than Dishonored reviews...
Title: Re: XCOM: Enemy Unknown
Post by: nickclone on Tuesday, October 09, 2012, 09:53:16 AM
I've had my eye on this game for a few months and it looked like fun, even though these really aren't my type of games. I got the demo last night, played it and really liked it. I suck at these games so I didn't do too well, but I can get better. However, I can't see this game keeping my interest for too long unless they do some drastic gameplay changes as the game progresses.
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Tuesday, October 09, 2012, 02:05:25 PM
If it's anything like the original, yeah, there could be some pretty drastic changes. Though I know this doesn't have some of the relentlessly punishing stuff the original did, like getting a grenade thrown right into your shuttle before your crew has the chance to get out. My my, such memories.

Picked it up. Can't wait to dig in. I'm even sacrificing some homework time for this.

EDIT - GAME SO GOOD. OH GOD. Two rookies dead so far, poor sods. Game is pretty tough, doesn't seem un-X-com-ish. This is everything I'd hoped it would be. I'm giddy with joy.
Title: Re: XCOM: Enemy Unknown
Post by: Xessive on Tuesday, October 09, 2012, 09:17:44 PM
Sweet :D I can't wait to delve in as well!

I worry I might develop emotional attachments to my squad members and really hate losing any!
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Tuesday, October 09, 2012, 10:24:56 PM
Lost a corporal. Fucking Thin Men are awful if you aren't prepared. I tried a mission 4 times and the last one I had like 2 guys left to kill and one got a point blank shot on dude and killed him. So fucking pissed, but I couldn't stand to try it again (still sort of learning the ropes of this one). Even just regular difficulty is no slouch. You fuck up, you get punished. Aliens all seem to be way better shots than my guys, too.

Game is amazing. Buy it. Love it. Yell at it.
Title: Re: XCOM: Enemy Unknown
Post by: scottws on Wednesday, October 10, 2012, 05:53:27 AM
Steam sucks.  My pre-load was stuck at 40% last night when I went to play it.  I just paused and unpaused the download and it started working again. WTF?

Now I have to decide if I want to get into this or get and play ME3, since I just beat ME2 last night with an ending I was satisfied with.
Title: Re: XCOM: Enemy Unknown
Post by: Xessive on Wednesday, October 10, 2012, 07:05:23 AM
Steam sucks.  My pre-load was stuck at 40% last night when I went to play it.  I just paused and unpaused the download and it started working again. WTF?

Now I have to decide if I want to get into this or get and play ME3, since I just beat ME2 last night with an ending I was satisfied with.
Yeah, Steam has issues like especially with connectivity. Usually when I notice a download (especially the Steam updates) stuck at a certain percentage I use a tool like TCPView to forcibly close Steam's connection to the internet causing it to automatically reconnect and instantly resume the download.
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Wednesday, October 10, 2012, 10:39:56 AM
Steam is a pile of shit. Been playing Fallout 3 occasionally here and there with no problems, but anything I try to play with Steam just eats resources like fucking mad. I wasn't satisfied with the performance of the demo so I got this for PS3. I really do prefer controlling the battlefield game with a controller. It was built for this, clearly, and works better. Which is sort of a shame. The PC interface was a bit unintuitive, and there was no way to remap controls.

Game is tough. I'm getting my ass thoroughly beaten. At one point I had like 17 soldiers all in the hospital recovering from wounds, and last battle, I had 2 chicks lose their shit, and one shot a ranking officer in the back in a panic. Came through in the end, thankfully, but that meant that only one guy actually recovered by the time there was a full-on assault of Moscow. I could do nothing because I had nobody but a single rookie to send. The world is getting in a bad state pretty quick, and a bunch of nations have bailed from the council already. Just made some research strides, and May has so far treated me kindly... no events yet 8 days in, so getting a chance to catch up. At least I was until I totally ran out of money.

This game is so awesome.
Title: Re: XCOM: Enemy Unknown
Post by: MysterD on Wednesday, October 10, 2012, 02:52:35 PM
Am I the ONLY one around here who doesn't have many problems w/ Steam these days and age?  :o
Title: Re: XCOM: Enemy Unknown
Post by: nickclone on Wednesday, October 10, 2012, 09:18:12 PM
I'm glad I'm not the only person who is getting their ass kicked, makes me feel that the game is hard and I don't suck...that bad.
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Wednesday, October 10, 2012, 09:37:18 PM
It's been so long since I've played the original game I honestly can't remember the exact ebb and flow of things, and I played a lot more of Apocalypse a lot more recently... but this one definitely seems to come in waves. I'll get my ass kicked pretty bad, struggle a lot, then all of a sudden get some research and equipment happening that gives me an advantage, and I'll own everything for 2 or 3 maps, then they throw new stuff at me again that's like... what the fuck, OH GOD WHY. That's where I'm at now. Last map was 3 mutons right up front in an area where it was nearly impossible to avoid grouping guys together, so they went grenade-happy, and behind them were like 6 floaters that would all wake up at the same time plus a cyberdisc that at this point can still one-shot a captain with carapace armor and a nano-fiber vest most of the time. Took me forever to get through it. Then I shot down a small scout and thought I'd try to rank up a couple rookies... but fuck, at the lowest level they literally just can't hit anything even when they're standing on top of it. A group of muties and a cyberdisc just raped us all, even with a major assault, captain support, and lieutenant heavy, and everyone with laser rifles. I finally had to quit because I'm just too tired. Will try again tomorrow. I need to get the upgrade that lets your new hires start as sergeants.

So yeah, how are we the only people playing this? It's so good.
Title: Re: XCOM: Enemy Unknown
Post by: idolminds on Wednesday, October 10, 2012, 10:05:31 PM
Listened to the latest bombcast. Yeah, game sounds awesome. But I have to wait for a sale or something.
Title: Re: XCOM: Enemy Unknown
Post by: Cools! on Wednesday, October 10, 2012, 11:43:34 PM
Yup, sale.
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Saturday, October 13, 2012, 11:01:54 PM
Continues to be amazing. So many great and horrible things have happened. I'm running right at the edge. I can only lose one more country from the council, but I have everybody reasonably happy and stocked with fighters/satellites. Tech is growing rapidly, and I managed to get ONE plasma rifle before deciding it was time to assault an alien base. It's been rough, but man that thing kicks ass. Only had enough money for 3 suits of titan armor also, which is putting a lot of strain on my main dudes.

I really can't seem to figure out how to effectively use heavies. I tend to bring one and he never quite works out right. Support and assault are my bread and butter, and I finally got a sniper up with enough gear and rank to really do some good shit.
Title: Re: XCOM: Enemy Unknown
Post by: MysterD on Sunday, October 14, 2012, 07:56:10 AM
Edge Online -> "Could XCOM: Enemy Unknown be one of the finest translations of a game from PC to console?" (http://www.edge-online.com/features/could-xcom-enemy-unknown-be-one-of-the-finest-translations-of-a-game-from-pc-to-console/)

Rhetorical question, basically - looks like their answer is "Yes."

They go on and talk about classic-style of PC gameplay (TB strategy); the UI; how it actually plays w/ controller; and level of detail on the graphics for a console game.
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Sunday, October 14, 2012, 11:17:04 AM
I'd argue he's a touch wrong. There is a little stuttering here and there, at least on PS3. And the Unreal Engine 3 texture pop is about the worst I've ever seen it. That said, the level of detail is stunning, the controls are fantastic (again, I think the mouse/kb controls are actually inferior, which makes me sad), and it definitely feels like a PC game. Obviously the gameplay itself, since you don't see a ton of turn-based strategy on consoles, but other stuff too, like how you can bring up the main menu and save/load virtually anywhere.
Title: Re: XCOM: Enemy Unknown
Post by: Cools! on Sunday, October 14, 2012, 12:02:17 PM
This game makes me want to play Freedom Force :)
Title: Re: XCOM: Enemy Unknown
Post by: scottws on Sunday, October 14, 2012, 03:24:15 PM
I'm playing on PC and I am having major problems with the controls in areas where there is a roof.  When there are buildings or alien ships with overhead coverage, I can never seem to get the cursor in the right place.  It seems if I go to the current level I can place the cursor on the level I want, but all I can see is the upper level (roof or upper floor) and it doesn't show me how far I can go or what the defense is at the square the cursor is at.

I also have a lot of technical issues such as people not even shooting in the direction of the alien they are targeting, missing particle effects on shots, textures that load in really blurry, times when it says "Alien Activity" but seems to pause for 10 - 15 seconds before doing anything, and the screen often doesn't center on the active soldier. The game seems to have a lot of technical issues for me and could really use a patch.

The game is fun, but sometimes I feel like I am fighting the game rather than playing it.

Edit:  I just loaded my game and it said "StrategyTips[5]" at the bottom of the loading screen.  For those that know programming, you'll recognize that as a call to an item in an array.  The enduser should never see something like that.
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Sunday, October 14, 2012, 04:37:10 PM
The roof areas are a touch annoying, yeah. You have to use the keys to cycle the levels, but sometimes it switches when you don't want it to. I've also experienced the occasional maybe 5-10 second pause during the alien turn, but nothing else that you've mentioned.
Title: Re: XCOM: Enemy Unknown
Post by: scottws on Sunday, October 14, 2012, 09:07:37 PM
It's not really that it switches to a level other than the one I want.  I can cope with that.  It's that I see the roof instead of the floor I'm on and I can't see where I'm going.  Usually I can select the floor below my own and see, but then it wants to move my guys to the level below and I usually don't want that.

The original game had a button you could toggle that displayed or hid the top of the floor/roof above.  I wish there was something like that in this game.
Title: Re: XCOM: Enemy Unknown
Post by: Xessive on Sunday, October 14, 2012, 09:13:18 PM
Accessing elevations with the mouse is a little frustrating. I get that scrolling the wheel switches between the levels but it doesn't work quite as smoothly as up and down on the d-pad.

A few times on my turn the camera wouldn't centre on the selected soldier (after inputting commands for the previous soldier) but I learned to pay attention to the selection circle around a soldier's feet.

The game certainly plays out much more smoothly with a gamepad but the PC controls are not so terrible that it's stopping me from playing, they just leave a lot to be desired.
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Sunday, October 14, 2012, 09:16:55 PM
I'm not really following you at all. The game has buttons that swap the floors your cursor is on, allowing you to see whatever floor you want.

And there are keyboard keys that do it also I believe, not just the wheel or whatever.

Can you customize keys in the game? You couldn't in the demo, that pissed me off.
Title: Re: XCOM: Enemy Unknown
Post by: scottws on Sunday, October 14, 2012, 10:19:37 PM
I have no problem switching floors, as I said.  The scroll wheel handles that.  The problem is, for example, sometimes my squad is on the middle floor of a two-floor alien ship and even though the middle floor is the selected level, the ship's roof above my head is visible on screen.  Since my guys are inside the ship, under the visible roof, I cannot see the layout of the rooms and cover of the ship I'm in and moving around is basically guesswork.

If I view the lowest level, that will make the roof invisible and I can see my guys.  But with the lower level active, it doesn't let me place the cursor where I want my squadmate to go since the cursor is on a level lower than where he or she is standing.  So I have to flip back-and-forth between the lowest level (so I can see) and the middle level (so I can move where I want).  Sometimes I guess wrong and my dude isn't in cover.  In these cases, only placing the cursor at the lowest level (again via the scroll wheel) does the roof disappear so I can see.  Levels 2 and 3 show the roof.  It is extremely annoying.

Regarding the centering, the camera frequently doesn't center on the active soldier for me either; however, I found that you can click on the soldier's name in the lower-left part of the screen and it will center the view on them.  Pretty handy.
Title: Re: XCOM: Enemy Unknown
Post by: Xessive on Monday, October 15, 2012, 03:11:47 AM
I have no problem switching floors, as I said.  The scroll wheel handles that.  The problem is, for example, sometimes my squad is on the middle floor of a two-floor alien ship and even though the middle floor is the selected level, the ship's roof above my head is visible on screen.  Since my guys are inside the ship, under the visible roof, I cannot see the layout of the rooms and cover of the ship I'm in and moving around is basically guesswork.

If I view the lowest level, that will make the roof invisible and I can see my guys.  But with the lower level active, it doesn't let me place the cursor where I want my squadmate to go since the cursor is on a level lower than where he or she is standing.  So I have to flip back-and-forth between the lowest level (so I can see) and the middle level (so I can move where I want).  Sometimes I guess wrong and my dude isn't in cover.  In these cases, only placing the cursor at the lowest level (again via the scroll wheel) does the roof disappear so I can see.  Levels 2 and 3 show the roof.  It is extremely annoying.

Regarding the centering, the camera frequently doesn't center on the active soldier for me either; however, I found that you can click on the soldier's name in the lower-left part of the screen and it will center the view on them.  Pretty handy.

Yeah that would get pretty annoying. Damn.

With the centering issue I usually just hit Tab/Shift to swap quickly. It seems it's just minor interface issues that are getting in the way of the game's experience.

Btw Que, on the PC version I'm not seeing the common Unreal Engine texture pop-in problem or at least it's not as emphasized as it is in other UE games.
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Monday, October 15, 2012, 03:24:40 AM
That's weird scott, I've not experienced anything like that at all. I don't remember experiencing it in the demo either. I wonder what's causing it.

Yeah X, the texture pop is obviously gonna be way worse on console, though that's really one of the very few issues I've had. Mostly the game's been very solid and not hiccuped for me at all.
Title: Re: XCOM: Enemy Unknown
Post by: scottws on Monday, October 15, 2012, 05:53:10 AM
Luckily it doesn't happen every time or even most of the time.  I'd say it happens on about 1/3 of levels where I go inside of a multi-floor ship.  Once it happens, it has that behavior the remainder of the entire level.  It is infuriating.

I'd love to figure out what is triggering it.  Hopefully it gets addressed in a future patch.
Title: Re: XCOM: Enemy Unknown
Post by: scottws on Monday, October 15, 2012, 04:31:13 PM
This is exactly what I am talking about:  http://forums.2kgames.com/showthread.php?157261-I-m-sick-of-looking-at-the-roof
Title: Re: XCOM: Enemy Unknown
Post by: sirean_syan on Monday, October 15, 2012, 05:15:52 PM
I have that issue as well. I am constantly switching through the levels to get to a point where I can see my troops and as soon as I move someone the camera always shifts up at least one level as soon as they start to run. It's easily the worst thing about the game.

The other side of that is when giving move orders near ledges the cursor often decides to select the floor below even though even though it is blocked from view by the upper floor. Usually, that's where I want to be because it the high ground is better for firefights and being below would put a trooper in the open. I can select what I want by rotating the camera so no layers are competing with each other, but I generally have be totally on top of what I'm doing. At least three times I've accidentally thrown someone out in the open and lost a someone at least once when the move counted as a dash (thankfully a rookie, so I didn't bother going back). Still, its usually always enough to give me a scare.

I wonder if I would be having these issues with the controller. It seems like the camera somewhat decides where to be depending on where the cursor is. Since a mouse always moves around a ton it could be in some place that is (somehow) better to view from the roof. If that's the case, I suspect camera priority was decided around the controller input instead of the subject in focus. There have been plenty of tactical games with multiple levels before, but they just forced the camera to stay at one level unless you manually moved it up or down. Maybe Fraxis was going for something more dynamic but I wish I had the option for more manual control.
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Monday, October 15, 2012, 09:33:54 PM
I'd try using a controller anyway, it's much easier. You don't have to worry near as much about accidentally selecting the wrong thing since it "snaps" to cover points. I found it considerably easier than mouse/kb with the demo. That issue does sound annoying as hell.
Title: Re: XCOM: Enemy Unknown
Post by: Xessive on Monday, October 15, 2012, 09:49:05 PM
I'd try using a controller anyway, it's much easier. You don't have to worry near as much about accidentally selecting the wrong thing since it "snaps" to cover points. I found it considerably easier than mouse/kb with the demo. That issue does sound annoying as hell.
I agree with Que. Yesterday I spent about 30 mins in XCOM with each control scheme and I found that I make noticeably less mistakes with the gamepad. With the mouse the main problems I'm noticing are positioning, occasional undetected clicks, and of course the elevation levels.

Mouse+KB are definitely manageable when I'm on the go and don't have my gamepad on me. At home, when I sit back and relax with the gamepad in my palms, it works better for me :D
Title: Re: XCOM: Enemy Unknown
Post by: sirean_syan on Monday, October 15, 2012, 10:00:57 PM
I did try the controller tonight. The issue didn't come up in places where I think I would normally experience them, but I couldn't actually confirm the controller fixed the issue because you can't change control schemes mid-mission apparently. If these issues didn't exist, I think I would prefer the keyboard and mouse actually. I felt like I was much more efficient in places where things work as intended (as they should?) and, more importantly, there is sort of an extra layer of confirmation with a lot of commands. The first is mission launching from the squad outfitting screen. I'm amazed you can just push Y and launch a mission without getting a "are you sure you're set to commit" screen. I know it's not critical, but such a simple button press to throw your troops to the wind is sort of crazy. The other is grenade throwing. With the mouse you select that you want to throw a grenade and then aim it out. With the controller you cycle to the grenade, aim, then push the button. While it sort of sounds like there are more steps with the controller, it doesn't feel that way. Multiple times I threw a grenade or a senor right at my soldier's feet. While I'm sure a large part of it is me just being used to another control scheme, I think there are legitimate issues with the controller.

That said, game is pretty great. I'm more of the oppose from you Que in that I can't get an assault soldier to do much but my heavies and snipers consistently do well. Especially my sniper, god I love that unit. The trick is to get shared vision and just perch them in central location. To put it in perspective, my main sniper has 70ish kills compared to an average of 30 for my other main units currently. The closest behind her is a heavy with 50ish. My heavies usually serve as a mid-ranged gunline which either overwatch or suppress a units so the supports or assault can move around as they need. My squad tends to move slowly with how I play, but rarely does something survive more than a turn or two if I can see them.
Title: Re: XCOM: Enemy Unknown
Post by: Xessive on Monday, October 15, 2012, 10:39:49 PM
Haha thanks for reminding me, that's a problem I'm having with the mouse control rather than the gamepad! When I'm trying to heal I assume I can click on the medkit then select the adjacent unit I want to heal, but when I click on medkit it instantly heals the nearest adjacent (or the self if there's any missing health). On the gamepad I highlight medkit and it displays crosshairs on the soldier I want to heal, then I just press to heal.

UPDATE:
Btw, I am so attached to my lead squad now. Especially my sniper, Russo, and my CQB-Assault (Shotgun equipped), Leroy. I usually run tactics that involve those two balancing short and long range attacks.

And finally I unlocked the Titan armor, it is pretty sweet!
Title: Re: XCOM: Enemy Unknown
Post by: scottws on Tuesday, October 16, 2012, 10:42:01 AM
Yeah, the sniper is lethal with Squad Vision and In The Zone with a plasma sniper rifle.  You can kill half the map in one turn sometimes just with your sniper.

One thing that sucks is my female sniper is the only psi adept.  First of all she's usually not in range to do psionic attacks and secondly why take a 5-damage attack that ends my turn when I can kill the unit and not have it count against one of my actions.
Title: Re: XCOM: Enemy Unknown
Post by: Xessive on Tuesday, October 16, 2012, 11:15:30 AM
Yeah, the sniper is lethal with Squad Vision and In The Zone with a plasma sniper rifle.  You can kill half the map in one turn sometimes just with your sniper.

One thing that sucks is my female sniper is the only psi adept.  First of all she's usually not in range to do psionic attacks and secondly why take a 5-damage attack that ends my turn when I can kill the unit and not have it count against one of my actions.
Yeah, and Double Tap doesn't hurt ;)

Yeesh, Psi Ops really ought to be an Assault unit since they have fair mobility.. Although the Sniper does have the best mobility range too.
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Tuesday, October 16, 2012, 02:23:50 PM
Clearly you guys are further in than I am. I have school, so I've only had 3 sessions with the game (though two of them were marathons).

I do feel you on that grenade point, Sy. There were a couple times I did accidentally fire a rocket or toss a grenade when I didn't mean to because I forgot it automatically pulled them out. And there's been a couple times I got jump with the controls and accidentally hit X or ^ when I shouldn't have and lost a turn for one of my dudes. Never had an issue with sending guys out too early, though, and I always save before I go into any potential battle anyway.

Things seem to vary by individual more than class, I'm discovering. I haven't really looked into why. Like do some guys have better aim? Because my heavies can't hit the broad side of a space-barn. I'll march them straight up to guys and they'll get like a 78% and then usually whiff completely. I fucking hate them. I'm tempted to get them killed I hate them so much, especially since their dumbfuckery has caused missions to go south at a number of crucial moments. The only thing they're any good for is suppression.

My snipers sucked ass in the beginning, too. Though oddly enough, they seemed to get lucky a lot. Sub-50% hit rates but they'd often roll in the right range and get a hit or kill. But they've really beefed up, and I'm not sure why. I had scopes on two of them all along, and it's only after upgrading to the laser sniper rifle and getting them to major that they seem to now consistently be getting really high hit rates, and they can kick the shit out of key enemies at the beginning of a good turn. But I don't understand what caused the rate to go up. Does aim improve with rank? Because Deacon, one of my supports, is a major and he still can't hit a fucking thing. He's pure medic because he sucks at everything else, and unfortunately he doesn't even move all that far.

Support and assault are my bread and butter. My first colonel was a beefy assault, Angus somebody... got the nickname Duke, so that's all I know him by now. He started kicking ass with a shotgun early on and rapidly rose through the ranks, and he's my go-to guy for basically everything. Laser shotty now, and he's got the thing that gets him free reaction shots for guys entering within 4 tiles and he gets increased critical chances for close enemies, so he's always on the front lines with the best armor soaking up fire and taking on melee. He's killed berserkers basically for free. Like take a shot or overwatch shot, they use their ability to rush him, he takes a free shot, they rush him again, he takes another free shot, and they're dead. I love it. He crits a lot. His second in command who I think just got to colonel herself is Holly Williams, who I love because she got the nickname "Smokes". Holly Smokes, I mean how fucking great is that? She's support, and she's had the highest hit rate of anyone in the organization. She's easily my fastest unit (again, do they have stats for this shit? Why do some people move so much further than others? It doesn't seem to be based on class... I think she took the thing that lets her move 3 tiles more, but it still seems like she outruns people by way more than that), and is super versatile due to her ability to both kill shit quickly (especially right now... she's the only soldier I have that's carrying a plasma rifle) and save all the other poor sods who end up getting themselves shot up or knocked out. The other one who's up there with those two is a female assault, part of a group of 3 high-ranking officers I have from Australia (I also have a two-man Irish team that goes out together a lot, a sniper and an assault), and one American assault and American heavy that are up there.

Haven't gotten any psi stuff yet. Just getting into that now.
Title: Re: XCOM: Enemy Unknown
Post by: Xessive on Tuesday, October 16, 2012, 02:53:17 PM
I've noticed something that can be incredibly frustrating; I suspect some shots are scripted to miss regardless of the hit chance percentage. I lined up my sniper on a Muton at 95% and it misses. I though "$&!% What are the odds?!" The Double Tap shot at 95% also missed! I accepted and figured it could be due to the angle and cover, relocated, and once again lined up a clear line of sight, 95% and MISS! WTF!

I saved on my sniper's next turn and ran a sequence of fire, miss, quickload, and try again tests. 12 times in a row at 95% my sniper consistently missed. No explanation.

Meanwhile, my heavy who, just as Que's heavy, can never seem to hit anything (so I usually use him for suppressive fire and rockets) manages to land the killing blow at 58%. Go figure.

It's confusing. I think there's more to firing than just the hit chance % and the line of sight.
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Tuesday, October 16, 2012, 03:04:37 PM
I kind of wonder if it's one of those games where hit chance is rolled in advance. I don't know how the math would work, but yeah, once I reloaded a save after someone died or something and noticed I missed a shot I had a decent hit chance on, and I reloaded the save like 5 times and missed every time. I've known games that have done that before, but it's been a long time since I've seen one.
Title: Re: XCOM: Enemy Unknown
Post by: sirean_syan on Tuesday, October 16, 2012, 04:47:48 PM
That's the rumor. I've seen it explained that a string of numbers is generated as a mission starts so when a dice roll is called for it'll pull from the next in line. I think if you reloaded, maybe did another thing that calls for a roll then go back to the original attack it might have a chance to hit again.
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Tuesday, October 16, 2012, 05:06:49 PM
I always kinda liked that for some reason. I don't know why.

I hate shit to do, but I want to play this so bad right now.
Title: Re: XCOM: Enemy Unknown
Post by: scottws on Tuesday, October 16, 2012, 06:45:51 PM
That's the rumor. I've seen it explained that a string of numbers is generated as a mission starts so when a dice roll is called for it'll pull from the next in line. I think if you reloaded, maybe did another thing that calls for a roll then go back to the original attack it might have a chance to hit again.
Yes and no.  It's not exactly that it generates a list of outcomes.

The thing is that a random number generator isn't truly random.  They use seeds that are fed into the RNG algorithm and my understanding it is the seeds that are supposed to give it its randomness.  However, if the seed never changes, then the outcome can be predicted.  What seems to be happening is the RNG isn't being re-seeded each time there is an action that requires output from the RNG, or the seed itself is simply the same each time.

Seeds can be anything, usually.  Examples are hard-coded words or characters in the code, the current system time, several measures of the location of the mouse pointer at different points in time, or a combination of these.

It seems that this game doesn't have a good method of changing up the seed.  Perhaps it generates a seed when you first launch the mission and uses it for the rest of the time in that mission.

Some people seem to be saying this is by design so you can't simply abuse the save system.
Title: Re: XCOM: Enemy Unknown
Post by: Xessive on Wednesday, October 17, 2012, 05:54:30 AM
Would asking for an "undo" option be too much? :P haha
Title: Re: XCOM: Enemy Unknown
Post by: scottws on Wednesday, October 17, 2012, 07:54:12 AM
What I tend to do is save at the beginning of missions.  If things go totally south, I reload and just play the mission over again.  I get an advantage because I know where I'll encounter aliens, but I'm not worried about trying to hit (or avoid) a specific shot on a specific turn.  Of course it takes longer.
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Wednesday, October 17, 2012, 08:49:56 AM
That's what I do. Next game I'm gonna try Iron Man on normal difficulty.
Title: Re: XCOM: Enemy Unknown
Post by: scottws on Saturday, October 20, 2012, 07:19:30 AM
Well, I just encountered another sucky bug.  I finally shot down the Overseer and was raiding it.  One of my guys mindfrayed and killed a Muton Elite.  After that, it was stuck on his turn, but he had already used his abilities and had no other moves left.  I could click on buttons, but couldn't execute any actions or switch squadmates.  I had to kill the process and reload.

Edit: The bug is reproducible.  I reloaded a save that I made and repeated all the same actions.  The exact same thing happened.
Title: Re: XCOM: Enemy Unknown
Post by: beo on Monday, October 22, 2012, 06:52:53 AM
just completed it on normal difficulty. trying not to sound like a dick here, but i really didn't find it anything like as hard as everyone made out. lost twelve soldiers overall, one council country and reloaded saves only two or three times. however, i did just try it on classic and got my arse handed to me on the second mission!

absolutely loved it - haven't been as addicted to a game, especially single-player, for a very long time. can't wait for a sequel and/or expansion pack.
Title: Re: XCOM: Enemy Unknown
Post by: Cools! on Monday, October 22, 2012, 10:51:51 AM
How is the classic mode different?
Title: Re: XCOM: Enemy Unknown
Post by: scottws on Monday, October 22, 2012, 11:10:15 AM
On most of the missions with the alien ships, I do tend to struggle a little with the Sectopods and Ethereals.  Not so much that I find it extremely difficult, but it can be a pretty serious challenge and I tend to lose a guy every mission or every other mission against either of those enemies.
Title: Re: XCOM: Enemy Unknown
Post by: beo on Monday, October 22, 2012, 02:20:56 PM
In classic mode the aliens seem more intelligent - they flank more and I'm not sure, but their aim seems better. Also, yeah sectopods are a total bitch.
Title: Re: XCOM: Enemy Unknown
Post by: MysterD on Wednesday, October 24, 2012, 09:35:30 AM
Details on upcoming Slingshot Content Pack DLC. (http://www.egmnow.com/articles/news/details-announced-for-upcoming-dlc-for-xcom-enemy-unknown/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+egmnow%2Fmheh+%28EGMNOW%29&utm_content=FaceBook)

Quote
Together with publisher 2K Games, Firaxis today announced the Slingshot Content Pack, a new single-player focused DLC release for XCOM: Enemy Unknown.

The Slingshot Content Pack will provide a new set of linked Council missions where players will “meet an enigmatic Triad operative, divert an alien ship’s course, and do battle with the aliens in the skies over China.” As a part of this pack, you’ll get three new maps, a new playable squad character who has their own unique story and voice, as well as new character customization options.

Date and price for the Slingshot Content Pack will be announced “soon”.

EDIT:
Since Sirean mentioned the Elite Soldier Pack DLC (2 posts down), I'll edit it in...
Details on Elite Soldier Pack that's $5 (http://www.egmnow.com/articles/news/details-announced-for-upcoming-dlc-for-xcom-enemy-unknown/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+egmnow%2Fmheh+%28EGMNOW%29&utm_content=FaceBook)

Quote
As well, the Elite Soldier Pack—which was previously free for anybody who pre-ordered XCOM: Enemy Unknown, or who purchased it at launch—is now available for $4.99 on PSN and PC, or 400 MS Points on Xbox Live. The Elite Soldier Pack contains the following content:

Classic X-COM soldier: Players will instantly receive a new recruit in their barracks inspired by the original X-COM: UFO Defense. The iconic soldier with the blonde, flattop hairstyle will return fully modernized.
Soldier Deco packs: Players can customize their soldier with several aesthetic upgrades to armor suits, including the new Hyperion and Reaper soldier armor kits.
Complete color customization: A variety of colors and tints for all armor sets in the game allow players complete control to customize their squad’s look.
Title: Re: XCOM: Enemy Unknown
Post by: beo on Wednesday, October 24, 2012, 11:26:00 AM
three missions...? no sale.
Title: Re: XCOM: Enemy Unknown
Post by: sirean_syan on Wednesday, October 24, 2012, 11:35:47 AM
Yeah, I think they're screwing up the DLC already. The other part that D doesn't mention is that the pre-order addon which let you customize your soldiers more is also going to be available to everyone for five fucking dollars. That's way too much for something that really should have been in the game for everyone to begin with. I can get behind $1, maybe $2 since this was sort of a preorder bonus, but really.

DLC should be doing things like slipping in new mission types, enemies, events, items, classes, etc. into the game proper. Leaving the main game for side stuff doesn't really seem like it would work so well for the way XCom played out. XCom seems built for multiple playthrough, so make additional playthroughs more interesting with some surprises seamlessly built into the experience.
Title: Re: XCOM: Enemy Unknown
Post by: MysterD on Wednesday, October 24, 2012, 12:39:18 PM
Yeah, I think they're screwing up the DLC already. The other part that D doesn't mention is that the pre-order addon which let you customize your soldiers more is also going to be available to everyone for five fucking dollars. That's way too much for something that really should have been in the game for everyone to begin with. I can get behind $1, maybe $2 since this was sort of a preorder bonus, but really.

DLC should be doing things like slipping in new mission types, enemies, events, items, classes, etc. into the game proper. Leaving the main game for side stuff doesn't really seem like it would work so well for the way XCom played out. XCom seems built for multiple playthrough, so make additional playthroughs more interesting with some surprises seamlessly built into the experience.

I edited into my post (some few posts up) that info on what the $5 Elite Soldier Pack contains, for those who missed it.

You're right - $1 to $2 sounds more logical for a pre-order bonus, but probably still too costly.
Though - all the DLC madness is one of many why I just often WAIT for price-cuts on base game, DLC's, ALL DLC packs; and/or just flat-out wait for the final Ultimate Edition (if they put one out).
 
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Wednesday, October 24, 2012, 02:14:50 PM
Yeah, that's some shit.
Title: Re: XCOM: Enemy Unknown
Post by: scottws on Tuesday, October 30, 2012, 03:42:11 PM
Beat the game.  Eh.

I will say that Firaxis did a pretty good job streamlining the concept and making it require far, far less micromanagement but still retaining much the feeling of the original game.  Credit to them for that.  But the game is very buggy, the campaign is way too abridged, and some of the design decisions were highly questionable.  Why can't I carry the arc thrower instead of a pistol?

I might check out some of the mods that make the game more like the original.  This game is way too short.
Title: Re: XCOM: Enemy Unknown
Post by: idolminds on Sunday, March 24, 2013, 10:21:50 AM
Title: Re: XCOM: Enemy Unknown
Post by: MysterD on Sunday, May 05, 2013, 04:47:56 AM
Beat the game.  Eh.

I will say that Firaxis did a pretty good job streamlining the concept and making it require far, far less micromanagement but still retaining much the feeling of the original game.  Credit to them for that.  But the game is very buggy, the campaign is way too abridged, and some of the design decisions were highly questionable.  Why can't I carry the arc thrower instead of a pistol?

I might check out some of the mods that make the game more like the original.  This game is way too short.

If you don't mind me asking - how "short" was this game for you?
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Sunday, May 05, 2013, 01:22:53 PM
It's meant to be replayed anyway, so "short" is a relative term. But compared to the original, it doesn't take as long to get through a game. And it probably isn't as replayable as the other was. But I'm not critical of it. I thought it was awesome and still do. I loved the original too, but don't feel there's anything wrong with the new entry.
Title: Re: XCOM: Enemy Unknown
Post by: MysterD on Sunday, October 06, 2013, 07:19:17 AM
So, during the Free Steam weekend, I managed to rack up 5 hours of this.

Maybe I'm just not good w/ strategy games or something, since I do lack experience w/ them.

And while I was doing okay in the beginning, but it just gradually got worse and worse.
And today, I finally failed on my 1st playthrough - miserably.
Title: Re: XCOM: Enemy Unknown
Post by: scottws on Sunday, October 06, 2013, 07:54:05 AM
It's not an easy game.  That's for sure.

I know they've fixed most of the bugs in the game by now, but I haven't played it in a long time.
Title: Re: XCOM: Enemy Unknown
Post by: Xessive on Monday, October 07, 2013, 02:37:59 AM
I'm pretty anxious about the expansion coming out in November: Enemy Within.
Title: Re: XCOM: Enemy Unknown
Post by: Quemaqua on Saturday, January 16, 2016, 01:40:19 AM
So I've been playing this again, and I've been streaming it (on Twitch (http://www.twitch.tv/quemaqua)). Which has been a lot of fun! I've done a little Nuclear Throne, a full play (on easy) of Dungeon of the Endless, and now starting in on XCOM: Enemy Within since I never played it and want to prep for XCOM 2.

XCOM: Enemy Within, Let's Play—Imminent Sequel Panic! (https://www.youtube.com/playlist?list=PLiwsrXWZQkaLLRv-xcr5Q6u9jQTShrfvw)

It was going really well until it, uh ... stopped going really well.

If you're short on time, you can also see the worst of the bloodbaths:

Highlight Reel (https://www.youtube.com/playlist?list=PLiwsrXWZQkaI84Y7cfPCWsabwHSyd0b2_)

Anyway, I'm remembering how great this game is, and can't wait for XCOM 2. But I also discovered The Long War (http://www.nexusmods.com/xcom/mods/88/?), a mod that's apparently top-notch amazing, and basically is the ultimate way to play this game. I don't have the balls to even begin to want to try that at this point, but some of you guys might be interested. It adds and changes classes, adds tech and research stuff, weapons, new mission types, changes up the way the aliens work, and generally makes things way harder and the campaign much longer. It's really ambitious and apparently carries it off really well, to the point that the guys who made it are forming a studio and working on their own strategy game now. Check it out!