What is the Frostbite 2.0 Engine?DICE's Engine.
I remember a time when I would have cared.
NEW -> 1-28-2013:Who cares about consistency? More like, "We are just porting it to PC from Xbox and we are really lazy."
Destructoid -> Dead Space 3 PC lacks visual options for consistency. (http://www.destructoid.com/dead-space-3-pc-lacks-visual-options-for-consistency-243420.phtml)
I'm all for consistency; consistency of performance should come first and foremost! They seem to forget that visual options are not exclusively for cosmetic purposes. Some people like to tweak their settings to get the optimal framerate, or they simply don't like annoying shit like motion blur!
If they remove what makes the PC version preferable to people like me they may as well run the game through an emulator.
I'm playing through on xbox, up to chapter 5 now. I seem to have unlimited ammo. Literally. Ammo depletes from the gun's magazine, but when I reload it doesn't disappear from my inventory. It sort of takes away some of the tension when you know you'll never run out of ammo.
Yup:
http://www.destructoid.com/dead-space-3-exploit-already-found-for-infinite-items-244024.phtml
Played on PC! While I am enjoying it there are some good news and bad news for PC players.You have more details, if you go through "Custom" and go through "Advanced" - and mess w/ SSAO, DOF, Bloom, Glow, Shader Quality, etc.
Bad news: graphics options are extremely limited. Good news: you can at least choose between Low, Medium, High, and Very High settings (as well as changing resolution, of course).
You have more details, if you go through "Custom" and go through "Advanced" - and mess w/ SSAO, DOF, Bloom, Glow, Shader Quality, etc.Nice dude! For some reason on day 1 for me I only had Low, Medium, High, and Very High. Silent update through Origin? Hmm. Either way, awesome!
See this vid:
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Well, this is interesting. As PC Gamer reported, players have discovered a bit of an exploit in Dead Space 3 that allows them to get an unlimited supply of random items by way of taking advantage of a constantly respawning item in the first half of the game. One would think EA would want to remove the exploit, but the publisher is cool with it, telling PCG "We have no plans to issue a patch to change this aspect of the game."
Now, this is a way to get to some of the more powerful weapons early in the game without paying for any of the microtransactions that would otherwise be required. So, really, EA could be losing a fair amount of money this way. Their response here is actually pretty cool.
"We encourage players to explore the game and discover the areas where resources respawn for free. We've deliberately designed Dead Space 3 to allow players to harvest resources by playing through the game. For those that wish to accumulate upgrades instantly, we have enabled an optional system for them to buy the resources at a minimal cost," said EA PR rep Jino Talens.
Would you guys prefer to spend a fair amount of time slowly mining resources and not paying extra to get stuff early?
How insidious are the microtransactions? I decided to steer clear of it after reading about them. If they're required, or even desirable for full enjoyment of the game, I'm staying away.
How insidious are the microtransactions? I decided to steer clear of it after reading about them. If they're required, or even desirable for full enjoyment of the game, I'm staying away.I haven't grabbed any of them. They're superficial for the most part, though some do enhance your scavenger bots gathering abilities. Still, feels more like a thing for people who wanna rush through the game rather than enjoy it in its time (which is well paced btw). The other stuff is cosmetic.