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Games => General Gaming => Topic started by: MysterD on Tuesday, February 28, 2012, 08:24:30 PM

Title: Dead Space 3
Post by: MysterD on Tuesday, February 28, 2012, 08:24:30 PM
NEW -> 5-9-2013:
Joystiq -> DS3's sales are below EA's expectations and also below DS2's sales at same "life stage." (http://www.joystiq.com/2013/05/08/dead-space-3-sales-below-ea-expectation-pace-slower-than-sequel/)

OLD:
Okay, EA's saying the DS4 cancelled rumor is NOT true. Don't start worrying about the franchise...just yet... (http://www.t3.com/news/dead-space-4-cancelled)
EGMNow -> RUMOR: Dead Space 4 was in pre-production and just got cancelled...b/c of Dead Space 3's poor sales. (http://www.egmnow.com/articles/news/rumor-dead-space-4-cancelled-after-poor-dead-space-3-sales/)
GameSpy -> EA is okay with gamers farming the exploit. (http://pc.gamespy.com/pc/dead-space-3/1227382p1.html)
Destructoid -> Infinite items exploit found. (http://www.destructoid.com/dead-space-3-exploit-already-found-for-infinite-items-244024.phtml)
Youtube -> Vid of a gamer going through all PC options and technical features for Dead Space 3 PC. (http://www.youtube.com/watch?feature=player_embedded&v=OcxJoBUeUiU)
GameSpy -> Port Authority - A look at technical stuff and options for Dead Space 3 PC. (http://pc.gamespy.com/pc/dead-space-3/1227341p1.html)
Destructoid -> Dead Space 3 PC lacks visual options for consistency. (http://www.destructoid.com/dead-space-3-pc-lacks-visual-options-for-consistency-243420.phtml)
Destructoid -> No Competitive MP on Dead Space 3; DS3 will ONLY have SP & Co-Op. (http://www.destructoid.com/dead-space-3-won-t-feature-competitive-multiplayer-231973.phtml?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Destructoid+%28Destructoid%29&utm_content=FaceBook)
Youtube -> Dead Space 3 - 20 mins or so of gameplay footage. (http://www.youtube.com/watch?v=ImFplpcXIIU&feature=player_embedded#!)
RockPaperShotgun -> Some of their thoughts on the footage. (http://www.rockpapershotgun.com/2012/06/18/engineer-we-go-again-dead-space-3/)
GameSpy -> Dead Space 3 -> "Graphic Novel" Teaser Trailer. (http://pc.gamespy.com/pc/dead-space-3/1224880p1.html?utm_campaign=twposts&utm_source=twitter)
EGMNow -> Dead Space 3 is rumored to be running on Frostbite 2.0 Engine. (http://www.egmnow.com/articles/news/rumor-dead-space-3-to-be-powered-by-frostbite-2-0-engine/)
Title: Re: Dead Space 3 rumored for Frostbite 2.0 Engine
Post by: Pugnate on Tuesday, February 28, 2012, 09:00:42 PM
What is the Frostbite 2.0 Engine?

I remember a time when I would have cared.
Title: Re: Dead Space 3 rumored for Frostbite 2.0 Engine
Post by: MysterD on Tuesday, February 28, 2012, 09:48:55 PM
What is the Frostbite 2.0 Engine?

I remember a time when I would have cared.
DICE's Engine.
It's used for BF3.
Might also be used in Mirror's Edge 2.
Title: Re: Dead Space 3 rumored for Frostbite 2.0 Engine
Post by: Xessive on Wednesday, February 29, 2012, 04:16:00 AM
They used it for NFS The Run as well. It's also been announced that the upcoming Medal of Honor: Warfighter will use Frostbite 2.0 too.

Dead Space 3 could certainly benefit from all the enhanced lighting effects.
Title: Re: Dead Space 3 rumored for Frostbite 2.0 Engine
Post by: MysterD on Tuesday, May 29, 2012, 03:42:43 PM
GameSpy -> Dead Space 3 -> "Graphic Novel" Teaser Trailer. (http://pc.gamespy.com/pc/dead-space-3/1224880p1.html?utm_campaign=twposts&utm_source=twitter)
Title: Re: Dead Space 3 -> Update: DS3 "Graphic Novel" Teaser Trailer
Post by: W7RE on Wednesday, May 30, 2012, 09:25:04 AM
I'm going to nerd the fuck out on this! One of my favorite franchises of this gen. I learned to red Unitology overnight to win a copy of the 2nd game, I'll sell blood and semen for this one if I have to.


EDIT: I was reading rumors and stuff on GAF about this game and was thinking, "yeah, I could go for another Dead Space". But then I watched the graphic novel teaser thing and my hype levels went into overdrive. I'd forgotten how much I love Dead Space.
Title: Re: Dead Space 3 -> Update: DS3 "Graphic Novel" Teaser Trailer
Post by: MysterD on Tuesday, June 19, 2012, 05:20:38 PM
Youtube -> Dead Space 3 - 20 mins or so of gameplay footage. (http://www.youtube.com/watch?v=ImFplpcXIIU&feature=player_embedded#!)
RockPaperShotgun -> Some of their thoughts on the footage. (http://www.rockpapershotgun.com/2012/06/18/engineer-we-go-again-dead-space-3/)

Title: Re: Dead Space 3 -> Update: 20 mins of footage (6-19-2012)
Post by: PyroMenace on Wednesday, June 20, 2012, 05:24:22 PM
I watched it, I will admit that even though is a more action focused I still found it cool. It would appear that this is a response to the worrying reactions of the E3 stuff they showed. I do enjoy the hell out of the horror elements of Dead Space and while this isn't a direction I think the game should go, it doesnt completely abandon stuff from the first 2 games. It still looks like a plays like Dead Space and there's some necromorph scares in there. I'm still interested.
Title: Re: Dead Space 3 -> Update: 20 mins of footage (6-19-2012)
Post by: Xessive on Thursday, June 21, 2012, 06:45:45 AM
Yeah, I'm still looking forward to DS3.

I think a game can still retain horror aspects even in coop, without compromising the "fear" effect. The only reason people feel less afraid in coop is because there's someone else with them and that can take away from the immersion for them. Is that t6he game's problem? I don't think so, it goes back to the players.

I remember when I played The Thing years back, it was singleplayer but the character wasn't always alone, there were AI partners but that didn't take away the fear (mainly due to the nature of the plot)
(click to show/hide)
Title: Re: Dead Space 3 -> Update: 20 mins of footage (6-19-2012)
Post by: MysterD on Wednesday, July 25, 2012, 08:15:28 PM
Destructoid -> No Competitive MP on Dead Space 3; DS3 will ONLY have SP & Co-Op. (http://www.destructoid.com/dead-space-3-won-t-feature-competitive-multiplayer-231973.phtml?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Destructoid+%28Destructoid%29&utm_content=FaceBook)
Title: Re: Dead Space 3 -> Update: No Competitive MP on Dead Space 3; only SP & Co-Op
Post by: Cools! on Wednesday, July 25, 2012, 11:37:01 PM
Coop is always fun! I remember playing System Shock 2 with a friend; good times.
Title: Re: Dead Space 3 -> Update: No Competitive MP on Dead Space 3; only SP & Co-Op
Post by: Xessive on Thursday, July 26, 2012, 01:11:59 AM
The adversarial MP in DS2 was pretty boring anyway. A lot of people, myself included, were disappointed that DS2 didn't have coop. Really looking forwards to DS3!
Title: Re: Dead Space 3 -> Update: PC version won't have visual options.
Post by: Xessive on Tuesday, February 05, 2013, 09:51:21 AM
Something to add to the building anticipation: The cold, terrifying artwork of 'Dead Space 3' (http://www.theverge.com/2013/2/5/3951292/the-art-of-dead-space-3)
Title: Re: Dead Space 3 -> Update: PC version won't have visual options.
Post by: scottws on Tuesday, February 05, 2013, 11:34:03 AM
NEW -> 1-28-2013:
Destructoid -> Dead Space 3 PC lacks visual options for consistency. (http://www.destructoid.com/dead-space-3-pc-lacks-visual-options-for-consistency-243420.phtml)
Who cares about consistency?  More like, "We are just porting it to PC from Xbox and we are really lazy."
Title: Re: Dead Space 3 -> Update: PC version won't have visual options.
Post by: Xessive on Tuesday, February 05, 2013, 01:25:09 PM
I'm all for consistency; consistency of performance should come first and foremost! They seem to forget that visual options are not exclusively for cosmetic purposes. Some people like to tweak their settings to get the optimal framerate, or they simply don't like annoying shit like motion blur!

If they remove what makes the PC version preferable to people like me they may as well run the game through an emulator.
Title: Re: Dead Space 3 -> Update: PC version won't have visual options.
Post by: MysterD on Tuesday, February 05, 2013, 04:59:46 PM
GameSpy -> Port Authority - A look at technical stuff and options for Dead Space 3 PC. (http://pc.gamespy.com/pc/dead-space-3/1227341p1.html)
Title: Re: Dead Space 3 -> Update: PC version won't have visual options.
Post by: gpw11 on Tuesday, February 05, 2013, 10:32:35 PM
I'm all for consistency; consistency of performance should come first and foremost! They seem to forget that visual options are not exclusively for cosmetic purposes. Some people like to tweak their settings to get the optimal framerate, or they simply don't like annoying shit like motion blur!

If they remove what makes the PC version preferable to people like me they may as well run the game through an emulator.

Yeah, except usually you still have visual options with an emulator to possibly enhance the look of the game (possibly). This is seriously just laziness.  The lack of extra options is one thing, but not controlling the basic "aa, filtering, texture resolution" and whatever else is pretty much just inexcusable.
Title: Re: Dead Space 3 -> Update: PC version won't have visual options.
Post by: W7RE on Wednesday, February 06, 2013, 03:30:32 PM
I'm playing through on xbox, up to chapter 5 now. I seem to have unlimited ammo. Literally. Ammo depletes from the gun's magazine, but when I reload it doesn't disappear from my inventory. It sort of takes away some of the tension when you know you'll never run out of ammo.
Title: Re: Dead Space 3 -> Update: PC version won't have visual options.
Post by: MysterD on Wednesday, February 06, 2013, 03:46:21 PM
I'm playing through on xbox, up to chapter 5 now. I seem to have unlimited ammo. Literally. Ammo depletes from the gun's magazine, but when I reload it doesn't disappear from my inventory. It sort of takes away some of the tension when you know you'll never run out of ammo.

Yup:
http://www.destructoid.com/dead-space-3-exploit-already-found-for-infinite-items-244024.phtml
Title: Re: Dead Space 3 -> Update: PC version won't have visual options.
Post by: W7RE on Wednesday, February 06, 2013, 03:56:50 PM
Yup:
http://www.destructoid.com/dead-space-3-exploit-already-found-for-infinite-items-244024.phtml

Well, that's just exploiting the new item spawn system to get more stuff than you would need. The game areas seem to be more compartmentalized, and your inventory is persistent even though you can jump around the game chapters. I can enter a room and get an autosave, scour the room for items, quit to the main menu, load the game back up and the item boxes in that room will be back. Your inventory saves when you quit, but loading into the game puts you at your last autosave, but doesn't seem to bother remembering the gamestate from when the save was made.


What I'm getting in my game is this: I've got 7 stacks of ammo in my inventory. I can shoot off an entire magazine, reload, then check my inventory and still have 7 stacks of ammo. Reloading never removes the ammo from my inventory. I could play the whole game with one stack (or maybe none) and never run out.
EDIT: Just tested. I can remove ALL ammo from my inventory and still reload my weapons.
Title: Re: Dead Space 3 -> Update: Infinite items exploit found
Post by: Cobra951 on Wednesday, February 06, 2013, 06:05:23 PM
Wow.  So any microtransactions to make things easier for you are pretty much borked, no?  (Did I understand that part right?)  What a shame that would be.   :P
Title: Re: Dead Space 3 -> Update: Infinite items exploit found
Post by: W7RE on Wednesday, February 06, 2013, 08:39:34 PM
This exploit seems to only give you resources you get from a normal "Resource Pack" though, and not higher grade weapon parts you can get from the DLC resource packs. Also, you can't make all weapons from the start. I'm not sure what causes them to show up in the crafting system. Some seem to show up on their own, and others show up if you find that item in the world. (get one of something, can make a second if you wish) So the really coveted things seem to be the MK-V weapon parts, which only come from the DLC packs. These are the same as the stuff you can craft, but have better stats and look different. (you CAN craft them, but the ones you've obtained)

Resource Pack ($1 or 10 Ration Seals):

Ultra Weapon and Resource Pack ($2 or 30 Ration Seals):

Epic Weapon and Resource Pack ($3 or 60 Ration Seals):


Ration Seals come from sending your bot out. You equip the bot, and "aim" it, and it'll tell you if resources are rich in that area. You drop it, and it runs around collecting stuff. 10 minutes later it goes to the nearest bench for you to collect. It gives you the resources you would get from the regular Resource pack, as well as some Ration Seals. Of course there's DLC for the bot too. $5 makes him take 5 minutes instead of 10. Another $5 makes him collect twice as much stuff. Another $5 makes him say random things.
Title: Re: Dead Space 3 -> Update: Infinite items exploit found
Post by: Xessive on Saturday, February 09, 2013, 04:30:17 AM
Played on PC! While I am enjoying it there are some good news and bad news for PC players.

Bad news: graphics options are extremely limited. Good news: you can at least choose between Low, Medium, High, and Very High settings (as well as changing resolution, of course).

Aside from that the game performance and controls are fantastic. I'm not suffering any remorse for choosing the PC version! Yay! :D We'll have to wait and see how EA handle any extra content like what happened with Dead Space 2 (DS2: Severed never made it to PC).

While the PC version is a port of its console counterparts it's a good port overall and certainly looks and performs a lot better than the PS3 demo version I played (which had low-res textures, a lot of jagged edges, and a few moments of low fps).
Title: Re: Dead Space 3 -> Update: Infinite items exploit found
Post by: MysterD on Sunday, February 10, 2013, 08:29:47 AM
Played on PC! While I am enjoying it there are some good news and bad news for PC players.

Bad news: graphics options are extremely limited. Good news: you can at least choose between Low, Medium, High, and Very High settings (as well as changing resolution, of course).
You have more details, if you go through "Custom" and go through "Advanced" - and mess w/ SSAO, DOF, Bloom, Glow, Shader Quality, etc.

See this vid:
[ Invalid YouTube link ]
Title: Re: Dead Space 3 -> Update: Infinite items exploit found
Post by: Xessive on Sunday, February 10, 2013, 10:57:02 AM
You have more details, if you go through "Custom" and go through "Advanced" - and mess w/ SSAO, DOF, Bloom, Glow, Shader Quality, etc.

See this vid:
[ Invalid YouTube link ]
Nice dude! For some reason on day 1 for me I only had Low, Medium, High, and Very High. Silent update through Origin? Hmm. Either way, awesome!
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: MysterD on Monday, February 11, 2013, 04:26:02 PM
GameSpy -> EA is okay with gamers farming the exploit. (http://pc.gamespy.com/pc/dead-space-3/1227382p1.html)

Quote
Well, this is interesting. As PC Gamer reported, players have discovered a bit of an exploit in Dead Space 3 that allows them to get an unlimited supply of random items by way of taking advantage of a constantly respawning item in the first half of the game. One would think EA would want to remove the exploit, but the publisher is cool with it, telling PCG "We have no plans to issue a patch to change this aspect of the game."

Now, this is a way to get to some of the more powerful weapons early in the game without paying for any of the microtransactions that would otherwise be required. So, really, EA could be losing a fair amount of money this way. Their response here is actually pretty cool.

"We encourage players to explore the game and discover the areas where resources respawn for free. We've deliberately designed Dead Space 3 to allow players to harvest resources by playing through the game. For those that wish to accumulate upgrades instantly, we have enabled an optional system for them to buy the resources at a minimal cost," said EA PR rep Jino Talens.

Would you guys prefer to spend a fair amount of time slowly mining resources and not paying extra to get stuff early?
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: W7RE on Monday, February 11, 2013, 10:05:20 PM
The way the game is designed, you could play any chapter over and over to farm resources. Let's say you find chapter 2 or 3 to be relatively easy, and think it's got a lot of items. You could just play that over and over to get tons of resources. I guess they agree that it's not that different to walk back and forth forcing one item to respawn over and over.

By the way I figured out how to un-glitch my game so I don't have unlimited ammo anymore. I had to replay chapter 2 until I hit the first bench (first one in the game). Enter it, exit it, save and quit. After that I no longer had unlimited ammo.

There was a patch for the Xbox version today. No idea what it did. It may have removed the ability to get infinite ammo, but I'm not bored enough to test. I definitely did not remove infinite ammo from thsoe who already had it, or I wouldn't have had to replay chapter 2 to fix mine.
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: Quemaqua on Friday, February 15, 2013, 12:33:18 PM
So how is this, W7? I love the universe and was really into it, but basically never had a chance to play DS2 because I tried to go through the first game again on hard and life didn't allow me the time to finish. Then there was the disappointing episode I mentioned with Extraction. I did play a little of the iOS game, even, but didn't find it too compelling (it kind of rushed the plot). I haven't followed anything at all on 3, but am starting to feel the itch again. How's it play?
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: W7RE on Friday, February 15, 2013, 01:33:12 PM
Hmmm, lemme sum them all up to show the main differences...

Dead Space: Slow and methodical. Very thick in atmosphere. Cramped corridors and a slight feeling of claustrophobia. Just about every level begins and ends at the tram, making it feel like a hub based layout, but levels loops around so there's minimal backtracking. Plenty of buildup to the jump scares, some of which end up being nothing. These keep you on edge pretty well.

Dead Space 2: More action oriented, and much more linear. Your progress from the start to the end could be drawn in a single line with little deviation to side paths. More QTEs, less bosses. Movement and look sensitivity is tweaked. (I played on Xbox where DS1 has no sensitivity adjustment. DS2 does, but they also made it so non-aimed looking around is way faster, and I think Isaac walks faster.) It's still got some good slower paced parts, but suffers a bit by just throwing ridiculous numbers at you in a spot or two. (late in the game there's a section you pretty much just sprint through, ignoring enemies because there's too many) Zero-G changed in that you now stick or un-stick from a surface and fly around freely with thrusters on your boots, and I think there's more of it too.

Dead Space 3: Starts off a little odd and out of place, but quickly gets to something closer to DS1 than what DS2 had, with some nice space-walks too. Though there are a few too many characters hanging around and radioing you to sustain the feeling of solitude for too long. The second half of the game changes scenery and it works better than I expected. Though there is a bit of copy and paste going on in the levels, which was pretty much non-existent in the first 2 games. The story gets a little hokey and I've heard complaints about where it goes near the end (though I'm not there yet). Controls are almost exactly the same as DS2, except you now have a crouch and a roll, which I've barely touched. They don't seem needed at all. The roll doesn't really offer you the mobility you'd want from one, and being mid-roll doesn't help you avoid any damage, so it doesn't really serve much purpose. Crouching just lets you crouch behind cover, which isn't needed much in this game. I'm at chapter 15 so far, and I've fought 2 bosses I think (one I fought like 3 different times). The game is a lot longer too. I think I've got 22 hours in so far, and it took me 15 hours each to beat the first 2 games on my first time through. though I have spent a while with the weapon crafting system, which is excellent. Though some of the classic weapon setups are really weak now and I've just been using an actual gun (first a rifle, then a heavy SMG) with a force gun knockback for secondary fire. They just throw too many enemies at you to be methodical like in the first 2 games, and they all move much faster. I don't even go for the limbs anymore, it takes too long. I just aim for center mass.



So far (chapter 15 of 19) I think I like 3 about the same as 2, and I like 1 better than either. The sequels refine some things and make them better (like, I don't think there's a quick heal button in DS1), but the speed of combat and pacing of enemy encounters is much better designed in 1. Also, the first game has several boss battles and I miss them in DS2 and 3. As far as story, there were so many things left unanswered in DS1 that the whole thing just seemed more interesting and mysterious.

The big changes are really from DS1 to DS2. If you hate 2, you might hate 3. I got a friend to play through them all recently (he's at the end of 2 right now) and he said he's been enjoying 2 way more than 1. I guess he just likes the faster paced action more, where I loved that DS1 almost felt like a dungeon crawl.
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: Quemaqua on Friday, February 15, 2013, 01:53:44 PM
I suspect I'll be fine with all of them. My main concern is that the story in 3 is supposed to suck a bit. Is it more open? I can't really get a sense from the stuff I've looked at, and haven't felt like sitting down to read a full-on review. I know 2 is supposed to be totally on rails, but was hoping to see 3 open up a little more.
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: W7RE on Friday, February 15, 2013, 02:16:23 PM
Yea 3 opens up a bit more. The first half of the game is a bit more hub-like. You don't have much choice over where to go, but your objectives are all centered around the same area and you go back and forth to a base camp of sorts. This part of the game also has some large areas you can wander around in. The second half of the game has a bit of backtracking, so it feels more like you're doing different objectives in one larger area. I'd say the layout here is more of a web than a line. If you tried to trace your route through the game it would cross over itself a lot, unlike DS2.

The story.. I don't know that I would really say it's bad, but it's nothing special either. The characters also aren't anything special. Again, I'm not finished yet, so the ending of the game could completely change the way I feel about all of this.
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: Quemaqua on Thursday, February 21, 2013, 05:52:55 PM
Figure I may as well keep any Dead Space discussion here since there isn't too much else happening.

Just finished DS2 tonight and immediately started over on hard for a NG+. Really satisfying game, I think I prefer this one to the first. It feels more solid and has a bit more environmental variety, where the first felt a little more boilerplate as far as space horror stuff goes. This one really brought a more human touch to everything, which obviously was the intent, but it didn't do it at the expense of anything, just kind of augmented what was already there. It didn't feel any more on-rails to me than the first game, and it had a better story, more enemies, and better "wow" moments.

To some extent, though, it felt a bit like more of the same. I noticed this especially at first... then eventually I stopped paying attention because the environments were so cool and I was having so much fun killing stuff. I never really felt like I was having a different gameplay experience, but that other stuff is so strong and the upgrade paths so much fun to screw with (and the new suits always so cool looking), that having essentially the same core gameplay just with new enemies worked fine for me.

Overall I think I prefer this one. It actually felt less claustrophobic to me, and the variety won out. The story was actually good too, really. I was worried that Isaac was going to turn out to be terrible, since that's so often what happens when a franchise goes from having a no-talky character to a talky one, but he really did a good job. He was believable, strong enough to feel like a hero (and even a badass every once in a while), and the emotion didn't feel entirely canned. It wasn't anything to blow your mind, but it did a good job at giving a little more substance to everything.

Very satisfied. May well give it another run through before DS3, though I jumped on a sale Pyro was kind enough to point out to me, and I'm honestly looking forward to it tremendously. I hope the story is more a case of preference rather than it truly sucking, because everything I've seen and read about the game in general just sounds fantastic. Some people are bitching about the fact that it's not as scary and not lonely enough, whatever, but honestly, we had two games that held very rigidly to that formula, both of which are replayable. Having this one do something a little different isn't a problem for me. A change of pace is welcome, and I'm eager to see how things wrap up.
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: W7RE on Thursday, February 21, 2013, 07:57:30 PM
Regardless of things I might nitpick about, all 3 are amazing. I just like the claustrophobia and loneliness of the first game the best. I think a lot of it might be just that the slightly brown metal look of the first game reminds me of Alien Resurrection (bad movie, good color palette and environment design) and Event Horizon, maybe even a little bit Silent Hill 1 and 2.
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: PyroMenace on Friday, February 22, 2013, 12:44:24 AM
Yea I prefer the first one just a little bit more than 2 for the reasons W7RE mentioned. In the same yea I really only cared about the first Resident Evil game, the remoteness and loneliness of those games really drives home the horror and hopelessness more effectively. I still found DS2 to be really fucking good, and damn did I fucking hate that last boss. It wasn't bad but it stressed me the fuck out which is what it's supposed to do.
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: Quemaqua on Friday, February 22, 2013, 08:02:49 PM
That boss fight was a bitch. When I finally did it, though, I figured out a trick, and it was pretty easy.
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: W7RE on Friday, February 22, 2013, 10:27:26 PM
I hated the leadup to the last boss, not so much the last boss. I play these games slowly, carefully, and search every nook and cranny. I had to completely abandon all that for that last stretch of DS2.
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: Quemaqua on Saturday, February 23, 2013, 07:50:37 AM
I didn't really mind that, but it definitely was a whole different ballgame. Upgraded speargun with spears that explode after electrocuting groups was great. Force gun was also great.

EDIT - So I'm sort of working on a little project for DS2 that I may be able to share at some point. I don't want to say anything in case I can't quite pull it off the way I want, and it's making my second playthrough a little bit of a slog since this requires time and effort I'd rather just devote to playing, but it's been fun and satisfying so far.

If it goes well, I might try to do it for DS and DS3 as well.
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: Quemaqua on Sunday, March 03, 2013, 09:10:20 AM
I'm going to say that at 12 hours, Dead Space 3 is far and away my favorite of the series. I can definitely see ways in which the experience could deteriorate from here, though. I've heard a lot of people complain about reused architecture and stuff, which I can understand being annoying, especially given the military-bunker motif. But it also would make sense. I don't expect to see a lot of variety in that sense because this is a military base constructed quickly by a less technologically-advanced society, it's going to be utilitarian in nature or it would seem out of place.

As for the story... I don't know where it veers for so many to find it so inadequate, but I'm totally into everything that's happening so far. Definitely wanting to know more and continuing to drive on.

As for the horror... I find this to be entirely on par with the original game. Dead Space had a spooky and very tense atmosphere that was particularly great when it was actually scary, which was in a select few spots. It relied a lot on gore for much of this, then with environment here and there. Dead Space 2 was not scary. At all. Spooky and atmospheric, but I find Dead Space 3 to feel much less like an action game than DS2 did, especially toward the end. The enemy counts are definitely higher now, but that's in large part I suspect to make up for the overabundance of ammunition and the differences in the overall progression/save/inventory design. And I guess for co-op as well. But yeah, I find the horror aspect alive and well and have no fucking idea why everyone is bitching so much about that. This is a far more potently atmospheric game than DS2 and the fact that it actually builds little stories to ground you to the events gives everything so much more impact. Instead of a series of emotionless firefights against spooky monsters, OH NOES, now you've got the sense of people who were trying to survive things, or who were tricked into their deaths, betrayed, eaten, etc. I'm way more impressed with that stuff here.

The detail is remarkable. The way you can piece together bits of the story without being told, all the little clues about things left in the environments, the cool sense of distinction between the soft future-fiction designs of Clarke's time and the hard industrialism of the distant future-past. I also love how even though many of the enemies are the same or similar to past games, the designs are totally different to reflect the different fodder the necromorphs were born from.

I haven't found the characters irritating or the dialogue unbelievable. I don't know why people have made such a big deal about that (again, as with all this, unless it really and truly tanks later). The love triangle is a little forced, but trust me, it doesn't matter how close to the end of the world you get, two guys fighting over a girl are always going to act stupid. And I don't find this aspect played up at all so far, it only rears its head a couple times, and mostly in the context of giving these two guys more reasons to disagree beyond just looking at the situation itself, causing you to mistrust their motivations. And that works fine.

So yeah, thus far I'm loving the ice planet (just came across the big installation, with that huge wow-moment sunrise, but haven't explored it, and did the creepy basement with the starving creatures, then the surplus-area side mission), I loved everything set in the flotilla, I think the game is plenty horrory despite being a bit more action-focused and opened up, the crafting system is addictive and awesome and I keep playing around with it (which is great since I never, ever felt compelled to use guns outside my comfort zone in the first two games, but getting new parts here makes me want to try stuff out), and the story at least so far has been very compelling and setting up lots of potentially cool ideas. The game would have to take a major fucking nosedive out of nowhere at this point for me to not call this my favorite of the three, and I already basically played the equivalent of one of the other games content-wise, so I'm really not going to complain if some of the latter section is a touch worse, provided that it isn't too much worse. And of course we'll have to see where the story goes.

Really curious to see how this all develops. I wonder if this is one of those many cases where modern reviewers turn into utter sheep because they can't bear to deviate from popular opinion, or if things actually do get considerably worse from here.
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: W7RE on Sunday, March 03, 2013, 10:25:06 AM
Things don't get considerably worse. There's a few things that annoyed me, but none of it was really major. I felt like the first half of the game wold have been better with less characters calling you all the time though. I felt more like I was part of a big group, and thus not so alone. I heard a LOT of talk about how bad the last boss is, but I thought it worked just fine. I'm not even sure what the complaints were about, specifically. (I hadn't finished the game at the time and was avoiding anything spoiler-tagged)
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: Quemaqua on Sunday, March 03, 2013, 01:20:26 PM
Well that's good to hear, then. I honestly didn't even find the beginning anything less than lonely. There was the group, but they were constantly ditching you and always cut off. Radio made it feel a touch less isolated, but the environment itself was as cold and lonely as you could imagine, being on the dead remnants floating about a space graveyard. That's fucking awesome. Those people all pretty much felt like dead weight to me, so their presence wasn't any kind of reassurance, I guess.

I will say I feel more generally powerful in this game due to the weaponry, but at the same time, the combat throws more enemies at you, and you get stuck in bottlenecks where you have to kill off so many dudes before things let you move on, due to quarantines or whatever. This has a lot of "gamey" concepts like that, such as the universal ammo, which... they bother me but they don't. They're sort of dumb, but I mean, this is a game, and since I'm having fun experimenting with the guns, I'm using more of them and not being forced to use them just based on ammo supply, which works fine. And I like killing stuff, so I'm okay with having to do more of that, especially given the awesomeness of playing around with gun builds. Never gets dull that way.

Regardless, I'm glad I'm not as critical of this as some have been. I've watched some videos of people playing and stuff, and some of their comments are inane or just clearly coming from a skewed perspective or different way of looking at the prior games. I mean, I don't really feel the need to defend the game, but I get a little irked at some of the stupidity. Some of the reviews are dumb too. One dude blasted it right off the bat because Ellie has an eyeball again after losing it in the 2nd game, but in like the first fucking room of the first fucking chapter there's a text log that specifically addresses that she got a new one. And even if there wasn't, come on. This is 500+ years in the future. Yeah, they can fucking make you a new eyeball. Jesus.
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: W7RE on Sunday, March 03, 2013, 02:16:42 PM
I also saw a lot of bitching about Ellie's model. how her boobs and butt are bigger and her face is different. I don't think her face is that different, and I think her boobs and butt mostly look bigger because of the outfit she's wearing. When I got in game and saw her, it wasn't as bad as what people were making it out to be.
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: Quemaqua on Sunday, March 03, 2013, 06:08:02 PM
I hadn't heard that. I do think the outfit is kind of out of place, but I mean, really, she's got screentime of like... five fucking minutes. Find something else to complain about. They probably sexualized her a little in this one to add some "weight" to the love triangle thing. Which may have been a bit dumb, but meh.

I also don't get why everyone hates fighting Unitoligists so much. I'm in the first section where you fight them a bunch, and I don't see the problem. I wonder if that's because my chain lightning gun kicks so much ass.
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: Xessive on Monday, March 04, 2013, 02:41:29 AM
The Unitologists were fun and relatively easy to take down! Fun! I generally prefer to shoot at humanoid targets rather than weird things or animals, so having the Unitologists was welcome.
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: Quemaqua on Tuesday, March 05, 2013, 01:06:16 AM
Right up to the end. I've seen a little bit of repetition now. The last 3 side missions have re-used the military base rooms but rearranged their orders and put different stuff in them. I don't find it all that offensive, especially given that the enemy setups were very different.

Story... hmm. I agree that overall the personal tale is a little weak. It's not nearly as bad as it was made out to be, but the attempts at emotion don't quite make it. Which isn't to say that at least a few critical ones don't come close, and that's really all that counts in a game of this kind, IMO. It does a decent job and I cared about the characters, even if some spots wore a bit thin. That said, I totally love where all the Marker stuff has gone. Brad bitched about a lot of this stuff in the GB Quicklook, and I honestly have no idea what his problem was. I haven't gotten to the end, but I'm totally happy with the ramping up toward it and the macro plot. It may not be 100% original in theme, but it's great fun and I thought they put it together nicely. There are a few weak spots with that too, but ultimately it's just fun and cool and I'm eager to see where it goes in the last moments.

Still loving fiddling with guns, though I think I've developed a super useful combo that's hard to beat. Next game may switch things up.
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: Xessive on Tuesday, March 05, 2013, 01:50:38 AM
I liked it all the way through. I'm gonna try out the coop next.
Title: Re: Dead Space 3 -> Update: Infinite items exploit found; EA is cool w/ it farmed
Post by: MysterD on Tuesday, March 05, 2013, 04:20:50 PM
EGMNow -> RUMOR: Dead Space 4 was in pre-production and just got cancelled...b/c of Dead Space 3's poor sales. (http://www.egmnow.com/articles/news/rumor-dead-space-4-cancelled-after-poor-dead-space-3-sales/)

EDIT:
Okay, EA's saying the rumor is NOT true. Don't start worrying about the franchise...just yet... (http://www.t3.com/news/dead-space-4-cancelled)
Title: Re: Dead Space 3
Post by: Quemaqua on Tuesday, March 05, 2013, 08:08:51 PM
Well, I finished it tonight, and I'm more convinced than ever that nobody in the games journalism industry has a fucking brain. I honestly wonder if these people even play the games they review.

To address the most common complaints I've seen: the story is better than both prior games, insofar as they can even be compared. This is an epic conclusion, those were gradual crescendos that only left you with questions and no answers. Even if the personal story is a little contrived here, it's far from awful, and the real event is in the logs and finding out what actually happened to the SCAF flotilla and planetary bases, which really is an honest-to-goodness story with its own twists, turns, heroes, and villains. The main villain of the present-day affair isn't as bad as people have made him out to be, and he at least has a reasonable motivation due to his perspective, which makes enough sense given how crazy and un-understandable the situation is to begin with. I didn't find him unbelievable at all, and of course he's preachy. He's the leader of a fucking religious cult, how is he not going to be preachy? That's not a valid complaint. Anyway...

The marker debacle comes to a head and the big reveal is great. Obviously this is subjective, but it sets up some crazy stuff with big potential for coolness later on. Aside from the main story, there are sub-stories told along the way via side missions, most of which are great. There are no more "fetch quests" here than in any other similar game (it's a fucking shooter, and everything you're doing here is the same shit you were doing in the other two games, and works just as well). This accusation has been several times leveled at the side missions, but almost all of those are simply to kill your way to the bottom of a facility where a bucket of goodies is waiting for you... it's not a fetch quest, it's just a slaughter with some loot at the end, so that's not a valid comparison. Too, everyone says this isn't scary, and that's probably because you're seen all this shit over the course of two games already. But in point of fact, the horror here is far stronger here than in the last game despite the fact that there are other characters around sometimes. The second game features nothing even slightly disturbing unless you actually found the necro-children disturbing (I did not). It's a great game, but not the tiniest bit scary on anything beyond surface level.

Environmentally, the third game is hugely impressive. There's just so much cool shit to see. Despite a couple issues of architectural recycling in some of the later side missions, there are as many "wow" moments in the last half of the game as in the first, and in my opinion considerably more. The first half is a big "wow" in the beginning, and it's all fun throughout, but ultimately it's just more of the same from the first two games and doesn't really do anything particularly special beyond the initial reveal that you're in a ship graveyard and get to explore the wrecks. It sustains itself well and is great, but there's really a constant stream of new surprises on the planet's surface, so I totally don't get the complaints. There are some stunning bits and unique moments, and some big set pieces that make you really want to know what the fuck's going on.

Oh, and lastly, the Unitologists aren't damage sponges like I've seen them called. People must just not be upgrading their weapons, or they just fucking suck at the game. Every Unitologist I fought in the latter half of the game died in a single hit. I generally kill them even at a distance with a single shotgun blast. They're a nice addition to the combat, they aren't hard, you don't have to freak out about cover (you don't have to use the "cover system" at all... I didn't know it existed until I used it by accident a whopping one time the entire game), and there is absolutely, positively nothing here that borrows from Gears of War or any other action game, despite what IGN would have you believe. That's just fucking shoddy journalism. This is Dead Space almost (almost) to a fault, regardless of the additions. The enemy counts are higher, and this is a bit more actiony, but it has to be. Again, this is the big epic finale, it can't be the same thing. The stakes have to be upped.

I don't know. I guess maybe I just didn't worship the first two games as hard as some people, and maybe came in with somewhat lower expectations. I think this is a much bigger and much better game than either of the others. My biggest complaint is that the enemy variety should have been better. There are some types they virtually never use, and I couldn't quite figure out why. There are a few smaller complaints, most of which I can't seem to think of right now. And definitely some stuff felt like a missed opportunity to do something awesome, but not because the game had an awesomeness deficit in general.

Anyway, great game. Highly recommend it. I unlocked tons of cool stuff from finishing on hard, so plugging new chips into my guns and going for round 2.
Title: Re: Dead Space 3
Post by: Xessive on Tuesday, March 05, 2013, 09:39:19 PM
A lot of the complaints I've read are unfounded or purely a question of preference rather a genuine issue.

I was torn between all three to decide which was my favourite but after finishing DS3 I have to say that it was the one I enjoyed the most; action, thrills, exploration, all were greater for me in DS3.
Title: Re: Dead Space 3
Post by: Cobra951 on Tuesday, March 05, 2013, 10:36:03 PM
How insidious are the microtransactions?  I decided to steer clear of it after reading about them.  If they're required, or even desirable for full enjoyment of the game, I'm staying away.
Title: Re: Dead Space 3
Post by: W7RE on Tuesday, March 05, 2013, 10:56:29 PM
How insidious are the microtransactions?  I decided to steer clear of it after reading about them.  If they're required, or even desirable for full enjoyment of the game, I'm staying away.

The flow of resources feels just right to me. In the beginning I was strapped for resourced, and later in the game I had more than I needed. Paying for more resources early in the game would be a lot like in the previous games where you could pay real money for early access to better suits or weapons. The big difference here is that it tells you in-game about the ability to pay real money for stuff. Also, the integration of another in-game currency just to buy those DLC packs without spending real money means that even those who don't plan to spend money are in there looking at those packs, knowing that they could spend real money to get more. Just that level of visibility probably made them more money than the suits/weapons from the other games.

I didn't care much for the resource bot mechanic though. In an MMO or open world game where you could just pick it up when you're back in town, it would be fine. Here I found myself constantly guessing whether or not I would come across a resource hotspot before I came across another bench.


I must just be a really negative person, because I fucking loved this game, but feel like I'm always complaining about something in it. It probably sounds like, "This sucks, and so does this, and this!" but really I'm meaning it like, "This game is fucking amazing, but these couple things bugged me a little bit."
Title: Re: Dead Space 3
Post by: Xessive on Tuesday, March 05, 2013, 10:59:52 PM
How insidious are the microtransactions?  I decided to steer clear of it after reading about them.  If they're required, or even desirable for full enjoyment of the game, I'm staying away.
I haven't grabbed any of them. They're superficial for the most part, though some do enhance your scavenger bots gathering abilities. Still, feels more like a thing for people who wanna rush through the game rather than enjoy it in its time (which is well paced btw). The other stuff is cosmetic.

On the bright side though, the great gear can't be bought, it can only be unlocked by completing certain challenges and achievements.

Insidious is a pretty accurate way to describe them, they are overpriced and almost pointless, but not quite as bad as the class pack DLCs for Battlefield 3 which can be obtained by simply playing the damn game.
Title: Re: Dead Space 3
Post by: Quemaqua on Wednesday, March 06, 2013, 04:39:15 AM
I have so many resources it's ridiculous after a single playthrough. There is less than zero reason to buy the resource packs, and you can earn cool suits/chips/whatever just from playing so buying stuff is pointless. If you absolutely must pay five dollars to listen to your scavenger bots talk, then go for it, but the microtransactions here are 100% ignorable, especially given that you can buy the resource packs using ration seals, an in-game resource, thus still getting a flow of resources and a chance at better parts without ever spending a dime.

So yeah, don't worry about that nonsense. It's totally fine.

I actually like the little scavenger bot mechanic. I still constantly use them despite the fact that I have zero need for resources of any kind at this point. Mostly just ration seals for more chances at MK-V parts.
Title: Re: Dead Space 3
Post by: Cobra951 on Wednesday, March 06, 2013, 07:06:10 AM
OK, thanks, all.  This is something I hated in Dragon's Age.  I'd talk to a character with a '!' over him, expecting a quest, and I'd get a sales pitch on some DLC.  Then the quest I couldn't do unless I coughed up cash would go into the list, so I'd see it forever (if I hadn't dashboarded out without saving, that is).  It pulled me out of the game, and generally pissed me off.  Getting panhandled for real in my own game is so chintzy.
Title: Re: Dead Space 3
Post by: W7RE on Wednesday, March 06, 2013, 02:04:06 PM
As far as in-game nagging, it's just a thing at the bottom of the bench UI telling you that pressing Y will take you to downloadable content. That's also where you go to spend ration seals on the resource packs.
Title: Re: Dead Space 3
Post by: Quemaqua on Wednesday, March 06, 2013, 03:50:02 PM
I found the first thing I don't like that's legitimately worth complaining about. The great irony is that none of the idiots reviewing the game bothered to mention this one.

While you get to keep all your attachments, frames, and circuits on a NG+, you don't get to keep all your tips. Which is like... what the fuck? It basically ends gun experimentation on a new game until you re-collect them because not only do you not have the ones you had, you can't build any of them. It kills both lists except for whatever was on the guns you had to begin with, and this is literally the only thing I would even have reason to spend resources on aside from a tiny bit of tungsten to unlock chip slots on some of the frames (I didn't realize you could even do that until just now). Super duper annoying, and I don't see the slightest fucking reason for it. Bit angry even, to the point where I'm wondering if it's some kind of bug. Because the tips are things you find in the world, but they're a listed part of the unlocks, I think, in the progress section. Like you get so many gun parts per chapter and they're tracked, so if you don't find them all you don't get 100% completion. But you can't get stuff you've already gotten. Like text logs and artifacts are replaced by random items because they're already available in your log collection, so... how does that work with guns? I haven't gotten far enough to know whether or not they operate differently. Maybe tips aren't tracked and it's only accessories/frames/circuits? I have no idea. Either way it's fucking irritating. Not strictly the end of the world even, but I wanted to start the new game using new weapons. I wonder if they'll open up for me after the initial area or something? Give me my inventory back? I should check what the internet has to say.

Also kind of sucks you can't skip story scenes. At this point I really just want to slaughter everything and only re-watch the cool stuff.
Title: Re: Dead Space 3
Post by: MysterD on Friday, August 16, 2013, 03:17:38 PM
So far, spent somewhere b/t 3-4 hours w/ Dead Space 3 PC last night alone.

So, this game feels...a bit different. Granted, I'm playing on Normal here - and I don't know if ammo conversing is more important in harder difficulties or what. Any of you guys know much on that from experience or from what you heard?

Anyways, this game actually feels even more action-y than Dead Space 2 - and yes, I really liked both Dead Space 1 and 2 a lot. I'm not too sure yet if this change is a good thing, bad thing - or, probably more likely, just a different thing entirely here. I also seem to be always getting resources from killing & stomping enemies - feels almost ARPG-like (like say Diablo 3 or Torchlight 2) here. I felt like I did more ammo conserving in the previous 2 games, as opposed to Dead Space 3 - by far. The game's weapon-crafting and upgrading system is actually pretty cool - but, it doesn't seem like something that you'd expect in a "horror-survival" game. Though, like I said, I'm still asking this question - "Is this even a survival-horror" game anymore? It's feeling more like an action game on Normal - can't speak for other difficulties. This game doesn't seem to be giving me those tense and frightful moments like Dead Space 1 did - but, on the other hand, the set-pieces and action here are pretty damn good.

Must keep playing.

EDIT -> 08-26-2013:
...And done with the SP Campaign. While it was nowhere as scary nor as horrific as either of the previous 2 games, the game was action-packed and overall still was pretty damn good.
Title: Re: Dead Space 3
Post by: PyroMenace on Monday, October 14, 2013, 01:15:42 PM
Well I managed to finish this off over the weekend. Looking back and sleeping on it, I'm pretty happy with the way it ended. It doesn't answer the big question but you can fill in the blanks yourself. A lot of the complaints that have been said are certainly valid, but I thought the changes they made and even making it more action focused felt worth it for the story they were telling to make for a really batshit yet epic and awesome finale. I loved the gun crafting system, I toyed with it a bunch and was just so much fun to experiment. I think my only issue I had with that system were customizing gun stats with the circuits felt too restrictive at times, I found some weapons had a hard limit to how far you can upgrade a stat which was a little annoying but I guess I can understand it could end up overpowering the weapons. Just felt they could have worked on that a little. There are some rough edges that do show up, just weird scripting bugs I ran into but nothing that broke the game.

As for the character developments, that is and always was Dead Spaces' greatest weakness. Even in the first DS, characters were always flat and just weren't well realized or written, but it was a means to end to have some of the best atmospheric and horrific environments I've played. Like any horror fiction, characters do stupid shit and die. So whatever, the love triangle bullshit was a little too front and center at times but it's not all DS3 is about. You kill horrific monsters and it's the best it's ever felt in DS3, so in the end, it was a great ride. I probably make another spoiler post here later just pressed for time right now.
Title: Re: Dead Space 3
Post by: Quemaqua on Tuesday, October 15, 2013, 09:25:34 PM
That's about how I felt about it too. There was some dumb stuff and it might not be a classic, but when I think about it I still want to go back and play through it again. It was lots of fun and had a host of great moments to make up for the awkward ones. And I really do like where they took the story. I think a DS4 could be really cool if done well.
Title: Re: Dead Space 3
Post by: PyroMenace on Wednesday, October 16, 2013, 04:31:13 PM
*****SPOILERS*******

Yea, the way it wraps up doesn't answer where the markers are from but do you really want that answered? I just figured it something like an Event Horizon scenario where some aliens open a rift to some chaos dimension using a machine (marker) and they simply sift energy from it but at the same time not realizing it also sifts through total fucking evil, done. Which is pretty typical sci-fi horror trope but DS3 pulled off something more badass and metal like demon planets made of flesh that consume shit. That final boss fight was fucking awesome, I loved it, sure it was easy but the spectacle of it was so crazy and fun. I dont know how much bitching there was about it but my only response is that you're probably taking the Dead Space story more serious than it needs to be.
Title: Re: Dead Space 3
Post by: MysterD on Wednesday, October 16, 2013, 04:37:01 PM
I really liked Dead Space 3, even despite the lack of horror that previous games had. I really dug the new crafting system; the game-world felt quite a bit more open; side quests & how they used floating out in space to get to quests; and the action was just awesome.

I really didn't have a problem at all w/ love triangle story and the main villain Jacob - actually,  I liked it. Simon Templeman is awesome anyways - I really liked him as the villains in both Dead Space 3 (as Danik) and also KOA: Reckoning - Teeth of Naros DLC (as Anakatos); and he's hilarious (as alien Larry Bird) on TV series The Neighbors.

I just wish it had also more scary and psychological horror stuff, like the last 2 games did.

Did anybody ever play the Awakened DLC?
Title: Re: Dead Space 3
Post by: PyroMenace on Wednesday, October 16, 2013, 04:43:20 PM
I would say the DS1 would be my personal favorite because of what it did with horror and its' scary element was at its prime. I hold DS2 & 3 at about level with each other, both great games with their own weaknesses and strengths.
Title: Re: Dead Space 3
Post by: Quemaqua on Thursday, October 17, 2013, 04:36:35 AM
I really don't see where people think the game is any less horrific than the others. It had all the same elements in places but was a somewhat bigger game with a slightly different setting, we were just desensitized to a lot of that stuff already from having seen it for 2 games. There were plenty of creepier pockets in DS3 even if the setting provided a somewhat different tone. Either way, I don't think that's a fault. And while it was slightly more actiony, they were really all action games, and I don't feel like any one of them played all that differently from the others. They fit which stage of the story they're trying to portray, but the differences to me were pretty slight.