Yea I am sure it did, but for some reason Gamespot always were anal about the R6 games. I just hope the PC version is good.They seemed awfully generous with Lockdown. That game deserved a 4~6 and they gave an 8. I'm glad they took R6 away from that specific Ubisoft studio though. Ubisoft Montréal know what they're doing.
Rainbow Six Vegas by Ubi Soft Montreal - retail v1.01 patch
Changes in v1.01:
- Supports the Xbox 360 controller
- Various rare single player ingame crashes have been fixed
- Better support the use of alt-tab while in game
- Reduced the memory consumption of the game
- Multiplayer difficulty level is now accurate and can be selected accordingly
- Player will now get a kill attributed to his kill list when defender or terrorist dies of damage over time ( incendiary grenade )
- Improved quick search and custom search utility for all game modes
- Improve the chat system to ensure chat box is not always visible
- Enabled changing display resolution of the game
- Corrected some localisation issues to display correct message in correct language for various menus
- Display navigational information correctly while in observer mode
- Corrected some menu interface display error
- Respawning while in chat menu will not cause chat window to overlap the game window
Tom Clancy's Rainbow Six Vegas Download Minimum System Requirements
*Supported OS:Windows XP (only)
*Processor:P4 3Ghz or AMD equivalent
*RAM:1024 Mb
*Video Card:128MB, Shader Model 3 and DirectX 9.0c compatible
*Sound Card:DirectX 9.0c compatible
*DirectX Version:DirectX 9.0c
*Peripherals Supported:
Mouse, keyboard, headsets, Xbox360 Controller, etc.
*Multiplay:
Local area network (LAN) and/or 128kbit Cable/DSL connection for online game
So, basically, what are the supported vid cards???Yep, exactly.
GF 6xxx series and Rad X series and up???
Tom Clancy's Rainbow Six Vegas Download Minimum System RequirementsJesus! Those are the minimums?!
*Supported OS:Windows XP (only)
*Processor:P4 3Ghz or AMD equivalent
*RAM:1024 Mb
*Video Card:128MB, Shader Model 3 and DirectX 9.0c compatible
*Sound Card:DirectX 9.0c compatible
*DirectX Version:DirectX 9.0c
*Peripherals Supported:
Mouse, keyboard, headsets, Xbox360 Controller, etc.
*Multiplay:
Local area network (LAN) and/or 128kbit Cable/DSL connection for online game
X1950pro AGP is out you know. ;)What?! Where? It's not listed anywhere! Not even the ATi website! Either way I'll have to wait till Futureshop gets it.
PC gamers feel some bit of ownership when it comes to franchises like Ghost Recon and Rainbow Six. It's no wonder considering what awesome games the originals were on the PC. They were tactical and exciting and were about as realistic as you could get at the time. Since those glory days Ubisoft has made the decision to make console skews a higher priority. It's unsurprising considering sales numbers on those systems but it tends to leave PC gamers looking to revisit yesteryear at a bit of a disadvantage. Expensive to create games like Rainbow Six: Vegas have to appeal to as large an audience as possible, which means the niche market for hardcore realistic tactical shooters is left out. Niche fans are likely going to be pretty pissed about Rainbow Six: Vegas because it's definitely not the Rainbow Six that was. Does that mean it's a bad game? No, not at all. It's just way different than it used to be. Are we sad about the change in the PC version? Very. But even through the tears it's pretty clear that Rainbow Six: Vegas is an accomplished action shooter. It's packed with gunfights, full of excitement, looks good, and provides plenty of mindless entertainment. If only the framerate was steady and multiplayer stable we'd be much happier.
This is not the Rainbow Six PC gamers have wanted to see return. The tactical planning sessions are gone as are teammates who can be killed. The original Rainbow Six games were tense affairs that pushed methodical action from room to room with a real sense of danger. Rainbow Six was also six people back in the day each soldier could be given commands to make sure that all angles were covered. The Rainbow Six we have in Vegas is a straight fast action shooter. It may not be run and gun like Halo or DOOM, but it's certainly not going for the realism of old. Is this a bad thing? For players that would love to see the old planning sessions make a return, the answer is obviously yes. But that doesn't make Vegas a bad game. It's absolutely entertaining. There's so much combat and gunfire over the course of the game in well designed close quarter and large area levels that it's hard not to have plenty of mindless fun through the single player story mode.
================================================================================
Rainbow Six: Vegas v1.02 Patch Contents
================================================================================
- Fixed a crash when player is kicked from server.
- Fixed a crash when fetching online matches (quick and custom search).
- Fixed a crash/freeze that occurred after many games have been played.
- Fixed a problem when switching from Online to LAN mode.
- Fixed the freeze issue after the Unreal logo related to the Language for non-Unicode programs setting.
- Throwing a grenade on a player using a turret will now apply damage.
- Removed Eye Adaptation.
- Radar jammer now jams all players.
- Fixed map rotation issue on dedicated servers.
- Fixed the choppy Ubisoft logo animation when the game starts.
- Reduced lag with in-game videos on certain computers.
- Many Tutorial-related inaccuracies have been corrected.
- Fixed a dedicated server crash related to equipement.
- Fixed the cursor being stuck in desktop sub-rect after an ALT-TAB.
- Version number will now be displayed to the user in the main menu.
- Fixed a bug while observing a game where while using the joystick, the A button was not displayed properly.
- Fixed controller problem where wrong button was assigned to exit turrets.
- Fixed the missing grenades and ammo when going from Realistic to Normal mode.
I finished the game today on the Realistic difficulty setting on my Xbox360.
Great game overall, but what a lackluster ending.(click to show/hide)
* Enabled PunkBuster support.
* Fixed the game session creation bug (network failed to initialize) when using HTTP proxies (like Norton Personal Firewall) by using a different destination port.
* Fixed a dedicated LAN crash.
* Fixed the server listing that was capped.
* Fixed a bug that prevented picking up weapons when taking a dropped weapon from somebody who was in zoom mode when killed.
* Fixed the secondary console that was assigned to the quote character by default.
* Fixed the radar jammer sound that stays even after death.
* Fixed the floating C4 explosive and motion sensor floating when put on breakable items.
* Fixed the menu problem when mapping the [End] key.
* Fixed the chat so that it does not trigger actions when typing.
* Fixed a problem after picking-up a weapon on the ground equipped with laser beam.
* Fixed the canister that resets in Retrieval when the carrier is killed while taking cover.
* Fixed a Retrieval mode bug that caused a 2nd match from having no reachable canister.
* Fixed a bug that caused the user to lose his weapon without picking-up the one on the ground.
* Fixed some incorrect mapping messages.
* Added a check to warn the user if an instance of the game is already running.