Music by:
Sun Araw - http://www.sunaraw.com/
M.O.O.N. - http://www.musicofthemoon.com/
Jasper Byrne - http://www.superflatgames.com/
El Huervo - http://elhuervo.bandcamp.com/
Scattle - https://www.facebook.com/scattlemusic
Perturbator - http://perturbator.bandcamp.com/
Eirik Suhrke - http://strotch.net/
CoConuts: - http://www.myspace.com/coconutsnoise
Elliott Berlin
Jonatan Söderström, the creator of Hotline Miami, has posted on twitter a comment that implies that he doesn't really mind if you pirate his game.
Söderström said, "I don't really want people to pirate Hotline Miami, but I understand if they do. I've been broke the last couple of months. It sucks." He can also be seen on pirating message boards offering helpful hints for those trying to grab the game for free.
Jeffrey Matulef @mrdurandpierre
As I expected, Hotline Miami seems like it will be cool once it has gamepad support. I just can't do the mouse and keyboard thing.
Hotline Miami @HotlineMiami
@mrdurandpierre Maybe by the end of the day on gamepad!
Fork Parker @ForkParker
If Hotline Miami breaks back into the Steam overall top ten over the weekend I'll give away 100 copies on Monday. Spread the word.
9:54 AM - 27 Oct 12 ·
Game Update - November 5
The following updates have been made to the game. If you encounter any additional issues please email a description of the issue along with your system specs and OS to support@devolverdigital.com.
Gamepad support has been enabled. Make sure you have installed the newest drivers for your xbox controller before using this feature. You'll find them on Microsoft.com, just follow the link below
http://www.microsoft.com/hardware/en-us/d/xbox-360-controller-for-windows
To disable the gamepad correctly (if you want to go back to mouse and keyboard) you might need to first switch the controller to OFF in the option menu AND restart your computer, otherwise the game might run with a small but constant slowdown until you do so.
Remapping the keys now works with arrowkeys as well.
Most reported bugs have been fixed. A slowdown problem and a bug with people getting stuck in stairs/elevators are still things we are looking into. If you encounter these, try running the game in 1280x768 which is the game's optimal resolution.
Note: We have noticed that that the bugs mentioned above have a tendency to accur when playing the game with windows running on a Mac and that should be taken care of with the Mac version of Hotline Miami that will be out soon.
A bonus stage ”Highball” has been added, which will be unlocked when you complete the mainstory.
Additional environmental graphics.
More gore with the Jones mask now has additional graphical effects.
Additional sound effects.
The pot of boiling water has been updated.
More randomly placed weapons.
First and second boss battles slightly modified.
Last edited by br33dlove; 8 hours ago
Man this game...THIS GAME! Its pretty amazing. So far Ive been playing with the controller but if it requires more precision I may have to switch to mouse. It was pretty funny when I played the mission Patrick got stuck on for most of the Quick Look, I went through that first floor on my first try. Sure I knew the layout and where the dudes were but after the first 2 times through so did he. I can see why Que said that you have to play faster. Just get in there and wreck shit. The AI can take half a second to respond to you barging into a room and you run like a bat out of hell so you can whack em before they know whats coming.
You've mentioned you may have some new content coming out. Can you talk about that at all?
Söderström: We don't want to reveal too much, but it will probably have more playable characters than the first game did. And a couple of different stories and angles.
Wedin: A lot of of people have been asking about a map editor to build their own stages, so we're looking at if it's possible to do that. I think it would be really cool to let people do their own stages.
Looking at the story DLC, will those cost anything or be smaller, free updates?
Söderström: I think we're going to do quite a big project. It will probably be about as long as the full game, so probably we'll charge something for it. It will be like a sequel kind of, but building on the story.
Do you have any idea when it will be ready?
Söderström: It's hard to say right now, but we're hoping since we have the game engine done and we just need to add more to it, it shouldn't take as long as it's taken for the first game to be made. Because there were a lot of difficult design decision that sort of made the game take some time to make. In the beginning we weren't really expecting to make a long game, so we were kind of slowly working on it the first couple of months, but we hope it would take no longer than four or five months to make the sequel, but we're not sure at this point.