Overwritten.net
Games => General Gaming => Topic started by: idolminds on Wednesday, February 20, 2013, 06:42:04 PM
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Sony showed off the PS4 tonight. Well, sorta. We didn't see the system itself and only have a vague "Winter 2013" release with no prices. The hardware itself is basically an x86 PC with 8GB of RAM. Showed off Killzone, inFamous, Drive Club, and Watch Dogs. Blizzard came out and announced...Diablo 3. Which is also coming to PS3. Media Molecule apparently had a neat demo using the Move controller to sculpt in 3D. OH yeah, they also showed The Witness.
They were really pushing social stuff. The Dualshock 4 has a new share button (and a touchpad). You can take screens and share them, and I think the system has a kind of "rolling video recording" so you can hit the button and share the last x minutes of gameplay. Kind of cool but man we're they pushing that stuff hard.
Anyway...it exists. So yeah.
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PC Gamer builds a PC rig w/ PS4 specs for $600. (http://www.pcgamer.com/2013/02/21/pc-gamer-vs-playstation-4-theres-only-ever-going-to-be-one-winner-right/)
Hmmm....I wonder if that'll be around the cost for PS4 at launch.
GameTrailers claims Watch Dogs PS4 Demo was running on a PC w/ similar PS4-like specs. (https://twitter.com/GameTrailers/status/304402276158685184)
Here's the Watch Dogs PS4 Demo w/ Commentary. (http://www.youtube.com/watch?v=_SvdfDvPZBU&feature=youtu.be)
EDIT:
I also wonder if code-name "Deep Down" (action-RPG) from Capcom is actually Dragon's Dogma 2.
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I also wonder if code-name "Deep Down" (action-RPG) from Capcom is actually Dragon's Dogma 2.
During the post-show part of their steam, one of the guys at GiantBomb said that Capcom's Facebook confirmed that Deep Down is set in the Dragon's Dogma universe.
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Interview on Watch Dogs:
http://www.gametrailers.com/videos/ezxpr9/watch-dogs-ps4-event--post-show-interview--stream-?utm_source=dlvr.it&utm_medium=twitter
-- Game was running on a PC w/ PS4-like specs
-- Demo was just FREE-ROAMING, not an actual Mission.
-- It's trying to blur the line b/t MP and SP; SP and MP stuff can cross paths b/t each other.
-- Game will be for PC, PS4, PS3, X360, & also WiiU
EDIT:
Rev3 Games -> Watch Dogs interview. (http://www.youtube.com/watch?v=mrkNqloQfqA&list=UUQXR8pItAoKDAJSbphFxbrg&index=2)
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How very boring.
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Yes it was.
However Media Molecule's presentation got me interested. :)
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I want to know if Watch Dogs will be on the next Xbox. Of course no one's gonna say because that would be verification that the next Xbox exists.
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It will be. Its going to be on everything else, including WiiU. No way are they passing on the next Xbox.
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Detailed story here. (http://www.vg247.com/2013/02/19/ps4-announcement-watch-live-here-tomorrow/) It's looking impressive. For one thing, they pretty much admitted (by their tech design) that Microsoft had the better approach this gen--familiar, PC-based architecture, for least resistance to most game devs. So they're running with that a lot further. The look of the new DS4 controller brought another smile to my face. It looks like a controller! even with the touch pad. Now if they stay away from forcing players to be online, they get their software ducks in a row, and they come in around the rumored £300 price point, I'm going to be looking at it very seriously.
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Detailed story here.[/urlThe look of the new DS4 controller brought another smile to my face. It looks like a controller! even with the touch pad.
(http://www.vg247.com/2013/02/19/ps4-announcement-watch-live-here-tomorrow/)
This. Honestly, I don't want anything but a standard controller. I tried the Wii U for the first time at a store the other day and thought the controller felt really really weird because it was so damn wide/big. Like, remember how people used to make fun of the original Xbox controller? Multiply that by four and put it in a really weird shape to be holding that way. It wasn't uncomfortable, and I think it'd be fine once you were used to it, but for me the Dual Shock is just about perfection and I haven't seen anything to convince me that a tablet controller is a really great idea yet.
Keep in mind though, my opinion could be flawed: I thought the Wii controller was the best idea in the fucking world at release (come on, it was a great IDEA...the execution by pretty much everyone just sucked is all).
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The new controller certainly looks better, seems to have taken some cues from the X360 controller. The triggers (L2/R2) are finally concave (or at least not convex like the old ones).
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Nothing really impressed me about the presentation, but they're probably saving the big guns for E3. All it will take is some next-gen trailer featuring Snake and/or Big Boss to melt any resistance I have.
I'm really hoping to make it a one-console generation this go-round. Not sure how realistic that is, though. Truthfully I hope support for the current gen continues for at least another 3-4 years, since I'm nowhere near ready to upgrade.
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http://www.eurogamer.net/articles/2013-02-21-playstation-4-does-not-require-an-internet-connection
Another box ticked with a plus, a big one for me. This will probably force MS to follow suit. I'm not counting chickens till they hatch, though. So far, so good.
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One more notch on the Pro list: PlayStation 4 won't block used games, says Sony (http://www.theverge.com/2013/2/21/4012138/playstation-4-wont-block-used-games-says-sony)
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I am not surer about the excitement about the controller. It looks like the standard PS controller? (which is good). I personally prefer the PS controller to the Xbox controller. The analog stick on the 360 is just HORRIBLE.
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I am not surer about the excitement about the controller. It looks like the standard PS controller? (which is good). I personally prefer the PS controller to the Xbox controller. The analog stick on the 360 is just HORRIBLE.
Hmm?? I had to do a double-take on that, thinking I misread it, but no. The D-pad can be horrible, though they seem to have improved that in the most recent controller I got. But I've never had trouble with the joysticks other than drift with lots of use. That's really more of an Xbox system issue, though. It should recalibrate the center when you turn on the system, but it doesn't. It's stuck at theoretical perfect center. Dumb. My old controller is now hooked up to my PC, which of course allows calibration.
Do you mean the position of the left stick? I can see that being an issue if you prefer the classic DS layout.
I saw the story on not blocking used games yesterday. I only learned about offline play today. These, plus the seemingly non-gimmicky controller, sort of make my day. I hope the rest of the news is equally good from now till release.
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So I wonder if the Diablo 3 port can be played offline on PS4. If so, then Blizzard has some explaining to do.
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I've never had trouble with either analogue sticks of the X360 gamepad or the PS3 gamepad. I don't even mind either layout. For me, the contrast between the two boiled down to this:
X360 gamepad:
+ awesome triggers
- terrible shoulder clickers (LB/RB)
- cheap d-pad (which is not an issue on my Transforming D-pad edition)
PS3 gamepad:
+ awesome shoulder buttons (R1/L1)
- terrible convex-shaped triggers
Overall I do prefer using the X360 gamepad due to its shape and comfort in my relatively small hands.
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I much prefer the XB360 controller. The stiffer sticks, concave stick tops, better triggers, stick placement, I even prefer the shape. Also being able to change the batteries. I've got the MS charging dock and 2 battery packs that have kept me going since I bought the system. (the play and charge kit is garbage though)
The PS4 controller does look better to me though. I still don't care for the stick layout, but the thick rim around the top of the sticks looks better than the convex domes of the current controllers. I haven't seen the triggers in any pics yet, but people are saying they're fixed.
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Whenever I tried to use the analog sticks on the 360 with EA's grandslam tennis or EA's tiger woods... the reading is just inaccurate.
Might have something to do with EA.
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I was actually impressed with the show. The main thing that has impressed me about Sony, so far, with the new system is they seem to be learning a lot from their past mistakes with the PS3. The move to the x86 is a huge step forward for them compared to the PS3. The Cell processor was a neat idea conceptually, but I'm glad they are abandoning it to make it easier for developers. Not requiring an internet connection is great too. I wish they had said if playing online was still going to remain free or not though. I don't play online enough to pay for it so I hope it remains free and they continue the PSN+ program for people who do want to pay for it.
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I am glad we are getting a new console. Shall definitely get the PS4 at launch.
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I really like the look of the D-Pad by the way. I've heard some people say they don't like a separated d-pad, and maybe it's the type of games I play, but I really like them separated. Though I remember intense gaming sessions where the PS1/PS2 d-pad would start to hurt, though this one looks like it'll be more comfortable.
Some high rez pics of the controller here. (http://www.neogaf.com/forum/showthread.php?t=514468)
(btw, do we still have anyone on dialup? idol? Every time I go to post images I wonder if I'm causing trouble for anyone.)
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Sony: PSN games won't transfer to the PS4, nor will your game saves (http://www.engadget.com/2013/02/21/sony-psn-games-wont-transfer-to-ps4/)
Sony Worldwide Studios president Shuhei Yoshida has just confirmed to us that current-generation PSN titles won't transfer across to the PlayStation 4. The company admitted last night that PS3 games wouldn't be compatible with the latest console, but has added that it will try to make titles playable "in some form." Because the architecture of the Power-PC-based PS3 and x86-based PlayStation 4 are so different, Sony will only bring across games that don't guzzle the latest console's power in emulation. The executive also said that the company aims to offer server-side and cloud services to offer a wider library of older games, but said that's one for the "longer term."
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Sony: PSN games won't transfer to the PS4, nor will your game saves (http://www.engadget.com/2013/02/21/sony-psn-games-wont-transfer-to-ps4/)
That's not surprising. It would have been nice for some backwards compatibility, but that whole concept has been a thing of the past since the PS3 launch units were stripped of it, Microsoft hardly supported it, and Nintendo stripped it out of the Wii.
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It won't matter to me if I end up with one. I passed on the PS3 completely.
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So I wonder if the Diablo 3 port can be played offline on PS4. If so, then Blizzard has some explaining to do.
I want to know this, as well....
If D3 PS4 can be played offline, they better patch offline mode in D3 PC...
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That video was great.
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Fucking lame. I likely won't buy a PS4, then, but instead a replacement PS3 when this one finally croaks. I have way, way too many games I haven't played to any real degree yet. If it had been backward-compatible I'd have gone that route instead, but nope. I don't play games enough to care anymore for the most part, and I definitely can't afford it.
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(http://www.justsaypictures.com/images/cry-me-a-river.jpg)
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Rev3 Games -> Adam Sessler's Final Thoughts on the PS4 Announcement. (http://www.youtube.com/watch?v=phZQrhrb2oY&list=UUQXR8pItAoKDAJSbphFxbrg&index=1)
Rev3 Games -> Adam Sessler; Jefft Gerstmann (of GiantBomb); and Chris Morris (or Variety). (http://www.youtube.com/watch?v=96dsGIc-oJA&list=PLWnpHOQXsPDubZktXTwZ9McoJQLuOpz77)
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Something I'm not sure about is the touchpad on the controller. What will it be good for? People have been saying ports of mobile games but those rely on touchscreens where you can see what you are touching. This will have a weird disconnect because you'll be touching the controller and sort of guessing where on the screen you're going to hit (so not really accurate). I thought maybe a pointer for a browser but that just seems like using the stick would be good enough. I'm just afraid its going to make the controller even more expensive without being any more useful.
EDIT: to answer my own question, if its multi-touch then I guess you could do things like pinch to zoom, rotate, and scroll.
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While it is lame it is understandable because they've changed the whole architecture. The new hardware simply won't be compatible.
BTW Que, you said the same thing during the last gen and bought the new consoles. I have no doubt it will happen again. And I will be happy when it does. :)
I am not going to resist. BRING ON THE NEW CONSOLES!
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The non-backwards compatibility thing I saw coming and it was why I stopped buying stuff through XBLA and PSN a little while back. I'm holding out on getting any next gen consoles for as long as I can, I'm sticking with the PC, D had it right all along :p. I'm sure ill eventually get one, when enough exclusives I'm interested in builds up and there's an eventual PS4 redesign. The last half of this generation I've built up such a huge backlog of games it's insane so ill have plenty to keep me occupied.
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While the device itself may not backwards compatible, Sony have suggested streaming options (since they bought Gaikai). So it's a distinct possibility that PS3 titles may come to the PS4 in the form of streamed games.
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While the device itself may not backwards compatible, Sony have suggested streaming options (since they bought Gaikai). So it's a distinct possibility that PS3 titles may come to the PS4 in the form of streamed games.
Ick! Streaming is fine for movies and music. I can't see ever relying on it for more interactivity than slow turn-based games, like chess. Plus it brings back the specter of a forced online connection. No thanks.
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I think my strategy this time around will be similar to Pyro's. My PC is due for an upgrade, that'll happen this summer. I'm sure I'll get something eventually, but probably not for a year or two. There is nothing on the level of a must have console exclusive for me that I see coming so I might be able to stick to my word too. Even then, it seems like big exclusives have been fewer and further between for the past five years. Ignoring third party stuff, all the consoles have looked like the Gamecube.
It seems like the PC/console exchanged has leveled off pretty well lately and while I'm sure a good deal of that is because we are late in the current cycle it's hard to imagine the market drying up as bad as it has in the past. Steam and Origin have done their share to ensure something of a stable user base and console architecture is even more PC like this time around. Brand loyalty this cycle seems like more about where you want to play your games and if you want any easy extras with it (movies and whatnot).
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I'll probably get the PS4 a year or two after launch. That'll be plenty of time for good games to come out and the price to drop.
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I'm also going to upgrade my PC before buying new consoles. Figure by the time Yakuza 6 comes out, then the PS4 will have enough games for me to want one.
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I had money last time, Pug. No longer. Nor do I have time to play games, and back then it was a primary hobby.
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I know. But never say never. :)
Anyone else find it interesting how Sony is giving examples of the PC as a benchmark when talking up the PS3?
That's a definite change from last generation. PCs seem to be getting more respect. I wonder why that is. Maybe it is a sign that the consoles this generation don't want to go overboard.
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"Never" is obviously hyperbole, but I would buy a new PS3 instead of a PS4 at this point. If the library doesn't transfer, its preservation becomes priority, especially since I could probably spend 3 years just playing the games on it that I haven't given much time to.
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The non-backwards compatibility thing I saw coming and it was why I stopped buying stuff through XBLA and PSN a little while back. I'm holding out on getting any next gen consoles for as long as I can, I'm sticking with the PC, D had it right all along :p. I'm sure ill eventually get one, when enough exclusives I'm interested in builds up and there's an eventual PS4 redesign. The last half of this generation I've built up such a huge backlog of games it's insane so ill have plenty to keep me occupied.
Of course I had it right all along. :P
I been doing PC gaming since 1995 and I knew then and there, this was it for me - this was the place to be. While sometimes it can be a pain-in-the-ass to get some old games going, you can still find ways to try to get them working. Often, it just takes running a game in Compatability Mode for an Older OS it actually worked on; Disabling Desktop Composition; Disabling Visual Themes; and Running as an Admin. If that ain't enough - see if a game has any Source Ports, Mods, Emulator Programs (like DOSBox), and anything else to make it run on modern PC's.
Hell, I bought Shadow Warrior: Complete yesterday ($2.39 on GOG currently) and got it running on a Source Port;
and my retail copies of Thief 1 + Thief 2 + System Shock 2 run fine on my modern Win 7 64-bit OS (after installing their most recent "Unofficial" patches). :D
I think the PS2 did so well b/c it was backward compatible w/ PS1, as well - it made people say, "I love my PSX and can play most of these games on PS2; PS2 has some cool exclusives; and it has a DVD player - this is a no brainer." PS3 and 4 lacking this backward-compatibility stuff - not good for a launch. On PC - like I said, it sometimes can take just a little bit of tweaking and/or modding to run old-ass PC games here.
I know. But never say never. :)
Anyone else find it interesting how Sony is giving examples of the PC as a benchmark when talking up the PS3?
That's a definite change from last generation. PCs seem to be getting more respect. I wonder why that is. Maybe it is a sign that the consoles this generation don't want to go overboard.
I think PC is also getting much respect b/c PC's aren't super-duper expensive anymore to build (especially if you buy parts during sales);
PC gaming prices and sales fluctuate within no time like crazy (especially on the digital space - where there's so much competition b/t Steam, Amazon, GameFly, Gamersgate, etc);
and that consoles (PS3 and X360) have gotten so old now that the PC is leaps and bounds beyond what they're doing (at least, for now).
Also - it doesn't really look like the PS4 or X720 really look like they have a big enough library and/or that exclusive killer-app...yet.
Maybe we'll see something exclusive that's worth a damn on E3?
While Watch Dogs PS4 demo looked great....yeah, that was running on a PC (that's a slap in the face for console gamers) and is being multi-platformed EVERYWHERE.
I also think that's a major problem for consoles, too - it seems like many of their exclusives are timed-exclusives that will eventually hit the PC, unless it's a Sony-published or Microsoft-published game. And even in some instances, these might wind-up still on the PC, a bit later.
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The downside to PC players is how it's very likely that when a title eventually makes its way to PC there's some horrible caveat. Between rigid DRM, terrible porting, missing content or DLC, or the game just being so out of date. Despite the risks, I almost always opt for the PC edition of a game (if I have the choice).
When ti comes to consoles, I know we've all expressed the worry about an always-online requirement or disabling second-hand sales, but the truth is PC has been suffering that. If I buy Assassin's Creed 3 on PC I can't resell it. Heck, if I buy anything on Steam or Origin (or any digital distribution platform for that matter) I won't be able to resell it (with the exception of some GreenManGaming's listed titles). Most games on PC (even retail, non-digital, games) are bound to one-time activation keys that are permanently tied to your account. Consoles have started to see some of that in the form of online passes as well. With all that in mind, you still have developers and publishers complaining that the PC is not a viable platform for Games due to piracy and various other reasons (which often don't make much sense).
I guess the fear is that if consoles are prone to these issues then Gaming as a whole will suffer.
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The difference is that if the PC user is savvy enough, he can circumvent such unacceptable impositions on a case-by-case basis. On a console, unless you hack the thing (which is seldom a good idea if you intend using it on the company's network), you are stuck with whatever is imposed on you.
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The downside to PC players is how it's very likely that when a title eventually makes its way to PC there's some horrible caveat. Between rigid DRM, terrible porting, missing content or DLC, or the game just being so out of date. Despite the risks, I almost always opt for the PC edition of a game (if I have the choice).
When ti comes to consoles, I know we've all expressed the worry about an always-online requirement or disabling second-hand sales, but the truth is PC has been suffering that. If I buy Assassin's Creed 3 on PC I can't resell it. Heck, if I buy anything on Steam or Origin (or any digital distribution platform for that matter) I won't be able to resell it (with the exception of some GreenManGaming's listed titles). Most games on PC (even retail, non-digital, games) are bound to one-time activation keys that are permanently tied to your account. Consoles have started to see some of that in the form of online passes as well. With all that in mind, you still have developers and publishers complaining that the PC is not a viable platform for Games due to piracy and various other reasons (which often don't make much sense).
I guess the fear is that if consoles are prone to these issues then Gaming as a whole will suffer.
The thing is - as a game-collector, I often don't want to re-sell anything or give it away. :P Unless I wind-up with an extra copy, then I might want to re-sell or give it away... ;)
Also - PC prices drastically fluctuate here in a matter of no time. With so much competition in the digital PC space, everybody's fighting over the best price. I really don't see these kind of pricing cuts, sales, and whatnot on console nowhere as often and with as crazy-discounts that I see frequently in the PC digital space.
I think you - like many savvy others - often go for the PC version b/c the PC version can often be modded; often has better graphics (especially when compared to old PS3 and X360 versions); and likely will work on newer PC's sometime down the road (even if it takes some fiddling around to get it going).
And if consoles become more like PC's in terms of restricting DRM, no used game sales, and things of that sort - that might cause console gamers to look at the PC and say, "You know, I might as well go here." I always thought one of the advantages of consoles were they were NOT trying to be like the PC. In the past 10 years or so, consoles seem to become more and more like the PC.
The difference is that if the PC user is savvy enough, he can circumvent such unacceptable impositions on a case-by-case basis. On a console, unless you hack the thing (which is seldom a good idea if you intend using it on the company's network), you are stuck with whatever is imposed on you.
Bingo.
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The difference is that if the PC user is savvy enough, he can circumvent such unacceptable impositions on a case-by-case basis. On a console, unless you hack the thing (which is seldom a good idea if you intend using it on the company's network), you are stuck with whatever is imposed on you.
That's true to an extent. Then we come to one of the limitations of consoles in general: being bound to the will of the manufacturer. With some very few exceptions, the hardware can only be used as the original manufacturer permits.
Take the PS Vita, for example: it is the most powerful portable gaming device yet! But what good is all that power if it's got a limited library and we can't use it for much more than Sony will allow?! It astounds me how obtuse Sony can be with their portables. The same problem plagued the PSP, at least until some talented people found a way to break it free from Sony's shackles. The Vita's OS is loosely based on Android, keeping in mind that Sony did experiment with Android with the Xperia Play, why didn't they just capitalize on that?!
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That's true to an extent. Then we come to one of the limitations of consoles in general: being bound to the will of the manufacturer. With some very few exceptions, the hardware can only be used as the original manufacturer permits.
Take the PS Vita, for example: it is the most powerful portable gaming device yet! But what good is all that power if it's got a limited library and we can't use it for much more than Sony will allow?! It astounds me how obtuse Sony can be with their portables. The same problem plagued the PSP, at least until some talented people found a way to break it free from Sony's shackles. The Vita's OS is loosely based on Android, keeping in mind that Sony did experiment with Android with the Xperia Play, why didn't they just capitalize on that?!
Maybe it's b/c I don't really travel much and I seem to be home most of the time - but, I tend to stick w/ my PC for gaming.
I really don't see nothing terribly exciting for me happening in the portable gaming scene (PS Vita, Android, iOS, etc).
{shrug}
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That's true to an extent. Then we come to one of the limitations of consoles in general: being bound to the will of the manufacturer. With some very few exceptions, the hardware can only be used as the original manufacturer permits.
Take the PS Vita, for example: it is the most powerful portable gaming device yet! But what good is all that power if it's got a limited library and we can't use it for much more than Sony will allow?! It astounds me how obtuse Sony can be with their portables. The same problem plagued the PSP, at least until some talented people found a way to break it free from Sony's shackles. The Vita's OS is loosely based on Android, keeping in mind that Sony did experiment with Android with the Xperia Play, why didn't they just capitalize on that?!
It's not just the closed system and the lack of compelling games that are hurting the Vita. The price is all wrong as well. This is part of the same obtuse mindset. They keep making systems that are too costly to sell at the correct price points. This is my greatest concern with the PS4 (now that the others have been ostensibly laid to rest).
While the PS4 reveal has increased my interest markedly, I'm still on the fence about what I'll do with the next gen, if anything. I'm conscious of the need to replace my 12-year-old PC (last upgraded nearly 8 years ago). While it's a testament to proper PC design and build, its obsolescence is beginning to get too much in the way. The question is, do I go for a workhorse unit at a relatively low price while keeping consoles as my playground, or do I put all my eggs into the PC side? I need more evidence about where things are going to go over the next 5 years or so.
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It's not just the closed system and the lack of compelling games that are hurting the Vita. The price is all wrong as well. This is part of the same obtuse mindset. They keep making systems that are too costly to sell at the correct price points. This is my greatest concern with the PS4 (now that the others have been ostensibly laid to rest).
While the PS4 reveal has increased my interest markedly, I'm still on the fence about what I'll do with the next gen, if anything. I'm conscious of the need to replace my 12-year-old PC (last upgraded nearly 8 years ago). While it's a testament to proper PC design and build, its obsolescence is beginning to get too much in the way. The question is, do I go for a workhorse unit at a relatively low price while keeping consoles as my playground, or do I put all my eggs into the PC side? I need more evidence about where things are going to go over the next 5 years or so.
That's a sound plan. I usually go all out when I spend on a PC, mainly because I know I'm gonna spend the majority of my time with it for work and play. Plus, as GPW mentioned, I too have built up quite a backlog on my PS3, so I don't feel the urge to jump on a new console just yet. It might be a few years down the road, especially since my gaming itch is primarily scratched by my PC ;)
There is still that notion that consoles kinda push the technology forward when the time is right. While PCs are always ahead of the curve, the mainstream tech only really goes forward when the console makers take it to the next step but that's the natural trend: majority rules.
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IGN -> Leonard Nimoy introduces Next-Generation PS4 (Demake). (http://www.ign.com/videos/2013/02/22/ps4-leonard-nimoy-introduces-the-next-generation)
EDIT:
Jim Sterling on PS4 -> New Generation, Same Old Bulls*** (http://www.escapistmagazine.com/videos/view/jimquisition/6905-New-Generation-Old-Bullsh-t)
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Yup, once again I really don't like that guy and see him as a complete hack.
His "no interesting new games" comparison is completely off, I vaguely remember the initial PS3 announcement and all if the "interesting new IPs" he mentions were announced far after....and after launch in most cases. The earlier 360 reveal was pretty much the same.
The only part he was at all on point about was backward compatibility.
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I don't know what he said about BC (I don't feel like watching that vid), but I can definitely understand that being absent here. It would require the PS3 guts to be packed into the PS4, and drive the cost way up. Its PC-based architecture is too different to do the job. The next Xbox won't have that excuse, I don't think.
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I don't know what he said about BC (I don't feel like watching that vid), but I can definitely understand that being absent here. It would require the PS3 guts to be packed into the PS4, and drive the cost way up. Its PC-based architecture is too different to do the job. The next Xbox won't have that excuse, I don't think.
Yeah, I guess he was only half on point. He basically said that there wasn't an excuse for a lot of the offerings from the PSN store since they were generally cross compatible with the Vita, which doesn't use the Cell architecture.
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(http://www.wired.com/images_blogs/gamelife/2013/03/controller_crop-660x248.jpg)
Here an image showing the triggers.
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Nvidia PhysX and APEX support coming to the PlayStation 4 (http://nvidianews.nvidia.com/Releases/NVIDIA-Announces-PhysX-and-APEX-Support-for-Sony-Computer-Entertainment-s-PlayStation-4-941.aspx)
Nvidia has announced support for Sony’s recently-unveiled PlayStation 4 in the form of PhysX and APEX software development kits. These SDKs are used to provide collision detection and simulation of rigid bodies, fluids, clothing and particle systems in a number of desktop PC, console and mobile games.
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Gamescom press conference just finished up. The launch date for North America is November 15th.
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Also an avalanche of indie games. Rogue Legacy, Binding of Issac, Minecraft, Hotline Miami 2, N++, Fez, Starbound...
And Borderlands 2 on Vita. Wut?
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Minecraft is supposedly going to the PS4, the Vita, and the PS3. Good news all around.
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Also PS4 is getting Rime.
Direct feed (http://www.youtube.com/watch?feature=player_detailpage&v=BOA7Cx2yNyg&t=791) (I don't know if we can embed at a specific time.)
So yeah, I'm buying a PS4.
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Damn, that looks great. It's like... ICO 2, minus the horns.