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Games => General Gaming => Topic started by: MysterD on Monday, December 04, 2006, 02:50:19 PM

Title: Divinity 2 -- Update: DKS will get patched-up to Director's Cut for FREE
Post by: MysterD on Monday, December 04, 2006, 02:50:19 PM
NEWEST -- 10-12-2012:
GOG -> Larian says Divinity 2: DKS will get patched-up to Director's Cut for FREE. (http://www.gog.com/en/forum/general/gog_pay_what_you_want_divinity_anthology/post636)
Sven Vincke's Blog -> "Hatching The Anthology" - about the troubles of getting the Divinity Anthology together. (http://www.lar.net/2012/10/09/hatching-the-anthology/)

OLDER:
Sven Vincke on financial matters w/ DKS Edition. (http://www.lar.net/2012/01/16/the-route-to-the-very-big-rpg-that-will-dwarf-them-all/#more-201)
Larian says the DRM-FREE EXE will work w/ Steam version, too, if you want to apply it now.
The DRM Free EXE is coming to Steam officially, so it'll come an automatic update sometime next week, if you don't feel like applying the EXE yourself. (http://forums.steampowered.com/forums/showpost.php?p=26716156&postcount=119)

DRM Free EXE released for Divinity 2: DKS Edition. (http://www.larian.com/dks_DRM_free_community.php)
Larian -> For owners of ED+FOV, here's the ED+FOV -> DKS Upgrade BETA Patch. (http://www.larian.com/fov2dks_community.php)
Divinity 2 Website -> Divinity 2: Dragon Knight Saga Edition DEMO Released. (http://www.divinity2-saga.com/index.php?rub=news-infos&id=16)
Divinity 2 Website -> Divinity 2: Dragon Knight Saga Edition DEMO Released. (http://www.divinity2-saga.com/index.php?rub=news-infos&id=16)
Larian Vault -> Divinity 2: DKS Edition and also Divinity 2: Flames of Vengeance are being sold on their LarianVault download service. (http://www.larianvault.com/index.php)
Steampowered -> Divinity 2: Dragon Knight Saga Edition coming to Steam in 21 hours. (http://store.steampowered.com/app/58540/)
Focus Youtube Channel -> Divinity 2: Dragon Knight Saga - TRAILER. (http://www.youtube.com/focusinteractive#p/u/0/1Tvvm93PJN0)
Divinity2-saga.com -> Official Divinity 2: Dragon Knight Saga website is open. (http://www.divinity2-saga.com/)
Factornews.com -> Divinity 2: DKS Screenies released. (http://www.factornews.com/news-29517-GC_Impressions_-_Divinity_II_-_The_Drago.html)
Focus-Home.com -> New Divinity 2: Dragon Knight Saga screenshots. (http://www.focus-home.com/index.php?rub=news&id=106)
Larian Forums -> DKS Box-Art. (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=422313#Post422313)
Larian Forums -> Sven Vincke kicking around idea of ED Original+FOV owners could be patched-up later to DKS. (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=421196&#Post421196)
Larian Forums -> Sven Vincke on differences b/t Divinity II: Ego Draconis - Original and Remastered. (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=421019&#Post421019)
Larian Forums -> Sven Vincke of Larian's on FOV & speaks on the troubles of being in the gaming industry. (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=417911&fpart=1)
Larian Forums -> Sven Vincke on CDV (Divinity 2's USA publisher) going bankrupt. (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=418113&#Post418113)

Shacknews -> Re-released box coming called Divinity 2: The Dragon Knight Saga, containing Divinity 2: Ego Draconis - Remastered Edition + Flames of Vengeance expansion. (http://www.shacknews.com/onearticle.x/64659)

Larian Forums -> Here's details from Sven Vincke on how they plan to release....
1. Divinity 2: FOV expansion for the PC only
2. And also the re-release double-pack Divinity 2: The Dragon Knight Saga on the PC & X360. (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=415418#Post415418)

Larian Forums -> Sven Vincke of Larian w/ an update on Divinity 2: Flames of Vengeance. (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=413891&gonew=1#UNREAD)

Flames of Vengeance (Expansion) - Official Website. (http://www.flamesofvengeance.com/index2.php)
Larian Forums -> Flames of Vengeance (Expansion) - Official Forums. (http://www.larian.com/forums/ubbthreads.php?ubb=cfrm&c=12)
Title: Re: Divinity 2 Thread
Post by: Xessive on Monday, December 04, 2006, 03:05:45 PM
Yeah, I recall seeing these shots a while back.. I was directly relating them to NWN2 before I bought it. DD2 is looking good though.
Title: Re: Divinity 2 Thread
Post by: MysterD on Monday, December 04, 2006, 03:07:49 PM
Yeah, I recall seeing these shots a while back.. I was directly relating them to NWN2 before I bought it. DD2 is looking good though.

DD1 was very good.
Beyond Divinity is good, but it has StarForce! :(

I hope for Divinity 2, they don't use StarForce.
Title: Re: Divinity 2 Thread
Post by: Pugnate on Monday, December 04, 2006, 10:47:56 PM
I think there is enough neg. publicity around Starforce that less games are using it.
Title: Re: Divinity 2 Thread
Post by: MysterD on Thursday, December 21, 2006, 03:08:02 PM
Larian picks up Kynpase AI for their "next gen RPG" (http://www.rpgwatch.com/#3258)

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Larian Studios has announced they have licenced Kynapse AI for their upcoming "next gen" RPG:

    Larian chooses Kynapse for next generation role playing game

    Paris/France, Oudenaarde/Belgium – December 21, 2006 – Kynogon, market leader in AI middleware solutions for the gaming and simulation industries, and Larian Studios, creators of the Divinity series of video games, announced today that Kynapse would be used as the AI solution for their new role-playing game.

    “It’s a next-generation game that demands cutting-edge technology. We are relying on multiple top-notch middleware solutions and Kynapse was smoothly integrated with all the other external technologies we are using. In addition, our requirements for AI in the game are very challenging. We have thousands of characters running on very large and extremely dynamic terrains. Kynapse was the natural choice for our AI needs.” Swen Vincke, Managing Director at Larian Studios, declared.


Title: Re: Divinity 2 Thread
Post by: MysterD on Monday, February 11, 2008, 04:24:12 PM
VIDEO:
BRAND NEW Divinity 2 footage here.

Definitely worth checking out.

And, you can see some of the designers from Larian working on this thing and some behind the scenes stuff.
Unfortunately for us, this is not in English. (http://www.deredactie.be/cm/de.redactie/mediatheek/1.248366)

EDIT:
RPGWatch Do A Write-Up On This
From RPGWatch (http://www.rpgwatch.com/show/newsbit?newsbit=8008)

Quote
A big thanks to Ragon der Magier for writing in to point out a thread on Larian's forum that informs of a TV broadcast from Belgium over the weekend about game development in the area and featuring studio head Swen Vincke and Lead Designer Farhang Namdar discussing their "next-gen" RPG project and the industry.

Fortunately, the video can be viewed from the show's website and although the report is in Flemish, you can see short sequences of a  graphically impressive Gothic-esque third-person RPG and Swen takes viewers on a quick tour of the studio.  They are quoted as saying the game is due in 2009 and some 120 people are currently working on the title, although a forum post from a developer clarifies that less than half that are in-house with the rest outsourced.

Title: Re: Divinity 2 Thread -- Update: BRAND NEW Divinity 2 video footage included!!!
Post by: MysterD on Sunday, July 27, 2008, 04:50:55 AM
Looks like Divinity 2: Ego Draconis will be the full title over in Germany.
(Translates into either "Ego of The Dragon" or "Mind of The Dragon" in English.) (http://www.rpgwatch.com/show/newsbit?newsbit=9732)

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Divinity 2 - Ego Draconis Unveiled?
by Dhruin, 00:48:04

Alrik writes that Kitiara on the German Larian boards has an early copy of the German edition of PC Games magazine, which officially unveils Divinity 2: Ego Draconis (presumably the local title?). (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=353998#Post353998) I'm told the mag hits the shops next Wednesday, so we should hear of more details soon and no doubt more at the upcoming German GC.
Title: Re: Divinity 2 Thread
Post by: MysterD on Wednesday, August 06, 2008, 01:58:44 PM
Tons of screenies at CVG.
Oh, and a little bit more info on the game, too. (http://www.computerandvideogames.com/article.php?id=192049)

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Larian Studios has confirmed to CVG that the sequel to Divine Divinity will be released on Xbox 360 and PC sometime in Q2 2009.

The game, entitled Divinity 2 - Ego Draconis, will continue the Divinity saga where the previous game left off.

Players will start off as a young Dragon Slayer who will ultimately become a Dragon Lord.

From what we've seen, an in-depth story will be complemented by a multi-faceted quest structure that offers a number of potential solutions to each mission.

So for example, in one village we visited our Dragon Slayer discovered that the local blacksmith was having an affair with a married woman.

When the woman asked us to take a letter to the smithy, we could do as she instructed, read it, take it to her husband, destroy it, or blackmail either of them.

The decision had a number of consequences too. The blacksmith would raise or lower his prices based on the outcome, future quests would be opened or closed to us and we were promised that we'd encounter one or both of them later if they ended up leaving town.

Divinity fans will be happy to know that composer Kirill Pokrovsky will be returning to create the soundtrack for the new game. Fans of The Witcher might want to keep an eye on this one.
Title: Re: Divinity 2 Thread
Post by: Quemaqua on Wednesday, August 06, 2008, 05:20:33 PM
I hope the game turns out.  The screens look decent, but it's a big step from what the first game was.  That game was surprising in its depth of character, though, visually and otherwise, so I hope this one turns out to be a surprise in motion as well.
Title: Re: Divinity 2 Thread
Post by: MysterD on Thursday, August 07, 2008, 04:26:04 PM
Divine Divinity was surprisingly great. The really only thing I did not care for about the game (in its final patched-up version) was its audio voice-work was anywhere from awful to good. Most of the quests were straight-forward; but some had decisions to make in quests. Though, the world was open to the player completely. Oh, and the Inventory and Interface was as clean as they get. I think many of the more modern RPG's have learned from how this game does Interfaces.
 
Beyond Divinity was...well, I never finished it -- b/c many other games came along and I never get around to the point of finishing it. But what I played of it, it was good. And one thing I noticed, is that more of the quests here (when in comparison to Divine Divinity) had a choice of good or bad. Though, the gameworld itself was less open-ended than Divine, as it did not let you wander anywhere you choice. Beyond was split into "Acts."

Given what we've read about Divinity 2, it sounds it is going further w/ these quests than the last two. The 3D graphics look good; and hopefully, the game will look great and not be buggy upon release. And hopefully, like Divine Divinity, the world will be more open to the player than Beyond Divinity. Regardless, I'm expecting and hoping for another at least solid entry into the Divine series. Larian has yet to disappoint me when it comes to that regard.
Title: Re: Divinity 2 Thread
Post by: Quemaqua on Thursday, August 07, 2008, 05:56:25 PM
I agree.  I think more people should really have played the original.  It was a damned fine game, despite the stupid title.
Title: Re: Divinity 2 Thread
Post by: MysterD on Thursday, August 07, 2008, 06:09:24 PM
I agree.  I think more people should really have played the original.  It was a damned fine game, despite the stupid title.
The title is the last of my concerns, heh.
They still should've titled the first one Divinity.

And, yeah -- I'm definitely glad Divinity 2 was NOT called Divine Divinity 2.
Title: Re: Divinity 2 Thread
Post by: MysterD on Friday, August 08, 2008, 04:30:19 PM
Official Press Release
Divinity 2's press release is up (http://www.larian.com/pressreleases/Divinity_2_Announcement_EN.pdf)

Official Web Site
Official website for Divinity 2 is up. (http://www.divinity2.com/)

Larian's Divinity 2 Forums
Divinity 2 forums are up, too (http://www.larian.com/forums/ubbthreads.php?ubb=cfrm&c=2)

EDIT, Aug 23rd, 2008:
GC 2008 Screenies
A bunch of new screenies from RPGWatch (http://rpgwatch.com/show/images?ref=0&id=67&mode=1)
Title: Re: Divinity 2 Thread
Post by: MysterD on Monday, August 25, 2008, 08:12:38 PM
IGN preview from GC 2008 (http://pc.ign.com/articles/902/902354p1.html)

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GC 2008: Divinity 2: Ego Draconis First Look
There be dragons here.
by Erik Brudvig

August 23, 2008 - What happens when a dragon slayer is cursed with the ability to turn into a dragon himself? My guess is a rip in the time-space continuum and the end of the universe, but to find out what developers Larian Studios think you'll have to play Divinity 2: Ego Draconis when releases on Xbox 360 and PC in the second quarter of 2009. The action-RPG from the makers of Divine Divinity and Beyond Divinity are gearing up to release a game filled with fast-paced combat, high-flying dragons, and choices that have far-reaching consequences. We got our first look at the title in Germany at the annual Games Convention.

Ego Draconis begins with your main character being initiated into the role of a dragon slayer. There's a dire need for his kind since those pesky flying lizards are pure evil in this world and cause quite a commotion when they come around. This makes things interesting later in the game when a curse causes you to be able to switch back and forth between human and dragon forms. Aside from moral problems, this ability allows you to access new areas both by flying, and by going places where the opposite being isn't welcome.
That sounds like what NWN2: Mask had going on -- that you're cursed and embrace your new found power or not. In Mask's case, you can actually feed on souls, if you wish. In Divinity 2's case, you become cursed and can become a dragon.

In Beyond Divinity, you were tethered to a Dark Knight (an evil knight), by magic. As long as y'all were bound by the magic -- you die, he dies. He dies, you do. Also, there was often quests that were usually either evil or good -- you can decide, while the Dark Knight is often egging you on to do the "Evil" side. So, again, seems like Divinity 2 will be another Divinity with some sort of interesting game mechanic built around it by being cursed -- this time, the dragon slayer can later get cursed so he or she can turn into a dragon.

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Like many role-playing games, Ego Draconis features a deep class and skill system, which you can pick and choose from to craft your character to your liking. Where it gets more interesting is in the dragon slayer's special skills. This character can read minds, something that will become quite important given the branching quests this game features. How you choose to complete quests can have long reaching rewards…or consequences.
Sounds very cool.

Goblin Quest Spoiler for Divinity 2
(click to show/hide)

Letter Delivery Quest Spoilers for Divinity 2
(click to show/hide)

Quote
We also got a look at some combat which is pretty much exactly how you'd expect it to play. It's all in the third-person with the dragon slayer capable of flips and rolls to get the jump on various monsters. With spiky armor, rolling through a bush looks rather painful, but this guy can take a few hits and keep chugging along. Along with simple sword swings and arrow shots, you can also do things like summons, charms, fire balls – the typical range of standard RPG special skills.

With almost a year left in development time, Ego Draconis already looks pretty good. The game still suffers from a few bugs and the animations could use some cleaning up, but the engine runs at a pretty steady state. There's plenty of time to put some polish on the game and ensure the whole game gets the effort the side quests have been given, which should make for quite an interesting game.
Title: Re: Divinity 2 Thread
Post by: MysterD on Tuesday, September 02, 2008, 02:29:45 PM
Huge GameBanshee interview with Larian's Swen Vincke on Divinity 2 (http://www.gamebanshee.com/interviews/divinity2-1.php)

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After years of silence, Larian Studios has finally given us the announcement we've been hoping for - a true Divinity sequel is in development. At this point, we really only know that we'll be returning to Rivellon as a Dragon Slayer who ironically becomes "cursed" with the ability to transform into a dragon. So, in order to further expand our Divinity 2 knowledge, we fired the following questions over to Larian's Swen Vincke:

GB: To start us off, tell us when development of a Divinity sequel actually began and how far along the game is right now. Have you recently hit any notable milestones?

Swen: We started preparing for Divinity 2 in 2004 and spent a couple of years on gathering ideas, setting up processes and trying out technology. The real development only started in late 2006 and full production has been going on since late summer 2007. Most of the assets of the game are now ready and we’re basically integrating everything for the moment.
Interesting.

****Divine Divinity (aka Divinity 1) and Beyond Divinity SPOILERS***
(click to show/hide)

Quote
GB: From what we understand, the protagonist is (or will be) stricken with a dragon morphing "curse". Will we begin the game with this curse or will we be afflicted during the game at some point? What advantages and disadvantages will such a curse carry with it?

Swen: It’ll happen during the game. The player starts out as a young dragon slayer initiate and will be going through the rites of becoming a real dragon slayer when the curse will strike. The advantage will be that the player will get the powers of a dragon knight and one of those powers is the ability to transform into a dragon. The major disadvantage will be that the player will be put high on the wanted list of his former friends.
I like the sound of the consequences system for using your dragon powers.

Quote
GB: Take us through the game's character creation system. How much customization will players have at their disposal while creating their character?

Swen: We’re still developing that system so it’s a bit too early to talk about it. One thing I can tell you already, the gender of your avatar determines the gender of your dragon.
Okay.

Quote
GB: How many skills, spells, and other abilities will we be able to gain access to as our character advances? Any particular skills or spells you can tell us about?

Swen: There’s quite a lot but again, I don’t want to pin down a definite number as we’re still adding/removing some. We’ll be talking about the skills in depth in the near future.

GB: What graphics engine is powering Divinity 2 and what perspective (isometric, first-person, etc.) will the game primarily be presented in?

Swen: Graphically the engine is a mix of homebrewn technology and the Gamebryo engine, but we also have PhysX, Kynapse and WWise middleware in there. The game is primarily played in third person view.
Ahhh, so NVidia card owners will be happy that the game supports PhysX.

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GB: How is the game structured in terms of linearity? Are we free to explore and complete side quests at any time without worrying about the main quest?

Swen: In general you are free, though there are some events happening in the main story that at some point can close off some of the side quests. For instance, dragon slayer specific quests become obsolete when you become a dragon knight yourself.
Makes sense.

Quote
GB: Tell us a bit about the AI you've developed for the NPCs we'll interact with in Divinity 2. Do they move about the world on their own schedule? Will some, most, or all of the NPC dialogue be voiced?

Swen: The schedules of the NPCs are done in such a way that they serve the story. We have a fairly extensive system of choices and consequences in the story, and the schedules are such that they represent those consequences. As a result we’ve had to back off a bit on the classic schedule system but don’t worry, it’s still a living believable world with a lot of animation going on.

GB: What changes have you made to the dialogue system as opposed to what we saw in DD and BD? Will any of our skills or statistics influence which dialogue choices we're presented with?

Swen: Dialogs are presented in a cinematic way with all the graphical fluff you’d expect. The coolest thing I think is that we’ve added the option of mindreading in each dialog. This adds a unique twist to a lot of quests but you have to be willing to invest in it, and there are also negatives.
Okay.

Quote
GB: What can we expect from the game's quest system? Will there be multiple ways to complete each quest (such as combat and non-combat approaches)? How elaborate is the game's quest journal?

Swen: In general – there’s a lot of choice in the quests and we’ve tried to give all those choices cool consequences. When I say consequences, I mean that often entire different quest chains open up because of a choice you make. We’ve gone quite far in that. For example, there’s a quest where you have to throw out some drunkards from an inn. When you do that, an entire quest hub opens up as the people start coming back to the inn. Furthermore, depending on how you handled the quest, two very different quest chains open up too.
+1 for replay value.
Nice. Sounds like there's good reason to replay, by doing things of that kind of nature.

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GB: Why did you ultimately decide to bring the game to the Xbox 360 in addition to the PC? Any chance the game will also be ported to the PlayStation 3?

Swen: A lot of our audience made the move from PC to Xbox 360 and we basically followed them. Regarding the PS3, there's no decision yet - we're currently focusing on PC and Xbox 360.
Cool.

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GB: Will there be any differences between the PC and Xbox 360 versions of the game? What steps have you taken to ensure that the interface works well on both platforms?

Swen: The interfaces on PC & Xbox 360 are very different, because both systems are focusing on different control mechanisms (mouse and keyboard on PC, joypad on Xbox 360).
Oh, good.

I hope the PC version supports X360 gamepad, just in case I don't like the KB/mouse controls -- since this game is also being developed for the X360.

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GB: Do you intend to release any free or fee-based downloadable content following the game's release? If so, what sort of post-release content do you foresee making available?

Swen: Nothing I can comment about at this time :).
Sounds like there's something cooking for DLC or an expansion, in the future...
Title: Re: Divinity 2 Thread
Post by: MysterD on Thursday, October 02, 2008, 03:32:03 PM
GameSpot preview
Preview from Gamespot on this one (http://www.gamespot.com/pc/rpg/divinity2egodraconis/news.html?sid=6198499&mode=previews)

IGN preview
New preview on IGN on this game.
Namely, they talk about something in the game called The Battle Tower, which sounds pretty cool. (http://pc.ign.com/articles/915/915185p1.html)

Quote
After running through the basics once more, we were given a look at the Battle Tower. This is a special building you'll gain access to roughly six hours into the game that will act as a home for your character. There you can do anything from storing valuables to upgrading your character. It's a place you'll be spending a lot of time at if you get hooked on Divinity 2.

The tower has a series of platforms for you to visit and take advantage of. Before you can, you'll have to recruit inhabitants. Each one you find has specific talents, so choosing one as your alchemist over another will reflect how you want to play. The first platform we saw is one where you can build a minion that can be summoned to fight alongside you in battle. By finding limbs, heads, and bodies (most often in boss fights) you'll be able to play a Frankenstein of sorts to piece together your monster.

There are other platforms where you'll find help that might be a bit more practical in the general course of gameplay. There's an enchanter who can... enchant things, an alchemist who can help you combine various ingredients you find in the world, and a trainer who can teach you new skills and improve others you already have. And, of course, you can upgrade your tower to improve both its appearance and the efficacy of the inhabitants as the game progresses.

Perhaps the coolest part of the tower is the group of inhabitants that can't directly improve your ability to survive. In the game you'll be able to find runners who you can send out on errands. Need an enchantment and don't want to seek it out yourself? Send out an errand boy. But watch out, these guys aren't indestructible. If you send them on a quest to find a high level item, they might not make it back in one piece. To improve their odds, you can equip them with your old armor or weapons, or even have special items made for them. It makes some of that old equipment you might be lugging around become useful once more.
Title: Re: Divinity 2 Thread
Post by: MysterD on Monday, December 01, 2008, 07:05:10 PM
Website revamped for Divinity 2: Ego Draconis. (http://www.ego-draconis.com/)
Title: Re: Divinity 2 Thread
Post by: MysterD on Tuesday, May 26, 2009, 01:41:21 PM
Divinity 2: Collector's Edition revealed.
We don't know if the USA is getting one yet, but this is what the German CE looks like. (http://www.rpgwatch.com/show/newsbit?newsbit=12108)

Quote
From RPGWatch
Divinity 2 - Collectors Edition
by Myrthos, 2009-05-26 22:23:33


A collectors edition of Divinity 2 for the PC is available as a pre-order, although it is only available in Germany at the moment, where it has the 24th of July listed as the release date.

The Collectors Edition comes in a box with an 18cm large dragon slayer holding a letteropener in disguise, a cloth map, the complete soundtrack, an A3 poster, a tattoo, the game and a booklet (on the image for some strange reason it has an Xbox 360 booklet with a PC DVD case but I assume that's an error).

Here's what it looks like.
(http://www.rpgwatch.com/files/Images/00-0067/05/DivinityII_Collectors_Edition.jpg)


Title: Re: Divinity 2 THREAD - Update: German Collector's Ed revealed (Reply 17)
Post by: Quemaqua on Tuesday, May 26, 2009, 05:20:34 PM
Damn, that's pretty sexy.  I was thinking about reinstalling the original on the laptop, but then I made the mistake of reinstalling Morrowind instead.  2 hours of mod downloading later, and I completely lost track of time for an evening.
Title: Re: Divinity 2 THREAD - Update: German Collector's Ed revealed (Reply 17)
Post by: MysterD on Tuesday, May 26, 2009, 06:40:51 PM
Damn, that's pretty sexy.  I was thinking about reinstalling the original on the laptop, but then I made the mistake of reinstalling Morrowind instead.  2 hours of mod downloading later, and I completely lost track of time for an evening.
As far as I'm concerned, reinstalling an Elder Scrolls game and downloading/installing mods galore is NOT a mistake. :P

I think (Divine) Divinity was quite underrated, myself. I really am looking forward to Divinity 2.

Yeah, I thought that Divinity 2 CE was pretty nice. Hope it makes its way to The States.

I really wish Sacred 2 got The CE here in the USA; it did in the UK/Europe.
I'm hoping Gogamer puts that Sacred 2 CE on sale much cheaper, sometime...like soon.
Title: Re: Divinity 2 THREAD - Update: German Collector's Ed revealed (Reply 17)
Post by: MysterD on Wednesday, May 27, 2009, 03:49:12 PM
Voice-Acting Recordings for the English Version of Divinity 2 have been completed.

And they have highlighted some of the voice-actors that will be in this game. (http://divinity2.com/)

Quote
Divinity II: Ego Draconis getting closer to completion – voice recordings finished
2009/05/12

Divinity II: Ego Draconis, the up-and-coming RPG highlight, is getting closer to completion. Recently, the extensive voice recordings for the English versions were finished and it was an epic task to match the game. Voice actors for over 400 game characters had to be cast, 100,000 words in nearly 10,000 takes have been recorded.

To breathe life into the characters of Divinity II’s epic fantasy story, only top-class professional artists were chosen. Many are part of popular TV series; others are wellknown voices from radio and television commercials for famous brands.

Zandalor, an old Mage, friend and counsellor of the player, talks with the voice of Bill Bingham.

The players will also get a short flashback with the Divine, the hero of the game’s predecessor. His ingame-voice belongs to Johnnie Lyne-Pirkis.

Jeff Rawle lends his sonorous tones to the Narrator in Divinity II. He has credits, stretching back to the 1970s, as an actor and writer for over 70 TV series and films – among them “Harry Potter and the Goblet of Fire”, where he played the role of Amos Diggory.

Josefina Gabrielle has voice-acted as the powerful Necromancer Sassan. She is known for playing Laurey Williams in the musical “Oklahoma!” (London Royal National Theatre).

Sally Wallis is Talana, the last of the mighty Dragon Knights in Rivellon.

Richard of Aleroth is a dodgy Captain in Divinity II: Ego Draconis, leading the player to interesting choices. He is voiced by Andy Mace.
Title: Re: Divinity 2 THREAD - Update: English voice-acting is complete (Reply 20)
Post by: MysterD on Sunday, June 07, 2009, 05:13:38 AM
Divinity 2 - E3 2009 Gameplay Vid with dev. walkthrough (http://www.gametrailers.com/player/50969.html)

EDIT - June 8th, 2009:
Impressions from GameSpot from E3 2009 (http://e3.gamespot.com/story/6211303/divinity-2-impressions)
Title: Re: Divinity 2 THREAD - Update: E3 09 Gameplay Vid from Gametrailers.com (Reply 21)
Post by: MysterD on Friday, July 10, 2009, 08:16:05 PM
Divinity 2 PC has gone GOLD in Germany.
International release of Divinity 2 PC is still on for September.

Though, X360 Version delayed until September, by the way. (http://www.rpgwatch.com/forums/showthread.php?t=7620)
Title: Re: Divinity 2 THREAD - Update: E3 09 Gameplay Vid from Gametrailers.com (Reply 21)
Post by: MysterD on Sunday, July 19, 2009, 06:24:16 AM
For those who speak German and/or those who want to see Divinity 2: Ego Draconis footage...
20 minute preview from GameStar. (http://www.gamestar.de/index.cfm?pid=1482&pk=12511)

EDIT:
Actually, the Divin 2 preview goes on for like the first 11 minutes of this show.
Title: Re: Divinity 2 THREAD - Update: Gamestar preview in German (Reply 23)
Post by: MysterD on Wednesday, July 22, 2009, 02:30:26 PM
GameStar Review - In German
83% from Gamestar -- which is NOT in English; it's in German. (http://www.gamestar.de/test/rollenspiel/action/1957650/divinity_2_ego_draconis.html)

According to RPGWatch, it's mentioned in the review that there were some crashes and bugs. (http://www.rpgwatch.com/show/newsbit?newsbit=12689)
Title: Re: Divinity 2 THREAD - Update: Gamestar review in German (Reply 24)
Post by: MysterD on Thursday, August 27, 2009, 03:56:42 PM
Divinity 2 - Game Features Trailer. (http://www.youtube.com/watch?v=svOu4OAsUhw&feature=player_embedded)

This trailer shows off many of the numerous features in the game itself -- dragon mage character; storyline; mage tower; open-class system; inventory; multiple choices and decisions to make to finish quests; etc.
Title: Re: Divinity 2 THREAD - Update: Gamestar review in German (Reply 24)
Post by: MysterD on Tuesday, September 01, 2009, 04:17:36 PM
Lar_Q of Larian Studios speaks on the next patch coming to Divinity 2.
Yes, the game is already out in some places outside of the USA, such as Germany. (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=381992#Post381992)

Quote
The patch is ready, has been going through testing for some time now and we're waiting for QA to release it. Should be any day now.

The list of improvements is quite impressive I think, and we'll be releasing an entire list when the patch is out. In a nutshell: lots of UI improvements, different difficulty levels, extra graphics settings to increase the quality (significantly) a bunch of graphic improvements (e.g. swimming, animation speeds,...), a high-res texture pack, a number of optimisations, and of course a number of bugfixes.

Update - Sept 9, 2009:
Lar_Q of Larian says the patch has been approved and will be released soon. (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=380666&fpart=10)
Quote
Quick update for you: It's ready, it's gone through QA, and it's being prepped for release. That basically means that it's now with the digital distrubtion partners, and once they are ready, the patch can be released. My guess is late this week, or early next week.
Title: Re: Divinity 2
Post by: MysterD on Monday, September 07, 2009, 06:02:54 AM
GameStar - Benchmark Videos Of Divin 2 on different PC's and settings
Even though the vid is from July, this can give you an idea and all -- this video shows off how the game looks and runs on different PC's.
It's in German, BTW. (http://www.gamestar.de/index.cfm?pid=1589&pk=12528)

USA Release Date
At PAX 09, CDV announced they will be publishing Divinity 2 in the USA.
Coming sometime around December 2009. (http://news.bigdownload.com/2009/09/04/pax-2009-divinity-2-coming-to-the-us-in-december/)

Title: Re: Divinity 2 - Update: CDV to publish in Dec 2009 in the USA; benchmark vids (R27)
Post by: MysterD on Saturday, September 12, 2009, 07:40:23 AM
Patch 1.02 released for Divinity 2 - for the German VERSION ONLY.
760 MB download.
From Patches-Scrolls.de. (http://www.patches-scrolls.de/divinity2.php#102)

Now, here's some of the patch notes and talk about the patch going on from RPGWatch. (http://www.rpgwatch.com/forums/showthread.php?t=8093#1)
Quote
The patch version 1.02 has just been released. It is available on the official Divinity 2 site, but don't bother going there any time soon, the server is extremely slow. You better wait a bit until the patch is available from other locations as well.
Larian studios frum member Phnx translated the German patch notes:

    * Sorting function for items in the inventory and in a few other menues implemented
    * Improvement of texture quality
    * More options in the graphic options menu
    * 3 new custom buttons for the aiming system
    * Crashes caused by the fading system fixed
    * Navigation-path improved for big creatures like trolls or demons
    * Performance for single core-processors improved and an extra option in the graphics options implemented
    * Problem with aiming of story-NPCs has been fixed
    * "Always running" when frequently using pause/running buttons has been fixed
    * Fading system has been improved

Thanks Leth and Alrik for letting us know.
Title: Re: Divinity 2 - Update: CDV to publish in Dec 2009 in the USA; benchmark vids (R27)
Post by: MysterD on Tuesday, October 06, 2009, 06:03:11 AM
Podcast interview with Sven Vincke of Larian Studios. (http://game-central.org/2009/podcasts/gcp-episode-62/)

They talk about:
-- Divinity 2
-- console gaming vs. PC gaming
-- Shift of RPG's in recent years compared to older years
-- Multiplayer mode cut out of Divinity 2 (8:57 into the podcast).
-- Beyond Divinity (14:57)
-- Divinity 2 -> Getting A Battle Tower and Sending "Runners" (slaves) out to work for you (17:25)
-- Divinity 2 -> Becoming A Dragon (19:03)
-- Divine Divinity: Remastered Edition (21:34).
Title: Re: Divinity 2 - Update: Podcast interview w/ Sven Vincke of Larian (Reply 29)
Post by: MysterD on Thursday, October 08, 2009, 05:17:07 PM
"To Battle Darkness" Trailer. (http://www.gametrailers.com/player/57354.html)
Title: Re: Divinity 2 - Update: Podcast interview w/ Sven Vincke of Larian (Reply 29)
Post by: Xessive on Saturday, November 07, 2009, 07:12:08 PM
I just had a chance to try out Divinity II!

First impressions:
-Visually appealing.
-Animations are great. Character animations during dialogue are well done.
-Seems to have quite a few technical glitches.
-Framerate performance could be better.
-Interesting story.
-Interface is not bad but could do with some enhancement.

Overall, I was quite taken with it. It seems to have a lot of influence from Fable actually!

MyD, if you like Risen I think you'll really enjoy Divinity II since it's a bit more polished, though heavier on the system.
Title: Re: Divinity 2 - Update: Podcast interview w/ Sven Vincke of Larian (Reply 29)
Post by: MysterD on Saturday, November 07, 2009, 07:30:37 PM
Sweet, X - I been really looking forward to Divinity 2 getting its USA release. :)
Hope it gets more patches behind it before it comes to the States.
Title: Re: Divinity 2 - Update: Podcast interview w/ Sven Vincke of Larian (Reply 29)
Post by: MysterD on Sunday, November 15, 2009, 03:31:22 PM
G4TV interview w/ Sven Vincke of Larian.
5 minute interview.
Coming January 5th, 2010 to the USA. (http://g4tv.com/videos/42727/Divinity-II-Ego-Draconis-Game-Director-Interview/)

EDIT:
CDV announced Divin 2 has gone GOLD for PC in the USA. (http://www.bluesnews.com/cgi-bin/board.pl?action=viewstory&threadid=104645)
Title: Re: Divinity 2 - Update: G4TV interview w/ Sven Vincke of Larian (Reply 33)
Post by: MysterD on Monday, November 23, 2009, 02:57:21 PM
Games32 Review - PC Version.
88% from Games32 (out of 100). (http://www.games32.com/Divinity-2-Ego-Draconis-%28PC%29-Reviews/p2000_articleid/1229)

Eurogamer - PC and 360 version
6 (out of 10).
They do like the game, but feels it lacks major polish b/c of namely bugs, bugs, more bugs, and performance issues. (http://www.eurogamer.net/articles/divinity-ii-ego-draconis-review)
Title: Re: Divinity 2 - Update: G4TV interview w/ Sven Vincke of Larian (Reply 33)
Post by: MysterD on Saturday, November 28, 2009, 08:32:49 AM
RealGamer.Net review - PC version
8 (out of 10). (http://www.realgamer.net/pc/reviews/Divinity_2_Ego_Draconis.html)

Challenging Game
Quote
In Divinity II these skills can often prove to be invaluable, thanks to the rather unforgiving A.I which will test even the more seasoned RPG gamer. Enemies are your usual staple of RPG mainstays, Imp’s, Goblins, Bandits, the Undead and so on and all will do their up most to stop you in your tracks! Playing Divinity II you get the distinct impression that Larian Studios really wanted to test you as you’ll often find yourself outnumbered by enemies, which are often a couple of ranks higher than you. This means in Divinity 2 regular saves are a must, as death can lurk around every corner.

Story & Quests
Quote
The story is driven forward with some good voice acting which can be quite comical at times, but also by some absolutely stunning cut-scenes which look like they’ve come straight from a CGI blockbuster movie. Quests are pretty original and instead of the simple retrieving of objects as in some roleplaying games.
Title: Re: Divinity 2 - Update: G4TV interview w/ Sven Vincke of Larian (Reply 33)
Post by: Quemaqua on Saturday, November 28, 2009, 10:29:08 AM
I hate to interrupt the 16-post string of D, here, but I have to say this game looks pretty sexy.  I think I may  have to pick this one up.  Have they started patching the bugs?
Title: Re: Divinity 2 - Update: G4TV interview w/ Sven Vincke of Larian (Reply 33)
Post by: MysterD on Saturday, November 28, 2009, 10:43:47 AM
I hate to interrupt the 16-post string of D, here,
LOL!
I think X interrupted me at around number 12 or 13, before I got another 3 or 4 in a row in....

Quote
but I have to say this game looks pretty sexy.  I think I may  have to pick this one up.  Have they started patching the bugs?
Patch 1.02 is the newest version - which ships on the UK Version.
We'll probably see whatever the newest version is when CDV brings it to the USA on Jan 5th, 2010.

Worth noting - Patch 1.03 should be coming soon, actually.
They're working on it. (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=390950#Post390950)
Title: Re: Divinity 2
Post by: MysterD on Saturday, January 09, 2010, 05:31:28 PM
B grade from 1Up.
1Up really likes Divinity 2 for 360 and PC. (http://www.1up.com/do/reviewPage?cId=3177547)

Quote
Okay, I'm making light of it; in all fairness, flight and combat in dragon form are among Divinity II's biggest selling points, and add much to the game's fun factor. Of course, this cuts both ways: when you're flying around in the game's action-packed, dragon form sequences, combat is frenetic, multifaceted, and fun. When you're walking around in human form (which makes up a significant portion of the game), it's more: hit the attack button, hit the attack button, use a special move, hit the attack button, profit. Then rinse and repeat, until your hair has that shiny, Pantene glow.

But combat isn't the entire game: you'll spend plenty of time running around looking for hidden items, solving puzzles, bringing widget A to NPC B, and engaging in a buttload of dialogue. Surprisingly, Divinity II features damn good English voice acting (this is a game from Belgium), a competently written (if rather formulaic) story, and a really friggin' fantastic original score. Little things like these may seem insignificant when you read them in a review, but they help not only to draw you into Divinity II's game world, but also to get across a sense of quality craftsmanship that the game desperately needs for gamer cred.
Title: Re: Divinity 2 - Update: B grade from 1Up for 360 and PC
Post by: MysterD on Sunday, January 10, 2010, 11:06:53 AM
6.5 from Gamespot for Divin 2 on PC and 360.
Kevin Van Ord was the reviewer for this one. (http://www.gamespot.com/pc/rpg/divinity2egodraconis/review.html)

Quote
Other quirks and flaws will also get in your way. Platforming sequences provide a nice change of pace, but floaty, inexact jumping make some of these sections more exasperating than enjoyable. If you pull a foe too far from its home area, it will regenerate its health and be all but invincible until it runs back to its starting location. In one dungeon, enemies regenerate indefinitely but (like many creatures summoned by your enemies) don't reward you with experience points, even though they can very certainly murder you.

And we ran into a number of bugs on multiple systems. Exiting the game may cause the process to hang and force you to use the Windows task manager to close the program, and never-ending loading screens might also lead to a similar shutdown. In one case, we got stuck in an inescapable conversation and therefore could not complete a side quest. Divinity II is clumsy, from its poorly designed minimap to the thin quest log. As a result, it feels as if it were designed from the top down, rather than from the ground up.


Divinity II may draw you in despite its foibles. Flying about as a dragon, summoning your custom-made beast to your side, messing around with enchantments and charms--these elements are thoughtfully designed and inventive enough to be entertaining. But the disappointing story, glitchy AI, and all sorts of minor frustrations bog it down. If you're a forgiving RPG fanatic, you may be able to overlook the faults and see this sequel for what it might have been. But great ideas don't always make a great game, and Divinity II isn't as slick and addictive as its predecessors, or as gripping and replayable as its modern competition.

Keep patching this game, Larian.
Title: Re: Divinity 2 - Update: B grade from 1Up; 6.5 from GameSpot
Post by: MysterD on Sunday, January 10, 2010, 11:27:57 AM
Sven Vincke of Larian (Lar on RPGWatch) had A LOT of blunt stuff to say about people's reaction to Divin 2 and his take on some things on the game. (http://www.rpgwatch.com/forums/showpost.php?p=1060991619&postcount=59)

Quote
Hi everybody,

I just wanted to throw in my 2 cents about this as I saw a lot of flak thrown at us and this is one of the sites I visit every day, I wanted to react:

No save-games in demo - I admit that was a mistake. The original reasoning was that we couldn't provide compatibility between the demo savegames and the full game and therefore it was deactivated. I'd like to rectify that, but I dont' want to bother QA at this point until they've done with the patch testing.

Patches - all I can say is that the bloody things have been there since November, but the process of getting them released is just really slow. The problem is that they need to test it against every single version, which due to the advent of online distribution has risen to over 40. Doesn't help you, doesn't help us, and we're just biting our nails out of sheer frustration while we're waiting.

Save-game location - if I'm not mistaking, the location comes from some specification document we got, which is also why you'll see some other games put it there. I actually agree that it's not an ideal place, but nobody stood still during development and reflected on it.

Windows 7 - the game was developed while Windows 7 wasn't out yet and we checked it on beta versions. The one thing that's really important is that the DX9 drivers are installed on Windows 7 (they are not included).

Game tanking - it's actually doing quite well. It's been charting in most territories, with top 3 positions taken in both Russia and Germany and entered at 6 on Steam in the US.


Securom - Larian's official attitude on copy protection is that it's a waste of time, but unfortunately publishers don't agree with that view. We learnt our lesson with Beyond Divinity which is why we stripped the copy protection for that in the form of a patch, and the remastered Divinity versions don't have any copy protection (at least none that we put on it). Still, for a copy protection system, we aren't seeing a lot of issues with Securom.

DivDiv remaster - the digital distribution versions have been updated to handle the issues that were reported.

On another note, I think it really sucks that some people have issues with the game, considering the insane amount of time and resources spent on QA. PC wise it's just impossible to cover all bases and we only shipped when no reproducible game breaking or blocking bugs were signalled by at least 4 companies involved in the QA process. On PC a lot of the issues we are seeing are OS/HW/Driver related or "some piece of software installed" related. We're fixing everything we manage to reproduce, but of course, it doesn't help that those patches aren't out yet. I know that doesn't help for the people who are encountering issues, but we really are pushing as hard as we can for getting them out there.
Title: Re: Divinity 2 - Update: B grade from 1Up; 6.5 from GameSpot
Post by: Quemaqua on Sunday, January 10, 2010, 02:08:49 PM
Pretty decent little post.  Regardless of the circumstances, I think it's always good when devs try to have open dialogues with their customers.  It's almost never a bad thing.
Title: Re: Divinity 2 - Update: B grade from 1Up; 6.5 from GameSpot
Post by: MysterD on Sunday, January 10, 2010, 02:52:59 PM
Pretty decent little post.  Regardless of the circumstances, I think it's always good when devs try to have open dialogues with their customers.  It's almost never a bad thing.

Agreed 100%, Que.

I really liked how open and honest Sven was about everything. He basically tells it as it is. It's all I can ask really from a dev.

Some game designers and company owners, even w/ the most obvious problems right in front of your face about a game, just won't admit to a game's problems. Or hell - they just won't supply you much info on matters.

I like Larian - they did a good job w/ fixing issues galore w/ both Divine Divinity and Beyond Divinity in patches - so, I hope this trend continues w/ Divinity 2. I'd really like to get my hands on Divin 2, once more matters get resolved...
Title: Re: Divinity 2 - Update: B grade from 1Up; 6.5 from GameSpot
Post by: MysterD on Wednesday, January 13, 2010, 03:25:03 PM
G4TV Review - X360 Version.
2 stars (out of 5) (http://g4tv.com/games/xbox-360/53178/Divinity-II-Ego-Draconis/review/)
Title: Re: Divinity 2 - Update: B grade from 1Up; 6.5 from GameSpot
Post by: MysterD on Friday, January 15, 2010, 02:36:44 PM
European version of Divin 2 - Super Patch 1.03 released.
That's for German, Italian, French, and versions of the game. (http://www.rpgwatch.com/forums/showthread.php?t=9667)

USA version owners of Divin 2 - you're already up to Version 1.03 (on disc or through your digital distributor).

Quote
If you already have a Divinity II patch installed on your PC just click on "Search online for updates" in your start menu and you've got it.

New features:

- Added a crosshair option for better targeting/item interaction
- Physics improvement. Easier to walk forward when running into objects.
- Melee attacks now hit multiple targets in a cone
- Greatly improved both sword and bow targeting
- Turned down homing of enemy projectiles on lower difficulties
- Added waypoint shrines to map
- Shorter animations for certain skills

Notes:

- Patch 1.03 contains Patch 1.01 and Patch 1.02
- To make all changes shall work properly you should start a new game
- This Patch only works with all DVD versions of the game, online retailers will deliver their patch in addition.
Title: Re: Divinity 2 - Update: B grade from 1Up; 6.5 from GameSpot
Post by: MysterD on Saturday, January 16, 2010, 06:30:22 PM
IGN Reviews
PC Review - 7.0 (out of 10) (http://pc.ign.com/articles/106/1061551p1.html)
X360 Review - 4.8 (out of 10). (http://xbox360.ign.com/articles/106/1061529p1.html)

X360 Version = VERY BUGGY
Quote
I can’t recommend the Xbox 360 version of this product to anyone. The occasionally glitchiness of the PC version was much more pronounced on the console, particularly when it came to enemies getting stuck in the environment. The aiming mechanic is cumbersome and confusing when dealing with more than one target, which happens frequently, the menu system and interface are a chore to sift through, and character movement and control is more imprecise. An inconsistent framerate, low level of detail compared to other Xbox 360 releases in this genre, and jerky animations combined with the already unoriginal art style makes this an unpleasant experience for anyone.

Even worse, at one point a door disappeared from the environment so I couldn’t actually exit and had to reload a previous save (which didn’t solve the issue), and in multiple instances save files I overwrote multiple times didn’t load correctly. That’s pretty poor, and part of the experience you should be aware of if the Xbox 360 version is your only option.
Title: Re: Divinity 2 - Update: IGN scores it 4.8 for X360, 7.0 for PC (Reply 45)
Post by: Pugnate on Sunday, January 17, 2010, 12:45:11 PM
It's almost never a bad thing.

I see Derek Smart made you say "almost".
Title: Re: Divinity 2 - Update: IGN scores it 4.8 for X360, 7.0 for PC (Reply 45)
Post by: Quemaqua on Sunday, January 17, 2010, 05:00:54 PM
Exaaactly.
Title: Re: Divinity 2 - Update: IGN scores it 4.8 for X360, 7.0 for PC (Reply 45)
Post by: MysterD on Monday, February 01, 2010, 03:34:25 PM
Divinity 2: Ego Draconis for the X360 has been patched. (http://www.evilavatar.com/forums/showthread.php?p=1838919#post1838919)

Title: Re: Divinity 2 - Update: 360 version gets patched (Reply 48)
Post by: MysterD on Saturday, February 06, 2010, 11:48:20 AM
Since DAO likes kicking my ass and I'm leveling up and junk - yeah, my copy of Divinity 2 arrived. I'mma go try it out, sometime soon.

Expect impressions eventually...
Title: Re: Divinity 2 - Update: Podcast interview w/ Sven Vincke of Larian (Reply 29)
Post by: MysterD on Tuesday, February 16, 2010, 05:28:27 PM
I just had a chance to try out Divinity II!

First impressions:
-Visually appealing.
-Animations are great. Character animations during dialogue are well done.
-Seems to have quite a few technical glitches.
-Framerate performance could be better.
-Interesting story.
-Interface is not bad but could do with some enhancement.

Overall, I was quite taken with it. It seems to have a lot of influence from Fable actually!

MyD, if you like Risen I think you'll really enjoy Divinity II since it's a bit more polished, though heavier on the system.

I definitely get the Risen and Fable comparisons here. I really like this game and its combat. It just feels good on the KB/mouse.

One thing, though - the sound effects just seem a little all over the place. I got my sound turned-up good, too. So, why does the mace not sound like it's slamming my enemy when I hit them? It doesn't feel like it's thumping the enemy - when in other games like say Dragon Age, the mace sound effects sound brutal. Though, when I toss a fireball at an enemy here in Divin 2 - it sounds like I burnt the enemy to a crispy - yes, the fireball sound does sounds good.

The "Experience Debt" thing here is interesting. If you spent lots of experience on Mind-reading people, you can actually grow a debt - and you'll need MORE experience to level-up to next level.

Voice-acting sounds good and characters animations are great.

Since my rig is older, I had to jump it down to Single-Core Pre-Set Settings to get it to stop from stuttering here and there on my PC when moving around. I have it running on 1024x768 on Single-Core Pre-Set Settings (which basically is almost everything is on Medium; though Textures are on Low).

Must go play more.
Title: Re: Divinity 2 - Update: 360 version gets patched (Reply 48)
Post by: MysterD on Monday, March 01, 2010, 05:35:00 PM
Divinity 2: Flames of Vengeance (Expansion Pack) announcement should be coming soon. (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=407386)

And yep, Sven Vincke of Larian confirms that this game exists. (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=407562&#Post407562)
DTP should be announcing this in days to come - maybe as soon as tomorrow.

Small tidbits of info what we will see in this expansion.
Quote
The developers promise:
- 15 hours of gameplay
- many optional quests
- mindreading is more important and is needed to complete at least some quests
- interesting non-combat oriented quests (e.g. in one quest you're supposed to give a theatrical performance)
- better interface
- better AI
- better graphics (DirectX 11 support)
- you will be able to export your character from the original Divinity 2 or start a new one
- skill trees will be expanded

I can't read Russian, but here you go - this is where the news and screens come from. (http://www.gamer.ru/games/1230-divinity-ii-krov-drakonov/posts/36787)

Screens:
(http://www.gamer.ru/system/attached_images/images/000/153/612/normal/Divinity2_FoV_Announcement__Screenshot_03.png?1267235543)

(http://www.gamer.ru/system/attached_images/images/000/153/614/normal/Divinity2_FoV_Announcement__Screenshot_08.png?1267235558)
Title: Re: Divinity 2 - Update: Flames of Vengeance expansion coming soon (Reply 51)
Post by: MysterD on Wednesday, March 03, 2010, 04:20:30 PM
DTP officially announces Divinity II: Flames of Vengeance (expansion pack).
Planned for Q4 2010 for PC and XBL Marketplace. (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=407882#Post407882)

Quote
Aleroth, once a war-torn city, now holds the next challenges for computer role playing gamers. Rivellon, the world of Divinity II, is still not safe. In Divinity II: Flames of Vengeance, the game’s add on, players must face the evil once more.

"The player picks up the story of the dragon knight and guides him to his ultimate destiny. Along the way several accounts are settled, and the answers to many questions in the Divinity universe revealed.", Swen Vincke, Creative Director and CEO of the development team Larian Studios, explains.

But not only the story of the dragon will be continued, the engine has experienced a solid overhaul as well, improving performance and graphics along the way.

Divinity II: Flames of Vengeance will be released in Q4 2010 for PC and on Xbox Live™ Marketplace.
Title: Re: Divinity 2 - Update: Flames of Vengeance expansion coming soon (Reply 51)
Post by: MysterD on Wednesday, March 03, 2010, 04:58:49 PM
Sven Vincke goes into some details of what to expect in the upcoming Flames of Vengeance expansion. (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=407800&#Post407800)
Quote
As there was a bit of lost in translation going in Moscow, let me explain a bit more what I was trying to tell ;\)

-We're working on improving performance, fluidity and solving whatever bugs still remained in the original game.
-We've increased the graphics quality in the expansion
-We're correcting some design issues people've had with the original game (e.g. impact of level on combat)
-The expansion offers more than 30 new and interesting quests (at this moment 36)
-In the Moscow presentation we showed off a couple of quests to make the point
-The story starts in the astral plane where you ended Divinity II and brings you back to the city of Aleroth, which is now "open for business"
-You can start right away in the expansion area with a character you get to build in the character customisation screen, or you can continue playing from an old save-game. When the original story ends, you will then seamlessly continue into the expansion area, and to a player it will feel like a natural progression of the story.
-One design goal was to provide a similar experience as the first part of the game
-Another design goal was to allow you to become a really powerful dragon knight
-It's not a standalone add-on

We basically had three goals with the expansion pack:

1. If you haven't played Divinity II yet, then you are in for a major experience when you play through the original game and continue into the expansion pack.
2. If you played Divinity II already, then you are going to see the closing of many character arcs that were still open, get the opportunity for revenge if you felt bad at the end, and discover answers to questions you might've had.
3. Several people had comments about the game saying things like "if only this and that", so we tried to take care of the "if only this and that".

It's scheduled for an august/september release and that looks pretty solid as at this point the entire expansion pack is already playable. On that note, we're looking for testers which I think Lynn will announce soon.

Edited by Lar_q (Today at 06:53 AM)
Title: Re: Divinity 2 - Update: Double-Pack announced for Oct. 2010 (July 8th, 2010)
Post by: MysterD on Sunday, August 08, 2010, 07:17:29 AM
Sven Vincke of Larian has a lot to say about FOV expansion and the gaming industry (publishers vs. dev's). (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=417911&fpart=1)

Publishers Killing Dev's
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The typical strategy that has caused more than one independent developer to die in the last two years is pretty cynical. It basically boils down to – publisher/distributor owes a developer money. They don’t pay. The legal hassle starts, the developer finds itself in trouble because it was counting on that money. If the developer doesn’t have sufficient financial stamina to last for quite some time and pay the required legal fees (which are very high), the developer dies, the publisher doesn’t have to pay its royalties and problem solved (from the publisher point of view).

I find this obscene, and I can easily pinpoint the developers that died because of these practices, and it’s only made possible because the revenues from the sales of the game don’t arrive directly at the developer. I get sick when I see some publishers who I know engaged in these practices boast how they steered their company through difficulty times, because they did it by using illegal methods bordering on the criminal.

CDV = Bankrupt (Div 2's USA publisher) (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=418113&#Post418113)
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We're still working on the US market - I hope we'll be able to announce something soon. The bankruptcy of CDV didn't really help there and created a complicated situation which we are trying to sort out.
Title: Re: Divinity 2 - Update: Sven Vincke lets loose on publishers
Post by: MysterD on Wednesday, September 08, 2010, 08:49:41 PM
Sven Vincke Of Larian Studios on differences b/t Divinity II: Ego Draconis - Original
And the newer Divinity II: Ego Draconis - Remastered Edition that ONLY comes w/ Divinity II: Dragon Knight Saga (DKS). (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=421019&#Post421019)

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Flames of Vengeance retroactively applies many changes which are introduced in DKS also to Ego Draconis. Most engine changes for instance are immediately present in Ego Draconis. To maintain compatibility with existing savegames however, there are a number of things which aren't changed when you install FOV. These are:

Enemy placement and balancing (massive overhaul)
Loot and set-items (complete overhaul)
Story and scripting changes (e.g. in DKS flying fortress gameplay is very different to ED)
Art changes in Ego Draconis (though you do get the advantage of better lighting & shading)


In general, if you played or finished Ego Draconis and don't want to start over again, get FOV.

If you don't mind starting over again, get DKS, in which the total gameplay experience is in my opinion much more stream-lined.

There's no big differences between the FOV content in DKS and the FOV content applied to ED.
Title: Re: Divinity 2 - Update: Sven Vincke on Ego Draconis original vs. Remastered
Post by: Xessive on Wednesday, September 08, 2010, 09:25:31 PM
So, will this be free for people who already bought the game? Kinda like The Witcher Enhanced Edition? If not, that's a shit deal considering how buggy Divinity 2 is, or is that was Flames of Vengeance was for the original Ego Draconis?

I'm just a little confused.. Is this more like what Riddick: Assault on Dark Athena was to Riddick: Escape From Butcher Bay?
Title: Re: Divinity 2 - Update: Sven Vincke on Ego Draconis original vs. Remastered
Post by: MysterD on Thursday, September 09, 2010, 01:41:22 PM
So, will this be free for people who already bought the game? Kinda like The Witcher Enhanced Edition?
Nope.

If you want the Divinity II: Ego Draconis - Remastered extra in-game content and modifications (game balancing, new areas, new quests, etc), you'll have to buy Divinity II: The Dragon Knight Saga Edition.

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If not, that's a shit deal considering how buggy Divinity 2 is, or is that was Flames of Vengeance was for the original Ego Draconis?
Wait for a price-drop on DKS Edition, I'd guess - that's what I plan to do, since I already own Ego Draconis.

If you have Ego Draconis - Original and you do just buy FOV Expansion, you will get the engine overhauling and performance-issue fixes. All those technical tweaks were put forth into FOV.

Put simply - Divinity II: The Dragon Knight Saga Edition is the version to buy.

Title: Re: Divinity 2 - Update: Sven Vincke on Ego Draconis original vs. Remastered
Post by: MysterD on Thursday, September 09, 2010, 01:57:42 PM
Sven Vincke clarifies more on ED Original + FOV vs. DKS. (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=421086&#Post421086)

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Ok, let's me try again - it's pretty clear when you play it but somehow I find it very hard to write it down:

The Dragon Knight Saga has been approached as if it were an entire new game from the point of view of the core item-fever & hack and slash parts of the gameplay as well as getting rid of those areas that we considered to be "boring" in Ego Draconis. We've upgraded the engine, upgrade the graphics, upgraded the audio, changed the levels, changed the balancing, modified several features and where possible applied those changes to both Ego Draconis and Flames Of Vengeance.

Additionally, on the 360, we changed almost the entire interface, modified the levels and gameplay to increase performance, changed the camera system/controls, and made sure the 360 has its a different balancing than the PC version as both platforms play differently.

If on PC it plays more "streamlined", on 360 it's almost as if it's a different (and better) game.

Since its a pretty big redesign of several parts of Ego Draconis, it's impossible to convert Ego Draconis in The Dragon Knight Saga with just a patch - for that there are too many changes - but those areas of the game that we can change, without affecting the existing savegames, we've tried to change through the upcoming patch.

For instance, if you install FOV, you get a better-looking Ego Draconis, and also the engine improvements. A patch which would bring ED to DKS would consist of replacing almost every single file, and it's guarnateed that you wouldn't be able to play any of your previous saves.

So D2:ED + FoV (which includes patch) does not equal DKS, but it's as close as we can get it without destroying the save-games.

For people who don't buy FOV, we'll provide a D2:ED patch, but I need to add that it's up to the various publishers to release it.

The intended audience of DKS consists primarily of people who didn't buy D2:ED, but in the same breath I have to say that I think that all the changes done make the entire experience more fun and I wished we could've launched DKS as ED.

EDIT - 9-13-2010:
Sven on some more changes in Divinity 2: Ego Draconis - Remastered Edition. (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=421427&#Post421427)
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The fjords specifically have gotten a big treatment in terms of monster placement and we also got rid of most of those annoying shield puzzles.
Title: Re: Divinity 2 - Update: Sven Vincke on Ego Draconis original vs. Remastered
Post by: MysterD on Friday, September 10, 2010, 03:02:48 PM
Sven is thinking of a Possible FOV -> DKS Patch
Sven Vincke kicking around an idea. (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=421196&#Post421196)

He's thinking about those (ED Original owners - PC version) that do buy FOV Expansion...
There could be a FREE patch later released to turn that game into The DKS Edition [ED Remastered + FOV].

That'd be cool w/ me. :)
Title: Re: Divinity 2 - Update: Sven Vincke on possible FOV Expansion to DKS patch (9-10)
Post by: MysterD on Sunday, October 03, 2010, 02:44:27 PM
Focus-Home.com -> New Divinity 2: Dragon Knight Saga screenshots. (http://www.focus-home.com/index.php?rub=news&id=106)

FOV Screens
(http://www.focus-home.com/jeux/img/46/scr14_big.jpg)

(http://www.focus-home.com/jeux/img/46/scr13_big.jpg)

Ego Draconis - Remastered Screens
(http://www.focus-home.com/jeux/img/46/scr12_big.jpg)
Title: Re: Divinity 2 - Trailer for DKS; new website for DKS; etc (10-8)
Post by: MysterD on Friday, October 08, 2010, 07:11:56 AM
Divinity 2: Dragon Knight Saga - Box-Art
(http://sphotos.ak.fbcdn.net/hphotos-ak-ash2/hs186.ash2/44882_479701975803_39414380803_7268098_5243387_n.jpg)

(http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs291.snc4/40876_479701390803_39414380803_7268092_3390016_n.jpg)
Title: Re: Divinity 2 - DKS Edition trailer, box-art, new website; etc (10-8)
Post by: MysterD on Friday, October 08, 2010, 07:30:21 AM
 Larian Forums -> Sven Vincke on DKS Status for all NON-USA Versions. (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=422231&#Post422231)
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This is the current status:

DKS Xbox360: English, French, German, Spanish and Italian versions are in submission at Microsoft and we are waiting for their approval. If they give the go ahead, then the november 5th date will be respected. As always, it's possible that games arrive in stores sooner.

DKS PC: We are doing final checks on the gold masters for English, French, German, Spanish and Italian versions and expect these to be ready in time. Actually, as it looks now manufacturing of at least the German version will probably start this friday.

FOV PC: English, French, German, Italian versions are being prepared and tested. These will be released digitally, and for the moment we have no reasons to assume the November 5th release dates won't be met.

Other languages are also in the works and we hope that by the end of October all versions will be finished.

So in other words, it might not be October 26th, but I think the week after that, The Dragon Knight Saga and Flames Of Vengeance should be available.

Larian Forums -> Sven Vincke on USA Version of DKS and FOV. (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=422263&#Post422263)
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Unfortunately I can't give you much more information on this yet - US release is still being discussed but we're doing our best.
Title: Re: Divinity 2 - DKS Edition trailer, box-art, new website; etc (10-8)
Post by: MysterD on Thursday, November 04, 2010, 02:04:10 PM
Digital Versions of DKS and FOV

Larian Vault
Larian Vault -> Divinity 2: DKS Edition and also Divinity 2: Flames of Vengeance are being sold on their LarianVault download service. (http://www.larianvault.com/index.php)
According to their FAQ, games sold on LarianVault (http://www.larianvault.com/faq.php) contain some form of DRM w/ 3 install limit activation-style DRM.
Uninstalling will get you a revoke.

Steam Version
Steampowered -> Divinity 2: Dragon Knight Saga Edition (http://store.steampowered.com/app/58540/) will unlock on Steam in 21 hours.
If you own Divinity 2: Ego Draconis from Steam, upgrading to DKS Edition will get you a 33% discount.
WARNING: Steam version of this contains additional Securom 5-install limit activation-style DRM.
Title: Re: Divinity 2 - Update: DKS Demo released
Post by: MysterD on Thursday, December 23, 2010, 03:23:46 PM
Divinity 2: DKS - Demo Released
Divinity 2 Website -> Divinity 2: Dragon Knight Saga Edition DEMO Released. (http://www.divinity2-saga.com/index.php?rub=news-infos&id=16)
Title: Re: Divinity 2 - Update: DKS Demo released
Post by: MysterD on Tuesday, January 18, 2011, 06:03:54 PM
Larian Boards -> Sven Vincke of Larian explains why some PC games in the UK don't get released as quickly as some of the other regions. (http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=435988&Main=26351#Post435988)

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So here's a little industry secret to explain why PC versions of games aren't always available in the UK immediately.

The problem with PC UK is that in order for the stores to be able to slash prices so aggressively they demand enormous discounts from publishers/distributors. If they don't get their discounts, they don't take the game.

When they then eventually get their discounts, grey importers buy large quantities of stock and sell them to other territories in Europe, destroying the market in those territories for the distributors/shops that bought the games at the normal trade price.

Net result - for a publisher it can actually be more interesting not to release a PC version in the UK in order to protect the other PC markets.

And yes, the second hand market is affecting the game industry heavily.
Title: Re: Divinity 2 - Update: ED+FOV to DKS Beta Patch released
Post by: MysterD on Monday, February 07, 2011, 04:54:46 PM
Larian -> For owners of ED+FOV, here's the ED+FOV -> DKS Upgrade BETA Patch. (http://www.larian.com/fov2dks_community.php)
Title: Re: Divinity 2 - Update: ED+FOV to DKS Beta Patch released
Post by: MysterD on Friday, December 02, 2011, 09:45:18 PM
DRM Free EXE released for Divinity 2: DKS Edition. (http://www.larian.com/dks_DRM_free_community.php)

First off, make sure you are running version 1.4.9.70
If not, patch-up to it!

Download the zip file [with new EXE file w/out DRM] and unzip it.
Go into your Divinity 2 DKS\bin folder.
Rename the old file to "Divinity 2_withDRM.exe" [just to have as a back-up]
Take the unzipped file DRM Free "Divinity2.EXE" and throw it in the Divinity 2 DKS\bin folder.
Get running the game!

I tried this w/ Non-Steam version of the game, BTW. Works fine.

I don't know if this will work for Steam version - or if they'll release this EXE via Steam.
So, if for some reason you are going to try this No DRM EXE w/ Steam version, you might want to do the usual Steam stuff so you don't get backwards-patched or in case you have issues w/ running the game:
Turn-off automatic Steam updates and community for DKS; back-up old DRM-littered EXE somewhere else or rename DRM-littered EXE [i.e. rename it to Divinity2_withDRM.exe]; put DRM-Free EXE in 'DKS\bin' folder.

Title: Re: Divinity 2 -- Update: DRM Free EXE released for DKS Edition
Post by: MysterD on Saturday, December 03, 2011, 08:57:36 AM
Larian says the DRM-FREE EXE will work w/ Steam version, too, if you want to apply it now.
The DRM Free EXE is coming to Steam officially, so it'll come an automatic update sometime next week, if you don't feel like applying the EXE yourself. (http://forums.steampowered.com/forums/showpost.php?p=26716156&postcount=119)

EVERYBODY WINS!
Title: Re: Divinity 2 -- Update: Sven Vincke on financial matters w/ DKS
Post by: MysterD on Monday, January 16, 2012, 04:50:21 PM
Sven Vincke on financial matters w/ DKS Edition. (http://www.lar.net/2012/01/16/the-route-to-the-very-big-rpg-that-will-dwarf-them-all/#more-201)