Ew, Eidos is developing it? Pass.Normally that would have been my reaction, but I'm curious about how this new studio will do.
Deus Ex 3 Uses Tomb Raider Engine; Next Tomb Raider Game Rumored
by Chris Faylor Nov 30, 2007 1:04pm CST
Eidos Montreal's recently announced Deus Ex 3 will use a modified version of the engine created by Eidos-owned sister studio Crystal Dynamics for Tomb Raider: Legend (PC, PS2, X360).
"We chose the Crystal engine because we plan to help develop this engine more and then share it back with the rest of the company," Eidos Montreal manager Stephane D'Astous told Develop. "Having that technology from the start gives us a great advantage and foundation for our coders--there are no doubts about the approach, and we have few uncertainties."
DX3 to be on the Crystal Engine...?I would have love it to be on the UT3 engine (or equivalent at the time it is made). I recall reading something about Eidos not getting along with Epic or something. They already have access to the Crystal Engine through Crystal Dynamics, so they could have figured "why spend extra to license another?"
(The Tomb Raider: Legend Engine) :o
Well, that's a surprise...
DX3 on the Crystal Engine....
I'd figured that'd be on the UT3 Engine.... :o
..Now, TR: Legend Engine is a very pretty engine -- see TR: Legend and TR: Anniversary. I wonder what kind of overhauling they are going to do to it, to make it keep up w/ the rest of the new games on the UT3 Engine, Crytek's Engine for Crysis, etc -- that's if they even plan to keep up w/ the rest of the graphical games.
But gameplay-wise, they might have to modify that Crystal engine quite a damn bit, so it plays like a FPS and TPS style game that utilized the KB/mouse -- to play more like the other DX games.
Unless they want it to play like TR....Oh God, no....
(http://www.shacknews.com/laryn.x?story=50146)
DX has a fantastic story, it just takes quite awhile to really get rolling. I completely understand why a lot of people can't get into it because the first several levels suck pretty bad. But it's like a snowball going downhill. It just gets better and better and better.
Eidos Montreal's Stephane D'Astous talks to 1Up about plans for DX3 and whatnot (http://www.1up.com/do/newsStory?cId=3164708)That story links to the 1up review of DX:IW, and I checked out the screenshots for that game. I remember how horrible the textures were all over again.
But we're not working on current or last gen, it's next-gen and PC.
That would be a good thing, because it would mean I won't have to go through Invisible War.What? Don't you wanna know how nano tech came to be? Or how Paul Denton was operating before JC was enlisted? Or maybe even the Dentons real parents! I like the idea of a prequel! :D
Then again, it can't be that good a thing, because well nothing happened before DX1 that was interesting. Plus I guess you'll end up using a crappier earlier model? Plus I don't think RPGs work to well in a prequel.
The first level on Deus Ex does suck, the second one isn't much better either. However, the game gets so much better after that.Yeah I think the game doesn't really draw you in for three whole areas at least. It starts getting interesting in Hell's Kitchen, but I think the level after that is when it really gets rolling. I can't remember though. I was playing through it again when I blew away my XP installation for Vista.
Wow, I never knew that. Sure beats going through the tedium of that level. How did you figure that out?
That would be a good thing, because it would mean I won't have to go through Invisible War.
Then again, it can't be that good a thing, because well nothing happened before DX1 that was interesting. Plus I guess you'll end up using a crappier earlier model? Plus I don't think RPGs work to well in a prequel.
I don't know what it was, but I totally dug the first area of the first Deus
Deus Ex 3: First details
Saturday 4-Oct-2008 11:24 AM Long-awaited prequel revealed in PC Zone 200
6 Comments
The first details on Eidos Montreal's Deus Ex 3 have been revealed, in the pages of PC Zone's landmark 200th issue.
It's out in the shops on Thursday, but PC Zone subscribers are reporting that copies of PCZ number 200 have hit doormats this morning. The cover game? Deus Ex 3 - the long-awaited return of the world's favourite nano-augmented RPG-shooter.
In essence, it looks and sounds fantastic. The art direction is a beautiful meld of the renaissance and cyberpunk (tying into the game's Leonardo Da Vinci motif) and is going for a lot more stylised look than the sort of game that comes from the Unreal Engine cookie-cutter.
It sounds like Eidos Montreal isn't leaving anything to chance; a "powerful, layered" plot is promised for the third game - which has been confirmed as a prequel set in 2027- and the dev has even drafted in the consultative talents of original writer Sheldon Pacotti, while also gaining the blessing of both Harvey Smith and Warren Spector on the project.
You're cast as average joe Adam Jensen, who works as a private security officer at a technology lab specialising in biomechanical augmentations, a forerunner to the sort of nanotechnology shown in the original Deus Ex. One day the path of his life is unexpectedly altered as a team of black ops commandos break into his company's HQ, and using a security plan from Jensen's own hand, a mass slaughter ensues and the conspiracy begins.
"Deus Ex 3's vision of the future sees holographic screens flicker atop ferries moving back and forth in front of the Shanghai skyline, now split into two layers with the rich on the top and the poor in perpetual twilight below," says PCZ.
Eidos Montreal says it's more than aware of fan reaction to controversial second game, Invisible War, and promises mistakes, such as limiting ammo types to just one, won't be repeated.
This said, they are doing their utmost to please newcomers as well as existing fans. Perhaps controversially this time around combat won't be influenced by stats, but will rely purely on your personal marksmanship skills. Instead stats will influence "a vast array of fully upgradeable and customisable weapons", and you'll be able to tailor your arsenal to your play style with mag upgrades, scopes and other add-ons.
What's more, stealth will now rely on a cover system rather than shadows, and damage will be dealt with by a very Call of Duty-style auto-heal. There's probably going to be some debate over those two.
Augmentations have been bumped up and sound fantastic. 20 have been promised for the final game, ranging from 'bungee jump' tentacles that shoot from your back and anchor to a wall when you jump off a building, and the ability to punch through walls to grab enemies in neighbouring rooms.
Deus Ex 3 certainly sounds very, very promising - if a little controversial for die-hard PC fans. And just wait until you see the shots...
For more info and the first screenshots see the full ten-page preview in the 200th issue of PC Zone, out October 9 (and in subscribers' hands now). Happy 200th issue, by the way.
I like how he thinks the big problem with Invisible War was that there weren't enough ammo types. That made me laugh.
Deus Ex 3 is an RPG, According to Eidos
Oct 04, 2008 at 3:21 PM - Robert "Apache" Howarth - 37 Comments
Eidos Montréal's community manager for Deus Ex 3 fired off a few clarifications about the C&VG story:
"Deus Ex 3 is indeed an RPG. It's a hybrid action/RPG just like the first game. There is a skill system where you upgrade your character (Adam) based off experience points you earn and you can do the same thing with weapons. It's a game with a very detailed plot with numerous characters you interact with. The gameplay takes the form of a consequence-driven multi-path, multi-solution approach in a non-linear space.
For stealth, that is another major pillar of gameplay and we do have it. The difference is that it's now cover-based rather than "shadow/light-based" as in the past games."
Hopefully that makes Andy and the rest of you a litte less sad!
In keeping with this increased blockbuster bent, Eidos Montreal is adding boss fights and creating a greater variation in pace, citing Deus Ex as ‘kind of slow’. “There weren’t enough exciting, memorable moments,” says Dugas. “It was aimed more towards a simulation rather than a game experience.”I hope they don't do too many boss fights here. There were 3 characters you were forced to kill in the original DE. Sure, you could kill more, if you so chose to.;
These people haven't struck me as knowing what they're doing with this, overmuch. I'm getting the distinct impression that this game won't end up being what it should be.
-the world is ruled by megacorporations, more powerful than national governments. The conspiracy groups are setting these corporations against each other.
-the black ops slaughter the research division of the corporation Adam works at. The questions who and why is behind the attack are answered relatively soon into the game, however more serious questions arise with the answers.
-You will be regularly visiting Adam's apartment with many reminiscences of his past like photos and a diary
-The game takes place in five well-known metropoleis, mentioned were Shanghai, Detroit and Montreal
-Women play a large role in the game, some of them you've known for a long time, others will try to seduce or betray you, depending on your previous actions
-Bosses are included, their difficulty also depending on your previous actions
-The secret societies are just puppets for a shadowy figure who wants to take control over all of the market, society, and the human evolution.
-The events of the game will lead to the establishment of UNATCO
-The main villain is to be 'similiar' to Jensen
-a rescue mission across the globe later in the game
-squad based combat AI with a visually identifiable squad leader
Deus Ex 3 More Like DX1
[Mar 26, 2009, 4:44 pm ET] - Share - 7 Comments
NowGamer has a couple of quotes of interest from an interview with Jean Francois Dugas, lead designer on Deus Ex 3, the action/RPG sequel in development at Eidos Montreal. The quotes are from a full print interview in TotalPCGaming: "We ultimately decided to focus more on the first game," he states, saying he's on the "same page" as fans who want the series to return to its roots: "...In terms of being a Deus Ex game, we keep the core gameplay essence alive, which is a hybrid of action-RPG in which the core gameplay mechanics revolve around combat, stealth, hacking, and social aspects."
He also says their environments will be larger than Deus Ex 2: "think Hong Kong in Deus Ex 1."
I hope it kicks ass.Ditto.
DE3's Lead Designer Jean Francois Dugas of Eidos Montreal says he is aiming to make DE3 more like the original.
Yeah, we'll have to wait and see about that one, I think.... (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=96918)
Once I read that it didn't have ingame footage, I realized I didn't want to watch it.
It's kind of sad reading comments about this (well, reading comments on most things is usually pretty sad). People see the wings and assume the series is taking a supernatural direction or something, but don't realize that they're looking at a dream sequence. It actually seems like a pretty cool direction since the series really is about questioning how we integrate with technology.
Isn't this moral questioning of the cybernetics typical of the Dues Ex games? (never got far in the first one, so I don't really know)Most definitely.
You hardly ever see gameplay footage in a trailer anymore.Which sucks. I want gameplay footage, dammit.
You hardly ever see gameplay footage in a trailer anymore. I imagine it's much more effective to create an epic cg sequence.Remember FFVII?
E3 2010 Trailer from Shacknews. (http://www.shacknews.com/onearticle.x/64117)Apparently there is going to be a city on top of a city in 17 years.
Personally, given the whole DE-theme with nanotech-augementation, I think it'd be cooler if some auto-healing regeneration thing was sort of say Nanotech-augmentation item you should have to find in the game to implant directly into yourself
Gameplay trailer! (http://www.youtube.com/watch?v=odmiO7YsAXA&feature=player_embedded)Awesome trailer.
Why must we coddle people with the most bullshit feature ever to grace FPS... Recharging health. I agree with MysterD, that shit needs to be an aug that you get later in the game, say before a particularly hairy fight.Regen-health systems are currently way over-abused, as a gaming gimmick. Not every FPS needs one. Sure, it was cool when Halo and COD2 used it - but why does every other FPS and their cousin now have to use it nowadays? :o
I'm one of the people who played through the first trying to kill as little as possible. That the game facilitated this is what made it special.
I hope they don't go too far towards the run/gun cover/recharge health that we've seen in oh, I dunno, a hojillion games since Halo / GoW
I like how Borderlands does it. Damage goes to your shield first, and when that's gone, to health. Your shield recharges over time, after a cooldown period. Your health does not. Health regen requires an augmentation, which varies per class. (I think the hunter is screwed on this one.)That very reasonable. It also leaves the regen ability up to the class and play style.
I'm fine with any fiction that brings you back to health after a battle. It's not realistic, but having to spend 6 game months in the hospital and physical therapy would not be my idea of a fun time. Recharging health is no greater a fiction that picking up random med packs either. As long as health is in peril during the thick of battle, I don't care so much how I get it back afterward. But the business of taking cover for 3 seconds, then being back to full health, yeah, that's too easy.
Available early next year for $69.99 ($59.99 PC), the Deus Ex: Human Revolution Augmented Edition bundles the game inside some rather attractive premium packaging, along with a 40-page art book, a motion graphic novel, a making-of DVD, and the game's soundtrack.
More bonuses come to those that preorder the game at participating retailers. Putting money down at a retailer that isn't GameStop will score players the Tactical Enhancement Pack, which comes with a Huntsman Silverback Double-Barrel Shotgun, the Longsword Whisperhead Extreme Range Sniper Rifle, and extra credits to spend in game.
GameStop preorders will secure the Explosive Mission Pack, packed with a Linebacker G-87 multiple shot grenade launcher, the M-28 Utility Remote-Detonated Explosive Device, an automatic unlocking device, and an entirely new mission to play through, featuring a cameo by a character from the original Deus Ex.
Shacknews -> DE:HR delayed majorly for "further polish". (http://www.shacknews.com/onearticle.x/66853)No issues there. I hope they take all the time they need to make a decent, polished release. The IP deserves nothing less.
No issues there. I hope they take all the time they need to make a decent, polished release. The IP deserves nothing less.
"No. Well, it was done in-house, but with a partnership,” game director Jean-François Dugas replied to Shacknews when asked whether or not the PC version of Deus Ex: Human Revolution had been developed in-house.
On the upside, the team that's handling the port – Netherlands-based Nixxes Software – has quite the track record with this sort of thing, having previously worked its technological wizardry on the PS3 and PC versions of Lara Croft and the Guardian of Light as well as the PC port of Kane and Lynch 2: Dog Days. The studio's billowing resume also includes porting duties on Tomb Raider Underworld and Legacy of Kain: Soul Reaver.
Shacknews -> DE:HR delayed majorly for "further polish". (http://www.shacknews.com/onearticle.x/66853)
The delay follows the ongoing fiasco of Final Fantasy XIV being terrible, which Square Enix says has lead to a renewed focus on making non-terrible games.
Deus Ex: Human Revolution Minimum PC Specs:
OS: Windows XP, Windows Vista or Windows 7 with DirectX 9.0c
PROCESSOR: 2 GHz dual core
RAM: 1 GB RAM (Windows XP) / 2 GB (Windows Vista and Windows 7)
GRAPHICS: NVIDIA GeForce 8000 series or ATI Radeon HD 2000 series or better
REQUIRED DISC SPACE: 8.5 GB
Deus Ex: Human Revolution Recommended PC Specs:
OS: Windows 7
PROCESSOR: AMD Phenom II X4 or Intel Core 2 Quad or better
RAM: 2 GB
GRAPHICS: AMD Radeon HD 5850
REQUIRED DISC SPACE: 8.5 GB
Summarize please. Gone are the days when I'd waste time watch stuff like this. :PIt's basically a super long extended version of the gameplay trailers we've already seen. Jean-Francois Dugas (Game Director) basically talks through some of the features. A lot of the "gameplay footage" is just standing still while he chats with Charles Onyett (Executive Editor, IGN) about it. It's like a podcast with a mellow video.
PCGamer did a preview, and I remember reading that they were pretty much blown away by how good it was shaping up to be.So far all previews and first-looks seem positive, which is making me all the more anxious particularly about the PC-specific interface changes.
Pay a visit to http://www.sarifindustries.com/ ;)
World's first Deus Ex: Human Revolution review is here
Posted on Friday 29-Jul-2011 12:40 PM
World's first Deus Ex: Human Revolution review is here
"A game that puts almost everything else in the genre to shame," says PC Gamer.
PC Gamer brings the world its first Deus Ex: Human Revolution review in the pages of its latest issue.
It's a something of a victory for Eidos Montreal as well since the PC gaming bible awards the highly anticipated reboot a score of 94%.
In an eight-page spectacular, PC Gamer's Human Revolution review calls the game "a dark, cool and beautiful revival of an incredible game." It praises Eidos for creating a game with a clear respect for the players that rewards original thinking and exploration.
The mag - which is with subscribers today - concedes that it's not quite as good as the original because thanks to a "slight shift away from improvisation and wide open spaces", which stops it "just short."
Regardless, Human Revolution is described as "the Deus Ex of our age, a genuinely worthy prequel, and a game that puts almost everything else in the genre to shame."
Not bad going. Not bad going at all.
GameSpy: So why was the decision ultimately made to outsource the PC version?
Julien Bouvrais [of Eidos-Montreal]: Obviously, while console versions of the game were part of the picture, PC was also a big focus. It was simply out of the question to do a straight port of the console version to PC, while being able to keep the essence of the adventure we experienced seven years before. With this in mind, we started exploring ways to best create the whole Deus Ex: Human Revolution project -- console and PC.
There was really no way our team could tackle all three platforms at the same time. Making a Deus Ex game is an incredible challenge in the first place and we wanted to be sure we wouldn't put the game at risk.
GameSpy: Let's get into the nuts and bolts of the PC version of the game. What specific features set it apart from its console counterparts and make it a game that's truly designed for PC gaming?
Julien Bouvrais: First off, Nixxes developed a DX11 renderer that is used on the PC, when available. We did leverage this by adding several features you will see when you have DX11 hardware on your PC: real-time tessellation, improved Screen Space Ambient Occlusion, improved blurs and depth of field. We also added custom support for AMD's Eyefinity (multiple monitors), and 3DHD. On another note, the user interface has been tailored for the keyboard, and mouse controls can be fully customized for your gaming habits.
Jurjen Katsman [of Nixxes]: We did quite a lot of work on anti-aliasing as well. We offer various anti-aliasing options to gamers to choose from depending on how powerful their hardware is. They really help smooth out rough edges that you can see more easily on a PC monitor.
Technically, little details that we believe PC gamers will appreciate are additional options to customize the gameplay, like adjusting the FOV, and disabling the reticle.
GameSpy: Given that impressive feature set, how do you compare playing the PC version of Deus Ex: Human Revolution and the console versions? In what ways is the experience different on PC?(http://pcmedia.gamespy.com/pc/image/article/118/1187766/PCactionShot02_1313242072.jpg)
Jurjen Katsman: We are obviously a little biased, but for us here at Nixxes, the PC version really is the version you should play. The extra depth you get from 3D or EyeFinity, and the extra crispness of the enhanced resolution, effects, and frame-rate, really give you superior visuals. And the speed and accuracy that you get from playing with mouse and keyboard compared with a gamepad, at least for me personally, makes it a pretty easy choice.
Julien Bouvrais: Looking back at what the game looks like on PC, I am really proud of what we have accomplished. Let's be realistic in that obviously this is the same story on all three platforms -- the same characters, the same core gameplay features, etc. However, when I play the game on console or on PC, my approach is different... the experience is different.
If you ask people on the team which version of the game they prefer to play, you will get different answers, and I truly think it depends on what kind of a gamer you are. Those who usually play on console prefer the console versions whereas the PC gamers wouldn't play Deus Ex: Human Revolution on anything other than a PC. This is how I personally measure what we have accomplished with the game.
Certainly worthy of the hype, then, with the only quibbles being a frustrating mini-game that too often breaks up the main action and a difficulty curve that, even on easy, can be unforgiving. While it's unlikely that Human Evolution – or perhaps any game – will have the impact of the original Deus Ex, this is a superbly realised title and a sure contender for game of the year.
Region-locking plan UPDATE
We’re aware of some discussion regarding the planned region-locking of boxed PC versions of Deus Ex: Human Revolution, and after careful review we have decided not to implement this in the UK/Europe.
Please note, this plan only related to PC boxed games, and not digital or console editions.
The Good
*A Deus Ex game, and a very good one at that
*Wonderful use of both first- and third-person views
*E-mails and news reports do a great job of building the world, and are often funny
*Many side-quests, and choices that matter as the game progresses
*Varied weapons
*Augmentation system means everyone can play in their own style
*Multiple ways to complete each mission
*The hacking minigame remains fun through the entirety of the game
*Impossible to see everything the first time you play
*A lengthy single-player experience: I put in around 25 hours and can't wait to play again
*Standard branching conversations are enhanced with higher-stakes conversations that change how the story plays out
*Adam Jensen is a mirror for the other characters in the game: some see a monster, others see the future
The Bad
*The transitions between the game and its cutscenes can be jarring
*Lack of support for NVIDIA's 3D Vision technology (3D fans can only use AMD's HD3D)
*The voice acting can be spotty in places
*The conspiracy can get a little thick at times, and a lot is thrown at you near the end of the game
*I experienced a few crashes while playing on the PC, causing me to save more often than I would have otherwise
The Ugly
*The game has a quick-save ability, and I admit to using it every now and again, but abusing saves to see the "right" way through conversations will harm your enjoyment of the game. The "Ugly" tag is for people too cowardly to live by their own in-game decisions. And I mean that in a nice way.
*An early mission in a police station can be exceedingly tedious if you tackle it at the wrong time, which is a design flaw in a game of this type
Verdict: Buy
It's one thing to not to support a feature or product, quite another to actually go out of your way spending money and time disabling it. It appears Nvidia 3D support has been completely disabled with this title, although it's supported with the ATI alternate 3D suite. Trying to play it in stereoscopic 3D results in one of the lenses just being completely blacked out. This isn't isolated, either. I've yet to hear of anyone getting this working with Nvidia 3D. If all is as it seems then it's completely outrageous they've sabotaged Nvidia 3D and shafted paying customers like this.
PS - 3D at least somewhat worked in the beta, so there shouldn't be any reason the final product is released in this state.
The game otherwise works, but I don't want to play it unless it's in sterescopic 3D as the first time play experience will be ruined. If you feel the same (who care's if you don't!) then make sure you kick up a fuss and apply pressure for the developers to fix this.
Huh. This is kinda rich. Square Enix is basically apologizing for this. (http://www.giantbomb.com/news/gamestop-pulling-deus-ex-human-revolution-pc-off-shelves-updated/3618/) I wasn't aware that they had to apologize for anything... except pissing off a major retailer who insisted on being pissy. It's not like there was some sort of exclusivity deal.I think Square Enix is apologizing b/c GameStop was NOT notified ahead of time that a competitor's coupon would be contained inside of the game-box, since GameStop has their own Stream Service in-the-works.
Alternatively they could have set up a deal where they replace the OnLive coupons with keys to get the game via Impulse, which they are selling the game through anyway.No doubt - GameStop are treating their customers like dirt by pulling the coupon and still selling the game. Nobody's arguing that. They should've never sold the game, in the first place - once they noticed OnLive coupons were inside, if they are totally against OnLive.
No matter how you look at it, this is yet another example of Gamestop being a dick to the customers.
After getting into hot water earlier today for opening new PC copies of Square Enix's Deus Ex: Human Revolution and removing codes for a free OnLive version of the game prior to sale, video game retailer GameStop has pulled the games from its shelves pending recall.
That seems really strange. Hex editor/Save Converter? I imagine others have run into this.According to my forum posts nobody seems to have been experiencing these issues because no one seems to have traveled or used a VPN when running the game. My thread just keeps getting neglected, I bumped it a few times but no constructive responses from anyone at all.
I don't understand region locking. I can empathize if it's a matter of release dates etc. but beyond that they make no sense but to limit and agitate legitimate customers, like me.Let's say Company can get away with selling Game for $60 in the first world. Great. But could they sell it for that in Africa? Most likely not. If they want any sales, they have to lower the price. So let's say they sell it for $30 in Africa. Now you have the problem of people in the first world buying and importing the cheaper third world copy.
Ummm....is there any place where Adam can store his crap in this game?That's what I initially thought the "secret stash" in his apartment was! I was disappointed that it was just a few bits ammo and a weapon mod but I wasn't able to store any of my stuff there.
That's what I initially thought the "secret stash" in his apartment was! I was disappointed that it was just a few bits ammo and a weapon mod but I wasn't able to store any of my stuff there.
Can't you just throw shit on the ground in Adam's apartment (or anywhere else?) and it will be there next time? That's what I assumed at least.
EDIT: Yeah, it works.
Can you store hookers? (Dead ones, if Beo comes over?)
I bought it this morning and checked out the little part of it. So far I'm pretty impressed on how well it really locks down the Deus Ex world and feel, I even love the music.Yeah, the game nails so much, it ain't even funny. Voice-acting, music, gameplay - everything. It's as if took the blueprint of what made Deus Ex 1 great, expanded on it a bit [stealth kills, cover system, hacking mini-game, better journal], and polished the hell out of it.
Nice find!
Does he have a place he stays at in Hengsha where he can throw stuff on the ground?
I caved and bought it for $35. WheeSweet deal.
No waypoint markers? Fuck me, I couldn't handle that.Well, they're not on-screen, but they still show up on the radar. It's certainly nostalgic and adds a tiny bit of realism by removing the "augmented reality" (how appropriate!) from the screen.
Sep 02
Coming in October
Posted by Eidos Montreal
The Deus Ex: Human Revolution conspiracy grows deeper in The Missing Link. During Adam's quest for the truth in Deus Ex: Human Revolution, he mysteriously vanishes for three days. Where was he? What did he find out? The Missing Link reveals it all.
After being tortured by Belltower agents and having his augmentations disabled, Adam Jensen must rely solely on his basic capabilities to escape from a freighter, destined for an unknown location. While fighting for his survival on the ship, he uncovers another layer to the conspiracy that he never would have suspected. As Adam, befriend new, mysterious allies and fight ruthless enemies to discover what was happening in the shadows during the events of Deus Ex: Human Revolution!
-New layers of conspiracy unveiled
-Sprawling new environments
-Brand-new characters to interact with
-Rebuild Adam's augmentation set from scratch. Build up a brand new Adam!
What is The Missing Link? You'll find out soon...
Endings...(click to show/hide)
I'm currently at Picus. I take it I'm over half way?Only slightly, only slightly.
"The new patch addresses a variety of issues as well as adds some new features:
Fixes:
- We have addressed various issues that can occur for players that would result in ‘stuttering’.
o Stutters that are the result of graphics driver shader processing are now removed or significantly reduced.
o Stutters that are the result of data streaming have been removed or significantly reduced.
o Performance has been improved and made more stable on dual-core systems. This could previously also result in stuttering.
- Fixed issue where some players couldn’t complete the Motherly Ties side quest.
- Fixed an issue where doors in Omega Ranch sometimes wouldn’t open.
- The TYM medical card should no longer fall through the table if an NPC’s body comes into contact with the card. Players already stuck in this area will need to revert to a previous save before the card fell through.
- Occasional hangs for some players during video-playback have been fixed.
- A crash on startup when running DX11 on a single-core CPU has been fixed.
- An issue causing Eyefinity setups to not be correctly detected for some players has been fixed.
- Fixed an issue where the HUD would get permanently disabled for some players.
- Fixed certain issues that caused the mouse cursor to be able to leave the game-screen on multi-monitor setups.
- Fixed an issue that caused the mouse cursor to not be visible in-game when the user has mouse trails enabled in Windows. We still recommend disabling mouse trails for a smoother in-game mouse cursor.
- Fixed issue where ammo count for collected guns is incorrect when Adams weapon is augmented.
- In DX9 mode:
o Fixed error message for some users when trying to use FXAA Medium or FXAA Low anti aliasing modes.
o Fixed shadow-mapping ‘lines’ on some graphics hardware when using anisotropic filtering.
Feature Additions:
- The Enter and Numpad-Enter keys can now be bound to game actions in the keyboard control menu.
- Intro logos can now be skipped on all but the first run of the game.
- Added windowed mode.
o Selectable in the menu, and can be toggled between windowed, fullscreen, and fullscreen windowed using ALT-ENTER.
- Added an option to change the text language of the game. This setting only changes the text language, the audio is controlled by the language option in Steam.
On top of this we are continuing to monitor for any issues that may need to be addressed in a future patch. One extra feature we can already confirm for a future patch is support for Nvidia 3DVision and Nvidia Surround."
Some developers create entire games with an in-house staff. Other studios outsource parts of the game or specific development tasks to additional development teams. While most of Deus Ex: Human Revolution was created internally by Eidos Montreal, the boss battles, the section of the game that has received the most criticism, were outsourced to G.R.I.P. Entertainment. Obviously, Eidos Montreal had a large stake in these battles, and ultimately made the decision to run with them.
I have no understanding of the thought process behind giving some of the most important parts of a game to a second b-team (especially ones who open up by claiming that they don't have background knowledge on Deus Ex). Maybe throw them some of the miscellaneous floors in random buildings, but to give the video-game equivalent of a climax to someone else is just stupid.See, that's the thing - I doubt these battles are any good, if you been pumping A LOT into Stealth.
That said, I sort of thought the middle two bosses were at least somewhat fun. By then I was strong enough to be able to use non-stealth techniques and there was at least some interesting stuff happening in the background to spice things up.
I have to say, having taken myself to the LIMB clinic for the new chip, boss fight 3 is questioning my effort to continue on with this game. It is so far unbeatable, unless theres something I havent figured out.
"We have a boss battle at the end, but it's different from the main game boss battles," Marc-Andre Dufort, producer of The Missing Link told them. "You can actually not kill the boss. You can do a non lethal takedown on him. And you can kill him from afar. You can even kill him without him seeing you. It's more of a bigger challenge than a standard boss fight like we have in many games."
Speaking with Rock Paper Shotgun, Dugas explained the studio's intentions behind the boss battles. "When we started, the goal was to have those boss fights with the same design and rules as the rest of the game," Dugas said. "We had our pillars of stealth, of non-lethal actions, and everything else, and we wanted to make sure that was reflected in the bosses, but in the end it was not. ...I think the biggest weakness there wasn't the concept of having boss fights, it's just that our boss fights are not Deus Ex boss fights and that's why people are complaining about them. I guess we live and learn."
Dugas went on to state that the team didn't realize how frustrating the ill-advised boss encounters would be for players. "The biggest surprise, actually, was having released the game and finding that people thought they were frustrating. Not just that they weren't that interesting, but that they were frustrating. The playtesters internally gave us a lot of good feedback for the game, and on the bosses they felt that the fights were entertaining and making you use what you had learned. They didn't say they were frustrating. We knew it was not in step with the rest of the game, but the surprise for us was that the playtesting was correct everywhere but the boss fights. So lesson learned."
Yea, now think about that fight without augments or a HUD.That was challenging.. It definitely took me more than 10 tries to figure it out since his hits killed me instantly (1 or 2 hits max).
Yea, now think about that fight without augments or a HUD.
You can certainly get more ammo for the stun gun, though finding it is more or less rare compared to other ammo types, you're better off buying it from arms dealers.
The only gameplay gripe I have is the energy system. Having only one battery recharge is kinda weird. Plus melee using energy doesn't work for me, especially if it's a non-lethal takedown. A good chunk of my inventory is reserved for Cyberboost energy bars.
I've been looking around for stun gun ammo, but haven't found it yet. To be fair though, I'm still pretty early into the game.Full batteries are used when you perform certain actions (e.g. melee, breakthrough wall) but the energy drains when you use certain augs like silent movement, cloak, or enhanced vision.
I can't seem to keep my batteries charged, I don't even know what is draining it. Does it drain on it's own even if you're not doing anything "stressful"?
One of the most useful weapons in the original was the baton, is there a melee, non lethal weapon like that in this game?
Square Enix has confirmed to GameSpot that the upcoming Director's Cut for Deus Ex: Human Revolution will be coming to the Xbox 360, PlayStation 3, and PC alongside the previously announced Wii U version.
Eidos Montreal's Jean Francois Dugas revealed that the Director's Cut was going multiplatform on GameSpot's E3 2013 Live Show.
No additional information was given, nor did Square Enix confirm whether the Director's Cut would be released separately as DLC for current owners of Deus Ex: Human Revolution.
The Director's Cut for Deus Ex: Human Revolution includes the Tong's Rescue mission and Missing Link downloadable content, alongside "overhauled" boss battles, "redefined" game balance and combat, "improved" artificial intelligence, and updated graphics.
So, you know that awesome game that we released last year, set in a dark cyber-future and featuring a certain augmented Adam Jensen? Well, we’re giving Deus Ex: Human Revolution a bit of an augmentation of its own, in the form of a Director’s Cut version – and we wanted to share some news about the PC release, because there are some cool upgrade options if you bought the original on PC.
Here’s the basic idea – you can buy the game outright, or you can… augment… whichever version you already have. I’ll stop using the a-word now. Sorry.
The Director’s Cut is pretty much the complete package, then. It contains the full Human Revolution game, plus all DLC packs (the Missing Link, the Explosive Mission Pack, and the Tactical Enhancement Pack) – along with some improvements to the boss fights… which you’ll probably find really useful.
Not only that, but there’s a New Game + feature, so you can replay through the action with all your previously-earned upgrades intact (which, trust me, is a LOT of fun), there are developer commentaries (English-only) plus the original Making-of video.
So – to the upgrades. Here are the deals:
New purchase (if you don’t already have the game): £12.99/€19.99/$19.99
Own the basic game (with no DLC): £6.99/€7.99/$9.99
Own the game and Missing Link DLC: £3.49/€3.99/$4.99
Pretty straightforward, and that means that if you did invest in Human Revolution in the past, we’re not trying to stitch you up with the Director’s Cut, m’kay?
These upgrades apply to the Steam version only, and the game will be available to download on October 22 in North America and the October 25 in PAL territories.
I wasn't aware there were non-Steam versions of DX:HR for the PC.I didn't either. I have a physical retail copy but it uses Steamworks.
I suppose it's a good opportunity for anyone who really, really wants the Director's Cut.
It's an awesome game but I'm not sure it's good enough to warrant a second playthrough.I've already gone through the game twice (non-lethal sneaky stealth and then I went for an insane murder brawl). It was alright but I can't see myself replaying it unless the Director's Cut really adds some worthwhile content and improvements. Honestly, I'm mostly curious to see what they did to the boss fights to supposedly "enhance" them.