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Games => General Gaming => Topic started by: Cobra951 on Friday, January 25, 2008, 06:33:39 AM

Title: Burnout Paradise on the 360. Pure crack.
Post by: Cobra951 on Friday, January 25, 2008, 06:33:39 AM
Got a 360, hard drive and internet?  You must try this demo.  The only excuse would be if you hate racing games altogether.  Otherwise, must try.  I ended up playing it for 2:20 last night, even though most of the city is blocked off and you only get a starter car.  Perfect 60-fps fluidity, awesome controls, and still very detailed and beautiful.  Perfect for the reckless-driver wannabes.  It's so well done.
Title: Re: Burnout Paradise 360 demo
Post by: beo on Friday, January 25, 2008, 07:13:49 AM
yeah, i thought it was fun, but i prefer the previous burnout games to be honest.

i found the sandbox style gameplay quite infuriating, the time spent going from one event to the next could be much better spent actually racing. the fact that if you fail an event you have to drive all the way back to the beginning to try again is a completely backwards design choice. that said, there's still a lot to like about it, and sometimes the massive, free roaming cities can be a lot of fun - what with discovering jumps, shortcuts, etc. it seems like it's the kind of game you could lose yourself in for hours without actually doing a great deal.
Title: Re: Burnout Paradise 360 demo
Post by: Cobra951 on Friday, January 25, 2008, 07:38:26 AM
Other than no retry option for long one-way races (a surprising omission), that's exactly what I do like about this game.  I like the idea of free roaming and discovery above all else.  I tend to spend longer on that than doing actual events.  I did with Test Drive Unlimited, although that one was set up from the get-go as a virtual Hawaii explorer.  I'm really impressed with how the car feels and how good everything looks and sounds.  This will be the first Burnout game that I actually end up getting.  I played the demo for Revenge, but didn't get the sense of euphoria that I needed to jump in with both feet.  I couldn't put the Paradise demo down last night until I was so tired I was getting blurry-eyed.
Title: Re: Burnout Paradise 360 demo
Post by: Quemaqua on Friday, January 25, 2008, 08:26:57 AM
Sounds awesome.  I have the first 2 Burnouts, I think, but I never played either one enough to justify the purchases.  I wonder if I'd play Paradise more.  I do enjoy exploring cities and such... that was my favorite part about Test Drive Unlimited, too.
Title: Re: Burnout Paradise 360 demo
Post by: iPPi on Friday, January 25, 2008, 03:27:44 PM
I really liked Burnout 3 and Burnout Legends for the PSP (which is basically just Burnout 3).  After that, I've pretty much lost interest of the entire series though. 
Title: Re: Burnout Paradise 360 demo
Post by: wizall on Friday, January 25, 2008, 04:45:54 PM
I had a great time with this demo when it first came out.  I agree with Cobra and Que about the open-ended aspect.  Also, the online thing was slick.  You just hit right on the d-pad and you were in.  I played it a couple days in a row and never once ran into a prick, which is odd.

Anyway, I'll definitely be getting this...my first Burnout game.
Title: Re: Burnout Paradise 360 demo
Post by: Cobra951 on Saturday, January 26, 2008, 06:35:53 AM
What a great racer.  Technically it's just about perfect.  So much detail and action animated at a flawless, vsynched 60 fps.  Everything's beautiful, from downtown to the mountains.  Brief streaming hiccups are so rare that they surprise you.  They're the only breaks from the total fluidity, and they're too quick to affect the gameplay.  Sound is perfect, not that this is technically difficult anymore.  Control is spot on. 

Love the game itself.  As I said before, I spend more time in games like this roaming around than doing actual events.  When I finally did get into the different kinds of contests, I was completely hooked.  Races, stunts and take-downs, all heart-thumpingly exciting stuff.  The speed and chaos are like crack.  Then I discovered showtime and I nearly lost it.  I was laughing so hard I'm glad no one was around to hear me.  The idea of showtime is to crash through as many cars as possible.  You can steer the careening wreck that was your car, and you can keep it going with the boost button.  That depletes the boost bar while each car you take out fills some of it back up.  Whoever came up with this notion must be demented.  I did this for about an hour straight, racking up high damage totals on different streets.

On a down note, the music sucks.  There are very tunes I find listenable.  I prefer when it goes off the higher-profile list into the more generic Burnout tracks.  I'm sure all you younger folk will find it more to your liking.  Fortunately, I can skip any awful track with RB, and I could turn the music volume down to 0.

I hope Paradise sells really well and motivates more openness like this in future racers.  I understand that the seamlessness extends into the online functionality, though I have yet to try that other than to bring up the menu and look through the choices.  This game came out of nowhere for me.  The previous Burnout demo (Revenge, I think) threw me into the action too suddenly, without any context, and I ended up ignoring it.  Heh.  Maybe now I should try it again.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: MysterD on Sunday, January 27, 2008, 02:59:42 PM
Quote from: Cobra
On a down note, the music sucks.  There are very tunes I find listenable.  I prefer when it goes off the higher-profile list into the more generic Burnout tracks.  I'm sure all you younger folk will find it more to your liking.  Fortunately, I can skip any awful track with RB, and I could turn the music volume down to 0.
Can you do a GTA and just import your own tunes into the game (if you own the X360 HD and import some songs of your own onto that)?
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Cobra951 on Sunday, January 27, 2008, 07:51:12 PM
One of the very cool things about the 360 is that every game must allow you to play your own music while you play it.  What happens is that if you play your own stuff with the 360's player app and then you go into a game, the game's music won't play at all, while yours continues to play uninterrupted.  You can hit the big round button on the controller and a blade (window scrolls in from the side) pops up that lets you change what you're playing (among other things).  Then you can go back to the game.

Music can be imported to the HDD only by ripping audio CDs on the 360's DVD drive.  But you can also plug in an external USB FAT32 HDD or flash-memory thumb drive, or card reader, and play any MP3s, WMAs or AACs from there.  There's no shortage of music options on this system, and it works by mandate across all games.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: MysterD on Sunday, January 27, 2008, 09:15:13 PM
That's pretty sweet, Cobra! :)

You can just play your own tunes instead, man!
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Jedi on Monday, January 28, 2008, 12:33:34 AM
 :)
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: scottws on Monday, January 28, 2008, 08:28:46 AM
Music can be imported to the HDD only by ripping audio CDs on the 360's DVD drive.  But you can also plug in an external USB FAT32 HDD or flash-memory thumb drive, or card reader, and play any MP3s, WMAs or AACs from there.  There's no shortage of music options on this system, and it works by mandate across all games.
You can also play music from PC thats using one of the Windows Media Extender apps (Windows Media Connect, Windows XP Media Center Edition, Windows Vista Ultimate, or Zune).  Or TVersity (but the version I tried sucked).
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: wizall on Tuesday, January 29, 2008, 04:49:34 AM
I have it connected to my router.  I don't have a Windows Media PC; with the various media I simply change the input device on the console.  It's quite nice, actually, as my PC is unable to run HD videos without chugging, whereas running it through the 360 presents little trouble.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Cobra951 on Tuesday, January 29, 2008, 07:00:28 AM
Yeah, my PC is worthless with H.264 at HD resolutions.  (I hold out hope for more efficient codecs eventually.)  Since I have the PC and the 360 hooked up to the same screen (and speakers) I've seen little reason to set it all up for streaming before.  Sounds like a pain.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: scottws on Tuesday, January 29, 2008, 08:18:12 AM
I only mentioned it because you don't have to rip CDs to the 360 hard drive to have them play during games.  If you have a PC with your music and the PC has one of the Windows Media Extender apps, you can play music from your PC on the 360 just as you do from the 360 hard drive.

I found it quite useful at the time.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Cobra951 on Tuesday, January 29, 2008, 08:34:56 AM
I don't do that (rip from CD).  I plug in an SD card in a USB reader.  That works fine too.  I've yet to do that in this game, though.  I ended up finding some tracks I like, and I discovered how to remove the stinkers from the playlist.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Quemaqua on Wednesday, March 12, 2008, 07:43:02 AM
So I love this game.  Thanks for the recommendation, Cobra.  I've put a number of hours into it and it's addictive as all hell.  The open world aspect really helps this one, I think, as I most definitely like this better than the other entries in the series (which I liked well enough already).  And the online play is actually fun and different!  I like how you get a little rundown of the other racers when you get into an event, so you can see if they're new, if they've done tons of a races, how they're ranked in the world, whatever it chooses to tell you.  It's a nice touch.  I could do without the voice chat, because I don't need to hear the cries of the morons I'm about to stomp into the ground, but I guess that's personal preference.  It's nice that it supports it for those who dig it.  It's a cool system all in all being seamless the way it is, and I can see myself picking up a router just for the pleasure of being able to partake now and again (especially since with the PS3, online play is free!).

My only sadness is that Cobra and I can't play together.  That would be a lot of fun.  This thing would be fucking great for LAN parties and such.

It's too bad it doesn't support split-screen play.  Or does it?  I didn't see any option, but I didn't look that hard.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Cobra951 on Wednesday, March 12, 2008, 08:25:06 AM
I've listened to Criterion's podcasts since #16.  No split screen.  They're apologetic, but they simply couldn't make it happen without compromising the performance, which they consider paramount (and I agree with them).

Something I just listened to, on #22, is that the car crashes are procedural.  While they "don't simulate every atom", the deformations and breakages are apparently based on real physics and tons of work.  Someone posted a real/game crash comparison video (http://www.youtube.com/watch?v=QRyao2Cy4zg&feature=related).  Fairly entertaining.

I thought the headset was more or less mandatory.  No?  My impression was that without it, you can't tell what's happening very well, or where on the map.  If that's not true, then there's online hope for me yet, after the 1.2 patch.  But not with you, sadly.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Quemaqua on Wednesday, March 12, 2008, 06:00:28 PM
I dunno', I wasn't even listening to the idiots chattering on mine.  I turn that shit off ASAP and I certainly don't participate.  But then I was mostly in it for races and stuff, not just driving around aimlessly in the freeburn mode.  That would potentially be problematic without communication if you actually wanted to try and compete for something specific.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Cobra951 on Wednesday, March 12, 2008, 10:45:39 PM
ZP's Paradise review. (http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/3016-Zero-Punctuation-Burnout-Paradise)  :D  Funny as usual.  But he reaches exactly the wrong conclusion.  The only people who will get over his frustrations are those of us with no life, who can sink 100s of hours into memorizing the entire layout and the best routes for anything, and learning how to drive for long periods without crashing.  (It can be done.)
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Quemaqua on Wednesday, March 12, 2008, 11:17:54 PM
His DJ Atomika theory is the best ever.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: MysterD on Sunday, March 16, 2008, 12:29:18 PM
Ahhh, gotta love ZP... :)
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: MysterD on Saturday, July 05, 2008, 07:14:36 AM
Expect some DLC soon for Burnout: Paradise.
Burnout: Paradise - Codename: Cagney Pack DLC is coming to your PS3 and X360 on July 10th.

All kinds of new content being added to this thing w/ this free DLC.
So, make sure you check the link.

In short:
THREE New game modes, a new Island to explore, bikes, planes, new ranking system, and all kinds of other stuff will be added w/ this DLC. (http://www.criteriongames.com/welcome.php)

 

Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Quemaqua on Saturday, July 05, 2008, 08:01:11 AM
I'm all over it.  The game kicks ass.  I'd heard they were working on some stuff, but I had no idea it'd be this extensive.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: MysterD on Saturday, July 05, 2008, 09:10:05 AM
I'm all over it.  The game kicks ass.  I'd heard they were working on some stuff, but I had no idea it'd be this extensive.

When I read this, it sounded more like an expansion pack to me than the usual DLC treatment.
Kudos to Criterion on this!

You know, I wonder if the Burnout: Paradise PC version will have this stuff already included in the box or as a DLC later on...


Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Cobra951 on Sunday, July 06, 2008, 06:43:12 PM
I am looking forward to Cagney, mostly because they are supposed to finally get *perfectly* smooth streaming on the 360, for those of us with HDDs.  July 10th is much sooner than I thought I'd see it.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: gpw11 on Tuesday, July 08, 2008, 12:02:12 AM
I really can't wait until this hits PC.  The one Burnout game I owned for the Xbox (number 3 maybe?) got a lot of playtime from roomates and friends during pre-drinks/hungover mornings.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Quemaqua on Saturday, January 17, 2009, 03:58:57 PM
All right, so I've been spending more time with this, and the updates are amazingly cool.  Seriously.  New cars, the bikes, and like day/night cycles with weather and junk?  This game is amazing!  Criterion are really high up on my list of devs now because of this.  The game was stellar when it came out, and with the stuff they've added it's really been upgraded to phenomenal.  I'm glad PC players will get a taste of this.

Really the only negative I can come up with is that, however annoying the song could occasionally be prior to the game, I now absolutely fucking hate GNR's "Paradise City", and the soundtrack to the game generally kind of blows.  Hard.  I turned it off.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: idolminds on Saturday, January 17, 2009, 04:11:12 PM
PC version is scheduled for early Feb now. I know its EA and will be tied down with shit but....gah. I want this game.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Xessive on Saturday, January 17, 2009, 05:17:44 PM
Despite my EA boycotte I'd be really tempted to get my hands on this for PC.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Quemaqua on Saturday, January 17, 2009, 06:15:38 PM
This is one of the very, very few EA games I'm exuberant about.  I pick it up to play for a few minutes, I play for 3 hours.  Every time.  There's also more free download stuff from Criterion scheduled for February!

One thing I like is how integrated every feature is.  There's nothing you really don't use, and even if you prefer one game type over another, you still end up doing them all and enjoying them all.  The online stuff is really seamless too, and it's super easy to bounce back and forth between on and offline, and that feeling of seamlessness extends to their updates as well.  The DJ guy on the fake radio station actually gets new sound bytes with updates, and he talks about updates, features, and Criterion-related stuff that is actually sometimes interesting or useful, and it makes you feel like the game is actually evolving as it goes.  That's really awesome.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: K-man on Tuesday, February 10, 2009, 08:47:26 PM
Bought it two days ago.  Probably one of the best values in gaming right now.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Quemaqua on Tuesday, February 10, 2009, 10:06:13 PM
It really is.  The only black mark on it so far is that the February DLC actually costs ten bucks and all it is is a little pass-the-pad thing for parties and junk.  Which isn't necessarily terrible, just something I can imagine using once or twice and never touching again.  I mean, the OWmeet is only once a year, and I wouldn't have enough people over here basically ever outside of that to make it worth checking out.  Still, it's hard to say if it's worth the ten bucks if you do have friends who would use it regularly.  I don't know much about it specifically.

Did you get the Ultimate Box version, K?
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: K-man on Tuesday, February 10, 2009, 10:10:09 PM
Bought the 360 version.  As far as I know the only version of the Ultimate Box that got released stateside is the PC version.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Quemaqua on Tuesday, February 10, 2009, 10:32:24 PM
Really?  That's odd.  I didn't realize there was any difference in territories.  They've been advertising it all over their website without any indication of that.

Ah well.  You can get all the shit for free except the party pack even without it.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: K-man on Wednesday, February 11, 2009, 10:01:29 AM
It all averages to be around the same price.  A copy of Burnout for 360 or PS3 runs you 20 bucks now.  The party Pack adds 10, which is still less than the PC version.

I don't think I'll bother with the party pack.  I can't remember the last time I had anyone over to my place to game.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Xessive on Wednesday, February 11, 2009, 04:21:17 PM
Got it on PC! It is awesome. It's nice to play with the keyboard but the game is pretty good with the pad too. I'm playing with my Logitech Cordless RumblePad for the sake of convenience; sitting back and enjoying insane runs.

There are few that are off though. First off, starting up the game takes a while. I launch it, it loads up the logos, it gets to the "Press Any Key" screen, I push any key, then it brings up "this game autosaves when this icon is displayed..." at which point I have to hit any key to continue (this comes every time regardless of how many times you've loaded up the game), then the game gets minimized and the Criterion page is loaded up with a game hub a la Rockstar Games Social Club, I have to click on "back to game" (every frickin' time), and finally I arrive at the main menu which includes: Enter Paradise City, Start a Party, something (can't remember but it has to do with the Criterion hub page), and Quit. If you wanna change any options at all you have to enter the game fully. No main menu options at all. Fortunately you can modify basic graphics options from a separate exe called "BurnoutConfigTool.exe" in the installation directory.

Startup is the only major gripe I have with the game.

In-game everything is just swell. Great framerate, though there is an occasionaly hiccup now and then but that seems to happen regardless of my resolution or graphic detail, it might be fixed in a later patch. I think it happens when its caching regions.

The bikes are a great addition but they still seem a little out of place.. Actually they feel like a third-party effort. Like someone thought of it and decided to make a mod. The bikes and riders are very well designed though.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Cobra951 on Wednesday, February 11, 2009, 04:43:00 PM
Ah, great!  I hope you like it.  It's technically flawless on the consoles.  I hope you or they get any streaming issues sorted out.

I am well behind on downloads for this game.  In fact, I have none.  So next time I revisit it, I'll be spending some up-front time updating it.  I think everything's free up until very recently, so I should be able to try out the bikes.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: K-man on Wednesday, February 11, 2009, 05:35:36 PM
If I could change one thing, it would be to shut DJ Atomica the fuck up.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Cobra951 on Wednesday, February 11, 2009, 05:52:19 PM
That should happen gradually on its own.  It did for me anyway.  Start a new game under a different profile, and there he is again.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: MysterD on Wednesday, February 11, 2009, 05:53:13 PM
X, what's the PC version's DRM?
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Xessive on Wednesday, February 11, 2009, 05:59:24 PM
If I could change one thing, it would be to shut DJ Atomica the fuck up.
I don't mind him so much so far but I can imagine him getting annoying after a while. I'm just grateful he's not as irritating as the FIFA Street commentator. Luckily you can at least switch that one off!

Hmm, come to think of it, I'm not sure why there's no option to control his volume or even just switch him on/off. I can control SFX, music, and VOIP volumes as well as input/output. Kind of an unreasonable oversight considering all the other audio options.

It never really occurred to me what the DRM was since it was seemingly unintrusive! I know it's SecuROM but it's not the online activation one that EA has been forcefeeding into their other titles. It's just a disc check.

By default the game wants you to create an online EA account to log on to the Criterion Burnout Store/hub but I'm pretty sure that's optional and there's an offline mode. Since I already have an online EA account (dating back to earlier NFS days) I just logged on. I think this may be the primary cause for the automatic store/hub page when I load up the game. I wish I could just straight to the main menu.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: MysterD on Wednesday, February 11, 2009, 06:15:03 PM
It never really occurred to me what the DRM was since it was seemingly unintrusive! I know it's SecuROM but it's not the online activation one that EA has been forcefeeding into their other titles. It's just a disc check.
About time they got a clue.

Quote
By default the game wants you to create an online EA account to log on to the Criterion Burnout Store/hub but I'm pretty sure that's optional and there's an offline mode. Since I already have an online EA account (dating back to earlier NFS days) I just logged on. I think this may be the primary cause for the automatic store/hub page when I load up the game. I wish I could just straight to the main menu.
Interesting.

I still got my EA Online account I think that dates back to when I played The Sims and the original Black & White.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Quemaqua on Wednesday, February 11, 2009, 06:19:13 PM
I don't know why people hate him so much.  He's totally ignorable and occasionally says interesting stuff, at least if you've been playing it for a long time and have been gradually getting new comments from him as time goes by.  He mentions contests, people, sometimes stuff they talk about in the Criterion podcast (which when I last listened to it, just after the game's release, was actually thoroughly interesting), and some other junk.  *Shrug*

And yeah Cobra, everything so far is free with exception of the party pack.  I believe their next big DLC, which is an extra island full of just... well, more area to drive around in, will also probably cost $10 or so.  That's one I'll end up getting, I think.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: K-man on Wednesday, February 11, 2009, 06:48:39 PM
There's rumors of a Cops and Robbers pack.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Quemaqua on Wednesday, February 11, 2009, 08:02:39 PM
That would be wicked awesome.  Glory days of NFS before they fucked it up.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Xessive on Thursday, February 12, 2009, 05:23:34 AM
According to the Criterion website's Coming Soon (http://criteriongames.com/packs/coming_soon.php) section the upcoming bonuses will be:

Boost Specials (http://criteriongames.com/packs/boost_specials.php)
Legendary Cars (http://criteriongames.com/packs/legendary_cars.php)
Toy Cars (http://criteriongames.com/packs/toy_cars.php)
Big Surf Island (http://criteriongames.com/packs/island.php)

Should be pretty interesting.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: gpw11 on Thursday, February 12, 2009, 08:49:50 PM
I got this a couple days ago but haven't had a chance to install it, let alone play it.  I loved BO3, and fully look forward to this.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Cobra951 on Wednesday, March 11, 2009, 12:21:48 AM
According to the Criterion website's Coming Soon (http://criteriongames.com/packs/coming_soon.php) section the upcoming bonuses will be:

Boost Specials (http://criteriongames.com/packs/boost_specials.php)
Legendary Cars (http://criteriongames.com/packs/legendary_cars.php)
Toy Cars (http://criteriongames.com/packs/toy_cars.php)
Big Surf Island (http://criteriongames.com/packs/island.php)

Should be pretty interesting.

Legendary Cars have been out for a while, and the Toy Cars (http://www.criteriongames.com/podcast/) were released last Thursday.  The interesting thing about all of these is that they're in the 800+ MB update to Version 1.7.  You can look at them in the junkyard, but you can't use them.  So paying for them merely unlocks them.  This also means that players who haven't paid can see them being used in multiplayer (since the cars are already in their hard drives).  They're charging $2 (160 p) each, or $12.50 (1000 p) for the whole collection of 9 (including a toy bike).  The link goes to the video podcast, which is all about them.  I'm curious, but not enough to buy pay for anything just yet.  It bugs me that they were dumped into my small drive without any real choice, but can't use them without this microtransaction bullshit.

The real good news is the whole new bikes component, which is free.  You get 4 bikes, one to start.  (I got the 2nd right away, I'm guessing because I've already played the game to death.)  These are a lot of fun, and bypass the hit-or-miss powerslide mechanic of the cars (which I've described as God taking away your car and replacing it with a completely different one that looks the same, when you even breathe on the brake pedal).  They are way easier to control, and have huge amounts of grip, speed and acceleration.  So it makes sense that their events are entirely separate from the original game.  I'd say there's 4-5 new hours of solo gameplay here, plus all the new associated multiplayer.

Good stuff on the whole.  I may buckle under and pay for a couple of the toy cars out of curiosity.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Quemaqua on Wednesday, March 11, 2009, 06:10:45 AM
I hate microtransactions, and frankly, they're asking way too much for some cars.  We already have tons of cars in the game.  Who cares if there are a few more to choose from?  It's not like there's a dearth of them now.  I really love the game and what Criterion has done with it, and I'm very much looking forward to the new island, but all this nickle and dime stuff puts me in a sour mood.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Pugnate on Wednesday, March 11, 2009, 06:26:12 AM
Yea this really doesn't sit well with me. Let's hope they don't go to an extreme in the future.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Quemaqua on Wednesday, March 11, 2009, 06:29:36 AM
I don't think they will.  They've shown, at least, a willingness to provide a variety of different content, and hopefully the most popular stuff will end up being the more substantial packages.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Ghandi on Wednesday, June 24, 2009, 01:45:32 PM
Just bought this for the PS3. $20, not bad.

Before I can play, though I have 7 downloads. 750mb, 350mb, 35mb, and now I'm on a 250mb download with 3 to go. What the fuck? These downloads are massive.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Cobra951 on Wednesday, June 24, 2009, 01:53:33 PM
What do you mean "before you can play"?  You mean online?  They did some patching, and there are several add-ons now.  One of them at least is free.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Ghandi on Wednesday, June 24, 2009, 03:20:15 PM
Yeah, they added a bunch of content apparently. I'm not complaining anymore. The bikes are nuts. :D

This game is a blast so far. I love the sense of speed. I kind of wish that cars were upgradable (as far as parts) but there seem to be a ton of cars to choose from, so that negates it somewhat.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: scottws on Wednesday, June 24, 2009, 04:16:53 PM
I got this game awhile ago.  It was fun but I don't know if I'd describe it as being like crack.  I wish there were more race end points than the five they give you.  It kind of gets old after awhile.  I try to avoid races now and just do whatever the smash-em-up one is.  "Road Rage"?
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Ghandi on Friday, June 26, 2009, 07:39:08 PM
I can't stop playing this fucking game. It's great. I read through this thread and they must have fixed some of the problems that people were having with the game. There's a "restart last race" option now when you press right on the d-pad, which is quite handy. Also I was able to turn of DJ Dipshit through the sound options (voice volume, I think).

I do wish that there was a difficulty option, though. The only difficult part of the game (at least up to the Class A license) seems to be making sure that you go the right way. Often I find myself taking a crucial juncture the wrong way because I'm going 8000mph and trying to avoid the morons who slow down as I get closer.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Quemaqua on Friday, June 26, 2009, 09:08:05 PM
I think they really expect you to come at the game with the intention of learning the ins and outs of the road.  That's the impression I got from all the material they released early on, and their podcasts, etc.  What separates the men from the boys online is often pure road knowledge, and it takes time to build that up.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: scottws on Friday, June 26, 2009, 09:09:44 PM
I guess the knowledge can be had.  I knew my way around Liberty City in GTAIII very well.  BP just seems overall less interesting to me and I don't really care to learn the roads.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Quemaqua on Sunday, November 22, 2009, 04:12:00 PM
So I don't know if anybody has tried the Big Surf Island DLC for this, but I finally got around to picking it up.  Man, what fun!  It's really quite small, initially almost alarmingly so, until you realize you have more opportunities to go offroad and it's also built rather vertically, with lots of stuff you can sort of climb and then fly off of and such.  Parking garages and the like.  It feels quite a bit more open and fluid than the stock game, which is nice, and it meshes very well with the rest of it.  Comes with a free car which is a fun stunt-focused dune buggy, and you get a new license while on "vacation" when you drive over the bridge to the new content.  It's got new jumps, new smashthroughs, new billboards to break, I think 8 cars to unlock, and of course a number of events.  Your mileage will certainly vary depending on how you play this game, as there isn't a metric crapton of new content, but I spent several hours yesterday just tooling around and having fun trying new things and seeing what I could find, doing a few races, etc., and I'm nowhere near "done" with it.  It's definitely worth twelve bucks if you liked what the first game offers.  It also helps that it's a bit more extreme, so it ups the ante as far as some of the big jumps and stuff go (they call them "mega jumps" rather than super jumps, heh).

Definitely a good time.  Check it out if you've not done so.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: gpw11 on Sunday, November 22, 2009, 09:54:50 PM
I've had this game for PC for, well, ever basically and it's awesome.  For whatever reason though, I just haven't gotten anywhere in it.  I'll play it for  a night and love it yet not go back for weeks/months.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: MysterD on Sunday, November 22, 2009, 10:02:16 PM
I've had this game for PC for, well, ever basically and it's awesome.  For whatever reason though, I just haven't gotten anywhere in it.  I'll play it for  a night and love it yet not go back for weeks/months.

But, you still go back, even if it's weeks or months down the line - and that's the mark of a game w/ staying power.

Most games, yeah - if I finish it and try to replay it, I just can't seem to go back to it...
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: idolminds on Sunday, November 22, 2009, 11:48:11 PM
In a completely unexpected turn of events, I tried to join Ques online game of Burnout and...it worked. Nearly flawlessly, only a few times did I ever notice any lag and we even used Teamspeak and were voice chatting as we played. It was crazy fun.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Quemaqua on Sunday, November 22, 2009, 11:51:39 PM
Crazy fun indeed.  I had some fun online with random people, but so much better to have a buddy with you.  They even have coop-specific challenges and stuff.

And yeah, this is a game you can put down for long stretches of time and then pick up again and have a blast with.  I really like that about it.  I almost never play it for more than maybe 2 or 3 days in a row, at most.  Usually only a day or two.  But a month later I'll play it for a couple days and just have great fun again.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: gpw11 on Monday, November 23, 2009, 01:54:36 AM
Hmmmmm....PC or console?
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Cobra951 on Monday, November 23, 2009, 07:35:46 AM
PS3.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Quemaqua on Monday, November 23, 2009, 08:02:29 AM
We have it on PS3.  I think Idol tried the PC demo, though.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: idolminds on Monday, November 23, 2009, 10:13:15 AM
I never bought the full game on PC because I didnt like the activation thing EA was doing.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: idolminds on Wednesday, November 25, 2009, 06:04:57 PM
I'm going nuts here. Ive got like 3 events, 5 billboards, 4 smashes, 5 jumps left to find. So close...but they are going to be tricky to track down. You would think the events would be simple enough to find the last ones, but unlike what the promo says not every intersection is an event. Ive found several that have nothing on them.

Got my Burnout license, and still have like 30 cars to unlock.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: K-man on Wednesday, November 25, 2009, 07:12:50 PM
Guess I'm the only guy rocking it on 360 here then?
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Quemaqua on Wednesday, November 25, 2009, 09:13:06 PM
Other than Cobra, who started the thread in the first place, I think so.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: K-man on Thursday, November 26, 2009, 09:42:34 AM
Definitely the one negative of games being multi-platform.

Seems like all the games I'd be able to play with you guys are on the wrong system.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Quemaqua on Thursday, November 26, 2009, 09:50:27 AM
Well, you must by now know well enough my reasons for avoiding the 360, most especially when it comes to multiplayer stuff.  I just don't play frequently enough for it to be worth paying money for (nor am I the kind of dude to pay for stuff he can get for free).  It's a shame the games can't interconnect regardless of platform, though.  It's definitely been a little bit of a frustration over the years since the 360 is more popular but I do heavily defer to the PS3 in my purchasing decisions.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: K-man on Thursday, November 26, 2009, 09:55:28 AM
It's headed that way for me too, I think.  Developers have really started to close the gap to the point to where the PS3 is starting to be the superior version of the two.

If I get Dragon Age on a console, it's definitely going to be the PS3 version
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Quemaqua on Thursday, November 26, 2009, 10:00:54 AM
Yeah, that seems like the right choice for that one.  From everything I've seen it's the superior version.  Do check on the PC system requires if you can, though.  Maybe even visit the Magical Underworld Store™ to grab it just to see how it runs for you, because if you can run it, it's easily the best version of the 3.  Don't see that as often nowadays, but that one was really made for the PC.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: K-man on Thursday, November 26, 2009, 10:07:15 AM
My video card meets the minimum requirements for Vista (Geforce 7800GT).

I'm trying to hold out on an upgrade until Diablo 3.  Don't know how realistic that is.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Cobra951 on Thursday, November 26, 2009, 10:27:18 AM
It's headed that way for me too, I think.  Developers have really started to close the gap to the point to where the PS3 is starting to be the superior version of the two.

If I get Dragon Age on a console, it's definitely going to be the PS3 version

In this case, the PS3 was the lead development platform.  It makes the most sense if you know you're developing for both consoles up front.  It paid off here.  Both versions are stellar.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Pugnate on Thursday, November 26, 2009, 10:39:38 AM
Get a ATi Radeon 4770 if you want the best bang for your buck.

Video cards are ridiculously overpowered at the moment. My very old 8800GTX can run everything at max. settings on a 24'' LCD, and a Radeon 4770 is about 30-40% faster.

The 4770 is essentially the great 4870 on a smaller manufacturing process. Basically, it is kinda like what the Jasper 360 chip is to the Xbox 360. The card is efficient in terms of power and temperature, and is fairly cheap. I mean if it can crunch any game (incl. Crysis) on a 1920x1080 (1080p) resolution, then what else do you need right?

The new Radeon 5870 cards are amazing and blast away anything thrice as fast as the 4870 cards. Unfortunately there aren't any games out their to tax them. I mean when the 4770 is enough, why spend the $300+ on a 5870?

Here is the card:

http://www.newegg.com/Product/Product.aspx?Item=N82E16814150369&cm_re=4770-_-14-150-369-_-Product

It is just over $100, and I don't see anything on the horizon that will tax it. I mean, for a $100, why not, right?
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: idolminds on Thursday, November 26, 2009, 04:54:50 PM
Ugh, I just got to the annoying level of difficulty. Just unlocked the Watson 25 V16 Revenge and am trying to do the burning route. There is almost no room for error and you have to boost practically the entire way...and its a speed car. I HATE speed cars. You look at a bump in the road funny and you wreck. If you wreck it takes away some of your boost. If you stop boosting you have to do "stuff" before you can boost again. So basically you wreck once and you'll never recover from it to finish the event in time, and you can't stop boosting because then you have to wait to boost again. Must have restarted the race 15 times.

With the speed requirement, the random traffic, the long distance....the skill needed to beat it is not something I will find enjoyable to master.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: Quemaqua on Thursday, November 26, 2009, 08:46:47 PM
Well, that makes sense for one of the last things available to do in the game, yeah?
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: idolminds on Thursday, November 26, 2009, 09:18:11 PM
I guess so. I assumed the challenge would be more of the ramping up of the other events, like more takedowns per Road Rage, or faster opponents in races. Which I've noticed some of that but not a lot.

It just sort of hits me. The rest of the game so far has had stuff be challenging but I hadn't hit something that I simply was not capable of doing. Its into the frustrating level of difficulty instead of just being challenging and fun.

Part of the annoyance I think is the crashes/timer. Time slows down during a crash, but the timer does not. It ticks away at full speed no matter what. So crashes eat up a good 10-15 seconds and when you've only got 2 minutes to get there you can pretty much kiss it goodbye.

Luckily I can just do more events and unlock a couple more cars, but its going to be a little annoying knowing there will be those last few unlockables that I won't get to drive.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: MysterD on Saturday, February 27, 2010, 08:14:30 PM
I just finally tried BP:TUB PC version out, which I bought from Steam during their crazy X-Mas Sale and recently downloaded it.

Oh, man - this game is just one kick-ass racing sandbox.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: MysterD on Sunday, June 13, 2010, 12:10:56 PM
I played this some more today on the PC, after taking a break from this for a while - and just made my way to Class A. Great, now I'd need 40 wins to conquer this and get the BO License...hehe.

I do like most of the game-modes, but I absolutely love Road Rage and Marked Man races.
Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: MysterD on Friday, August 17, 2018, 07:04:12 PM
Burnout: Paradise - Remastered is hitting the PC on Origin next week.
The remaster also includes Big Surf Island DLC, which has NEVER hit the PC.

If you own the old Burnout: Paradise on Origin already - you get a Loyalty Discount of 75% off to pre-order the Remaster, which drops that down to $4.99 (before tax).

If you own the old Burnout: Paradise PC on Steam - check your CD Key & activate it up on Origin.
Once you do the activation on Origin for the old version, then you can go after BO:P Remaster pre-order discount for $5 (before tax).

Title: Re: Burnout Paradise on the 360. Pure crack.
Post by: idolminds on Sunday, August 19, 2018, 08:59:53 PM
For $5 Ill grab it. Great game and it'll be nice to finally have that DLC.