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Games => General Gaming => Topic started by: angrykeebler on Thursday, February 14, 2008, 03:46:57 PM

Title: Sins of a Solar Empire
Post by: angrykeebler on Thursday, February 14, 2008, 03:46:57 PM
http://www.gamespot.com/pc/strategy/sinsofasolarempire/review.html

Hmm a glowing review. This game certainly seems interesting. I might have to pick this up.
Title: Re: Sins of a Solar Empire
Post by: sirean_syan on Thursday, February 14, 2008, 03:59:56 PM
I've sorta been watching this given it is what it is (space ships blowing each other apart). Penny Arcade has been gushing over it for a few days now as well. I am a little sad it didn't end up including full 3D combat, but it seems no one is willing that tackle that beast anymore.

Hopefully a demo will come out. If it ran well enough on my system I'd probably consider picking it up sooner than later.
Title: Re: Sins of a Solar Empire
Post by: Pugnate on Thursday, February 14, 2008, 04:37:01 PM
Been following this for a few months now. The PC Gamer and GFW podcasts have been raving about it. I am surprised this is the first mention of it here. Apparently the game can take 8 hours for a single campaign if you choose a large map.

edit:

Mean match, not campaign.
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Thursday, February 14, 2008, 08:40:04 PM
I'm interested, but don't really have the time.  Being a fan of GalCiv this one immediately caught my attention, but there's another expansion coming out for GalCiv 2, I heard, sooo...
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Saturday, February 16, 2008, 10:44:27 AM
Hey Sy, what do you mean no 3D combat (http://www.gametrailers.com/player/30076.html)?  I'm confused as to what you mean.  That looks like 3D combat to me, unless you meant it's mostly a flat playing field as opposed to a full spherical environment in which attacks from above and below are possible.  If that's the case, it looks like from that video that it's disguised pretty well at least.  The combat looks gorgeous.
Title: Re: Sins of a Solar Empire
Post by: Pugnate on Saturday, February 16, 2008, 10:50:41 AM
From what I read, the game looks like ass zoomed in, but at a distance does look quite good. I am really thinking about getting this. Apparently it is selling beyond expectations, and stardock have a lot of good will from their fans.

The LAN rules are relaxed as well, so I can definitely play with my sis on Sundays. It is one of those 4X titles, so will interest Civilization fans. Also something cool is that it allows you to save multiplayer matches, which is actually sensible.

Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Saturday, February 16, 2008, 10:56:57 AM
It kind of has to since a medium-sized game, according to GSpot, can take around 8 hours.  It's kind of a meshing between a traditional 4X game like GalCiv and an RTS.  So it's a slow-moving RTS with lots more focus on strategy and much more detailed systems that you ever seen in an RTS.  That sounds like a winning combo to me.
Title: Re: Sins of a Solar Empire
Post by: Pugnate on Saturday, February 16, 2008, 11:12:41 AM
Yea it is apparently one of those ultra hardcore RTS games that is so slow, even casual fans seem to be able to get into it.

I was listening to the producer, Blair Fraser, being interviewed on the PCG podcast. He said the original plan wasn't to allow multiplayer saves, and it was actually just a feature for beta testers. But then one tester suggested that they include the feature for the actual game, and it was basically a *smack your head* moment for them.

I am going to go for it. Now I need to decide between regular and CE.

Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Saturday, February 16, 2008, 12:08:01 PM
It doesn't sound like the CE is anything to write home about.  The game is cheaper at retail too, so I'll likely get it there if I feel like I can spare the funds (though I don't think I can just now since I just dropped $60 on DMC4).
Title: Re: Sins of a Solar Empire
Post by: sirean_syan on Saturday, February 16, 2008, 01:32:56 PM
Huh. That's a lot more 3D's than what I was seeing in other stuff, although I wonder how much control you actually have.

It's not really that big of deal considering you have all the empire stuff to take care of as well. Damn it, that video just made me want it more.
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Saturday, February 16, 2008, 01:39:50 PM
Plus it has multiplayer.  We could totally play.
Title: Re: Sins of a Solar Empire
Post by: angrykeebler on Saturday, February 16, 2008, 02:43:19 PM
I am totally down for multi player with this.
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Saturday, February 16, 2008, 02:46:38 PM
Just picked it up.  Installing now.  Impressions to follow.

EDIT - It should be noted that I picked this up at a store.  I love Stardock's online distribution program (it's nothing like Steam... almost kind of lame in comparison, but that's why I like it - streamlined, simple, easy, unintrusive, leaves control with the user, does everything super-fast, never gave me any error of any kind), but it's an extra five bucks to get it there, plus an extra $10 if you want a boxed copy (and it's another $10 on top of that for shipping, which is ridiculous... it wasn't like that for GalCiv, so I dunno' what's up).  That edition is the "CE", which really doesn't seem to have much beyond the usual crap you get with a game... but that's more than the retail comes with.  Retail box is just a DVD case with a big, pretty nice manual.  CE I think has a quickref sheet, a music CD, and some posters or something.  Definitely not enough to make it worth an extra $20.  This is the first time Stardock has ever made me raise an eyebrow that way.  Still, at least retail is cheap, and the box isn't a shitty box with a CD slip in it and no manual.  So not bad at all for $40.  Plus I'm sure I can register it in Stardock Central after installation and then get future updates and stuff from the program if I so desire.  It's nice to have that option when it's an option.  I like having a hard copy of my game, but that's more for emergencies or if my net connection is fucked up or something... I've installed GalCiv 2 and the expansion from Stardock Central all the times I've installed it.
Title: Re: Sins of a Solar Empire
Post by: TheOtherBelmont on Saturday, February 16, 2008, 02:54:51 PM
Holy crap, that looks really cool and would probably get me to play a RTS game.  I'll keep my eye out for a demo to see if I'll enjoy it though first, since I've never been a fan of RTS games.
Title: Re: Sins of a Solar Empire
Post by: angrykeebler on Saturday, February 16, 2008, 03:01:48 PM
I too have picked this up. I'm going to play the single player first and learn how to play. Be warned though because soon my vaunted fleets will be laying siege to your homeworlds. I'd like to hear some lamentations from your women when this happens.
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Saturday, February 16, 2008, 03:03:52 PM
I think you would really need to be more of a 4X fan than an RTS fan with this.  Looking at the box, the whole real-time thing seems more focused on just removing turns from the game, but otherwise it maintains a greater similarity to other 4X games than RTS games, just maybe with an increased combat focus.  And I thought there was a demo listed in SDC, but since I have the game installed now it isn't on the list.  And I don't see one at the website, so maybe there isn't.

Anyway, I just registered it with SDC and am updating it now, so once I play for an hour or so I'll see what gives.  I know idol was kind of curious but the RTS thing puts him off a bit as well.
Title: Re: Sins of a Solar Empire
Post by: Ghandi on Saturday, February 16, 2008, 03:12:55 PM
Well I was about to buy it online then I realized that I can't run it. :(

I like their website, though - http://www.sinsofasolarempire.com/store.aspx
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Saturday, February 16, 2008, 05:22:40 PM
I've been in it a few hours, and I gotta' say I'm impressed as hell.  Loaded it up and it seemed to have a clean interface, attractive enough... got into some tutorials, and it very concisely explained a lot of stuff (which shouldn't be hard to figure out for anyone that's played this kind of game before).  But at the same time, while it seemed simple and easy, it seemed like there was a ton of options to the point where you could easily get overwhelmed.  In practice, though, my first game is indeed moving at a very, very slow pace.  This is in real-time, but the only thing that manages to do is make the combat feel a lot better and more interesting than something like GalCiv.  Otherwise the game is very comfortably a 4X game, and even in combat it isn't like you get rushed and suddenly you're dead.  There's lots of time in which to gather your forces, try to regroup, make adjustments.  Even a small frigate getting totally pounded didn't just instantly die when up against a capital ship.  Of course, it didn't take long to die, but you do watch the opposing forces physically have to focus attack from ship to ship and move down the line, slowly but steadily taking out the enemy... it isn't just a blitz.

Everything else seems fairly robust.  Lots of stuff to build and research, slow pace to gear up and get better, and lots of little things to focus your attention on as you do it.  It very much feels like GalCiv without turns and with a tradeoff of less diplomacy in exchange for more and better combat options.  Also there's no custom ship building or anything like that, so ultimately this does have a streamlined feel to it, but just less so than you'd expect when you see "real-time strategy" in there.  It's a really nicely done combination that's satisfying on multiple levels, and while it isn't a graphical powerhouse, it does actually look quite good, seems like it would probably scale pretty well, and there are moments when the sound and art design come together to deliver quite a whallop.  Combat looks competent when you've got a few ships, but it's really nothing to write home about, but when you actually get a decently-sized force (and I'm not talking huge, I've only been in one fight that consisted of more than 8 ships or so, and this was my capital ship + 5 frigates vs. maybe 7-10 small ships on the other side) things can look pretty remarkable.  The capital ships are especially cool, as you'd imagine, and the battle sounds have some really nice touches that bring things to life.  Orbital bombardment is a bit lame because the textures on the planets don't look so great up close, but some of the deep impact sounds are alarmingly fun, and aside from the textures it seems like you really do get a nice feeling of punch from most of the animations of larger guns and stuff.  Despite those few textural issues here or there, the ships themselves actually look quite good up close.  Not super high poly, but the textures are good, there are lots of little details (watching the capital ships fire is fun), the lighting model is nice, and the models seem to make good use of every poly instead of being wasteful.

So yeah, color me impressed.  I haven't even done much yet and I'm having a really good time.  This is, in some ways, the game I hoped GalCiv 2 would be (particularly the addition of multiplayer).  It's also fortunate that the two don't negate each other, though.  There are more defensive/cultural/diplomatic options in GalCiv, and of course it's just a bit "bigger" on the overall strategic scope.

Anyway, all the good press definitely seems warranted.

EDIT - Pretty much nothing to say except that it's been more of the same fun stuff.  I can't imagine how crazy it gets on really huge maps... even this tiny one I'm playing on *feels* really big, which is a nice change of pace.  Games like this often don't nail scope, but this one feels pretty bang-on.

I found a video review on YouTube (http://www.youtube.com/watch?v=xY-NSNhgydY), and as terrible as those things can be, this guy actually demonstrates quite nicely in a 10-minute review why the game is so cool, why it's really still a 4X game at heart and not a hardcore RTS, and all the video stuff shows you practically anything you could be curious about, from menus to gigantic battles the size of which I haven't even experienced in relative fractions.  It's well worth watching if you want to get a good feel for the game.
Title: Re: Sins of a Solar Empire
Post by: angrykeebler on Saturday, February 16, 2008, 08:03:55 PM
QUEMAQUA!!!!

TOO LONG HAVE YOUR INSOLENT PEOPLE INSULTED MY BURGEONING EMPIRE.

LET US MEET ON THE FIELD OF BATTLE AND I SHALL LAY WASTE TO YOUR WORLDS.











/end RP
Title: Re: Sins of a Solar Empire
Post by: angrykeebler on Saturday, February 16, 2008, 08:04:18 PM
But srsly we should play.. maybe a game against the AI?
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Saturday, February 16, 2008, 08:39:46 PM
I could definitely be down with that.
Title: Re: Sins of a Solar Empire
Post by: Ghandi on Saturday, February 16, 2008, 09:16:32 PM
But srsly we should play.. maybe a game against the AI?

YOU TEAM UP WITH THIS HEATHEN?!
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Saturday, February 16, 2008, 09:31:48 PM
I'm Quemaqua (no wai!) on Ironclad Online for anybody who gets the game and wants to add me.
Title: Re: Sins of a Solar Empire
Post by: MysterD on Saturday, February 16, 2008, 09:33:45 PM
8.9 from IGN (http://pc.ign.com/articles/852/852735p1.html)
Title: Re: Sins of a Solar Empire
Post by: Pugnate on Sunday, February 17, 2008, 12:08:30 AM
QUEMAQUA!!!!

TOO LONG HAVE YOUR INSOLENT PEOPLE INSULTED MY BURGEONING EMPIRE.

LET US MEET ON THE FIELD OF BATTLE AND I SHALL LAY WASTE TO YOUR WORLDS.











/end RP

You mean:

I SHALL LAY WASTE TO YOUR ARMIES IN 12 MAYBE 16 HOURS.
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Sunday, February 17, 2008, 12:25:24 AM
This. Game.  Is.   Fucking.     Epic.

I just beat my first game, and it was just a small 1v1 map... but holy crap that was some epic stuff.  The final battle between my entire massed warfleet and the other guy's remaining defense forces was just unbelievable.  It's like I can die happy.  Except I didn't die, the other guy did... in a horrendous, fiery maelstrom of xenophobic genocide.

 :-*
Title: Re: Sins of a Solar Empire
Post by: Ghandi on Sunday, February 17, 2008, 12:38:05 AM
Awww, Que is all happy and stuff. All it took was massive death and destruction. Who would've known?
Title: Re: Sins of a Solar Empire
Post by: Pugnate on Sunday, February 17, 2008, 12:40:41 AM
I thought this was scientifically proven to be impossible!
Title: Re: Sins of a Solar Empire
Post by: TheOtherBelmont on Sunday, February 17, 2008, 12:44:26 AM
One of you bastards better update when a demo comes out, I want to give this a shot.  I'm all for some epic space battles.
Title: Re: Sins of a Solar Empire
Post by: sirean_syan on Sunday, February 17, 2008, 01:44:53 AM
Gods damn it, I think I'm going to buy this. We better all play, especially since we can actually save games.
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Sunday, February 17, 2008, 01:45:45 AM
Buy it tomorrow and you can play with me and keebs.
Title: Re: Sins of a Solar Empire
Post by: sirean_syan on Sunday, February 17, 2008, 02:15:02 AM
Won't do me a whole lot of good, however, since I'll be working most of the day. I might grab it after work or something though. I've got a Best Buy coupon that'll make it a smidgen cheaper.

This is also bad, I'm looking at upgrading the old video card. There's only so much you can do with an AGP slot these days it seems. Thankfully that means it won't be horribly expensive, but I'm pretty sure I can't justify the expense.

Edit: Well, it really looks like there isn't a  good upgrade option. Lame. Guess my system will just have to stand on it's own for a while longer.
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Sunday, February 17, 2008, 02:25:19 AM
Yeah, AGP has gone by the wayside all but entirely now.

One thing I should mention: the game does have some bugs.  I was getting an error with my vid drivers, and apparently the easy fix is to just turn off bloom... but nvidia hasn't addressed the issue yet.  Also, I just got a crash from a so-called "mini-dump", whatever that is.  It doesn't appear to be horrible, since the particularly bad driver crash has the easy fix, but those with zero tolerance might want to give it a week or two to see if the kinks get worked out quickly.

EDIT - Oh, also I forgot to mention that the game has achievements, which is pretty cool.  I've done 16% of them so far, which is only like 4 or 5, and that's mostly just because they were easy (and because I got some fairly high numbers in terms of resources during my first very easy game).  Some of them look like they'd be quite a challenge.

EDIT x2 - Just finished my third game.  First was a 1v1 against the computer on easy, and I won.  It wasn't too hard.  Second was me and a normal CPU ally against an easy and normal cpu opponent team.  I didn't actually finish it, but we were *really* losing.  A lot of it was because I kept getting outbid on the pirates and was subsequently fucked up pretty bad.  I just threw in the towel because while there was still some hope of recovery, it would have been a long haul and pretty much entirely me riding the coattails of my ally until he gave up on me and killed me or something.  I'm not sure if he can really do that or not, but he did think me stupid enough at one point to drop our alliance.  I don't know what the point is with setting teams if the other guy can just choose to call you a dick and do his own thing...

Anyway, my last game lasted 6 and a half hours.  It was a 3-player FFA, me and 2 easy cpu opponents.  The map was neat because it was just a basic starting star and its planets, then there was a planet called "Gateway" which lead to the star itself, which is the only jumping off point to the second system, which was smaller but full of goodies.  So the idea was whoever controlled that planet had access to the 2nd system and the most resources.  I spent at least half the game just trying to keep my 2 opponents at bay, hoping they hadn't made it to the system before me.  It was actually a bit annoying for a while because they were just harassing the living crap out of me, blowing stuff up when they could and then scooting away to someplace else, never doing any real damage but keeping me too busy with my infrastructure to really go after them.  I started with one fleet which wasn't enough, got 2 which still wasn't, and then managed to get all my choke points covered with about 3.  Then that got rough so I built another (I was broke this entire game, trying desperately to find the resources to cover all my bases), and that did the trick for the most part.

Then the stronger of the two came at me full force, we both lost a lot of units, but ultimately I sent him packing.  I guess I had fought the weaker guy enough so that he couldn't really retaliate in force, and because of the fact that the game has "missions" that pop up for every other cpu player (basically if you do something for them, i.e. give them money, kill an enemy's structures, kill a certain number of an enemy's ships, they'll like you better), the stronger guy got happy enough to form a treaty with me.  So I got peaceful with him and used that opportunity to just lay out the weaker guy.  I was a little worried at doing this since I didn't want to give the stronger dude license to just rifle through my territory and such, but after we ended up establishing all the closest forms of communication, I saw that my military strength was far beyond his.  So he helped me dismantle the remnants of the other guy's forces, I took the Gateway planet and made it to the other system (which my buddy explored for me but didn't colonize), and then I just took everything over and finally started making some decent money.

When we destroyed the last holding of the weaker guy, my ally basically told me to go to hell and die (I think the only way to actually win here is by decimating everyone else... pretty much just like an RTS, despite how different the game is), so his two remaining fleets had to take on my 3 (I had to combine 2 and 4 due to heavy losses).  By the end of the game I had 5 fleets and like 6 capital ships flying all over the map trying to chase down his scattered forces who just ran their asses off whenever they could.  It was great.

So yeah, the game has some quirks, but in the end it really does manage to be an interesting mix of stuff.  It's very, very hard to stop playing.  I think it was a box quote from some magazine or something that talked about how the game was like a good turn-based strategy game in that you just want to play one more turn, but since there are no turns you just sort of never stop.  That seems to be quite accurate.  I played the thing for like 8 hours today, and I keep hoping someone else will pick it up so we can all play tonight.
Title: Re: Sins of a Solar Empire
Post by: angrykeebler on Monday, February 18, 2008, 02:23:27 PM
I havent spent as much time with the game as id like but i got a few in last night..

Fucking pirate attacks keep fucking my shit up!
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Monday, February 18, 2008, 02:53:28 PM
Yeah, those can be scary.  They aren't generally too ridiculously hard to repel, but then you've got other people to worry about at the same time (though fortunately pirates seem to hate everyone equally, so even if they're attacking you specifically, if somebody else comes into the system they'll attack them too).

Also, I figured out a few things last night - it appears that you can start anyone as teams but it just affects how much people like you at the start.  If you want actual strictly set teams it looks like you can use a team lock option at the start of the game which keeps everyone on the same page indefinitely.  I may try that my next game, see how it goes with teams.

Reading the forums a bit and having experimented with two of the factions, I can say the different races are very different.  They seem similar in that most of their ships have somewhat similar roles (you always seem to have a regular fighter frigate, a long-range attack frigate, a scout, a colonizer, a cruiser that supports lots of tiny fighters/bombers, etc.), but in actuality these turn out to be really different in that they often relate to the tech tree in different ways or do more/less damage, cost more/less resources, etc.

The tech trees for each race are also quite different.  It feels like a standard 4X game, but not everyone is working with the same tech, and this makes a really, really huge difference in terms of how you build your initial economy.  The reason I was broke in game #3 was because I didn't realize that the strategy I used before with the TEC wasn't going to work with the Advent.  I didn't build trade stations and such until way, way late for the TEC, but they have a strong economy pretty much without effort.  Doing the same with the Advent was a mistake because I was constantly broke.  No inherently strong economy, hence trade ports probably should have been more of a priority.  As it was I did well harvesting resources, but I had to sell tons of them just to keep up my cash reserves.

Lastly, I've read around a bunch of forums and it seems that each race is definitely unique because I've heard fairly well thought out and legitimate-sounding complaints from numerous people about how a race is overpowered... but I've heard these reports for every race, and some equally legit-sounding refutations detailing ways of getting around seemingly unstoppable tactics.  So it seems like you really can find some good strategies to use here which do require thought and planning, and I suspect actually watching a match between two really talented, experienced players would be something cool despite the slower pace.  This stuff goes well beyond the usual rock-paper-scissors mentality; it isn't always a matter of "spam ship type X to counter opponent's fleet of ship type Y".  Capital ships can make a huge difference in terms of what you have them paired with and how their individual roles in battle affect the rest of a fleet, and exploiting weaknesses is more difficult than just looking at the enemy and trying to build simple countermeasures.  And while this would be a total bitch to keep up with in a fast game, the pace is slow enough to allow you time to actually respond to pressure.  It isn't just "oh shit, I'm dead, what now?", because production happens fairly quickly in direct comparison with fleet movement and combat.  You can't build another fleet in the space of a battle or anything, but if you have a factory near enough to a battle, it's fully possible to build and send in reinforcements before you're completely decimated, especially if you retreat and the opposing force takes a short while to follow you.
Title: Re: Sins of a Solar Empire
Post by: angrykeebler on Monday, February 18, 2008, 03:02:03 PM
I can repel the pirate ships easily but it takes some time for my fleet to get there. While my fleet is in transit though, their siege ships usually manage to kill everyone on my planet.
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Monday, February 18, 2008, 03:05:36 PM
Yeah.  It's all but impossible to defend against heavy bombardment, and the cpu seems to enjoy bringing lots of bombing frigates along almost all the time, pirates or not.  Best thing to do is realize where the pirates are coming from and try to get over there if you know you're going to be attacked.  It takes them a bit to mobilize, and they do have a physical planet that they own, hence they tend to attack the same targets frequently because they happen to be nearby.
Title: Re: Sins of a Solar Empire
Post by: TheOtherBelmont on Monday, February 18, 2008, 03:24:08 PM
I'm becoming more and more interested in this game after looking at reviews.  It looks like it has all the aspects of an RTS game, but its more turned based and not a boring "how fast you can click things" game, which is the experience I've had with most RTS games I've tried.  I still want to try a demo though, hopefully one will come out soon.
Title: Re: Sins of a Solar Empire
Post by: Ghandi on Monday, February 18, 2008, 04:45:32 PM
Yeah, reading this thread really makes me want to try the demo out, even though I technically don't meet the minimum requirements. But maybe it will work anyways.
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Monday, February 18, 2008, 04:52:45 PM
What requirements are you failing with?  They aren't super steep, and most people seem to indicate that it scales well (except for the apparent problems with the current nvidia drivers which are screwing with some people).
Title: Re: Sins of a Solar Empire
Post by: angrykeebler on Monday, February 18, 2008, 05:29:30 PM
After extended play, I realize that this game VERY closely resembles this (http://en.wikipedia.org/wiki/Conquest_Frontier_Wars) game which I enjoyed alot back in the day.
Title: Re: Sins of a Solar Empire
Post by: sirean_syan on Monday, February 18, 2008, 05:52:54 PM
I was a pretty big Conquest fan too. That's a good thing to hear.

Also good (depending on your outlook of things), I picked up the game today and am in the process of checking out some tutorial. So far I like what I see.
Title: Re: Sins of a Solar Empire
Post by: Ghandi on Monday, February 18, 2008, 06:56:05 PM
What requirements are you failing with?  They aren't super steep, and most people seem to indicate that it scales well (except for the apparent problems with the current nvidia drivers which are screwing with some people).

My video card isn't 128 MB.
Title: Re: Sins of a Solar Empire
Post by: angrykeebler on Monday, February 18, 2008, 08:04:18 PM
So i played since 2 up till now and im only stopping for my WoW raid.. we're just idling in the Caverns of Time waiting for raid spots to fill so im writing further impressions..

God damn i love this game.. I finally got the hang of things and now those damn pirates dont attack me at all. My empire is an economic juggernaut thanks to trade ports and such. I can afford to hire those pirates to go after my enemies instead of me. I really just want this raid over so i can play some more.
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Monday, February 18, 2008, 09:08:43 PM
I'm so going to get humiliated when we play.  I just got to humiliate Sy since he'd never really played before and wanted a 1v1 match, but it's probably the last time it'll happen on that front, too.
Title: Re: Sins of a Solar Empire
Post by: angrykeebler on Monday, February 18, 2008, 09:42:02 PM
Hey Que..whats the command to make your fleet jump together? I dont remember from the tutorial and i dont want to go back and go through it all...its also not in the manual.
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Monday, February 18, 2008, 11:17:19 PM
Right click the movement arrow like you do for switching the autocast stuff on and off.
Title: Re: Sins of a Solar Empire
Post by: angrykeebler on Tuesday, February 19, 2008, 12:53:18 AM
holy shit..have you guys seen a pirate hideout? im going to try and wipe one out cause these fuckers caused me so much trouble..
Title: Re: Sins of a Solar Empire
Post by: angrykeebler on Tuesday, February 19, 2008, 01:41:18 AM
It would seem pirates are the ultimate power in the universe.

Don't attack their headquarters holy god.
Title: Re: Sins of a Solar Empire
Post by: Pugnate on Tuesday, February 19, 2008, 02:47:04 AM
I'd like to play with you guys once I get this. My strategy will have pirates attacking Keebler. But then he'll just give them more money. :(
Title: Re: Sins of a Solar Empire
Post by: sirean_syan on Sunday, February 24, 2008, 01:47:57 AM
I suppose I should chime in and throw in my complete and utter support for the game... mostly because I woke up today, thought I'd play for an hour or two, and then realized the sun had been down for like five hours and I was hungry. That hasn't happen to me in years.

So far I've more or less played three full games, once as the TEC and two as the Advent. Today was my first normal level game and I held up extremely well. It seems the Advent are really good at holding down territory with all their culture upgrades and special fortifications. Then can also dish a lot of damage out quickly with their beam weapons. I suspect their main weakness is staying power while on the offensive, but I tended to overwhelm most of my opponent during this last game so that never became much of an issue. The last decisive battle ended up happening on on this little worthless rock that bottlenecked the approach to the last remaining empire's main system. I think there were something like 8-10 capital ships on each side with full support fleets... it was huge. Easily on the order of 200 ships. My main advantage was very my capital ships were very old and much more experienced than the enemy because I was regularly killing their ships during previous skirmishes. Advent fleets are also very good at controlling the antimatter supply (special ability fuel), so I pretty much denied all their special abilities throughout too. After that, it was just a matter of sweeping through their systems and committing mass genocide. Overall, my general feeling on the game is that it's pretty much an empire/civilization game where the combat doesn't suck or isn't passive anymore. It's not like Homeworld level stuff, but it's very enjoyable when paired with all the other stuff the game has to offer.

I also want to point out that the game runs pretty damned well. While the frame rate was pretty bad during those last battles, it wasn't unplayable... probably on the order of 10 FPS. When I was giving orders I could zoom out to the tactical level and things were happy again. It's hard to play the game at a zoomed in level anyways. Given my system is now something like 4 years old, I'm really pleased with that. I'm playing with all the options on high, save for the planet texture which are on highest (when I was first setting up the game, that was the only thing that seemed to make a difference). So yeah, you don't need a Crysis level PC to fully enjoy this or even an Oblivion level. A Doom III/WoW system (which is more or less what mine is: Doom III with extra RAM for WoW) will do nicely.
Title: Re: Sins of a Solar Empire
Post by: angrykeebler on Sunday, February 24, 2008, 02:03:57 AM
We should all play on sunday.. im free all day =D
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Sunday, February 24, 2008, 02:54:21 AM
Just wait until you get into a skirmish where you've got 200 ships per side and 3 sides in a single gravity well!

I feel like I'm not spending enough time learning the game mechanics.  I mean, I know how everything works, but I don't spend as much time actually planning which ship types I'm going to have in fleet A or B.  My last 2 games have been utterly chaotic, with guys on all sides coming at me at once, and I basically just starting pounding on the build buttons in whatever fashion seems like it will bring a good result.  My earlier games had more time for thought, but the last few have just been totally crazy.  I think it would end up being fun in a big open map if we did coop, because it can be logistically difficult to actually support other allies.  Usually your fleets are in use defending something or trying to finish someone's planet or capital ship off, and it's hard to break from either activity, especially given how long transit can take.  Would be interesting to work with other human players to build a more united front.  In these bigger, more open maps with more players I'm finding diplomacy to be completely necessary, if not to actually get support then just to remove an attacker or two until I can manage them.  Tricky business.

But yeah, I think more people should snag this one.  It's really great stuff.

EDIT - Apparently more people are.  From Frogboy over at the Sins forum:

Quote
Gamasutra has released their weekly best selling list across all platforms.  On the PC:

   1. Sins of a Solar Empire (Stardock)
   2. Call of Duty 4: Modern Warfare (Activision)
   3. World of Warcraft: The Burning Crusade (Blizzard)
   4. The Orange Box (EA Games),
   5. SimCity 4: Deluxe Edition (EA Games).

That's really impressive.  Word on the street is that the game is selling like hotcakes, people are having trouble finding copies at retail, etc.  I honestly have no idea how something like this could get so popular... it just doesn't seem like the kind of thing to take off so well.  But it's great!  Galactic Civilizations 2 was huge for Stardock, and according to them, Sins has sold more copies in its first week than GalCiv2 did in its first month.  These guys are cornering the market on space strategy.

EDIT x2 - Forgot to mention that I wish I could play today, but most likely I'll be kinda' busy.  Are you guys going to be around tonight at all?  Like post-dinner, maybe 8-ish or thereabouts?  I have to take Julia shopping, then later we're going to see her folks for dinner, but hopefully I'll be back after that and could play if either of you were up for it.
Title: Re: Sins of a Solar Empire
Post by: angrykeebler on Sunday, February 24, 2008, 02:44:07 PM
i'll be on all night..no WoW for me today
Title: Re: Sins of a Solar Empire
Post by: angrykeebler on Sunday, February 24, 2008, 04:39:19 PM
just PM me when you are ready que
Title: Re: Sins of a Solar Empire
Post by: MysterD on Sunday, February 24, 2008, 07:24:38 PM
Quote from: Que
Word on the street is that the game is selling like hotcakes, people are having trouble finding copies at retail, etc.  I honestly have no idea how something like this could get so popular... it just doesn't seem like the kind of thing to take off so well.  But it's great!  Galactic Civilizations 2 was huge for Stardock, and according to them, Sins has sold more copies in its first week than GalCiv2 did in its first month.  These guys are cornering the market on space strategy.

At first, yeah -- it's like "Why's this selling well?"
Well, I thought about it...

Stardock has a history of making good critically-acclaimed strategy games -- see Galac Civ series.
(Though, this time w/ Sins, they are publishing it -- Iron Clad developed Sins.)

Stardock doesn't treat customers like crap w/ vicious copy protections.

Strategy games got a pretty good following on the PC.

Sins of a Solar Empire doesn't have vicious system requirements.
Sins also got excellent reviews.

Yup, the more I think about it -- yes, this game was bound to sell well.

Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Sunday, February 24, 2008, 09:36:53 PM
Will have to wait a bit and see.... I'll PM you later possibly.
Title: Re: Sins of a Solar Empire
Post by: Pugnate on Sunday, February 24, 2008, 11:10:42 PM
I'd personally love to play with you guys. Do any of you know what the limits are to a multiplayer game?
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Sunday, February 24, 2008, 11:44:31 PM
10 players.  And sorry keebs, it didn't really work out tonight.  I could play now, but it's already like 11.  Seems kind of pointless.  I got tied up longer than I expected.
Title: Re: Sins of a Solar Empire
Post by: Pugnate on Monday, February 25, 2008, 02:49:03 AM
Do you guys save your multiplayer outings?
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Monday, February 25, 2008, 08:45:58 AM
We haven't played yet.  Just Sy and I once, and I trounced him in a half hour because he didn't really know how to play yet.  I'm sure we would have to if we got involved in a long game, though.  These things can take a while when you've got a lot of players or a big map.
Title: Re: Sins of a Solar Empire
Post by: angrykeebler on Monday, February 25, 2008, 03:47:00 PM
im playing a team game vs the CPU on a large map right now. goddamn this game is even fun when you're losing!
Title: Re: Sins of a Solar Empire
Post by: angrykeebler on Tuesday, February 26, 2008, 12:50:49 AM
God, I love this game so much.
Title: Re: Sins of a Solar Empire
Post by: Pugnate on Tuesday, February 26, 2008, 04:15:47 AM
im playing a team game vs the CPU on a large map right now. goddamn this game is even fun when you're losing!

Then you'll be constantly having fun against me.
Title: Re: Sins of a Solar Empire
Post by: idolminds on Thursday, February 28, 2008, 12:05:08 PM
Sins sells 100,000 copies in the first 3 weeks. (http://ve3d.ign.com/articles/news/37078/Sins-of-a-Solar-Empire-Sells-100K-in-First-3-Weeks)
Title: Re: Sins of a Solar Empire
Post by: beo on Saturday, March 01, 2008, 08:45:45 AM
ok, i have joined the fold. put in about five hours on a game so far and i've still only got nine of seventeen planets. sort of getting the hang of thing now though and it's a lot of fun. PMs, msns, or emails if you want a game.
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Saturday, March 01, 2008, 05:52:11 PM
I'm realizing now just how bad we are at setting this kind of thing up.  We should make a game scheduler forum with like a calendar and stuff.

So today/tonight I think Sy and I are going to play a big marathon session.  Dunno' if we'll be playing competitively or cooperatively or what, but I wanted to throw a notice up here in case anyone else who has the game wanted to join up.  If you guys are interested, let us know (feel free to hop on IRC or send me a PM or whatever).
Title: Re: Sins of a Solar Empire
Post by: angrykeebler on Saturday, March 01, 2008, 10:55:44 PM
im way 2 drunk 2 play
Title: Re: Sins of a Solar Empire
Post by: sirean_syan on Sunday, March 02, 2008, 12:29:16 AM
Someone give you a wine cooler?
Title: Re: Sins of a Solar Empire
Post by: MysterD on Wednesday, March 19, 2008, 01:36:10 PM
This game WILL have an expansion pack. (http://www.gamerswithjobs.com/node/38197)
Title: Re: Sins of a Solar Empire
Post by: Quemaqua on Wednesday, March 19, 2008, 08:30:39 PM
Fucking awesome.  I'm so down with that.
Title: Re: Sins of a Solar Empire
Post by: MysterD on Friday, March 21, 2008, 01:52:19 PM
550 MB Demo for this Sins of a Solar Empire has been released. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=86252)

I been wanting to try this -- and I ain't even much of a Strategy game guy, so yeah; mad cool. Count me in on this DL.

Quote
Sins of a Solar Empire Demo [March 21, 2008, 1:01 pm ET] - Viewing Comments

A demo for Sins of a Solar Empire Demo is now available to sample Ironclad Games' 4X space strategy game. The 549 MB demo makes its debut on GameSpot (registration required), where word is: "This demo gives you four tutorials, two small maps with up to two AI players, one randomly generated medium map with up to 3 AI players, and 90 minutes of playing time (single-player only)." The demo is now also mirrored on AtomicGamer, ComputerGames.ro, FanGaming, FileFront, FileShack, Gamer's Hell, and PixelRage.
Title: Re: Sins of a Solar Empire
Post by: MysterD on Thursday, April 10, 2008, 08:28:03 PM
For all you game owners, Patch 1.04 for this game is now out. (http://forums.sinsofasolarempire.com/307729)
Title: Re: Sins of a Solar Empire
Post by: MysterD on Sunday, May 18, 2008, 03:20:22 PM
Patch 1.05 due out this Tuesday.
Here's a PREVIEW of Patch Log for Patch 1.05 for Sins, which will include 2 new game-maps. (http://forums.sinsofasolarempire.com/312188)

Quote
Sins v1.05 Preview
Tweaks, fixes and maps!
By Yarlen Posted May 15, 2008 14:32:54

Next Tuesday we'll be releasing the v1.05 update for Sins of a Solar Empire that should address many of the multiplayer issues some players have reported. This is a minor patch, however; more substantial updates will arrive with version 1.1.

v1.05 Changes:

    * Fixed bug deallocating particle pool memory.
    * Fixed cargo ship related crash caused when loading a saved game.
    * Increased the maximum length of map description text. If the text is too long, it will no longer crash the game.
    * AI missions no longer continue if a human player has taken over for them.
    * AI controlled units will no longer still have AI-control if a human player has taken over for them.
    * Fixed crash when attempting to toggle the autocast state for an uncontrollable ship/planet module.
    * Fixed capturable resource mines from being considered damageable.
    * Fixed sync error in multiplayer games caused by cannon autocast targetting.
    * Fixed squad owner infocards to gracefully handle large numbers of squads (100+).
    * Fixed crash if you run out of video memory when loading textures.
    * Planet asteroid setup now uses TotalMaxResourcesAsteroids parameter again.
    * Added two new maps: Melting Point and Ancient Gifts.
    * ICO accounts will now be forced to logout if you attempt to login with the same account.
    * Malice changed to fix CPU issues in the late game due to previous implementation of the ability. Malice now accumulates damage on affected targets and then spreads that damage when the buff expires, rather than spreading damage as soon as damage is applied. Its duration, cooldown and AM cost have all been reduced to reflect this. Malice is now target capped as well at 8/16/24 targets.
    * Fixed bug in galaxy generator related to vertical planet offsets when planets are too close together.
    * New default texture quality settings set.

Title: Re: Sins of a Solar Empire
Post by: MysterD on Sunday, June 08, 2008, 05:23:59 AM
Sins is $24.99 at Circuit City this week (6-8-2008 to 2-2008).

Shit, I gotta go try the demo I DL'ed, but was too lazy to install and try...like now.

EDIT:
Tried the demo.
This game is cool....but ummm, I suck at it.
I guess that's what I get for not playing many of these types of games...

EDIT #2:
So, I played this game non-stop until...well, demo time ran out.
I think I need to get into more strategy games.

I got my planet attacked a few times, fended off some big fleets that fled, destroyed some enemies. Yeah, some mad cool stuff.

Great runs on HIGHEST always above 30 Frames per sec w/ AA 4x cranked up.

Title: Re: Sins of a Solar Empire
Post by: scottws on Sunday, June 08, 2008, 08:44:00 PM
Saw this at Best Buy today, but it was still $45.
Title: Re: Sins of a Solar Empire
Post by: MysterD on Sunday, June 08, 2008, 09:11:04 PM
Saw this at Best Buy today, but it was still $45.

Do you have a CC Flyer from this week's Sunday newspaper?
If so, take your Circuit City flyer over to Best Buy and have them do a price match at Customer Service.
BB allows for price matching. :)

I do the "CC-price match" all the time at BB, since my BB is like 5 mins from my house, whereas CC is like 20 mins from home.
Title: Re: Sins of a Solar Empire
Post by: scottws on Tuesday, July 13, 2010, 06:09:36 PM
So I finally got this game.  Actually, I got Trinity which comes with both expansions.  I've only played a few times so far, always with both expansions enabled.

I had previously read that it was a 4X game with RTS leanings.  I'd say that's about accurate, though it doesn't really remind me too much of Civilization or Galactic Civilizatons II.  It reminds me more of a cross between Homeworld and Star Wars: Rebellion.

Pretty cool game, but why are there even diplomacy research trees and options?  It seems like you are automatically at perpetual war with the AI and there is no effort on the part of the AI for diplomacy.  I can't believe how long a game takes.  I took a day off yesterday, partly to dig in, and I played from like 9am - 3pm against on AI opponent.  It was a blast though.  I need to try normal or one of the other races next.

Also, it's funny that the previous post in this thread mentions Circuit City.
Title: Re: Sins of a Solar Empire
Post by: MysterD on Tuesday, July 13, 2010, 06:23:59 PM
Also, it's funny that the previous post in this thread mentions Circuit City.
I think that's b/c we've had other threads talking about Sins, such as MysterD's Entrenchment thread (http://www.overwritten.net/forum/index.php?topic=4300.0) and Idol's Entrenchment is out thread (http://www.overwritten.net/forum/index.php?topic=5017.0) and Idol's cheap Entrenchment is $5.00 thread [MyD's side note: old sale; sale is now over currently]. (http://www.overwritten.net/forum/index.php?topic=5976.0)