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Games => General Gaming => Topic started by: idolminds on Wednesday, May 07, 2008, 10:32:12 AM

Title: Doom 4 announced
Post by: idolminds on Wednesday, May 07, 2008, 10:32:12 AM
Hell yeah! (http://www.shacknews.com/onearticle.x/52560)

Quote
"Doom is part of the id Software DNA and demands the greatest talent and brightest minds in the industry to bring the next installment of our flagship franchise to Earth," said id Software CEO Todd Hollenshead in a release.
Sounds like D4 will take place on Earth. Fun fun!
Title: Re: Doom 4 announced
Post by: MysterD on Wednesday, May 07, 2008, 01:36:44 PM
You can always count on Doom to deliver solid FPS action.

I liked Doom 3. It had some great moments in the beginning, the middle had its moments (was on and off), but the last bunch of levels in Hell were awesome.

Actually, I need to go finish Doom 3: ROE -- which I did start a while back and liked, but bought too much other stuff and never came back to it.

Doom 4, with it being on Earth and all, should be fun.
Title: Re: Doom 4 announced
Post by: Quemaqua on Wednesday, May 07, 2008, 06:15:23 PM
I'm so there.  I know some folks didn't dig on Doom 3, but I had a blast and a half both times I went through it.  It's still a marvel of atmosphere to me, and there's just nothing quite like it.  Screw the knife and fork, I'll eat Doom 4 with my bare hands.
Title: Re: Doom 4 announced
Post by: Ghandi on Wednesday, May 07, 2008, 08:50:10 PM
I loved Doom 3 but only played about 20% of it. There was a lot of stuff coming out around that period. Maybe I'll go back and finish it...
Title: Re: Doom 4 announced
Post by: Xessive on Wednesday, May 07, 2008, 11:31:15 PM
Cool. I wonder if id will work exclusively on it or if they'll do it with Ravensoft.

I liked Doom 3 overall. There were bits that bugged me but I generally found ways around them i.e. the flashlight. I played a bit of the expansion but I thought it was boring.
Title: Re: Doom 4 announced
Post by: gpw11 on Wednesday, May 07, 2008, 11:40:27 PM
Yeah, I never really got into doom 3.  It's not that it was bad, it's just that I didn't really play it much at the time because my system didn't run it all that well and it's not really worth going back to because (in my mind) there's a lot better stuff out there now.  This should be good though.
Title: Re: Doom 4 announced
Post by: scottws on Thursday, May 08, 2008, 07:52:33 AM
I'm sure I'll like Doom IV so long as I don't pump myself up like I did with Doom III.  I don't want to say it was a let-down, but it wasn't as revolutionary as I expected it would be.
Title: Re: Doom 4 announced
Post by: poomcgoo on Saturday, May 10, 2008, 09:30:20 AM
I'm sure I'll like Doom IV so long as I don't pump myself up like I did with Doom III.  I don't want to say it was a let-down, but it wasn't as revolutionary as I expected it would be.

I made the same mistake.  I love id software -- I grew up on the original Doom/Heretic etc... and Quake is probably one of my top 3 franchises of all time, but damn I was really let down by Doom 3.  It was good, don't get me wrong, but my expectations were just way too high.
Title: Re: Doom 4 announced
Post by: MysterD on Saturday, May 10, 2008, 10:53:59 AM
I expected Doom 3 to be a graphics beauty unlike any other (at its time), but not push too much forward in gameplay department (since Id really hasn't in years, gameplay-wise) -- especially after playing shooter games with more to them like say the original Deus Ex.

I was right.

Regardless, Doom 3 was still, no doubt about it, worthwhile and still good.

The first 1/3 was pretty good. The 2nd 1/3 was for the most part "eh" to me . The last 1/3 of the game in Hell was outstanding.

Bring on Doom 4, Id. I'm really for another decent entry in the Doom series.
Title: Re: Doom 4 announced
Post by: Quemaqua on Saturday, May 10, 2008, 11:08:50 AM
I think that's why I liked it so much.  It turned out exactly the way I expected it to, so I was completely satisfied.  I agree that the game's middle third dragged on a bit too long and there were a few low points there, but on the whole it was just great for me.  I think Half-life 2 tried hard to do more original stuff and was ultimately a "better" game, but the fact remains that I just don't like that one very much.  I couldn't go through it a 2nd time because it bored the shit out of me, whereas Doom 3 I've played about 2 and a half times now and I still fire it up from time to time.  It's definitely more basic, but I think they nailed exactly what they set out to achieve.  Doom 4, however, could be a whole different story.  Now that they've retold the original tale and given us a very traditional Doom game with amazing graphics, atmosphere, and sound, 4 could prove to be the more revolutionary title that a lot of people wanted out of 3.  I hope they set their sights a little higher and try to see what new territory they can cover, because as easily as I could go for Doom 3 set on Earth with all kinds of extra creepy stuff, we've covered that well enough now and I think it's time to kick off some of the old school roots and build on them a little.
Title: Re: Doom 4 announced
Post by: W7RE on Saturday, May 10, 2008, 12:21:22 PM
I pretty much expected from Doom 3 exactly what I got, so I too liked it. It was a bit frustrating how dark the game was, but if they hadn't designed it with the flashlight mechanic in mind, it would have been a lot more bearable. There were areas where you really couldn't see where you were going at all if you didn't whip out the flashlight, but then you're not ready to fire off shots at something that pops out at you.

I never managed to finish it either though. It was so dark that I felt like I could only play it at night because of monitor glare, and even then it ran somewhat poorly on my system. (sadly, the same system I have now)
Title: Re: Doom 4 announced
Post by: MysterD on Saturday, May 10, 2008, 01:26:27 PM
One of the best things I did w/ Doom 3 was since the game has NO Alt Fire mechanic (which usually is a right-mouse button for me), I decided to change the controls, since I didn't like the Flashlight's default key being where it was. Wasn't quick enough for me, since I was always reaching for it on the KB.

So, I switched Flashlight over to the Right Mouse -- which worked out perfect for me. So, it's pretty instant when I want to switch to that, as I don't have to move my hand over to somewhere on the KB.

I think that's why the Right Mouse  Button (as default) worked so well in Bioshock for the "switch b/t Magic and Weapons" mechanic -- b/c this key is really such an important part of this game here, that it makes the switch instant since it's right on the mouse and not the KB.

Title: Re: Doom 4 announced
Post by: MysterD on Friday, August 01, 2008, 01:53:30 PM
Some new Doom 4 info.

 (http://www.shacknews.com/featuredarticle.x?id=956)
Quote
Doom 4 First Info
by Nick Breckon Aug 01, 2008 2:22pm CST

[DOOM DOOM DOOM DOOMIE DOOM] During an interview with Shacknews, id Software president John Carmack described Doom 4 as being "significantly different" than Doom 3.

When asked whether the game will be rooted in the horror genre, Carmack indicated that it will instead focus more on pure action elements a la Doom 2.

"One of the things that I come to in my limited contributions to the whole Doom 4 design process is, it has to still be you beating down the bad guys," said Carmack.

"It has to be a triumph of heavy weaponry over demonic forces in some way, and you have to be blowing demons all to hell all around you, and it's a more positive side of things there."

Carmack explained that he found some of the complaints of Doom 3's brand of horror to be "completely valid," saying that the "contrived nature of monsters hiding in a closet" and the extreme darkness were two things that caused the company to cancel its game Darkness and begin production of Rage.

Needless to say, there will be no scary little girls in the Doom 4.

"It's not that you're running around frightened down to your last bullet [in Doom 4]," added Carmack. "There will occasionally be that, but it should be much more of you winning, because that was always the point in Doom--you are the hero, and you are winning. You're going to beat back all the hordes of Hell using all the tools at your disposal."

Development of Doom 4 will be short, as very little of the id Tech 5 engine will be changed in the transition from Rage. The game will feature at least one "graphical hook," and should have three times the graphical fidelity of Rage due to a lower target framerate.

However, according to Carmack, the focus will mainly be on creating a solid gameplay experience. Carmack also reiterated that the game will most assuredly be M-rated, and that the game's multiplayer modes will be more extensive than those in Doom 3.

id is targeting a release within this console generation, as the game is expected to hit on Xbox 360, PlayStation 3 and PC.
Title: Re: Doom 4 announced
Post by: scottws on Friday, August 01, 2008, 07:25:18 PM
Games like Doom II have their place.  That place was the mid-1990's.
Title: Re: Doom 4 announced
Post by: idolminds on Friday, August 01, 2008, 07:28:24 PM
I will need to disagree with scott.
Title: Re: Doom 4 announced
Post by: Quemaqua on Friday, August 01, 2008, 10:35:23 PM
I will need to disagree with him also.
Title: Re: Doom 4 announced
Post by: Xessive on Saturday, August 02, 2008, 12:23:55 AM
I must agree with Scottsby!

I really liked Doom 3 for its successful attempt at a coherent plot and a cinematic singleplayer experience. I was so glad it had moved away from being a common willy-nilly shooter (like Doom 2).

My issue with this style first came up with Contract J.A.C.K., the parallel to No One Lives Forever 2. I loved NOLF 1 & 2 but CJ was completely different. It was more focused on crazy shooting, hordes of enemies charging at you, in general it was more like a shooting gallery gone mad.

As some of you may know, I've never been a fan of games like Serious Sam, Painkiller, Will Rock, and the many other clones. I'm just worried that's what Doom 4 will turn into.
Title: Re: Doom 4 announced
Post by: MysterD on Saturday, August 02, 2008, 04:59:07 AM
I must agree with Scottsby!

I really liked Doom 3 for its successful attempt at a coherent plot and a cinematic singleplayer experience. I was so glad it had moved away from being a common willy-nilly shooter (like Doom 2).
As for Doom 3, I had no problem w/ its style and pacing, in terms of action. I thought the middle levels were boring for the most part, though; the middle 1/3rd of the game. Though, the first 1/3rd and the last 1/3rd of the game was very good; especially the last few levels in Hell -- freakin' awesome stuff.

Quote
My issue with this style first came up with Contract J.A.C.K., the parallel to No One Lives Forever 2. I loved NOLF 1 & 2 but CJ was completely different. It was more focused on crazy shooting, hordes of enemies charging at you, in general it was more like a shooting gallery gone mad.
I think that is why they did NOT title it NOLF3. :P

Quote
As some of you may know, I've never been a fan of games like Serious Sam, Painkiller, Will Rock, and the many other clones. I'm just worried that's what Doom 4 will turn into.
I think those type of FPS games have their own place, as well. And no, it doesn't have to stay in the freakin' 90's like Scott said about Doom 2.

I thought as a game, Painkiller and Painkiller: Battle out of Hell were both awesome. It blended outstanding new-school type of visuals with old-school mow-down hordes like crazy FPS gameplay. And, I had a blast with those game.

I think it'll be interesting to see how Doom 4 turns out. Whether it's more like Doom 3 in its style of action, more like Doom 2, or a good mixture of both of those, I'll be looking forward to it b/c it's freaking Doom. All I hope is that it turns out to be a good game.

EDIT:
Hmmmmm. I didn't know about this game Id canceled that they were already 18 months into, called Darkness (http://www.shacknews.com/laryn.x?story=53992) -- which would be like Doom 3; a very violent and very dark game with the whole "closet-jumping" monsters coming at you. I'm sorry, but I think there's a place for games like these in the survival-horror genre.

If they really feel there's only so much they can do with survival horror, then why don't they try to somehow do something to evolutionize (is that a word?) the genre and push it ahead with some new innovations?

I wonder how close it was to being done, being 18 months into it already.

Would've been interesting to see how this one would've turned out, though -- even though I am looking forward to Rage more than anything Id's come up with in the last God knows how many years. It's cool to see Id, the pioneers of FPS, finally jump into the open-world shooter land.

Title: Re: Doom 4 announced
Post by: Cobra951 on Saturday, August 02, 2008, 11:37:01 AM
Did the thread become a poll?  In that case, I loved Doom II.  I played it and a zillion amateur maps for over a year.  If it were done again with modern tech, I think I would salivate over it.
Title: Re: Doom 4 announced
Post by: gpw11 on Sunday, August 03, 2008, 12:39:53 AM
I agree with Scott about Doom 2, but Doom 3 didn't really do it for me either.  Actually, now that I think about it I don't think Id has ever made a game I've been really impressed with.  As far as I'm concerned they pump out engines, not games.
Title: Re: Doom 4 announced
Post by: MysterD on Sunday, August 03, 2008, 05:33:14 PM
I don't know, but all the Doom games have been at least been good -- whether you're blowing up tons of hordes of monsters from Hell or shooting some closet-jumping monsters from Hell.
 
So, hell -- I just want to say: whatever style they go for -- whether it's closet-jumping monsters or just bowling over hordes of monsters -- or hell, even if they decide to mix them styles up from levels here and there -- just bring me Doom 4!

Bring it, Id!
Title: Re: Doom 4 announced
Post by: scottws on Sunday, August 03, 2008, 06:24:16 PM
I agree with Scott about Doom 2, but Doom 3 didn't really do it for me either.  Actually, now that I think about it I don't think Id has ever made a game I've been really impressed with.  As far as I'm concerned they pump out engines, not games.
Don't get me wrong.  Doom and Doom II were completely awesome... when I played them in the early/mid 1990's.  I need something more than a shoot-'em-up + key hunt now.
Title: Re: Doom 4 announced
Post by: MysterD on Thursday, June 03, 2010, 01:43:32 PM
Trent Reznor doesn't expect to be involved w/ the music for Doom 4. (http://www.1up.com/do/newsStory?cId=3179629)
Title: Re: Doom 4 announced
Post by: Pugnate on Thursday, June 03, 2010, 02:39:06 PM
Games like Doom II have their place.  That place was the mid-1990's.

Agreeeeed....

Though in the end I liked Doom III lots.
Title: Re: Doom 4 announced
Post by: K-man on Thursday, June 03, 2010, 06:39:03 PM
Don't get me wrong.  Doom and Doom II were completely awesome... when I played them in the early/mid 1990's.  I need something more than a shoot-'em-up + key hunt now.

I've been playing the shit out of both this week.

Installed and played Quake today as well.
Title: Re: Doom 4 announced
Post by: Quemaqua on Thursday, June 03, 2010, 06:40:23 PM
I love all of these games.  All the Quakes, all the Dooms.  I don't know exactly why, but they speak to me somehow.  The simplicity, the goal of raw violence and rage... it speaks to me.
Title: Re: Doom 4 announced
Post by: MysterD on Thursday, June 03, 2010, 06:46:16 PM
I love all of these games.  All the Quakes, all the Dooms.  I don't know exactly why, but they speak to me somehow.  The simplicity, the goal of raw violence and rage... it speaks to me.
I think you answered your own wondering why w/ the bolded statement. :P

Who doesn't like raw violence and rage? :P
Oh, and cutting-edge Id Tech graphics? :P
Title: Re: Doom 4 announced
Post by: Quemaqua on Thursday, June 03, 2010, 06:53:51 PM
It's a weird thing, though.  They're comforting, somehow.  I don't know why something violent and visceral would be comforting.  Maybe just all the childhood memories.  I have great memories of Doom.  My mom hated it and I used to play it when I was supposed to be studying... I'd literally put schoolbooks over the monitor if she came into the room, haha.
Title: Re: Doom 4 announced
Post by: MysterD on Thursday, June 03, 2010, 06:59:40 PM
It's a weird thing, though.  They're comforting, somehow.  I don't know why something violent and visceral would be comforting.  Maybe just all the childhood memories.  I have great memories of Doom.  My mom hated it and I used to play it when I was supposed to be studying... I'd literally put schoolbooks over the monitor if she came into the room, haha.

The itch-n-twitch gameplay of Doom, in which you're laying waste to tons of enemies, is just fun and a good way to blow off steam. :)

Plus, your mom hated it - and that makes the rebel in you probably dig it instantly. ;)

How old were you when you played the old Doom games?
Title: Re: Doom 4 announced
Post by: K-man on Thursday, June 03, 2010, 07:01:00 PM
They're timeless.  Every console and PC generation produces a handful of titles that are just as fun at 10 years old as they were the day they came out.  I'm not disputing that emotional attachment has something to do with it (because I'm firmly in that category as well), but some games just get it right.
Title: Re: Doom 4 announced
Post by: Quemaqua on Thursday, June 03, 2010, 07:14:04 PM
I think I was like... 11 or something when I first played Doom.  Loved it from the start and I've never looked back.
Title: Re: Doom 4 announced
Post by: MysterD on Thursday, June 03, 2010, 07:19:54 PM
I think I was like... 11 or something when I first played Doom.  Loved it from the start and I've never looked back.

Sweet. :)

It would've been awesome if Trent was involved w/ Doom 4 musically, but...oh well...
*shrug*

Title: Re: Doom 4 announced
Post by: Quemaqua on Thursday, June 03, 2010, 07:30:43 PM
Eh.  I don't think they need him.  He's cool in his own way and all, but they'll do fine.  I'm just eager to see what evolutions they try to bring into the standard formula.  Doom 3 was a great game, IMO, but I want to see what they'll try and do with all the gaming conventions that have really been turned on their ear or evolved lately.  I think something great could come of it.  Doom 3 didn't try very hard to stretch from its roots, and I think it worked in that way.  But I'm curious to see what new ideas they'll employ.
Title: Re: Doom 4 announced
Post by: K-man on Thursday, June 03, 2010, 07:36:15 PM
I never picked up the expansion for Doom 3.  Worth my time?
Title: Re: Doom 4 announced
Post by: Quemaqua on Thursday, June 03, 2010, 07:42:17 PM
I actually liked it quite a bit.  It's sort of more of the same, but with a little more force behind some of the aesthetics.  Or at least that's what my currently drunken state tells me to say.  I liked it.  If you liked the stock game, it's worth getting.  The storytelling lacks a bit, but it was fun and there was lots of evil new stuff to shoot.
Title: Re: Doom 4 announced
Post by: W7RE on Wednesday, April 03, 2013, 09:18:03 PM
http://kotaku.com/five-years-and-nothing-to-show-how-doom-4-got-off-trac-468097062

Mulitple sources within/close to id saying things about the progress of doom 4.
-After lackluster performance from Rage, a sequel was canned and the DLC was cut back
-After 3 years of work from a second team, the project was rebooted.
-The leaked screenshots from a while back were real, but were outdated shots from before the project was restarted.
-id has had serious leadership issues leading to poor progress and a lot of telent being fired or quitting.
-Zenimax may have given some sort of ultimatum to id about the progress and success of Doom 4.
Title: Re: Doom 4 announced
Post by: idolminds on Wednesday, April 03, 2013, 09:38:24 PM
That news makes me very sad.
Title: Re: Doom 4 announced
Post by: K-man on Thursday, April 04, 2013, 05:08:20 AM
We talked about this in the IRC channel yesterday.  I think in a sense the gaming world has passed id by.  We've far surpassed the time where a studio just needed to be a few dudes in an office space, which is what they were good at.  They are obviously not so great with projects of a grander scope.

You can't make "Doom" and be profitable in this day and age.  I honestly wouldn't be surprised to see Bethesda eventually close up id in the next few years.  The money's in the IPs anyway.
Title: Re: Doom 4 announced
Post by: Pugnate on Thursday, April 04, 2013, 02:49:12 PM
That's pretty much it. Sums iD up well.
Title: Re: Doom 4 announced
Post by: W7RE on Friday, July 18, 2014, 04:14:55 PM
So, Doom was shown at Quakecon yesterday. They did a 30-45 minute talk about how great id is, what tournaments and events are happening, and then talked for a while about sponsors and such. They were streaming out to Twitch. At some point, Tim Willits said something like, "ok now I want to address the 50,000+ people watching from home. We love your supports, and thanks for tuning in, but this part you can't watch." And right then the stream shut off. They had announced a couple weeks ago that the Doom presentation would be for attendees only, but it still stung a bit.

So apparently the new Doom is focused on tons of violence and gore, and has a melee system allowing you to rip demons' heads off, rip out their hearts, etc.

Quote
Then the chaos began. The first blast from the shotgun rumbled throughout the ballroom, drawing cheers from the crowd. The demons didn't stand a chance against its concussive force, and they tumbled and bounced off objects in the environment like pinballs. The impressive AI and staggering technology from id's Rage was on display here, and it looks damn good. But the guns weren't the star of this demo. The marines hands and feet stole the show. Injured demons were eliminated quickly with melee finishers that would fit right in with any Mortal Kombat game.
The demo quickly turned into a slaughter with demons getting shot up and then torn to shreds. Skulls were crushed, jaws were ripped in half, heads stomped from above, arms completely torn off, necks snapped, bodies kicked over railings, and in one memorable case, a heart ripped out of a giant demon's chest and punched down its own throat, where it then exploded.
Quote
After mutilating dozens more demons in ridiculous ways, the marine's progress was halted when a massive demon with a grinning skull face and a flaming jetpack flew through the window, kicked the marine to the ground, and beat him to death with his own arm.
Quote
Needless to say, the chainsaw was not a clean way to go out for the demons meeting the business end of the weapon. Bodies were sliced in two every which way, giving all watching plenty of time to study the anatomy of demons. One demon even cowered in fear, holding his arms up over his head to try and block the attack, but his efforts proved fruitless. The chainsaw cut through his arms and then through his skull and body.

Full writeup on Game Informer's site here. (http://www.gameinformer.com/b/news/archive/2014/07/17/a-lenghty-look-at-id-software_2700_s-new-doom.aspx?utm_content=buffer628a8&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer)



No video was leaked, and the game probably won't be shown to the public until Quakecon next year. =/
Title: Re: Doom 4 announced
Post by: idolminds on Friday, July 18, 2014, 07:28:43 PM
Focusing on melee seems kind of weird, but Id have to see it. So Guess I'll still keep waiting.

In some interesting semi-related news one of the head graphics guys at Crytek had left to join id.
Title: Re: Doom 4 announced
Post by: W7RE on Saturday, July 19, 2014, 12:03:20 AM
I just loaded up Doom 3 to play a bit, and started a new game. I instantly realized what bothers me most about the game: story. not hat the old Doom games didn't have story, but it was in a booklet or at the end of the episode, not a long ass unskippable intro at the beginning.


TTD (time to demon, the first chance to kill something):
Doom: 6 seconds
Doom 2: 0 seconds
Doom 3: 18 minutes (13 minutes until you get a gun)

Once Doom 3 gets going, it's pretty good. It's a linear shooter, but it's a decent one. Moving through the levels and shooting things is fun, but it takes entirely too long to get to it.
Title: Re: Doom 4 announced
Post by: gpw11 on Sunday, July 20, 2014, 01:39:27 PM
I've never really played through Doom 3.  I'm guessing I should?
Title: Re: Doom 4 announced
Post by: Xessive on Sunday, July 20, 2014, 02:27:25 PM
I'm not too keen a run'n'gun shooter, then again I wasn't particularly excited about Wolfenstein: The New Order but I loved it.
Title: Re: Doom 4 announced
Post by: Quemaqua on Tuesday, July 22, 2014, 12:17:59 AM
Huh. Well I'll be. Wasn't expecting that, no idea what to think about it.

Doom 3 isn't really a must-play at this point, but I still love it. I thought the story stuff was cool, setting up some of the backstory and atmosphere. Obviously different from the originals, but still pretty cool. I really loved that game. It feels a little less organic now, a bit stiff and mechanical, but the game itself is still solid and fun, and the atmosphere is great. When it was fresh, man, that engine was a wonder.

I'll be interested to see what eventually happens with Doom 4. I'd love to see id finally make a real comeback and surprise everybody. I think their legacy earns them a deserving chance, but I guess at this point it's just a question of whether or not they've got the people in their employ to really make something different.
Title: Re: Doom 4 announced
Post by: MysterD on Thursday, July 23, 2015, 07:36:22 PM
PC Gamer -> Their thoughts on the Multiplayer for the DOOM Reboot. (http://www.pcgamer.com/hands-on-dooms-coolest-new-gun-is-powered-by-sprinting/)

EDIT -> May 7, 2016:
Nvidia's Facebook -> GTX 1080 running DOOM 2016 PC with uncapped framerates up to 200FPS on Ultra settings with the Vulkan API. (https://www.facebook.com/NVIDIAGeForce/videos/1338073916212062/)

Title: Re: Doom 4 announced
Post by: W7RE on Saturday, May 14, 2016, 08:33:40 AM
Doom 2016 has been out for about a day a half, and I've spent more time in Snapmap than anything else. I've only completed the first campaign mission because I've been learning the ins and outs of map making instead. The selection of environment pieces seems a little lackluster, but once you start digging into the feature you see there's some cool stuff you can do with it and I don't think I've even scratched the surface of what it can do.
Title: Re: Doom 4 announced
Post by: Xessive on Saturday, May 14, 2016, 09:23:00 AM
I've been playing the campaign and it's quite fun. It feels like Quake, which was meant to feel like Doom.

The multiplayer is a medley of versus modes and feels like a cross between Halo and Quake 3.
Title: Re: Doom 4 announced
Post by: Pugnate on Saturday, May 14, 2016, 02:45:27 PM
Agreeeeed....

Though in the end I liked Doom III lots.

What was I even trying to say here? It's so weird to see a post you made and can't remember it at all. Why would I say "agreeeed" and then talk about Doom 3? WTF?
Title: Re: Doom 4 announced
Post by: Pugnate on Saturday, May 14, 2016, 02:45:48 PM
So what's the verdict guys?
Title: Re: Doom 4 announced
Post by: Quemaqua on Saturday, May 14, 2016, 03:24:08 PM
I've been in it for about 18 hours, according to Steam. Playing campaign on Nightmare, so it's quite tough. I have died many, many times, so someone playing on medium or hard would likely have finished it hours before me.

Honestly, this is a far better game than I had any expectation it would be, even with some cautious optimism after hearing some of what they had to say over the last month and seeing a little more gameplay. They really did nail the proper look and feel to make this evocative of Doom in general, and seemed to use Quake 3 as a general base for the way it feels. It doesn't revolutionize FPS games, but it is absolutely a remarkable achievement that they made something that straddles multiple generations so well, feeling pretty true to the spirit of the early games while doing something that works for a modern market. Most people seem to really like it, whether they're old hands or newcomers.

I'm getting ready to start writing a review when I'm done finishing the campaign and looking at multiplayer/Snapmap stuff, but to briefly sum up the campaign so far:

* It feels great to play. Speed and movement are so good.
* It looks stellar, even if the monster designs aren't my favorite. There are vistas you just have to stop and look at. It's beautiful.
* It's not self-serious like Doom 3, nor is it a horror game. It's got a dark sense of humor and is more focused on fun.
* There is sort of a story progression, and it's honestly been decent so far. Brief and to the point, but well-acted.
* It takes the best parts of Doom 3's visual design and uses that to build levels that are mostly open arena-like spaces instead of corridor-crawls.
* Levels have great flow, move fast, and almost feel like MP maps. Great playgrounds to go nuts in.
* There are tons of secrets! These levels really remind you of old-school Doom in the best possible sense, with lots of little things to find and a nice summary screen at the end to tell you how many of them you got (and an ongoing tally in your menu, so you can be as thorough as you want to be).
* Melee kills are an essential part of the gameplay, but they're very fast, and can be made even faster through upgrades. I was skeptical, thinking they would be old hat in about 5 minutes, but especially on harder difficulties, the tactical considerations of using them to gain health makes them interesting, while their brevity keeps them from being obnoxious.
* There are a lot of upgrade systems, but they're all pretty simple and make for nice little rewards as you go.
* The weapons all generally feel fantastic, and the mods (essentially a choose-your-own-alt-fire) are enjoyable and have tactical value.
* Music is very evocative of Quake 3's soundtrack by Sonic Mayhem, just ... bigger. Some nice atmospheric stuff in spots, but mostly electronic metal stuff.
* Doomguy has a real strange backstory in this one, but I sort of appreciate where they're going with it so far.
* Doomguy is really funny for someone who never talks. They make him quite expressive, mostly seeming pretty grumpy about the fact that the UAC has managed to fuck up and cause a demonic invasion.

It's a really big surprise that this is as good as it is. I'm having a great time, and I can't imagine many fans of id franchises feeling otherwise.

Also, play it on harder difficulties. The game very much benefits from a relentless pace, and if you're too safe, it'll lose much of what makes it satisfying. Most people who have played shooters with any regularity will be fine on Ultra-violence. Those who consider themselves badasses, or who just like to suffer a little, will enjoy Nightmare.

Ultra-nightmare is for crazy people, but let me tell you, I can't wait to see someone actually beat that for the first time. Nightmare mode difficulty plus respawning enemies plus permadeath. According to id, nobody on the development team has managed to beat it yet.
Title: Re: Doom 4 announced
Post by: MysterD on Saturday, May 14, 2016, 05:10:02 PM
@Que

Thanks for your thoughts on the SP. Sounds like it's pretty kick-ass. More so than anything, I've been interested in how the SP might turn out. Seems like the response from 1st impressions of reviewers + Steam users have been pretty good for it, overall.

While I dug the Open Beta MP (in Beta) with its mix of Quake 3 Arena+Team Arena style action/gameplay, COD level progression system, and Doom setting - I was not in love with it. Liked it, but didn't love it. It felt like it needed more content - you know, like most modern-day MP FPS's; i.e. Overwatch's Open Beta & Titanfall. Hopefully, the full product and/or Season Pass can flesh the MP out.
Title: Re: Doom 4 announced
Post by: Pugnate on Sunday, May 15, 2016, 02:16:39 AM
Great post Que. Enjoyed reading it.

Thoughts on multi?
Title: Re: Doom 4 announced
Post by: Cobra951 on Sunday, May 15, 2016, 05:11:23 AM
Thanks for all the info.  My only concern from what I read is the business of melee kills.  I'm not a fan of being forced into melee in a shooter.  In Fallout 4 (which I'm still playing) even when one of those supersonic ghouls gets in my face from across the landscape, I still shoot him.  (I tend to forget there's a whacking button at all.) 

I'm going to read all I can on the game, and I have little doubt I'll end up getting it.  I haven't missed a Doom yet.
Title: Re: Doom 4 announced
Post by: Quemaqua on Sunday, May 15, 2016, 07:53:35 AM
It was the biggest thing I was worried about too, Cobra, but it really works. You kind of snap to enemies when they're in a staggered state, which really works tactically given the speed of the combat, and the melee finishers are very brief. Most of them take maybe a single second, and if you're playing on a difficulty level that's actually challenging you, the health boost you get is welcome. It adds a nice tactical consideration to the moment-to-moment gameplay. Where I am in the game now, they're almost not even noticeable, as I have an upgrade which more or less doubles their speed, and another upgrade that makes me faster for 5~ seconds after doing one. When I'm going full tilt, the finishers are almost too fast to even see, and the focus is still very squarely on the gunplay. I understand the fears about them, but they honestly turned out to be a plus in my book rather than a negative. It gets heated enough that the melee animations become a welcome brief respite, and one you can't just do them willy-nilly without putting yourself at risk a lot of the time.

You CAN turn off the flashing indicator that lets you know when an enemy is staggered, and sometimes enemies will drop health and such even if you just shoot them. You can try to tailor the game to make as little use of the finishers as possible if you want to, by using upgrades that focus on other stuff, or you could even just play on a lower difficulty and completely ignore the melee button.

EDIT -

Tried out some multiplayer this morning. It's ... underwhelming. It's not BAD, it's just nothing at all like you would want out of a Doom multiplayer mode, which you would expect to emulate Quake on some level. The level designs are good, but the movement somehow seems too slow (no bunnyhopping), and it's overly reliant on armor pickups. If you can shoot a guy with 5 rockets and he isn't dead, something is wrong. Damage numbers are on by default, and max rocket damage is 55, which is anemic. I haven't unlocked all the guns yet, some of which appear to be exclusive to the multiplayer, and the few I do have feel kind of not great. Gauss for sniping is solid enough, rockets are at least okay, and super shotgun does the job okay, but having to pick a loadout of 2 weapons and not being able to change it up at all is a huge letdown.

I've only played a tiny bit as I don't have much interest in it, but so far, it's ... okay. I hate the level-up model of multiplayer, as I hate anything that hamstrings better players and elevates shitty ones. I couldn't even win a match for the first hour because nothing was unlocked, and siphon grenades almost appear to be essential to survive more than 10 seconds.

Tonally it's also all wrong. The taunts are fucking horrible, and while the armor customization stuff is neat, most of the armor looks kind of stupid, and you don't even see your custom weapon colors on your hud weapon, and everybody just has red or blue armor regardless since everything is team-based, so you don't really see people's custom stuff until the summary screen, when they're teabagging you or doing a stupid dance.

And yes, it's all team-based. There is no deathmatch. TDM, but no DM, which is mind-blowingly stupid and I hope they'll patch something in. I believe DM is an option in Snapmap, but that's entirely separated from the multiplayer proper, which is another weird thing: you literally have to load campaign, MP, and Snapmap as separate executables which require you to restart the game. Whoever thought that was acceptable is also nuts.

So yeah, MP isn't un-fun to spend time in. I more or less had a good time in the end, but it suffers from being the kind of MP that basically moved me out of the MP space to begin with—I have less than zero interest in the popular military-themed online shooters of today, and this is hitting all of those bases rather than appealing to people like me.

DOOM's MP also doesn't jive with the base game. The movement is the same, but the gameplay doesn't make use of it. All the moving and jumping and grappling doesn't translate to you living longer like it does in the single-player; instead it's almost more of a liability, as humans will effortlessly track your momentum when you jump, making it better to stay on the ground where you have more control. This is the antithesis of Quake-style MP dynamics. And granted, this is Doom and not Quake, but Quake is really the nearest analog to what they should have been striving for.

Anyway, it's not what you think of when you think of Doom or id, and due to the weird tonal issues, it can feel like everyone you're playing with is a 12 year-old boy, which makes it irritating. I highly doubt I'll be spending much time with it in the long term, and I'm very sad to see that this is what their season pass has focused on. I hope they'll realize that the vast majority of people will be playing this for the campaign, and hopefully offer us some expansion-style content for that in the future.

Multiplayer was farmed out to another company, which may explain some of the tonal problems, but it's odd that while Bethesda killed the original Doom 4 because it looked like "Call of Doom", they didn't do that in the MP space, where that problem obviously has lived on.
Title: Re: Doom 4 announced
Post by: MysterD on Sunday, May 15, 2016, 10:20:52 AM
PC Gamer -> Benchmarking DOOM 2016 & also  comparing Nightmare settings vs. Ultra Vs. High and other lower-settings. (http://www.pcgamer.com/dooms-nightmare-graphics-image-quality-compared-and-benchmarked/?utm_content=buffer6dfaa&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamer)
Kotaku -> Benchmarks on numerous different video cards for Doom 2016. (http://kotaku.com/doom-pc-benchmarks-not-hellish-at-all-1776755400?rev=1463339959369&utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow)
TechSpot -> Benchmarking DOOM 2016 PC. (http://www.techspot.com/review/1173-doom-benchmarks/)
Title: Re: Doom 4 announced
Post by: Quemaqua on Sunday, May 15, 2016, 11:28:40 AM
It's worth noting that the game runs like garbage on my R9 390 compared to how it runs on nvidia hardware. On a 980 you could max everything on my rig and maintain, on my R9 390 you just can't. I actually didn't realize this was the case at first as I set everything to ultra and somehow it got switched back. I was impressed with the game's graphics and played through most of it without realizing it had reset everything to medium. I messed with it and swapped a couple things a bit higher, but generally medium is the best I can do to maintain 60 fps. This is very disappointing.

That said, the game doesn't look substantially different even at lower settings. Given how fast and crazy it is, and how good the little details still manage to look for the most part when you're just taking a minute to enjoy the view, it ended up being pretty inconsequential. So I'm annoyed, because I put enough money into this rig that this game should run beautifully at higher settings and yet it doesn't, but I'm also willing to just shrug it off given the fact that the game is still beautiful and I really don't feel shortchanged running at lesser settings.

I do hope somebody makes some improvements here, however, as the discrepancy is way bigger than it should be.
Title: Re: Doom 4 announced
Post by: W7RE on Sunday, May 15, 2016, 11:40:44 AM
I've been in it for about 18 hours, according to Steam. Playing campaign on Nightmare, so it's quite tough. I have died many, many times, so someone playing on medium or hard would likely have finished it hours before me.

Honestly, this is a far better game than I had any expectation it would be, even with some cautious optimism after hearing some of what they had to say over the last month and seeing a little more gameplay. They really did nail the proper look and feel to make this evocative of Doom in general, and seemed to use Quake 3 as a general base for the way it feels. It doesn't revolutionize FPS games, but it is absolutely a remarkable achievement that they made something that straddles multiple generations so well, feeling pretty true to the spirit of the early games while doing something that works for a modern market. Most people seem to really like it, whether they're old hands or newcomers.

I'm getting ready to start writing a review when I'm done finishing the campaign and looking at multiplayer/Snapmap stuff, but to briefly sum up the campaign so far:

* It feels great to play. Speed and movement are so good.
* It looks stellar, even if the monster designs aren't my favorite. There are vistas you just have to stop and look at. It's beautiful.
* It's not self-serious like Doom 3, nor is it a horror game. It's got a dark sense of humor and is more focused on fun.
* There is sort of a story progression, and it's honestly been decent so far. Brief and to the point, but well-acted.
* It takes the best parts of Doom 3's visual design and uses that to build levels that are mostly open arena-like spaces instead of corridor-crawls.
* Levels have great flow, move fast, and almost feel like MP maps. Great playgrounds to go nuts in.
* There are tons of secrets! These levels really remind you of old-school Doom in the best possible sense, with lots of little things to find and a nice summary screen at the end to tell you how many of them you got (and an ongoing tally in your menu, so you can be as thorough as you want to be).
* Melee kills are an essential part of the gameplay, but they're very fast, and can be made even faster through upgrades. I was skeptical, thinking they would be old hat in about 5 minutes, but especially on harder difficulties, the tactical considerations of using them to gain health makes them interesting, while their brevity keeps them from being obnoxious.
* There are a lot of upgrade systems, but they're all pretty simple and make for nice little rewards as you go.
* The weapons all generally feel fantastic, and the mods (essentially a choose-your-own-alt-fire) are enjoyable and have tactical value.
* Music is very evocative of Quake 3's soundtrack by Sonic Mayhem, just ... bigger. Some nice atmospheric stuff in spots, but mostly electronic metal stuff.
* Doomguy has a real strange backstory in this one, but I sort of appreciate where they're going with it so far.
* Doomguy is really funny for someone who never talks. They make him quite expressive, mostly seeming pretty grumpy about the fact that the UAC has managed to fuck up and cause a demonic invasion.

It's a really big surprise that this is as good as it is. I'm having a great time, and I can't imagine many fans of id franchises feeling otherwise.

Also, play it on harder difficulties. The game very much benefits from a relentless pace, and if you're too safe, it'll lose much of what makes it satisfying. Most people who have played shooters with any regularity will be fine on Ultra-violence. Those who consider themselves badasses, or who just like to suffer a little, will enjoy Nightmare.

Ultra-nightmare is for crazy people, but let me tell you, I can't wait to see someone actually beat that for the first time. Nightmare mode difficulty plus respawning enemies plus permadeath. According to id, nobody on the development team has managed to beat it yet.

I wanted to do a big writeup here about how much I'm loving the game, but was having trouble articulating it. You pretty much covered what I wanted to say.
Title: Re: Doom 4 announced
Post by: MysterD on Monday, May 16, 2016, 03:59:55 AM
It's worth noting that the game runs like garbage on my R9 390 compared to how it runs on nvidia hardware. On a 980 you could max everything on my rig and maintain, on my R9 390 you just can't. I actually didn't realize this was the case at first as I set everything to ultra and somehow it got switched back. I was impressed with the game's graphics and played through most of it without realizing it had reset everything to medium. I messed with it and swapped a couple things a bit higher, but generally medium is the best I can do to maintain 60 fps. This is very disappointing.

That said, the game doesn't look substantially different even at lower settings. Given how fast and crazy it is, and how good the little details still manage to look for the most part when you're just taking a minute to enjoy the view, it ended up being pretty inconsequential. So I'm annoyed, because I put enough money into this rig that this game should run beautifully at higher settings and yet it doesn't, but I'm also willing to just shrug it off given the fact that the game is still beautiful and I really don't feel shortchanged running at lesser settings.

I do hope somebody makes some improvements here, however, as the discrepancy is way bigger than it should be.

Really? This is performance on your 8GB VRAM R9 390? With 8GB, this baffles me.

Wait - does the game support NVidia GameWorks?
A lot of times when a game supports GameWorks (and often NVidia tosses money a dev + pub's way), A LOT less effort goes into optimizing AMD card versions of the game. AMD seems to mostly be getting MUCH better performance on DX12, though - i.e. see Quantum Break PC. Though, when the NVidia 1070's + 1080's come out, I'm very curious how those will run DX12 games.

Also - how are you running Doom 2016 here? With what API?
So, are you running OpenGL? DirectX? Mantle API?
Not sure entirely what API it uses, b/c Id games sometimes have more graphics API options than...well, everybody else putting games on Windows (using mostly DirectX).



Title: Re: Doom 4 announced
Post by: Quemaqua on Tuesday, May 17, 2016, 08:44:52 PM
So AMD updated their drivers yesterday, apparently. I downloaded them and they made all the difference. They claimed a 35% increase, and while I'm not going to sit here and pretend I can do math, I did do some benchmarks of sorts.

In one of the bigger Hell levels where lots of lighting and particle effects are going on constantly, when I threw everything on ultra pre-update, my FPS was in the low 40s. Today, doing the same, the game never dropped below 55, even during combat. I even threw on the two "nightmare" settings just for fun with no noticeable performance degradation.

So it's not perfect, but if I can't detect any slowdown without having to refer to an FPS counter, it's good enough for me. And the game does look better. It's not a massive difference, as the lower settings still look bloody great, but there are some fine details preserved in the upper echelon. I doubt I would ever have noticed for the most part my first time through regardless, given that playing this game on Nightmare demands one's utmost attention just about every second.

Anyway, just FYI for anybody with an AMD card that's worried. I've actually heard that there are a bunch of Nvidia-related crashes, or at least that seems to be what some of the community are guessing. I don't know. I've only experienced I think 3 now in 42 hours of play.
Title: Re: Doom 4 announced
Post by: Quemaqua on Monday, May 23, 2016, 01:23:13 AM
We've covered a lot of this already, but here's my complete review, which hopefully gives a more complete and useful look at things. No spoilers.

http://www.popoptiq.com/doom-gleeful-havoc/
Title: Re: Doom 4 announced
Post by: Cobra951 on Monday, May 23, 2016, 05:56:55 AM
Thanks for the detailed review.  I found a digital code on Amazon for my console (which is unusual), and I've had a $50 Amazon gift card since Christmas, so I jumped on it a few days ago.  The first good surprise was that unflinchingly locked 60 fps you mentioned.  Quite the departure from the often chuggy Fallout 4 display.  I haven't gotten very far yet.  I had a sore throat and felt feverish for several days, and playing the visceral Doom only made me feel worse.  I'm healthier now, and will be getting back to it.  I'm so glad that the campaign came out so well.  Too bad the whole package wasn't better rounded, but from my selfish perspective, I'm glad they did their best work on the single-player content.

Playing on the default difficulty, I've only died so far by doing something stupid (walked off a cliff, climbed into the path of a moving crate).  I've been on the edge of death a few times, but managed to squeeze some health out of finishers or containers nearby to survive.  But as I said, haven't gotten very far.  I trust it will get harder.

One thing I noticed about the left joystick implementation is that it does not have a smooth progression of speed across the stick's range of movement.  You crawl, crawl, move a bit faster, then suddenly break into a sprint near the circular edge.  There is no separate sprint button.  I'm not sure why they did that, except perhaps because of a WASD mindset.  Keys have no progressive movement.  It's stand still or walk, and an extra key is needed for running, or can be set to always run using the directional keys alone.  The thing is that progressive stick movement can partially offset the loss of look/aim precision of the right stick (compared to a mouse).  Shots can be lined up by coordinating the movement of both sticks (roughly aim + smoothly walk).  This becomes second nature.  Fallout 4 does it very well (and it does have a separate sprint button).  Doom does not.  I got used to it fairly quickly, but it could have been better.
Title: Re: Doom 4 announced
Post by: Quemaqua on Monday, May 23, 2016, 02:39:33 PM
I can't speak to it in detail as I don't play the game regularly with a gamepad, but this is not a game where you want to slow down. On Nightmare, even stopping for a half second is more or less a guarantee that you will be reduced to sludge, as you can frequently be one or two-shotted even with full health and some armor, depending on the enemy. Ultra-violence is more lenient, but not by a lot, mostly just being more generous about what you get from pickups (I believe you get +5 for the small ones, where on Nightmare you get +1). So they do include a walk, I guess for just enjoying the scenery during slow moments, but it would be absolutely useless on Ultra-violence or Nightmare to ever be moving at anything but full-tilt, I think. Or that's the impression I've gotten from my time with both. I haven't played the game on HMP so I don't know how it compares.

I've actually been playing Ultra-Nightmare a little here and there. Man, it is so rough. I've gotten about halfway through the second map, and that's all I can manage. It's actually more fun than frustrating, though, as you can beat the entire game in probably under 5 hours once you've explored it thoroughly in a more leisurely game. So it's a nice thing for a weekend. Just sit down and hey, let's see how far I can get! And you can see dropped helmets on the ground that let you know how far others have gotten and such. It's kind of a fun thing, though it'll be way, way too hard for most people (the only achievement attached is for just beating the first map, which is not easy in and of itself).
Title: Re: Doom 4 announced
Post by: W7RE on Monday, May 23, 2016, 03:39:59 PM
I see what you're saying about the left stick movement, and I've noticed it myself. It hasn't felt like an issue for me though. Also, moving at max speed all the time seems to keep you alive longer., so I don't often find myself wanting to go slow.
Title: Re: Doom 4 announced
Post by: Cobra951 on Monday, May 23, 2016, 08:46:08 PM
Yeah, to be sure, I'm always at full tilt when battling the demons.  It's after I've cleared them out, and am just scrounging around for pickups and secrets that I notice the deficiency.  Basically, it's a waste of a lot of the available range of stick travel.

Played through a couple of more levels today, and had my ass handed to me several times by those elite guardians.  They can take a lot of shotgun blasts to the face, and still keep coming.  One ground stomp takes out like half my health.  Also, what's up with those shield guys?  Unless I happen to have enough fuel for the chainsaw, they are a bitch to put down.
Title: Re: Doom 4 announced
Post by: Quemaqua on Monday, May 23, 2016, 09:13:52 PM
Gotta get creative. Jumping over or around them to get a shot behind the shield works (much easier with double-jump), putting explosives behind them works in a pinch, and eventually there's a mod for one of the weapons that makes them a cinch so long as you've got the ammo available (won't discuss what gun or which mod unless desired).

Also, who do you mean by elite guardian? The "elite guards" in the map/end screen are actually for the suit pickups (which you get from the dead guards you occasionally find).
Title: Re: Doom 4 announced
Post by: W7RE on Monday, May 23, 2016, 09:29:25 PM
I use a grenade or the explosive shotgun mod for the shield guys, and try to plant it behind them. The rocket launcher works fine with no mods, and the plasma rifle stun shot probably works, but I haven't tried it on them specifically. They mostly suck early on when you have a smaller arsenal.
Title: Re: Doom 4 announced
Post by: Cobra951 on Tuesday, May 24, 2016, 05:22:08 AM
Gotta get creative. Jumping over or around them to get a shot behind the shield works (much easier with double-jump), putting explosives behind them works in a pinch, and eventually there's a mod for one of the weapons that makes them a cinch so long as you've got the ammo available (won't discuss what gun or which mod unless desired).

Also, who do you mean by elite guardian? The "elite guards" in the map/end screen are actually for the suit pickups (which you get from the dead guards you occasionally find).

Then I misunderstood what I read in the level stats.  These big guys with whitish heads usually appear at the end of clearing a nest, and they are a bitch to stop.  They take a lot of lead to that bright dome, and hardly flinch.  They come at me relentlessly, and do this ground pound which depletes a lot of health.  If they grab me, it's curtains.  My success rate with them so far is about 50/50.  I assumed they were the elite guards.  I need to find a better way to deal with them, whatever they are.  (I haven't read any guides or walkthroughs, and that's the way I want to keep it my first time through.)

No double-jump yet.  No rocket launcher yet.  The explosive shotgun mod seems more useful for crowd control so far.  Maybe I just need to upgrade it more.
Title: Re: Doom 4 announced
Post by: Xessive on Tuesday, May 24, 2016, 09:01:04 AM
The game doesn't explicitly mention it but you have to be quite agile for most of the enemies; run and gun!! Jumping around is helpful and
(click to show/hide)

If you can land headshots on the elites, they tend to go down a tad quicker.

The shield guys, as W7RE mentioned, you have to get around them or drop explosives behind them. I tend to use grenades or the shotgun's secondary explosive shot. It is possible to wear down the shield but that usually a waste of ammo. The Plasma or Gauss rifle will take out that shield quicker than conventional guns but it's easier to just move or jump around them and take the shots. Also the Plasma gun's secondary Heat Blast can do some damage even with their shields.
Title: Re: Doom 4 announced
Post by: W7RE on Tuesday, May 24, 2016, 10:20:52 AM
Sounds like you're talking about the Hell Knights.


Hell Knights in Doom 1 and 2:
(http://www.trilobite.org/doom/graphics/hellknight.gif)


And Hell Knights in Doom 3 and Doom 2016:
(http://i66.tinypic.com/1zbb5ed.jpg)


EDIT: Switched out the pics, since the old one had Barons of Hell instead of Hell Knights.
Title: Re: Doom 4 announced
Post by: Cobra951 on Tuesday, May 24, 2016, 10:32:45 AM
(https://www.extremetech.com/wp-content/uploads/2016/05/HellKnight.jpg)

Yeah.  That bastard. -------------------------------------------^   Thank you.

I do run and gun a lot.  It became clear early on that I can't treat this game like a shooting gallery.  (I used to run all over the place in Doom I and II as well.)  But these hunks of meat and bone just bum-rush me while taking blast after blast to the puss without dying, till eventually my back is against something, and then all I see is red before being asked where to reload from.  Double-jump will be quite welcome when I find it.
Title: Re: Doom 4 announced
Post by: Xessive on Tuesday, May 24, 2016, 02:46:04 PM
Those first two look more like the Barons of Hell:

As they appear in Doom (2016):
(http://vignette3.wikia.nocookie.net/doom/images/b/b1/New-Doom-screenshots-feature-Baron-of-Hell-4-1024x613.jpg/revision/latest?cb=20160515113437)
Title: Re: Doom 4 announced
Post by: Quemaqua on Tuesday, May 24, 2016, 08:34:41 PM
Yeah, just keep away from them. Their movement is quite predictable, so even though the ground pound hurts, you should be mobile enough to keep away from it pretty easily. Eventually they became the easiest enemies in the game for me, even more so than the soldier dudes with that charge cannon of theirs. Because that crap is harder to avoid and can murder you on Nightmare in a single hit a lot of times. Hell knights can also be stunned by a big enough hit. They falter for a half second, and can have their jumps and attacks interrupted.
Title: Re: Doom 4 announced
Post by: MysterD on Wednesday, May 25, 2016, 03:46:42 AM
PC Gamer -> Greg Kasavin speaks on how Doom 2016 reboot was done right, in his opinion. (http://www.pcgamer.com/doom-is-asking-important-questions-that-other-fpses-arent/?utm_content=bufferb3829&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamer)
Title: Re: Doom 4 announced
Post by: Cobra951 on Wednesday, May 25, 2016, 06:21:02 AM
Found plasma gun and rocket launcher since.  Was able to add lock-on mode and fast lock-on to the RL quickly.  Problem solved.    Actually, it seems the shottie is the worst gun for this guy (other than the default pea shooter).  Good for a devastating single blast to lower minions, but not enough sustained DPS for the bullet sponges.  Even the heavy assault rifle does better, though that includes some good upgrades.  The shield guys need more work.  I'm getting there.

The RL also makes quick work of that horror which spawns other minions until you kill it.  I don't feel so overwhelmed anymore, and I'm starting to have some fun with this.  I'm not playing very long sessions, though.  An hour or so a day before I retreat to less frenzied fare.

As I get more weapons, I'm getting to hate the weapon-selection process.  Having to bring up a wheel to switch out one of a pair of fast-swapping weapons is far from ideal in a breakneck Doom game.   The D-pad sits half-idle, at least so far.  They could have mapped 4 weapons to the 4 D-pad directions, and moved other functions elsewhere.  I can't even think what the D-pad does during the action right now.  I know up and down are used for switching objective markers on the map, but that doesn't tie up the pad during the action.
Title: Re: Doom 4 announced
Post by: Quemaqua on Wednesday, May 25, 2016, 09:13:15 AM
Super shotgun is almost exclusively what I used for hell knights.

And yeah, I mean this is a Doom game. Gamepad is not the ideal way to do it. Isn't there a hot-swap button to at least switch between two frequently used weapons? I really didn't play enough with a gamepad to remember how it worked at all, only that it was decent enough to play but not something I would do of my own volition. Obviously on a console you don't have a choice, and I think they were of the opinion that the weapon wheel was a positive rather than a negative. I suppose that might be preference, but it would definitely seem like a waste if they didn't use the d-pad for anything substantial.
Title: Re: Doom 4 announced
Post by: Cobra951 on Wednesday, May 25, 2016, 12:44:16 PM
I found the super shotgun too.  Haven't used it yet.

Yeah, there's a swap button for 2 weapons.  The problem is the the selection for all other weapons involves the wheel, which takes you out of the action (and doesn't even stop time altogether--it just slows).  This is a poor and awkward solution.  The only thing KB+mouse should be superior for is look/ aim.  The mouse provides a perfect analogue of human motion, which cannot be replicated by a thumbstick.  Other than that, a modern controller offers plenty enough inputs to accommodate shooters like Doom.  For example, you could assign 4 weapons to the D-pad, and employing a shoulder button as a shift key can provide slots for 4 more weapons on the D-pad (total of 8 ).  Or you could assign your favorite 4 yourself by selecting from the wheel, then pressing the D-pad direction where you want your selection to go.  They simply didn't design this well enough.  It's not the input device's fault.
Title: Re: Doom 4 announced
Post by: MysterD on Thursday, May 26, 2016, 03:46:08 PM
**** ENTIRE DOOM SERIES SPOILERS BELOW from Doom 1 to Doom 2016 ****
Kotaku -> Theory that Doom 2016 is not just a reboot, but also an actual sequel to the Doom series. (http://kotaku.com/the-wild-theory-that-connects-all-the-doom-games-1778916602?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow)
Title: Re: Doom 4 announced
Post by: Xessive on Friday, May 27, 2016, 12:26:13 AM
I thought it was a sequel! I didn't know it was assumed to be a reboot!

Even the start of the game feels like a continuation of past events.
Title: Re: Doom 4 announced
Post by: Quemaqua on Friday, May 27, 2016, 03:09:58 AM
Nobody cares about Doom's story, but I'll spoiler tag this anyway.

(click to show/hide)
Title: Re: Doom 4 announced
Post by: Cobra951 on Friday, May 27, 2016, 04:57:46 AM
Doom has a story?  *Facepalm*  How did I miss that after all the years?
Title: Re: Doom 4 announced
Post by: MysterD on Sunday, August 28, 2016, 05:43:49 AM
If anyone here's looking for this Doom 2016 game - it's $20 at GameStop (all platforms - PC, X1, PS4), if you can find a copy.

Doom 2016's Single Player Campaign has been great so far. I don't know, but I'm around 7 hours in - and this might be one of the best non-open-world single-player campaigns that I've played in quite a long time. If this keeps it up, it might be one of the best SP Campaigns for a FPS of all time for me. For me, if this keeps up - Doom 2016 would be right up there w/ the likes of SP campaigns for Quake 2; Half-Life 1+2; FEAR 1 (base-game); and Bioshock 1 for me.
 
Yeah, the old Doom games were great and all - but Doom 2016 feels like (so far, some 7 hours in) the "close-to-perfection" here of that old-school Id style of their SP campaigns with naturally a few twists thrown in (Challenge Map Rune areas; upgrading your weapons + character a little bit; etc). Basically, for gameplay - look at gameplay for old-school Doom game and Quake 2 for what I'm talking about...with how levels are mapped-out as a labyrinths (with key-cards!); objectives for a map remind me of Quake 2; story-telling similar to Doom 3; Lore stuff in style of Doom 3's PDF and also what the Bioshock series did [i.e. non-open world single player campaigns].
 
Man, now I really want a new Quake single-player campaign with gameplay like that of Doom 2016. I'd love to see part of the campaign be in the old Quake 1 map style with the medieval/gothic look with modern weapons; and another part of the game on the Strogg Q2/Q4 futuristic sci-fi setting.

EDIT:
I should note, I'm playing the PC version, of course. I'm using the Vulkan API here, not OpenGL. For those asking, my desktop PC here is equipped with i7 950 Bloomfield; 16 GB RAM DDR3; "4GB" GTX 970; W7 64-bit. I have the game running @ 1080p60FPS with Ultra settings (when capped) - with no dips; no ups + downs in framerate; nothing. When unlocked, the FPS can shoot on 1080p with Ultra from 80FPS-120FPS. The game runs amazing, looks amazing, and plays great - what more could I really ask for, from this game?

This game's outstanding.
Title: Re: Doom 4 announced
Post by: MysterD on Monday, September 05, 2016, 11:21:07 AM
DOOM (2016) [PC version] - Single Player Campaign has been finished + is in the books, after 19 hours of frantic action.

As someone who's played tons of FPS's since the Quake + DN3D days, Doom 2016 has one of the best SP Campaigns for a FPS Of All Time; it's nothing short of incredible.

This is serious Game Of The Year 2016 Material right here.

EDIT:
My long-winded Doom 2016 - SP Campaign Review. (http://steamcommunity.com/id/mysterd/recommended/379720)
Title: Re: Doom 4 announced
Post by: Cobra951 on Sunday, November 13, 2016, 09:38:18 AM
The new arcade mode is basically a whole new game, for free.  This one can be played indefinitely, old-school, for score.  Great way to add life to the game, particularly for the SP folks like me.  Killing and collecting certain goods ramp up score and multiplier.  Getting hurt and the passage of time erode the multiplier.  Loadouts seem to be fixed per level, and from what I've seen so far, include everything that you should have at that level.  There are 3 medals per level (the usual colors) based on the final score, which itself is based on several factors.  Excellent, unexpected new entertainment.  Thanks many to these guys.
Title: Re: Doom 4 announced
Post by: Quemaqua on Sunday, November 13, 2016, 01:06:58 PM
Holy shit, I didn't even know this was happening. Glad I still have it installed, that sounds awesome.
Title: Re: Doom 4 announced
Post by: Pugnate on Friday, November 25, 2016, 03:16:20 AM
I've just played twenty minutes of this and holy fuck it is awesome. I had to drag myself away. The graphics are incredible and this seems to capture the glory of the old-school shooter quite well.

This is the game you play on WQHD.
Title: Re: Doom 4 announced
Post by: Quemaqua on Friday, November 25, 2016, 10:38:55 AM
I played an hour of arcade mode last night, and it's great fun. Kind of reduces the campaign to its essence, changes some item placement a bit, and just lets you go to town. Since I play on nightmare it's damn hard to even finish a level since you can basically get one-shotted by an imp fireball or a gun blast from the big gun zombie soldiers. I got super duper close to silver on the first level but not quite. It's a great addition to the game that gives one a reason to go back. I think this could basically replace Devil Daggers for me now that I'm pretty much done with that.
Title: Re: Doom 4 announced
Post by: Quemaqua on Monday, December 12, 2016, 10:45:44 AM
Absolutely loving arcade mode. Such a great addition to the game.

But bumping for this:


The first noclip documentary from Danny O'Dwyer is up this morning! Haven't watched yet, but the trailers were awesome. Even showed never-before-seen Doom 4 footage, so I'm excited to see what they reveal here.
Title: Re: Doom 4 announced
Post by: idolminds on Saturday, December 17, 2016, 01:05:07 AM
I watched through all 3 part of that documentary tonight, and it was really great.
Title: Re: Doom 4 announced
Post by: Quemaqua on Saturday, December 17, 2016, 01:07:19 AM
Yeah, I loved all of them. Really good stuff. Hugo Martin was the best part. That guy was a lot of fun.
Title: Re: Doom 4 announced
Post by: Quemaqua on Friday, December 23, 2016, 01:07:35 PM
Speaking of, here's the Hugo Martin extended interview, which is great also:

Title: Re: Doom 4 announced
Post by: MysterD on Friday, April 14, 2017, 05:57:51 PM
Shacknews - Doom: To Hell And Back. (http://www.shacknews.com/article/99662/doom-to-hell-and-back)

This is a retrospective on the entire DOOM Franchise, from Doom 1 to Doom 2016.
Title: Re: Doom 4 announced
Post by: idolminds on Friday, June 30, 2017, 09:36:08 PM
I finally bought this, and its great. Really takes to heart the idea that movement is your defense. You run so fast and can jump all over, plus the majority of attacks against you are projectiles you can avoid. So good. I love searching for secrets and exploring the maps. Just got past the level where you return from hell (for the first time? I dont know if you go back later). Pinkies made their appearance and they are right bastards. Seems they cant climb though so if you can get on top of something you can just plink at them.
Title: Re: Doom 4 announced
Post by: Quemaqua on Wednesday, August 02, 2017, 04:06:50 AM
Still want to go back and play through this again. Seriously considering using a week of my life after China to do it, too, despite how much shit I have to do.