Overwritten.net

Games => General Gaming => Topic started by: idolminds on Wednesday, July 16, 2008, 04:32:21 PM

Title: Borderlands: Diablo with guns
Post by: idolminds on Wednesday, July 16, 2008, 04:32:21 PM
WANT (http://www.shacknews.com/onearticle.x/53727)
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Wednesday, July 16, 2008, 05:18:14 PM
Awesome.  There's way too much good stuff being displayed.  Must stop reading!
Title: Re: Borderlands: Diablo with guns
Post by: scottws on Wednesday, July 16, 2008, 05:50:21 PM
Gearbox.  Meh.

Edit:  The article says "Imagine Diablo in first person, with guns rather than swords..."  Sorry, can't do it.  Diablo is about rapid fire clicking on bad guys all over the screen.  I don't see how that translates to first person at all.  And if this game doesn't have rapid-fire clicking on bad guys, then it isn't like Diablo.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Thursday, July 17, 2008, 07:00:36 AM
There's more to Diablo than just clicking, though.  They're probably referring more to the way the characters develop and stuff, the loot you can grab, whatever.  I'm guessing.
Title: Re: Borderlands: Diablo with guns
Post by: Ghandi on Thursday, July 17, 2008, 07:36:01 AM
The last Gearbox fps that I bought was Halo PC. I learned my lesson with that one.
Title: Re: Borderlands: Diablo with guns
Post by: scottws on Thursday, July 17, 2008, 09:26:33 AM
Same here and that's basically what I'm referring to.  They also made a WWII FPS.  I heard it was... okay.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, May 24, 2009, 06:28:08 PM
Gearbox.  Meh.

Edit:  The article says "Imagine Diablo in first person, with guns rather than swords..."  Sorry, can't do it.
Okay. Let's look at it like this.

Borderlands sounds like it has some major Diablo qualities to the game -- constant loot-getting, constant skill-tree upgrading, constant killing. First-person shooters don't have this qualities, usually -- those are the usual RPG qualities; namely in Action-RPG's.

Quote
I don't see how that translates to first person at all.  And if this game doesn't have rapid-fire clicking on bad guys, then it isn't like Diablo.
With the first-person aspect added to the mix, I think Borderlands sounds more like Hellgate: London -- hopefully, Borderlands will NOT have anywhere near the amount of bugs and performance issues HGL had upon release.

I will explain more after your next quote, how Diablo, HGL, and Borderlands are all alike to me and their minor difference...

Quote
Diablo is about rapid fire clicking on bad guys all over the screen
Diablo's more than that -- or else it'd be a click-and-point action game minus any RPG elements. Diablo is also about the constant loot-getting, constant skill-tree upgrading, and constant killing -- HGL had that, Borderlands sounds like it WILL have that, as well. 

Other than that, it's just that the real difference here is Diablo is 3rd person click-point, while Borderlands will be first-person with direct-control style.

Side Note: In HGL, you can switch b/t first and third-person with direct-controls, if you use a character that has guns -- otherwise, you're in third-person with direct-controls.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, May 24, 2009, 06:29:15 PM
Preview from IGN w/ Gearbox's Randy Pitchford... (http://xbox360.ign.com/articles/985/985914p1.html)

Co-Op vs. SP
Quote
IGN: This is a game built for co-op. But a lot of people who buy Borderlands will end up playing the single-player mode. How do the two experiences differ?

Randy Pitchford: The single player experience and the cooperative experience are very similar, except that with cooperative play friends can work together to fight and win. Single player and cooperative play mingle seamlessly and your character is totally persistent, so you can get some way through and invite a friend or you can join a friend and bring everything you've earned along with you. It's amazing technology and there isn't a single other game on the consoles that offers the kind of persistent character development in cooperative gaming that Borderlands does.

Four Classes & Their Very Own Skill Trees
Quote
IGN: You can choose from four different characters, correct? Tell us about them and the advantages and disadvantages that come with each.

Randy Pitchford: You can pick from one of four different character classes and each personalized character will grow as you play the game to have different skills and capabilities from others of the same class.

There is Roland, the soldier. He's an expert with all weapons, though he prefers shotguns and assault rifles. He can deploy a shield turret that can be upgraded throughout the game. He can also buy other skills and augmentations that befit the soldier class.

Mordecai is the hunter. He's agile and is equipped with a sword as a melee weapon. He's expert with sniper rifles. He has a pet Bloodwing, which is, like, a hundred times more deadly than even the best trained falcon. He can send that thing at enemies to rend them apart. The Bloodwing can get tougher and grow in skill too as you play the game.

Lilith is a Siren, which is a mysterious, mystical type that has been touched by alien technology. She has strange powers such as the ability to Phase Walk, which is kind of like when Frodo puts on the ring, except that when she takes it off she can kill everything around her with a shock-wave like nova effect. She's awesome. Finally there is Brick, who is the tank bruiser of the group. He's just as comfortable smashing you to a pulp with his fists as he is blowing you to bits with a heavy rocket launcher. Among other traits he can improve and grow, he has the ability to go into a berserker blood rage which makes him super powerful at close range with his meaty fists.

IGN: As for the RPG elements, how deep is the character upgrade system? What sorts of things can you improve?

Randy Pitchford: We've linked the characters in the game to the classes because the characters are really cool, but you'll name your own character and pick your favorite colors for them and all that. As you play, your character will get tougher and more skilled. You'll level up and get stronger in the usual ways and in some ways that are unique to Borderlands. Each character also has a skill tree where you can develop your character in unique ways to make them more powerful with the play style you prefer. It astonishingly robust for a first person shooter, but we've made sure to make it super accessible and not too complicated. It won't slow anyone down – just add value to the growth experience.

Guns, Guns, and More Guns Insanity
Quote
IGN: Last I remember hearing there was a claim that Borderlands features more than 650,000 unique weapons. Are you sticking to that statement? And if so, how is that even remotely possible?

Randy Pitchford: Actually, 650,000 guns is the safe number. We've now got some other new types of weapon classes and a lot of different weapon manufacturers and we have created a bunch of super rare and unique epic weapons and other gear, so the actual number of different weapons in the game is quite a bit higher than that. There are more weapons in Borderlands than in every shooter on both the 360 and PS3 added together. It's an absurd number of guns to the point where talking about it isn't really relevant any more. What's relevant is to realize that you'll be able to find lots of varied and better weapons and gear as you play to become more and more powerful.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Sunday, May 24, 2009, 07:19:21 PM
Something to note about the fact that it's Gearbox (who did a bad Halo PC port): The demo videos in the first port here is being shown on a console (you can sort of tell by the player's hugely inaccurate aiming, plus the guy keeps talking about "if you press the X button" and such). So can we look forward to the PC version being a shitty port from the 360 one?

Otherwise the game looks badass. I love fps games, and I love Diablo, so this (if done right) is a really great idea to me.


Did HGL ever get it's bugs worked out? Is it worth picking up now that they've had time to fix stuff? (does it still have that weird subscriber thing where you can't get the best stuff without a monthly fee?)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, May 24, 2009, 08:05:19 PM
Something to note about the fact that it's Gearbox (who did a bad Halo PC port): The demo videos in the first port here is being shown on a console (you can sort of tell by the player's hugely inaccurate aiming, plus the guy keeps talking about "if you press the X button" and such). So can we look forward to the PC version being a shitty port from the 360 one?
I hope not.

Quote
Otherwise the game looks badass. I love fps games, and I love Diablo, so this (if done right) is a really great idea to me.
I agree -- if done right, it'd be awesome.

Quote
Did HGL ever get it's bugs worked out? Is it worth picking up now that they've had time to fix stuff?
Hard for me to answer that, since I only did MP -- which is currently offline in the USA. I didn't do SP side.

On the SP side, HGL was not even nearly as patched-up as the MP was -- I didn't really try the SP when I had the game, I stuck to the MP -- since the MP got patched-up way more often. So, no clue on the final SP version and how it was, honestly. I have no clue what the modders did accomplish or not, but last I knew, a team of modders that were subscribers were going to take Beta Version 2.0 MP and drag all that content in the SP and release a mod for it. I'd have to look into it, to see if they progressed along, still working on it, or what.

HGL's MP is currently down in the USA. Flagship went under; HGL's MP in USA was pulled offline; Hanbit took the game's assets and IP over; and Hanbit's working on Version 2.0 of the game. On the MP side, yes -- a good deal of the bugs and performance issues got fixed, before it got its plug pulled, before MP Version 2.0 was being worked on.

The MP Version 2.0 that Flagship was working on before the game got its plugged pulled, was to add some new content, fix stuff, change stuff, and add stuff people requested. For subscribers, this version was out in Beta testing before Flagship went under -- and from what I heard, it made HGL a hell of a lot better. Of course, Hanbit took the IP from them -- and well, they are working on their Version 2.0 now.

Here's the problem -- Hanbit has the full IP rights to HGL outside of USA, while Namco has the exclusive USA-only rights to publish HGL. So, Namco's blocking Hanbit currently from bringing HGL Version 2.0 to the USA -- probably until Hanbit buys the USA distribution rights from Namco. So, don't expect any new official SP or MP patches until this mess gets sorted out -- if this mess EVER gets sorted out.

Quote
(does it still have that weird subscriber thing where you can't get the best stuff without a monthly fee?)
Not anymore. The game's MP in the USA is down, until further notice -- until Hanbit and Namco can work something out.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, June 01, 2009, 03:25:42 PM
E3 2009 Trailer released.
Shows off the cel-shaded look in action and all. (http://www.shacknews.com/onearticle.x/58878)
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Monday, June 01, 2009, 03:34:11 PM
Huh, that cel-shading is new. I watched the gameplay demo video interview at GameTrailers a couple of weeks back and it didn't look like that at all! I guess they felt the game needed a more stylistic approach.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, June 01, 2009, 03:44:49 PM
Huh, that cel-shading is new. I watched the gameplay demo video interview at GameTrailers a couple of weeks back and it didn't look like that at all! I guess they felt the game needed a more stylistic approach.

I guess they didn't want the game to look TOO much like Rage. :P
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, June 02, 2009, 04:05:37 PM
OMG, I hope this game really turns out awesome -- since the game's art-style looks awesome and is really speaking to me.

Check out the screens here. (http://www.shacknews.com/screenshots.x?gallery=12157&game_id=4610&id=136071#img136077)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, June 03, 2009, 06:13:14 PM
Here's a preview from G4TV.com (http://e3.g4tv.com/thefeed/blog/post/696177/Borderlands-Preview.html)

G4 Screenie:
(http://images.g4tv.com/ImageDb3/158852_S/Borderlands-screen-shot.jpg)

Eurogamer.net Screen:
(http://images.eurogamer.net/assets/articles//a/6/0/3/8/6/5/ss_preview_image_o_maticx3.jpg.jpg?slideshow=true)
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Wednesday, June 03, 2009, 07:02:13 PM
I actually don't care for the art style much.  It kind of doesn't do it for me.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Thursday, June 04, 2009, 05:31:07 PM
Shacknews impressions (http://www.shacknews.com/onearticle.x/59038)

Some choice quotes:
Quote
As the enemies were turned to corpses on screen, a sort of holographic display would appear above each, with a small box outlining the loot available to pillage. This logical addition allows the player to take a quick glance at the treasure pickups without the need for an action-stopping menu.
Quote
After offing a few enemies with grenades and sci-fi blasters, a giant "LEVEL UP!" message was slapped diagonally across the screen like a commercial for a Presidents' Day sale. Neumann explained that one side-benefit of the new art style was a relaxing of the game's tone.

"We realized that plausibility can eat shit and die," he said simply. Weapons that at one time seemed silly, such as guns that came loaded with "healing bullets," now fit in the world.
This, I like. I'm a little tired of every game seeming to want realism. I like over the top crazy stuff! Thats what makes games fun!
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, June 04, 2009, 05:48:26 PM
Oh, hell yeah....!

Quote
"You guys have heard the shit about our guns," said Neumann, referring to the ridiculous permutations that produce Borderlands' weapons--over a half-million at one count, and now far higher. "What most people don't know is our other content is generated like that."

Neumann described spiders that can spawn as leapers which latch onto a player's face, while another variant has the spiders curling up and rolling like a ball in its attack. There won't be a half-million spider species, of course, but the team is aiming for some pretty wild combinations.


Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, June 04, 2009, 06:07:08 PM
GameSpot here on this Borderlands. (http://e3.gamespot.com/story/6211646/borderlands-e3-2009-demo-skill-trees-mad-loot-and-a-slick-new-art-style)

Quote
The new look seems to be suiting Borderlands well. While the game is aiming to be an epic adventure, Gearbox isn't taking themselves too seriously. There is a humorous current running through various gameplay elements, from the creature names (e.g. "Mutant Midget Psycho") to the many places you can find loot (toilets, animal scat) to the mission objectives ("fishing" by tossing a live grenade into a lake and collecting the dead fish). This blend of gravity and mirth jibes with the visual style, creating a gritty, realistic world with an enjoyable, video-games-are-fun undercurrent.
Hilarious!

Quote
According to Gearbox, there are 20-30 narrative missions and 130-140 side missions in Borderlands, plus an untold number of outposts, caves, and other uncharted nooks to explore.

Our demo was a mission from Act I, and we're told the game will have three proper acts, with transitional sequences in between. The landscape will change as players progress. Act 2 will be set amidst towering piles of garbage riddled with trash caves, the disposed remnants of a prosperous Pandora where particularly nasty creatures now lurk. The third act will venture into more thoroughly alien landscapes and will feature snowy landscapes, presumably near Pandora's poles.

Quote
Or you could run afoul of a fierce pack of adults with a spitter thrown in for good measure. The pack we saw was headed up by a "Badass Fire Skag." Yes, that is what it is actually called. Each word in the creature's name is descriptive, and "badass" is the Borderlands version of "elite" ("We wanted to call them what they are." - Gearbox).

EDIT:
Preview from GameSpy (http://xbox360.gamespy.com/xbox-360/borderlands/990281p1.html)

(http://xbox360media.gamespy.com/xbox360/image/article/990/990281/borderlands-20090602113022096.jpg)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, June 13, 2009, 05:54:52 PM
AtomicGamer with their own E3 2009 impressions on Borderlands (http://www.atomicgamer.com/article.php?id=813)

Action = Chaos.
Quote
It's also important to mention that among so many other highly scripted E3 demos this year where the person talking is following a script and the person playing is carefully doing every fight in a way that marketing and PR have signed off on, our Borderlands demo was done much more by the seat-of-the-pants. Sure, we knew they'd finish a quest or two and get into some firefights in a couple of given locales, but the weapons they used were created randomly and the action was chaotic enough in some places that there was simply no way to reproduce it the same way every time. This is a good sign; if doing the same fight repeatedly in a game can result in one of many different outcomes each time you play, it is going to keep your attention longer. If Gearbox can harness that for most of their game, we'll likely have a winner.

Dueling Battles
Quote
Gearbox employees Steve Gibson and Allison Berryman tackled a base full of bandits together, mowing them down with great-looking weaponry that had some interesting effects (including a wicked head-melt gun) and a solid look and feel that put this part of the demo squarely in the cooperative FPS arena. But it doesn't have to always be that way: players can also at any point hit someone else with a melee attack, which in the world of Borderlands, is like typing /duel in a MMORPG. If the enemy hits back with their own melee attack, a dome appears overhead - no matter where they are in the world - and they're locked in a 1v1 fight. Two men enter, one man leaves!
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Saturday, June 13, 2009, 11:24:47 PM
haha, that sounds pretty cool.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, June 14, 2009, 09:22:34 AM
Yeah, I really can't wait to hear more info on this game, before it drops this Fall and all. It just looks like it's gonna be a blast.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, June 24, 2009, 03:14:28 PM
Strategy Informer preview on Borderlands (http://www.strategyinformer.com/ps3/borderlands/preview.html)

SCREENS:
(http://images.strategyinformer.com/screenshots/00312955.jpg)

(http://images.strategyinformer.com/screenshots/00312954.jpg)

(http://images.strategyinformer.com/screenshots/00312952.jpg)

(http://images.strategyinformer.com/screenshots/00308760.jpg)

(http://images.strategyinformer.com/screenshots/00308759.jpg)

(http://images.strategyinformer.com/screenshots/00308756.jpg)

(http://images.strategyinformer.com/screenshots/00271708.jpg)

(http://images.strategyinformer.com/screenshots/00271707.jpg)

Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, July 03, 2009, 05:26:47 AM
Borderlands interview w/ Mikey Neumann of Gearbox. (http://www.shacknews.com/featuredarticle.x?id=1159)

Co-Op MP & Competitive MP = Not Separate Game Modes
Quote
Shack:  You can play the campaign co-op, but is there any competitive multiplayer?

Mikey Neumann: Oh yes. Within just the regular co-op mode, you can walk up to any of your friends at any time, let's say I'm playing with you, I walk up and I literally bitch slap you. And then it tells you that, "yo, that guy just bitch slapped you, what you wanna do about that?"

So you bitch slap me back, a dome comes down, and we go into a dueling mode. You use all your skills and all your abilities, and that's just the most basic thing.

Within the world, there's actually a lot of instances, you can walk into these things we call arenas. The arenas are actually fully hardcore, Quake style level design all about fighting your friends. It's part of the universe, not a separate mode.

Fast Travelling
Quote
Shack:  Do you actually have to walk into an arena, or can you quick-jump from the menu?

Mikey Neumann: You can fast travel to anywhere in the game. The fast travel off of the menu is actually from the save stations, those are all over the place. You can travel pretty easily.

PC Version MP will use Gearbox's own lobbies.
Quote
Shack:  With Xbox Live and PlayStation Network, I can get an idea as to how the multiplayer setup will work on consoles. But what about PC? Is Gearbox doing its own thing there? Games for Windows Live?

Mikey Neumann: We are doing our own thing. It's gonna be lobby-based, we're trying to keep it as close to Xbox 360 and PlayStation 3 [offerings] as possible. We want to make sure that everyone can play our game and have fun, it's gonna be a slightly simpler lobby, we still have all the options you have on the other ones. Maybe more, PC people like their options. We're gonna try to keep it as close as possible.

Gun count = into the millions now
Quote
Mikey Neumann:  The stuff we actually cut out of the game was really small. If anything, we're adding stuff. Like, the last time we talked, it was 500,000 guns. Now, it's millions. We're adding as much as we can. We're gonna add new stuff, throw it out there, and be thinking about how to make Borderlands a better and better franchise.

DLC Talk, Why Some Content Won't Be In Retail Box & Certification Process
Quote
Mikey Neumann:  We have downloadable content to think about, we have the future of Borderlands to think about. I can't talk about DLC obviously right now because we haven't released the game yet, so that would be stupid to talk about what we're thinking about. We have a lot of really really cool stuff we want to add to the game, to make the universe that much better.

....

Shack:  Can you explain why, even though you're coming up with this stuff now while the game is still in development, you can't incorporate it into the retail release?

Mikey Neumann: We're shooting for October 2009, so you can subtract two and a half to three months for certification time. Certification is what you go through with Microsoft and Sony, and to a lesser degree your publisher.

Certification is to make sure the games are bug free and shippable. Without certification, you'd have games that crash and not work.

Subtract three months off of October and you're, you know, now.

What happens a lot of the time is you finish your game and it's time for cert, and during cert a lot of bugs crop up that you have to fix, and a lot of them are really, really big bugs. You are certainly not adding any content to the game at all. A level? No way.

But, during cert, if you have a lot of level designers who have nothing to do--which is pretty common, you pull level design and art off first--they're gonna be making cool shit and want to make cool shit. That cool shit, that tends to be what DLC ends up being. It's the stuff we couldn't add to the game because we're making it during cert, which is impossible to get into the [retail] game.

Games are hard to make now. I don't know if people are aware of this, but they're really, really hard to make. So we're just coming up with cool ideas and setting them aside so we can do them later.


Let's say I wanted to add an elephant to the game [right now], which I know, your readers are going to be sad, now they just found out there's no elephant.

For the content path of the elephant, you start with the art, probably, do some concept art of what you'd want it to look like. That then goes into a turnaround, which is taking a few pictures of the front and both sides, and putting out a model on top of that. Somebody's gonna go in and make a high poly version, that high poly is gonna get tossed over or go to the same artist to make a low poly version of it with all the normals off. Somebody's gonna have to do the texture maps, and then that's gonna go into the game, you're gonna have to do shader work on that to bring it all together, spec map all that.

While that's happening, hopefully you have an animator rigging it, so that we can now have all the animators working on all the animations. I need the animation list for the programmers that you need handling the AI for that, then that goes over there.

You kinda have the AI and the animation going out at the same time, you're making sure it moves and does stuff. You're gonna have a lot of bugs there, a lot of impolish there. Go into game design, make sure it does stuff like shoot shit out of his mouth.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, July 17, 2009, 03:52:47 PM
Interview with Randy Pitchford of Gearbox on Borderlands (http://www.destructoid.com/interview-exploring-borderlands-with-gearbox-s-randy-pitchford-139762.phtml)

Storytelling
Quote
Destructoid: Right. Get to the action. How is the story told in the game? Is it told through cut-scenes?

Randy Pitchford: A lot of different ways. There’s characters in the game. It’s kind of like how if you play shooters, how stories are told in shooters. It’s a more open-world game, though, so it’s not linear. But the characters will be there, and there’s a couple of cut-scenes. We’re not like a “movie” game where there’s a lot of passive entertainment, but there’s certainly some non-interactive moments to accentuate things.


Back-Story
Quote
RP: Yeah, we’ve thought through it. There’s a lot of backstory. We don’t beat you over the head with it, though. It’s kind of like, remember when you saw Star Wars and Han Solo said, “Hey, this is the ship that made the Kessel Run in under 12 parsecs.” And you were like, “Wait a minute, what’s a Kessel Run? And parsecs, that’s not a unit of speed, it’s a unit of distance. That’s weird.” There’s some thinking there that maybe you’ll discover it, maybe not. But it kind of makes it feel, whether you’re exposed to all of that backstory or not, the fact that it’s there makes you believe in the world, I guess. And you believe in it because the characters believe in it, and I think that’s really important when you’re doing science fiction.

Like Firefly has been a huge influence. Did you see the Firefly series?

Destructoid: Uh, of course. Definitely!

RP: Brilliant, man! The thing that sells that is that those [characters] believe it. There’s things that are part of that world that we don’t need to hear the backstory to trust that it’s there, because there’s references that help us understand that. And it also adds a bit of intrigue, and it’s kind of fun, like, “Hey, I wonder what that’s all about?” Maybe you want to dig into that backstory a little more.

Loot & Enemies - Random Drops and Planned Drops
Quote
Destructoid: Yeah, that sounds pretty incredible. Are the drops random?

RP: In a lot of cases. They’re random per what’s supposed to happen. So let’s say you’re in an area that’s generally supposed to be for a Level 5 challenge, so most of the creatures you’ll find there are Level 5 balance enemies, and the drops that will come are around that. And they’re randomized; when I say random, it’s using the procedural inputs picking from the possibilities. There are named bosses and named creatures that are more important or more difficult, and those guys we have specific loot tables for. There’s also unique guns, where designers have gone in an custom-crafted them, named them, and given them particular stats.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, July 22, 2009, 03:00:58 PM
Release dates set for Borderlands for PC, X360, and PS3:
USA -- October 20th
Internationally -- Oct. 23rd. (http://www.gamespot.com/news/6213803.html?part=rss&tag=gs_news&subj=6213803)
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Wednesday, July 22, 2009, 05:48:16 PM
It shall be mine.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Friday, July 24, 2009, 03:13:38 PM
New trailer (http://www.youtube.com/watch?v=gDSRdp6Ar3M)

87 Bazillion Guns!
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, July 25, 2009, 05:30:39 AM
That 87 Bazillion Guns trailer was F'N awesome.
Oh, what's the song playing?
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Saturday, July 25, 2009, 11:16:59 AM
(DJ?) Champion - No Heaven

Thats what I've seen people say.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, July 25, 2009, 12:51:41 PM
Thanks, Idol.
I hope that song winds up in the game somewhere.

I really think Borderlands and Dragon Age: Origins are gonna hold down their respective genres extremely well this year. Sure, there's other good-looking stuff out there this year in the RPG genre -- i.e. Divinity 2, for one -- but those two are speaking to me the most.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, July 28, 2009, 03:44:33 PM
Eurogamer
Eurogamer TV - Video Interview w/ Randy Pitchford of Gearbox on Borderlands (http://www.eurogamer.net/videos/the-eurogamer-tv-show-borderlands)

RPS
Rock-Paper-Shotgun Preview on Borderlands (http://www.rockpapershotgun.com/2009/07/28/hands-on-borderlands/)

GameSpot
GameSpot previews Borderlands - X360 Version. (http://uk.gamespot.com/pc/action/borderlands/news.html?sid=6214311&mode=news)
Title: Re: Borderlands: Diablo with guns
Post by: PyroMenace on Tuesday, July 28, 2009, 04:19:44 PM
Giantbomb
Giantbomb - has a hands-on look video and interview. (http://www.giantbomb.com/news/we-played-borderlands/1590/)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, July 28, 2009, 06:48:42 PM
G4TV
Another Randy Pitchford video interview here.
This time with G4TV. (http://g4tv.com/videos/40303/Borderlands-Gearboxs-CEO-Randy-Pitchford-Interview/)

Strategy Informer
Strategy Informer - written preview. (http://www.strategyinformer.com/xbox360/borderlands/preview.html)

EDIT - August 3rd, 2009:
Borderlands preview from PCGamesHardware.com that discusses the graphical features of the game. (http://www.pcgameshardware.com/aid,691443/Borderlands-PC-version-with-crispest-image-possible/News/)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, August 05, 2009, 01:46:56 PM
IncGamers
Video interview w/ Randy Pitchford (http://www.incgamers.com/Interviews/203/Pitchford-On-Borderlands?gr_i_ni)

Rock-Paper-Shotgun
Randy Pitchford of Gearbox answers some questions from RPS. (http://www.rockpapershotgun.com/2009/08/05/rps-interrogation-randy-pitchford-vs-the-fans/)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, August 07, 2009, 02:32:10 PM
Joystiq - Impressions on Borderlands
Single Player impressions (http://www.joystiq.com/2009/08/07/hands-on-borderlands-single-player/)
Co-Op impressions (http://www.joystiq.com/2009/08/07/hands-on-borderlands-online-co-op/)

Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Friday, August 07, 2009, 05:04:10 PM
Cool. I like the seamless drop-in and drop-out system for the co-op mode.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, August 08, 2009, 05:48:29 AM
Cool. I like the seamless drop-in and drop-out system for the co-op mode.

I do too.

I'm wondering what the copy protection will be like...
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, August 11, 2009, 08:42:48 PM
Borderlands box art revealed (http://www.firingsquad.com/news/newsarticle.asp?searchid=22013)

(http://www.firingsquad.com/images/pr/borderlandsbox.jpg)
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Tuesday, August 11, 2009, 09:19:22 PM
Haha, okay, that's actually pretty awesome.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, August 12, 2009, 01:37:25 PM
Yeah, I totally dug the box-art, as well.
I wonder how many parents are gonna moan about that (suicidal) cover...
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, August 17, 2009, 01:48:50 PM
GameRevolution - Preview on Borderlands (http://www.gamerevolution.com/preview/pc/borderlands)

Death/Revival System in Co-Op Mode
Quote
Not only will you have the opportunity to play through the story as one of these mercs, but you’ll also get the chance to work in tandem with other players online in a four-player co-op mode. A group of real people makes for a lot better company and help than a A.I. dog who dies too easily. And if you or one of your companions pulls a dogmeat and takes one hit too many, you’ll at least be given a chance at survival through the Left 4 Dead-like revival system. Essentially, your view goes all wonky like the Matrix drunk on Patron, and you have to ward off assailants as your team tries to rescue you before you bleed out.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, August 20, 2009, 01:58:21 PM
New screens from Shacknews. (http://www.shacknews.com/laryn.x?story=60099)

(http://www.shacknews.com/images/image-o-matic.x?/images/sshots/Screenshot/12649/12649_4a8d59c7c6bb0.jpg)

Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Thursday, August 20, 2009, 07:28:04 PM
I'm getting more interested in this as time goes by.  When's the release date?  It looks like it'd be a blast in multi.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Thursday, August 20, 2009, 07:49:29 PM
Oct 20th is the current release date.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, August 21, 2009, 01:45:15 PM
Oct 20th is the current release date.

That just isn't soon enough around the corner, dammit.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, August 27, 2009, 01:58:51 PM
Strategy Informer interview w/ Randy Pitchford and Steve Gibson of Gearbox on Borderlands. (http://www.strategyinformer.com/pc/borderlands/interview.html)

Take Your Character & Inventory and use it on both SP and MP
Quote
Strategy Informer: Can you tell us more about how the co-op and single-player link into one another?

Steve Gibson: It’s seamless actually. You take your character from single-player and you can go and join friends or have them join your game at any time. Your characters and inventory transfer back and forth, and you can play splitscreen, system link or online and it’s all persistent. That’s something that we found frustrating in Diablo, when you play with your character up to level 20 and I’ve got this frickin’ awesome warrior and I want to go online and play with my friends, but I can’t because it’s separated. We feel like we’ve solved that in Borderlands.

Randy and Steve on what "Role-Playing Shooter" means.
Quote
Strategy Informer: Epic’s Cliff Bleszinski has said that the future of the FPS lies in becoming more like RPGs. That pretty much sums up Borderlands, so obviously you’d agree with that sentiment?

Randy Pitchford: Hell yeah, of course. I’ve just spent three years investing in that (laughs), so I’ve been thinking it for three years! I (also) think there’re a lot of vectors, but I think there’s something extremely compelling and compulsive about the feedback loop of RPG-style growth and when I think about how many hours I spent playing Diablo, the skill to play the game is pretty much the same skill you need to launch the application. You put your cursor over an icon, but then why the hell was I so taken with that game? It’s because of the compelling, compulsive feedback loop of growing my character and becoming a bad ass. Then there’s knowing that I can become even more bad ass if I get more gear and then I just can’t stop. No one’s really put that into a shooter properly, and coming from the shooter vector - when you think about it - they’re fast, visceral action.You’ll notice we call Borderlands an RPS - Role Playing Shooter, but we’re not fully RP, so you’re not going to run into a character and do a dialogue tree, which was a conscious decision because it just slows things down. That’s not Verhoeven, that’s like maybe the novel version, so dialogue trees are not a part of Borderlands but growth, levelling up and skill is.

Steve Gibson: Also from the shooter vector is not rolling dice on our attacks, so when you see critical hits, that’s based on your accuracy. Your critical hit on a Skag (Borderlands’ mutated, dog-like scavengers) is if you hit him when his mouth is open. Your critical hit on Spider Ants is when you hit them in the abdomen, or ass sac as Randy calls it.

Randy Pitchford: It is! It’s an ass sac!

Steve Gibson: So that’s much more rewarding as a shooter.

Randy Pitchford: The skill of shooting is about your tactics, your manoeuvring and where you’re aiming on your target that matters. I always hate the games where you’re rolling dice to decide whether you’re effective or not and it’s like, “No dude! I frickin’ shot him!”

PC Version Vs. Console Versions
Quote
Strategy Informer: Are there any differences between the PC, PS3 and Xbox 360 versions of Borderlands?

Steve Gibson: All of the content will be identical. You obviously have advantages with being able to do higher resolution textures on PC, but the matchmaking will be different for all three platforms. The PC version isn’t much different other than looking better. We’re also still verifying whether we’ll be compatible with Games For Windows.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, August 31, 2009, 04:07:04 PM
From VE3D...
TWO gameplay vids from Borderlands from GamesCom 2009

Vid 1 (http://ve3d.ign.com/videos/54867/PC/Borderlands/Gameplay/GamesCom-09-Gameplay-Movie-1)
Vid 2 (http://ve3d.ign.com/videos/54868/PC/Borderlands/Gameplay/GamesCom-09-Gameplay-Movie-2)

Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Tuesday, September 01, 2009, 11:01:59 AM
I've seen really little of this game, but heard a lot, and I'm pretty excited. I love FPS, and I love Diablo. If this is done as well as I'm hearing, I'll love it too.

EDIT: I just watched those 2 videos, and wow. I'm even more excited about this game now.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, September 02, 2009, 02:06:53 PM
Atomicgamer preview. (http://www.atomicgamer.com/article.php?id=867)

Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, September 08, 2009, 03:53:58 PM
GameOne.de
Interview in w/ Randy Pitchford from GameOne.de from GamesCon 09.
The write-up itself by GameOne is in Germany.
In the (embedded) video portion, Randy speaks in English -- so the subtitles are in German. (http://gameone.de/blog/2009/9/gamescom-09-borderlands-im-interview)

Claptrap Trailer
Funny video/trailer that introduces Claptrap here. (http://www.shacknews.com/onearticle.x/60361)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, September 14, 2009, 08:47:55 PM
Atomicgamer interview
Borderlands - Atomicgamer has an interview w/ Randy Pitchford of Gearbox. (http://www.atomicgamer.com/article.php?id=877)

EDIT - 9/19/2009
Skewed and Reviewed
Skewed and Reviewed has an interview w/ Chase Sensky. (http://sknr.net/2009/09/18/borderlands-interview/)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, September 26, 2009, 06:43:49 AM
Giant Bomb preview.
Randy Pitchford talks about and shows-off the Crimson Lance enemies in Borderlands, who you'll meet once you hit around Level 15. (http://www.giantbomb.com/news/borderlands-big-baddies-the-crimson-lance/1704/)

Here's a screenie of them.
(http://media.giantbomb.com/uploads/0/30/1148070-crimson_lance_super.jpg)

Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, October 10, 2009, 08:47:09 AM
Borderlands has officially gone GOLD.

Console versions for X360 and PS3 on October 20th.
PC version coming on October 26th. (http://www.gamespot.com/news/6232570.html?tag=latestheadlines;title;2)
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Saturday, October 10, 2009, 01:33:50 PM
You know that 4-pack deal Valve did for L4D (and now L4D2)? They are doing the same for Borderlands (http://store.steampowered.com/app/8980/). With the preorder discount it comes to a little over $33 a copy.

But then you have to use Steam, so....
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Saturday, October 10, 2009, 02:24:46 PM
Does the game require Steam in general?  What does it use for MP infrastructure?
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Saturday, October 10, 2009, 02:33:13 PM
Pretty sure it doesn't require Steam. You can buy it from GamersGate and they don't carry stuff that requires Steam. I don't think it uses GFWL for MP either.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Saturday, October 10, 2009, 02:50:24 PM
Fucking awesome.  It's a must-buy for me, then.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, October 10, 2009, 03:01:59 PM
Pretty sure it doesn't require Steam.
I think in some interviews back, Randy said it would use their very own Gearbox servers.
Don't quote me on that, though.

EDIT:
Actually, Mikey Neumann said it... (http://www.overwritten.net/forum/index.php?topic=4196.msg71288#msg71288)

In the interview w/ The Shack, Mikey said... (http://www.shacknews.com/featuredarticle.x?id=1159)

Quote
Shack:  With Xbox Live and PlayStation Network, I can get an idea as to how the multiplayer setup will work on consoles. But what about PC? Is Gearbox doing its own thing there? Games for Windows Live?

Mikey Neumann: We are doing our own thing. It's gonna be lobby-based, we're trying to keep it as close to Xbox 360 and PlayStation 3 [offerings] as possible.
We want to make sure that everyone can play our game and have fun, it's gonna be a slightly simpler lobby, we still have all the options you have on the other ones. Maybe more, PC people like their options. We're gonna try to keep it as close as possible.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Saturday, October 10, 2009, 05:37:26 PM
That just means there'll be another account for me to register and another password to remember.

If it's reliable then it'll be acceptable. The advantage that Steam and GFWL have are that they are established (relatively), I have my friends on both (though I'd rather just use one and right now it's tough to tell which one is winning in my books, it's a douchebag vs. turd sandwich campaign) and I can link up quickly.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, October 10, 2009, 05:42:11 PM
That just means there'll be another account for me to register and another password to remember.
Write it on a piece of paper or sticker and stuff that in your game-box! :P Write it in your game manual! :P

Quote
If it's reliable then it'll be acceptable. The advantage that Steam and GFWL have are that they are established (relatively), I have my friends on both (though I'd rather just use one and right now it's tough to tell which one is winning in my books, it's a douchebag vs. turd sandwich campaign) and I can link up quickly.
As long as they function properly (of course), agreed -- I don't see Steam going bye-bye anytime soon. Same w/ G4WL -- since Microsoft is the one who makes the OS's we all pretty much play games on.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, October 11, 2009, 09:28:22 PM
GameSpot Preview
Gamespot preview on Borderlands.
WARNING: It talks about higher-level content and does contain MINOR SPOILERS. (http://www.gamespot.com/pc/action/borderlands/news.html?sid=6232474&om_act=convert&om_clk=picks&tag=picks;title;5&mode=previews)

EDIT:
Gamasutra interview/ Randy Pitchford
5 page interview. (http://www.gamasutra.com/view/feature/4158/the_illusions_we_make_gearboxs_.php)

EDIT 2:
Borderlands - Skills Trees for all four characters exposed
TeamXBox.com shows off all the skills trees in Borderlands. (http://features.teamxbox.com/xbox/2494/BorderlandsKnow-Your-Heroes/p1/)

One of Roland's cool Medic-based abilities.
Quote
Cauterize: “Shooting team members heals them. The effect also works with grenades and rockets.”
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, October 12, 2009, 02:09:35 PM
Steam Version - Borderlands contests

Add Mikey Neumann
Mikey Neumann of Gearbox is on Twitter right now is taking PROFILE adds for ONLY those who pre-ordered Borderlands via Steam. You got less than 2 hours now, if you want to enter this contest. (http://twitter.com/mikeyface)

So, if you did pre-order it, give him your Steam name on Twitter w/ the My Games Link, he'll check your Games list to see if you got BL added. If he adds you, you might see him pop on during one of your game sessions, play BL w/ you, and even drop some special loot for you.

EDIT:
FREE Steam version giveaway
Also, here's a Borderlands - Steam Version FREE giveaway contest.
Borderlands - Arts & Crafts Contest. (http://www.gearboxity.com/mikeyface/)

EDIT 2 - October 13th:
RockPaperShotgun.com takes on Borderlands
Hands-on preview here. (http://www.rockpapershotgun.com/2009/10/13/hands-on-with-borderlands-co-op/#more-19494)

EDIT 3:
Securom DRM
Looks like Borderlands (Retail) will be equipped with some sort of Securom protection.

We don't know any details yet - on if it contains just a disc check only (Fallout 3); required activation; install limits; or any of that stuff yet. I'll sure those'll emerge soon enough probably. (https://support.securom.com/pop_borderlands.html)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, October 14, 2009, 02:41:18 PM
TV Trailer.
Borderlands - TV Trailer. (http://ve3d.ign.com/videos/56931/PC/Borderlands/Trailer/TV-Trailer)
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Wednesday, October 14, 2009, 09:15:20 PM
Quick look on Giant Bomb:
http://www.giantbomb.com/quick-look-borderlands/17-1498/


This made me want the game even more. Specifically, he finds a random item on the vendor and gets all excited and blows all his money on it because he HAS TO HAVE IT. That's SO Diablo.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Wednesday, October 14, 2009, 09:19:20 PM
haha, nice.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, October 15, 2009, 03:29:24 PM
Lawsuit coming...maybe? (http://gbxforums.gearboxsoftware.com/showthread.php?t=75678)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, October 15, 2009, 04:07:01 PM
Quick look on Giant Bomb:
http://www.giantbomb.com/quick-look-borderlands/17-1498/


This made me want the game even more. Specifically, he finds a random item on the vendor and gets all excited and blows all his money on it because he HAS TO HAVE IT. That's SO Diablo.

LMAO @ two players were dueling over who should get a specific piece of loot (TK Wave).
I bet there will be A LOT of that over in Co-Op Mode.

EDIT:
Oh man....Jeff got this killer shield, a gun that has regenerating bullets, and crazy health regeneration when he hits enemies.
That's mad crazy.
Just slaughter everything.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Thursday, October 15, 2009, 04:34:00 PM
I think Brad already had to TK Wave, but then he dropped it for whatever reason and Ryan snagged it before he could pick it back up. Then he refused to give it back. That part was great.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Thursday, October 15, 2009, 05:27:25 PM
I've been reading the Borerlands thread over on NeoGAF and holy shit, some people need to take the time out and go play Diablo 2. Some people are seriously apprehensive, and some previewers and even disappointed in the game. When they describe why, I want to scream "that's just like Diablo 2, you fucktard".

For example, Giantbomb's quick look shows them fighting skags. Then they skip to a second play through and there are more skags, but higher level. So people are assuming there's level scaling and the enemies dynamically get harder as you level up. "No, that's a new game+" Well not really, but I guess to someone that's never played Diablo, that's one way to explain it to them. Apparently there's a lot of bitching about the save system too, about how you can't save anywhere. No, you open checkpoints and save your CHARACTER. You know, like in Diablo. (apparently this was bitched about in the 1up podcast, the guy apparently lost all interest in the game because of the "bad save system")




So to anyone who hasn't played Diablo 2, you should. Not just to understand what this game is going for, but also because it's a fucking good game.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, October 15, 2009, 05:30:27 PM
Even though Borderlands is basically FPS meets Diablo 2 -- correct me if I'm wrong here -- I think the world itself is going to be WAY more open to the player to explore and loot than say Diablo 2.

EDIT:
Since the world is going to pretty open to the player in Borderlands and there's also going to be lots of side quests, maybe I should saying "Borderlands is basically FPS meets Sacred 2."
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, October 15, 2009, 05:53:05 PM
Borderlands DLC that even Idol might kill for.
Borderlands - The Zombie Island of Dr. Ned DLC announced.
Screens of zombies in the link. (http://worthplaying.com/article/2009/10/15/news/69399/)

Quote
Tasked with keeping the workers of Jakobs Cove alive, Dr. Ned (who is not related to Dr. Zed from Fyrestone) does his job a little too well, creating zombies and other abominations that now run rampant in this region. Players will have to work alongside Dr. Ned as they embark on a quest to cure the inhabitants of Jakobs Cove in this full-fledged expansion filled with new enemies, new quests and rare loot drops.

(http://bulk2.destructoid.com/ul/152136-Zombie%20Island%203-620x.jpg)

Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Thursday, October 15, 2009, 06:26:59 PM
Damnit I hate DLC. $10? GAH!


But I'll probably buy it. Just look at it.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Thursday, October 15, 2009, 06:31:29 PM
God damn it.  That does look awesome.

 ... damn it.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, October 15, 2009, 06:34:57 PM
Damnit I hate DLC. $10? GAH!

But I'll probably buy it. Just look at it.

I must admit, that does look pretty bad-ass for DLC. I wonder how much new content it'll actually provide, in terms of hours of gameplay/quests, new enemies and new guns.

Only thing that feels really missing are ninjas, pirates, and dragons.

EDIT:
Oh, only other thing missing -- a gun that shoot shurikens.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Thursday, October 15, 2009, 09:05:05 PM
Borderlands seems to lose me the more I see of it. It's come so far from the first teaser (http://www.shacknews.com/onearticle.x/50285) we saw at the end of 2007, yet that seems like a steep deviation from what I originally found intriguing about it. It's like it took a wrong-turn into wacky land and lost it.

I understand Gearbox went for the cel-shading since they felt they wanted something different and they probably couldn't compete with visuals otherwise. Now it just feels like it's trying really hard to be the "awkwardly funny guy at the party," which only makes it come off as lame and unfunny, and it seems to be trying to adopt Team Fortress 2's aesthetic style as its own (with heavily desaturated colour).

The only thing I see that's relevant to Diablo now is loot, and it's not like Diablo ever advertised "87 bazillion swords and various stabbing weapons." Sure they added in some role-playing elements like experience and quests, but Diablo didn't create those conventions. The one thing that seems to be missing is the sense of a strong underlying story, which was a big part of Diablo (+Diablo 2 and Lord of Destruction) for me. Everything about Borderlands just seems to be about a mad romp around a desert planet.

I'm glad they're not trying to recreate Diablo as a 1st-person shooter but why compare it to begin with and draw so much criticism. The whole "FPS and RPG made a baby.." ad campaign doesn't work either.. Well, it wouldn't be the first baby anyway.

Ungh.. I'm just filled with ennui and this is where I chose to vent.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, October 16, 2009, 06:40:38 PM
IGN Video - Borderlands is for real gamers. (http://xbox360.ign.com/dor/objects/957206/borderlands/videos/borderlands_spc_realgamer.html)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, October 16, 2009, 07:30:06 PM
Borderlands seems to lose me the more I see of it. It's come so far from the first teaser (http://www.shacknews.com/onearticle.x/50285) we saw at the end of 2007, yet that seems like a steep deviation from what I originally found intriguing about it. It's like it took a wrong-turn into wacky land and lost it.
See, that trailer was NOT what I found intriguing about Borderlands at all. What I'm finding intriguing is the whole combo of HGL type of gameplay (first person shooter - if you went w/ a gun-related class) mixed with the Diablo aspect (Action-RPG). I been waiting for another game to try and expand upon what HGL had actually accomplished and learn from HGL's mistakes - another game to take another crack at getting this kind of game perfect. I think Borderlands is headed in the right direction, myself.

Now, take the above idea of mixing HGL and -- now throw this comic-book look (cel-shaded) is what did it for me and this puts me over the edge and really made me pay attention. The normal look was fine, but something felt missing. The game is so over-the-top like Diablo (with the abundance of looting, killing, and leveling up skills) and ridiculous in so many ways -- and this cel-shaded comic book look really does it to me and adds to this game. The ridiculously huge words of "Level up" on screen when I gain a level. The whole dueling thing, after slapping each other in the face -- it's gonna be awesome seeing gamers fighting over loot. I expect that'll happen a lot, too.

Quote
I understand Gearbox went for the cel-shading since they felt they wanted something different and they probably couldn't compete with visuals otherwise. Now it just feels like it's trying really hard to be the "awkwardly funny guy at the party," which only makes it come off as lame and unfunny, and it seems to be trying to adopt Team Fortress 2's aesthetic style as its own (with heavily desaturated colour).
XIII (2003) had done the cel-shaded look before TF2 (2007).

Quote
The only thing I see that's relevant to Diablo now is loot, and it's not like Diablo ever advertised "87 bazillion swords and various stabbing weapons." Sure they added in some role-playing elements like experience and quests, but Diablo didn't create those conventions.
No, they didn't -- but I think Diablo really took this style of the ARPG to a whole new level of insanity and popularity.

Quote
The one thing that seems to be missing is the sense of a strong underlying story, which was a big part of Diablo (+Diablo 2 and Lord of Destruction) for me. Everything about Borderlands just seems to be about a mad romp around a desert planet.
If Brothers in Arms: Road to Hill 30 was any indication, Gearbox knows how to really tell a story and a narrative. Whether they actually do it or not in Borderlands, we'll just have to wait and see, I guess -- since it really feels like the story has been kept under-wraps purposely.

I don't know if Gearbox doesn't want to spoil too much or what -- but we know all the characters are mercenaries; a big corporation is reverse engineering some alien weapons so they can try to use them (for their own agenda); and we're out to get these weapons; this corporation's armed goons comes after us once we hit like Level 15.

Quote
I'm glad they're not trying to recreate Diablo as a 1st-person shooter but why compare it to begin with and draw so much criticism. The whole "FPS and RPG made a baby.." ad campaign doesn't work either.. Well, it wouldn't be the first baby anyway.
I think they are making the comparisons to Diablo b/c of the way the game operates -- kills galore, loot galore, skill-tree galore, level-up galore. Even though Diablo does a great job of telling and presenting its story, that stuff is really not the main part of the game. I expect the same from Borderlands.

Plus, I think the last thing they want to do is compare Borderlands to the game it's probably really going to be much closer to -- Hellgate: London. As much as I really digged HGL despite its obvious list of flaws, I really had a great time with it. I can't deny that. Plus, I doubt Borderlands will turn out THAT buggy on its week of release.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Friday, October 16, 2009, 07:58:51 PM
99% of the people I played Diablo 2 with (mostly just friends/family) didn't give a shit about the story. I got the impression that most people didn't care about the story. I remember being bitched at to stop standing around and hurry up because I was watching the cutscene and they had skipped it and were already in the first dungeon of the next act.

While I did enjoy the story of Diablo 1/2, it's far from the first thing I think of when I think of the game. I think of the loot and the leveling up. Pushing through dungeons to get that next checkpoint or hit that next level to use some piece of gear I bought off the vendor. Every time I went to town to vendor stuff I would check the merchants to see if their random loot turned out good this time, and if there's some rare piece I want to buy.

To me, Diablo is about lootwhoring and leveling up. Borderlands looks the same, and the style is some sweet icing on top.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, October 16, 2009, 08:09:18 PM
99% of the people I played Diablo 2 with (mostly just friends/family) didn't give a shit about the story. I got the impression that most people didn't care about the story. I remember being bitched at to stop standing around and hurry up because I was watching the cutscene and they had skipped it and were already in the first dungeon of the next act.
Hehe, I got that a lot in GW, as well -- many people wanted to skip the cut-scene, while I wanted to see more of the story.

Quote
While I did enjoy the story of Diablo 1/2, it's far from the first thing I think of when I think of the game. I think of the loot and the leveling up. Pushing through dungeons to get that next checkpoint or hit that next level to use some piece of gear I bought off the vendor. Every time I went to town to vendor stuff I would check the merchants to see if their random loot turned out good this time, and if there's some rare piece I want to buy.

To me, Diablo is about lootwhoring and leveling up. Borderlands looks the same, and the style is some sweet icing on top.
Bingo.

I think if Borderlands wanted to push story in some sort of shape or form to not take the player out of the game itself so they can still shoot stuff, they'd have to use some sort of optional mechanic here. I'm thinking like Bioshock here -- pick up an audio file somewhere to give you more pieces of the story and you'd have initialize it in-game to get to actually hear it; and you can let play while you're blowing shit to smithereens, if you wish.

They could've say employed the Dead Space gimmick, too -- where the video say doesn't take you out of the gameplay, you can watch videos and the game props them in front of your character in-game, too. But, I don't know how great that would actually work in first-person; worked fine in third w/ Dead Space.

EDIT:
Microsoft is already going after those pirating Borderlands X360 who are actually playing it on XB Live (and likely gaining Achievements).
Don't worry if you bought a legit copy of Borderlands X360 early - you won't get banned. (http://kotaku.com/5383696/early-play-on-illegit-forza-borderlands-resulting-in-permabans)
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Friday, October 16, 2009, 08:59:05 PM

XIII (2003) had done the cel-shaded look before TF2 (2007).
Yes, but it didn't have goofy looking, cartoon-proportioned characters, as in TF2 and Bordlerlands. Plus XIII had very crisp imagery to match its comic book style. Borderlands feels like it only has cell-shading because it would look crap compared to its peers if it had a more realism-inspired look (relatively low-poly models, bland and low-res textures, etc.).

I hope there's more to Borderlands than "loot-whoring" and "mad-gunning." Based on the killing and moving on argument we could say Serious Sam is more like Diablo than most shooters, minus loot and experience, since it's entirely about killing hordes. Or how about Left 4 Dead? They're both playable in singleplayer but that's more for testing purposes than anything else, the core of these games is multiplayer. Is that how I'm supposed to think of Borderlands? As a purely multiplayer experience?

I just assume most people play singleplayer for the story and multiplayer solely for the gameplay. That said, I do generally play way more singleplayer than multi. I just hope Bordlerands will not be boring as a singleplayer game, usually story covers that fairly well.

I thought Bioshock had a good storytelling convention, with the audio logs and journals scattered about. It made the story available for those who wanted to look for it but not in the way for people who just wanted to gun it.
Title: Re: Borderlands: Diablo with guns
Post by: Pugnate on Friday, October 16, 2009, 09:39:24 PM
Borderlands box art revealed (http://www.firingsquad.com/news/newsarticle.asp?searchid=22013)

(http://www.firingsquad.com/images/pr/borderlandsbox.jpg)


haha that is quite impressive.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, October 16, 2009, 10:32:17 PM
I hope there's more to Borderlands than "loot-whoring" and "mad-gunning." Based on the killing and moving on argument we could say Serious Sam is more like Diablo than most shooters, minus loot and experience, since it's entirely about killing hordes. Or how about Left 4 Dead? They're both playable in singleplayer but that's more for testing purposes than anything else, the core of these games is multiplayer. Is that how I'm supposed to think of Borderlands? As a purely multiplayer experience?
I would say that Borderlands is built for MP, yes -- b/c it's really meant for a team of 4. Likely, a team of 4 where one is playing each character class.

I actually played Diablo 2 more often offline than online -- probably b/c I don't got anybody really to go online with.

Quote
I just assume most people play singleplayer for the story and multiplayer solely for the gameplay. That said, I do generally play way more singleplayer than multi. I just hope Bordlerands will not be boring as a singleplayer game, usually story covers that fairly well.
Like yourself, yeah -- I play SP a lot more than MP.

Though, I am betting I'll be doing MP more often in Borderlands than SP -- probably like I did w/ HGL.

Quote
I thought Bioshock had a good storytelling convention, with the audio logs and journals scattered about. It made the story available for those who wanted to look for it but not in the way for people who just wanted to gun it.
I agree w/ the System Shock 2 and Bioshock audio-log convention -- it's a good option, for those who wanna invest into the story; especially since Irrational was great at telling stories. And if you don't want to invest, then go ahead -- just shoot stuff. It's up to you, really. That's what I liked about Bioshock -- option's there for the gamer.

I really hope Borderlands has some kind of mechanic like that or Dead Space (for playing videos / FMV's in-game while you're doing stuff), if they do actually have story elements to the game -- especially for when I do play this as a SP game. I think Gearbox does know how to tell a story -- as they did a good job of it in BIA: Road to Hill 30, from what I played. I can't see why they couldn't tell a good narrative in Borderlands, given what I said about what I thought about BIA: Road To Hill 30. I thought BIA: Road told a much better story than the COD games -- it's just COD did a hell of a lot better job of putting you in the frantic action by a freakin' mile.

EDIT:
Discussion on Gearbox's forums about PC Gamer UK giving Borderlands PC a 86% -- which is a pretty high score from them. (http://gbxforums.gearboxsoftware.com/showthread.php?t=75914)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, October 17, 2009, 06:52:17 PM
From Gearbox's website - thread of gamers streaming their Borderlands play-throughs since they got the game early.

I'm trying not to watch too much of them, so it don't spoil ALL the fun and all -- but I see from one of the streams, that the Bioshock AUDIO journal/log mechanic has obviously made itself into this game.

This guy is on a quest which has you pick up audio log journals as you go -- and this girl's telling her life story and all. (http://gbxforums.gearboxsoftware.com/showthread.php?t=75840)

Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, October 18, 2009, 02:23:44 PM
GameTrailers.com - Invisible Walls Episode w/ Borderlands.
1:36 to 11:19 is Borderlands video and discussion (http://www.gametrailers.com/video/episode-79-invisible-walls/57801)

JustPushStart - Borderlands Review for PS3 and X360
4 stars (out of 5). (http://www.justpushstart.com/2009/10/18/borderlands-review/)

Quote
Story is weak
Every RPG comes with a great story and plot but with Borderlands the story fails. I’m not saying that the game doesn’t have a story because it does, the problem is that it’s shallow because the game is more focused on the action rather than developing a story.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Sunday, October 18, 2009, 04:26:01 PM
Boy, there's a shocker.  What the fuck is wrong with people?  Have they even played games before?  How do you not completely figure that out before even going in?
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, October 18, 2009, 04:43:55 PM
Boy, there's a shocker.  What the fuck is wrong with people?  Have they even played games before?  How do you not completely figure that out before even going in?

I don't expect a shit-ton of story, dialogue, and background here in a ARPG like Borderlands when you say compare it to a Bioware game and any other full-fledged RPG.

I mean, c'mon -- how many ARPG's are gonna have a killer story and topple you over w/ its storytelling and character depth? Right, far and few between. When we talk ARPG's, dammit -- you're here for the combat and constant upgrading and loot-grabbing.

EDIT:
It would be nice to have some sort of story depth and character depth in a ARPG and find a mechanic that won't get in the way of the action, especially when in multi-player -- again, I'm thinking the Bioshock audio-log mechanic here and maybe giving the player some Codex w/ extra background info (like Mass Effect and The Witcher have) for the player to look at on their own accord, since you won't likely be forced to deal w/ such a thing. And, yeah -- you'd be better off digging into that stuff in Single Player mode.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Sunday, October 18, 2009, 06:01:57 PM
I thought Mass Effect was a pretty good action RPG all-round. Good action, decent loot, great story. It's Bioware afterall. It's definitely more focused on story than anything else but it still maintained some good shooter action.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Sunday, October 18, 2009, 07:34:02 PM
But it wasn't really an action RPG.  I mean, not really.  It did a great job of blurring the lines and stuff, but it doesn't strike me as being anything like Borderlands at all in any capacity whatsoever.  It's totally linear (sidequests of marginal interest notwithstanding), mostly focused on character and story, isn't really replayable, isn't multiplayer in focus, and certainly has a huge dearth of gear and loot in general compared to something like Diablo and its ilk.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Sunday, October 18, 2009, 08:01:48 PM
Yeah, that's true, Mass Effect was not quite as spralling as other RPGs with strong action elements (like Oblivion and Fallout 3). In comparison it was limited.

Bioshock, while not technically a FPS/RPG hybrid, did employ quite a few RPG elements as it maintained a dominant FPS stance.

I guess Hellgate: London would be the most comparable to Bordlerlands in terms of game mechanics (as far as FPS/RPG hybrids go).

My current impression of Bordlerlands is not great, so far, since it seems to try too hard to be a hybrid of the two genres possibly neglecting other important elements. Needless to say, I am anxious about having more coop options out there anyway. I'll have to give it a go before I make any final judgements, of course.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Sunday, October 18, 2009, 08:06:00 PM
Eh, I dunno'.  It strikes me as being exactly what it wants to be: an FPS with Diablo-style loot and some RPG stuff thrown on top.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, October 19, 2009, 02:20:03 PM
TeamXBox - X360 Review
9.0 (out of 10). (http://reviews.teamxbox.com/xbox-360/1787/Borderlands/p2/)

GamePro - X360 Review
4½ stars (out of 5) (http://www.gamepro.com/article/reviews/212640/borderlands/)

1Up - X360 Review.
B+ grade. (http://www.1up.com/do/reviewPage?cId=3176535)

GiantBomb - X360 and PS3 Review.
4 stars (out of 5) (http://www.giantbomb.com/borderlands/61-20487/reviews/)

GamesRadar - X360 and PS3 Review.
EIGHT (out of 10) (http://www.gamesradar.com/xbox360/borderlands/review/borderlands/a-2009101995834328021/g-20070815144955311033)

IGN Review...
8.8 (out of 10) for PC, X360, PS3.

Video review. (http://pc.ign.com/dor/objects/957205/borderlands/videos/borderlands_vdr_101909.html)
Written review. (http://pc.ign.com/articles/103/1036211p1.html)

G4TV - PC, X360, and PS3 review
4 stars (out of 5) (http://g4tv.com/games/pc/47775/Borderlands/review/)

Eurogamer - PC, X360 and PS3 review
8 (out of 10) (http://www.eurogamer.net/articles/borderlands-review)

Destructoid - PC Version review
8.5 (out of 10) (http://www.destructoid.com/review-borderlands-152286.phtml)

AtomicGamer - PC Version review.
92% (out of 100%) (http://www.atomicgamer.com/article.php?id=899)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, October 19, 2009, 03:32:14 PM
Borderlands PC Version - Securom DRM Update.
The PC version has a release date control on the game, so you all know... (https://support.securom.com/pop_borderlands.html)

Quote
Borderlands
Frequently asked questions:

You are here: Home » Support for popular titles » Borderlands

Product information:
Website: http://www.borderlandsthegame.com/
Media: DVD-ROM / digital Download

Important: Please note, that the official release date for Borderlands is the 27th of October 2009.

Q: I get a "Security Module not activated (13001)" error message.
A: Please download the SecuROM™ Diagnostics Tool and follow the instructions, to update your application, to solve potential SecuROM™ related issues.

Q: At the end of the installation I get a "Release date check failed" error message.
A: Please note, that the official release date for Borderlands is the 27th of October 2009. If you get the above error message after the 27th, please go to http://www.2kgames.com/borderlands/activation/ for further instructions on how to manually perform the release date check.


Q: The above answers did not solve my issue.
A: Please install our SecuROM™ Diagnostics Tool for further assistance.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Monday, October 19, 2009, 03:52:33 PM
You know, stupid shit like that makes no sense. If someone buys the game early because a store breaks street date, why shouldn't they be able to play? They didn't do anything wrong by buying the game. Punish the store somehow, not the gamer.

Anyone saying its to stop pirates from playing early is lying because pirates download cracked versions that don't do any checks to begin with.

*sigh*...what are we becoming?
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, October 19, 2009, 04:00:12 PM
You know, stupid shit like that makes no sense. If someone buys the game early because a store breaks street date, why shouldn't they be able to play? They didn't do anything wrong by buying the game. Punish the store somehow, not the gamer.

Anyone saying its to stop pirates from playing early is lying because pirates download cracked versions that don't do any checks to begin with.

*sigh*...what are we becoming?
Idol, unless early a finished copy of Borderlands was laced w/ this Securom before the game somehow got into pirates' hands for the PC, I don't see this as a strategy to stop pirates.

I think this strategy to try and sell MORE console copies of the game -- namely, the X360 version of the game.

The console version has been released early by stores and is officially coming out WEEK ahead of the PC version.

I mean, do we see the console versions of the game getting any release date controls?
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Monday, October 19, 2009, 05:25:55 PM
Haha ok suppose it's against pirates who will acquire the game in those few days before release date what about the pirates who'll acquire it in the endless days after? There's no logic in their reasoning. We can all safely agree it's a bullshit excuse.

I think MyD's on the right track: it's deceiptful, passive/aggressive console promotion.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, October 19, 2009, 07:06:53 PM
GameTrailers.com - PC Video Review
8.4 (out of 10). (http://www.gametrailers.com/video/review-borderlands/57868)

GameInformer - PS3 and X360 Review.
9.25 (out of 10.00). (http://gameinformer.com/games/borderlands/b/xbox360/archive/2009/10/19/borderlands-review.aspx)

EDIT:
USA Today Article on Borderlands. (http://content.usatoday.com/communities/gamehunters/post/2009/10/gearbox-on-how-many-weapons-reside-in-borderlands/1)
Quote
Among of the more interesting weapons seen in Borderlands: a spread rocket-launcher firing five shots at a time, a long-range shotgun with scope and electrically-enchanced shells, and a small machine gun with acid-filled bullets.
That spread rocket-launcher and acid-bullet machine gun sound freakin' nasty.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Monday, October 19, 2009, 07:56:43 PM
it's just like MW2 being promoted as an Xbox game all over the place, and even the lack of support for dedicated servers on MW2 PC. There seems to be a huge push for console over PC.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Monday, October 19, 2009, 10:09:28 PM
Microsoft should be burned to the ground.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Tuesday, October 20, 2009, 10:57:23 AM
Shacknews review (http://www.shacknews.com/featuredarticle.x?id=1209)

Generally positive, with some PC specific gripes at the end. Nothing that would really keep me from playing.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, October 20, 2009, 03:33:32 PM

Quote
PC Issues
Though it's easily the best-looking edition of Borderlands, the late-arriving PC edition also falls short, at least in its current form.

At present, voice chat is ridiculously bare bones. You can chat, but that's it. The most basic of features, the ability to turn your microphone off, is missing. There is no way to adjust the booming default volume of another's voice. They can't be muted.

According to Gearbox, that situation should be resolved by an update soon, but there's no word as to exactly when it will arrive and what functionality it will deliver. For a game built around multiplayer, the lack of proper voice chat, or even the ability to disable the microphone in-game and use an external client, represents a ridiculous, glaring and unbelievable oversight.
Yeah, this all doesn't sound like it'll be an issue that will take forever to fix. Nothing a quick patch couldn't take care of.

I wonder if we can ALSO chat to other gamers via the k+b/mouse like many other games support (that don't support voice in-game and some games that support BOTH methods)?
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Tuesday, October 20, 2009, 06:21:19 PM
Who cares, I'll just use Teamspeak.  I'm not going to play with random douchebags anyway.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, October 20, 2009, 06:21:37 PM
Who cares, I'll just use Teamspeak.  I'm not going to play with random douchebags anyway.

When was I random?  :o
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Tuesday, October 20, 2009, 06:22:11 PM
 :o
Title: Re: Borderlands: Diablo with guns
Post by: beo on Tuesday, October 20, 2009, 07:21:41 PM
i know it might be a difficult concept to grasp, but when someone says "douchebag", they don't always mean you, D.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, October 20, 2009, 07:39:15 PM
i know it might be a difficult concept to grasp, but when someone says "douchebag", they don't always mean you, D.

*pouts*

 ;D
Title: Re: Borderlands: Diablo with guns
Post by: Pugnate on Tuesday, October 20, 2009, 10:34:40 PM
So is that what the 'D' in MysterD stands for....?

MysterDouchebag?
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Wednesday, October 21, 2009, 02:11:41 AM
I picked my copy of the game up today and so far I'm having a lot of fun with it. I spent the afternoon AFKing my way through a WoW raid so I could squeeze in a minute or two of Borderlands wherever I could. I got my Siren up to level 10. Now I'm dead tired but want to keep playing. I could stay up and do just one more quest... but I'm going to bed.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, October 21, 2009, 01:32:53 PM
So is that what the 'D' in MysterD stands for....?

MysterDouchebag?

That's one thing the D has stood for. :P
The D can stand for many things.
Most commonly, my first name of Derick.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, October 21, 2009, 01:48:15 PM
GameSpot - PS3 and X360 Review.
8.5 from Gamespot

Video Review. (http://www.gamespot.com/xbox360/action/borderlands/video/6237472/borderlands-video-review)
Written review. (http://www.gamespot.com/xbox360/action/borderlands/review.html)

GameSpy - 4 stars out of 5
X360 and PS3 (http://xbox360.gamespy.com/xbox-360/borderlands/1036912p1.html)
PC Review. (http://pc.gamespy.com/pc/borderlands/1039105p1.html?RSSwhen2009-10-26_144800&RSSid=1039105)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, October 22, 2009, 01:59:02 PM
Buy Borderlands PC early at the retail stores, it won't work.

The release date control via Securom Internet DRM will allow you to unlock the game on the PC version's official street date of October 27th. (http://kotaku.com/5387828/snag-an-early-pc-copy-of-borderlands-good-luck-playing-it)


Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Thursday, October 22, 2009, 02:12:01 PM
I thought we already talked about that.

I have no idea what issue that is trying to solve. So the player bought it early...big deal? Why would you stop people from playing the game they already bought for some arbitrary (and obviously already broken) street date?

EDIT

Kotaku is retarded.
Quote
There was bound to be some confusion, really. When you have three versions of a game in your storeroom and one has a different date than the others, there are going to be mix ups. Still, it's one of the responsibilities of running a video game store or department, and I frankly don't see the point in blaming 2K or Gearbox for this debacle, as so many of the forum posters seem to be doing.
Because its their fault that the game is unplayable. The STORE isn't keeping me from playing what I bought. If the store did something wrong by selling early then thats something 2K is going to have to take up with them. You don't punish the end customer that did nothing wrong.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, October 22, 2009, 02:32:56 PM
G4TV - Sessler's Soapbox on "Grind-Fest" games like Borderlands.
Sessler likes the "grinding" in Borderlands and other grind-fest games. (http://g4tv.com/videos/42240/Sesslers-Soapbox-Grinding-is-Good/)
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Thursday, October 22, 2009, 06:06:01 PM
Uh... is that really the definition of the word "grinding"?  I don't think it is.  They generally use that word for MMOs, and that's because the combat is usually boring as fuck and you have to do it over and over again to get anywhere.  In a game like this, combat is generally the point, and it's usually a good deal more interesting.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Thursday, October 22, 2009, 06:41:24 PM
I agree, grinding in MMOs it's painfully boring. You kill the same shit over and over and over and hopefully watch TV or something at the same time so you don't go out of your mind. You're only doing it for some sort of measurable gain (money, reputation, experience, etc)

In Borderlands you're wandering through different areas, killing enemies that vary at least a bit, and it's FUN! You're doing it because it's fun, and the loot is an added bonus.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Thursday, October 22, 2009, 07:42:35 PM
It's knd of strange place to use the term, though I guess it works in Borderlands since you do it to level-up or get loot. I mean it's not called "grinding" if you're fending off hordes in a game like Serious Sam.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Thursday, October 22, 2009, 07:52:33 PM
But it's not called grinding in Diablo either, that I'm aware of.  I've never heard the term outside of an MMO, and while it's become popular recently, I'm pretty sure that's the only context where it actually makes real sense.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Thursday, October 22, 2009, 11:12:00 PM
I thought we already talked about that.

I have no idea what issue that is trying to solve. So the player bought it early...big deal? Why would you stop people from playing the game they already bought for some arbitrary (and obviously already broken) street date?

EDIT

Kotaku is retarded. Because its their fault that the game is unplayable. The STORE isn't keeping me from playing what I bought. If the store did something wrong by selling early then thats something 2K is going to have to take up with them. You don't punish the end customer that did nothing wrong.

Blogs like Kotaku are always retarded and totally suck off developers and publishers. You're totally right, the drm doesn't accomplish anything at all really, except make more people go look for a patch.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Friday, October 23, 2009, 04:43:57 AM
But it's not called grinding in Diablo either, that I'm aware of.  I've never heard the term outside of an MMO, and while it's become popular recently, I'm pretty sure that's the only context where it actually makes real sense.
That's true.. Although I do recall it being referred to in games like FFVII, when your level was too low for an upcoming boss fight you'd run around getting random encounters until you gained enough xp to challenge the boss. That was the first time I heard the term "grinding" used in a magazine's "hints n' tips" section (could have been GamePro or VG&CE).

Man, I kinda miss hardcopy gaming mags.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, October 23, 2009, 01:40:02 PM
Randy Pitchford speaks on release date control set in place on Borderlands PC. (http://www.joystiq.com/2009/10/23/borderlands-pc-drm-loyally-guards-street-date-pitchford-unable/)

Quote
Big Download contacted Randy Pitchford, president of Borderlands development studio Gearbox Software, who said, "I don't know if something can be done to unlock copies for people that somehow get a copy before the street date ... I certainly can't do anything about it." Pitchford's sympathetic, of course -- which reminds him of, ugh, Valve's Half-Life 2 DRM -- but as a developer there's not much he can do once the game's been handed over to the publisher and surrounded by unflinching DRM.

"I know how that feels," Pitchford related. "I'm sorry it's happening to customers of Borderlands, and I wish there was something I could do about it."

EDIT:
From a thread on 2K Games' Forums about PC gamers trying to get the game unlocked early (http://forums.2kgames.com/forums/showthread.php?p=535975#post535975) and all, 2K Elizabeth of 2K Games speaks on the situation with Borderlands PC (http://forums.2kgames.com/forums/showpost.php?p=535975&postcount=276)
Quote
Hey guys,

Yesterday we learned that a fraction of the PC copies of Borderlands were accidentally sold to consumers in some countries but that gamers could not activate their copies yet. Since we learned of this problem, we have been looking into the issue to find the best possible solution for everyone.

I'm going to be completely honest with you guys right now. It is not possible for us to move the planned release date of the game forward. We could not possibly get the games into stores worldwide and out for digital distribution any earlier than planned. Less than 1% of all copies were sold, and if we unlocked the game today, illegal versions would most likely appear on torrents by the evening. I am sure all of you want our PC launch to be as successful as possible, and we simply won't be able to manage that any earlier than already planned.

I want to apologize for those of you who have gotten the game ahead of our release date, and ask for your patience and understanding. The game will be ready in the US and Canada at midnight eastern standard time on Monday, October 26th, and internationally by Friday, October 30th.

-Elizabeth
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Friday, October 23, 2009, 06:33:03 PM
At least Pitchford admitted he thought it sucked.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Friday, October 23, 2009, 07:09:30 PM
I'm so into this game that I've pretty much stopped playing WoW. My siren just hit level 20. I think I'm gonna try respeccing her for more elemental damage now that I'm actually seeing corrosive/electric/explosive weapons, and the right skills will make those proc more. There's some enemy types I've had trouble with that would probably be a lot easier if I used the right type of weapon for them.

One cool example of this is a fight I just did by using pretty mediocre electric assault rifle (it chews through shields fast, though kills slow) to burn through the enemy shields, then switched to a better weapon to finish him off.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, October 23, 2009, 07:10:09 PM
Agreed, Q.

I still so wanna get this game.

I really hope for Gearbox's sake, they got a Day 0 Patch coming to fix some of them issues early PC reviews have pointed out. Might help alleviate the fact the game was at least locked out for a good reason - like to say have a patch include a typing chat for players in the same game (like most MP games allow - i.e. Guild Wars); settings for controlling the mic in any shape or form; etc etc.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Friday, October 23, 2009, 09:13:52 PM
So I basically picked this up for PS3 because I returned something else and wanted this for the weekend even though I have it preordered on PC and that doesn't hit until Tuesday.  Someone else will be getting this copy when I get my PC copy, heh.  In any case... it's fucking awesome.  Like hardcore awesome.  I love this game.  If the concept appeals to you, you should absolutely grab it.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Saturday, October 24, 2009, 04:49:11 AM
solo > retarded friends on coop

I feel like I'm babysitting a 3 year old. I have to tell him everything to do, including killing things, grabbing quest items, not jumping off cliffs, and turning in/picking up quests. Of course no matter how much I bitch he runs past groups of enemies that follow him halfway across the map and he doesn't even realize it. I shoot one, they all come at me, and I have to kill them all solo. Then he's bitching that I'm lagging behind and he needs my help up ahead...
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, October 24, 2009, 08:29:12 AM
So I basically picked this up for PS3 because I returned something else and wanted this for the weekend even though I have it preordered on PC and that doesn't hit until Tuesday.  Someone else will be getting this copy when I get my PC copy, heh.  In any case... it's fucking awesome.  Like hardcore awesome.  I love this game.  If the concept appeals to you, you should absolutely grab it.
Que, we've heard a lot of complaints w/ the story and all in reviews - as expected, as this really ain't the strength of most action-RPG's, anyways.

So, yeah - what cha think of it so far, if you've gotten much into the main story and all?

I found it interesting in the PCG Podcast (http://www.pcgamerpodcast.com/?p=275) that they mentioned that the game's really well-written and introduces characters well and all - but then, it just kind of stops w/ going further with it and all...
I remember Gun doing that, as well...Just when story and character gets interesting, they just stop with it (Gun did it by using killing characters off)...
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Saturday, October 24, 2009, 08:55:01 AM
Diablo sort of did the same, but they had the sense to keep everything short and simple and just keep peppering bits of story stuff throughout the game.  Even if it wasn't amazing, the CG scenes and everything were great, and it was enough to keep you going since the core action was so enjoyable.

This... I don't know.  I'll have to put more time into it to say anything concrete, but this is a game that's totally about exploration, killing, and looting.  That's what you're here for.  As soon as I got control of the character it was tempting to just ignore *everything* and do my own thing.  Took me a while to stop looking around during the tutorial and such.  If you really want a story, this isn't a game you should be playing.  This is a game for people who love to explore, love to shoot, and love to loot.  It satisfies on those levels really well and those are the reasons you should be playing.  The rest is more window dressing.

Still, it's presented nicely when they do go into it, so that helps.  Even if the story is sparse, the whole game feels really polished and sexy.

I haven't tried any coop so I can't speak to W7's woes, but I think that's always a problem playing with random douchebags.  I probably won't even bother trying multi until my PC version shows up and I can play with idol and stuff.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, October 24, 2009, 11:31:13 AM
Diablo sort of did the same, but they had the sense to keep everything short and simple and just keep peppering bits of story stuff throughout the game. Even if it wasn't amazing, the CG scenes and everything were great, and it was enough to keep you going since the core action was so enjoyable.
Right - Diablo knew how to pepper bits and pieces of story. And by the time you got further along and all, you definitely had something still of quite the value - especially for an ARPG.

Quote
This... I don't know.  I'll have to put more time into it to say anything concrete, but this is a game that's totally about exploration, killing, and looting.  That's what you're here for.  As soon as I got control of the character it was tempting to just ignore *everything* and do my own thing.  Took me a while to stop looking around during the tutorial and such.
That all sounds great, in its own right - just getting lost in the gameworld, exploring, and loot-grabbing. It was one thing that really sucked me in with Sacred 2.

Quote
If you really want a story, this isn't a game you should be playing.  This is a game for people who love to explore, love to shoot, and love to loot.  It satisfies on those levels really well and those are the reasons you should be playing.  The rest is more window dressing.
I happen to like ALL of the above - a good story, love to explore, love to shoot, love to loot-grab. :P

I really dug HGL namely for its action, loot-grabbing, loot-making, loot-breaking, despite its not-so-great story and poor presentation of the story. At least the plot and premise itself was decent enough - but the action there is what kept me hooked for its long duration that felt like it was all over too quickly. And it was a blast to play online - you know, when it was online I think Borderlands is going to be up HGL's alley - but probably MUCH, MUCH better (as it probably learned a lot of lessons from watching HGL's major mistakes). It sure sounds like it.

Quote
Still, it's presented nicely when they do go into it, so that helps.  Even if the story is sparse, the whole game feels really polished and sexy.
Gearbox's BIA: Road To Hill 30 - especially for a WW2 game - did a really good job w/ storytelling, well-written dialogue, and character depth - but of course, that game was heavily focused on that stuff.

Yeah, I'm gonna have to get me some Borderlands next week.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Saturday, October 24, 2009, 01:33:29 PM
As Que said, the story is not a main part of what's going on here. Most of it is "this guy stole something, get it back", or "this guy is doing bad things, kill him", or "there's X animal causing problems here, kill some". You'll meet people who will spout off a few lines about who they are and then give you some related quest to kill someone or get something for them. Occasionally you'll get an audio transmission from someone, but it's usually short and tells you something about where to go, not story.

I do like the effort to give the game character though. When playing my siren, she laughs if I pop someone's head with a headshot. Occasionally in combat I'll hear her joyfully say "I'm really getting good at this". Brick sounds all roid raged out when he uses berserk, even laughing maniacally sometimes.




Oh and the douchebag I did coop with? Someone I've play WoW with for 2-3 years. I'd feel better if it was a random retard on Xbox Live.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Saturday, October 24, 2009, 04:24:18 PM
Haha damn, that sucks.  You need new friends.
Title: Re: Borderlands: Diablo with guns
Post by: Pugnate on Saturday, October 24, 2009, 09:53:37 PM
solo > retarded friends on coop

I feel like I'm babysitting a 3 year old. I have to tell him everything to do, including killing things, grabbing quest items, not jumping off cliffs, and turning in/picking up quests. Of course no matter how much I bitch he runs past groups of enemies that follow him halfway across the map and he doesn't even realize it. I shoot one, they all come at me, and I have to kill them all solo. Then he's bitching that I'm lagging behind and he needs my help up ahead...

haha that reminds me of something funny. Back when I was really hooked on Diablo, I would try to find ways to entertain myself.

When I would get on a populated map, I'd go further ahead of everyone and then run around for a few minutes till there were a few thousand monsters following me. Then in in the midst of the monster mob, I'd create a town portal.

Then I would go back and say something like, "Hey guys, I created a town portal for you all."

Yes I was an ass...
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, October 25, 2009, 05:21:20 AM
This one is for you console gamers lookin' for a console version of BL.

Saw the BB Ad today - it's listed at $59.99 for PS3 and X360 versions of Borderlands in-store.

Though, check this out on their website...
You can get console Borderlands for either X360 (http://www.bestbuy.com/site/olspage.jsp?skuId=9487067&st=borderlands&lp=1&type=product&cp=1&id=1218112693204) or PS3 (http://www.bestbuy.com/site/olspage.jsp?skuId=9487058&st=borderlands&lp=2&type=product&cp=1&id=1218112692872) for $53.99 + free shipping + tax.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Sunday, October 25, 2009, 02:22:32 PM
I think I'd be more tolerant of this guy if I wasn't such a "must complete everything" type player. I made sure to do every quest in Arid Badlands before moving on, even if the quests were gray to me. I started up a game with my friend and I was working on quests in the second zone, none of which he had done, but he was already in the third zone. He was bitching that I was being too picky because I was paying attention to quests, and he just wanted to find enemies and kill them. He seems like a total action gamer and hates the RPG aspect, which makes me wonder how he spent 4 years playing WoW endgame, which focuses so much on numbers and stats.

This game does to me what Diablo did so often. I get stuck in it for hours without realizing. Late last night I spent a couple hours repeatedly loading into the game again and again until I finally found a sweet epic SMG to replace my green one. High dmg, high fire rate, and high accuracy. I wish I could find one with corrosive dmg that didn't have garbage base dmg, but no luck so far. I'm looking at 60-90 dmg per shot on regular SMGs, and the corrosive ones are all like 35 dmg per shot. It just seems too low to be worth it.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, October 26, 2009, 05:32:43 AM
Borderlands PC - Offline Installation Process RELEASED by 2KGames.
If you have purchased Borderlands PC (Retail Box), there you go.
Download the necessary file package BEFORE you start installing.
Run the offline installer.
Follow the instructions and enjoy the game. (http://www.2kgames.com/borderlands/activation/)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, October 26, 2009, 11:15:26 AM
Mikey Neumann interview w/ Shacknews on Borderlands. (http://www.shacknews.com/featuredarticle.x?id=1214)


PC Version Chit-Chat
Quote
Shack:  What happened on the PC with the one-week delay--something about optimization?

Mikey Neumann: Sometimes a week can buy you a lot. I'm not entirely sure what happened there, but we ran into a couple little things.

The thing with PC is that we don't go through certification the same way. We made sure that 360 and PlayStation versions, those are essentially done first, and then anything that's a PC-centric problem we put into a bug queue to be done while we're certing the other things. The schedule seemed like it was going to work out, but it was off by about a week.

Shack: I noticed the voice chat options were a little lacking in the build I got for review. As in, I was unable to turn off voice chat, adjust the volume, or even mute.

Mikey Neumann: Yeah. We noticed that and know what people want there. It has already been under scrutiny here at Gearbox.


Shack: Could split-screen be something that's patched in later on PC?

Mikey Neumann: If we find that it's something that people want, we can certainly patch it in. As of right now, it's not there.

Zombie Island Of Dr. Zed - DLC (#1)
Quote
Shack:  On downloable content, what's the limit? Have you run into any technical hurdles--no new classes, no rocket ship etc.?

Mikey Neumann: We're finding out some interesting things that maybe we didn't realize before. So far, none of them have been game changers.

To be specific, we are making DLC for all three platforms simultaneously. We don't want any customer to miss out. I will say that our first DLC is an additional story, it's a tight little story that's pretty cool, a whole new area with all-new monsters and all kinds of stuff. It's definitely something that people are going to want, because it's more of what they are going to want to do--explore more, find new stuff, meet people. That's all there.

I think the limitations we're running into are under the hood stuff, that if we're did our job right you're probably not going to notice. Once they start seeing the new stuff, I think they're going to get where we're going with DLC specifically.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Monday, October 26, 2009, 06:12:02 PM
How to "fix" some issues in the PC version (http://www.shacknews.com/laryn.x?id=21245442#itemanchor_21245442)

Things like enable VSync, change FoV, disable voice chat, kill unskippable startup logos, enable the console, and disable mouse smoothing. Now I don't want to jump on them right away but those all seem like things that should be in the options menu and not something you'd have to go manually edit an ini file for.

Oh, this comment (http://www.shacknews.com/laryn.x?id=21246622#itemanchor_21246622) is better for disabling the startup movies. The original post disables ALL videos, even the story based ones.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, October 26, 2009, 06:23:13 PM
Idol, there's an entire thread on  Gearbox's forums about messing w/ the .INI files. (http://gbxforums.gearboxsoftware.com/showthread.php?t=79043)
Looks very easily moddable, since this is another UT3 Engine game.

A thread on ports you need to have open to run BL - Multiplayer Online Portion. (http://gbxforums.gearboxsoftware.com/showthread.php?t=77897)

Here's a big page from Gamingnewslink.com about how to deal w/ issues in ALL version of Borderlands (PC, 360, and PS3) and some of the solutions of some of them. (http://www.gamingnewslink.com/2009/10/26/fixes-for-borderlands-crashes-bugs-freezes-sound-and-install-errors/)

EDIT:
The biggest WTF Thread all nite. (http://gbxforums.gearboxsoftware.com/showthread.php?t=79323)
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Monday, October 26, 2009, 06:46:22 PM
Yeesh.  Hope my install goes well tonight...
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, October 26, 2009, 07:08:01 PM
Yeesh.  Hope my install goes well tonight...

I really hope it goes well for you, as well...
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Tuesday, October 27, 2009, 07:41:57 AM
Forgot to update this last night.

So I stayed up way too late playing this game and thus made myself late this morning, which I am exacerbating by making this post.  Awesome.  The game went off without a hitch.  Really the only thing I felt I *had* to tweak were ditching the 8 billion trademark videos up front and enabling vsync.  Was having some bad screen tearing.  Ultimately, though, the thing controls well, doesn't feel uber-consolized (there's some stuff, like how jumping is the same height and distance regardless of your button press, and stuff like crouch and run are all toggles, but mostly it just feels about right, and control is infinitely superior to console counterparts as expected), and it performs beautifully.  Graphics are crisp and clear, there are extra effects I'm noticing over the console version like some volumetric lighting stuff (at least I'm pretty sure I didn't see this when I was playing before, but it's very striking now), and the framerate and load times are all better.  On the whole, this is totally worth your money.  If you don't have a PC up to snuff the console version is pretty good stuff, but the PC version shines here.

So yeah, good shit.  All you loot-whores need to go pick this up.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, October 27, 2009, 09:26:24 AM
So I stayed up way too late playing this game and thus made myself late this morning, which I am exacerbating by making this post.  Awesome.  The game went off without a hitch. Really the only thing I felt I *had* to tweak were ditching the 8 billion trademark videos up front and enabling vsync. Was having some bad screen tearing.
Curious: did you enable VSync through your vid card driver settings (NVidia Panel or ATI Panel) or through the INI?

Quote
Ultimately, though, the thing controls well, doesn't feel uber-consolized (there's some stuff, like how jumping is the same height and distance regardless of your button press, and stuff like crouch and run are all toggles, but mostly it just feels about right, and control is infinitely superior to console counterparts as expected), and it performs beautifully.
I don't know if I'm the only one here...but actually, I have always preferred toggles for prone, crouch and run/walk.

Personally, I like when games have BOTH the toggles and hold the key for walk/run, crouch, prone . I usually map them close to one another, if they do.

Quote
Graphics are crisp and clear, there are extra effects I'm noticing over the console version like some volumetric lighting stuff (at least I'm pretty sure I didn't see this when I was playing before, but it's very striking now), and the framerate and load times are all better.  On the whole, this is totally worth your money.  If you don't have a PC up to snuff the console version is pretty good stuff, but the PC version shines here.
Que, I'm guessing you got things maxed out? :P
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, October 27, 2009, 06:00:03 PM
Saves Game/Profile Issues in MP
Oh, this can't be good for MP players for all 3 versions, w/ saved games not saving at times in MP...
At least, Gearbox is working on trying to fix it. (http://www.actiontrip.com/link.phtml?http://www.1up.com/do/newsStory?cId=3176654)

EDIT:
ActionTrip - X360 Review
8.7. (http://www.actiontrip.com/reviews/360/borderlands.phtml)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, October 27, 2009, 07:10:42 PM
Que, one question, bro - screenies, please?
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Tuesday, October 27, 2009, 09:33:13 PM
Heh, sure thing.  I'll toss a few up after I play a bit tonight.
Title: Re: Borderlands: Diablo with guns
Post by: Ghandi on Tuesday, October 27, 2009, 09:38:45 PM
Thanks, brah.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Wednesday, October 28, 2009, 06:56:40 AM
(http://www.theflyingmonkeyapparatus.com/images/posty/Borderlands001.jpg)

These are some fairly hefty images, so I'll spoiler-tag them for... well, let's face it, just for idol.  There's nothing spoilery in the shots, though.  It's all straight early-level stuff.  View them outside of OWnet for full effect (though I did drop the resolution a bit to keep them from being too huge... going widescreen has added quite a bit of megabytage to my shots).

(click to show/hide)

Sorry for the lack of variety.  I got really tired last night and just didn't end up getting through a lot, so I mostly took shots of the same couple areas.  I'll probably delete some of those and post some more interesting shots tonight, as long as I don't get so exhausted I pass out again.  I had a couple of beers last night which always puts me to sleep...
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, October 28, 2009, 07:04:32 AM
Thanks for the screeens, Q. Those are sweet.
*drools*

Ummm....don't delete any of those!
Just add more to another post in the thread, when you want to show off more screenies.  ;D

EDIT:
GameSpy - PC Review - 4 stars out of 5
PC Review here - click me! (http://pc.gamespy.com/pc/borderlands/1039105p1.html?RSSwhen2009-10-26_144800&RSSid=1039105)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, October 28, 2009, 03:53:05 PM
Borderlands - List of Unresolved Issues and Fixed Issues
Ennui of Gearbox's list of issues w/ Borderlands from the official forums. (http://gbxforums.gearboxsoftware.com/showthread.php?t=77748)

PC
Workaround for opening ports to get MP access if you can't get any access. (http://gbxforums.gearboxsoftware.com/showpost.php?p=1596986&postcount=3)
Workaround for installer issues on PC version listed. (http://gbxforums.gearboxsoftware.com/showpost.php?p=1598979&postcount=4)
Multiplayer Hotfix issued invisibly on their end - Browser issue hot-fixed (http://gbxforums.gearboxsoftware.com/showpost.php?p=1601060&postcount=5)

PS3
PS3 audio workaround listed. (http://gbxforums.gearboxsoftware.com/showpost.php?p=1602424&postcount=6)
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Wednesday, October 28, 2009, 06:24:26 PM
Achievement unlocked: Purchased Borderlands!
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, October 28, 2009, 07:47:24 PM
Idol, sweet - hope you like it and don't have much problems w/ it. :)
Can't wait to see some Idol screenies.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Thursday, October 29, 2009, 12:31:43 AM
Well, when I first went to install something failed. I had walked away so didnt know where exactly. I started it up again and this time it took. It failed to do the stupid securom release date check, but clicked retry and it worked. I loaded the game and then bailed out so it would generate the ini files and I went in there to putz around. After that, it was smooth sailing.

Then I tried to play with Que. This didn't go so well at first. There are NO options for setting your connection speed. I was really hopeful it would work since its Unreal Engine 3, and UT3 plays great. But the few settings available in the ini arent used by the engine anymore, so any changes are ignored.

It would be fine just Que and I, but soon as you got 2-3 guys exchanging gunfire it just broke down, completely unplayable. Eventually I looked at UT3 tweaks to see what I could do. I figured same engine, same tweaks should work. I did find a command to turn on the FPS display with a keypress, since entering commands in the console is currently not working. You just "say" them instead of actually executing them. I also found the console command for setting the netspeed in game. So, I bound a key to the netspeed I wanted and we tried it.

And it worked.

It worked great. I still have to do some leading of my shots...which is kind of highlighted since I picked the sniper class to play for some reason. I should be the soldier and use bit weapons where aim is less important. But other than that Que and I went and kicked some ass in co-op for the last like...2 hours.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Thursday, October 29, 2009, 12:40:27 AM
My net connection is not so great, and my friend I've been playing coop with has a fucking mess of a network setup at his house and knows nothing about it. So when he hosts in the 360 version I lag.

I too started off with the hunter as my coop character (I have a higher level siren), and quickly found that was a bad idea. I didn't want to go soldier so I went tank, and it's worked out pretty well. I use shotguns/rocket launchers, and spec/play for lots of berserk time. The only annoying thing are things I'd get in single player, like having my view obstructed by fire because shit catches fire when I punch it. Really, I have to back away half the time just to see what's going on. My friend sits there like a deer in the headlights and won't shoot, not like there's friendly fire or anything. I tell him to just shoot at the fiery areas when that happens rofl.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, October 29, 2009, 09:26:31 AM
GamesonNet Review - PC and 360
GamesOnNet Reviews Borderlands PC.

Dan and Bennett - PC Version - 3.5 (out of 5)
Bennett - X360 version - 4 (out of 5) (http://games.on.net/article/7283/ber_Review_Borderlands_PC)

EDIT:
FiringSquad - Borderlands PC Review
93% (out of 100) in this six-page review. (http://www.firingsquad.com/games/borderlands_pc_review/)

Pic from FiringSquad
(click to show/hide)
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Thursday, October 29, 2009, 11:04:54 AM
That's the chick from the early teaser!

I finally tried the game out earlier today. Not bad, not bad at all. I didn't get the full joy since I was using a PS3 pad rather than m+kb but it was still very enjoyable.

I don't really see anything unqiue about the gameplay at all. It kinda feels like Fallout 3 without the story elements, especially since the shooting depends on stats; sometimes I'll shoot at something and the bullet will miss because the accuracy stat is low regardless of how well I'm doing.

Anyway, the game is definitely fun and it's all about the co-op.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, October 29, 2009, 11:18:15 AM
To Xessive - about the Pic...
(click to show/hide)

Quote
I don't really see anything unqiue about the gameplay at all. It kinda feels like Fallout 3 without the story elements, especially since the shooting depends on stats; sometimes I'll shoot at something and the bullet will miss because the accuracy stat is low regardless of how well I'm doing.

Anyway, the game is definitely fun and it's all about the co-op.
How do you feel about the variety and amount of guns? Find anything you like?
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Thursday, October 29, 2009, 12:25:31 PM
How do you feel about the variety and amount of guns? Find anything you like?
I played as a hunter, so not the best choice when aiming is a challenge, but it was managable.

I like the snipers and pistols. I love that the sniper scopes depend on the brand of rifle too. Much like Torchlight, I like that you're not absolutely restricted to certain weapon types, you can use anything but you're specialized in certain types.

I still don't really see how Gearbox are all "The FPS and RPG had a baby..." like they just revolutionized gaming. It's nothing new. It's the same as the Gears of War 2 horde mode being awarded for innovation, that game mode started with classic UT (Monster Hunt) back in 2000-2001. They're not the first iteration, they're not even the second but somehow they're reaping the recognition. It's like winning an award for something someone else did.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, October 29, 2009, 12:28:42 PM
I played as a hunter, so not the best choice when aiming is a challenge, but it was managable.
I'm betting that class would be better w/ a KB/mouse.

Quote
I like the snipers and pistols. I love that the sniper scopes depend on the brand of rifle too. Much like Torchlight, I like that you're not absolutely restricted to certain weapon types, you can use anything but you're specialized in certain types.
Sounds cool to me. :)

Quote
I still don't really see how Gearbox are all "The FPS and RPG had a baby..." like they just revolutionized gaming. It's nothing new. It's the same as the Gears of War 2 horde mode being awarded for innovation, that game mode started with classic UT (Monster Hunt) back in 2000-2001. They're not the first iteration, they're not even the second but somehow they're reaping the recognition. It's like winning an award for something someone else did.
Hellgate did the FPS/ARPG thing, as well - depending on what class you took on.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, October 29, 2009, 01:28:38 PM
If you want to save a few bucks (almost $4.99) and you're a Best Buy member, 10% coupon out there. Just check your e-mail - should be in there..

BL for the PC goes for $49.99 there regularly.

EDIT - 6:03 PM Eastern Time:
Installing this game now.

EDIT - 6:24 PM Eastern:
Install failed release date check. Trying to reinstall.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Thursday, October 29, 2009, 03:37:13 PM
Good luck on that install. If goofed for me but I did eventually get it going.

Today I started up a Soldier and wanted to get to level 7 so when I play with Que we'd be on even footing. I sorta lost track and now I'm level 9. Damn its fun.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, October 29, 2009, 03:46:39 PM
Installed and all. All set.
Had to turn off Online Armor to get it going.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Thursday, October 29, 2009, 03:57:53 PM
I still don't really see how Gearbox are all "The FPS and RPG had a baby..." like they just revolutionized gaming. It's nothing new. It's the same as the Gears of War 2 horde mode being awarded for innovation, that game mode started with classic UT (Monster Hunt) back in 2000-2001. They're not the first iteration, they're not even the second but somehow they're reaping the recognition. It's like winning an award for something someone else did.

It's not about who did it first, it's about who was the most popular. Wolfenstein 3D wasn't the first FPS, but it gets credit for it.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Thursday, October 29, 2009, 04:13:54 PM
It's not about who did it first, it's about who was the most popular. Wolfenstein 3D wasn't the first FPS, but it gets credit for it.
I'd agree with that if it weren't for the devs/pubs blowing their own horns. It's like when they say "Never before seen..." or "For the first time..." when they're just reiterating older ideas.

Anyway, coming back to Borderlands, it's a really fun game! Now I'm seriously considering it for PC. Though I may just wait for a price drop.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Thursday, October 29, 2009, 06:19:39 PM
Firstly, you're wrong about the hits, X.  You'll never miss based on die rolls.  Some guns just scatter quite a bit at range.  But if you hit, you hit.  There's no "you hit but the dice say you missed" happening here.  It's been mentioned specifically a number of times.  Secondly, what else have you played like this?  This isn't anything even remotely similar to Fallout 3.  They both have guns and are in wastelands and have some RPG elements, but the similarities end there.  Fallout 3 was barely a shooter where Borderlands is at its core a pure shooter with some extra stuff on top.  I've never played anything like it.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Thursday, October 29, 2009, 07:11:55 PM
I don't know man, it's happened too often that I am certain there's something going on; baddie in my sights and the hot magically misses, and someimes I even see the shot's trail clip right through. Plus why do the weapons and character stats have accuracy ratings? i.e. with the Hunter I can improve accuracy by leveling up certain skills. There's definitely a dice roll going on to calculate the accuracy ratings.

Sure they're both set in wastelands but it's more than just the setting, Que. Fallout 3 is the most recent, but we had Deus Ex, System Shock, Bioshock (though it's more strictly a shooter), S.T.A.L.K.E.R., and technically we can even add Arx Fatalis and Dark Messiah to the list. Borderlands is definitely more of a shooter than Fallout 3 but my point is all these games fit in the same genre (albeit very different settings) and tilt between RPG and shooter.

This is just in the first-person perspective selection, we have other games that fit the criteria but have isometric camera angles i.e. Diablo, Crusader, etc. That's a whole other discussion though.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Thursday, October 29, 2009, 07:39:54 PM
From what I can tell, accuracy measures how much the bullet strays from the magic dot in the middle of the screen, not whether or not bullets hit or miss when hitting the target.  I haven't noticed any of what you're saying and I've taken three characters to about level 10.  So... I dunno'.  All I can tell you is what I've seen.

As to the other games, none of those are pure shooters.  I wouldn't classify System Shock as a real shooter, nor would I classify Deus Ex as one.  They were very weak shooters that were turned into great games by means of a host of other features.  Beyond that, absolutely none of them had randomly generated loot, open worlds, or were built around the concept of multiple playthroughs with a single character (ala Diablo and friends).

And what's the point in mentioning Diablo?  From the get-go that was one of this game's primary inspirations, and that isn't a shooter in any capacity.  That's the whole point: marry Diablo with a shooter.  Nothing else has ever done that.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Thursday, October 29, 2009, 08:04:36 PM
My highest character is a level 27 Siren using SMGs, and alternating at times to snipers and combat rifles. I have definitely seen my sniper shots miss a moving target when I had the crosshair on target, but that's a moving target. Bullets in this game have a velocity, I know this because the siren has a skill called "Hiigh Velocity: increases bullet damage and velocity" (+20% velocity at 5 points).

My SMG is actually more useful than my sniper rifle except at extreme ranges, but that's because of my weapon proficiency. Though I've been trying to use my sniper as much as possible to get it's proficiency up and see what it can do.

Sniper Proficiency: level 4
+3% damage
+12% rate of fire
+12% stability

SMG Proficiency: level 12
+12% damage
+24% reload speed
+36% accuracy

You can definitely tell that accuracy effects spread directly. I can't stand using inaccurate guns, even on my tank (lvl 25) who uses shotguns. If you grab a high accuracy shotgun and a low accuracy one, you can tell just by the crosshairs what the spread is like, and an accurate shotgun can even be used somewhat effectively at medium range.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, October 29, 2009, 08:22:27 PM
I'm Level 12 already as The Siren (Lilith). I just stopped playing and played for at least 3 1/2 HOURS.

Holy F'N shit - this game is freakin' awesome.

Scar Battle
(click to show/hide)

I got this machine-gun pistol that is awesome - and does some extra shock damage.

I got it on mostly High and Medium for most settings. High on everything gave me a jitters here and there. 1024x768 gives NO slow-downs or anything.

Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Thursday, October 29, 2009, 08:46:27 PM
Are you guys playing online a lot, or just a whole lot of sp?
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, October 29, 2009, 08:47:24 PM
Are you guys playing online a lot, or just a whole lot of sp?

I was just doing SP, to get a character going.

I'm TheMysterD on GameSpy, if anybody looking to do MP.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Thursday, October 29, 2009, 08:48:37 PM
Idol and I just got it going last night for MP, but we're working on two characters now.  Up until that I'd just been playing the SP.  Contrary to popular belief, this is a fun SP game.  Nothing wrong with it at all.  It's perfectly analogous to Diablo 2: fun alone, but a bit more fun with buddies (as long as they aren't douchebags, because playing alone is better than playing with stupid people).
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Thursday, October 29, 2009, 08:51:42 PM
I've been playing sort of half and half single player and coop (with 1 person, no random people).

As a single player game, it's much more paced I find. I do things slower and take more of the game in. In coop we're rushing through quests and bosses like we're racing or something. I'm actually really glad that I'm able to experience it all first in single player, then coop once I know the quest. It feels like a better experience because of it, and I'm trying to make sure my single player character stays ahead of my coop one.

I did Diablo 1 and 2 the same way pretty much, never played with random people.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, October 29, 2009, 08:56:30 PM
Idol and I just got it going last night for MP, but we're working on two characters now.  Up until that I'd just been playing the SP.  Contrary to popular belief, this is a fun SP game.  Nothing wrong with it at all.  It's perfectly analogous to Diablo 2: fun alone, but a bit more fun with buddies (as long as they aren't douchebags, because playing alone is better than playing with stupid people).

I'm having a blast w/ the Borderlands SP. :) Yes, I liked Diablo 2 on the SP quite fine, actually.

I can imagine how much fun the MP is - w/ some people who ain't cheating, don't know what they're doing, are noobs, or any sort of other douchebaggery Q was referring to.

EDIT:
TenTonHammer Review - PC Version
88 (out of 100) (http://www.tentonhammer.com/node/76148)

EDIT 2:
PS3 and X360 Borderlands - Patch has gone Live
Here's the list of fixes (http://www.joystiq.com/2009/10/30/borderlands-console-patches-go-live-lilith-gets-some-loving/)

Quote
Patch fixes for PS3
    * Load times have been improved
    * Lilith's Phase Strike ability now works as intended
    * The introductory quests with CL4P-TP should now always progress properly
    * fixed a bug that caused the digger elevator to be unusable after completing the Find Tannis mission
    * Weapon mapping to the D-pad should no longer reverse left and right
    * fixed a crash when ejecting the disc during the autosave warning splash screen
    * Players in a lobby should no longer experience long loading when starting a game after one player leaves
    * A bug which caused players and other things in the world to appear incorrectly on clients in networked games has been fixed
    * fixed a bug in which players gibbed in arena combat disappeared
    * Changed how space required for saves is calculated
    * fixed a bug which caused the dollars counter to spin continuously
    * various localization and other text and tooltip correction

Patch fixes for 360
    * Fixed a bug which caused players and other things in the world to appear incorrectly on clients in networked games
    * fixed a bug in which players gibbed in arena combat disappeared
    * fixed a bug which caused the dollars counter to spin continuously
    * fixed a bug that caused the digger elevator to be unusable after completing the Find Tannis mission
    * Weapon mapping to the D-pad should no longer reverse left and right
    * various localization and other text and tooltip corrections
    * The introductory quests with CL4P-TP should now always progress properly all the time
    * Lilith's Phase Strike ability now works as intended
    * Load times have been improved

Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, October 30, 2009, 10:49:01 AM
MysterD's X-Fire Page
Expect to see lots of in-game screens and a few vids on this X-Fire page of mine. (http://www.xfire.com/screenshots/mysterd/)

My Videos
Roid Rage Psycho Battle (http://www.xfire.com/video/1796c1/)

Some of My Screenshots
(http://screenshot.xfire.com/screenshot/natural/93eb968e05eeeb85876abf0a6588635157b6e7b0.png)

Click on Spoiler to see more screens, so it don't take forever to load for some...
(click to show/hide)
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Friday, October 30, 2009, 11:30:13 AM
Que and I fought the Roid Rage Psycho last night. They must really ramp up difficulty in co-op because that video made it look easy compared to what happened to us. It was a huge slog just to GET to the guy with lots of bruisers that are just ammo sponges. I picked up a shotgun that shot rockets and it still took like 15 hits with it to kill a bruiser. Though even through all that we each only died once and that was on the last boss. We ended up with so much loot we had to leave some behind because both of us filled our backpacks. And thats WITH the backpack extension that we got from the Claptrap inside that place.

We also had some epic fights doing the quest to find all the voice recorders. It took some time...so long that enemies were respawning in behind us. Like the rocket launcher wielding badass bandit. So we fought our way in only to have rockets start hitting us from behind. Luckily we were able to take the guy out and Que got to keep the rocket launcher. I ended up getting some purple level upgrade thing thats soldier only, but I cant use it till level 22, and Im only 15 now!
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, October 30, 2009, 02:21:52 PM
Geeez....sounds pretty damn epic, Idol. I wonder how even more epic it would be w/ say 3 players or 4. It must get even more ramped-up, I'd guess?

More Screens - thrown in Spoiler tags so it don't all load and slow-up 56K'ers like Idol.
(click to show/hide)
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Friday, October 30, 2009, 05:54:44 PM
Last night was some of the most epic gaming ever.  It was just freaking fantastic.  Can't say enough good about this game.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Friday, October 30, 2009, 07:28:32 PM
Stop it, I'm too broke to buy it.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Friday, October 30, 2009, 07:54:11 PM
Sell a kidney.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, October 31, 2009, 06:51:13 AM
Skagzilla Battle
(click to show/hide)
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Saturday, October 31, 2009, 01:53:10 PM
So Idol and I made it to the next area after thoroughly demolishing the first.  There are still a couple quests left to do, but they're beneath us, so we just forged ahead.  I might go back and do them later just because I'm a freaking completionist.

Loving this game so much.  So much cool stuff happens, and just when you think "you know, I might be getting sick of this wasteland," they give you a landscape that feels different.  They've done a hell of a job with this.  They really just need to get squashing bugs and releasing patches, but other than that this is good times.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, October 31, 2009, 02:17:38 PM
So Idol and I made it to the next area after thoroughly demolishing the first.  There are still a couple quests left to do, but they're beneath us, so we just forged ahead.  I might go back and do them later just because I'm a freaking completionist.

Loving this game so much.  So much cool stuff happens, and just when you think "you know, I might be getting sick of this wasteland," they give you a landscape that feels different.  They've done a hell of a job with this.  They really just need to get squashing bugs and releasing patches, but other than that this is good times.

Where MysterD (as Lilith) is at
(click to show/hide)

Yeah, the game's been a blast - from finding new weapons, to new enemies, to new landscapes. The game really trickles things out at a nice pace. They really don't overthrow too many things out at you at once so that you get too bored too quickly, which is good - well, except for the loot. And of course, the loot is the exception to the rule here - I don't get sick of seeing too much new loot. :P

Example - Vehicles.
(click to show/hide)

A Vehicle Combat Area In The Game...
(click to show/hide)

I love the vehicular combat in the game - they had that down well w/ Halo PC port and the controls were fine then; it's great again.

Yeah, I've skipped some quests and just b/c I didn't do them and I'm way above their level, now the game has 'em listed as Trivial. I wish there was some way just to sort the Trivial Ones off to another list or to the bottom of the list or something so I don't gotta' look at them.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, October 31, 2009, 07:33:16 PM
 Randy Pitchford dresses up for Halloween. (http://xbox360.ign.com/articles/104/1040760p1.html)

Quote
Gearbox's Randy Pitchford Gets Mainstream'd
You're not hardcore enough to view this article.
by Jim Reilly

October 30, 2009 - Gearbox Software held a Halloween contest at its offices today. Studio president Randy Pitchford, who is probably the most hardcore game designer on Earth, sent along a photo of his costume to IGN.

Pitchford, if you can't tell, went as Executive Editor David Clayman who dressed as Randy Pitchford in our classic IGN original video 'Borderlands is for Real Gamers,' (http://xbox360.ign.com/dor/objects/957206/borderlands/videos/borderlands_spc_realgamer.html) which is viewable below.

What do you think? Does Pitchford pull it off?

Here's the pic of Pitchford dressed as Clayman (who dressed as Pitchford).
(http://xbox360media.ign.com/xbox360/image/article/104/1040760/mainstreamd_1256932990.jpg)
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Saturday, October 31, 2009, 10:27:40 PM
haha
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Saturday, October 31, 2009, 10:31:13 PM
That's pretty awesome, I gotta' say.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, November 01, 2009, 09:14:44 AM
On Gearbox's forums - Huge thread dedicated to the game's in-jokes, reference, Easter Eggs, and all of that nonsense. (http://gbxforums.gearboxsoftware.com/showthread.php?t=78165)
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Sunday, November 01, 2009, 10:22:25 AM
I like the guy that pointed out that not everything is a reference. Especially with this exchange:
Quote
Quote
I don't know how much this is a reference. Mordecai is the name of Richie Tenenbaums' Hawk in the Royal Tenenbaums. Since Mordecai is a hunter who uses a bird I thought maybe...
Perfect example of what I was talking about. This kind of stuff is a coincidence, not a reference or throw back.
Really? That seems like the perfect example of a reference.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Sunday, November 01, 2009, 11:13:23 AM
Haha, yeah.  They have a "would you kindly" like right after the game starts, too, but it struck me as more of a coincidence than a Bioshock reference.  Though it could be one.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Sunday, November 01, 2009, 02:01:10 PM
STOP IT.  ALL OF YOU SHUT UP
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, November 01, 2009, 02:52:01 PM
Haha, yeah.  They have a "would you kindly" like right after the game starts, too, but it struck me as more of a coincidence than a Bioshock reference.  Though it could be one.

That struck me as a reference - especially since this line is given to you during the game's tutorial sequence.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Sunday, November 01, 2009, 03:45:21 PM
So, fuck all of you - I caved and bought it.  I ended up getting it over STEAM...which is the first time I've ever gotten a game off of STEAM that I didn't have to. It kinda just made sense since I had a prepaid credit card  I won a while ago with just over the correct amount on it and I don't really have time to run to the store over the next few days. Also, the download time kinda ensures I'm going to get my project done before I start fucking around with it.

So, yeah....damn you all.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Sunday, November 01, 2009, 05:27:15 PM
Not spoilers, but another 9 shots.  View them outside of OWnet for best results.  They're at my full 1920x1080 res and they're fucking gorgeous.

(click to show/hide)
Title: Re: Borderlands: Diablo with guns
Post by: Pugnate on Sunday, November 01, 2009, 07:57:13 PM
STOP IT.  ALL OF YOU SHUT UP

Imagine if this is all some elaborate practical joke designed to get GPW to buy a game that sucks. Everyone, including the video game press is in on it.

In the end we all go... HA HA!
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, November 01, 2009, 07:59:16 PM
No Spoilers - Just Screenies
(click to show/hide)

Some Rocket Launcher Dreams - Screens
(click to show/hide)


SPOILER Screens - Reaver Quest
(click to show/hide)

SPOILER Screens - Crimson Lance Battling Screens
(click to show/hide)
Title: Re: Borderlands: Diablo with guns
Post by: Pugnate on Sunday, November 01, 2009, 09:24:42 PM
What a strange looking game.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Sunday, November 01, 2009, 09:29:40 PM
We need to cool it with the screens, guys.  I've gone out of my way to select the most interesting ones I could, but let's not pad it with filler.  This thread is starting to bog down.  While spoiler tags keep the thread clean, they don't stop pictures from actually downloading, and the thread's getting a bit ridiculous at this point.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Sunday, November 01, 2009, 09:57:49 PM
How does the friend system work?  Like, if I'm ingame, does something pop up to tell me you guys are too?


And I'm at like 91%.  Just finishing up some work for school, but I'll probably get an hour or so in tonight.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Sunday, November 01, 2009, 10:08:26 PM
Honestly, I have no idea.  Idol and I always pop on at the same time pretty much.  I don't think it notifies you, but there is a list showing who's on.  If you create a game you can then invite people to it, etc.  There seems to be a weird issue where the first game you create may not take, at least for some people this is the case.  Seems to have been that way for me, so I created a private game, close it, create another, then send the invites and everybody joins.

Were you wanting to play online tonight, or just do it solo?  The opening bits are sort of tutorial-ish, but new characters sort of have to go through them regardless.  Once you know what you're doing you can turn off tutorial messages and it goes pretty quick.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Sunday, November 01, 2009, 10:42:02 PM
Tonight will probably be solo. After the tutorial part I'll check to see if you guys are around though.  I just don't really want to be up until 2 in the morning.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Sunday, November 01, 2009, 10:44:48 PM
Then play very, very carefully.  I get up at a quarter to 6 and I was up until 1:30 a few nights ago.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Sunday, November 01, 2009, 11:16:39 PM
Maybe I should start doing the alarm technique
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Monday, November 02, 2009, 01:11:45 AM
So theres a little issue with the item cards for loot. By default there is only room for 4 lines of text. However, loot can have more modifiers than that. So it might have something really cool like ammo regen but you won't see it on the card.

Some people found a tweak (http://gbxforums.gearboxsoftware.com/showpost.php?p=1626085&postcount=258) to change the item card font size allowing it to display 5 lines. Getting there, but still wont show everything. Looks to be hard coded to 5 so no matter how small the font thats all it will show. Hopefully this gets patched, since knowing what exactly that gun you just picked up can do is like...the whole point.
Title: Re: Borderlands: Diablo with guns
Post by: Ghandi on Monday, November 02, 2009, 01:54:24 AM
I need this game. Stop posting pics, damnit. No more pics, bro.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Monday, November 02, 2009, 02:24:02 AM
So, I went a tiny bit after you left.

(click to show/hide)

We'll have to get back into it a fair bit this week.  Good times.
Title: Re: Borderlands: Diablo with guns
Post by: Pugnate on Monday, November 02, 2009, 03:28:11 AM
You guys are on PC?
Title: Re: Borderlands: Diablo with guns
Post by: PyroMenace on Monday, November 02, 2009, 04:39:51 AM
I feel like Im losing out on all the fun now. I played this with a friend tonight and he'd had played a good chunk of it. All I did was follow him and shoot stuff, didn't really know what was going on, how to figure weapons out, what quest we were doing, where we were at... I got bored.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Monday, November 02, 2009, 07:29:28 AM
Yeah, that's not really the way to play it.  It's better to start with people at your own level, and preferable if they haven't gone through everything yet.  It's no big deal if they have as long as they don't rush you through everything.  If you haven't played, tell them not to turn in quests and stuff before you get a chance to read the text, etc.

Did you pick it up already, or was this like a splitscreen thing on his copy?
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Monday, November 02, 2009, 02:07:15 PM
Yeah, I had a really good time with Que and Idol.  They did a very good job of leading the way, but making sure I was involved and knew what was going on, turning in quests and such.  They even didn't kill me when I fell off a cliff and had to run all the way around the map again.

If pyro picked up the game, don't hesitate to use those characters with him if I'm not around.  I know it can be kind of a bitch if we're all mis-leveled, but I can keep up and I'll make sure I'm about on par with you guys.  I've got class until around 9:30 tonight, but I'm totally down for another hour or two when I get back if you guys are.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Monday, November 02, 2009, 04:56:07 PM
Yea unless you've got someone willing to let you start the game and follow your quests around and give you time to figure stuff out, I'd say your first play session should be alone up until level 5 or 6. I'm actually really glad I've managed to do the whole game solo so far, and then follow up with a coop character that is a bit further behind.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Monday, November 02, 2009, 05:08:53 PM
I played with that Lilith character a little bit. I hit level 7 and stopped. Didnt go after 9 Toes, just ran around Skag Gully looking for better weapons. My SMG was horribly weak. Got replacement, and cant wait till I can carry around a 3rd weapon. I picked up a shotgun that I'm enjoying and it goes really well with my special ability. I cause AOE damage entering and leaving the stealth thing, my melee attack can daze, and then I can drop a shotgun blast to their face. It rocks.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Monday, November 02, 2009, 08:00:50 PM
I'll be down to game later on.  Got to spend some time with the wife, watch a movie and stuff... so I'll probably be around at like 8:30 or 9:00 pac time.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Monday, November 02, 2009, 09:39:46 PM
Out of class, on way home....totally down for playing in twenty.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, November 02, 2009, 09:41:05 PM
I finished the Main Quest.
That's all I'm going to say, for the time being...

EDIT:
I say that b/c I'm on the fence about it all.
(click to show/hide)
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Wednesday, November 04, 2009, 07:22:32 AM
Sorry about last night, dudes.  Don't know if tonight is going to happen either as I have to drive well out of my way to stop off at my mom's place on the way home from work.  One way or the other we'll get some more of this happening soon.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, November 04, 2009, 02:41:22 PM
I'd really like to do some Borderlands MP w/ some of you guys, sometime soon. :)
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Wednesday, November 04, 2009, 03:53:10 PM
We will need your Gamespy ID and at least two other forms of ID, one of which must include a photo.


Ok, just the GSID then.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, November 04, 2009, 04:35:39 PM
TheMysterD.

I have a level 30-something Siren (Lilith).

I plan to start up from scratch as Mordecai.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Wednesday, November 04, 2009, 07:22:06 PM
Well, I picked it up. I doubt I'll have great ping with you guys but I'll try anyway!
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, November 04, 2009, 07:44:13 PM
Well, I picked it up. I doubt I'll have great ping with you guys but I'll try anyway!

Awesome! Hope you like it and hope to see you online! :)
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Wednesday, November 04, 2009, 07:57:42 PM
Awesome! Hope you like it and hope to see you online! :)
Thanks MyD, I added you to my friend list.. Pending your acceptance, of course.

For everyone else, my Gamespy ID is Xessive.
Title: Re: Borderlands: Diablo with guns
Post by: Pugnate on Thursday, November 05, 2009, 12:18:02 AM
Well, I picked it up. I doubt I'll have great ping with you guys but I'll try anyway!

It doesn't matter because the PC version doesn't display ping anyway! Aren't the developers thoughtful?
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Thursday, November 05, 2009, 12:37:06 AM
I wouldnt worry about ping considering I am able to play. But then you might be less tolerant of lag.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Thursday, November 05, 2009, 04:23:07 AM
Not a fan of lag.. I've been looking forward to losing it since the dial-up days. I'm still willing to deal with latency up to 200ms.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, November 07, 2009, 09:34:36 PM
According to Mikey Neumann of Gearbox's Twitter page...
We will be getting PC Patch announcement next week.
Also, Zombie Island DLC info next week. (http://twitter.com/mikeyface)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, November 08, 2009, 09:25:22 AM
Wow, Cliffy B saying nice stuff - this time, about Borderlands. (http://kotaku.com/5399515/bleszinski-borderlands-is-diablo-for-a-new-generation)

Quote
Continuing today's theme of "Devs Commenting on Other Devs," here, for a change, is Epic's Cliff Bleszinski weighing in with something polite about Borderlands.

Many have made the comparison of Gearbox's Borderlands to Diablo. Cliffy B certifies it with this unsolicited Tweet (http://twitter.com/therealcliffyb/status/5456393060): "Borderlands, I adore you. You're Diablo for a generation raised on first person shooters. I want a Claptrap statue."
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Monday, November 09, 2009, 02:37:26 PM
The Zombie Island of Dr. Ned coming Nov 24th (http://www.1up.com/do/newsStory?cId=3176837) for 360 and PS3. No word on PC version....bastards.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, November 09, 2009, 03:04:24 PM
The Zombie Island of Dr. Ned coming Nov 24th (http://www.1up.com/do/newsStory?cId=3176837) for 360 and PS3. No word on PC version....bastards.

We've got some word on PC version of Borderlands - The Zombie Island of Dr. Ned DLC.
We just don't know when and how it will be distributed yet. (http://gbxforums.gearboxsoftware.com/showthread.php?t=85926&page=9)

Quote from: Ennui of Gearbox
Just to be clear, this IS coming to the PC as well. No release date, but it was just confirmed for PC by 2K - just wanted to make sure I got the official go-ahead on that one (we'd said DLCs were coming to all platforms before).

Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Monday, November 09, 2009, 06:50:45 PM
Fuckers.  Why can't you figure that shit out and give us some information like... at the same time as the rest of your customers?  And can we get a patch, please?  I love your game, but c'mon.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, November 09, 2009, 07:00:50 PM
Fuckers.  Why can't you figure that shit out and give us some information like... at the same time as the rest of your customers?  And can we get a patch, please?  I love your game, but c'mon.

Does 2K have a digital distribution set-up (like say EA Store) for retail owners of Borderlands to buy-to-download DLC?

I'm betting Steam version of BL will likely get BL DLC through Steam and D2D version of BL will get DLC through D2D.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Monday, November 09, 2009, 08:51:40 PM
I'm telling you, it's because it's not a PC game. The PC is an afterthought to so many people these day. I'm sure it was like, "Oh hey, lets announce the date for the DLC since we know when we'll have it done. What? PC version? Oh... yea that's coming too I guess."
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, November 09, 2009, 09:13:18 PM
I'm telling you, it's because it's not a PC game. The PC is an afterthought to so many people these day. I'm sure it was like, "Oh hey, lets announce the date for the DLC since we know when we'll have it done. What? PC version? Oh... yea that's coming too I guess."

That's probably part of it, too...
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, November 11, 2009, 03:39:41 PM
VG247 - Borderlands interview w/ Mikey Neumann, post launch. (http://www.vg247.com/2009/11/11/interview-gearbox-on-borderlands-2-pitchfords-valve-remarks-and-tons-more/)

Console game sales
Quote
VG247: So this pretty much throws out the PC gamer conspiracy theory that later PC launches exist to somehow benefit console sales, huh?

Mikey Neumann: There’s no conspiracy. We could’ve released [the PC version] two weeks earlier and the console versions still would’ve sold better. That’s just the nature of that economy right now. PC piracy is the most widely prevalent form of piracy in games. That’s gonna bring your PC sales down. People find it cheaper to play on Xbox 360, and it’s more fun to sit on their couch with their TV. That’s also gonna drive down PC sales.

A week delay isn’t going to do anything. Gamers are gonna play where they want to play.


Borderlands 2
Quote
VG247: I guess it’s a bit early to ask this, but Borderlands is really successful at the moment. Is there any chance of a Borderlands 2?

Neumann: Yes, I can probably confirm that there’s a chance of a Borderlands 2 [laughs]. I mean, with anything, especially a new IP, if people want more and you can make more, and everybody can make money and do good business there, it obviously makes really good sense to do that. Obviously nothing so far is planned. We’re working on DLC. We haven’t really had any talks about a sequel, other than water cooler talk like, “Wouldn’t this be cool” kind of stuff.

But yeah, Borderlands is really exciting. Everyone here loves the franchise, and it seems like the public is really coming back with praise and love. So yeah, if everything makes sense, Borderlands 2 seems like a no-brainer to me.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, November 11, 2009, 05:54:45 PM
Video from IGN on...
Borderlands - The Zombie Island of Dr. Ned DLC. (http://xbox360.ign.com/dor/objects/957206/borderlands/videos/borderlands_dlc_vdp_110909.html;jsessionid=atollsse0smhm)

Pricing:
$10 for PS3 and X360 for this DLC.
PC version of this DLC will be coming "later."

Details:
6-10 hours of gameplay
Around 50 new Quests
5 New dungeons
"Stronger" narrative.

Different zombie types (listed below).

Zombie types - standard shambling; torso crawling zombies; spitter zombies; suicidal zombies; psycho zombies; "Tankenstein" zombies (cross b/t a zombie and Frankenstein which are very hard to kill).

"Tankenstein" zombie types - huge chest carriers (that you can loot if you can kill them); explosive barrel tossers; lightning bolt tossers.

Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Wednesday, November 11, 2009, 06:43:35 PM
Pumped.  Definitely something I'll get into after beating the main game.

About that;

What's the level limit on the game?  I've been reading that the second play through drops way better loot, but I'd imagine that by the time you're through the game the first time your player would be fully developed.  I've heard 50 levels, so ~roughly 50 skill points to flesh out your tree, is that correct?
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Wednesday, November 11, 2009, 07:16:41 PM
45, since you don't get a skill point until level 5, and technically it's really only 44 since you have to spend that one point on your main skill.  But yeah, I think one generally probably maxes on their 2nd run.  Not sure how that all goes in the third run, since that's supposed to be the most difficult.  Obviously enemies get harder, but I have no idea about drops and such.  Maybe it's just super-hard versions of all the usual enemies but maxed at level 50 with you, and you just have to hope for the best with drops.  No clue.

Anyway, that looks awesome.  I love how Ned is basically Zed with a mustache.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, November 11, 2009, 07:54:44 PM
Anyway, that looks awesome.  I love how Ned is basically Zed with a mustache.
Let's see...I spent $45 on Borderlands PC and took me around 25 hours or so to finish in on run-through; Ned is going to be $10 and offer me 6-10 hours of more gameplay.

Yeah, Ned's campaign will probably be longer than L4D2's campaign for WAY LESS money.

About Ned being Zed w/ a ridiculous mustache - loved that nod to the IGN Originals vid where they dressed as Pitchford. (http://xbox360.ign.com/dor/objects/957206/borderlands/videos/borderlands_spc_realgamer.html)

When the PC version gets this Ned DLC, I'm buying.
Title: Re: Borderlands: Diablo with guns
Post by: wizall on Thursday, November 12, 2009, 12:27:35 AM
Haven't had access to a comp for a while now, but it's good to pop in.

So I've been playing this a lot co-op with my brother splitscreen. (We don't have the internet at the house.) It's pretty damned enjoyable. We're both at 28. I'm playing the Hunter and he's playing the Soldier. It seems to be a decent combo. And even though splitscreen feels limiting at first, you get used to it pretty quick. I'd really like to try 4-player soon when we're back online.

Haven't tried the Berserker or the Siren. Anyone try the Berserker? It seems like it could be a little boring, just using your fists all the time.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Thursday, November 12, 2009, 12:40:46 AM
I've got a level 29 berserker. He's my coop character. My friend plays a soldier, my single player character is a siren, and trying to snipe with lag on a hunter sucks (lag isn't so bad now that I've upgraded my net connection to a faster speed). So I went with brick.

I use shotguns and fists, specced fully into the melee damage tree (far left tree). At first it was tough because I'd take a lot of damage while berserk (still do), but now that I have a lot more health and regenerate health when I kill someone, it's a lot more doable. Believe it or not, against multiple enemies I'm better off popping berserk and rushing in than I am trying to shoot people, just because of the regenerating health and how fast I can drop people. It's nice that gun upgrades aren't as important, though it does lessen the desire to push forward for better loot.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Thursday, November 12, 2009, 07:23:12 AM
I have 2 berserkers, one totally focused on explosives and one focused on melee and damage over accuracy.  They're both quite fun.  You don't really use your fists all the time... I think a lot of people are under the impression he doesn't even use guns, which isn't the case.  He can use anything anyone else can and be quite skilled at it.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Thursday, November 12, 2009, 09:39:19 AM
Yea I'd say about 50% of my time on brick is berserk, rest is using a shotgun. I've got the cooldown down to 15 seconds or so, and I've got to have SOMETHING to do for that 15 seconds, so I use a shotty. :P
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, November 13, 2009, 03:01:19 PM
Game Informer - Interview with The President of Gearbox, Randy Pitchford. (http://gameinformer.com/b/news/archive/2009/11/12/gearbox-s-pitchford-talks-borderlands-dlc-more.aspx)

About Old Haven Area...
(click to show/hide)

Storage Lockers
Quote
GI: Any plans for a locker, so players could store their weapons?

RP: We know that some people are interested in that, and we’re working on that.

Level Cap Raising in Future DLC = Maybe?
Quote
GI: Any chance of the level cap going up with future DLC?

RP: We’re working on it. I know that’s something that people really want. You asked me earlier how difficult it was to balance everything, and as a customer I don’t care – I don’t want to hear how difficult things are – I just want what I want. I spend a lot of time making excuses, but we want that too, and we’re investing in that and I would not be surprised if we are able to offer that in the future, but at this point I can’t make any promises.

Zombie Island DLC

Quote
GI: Let’s talk about The Island of Dr. Ned. Is it like Fallout 3’s Operation Anchorage where it’s sectioned from the rest of the world, or is it more of a worldwide experience where new enemies are interjected into the previous zones?

RP: When you download The Island of Dr. Ned, you’ll unlock a fast travel pass, even if you haven’t unlocked the fast travel network. From any registration station in the game you can immediately transport yourself to the zombie island. From there, a new adventure unfolds. It’s a separate adventure, and a new adventure that has a beginning, middle, and end. In some cases, I think the story is more cohesive and stronger than the main story in Borderlands. The commentary that is there is very subtle. It’s basically a treasure hunt that has a bad guy at the end that protects the treasure. It’s a very simple premise. Now, we’re never very heavy fisted with storytelling in Borderlands. We focus on the action, and the gameplay and the pace. We’re not going to be adding any dialogue trees or cutscenes. Of course, there will be a little something to set it up. You’ll have instant access to it, and really fast you’ll be killing zombies, franken and wolf monsters, and all sorts of cool stuff.

We went nuts with the DLC. The zombie thing kicks ass. It’s a lot of fun, dude. There’s this big Frankenstein looking guy with chains on him, and a chest on his back. So, when you take him down, you can loot the chest. He carries the chest around with him. It’s freaking great. There’s were-skags and stuff and it’s just fun. The setting is really cool. It doesn’t even look like Borderlands anymore. I mean, it looks like Borderlands because of the art style, but it feels like this place I’ve never seen before. It’s gloomy, there’s trees and stuff, and it feels like I’m in a swamp.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, November 13, 2009, 05:12:28 PM
PC gamers who own Borderlands (or looking to do so soon or eventually), start smiling a little bit.

First patch for Borderlands PC is done and in the "certification process" right now - so yeah, 2K is looking it over and making sure it works fine and all.

Cross them fingers, guys! (http://gbxforums.gearboxsoftware.com/showpost.php?p=1668469&postcount=16)

Quote from: Ennui of Gearbox
A patch is now being certified and will be deployed as soon as it completes the process.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Saturday, November 14, 2009, 05:47:16 AM
I just had my first multiplayer bout! Man is it fun! Sometimes the level gap sets people apart but you never feel completely useless.

Looking forward to the update!
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, November 14, 2009, 05:49:54 AM
I just had my first multiplayer bout! Man is it fun! Sometimes the level gap sets people apart but you never feel completely useless.

Looking forward to the update!

Sweet! :)
I still ain't even tested MP - b/c it wouldn't connect as is.

Did it work as is?
Did you have to open your ports up?
Enabling port forwarding?
Did you use GameRanger?

What's the scoop? :)
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Saturday, November 14, 2009, 06:03:17 AM
It was just as is. Loaded it up, connected to Gamespy, invited a friend, and in we went. Simple and straightforward.

I have noticed though that LAN game seems to be broken. I installed the game on my brother's PC and tested to see if we could connect but nothing. It doesn't detect the game at all. The Online mode works very well though.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, November 14, 2009, 06:04:57 AM
I'm on Verizon DSL - wonder if that's part of the problem for me.
GameRanger tells me I have a Port-Restricted Cone NAT Router.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Saturday, November 14, 2009, 06:11:28 AM
I'm on Verizon DSL - wonder if that's part of the problem for me.
GameRanger tells me I have a Port-Restricted Cone NAT Router.
Never used GameRanger.

You could try opening ports through your routers settings.

I do know for a fact that my ISP (Etisalat) does some shifty shit behind the scene which prevent a lot of stuff from working properly. For example I cannot use RapidShare or Hotfile at all (or any other similar services), they always say "you're already downloading a file, wait till it's done" even if it's the first time I'm visiting the site. I narrowed it down to problem from my ISP because they all work fine when I connect through a VPN that routes through the US or Europe.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, November 14, 2009, 06:37:29 AM
Okay, instead of just booting BL up by itself and going through Gamgspy (which I have set to no auto-log-in)...
...I booted BL up through GameRanger - works fine there w/out changing anything. :)
MysterD on GameRanger, if anybody wants to find me on there - in case I'm running a MP game.

No wonder I never saw many games going on GameSpy (even though I could never connect or host one)...
They all are here on GameRanger playing BL!!!
There's like 453 rooms going on GR right now, as I type this....

Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Saturday, November 14, 2009, 06:56:44 AM
Installing GameRanger now. Will look for you on there.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, November 14, 2009, 07:21:29 AM
Installing GameRanger now. Will look for you on there.

Cool. :)

EDIT:
Lost Net Connection for a few.
Coming right back online.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Saturday, November 14, 2009, 07:50:31 AM
Ah, I thought it was on my end :D

That bug was game-breakingly bad though!
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, November 14, 2009, 08:10:03 AM
Ah, I thought it was on my end :D

That bug was game-breakingly bad though!

Good thing my connection kicked me.
Forced me to restart.
When I came back on, gate was unlocked.
Mad weird.

At least my saved character didn't wind up screwed. :)
That's what matters.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, November 14, 2009, 12:27:34 PM
GameSpot previews Borderlands - Zombie Island of Dr. Ned DLC. (http://www.gamespot.com/news/6240181.html)

Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, November 16, 2009, 04:40:26 PM
Best Week One Sales of A New IP in 2009 = Borderlands with over 400,000 units sold. (http://www.destructoid.com/borderlands-best-week-one-sales-of-any-fresh-ip-in-2009-155311.phtml)

Also, Gearbox revealed they "passed" on a chance to do a Blade Runner game. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=104353)
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Monday, November 16, 2009, 06:32:03 PM
Patch released! (http://www.gearboxsoftware.com/games/borderlands)

Update 1.0.1 Notes:

- Characters that have lost skill points will have the lost points refunded
- Clients will no longer lose proficiency progress upon leaving a co-op game
- Item cards now display the intended five lines of detail text
- Lilith's Phase strike and melee attacks from Phase Walk now function as intended
- Voicechat: users can now control volume and individually mute players
- Fixed a bug that sometimes caused CL4P-TP to stop progressing during the introduction
- Server browser population times have been improved
- Server information should now always display the correct plot mission
- Benchmarking feature now works as intended
- Nvidia 3D Vision visuals now render shadows correctly (requires minimum 195.28 drivers, available from nVidia)

For a nearly 200mb patch, I am surprised it fixes so little. Lucky thing I ended up at the library tonight so I can download it.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, November 16, 2009, 06:37:15 PM
Thank you Idol!

EDIT:
Someone asked about why there were no connection fixes for Borderlands PC Patch 1.01.
Looks like Gearbox has fixed connectivity issues w/ GameSpy.
We'll see it in the next update coming, according to Ennui. (http://gbxforums.gearboxsoftware.com/showpost.php?p=1675256&postcount=3)

Quote from: Ennui
The problems some users are experiencing with connectivity will be addressed in the next update. A fix has been found and we'll deploy it as soon as possible.

EDIT 2:
For any of you guys, if you have flickering shadows w/ PC Patch 1.01, turn Dynamic Shadows OFF, then back ON again. Worked for me.

Other solution - reboot your PC and boot Borderlands up.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, November 17, 2009, 07:00:10 PM
Finished this one tonite, but this time w/ Mordecai.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, November 18, 2009, 09:36:58 PM
GameTrailers TV
Zombie Island DLC - 5 minutes of footage. (http://www.gametrailers.com/video/dr-neds-borderlands/59105)

MTV Multiplayer
MTV Multiplayer - Interview w/ Paul Helquist of Gearbox on Borderlands - Zombie Island of Dr. Ned DLC. (http://multiplayerblog.mtv.com/2009/11/18/gearbox-dishes-on-borderlands-dlc-length-new-enemies-and-level-scaling/)

Length
Quote
I asked Helquist about what sort of scale we can expect from the $9.99 pack:

    "We think of it about the same size as one of the smaller zones in the main game. It's probably four to six hours of new gameplay with a lot of new regions, new monsters, that kind of thing. It's probably about the size of the Arid Badlands [the starting zone] and one or two of the doglegs."

DLC is Scaled For Level 10 And Above
Quote
Perhaps more interesting is what level the content will be scaled for. Said Helquist:

    "As soon as you enter the download content, it detects what level you are and sets the area to about the same level of what you're at. So whenever you buy the DLC, wherever your character happens to be, you can go into Jakobs Cove and you should be good to go."

    "I should mention that [level 10] is the minimum level. So if you started a level 1 character and jumped in, the monsters would be level 10.
That's because we wanted to be sure that players played the beginning of 'Borderlands' and really understood what 'Borderlands' is about, 'cause there's no training in the download content."

More on Scaling
Quote
Don't worry about setting the content too low, though. Whenever you return to Jakobs Cove the game will re-scale the enemies and loot, allowing you to play through with a level 50 character and still have a challenge.

 Focus is on New Region and Plot
Quote
Although the draw of "Borderlands" has always been the loot, it didn't sound like that was the main focus this time around, as the DLC won't add any new weapon effects or anything like that. Said Helquist, "The main focus of this download pack is the new region and the new plotline and that sorta thing."

Enemies Appear In Bigger Packs
Quote
Helquist went on to say that the number of enemies you'll be facing at any given time is a lot higher than the original game, which should give that classic overwhelmed-by-zombies feel.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, November 21, 2009, 08:11:50 AM
Official website for...
Borderlands - Zombie Island of Dr. Ned (DLC). (http://www.borderlandsthegame.com/zombieisland/home.html)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, November 21, 2009, 09:06:07 AM
New interview from AreWeNewAtThis w/ Randy Pitchford on Borderlands and the upcoming Zombie Island DLC.

This is Part 1 of a 2-part interview.
Part 2 will be coming soon. (http://arewenewatthis.wordpress.com/2009/11/21/randy-pitchford-borderlands-interview-part-i/)
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Saturday, November 21, 2009, 09:19:32 AM
I sort of lost my steam shortly after starting my second playthrough. I'm hoping to hit 50 with the DLC, or at least get closer. (I think I'm 37 or 38 now) I didn't really lose interest as much as I just got something new and shiny to distract me (MW2, catching up on the original Assassin's Creed for the sequel).

There've been a lot of games lately that I've been counting the days until release (Brutal Legend, Borderlands, Modern Warfare 2, Assassin's Creed 2), and this DLC is part of that list. Borderlands is great. Zombies are great. Of course mixing the two seems like a shitload of fun, as well as a way to blast zombies without giving money to Valve.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, November 21, 2009, 09:58:52 AM
I sort of lost my steam shortly after starting my second playthrough. I'm hoping to hit 50 with the DLC, or at least get closer. (I think I'm 37 or 38 now) I didn't really lose interest as much as I just got something new and shiny to distract me (MW2, catching up on the original Assassin's Creed for the sequel).
I've been through BL twice already - w/ Lilith and Mordecai. Already working on a third time - this time w/ Brick.

Many games, I would've likely just thrown aside after finishing once w/ any character. But, BL keeps me coming back - and I think it has to do w/ the combat and the plethora of guns.

Quote
Borderlands is great. Zombies are great. Of course mixing the two seems like a shitload of fun, as well as a way to blast zombies without giving money to Valve.
Yeah, I love zombies and am really glad to see BL get even more content to add more stuff to the game - even if I have to pay for it some small amount of money. Can't wait until it arrives on the PC. I'm sure the DLC's 4-10 hours worth of content for $10 will give the player the same amount of time a gamer would've gotten out of a $40-60 copy of L4D2.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Saturday, November 21, 2009, 10:18:32 AM
The nice thing about the DLC for this game is that the game is built to be replayed, so you know you'll end up going through it more than once.  Which is pretty cool.  I'm really looking forward to it, it looks like a ton of fun.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, November 21, 2009, 10:26:00 AM
The nice thing about the DLC for this game is that the game is built to be replayed, so you know you'll end up going through it more than once.  Which is pretty cool. 

That's a good point too, Que.
And probably w/ different characters and at different levels (Since it is scaled Level 10+), too...
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, November 23, 2009, 02:43:10 PM
AreWeNewAtThis - Part 2 of the interview w/ Gearbox's Randy Pitchford. (http://arewenewatthis.wordpress.com/2009/11/23/randy-pitchford-borderlands-interview-part-ii/)

Quote
B: Borderlands, for a lot of people, was a painful experience because of the troubles with online play and LAN issues. What steps is Gearbox taking to ensure these issues are sorted out for the upcoming content?

RP: I think that is the thing I wished was most different… And we’re investing more support in those areas. There are some awesome people here that really care, even after the launch, in correcting the troubles.  We’ve already deployed some updates, for platforms, that have addressed some of these issues and we have more deploying as soon as we’re clear to do so.  I think the connectivity issues that some customers are having will be soon cleared up and I think the experience has taught us and our publishing partner a lot which in turn will make the connectivity experience in our future games much better.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Monday, November 23, 2009, 02:55:13 PM
Were the connectivity issues a PC or PS3 thing? I have the 360 version and the only gripe we ran across was that my friend wanted to do splitscreen with his brother and have me in the same game, but it doesn't support that. Splitscreen or online, but not both simultaneously.

Oh and my friend did something to his network that keeps him from being able to go online with his Xbox at the same time a the family friend who lives with them. (everyone else I've talked to that has tried 2 Xboxes on the same net connection has had no problems.)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, November 23, 2009, 03:04:48 PM
Were the connectivity issues a PC or PS3 thing? I have the 360 version and the only gripe we ran across was that my friend wanted to do splitscreen with his brother and have me in the same game, but it doesn't support that. Splitscreen or online, but not both simultaneously.

Oh and my friend did something to his network that keeps him from being able to go online with his Xbox at the same time a the family friend who lives with them. (everyone else I've talked to that has tried 2 Xboxes on the same net connection has had no problems.)

GameSpy has a lot of issues on the PC version of Borderlands - if you don't have port forwarding enabled and/or open a shitload of ports (which can DMZ your PC, which I don't recommend).

I think GameRanger unofficially has done a great job of supporting Borderlands PC for the MP, as I've had ZERO problems really with it myself (Retail Version). I didn't have open ports or anything - and it works fine for me. A lot of gamers are playing BL on GR currently - as I've seen counts above 300 servers a day going.

Steam BL owners were playing it fine on GR, until BL PC Patch 1.01 came out and then GR put an update out for GR around the same time (last Wed) - then Steam owners had problems w/ it. But the other day, GR did put another patch for GR out and it fixed that issue for Steam BL owners - they can now finally bott the game up again.

I can't speak for the console versions.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, November 23, 2009, 04:37:35 PM
Borderlands: The Zombie Island of Dr. Ned (DLC) - Official Trailer. (http://www.youtube.com/watch?v=nHHVCOPGBFw)
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Monday, November 23, 2009, 07:00:55 PM
Opening ports is hardly a "connectivity issue".  Few games out there work well behind routers and firewalls unless you get your settings right.  The only connectivity problems were a savegame corruption that could happen when players quit a game (it's been fixed and all the lost points restored) and you have to host a game twice for people to connect for some weird reason.  Which literally means... start room, exit, start room again, you're done.  Hardly a big deal.  Other than that I haven't heard of anything beyond the usual stuff.  It's worked pretty much flawlessly for me, idol, gpw, and pyro.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Monday, November 23, 2009, 07:09:50 PM
I haven't had much trouble playing online, it seems to work quite well with GameRanger too. However, when it comes to LAN the feature just seems  broken (unless loaded by GameRanger).
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Monday, November 23, 2009, 10:52:14 PM
Opening ports is hardly a "connectivity issue".  Few games out there work well behind routers and firewalls unless you get your settings right.

Yeah, this. I haven't had to open any ports for a game in years, but pretty much all the online games I've played over the last 5 or so years have been on Steam...which doesn't work in DMZ for some reason.  There are things to bitch about it Borderlands, but the port forwarding isn't one of them for most people (sucks if you're in residence and get actually forward the ports though).
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Tuesday, November 24, 2009, 05:09:18 AM
The DLC was released on Xbox Live and I got it. I started off with my lvl 38 siren on playthrough 2. The zombies were level 42+ and kicked my ass. I got some stuff spit on me and it slowed me, then I got overwhelmed by them. I switched to playthrough 1 and they're like level 35 and too easy lol.

The thing is a 1 gig download. I didn't expect it to be that big.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, November 24, 2009, 02:42:22 PM
Sweet, W7. Sounds good. :) Keep us informed on the DLC and stuff.

EDIT:
Here's Paul Helquist on (what many felt) was "the disappointing ending" of Borderlands.
SPOILER alert on the Ending of the game. (http://multiplayerblog.mtv.com/2009/11/24/gearbox-on-the-disappointing-ending-of-borderlands/)
(click to show/hide)

Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Tuesday, November 24, 2009, 05:23:08 PM
Ending spoiler (base game, not the DLC ending)
(click to show/hide)


I'll have to put more time into the DLC later tonight. I slept late and got caught up in stuff with the family, and now I've got a WoW raid in 30 minutes. Last night (this morning) I really only played for about 15 minutes because it was something like 7 or 8 am.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, November 24, 2009, 05:50:03 PM
Ending spoiler (base game, not the DLC ending)
(click to show/hide)

Borderlands (Base Game) - My Opinion and Analysis Of The Entire Game's Story
SPOILERS GALORE
(click to show/hide)
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Tuesday, November 24, 2009, 09:22:17 PM
Some good points D, I never thought about that last part that way. Now I'm really hoping for antoher Borderlands so I can see what they decide to do.

It's funny how even in the DLC itself, they mention that "Dr. Ned blah blah blah, oh and he's totally not the same doctor from that other story." His mustache is so obviously fake though, and he has an uncanny resemblance to the IGN version of Randy Pitchford from their "Borderlands is for real gamers (http://xbox360.ign.com/dor/objects/957206/borderlands/videos/borderlands_spc_realgamer.html)" video. (He dressed like that for Halloween too, lol)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, November 25, 2009, 06:06:18 PM
Eurogamer - Borderlands: Zombie Island of Dr. Ned DLC Review for PS3 and X360
8 (out of 10) (http://www.eurogamer.net/articles/borderlands-the-zombie-island-of-doctor-ned-review)
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Wednesday, November 25, 2009, 06:33:55 PM
So far it's a lot of the same, but with a drastically different visual style to it. Yea, it's slightly different in that the enemies melee you and are slow, but that just feels like it makes it easier. I sort of wish the zombies would shamble toward you though. Instead they do like a slow motion run (except for the crawling torsos that... crawl). A lot of the time it feels too easy because the number of zombies isn't enough to make up for the fact that they're slow and only melee you (some do spit/vomit, but it does little or no damage and instead it obscures your vision and slows you). But then I remember I'm playing this alone, and more players = more enemies. Also there are some scripted points where you'll get zerged and it's more hectic.

I can't help but compare to Diablo and Diablo 2's expansions. I don't remember a whole lot from Hellfire (for Diablo 1) other than adding the monk class. In Diablo 2 though, runes were added as a second type of item you could socket into equipment, along with rune words for multi-socket items, new item modifiers were added giving variety to the loot in any portion of the game, 2 new classes were added, and of course Act 4 was added. The big thing about that comparison is that once you bought and installed the D2 xpac, it changed the whole game, not just the new area. The Borderlands just adds a new area to play through, and when you're in the other areas it's as if you never bought the DLC.

I do have a thing for zombies though, so just the creepy atmosphere and the zombie hordes make it worth playing.



I don't think the perfect zombie game will ever exist. I think Left 4 Dead is the closest, but falls short in a lot of ways. If you took L4D and made the zombies slow, added more of them, and then add some barricading aspects, you'd be a lot closer. The only times I've seen anything like this has been in poorly done mods or indie games, and aren't FPS so they lack that satisfaction in shooting the zombies.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Wednesday, November 25, 2009, 06:56:55 PM
I just skimmed my last post and realized how negative it sounded. I'm really having a lot of fun with it though. There's a lot of humor in it and some cool set pieces. I feel like zombies are lovable enough for all year round, but somehow this has a very Halloween feel to it. There's some pumpkins here and there, and I just came upon a place that was obviously setup intentionally so you'd see the silhouette of the building on top of a hill with the moon behind it. All it needed was a black cat or something to be a Halloween greetings card. I had sort of burned myself out on Borderlands and was planning to come back to it at some point, and this DLC has done it. Of course, now I'm sort of abandoning Assassin's Creed 2, which I still haven't gotten that far in.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Wednesday, November 25, 2009, 09:16:58 PM
C'mon, PC release!
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, November 25, 2009, 09:23:52 PM
Que - Agreed 100%.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Thursday, November 26, 2009, 02:57:26 AM
I just finished it. Pretty cool overall, with some funny conversations and situations. You could probably play through the whole thing in like 2-3 hours, but I took my time, and had some distractions as well.

There's one quest chain I missed until after I finished the rest, and I really wish I'd found it earlier so I could work on it while doing other quests. I'll try to be vague as to not spoil anything. You'll get a quest early on that takes you south about halfway across Hallows End. When you do that quest, go all the way south to find the ones I missed. I'd do the first couple, then go on about doing the other quests in the DLC.

More specifically (though still avoiding some spoilers):
(click to show/hide)
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Thursday, November 26, 2009, 09:57:15 AM
PC has achievements too.  Or at least the in-game milestones you can reach.  Those are hard-coded into the game and actually give you XP for completing them.  You won't get actual achievements tied to the game system, so those are probably limited to PS3 and 360, but there are enough of the in-game ones to keep you busy for quite a long time.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Thursday, November 26, 2009, 12:21:51 PM
PC has achievements too.  Or at least the in-game milestones you can reach.  Those are hard-coded into the game and actually give you XP for completing them.  You won't get actual achievements tied to the game system, so those are probably limited to PS3 and 360, but there are enough of the in-game ones to keep you busy for quite a long time.

Yea, the Challenges are in all the versions of the game, but the achievements are all completely different. I can't remember if BL uses Steam, so I thought it might have Steam achievements that match the 360 ones. The 360 achievements are completely seperate stuff, like discover X zone, reach level X, complete all quests in Rust Commons, etc. I think the only Challenge that matches a 360 achievement is 12 Days of Pandora.

I go after the achievements unless they're ridiculous or too out of the way. Like I skipped the multiplayer achievements for 'Splosion Man because no one I know bought it. (unfortunately, awesome game) Usually though, that means I get 50-75% of the achievements for a game and then move on, with the intention of coming back and getting the rest.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, November 26, 2009, 07:32:48 PM
GameSpot Review - Borderlands: Zombie Island of Dr. Ned DLC for X360
8.5 (out of 10) (http://www.gamespot.com/xbox360/action/borderlandsthezombieislandofdrned/review.html?om_act=convert&om_clk=gssummary&tag=summary;read-review)

EDIT:
Gearbox working on PC DLC and PC Patch.
Gearbox is currently working on a new PC patch and bringing Zombie Island DLC to the PC.
More info coming soon. (http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=104684)
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Thursday, November 26, 2009, 08:45:24 PM
Any press release or company statement that ends in "Zombies for everyone!" is a winner in my book.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, November 26, 2009, 10:03:35 PM
Any press release or company statement that ends in "Zombies for everyone!" is a winner in my book.

Can't argue that one.
Title: Re: Borderlands: Diablo with guns
Post by: Schlotzky5 on Tuesday, December 01, 2009, 05:09:51 PM
I just installed this one today. Seems pretty cool so far. I'm impressed with how nice it looks on my computer. I'm only rockin a core2duo E6750, 8600GT and 2gb ram.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Tuesday, December 01, 2009, 07:29:10 PM
Welcome to the club.  I think there are 6 or 7 of us playing the PC version, so you can hopefully find somebody decent to play with at some point.
Title: Re: Borderlands: Diablo with guns
Post by: Schlotzky5 on Tuesday, December 01, 2009, 07:59:26 PM
how does the multiplayer work? Is it just the single player game as co-op?

Also, why isnt there a button for health packs? thats annoying.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, December 01, 2009, 08:01:40 PM
how does the multiplayer work? Is it just the single player game as co-op?
Pretty much.

If you do wanna battle it out w/ other gamers online - you can slap each other (melee) and do a one-on-one duel. Or, you can the other gamers can go to one of the arenas and y'all can battle it out there.

Quote
Also, why isnt there a button for health packs? thats annoying.
I wish I knew.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Tuesday, December 01, 2009, 09:06:09 PM
It's basically the same, but it gets souped up.  Enemies get tougher the more players there are, and the loot drops therefore increase as well.

Health packs aren't meant to be relied on for mid-combat.  That's what the shield mechanic is for.  It's more for if you can escape and get to a retreat you'll have the opportunity to use one, or if you need to juice up between battles.  They aren't really a game mechanic to keep you in a fight longer.
Title: Re: Borderlands: Diablo with guns
Post by: Schlotzky5 on Tuesday, December 01, 2009, 11:10:48 PM
I think I'm trying to play it a little too much like I played fallout3. I just don't have the health to go rampaging, especially when I dont have VATS to rely on.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Wednesday, December 02, 2009, 02:36:48 AM
I use medkits mid combat a lot, but then I also play solo a lot. Wait, doesn't the game keep going in anything but the pause menu, even in single player? I don't know, eventually I got to where I don't really use medkits anymore. I'm playing the Siren and I have the ability that makes me regen health while in phasewalk, as well as the skill to lower the phasewalk cooldown. so phasewalk is up a LOT, and it regens probably 1/3 to 1/2 of my health every time I use it. Add onto that the fact that I've been sticking exclusively to shields with "very fast recharge", so that when I take a few shots, I just have to duck behind cover for a second or two to get my shields back.

Though, I've noticed I'm playing Lilith more like a standard FPS. I use phasewalk for HP more than anything else, and I steer clear of elemental weapons except for my sniper rifle (and I prefer explosions because the damage is instant. Corrosive and setting them on fire take too long to kill). The lack of damage found on weapons with elemental procs seems just too severe to me. Why have an SMG with 40 dmg per shot and x2 corrosive when I can have one with 80+ dmg per shot? (same accuracy and fire rate.) You know the 3 part (3 rounds) quest line of surviving in the arena that you get early on? In my first playthrough I needed to be like 3-4 levels above the recommended level to complete that. On playthrough 2 I did it at the suggested level and it was beyond easy, even with non-elemental "badmutha" skags, which should have been more resistant to my SMG that had no elemental effects on it.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Wednesday, December 02, 2009, 10:09:46 AM
Elemental is good for conserving ammo. And while 80 damage per shot is good, the 40 dmg and 2x corrosive has the bonus of stacking DoTs. If you lay into someone with an elemental weapon you can get 4-5 DoTs going (dont know if theres a limit), each ticking damage away. So its good to save ammo, and the DoTs will do their work when you're behind cover letting your shield recharge. Set someone on fire and let them be...they'll die all on their own. You can concentrate on the next target.
Title: Re: Borderlands: Diablo with guns
Post by: Schlotzky5 on Wednesday, December 02, 2009, 07:34:39 PM
I got up to level 17 in the single player game and I think I'm ready to go online. Hit me up if you wanna play.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Wednesday, December 02, 2009, 10:29:54 PM
It should also be noted that corrosive damage can spread to adjacent enemies.  Not sure how that works with the others, though.  And I think the lightning damage reduces shields at a significantly increased rate over standard shots.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Thursday, December 03, 2009, 01:06:07 AM
Yeah, all the elemental types have added benefits.Shock kills energy shields, corrosive kills "tanks" and Fire is deadly to a lot of animal types.  Apparently many enemies have weaknesses to one of the enemies according to some hidden class type thing.  Oh, and elemental damage stacks on itself, which is huge.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, December 03, 2009, 09:38:49 PM
"Borderworlds" is a new trademark Gearbox has filed registration for.

Also, Gearbox says they got Borderlands - Zombie Island DLC coming to the PC and a new BL patch coming to the PC - no date determined for these yet still. (http://bluesnews.com/cgi-bin/board.pl?action=viewstory&threadid=104965)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, December 05, 2009, 08:16:07 PM
All kinds of factoids about Borderlands. (http://gameinformer.com/b/news/archive/2009/12/03/tidbits-borderlands.aspx)

Quote
Game development often lasts for years. In that stretch of time, studios have their fair share of ups and downs. From humorous game bugs to stress-relieving antics, Game Informer peers behind the curtain of game development. In this entry of Tidbits, developer Gearbox Software shares secrets behind the development of Borderlands.

    *  There were about 64,000 check-ins to make Borderlands.

    * Mikey Neumann (creative director) did the motion capture acting for the intro featuring Lilith strutting and blowing a kiss.

    *  The dog paw around Brick's neck was his dog growing up. Her name was Priscilla. You can see him as a child with her in the intro cinema to the game!

    *  Crazy Earl, ClapTrap, Scooter and all of the enemy battle dialogue is voiced by Gearbox employees.

    *  The player character Lilith went through seven full revisions until the art director was satisfied with the final version.

    *  ClapTrap was actually the last character added to Borderlands.

    *  Gearbox uses a proprietary automated build system that runs multiple platform builds nightly in addition to specific builds that are manually triggered by developers. The final shipping build of the Xbox game was number 5,700.

    *  There was a suggestion to feature midgets attached to cables that other bandits could toss at you.

    *  A full body explosion will spawn 1 liver, 1-2 kidneys, 1-3 limbs, skull chunks, lots of blood, and other random body parts that have a chance to stick to walls.

    *  23 babies were born to Gearbox developers during the course of this game – three of them to a single designer and his wife.

    *  The Borderlands Official Strategy Guide is the longest strat guide Bradygames had ever written for a single game.

    *  We had a bug once that Lilith’s voice sounded ‘too sexual’ in the international versions, we let it slide.

    *  The actress that played VoG appeared in an episode of Las Vegas on NBC.

    *  “Turtles all the way down” is a reference to infinite regression popularized by Stephen Hawking.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, December 06, 2009, 09:50:07 AM
For all you concept art lovers, check out this blog of Phil Wohr, who is a concept art designer that worked on these pieces of concept art for Borderlands. (http://artofphilwohr.blogspot.com/2009/11/borderlands-concept-art.html)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, December 08, 2009, 04:20:40 PM
Time Magazine
Borderlands makes Time Magazine's List Of Top 10 Everything Of 2009.
It's #4 on their Top 10 Video Games List for 2009. (http://www.time.com/time/specials/packages/article/0,28804,1945379_1944169_1944177,00.html)

EDIT:
Nominations Galore from G4TV for their upcoming G4TV 2009 Awards.
Holy crap.
Borderlands is nominated in G4TV's GOTY Awards in a whole truckload of categories - seven, to be exact.
Nominated for GOTY, Best Original Game, Best Gameplay Innovation, Best Multiplayer, Best Shooter, Best New Character (Claptrap), and Best Art Direction.
 (http://g4tv.com/thefeed/blog/post/701150/G4s-Best-of-2009----The-Nominees-Are.html)

EDIT 2:
DLC #2 = Arena Based maybe?
PS3 version of Borderlands has new trophies listed.
Looks like hints of DLC #2 planned here.
Looks like it might be Arena-Based. (http://www.destructoid.com/next-borderlands-dlc-coming-details-and-trophies-leaked-157273.phtml)
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Tuesday, December 08, 2009, 11:33:15 PM
Anyone been playing this lately?
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Tuesday, December 08, 2009, 11:44:42 PM
I haven't at all.  I'm hoping Gamespy got over its shit and we can play soon, though.  I've got to work the rest of this week, but then I've got next week off entirely.  So we totally need to get some late-nite shitkicking going on.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Tuesday, December 08, 2009, 11:58:37 PM
Yeah, I want to get to Playthrough 2. But with them dropping hints at a patch Ive kind of been waiting for that. The shadow bug sucks and these recent connection problems are even worse.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Wednesday, December 09, 2009, 12:26:00 AM
Awesome.  I'm fucking swamped this week, but should be good to go starting sat/sunday.
Title: Re: Borderlands: Diablo with guns
Post by: PyroMenace on Wednesday, December 09, 2009, 12:29:27 AM
Sweet, Ill be off that weekend too, Ill be down. Plus Im pretty much done with Dragon Age so I'll be looking for something to play.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Wednesday, December 09, 2009, 01:11:03 PM
DLC out NOW for PC!

Steam:
http://store.steampowered.com/app/8990/

Gearbox Store:
https://store.gearboxsoftware.com/
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Wednesday, December 09, 2009, 01:18:49 PM
Quote
This content requires an internet connection to be installed and is limited to 5 concurrent installations. This software uses SecuROM™ technology.
Well thats sort of a bummer. Guess they had to do something to protect it, but I still dislike install limits.

Now how about that patch, Gearbox?
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, December 09, 2009, 02:35:23 PM
Glad that it's out and all.

But ugh @ 5 installs for a limit - even more so especially for Steam version (which has both Steam and Securom DRM - double whammy there).

Are there any revokes allowed for this thing?

EDIT:
Watch the DRM 5-install limit complaints pile up on Steam's forums. (http://forums.steampowered.com/forums/showthread.php?t=1055782)

EDIT 2:
From Ennui of Gearbox on Zombie Island PC DLC's DRM. (http://gbxforums.gearboxsoftware.com/showpost.php?p=1712835&postcount=130)

Quote
From one of our engineers who is on vacation, but responded to my questions about the DRM anyway (many props to him):

"1) Yes, a single machine can be installed an unlimited number of times. There is a caveat to this: If the user performs a system restore or if the user re-installs the operating system, then that machine would need to be “re-activated” and that would cause them to use up one of the extra licenses."

We're not huge fans of DRM either (as I pointed out Randy having said before). We've done what we can to make it as user-friendly as possible. Once you've activated the DLC on your machine, it knows you're authorized and will be completely transparent from then on and won't require an internet connection again. Even if you uninstall and reinstall, you won't need to re-activate.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, December 09, 2009, 04:25:27 PM
Borderlands - Mad Moxxi's Underdome Riot (DLC #2) announced.
Coming December 29th for 800 MS points to XBL; and Jan 7th on PSN for $9.99.
PC version of this DLC is unknown currently. (http://www.fragland.net/news/Second-Borderlands-DLC-around-the-corner/21676/)

Quote
Gearbox Software`s first DLC for Borderlands, The Zombie Island of Dr. Ned, has just been released and Randy Pitchford has already announced a new part

The new adventure on Pandora will be called Mad Moxxi's Underdome Riot and will have three new Riot Arenas. Next to that several storage spaces will be available where you can safely store all your favorite weapons (probably over 100.000) without having to sell them.

Little is known about the story at this moment but Gearbox did say that the DLC will be available on Xbox Live as of December 29th for 800 Microsoft points while PS3 lovers will have to wait until January 7th to get it from PSN for $9,99. Whether the DLC will also become available for the PC version is yet unknown.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Wednesday, December 09, 2009, 04:39:17 PM
Selling storage space in RPGs is the new rage.....FFFFFFFFFFFFUUUUUUUUUUUUUUUU-
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, December 09, 2009, 04:59:07 PM
Selling storage space in RPGs is the new rage.....FFFFFFFFFFFFUUUUUUUUUUUUUUUU-

If they want to sell that - fine.

But for $9.99, there better be more than say just 3 arenas and storage space - they gotta' package something else with it.

I expect more campaign quests to make me playing for a few good hours - 5 hours would be fine - inside and outside of the arena areas.

I'd like to see new enemies too, as well...

Title: Re: Borderlands: Diablo with guns
Post by: Pugnate on Wednesday, December 09, 2009, 05:08:43 PM
Sorry guys. Stupidly priced DLC is here to stay.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, December 09, 2009, 05:18:11 PM
Sorry guys. Stupidly priced DLC is here to stay.

And if we don't speak up, they'll price DLC even MORE stupidly.
Title: Re: Borderlands: Diablo with guns
Post by: Pugnate on Wednesday, December 09, 2009, 05:35:25 PM
Yea your speaking up on OW is definitely going to get their attention. :P :P
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Wednesday, December 09, 2009, 05:50:49 PM
Speaking of storage space. When you rescue a claptrap on playthrough 2, you get a random item instead of an SDU (adds inventory slots). Apparently you have a decent chance to get an SDU. So save just before you turn in the quest, and then do it over and over until you get the SDU, and you can expand your inventory a lot more than you could otherwise.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, December 09, 2009, 06:10:29 PM
Yea your speaking up on OW is definitely going to get their attention. :P :P

Spoke up on Gearbox's boards - asking if there's anything else to this DLC, basically... (http://gbxforums.gearboxsoftware.com/showpost.php?p=1713146&postcount=147)
And here, too. (http://gbxforums.gearboxsoftware.com/showpost.php?p=1713264&postcount=154)

EDIT:
4 page article on IGN on The Making Of Borderlands.
Damn good read, if you ask me. (http://xbox360.ign.com/articles/105/1053701p1.html)
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Wednesday, December 09, 2009, 08:00:11 PM
So, there is a patch (http://www.gearboxsoftware.com/games/borderlands). Though there are no patch notes anywhere that says what it might be fixing other than "adds support for DLC".
Title: Re: Borderlands: Diablo with guns
Post by: Pugnate on Wednesday, December 09, 2009, 10:50:00 PM
Hey I have a question regarding the PC version. Do all versions (digital or retail) use steam?
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Wednesday, December 09, 2009, 10:59:27 PM
Nope.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, December 10, 2009, 02:58:40 PM
Mad Moxxi - DLC #2 coming to the PC.
Mad Moxxi's Underdome Riot - DLC #2 is coming to the PC.
It has been Confirmed.

FelixTheCrazy asks GearBox... (http://twitter.com/FelixTheCrazy)
Quote
@GearboxSoftware Do we have confirmation the 2nd DLC is also coming out for PC?

From Gearbox's Twitter. (http://twitter.com/GearboxSoftware)
Quote
@FelixTheCrazy Yep, it is most definitely coming to PC.

About Mad Moxxi - DLC #2
Info on Mad Moxxi (DLC #2). (http://multiplayerblog.mtv.com/2009/12/10/update-next-borderlands-dlc-encourages-6-hour-marathon-sessions/)

Quote
UPDATE: Next 'Borderlands' DLC Encourages 6-Hour Marathon Sessions
Posted 34 minutes ago by Russ Frushtick in Interviews, PC, PS3, Xbox 360
Borderlands

Just completed a lightning round phone interview with Gearbox regarding the next DLC pack of "Borderlands," entitled "Mad Moxxi’s Underdome Riot." The initial press release mentioned a focus on arena-based play, and, based on the few arena quests that were in the original release, I didn't think that sounded tremendously interesting. Gearbox's Jon Hemingway, the designer on the next DLC pack, was happy to clarify just what we can expect.

I started off by mentioning the arena quests from the first game, and Hemingway was quick to correct me:

    "This is totally different...basically the idea is that we have this character, Moxxi. She's running this underground coliseum tournament arena thing. The best thing you could compare it to is either Horde mode in 'Gears of War 2' or Firefight mode in 'ODST.' But even those don't quite sum it up.

    "It's all about this crazy Moxxi character, and she's running these tournaments. You go in and fight waves and rounds of monsters, and then she starts changing it all up. She throws out what are called 'Moxxi Maxims,' these rules that dramatically change the way the game play. She'll be like, 'Vampire Rule!' which makes it so that the player's health is constantly draining, but every time you get a kill you get a whole bunch of health back. Now all the players are like, 'Holy crap, I have to play amazingly aggressive,' so you have to charge in before you basically bleed out. Another example, she'll go 'Shotgun Challenge,' where all shotguns do bonus damage and all other guns take a penalty."

The comparisons to "Firefight" seem pretty apt, but in terms of the scale and length, it seems like these battles will go considerably longer. Regarding the play time:

    "There's a small tournament and a big tournament. The small tournament takes probably about an hour, and most people will be able to get through that. The big tournament...one of the things people have been asking for is for something that challenges them, and that's what the big tournament is. I think the last time I went through it, it took me six hours to get through a big tournament. You can't save your progress, you have to do it in one sitting, but you can stop, walk away from it and come back [Ed note: You just can't turn the system off]. It's really hardcore. To get through the big tournament, you'll have to get some friends who are very good and you'll all have to plan out what people are going to do and what weapons you're bringing."

The complaints that "Borderlands" may have been too easy will probably be put to rest once people spend an entire Saturday trying to complete one of these big tournaments. Hardcore indeed.

Oh, and while we're at it, here's official, unedited pitch from Gearbox's Randy Pitchford:

    This is an ENTIRELY NEW GAME MODE.
    Think ODST's "Firefight" or Gears of War's "Horde Mode".
    Cash, prizes and competition!
    It's like Smash TV in coop FPS, but in the Borderlands.


    This DLC expands greatly on the possibilities of combat as well adding a ton of new rules such as vampire mode or low gravity mode etc. This is not just deathmatch arenas [sic].

    These are not just new deathmatch areas.

Yes, he said that twice. His rabid enthusiasm even comes through in email form.

(http://multiplayerblog.mtv.com/wp-content/uploads/2009/12/borderlands_dlcpack22.jpg)

Here's Mad Moxxxi (http://www.destructoid.com/madd-moxxi-s-underdome-riot-coming-to-borderlands-157500.phtml)
(http://bulk2.destructoid.com/ul/157500-moxxie.jpg)
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Thursday, December 10, 2009, 04:15:35 PM
Boobs.

I wonder if the heart tattoo is a nod to Trespasser.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, December 10, 2009, 07:11:06 PM
De-Auth Tool for Zombie Island DLC PC
De-Auth Tool released for Borderlands - Zombie Island PC DLC. (https://support.securom.com/pop_borderlands.html)

You can get it here. (http://download.securom.com/support/borderlands/RevokeDLC1.zip)

Quote
Please find below a list of frequently asked questions we have collected for 'Borderlands: The Zombie Island Of Dr. Ned'

Q: When I try to activate the DLC 'Borderlands: The Zombie Island Of Dr. Ned', I get the error message: 'Too many activations on different PCs or too many reactivations on the same PC have been performed.'

A: Please run the revoke tool, http://download.securom.com/support/borderlands/RevokeDLC1.zip, on the PC where you have originally activated 'Borderlands: The Zombie Island Of Dr. Ned'. After revoking this activation, you will be able to activate your application on a different PC.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, December 15, 2009, 04:09:05 PM
IGN's PC Best Shooter of 2009 is Borderlands. (http://bestof.ign.com/2009/pc/best-shooter.html)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, December 16, 2009, 05:48:59 PM
Randy Pitchford had a 70 minute podcast interview with Kotaku for their Kotaku Radio Show.
The download is around 16 MB.
Listening to it... (http://kotaku.com/5428227/randy-pitchford-teased-borderlands-vehicle-ideas-noted-pc-concerns-and-handled-your-calls)

EDIT:
Some of what they talked about:
--Gearbox Studios is actually directly above a bank
--Passing up a "Heat" game (based off the movie).
--How they got "Ain't No Rest For The Wicked" song licensed into the game
--DJ Champion rocked an after-party they went to and that's how they got into his music. Eventually, "No Heaven" was selected as the DJ Champion track they wanted.
--There is going to be a good deal of DLC into the next year (2010).
--There might be DLC down the road to add more different types of vehicles
--Pitchford talks about the Borderlands PC version w/ its issues and problems
--Pitchford talks about PC platform in general w/ PC games and how complex the platform has gotten over the years w/ more different hardware and bunch of Win supported OS's (Win XP, Vista, and 7).
--Why a 3rd person additional viewpoint was NOT in the game
--Crediting (and not crediting) developers in the credits of a game and how it's done in the industry and at Gearbox
--Sequels galore being overdone in the gaming industry

Title: Re: Borderlands: Diablo with guns
Post by: Schlotzky5 on Wednesday, December 16, 2009, 08:41:59 PM
n you can paint it all kinds o pretty colors t'boot!
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, December 16, 2009, 08:58:29 PM
Mad Moxxi DLC #2

Video:
Vid 1 - Horde Wave. (http://pc.ign.com/dor/objects/55379/borderlands-mad-moxxis-underdome-riot/videos/borderlandsdlc_gmp_hordewave1_121609.html)
Vid 2 - Bad-Ass Wave. (http://xbox360.ign.com/dor/objects/54901/borderlands-mad-moxxis-underdome-riot/videos/borderlandsdlc_gmp_badasswave1_121609.html)

Impressions:
Read here. (http://pc.ign.com/articles/105/1055857p1.html)

How To Get To Moxxi
Quote
Like Zombie Island, you get to The Underdome by fast-traveling to it. Once there, it's clear this isn't exactly the same as the last Zombie download. It's not a whole new zone filled with quests; instead it's a small room filled with multicolored flashing lights that makes it look like a casino. To one side is a claptrap robot dressed in what appears to be a spray on tuxedo, a top hat and a fake mustache. He's the banker, and through him you can store items from your inventory if you want to save them for later. The build I checked out had upgrades for bank space available as well, so I bought one and bumped up the storage capacity to 21 items.

More
Quote
There's also a quest board in here, which initially has one assignment available called Prove Yourself. It's added to your quest log, and requires that you clear 5 rounds in three coliseums to get a quest reward. What's a coliseum? Well, each coliseum, of which I saw three, functions like Gears of War 2's Horde mode or Halo 3: ODST's Firefight. Each coliseum is separated from the main room by a load screen, and the first one is called Hell-burbia.

Jumping into this area kicks off with Moxxie -- a particularly energetic woman with fishnet stockings and a circus ringleader outfit -- screaming through a megaphone as slippery electronic beats pulse in the background. There's a crowd hollering as you're set in the middle of an arena that's built from pieces of the rest of the game world, from rusted metal houses to the lighted pumpkins of Jakobs Cove. Then the action kicks off.

The Format Of The Arena Waves
Quote
Like in Firefight, the action here progresses in waves. A countdown begins soon after you've started, and once it hits zero you're told what type of wave you'll be facing. The first is called a Starter Wave, and it seems each wave will also have associated modifiers to enemy health and shields, which are also displayed before the action starts. After that, enemies spawn in, which for the Starter Wave was just a bunch of easily dispatched bandits and skags. Once a wave is done there's a short break where health and ammunition pickups will rain down from the sky. You'll need to rush around to pick them up because they'll disappear as soon as the next round begins, and these obviously get important in later waves and rounds where you're forced to expend more ammunition to get to the end.

No Loot and No Experience Gains
Quote
Overall the Mad Moxxie download seems to offer a distilled version of the Borderlands experience, but with a few omissions. In an odd move, it seems Gearbox has eliminated loot and experience gain in The Underdome. None of the enemies in the coliseums drop items and killing them awards no experience. I still haven't seen all the kinds of rewards you get for completing arenas, but it still felt like a big component of the standard Borderlands experience was missing while playing through.

EDIT:
Hellface of Gearbox says there is a loot drop, after every Boss under Moxxi's stage. (http://gbxforums.gearboxsoftware.com/showpost.php?p=1724421&postcount=9)

Quote
There is a loot drop after every boss wave right under Moxxi's stage. He was mistaken. Every round, it gets better.

There is no XP gain, because you have sooooo much combat that you'd power level every time you enter the Colloseum and ruin the main game. Mad Moxxi's Underdome Riot isn't about leveling up OR the loot. This is about the combat and the challenge.

Of course, if you like loot, it also comes with a bank.
I bet this DLC was meant for character who hit Level 50 End-Gamers.
Title: Re: Borderlands: Diablo with guns
Post by: scottws on Thursday, December 17, 2009, 09:57:03 AM
Ok, so I didn't pay any attention to this game.  The commercial reminds me of that Mercenaries 2 commercial, so it really turned me off as something targeted to the Halo or Madden crowd.  But it's getting some pretty rave reviews, so my interest is piqued.  However, the thread title is "Diablo with guns", yet it's winning all these "Shooter of the Year" awards and Diablo was certainly no shooter.

Can someone clarify for me?
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Thursday, December 17, 2009, 10:11:20 AM
Its a shooter that takes its overall structure from Diablo. You get quests to go do stuff, this requires you to kill a whole bunch of dudes, the dudes drop randomly generated guns/shields/class mods as loot to pick up, you turn in quests and kill dudes to get XP so you level up and can take on harder quests for more XP.

It is not your typical linear, scripted, story driven FPS.

So instead of "Diablo with guns" its more like "Quake with loot".
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Thursday, December 17, 2009, 11:02:47 AM
Yeah, that's probably a better description.  Otherwise you could easily get the impression it's an isometric action RPG that uses guns rather than fantasy weapons.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Thursday, December 17, 2009, 11:35:26 AM
Yeah, that's probably a better description.  Otherwise you could easily get the impression it's an isometric action RPG that uses guns rather than fantasy weapons.
That's exactly what I thought when the "Diablo with guns" description first came around last year or so.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, December 17, 2009, 02:39:44 PM
So instead of "Diablo with guns" its more like "Quake with loot".

Best short-handed description I've heard of Borderlands yet.

EDIT:
Across all platforms, around 2 million units have been sold of Borderlands. (http://www.joystiq.com/2009/12/17/two-million-travel-to-the-borderlands/)
Title: Re: Borderlands: Diablo with guns
Post by: beo on Thursday, December 17, 2009, 06:49:54 PM
me and a couple of friends picked it up a few days ago and we're having a blast.

i picked brick and i'm loving his style of play. shields up, grenades in - CHARGE!
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, December 18, 2009, 03:04:16 PM
Mad Moxxi DLC (DLC #2) Previews.
Preview from Joystiq. (http://www.joystiq.com/2009/12/18/borderlands-mad-moxxis-underdome-riot-dlc-preview/)
Preview from Destructoid. (http://www.destructoid.com/entering-mad-moxxi-s-underdome-riot-borderlands-dlc-2-158220.phtml#ext)
Title: Re: Borderlands: Diablo with guns
Post by: PyroMenace on Friday, December 18, 2009, 09:05:02 PM
Giantbomb has a quicklook, it looks like epic fun. (http://www.giantbomb.com/quick-look-mad-moxxis-underdome-riot/17-1803/)
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Friday, December 18, 2009, 11:33:49 PM
That does look totally fun.  I was sort of waiting to see what would make the idea cool, and that shows it off pretty well.  Looks great!

We just tried the Zombie Island DLC tonight... totally awesome fun.  I'd post screens, but I'm too lazy and didn't take any.  But yeah, it's pretty great.  Seems to definitely be worth the money.  Lots of good humor and zombie killing fun.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, December 19, 2009, 09:21:19 AM
Looks like some good for those who are capped-out at Level 50 - since there's no XP gains and no constant crazy loot drops.

I just wish there was some sort of option to have a 4-player battle in these arenas. But, then again, these Arenas might be WAY TOO big for a battle of just 4 - unless you can do vehicular combat in that.

Title: Re: Borderlands: Diablo with guns
Post by: Pugnate on Saturday, December 19, 2009, 08:39:27 PM
2 million served:

http://www.shacknews.com/onearticle.x/61661
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, December 19, 2009, 08:40:19 PM
2 million served:

http://www.shacknews.com/onearticle.x/61661

0wn3d. (http://www.overwritten.net/forum/index.php?topic=4196.msg78660#msg78660)
Title: Re: Borderlands: Diablo with guns
Post by: scottws on Saturday, December 19, 2009, 10:48:01 PM
Giantbomb has a quicklook, it looks like epic fun. (http://www.giantbomb.com/quick-look-mad-moxxis-underdome-riot/17-1803/)
The first two minutes of that video make this game (or DLC pack) look like a Bioshock ripoff.  I'm not judging the game, just something I've noticed thus far.

Watching further, obviously it is not.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, December 20, 2009, 07:36:40 AM
Mad Moxxi DLC
GameInformer - Extensive 7 page preview (http://gameinformer.com/b/features/archive/2009/12/18/hands-on-with-mad-moxxi-underdome-riot-preview-borderlands-dlc.aspx)

Gun-Scanner
Quote
The second addition is a modest little computer that brings up something called the Gun Scanner. It gives each of the guns in your inventory a QR Code (oh God, not more of those) and an additional string of characters to enter at the Borderlands’ website. What does it do? The website isn’t up yet, so for now it’s still a mystery…

(http://gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer.Blogs.Components.WeblogFiles/00.00.00.00.09/0841.gun_2D00_scanner.jpg)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, December 21, 2009, 04:12:45 PM
Borderlands PC = $34.99 currently on Amazon + free saver shipping. (http://www.amazon.com/exec/obidos/ASIN/B000WQ1XIA/ref=nosim/cheapassgam08-20)
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Tuesday, December 22, 2009, 12:14:37 AM
QR Code?  Do you have to scan the screen with your phone?  What's the fucking point?
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, December 23, 2009, 05:51:05 PM
Moxxi DLC interview w/ Gearbox. (http://www.gearboxity.com/content/view/547/33/)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, December 28, 2009, 07:59:00 PM
Mad Moxxi DLC #2 interview w/ Matthew Armstrong from Shacknews. (http://www.shacknews.com/onearticle.x/61755)
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Tuesday, December 29, 2009, 12:16:42 AM
I just tried out The Zombie Island of Dr. Ned and it is great! The first bit of DLC that I felt was totally worth the cost!
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Tuesday, December 29, 2009, 09:34:11 PM
Mad Moxxi DLC is out for Xbox.

I'm playing right now, and it's pretty cool so far. It's got a lot of style. The music is this bass heavy techno that I actually like (I don't like much techno), and Moxxi sits there and yells about who's doing good or whatever. I'm playing Lilith, so she's talking about Lilith beating up on all these big mean men and such. I started on playthrough 1, even though my character is 42. The initial quest (to survive 5 rounds in 3 different arenas) was level 15, but then when the enemies came out they were level 42. 5 rounds make a wave, then you get a piece or two of loot (loot was level 37 adn 40 for me), and the next wave starts.

Moxxi throws in some random effects to keep things interesting. Some of the stuff I've gotten in just 7 rounds (1 full wave of 5 rounds, and 2 rounds from wave 2):
-increased pistol dmg, lowered dmg to everything else
-zero shields, but added some low health regen, and with lots of the guys that run at you and explode
-huge boost in damage, but huge hit to accuracy
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Wednesday, January 06, 2010, 01:47:32 PM
I was just listening to the Giant Bombcast and they started talking about Mad Moxxi, and I realized I haven't played it since the day I got it. I played for about an hour and haven't touched it since. It's got some style to it that I liked, but hearing Jeff from GB talk about it sort of made me realize why I haven't touched it. You get no XP, no weapon proficiency, no loot (except some pretty average drops at the end of each 5 waves). This all takes place in 3 arenas.

So your quest goes like this:
-survive 5 rounds in arena 1 (each round is 5 waves, with a recycled boss at the end)
-survive 5 rounds in arena 2
-survive 5 rounds in arena 3
-survive 15 rounds in arena 1
-survive 15 rounds in arena 2
-survive 15 rounds in arena 3


I'm probably wrong on the 15 rounds, I can't remember how many it is. 5 rounds in one arena can take you an hour, during which time you can't stop without losing your progress. You can pause, but only if you're on single player mode. So 15 rounds is 3 hours straight, with no pee breaks unless you're playing alone. You get nothing from the entire experience except for the combat itself, and 1 skill point per playthrough. So if you just want to shoot stuff and gain nothing for 3 hours, that's cool. But this is a loot game, so be ready for some no-loot playtime.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Thursday, January 07, 2010, 04:06:05 PM
Mad Moxxi is now available for PC and PS3.
Title: Re: Borderlands: Diablo with guns
Post by: PyroMenace on Thursday, January 07, 2010, 05:14:48 PM
I have no problem with not getting any character progression for this DLC because the last DLC Zombie Island got me over leveled for the main game so everything was too easy for my play through. The death match wave and round modifier stuff sounds cool to me, but the length of matches sounds a little overkill, I think I'll still check it out only if some of you guys pick it up to play with because it doesn't sound like I want to do it solo.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, January 07, 2010, 05:50:40 PM
Mad Moxxi is now available for PC and PS3.

Patch 1.20 was released for the PC today, as well. (https://store.gearboxsoftware.com/support/)
No word yet on if the Patch ONLY adds Moxxi DLC support or if there's more to it...yet...

EDIT:
Ennui of Gearbox says Patch 1.20 only adds Moxxi DLC support. (http://gbxforums.gearboxsoftware.com/showpost.php?p=1754571&postcount=11)
Quote from: Ennui
This update is similar to 1.1.0, and I do not believe it contains any updates other than those necessary to ensure compatibility with DLC and the game. When fixes are released, so are the relevant notes - you'll note that I've provided notes about changes introduced for updates on all platforms in the relevant technical support forum thread, so I'm not sure where "never gives us notes" comes from.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Thursday, January 07, 2010, 06:41:44 PM
God damnit, another 200MB patch that does nothing but enable DLC. What the fuck is taking up all that space?

*EDIT*

See, normally this wouldn't be a big deal and I just wouldn't get the patch. But since pyro has the game on Steam and it will force him to update, if I want to play with pyro I'm going to be forced to update as well.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, January 07, 2010, 07:16:13 PM
God damnit, another 200MB patch that does nothing but enable DLC. What the fuck is taking up all that space?

*EDIT*

See, normally this wouldn't be a big deal and I just wouldn't get the patch. But since pyro has the game on Steam and it will force him to update, if I want to play with pyro I'm going to be forced to update as well.

I'm guessing adding Achievements and the Securom 5-limit install DRM is taking up the space?
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Thursday, January 07, 2010, 08:18:18 PM
I don't remember getting a patch for Xbox when Mad Moxxi was release. If I did it was small enough to only take a few seconds. Maybe it downloaded and installed it when I installed Mad Moxxi. (I hadn't run the game in about a week)


I'm not really disappointed that I bought this second DLC really. It's just not as good as it could have been, or as good as Zombie Island was. Of course, that was ZOMBIES.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, January 08, 2010, 09:50:03 PM
Ennui says that Patch 1.20 PC did change some things. (http://gbxforums.gearboxsoftware.com/showthread.php?t=93462)

Quote
PC Update 1.2.0 has been released. If you have a physical copy of the game, you can download the update here:http://www.gearboxsoftware.com/games/borderlands/. If you have a digital version, your retailer should provide you with the update.

Here are the notes for the changes in update 1.2.0:

    * Fixed a bug that kept challenges from unlocking for the rest of a session after visiting arenas
    * Fixed some formatting issues with the server list screen
    * Fixed an issue causing servers to report the incorrect plot mission
    * Proficiency progress to the next level should no longer be lost when leaving a multiplayer game as a client
    * Fixed a progression issue in the Find Steele mission - characters affected by this issue should now be able to continue progressing
    * Most instances involving character data loss when playing online should no longer occur
    * Addressed some exploits involving character level and backpack size
    * Fixed a bug that allowed Mordecai to spawn multiple Bloodwings
    * Mordecai's "Loaded" skill now increases mag capacity by 20%
    * Roland's "Scattershot" skill has had its spread adjustment corrected, and damage now increases at +5 per level
    * Improved the refresh speed for the server browser
    * Support for DLC 2 added
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, January 09, 2010, 02:55:52 PM
Mad Moxxi Reviews

IGN
6.0 for X360, PS3, and PC. (http://pc.ign.com/articles/105/1059444p1.html)

Quote
Borderlands could never stand alone as a pure shooter and the net code was never strong enough to make an idea like this a compelling one. That problem is compounded by the fact that enemies don't drop loot and you don't get experience points for killing them. Beat a set of five waves and you'll get a small set of mediocre loot. Beat a quest and you'll get some XP, but other than that you're just killing enemies.

It feels like Mad Moxxi misses the point. This was always a game about level grinding and loot pickups. You get neither here.

You can still play Mad Moxxi with up to four players cooperatively. In fact, if you don't have a group of friends willing to pony up the $10 asking price, you'd be better served skipping this add-on entirely. The arena battles do not scale to the number of players properly at all. Playing with one or two players makes this series of challenges nearly impossible. Even with three it is difficult.

Giant Bomb
2 stars (out of 5) for the 360 version. (http://www.giantbomb.com/borderlands/61-20487/reviews/?review_id=247)

Quote
Mad Moxxi could be a great character, but the Borderlands expansion bearing her name--Mad Moxxi's Underdome Riot--is a real dud. Taking the combat of Gearbox's first-person action-RPG and cramming it into a wave-based arena format that draws comparisons to Halo 3: ODST's Firefight mode isn't an awful idea. But by stripping away all of the character progression and loot-scavenging that gives the whole game its hook, you're left with combat for combat's sake, which makes for an extremely repetitive and empty experience.

Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, January 18, 2010, 04:10:23 PM
Borderlands - Add-On Box (#1) for PC and X360 is listed on GameStop for sale at $19.99.
It'll contain both Zombie Island and Mad Moxxi. (http://www.destructoid.com/borderlands-dlc-coming-to-a-store-near-you-160794.phtml)

If this is so true - yes, please! :)
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Monday, January 18, 2010, 06:36:32 PM
Well, that'll be handy.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, January 21, 2010, 08:01:57 PM
HatTs of Gearbox speaks on upcoming DLC #3. (http://gbxforums.gearboxsoftware.com/showthread.php?t=94772)

Quote
Hey guys!

Sorry, I haven’t gotten to post on the forums in a while! After finalizing Zombies DLC, the team and I began reading the DLC feedback around the forums on the wants and desires. Guess what, level cap increase anyone? Got it and it's awesome.

Hopefully we can get a full announcement out to you guys soon but, man is this the biggest DLC we have made. So don’t worry, we are working really hard right now on both the update (that solves a bunch of issues) and the DLC. More to come guys!!
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, January 26, 2010, 05:13:27 PM
Interview w/ Gearbox on Borderlands - its past, present, and future. (http://g4tv.com/thefeed/blog/post/702034/Reaction-Time-Gearbox-Software-Reflects-On-Borderlands-And-Whats-Next.html)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, January 28, 2010, 06:35:39 PM
Borderlands - Secret Armory of General Knoxx (DLC #3) announced. (http://www.destructoid.com/-secret-armory-of-general-knoxx-borderlands-dlc-revealed-161891.phtml)

Quote
Gearbox has announced its third piece of DLC for Borderlands today, "The Secret Armory of General Knoxx," slated to hit the Xbox 360, PlayStation 3, and PC this year.

The DLC will bring a "huge new environment" featuring new enemies and new weapons. Gearbox is saying the experience is designed "for growth for characters from around level 34 to level 50." Yes, apparently Gearbox will be raising the level cap for this upcoming DLC, although they haven't confirmed by how much.

We hope to have more details soon, so keep your eyes peeled.

(http://bulk2.destructoid.com/ul/161891-mech-620x.jpg)
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Thursday, January 28, 2010, 06:42:21 PM
That looks badass.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, January 28, 2010, 06:46:16 PM
That looks badass.

I hope we can drive a Mech.
Oh, man - Mech on Mech battles in Borderlands would be killer.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Thursday, January 28, 2010, 06:51:07 PM
I'm sold.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, January 28, 2010, 06:56:25 PM
I'm sold.

Same.
I can't wait to hear more about this DLC.
Title: Re: Borderlands: Diablo with guns
Post by: PyroMenace on Friday, January 29, 2010, 02:32:47 AM
Awesome, so this is basically made to replace your second play through, that's ingenious.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Friday, January 29, 2010, 04:40:56 PM
That looks so kick-ass! Now I've got something to look forward to!

EDIT:
(when I get a PC in a few weeks)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, January 30, 2010, 06:15:26 AM
That looks so kick-ass! Now I've got something to look forward to!

EDIT:
(when I get a PC in a few weeks)

Sweet!
Getting a new bad-ass machine, I presume?

EDIT:
Mikey Neumann has of Gearbox his take on the "Are video games art?" question. Kudos to Mikey. (http://www.destructoid.com/are-videogames-art-and-an-explanation-as-to-why-that-question-is-retarded-161770.phtml)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, January 30, 2010, 09:38:34 PM
Drool some more, y'all...
Another screen from Borderlands - General Knoxx (DLC #3). (http://kotaku.com/5459201/borderlands-largest-dlc-yet-is-the-secret-armory-of-general-knoxx)

(http://cache.gawker.com/assets/images/9/2010/01/500x_knoxx_driftin.jpg)

Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Tuesday, February 02, 2010, 03:17:56 PM
New patch! (http://www.gearboxsoftware.com/games/borderlands/) And it actually fixes things!

02/02/2010: Borderlands Update 1.21 is now available for PC!

The update contains the following:

    * Multiplayer connectivity has been improved; users should no longer be required to forward ports to host or join multiplayer games
    * Players who experienced distorted shadows or graphical glitches after update 1.0.1 should no longer experience these issues
    * The 3D Vision crosshair has been improved
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, February 02, 2010, 03:30:29 PM
Woohoo, Idol!
I'mma have to check it out.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Tuesday, February 02, 2010, 03:33:23 PM
This will be great. I had the shadow/glitch issue, and for the last couple patches we havent been able to easily get multi going. Hopefully this fixes that problem.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, February 02, 2010, 03:39:11 PM
This will be great. I had the shadow/glitch issue, and for the last couple patches we havent been able to easily get multi going. Hopefully this fixes that problem.

The shadow/glitch, I usually fixed by ALt-Tabbing and the game the shadow issue went away completely
by it recalculating the shadows correctly
OR by actually by turning Dynamic Shadow ON and OFF until it recalculated the shadows correctly.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Tuesday, February 02, 2010, 07:25:16 PM
Awesome sauce!  We'll have to get busy for when that new DLC hits.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, February 02, 2010, 08:20:15 PM
Awesome sauce!  We'll have to get busy for when that new DLC hits.

Yeah, I've tried BL online through GameSpy and had a gamer hop into into my public room.
All is well, guys - it actually works for me! :)

Thank you, Gearbox!

EDIT:
No need for GameRanger basically now for BL (especially since intro and end-game vids still ain't been fixed by GR to work on their version) - even though option is still always there, if gamers decide to stick with that or GameSpy servers shit the bed or something. It'd be nice if he did fix the vid issue GR version has, anyways...
Title: Re: Borderlands: Diablo with guns
Post by: shock on Wednesday, February 03, 2010, 01:19:52 PM
Grrrr - I wish this wasn't still $50 on Steam.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Wednesday, February 10, 2010, 02:53:05 PM
Zero Punctuation review (http://www.escapistmagazine.com/videos/view/zero-punctuation/1448-Borderlands)
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Wednesday, February 10, 2010, 03:24:20 PM
Haha!  I hadn't seen anything of his for a while.  Can't say if the review is at all justified (haven't played the game) but it is funny.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Wednesday, February 10, 2010, 03:48:39 PM
Hes not far off on many points. The enemies are repetitive, the locations are pretty drab, the UI is a trainwreck...but damn if it isn't fun as hell.
Title: Re: Borderlands: Diablo with guns
Post by: PyroMenace on Wednesday, February 10, 2010, 04:17:58 PM
Exactly, its got a great look and an amazing loot gun system, apparently that's all it needs.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, February 10, 2010, 09:49:52 PM
Hes not far off on many points. The enemies are repetitive, the locations are pretty drab, the UI is a trainwreck...but damn if it isn't fun as hell.

There's something about killing enemies, taking their unique loot, equipping that unique loot, and repeating this cycle until the cows come home. It's addictive and fun as hell - when done right (like it's done here).

Sure, I wish the story didn't have so much left hanging and I do wish the story was better presented to the player. To get the most out of that stuff, you do have to dig on the story and characters to catch a lot of the layered references to understand them better - since there are tons there. It surely does a better job on the storytelling than HGL did.

About the UI, I wish when just rolling your mouse over (or moving your control pad over), the game compared the gun you're looking at automatically to what you have already equipped - you know, like Dragon Age, Titan Quest, and many other recent ARPG's and RPG's do.

Also, I'd like separate category tabs next to each other (from left to right) all for different items - i.e. one for SMG's, one for Hand Guns, one for Rocket Launchers; one for Rifles; One for Shields;and of course one for ALL. Click on Hand Guns tab, it only shows Hand Guns; click on Rifle tab, only shows rifles; etc. You get my drift That'd beat having just one big section w/ continuous amounts of scrolling up and down just to get from SMG to Rifle..
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Thursday, February 11, 2010, 12:36:05 AM
Oh yeah, forgot about this with ME2 and all. We going to finish it sometime?
Title: Re: Borderlands: Diablo with guns
Post by: PyroMenace on Thursday, February 11, 2010, 12:43:43 AM
I would love to, but YOUR NEVER ON.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Thursday, February 11, 2010, 03:13:23 AM
Yeah, that's not my fault.  Commander Shepard is fucking badass. But maybe we'll get back on that in the next couple of weeks, okay Princess?
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, February 15, 2010, 01:11:48 PM
General Knoxx now has Twitter. (http://twitter.com/generalknoxx)

Here's some General Knoxx DLC screens from his Twitter.
(http://img113.yfrog.com/img113/9514/eq6a.jpg)

(http://img70.yfrog.com/img70/9859/tsuu.jpg)

(http://img159.yfrog.com/img159/3189/tfvr.jpg)

Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Monday, February 15, 2010, 10:24:03 PM
WTF?

I know it's like a AR thing, but the screens don't actually have to be phone quality.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, February 16, 2010, 02:40:20 PM
Another pic on his twitter account.
(http://img49.yfrog.com/img49/6918/a4sn.jpg)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, February 19, 2010, 03:12:33 PM
Borderlands = 3 million sold
Borderlands has now sold over 3 million units. (http://www.joystiq.com/2010/02/19/borderlands-sells-3-milion-units-pitchford-discusses-gearbox/)

Borderlands: The Secret Armory of General Knoxx (DLC #3)
EDIT #1:
GameSpot preview on Borderlands: The Secret Armory of General Knoxx. (http://www.gamespot.com/xbox360/action/borderlandsthesecretarmoryofgeneralknoxx/news.html?sid=6251529&tag=topslot;thumb;2)

New vehicles - including a 4-seater vehicle that can drop mines.
Female NINJA-like assassin enemies that run fast after you swinging katanas quickly.
Level Cap = increased to Level 61.
$10 for this DLC.

YES PLEASE!!!

EDIT #2:
IGN on Knoxx DLC. (http://xboxlive.ign.com/articles/107/1070491p1.html)
Enemies w/ jetpacks shooting off rockets...
YES PLEASE!!!

EDIT #3 - Feb. 20th, 2010:
GiantBomb previews Knoxx. (http://www.giantbomb.com/borderlands-general-knoxx-interview/17-2046/)

EDIT #4:
Destructoid preview. (http://www.destructoid.com/borderlands-general-knoxx-is-overloaded-with-awesome-164210.phtml)
(http://bulk.destructoid.com/ul/164210-borderlands-the-secret-armory-of-general-knoxx-/crimson_assasin-620x.jpg)

EDIT #5:
GameTrailers - Gameplay Preview WITH SPOILERS
Part 1 - T-Bone Junction Area. (http://www.gametrailers.com/video/t-bone-junction-borderlands-general/62089)
Part 2 - Crimson Tollway Area. (http://www.gametrailers.com/video/crimson-tollway-borderlands-general/62091)
Part 3 - Lakebed Area. (http://www.gametrailers.com/video/lakebed-walkthrough-borderlands-general/62093)

Also, Marcus, Scooter and Moxxi will be integrated into the story of Knoxx.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, February 22, 2010, 02:46:36 PM
Borderlands: General Knoxx DLC release date revealed. (http://news.teamxbox.com/xbox/22155/Borderlands-General-Knoxx-Release-Date-Price-Revealed/)

PC and PS3 = Feb 25th for $9.99
X360 = Feb 23rd for 800 Microsoft points (about $10).
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Monday, February 22, 2010, 02:54:17 PM
Damn, that was fast. I still havent picked up the zombie DLC. But that 4 seater vehicle sounds like a blast.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, February 22, 2010, 02:57:10 PM
Damn, that was fast. I still havent picked up the zombie DLC. But that 4 seater vehicle sounds like a blast.

I haven't picked up any of the DLC yet (Zombie Island and Mad Moxxi).
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Monday, February 22, 2010, 04:04:31 PM
I haven't picked up any of the DLC yet (Zombie Island and Mad Moxxi).


Zombie Island is worth it, Moxxi is not. I really want the extra skill points from Moxxi, but I don't really want to play through it.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Monday, February 22, 2010, 07:43:29 PM
Yeah, I haven't picked up either of them yet.   I kinda want to make it through the main content first, you know?
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, February 23, 2010, 02:37:36 PM
Patch 1.30 for all versions coming this week right alongside your system's General Knoxx DLC release. (http://gbxforums.gearboxsoftware.com/showthread.php?t=97401)

Quote
Borderlands update 1.30 is coming, to be released alongside The Secret Armory of General Knoxx!

360: This update will be deployed automatically on 2/23
PS3: This update will be deployed automatically on 2/25
PC: This update will be available on 2/25


Here are the notes:

Borderlands Update 1.30 Notes

Addressed issues:
- Invalid weapons or items can no longer be loaded into the game
- Brick’s Centurion class mods now regenerate health correctly
- Brick’s Bombardier class mods now regenerate rockets correctly
- Roland’s Tactician class mods now regenerate shields correctly and display the correct bonus values
- Roland’s Rifleman class mods now apply damage increase to all machine guns
- Certain powerful legendary item names should now be displayed in the appropriate color
- Opening the bank in the Mad Moxxi DLC no longer prevents other players from moving
- Multiple copies of DLC missions can no longer be obtained
- Corrected some incorrect icons in the ammo vendor
- Fixed a crash caused by killing the final boss while zoomed in with a scope
- The “Careful, he bites” achievement should now properly unlock when playing in French
- Added icons to the server browser that indicate which DLCs the server has installed
- The server browser now displays the name of the DLC a server is playing instead of the plot mission
- Adjusted scrolling in menu options in long server lists
- Added a notification if a player attempts to continue a game saved in DLC that is no longer installed
- Fixed DLC notification dialogs that were not closing properly
- Alt-F4 no longer closes the game if it is not in focus (PC Only)
- Fixed an issue which resulted in corruption in saved games (360)
- Added support for allowing multiple user login on PS3, so that friends can play on another player's system in splitscreen. (PS3)
- Fixed graphical distortion and crashes some PS3 users may be experiencing (PS3)
- Zombie Island achievements and trophies now unlock properly in splitscreen (360, PS3)

Balance adjustments:
- Chests in New Haven have been adjusted to contain more appropriate loot
- The duration of daze effects has been reduced to 6 seconds, and the amount by which it decreases the speed of enemies and their projectiles has been reduced
- Damage from shock elemental effects has been increased
- Repeater pistol damage has been slightly increased, accuracy slightly decreased
- Sniper Rifle critical hit bonus has been increased
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Tuesday, February 23, 2010, 02:51:44 PM
Quote
Chests in New Haven have been adjusted to contain more appropriate loot
They better not have screwed up my farming spot!
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Tuesday, February 23, 2010, 03:09:46 PM
Oh crap, apparently the new DLC is 2GB in size on 360. Thats...you know...huge.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, February 23, 2010, 03:11:24 PM
Oh crap, apparently the new DLC is 2GB in size on 360. Thats...you know...huge.

I hope they put that sell that one on retail disc - for retail PC and console owners.
Title: Re: Borderlands: Diablo with guns
Post by: Pugnate on Tuesday, February 23, 2010, 03:11:57 PM
That's perfect when most 360 HDs are only 20 GB. (sarcasm)
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Tuesday, February 23, 2010, 03:18:37 PM
They better not have screwed up my farming spot!


NOOOOOOOO!

Unless "more appropriate" means "more fucking awesome".

Did the connection issue we were all having ever get fixed?
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Tuesday, February 23, 2010, 04:10:18 PM
I hope by "more appropriate" they mean they upgraded the drops in like 3 of the chests. I never really found anything good in them, usually stuff in the 13-18 range of weapons, but you get to that area when you're 20-ish. If they boosted them, woo! It's like Christmas!

About the connection issues, I think they fixed that. Though we didn't do any extensive testing.

And I do hope they do a retail collection of the DLC now. Zombie Island, Mad Moxie, and now this? I'd buy a $30 disc to not have to download it all.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Tuesday, February 23, 2010, 05:31:23 PM
Just finished downloading, yea Knoxx is 1.7GB on Xbox.

And the New Haven chests seems to be a significant nerf (not a buff). One run through (on playthrough 1, at level 43) gave me about half level 22 greens, and half level 16-19 whites. Previously I would get mostly purples.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, February 23, 2010, 05:34:57 PM
Just finished downloading, yea Knoxx is 1.7GB on Xbox.

And the New Haven chests seems to be a significant nerf (not a buff). One run through (on playthrough 1, at level 43) gave me about half level 22 greens, and half level 16-19 whites. Previously I would get mostly purples.

Now, if they can make the last boss The Destroyer much tougher, I'd be happy....
Fighting that thing's just WAY too easy...
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Tuesday, February 23, 2010, 08:19:28 PM
FUCK
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, February 25, 2010, 04:53:38 PM
Ennui confirms that Borderlands: General Knoxx DLC PC for ONLY the Steam Version does NOT contain Securom and doesn't contain install limits. (http://gbxforums.gearboxsoftware.com/showpost.php?p=1828044&postcount=5)

EDIT:
Ennui confirms that Knoxx DLC PC (http://gbxforums.gearboxsoftware.com/showpost.php?p=1831560&postcount=38) for those who own the retail version of Borderlands that will be able to purchase the DLC directly through Gearbox Online DLC Store will be stuck w/ Securom w/ a limit of 5 installs w/ revokes allowed. (https://support.securom.com/pop_borderlands.html)
Title: Re: Borderlands: Diablo with guns
Post by: PyroMenace on Thursday, February 25, 2010, 06:38:38 PM
Now, if they can make the last boss The Destroyer much tougher, I'd be happy....
Fighting that thing's just WAY too easy...

From what I heard there's supposed be a really hard boss that players can go after for awesome loot. The boss is like a couple levels over the level cap and I think you absolutely need 4 players to take it down.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, February 26, 2010, 02:43:35 PM
Borderlands: The Secret Armory Of General Knoxx DLC (DLC #3) Reviews

GameSpot - X360 Review - 9.0 (out of 10)
Video Review. (http://www.gamespot.com/xbox360/action/borderlandsthesecretarmoryofgeneralknoxx/video/6252487/borderlands-the-secret-armory-of-general-knoxx-video-review)
Written review. (http://www.gamespot.com/xbox360/action/borderlandsthesecretarmoryofgeneralknoxx/review.html)

IGN - X360 Review - 8.8 (out of 10)
Video review. (http://xbox360.ign.com/dor/objects/59675/borderlands-the-secret-armory-of-general-knoxx/videos/borderlands_dlc_vdr_022510.html)
Written review. (http://xboxlive.ign.com/articles/107/1072453p1.html)
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Friday, February 26, 2010, 06:58:11 PM
Well I'll be damned if that doesn't look completely awesome.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, March 03, 2010, 06:37:05 PM
Take-Two says there will be more Borderlands DLC. (http://www.1up.com/do/newsStory?cId=3178209)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, March 14, 2010, 11:41:51 AM
From GDC 10.
GameSpot has a big article on Borderlands' art style change - showing some of the old-style graphics and look; comparing it w/ the one found in the game; and discussing some Behind the Scenes stuff. (http://gdc.gamespot.com/story/6253257/behind-borderlands-11th-hour-style-change)
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Sunday, March 14, 2010, 12:25:14 PM
I think I'm really feeling the need for Borderlands again.  Is anybody with me?  I'm thinking of picking up the other 2 DLC packages shortly.
Title: Re: Borderlands: Diablo with guns
Post by: Pugnate on Sunday, March 14, 2010, 01:02:07 PM
Quote
When the prototype was revealed, almost everyone was enthusiastic for the project, including the 2K Games team, which backed the switch whole-heartedly. However, the original art director grew so disenchanted that all her prior work was being discarded, she eventually quit the project, left Gearbox, and got out of the game industry altogether.


:(
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Sunday, March 14, 2010, 01:03:43 PM
I've been doing some SP lately.  I'm down (but my schedule is retarded). I still think we should blaze through the main game before getting into the DLC.  You know, cut the sidequests and just do the important ones.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, March 14, 2010, 01:52:32 PM

:(

Man, that really sucks that she quit the entire industry period. :(
You'd figure she'd just go someplace else...

EDIT:
I think I'm really feeling the need for Borderlands again.  Is anybody with me?  I'm thinking of picking up the other 2 DLC packages shortly.
Isn't all the BL DLC coming to retail DVD soon?
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Sunday, March 14, 2010, 02:22:37 PM
Is there a retail DVD happening?  If so, I'll wait for that.

But yeah dudes, we should definitely finish up the main campaign.  Then we can see who has what DLC later on.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, March 14, 2010, 02:26:58 PM
Is there a retail DVD happening?  If so, I'll wait for that.
Yes. It was supposed to be out this month, but I think it got delayed b/c of Knoxx.
Maybe they're thinking of turning the double pack ($20) into a triple pack (maybe for $30)?
I don't know, Que.
Details are scarce.

Quote
But yeah dudes, we should definitely finish up the main campaign.  Then we can see who has what DLC later on.
I've finished the game w/ Mordecai and Lilith.
Was working on it w/ Brick.

EDIT:
Borderlands - Add-On Double Pack (Retail Box) officially announced. (http://www.eurogamer.net/articles/borderlands-dlc-to-get-disc-release)
It'll contain both Zombie Island and Mad Moxxi (DLC 1 and 2).
Coming April 6th to PC and X360; no word on PS3 version of this yet.
Retail price will be $19.99.

Knoxx DLC will NOT be in this double pack box.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Monday, March 15, 2010, 05:43:04 PM
Boo.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Tuesday, March 16, 2010, 01:30:55 AM
The Giant Bomb guys were saying they got the idea that there was gonna be at least one more DLC pack, so there'd be something to pack onto a DVD with General Knoxx.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Tuesday, March 16, 2010, 07:15:23 PM
I'm going through the main game solo now. Level 28 soldier.  While not as fun as co-op, it still is pretty entertaining.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Tuesday, March 16, 2010, 08:08:44 PM
Do the console versions of this game lag really bad for anyone else? Or does the PC version? Someone told me that geographical distance to the other players in the game makes a difference, but I've only had the chance to play with people on the opposite side of the States from me. (I'm in NC and they're in Cali) It just bothers me that I've had to enjoy most of the game solo because of the lag. I know like 5-6 people who bought the Xbox version and they all either quit or traded it in because of the lag. I'm the only one who pushed through it all solo (one did go most of the way through playthrough 1 with me), and I'm the only one who bought any DLC, so I'm playing all that alone too.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Tuesday, March 16, 2010, 08:28:18 PM
No, not really....I don't think.  I've played with Que, Idol, and Pyro.  Que and I are relatively close (or at least on the same coast), but Idol and Pyro are further away.  I haven't noticed much lag in most cases...at least not game breaking.

We have, however, had a shit storm of connection problems.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Tuesday, March 16, 2010, 09:20:00 PM
Yeah, the connectivity issues are annoying as hell, but the lag itself is nothing once we're in the game.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Tuesday, March 16, 2010, 11:41:36 PM
Hey Que.  What level is your highest character?  My Soldier is like 28-29 now, but I don't want to surpass you guys too much.
Title: Re: Borderlands: Diablo with guns
Post by: Pugnate on Wednesday, March 17, 2010, 08:41:49 AM
I finally got this. Played for an hour, and really wasn't able to get into it. Maybe I should try playing on LAN with my brother.

It feels a little archaic, but I guess the one on one shooting stuff isn't the actual appeal of the game.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Wednesday, March 17, 2010, 01:15:05 PM
I think you have to get into it a bit before you can really get into solo.  Co-op makes it better, but I'm having fun in solo later in the game.  You just have to get to the point where you get sweet guns.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Wednesday, March 17, 2010, 01:47:54 PM
I guess it is very old-school in its gameplay style, for me that's part of its appeal. However, it is definitely a game that's best enjoyed in co-op.
Title: Re: Borderlands: Diablo with guns
Post by: Pugnate on Wednesday, March 17, 2010, 04:00:04 PM
Yea... the shooting itself feels so weird. It feels like a few steps back from other games out there.

I will play again for sure though.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Wednesday, March 17, 2010, 09:46:02 PM
Uh... the shooting feels weird how?  Speaking as the guy who's probably played more FPS games than anybody here, console and PC, I don't really think the shooting is weird at all.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Wednesday, March 17, 2010, 10:00:36 PM
What character are you playing as Pug?  I know when I started my second character and went back to the beginning the shooting did indeed feel like it was missing something.  Mainly because I was using a pea-shooter.
Title: Re: Borderlands: Diablo with guns
Post by: Pugnate on Wednesday, March 17, 2010, 11:39:17 PM
What character are you playing as Pug?  I know when I started my second character and went back to the beginning the shooting did indeed feel like it was missing something.  Mainly because I was using a pea-shooter.

Playing as the sniper...

I probably need to upgrade my weapons.

The AI is pretty bad though. :P
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Thursday, March 18, 2010, 12:06:53 AM
Theres the problem. Sniper rifles are great as secondary weapons, not so hot for main solo-play. I usually start a fight by sniping at a distance which gets the enemies attention, keep plinking till they are close and switch to an SMG.
Title: Re: Borderlands: Diablo with guns
Post by: Pugnate on Thursday, March 18, 2010, 12:10:33 AM
Yea they seem to be weirdly ineffective, unless it is a headshot. I just got my first SMG before going to bed, and that wasn't bad.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Thursday, March 18, 2010, 01:46:38 AM
Sniper Rifles are really hit and miss.  I do use them more in this game compared to others, but I've stuck with the same one for probably 6-7 levels (that's like 200 sniper rifles in and out of my possession).  It seems a lot of them are really flawed.  The same can be said for assault rifles. 
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Thursday, March 18, 2010, 03:57:50 AM
Early on my siren picked up a sniper rifle with an explosive proc for her 3rd weapon (SMG and assault rifle were 1st and 2nd) and that's pretty much what I always used. Every time I upgraded, it was to another one with explosions. You can't always depend on it, but the explosion is at least instant damage and not a DoT.

For assault rifles, I only used the ones that fire off in 4 round bursts, and even then I only switched to it when I was low on SMG ammo. Once I got up to 25-30 or so I actually had better ranged accuracy with SMGs though, partly because I stuck with high accuracy ones.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Thursday, March 18, 2010, 09:48:58 AM
I play as the sniper too. At the start of the game I just stuck to pistols and used the sniper rifle for long shots, later I stuck with a revolver as my main. That's how I play now anyway, revolver + sniper. I tried using a SMG or a Combat Rifle but it's just not as much fun as landing accurate, powerful single shots. As a third weapon I usually have a rapid-fire Corrosive Pistol just in case.

One think I like about the game classes is that they can use any weapon but they're specialized in a set.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, March 24, 2010, 04:46:11 PM
Claptrap responds to The AIAS Awards. (http://www.evilavatar.com/forums/showthread.php?p=1858188#post1858188)
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Wednesday, March 24, 2010, 05:52:27 PM
Well, I found that pretty entertaining.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, April 01, 2010, 04:44:50 PM
Borderlands is Steam's weekend deal.
It's now $24.99.
(That's 50% off).
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Friday, April 02, 2010, 01:29:17 AM
DO IT
Title: Re: Borderlands: Diablo with guns
Post by: PyroMenace on Friday, April 02, 2010, 10:15:31 AM
Fuck that is so worth it, whoever hasn't picked it up yet needs to.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Tuesday, April 06, 2010, 01:31:35 PM
On April 19th, Zombie Island will be the deal of the day on Xbox Live, $5 instead of $10.

EDIT: Also, retail Borderlands DLC add-on pack is available today in North America for $19.99, includes Mad Moxxi and Dr. Ned
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, April 06, 2010, 04:50:09 PM
EDIT: Also, retail Borderlands DLC add-on pack is available today in North America for $19.99, includes Mad Moxxi and Dr. Ned
Yup, got it for the PC. Been playing Zombie Island. Really digging Zombie Island, I must say. I like that there's more cut-scenes and more story-telling methods uses here than before.

Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, April 08, 2010, 08:07:55 PM
Finished Zombie Island.
(click to show/hide)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, July 11, 2010, 07:29:31 PM
Borderlands: GOTY Edition might be coming soon. No real surprise - since the game does have few DLC packs out there.

GameStop has a Borderlands: GOTY Edition - Strategy Guide listed now... (http://kotaku.com/5584344/borderlands-game+of+the+year-edition-hinted-by-gamestop?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29)
Title: Re: Borderlands: Diablo with guns
Post by: Myst3rD on Friday, July 16, 2010, 12:43:40 AM
Opening
Sorry that last nite, I never got to posting my opinion on this game b/c...well, somehow, this game took up in one evening during a work-week took up SIX hours (more or less) of my life away. Despite its obvious minor problems and issues - and yes, there are a bunch of them and it all adds up - in which I think most of them probably could be fixed in a patch, I couldn't stop playing. I just couldn't put it down...

So, for starters - I'd like to say, I'm playing the game on NORMAL difficulty w/ KB/mouse. I do plan to replay this w/ the X360 controller, next time around.

For the most part, I think it's a really good game - but, it COULD BE greater if they'd weed out all the minor problems. Hopefully, a few patches will improve on the game and its assortment of minor issues.

Unbalanced Weapons
The game is completely unbalanced. I been pumping purposely A LOT into the Pistols skills (got six points pumped so far into it) - and unless you're standing directly in front of your enemy, don't expect head-shots w/ a Pistol to take them out. Even if you wait a few seconds for the RED critical reticule to appear and hone in to give extra critical damage points, chance are - it still might not kill your enemy w/ one or two shots. Dice-rolls when I've clearly got a shot lined-up and no damage done at all are just uncalled for.

Then, this all brings me to the next point - Assault Rifles are just TOO powerful. I had absolutely NOT one skill point pumped into Assault Rifles. Using Assault Rifles, even from a distance you can basically mow down your enemies no problem - WITHOUT any skill points!  Shocked It's nice there's a gun in the game works - but, it works TOO good here. It makes pumping points into Pistols feel completely worthless.

A little more time for play-testing would've done Obsidian some good, as I think the issue w/ the unbalanced guns is the biggest and most obvious issue in the game, from what I've seen so far. Combat would be fine as it does feel pretty good, when it's taking place - but these unbalanced weapons just don't help the make the game what it could be,

3rd Person Camera Issues
The game's camera is basically unlocked. So, when you turn the cam, it just does NOT follow behind Mike. There's no key to reposition the camera directly behind Mike, oddly enough.

I can understand having an unlocked cam at times - especially for when watching you do kick-ass Melee attacks (punches, kicks, throws, etc) look more cinematic w/ it unlocked - but if you're going to do this, there should be a key so I can always put it back behind Mike. Didn't games learn from the original Silent Hill w/ the "Reposition the camera behind the character" key?  Shocked I guess not...

Another thought/idea - there could be a toggle switch for the player to hit, to Switch The Cam - a key for switching between "Toggle Camera Locked Behind Mike/Completely Unlocked Camera." That'd probably be a good idea, too.

Cover
One issue w/ covering - like other games that allow you to be able to jump in and out of cover - is knowing what you can and can't cover behind. The "Interaction" key will let the player hop into and out of cover. But, there's no icon, flashing object, or anything when you're near an object just to let you know if you can actually cover behind it. That would help matters. For the most part, though - cover works fine - as you can even roll away out of cover; run from one cover spot to another cover spot w/ a single direction and mouse click; etc etc.

AI On Normal Setting
I ain't ran into the AI doing any dumb stuff (think Deus Ex 1, where you shoot a guy dead, dude standing next to him does nothing), thankfully. Though, sometimes, the AI's just TOO alert to things here, sometimes. I'll be behind cover - and for no reason, a guy some long distance away, notices me - and I'd hiding either behind boxes or under dark light. Just...seems odd.

Graphics
So, no - they are NOT anything to write home about. They do the job, basically. The character models themselves are definitely more interesting than the environments I've seen, so far. The safe-houses look quite good, though. Performance issues here on 1024x768 just don't exist - the game is running flawlessly with everything pumped-up on High - so, they got that part right.

Though, it would be nice if they would unlock Shader 3.0, AA, and AF features since UE 3.0 supports natively, since modders have already found their way around the game and got it unlocked. The texture pop-in issue - where it takes time to load-up textures sometimes does exist, but as soon as you notice it, it's gone. It's most noticable when bringing-up your Inventory. The texture-pop is nowhere as obvious as it was in say Bioshock 2 (b/c it hangs around for a few seconds) - but yes, it's still there.

Oh yeah - everybody who didn't like Mike's stealth animation, where his ass is up in the air when moving and sneaking and all - I'm with you; it just looks plain silly.

Controls w/ KB/Mouse
For the most part, controls are fine and dandy. Most of it can be reconfigured - which is great and expected. Though, some cannot be reconfigured to where I'd want them to go. There is a radial menu for switching b/t Weapons/Ammo types, Gadgets, and Skills. They are STUCK on the Z,X, and C keys - and that is that. Personally, since I use cursor keys to move around, not WSAD. If I could've had a say in matters, I would've liked to put these Radial Menus on Insert, Home and Page Up. Also, Inventory is stuck on I key - which is fine, but I'd like the option to configure elsewhere, if I'd want to...

For now...
I will add more to my thoughts here, some time later...Got to go eat...
Reply
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Friday, July 16, 2010, 04:03:03 AM
Uh, D? That was your reaction to Alpha Protocol..
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, July 16, 2010, 02:31:33 PM
Ummm....dude, that ain't the real MyD...
I'm the REAL MyD.

I'm MysterD (http://www.overwritten.net/forum/index.php?action=profile;u=27), not Myst3rD.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Saturday, July 17, 2010, 03:11:32 PM
Ohhhh.. Sorry I usually only look for the sig.

Then I suppose "you got knocked the fack out, maaaan!"
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, July 18, 2010, 10:46:52 AM
Ohhhh.. Sorry I usually only look for the sig.

Then I suppose "you got knocked the fack out, maaaan!"
I got back up, though. :P
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Monday, July 19, 2010, 02:20:53 AM
I got back up, though. :P
Always a good sign :)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, July 30, 2010, 05:06:13 PM
Yes, there will be more Borderlands DLC coming (http://www.destructoid.com/gearbox-boss-reconfirms-more-borderlands-dlc-180253.phtml) - confirmed by Randy Pitchford's Twitter (http://twitter.com/DuvalMagic/status/19859773964) and also General Knoxx's Twitter. (http://twitter.com/generalknoxx)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, August 06, 2010, 03:08:57 PM
RUMOR: Borderlands - DLC #4 might have to deal with... (http://www.destructoid.com/what-s-next-for-borderlands-this-could-be-it-180752.phtml)

Borderlands: Original Game Ending Spoilers
(click to show/hide)

EDIT:
Gearbox's response to DLC #4 details leaked. (http://www.destructoid.com/gearbox-responds-to-borderlands-add-on-leak-180832.phtml)

Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Wednesday, August 11, 2010, 08:21:11 AM
Official (http://www.evilavatar.com/forums/showthread.php?s=01fe9355bd52e19d491c87cd1920953b&p=1912181)

Quote
Claptrap’s New Robot Revolution invites single-player and co-op fans back to try to suppress a deadly Claptrap revolution using one of four infamous vault hunters. The foursome find themselves caught in the crosshairs of a deadly civil war between the Hyperion Corporation’s well-armed armadas and the ever-amassing army of homicidal Claptraps led by one of the most eagerly awaited characters in the franchise’s history - the cunning Ninja Assassin. As vault hunters, players must put aside their past differences with the Hyperion Corporation, namely the organization’s repeated attempts to wipe them from existence. For a hefty payday, they will join forces to help beat down the mechanical uprising and thwart the dastardly kung-fu expert, the Claptrap known only as Ninja Assassin.

“A year ago Borderlands was an untested brand that through hard work and a lot of passion, turned out to be one of the best-selling, claptastic and skagtacular games we have ever created,” said Christoph Hartmann, president of 2K. “A year later, we are releasing our fourth DLC installment, Claptrap’s New Robot Revolution, which illustrates our enthusiasm for creating highly entertaining content that enhances a franchise. In addition to serving as the perfect bookend to the original game, what gamer doesn’t love a kung-fu-wielding Ninja Assassin Claptrap with nunchuck skills?”

Like its add-on predecessors, Claptrap’s New Robot Revolution offers extensive co-op integration that seamlessly melds single and multiplayer experiences, and incorporates the most explosive role-playing shooter fun imaginable. Claptrap’s New Robot Revolution will provide more than 20 new missions to loot and tons of fresh enemies to blast through, including original boss battles, waves of homicidal Claptraps, well-armed Hyperion soldiers, and local creatures that have been Claptrap-ified - including crab-traps, rakk-traps and skag-trapps. Fans can earn an additional 10 skill points for a total of 71 available skill tree points, and three more backpack slots for additional blood-yielding weapons and many hours of enjoyment.
Coming in September.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Monday, August 30, 2010, 12:09:25 PM
GOTY edition in October (http://twitter.com/GearboxSoftware/status/22545752332)

Game plus all 4 DLC in one package. Hopefully they also do a DLC pack of Knoxx and Revolution.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Monday, August 30, 2010, 02:05:32 PM
Damn I still need to do Knoxx. Somehow I got sidetracked after only like 2-3 quests in town.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, August 30, 2010, 02:07:13 PM
Hopefully they also do a DLC pack of Knoxx and Revolution.
Agreed.
I already own retail version of Borderlands + Double Pack #1 (with Zombie Island and Mad Moxxi - DLC 1 and 2).
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, September 05, 2010, 09:30:38 PM
Borderlands info at PAX from Randy Pitchford. (http://www.joystiq.com/2010/09/05/free-borderlands-update-will-raise-level-cap-rebalance-main-gam/)

1. Level cap increase -> Level 69 Cap for ALL BL game-owners will be coming.
2. Re-balancing -> Entire game is getting re-balanced entirely to accommodate the new level-cap.
 
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Tuesday, September 14, 2010, 07:09:08 PM
I'm working on General Knoxx and uggh.... there's a lot of vehicle combat, and it's a pain solo.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Monday, September 20, 2010, 07:35:22 PM
I got a patch or update of some sort when I started it up today (Xbox version). No idea what it did. It could have upped the level cap to 69 and all that, but I doubt it. I think it was supposed to also add a playthrough 3, but I only had 1 and 2 to choose from.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, September 29, 2010, 02:58:02 PM
Claptrap's New Robot Revolution $DLC (DLC #4) released for Borderlands PC.
$9.99 directly from Gearbox to buy-to-download for Borderlands PC Retail version owners. (http://www.borderlandsthegame.com/claptrapsrobotrevolution/home.html)
Everybody else - check your digital distributor to see if $DLC is out for you yet.

Patch 1.40 released for Borderlands PC.
Retail version owners, get it here. (http://www.gearboxsoftware.com/games/borderlands/)
Everybody else - check your digital distributor to see if update is out for you yet.
Quote
09/28/2010: Borderlands Update 1.40 is now available for PC!
    * Certain items, such as loyalty class mods, will no longer be destroyed when loading a map other than the location they were originally found
    * Added support for DLC4.

Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Wednesday, September 29, 2010, 03:14:20 PM
I think I'm going to wait until the Oct level cap patch before I bother updating again.

Still hoping for a Knoxx/Claptrap DLC retail box.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, September 29, 2010, 04:07:56 PM
Still hoping for a Knoxx/Claptrap DLC retail box.
Same here. I'd be so down for that.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Wednesday, September 29, 2010, 04:38:10 PM
I think I'm gonna wait till the all-encompassing pack comes out since I only have the base game. Also I don't know why I didn't take advantage of the crazy Steam sale early in the summer.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, September 29, 2010, 04:39:53 PM
I think I'm gonna wait till the all-encompassing pack comes out since I only have the base game. Also I don't know why I didn't take advantage of the crazy Steam sale early in the summer.
I didn't jump on the Steam sale only b/c I already own Borderlands Retail + DLC Double Pack Retail.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Wednesday, September 29, 2010, 06:48:16 PM
I went ahead and bought the new DLC. I still need to finish up Knoxx, but oh well, I'll get to this soon enough.

I'd be sort of pissed if I were at the level cap though. I would think you'd want the level cap increase at the same time as the new DLC, so the Robot Revolution quests and kills would count toward getting you to level 69. I'm only 43 though, and still working on finishing everything up on my first playthrough.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Tuesday, October 05, 2010, 11:18:14 AM
Buy Borderlands GOTY and get exclusive access to Duke Nukem Forever demo, and exclusive in-game items.

Quote
each copy of the game will come with a "membership certificate" to the Duke Nukem Forever First Access Club, which will give members exclusive access to items in the game, as well as first dibs on a downloadable demo before it's released to the masses.

What the fuck? So what about the people that bought all your shit as it released? I'm supposed to buy the fucking game again if I want any of this bonus stuff for DNF?
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Tuesday, October 05, 2010, 11:29:20 AM
Yeah, that's always the case. There's hardly any reward for early adopters. All the more reason to be patient and wait for GOTY/Gold/Platinum packs.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Tuesday, October 05, 2010, 11:32:13 AM
You know, it doesn't bother me that someone can pay $60 for what I got for $100 (game+ all 4 DLCs). What bothers me is that GOTY customers get something that I don't. You would think they would find a way to give this stuff to people who had bought all the DLC (like how a Fallout 3 xbox dashboard theme was given to anyone who had bought all the DLC for that game).
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Tuesday, October 05, 2010, 11:40:56 AM
It's bad enough when you're invested in the DLC, imagine how much worse you'd feel if you had sprung for the Collectors' Edition as well.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, October 05, 2010, 11:53:38 AM
Yeah, that's always the case. There's hardly any reward for early adopters.
All the more reason to be patient and wait for GOTY/Gold/Platinum packs.

Bingo - I'm beginning to see more of these kind of re-releases, more so than ever before....

EDIT:
You know, it doesn't bother me that someone can pay $60 for what I got for $100 (game+ all 4 DLCs).

What bothers me is that GOTY customers get something that I don't. You would think they would find a way to give this stuff to people who had bought all the DLC (like how a Fallout 3 xbox dashboard theme was given to anyone who had bought all the DLC for that game).
That was my exact reasoning for not being very happy that Borderlands PC retail owners probably won't get a Double Pack with DLC 3 + 4 at Retail; AND that Fallout 3: Mothership Zeta (DLC 5) never got released on disc.

Both BL's and FO3's GOTY Editions contain EVERYTHING that Vanilla owners can't get a shot at buying at retail.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Tuesday, October 05, 2010, 11:58:11 AM
Actually, I'm not sure if the exclusive in game items are for Borderlands or Duke Nukem Forever. The way it was written on GB made it sound like they were for DNF.

I do have a friend who was talking about repurchasing Borderlands (he sold his last copy). If I can just convince him to get the GOTY edition maybe I can get him to give me the DNF code.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Tuesday, October 05, 2010, 12:03:43 PM
Actually, I'm not sure if the exclusive in game items are for Borderlands or Duke Nukem Forever. The way it was written on GB made it sound like they were for DNF.

I do have a friend who was talking about repurchasing Borderlands (he sold his last copy). If I can just convince him to get the GOTY edition maybe I can get him to give me the DNF code.
From what I saw on 1Up (http://www.1up.com/news/borderlands-goty-early-duke-nukem-demo) and Kotaku (http://kotaku.com/5656287/duke-nukem-forever-demo-first-access-included-in-borderlands-goty-re+release)...
The extra for buying BL GOTY is a Certificate to the New DNF First Access Club - which'll give you all kinds of currently unknown DNF perks, such as early DNF demo and some in-game items for DNF.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, October 07, 2010, 03:36:12 PM
G4TV -> Interview w/ Gearbox on...stuff.... (http://g4tv.com/thefeed/blog/post/707955/Creators-of-Borderlands-and-Duke-Nukem-Forever-Go-Behind-the-Scenes.html)
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Wednesday, October 13, 2010, 09:07:23 AM
Borderlands GOTY Edition is now available on Steam (http://store.steampowered.com/app/901566/)

Quote
Includes All 4 Borderlands DLC

    Borderlands: The Zombie Island of Dr. Ned
    Borderlands: Mad Moxxi's Underdome Riot
    Borderlands: The Secret Armory of General Knoxx
    Borderlands: Claptrap's Robot Revolution

Special Offer

Purchase Borderlands GOTY and get Pandora pdf Map for free.

Purchase Borderlands GOTY and join the Duke Nukem Forever: First Access Club

First Access Club Includes:

    The certificate entitles owners who register their unique key on the Duke Nukem First Access website
    Membership grants exclusive access to information and items, including the earliest possible access to the playable demo before it is publicly released.

It's selling for $49.99, with a 4-pack offer for $149.99.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, October 17, 2010, 07:10:20 AM
IGN -> Borderlands: GOTY Edition - X360 Review.
Score of 8.8. (http://xbox360.ign.com/articles/112/1128295p1.html)

Quote
Game of the Year Edition

The Borderlands Game of the Year Edition retains the same price as the original release, but it includes a whole bunch of downloadable loot. You'll get all four of the downloadable expansions to Borderlands making the game longer and infinitely more entertaining.

The original disc comes with a list of redemption codes that will give you access to download the new content online. If you've already grabbed the four add-ons there isn't anything new included in this package aside from a foldout map of Pandora and a "first access" pass to Duke Nukem Forever. Keep in mind that you will need 4.5 GB of storage space to house this content and each code is only good for one redemption, so you can't share with a friend.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Sunday, October 17, 2010, 07:47:28 AM
If you bought Borderlands on Steam, go and look at the CD key they gave you (I forget how to get to that. Google it). I read they gave everyone on Steam one of those DNF codes.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, October 17, 2010, 07:50:11 AM
If you bought Borderlands on Steam, go and look at the CD key they gave you (I forget how to get to that. Google it). I read they gave everyone on Steam one of those DNF codes.

Ummm...what about us Retail Box owners?  :o
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Sunday, October 17, 2010, 07:54:14 AM
You have to right-click on Borderlands in the games list and click "View game CD key" alternatively if you're in "Details View" there's a CD Key link on the right hand side.

As for retail owners, your best bet would have something to do with Gearbox directly. Try visiting http://www.dukenukemforever.com/borderlands/
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Sunday, October 17, 2010, 07:55:51 AM
Ummm...what about us Retail Box owners?  :o

You're left empty handed along with us console owners (the ones who didn't wait a year for the GOTY version)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, October 17, 2010, 08:29:59 AM
I should've noted that my question in Reply #475 was rhetorical - more to make a statement than anything.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Sunday, October 17, 2010, 09:57:52 AM
I should've noted that my question in Reply #475 was rhetorical - more to make a statement than anything.

Hmm, try putting an exclamation mark with the question mark, making it come off as more an exclamatory statement than an inquisitive one i.e. "What about us Retail Box owners?! Huh?!! HUH?!!!"
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, October 17, 2010, 10:09:22 AM
Hmm, try putting an exclamation mark with the question mark, making it come off as more an exclamatory statement than an inquisitive one i.e. "What about us Retail Box owners?! Huh?!! HUH?!!!"

Yeah - another one of my stupidities...
And believe me, I got many of those...  :o
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Sunday, October 17, 2010, 11:22:57 AM
Haha whatever, man! Take it eeeeeasy!

I'm seriously thinking about the GOTY edition now.

Btw, patch 1.31 supposedly allows Steam achievements in Borderlands (I think we're on v1.40 right now). Have you tried registering your Borderlands CD key with Steam? It's possible that Gearbox have set up some arrangement with Valve (just like Epic did for UT3).
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, October 17, 2010, 09:07:38 PM
Haha whatever, man! Take it eeeeeasy!

I'm seriously thinking about the GOTY edition now.

Btw, patch 1.31 supposedly allows Steam achievements in Borderlands (I think we're on v1.40 right now). Have you tried registering your Borderlands CD key with Steam? It's possible that Gearbox have set up some arrangement with Valve (just like Epic did for UT3).

Steam is not accepting Borderlands Retail currently.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Sunday, October 17, 2010, 10:38:01 PM
You know, I can't get back into this game at all.  I mean, I'd like to, but my quest log has like 40 unfinished quests and I don't know which are story related.  Most of them are at trivial difficulty now too, so it's kind of tedious.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Sunday, October 17, 2010, 11:21:41 PM
Oh, D, I knew it was probably rhetorical, I just wanted an excuse to bitch a little again.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Monday, October 18, 2010, 01:51:03 PM
Oh, D, I knew it was probably rhetorical, I just wanted an excuse to bitch a little again.
VERY Understandable. :)
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Thursday, October 21, 2010, 12:39:51 AM
Well, I succumbed to temptation and got this as a downloadable.  It's 3.3 GB, so for about twice the space and money cost of most new XBLA games, I'm hoping to get at least 5 times the enjoyment.  It runs perfectly, and I mean perfectly (so far).  Smooth visuals and great control.  Loving it, but a little advice on all these guns piling up in my inventory would be helpful.  I'm afraid to sell most of these.  What's the stat hierarchy here?  Does accuracy always trump power?  Does elemental damage matter more than normal damage?  I read some of the posts here on sniping being iffy, and SMGs being great, and I finally got me one of those.  The other slot has this Lady Finger scoped pistol.  I sub in a scattergun occasionally, but those only seem useful just before you're about to become some ugly's lunch.  I'm at Level 8, and had to force myself to quit.  Have to get sleep.  I'll check in tomorrow.
Title: Re: Borderlands: Diablo with guns
Post by: gpw11 on Thursday, October 21, 2010, 12:49:06 AM
The gun system is really complex and I have a hard time judging a lot of guns for the most part.  That said, I'd always lean towards elemental unless the base damage is insanely high or there is some other bonus there. I believe elemental damage stacks, which makes quite a bit difference.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Thursday, October 21, 2010, 03:52:01 AM
The gun system is really complex and I have a hard time judging a lot of guns for the most part.  That said, I'd always lean towards elemental unless the base damage is insanely high or there is some other bonus there. I believe elemental damage stacks, which makes quite a bit difference.
Yep, back when I was playing I had a revolver with average base damage but it had "explosive" elemental bonus as well as a scatter effect (shotgun style) which made an insane difference! Just to give you an idea, I got that weapon when I was level 23, I was still using it as a primary weapon for my level 38 Hunter.

When i first started playing I used to just go with whatever had the highest damage and accuracy, it took me a while before I realized how much the elemental/effects really factor in.
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Thursday, October 21, 2010, 09:07:10 AM
I noticed the burning damage from this SMG is a gift that keeps on giving.  It sucks that I only have 2 weapon slots now.  I imagine the other 2 unlock eventually, or I get to buy them.  For now, the other slot goes to a repeater pistol with a scope.  Being able to size up enemies at a distance is a life saver.  I had my ass handed to me once by a spitter that looked no tougher than the other quadrupeds I was easily dispatching.  Then the game tells me about checking enemy levels.  Fallout 3 this is not.  Enemies don't scale with you; they are what they are, and I welcome that.  I never much liked the magically scaling bad guys in Beth games (though it was done much better in FO3 than in Oblivion).

I can see what idol means by the UI being a train wreck.  LOL!  Trying to assess weapons against each other while at the vending machine is a bloody chore. But I need to play much more before I really get a feel for everything.
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Friday, October 22, 2010, 10:52:52 AM
I put in some solid time into this yesterday, into the wee hours of today.  It's very addictive, but damn if doesn't get hard as nails.  It's getting so that I need to be about 3 levels higher than what I'm fighting before I'm in any semblance of control.  And those fast fuckers with armored heads and shoulders (alpha skags?) are a bitch, even if I'm Lv 18 and they're 15.  And I'm tired of guys with missile launchers owning my ass.

I'm playing as Roland.  I gravitate toward soldier class the first time through in games with a choice.  But I'm not too happy with the turret special ability.  The problem is that it doesn't stop anything charging me.  At first, the fight often ended up behind the thing.  Now what I'm doing when I see that about to happen is to hop over it and then engage in a pincer attack.  That's real helpful with the frontal armor on these guys, but it prevents me from using the secondary benefits of the turret.

My biggest gripe is typical for this sort of game.  I have to spend *way* too much time managing inventory.  The limited carry capacity and lack of loot storage flatly pisses me off.  I keep finding weapons that are going to take days of grinding to be able to use, but it's either carry them, sell them, or (gasp!) drop them.  I was momentarily happy to see a buyback option at vendors, hoping it would work like Mass Effect's.  But no.  What you sell is only available for buyback for a short while.  Also, I'm still not comfortable with what's what, in terms of utility.  That, though, I see as a legitimate challenge.  I need to get a better grip on how the weapon stats come together into killing power.  All I know is that so far, it seems like I'm hitting the bad guys with tennis balls with a lot of what I pick up.

So it's certainly not a walk in the park.  It keeps beckoning me, so it must be doing things right.  Technically, it's mostly perfect, with the frame rate so far dipping way down only when those crab worms smother me with goo.  Usually it's rock steady, and there's never ever a streaming hitch, which is the bane of Mass Effect.  This engine is clearly meant for full-time fast action.  Well done.

Oh, and I hope whoever designed the vehicle driving controls dies horribly in a fire.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Friday, October 22, 2010, 11:00:00 AM
Hopefully the upcoming balance patch addresses some of your issues. That was a problem I noticed while playing: if you're 2 levels below an enemy they can be nearly impossible to kill, but 2 levels above and you practically one shot them. The damage your gun does is affected by your level instead of being just a flat damage amount.

And yes, the UI is all sorts of trouble and very obviously not designed for the PC. Its impossible to compare weapons, your inventory is really small, etc. But don't worry too much about weapons you can't use yet. Sell them unless they seem really uber-good, because by the time you level up enough to use them you'll probably have found something even better.
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Friday, October 22, 2010, 11:07:39 AM
No, I'm fine with level as a multiplier for damage and defense.  That's typical RPG stuff.  I just don't feel confident that I have things properly figured out because I'm having so much trouble at Level 17-18 dealing with hordes of fast armored animals at 2-4 levels below me.  I keep thinking I'm missing something.  You say you can practically one-shot guys 2 levels below you, but that's far from my experience.  I can only do that to those suicidal Level-3 guys who keep popping out in the road just outside of the first "town".

Also WTF is up with the constant respawning?  I'm fine with respawns that happen when you leave an area and later return, but this is ridiculous.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Friday, October 22, 2010, 11:22:18 AM
Hmmm, not sure what could be the problem there. Maybe you need to pick up a stronger gun? I ended up playing 90% of the game in co-op and we did every side mission so we pretty quickly outleveled everything and stayed there.

Yeah, the respawns are a little too quick. If you're taking it slow and careful going in to a place then you're going to be fighting the whole way out as everything is respawning behind you. But I guess their thinking is "More enemies = more kills = more loot"
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Friday, October 22, 2010, 03:36:19 PM
Well thanks for the feedback.  My most effective weapons right are a Lv-15 SMG and a full-auto combat rifle (machine gun).  Neither has elemental properties, unfortunately, but my burning SMG is just way too weak now, and even a shocking SMG I picked up recently doesn't come close to the one I'm using, which has triple the damage stat of the others, a 60-round clip and very fast firing rate.  Problem is it eats the 720 rounds I can stack up too quickly in this lost cave where I mined some crystals.  The machine gun serves well as a backup, but then the fuckers respawn.  Well, OK, fine; so if they're endlessly respawning, where's my equally respawning ammo?  No such luck.  The game drops ammo clip types completely at random, most of which I can't pick up because I'm not using them and they're already maxxed.  So I end up running for my life back to the vending machines, using shotguns (which so far suck) and pistols to help clear the way.  It's just too out of control right now.  I need to get a better handle on the game, is all.  Once I do, I'll enjoy it a lot more.
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Saturday, October 23, 2010, 04:07:23 PM
While I'm at it, the first 3 DLCs are on sale on XBL for half price ($5) until Monday.  I grabbed General Knoxx while the getting is good.  It seems roughly equivalent to Broken Steel in FO3.  Level cap goes up +11 and the game can be continued after the story arch is finished.  And there's new goodies to be had too, of course.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, October 27, 2010, 10:24:42 AM
Gearbox on waiting for Title Update 1.41 to be approved; that it should be coming soon; and what to expect in the patch. (http://gbxforums.gearboxsoftware.com/showthread.php?t=113350)
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Wednesday, October 27, 2010, 10:29:39 AM
Stupid consoles. I with they would just release the PC update already instead of waiting. We know thats not the one holding back the release.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, October 27, 2010, 10:46:25 AM
Stupid consoles. I with they would just release the PC update already instead of waiting. We know thats not the one holding back the release.

Blame 2K.
They giving PC gamers the crap treatment for some time - especially after Bioshock 2 PC fiascoes.
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Wednesday, October 27, 2010, 05:10:11 PM
I <3 my stupid console.  Wouldn't be playing this great game without it.  I think I have the hang of it now, except that vehicle controls still suck unnecessarily.  Everything on foot feels right, and I'm completely hooked.  Spending way too much time on it.  And now I'm jumping in again.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Tuesday, November 02, 2010, 10:52:59 AM
1.41 is out now! (http://www.gearboxsoftware.com/games/borderlands/)
Quote
11/02/2010: Borderlands Update 1.41 is now available for PC!

    * Level cap increase of 8 levels for all players.
      - Original Borderlands players will now be able to achieve level 58.
      - Owners of The Secret Armory of General Knoxx can achieve a record setting increase to a maximum level of 69.
    * Enemies now scale to new level caps throughout the whole game as long as playthrough 2 has been completed.
    * Item drops (with the exception of COM Decks) will now scale to new enemy level caps.
    * DLC4 Achievement/Trophy glitches that have affected some users will now properly award players for obtaining these achievements.
Sadly, it looks like you won't see anything different unless you've already played through the game twice or own General Knoxx.
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Tuesday, November 02, 2010, 01:18:36 PM
And apparently the 360 version is still held up.  It's certified and all, but hasn't filtered down the system.  I await.

I'm Lv 43 (soldier) now, pingponging between Knoxx and playthrough 2.  Game is way too addictive.  Guns are everything.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Tuesday, November 02, 2010, 01:31:47 PM
I just loaded the game up on Xbox and it patched, so I'm assuming that's the level cap update. I'm only level 44 though, so the level cap and re balancing won't be noticeable for me yet.
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Tuesday, November 02, 2010, 06:00:52 PM
I just read on the Gearbox forums that all the big fuel tanks are missing after the patch.  Those are often a leg up to higher places.  Apparently, the big landmines in Knoxx are missing as well.  Odd.  I'm definitely not allowing the patch unless this turns out to be false.  I play solo anyway.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Tuesday, November 02, 2010, 06:15:36 PM
Wow, that sucks. Guess I'll wait for the fixed patch. Not like it matters since I'm only on playthrough 2 anyway.
Title: Re: Borderlands: Diablo with guns
Post by: Ghandi on Wednesday, November 24, 2010, 02:20:42 PM
Borderlands is 10 bucks today on Steam.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, November 24, 2010, 02:44:18 PM
Borderlands is 10 bucks today on Steam.

That's a hell of a deal.
Title: Re: Borderlands: Diablo with guns
Post by: Ghandi on Friday, November 26, 2010, 08:49:17 PM
This game is like crack...I need to stop playing. I installed today and played up to level 19.

So far I haven't had much difficulty. I picked the soldier class and went with the infantry tree - picked 5/5 increased bullet damage and 5/5 increased sentry damage, and 2/5 in the skill that reduces the cooldown on sentry when you shoot. I'm mowing everything down without a problem so far. Just killed the guy that gives you the first piece of the vault key and he didn't even touch me before I killed him. I assume the difficulty ramps up later on (or at least I hope so), so I'm still constantly looking to upgrade despite being fine already.

And the dialogue in this game is fantastic. Some really funny one-liners.
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Saturday, November 27, 2010, 07:25:31 AM
Welcome to the fray.  Been playing this heavily since I got it over a month ago.  Played with Roland through Level 55.  I'm glad you're finding him easy.  I didn't.  Are you playing on PC?  I'm wondering if the game is a lot easier on PC.  I see a complaints regularly about the game being too easy, while I find it hard as nails in a quite a few spots.

An easier character is Lilith.  Her phasewalk ability lets her escape just about any sticky situation, and regen her shield.  I completed the game with her, including Crawmerax in DLC 3 (Knoxx), who no one will call easy.  She's level 61.  (I'm dodging the 1.41 patch so far, which scales the game world everywhere to your Level after playthrough 2, and lets you level to 69.)  I tried Mordecai briefly (to Level 13) but I think his special ability sucks too much to compensate for his frailty.  I wasn't having much fun with him, so I abandoned him.  I'm now playing through with Brick, who is a lot of fun.  He can take massive damage, and deal it out with his fists, using the triggers during berzerk to swing left and right punches.  He's Level 35, and going strong.

Hope you like it as much as I do.  I'm glad someone other than just me is playing it in our little group here.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, November 27, 2010, 08:46:50 AM
Borderlands: GOTY Edition is on sale on Amazon (BL + all 4 DLC's).
PC version [retail box] = $32.99.
PS3 or X360 version = $39.99

Remember - Free saver shipping on orders over $25.
Title: Re: Borderlands: Diablo with guns
Post by: Ghandi on Saturday, November 27, 2010, 10:25:30 AM
Welcome to the fray.  Been playing this heavily since I got it over a month ago.  Played with Roland through Level 55.  I'm glad you're finding him easy.  I didn't.  Are you playing on PC?  I'm wondering if the game is a lot easier on PC.  I see a complaints regularly about the game being too easy, while I find it hard as nails in a quite a few spots.

An easier character is Lilith.  Her phasewalk ability lets her escape just about any sticky situation, and regen her shield.  I completed the game with her, including Crawmerax in DLC 3 (Knoxx), who no one will call easy.  She's level 61.  (I'm dodging the 1.41 patch so far, which scales the game world everywhere to your Level after playthrough 2, and lets you level to 69.)  I tried Mordecai briefly (to Level 13) but I think his special ability sucks too much to compensate for his frailty.  I wasn't having much fun with him, so I abandoned him.  I'm now playing through with Brick, who is a lot of fun.  He can take massive damage, and deal it out with his fists, using the triggers during berzerk to swing left and right punches.  He's Level 35, and going strong.

Hope you like it as much as I do.  I'm glad someone other than just me is playing it in our little group here.

Yeah I'm on the PC. I'm guessing that you are 360? The PC might be easier because shooting enemies in the head grants a critical much of the time, and I have no problems aiming with the mouse. I get a critical on pretty much everyone. Add to that my weapons are pretty powerful and I have increased damage and most enemies go down in 3-4 shots.

The sentry turret is really key, and the reduced cooldown when I shoot means that I can get it out pretty often. It blocks enemies in tight spaces and provides a shield for me in open areas.
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Saturday, November 27, 2010, 10:45:02 AM
I found that buffing the soldier before buffing the turret worked better for me.  I use it strictly as a distraction, though with the right elemental artifact, it can be quite effective even without buffs.  I know the lack of mouselook is a handicap, and I do wonder if it makes all the difference.  There's is some pretty good aiming assist, though.  It gravitates the crosshair toward a nearby target, and you can nudge it to the head, or to lead a moving target.  I tried turning it off.  No way.  Gimme a mouse, then I'll do that.  I've gotten good at fine aiming adjustments with footwork, and not just in BL.  I get a lot of criticals myself.  But there's no replacement for a mouse in a game like this, dammit.  Sucks.
Title: Re: Borderlands: Diablo with guns
Post by: Ghandi on Monday, November 29, 2010, 09:25:13 AM
Weapon damage is pretty strange in this game. Elemental damage seems to be strong but there's no indication on the weapons of how much damage is delt...just a +1 fire elemental damage or whatever. And is the weapon's damage calculated for after +x% damage or before? I'm assuming that %damage increases in character skills don't modify all of the guns stats (adding a skill point to go from +4% damage to +8% damage won't bump up what the weapons show) but I will have to look to make sure. 
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Monday, November 29, 2010, 09:42:00 AM
Each weapon comes with a tech pool from which it draws to proc.  The pool depletes with rapid use, and must refill over time.  Each weapon has a varying chance to proc.  You will see an indication of this sometimes such as "high elemental chance", "higher elemental chance" and "very high elemental chance".  Some legendary weapons always proc.  Keep an eye out for combustion hellfires and pestilent defilers, both orange in rarity.  Never sell those until after you find a better version.  The chance to proc at a higher level is smaller than at x1, but the legendaries I mentioned always proc at at least x1.

Anyway, weapons math is quite intricate.  For example, accuracy, a very important stat, is tricky.  100% accuracy = pinpoint, obviously.  Zero accuracy, though, is not so obvious.  It means a 90-degree firing cone.  Your projectiles can be anywhere within it (meaning they can fly off the barrel as much as 45 degrees from center).  The higher the accuracy from there, the smaller your firing cone.  Percentage improvements from proficiencies and class mods modify this cone, so it's possible to have, for example, over 100% accuracy improvement on SMGs and still have less than 100% total accuracy.

I recommend this wiki (http://borderlands.wikia.com/wiki/Weapons) to get a good general idea of what's going on.  It's quite a lot to digest.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Friday, December 03, 2010, 06:55:51 AM
I just picked up a retail copy of Borderlands GOTY and amazingly enough none of the DLC are on the F'ing disc. It's just regular Borderlands with a leaflet that ahs instructions on how to download the DLC from the Gearbox site.. That's nearly 4GB of downloads (if not more).. Lame. So lame.
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Friday, December 03, 2010, 07:44:12 AM
Aw, man, I could have told you that.  Yeah, extremely lame.  This was a heated subject for a while at the Gearbox forums.  Also, beware of trying to mix retail and Steam versions of Borderlands stuff.  Apparently, that's a no go.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Friday, December 03, 2010, 08:02:53 AM
Wow, good thing I didnt bother with the GOTY edition.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Friday, December 03, 2010, 08:23:22 AM
Thanks, Cobra. I was curious about Steam integration since Gearbox seemed really keen on setting up Steam achievements and various other Steam-related stuff.

Honestly, it was an impulsive purchase. I saw it in the store for $40 ($10 less than Steam or any other digital distributor) so I went for it. I didn't check the forums or anything since I had already played the base game and loved it, so I wasn't too worried about quality but I was expecting a second disc with the DLC (which I'm just gonna make once I download them). I should take a look at the boards anyway.

Speaking of the tedious download, the Zombie Island DLC (1.13GB) has failed 3 times now. First two times the download cuts out halfway through, and the third time I used a download manager (The Free DLM (http://www.freedownloadmanager.org)) and the zip archive is "damaged." Moxxi's Underdome downloaded fine though. I really wish Gearbox used BitTorrent for this! It would ease up the load on their servers too!
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Friday, December 03, 2010, 09:08:45 AM
At least you can create easily your own DLC disc (after long downloads) on the PC.  Console users have to jump through a lot more hoops to back up game content.
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Friday, December 03, 2010, 09:15:35 AM
Yeah, that's a convenience I can appreciate. On the other hand, the DRM can be a tiny bit of an issue on PC but I think the DLC only needs a one-time registration and it's set. The questionable part is with uninstalling/reinstalling and revoking the tokens.

Update:
It was a 5GB download!! Which also means that I'll need to find a dual-layer disc to burn it. Crap. I have some storage space on my external drive, it'll have to reside there indefinitely.
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Friday, December 03, 2010, 12:25:54 PM
What's a 5GB download?  Are the textures that enormous on the PC version?  The biggest DLC on the 360 is Knoxx, weighing in at 1.7 GB.  The others are around 1 GB.

Edit:  Oh, you mean all 4 together?  That makes sense.  Can't you separate them out to 2 discs?
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, December 03, 2010, 01:10:28 PM
Aw, man, I could have told you that.  Yeah, extremely lame.  This was a heated subject for a while at the Gearbox forums.  Also, beware of trying to mix retail and Steam versions of Borderlands stuff.  Apparently, that's a no go.

That's usually true w/ most PC games - you usually cannot mix Retail and Steam versions for base games + expansions. Also, you usually can't mix Retail and Digital Download versions. Often, there's different DRM schemes involved.

Usually, you buy one version for the base - you're locked to get all DLC + expansions through the same service. Or, you'll have to re-buy the game somewhere else to get everything.


EDIT:
I just picked up a retail copy of Borderlands GOTY and amazingly enough none of the DLC are on the F'ing disc. It's just regular Borderlands with a leaflet that ahs instructions on how to download the DLC from the Gearbox site.. That's nearly 4GB of downloads (if not more).. Lame. So lame.
Oh, that freakin' sucks! Bah!

If you're a BL Vanilla Retail owner already or own both BL Vanilla + DLC Double Pack (Zombie + Moxxi) from Retail, then BL: GOTY isn't worth it - unless you get a great buy on it ($20 or less). You might as well buy the damn DLC directly-to-download from Gearbox Online Store, if that's the case.

I really wish for this game, they'll allow Retail Keys to be uploaded to Steam - since I'm trying to avoid Gearbox Online Store.

EDIT 2:
Yeah, that's a convenience I can appreciate. On the other hand, the DRM can be a tiny bit of an issue on PC but I think the DLC only needs a one-time registration and it's set. The questionable part is with uninstalling/reinstalling and revoking the tokens.
ALL of the BL DLC has Securom Internet Edition DRM w/ 5 installs + revokes allowed.
Securom -> Borderlands + DLC - DRM information. (https://support.securom.com/pop_borderlands.html)
Securom -> BL DLC Revoke Tool. (http://download.securom.com/support/borderlands/RevokeallDLCs.zip)
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Sunday, December 05, 2010, 04:27:16 AM
Thanks for the Revoke tool info and links, MyD.

I've been messing around with the game files, comparing and contrasting the legitimate installation versus a "less-than-legitimate" installation. I've unistalled and reinstalled a number of times to find the best configuration for the game. Apparently mixing and matching Legit DLC downloads can cause some issues when you're using the NoCD crack:

-Original EXE + Legit DLC: game works but you need disc in drive.
-Crack EXE + Legit DLC: only base game works (no disc necessary) but game will crash when you try to access any DLC regions.
-Original EXE + not-so-legit DLC: game and DLC work fine but you still disc in drive.
-Crack EXE + not-so-legit DLC: game and DLC work perfectly fine, no disc necessary.

In conclusion (to reiterate) the pirate's path is technically the most convenient. I have the legitimate game but it's redundant to have the legitimate DLC installed because it does nothing but add inconveniences and potential issues i.e. "I forgot to revoke before my computer died."
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Sunday, December 05, 2010, 06:49:58 AM
There's no reason to use encumbered software when its unencumbered variant is readily available.  You paid for it anyway, and the publishers insist you paid for a license, not a product.  Use your finds in good health.  If I ever get another gaming PC, that's all I'm acquiring myself.  I already bought the game, er, "license" to play the game.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, February 13, 2011, 06:54:05 AM
Direct2Drive -> Borderlands: GOTY Edition [BL + ALL 4 DLC's] on PC = $14.95 today only. (http://www.direct2drive.com/9919/product/Buy-Borderlands-Game-of-the-Year-Edition-Download)
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Saturday, February 26, 2011, 09:51:28 PM
I've been thinking about this recently. One of the things that I sort of felt fell a little short in Borderlands, especially when comparing it to Diablo (or any other loot driven game) is the lack of visual variety in equipment. The only piece of equipment you ever see, on yourself or others, is the guns. And the guns aren't even all that varied. There's a pretty small number of model variations for each gun type, so most of the visual variety comes from color.

So what if Borderlands had been a 3rd person shooter, and you could have collected armor? Let's just assume the gameplay was still solid. Do you guys think the ability to see gear changes and ogle at your character would have added much, or is it really just all about the stats?
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Sunday, February 27, 2011, 08:45:30 AM
I've been thinking about this recently. One of the things that I sort of felt fell a little short in Borderlands, especially when comparing it to Diablo (or any other loot driven game) is the lack of visual variety in equipment. The only piece of equipment you ever see, on yourself or others, is the guns. And the guns aren't even all that varied. There's a pretty small number of model variations for each gun type, so most of the visual variety comes from color.

So what if Borderlands had been a 3rd person shooter, and you could have collected armor? Let's just assume the gameplay was still solid. Do you guys think the ability to see gear changes and ogle at your character would have added much, or is it really just all about the stats?

What?! (http://gbxforums.gearboxsoftware.com/showthread.php?t=102656)  I have never seen a game with anywhere near the amount and variety of guns in Borderlands.  The game longevity is all about scoring the best of them.  You can respec characters to take advantage of particular weapons.  They look and act very differently from each other.  All about the guns. (http://gbxforums.gearboxsoftware.com/showthread.php?t=109332&page=2)

The PC version of the game can be modified to go 3rd person.  I think it takes a change to an ini file.  You're right; you won't see any changes to the characters' appearance (but you should get better views of the guns being held).  The game didn't go there.  So you're right when you point out that the Diablo comparison only goes so far.  BL is a unique (and way too addictive) animal.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Sunday, February 27, 2011, 09:38:58 AM
I think what he meant was that there are only so many models for guns, so even if you get ones with vastly different stats you still sorta end up with similar looking guns.

For a Borderlands 2 I would like to see more armor options. Even if there isnt a 3rd person option, just seeing what other players in multiplayer are wearing would be cool. Also, having a button that will project a hologram of the stats of your currently held gun would be nice so you can show it to someone else without having to give it to them.
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Sunday, February 27, 2011, 10:29:32 AM
That's why I linked those threads, where you can see a great variety of guns close together.  Yeah, they all have triggers and barrels, but the combinations can get quite unique-looking.  And that's only the highly regarded weapons.  There's a lot of more plain gear that can look downright funny, like a combat rifle without a stock.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Sunday, February 27, 2011, 01:06:08 PM
I think what he meant was that there are only so many models for guns, so even if you get ones with vastly different stats you still sorta end up with similar looking guns.

For a Borderlands 2 I would like to see more armor options. Even if there isnt a 3rd person option, just seeing what other players in multiplayer are wearing would be cool. Also, having a button that will project a hologram of the stats of your currently held gun would be nice so you can show it to someone else without having to give it to them.

A 3rd person vanity cam would be cool - just so you can look around your character and check out your gear.
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Sunday, February 27, 2011, 01:12:03 PM
I guess there's a little more variety in gun visuals than I remember, but still, the only thing changing is your gun.

I'm not sure I would have wanted Borderlands to be 3rd person, but I can't help but think if I had made the game, it would have been a temptation to make it that way just for the add of being able to have visually changing armor. In Diablo and even in WoW, sometimes you get all your armor and you really are impressed with how cool your character looks.

I keep thinking that it would have great if Borderlands had gone 3rd person and included all sorts of armor styles, but I'm not sure if the game would have been as good in 3rd person.



EDIT: The 3rd person vanity cam is a good idea. You' wouldn't get to watch your character all the time, but could pop out and see what others see from time to time.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, April 14, 2011, 04:08:46 PM
WTF @ Knoxx DLC.
My character Lilith is Level 40 [Tempest] and this DLC portion is scaled at 35.
What gives?

Why was the Level Scaled so low and beneath me?
Title: Re: Borderlands: Diablo with guns
Post by: W7RE on Thursday, April 14, 2011, 04:35:31 PM
WTF @ Knoxx DLC.
My character Lilith is Level 40 [Tempest] and this DLC portion is scaled at 35.
What gives?

Why was the Level Scaled so low and beneath me?


I had the same problem, with pretty much every DLC. (well, haven't tried Claptrap yet, even though I bought it)

I was 42 or so when Zombie Island came out, and playthrough 1 was scaled too low, playthrough 2 was scaled too high. Knoxx was the exact same way. Moxie I barely touched, but it seemed to be scaled ok. If there's one department where they really messed up it's the DLC scaling. I'm wondering if they just assumed people would be playing through the content at max level and on playthrough 2?
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Thursday, April 14, 2011, 04:50:37 PM
Gearbox Forums - About Playthrough 1 and 2 Leveling and Scaling. (http://gbxforums.gearboxsoftware.com/showthread.php?t=118261)

Looks like Knoxx on Playthrough 1 is fixed and you should start that RIGHT AFTER doing Borderlands: Original Campaign.

What good is that for those who did Zombie Island [DLC #1] already?  :o

EDIT:
Interestingly enough, BL: GOTY - Steam version did not create a Shortcut to my Desktop.
So, I created a Shortcut of its Borderlands.EXE from the Steam version's game folder - and this version boots WITHOUT even Steam running. It doesn't force Steam to boot up!
For those wanting to run BL: GOTY - Steam version without using Steam, there you go! :)

 
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Friday, April 15, 2011, 02:16:48 AM
Gearbox Forums - About Playthrough 1 and 2 Leveling and Scaling. (http://gbxforums.gearboxsoftware.com/showthread.php?t=118261)

Looks like Knoxx on Playthrough 1 is fixed and you should start that RIGHT AFTER doing Borderlands: Original Campaign.

What good is that for those who did Zombie Island [DLC #1] already?  :o

EDIT:
Interestingly enough, BL: GOTY - Steam version did not create a Shortcut to my Desktop.
So, I created a Shortcut of its Borderlands.EXE from the Steam version's game folder - and this version boots WITHOUT even Steam running. It doesn't force Steam to boot up!
For those wanting to run BL: GOTY - Steam version without using Steam, there you go! :)
Yep, it's the same with BF Bad Company 2 and a few other originally non-Steam titles.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Friday, April 15, 2011, 04:00:52 AM
Super kickass information, thanks doods!
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Friday, April 15, 2011, 04:59:09 AM
I may have mentioned this in another thread but you can also install retail versions of games with serials purchased on Steam i.e. I can install Bad Company 2 from my brother's retail disc and use my Steam CD key. My theory is this applies to any game that has a non-Steam edition.

That's kinda one of the reasons why I prefer to get my digital purchases on Steam: I indirectly have the option of going with or without Steam.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Friday, April 15, 2011, 08:36:42 AM
Interestingly enough, BL: GOTY - Steam version did not create a Shortcut to my Desktop.
So, I created a Shortcut of its Borderlands.EXE from the Steam version's game folder - and this version boots WITHOUT even Steam running. It doesn't force Steam to boot up!
For those wanting to run BL: GOTY - Steam version without using Steam, there you go! :)
Of course I would read this after the sale is over.
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Friday, April 15, 2011, 12:53:29 PM
I'm surprised it's that easy.  It reminds me how easy it was to bypass the time-limit wrapper on unregistered Real Arcade games.  If there's a way to do this to most games, I would be more inclined to use Steam in some uncertain future when I have a gaming PC again.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, April 15, 2011, 01:57:24 PM
I may have mentioned this in another thread but you can also install retail versions of games with serials purchased on Steam i.e. I can install Bad Company 2 from my brother's retail disc and use my Steam CD key. My theory is this applies to any game that has a non-Steam edition.

That's kinda one of the reasons why I prefer to get my digital purchases on Steam: I indirectly have the option of going with or without Steam.
Oh, another question - do many of the recent EA Titles you buy on Steam actually allow for you to register their keys on EADM?

Probably worth a shot, too - if you are trying to avoid being forced to use Steam.

Some of the EA games that I've bought from say D2D or Amazon to download, they register right on EADM.

Examples:
EADM Games I've bought from D2D/IGN PC that can be registered on EADM - NFS: Shift, NFS: Hot Pursuit, and Medal of Honor [2010].


Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Friday, April 15, 2011, 03:45:26 PM
Oh, another question - do many of the recent EA Titles you buy on Steam actually allow for you to register their keys on EADM?

Probably worth a shot, too - if you are trying to avoid being forced to use Steam.

Some of the EA games that I've bought from say D2D or Amazon to download, they register right on EADM.

Examples:
EADM Games I've bought from D2D/IGN PC that can be registered on EADM - NFS: Shift, NFS: Hot Pursuit, and Medal of Honor [2010].



Yep, my BFBC2 registers with EADM.. Although I'm not sure why I'd want to use it, Steam has better overall connectivity and download speed. EADM can download stuff and register games but the EA store doesn't open in it; also it has no connectivity options whatsoever e.g. proxy settings etc.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, April 15, 2011, 03:59:43 PM
Yep, my BFBC2 registers with EADM.. Although I'm not sure why I'd want to use it, Steam has better overall connectivity and download speed. EADM can download stuff and register games but the EA store doesn't open in it; also it has no connectivity options whatsoever e.g. proxy settings etc.
Since it registers on EADM, you have the option of basically having another version of the [same] game, in case something goes wrong w/ the Steam-version. :P

EADM games are easier to back-up than Steam games. Steam games, you'd have to use the back-up utility and take time to archive it [and compress it] - that's an extra step there. With EADM, you basically just copy your entire game folder as is - so for a reinstall, just run the SETUP file in the INSTALLER folder.

EADM is quite basic - though, it does a good job of what it does. It lacks the functionality and other features Steam has. One thing I like about - EADM don't require EADM running to run a game. Steam usually in most cases requires Steam running, just to run a game on Steam.

EDIT:
Nice...My Steam version of Burnout: Paradise - The Ultimate Box game-key registered right on EADM.
Title: Re: Borderlands: Diablo with guns
Post by: Ghandi on Wednesday, May 25, 2011, 12:00:53 AM
So I played through this a few months ago solo and it was fun, but now I'm playing it with two other friends and it's a completely different game.

I'm the soldier and the other two guys are the siren and hunter. I went for the healer spec, and have a mod for ammo regeneration. The past few days we have started to figure out how to work together to really kick ass and it's been a blast. It's fun realizing how to utilize your class and attack certain positions. I'll run in and set up an initial position with a turret, using my assault rifle to draw fire. Then I'll hit everyone with the shotgun when they get close as the sniper and siren start to take people out. My turret heals, so it's insanely helpful, and I can shoot my teammates to heal them. With the ammo regen it's free health essentially.

Lot's of fun. The only real downside is that one of us has to host a game, and there is a little lag for the non-hosts.   
Title: Re: Borderlands: Diablo with guns
Post by: Xessive on Wednesday, May 25, 2011, 12:39:22 AM
Oh co-op is amazing in Borderlands!

It's ideal if you can have people playing with minimal lag but we can cope.
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Wednesday, May 25, 2011, 08:54:09 AM
Coop with friends is the only safe way to play with others in BL.  Playing with random strangers almost guarantees a fucked-up save file.  You can get broken missions or malicious items you can't get rid of easily.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Monday, August 29, 2011, 05:17:04 PM
Hmmm... (http://kotaku.com/5835202/new-borderlands-patch-will-test-borderlands-2-tech-adds-steamworks)
Quote
A new patch coming September 9 for the PC version of Borderlands will add Steamworks support and will begin to test some new systems development studio Gearbox Software wants to incorporate into Borderlands 2.

"This technology, dubbed B-Test for this patch, is about increasing the relationship between you and us, " Gearbox president Randy Pitchford said as he announced the patch at a Gearbox panel at PAX. The new tech will send data back to Gearbox, letting them know "which guns suck", which areas aren't being visited and other info that, presumably, Gearbox can tweak.

---

I spoke to Pitchford after the panel and he clarified that the B-test may be used to test a two-way connection between players of that game and Gearbox, the intent is to test that tech so that we'll see it actually work and affect change and interaction post-launch in and around Borderlands 2. Pitchford emphasized to me that it would be a two-way connection but doesn't want to divulge more details or over-promise.
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Monday, August 29, 2011, 11:20:23 PM
99.9% of the guns suck.  That's why it becomes an obsession to find the good ones.
Title: Re: Borderlands: Diablo with guns
Post by: K-man on Tuesday, August 30, 2011, 06:50:28 AM
When my friends and I play I hear "awww man this gun is BADASS" at least 10 times a session.

Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Tuesday, August 30, 2011, 07:59:10 AM
Lots of guns seem badass until you start discovering the real cream of the crop.  Then you leave 90% of what you find right where it is.  Heh.
Title: Re: Borderlands: Diablo with guns
Post by: K-man on Tuesday, August 30, 2011, 08:19:47 AM
i always keep some open inventory space for stuff to sell.  But yeah, as the game progresses you definitely get more picky.
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Tuesday, August 30, 2011, 08:38:54 AM
I picked up some badass SMG last night. Or at least I thought it was badass. High fire rate, high damage, good accuracy....then I fired it and it was those swirly/bouncy bullets. Screw that thing.
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Tuesday, August 30, 2011, 08:44:56 AM
K-man, eventually, you're better off not selling anything, or your money counter could roll over into negative territory.  (The program uses a signed 32-bit integer to hold your money, so it rolls over at 2 gig hex.  Very dumb.)  If you die, and you see 9 numbers as what it cost to revive you, stop selling!

Twisted barrel, idol.  Ugh!  Whoever came up with that should be shot with it.
Title: Re: Borderlands: Diablo with guns
Post by: PyroMenace on Tuesday, September 06, 2011, 06:27:31 AM
Hey you guys up for Borderlands tonight? I'm about to head to sleep right now and I plan to be up by 7pm CST so we can play at around 7:30ish. Cool?
Title: Re: Borderlands: Diablo with guns
Post by: K-man on Tuesday, September 06, 2011, 07:09:30 AM
Man there's a severe jump in difficulty once you get to T-Bone Junction.  I blew through the claptrap DLC over the weekend.  That basement full of weapons you get as a reward is awesome.  i'll never be broke again!
Title: Re: Borderlands: Diablo with guns
Post by: idolminds on Tuesday, September 06, 2011, 07:32:17 AM
Yeah Im down for tonight.
Title: Re: Borderlands: Diablo with guns
Post by: Cobra951 on Tuesday, September 06, 2011, 08:13:34 AM
Man there's a severe jump in difficulty once you get to T-Bone Junction.  I blew through the claptrap DLC over the weekend.  That basement full of weapons you get as a reward is awesome.  i'll never be broke again!

The Hyperion gift shop.  Yeah, I've found some good stuff there, though it may take a while farming for it.  (Loads of cash for what you don't want too.)  The Dividing Faults industrial area with the claptraps and bandits is also a good place to find some gear mid-game, particularly shotguns, machine guns and combat rifles.

I'm farming Crawmerax now with a cheat shield.  I finally gave up trying to get good against him honestly.  Damn thing kills me 2 out of 3 times, and I lose a ton of cash in the process.
Title: Re: Borderlands: Diablo with guns
Post by: Quemaqua on Tuesday, September 06, 2011, 11:44:42 AM
I'm down for tonight, definitely.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Friday, September 09, 2011, 02:42:33 PM
Borderlands PC adds Steam Cloud Save support and stat-tracking w/ Patch 1.42 for Steam version. (http://www.destructoid.com/borderlands-pc-update-steam-cloud-saves-stat-tracking-211008.phtml?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Destructoid+%28Destructoid%29&utm_content=FaceBook)

Okay, w/ all the extra Steam support for Borderlands: Steam Version [PC] and since DNF required Steam, anyone else wanna bet that Borderlands 2 will require Steam?  :o
Title: Re: Borderlands: Diablo with guns
Post by: PyroMenace on Friday, September 09, 2011, 11:44:46 PM
You think so? You maybe right, you are pretty psychic with these steam annoucements.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, September 10, 2011, 06:24:22 AM
You think so? You maybe right, you are pretty psychic with these steam annoucements.

I just have this funny feeling BL2 will require it, given all the love Gearbox has given the Steam version of Borderlands w/ adding Steam-features [Achievement support and now BTest and Steam Cloud Save support] AND also have this feeling, since DNF required Steam.
Plus, you can add BL: GOTY Edition [Retail] optional up onto Steam - it is NOT listed on Steam's Key page, but it worked for me w/ The Amazon DL version.
And we all know how well BL sold on Steam, too - especially during Steam sales.
It just seems...like they are heading in that direction.
Granted, I could be wrong - but, this just seems like it could be very likely to me.
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Saturday, April 07, 2012, 07:28:04 PM
Joystiq -> All of the Borderlands 1 DLC's were done in about 8 weeks each. (http://www.joystiq.com/2012/04/07/each-borderlands-dlc-pack-was-made-in-eight-weeks/?a_dgi=aolshare_facebook)
Title: Re: Borderlands: Diablo with guns
Post by: MysterD on Wednesday, April 03, 2019, 09:07:22 PM
For all you Borderlands owners on Steam, go check your Steam Library.
You should have a new entry for Borderlands: GOTY Enhanced Edition (https://store.steampowered.com/app/729040/Borderlands_Game_of_the_Year_Enhanced/) sitting in your Steam library w/ 4K textures & support.

Anyone who owns Borderlands 2 and Borderlands 2: The Pre-Sequel, you have a new FREE DLC Option for High-Res Textures (4K supported) that you can download and use. I'll link them below.
Borderlands 2 Ultra HD Texture Pack. (https://store.steampowered.com/app/941170/Borderlands_2_Ultra_HD_Texture_Pack/)
Borderlands: The Pre-Sequel Ultra HD Texture Pack. (https://store.steampowered.com/app/941180/Borderlands_The_PreSequel_Ultra_HD_Texture_Pack/)