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Games => General Gaming => Topic started by: MysterD on Thursday, October 30, 2008, 05:44:50 PM

Title: The Elder Scrolls V: Skyrim
Post by: MysterD on Thursday, October 30, 2008, 05:44:50 PM
NEW -> 8-18-2013:
GameInformer -> Fan Community is rebuilding TESIII: Morrowind w/ Skyrim Engine. (http://www.gameinformer.com/b/news/archive/2013/08/18/fan-community-rebuilding-the-elder-scrolls-iii-morrowind-with-skyrim-engine.aspx)


OLD:
BethBlog -> "Moving to our next adventure" - i.e. Team moving onto next project; no more Skyrim DLC's; maybe expect minor Skyrim patches here & there. (http://www.bethblog.com/2013/04/15/moving-to-our-next-adventure/)
BethBlog -> Patch 1.9 on PC released; adds Legendary Difficulty & Skills; and a lot of bug-fixes. (http://www.bethblog.com/2013/03/04/now-on-steam-skyrim-1-9-beta-update/)
Kotaku -> Vilja Companion Mod for Skyrim. (http://www.kotaku.com.au/2012/11/this-ambitious-custom-skyrim-follower-embodies-everything-great-about-modding/)
Destructoid -> Dragonborn DLC Trailer - and yes, it does include some Morrowind-based areas & Dragon Mounts. (http://www.destructoid.com/skyrim-dragonborn-dlc-coming-to-xbl-on-december-4-238030.phtml)
G4TV -> Rumor -- Upcoming Dragonborn DLC might take place in Morrowind and include Dragon Mounts. (http://www.g4tv.com/thefeed/blog/post/728853/skyrims-upcoming-dlc-could-include-dragon-mounts-morrowind-return/)
GameSpy -> Someone's been modding & re-creating some of the areas from ES1: Arena over into Skyrim PC. (http://pc.gamespy.com/pc/elder-scrolls-v/1226333p1.html?utm_campaign=twposts&utm_source=twitter)
GameSpy -> Hearthfire could be name of next Skyrim DLC; could be a zombie apocalypse. (http://pc.gamespy.com/pc/elder-scrolls-v/1225821p1.html?utm_campaign=twposts&utm_source=twitter)
Dawnguard PC released for $20 on Steam. (http://store.steampowered.com/app/211720/)
Dawnguard PS3 delayed due to performance issues currently. (http://www.bethblog.com/2012/08/02/dawnguard-ps3-update/)
BethBlog -> PC Patch 1.7 released via Steam. (http://www.bethblog.com/2012/07/30/skyrim-1-7-available-to-all-steam-users/)
GamesRadar -> Dawnguard PC/X360 still unannounced after 30 day XB exclusivity... (http://www.gamesradar.com/dawnguard-ps3pc-not-announced-after-30-day-xbox-exclusivity-expires-wtf-says-collective-ps3-and-pc-owning-world/)
OWNet -> Dawnguard DLC - Console Version Reviews. (http://www.overwritten.net/forum/index.php?topic=4512.msg112135#msg112135)
RPGWatch -> Dawnguard X360 Beta sign-up info. If you do get selected for The Beta, you won't have to buy the add-on. The FULL version of Dawnguard X360 will be yours. (http://rpgwatch.com/#19783)
Dawnguard - E3 2012 TRAILER. (http://www.gametrailers.com/side-mission/2012/05/31/the-elder-scrolls-v-skyrims-first-add-on-dawnguard-has-a-new-trailer/?utm_source=twitterfeed&utm_medium=twitter)
GameRadar -> Skyrim PC - Beta Patch 1.6 released adding Combat to Mounts. (http://www.gamesradar.com/skyrim-update-brings-mounted-combat-pc/)
Dawnguard announced for Summer on X360; more details at E3. (http://www.bethblog.com/2012/05/01/dawnguard/)
BethBlog -> Skyrim PC Patch 1.5 released; console versions of this patch are coming soon. (http://www.bethblog.com/2012/03/20/skyrim-1-5-available-on-steam/)
Skyrim -> Upcoming Patch 1.5 - Kill Cams Trailer. (http://www.gamespot.com/the-elder-scrolls-v-skyrim/videos/kill-cams-the-elder-scrolls-v-skyrim-update-15-trailer-6366354/)
Skyrim PC Patch 1.4 released via Steam; console patches coming sometime later. (http://www.bethblog.com/2012/02/01/1-4-update-now-on-steam/)
Video on the upcoming Skyrim PC Creation Kit. (http://www.bethblog.com/2012/02/01/first-look-creation-kit-and-skyrim-workshop/)
Skyrim PC patch 1.3.10.0 released last night to add 4GB LAA support officially. (http://store.steampowered.com/news/7061/)
SkyrimNexus -> SkyUI - another UI mod to try and fix Skyrim's Inventory. (http://skyrimnexus.com/downloads/file.php?id=3863)
BethSoft updates that Patch 1.3 is in final testing stage, which will not include Skyrim PS3 issue fixes; expect Skyrim PS3 fixes likely in patches probably after Patch 1.3. (http://www.bethblog.com/2011/12/01/skyrim-what-were-working-on/)
UGO -> UGO's list of Skyrim PC Mods. (http://www.ugo.com/games/skyrim-mods)
IGN -> Complaints on Skyrim PS3 being "broken" (http://ps3.ign.com/articles/121/1214016p1.html)
IGN -> Joshua E. Sawyer of Obsidian talks about Skyrim PS3 issues...since he was involved w/ FO: New Vegas on a BethSoft Engine on PS3. (http://ps3.ign.com/articles/121/1213924p1.html)
Info on Skyrim Patch 1.2. -> Skyrim PS3 patched-up to version 1.2; Skyrim PC and 360 patch 1.2 coming this Wednesday [Nov. 30]. (http://forums.bethsoft.com/index.php?/topic/1294878-12-update/)
NVidia -> Their tweaks for Skyrim PC. (http://www.geforce.com/Optimize/Guides/five-fast-elder-scrolls-v-skyrim-tweaks-guaranteed-to-make-your-game-look-even-better)
PC Gamer -> Their Top 20 Skyrim PC mods. (http://www.pcgamer.com/2011/11/25/skyrim-mods-the-20-best-so-far/)

RockPaperShotgun -> Their list of Mods and Ends for Skyrim PC. (http://www.rockpapershotgun.com/2011/11/25/mods-and-ends-skyrim/)
BethSoft working on HUGE Skyrim patch; it might take a while; and no timetable yet for its release. (http://www.giantbomb.com/news/bethesda-working-on-big-ol-skyrim-patch-but-no-timetable/3807/)
PC Gamer -> Their list of the best 10 Skyrim mods. (http://www.pcgamer.com/2011/11/14/the-10-best-skyrim-mods-so-far/)
PC Gamer -> Some Skyrim PC Tweaks by the INI files. (http://www.pcgamer.com/2011/11/11/the-elder-scrolls-v-skyrim-tweaks-improve-graphics-disable-vsync-change-fov-and-more/)
Animation of Skyrim TRAILER. (http://www.egmnow.com/articles/news/final-elder-scrolls-v-skyrim-video-looks-at-animation/)
Destructoid -> World of Skyrim TRAILER. (http://www.destructoid.com/the-world-of-skyrim-it-all-looks-rather-splendid-215446.phtml?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Destructoid+%28Destructoid%29&utm_content=FaceBook)
Patch 1.1 to be released on Day 1 for Skyrim for ALL platforms. (http://www.neogaf.com/forum/showpost.php?p=32455556&postcount=1544)
CVG -> Preview on Skyrim. (http://www.computerandvideogames.com/324352/previewsthe-elder-scrolls-v-skyrim-163-minutes-27-seconds-with-a-300-hour-game/)
PC Gamer -> Interview w/ Todd Howard. (http://www.pcgamer.com/2011/10/30/the-elder-scrolls-v-skyrim-todd-howard-interview/)
PCG -> Todd Howard on the coolest bug ever in Skyrim. (http://www.pcgamer.com/2011/10/05/todd-howard-on-chickens-reporting-crimes-in-skyrim/)
First TWO Skyrim DLC's will be 30-day exclusives FIRST for X360. (http://www.joystiq.com/2011/08/26/skyrim-dlc-packs-heading-to-xbox-360-first/#continued)
Collector's Ed revealed at $150 USD. (http://bethblog.com/index.php/2011/08/05/quakecon-2011-skyrim-collectors-edition-announced/)
PC Gamer -> NEW Skyrim game-play footage from Comic-Con 2011. (http://www.pcgamer.com/2011/07/25/the-elder-scrolls-v-skyrim-trailer-has-dual-wielding-dragons-and-mega-arachnid/)
IGN -> 5 changes from Oblivion to Skyrim. (http://pc.ign.com/articles/116/1164053p1.html)
Joystiq -> Preview. (http://www.joystiq.com/2011/04/18/skyrim-preview/)
PC Gamer -> Preview. (http://www.pcgamer.com/2011/03/18/elder-scrolls-v-skyrim-preview/)
Youtube -> NEW Skyrim Trailer. (http://www.youtube.com/watch?v=JSRtYpNRoN0&has_verified=1)
PC Gamer -> Trailer analysis, frame-by-frame. (http://www.pcgamer.com/2011/02/24/the-skyrim-trailer-analysed-shot-by-shot/)
G4TV -> Comedic trailer analysis. (http://www.g4tv.com/thefeed/blog/post/710710/Elder-Scrolls-5-Skyrim-Trailer-Breakdown---We-Confirm-The-Rumors.html)
Eurogamer -> NO Class System in Skyrim. (http://www.eurogamer.net/articles/2011-02-07-elder-scrolls-v-class-system-explained)
GameInformer -> The Menu System's Overhaul. (http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/28/skyrim-menu-system-overhaul.aspx)
GameInformer -> Art of Skyrim. (http://www.gameinformer.com/b/news/archive/2011/01/26/the-art-of-skyrim.aspx)
GameInformer -> Combat. (http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/24/skyrim-building-better-combat.aspx)
Shacknews -> The Creation Kit SDK/Modkit confirmed for TES 5. (http://www.shacknews.com/onearticle.x/67181)
GameInformer -> The Technology Behind The Elder Scrolls V: Skyrim. (http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx)
VG247 -> Lots of details on Skyrim. (http://www.vg247.com/2011/01/08/the-elder-scrolls-v-skyrim-details-outed-on-combat-leveling-races-more/)
VG247 -> Info on Skyrim's Level Scaling. (http://www.vg247.com/2011/01/08/bethesda-clarifies-skyrims-enemy-level-scaling-feature/)
GameInformer -> Article about entire Elder Scrolls series development and its Lore. (http://www.gameinformer.com/b/features/archive/2010/12/26/decrypting-the-elder-scrolls.aspx?PostPageIndex=1)
PCG -> Elder Scrolls V has a new engine entirely. (http://www.pcgamer.com/2010/12/12/confirmed-the-elder-scrolls-v-skyrim-will-use-an-entirely-new-engine/)
GTTV -> ESV: Skyrim - Spike TV VGA Awards 2010 Trailer - with game planned for 11/11/11. (http://www.gametrailers.com/video/vga-10-tba-game-2/708369)
Destructoid -> Rumor has it that Elder Scrolls V will be a direct sequel to Oblivion. (http://www.destructoid.com/bethesda-quiet-on-rumored-elder-scrolls-sequel-188337.phtml)
Gameindustry.biz -> BethSoft is aiming at 2010 for Elder Scrolls 5. (http://www.gamesindustry.biz/articles/bethesda-pencils-in-new-elder-scrolls-title-for-2010)
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: Xessive on Thursday, October 30, 2008, 05:50:03 PM
Cool. Can't say I'm excited about it just yet as my mind is occupied by the anxiety of getting Fallout 3.

I'm still waiting on Fallout 3 PC. Apparently no shops here have received it yet. All they have are the X360 and PS3 versions. Sucks.
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: MysterD on Thursday, October 30, 2008, 06:00:59 PM
I jumped for joy when I heard Elder Scrolls 5 coming in 2010.

I tell you, BethSoft is like a fine wine -- with age, they just seem to be getting better and better.

Morrowind was much more stable than Daggerfall was according to many and the dungeons weren't random anymore.

Oblivion fixed a lot of my concerns w/ Morrowind (with now full-on voice-acting, no more breaking the game by killing story-characters) -- and yes, I thought MW was great).

Fallout 3 fixed a lot of my concerns w/ Oblivion (much more pre-set choices to finish quests, full-on dialogues trees replace "topics", not as much level-scaling, more unique responses from NPC's, the game's more stable than Oblivion.).

Hopefully, next game, BethSoft will just allow for MORE sorting and divisions within their Weapons, Armor, and Spells -- since you can come up with a lot. It's not that their inventory is bad, it's just you need more division b/c you still can pack-rat too much stuff.


Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: Pugnate on Thursday, October 30, 2008, 09:32:09 PM
I read about this and wasn't at all excited. It is just too soon. I wish they'd try something different...
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: Quemaqua on Thursday, October 30, 2008, 11:17:14 PM
I'll probably get excited when they show it and announce what'll be new and different.  The universe has tons of potential yet to be tapped.

Honestly, though, I think I'll just go back and replay Morrowind next time I've an ES fix.  I miss that game.
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: KontrollerX on Friday, October 31, 2008, 10:02:24 PM
I love this game company.  ;D

They have not dissapointed me yet.

You guys were right about them for all those years you also gave them your love and support oh yes!
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: Ghandi on Saturday, November 01, 2008, 12:09:28 AM
I'm still nowhere near finishing Oblivion. And I probably won't anytime soon, since I have FO3 now.
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: Quemaqua on Saturday, November 01, 2008, 12:49:35 AM
I can't believe how much mileage I'm getting out of FO3, mostly because I'm so eager to go back as a new character and do things differently.  Tremendous.
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: Ghandi on Saturday, November 01, 2008, 12:55:27 AM
I was seriously contemplating starting over today, but I really like my character. It's incredible how many paths there are. I'd love a personality-based character just to see the dialogue options.
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: angrykeebler on Saturday, November 01, 2008, 02:08:16 PM
I"M YAWNING ALREADY
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: MysterD on Saturday, November 01, 2008, 02:15:05 PM
I"M YAWNING ALREADY
Okay, then go play Mercenaries 2 then. :P
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: angrykeebler on Saturday, November 01, 2008, 02:41:25 PM
Okay, then go play Mercenaries 2 then. :P


i dont even know what the hell that is
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: Quemaqua on Saturday, November 01, 2008, 05:38:57 PM
Don't bother him.  He's too busy playing the same five minutes of gameplay over and over again in WoW.

Oooh, can you feel the burn, Steve?
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: angrykeebler on Saturday, November 01, 2008, 06:50:00 PM
yeah but i love all the money i save from just paying for WoW

SO MUCH MONEY

I LIKE TO SWIM IN IT
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: MysterD on Sunday, November 02, 2008, 02:11:03 PM
yeah but i love all the money i save from just paying for WoW

SO MUCH MONEY

I LIKE TO SWIM IN IT

I like spending $15 on a different game every month. :P
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: angrykeebler on Monday, November 03, 2008, 02:14:13 AM
I like spending $15 on a different game every month. :P

what games cost $15
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: PyroMenace on Monday, November 03, 2008, 05:52:45 AM
Poker Championship Ultra Casino Turbo Edition 9000
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: MysterD on Monday, November 03, 2008, 05:46:35 PM
what games cost $15

I often get games that been out a bit of time on the PC.
Often, Gogamer is the place for me to buy something.
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: angrykeebler on Tuesday, November 04, 2008, 03:58:42 AM
I often get games that been out a bit of time on the PC.
Often, Gogamer is the place for me to buy something.

sigh
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: Pugnate on Tuesday, November 04, 2008, 04:11:17 AM
And how many of those remain shrink wrapped?
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: MysterD on Tuesday, November 04, 2008, 02:47:31 PM
And how many of those remain shrink wrapped?

None.
B/c I actually open the box and make sure all the discs and that there's a CD key and all.

The real question should've been, "How many have you put aside and NOT installed?"
To answer that, "Probably at least 30."



Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: angrykeebler on Tuesday, November 04, 2008, 04:08:30 PM
None.
B/c I actually open the box and make sure all the discs and that there's a CD key and all.

The real question should've been, "How many have you put aside and NOT installed?"
To answer that, "Probably at least 30."






wow and you guys accuse ME of wasting my money
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: Pugnate on Wednesday, November 05, 2008, 04:29:06 AM
Yea you spend way too much on WoW.
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: MysterD on Wednesday, November 05, 2008, 02:35:19 PM
Yea you spend way too much on WoW.

Exactly.

He spends it all on ONE game.
I waste it on numerous different games.
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: Pugnate on Wednesday, November 05, 2008, 02:44:29 PM
I was being sarcas.... ahhh... never mind.

He plays the game and gets the most out of his $15.
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: MysterD on Wednesday, November 05, 2008, 06:11:22 PM
I was being sarcas.... ahhh... never mind.

He plays the game and gets the most out of his $15.

Do they add like loads of new content per month on WoW?
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: Pugnate on Wednesday, November 05, 2008, 10:26:17 PM
No.

Does the bread you buy every week come in different flavors?
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: Xessive on Thursday, November 06, 2008, 03:54:55 AM
No.

Does the bread you buy every week come in different flavors?
Man, you just reminded me how much I like milk buns. I'm going to the bakery now.
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: angrykeebler on Thursday, November 06, 2008, 02:11:14 PM
Do they add like loads of new content per month on WoW?

They add new content in ALL the time in the form of new patches, seasonal events, world events, new dungeons, new pvp arenas. However MysterD, you seem to forget WHY people play a Massively Player ONLINE game. I love the social interaction that comes from the game. I have met up with my guildmates on MANY occasions and hang out with 3 of them every week. We have all gotten to be very close friends. When I went to Blizzcon I went to a huge bonfire gathering in Long Beach and shared motels rooms and partied all night. I am just about to go to lunch with a gal I met playing WoW. When we do raids in WoW we joke and laugh on voice chat. Often times I laugh so hard at our crap that I have to stop playing for a minute. Do your NPC's in Elder Scrolls do all this? Can you interact with them like I can with my WoW friends?

I think not.

Do I feel I am wasting my $15? Absolutely not.
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: MysterD on Thursday, November 06, 2008, 02:50:46 PM
They add new content in ALL the time in the form of new patches, seasonal events, world events, new dungeons, new pvp arenas.
Cool.

Quote
However MysterD, you seem to forget WHY people play a Massively Player ONLINE game. I love the social interaction that comes from the game.
That's why pretty much most people play MP-based games.

It's what I like about Guild Wars -- which has no monthly fee.

Quote
I have met up with my guildmates on MANY occasions and hang out with 3 of them every week. We have all gotten to be very close friends. When I went to Blizzcon I went to a huge bonfire gathering in Long Beach and shared motels rooms and partied all night. I am just about to go to lunch with a gal I met playing WoW. When we do raids in WoW we joke and laugh on voice chat. Often times I laugh so hard at our crap that I have to stop playing for a minute.
Cool.

Quote
Do your NPC's in Elder Scrolls do all this? Can you interact with them like I can with my WoW friends?

I think not.
NPC's in ES games are AI-controlled bots, not actual human beings -- since these games are SP-based.

There were rumors in the past that a ES MMO might eventually surface -- but, that was just a rumor. Nothing official. Well, not just yet, anyways.

Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: angrykeebler on Thursday, November 06, 2008, 03:22:56 PM
I GIVE UP
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: Xessive on Thursday, November 06, 2008, 07:22:32 PM
AI doesn't compare to actual human interaction. And some people do get into character when playing online, kinda weird but amusing with online gamers.

When it comes to environment I think it's just a matter of taste or mood. Sometimes I don't feel like dealing with online players, especially people I don't know, and other times I love being cooperative, friendly, and all-in-all a good samaritan. It depends on my mood. Another factor would be actually getting people together online. It's a lot easier for me to sit and play when it suits me.

For me, ES games (as well as Fallout 3) are for those moments when I just wanna go solo and get lost in their fantastic worlds.

Massivley Multiplayer games are great but they all just seem to be clones of one another with the same monotonous "grinding" rituals. You're always after the next fix to level-up.

For multiplayer I much prefer smaller scale games like Neverwinter Nights, or even Diablo and such.
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: MysterD on Thursday, November 06, 2008, 07:48:49 PM
Massivley Multiplayer games are great but they all just seem to be clones of one another with the same monotonous "grinding" rituals. You're always after the next fix to level-up.


A non-linear MMO with lots of decision making quests where you can finish quests with numerous different results would be cool.
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: Xessive on Thursday, November 06, 2008, 10:15:31 PM
A non-linear MMO with lots of decision making quests where you can finish quests with numerous different results would be cool.
Not even that, simply a story-driven MMO would be interesting. Even if it's strictly linear. MMO's in general seem to be the most rushed games ever. Seems pubs/devs just want to pump out as many as they can as fast as possible. So they always come out kinda half-assed and then they just rely on daily/weekly updates to resolve the inevitable issues that arise.
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: Quemaqua on Thursday, November 06, 2008, 10:18:31 PM
Story-driven MMO = Guild Wars.  Not the best story (stories, I guess -- two expansions) ever, and certainly not the best acted, but the events themselves that you get to take part in are awfully fun, and work well contextually.  The rest of the stuff fades into the background a bit when you're busy exploding large batches of bad guys with catapults.
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: Xessive on Thursday, November 06, 2008, 10:20:46 PM
Story-driven MMO = Guild Wars.
I still need to try that. NCSoft took off the 14-day trials from the official site as well as the affiliates.

Now I'm getting second-thoughts about GW just to wait for GW2, which according to NCSoft is on the horizon.
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: Quemaqua on Friday, November 07, 2008, 12:03:29 AM
Naw man, GW is awesome!  Idol and I have had a bunch of fun with it.  Plus who knows what differences there might be with the next one.  I hope it'll be the same formula, but they might do too much crazy monetizing shit or even go for a fee.
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: Pugnate on Friday, November 07, 2008, 04:05:50 AM
Cool.
That's why pretty much most people play MP-based games.

It's what I like about Guild Wars -- which has no monthly fee.
Cool.
NPC's in ES games are AI-controlled bots, not actual human beings -- since these games are SP-based.

There were rumors in the past that a ES MMO might eventually surface -- but, that was just a rumor. Nothing official. Well, not just yet, anyways.



If this was a reply from someone else, I would have laughed thinking it was deliberate.
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: Cobra951 on Friday, November 07, 2008, 03:53:49 PM
If this was a reply from someone else, I would have laughed thinking it was deliberate.

You're not kidding, either.
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: MysterD on Friday, November 07, 2008, 04:20:46 PM
If this was a reply from someone else, I would have laughed thinking it was deliberate.

What do you mean by "deliberate?"  :o
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: Quemaqua on Friday, November 07, 2008, 08:23:50 PM
(http://www.aerthyr.net/images/facepalm2.jpg)
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: angrykeebler on Friday, November 07, 2008, 09:58:52 PM
(http://www.aerthyr.net/images/facepalm2.jpg)


QFT
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: MysterD on Saturday, November 08, 2008, 06:39:26 AM
 :o
Title: Re: Elder Scrolls 5 possibly planned for 2010 by BethSoft
Post by: MysterD on Saturday, April 25, 2009, 06:46:45 PM
From PC World Online...
Matt Peckham's got a list of 5 Things He Doesn't Want To See In Elder Scrolls V.

Peckham has reviewed games for 1Up, CGW, GFW and Magazine, in the past... (http://www.pcworld.com/article/163602/5_things_the_elders_scrolls_v_shouldnt_do.html/)

Title: Re: Elder Scrolls 5 - Update: Possibly planned for...Who knows?!?!?
Post by: MysterD on Saturday, August 15, 2009, 04:28:00 PM
Todd Howard dropped his keynote address at QuakeCon '09. (http://news.bigdownload.com/2009/08/14/quakecon-2009-todd-howard-keynote-highlights/)

Quote
Don't look a new Elder Scrolls game in the near future; Howard said there are no current plans for an "Elder Scrolls 5." As far as an Elders Scrolls based MMO, he said in jest, "There's always a chance."
Title: Re: Elder Scrolls 5 - Update: Not planned anytime soon (Reply 44)
Post by: Quemaqua on Saturday, August 15, 2009, 05:35:00 PM
So much for doing two TES games this console cycle, I guess.
Title: Re: Elder Scrolls 5 - Update: Not planned anytime soon (Reply 44)
Post by: MysterD on Saturday, August 15, 2009, 06:51:30 PM
I don't know if I really wanna see a TES Online MMO, if that might be what's next from BethSoft -- especially since a bunch of domains for TES MMO's have been taken by Beth. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=101149)

Ain't there enuff big-time MMO's like WoW and big ones coming such as SWTOR?
Title: Re: Elder Scrolls 5 - Update: Not planned anytime soon (Reply 44)
Post by: MysterD on Friday, October 23, 2009, 07:26:31 PM
Information on an upcoming The Infernal City: An Elder Scrolls Novel by Greg Keyes.
This hints at when the next ES game might take place. (http://kotaku.com/5388787/elder-scrolls-novel-potentially-confirms-elder-scrolls-v)

Quote
A book blurb on the Waterstone's retail site reads "A novel that takes places forty-five years after the Oblivion Crisis, which is the story of The Elder Scrolls IV: Oblivion game and the expansion pack Shivering Isles. It partly bridges the gap for the next game, which is set 200 years after the Oblivion crisis."

So, assuming "the next game" in Oblivion continuity isn't a ZeniMax Online massively multiplayer online game, this might be a hint at an Elder Scrolls V. Although, to hear Bethesda's Pete Hines tell it, that's the natural conclusion anybody could draw from how well The Elder Scrolls IV sold.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Sunday, December 12, 2010, 01:18:51 PM
PCG -> Elder Scrolls V has a new engine entirely. (http://www.pcgamer.com/2010/12/12/confirmed-the-elder-scrolls-v-skyrim-will-use-an-entirely-new-engine/)

Okay - so, yeah - what Engine are they using now?

Id Tech 5 maybe?
The RED Engine CDP has?

Are they using a new home-brew BethSoft Engine?
Modifying the living hell out of GameByro?

Title: Re: The Elder Scrolls V: Skyrim
Post by: Xessive on Sunday, December 12, 2010, 01:52:45 PM
I do remember reading that BethSoft was getting rid of Gamebryo; I think they were selling the tech for a relatively cheap price.

Whatever they choose I hope they focus on getting it running optimally first and THEN release the game.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Monday, December 27, 2010, 09:41:47 PM
GameInformer -> Article about entire Elder Scrolls series development and its Lore. (http://www.gameinformer.com/b/features/archive/2010/12/26/decrypting-the-elder-scrolls.aspx?PostPageIndex=1)
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Saturday, January 08, 2011, 06:58:52 PM
VG247 -> Lots of details on Skyrim. (http://www.vg247.com/2011/01/08/the-elder-scrolls-v-skyrim-details-outed-on-combat-leveling-races-more/)
VG247 -> Info on Skyrim's Level Scaling. (http://www.vg247.com/2011/01/08/bethesda-clarifies-skyrims-enemy-level-scaling-feature/)

Title: Re: The Elder Scrolls V: Skyrim - Update: Lots of new info on Skyrim
Post by: Pugnate on Saturday, January 08, 2011, 09:54:10 PM
The changes seem promising to me...
Title: Re: The Elder Scrolls V: Skyrim - Update: Lots of new info on Skyrim
Post by: MysterD on Sunday, January 09, 2011, 06:29:02 AM
The stuff MyD found interesting includes:
Dual-Wielding;
Duel w/ NPC's on the street;
Level Scaling 2.0 & "Radiant Storytelling";
Inheritance - sounds similar to what was a cut-feature in Fable series;
Town Visiting - sounds like it was ripped right out of PB's Gothic & Risen series;
Finishing moves - unique to each weapon and enemy you fight.
Title: Re: The Elder Scrolls V: Skyrim - Update: Lots of new info on Skyrim
Post by: K-man on Sunday, January 09, 2011, 08:40:43 AM
Those articles were great.  I love reading back story for game series.  It also drives home the fact I really need to give Morrowind a proper go.
Title: Re: The Elder Scrolls V: Skyrim - Update: Lots of new info on Skyrim
Post by: MysterD on Sunday, January 09, 2011, 09:00:14 AM
Lower right-hand corner in this scan.
Yes, there's better-looking faces! :)
(http://redirectingat.com/?id=92X590208&xs=1&url=http%3A%2F%2Fi153.photobucket.com%2Falbums%2Fs209%2FFunkyCoffee%2F1294440553184.jpg&sref=http%3A%2F%2Fwww.pcgamer.com%2Fforum%2Fshowthread.php%3Ft%3D5648%26page%3D2)
Title: Re: The Elder Scrolls V: Skyrim - Update: Lots of new info on Skyrim
Post by: MysterD on Monday, January 17, 2011, 04:30:58 PM
GameInformer -> The Technology Behind The Elder Scrolls V: Skyrim. (http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/17/the-technology-behind-elder-scrolls-v-skyrim.aspx)
Title: Re: The Elder Scrolls V: Skyrim - Update: Combat and Art
Post by: MysterD on Saturday, January 29, 2011, 12:40:14 PM
GameInformer -> The Menu System's Overhaul. (http://www.gameinformer.com/games/the_elder_scrolls_v_skyrim/b/xbox360/archive/2011/01/28/skyrim-menu-system-overhaul.aspx)
Title: Re: The Elder Scrolls V: Skyrim - Update: Menu System's Overhaul, Combat, and Art
Post by: MysterD on Monday, February 07, 2011, 05:04:42 PM
Eurogamer -> NO Class System in Skyrim. (http://www.eurogamer.net/articles/2011-02-07-elder-scrolls-v-class-system-explained)
Title: Re: The Elder Scrolls V: Skyrim - Update: Menu System's Overhaul, Combat, and Art
Post by: Xessive on Tuesday, February 08, 2011, 07:07:51 AM
Eurogamer -> NO Class System in Skyrim. (http://www.eurogamer.net/articles/2011-02-07-elder-scrolls-v-class-system-explained)

I'm cool with that. In Oblivion I often questioned the presence of the predefined classes since I could just train my character in practically all the abilities but was limited by the class restrictions.
Title: Re: The Elder Scrolls V: Skyrim - Update: NO Class System for Skyrim
Post by: MysterD on Tuesday, February 08, 2011, 03:07:59 PM
I'm cool w/ this, as well.
I usually used the TES Construction Kit for Elder Scrolls games and created a new class w/ certain skills tagged. ;)
I like open-class systems like Two Worlds 2 has.
Title: Re: The Elder Scrolls V: Skyrim - Update: NO Class System for Skyrim
Post by: idolminds on Thursday, February 24, 2011, 09:43:58 AM
Prepare for amazement as you gaze upon the trailer (http://www.youtube.com/watch?v=JSRtYpNRoN0&has_verified=1).

Thats the youtube link. But I can tell you right now you're going to want to just download this HD version (http://cdn.zenimax.com/akqacms/files/tes/trailer_downloads/TESVSkyrim_OfficialTrailer_US_HD.wmv).

According to Bethesdas community manager:
Quote
Just to clarify, all of this trailer was captured on Xbox 360. Also, the draw distance is not faked in any way.
Title: Re: The Elder Scrolls V: Skyrim - Update: NO Class System for Skyrim
Post by: Xessive on Thursday, February 24, 2011, 10:19:08 AM
Awesome. So awesome.
Title: Re: The Elder Scrolls V: Skyrim - Update: NO Class System for Skyrim
Post by: Cobra951 on Thursday, February 24, 2011, 10:19:42 AM
Very pretty.  But it's Bethesda.  What elite gear do you need to make it look and move like that?
Title: Re: The Elder Scrolls V: Skyrim - Update: NO Class System for Skyrim
Post by: idolminds on Thursday, February 24, 2011, 10:30:41 AM
An Xbox 360, if the community manager is to be believed. No idea what its going to mean for the PC version.
Title: Re: The Elder Scrolls V: Skyrim - Update: NO Class System for Skyrim
Post by: Cobra951 on Thursday, February 24, 2011, 10:34:29 AM
Wow . . .  I guess someone's been really busy on the tech then.
Title: Re: The Elder Scrolls V: Skyrim - Update: NO Class System for Skyrim
Post by: MysterD on Thursday, February 24, 2011, 02:35:38 PM
Looks amazing.

EDIT:
PC Gamer - Skyrim Trailer analysis frame-by-frame. (http://www.pcgamer.com/2011/02/24/the-skyrim-trailer-analysed-shot-by-shot/)
Title: Re: The Elder Scrolls V: Skyrim - Update: NEW Trailer; PC Gamer's analysis
Post by: Quemaqua on Thursday, February 24, 2011, 03:09:35 PM
Looks absolutely fantastic.  I'm all about it.  Now just please hire some new voice actors, Bethesda.
Title: Re: The Elder Scrolls V: Skyrim - Update: NEW Trailer; PC Gamer's analysis
Post by: idolminds on Thursday, February 24, 2011, 03:33:00 PM
Notice he said "actors", Bethesda. Plural. As in "more than one".
Title: Re: The Elder Scrolls V: Skyrim - Update: NEW Trailer; PC Gamer's analysis
Post by: MysterD on Thursday, February 24, 2011, 03:44:41 PM
Agreed w/ the above two posts.
Title: Re: The Elder Scrolls V: Skyrim - Update: NEW Trailer; PC Gamer's analysis
Post by: gpw11 on Thursday, February 24, 2011, 07:49:24 PM
Looks great, but I always kind of found the games a bit bland.  I do have high hopes though.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Monday, April 18, 2011, 07:23:36 AM
Joystiq -> Preview. (http://www.joystiq.com/2011/04/18/skyrim-preview/)

Things to note:
-- Level 25 looks to be the Level Cap
-- The Map is an actual zoomed-out look at the actual game-world

-- Inventory system is improved
Quote
The inventory system has also seen design improvements. Once pulled up, the players scrolls left for the map or right for items, and to view skills, you look up -- literally, into the heavens. Classic RPG skill trees have been replaced with constellations, with each representative of a different play-style and depicting a unique progression layout.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Xessive on Monday, April 18, 2011, 09:27:13 AM
Damn it, I hate level caps! I like looking forward to leveling up!

On the other hand it might be good to reach a point when I can just focus on the gameplay rather than building my character, like in Fallout 3.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Quemaqua on Monday, April 18, 2011, 10:28:36 AM
And then when expansions hit, you can level while you play those, rather than having the issue of Borderlands where you simply outlevel everything and the game becomes a fucking cakewalk.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xessive on Monday, April 18, 2011, 10:55:45 AM
And then when expansions hit, you can level while you play those, rather than having the issue of Borderlands where you simply outlevel everything and the game becomes a fucking cakewalk.
True.. Although I am suffering with some of the battles in Zombie Island, since I finished the original campaign when I was level 39.. I just hit level 41.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Quemaqua on Monday, April 18, 2011, 11:19:31 AM
Huh... well, GiantBomb has a different take (http://www.giantbomb.com/news/skyrim-is-looking-like-the-elder-scrolls-evolved/3048/), saying that there's no level cap though Todd Howard suspects people will max out around 50.  Good article, either way, based on Brad getting an hour-long look at the game.  Which I suspect is the same demo the Joystiq people saw.  Reading that article, I'm guessing they misinterpreted their level 25 statement.  Maybe the meant the game only scales with you until level 25 and then doesn't?  I don't know.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cobra951 on Monday, April 18, 2011, 11:20:11 AM
And then when expansions hit, you can level while you play those, rather than having the issue of Borderlands where you simply outlevel everything and the game becomes a fucking cakewalk.

That's been generally solved as of the latest patch.  Everything levels up with you after the "Finding Steele" mission in PT1.  In fact, everything's 1 level higher than you until you reach the level cap (69 if you have the expansions).  There are still some quirks, and those are covered in detail on the official boards.  The thread linked recently in the BL thread is the most comprehensive attempt I've seen yet to cover all the bases.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Quemaqua on Monday, April 18, 2011, 11:23:15 AM
Well... kick ass!  That makes me very happy.  Glad to see it's been addressed.  I wish I could be playing it right now instead of working.
Title: Re: The Elder Scrolls V: Skyrim
Post by: PyroMenace on Tuesday, April 19, 2011, 11:16:28 PM
Just read that article Que, I'm fairly excited for this, though I also was for Oblivion and Morrowind. However if Skyrim is bringing all the changes they put into Fallout 3 which from what I'm reading they are, then I think I will be really happy with this. The magic stuff and the battle shout stuff sounds really cool.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xessive on Wednesday, April 20, 2011, 01:02:08 AM
It looks like they've also tweaked a better 3rd person camera.

Ever since Pug introduced me to Morrowind I've been in love with the series!
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Wednesday, April 20, 2011, 02:05:17 PM
Skyrim is mostly a DX 9 game on the PC and consoles might get mods. (http://www.joystiq.com/2011/04/20/skyrim-mostly-a-directx-9-game-pc-mods-could-make-it-to-conso/)
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Wednesday, June 29, 2011, 02:32:30 PM
Joystiq -> Bethesda on Skyrim DLC. (http://www.joystiq.com/2011/06/29/skyrim-dlc-to-have-more-of-an-expansion-pack-feel/)

Quote
They say you can't have too much of a good thing, but Bethesda certainly put that to the test with its seemingly unending releases of downloadable content for Fallout 3. Project lead Todd Howard said that the developer has learned its lesson, and those who play the studio's next game, Elder Scrolls V: Skyrim, should expect heartier, less frequent updates.

"Right now I can say that we'd like to do less DLC but bigger ones -- you know, more substantial,"
he told AusGamers. "The Fallout 3 pace that we did was very chaotic. We did a lot of them -- we had two overlapping groups -- and we don't know what we're going to make yet, but we'd like them to be closer to an expansion pack feel."

In short, expect huge horse armor collections this time around, in every size, shape and hue imaginable.
Title: Re: The Elder Scrolls V: Skyrim
Post by: K-man on Wednesday, June 29, 2011, 07:41:39 PM
Personally I never saw a problem with Fallout 3's DLC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Sunday, July 24, 2011, 07:19:56 AM
NEW Skyrim game-play footage from Comic-Con 2011. (http://www.youtube.com/watch?v=5iQ17r9xUwI&feature=player_embedded#at=106)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xessive on Sunday, July 24, 2011, 01:28:19 PM
NEW Skyrim game-play footage from Comic-Con 2011. (http://www.youtube.com/watch?v=5iQ17r9xUwI&feature=player_embedded#at=106)

Well, ZeniMax took that down fast.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Sunday, July 24, 2011, 07:46:34 PM
Well, ZeniMax took that down fast.
Bummer - b/c it kicks ass.

EDIT:
PC Gamer has it up now. (http://www.pcgamer.com/2011/07/25/the-elder-scrolls-v-skyrim-trailer-has-dual-wielding-dragons-and-mega-arachnid/)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Quemaqua on Monday, July 25, 2011, 02:45:41 PM
Holy shit. You weren't kidding. That looks absolutely amazing.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Friday, August 05, 2011, 05:09:55 PM
Collector's Ed revealed at $150 USD. (http://bethblog.com/index.php/2011/08/05/quakecon-2011-skyrim-collectors-edition-announced/)

(http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2011/08/skyrim_ce_items_x360-1024x792.jpg)

Quote
For months many of you have asked for details on whether or not there will be Collector’s Edition for Skyrim. At the end of a rousing QuakeCon presentation, game director Todd Howard confirmed its existence.

The limited collector’s edition for The Elder Scrolls® V: Skyrim™ will be available for Xbox 360, PS3, and Games for Windows and can be pre-ordered now through participating retailers in North America, Europe and Australia. Like the regular release of the game, the Collector’s Edition will be available on 11.11.11

In addition to including the highly-anticipated game, this premium version of The Elder Scrolls V: Skyrim also includes:

   
Alduin Statue: Created in conjunction with the IP Factory, this collector’s only statue stands 12” tall and is made of high quality PVC. Modeled from actual in-game 3D digital files, it showcases Alduin, the World Eater. He stands perched atop one the game’s many dragon walls that teach the player the lethal language of dragons.

‘The Art of Skyrim’ Official Art Book: Featuring over 200 pages of striking, full-color illustrations, sketches and models, this stunning 9 3/8” x 12 1/8” coffee table book showcases the characters, creatures, environments, and weaponry of Skyrim. With a foreword by game director Todd Howard and commentary from Bethesda Game Studios artists, readers will be guided through the game’s iconic visual style.

‘The Making of The Elder Scrolls V: Skyrim’ DVD - This documentary DVD contains exclusive, behind-the-scenes footage, including interviews with the Bethesda Game Studios team as they take you from concept to creation and provide insights into the story, gameplay, setting, legacy of the Elder Scrolls franchise, and much more.


The Collector’s Edition will be available through pre-order and it retails for $149.99 (US), €149.99 (Europe), £129.99 (UK), and A$199.99 (Australia). If you’re interested in purchasing, we recommend you pre-order asap, as the it will be available in extremely limited quantities.
Title: Re: The Elder Scrolls V: Skyrim -> Update: $150 Collector's Edition revealed
Post by: K-man on Friday, August 05, 2011, 06:48:35 PM
No way is that worth 150 bucks.

At least this means I won't have to preorder.
Title: Re: The Elder Scrolls V: Skyrim -> Update: $150 Collector's Edition revealed
Post by: MysterD on Friday, August 05, 2011, 07:59:13 PM
No way is that worth 150 bucks.

At least this means I won't have to preorder.

I also wonder why this does not come w/ a Soundtrack...
Title: Re: The Elder Scrolls V: Skyrim -> Update: $150 Collector's Edition revealed
Post by: Quemaqua on Friday, August 05, 2011, 10:36:05 PM
It looks beautiful, but you're right, no way that's worth $150. You figure even at $30 for the book and $30 for the figure, that only brings you to $120.
Title: Re: The Elder Scrolls V: Skyrim -> Update: $150 Collector's Edition revealed
Post by: Cobra951 on Saturday, August 06, 2011, 05:55:51 AM
I realized I had a psych barrier to spending more than around $70 on any single game when Turok (N64) originally sold for $80.  When I see some of these CEs and their prices, all I can do is shake my head.  At least they remove all temptation to fill up my shelves with extraneous crap I'll never use.
Title: Re: The Elder Scrolls V: Skyrim -> Update: $150 Collector's Edition revealed
Post by: K-man on Saturday, August 06, 2011, 08:38:15 AM
I *might* pay 99 for that.  Just to get the art book.

Title: Re: The Elder Scrolls V: Skyrim -> Update: $150 Collector's Edition revealed
Post by: K-man on Saturday, August 06, 2011, 08:38:47 AM
And I wonder if the "premium map" everyone's touting for preorders is a cloth map, or if it's just a printed map like what came with Oblivion.
Title: Re: The Elder Scrolls V: Skyrim -> Update: $150 Collector's Edition revealed
Post by: Quemaqua on Saturday, August 06, 2011, 08:44:25 AM
The picture there makes it look like... well, not a poster, at least.

Sucks, though. I was hoping to add this to my collection of Elder Scrolls stuff. Now I guess I won't be.
Title: Re: The Elder Scrolls V: Skyrim -> Update: $150 Collector's Edition revealed
Post by: K-man on Saturday, August 06, 2011, 10:55:42 AM
Yeah the completionist in me is tempted, but nah.  Fuck that.  If anything this makes waiting for the inevitable GotY edition more tempting.
Title: Re: The Elder Scrolls V: Skyrim -> Update: $150 Collector's Edition revealed
Post by: Quemaqua on Saturday, August 06, 2011, 06:19:02 PM
Yeah, I feel you. I don't know how they can justify that pricetag. Given that I have too much to play anyway, I might just wait.
Title: Re: The Elder Scrolls V: Skyrim -> Update: $150 Collector's Edition revealed
Post by: Xessive on Sunday, August 07, 2011, 01:18:27 AM
That's a bit much for a paltry collectors' edition. At that price that thing better be made out of sterling silver!
Title: Re: The Elder Scrolls V: Skyrim -> Update: $150 Collector's Edition revealed
Post by: sirean_syan on Sunday, August 07, 2011, 09:51:18 AM
30ish minutes of gameplay from Quakecon. (http://www.megaupload.com/?d=9V8CP01F)

This is a save from an Youtube video that was removed not long after someone uploaded it. The file's huge, like 600mb.
Title: Re: The Elder Scrolls V: Skyrim -> Update: $150 Collector's Edition revealed
Post by: idolminds on Wednesday, August 17, 2011, 10:18:44 AM
Well guess what. (https://twitter.com/#!/ElderScrolls/status/103844894413557760)
Quote
We can confirm today that we're using Steamworks for Skyrim
Title: Re: The Elder Scrolls V: Skyrim -> Update: $150 Collector's Edition revealed
Post by: Xessive on Wednesday, August 17, 2011, 11:39:57 AM
Not great news but it's an easier pill to swallow than many alternatives.
Title: Re: The Elder Scrolls V: Skyrim -> Update: $150 Collector's Edition revealed
Post by: Quemaqua on Wednesday, August 17, 2011, 02:17:51 PM
Not compared to, say, every other TES game.
Title: Re: The Elder Scrolls V: Skyrim -> Update: $150 Collector's Edition revealed
Post by: MysterD on Wednesday, August 17, 2011, 02:45:42 PM
Well guess what. (https://twitter.com/#!/ElderScrolls/status/103844894413557760)

No surprise, given all of the last BethSoft/Zenimax PC games require Steam - i.e. FO: New Vegas, Brink, and Rage.
Title: Re: The Elder Scrolls V: Skyrim -> Update: $150 Collector's Edition revealed
Post by: Xessive on Thursday, August 18, 2011, 03:21:49 AM
Not compared to, say, every other TES game.
Well yeah, but c'mon nothing compares to Daggerfall or Arena! Keep the floppy in the drive? Nope!
Title: Re: The Elder Scrolls V: Skyrim -> Update: $150 Collector's Edition revealed
Post by: MysterD on Thursday, August 18, 2011, 03:00:38 PM
Well yeah, but c'mon nothing compares to Daggerfall or Arena! Keep the floppy in the drive? Nope!

Those were re-release for FREE download on BethSoft's site w/ a workaround so it works in DOSBOX.
Title: Re: The Elder Scrolls V: Skyrim -> Update: $150 Collector's Edition revealed
Post by: MysterD on Friday, August 26, 2011, 04:05:20 PM
First TWO Skyrim DLC's will be 30-day exclusives FIRST for X360. (http://www.joystiq.com/2011/08/26/skyrim-dlc-packs-heading-to-xbox-360-first/#continued)
Title: Re: The Elder Scrolls V: Skyrim -> Update: 1st TWO DLC's =X360 exclusive for 30 days
Post by: MysterD on Thursday, October 06, 2011, 07:37:42 AM
PCG -> Todd Howard on the coolest bug ever in Skyrim. (http://www.pcgamer.com/2011/10/05/todd-howard-on-chickens-reporting-crimes-in-skyrim/)

Read this...but I'll give you a hint...

(http://media.pcgamer.com/files/2011/10/Crimestopping-chicken.jpg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xessive on Thursday, October 06, 2011, 08:08:20 AM
Haha that's an awesome bug :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Thursday, October 06, 2011, 08:39:47 AM
Haha that's an awesome bug :P

I'd expect chickens to be reporting crimes in Fable games, not Elder Scrolls. :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Tuesday, October 25, 2011, 12:53:37 PM
Skyrim PC system requirements released. (http://www.bethblog.com/index.php/2011/10/25/skyrim-system-requirements-announced/)

Quote
Skyrim’s launch is less than three weeks away!! To help you prepare for the game’s release, here’s the recommended and minimum PC requirements.

Recommended Specs
Windows 7/Vista/XP PC (32 or 64 bit)
Processor: Quad-core Intel or AMD CPU
4GB System RAM
6GB free HDD space
DirectX 9 compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher).
DirectX compatible sound card
Internet access for Steam activation

Minimum Specs
Windows 7/Vista/XP PC (32 or 64 bit)
Processor: Dual Core 2.0GHz or equivalent processor
2GB System RAM
6GB free HDD Space
Direct X 9 compliant video card with 512 MB of RAM
DirectX compatible sound card
Internet access for Steam activation
Title: Re: The Elder Scrolls V: Skyrim
Post by: shock on Saturday, November 05, 2011, 04:05:43 PM
No love for this game?!  It's coming out soo sooooon.

I played through Morrowind a few days ago.  Now working through Oblivion as well.  This will get me nicely set up to play Skyrim.  Unfortunately, I'm certain I won't have time to play it until after Christmas.  Oh well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Saturday, November 05, 2011, 05:51:45 PM
No love for this game?!  It's coming out soo sooooon.

I played through Morrowind a few days ago.  Now working through Oblivion as well.  This will get me nicely set up to play Skyrim.  Unfortunately, I'm certain I won't have time to play it until after Christmas.  Oh well.

I'm definitely looking forward to Skyrim, but uncertain of when I'll buy it...

I think Skyrim is the only RPG this year to really have a shot at even dethroning The Witcher 2.

PC version of Skyrim requires Steam, so given that alone, I will NOT spend full-price on it.
If I can get a good deal on it, we'll see - i.e. I will keep my eyes on Amazon DL service, GreenManGaming, and other digital services that been offering up great deals on the regular.
I'm also not very happy w/ how a lot of major Triple-A PC launches have turned out upon release - releasing Alpha or Beta in a box; see FO:NV PC, Dead Island PC and Rage PC.
And w/ many games winding up around 1/2 price in a few weeks to a month or 2, maybe I'll just wait for that.
Plus, then there'll be a few patches behind the game.

Plus, I'll bet Skyrim will have lots of DLC - see Oblivion and Fallout 3.

We'll see, we'll see...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cobra951 on Saturday, November 05, 2011, 07:20:26 PM
I'm waiting for reviews, and more importantly problem reports.  It is a Bethesda game, after all.
Title: Re: The Elder Scrolls V: Skyrim
Post by: shock on Saturday, November 05, 2011, 10:35:47 PM
I'm waiting for reviews, and more importantly problem reports.  It is a Bethesda game, after all.

Totally fair.  I think I'll wait until it is like $40 or so.  By then, it should be patched up to a normal quality. ;)

Edit: I'm not worried about the reviews, though.  I can't imagine it won't be well-received.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Quemaqua on Saturday, November 05, 2011, 10:43:39 PM
I hope I get to play it someday. I really do.
Title: Re: The Elder Scrolls V: Skyrim
Post by: sirean_syan on Monday, November 07, 2011, 11:24:50 AM
I can personally wait on the game, but Giant Bomb has announced they're going to do a live gameplay marathon like Gamespot did for Oblivion way back when. Even better, they've got Greg running the show as well.

How awesome is that?
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Monday, November 07, 2011, 03:46:52 PM
I can personally wait on the game, but Giant Bomb has announced they're going to do a live gameplay marathon like Gamespot did for Oblivion way back when. Even better, they've got Greg running the show as well.

How awesome is that?

When does it start up?

EDIT:
Nevermind. Saw it on his Twitter. Thursday's the day.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Monday, November 07, 2011, 04:25:34 PM
Patch 1.1 to be released on Day 1 for Skyrim for ALL platforms. (http://www.neogaf.com/forum/showpost.php?p=32455556&postcount=1544)

Dan Bull -> Skyrim Epic Rap. (http://www.youtube.com/watch?v=j50u0zUeCmU&feature=youtu.be)
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: MysterD on Wednesday, November 09, 2011, 06:15:52 PM
Animation of Skyrim TRAILER. (http://www.egmnow.com/articles/news/final-elder-scrolls-v-skyrim-video-looks-at-animation/)
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: Pugnate on Wednesday, November 09, 2011, 11:33:32 PM
I will play this game exactly one year after release.
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: Cobra951 on Wednesday, November 09, 2011, 11:58:55 PM
I will play this game exactly one year after release.

Exactly?  What's the significance of Nov 11, 2012?
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: idolminds on Thursday, November 10, 2011, 07:10:35 AM
I was perfectly fine with not playing this until I read this PC Gamer review (http://www.pcgamer.com/2011/11/10/the-elder-scrolls-v-skyrim-review/).

*sigh*....c'mon, Steam crack!
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: Quemaqua on Thursday, November 10, 2011, 07:57:24 AM
Fortunately for me, I can't cave because I don't even have a PC anymore. Whoops!
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: Cobra951 on Thursday, November 10, 2011, 09:15:14 AM
Ah!  The review embargo has been lifted, and the floodgates have opened (http://www.metacritic.com/game/xbox-360/the-elder-scrolls-v-skyrim/critic-reviews).  Heaps of praise flow forth.  95% aggregate with 26 reviews in.  Shades of Arkham City.
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: PyroMenace on Thursday, November 10, 2011, 09:48:07 AM
Also Giantbomb is doing their live stream of Skyrim now, Greg Kasavin is hosting. (http://www.giantbomb.com/chat/)
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: Quemaqua on Thursday, November 10, 2011, 04:11:41 PM
Very reasonable, sober-seeming review at RPGFan basically saying it's the best TES game yet, but that it suffers from most of the same problems. Some are alleviated or removed, but a lot of the others are still there. Which is more or less what I expected. And that's enough to make it hard for me to resist.

But again, no PC. So that makes it easy.
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: MysterD on Thursday, November 10, 2011, 05:13:00 PM
GameSpot -> 9.0 for PC and X360 versions w/ Kevin Van Ord as the reviewer.
Video Review. (http://www.gamespot.com/the-elder-scrolls-v-skyrim/videos/the-elder-scrolls-v-skyrim-video-review-6344698?tag=summary%3Bwatch-review)
Written review. (http://www.gamespot.com/the-elder-scrolls-v-skyrim/reviews/the-elder-scrolls-v-skyrim-review-6344622?tag=summary%3Bread-review)

Quote
If you've played previous Elder Scrolls games, glitches and oddities don't come as a surprise. Nevertheless, Skyrim comes in a year graced with multiple quality RPGs that feature tighter combat, fewer bugs, better animations, and so forth. But to be fair, none of those games are endowed with such enormity. Yet The Elder Scrolls V: Skyrim doesn't rely on sheer scope to earn its stripes. It isn't just that there's a lot to do: it's that most of it is so good. Whether you're slashing a dragon's wings, raising the dead back to life, or experimenting at the alchemy table, Skyrim performs the most spectacular of enchantments: the one that causes huge chunks of time to vanish before you know it.
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: MysterD on Thursday, November 10, 2011, 05:42:22 PM
IGN -> 9.5 for PC, X360, and PS3
Written review. (http://pc.ign.com/articles/121/1212033p1.html)
Video review. (http://www.ign.com/videos/2011/11/10/the-elder-scrolls-v-skyrim-video-review?objectid=14267318&show=HD)

Quote
The PC crowd should be happy to hear that, assuming you've got a powerful machine, The Elder Scrolls V looks far and away the best. The draw distance can be pushed way back, letting you see clear across enormous spaces, and you benefit from a higher visual quality throughout, as well as dramatically shortened load times, to the point where they barely exist at all.

The only downside of the PC version is the interface, which is elaborately presented and a breeze to use on consoles, but is inefficiently laid out for keyboard and mouse controls. To cut down on time spent in menus with both versions you can assign almost anything – armor, weapons, spells, shouts, pieces of meat – as a favorite. This menu can then quickly be brought up during a fight, pausing the action, so you swiftly adjust to the changing nature of a battle without having to page through the main menu system, though on PC an option to also bind items and spells to number keys would have been appreciated.

Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: MysterD on Thursday, November 10, 2011, 09:20:42 PM
Also Giantbomb is doing their live stream of Skyrim now, Greg Kasavin is hosting. (http://www.giantbomb.com/chat/)

Great news - Jeff mentioned at the end that the whole stream of Greg w/ Skyrim will be Archived up onto the site. :)
 
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: MysterD on Friday, November 11, 2011, 09:26:57 PM
PC Gamer -> Some Skyrim PC Tweaks by the INI files. (http://www.pcgamer.com/2011/11/11/the-elder-scrolls-v-skyrim-tweaks-improve-graphics-disable-vsync-change-fov-and-more/)
Gamasutra -> "Skyrim, or How Not to Make a PC Game" [on UI and controls]. (http://www.gamasutra.com/blogs/EricSchwarz/20111111/8866/Skyrim_or_How_Not_to_Make_a_PC_Game.php)
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: Xessive on Saturday, November 12, 2011, 04:06:03 AM
I love the game but the UI is retarded: it was made for the gamepad. PC players get shafted yet again.

I tried playing with my X360 pad and the UI and menus work "as expected" as opposed to the clunky, inefficient format they lobbed at keyboard+mouse users. It really feels like a lazy port of the interface rather than making one that actually works. Also, a lot of options missing from the settings: graphics, controls, etc.

Took me a while before I realized how to set up hotkeys for weapons/items. It's retarded.
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: beo on Saturday, November 12, 2011, 07:48:39 AM
I still haven't worked out how to hotkey - please share your wisdom!
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: MysterD on Saturday, November 12, 2011, 08:18:24 AM
HardOCP -> Performance analysis of Skyrim PC. (http://www.hardocp.com/article/2011/11/11/elder_scrolls_v_skyrim_performance_iq_preview/1)

Quote
The Bottom Line

While we have not finished this game yet, and cannot comment on other areas of this game, we do have some striking initial impressions. Our initial impression is that this game runs better on, and has a better gameplay experience with, the GeForce GTX 580 and GeForce GTX 580 SLI. We had no mouse lag, smooth performance, faster performance, no bugs in sight as of yet. We were also able to use SLI thanks to NVIDIA releasing a Beta driver one day before Skyrim launched with full SLI support in the game.

We have harped over this before, but this game shows once again that AMD's driver support is biting it in the butt on a new game release. With not even an ETA on a new CAP for Skyrim to support CrossFireX, and no performance driver in sight, it is rather depressing for AMD GPU owners. We keep seeing this with new game launches these past few months. Rage, Deus Ex: Missing Link, even Battlefield 3 had better and working performance and SLI drivers from NVIDIA on game day launch, while AMD support was lacking.


With CrossFireX and SLI being based on profile support AMD cannot afford to lag this far behind on new game launches. NVIDIA simply has more support out of the gate for SLI in new games it seems. Gamers don't like to wait. When a new big title like this is released and unlocked at a certain time on a certain date, gamers are lined up waiting to play it right then and there. It matters that performance and Dual-GPU acceleration is supported when the game launches, and not days after.

First impressions are everything, and with this game, first impressions tell us that GTX 580 gameplay experience is just better. We look forward to testing Skyrim more and finding out how performance and mainstream video cards compare as well as an in-depth look at image quality. Hopefully with some new AMD drivers as well. Stay tuned.
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: Cobra951 on Saturday, November 12, 2011, 08:45:01 AM
That's typical.  As far back as I can remember, Nvidia has had the better driver support.  ATi, now AMD, can't get their act together by comparison.

So Skyrim PC is a shoddy console port?  That's depressing.
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: MysterD on Saturday, November 12, 2011, 08:55:56 AM
I love the game but the UI is retarded: it was made for the gamepad. PC players get shafted yet again.

I tried playing with my X360 pad and the UI and menus work "as expected" as opposed to the clunky, inefficient format they lobbed at keyboard+mouse users. It really feels like a lazy port of the interface rather than making one that actually works. Also, a lot of options missing from the settings: graphics, controls, etc.

Took me a while before I realized how to set up hotkeys for weapons/items. It's retarded.

WTF is going on lately w/ these Triple-A titles getting lazy-PC ports when it comes to making oddball UI controls, lack of graphics settings, and control settings?  :o
Dead Island PC and Borderlands PC could benefit from someone adding even an option to enable and disable MOUSE cursor option in the damn Inventory.
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: shock on Saturday, November 12, 2011, 09:09:32 AM
I haven't played it yet, but I wouldn't conclude that it's just a console port from the UI alone.  Besides, I'm sure there will be (is) a mod that fixes the UI.

Ugh, reading all of these reviews makes me want to play this so badly.
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: Cobra951 on Saturday, November 12, 2011, 09:56:06 AM
See? (http://www.joystiq.com/2011/11/11/bethesda-squinting-at-skyrims-texture-scaling-issues-on-xbox/)  This is why you wait to buy Beth games.  If you install the game to the 360's HDD, some textures will never get sharp as you approach them.  I don't ever play 360 games without installing them anymore.  The reduction in noise and vibration (and wear, and tear) are too dramatic to give up.  So that takes the game out of my list until it's fixed.  They say they'll fix it.  We'll see.
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: Xessive on Saturday, November 12, 2011, 03:54:29 PM
I still haven't worked out how to hotkey - please share your wisdom!
Basically, you have to first open your inventory and "Favourite" the items you want to hotkey (by default the "change POV" key is F, which also happens to be the "Favourite" key in the inventory [that's not mentioned anywhere in the game and it's not teh same as the "Favourites" key [default Q], which is only used to bring up your Fav list in the game], if you changed it the game will still tell you to press F to Fav an item but you have to press the key you set to "change POV"). Anyway, once you've set your favs close the inventory and press Q (fav key) and highlight your item of choice then press a number key to match.

If you're using the gamepad you can only hotkey two items (bound to the left and right d-pad buttons) by double-tapping the desired d-pad button in the favs list.

This, of course, could have been very easily avoided if they just allowed you to assign the hotkeys right there in the inventory but the redundant fav list was clearly created with the limited gamepad in mind.
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: MysterD on Saturday, November 12, 2011, 04:22:39 PM
Joystiq -> Skyrim bug - horse riding a dragon! (http://www.joystiq.com/2011/11/12/fantastic-skyrim-bugs-1-horse-rides-a-dragon/)
AWESOME BUG!  ;D
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: MysterD on Saturday, November 12, 2011, 04:35:40 PM
  If you install the game to the 360's HDD, some textures will never get sharp as you approach them.
Looks like Beth and Id have been hanging out too much. :P
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: Pugnate on Sunday, November 13, 2011, 01:36:13 AM
Exactly?  What's the significance of Nov 11, 2012?

Nothing.. was kidding...

I am so tempted to buy this now, but I have like 30 games on my plate.
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: Xessive on Sunday, November 13, 2011, 02:22:16 AM
I'm really enjoying the game despite some shortcomings. That said,. this is a game I don't mind putting on hold because I know I'm gonna be playing it for ages and it's only gonna get better (patching, modding, etc.).

Right I've got to contend with Battlefield 3, MW3, LA Noire (PC).

Coming soon: Batman Arkham City, Saints Row The Third, Assassin's Creed Revelations.

Based on my experience with Oblivion, Skyrim is a game I expect to be playing throughout and well past all the others.
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: PyroMenace on Sunday, November 13, 2011, 04:31:46 AM
Hahahaha, oh man this snippet from the Giantbomb quicklook is amazing and hilarious, definitely watch it. (http://www.youtube.com/watch?v=sTgUm8VEWiU)
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: Quemaqua on Sunday, November 13, 2011, 06:14:05 AM
Hahaha, you asshole, that totally sold me on the game.
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: Cobra951 on Sunday, November 13, 2011, 08:18:00 AM
Nothing.. was kidding...

I am so tempted to buy this now, but I have like 30 games on my plate.

I hear that.  I'm still playing RDR, and Forza 4 will be taking up enough of my time for weeks or months to come.  Skyward Sword falls to Earth in a week.  (Does my Wii still work?  Need to make sure.)  Reviews are up already, and it's another must-get, as is Arkham City, and of course Skyrim.  I still haven't played Mass Effect 2.  Oh, and Driver: SF.  Damn!  I don't have the time or money for all this.  Some tough choices coming up.  I think waiting a while on Skyrim is the right thing to do.  It's not the easy thing to do.  At least I won't be bummed about a lack of good games.
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: idolminds on Sunday, November 13, 2011, 11:00:16 AM
haha, that video was great.
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: MysterD on Sunday, November 13, 2011, 12:42:15 PM
Saw this on IGN's Facebook (http://www.facebook.com/ign)...
(http://a6.sphotos.ak.fbcdn.net/hphotos-ak-ash4/379909_10150381791191633_59685491632_8555834_1524497266_n.jpg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Quemaqua on Sunday, November 13, 2011, 03:11:49 PM
Why oh why did I watch the fucking QL for this. I want this game so bad I could do <something outrageous>. It looks so much better than Oblivion. Like... a lot better. But I have no PC, I can't really spend time playing games because of the work I have to do and the dog, the PS3 version requires a fucking shitload of HDD, and my 360 just redringed today.

Fuck me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Pugnate on Sunday, November 13, 2011, 05:01:19 PM
I... I... that video...

I just bought Skyrim on Steam for $60.

WTF?

I paid $60 for a digital copy of a game on the PC. I have like 30 high quality AAA games untouched yet I want to play this game NOW.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Pugnate on Sunday, November 13, 2011, 05:10:57 PM
OK download coming at a crawl. WTF.
Title: Re: The Elder Scrolls V: Skyrim
Post by: K-man on Sunday, November 13, 2011, 05:34:11 PM
Why oh why did I watch the fucking QL for this. I want this game so bad I could do <something outrageous>. It looks so much better than Oblivion. Like... a lot better. But I have no PC, I can't really spend time playing games because of the work I have to do and the dog, the PS3 version requires a fucking shitload of HDD, and my 360 just redringed today.

Fuck me.

Sounds to me like life did you a favor.

Wait for the GotY edition with me
Title: Re: The Elder Scrolls V: Skyrim
Post by: Quemaqua on Sunday, November 13, 2011, 06:54:42 PM
I am so, so weak. I bought it for PS3. Cleared the space before I left the house. And I have no regrets. I'm already so into this. Fuck. These games are crack for me. I'll someday get the PC GOTY edition maybe. God, I don't know. I just can't help it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: idolminds on Sunday, November 13, 2011, 06:55:26 PM
hahaha
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cools! on Sunday, November 13, 2011, 07:48:09 PM
Can't escape this game. Half of the SC2 streamers I follow have been playing it over the weekend. It does look pretty decent and I have to say I'm tempted in getting it because the world and story seems interesting. So ... I caved and installed Morrowind. :P
Title: Re: The Elder Scrolls V: Skyrim -> Patch 1.1. to be released on Day 1
Post by: MysterD on Sunday, November 13, 2011, 09:20:01 PM
Hahahaha, oh man this snippet from the Giantbomb quicklook is amazing and hilarious, definitely watch it. (http://www.youtube.com/watch?v=sTgUm8VEWiU)

I like from the Quicklook at 39:44 to 44:06. (http://www.youtube.com/watch?feature=player_embedded&v=pA8R52b-1z0#!)
Absolutely HILARIOUS.
There are SPOILERS - so you have been warned.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Quemaqua on Sunday, November 13, 2011, 10:28:29 PM
This game is phenomenal. It's more of the same, but also with improvements to the formula. I love what they did with the interface (at least on console) and actually think the streamlining is totally fine. Everything works and it still feels like you've got tons and tons of choices. And the world itself feels so alive. The usual Bethsoft wonkiness is there, but they've done a much better job this time.

God I hate myself, but I love these games. This will keep me sane until my back gets better.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cools! on Sunday, November 13, 2011, 11:08:21 PM
Haha.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Pugnate on Monday, November 14, 2011, 02:38:30 AM
Set it to download. Woke up. Done. But I have to work next 8 hours.

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO....
Title: Re: The Elder Scrolls V: Skyrim
Post by: Quemaqua on Monday, November 14, 2011, 07:37:04 AM
Someone take this away from me. I need to bathe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: shock on Monday, November 14, 2011, 11:28:04 AM
Stoooppp ittt.  Finals are in a few weeks and I have a bunch of interviews I also have to do in the next few weeks.  CANNOT PLAY
Title: Re: The Elder Scrolls V: Skyrim
Post by: Quemaqua on Monday, November 14, 2011, 03:07:59 PM
Shut up. I have no job and all my dreams not to mention ability to eat are riding on me spending as much time working as possible, yet I'm playing. You have no excuse.

Fuck. The game is so much better than past TES games. I'm really digging just about everything they've done here. I do miss my medium armor, and I also miss being able to level up acrobatics (I almost always specialized in this before), but I love the new system on the whole. It feels more condensed but much more potent.

The graphics are both the same as Oblivion and jaw-droppingly better. It's a bit strange to see things that look like they could have come from the prior game and then stuff that's so much better right next to it. Still, the overall effect is great. It has its rough edges, for sure, but in general I'm very impressed.

Oh and idol: you can now dive into mines infested with bandits and... mine. Grab a pickaxe, find a vein, get jewels and ore, which you can then use for crafting!
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Monday, November 14, 2011, 04:32:10 PM
GiantBomb - REVIEW -> Perfect 5 stars - Video Review. (http://www.giantbomb.com/the-elder-scrolls-v-skyrim-video-review/17-5251/); Written review. (http://www.giantbomb.com/the-elder-scrolls-v-skyrim/61-33394/reviews/)

G4TV
REVIEW -> Perfect 5 stars = Video review; (http://www.g4tv.com/videos/56257/the-elder-scrolls-5-skyrim-video-review/) Written review. (http://www.g4tv.com/games/xbox-360/64714/the-elder-scrolls-5-skyrim/review/)
Discussion on the review. (http://www.g4tv.com/videos/56259/the-elder-scrolls-5-skyrim-video-review-in-depth/)
How To Kill A Dragon. (http://www.g4tv.com/thefeed/blog/post/718123/how-to-kill-a-dragon-in-skyrim/)
Sessler's Soapbox -> Skyrim Survival Guide. (http://www.g4tv.com/videos/56287/sesslers-soapbox-skyrim-survival-guide/)

Eurogamer
REVIEW -> Perfect 10. (http://www.eurogamer.net/articles/2011-11-10-the-elder-scrolls-5-skyrim-review)
Digital Foundry -> Skyrim - PC version vs. PS3 vs. X360. (http://www.eurogamer.net/articles/digitalfoundry-face-off-skyrim)

Tom's Hardware
Tom's Hardware -> Skyrim PC - Performance Analysis & Benchmarks. (http://www.tomshardware.com/reviews/skyrim-performance-benchmark,3074.html)
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Tuesday, November 15, 2011, 04:29:17 PM
BethSoft working on HUGE Skyrim patch; it might take a while; and no timetable yet for its release. (http://www.giantbomb.com/news/bethesda-working-on-big-ol-skyrim-patch-but-no-timetable/3807/)

Quote
Bethesda Working on Big Ol' Skyrim Patch, But No Timetable
If that texture issue is bothering you that much, it's gonna be a waiting game.

By Patrick Klepek  |  Nov. 15, 2011
When Bethesda will get around to making the poor buffalo as bad ass as Skyrim's horse?

There’s probably an argument to be made that we cut Bethesda Game Studios a little too much slack about the issues that plague the launch of every one of its products, but the games are just so damn good, so...we overlook it.

This is why I’ve put 25 hours into Skyrim and don’t seem to care about a fairly serious texture issue!

That said, Bethesda has publicly admitted there are plenty of kinks to work out. Pete Hines, the company’s VP of marketing and public relations, told his Twitter followers that a patch is coming.

“We are continuing to work on an update for all platforms to address issues any bugs and [performance] issues we can,” he said. “We will fix as much as we can for your platform. I don't know if it will fix ‘your’ bug. Takes a while to test/fix/regress. Hang in there.”

At the moment, there is “no word yet on when it’s coming out,” but as the company is still actively monitoring submissions from the community, it’s possible your issue could still be flagged and included in an upcoming patch.

If you were expecting that patch in the next 24 hours, however, that may prove too optimistic.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Cobra951 on Tuesday, November 15, 2011, 05:45:31 PM
That's alright.  I can wait however long it takes.  I waited a year for Fallout 3, and I'm still waiting to get New Vegas.  I was hoping this would be the one Bethesda release out of the starting gate without significant issues.  Too much to hope for, I guess.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Quemaqua on Tuesday, November 15, 2011, 07:24:40 PM
To be fair, the most significant issue seems to be a 360 thing. I haven't encountered anything even resembling a bug yet.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Cobra951 on Tuesday, November 15, 2011, 08:10:37 PM
Yep, it's only an issue on the one system I can use to play it.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: MysterD on Tuesday, November 15, 2011, 08:20:35 PM
UberMap Mod
G4TV - Skyrim PC -> UberMap Mod. (http://www.g4tv.com/thefeed/blog/post/718389/skyrim-map-mod-is-like-google-streetview-for-tamriel/)
Youtube -> Video on UberMap Mod in action. (http://www.youtube.com/watch?feature=player_embedded&v=kElxR6PIacI)
Skyrim Nexus -> Get the UberMap Mod here. (http://www.skyrimnexus.com/downloads/file.php?id=145)
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: sirean_syan on Tuesday, November 15, 2011, 08:39:05 PM
I feel I should comment because the game is completely fucking awesome. Remember, I was the one who couldn't play Morrowind or Oblivion more than a couple hours after their release because they just felt so bland to me. Over the weekend, much to the detriment of my work (and probably putting me closer to fucking up this semester than I care to admit), I spent almost 30 hours running around. Bethesda has clearly learned some lessons during their Fallout work and proceeded to make an awesome game around their world. It also doesn't help that I'm really partial to rugged snowy mountains and they've made a very pretty mountain region. Everything I've found has been interesting in some way and watching my character grow has been as rewarding as character growth in RPGs gets.

Que's right. I can clearly see how this came from the previous games, but it just feels more potent. My love of the universe got me into Fallout 3, but the game itself was just good enough to carry me through about 60 hours. Here it's the other way around. The game is so much better and it has me caring about the Elder Scrolls universe for the first time.

Now I just can't play the game more than a couple hours over the next two (three?) weeks. At all. Or I'm fucked.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: MysterD on Wednesday, November 16, 2011, 05:10:43 PM
Skyrim -> Retro Version - Trailer. (http://www.youtube.com/watch?feature=player_embedded&v=fIYOlEJ6lRo)
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: W7RE on Wednesday, November 16, 2011, 06:37:47 PM
Is there a timer somewhere that shows how long I've played? All I see is in-game day, plus time spent sleeping and waiting.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Quemaqua on Wednesday, November 16, 2011, 08:43:45 PM
It has the info on the PS3 save. Dunno about other versions.

And glad to hear it, Sy. I think if you'd gotten a little deeper into the other games you'd have found that they're very similar to this, but there's definitely something special about Skyrim. I love the setting and they've definitely learned some lessons. Not all the lessons they need to learn, but enough to make a big difference.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: sirean_syan on Wednesday, November 16, 2011, 10:43:09 PM
I imagine that is more or less the case (with the older games), but there was just such a large hump to get over before going hog wild in them. Here, that hump is gone which also makes me feel like the rest of the game will be that much better for it.

Does the game show time played in the stats section of the pause menu? I sort of imagine it would be there, but I'm too afraid to turn the game on and check.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Xessive on Wednesday, November 16, 2011, 11:26:41 PM
I love the game. That said I cannot deny some of its major issues, which are almost exclusively interface design missteps.

This Ars Technica article (http://arstechnica.com/gaming/news/2011/11/pc-skyrim-is-a-frustrating-messand-will-soon-be-the-best-version.ars) sums up my UI plight.

I've read some complaints about Bethesda dropping the weapon/armour condition but that is one change that made me so frickin' happy! I can understand that wear & tear can add some element of "realism" to a game but the advantage of a melee weapon is that it does not use ammo; melee weapon condition translates to limited usage which just means "ammo" stripping away the one advantage that melee weapons have over ranged or throwing weapons.

I don't mind item condition conceptually as long as it is implemented in such a way that the item is not so fragile. For example, Dead Island frustrates me to no end with how fragile the melee weapons are: after stabbing/cutting 3 zombies my combat knife looks like tattered steel and bent out of shape. Pretty useless, pretty much forcing me to carry 6 or 7 melee weapons as backups for when I will inevitably have to throw that knife, either away or at a a zombie as a last-ditch effort.

Anyway, back to Skyrim. I have faith that the community will address most of the issues but I can't abide Bethesda idly sitting by letting the community fix their game. The UI is a crucial part of the game that Beth kinda fumbled, they have to at least address its basic function. One serious problem I have with it, in terms of function, is the inaccuracy of the mouse and keyboard i.e. I highlight a dialogue option or inventory item and when I click something else is selected, this led to so many re-loads to earlier saves simply because the game chooses the wrong dialogue option:

-"Very well, I accept your offer."
-"Nah, if I kill you I can have it all."

I click "accept" and to my surprise the NPC says something "That's disappointing..." and starts attacking me!

I decided to exclusively use the keyboard for dialogue from that point but the same problem happens. It scrolls but the selected item doesn't always change.

Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Quemaqua on Wednesday, November 16, 2011, 11:31:36 PM
Since I'm not playing it on PC (I know, this is weird to me also), I can't really speak to that... but I gotta say that I love the way they did it on the consoles. A far better and more graceful interface than any that have come before it.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Xessive on Thursday, November 17, 2011, 12:42:04 AM
Since I'm not playing it on PC (I know, this is weird to me also), I can't really speak to that... but I gotta say that I love the way they did it on the consoles. A far better and more graceful interface than any that have come before it.
I've tried playing with the gamepad on PC and it definitely works well with the interface (4 basic directions and A to select, B to cancel), it's simple.

However, the UI still lacks some basic interface elements that were present in previous games. For example, to check my active effects I pop open the menu, select Magic, scroll down to Active Effects and select it. As illustrated in the link I posted earlier, Active Effects are critical to the gameplay and should be accessed more readily, especially temporary effects which in Oblivion and Morrowind were actually displayed in the HUD. Something as simple as that I shouldn't have to navigate through a whole menu for.

Also, what happened to the character display in the inventory?! That was useful! Why did they take that out?
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: W7RE on Thursday, November 17, 2011, 02:31:34 AM
I've tried playing with the gamepad on PC and it definitely works well with the interface (4 basic directions and A to select, B to cancel), it's simple.

However, the UI still lacks some basic interface elements that were present in previous games. For example, to check my active effects I pop open the menu, select Magic, scroll down to Active Effects and select it. As illustrated in the link I posted earlier, Active Effects are critical to the gameplay and should be accessed more readily, especially temporary effects which in Oblivion and Morrowind were actually displayed in the HUD. Something as simple as that I shouldn't have to navigate through a whole menu for.

Also, what happened to the character display in the inventory?! That was useful! Why did they take that out?


I had some people in a couple towns telling me I looked sick. I assumed it was something minor and didn't worry about it (had no idea how to check my current buffs/debuffs). After 4-5 hours of play like this, I looked it up on the web, found out how to find my debuffs, and realized it was Rockjoint (-25% effectiveness with melee weapons)! And I'm a full on melee character, no spells, very little bows.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Xessive on Thursday, November 17, 2011, 03:09:30 AM

I had some people in a couple towns telling me I looked sick. I assumed it was something minor and didn't worry about it (had no idea how to check my current buffs/debuffs). After 4-5 hours of play like this, I looked it up on the web, found out how to find my debuffs, and realized it was Rockjoint (-25% effectiveness with melee weapons)! And I'm a full on melee character, no spells, very little bows.
Yeah! That's exactly what happened to me. At first I thought one or two people were just concerned but when everyone in town is telling me I look sick I realized something must be wrong. I had to check online to figure out how to check for active effects and diseases. Turns out I had Ataxia and my lockpicking and sneaking skills were -25% effective and I'm a stealth bastard! hehe
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: MysterD on Thursday, November 17, 2011, 12:16:21 PM
For those who missed it, GiantBomb has been putting up the Skyrim marathon w/ Kasavin from last week.

GiantBomb - Skyrim Marathon w/ Greg Kasavin
Part 1. (http://www.giantbomb.com/skyrim-marathon-part-01/17-5259/)
Part 2. (http://www.giantbomb.com/skyrim-marathon-part-02/17-5260/)
Part 3. (http://www.giantbomb.com/skyrim-marathon-part-03/17-5261/)
Part 4. (http://www.giantbomb.com/skyrim-marathon-part-04/17-5262/)
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: W7RE on Thursday, November 17, 2011, 05:19:07 PM
I played up to level 11 with light armor and 2 handed swords. (going for a viking/barbarian look) Then I switched to dual daggers, which seems like way more damage, despite lower weapon skill and using basic steel daggers. I can't block anymore, but I kill faster. I also don't hit my horse and companion all the time with my wide ass swings. It doesn't seem so great for fighting dragons though. I look like a cool rogue now (thieves guild armor), but not as cool as I did with the regular light armor and 2 hander. (also wore no helm most of the time when I was using a 2hander. I like the way my head looks.)


What's up with directional power attacks? I see mention of them in some of the skills, and it's making me wonder if I fully understand the combat system.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: W7RE on Thursday, November 17, 2011, 06:07:02 PM
Also, I just notice you can zoom out. I've been running around with my weapons out (except in towns) just for the more zoomed out view.

I can use mouse scroll to zoom in/out. BUT... If I start the game with the controller on, the mouse/keyboard aren't recognized by the game. If I start the game with the controller off, it doesn't get recognized when I turn in on. I can't find a way to zoom out with the controller, and the zoom settings doesn't save from session to session.


EDIT: Nevermind, got it. I can boot without the controller, change the camera zoom, then turn on the controller. BUT, once I turn on the controller, the mouse and keyboard loase functionality. Also, the zoom setting DOES save, you just have to save your game for it to save. I could probably go to an older save and it would have the default zoom.

One nice thing though, is that apparently sheathed and unsheathed stances remember their own zoom settings.


Oh, and for clarification: I'm playing on PC (obviously), but with an Xbox controller.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Xessive on Friday, November 18, 2011, 02:28:47 AM
Zooming out with the mouse-wheel happens with the weapons out or not. You can also push the "Perspective" key to jump in and out of 3rd-person.

Zooming with the gamepad is done by clicking in the right-stick and adjusting the zoom level with the left stick. I discovered that by accident.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Xessive on Friday, November 18, 2011, 03:47:22 AM
Aww, Little Baby Dovahkiin Is Born! Parents Win Skyrim Naming Contest (http://www.gameinformer.com/b/news/archive/2011/11/17/little-baby-dovahkiin-is-born-parents-win-skyrim-naming-contest.aspx)!
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: W7RE on Friday, November 18, 2011, 04:05:26 AM
Zooming out with the mouse-wheel happens with the weapons out or not. You can also push the "Perspective" key to jump in and out of 3rd-person.

What I meant was, you can have separate zoom settings for each mode (weapons drawn/weapons sheathed). By default I seem to be down by the bottom of the screen with weapons out, and I'm like one mousewheel click from first person when they're sheathed. So I zoomed in a little for when they're drawn, and out a little for when they're sheathed.



Zooming with the gamepad is done by clicking in the right-stick and adjusting the zoom level with the left stick. I discovered that by accident.

Nice! It's snapped back to default on me a couple times, and I was turning off the controller to fix it with the mouse.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Xessive on Friday, November 18, 2011, 04:33:19 AM
What I meant was, you can have separate zoom settings for each mode (weapons drawn/weapons sheathed). By default I seem to be down by the bottom of the screen with weapons out, and I'm like one mousewheel click from first person when they're sheathed. So I zoomed in a little for when they're drawn, and out a little for when they're sheathed.

Ah, I see. Well then, carry on. :P

The stealth mechanics in the game are certainly the best in the series but they're still off the mark when you compare it to dedicated stealth games (naturally). I only bring it up because of the comment Todd Howard made about making the stealth bits "the best stealth" etc.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Quemaqua on Friday, November 18, 2011, 01:08:26 PM
So wtf, how is it nobody's talked about their characters yet?

I've got a rogue/mage with a specialization in necromancy, one-handed weapons, destruction magic, and restoration magic. I'll probably be maxing out the sneak perks, the undead-related conjuring perks, non-weapon-specific one-handed weapons perks, and restoration magic perks. Have decent scores right now in sneak, conjuration, destruction, restoration, archery, lockpicking, one-handed weapons, and light armor. Have tossed a point into the basic perks for whatever I'm using even if I'm not planning to go up the chain, since the initial bonuses are fairly nice.

Am using a Falmer bow and sword that I picked up in a very dark and spooky cave place I found when I was trying to get to a town that wasn't even really part of a quest. Super awesome series of moments there, involving jumping off waterfalls, climbing cliff faces, and nearly getting myself killed a half-dozen times after getting jumped by nasty things in the dark.

Solved a few quests in rather... unconventional ways. No spoilers, but there's an Imperial fort with a lot of dead people inside it and a lot of people on the outside who have no idea what the fuck went down right under their noses. I was really just screwing around, not thinking I'd manage it, but started making some progress despite super-tough enemies who would kill me if I fought more than one or two at once, so I had to divide and conquer. It took me a really long time, but I gained a shitload of sneak while I was at it, which is what made me decide to officially go rogue.

What are you guys playing? Any awesome experiences so far?
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: beo on Friday, November 18, 2011, 01:29:55 PM
I'm playing warrior with restoration and archery.  Speccing majorly in one handed also in smithing - I want me some dragon armour.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Pugnate on Friday, November 18, 2011, 02:09:14 PM
I've just played a few hours. I have a wood elf archer axe dude so far.

On my first impression I was disappointed with the visuals. It seems like Oblivion 1.5 and while Oblivion blew me away, this did not. That being said, it seems that with them working with the same engine they were able to polish the crap out of the game. It runs really really well on my PC! It just doesn't feel at all like a next gen Elder Scrolls on a technical level. At the same time, the art direction is fantastic and the game does look really really pretty on an artistic level.

The menus do suck, and they need a lot of work, but they don't bother me nearly as much as they do some people. Hell, I like them more than I did in Oblivion, where they just felt really consolized.

Here, they don't feel consolized... just... inefficient. I like em. Haven't selected the wrong dialog option so far either, though it almost did happen.

So yes... a few hours, but I am loving it.

edit:

It is a real pity that they took away the level of character customization from the previous games. It is still good... just not that good. Also, for some reason my guy looks like Sean Bean if he were just some wood elf. Oh, and I wish there were hotkeys for weapons. The favorites thing isn't bad, but need some hotkeys for weapons.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Quemaqua on Friday, November 18, 2011, 02:48:35 PM
As far as the visuals go, it's a new engine, just based on the old engine. But their engines are sort of hacked together things anyway, really. Regardless, I think that for the most part it looks much, much better than Oblivion, both technically and in terms of art direction. It's not a huge leap, but to have that you'd never have gotten another game this console cycle. The games are far too huge, there's no way they could keep this scope and completely rebuild every time without having years and years of development. I think they did a nice compromise with Skyrim: it's new and better, just not so new and better that we had to wait a decade.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: W7RE on Friday, November 18, 2011, 03:09:53 PM
OK, my character:

I started off grabbing whatever 2 hander I could find, which for a long while was a steel greatsword, which I improved with my smithing skill. Then later I found my way into the Thieves Guild, who gave me a full set of armor with sneaking and lockpicking style bonuses on them. The big sword looked strange with that armor, and I was getting sick of hitting my horse and companion with my wide swings. So I switched to daggers, which seem to do a lot more damage. (probably because of dual wielding, and having an awesome power attack) Stealing just wasn't enough, so now I'm a member of the Dark Brotherhood (assassins).

I think I liked the barbarian look better, but the gameplay of the thief/assassin setup is more fun. I'm assuming later I'll be able to craft and enchant armor better than what I was given by the Thieves Guild and Dark Brotherhood


Here's the visual evolution of my character:

(http://img52.imageshack.us/img52/466/fleshfeastviking.jpg)(http://img708.imageshack.us/img708/3128/fleshfeastthief.jpg)(http://img834.imageshack.us/img834/5250/fleshfeastassassin.jpg)


And me on my first horse:

(http://img11.imageshack.us/img11/8654/fleshfeasthorse.jpg)
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: sirean_syan on Saturday, November 19, 2011, 09:23:13 AM
I have a wood elf. I'm still wavering how my character is going to end up, but most likely she will end up focusing on archery, enchantments, and sneaking. I've put some work into one handed swords as well to sort of helps me once someone gets near me but it's getting tough to stay alive if someone gets through my stuff Also, I'm sort of plodding along with blacksmithing so I can keep my gear upgraded.

Archery has sort of been hit or miss. Even with sneak attacks, I either blow a person away or barely dent them. So far the trick has been to have a strong enchantment but even then there are occasional issues.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: idolminds on Saturday, November 19, 2011, 10:40:58 AM
Skyrim is metal. (http://www.youtube.com/watch?v=gyCFuP3rM2w)
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: beo on Saturday, November 19, 2011, 12:04:33 PM
really loving the crafting in this (alongside everything else)! here's my guy in full dwarven armour - very close to making a full orcish set now.

(http://i.imm.io/bOf5.jpeg)
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: W7RE on Saturday, November 19, 2011, 03:26:34 PM
I'm actually a little concerned I might be spreading myself too thin. Right now I'm level 19, and have the following:

Name | Skill Level | Perk Points used

Smithing | 60 | 2
Block | 30 | 2
Two-Handed | 43 | 4
One-Handed | 39 | 3
Archery | 28 | 1
Light Armor | 37 | 2
Sneak | 47 | 1
Lockpicking | 37 | 0
Pickpocket | 23 | 0

The perk points I put into block and two-handed aren't being used. I pretty much use just daggers and bows now. Though anytime I get into a tough face to face fight, I have issues.

Also, for some reason it says my One-Handed is 20, and the number is red. I checked my active effects, and there's nothing that would make my weapon skill lower.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Quemaqua on Saturday, November 19, 2011, 05:30:17 PM
That happened to me once too. I dunno what it was, but after I leveled it again, it leveled back to normal. Dunno if it's just a bug with the display of the stat or the stat itself, but I'm guessing just the display because I didn't feel like I was crippled at the time or anything. That or there's some other mysterious thing at work.

Finally getting to play tonight. Dog was keeping me busy all damned day after I got home, spent a long time playing with her and doing some training sessions. She's smart but fucking exhausting. So glad I finally get to sit down and play. I'm in Riften now, exploring the Ratway. My sneak is up to like 59 now, far outweighing all my other skills. And I hadn't even planned to use it initially. I was thinking more a middle-class swordsman with some conjuration and spells to augment, but I haven't even gotten any good spells yet beyond basic stuff, so while my spells are still useful, they're a bit behind my swordplay, especially conjuration which I haven't hardly used at all lately. I need to get to Winterhold and grab some real spells before much longer to justify the perks I've put into conjuration and restoration. I do use my heal spell a lot, but I need to learn some more restoration spells and my necromancy is totally slacking.

EDIT - God, this game is so good. It's fucking amazing. I didn't even have a marathon session today but... fuck, so much amazing stuff happened. I was flung from the top of Winterhold College all the way down to the ice below the crag it sits on; I fought a random dragon battle on its bridge, chased the beast to one of the towers, then killed it inside the courtyard; ran across amazing arbitrary, middle-of-nowhere places where awesome things happened; found awesome new gear; explored Windhelm and polished off a couple quests; figured out the path I'm going to take to finish more stuff and get back to Solitude to turn in some stuff and tackle some local jobs there.

This might be my favorite game ever.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: gpw11 on Monday, November 21, 2011, 03:01:44 AM
Holy shit, this is addictive as all hell.  That said, I concur about the PC version:  Horrible interface and I actually had trouble even switching to keyboard and mouse, it just kept on defaulting back to the gamepad.  So, I just went with that.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: W7RE on Monday, November 21, 2011, 03:51:59 AM
I keep using the wagons and quick travel, and missing out on all the awesome things that happen when you just walk places.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Xessive on Monday, November 21, 2011, 04:23:30 AM
I wish the gamepad and KB+M controls switched on-the-fly like in most other games. When I'm wandering around and exploring I don't mind using the gamepad but when combat starts that's when I need to jump back into KB+M mode, particularly when the enemy is moving around a lot. The menus and dialogues definitely work much more effectively with a gamepad too.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: W7RE on Monday, November 21, 2011, 05:40:10 PM
FYI, there's a patch as of today, but it changes nothing and adds DRM. Sort of. It makes the exe only run if Steam is running. Until now, you could just run TESV.EXE and you didn't have to have Steam running. Now you do.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: MysterD on Monday, November 21, 2011, 06:14:03 PM
FYI, there's a patch as of today, but it changes nothing and adds DRM. Sort of. It makes the exe only run if Steam is running. Until now, you could just run TESV.EXE and you didn't have to have Steam running. Now you do.

Holy crap - The Skyrim forums on both Steam and BethSoft's site are on FIRE over what this patch has done...
A lot of people crashing, BSOD'ing, and other things, since the new Steam patch went live.
Some are turning updates off and reverting back to the previous patch.
INSANE.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Quemaqua on Monday, November 21, 2011, 06:52:31 PM
Jeez. Because of Steam, I'm almost happy I'm playing this on a console, as much as I hate to say that. Though I wonder what the issue is. It wouldn't seem like it should cause that big of a problem.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: W7RE on Monday, November 21, 2011, 07:10:19 PM
I was reading something about a 2GB patch that came out previously, which fixed some issues. Apparently this new patch disabled that one, and those issues are back for some people? Not sure.


I didn't download the patch. I'm running it from the executable without Steam, and haven't had any big issues. (I could run my friend's Steam account in offline mode to play if I patch, but it's easier to just run the .exe)
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: MysterD on Monday, November 21, 2011, 07:10:38 PM
HardOCP -> Skyrim PC - Performance and Image Quality Review. (http://www.hardocp.com/article/2011/11/21/elder_scrolls_v_skyrim_performance_iq_review/)
TechSpot -> Skyrim PC - Performance Test. (http://www.techspot.com/review/467-skyrim-performance/)

Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: sirean_syan on Monday, November 21, 2011, 07:36:29 PM
The 2gb/LAA (Large Address Awareness?) fix was helping me. Before, I would get a no warning and seemingly harmless crash to desktop along with the random purple/missing texture problem. Both were easily fixed by quick restarts (thankfully the game boots up super quick). The LAA program seemed to stop all those things. Not anymore now that I can't use it. Kinda sucks that they had to do that.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: gpw11 on Monday, November 21, 2011, 08:17:07 PM
What does it accomplish, really? I mean you could avoid the DRM by just not patching.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: MysterD on Monday, November 21, 2011, 08:29:26 PM
BluesNews is already picking up on the new Skyrim PC patch causing LAA problems, DRM addition, and whatnot. (http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=127768)
I wonder how many other news sites are gonna pick up on this...
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Xessive on Monday, November 21, 2011, 11:04:34 PM
A similar thing happened with Fallout 3 (non-Steam). If you ran it from the launcher it asks for the CD but if you just ran the fo3.exe the game launched and all was well. Apparently Beth released a "patch" that added CD check and the forums ran with blood and ash, prompting Beth to retract the damned thing.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: sirean_syan on Tuesday, November 22, 2011, 12:18:23 PM
So I just ended up downloading the old exe and turning off auto-update. After an hour of play last night I had three random crashes. After an hour of going back and using LAA again, no crashes.

I hope that once a real patch gets instituted the crashes go down a little or BethSoft allows for something like LAA again. Why don't games use that to begin with? Is this still catering to potential non-64 bit systems?
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Xessive on Tuesday, November 22, 2011, 01:11:10 PM
I tested it out earlier and thankfully I'm not running into any major issues.

It is kinda weird how they tried to sneak this in right after announcing a major patch. Couldn't they have just incorporated it into the upcoming patch? It just feels sneaky.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: MysterD on Tuesday, November 22, 2011, 03:45:31 PM
Skyrim PC - LAA PC Mod has been updated for the newly released DRM-addition patch. (http://www.skyrimnexus.com/downloads/file.php?id=1013)

OMG, OMG, OMG... (http://www.destructoid.com/explore-morrowind-and-cyrodiil-in-skyrim-216324.phtml)
Someone was no-clipping and found the land-masses for both Morrowind and Cyrodiil there in TES V.

Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Quemaqua on Tuesday, November 22, 2011, 05:28:01 PM
That's awesome! Wish I could check that out. Goddamn lack of PC.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: MysterD on Tuesday, November 22, 2011, 05:33:38 PM
That's awesome! Wish I could check that out. Goddamn lack of PC.

If BethSoft has the DLC's take place in those areas and they then add all kinds of new characters and new quests...
[starts drooling]
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Quemaqua on Tuesday, November 22, 2011, 05:37:12 PM
There's no way that's feasible. I'm sure it was just something they did for reference or for fun.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: MysterD on Tuesday, November 22, 2011, 06:04:54 PM
There's no way that's feasible. I'm sure it was just something they did for reference or for fun.

I can imagine how giddy the modding community might react to this...especially if BethSoft ever releases the SDK for this game.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: W7RE on Wednesday, November 23, 2011, 01:21:43 PM
I enchanted a couple daggers, but now the charges on them are used up. Is there a way to re-enchant them or refill the charges?
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Cobra951 on Wednesday, November 23, 2011, 01:45:46 PM
If it works like Oblivion, you need to find someone to recharge them, or use soul stones once you have the ability to fill the stones and use them.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: sirean_syan on Wednesday, November 23, 2011, 02:45:25 PM
Yeah. Reapply charged soul stones to them in your item menu. On PC, just select the item and press T.

Enchanting has really paid off for my character. After putting a couple perks points into the setup, I'm regularly adding 20 damage to weapons and 30% effects to armor. Add that to a pretty high black smithing ability and now I'm making items often better than named items I find because they are more specifically suited to my playstyle. I've also got sets of necklaces and rings I can switch out depending on the situation (different resist types, more damage, better haggling ability).
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: beo on Wednesday, November 23, 2011, 05:25:31 PM
got a week off work at the moment - most of it has been spent in skyrim. it has not necessarily been the best use of my time, but at least my guy now looks like a badass.

(http://i.imm.io/bZOF.jpeg)
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: W7RE on Wednesday, November 23, 2011, 06:27:12 PM
Yeah. Reapply charged soul stones to them in your item menu. On PC, just select the item and press T.

That's it. It's RB on an Xbox controller. I was looking all over the menus while at the enchanting table, didn't think to do it from my inventory. I had read that you could do it with the Soul Gems, but couldn't figure out exactly how.

And I got enchanting skillups for doing it too. :)
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Cobra951 on Thursday, November 24, 2011, 11:23:49 AM
Azura's Star FTW in Oblivion.  I hope there's some reusable soul stone/gem in Skyrim too.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: W7RE on Friday, November 25, 2011, 05:18:56 AM
Reading about how unique armor/weapons scale to the level you are when you get them makes me want to wait until higher levels to finish off Thieves Guild/Dark Brotherhood stuff. But then I feel like I'm min/maxing the fun out of the game. Apparently the Thieves Guild armor is the best light armor in the game (or close) if you get it at a high enough level. (and also is probably the best looking)
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: sirean_syan on Friday, November 25, 2011, 10:12:08 AM
I guess that explains why a lot of the unique items I've received have generally had slightly higher stats than my current gear.

I got the final armor for the Thieves Guild this week and it's really cool looking, but it's not what I would consider the best unless you have a very specific build in mind. There are enhancement slots wasted on things like lockpicking, which is strange to have on main armor to me when you generally have time to switch to a temporary piece of jewelery if you're going to pick a lock. Armor should be your catch all buffs that will save your butt when something surprises you. Also, there's things like illusion buffs which are just wasted on me.

Maybe I'm just spoiled because I managed to get to 100 enchanting as well.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Quemaqua on Saturday, November 26, 2011, 05:37:56 AM
Nothing's ever a perfect fit unless you're playing the perfect build for whatever you happen to find. The game simply allows for too much variety. I can see why enchanting would definitely pay off, because you can tailor everything to your decisions.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: shock on Saturday, November 26, 2011, 09:24:49 AM
Omg - Beo's character looks so bad ass.  That Daedric armor looks fantastic.  The Morrowind daedric helms looked ridiculous...  awesome improvement here.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Quemaqua on Saturday, November 26, 2011, 09:37:40 AM
Almost everything in Morrowind looked ridiculous, despite it being one of my all-time favorite games. That game was way more ambitious than its development team was really prepared to do properly. Oblivion was a nice step up in terms of modeling, but I think Skyrim is the first thing that hasn't been actively offensive animation-wise (even if it's not exactly stellar at times). But it's a joy to see the designs now... they've done an awesome job. The art just gets better and better.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: MysterD on Saturday, November 26, 2011, 12:01:07 PM
NVidia -> Their tweaks for Skyrim PC. (http://www.geforce.com/Optimize/Guides/five-fast-elder-scrolls-v-skyrim-tweaks-guaranteed-to-make-your-game-look-even-better)
PC Gamer -> Their Top 20 Skyrim PC mods. (http://www.pcgamer.com/2011/11/25/skyrim-mods-the-20-best-so-far/)

RockPaperShotgun -> Their list of Mods and Ends for Skyrim PC. (http://www.rockpapershotgun.com/2011/11/25/mods-and-ends-skyrim/)

EDIT:
That QD Inventory (http://www.skyrimnexus.com/downloads/file.php?id=667#) mentioned in RPS and PC Gamer articles on mods looks like a pretty good Inventory Overhaul Mod for Skyrim PC.
(http://static.skyrimnexus.com/downloads/images/667-2-1321715262.jpg)
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Xessive on Saturday, November 26, 2011, 01:54:25 PM
Awesome layout, terrible choice of font. I like the default font, it's easy to read and it's very monolithic.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: gpw11 on Saturday, November 26, 2011, 10:02:47 PM
Uninstalled. Just sucks me in too much.  But being a werewolf was bad ass.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: MysterD on Sunday, November 27, 2011, 09:37:52 PM
Unrelenting Force on a House Filled With Weapons. (http://www.youtube.com/watch?feature=player_embedded&v=oogzjlyKbMY)
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Quemaqua on Monday, November 28, 2011, 07:55:11 AM
Haha, that was amazing.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Xessive on Monday, November 28, 2011, 11:03:35 AM
Unrelenting Force on a House Filled With Weapons. (http://www.youtube.com/watch?feature=player_embedded&v=oogzjlyKbMY)

Holy processing power! You could feel the weight of those weapons the way that framerate was chugging! Still awesome ;D
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: sirean_syan on Monday, November 28, 2011, 11:43:52 AM
So I think I might have hit the easy button with my enchanting and blacksmithing last week. Alone, my bows do something like 200 damage. Combine that with +60 or so magic damage and some basic sneak attacks and I feel like my game looks something like this:


It really hit home when I two shotted a named dragon. That was pretty awesome.

Things can still kill me though if I managed to get myself swamped or let a big guy though. It doesn't happen often though.
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: Xessive on Monday, November 28, 2011, 11:56:49 AM
Funny article from Game Informer: How To Play Skyrim Like A Professional (http://www.gameinformer.com/b/features/archive/2011/11/24/how-to-play-skyrim-like-a-professional.aspx)
Title: Re: The Elder Scrolls V: Skyrim -- Update: BIG Patch in the works, No ETA yet...
Post by: MysterD on Monday, November 28, 2011, 05:47:48 PM
BethSoft announces info on Skyrim Patch 1.2.
Skyrim PS3 patched to version 1.2
Skyrim PC and 360 patch 1.2 coming this Wednesday [Nov. 30]. (http://forums.bethsoft.com/index.php?/topic/1294878-12-update/)

Quote
The latest update for Skyrim is rolling out on PlayStation 3. Our ETA for PC and 360 is Wednesday

UPDATE 1.2 NOTES (all platforms unless specified)

    Improved occasional performance issues resulting from long term play (PlayStation 3)
    Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
    Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
    Fixed issue where projectiles did not properly fade away
    Fixed occasional issue where a guest would arrive to the player's wedding dead
    Dragon corpses now clean up properly
    Fixed rare issue where dragons would not attack
    Fixed rare NPC sleeping animation bug
    Fixed rare issue with dead corpses being cleared up prematurely
    Skeleton Key will now work properly if player has no lockpicks in their inventory
    Fixed rare issue with renaming enchanted weapons and armor
    Fixed rare issue with dragons not properly giving souls after death
    ESC button can now be used to exit menus (PC)
    Fixed occasional mouse sensitivity issues (PC)
    General functionality fixes related to remapping buttons and controls (PC)


After releasing the 1.2 update, we will continue to monitor forums, blogs, etc. for issues you are reporting, and we will keep you updated on further updates to improve your gameplay experience.
Title: Re: The Elder Scrolls V: Skyrim - Update: PS3 patched; PC/360 patch coming Wed
Post by: MysterD on Tuesday, November 29, 2011, 06:28:44 PM
Skyrim Serial Killer's House. (http://www.g4tv.com/thefeed/blog/post/718706/skyrims-creepy-serial-killer-is-todays-nugget-from-the-net/)
 :o
Title: Re: The Elder Scrolls V: Skyrim - Update: PS3 patched; PC/360 patch coming Wed
Post by: Quemaqua on Tuesday, November 29, 2011, 09:05:20 PM
Haha, wow. That's... something. That's one thing that's amazing about these games, how you can sort of make your own little things out of it. Give yourself some random challenge, or decide for no in-game reason that you want to undertake some endeavor or accomplish something.

So I took a look at the strategy guide for the game today, and it's fucking huge. As big as Oblivion's GOTY guide, I'd say, somewhere around the size of the Fallout 3 guide, maybe a little bigger. As per the usual for these games, it amazes me to see just how much I haven't seen. Having spent as much time with the game as I have, I basically haven't started any of the main quest lines. I'm within the first two missions of the four main side questlines, and I've only gone as far in the main quest as visiting High Hrothgar. And I've been playing for... I don't know, 50 hours now? I have to look up my stats at some point.

I think this is one game I'll actually play to completion, though. I'm kinda' digging the main story so far, and I like all the new systems a lot... the simplicity seems to help with motivation. Instead of spending a lot of time thinking about the numbers, you can just sit down and play.
Title: Re: The Elder Scrolls V: Skyrim - Update: PS3 patched; PC/360 patch coming Wed
Post by: Xessive on Wednesday, November 30, 2011, 11:47:39 PM
Skyrim Patch May Have Broken Things (http://www.gameinformer.com/b/news/archive/2011/11/30/skyrim-patch-may-have-broken-things-more.aspx)

Quote
Gamers rejoicing over Bethesda's recent patch release for The Elder Scrolls V: Skyrim may want to hold off downloading it for now.

Numerous users have reported that some of the problems that plagued the game pre-patch still haven't been fixed, such as the frame rate issues for the PlayStation 3 version. A running thread on the official Bethesda forums is keeping a tally on all the bugs that are either new or still haven't been fixed.

One interesting, if not humorous, bug that popped up due to the patch are dragons with erratic flight patterns (see below). Another widespread bug being reported is the game no longer recognizing magic resistances.

Keep in mind these issues aren't affecting everyone, so expect varying results. Patch v1.2 was released yesterday for PlayStation 3 and should arrive on Xbox 360 and PC sometime today. We reached out to Bethesda for comment and will update this story if we hear back.

I've updated and I'm not experiencing any of the mentioned issues, though i haven't tested the Magical Resistances issue.
Title: Re: The Elder Scrolls V: Skyrim - Update: PS3 patched; PC/360 patch coming Wed
Post by: Quemaqua on Friday, December 02, 2011, 06:37:33 AM
My magic resistance is fine, though I'm annoyed that the magic absorption bug hasn't been fixed. I'm a Breton and my build uses the Atronach stone, but at this point I can barely conjure anything because 90% of the time I absorb the conjuration before it gets out. Pretty giant bug, though I don't think it's been 100% confirmed that this is the issue.
Title: Re: The Elder Scrolls V: Skyrim - Update: PS3 patched; PC/360 patch coming Wed
Post by: MysterD on Monday, December 05, 2011, 06:33:19 PM
UGO -> UGO's list of Skyrim PC Mods. (http://www.ugo.com/games/skyrim-mods)
IGN -> Complaints on Skyrim PS3 being "broken" (http://ps3.ign.com/articles/121/1214016p1.html)
IGN -> Joshua E. Sawyer of Obsidian talks about Skyrim PS3 issues...since he was involved w/ FO: New Vegas on a BethSoft Engine on PS3. (http://ps3.ign.com/articles/121/1213924p1.html)
Title: Re: The Elder Scrolls V: Skyrim - Update: JE Sawyer speaks on Skyrim PS3 issues
Post by: W7RE on Tuesday, December 06, 2011, 01:36:17 PM
How exactly do magic spells and leveling work in this game?

I've been playing a stealth character, using light armor and dual daggers, but I've also been casting Muffle a lot (Illusion school of magic). So my Illusion is 56 now, but I haven't put any perks into that tree. I've only been casting the one spell. I see there are perks in the Illusion tree that make them work on higher level animals and people, and work on undead, daedra and automatons. Do those perks even matter if I'm just using a self buff spell? Or will grabbing those perks make my Muffle spell work better around those enemies?
Title: Re: The Elder Scrolls V: Skyrim - Update: JE Sawyer speaks on Skyrim PS3 issues
Post by: MysterD on Tuesday, December 06, 2011, 04:53:27 PM
BethSoft updates that Patch 1.3 is in final testing stage, which will not include Skyrim PS3 issue fixes.
Expect Skyrim PS3 fixes likely in patches probably after Patch 1.3. (http://www.bethblog.com/2011/12/01/skyrim-what-were-working-on/)

Quote
Updated 12/6: While the 1.2 update fixed the long-term play issues for most PS3 users, we are aware that is not the case for some. We’ve been reaching out to a number of those users to collect save games, so we can take a look at their specific issues. Right now we know it’s not one thing, but a combination of smaller ones that some folks are seeing, but others are not. Some seem to be the PS3 autosaving in the background (you can turn that off), some may be SPU AI updates, and some may relate to dynamic system memory allocation. These fixes are not in the current 1.3 update that is in final testing, but will be in future ones. We understand how frustrating it can be when your game is having issues, and we thank all of you for your continued feedback and patience. Rest assured we take your gameplay experience seriously and will continue working on this until it’s resolved.
Title: Re: The Elder Scrolls V: Skyrim - Update: Patch 1.3 in final stages of testing
Post by: Xessive on Tuesday, December 06, 2011, 05:40:30 PM
Skyrim Tweak Guide is up! (http://www.geforce.com/Optimize/Guides/the-elder-scrolls-v-skyrim-tweak-guide)
Title: Re: The Elder Scrolls V: Skyrim - Update: Patch 1.3 in final stages of testing
Post by: W7RE on Tuesday, December 06, 2011, 06:17:27 PM
I got the Xbox version as an early Christmas present and restarted. I've logged 45 hours on it, and have had very few issues. Why? I'm playing offline with no patches (not even the day 1 patch, which seemed to be a good patch overall, from what I've heard) I also don't have it installed to the hard drive (to avoid the texture quality issue that 1.2 fixed).

The few bugs I have seen:
-One quest objective from a completed quest is stuck in my log. (It's to talk to an NPC, whom I've killed as part of the quest.)
-My Xbox locked up once, during a loading screen. (at about the 43 hour mark)
-The crosshair doesn't always update when crouching/standing up. I just had it showing the normal crosshair while I was crouching, and I couldn't figure out why I was slow and couldn't sprint.

I think that's it, other than just weird stuff (mostly with companions) which I'd consider bad AI or something, not bugs/glitches.

Oh and the quick weapon swapping sucks when using dual wield. Using a 2 hander and a bow I can assign one to dpad left and one to dpad right. I assign my bow to dpad right, and my mainhand dagger to dpad left. If I at any point swap to a spell with one hand, there's no telling what weapon will end up in the other hand, and pressing dpad left will start giving me a spell + a weapon, or sometimes a spell plus an empty hand. It just seems sort of broken, and inconsistently so.




The game itself is amazing though. The few bugs I've encountered, and the need to refuse the patch and go offline every time I load it up, are totally worth dealing with for this game. (yea, you shouldn't have to, but they're not enough to make me stop playing)
Title: Re: The Elder Scrolls V: Skyrim - Update: Patch 1.3 in final stages of testing
Post by: MysterD on Tuesday, December 06, 2011, 06:59:05 PM
Skyrim Tweak Guide is up! (http://www.geforce.com/Optimize/Guides/the-elder-scrolls-v-skyrim-tweak-guide)
Nice job, Nvidia!
That's MASSIVE!
Title: Re: The Elder Scrolls V: Skyrim - Update: Patch 1.3 in final stages of testing
Post by: idolminds on Tuesday, December 06, 2011, 07:58:15 PM
I just gotta say, I love the mustard avatar, D.
Title: Re: The Elder Scrolls V: Skyrim - Update: Patch 1.3 in final stages of testing
Post by: W7RE on Wednesday, December 07, 2011, 12:10:02 PM
Patch 1.3 is out on Steam. It's being submitted to Sony and Microsoft, so should be out soon on those platforms.

Quote
  • General stability improvements
  • Optimize performance for Core 2 Duo CPUs (PC)
  • Fixed Radiant Story incorrectly filling certain roles
  • Fixed magic resistances not calculating properly
  • Fixed issue with placing books on bookshelves inside player purchased homes
  • Fixed dragon animation issues with saving and loading
  • Fixed Y-look input to scale correctly with framerate

http://www.bethblog.com/2011/12/07/skyrim-update-1-3-now-on-steam/


Title: Re: The Elder Scrolls V: Skyrim - Update: Patch 1.3 in final stages of testing
Post by: MysterD on Wednesday, December 07, 2011, 04:27:35 PM
Patch 1.3 is out on Steam. It's being submitted to Sony and Microsoft, so should be out soon on those platforms.

http://www.bethblog.com/2011/12/07/skyrim-update-1-3-now-on-steam/

Also worth noting in that post is the will address the 4GB LAA issue in an update next week for Skyrim PC.
Title: Re: The Elder Scrolls V: Skyrim - Update: Patch 1.3 in final stages of testing
Post by: Cobra951 on Thursday, December 08, 2011, 12:06:09 AM
I got the Xbox version as an early Christmas present and restarted. I've logged 45 hours on it, and have had very few issues. Why? I'm playing offline with no patches (not even the day 1 patch, which seemed to be a good patch overall, from what I've heard) I also don't have it installed to the hard drive (to avoid the texture quality issue that 1.2 fixed).

. . .

Why do you want to avoid all the patches?  Do they make the game worse?  I'm holding off until they get the big issues solved, however long that may take.
Title: Re: The Elder Scrolls V: Skyrim - Update: Patch 1.3 in final stages of testing
Post by: W7RE on Thursday, December 08, 2011, 02:04:00 AM
The day 1 patch was fine. It fixed an issue that would make your textures all low rez if installed to the xbox hard drive. It didn't add any noticeable bugs that I've heard of.

Patch 1.2 made dragons bug out and fly backwards, sometimes be unkillable because of their erratic behavior. Also, resistances are broken, so magic spells always do full damage. (great if you're a mage I guess, but terrible for defending against magic)


When 1.3 comes out and I don't hear about any new bugs for it, I'll patch my game. I'd like to install to the hard drive, but since I don't have the patch that fixed the texture issue, I'm running off the disc.
Title: Re: The Elder Scrolls V: Skyrim - Update: Patch 1.3 in final stages of testing
Post by: Cobra951 on Thursday, December 08, 2011, 08:25:42 AM
You can also install to a USB device, if you have one big enough.  What you can't do is install to the internal HDD apparently because it conflicts with using the HDD cache area.  One of the Halos drops in performance if you install it there for similar reasons.  If the HDD is present, the game depends on caching some data on it while still reading other parts of the game image from the DVD (or some other separate device).  That design doesn't work well if the game image is on the HDD.  The load can't be split across devices anymore.
Title: Re: The Elder Scrolls V: Skyrim - Update: Patch 1.3 in final stages of testing
Post by: W7RE on Thursday, December 08, 2011, 03:07:37 PM
I feel like my one-handed skill is lagging behind. On my first character I was using a great sword, and by level 12 my two-handed skill was 42. On my current character I've been using dual daggers/stealth the whole time. I'm level 35 and have 53 one-handed skill. I sort of feel it in any stand up fight, like end of dungeon bosses and dragons.

EDIT: It looks like stealth kills with daggers don't give you One-Handed skill, just Sneak skill. Or it's very little and thus hard to tell. If I sneak attack someone with a dagger and one-shot them, I see no noticeable gain in One-Handed skill, but probably 10-15% gain in Sneak (with level 53 1H and level 70 Sneal). If I try the same with a bow though, I see a 5-10% gain in Archery skill (which is at 42), and no noticeable gain in Sneak.
Title: Re: The Elder Scrolls V: Skyrim - Update: Patch 1.3 in final stages of testing
Post by: Pugnate on Friday, December 09, 2011, 06:03:22 AM
Is it just me... or is the game a bit... easy?

The dragon wasn't hard to kill and my stealth ninja elf is sneaking kills with his bow easily.
Title: Re: The Elder Scrolls V: Skyrim - Update: Patch 1.3 in final stages of testing
Post by: W7RE on Friday, December 09, 2011, 02:51:15 PM
Sneak + bows is pretty strong. With my mix of bow and dual daggers, the bow is much more powerful. I start most fights by picking people off with the bow and then resort to daggers when they get close. I get melee stealth kills when I can because they're guaranteed kills (30X damage), but the bow shots are decent too, and way easier to pull off.

You could just turn the difficulty up. I've heard you pretty much have to at some point or the game gets too easy, because the player's power scales up past the content, especially if you're abusing smithing/enchanting/alchemy.
Title: Re: The Elder Scrolls V: Skyrim - Update: Patch 1.3 in final stages of testing
Post by: Pugnate on Saturday, December 10, 2011, 01:44:18 PM
hahah there is a difficulty slider?
Title: Re: The Elder Scrolls V: Skyrim - Update: Patch 1.3 in final stages of testing
Post by: W7RE on Saturday, December 10, 2011, 02:15:46 PM
hahah there is a difficulty slider?

I think you can only access it after starting your character. It's in the options somewhere, under gameplay I think. I think there's 5 settings, and it's on the middle by default.
Title: Re: The Elder Scrolls V: Skyrim - Update: Patch 1.3 in final stages of testing
Post by: MysterD on Saturday, December 10, 2011, 03:47:59 PM
hahah there is a difficulty slider?

Morrowind and Oblivion had this feature...
Title: Re: The Elder Scrolls V: Skyrim - Update: Patch 1.3 in final stages of testing
Post by: Xessive on Saturday, December 10, 2011, 09:59:30 PM
Can't check right now (at work) but I believe the difficulty slider is in the options menu (just like in Morrowind and Oblivion).

I generally keep it on Normal difficulty because everything scales with me (to an extent) anyway and to leave room for the wonky AI behaviour. Sometimes I get killed instantly when I'm at full health, I get to see a cool insta-kill animation but it sucks that I died.
Title: Re: The Elder Scrolls V: Skyrim
Post by: W7RE on Saturday, December 10, 2011, 11:16:57 PM
Yea, it's under System, Settings, Gameplay, Difficulty. Options are Novice, Apprentice, Adept (default), Expert, Master.

I'm keeping it at adept. It's felt fine my whole way through so far. I"m level 39 now and I'm getting to where I'm 1-2 shotting enemies with stealth kills, but then in the same dungeon/area I'll find enemies that have a lot more like and are a serious threat.


EDIT: Oh and I've got another bugged quest. Second one so far. I guess to become a thane of Riften, you have to buy the house, then talk to the Jarl. I bought the house and then went off adventuring. Later I went to talk to the Jarl and she has nothing to say. I talked to her steward and got a quest, but it's to clear out a bandit tower that I cleared already a long time ago. So I go check it out, and there's 2 bandits respawned there, but not the chief. Now I can't turn this quest in, and can't become a thane in Riften.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xessive on Sunday, December 11, 2011, 01:33:12 AM
Really? I became a Thane before I got the house. I only bought the house because I felt it appropriate for a Thane to have a house in Whiterun :P
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xessive on Sunday, December 11, 2011, 03:04:41 AM
Dovahkiinect: Modder Adds Surprisingly Impressive Motion Control to Skyrim (http://www.maximumpc.com/article/gaming/dovahkiinect_modder_adds_surprisingly_impressive_motion_control_skyrim)

There's a video in there, pretty awesome conceptually.
Title: Re: The Elder Scrolls V: Skyrim
Post by: W7RE on Sunday, December 11, 2011, 12:46:30 PM
Actually I guess it's not that I can't become Thane. I can't get a housecarl. I think I was named thane when I was told I could buy a house, and was also told to come back and see the Jarl after I had bought it. I missed that part and didn't come back until later.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xessive on Sunday, December 11, 2011, 12:55:50 PM
Actually I guess it's not that I can't become Thane. I can't get a housecarl. I think I was named thane when I was told I could buy a house, and was also told to come back and see the Jarl after I had bought it. I missed that part and didn't come back until later.
Well, I became a Thane of Whiterun after taking down my first dragon and Lydia was assigned as my housecarl automatically.

I've come across a few quest bugs but luckily I had previous saves.
Title: Re: The Elder Scrolls V: Skyrim
Post by: W7RE on Sunday, December 11, 2011, 03:03:58 PM
Yea the thane of Whiterun situation is easy, it's part of the story. Apparently for the other towns you have to help out people in the town and then the Jarl will make you thane and give you a housecarl. It worked fine for me in Whiterun, but I'm supposed to get a housecarl for Riften as well (Lydia sits by herself in my Whiterun house, you can't tell her to go to another house like you can your wife).
Title: Re: The Elder Scrolls V: Skyrim
Post by: Quemaqua on Sunday, December 11, 2011, 06:39:56 PM
Good to see them officially addressing the PS3 issues.

W7, you playing on PC? Might be a way to console yourself the housecarl or set some value or other?
Title: Re: The Elder Scrolls V: Skyrim
Post by: W7RE on Sunday, December 11, 2011, 06:54:49 PM
W7, you playing on PC? Might be a way to console yourself the housecarl or set some value or other?

Nope. I "obtained" the PC version from a friend (used his Steam account), but then another friend bought me the Xbox version as an early Christmas gift. So I'm playing on Xbox.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cobra951 on Thursday, December 15, 2011, 11:13:23 AM
Quote
Update 12/15: The update is now up on Xbox LIVE.  [Yay!]  The PS3 update is in the hands of Sony and we’ll let you know when it’s live. For PC players, the Large Address Aware update is currently in testing. More to come soon.
http://www.bethblog.com/2011/12/07/skyrim-update-1-3-now-on-steam/

Alrighty.  This is looking better for grabbing early next year, sometime.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Thursday, December 15, 2011, 05:43:11 PM
http://www.bethblog.com/2011/12/07/skyrim-update-1-3-now-on-steam/

Alrighty.  This is looking better for grabbing early next year, sometime.

TRU supposed to have for this game next week for console versions for $40
So, you might wanna watch the flyers.

Since Amazon matches a lot, I'm hoping Amazon'll match this and ALSO include the PC version w/ the same price, too.
A man can dream...
Title: Re: The Elder Scrolls V: Skyrim
Post by: W7RE on Friday, December 16, 2011, 03:31:54 AM
The 1.3 patch is out for Xbox, and PS3 I think. The only changes I'm sure of are fixing backwards flying dragons that behave erratically, and magic magic resistances work again.

I haven't tried it yet, so no idea if it broke anything.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Sunday, December 18, 2011, 06:57:36 AM
Skyrim PS3 or X360 [consoles only] = $40 at Toys R Us (TRU) this week. (http://www.cheapassgamer.com/forums/showthread.php?t=311200)

I'll keep my eyes peeled if Amazon or anybody else matches this.
Hopefully, Amazon, maybe? They match sales and beat prices of others A LOT.

And if somebody has the guts to ALSO put the PC version on sale for this price [or less], that'd be awesome...

My eyes remain wide open...
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Sunday, December 18, 2011, 09:18:20 PM
SkyUI - another UI mod to try and fix Skyrim PC's Inventory. (http://skyrimnexus.com/downloads/file.php?id=3863)

(http://static.skyrimnexus.com/downloads/images/3863-1-1324088115.jpg)

(http://static.skyrimnexus.com/downloads/images/3863-2-1324088117.jpg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xessive on Sunday, December 18, 2011, 09:49:01 PM
Awesome!

Way to go Bethesda, leave it to the community to fix your game!
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Wednesday, December 21, 2011, 05:02:58 PM
Skyrim PC patch 1.3.10.0 released last night to add 4GB LAA support officially. (http://store.steampowered.com/news/7061/)
Title: Re: The Elder Scrolls V: Skyrim - Update: 4GB LAA Patch released officially for PC
Post by: Xessive on Thursday, December 22, 2011, 09:57:07 PM
TESV Acceleration Layer (http://forums.bethsoft.com/topic/1321575-rel-tesv-acceleration-layer/)

A new TESV Acceleration Layer Mod for Skyrim is receiving a lot of attention, because it can apparently significantly improve performance in CPU-limited areas, such as near major cities.

Mod author's explanation here (http://forums.bethsoft.com/topic/1321675-how-can-skyrim-be-so-unoptimized-modders-do-better-job-than-bethesda/page__st__90__p__19873052#entry19873052).
Title: Re: The Elder Scrolls V: Skyrim - Update: 4GB LAA Patch released officially for PC
Post by: MysterD on Wednesday, December 28, 2011, 06:14:47 PM
Sounds about right...
(http://a3.sphotos.ak.fbcdn.net/hphotos-ak-snc7/380797_10150473209749333_84395074332_8243588_5277194_n.jpg)

Title: Re: The Elder Scrolls V: Skyrim - Update: 4GB LAA Patch released officially for PC
Post by: Quemaqua on Wednesday, December 28, 2011, 06:38:37 PM
Hahaha, completely.
Title: Re: The Elder Scrolls V: Skyrim - Update: 4GB LAA Patch released officially for PC
Post by: MysterD on Thursday, December 29, 2011, 04:23:14 PM
This game is something.

Redguard Woman Quest
(click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim - Update: 4GB LAA Patch released officially for PC
Post by: Quemaqua on Thursday, December 29, 2011, 04:40:10 PM
That's pretty cool, I never thought of that.

(click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim - Update: 4GB LAA Patch released officially for PC
Post by: shock on Thursday, December 29, 2011, 08:22:42 PM
I actually played that quest very similarly MyD.

(click to show/hide)
Title: Re: The Elder Scrolls V: Skyrim - Update: 4GB LAA Patch released officially for PC
Post by: shock on Thursday, December 29, 2011, 10:03:47 PM
So I've got 3 characters now.  A paladin-type (one-handed, heavy armor, restoration, alteration, block), a mage, and a thief/assassin.  First two are about mid 20s and the assassin is about 30 now (he's going to be my main).  Super fun.  I've done all of the mage, warrior, and dark brotherhood quests on one character or another.  Done part of Imperial/Stormcloak on a few but haven't finished either.  Still need to do thieves guild.  I'm only like 4 quests into the main quest.  I'm starting that more tonight.  All of the guild quests (or whatever) are super fun and engaging.  I've loved all of them so far.

You start getting crazy shit at about level 30.  I can make like 10k gold from clearing out a dungeon.  It really makes me HATE the buy/sell vendor system, though.  I'm so tired of having to port to 5-6+ places just to find enough sellers to buy my crap.  Is there a mod that fixes this?  Either gives the sellers way more gold or does something else to make it not so annoying?  If not, I may just start dropping all of the stuff I found in a dungeon and giving myself 10k gold via the console.  I feel like I spend as much time exploring as I do selling, and I have minimal use for money anyway.

Assassin guy is pretty fun.  With the right perks and the right gear, I can 1 shot anyone if I sneak attack.  I haven't found anyone that can withstand it yet.  Dragons are a pain in the ass for a stealth character though.  I just run.  Unfortunately, quests with other NPCs can get borked because they break your stealth (IE a quest where you and some guy have to go and clear a place out).  There's no option to make them wait so they just waltz into a brightly lit room following me and alert everyone.  Then I usually can't get sneak attacks.  Haven't found a way to stop this yet.  If anything, I find this character to be a bit too easy.  When you hit 100 sneak + armor bonuses, it's literally almost impossible to be detected if you are crouched.

Mage is really fun too.  Might be my favorite.  My norm is to cast an alteration shield, conjure an atronarch, then spam destruction spells for whatever that atronarch is (IE if Frost, use frost spells).  Heal as necessary.  Dual casting is awesome.  Mage gear is great, too. and there is plenty to go around finally.  Overall, I like mages a lot more in this ES game than I ever have before.  I'm so happy with how far they have come from Morrowind where Magicka never regenerated.

My pally is really strong, but the gameplay got a little too mindless for me.  I would cast an alteration shield, then just charge into battle with my 1 hand and wail on whatever I was fighting.  I'd use a strong heal whenever I needed it.  Even with generous health upgrades, I can heal 75-100% of my health in one heal spell, which takes at most 1 second to cast.  The result is that I am seriously invincible so long as I am not facing 10+ guys.  Most things die pretty quickly with my sword.  Hack slash repeat snoooze.

I haven't done any smithing/enchanting yet.  I'll need to work on that. 

/random impressions and thoughts
Title: Re: The Elder Scrolls V: Skyrim - Update: 4GB LAA Patch released officially for PC
Post by: Cobra951 on Friday, December 30, 2011, 08:32:53 AM
Your assassin's sneak brings back memories.  I developed sneak with all my characters in Oblivion to the point where they were undetectable crouching unless they did something to draw attention.  Add a certain melee quirk into the mix, and it was downright comical.  If you can one-shot an enemy with a melee weapon while sneaking, any other enemies in the place will not be alerted to your presence, or even to the severity of what just happened.  They'll look at the body of their comrade as it falls across their field of view, and then do nothing at all.  They're next.  Haha!

Your post has made me want this game more than anything else I've read so far.
Title: Re: The Elder Scrolls V: Skyrim - Update: 4GB LAA Patch released officially for PC
Post by: shock on Friday, December 30, 2011, 02:26:28 PM
Haha, glad to hear it.  Let me know if you have any questions or anything.  It's really a fantastic sequel and stays true to the ES series.  The quests are engaging, fun, and quite varied considering the huge amounts of content in the game.  The dungeons are MUCH improved over the ones of the past.  I haven't found two that use the same layout yet, and they are much longer than they were in Morrowind/Oblivion.  The character creation system is marvelous, and it does away with all of the math-crunching, tediousness, and rigidity of the previous games.  The scaling system that nearly ruined Oblivion for me has been largely fixed, although it's still somewhat imperfect. 

I've probably only put like 60 hours into it, but it seems like there are less bugs than in previous games.  Or at least less bugs that ruin quests/storylines.  I've only had that happen twice, and both had easy fixes (look up quest on wiki, look at bugs, do what it says to fix it).

Overall, it's got all of the magic of the previous games.  I'm going to be playing for a looooonngg time.  Get it!
Title: Re: The Elder Scrolls V: Skyrim - Update: 4GB LAA Patch released officially for PC
Post by: Xessive on Friday, December 30, 2011, 09:19:49 PM
I am grateful for my OCD saving habit! I've come across a few quest-breaking bugs i.e. a trap that springs but doesn't reset effectively blocking the only path ahead, quest-critical NPC getting trapped in wall, etc. They're few and despite them the game is still awesome.
Title: Re: The Elder Scrolls V: Skyrim - Update: 4GB LAA Patch released officially for PC
Post by: Cobra951 on Saturday, December 31, 2011, 12:11:09 AM
I had a 10-file save rotation on Oblivion, and that's on a console.  Heh.  Had to go back on the queue more than once to get out of a bug-induced jam.
Title: Re: The Elder Scrolls V: Skyrim - Update: 4GB LAA Patch released officially for PC
Post by: Quemaqua on Saturday, December 31, 2011, 04:30:52 PM
I only go 2 saves deep, have put in 120 hours, and have experience only one quest-breaker when a guy wouldn't get out of fight mode. I'm amazed, seriously, especially given that there are the 8 bajillion non-quests you can do now (for those without the game, these are one-line quests that go under a "misc" mass quest heading, and can be anything from simple favors for people to mini-quests). This game is so much bigger than any TES game before it, and yet is still so much more stable and bug-free by comparison.
Title: Re: The Elder Scrolls V: Skyrim - Update: 4GB LAA Patch released officially for PC
Post by: MysterD on Thursday, January 05, 2012, 04:47:04 PM
You know what's annoying w/ Skyrim PC?

Every time I boot the game, it hangs at the load screen and makes sound, but sticks on the load screen.
So, I hit Ctrl-Alt-Del to bring up Task Manager; then hit cancel OR make it switch to Skyrim program, it'll load the game and everything perfectly.

ANNOYING as hell.
Title: Re: The Elder Scrolls V: Skyrim - Update: 4GB LAA Patch released officially for PC
Post by: K-man on Saturday, January 07, 2012, 10:51:49 AM
I humbly submit the following for your consideration:

http://youtu.be/Bifmj1O3D24
Title: Re: The Elder Scrolls V: Skyrim - Update: 4GB LAA Patch released officially for PC
Post by: Xessive on Saturday, January 07, 2012, 11:35:57 AM
I humbly submit the following for your consideration:

http://youtu.be/Bifmj1O3D24
There's something profoundly disturbing about that :P
Title: Re: The Elder Scrolls V: Skyrim - Update: 4GB LAA Patch released officially for PC
Post by: shock on Saturday, January 07, 2012, 05:12:10 PM
I'm up to about 100 hours on all my characters.  Finished all of the main quest/factions/etc.  I wish the main quest was a bit longer is my only new complaint.  I thought it ended a bit too abruptly.  Now I'm starting to run around and do more of the town specific quests, which I have mostly neglected.  They're really fun.

Per the OCD, I usually make a save file whenever I remember to.  Every few hours probably.  Never had to go back to one, though.  The game has two autosaves + quick save.  And I haven't come across a quest-breaking bug that can't be easily resolved (IE wait 24 hours and the guy will reappear).
Title: Re: The Elder Scrolls V: Skyrim - Update: 4GB LAA Patch released officially for PC
Post by: Xessive on Saturday, January 07, 2012, 09:12:45 PM
I had a few geometry bugs that I had to TCL (toggle clipping) out of; I'd get stuck between a door and a wall, a trap door wouldn't reset, or get caught in a crevice while mountain trekking. The only thing that could be worrying is that using console cheats may disable achievements (as it did for me with Fallout New Vegas) if you care about that stuff.
Title: Re: The Elder Scrolls V: Skyrim - Update: 4GB LAA Patch released officially for PC
Post by: MysterD on Sunday, January 08, 2012, 10:28:18 PM
You know what would've been nice?

If the game had an option to tell me what Books that I've read/opened already.
That way, I don't have to read or take the same book again, which I've likely already stores at my House in a chest or sold off somewhere.

Gee...this game's lure must be littered w/ a ridiculous amount of Books in it, by now, since they just keep adding to it w/ each game...
Title: Re: The Elder Scrolls V: Skyrim
Post by: sirean_syan on Tuesday, January 10, 2012, 02:35:32 PM
I'm sure the same thing happened with Morrowind, Oblivion, Fallout, ect, but this is getting silly.

Some dumbass: I think I'm getting bored with the game. It must therefor not be that great.
Someone with half a brain: Maybe you just played your fill. How much time did you clock?
Dumbass: 70+ hours.
Someone with more than half a brain: You're going to knock a game for lasting that long before you didn't want it anymore? How does that make sense?
Dumbass: If I got bored doesn't that make it bad?

(http://www.goldismoney2.com/attachment.php?attachmentid=13514&d=1323841014&thumb=1)

Actually, I think this is more of the whole idea that nothing is allowed to be good anymore. Everyone has to bring everything down because, you know, it's all overrated.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Tuesday, January 10, 2012, 03:33:33 PM
I'm 40 hours into this game and can't get enough of it...
40 hours on a modern day game and still loving it = GREAT.

Even despite its minor flaws & my extremely minor complaints, the game is absolutely amazing and one of the best RPG's ever made.
Title: Re: The Elder Scrolls V: Skyrim
Post by: K-man on Monday, January 23, 2012, 12:23:44 PM
At this point the gaming subforum might as well just contain this thread alone.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cobra951 on Monday, January 23, 2012, 03:12:16 PM
At this point the gaming subforum might as well just contain this thread alone.

Haha!  I'd love to talk about Forza 4 and Dragon's Age (1), but nobody cares.  By the time I get Skyrim, nobody's going to care about that either.
Title: Re: The Elder Scrolls V: Skyrim
Post by: idolminds on Monday, January 23, 2012, 03:16:19 PM
Dont worry Cobra, Ill be late to the Skyrim party as well.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cools! on Monday, January 23, 2012, 03:36:11 PM
ditto...
Title: Re: The Elder Scrolls V: Skyrim
Post by: Quemaqua on Monday, January 23, 2012, 08:42:39 PM
Honestly, by then people will be talking about expansions, or the GOTY edition, or some great collection of mods. I still talk about Morrowind with K-man. I think you guys are safe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: K-man on Friday, January 27, 2012, 07:10:45 AM
For the first time in the game I feel like I've ventured to places I probably shouldn't have been.  I went into a ruin not far from Whiterun and came across a Draugur Scourge.  Guy was ridiculous.  He almost one-shotted me with an arrow.  I erred in saving in the room with him...during the fight.  I had to turn and run.  Barely made it out.

I went into some place called the Shimmering Cave.  Populated with Falmer up top, no big deal.  I go down and end up seeing these bug looking things called Chaurus.  These things are deadly.  I basically died in 2-3 hits, and there's little room to maneuver because I'm in a tight corridor.

Can solo dragons, gets stomped by cave bugs.  Lolz.

I dove into the guide last night and read up on all the perks you can get.  I think I'm going to have to devote some to light armor instead of solely going destruction/one-hand.  I think that will improve my chances greatly.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Quemaqua on Friday, January 27, 2012, 01:53:26 PM
Heh, I remember back when enemies could hurt me. It seems so long ago.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Friday, January 27, 2012, 06:23:27 PM
Heh, I remember back when enemies could hurt me. It seems so long ago.

Did you pump difficulty all the way up?
Title: Re: The Elder Scrolls V: Skyrim
Post by: K-man on Saturday, January 28, 2012, 10:55:49 AM
Did you pump difficulty all the way up?

OH SNAP!  D WITH

(http://i44.tinypic.com/307npee.gif)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Quemaqua on Saturday, January 28, 2012, 12:10:18 PM
That's actually a really good point. I've been meaning to. Despite general ownage I was feeling like it was about right for a while, with enemies that gave me a real run for my money. But it's been a while since that's happened. I think it's high time to boost it up top. Of course, I haven't played in weeks now, so this is all assuming I even find time to get back to it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: K-man on Saturday, January 28, 2012, 02:15:09 PM
I like the difficulty slider in TES games. That way even if you've managed to fuck a build up, you can still cater the difficulty to where it's challenging, but still ultimately doable.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cools! on Tuesday, January 31, 2012, 01:41:04 PM
Add another victim.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Wednesday, February 01, 2012, 08:55:37 PM
Skyrim PC Patch 1.4 released via Steam; console patches coming sometime later. (http://www.bethblog.com/2012/02/01/1-4-update-now-on-steam/)
Video on the upcoming Skyrim PC Creation Kit. (http://www.bethblog.com/2012/02/01/first-look-creation-kit-and-skyrim-workshop/)
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: MysterD on Sunday, February 05, 2012, 02:08:09 PM
Playerattack -> Rumor has it, that extra "surprise" planned for Tuesday for Skyrim PC could be a High-Res Pack. (http://www.playerattack.com/news/2012/02/05/report-skyrim-high-res-pack-out-tuesday/)
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: idolminds on Tuesday, February 07, 2012, 11:59:44 AM
Rumor is accurate, its a high res texture pack.

Also all Elder Scrolls games are on sale on Steam.

$40 - Skyrim
$50 - Skyrim + Oblivion GOTY + Morrowind GOTY
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: Xessive on Wednesday, February 08, 2012, 12:18:04 AM
The Steam Workshop for Skyrim is active but I wonder how it will affect great fan sites like Skyrim Nexus.
Title: DICE: Bethesda "Game Jam"
Post by: Xessive on Thursday, February 09, 2012, 04:04:26 AM
DICE: Bethesda ‘Game Jam’ Brainstorms a Bevy of New Skyrim Features (http://www.wired.com/gamelife/2012/02/dice-bethesda-game-jam/)

Quote
Howard revealed the results of the Game Jam to a packed crowd during his keynote speech at the annual conference of gaming executives. He cautioned the crowd that the features we would see in the video were just experiments. Would they be released as future downloadable content for Skyrim? “I don’t know,” he said, again being cautious but voluntarily introducing the possibility that players of the RPG might see these features in the game for real at some point.

Quote
Here is some of what was listed in the extensive video reel:

Seasonal Foliage
Flow-based water shader
Spears
Kill Cams for Magic and Ranged Combat
Stealth Enhancements
Guards can relight darkened areas
Paralysis runes
Dungeon enhancements : handing structures and moving platforms
Water currents in dungeons
Dark dungeons
New commands for followers: Combat style, etc.
Set favorite equipment settings for followers
Adopt a child
Build your own home
…with a skeleton butler
Spell combinations: Use flame and raise zombie to create a fire zombie
Goblins
High-level Draugrs
“Waygates” for fast travel
Epic mounts (flaming death horse)
Mounted combat
Dragon mounts
“Soul bug” familiar
Kinect voice-activated shouts
Screen space ambient occlusion
Enhanced underwater visuals
Snow surface
Fat giants
Ice and Fire arrows
Werebear
Lycanthropy skill tree
Vampire Feeding
Become a flying vampire lord
Vampire Imp Minions
Mudcrab animation tweaks
Giant mudcrab enemy

Amazing stuff if it were implemented in some way!
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: K-man on Thursday, February 09, 2012, 09:46:26 PM
I came here to post that. some of that stuff would be great.
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: Cools! on Friday, February 10, 2012, 02:20:27 AM
Yeah, I hope as many of those things get added to the game at some point.
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: Cools! on Friday, February 10, 2012, 11:34:45 AM
Top 10 hilarious physics fails in Skyrim (http://gamingbolt.com/top-10-hilarious-physics-fails-in-skyrim).
Title: Re: DICE: Bethesda "Game Jam"
Post by: MysterD on Friday, February 10, 2012, 03:47:36 PM
DICE: Bethesda ‘Game Jam’ Brainstorms a Bevy of New Skyrim Features (http://www.wired.com/gamelife/2012/02/dice-bethesda-game-jam/)

Amazing stuff if it were implemented in some way!

There ya go - a lot of that can or should be in the next DLC's or expansions.
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: Pugnate on Friday, February 10, 2012, 09:16:09 PM
Top 10 hilarious physics fails in Skyrim (http://gamingbolt.com/top-10-hilarious-physics-fails-in-skyrim).

Wow the guy who wrote that is such a moron. I read the last one which wasn't so bad, and then skipped to the first, and it was so dumb to read. Facepalm over that? Why? Idiot.

Then I went to a link called 5 difficult games or something, and the Demon's Souls thing is complete exaggeration. I wonder if the guy owns the site, which is how he is writing for it.

OK sorry, I am done bitchin'.
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: Cools! on Saturday, February 11, 2012, 02:28:45 AM
I didn't read the text, just watched the vids and some of them gave me a chuckle.
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: Pugnate on Saturday, February 11, 2012, 01:01:02 PM
Yea I was being a bitch.

I love Skyrim though. Love it to bits.
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: Xessive on Saturday, February 11, 2012, 09:21:34 PM
Got a chance to play with the High Resolution Texture Pack (HRTP) activated and there is a noticeable difference in the visual quality overall but the most notable is in the NPC clothes. Finally they no longer look like a lo-res console port.

I've added a few mods that enhance Skyrim's appearance all-round:
Realistic Lighting Mod
Real Water Textures
Skyrim Flora Overhaul
Realistic Sun Flare
Realistic Smoke and Embers

I can appreciate the Steam Workshop's effort to unify a mod location and download centre but it still seems to be buggy and modders are still getting the hang of using it and the Creation Kit. For the time-being (and perhaps indefinitely), Skyrim Nexus' "Nexus Mod Manager" does a great job of managing mods and downloading them and letting you know what the current versions are.
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: Pugnate on Sunday, February 12, 2012, 12:53:26 PM
&feature=g-vrec&context=G2dda80eRVAAAAAAAAAg
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: MysterD on Monday, February 13, 2012, 03:59:14 PM
G4TV -> Skyrim with Bastion's Narrator. (http://www.g4tv.com/thefeed/blog/post/720726/skyrim-made-more-awesome-with-a-pinch-of-bastion-in-todays-nugget-from-the-net/)
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: Cobra951 on Saturday, March 03, 2012, 05:23:16 PM
I'm about 37 hours and 3 hard crashes into this now.  (Gotta love/hate Bethesda.)  Someone said it felt like Oblivion 1.5, and I guess that's not too far from the truth.  I can see how much they've improved the look and even the combat, but it feels like they've done more polishing than reinventing.  Some things are a step backward.  The menu system is confusing as hell at first, and even after getting used to it, I miss the Oblivion interface.  Containers are no longer organized.  If you use one chest to store all your stuff, sifting through it is a painful process.  It isn't even fully alphabetized.  God knows what rules the listing follows, if any. 

Worst of all, you can't cast a spell unless you have a free hand to do it with.  Why anyone would think this is an improvement is beyond me.  They tried to minimize the problem with a system of favorites you can scroll through, but it's still an awkward mess.  Me conjuring a flame atronach in preparation for a fight goes like this: bring up the favorites list, scroll several entries to that spell, select it, press L to bring up my hands, press L again to cast, bring up favorites list again, scroll to the steel warhammer, select it, and watch the slow animation of the warhammer coming up in my hands.  If whatever enemy prompted me to go through all this hasn't whacked me at least once by this point, it means I detected him way early.  Yay for my alertness.

I've run into a couple of interesting bugs already, besides the crashing (which so far involve only the outdoors, with 2 of the 3 instances being caused by loading of an outdoor destination).  One was the head and neck of a dragon looking for all the world like a snake coming out of the ground.  It was moving somewhat while opening and shutting its mouth.  It was actually supposed to be the remains of a dragon I had already killed.  I could even go up to it and search it for loot.  The other bug was more perplexing.  I was whittling a mammoth's health down from a high perch with arrows and my flame atronach, when suddenly I absorbed the soul of a dragon.  Don't know where it came from.  I suppose a dragon got killed nearby somehow.  But shortly after I finished off the mammoth, I encountered a dragon.  Killed him, got that soul as well.  And the quest for killing a dragon at a location nearby was still active.

Regardless of such issues, the game is extremely engrossing.  Interactions with NPCs have taken a step up.  The look of everything is outstanding.  Performance is consistently good, better than Oblivion's (when the code is behaving itself).  The fighting mechanics are definitely better (ignoring the crippled spellcasting).  I don't miss weapon and armor damage in the slightest.  Good riddance.  I still have a lot to figure out with the skill trees, or is it constellations?  A lot of promising variety of perks there.  Smithing seems like a great addition.  I've done a bit of that, and hope to do a lot more.  I plan on ignoring alchemy here as much as I did in Oblivion, though.  Oh, and the 3rd-person view is actually decent this time around.  Well done.  The missions have been great so far.  I'm slowly getting into the shouts.  I'm trying to force myself to use them more often.

Much more to learn ahead, hopefully all good.  Buggy or not, I've jumped into this with both feet.
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: Quemaqua on Saturday, March 03, 2012, 08:56:44 PM
The dead dragon thing just sounds like a physics/clipping issue. Dragon skeleton clips into the ground and acts weird. The other one doesn't sound like a bug... there are random dragons that aren't related to quests or anything else, and they often attack towns and such. They aren't generally that powerful. Guards will take them out given some time, and if you're nearby when they do, you'll still get the soul.

I assume you're playing 360? My experience on PS3 I think was 2 minor bugs and 2 crashes in 120+ hours, though think I've said that here already. I was impressed.

I hated Oblivion's menu system, but don't remember how it was on console. I like Skyrim's, though. And it's funny, you say that chests aren't organized by types... and I honestly can't remember. My instinct was to say, "Wait, it isn't like that," but the more I thought about it the more I thought you were right. I guess it just didn't bug me. And I'm pretty sure stuff alphabetizes right, I don't remember ever struggling to find anything.

How did the spellcasting work in Oblivion? I can't seem to recall. You could cast without having an open hand? Regardless, I don't see the problem. It seems balanced just fine to me. You want to be a warrior, be a warrior. You want to do both, don't go with giant-ass two-handed weapons. If you're able to do everything at once, you never have to choose and it sort of removes some of the uniqueness of whatever character you're playing. I'm a bit sad that you can basically do every quest in the game without having to specialize, even. It would be nice if you had to choose a little bit more. To be drafted into the fancy mage academy they ask you to prove you can cast something, but you don't have to know hardly a fucking thing. One weak spell, whoopee. It sort of cheapens things a tad. One of my only complaints, honestly, and not because it's outright bad... it just cheapens what might feel a bit more special in other circumstances. I didn't feel like a great mage because even though I was focusing on magic, the magic I needed to know was practically nothing. I subsequently started focusing on stealth stuff I think because of that.

I really don't get the Oblivion 1.5 feeling at all, though. They fixed so much and streamlined so much, improved so much of the character interaction... feels like a legit sequel to me. I guess part of that is I don't really think they SHOULD change the formula too much. They can tweak, but the open world, general progression, and great combat are more or less what people want now, I think. Wouldn't mind seeing them deepen some elements, but on the whole I was thrilled with what we got.
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: Xessive on Saturday, March 03, 2012, 09:42:07 PM
I'm just grateful I have the PC version so I can mod anything that bugs me i.e. interface, menus, etc.

Overall, the Elder Scrolls games have been accumulative, with each game improvements built on the previous game, at least since Morrowind. Some people will still argue that they've been gradually deteriorating in terms of gameplay mechanics.
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: Cobra951 on Sunday, March 04, 2012, 07:14:44 AM
The dead dragon thing just sounds like a physics/clipping issue. Dragon skeleton clips into the ground and acts weird. The other one doesn't sound like a bug... there are random dragons that aren't related to quests or anything else, and they often attack towns and such. They aren't generally that powerful. Guards will take them out given some time, and if you're nearby when they do, you'll still get the soul.

I assume you're playing 360? My experience on PS3 I think was 2 minor bugs and 2 crashes in 120+ hours, though think I've said that here already. I was impressed.

I hated Oblivion's menu system, but don't remember how it was on console. I like Skyrim's, though. And it's funny, you say that chests aren't organized by types... and I honestly can't remember. My instinct was to say, "Wait, it isn't like that," but the more I thought about it the more I thought you were right. I guess it just didn't bug me. And I'm pretty sure stuff alphabetizes right, I don't remember ever struggling to find anything.

How did the spellcasting work in Oblivion? I can't seem to recall. You could cast without having an open hand? Regardless, I don't see the problem. It seems balanced just fine to me. You want to be a warrior, be a warrior. You want to do both, don't go with giant-ass two-handed weapons. If you're able to do everything at once, you never have to choose and it sort of removes some of the uniqueness of whatever character you're playing. I'm a bit sad that you can basically do every quest in the game without having to specialize, even. It would be nice if you had to choose a little bit more. To be drafted into the fancy mage academy they ask you to prove you can cast something, but you don't have to know hardly a fucking thing. One weak spell, whoopee. It sort of cheapens things a tad. One of my only complaints, honestly, and not because it's outright bad... it just cheapens what might feel a bit more special in other circumstances. I didn't feel like a great mage because even though I was focusing on magic, the magic I needed to know was practically nothing. I subsequently started focusing on stealth stuff I think because of that.

I really don't get the Oblivion 1.5 feeling at all, though. They fixed so much and streamlined so much, improved so much of the character interaction... feels like a legit sequel to me. I guess part of that is I don't really think they SHOULD change the formula too much. They can tweak, but the open world, general progression, and great combat are more or less what people want now, I think. Wouldn't mind seeing them deepen some elements, but on the whole I was thrilled with what we got.

It's more than just a clipping issue.  This was supposed to be a dead dragon skeleton, not a live dragon neck and head moving around.  Yes, every modern game I play is on the 360.  That's all I have available at the moment.  It's not responsible for the game crashes either.  I've been playing a lot of other demanding games without any technical issues on this particular box for a long while.  Jasper chipset FTW.  The tech problems are on Beth's shoulders, and with my previous experience with their buggy releases, they were not unexpected.

By "Oblivion 1.5" I didn't mean that it felt like an expansion.  This is definitely a whole new game.  I meant that there was more of a gentle technical progression, as opposed to the leap I perceived from older ES games to Oblivion.  There's a new layer of visual polish on the old framework, or so it feels.  I know they claim to use a whole new engine.  That usually means a whole new look to things that I just don't see here.  Maybe I remember Oblivion too fondly.  Perhaps I should fire it up for better comparison.

In Oblivion, you could cast spells regardless of what was in your hands.  IIRC, what you were wearing would impact the effectiveness of your spells.  I'm thinking it was 85% effectiveness max if you wore armor as opposed to robes.  But casting itself was an easy affair that you could do in the midst of heated battles.  Now it's a pain at least for melee warriors, as I described in detail in my last post.  Not a welcome change.

What you said about the random dragon getting killed and then me getting the soul makes sense.  Dragons so far have been pushovers.  The only intractable enemy I've had to deal with so far is an ice troll.  It became clear quickly that I had no chance in hell of doing any damage that wouldn't heal back up almost immediately.  So I ran away, to come back and fight him another day, when I have some decent fire weapons or spells.  Yikes.
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: Quemaqua on Sunday, March 04, 2012, 07:49:14 AM
Well, clipping issues with dead physics objects tend to make them move over and over again in weird ways, that's all I was suggesting about the dead dragon. I've had similar things happen, albeit less fantastic than you describe.

I imagine also that Bethesda having a new engine is sort of a misnomer. They build all their engines from a variety of pieces of middleware as I understand it, so even if it's new and repurposed I'd bet it's a lot of the same. It definitely didn't feel like a huge technical leap, but they've said their focus was to release more than one game per console cycle going forward. Though it's funny, I didn't realize it, but Skyrim actually took a year longer from Oblivion than Oblivion took from Morrowind. But Morrowind didn't really even look very good in a lot of ways when it was new, and we seem to have hit something of a tech plateau in gaming over the last few years. Used to be my PCs would get outdated fairly quickly without significant upgrades. Lately every game seems to hit it just about the same and it's been that way for a while despite my PC being really old now. For instance, even though Skyrim is a fair bit prettier than Alan Wake, both seem to tax the PC about equally.

I still think melee fighters should have a harder time with magic, though. If you can cast everything at 85% capacity and still use the most powerful weapons, that seems even more unbalanced than the strongest perks already make the game. As it is I think stuff should be a lot harder naturally. And those dragons, as you mentioned, are pushovers... they should have made those a lot more beefy, or at least scaled them better. Why is everyone so afraid of them when you find a bunch of trolls that are harder to take down? I have had some epic fights, though, dragons included. When things line up properly and the balance is right, there's some excitement to be had. Just wish it was a bit more consistent.
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: Cobra951 on Sunday, March 04, 2012, 08:55:13 AM
Well, OK, an axe-swinging barbarian should have a harder time spellcasting than an erudite mage.  But that difficulty shouldn't be caused by a crappy interface.  It wouldn't be much fun by any means I can think of.  Damage to metal blades and armor getting clanked against each other is also realistic, but they did away with that, I imagine by popular demand.  (Who knows, though.)  It's a fantasy world, and magic is fantasy through and through.  They can set up the rules for that to be as enjoyable and as suited to the available control devices as possible.

The gaming plateau has at least 2 causes that I can think of.  Or maybe they're one and the same, because one is at least partly responsible for the other?  I'd say diminishing returns are the biggest issue.  Technology itself is no longer an obvious barrier to audiovisual greatness.  They can improve resolution, frame rates, rendering fidelity and memory for bigger environments and more things at once, but there are no fundamental barriers left to knock down, as long as the display device is a flat screen and the audio device is an array of speakers.  Any premise can be realized beautifully given the right talent and budget, with current technology.  No more bleeps and bloops replaced by orchestral music, no more 2D-to-3D eye openers, or flat shading to detailed texturing.  I.e., no more intense wow factors to get people excited about newer devices for their own sake.  The software drives the hardware, and software is still selling the current hardware very well.

The other issue is the long current console cycle coupled with the decline of PC gaming, at least when it comes to traditional big games.  Without new hardware, the look of games isn't going to change very much once the system capabilities are exploited fully.  And if games are being tailored for where the money is first, consoles, the ports to the newest PCs aren't going to look much better.  Why such a long cycle this time?  See above.
/ot
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: MysterD on Sunday, March 04, 2012, 08:57:24 AM
Well, clipping issues with dead physics objects tend to make them move over and over again in weird ways, that's all I was suggesting about the dead dragon. I've had similar things happen, albeit less fantastic than you describe.

I imagine also that Bethesda having a new engine is sort of a misnomer. They build all their engines from a variety of pieces of middleware as I understand it, so even if it's new and repurposed I'd bet it's a lot of the same. It definitely didn't feel like a huge technical leap, but they've said their focus was to release more than one game per console cycle going forward. Though it's funny, I didn't realize it, but Skyrim actually took a year longer from Oblivion than Oblivion took from Morrowind. But Morrowind didn't really even look very good in a lot of ways when it was new, and we seem to have hit something of a tech plateau in gaming over the last few years. Used to be my PCs would get outdated fairly quickly without significant upgrades. Lately every game seems to hit it just about the same and it's been that way for a while despite my PC being really old now. For instance, even though Skyrim is a fair bit prettier than Alan Wake, both seem to tax the PC about equally.
I think a lot of this has to do w/ Multi-platforming - and trying to get the games running across both console and PC platforms so all versions turn out quite well.
Most games are still DX 9.0 C based [Win XP!], even though Win Vista and Win 7 do support DX10/11.
If more games were strictly PC or PC version-first, there'd probably be more taking advantage of DX10/11 and all of its benefits.

Look at how gorgeous on high-end rigs Crysis 2 [with highest textures & high-res extras from MyCrysis.com installed] and The Witcher 2 looks at their maxed-out settings.
Those games are just mind-blowingly gorgeous, maxed-out - as long as your PC can handle it, of course.
I ain't seen BF3 PC on my rig yet, but that'd probably be another one I'd think would be up there, too.

EDIT:
Even Metro 2032 PC from a few years back is still drop-dead gorgeous maxed-out, compared to most PC games.
Just Cause 2 PC is another game I can think that looks outstanding maxed-out.
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: MysterD on Tuesday, March 06, 2012, 04:33:39 PM
Remember that ranged and magic kill-cam features that were in BethSoft Game Jam?
We might be seeing that in the next patch - Patch 1.5. (http://www.justpushstart.com/2012/03/skyrim-update-1-5-details-accidentally-revealed/)

Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: Cobra951 on Wednesday, March 07, 2012, 08:53:25 AM
They have absolutely no business expanding this game until they fix the massive bugs.  I now have a hopelessly broken quest, with a 1-lb book forever stuck in my inventory, plus a 7-lb bow also stuck there with no idea what quest it belongs to.  My guess is that when I finally stumble into the mission that needs it, the owner will behave just like the Arcanum's guy, and completely ignore the fact that I already have what he wants, with no way at all to change that.

After playing 2 full days crash free, late last night was a major frustration.  Luckily, I've stuck to my 10-slot save rotation, where I make sure always to keep several saves from varied locations, and before I enter anywhere like a dungeon.  I was in this one dungeon trying to solve a puzzle with those rotating pillars, except they weren't rotating.  I scoured the caverns for the better part of an hour trying to find the solution.  Eventually, I gave in to my suspicion that it was bugged, and found out I was right.  The game had crashed on me there once with what felt like memory-leak issues, and that may be part of the bug-triggering mechanism--I don't really know.  But it's a documented bug, and the only way to work around it is to try again, from a save from before you entered the dungeon.  This is not a simple little side show either.  There is a word of power at the end of the excursion, so if I had trusted too much and overwritten all my earlier saves, I'd be fucked.  Re-entering the dungeon and doing it all again solved it.

I don't want to hear jack-shit about kill animations, Bethesda.  Fix the game first.
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: Xessive on Wednesday, March 07, 2012, 11:08:25 AM
They have absolutely no business expanding this game until they fix the massive bugs.  I now have a hopelessly broken quest, with a 1-lb book forever stuck in my inventory, plus a 7-lb bow also stuck there with no idea what quest it belongs to.  My guess is that when I finally stumble into the mission that needs it, the owner will behave just like the Arcanum's guy, and completely ignore the fact that I already have what he wants, with no way at all to change that.

After playing 2 full days crash free, late last night was a major frustration.  Luckily, I've stuck to my 10-slot save rotation, where I make sure always to keep several saves from varied locations, and before I enter anywhere like a dungeon.  I was in this one dungeon trying to solve a puzzle with those rotating pillars, except they weren't rotating.  I scoured the caverns for the better part of an hour trying to find the solution.  Eventually, I gave in to my suspicion that it was bugged, and found out I was right.  The game had crashed on me there once with what felt like memory-leak issues, and that may be part of the bug-triggering mechanism--I don't really know.  But it's a documented bug, and the only way to work around it is to try again, from a save from before you entered the dungeon.  This is not a simple little side show either.  There is a word of power at the end of the excursion, so if I had trusted too much and overwritten all my earlier saves, I'd be fucked.  Re-entering the dungeon and doing it all again solved it.

I don't want to hear jack-shit about kill animations, Bethesda.  Fix the game first.
Very similar issue happened to me with Red Eagle's sword.. Had it in my inventory and couldn't get rid of it. For some reason the game reset the quest and it assumed that I didn't complete it. Went to the cavern where I can complete the quest by placing the sword in its place, I ended up with 2 more duplicates instead, each one weighing 12 units. Eventually, after several save/loads the game allowed to drop them. Not sure exactly how I solved the problem.
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: Cobra951 on Wednesday, March 07, 2012, 01:39:08 PM
Thanks for the heads up on that.  I already know about that quest, but I have yet to undertake it.  From now on, this is what I'm going to do when I run into an item with a proper name that I don't recognize:  Save the game before picking it up, pick it up, attempt to drop it.  If it won't drop, and won't tell me that a related quest just updated, load the save file I just made and walk away from the fucking thing.
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.4 released
Post by: Cobra951 on Friday, March 09, 2012, 10:24:23 PM
Alrighty!  A nice, long day of Skyrim adventure without issues.  I'm thinking the things to do on this platform to avoid triggering technical headches are (1) disconnect the internet, and (2) stay off the damn horse.  It suddenly struck me after my last bout with the gremlins (creatures that aren't supposed to be in Tamriel) that nearly every stuttery episode, inevitably followed by a crash, happened when I was on the horse, or getting on or off the horse.  My guess is that too many things happened--new area streaming in, some dragon getting instanced and rendered, plus my 3rd-person character and horse having to be dealt with.  There are no problems with gobs of creatures and NPCs running all over the place, but there's just something about the horse plus the random nature of the great outdoors that seems to push the code into lala land.  Staying off of XBL prevents any random tasks from stressing the system (memory, multitasking, whatever), and I know for a fact this alone makes a huge difference in the stability of Oblivion.  Time will tell if I'm right with Skyrim.  I did have one random crash in a dungeon before (mentioned above somewhere) but that is it for terminal bugs indoors, after 90 hours of play.

I got to Markarth this evening while pursuing a nearby quest.  What an awesome place!  All that dwemer and mechanical goodness.  I really wasn't expecting such a huge and detailed town so far out of the way.  I could spend days there.  I probably will.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Patch 1.5 Kill Cam Trailer
Post by: Cobra951 on Sunday, March 18, 2012, 06:04:37 AM
Here's a well-done amateur video.



The most impressive thing to me is that the music is not based on the game's recording.  It's done from scratch, and includes the BYU's men's chorus (180 strong, per the description, which is double the 3-layered official version, and 6 times the actual voices used in the game's take).  The behind-the-scenes video is worth a look as well.

I'm 150 hours into this now, and it's displaced pretty much everything else I've been doing for nerdy entertainment.  Version 1.5 is around the corner, hopefully fixing the rest of the crash and quest-breaking bugs.  (I can hope anyway.)
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.5 released (3-20-2012)
Post by: Cobra951 on Friday, March 30, 2012, 02:54:17 PM


Over 30 years ago, I had a revelation.  It came represented by a moving square and stick figures which included some duck-looking dragons.  The crude form was not the eye opener.  The possibilities that came pouring into my head were.  It would take until now for the reality to catch up to the images inspired by that experience.

I don't know how to begin describing the whole Skyrim experience.  Most of you have played it already, and know what it's about.  So I won't try.  I'll just briefly say that it was a truly outstanding voyage, and in some ways a realization of the illusions brought by that little Atari cartridge in the late 70s.  It's about time.

From a technical standpoint, the funny thing is that the longer I played the game, the more stable it got.  Eventually, it quit crashing altogether.  I'm going to guess that the testers never thought to reset the entire world periodically, to start from scratch every so often to see how things came together the first time around.  Whatever the reason, I've been able to settle into playing the game and quit worrying about freezes.  Awesome.

And I'm not done with it by any stretch, though I finally allowed myself to complete the main quest line.

(http://gamingbolt.com/wp-content/uploads/2011/03/Elder-Scrolls-V-Skyrim_-dragons.jpg)


Quote
I have yet to do a single thing in Skyrim in the proper order. I'm constantly showing up to some dude's castle that I've never seen before, only to hand over a mystical item that I'd mentally scratched off as garbage hours ago, and then sit and listen to the story be retroactively explained to me:

King: Wanderer! Thank the gods you've come! The prophecy told us that a mighty warrior would arise, worthy of wielding Fjalnir, the God-axe, and slaying the evil Demon Prince Synraith. We believe you to be that warrior. What say you, traveler? Will you accept this task?

Me: Yea, verily I shall accept thine task and vanq- wait, Synraith? Fiery dude in a floating city? Cape made out of screeching souls? Ahhh, shit. I already killed that guy.

King: You ... already slew the Demon Prince, the Knife in the Dark, the Void at the Heart of All Men, whose identity you did not learn until just now?

Me: Yup. I saw that castle floating up in the sky, and I wanted to know if I could jump up the rocks to get in the back way. It took a lot of reloads, but I finally managed to hop on up in there.

King: You "hopped on up" into the Abyssal Palace?

Me: Yeeeep, yep yep yep. Just squat-jumped on in there and looted the place. Then I killed that Sydney guy-

King: Synraith, Demon Prince of the Abyss.

Me: -yeah him. I ganked that guy. Mostly just to see if I could. Plus he looked like kind of a dick.

King: Indeed, the Foulest of the Foul was "kind of a dick." But you vanquished him without the aid of sacred Fjalnir, the God-axe?

Me: Totally. It wasn't even a thing. I just hid on top of a bookshelf where he couldn't reach me and shot him with arrows. Then I waited until he forgot I was shooting him, and did it all again to get the sneak damage bonus. Took a while, but he died all the same.

King: Forsooth! Thine heroic deeds are ... well, that sounds kind of fucked up, actually. Never thought I'd feel bad for He Who Devours. So you have no need of our sacred totem weapon?

Me: What, the gold dealy, with the shiny bits? Nah, I already stole that out of the display case four hours ago, before I knew who you were. I gave it to Sven, but he Quantum Leaped out of the game with that shit.

King: Huh. So. I guess ... the bards will ... sing of your tale now?

Me: Oh yeah? Sweet, let's hear it.

Bard: The hero came with eyes aflame / his tasks already done / the land was rescued all the same / but 'tis kind of a shitty song.

Me: Word.

You can buy Robert's book, Everything is Going to Kill Everybody: The Terrifyingly Real Ways the World Wants You Dead, or follow him on Twitter, Facebook and Google+. Or you could do none of those things, because you're currently playing Skyrim until your eyes bleed, stopping only to read more about Skyrim before returning to Skyrim.
http://www.cracked.com/blog/5-personality-flaws-skyrim-forces-you-to-deal-with/

:D
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.5 released (3-20-2012)
Post by: Xessive on Tuesday, April 10, 2012, 10:16:05 AM
I thought this little mod was pretty impressive: Dwarven Mechanical Equipment (http://skyrim.nexusmods.com/downloads/file.php?id=14060)
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.5 released (3-20-2012)
Post by: PyroMenace on Thursday, April 19, 2012, 12:28:07 PM
lol (http://www.gametrailers.com/video/skyrim-hawp/729045)
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.5 released (3-20-2012)
Post by: Xessive on Thursday, April 19, 2012, 10:58:58 PM
Funny :P
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.5 released (3-20-2012)
Post by: Xessive on Friday, April 20, 2012, 05:06:53 AM
Awesome screenshots over at Dead End Thrills (http://deadendthrills.com/category/the-elder-scrolls-v-skyrim/).
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.5 released (3-20-2012)
Post by: Cobra951 on Friday, April 20, 2012, 06:47:40 AM
Some of those are spectacular.  Thanks for the link.
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.5 released (3-20-2012)
Post by: Xessive on Friday, April 20, 2012, 10:29:15 AM
Some of those are spectacular.  Thanks for the link.
They are incredible! I've got them set up as a wallpaper slideshow on my desktop. I'm am amazed and ecstatic that I'm finally beginning to see the age where real-time graphics are coming on par with pre-rendered CG footage. We're not quite there yet but we're getting close; close enough that these shots are already better than any of the digitally generated wallpapers (i.e. Digital Blasphemy, etc.) I used to have on in the last decade.

Take that all those who don't consider games art!
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.5 released (3-20-2012)
Post by: Xessive on Friday, April 20, 2012, 12:52:27 PM
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.5 released (3-20-2012)
Post by: Xessive on Saturday, April 28, 2012, 11:06:05 AM


FreddieW's Skyrim Badass
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.5 released (3-20-2012)
Post by: Quemaqua on Saturday, April 28, 2012, 11:41:02 AM
Man, I hadn't looked at those screens until now. Amazing.
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.5 released (3-20-2012)
Post by: Xessive on Saturday, April 28, 2012, 11:46:38 AM
Man, I hadn't looked at those screens until now. Amazing.
Oh yeah, phenomenal stuff! He makes new ones fairly regularly too.
Title: Re: The Elder Scrolls V: Skyrim -> Update: PC Patch 1.5 released (3-20-2012)
Post by: MysterD on Tuesday, May 01, 2012, 02:36:26 PM
The Elder Scrolls V: Skyrim - Dawnguard announced. (http://www.bethblog.com/2012/05/01/dawnguard/)
(http://cdnstatic.bethsoft.com/bethblog.com/wp-content/uploads/2012/05/Dawnguard.jpg)
Coming this summer to Xbox 360.
More details at E3.

Title: Re: The Elder Scrolls V: Skyrim -> Dawnguard announced
Post by: Xessive on Wednesday, May 02, 2012, 02:05:05 AM
Damn delayed PC release.
Title: Re: The Elder Scrolls V: Skyrim -> Dawnguard announced
Post by: Cobra951 on Wednesday, May 02, 2012, 07:06:28 AM
It's clear that MS is calling the shots here.  A Kinect patch came out yesterday, long after Todd Howard had said the game would never use the thing.  It's useless to me, of course, but it's a mandatory 35MB bloat (if you want to be online and get future updates), and it offers the only way to sort containers (3 ways).  Controller-only users get the shaft on this.  It has to be a Microsoft agenda at work.
Title: Re: The Elder Scrolls V: Skyrim -> Dawnguard announced
Post by: sirean_syan on Wednesday, May 02, 2012, 08:07:36 AM
Not that I'm justifying this, but wasn't this the case with Fallout as well? It's really not all that surprising, although it does suck.
Title: Re: The Elder Scrolls V: Skyrim -> Dawnguard announced
Post by: Quemaqua on Wednesday, May 02, 2012, 08:42:39 AM
That's some shit.
Title: Re: The Elder Scrolls V: Skyrim -> Dawnguard announced
Post by: MysterD on Wednesday, May 02, 2012, 02:37:11 PM
Not that I'm justifying this, but wasn't this the case with Fallout as well? It's really not all that surprising, although it does suck.

Yep.
FO3 DLC [BethSoft] + FO:NV DLC [Obsidian] were delayed at least 30 days for release for exclusive X360 early release.
As long as they eventually release ALL Content to the PC, this is not really a big deal to me.
I normally don't buy DLC upon release and wait a bit, for price-drops or DLC packs or something.
Title: Re: The Elder Scrolls V: Skyrim -> Dawnguard announced
Post by: MysterD on Thursday, May 10, 2012, 04:13:34 PM
Skyrim hits GameBoy:
(http://i.imgur.com/BnTDt.gif)

Title: Re: The Elder Scrolls V: Skyrim -> Dawnguard announced
Post by: PyroMenace on Thursday, May 10, 2012, 09:59:48 PM
I've been getting back into this pretty hard now that spring classes are done, gonna try and finish off the main quest line before Diablo 3 comes out. I recently finished off the thieves guild stuff, finally got around to venturing into Markarth which is the last city I had yet to check out. Also got my black smithing up some more and made daedra armor which Beo had posted a pic off, it is getting ridiculous to how untouchable I am becoming, pondering if I should up the difficulty. Thing is I really don't mind that I'm just parading over anybody that comes against me, I just find the questing and world so enriching that I don't care how easy it is, plus there's so much of it that it would be more self defeating if I slowed myself down by upping the difficulty.
Title: Re: The Elder Scrolls V: Skyrim -> Dawnguard announced
Post by: Cobra951 on Friday, May 11, 2012, 06:35:30 AM
Both of my characters ended up becoming tanks.  I cranked the difficulty up to Expert, and still no one can touch me.  At least I'm not one-shotting everything anymore.  I guess I'll try Master next.

You can get maximum armor protection (567 rating = 80% damage-soak cap) with any armor in the game, if you get your smithing high enough and use some fortify-smithing items and potions.

The MQ is very cool.  Don't leave it unfinished.  Dark Brotherhood is also entertaining, in a creepy way.
Title: Re: The Elder Scrolls V: Skyrim -> Dawnguard announced
Post by: MysterD on Thursday, May 24, 2012, 03:13:32 PM
GamesRadar -> Skyrim PC - Beta Patch 1.6 released adding Combat to Mounts. (http://www.gamesradar.com/skyrim-update-brings-mounted-combat-pc/)
Title: Re: The Elder Scrolls V: Skyrim -> PC Beta Patch 1.6 adds Combat to Mounts
Post by: Cools! on Thursday, May 24, 2012, 03:48:47 PM
Excellent.
Title: Re: The Elder Scrolls V: Skyrim -> PC Beta Patch 1.6 adds Combat to Mounts
Post by: Cobra951 on Monday, May 28, 2012, 09:08:27 PM
Quote
Fixed issue with nirnroot lighting not properly cleaning up

Woohoo!  All of the new tech fixes are very welcome.
Title: Re: The Elder Scrolls V: Skyrim -> Dawnguard DLC - E3 2012 Trailer (5-31-2012)
Post by: MysterD on Thursday, May 31, 2012, 07:24:30 PM
Dawnguard - E3 2012 TRAILER. (http://www.gametrailers.com/side-mission/2012/05/31/the-elder-scrolls-v-skyrims-first-add-on-dawnguard-has-a-new-trailer/?utm_source=twitterfeed&utm_medium=twitter)

Quote
This trailer seems to confirm some of the previous tidbits of news and teasers that have come out since news first broke about the first highly-anticipated add-on for Skyrim such as "Kinect shouts," seasonal foliage, mounted combat and the addition of vampires to the gameplay. Of course, we'll only know for sure when Dawnguard gets its public premiere at next week's E3 and Bethesda decides to set a release date for it.
Title: Re: The Elder Scrolls V: Skyrim -> Dawnguard - E3 2012 Trailer (5-31-2012)
Post by: MysterD on Friday, June 01, 2012, 06:17:21 PM
RPGWatch -> Dawnguard X360 Beta sign-up info.
If you do get selected for The Beta, you won't have to buy the add-on.
The FULL version of Dawnguard X360 will be yours. (http://rpgwatch.com/#19783)

Quote
    Visit DawnguardBeta.ElderScrolls.com to apply. The process should only take a couple minutes, but make sure to fill out all the information accurately. Applicants need a registered account on our official forums and you’ll want to make sure your forum email address is updated.

    We will be selecting applicants in about a week. Players accepted into the beta will receive an Xbox LIVE code to redeem Dawnguard. The beta is the full version (complete with Xbox LIVE achievements) and those participating will not have to purchase the content.

Title: Re: The Elder Scrolls V: Skyrim -> Dawnguard X360 Beta sign-ups (6-1-2012)
Post by: MysterD on Thursday, June 28, 2012, 05:34:52 PM
Dawnguard DLC -- Console Version REVIEWS

Scored out of a max of 10
IGN -> 8.0. (http://www.ign.com/articles/2012/06/28/skyrim-dawnguard-review?utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social)
Videogamer -> 7. (http://www.videogamer.com/xbox360/skyrim_dawnguard/review.html)
Eurogamer -> 7. (http://www.eurogamer.net/articles/2012-06-27-the-elder-scrolls-5-skyrim-dawnguard-review)
Metro UK -> 6. (http://www.metro.co.uk/tech/games/903628-the-elder-scrolls-v-skyrim-dawnguard-review-dlc-with-bite)

Scored out of 100
GamesBeat -> 85. (http://venturebeat.com/2012/06/28/the-elder-scrolls-v-skyrim-dawnguard-review/view-all/)

No score
Kotaku -> "Nothing short of underwhelming." (http://kotaku.com/5922058/skyrim-dawnguard-the-kotaku-review?utm_campaign=socialflow_kotaku_facebook&utm_source=kotaku_facebook&utm_medium=socialflow)




Title: Re: The Elder Scrolls V: Skyrim -> Dawnguard DLC reviews (6-28-2012)
Post by: Cools! on Thursday, July 19, 2012, 09:05:44 PM
(http://sphotos.xx.fbcdn.net/hphotos-prn1/c89.0.403.403/p403x403/556206_331473863599866_703912246_n.jpg)
Title: Re: The Elder Scrolls V: Skyrim -> Dawnguard DLC reviews (6-28-2012)
Post by: MysterD on Friday, July 27, 2012, 08:26:56 AM
GamesRadar -> Dawnguard PC/PS3 still unannounced after 30 day XB exclusivity had ended... (http://www.gamesradar.com/dawnguard-ps3pc-not-announced-after-30-day-xbox-exclusivity-expires-wtf-says-collective-ps3-and-pc-owning-world/)

(http://c3333424.r24.cf0.rackcdn.com/826b90332c0179e6cb4d1bfa55e4e29aab214343.jpg__620x140_q85_crop_upscale.jpg)

(http://c3333424.r24.cf0.rackcdn.com/6d21ce61d0a55728776e1089181f8a6d3a6286ea.jpg__620x121_q85_crop_upscale.jpg)
Title: Re: The Elder Scrolls V: Skyrim -> Dawnguard PC/PS3 still unannounced after 30 days.
Post by: Xessive on Friday, July 27, 2012, 05:00:12 PM
In due time. Patience.
Title: Skyrim Patch v1.7 is out!
Post by: Xessive on Monday, July 30, 2012, 12:15:48 PM
Skyrim Patch v1.7 is out!

Quote
Update 1.7 (all platforms unless specified)

BUG FIXES

General memory and stability optimizations
Fixed crash related to new water shaders
Fixed rare crash related to dragon landings
Fixed logic error with loading screens from add-ons (Xbox 360)
Using vampiric grip and swimming no longer prevents swimming animation from playing afterwards
Improved recognition with Kinect voice commands (Xbox 360)
Kinect-enabled dragon language shouts for French, German, Italian and Spanish work properly (Xbox 360)
Fixed issue with Dawnguard Kinect-enabled dragon shouts for French, German, Italian and Spanish (Xbox 360)
Title: Re: The Elder Scrolls V: Skyrim -> PC Patch 1.7 released
Post by: Cobra951 on Monday, July 30, 2012, 05:20:29 PM
So, mostly Kinect and Dawnguard stuff, neither of which I have.  I'll continue to ignore the game for now.

8 issues fixed, 1200 to go . . .
Title: Re: The Elder Scrolls V: Skyrim -> PC Patch 1.7 released
Post by: MysterD on Monday, July 30, 2012, 06:25:45 PM
So, mostly Kinect and Dawnguard stuff, neither of which I have.  I'll continue to ignore the game for now.

8 issues fixed, 1200 to go . . .

I'm sure the community will fix most of the stuff first... ;)
Title: Re: The Elder Scrolls V: Skyrim -> PC Patch 1.7 released
Post by: idolminds on Thursday, August 02, 2012, 02:50:11 PM
Looks like Dawnguard (http://store.steampowered.com/app/211720/) is up on Steam. $20
Title: Re: The Elder Scrolls V: Skyrim -> PC Patch 1.7 released
Post by: MysterD on Thursday, August 02, 2012, 03:15:13 PM
Dawnguard PS3 delayed due to performance issues currently. (http://www.bethblog.com/2012/08/02/dawnguard-ps3-update/)

Quote
We are not satisfied yet with Dawnguard’s performance on the PS3. We would like for everyone to have a chance to play Dawnguard, but we aren’t going to release it for PS3 knowing that some people’s experience in Skyrim will be worse. We do everything we can to have our content available to all; from our free updates, to user mods, to paid DLC. We’re as disappointed as our fans when that isn’t the case, but we’ll continue to push for that reality.
Title: Re: The Elder Scrolls V: Skyrim -> Dawnguard PC released; Dawnguard PS3 delayed
Post by: Cobra951 on Thursday, August 02, 2012, 10:49:36 PM
As usual, PS3 suffers due to its technical distance from the PC development platform.  Hopefully they'll sort this out.
Title: Re: The Elder Scrolls V: Skyrim -> Dawnguard PC released; Dawnguard PS3 delayed
Post by: Xessive on Friday, August 03, 2012, 01:10:13 AM
So far the two developers to have major issues developing for the PS3 are Bethesda and id. Bioware had some difficulty at first but after they brought Mass Effect 2 over to the PS3 they've had a good handle on it.
Title: Re: The Elder Scrolls V: Skyrim -> Dawnguard PC released; Dawnguard PS3 delayed
Post by: MysterD on Friday, August 03, 2012, 05:36:34 PM
Conan O'Brien plays and reviews Skyrim. (http://teamcoco.com/video/clueless-gamer-conan-reviews-skyrim)

How Skyrim Should've Ended Video. (http://kotaku.com/5931789/how-skyrim-shouldve-ended?utm_campaign=socialflow_kotaku_twitter&utm_source=kotaku_twitter&utm_medium=socialflow)
Title: Re: The Elder Scrolls V: Skyrim -> Hearthfire DLC could be zombie-apocalypse
Post by: MysterD on Tuesday, August 21, 2012, 04:00:43 PM
GameSpy -> Hearthfire could be name of next Skyrim DLC; could be about a zombie apocalypse. (http://pc.gamespy.com/pc/elder-scrolls-v/1225821p1.html?utm_campaign=twposts&utm_source=twitter)

Quote
In The Elder Scrolls lore, Hearthfire is the name of the month on the Tamrielic calendar that corresponds to the 30-day period we know as September. It's also a name Zenimax Media trademarked in May for use in a game. Yes, it appears Hearthfire will be the next DLC adventure for TES V, and it could bring the zombie apocalypse to Skyrim.

VentureBeat tracked down the Hearthfire trademark Zenimax submitted to the USPTO on May 24. If it is, in fact, the name of the next DLC pack for Skyrim, it brings some interesting undead possibilities.

Thanks to the ridiculously thorough fansite, The Unofficial Elder Scrolls Pages, we learn that there is an interesting holiday during the month of Hearthfire. It's called Tales and Tallows, and it's the day necromancy is celebrated by the Mages Guild. From Elder Scrolls Pages:

Tales and Tallows -- No other holiday divides the people of Tamriel like the 3rd of Hearth Fire. A few of the oldest, more superstitious men and women do not speak all day long for fear that the evil spirits of the dead will enter their bodies. Most citizens enjoy the holiday, calling it Tales and Tallows, but even the most lighthearted avoid dark streets, for everyone knows the dead do walk tonight. Only the Mages Guild completely thrives on this day. In celebration of the oldest magical science, necromancy, all magical items are half price today.

Personally, I say bring on the zombie apocalypse! After fighting handfuls of Draugr in tombs across Skyrim, I think it would be a blast to battle against waves of zombies in the villages and cities. Bethesda refused to comment, but this sounds like the real deal. Are you ready for World War Z in Skyrim?
Title: Re: The Elder Scrolls V: Skyrim -> Hearthfire DLC could be a zombie-apocalypse
Post by: sirean_syan on Tuesday, August 21, 2012, 05:06:50 PM
Well, at least they're hitting all the trendy monster stuff right now.
Title: Re: The Elder Scrolls V: Skyrim -> Hearthfire DLC could be a zombie-apocalypse
Post by: Pugnate on Tuesday, August 21, 2012, 05:19:27 PM
haha yeah...
Title: Re: The Elder Scrolls V: Skyrim -> Hearthfire DLC could be a zombie-apocalypse
Post by: MysterD on Tuesday, August 21, 2012, 05:36:42 PM
Well, at least they're hitting all the trendy monster stuff right now.

Dragons - check.
Werewolves - check.
Vampires - check.
Zombies - check.

Hmmm....what's next for "Trendy" monsters..?
What's Skyrim missing...?
Title: Re: The Elder Scrolls V: Skyrim -> Hearthfire DLC could be a zombie-apocalypse
Post by: Xessive on Wednesday, August 22, 2012, 05:17:11 AM
Robots? Well, there are Dwemer Automatons. Maybe they'll do a Robot invasion next?

Considering the pattern, vampires already existed in Skyrim but Dawnguard expanded on it.
Title: Re: The Elder Scrolls V: Skyrim -> Hearthfire DLC could be a zombie-apocalypse
Post by: MysterD on Wednesday, August 22, 2012, 02:45:12 PM
Robots? Well, there are Dwemer Automatons. Maybe they'll do a Robot invasion next?
Hmmm...Dwemer-made Claptraps, eh....? ;)
Title: Re: The Elder Scrolls V: Skyrim -> Hearthfire DLC could be a zombie-apocalypse
Post by: sirean_syan on Tuesday, August 28, 2012, 07:33:28 AM
I know the joke is dead, but if this expansion doesn't start with your character taking an arrow to the knee something is wrong.

Title: Re: The Elder Scrolls V: Skyrim -> Hearthfire DLC is not a zombie-apocalypse
Post by: Cools! on Tuesday, August 28, 2012, 09:22:29 AM
Haha. It's Skyrim Sims.

Having said that, I do think it's kind of neat.
Title: Re: The Elder Scrolls V: Skyrim -> Hearthfire DLC is not a zombie-apocalypse
Post by: Quemaqua on Tuesday, August 28, 2012, 05:50:56 PM
Gads. I can never play this game again. If I ever got that, I would waste so much time.
Title: Re: The Elder Scrolls V: Skyrim -> Hearthfire DLC is not a zombie-apocalypse
Post by: MysterD on Monday, September 10, 2012, 06:22:35 PM
(https://sphotos-b.xx.fbcdn.net/hphotos-ash4/381226_10151141140574717_1806132497_n.jpg)
Title: Re: The Elder Scrolls V: Skyrim -> Hearthfire DLC is not a zombie-apocalypse
Post by: Quemaqua on Monday, September 10, 2012, 06:30:08 PM
Haha, that's awesome.
Title: Re: The Elder Scrolls V: Skyrim -> Hearthfire DLC is not a zombie-apocalypse
Post by: Pugnate on Tuesday, September 11, 2012, 01:08:29 PM
That is really really good! :)
Title: Re: The Elder Scrolls V: Skyrim -> Hearthfire DLC is not a zombie-apocalypse
Post by: Xessive on Monday, September 24, 2012, 02:20:22 PM
TES V: Skywind (http://morroblivion.com/forums/skywind/skywind-development/2817)

Quote
Q: What IS Skywind exactly?

A: It is a non-commercial, fan made modification for The Elder Scrolls V: Skyrim that seeks to merge the amazing world of The Elder Scrolls III: Morrowind with the enhanced graphics and capabilities of Skyrim's engine.

While ownership of both games is required to play, the player only actually plays Skywind using the Skyrim game, and not the older Morrowind game. This means that the user interface, combat, graphics, and system requirements for the Skywind mod are all those of Skyrim, and NOT Morrowind.

Does that sound awesome or what?! Morrowind was the game that started it all for me (special thanks to Pug), so I'd love to see a revival in a contemporary engine.
Title: Re: The Elder Scrolls V: Skyrim -> Hearthfire DLC is not a zombie-apocalypse
Post by: Cools! on Monday, September 24, 2012, 03:16:44 PM
Yeah, saw it a few days ago. It would be really cool to be able to visit Morrowind. Though I imagine it's going to take a lot of work.
Title: Re: The Elder Scrolls V: Skyrim -> Hearthfire DLC is not a zombie-apocalypse
Post by: Quemaqua on Monday, September 24, 2012, 03:30:02 PM
Take a shitload of work, especially considering the massive differences in numbers stuff and the entirely different combat. You'd have to re-do so much stuff it wouldn't even be funny.

But oh god yes would I love to see it happen. Morrowind is still one of the best games ever and one of the best worlds. I would very much love to see that brought into a newer, better context, because the game is so wonky as to be nearly unplayable by today's standards.
Title: Re: The Elder Scrolls V: Skyrim -> Hearthfire DLC is not a zombie-apocalypse
Post by: MysterD on Monday, September 24, 2012, 03:32:51 PM
TES V: Skywind (http://morroblivion.com/forums/skywind/skywind-development/2817)

Does that sound awesome or what?! Morrowind was the game that started it all for me (special thanks to Pug), so I'd love to see a revival in a contemporary engine.
AWESOME.

I can only wonder how MUCH will be officially put in by Bethesda; and/or actually ported or remade by the modders into Skyrim game/engine...
...since most of the landmass itself of Tamriel is actually already there!

Basically, somebody can just fill it in!

EDIT:
And I'm sure to get it running properly and re-create things, it's going to take A LOT of bloody ridiculous amounts of time.
Title: Re: The Elder Scrolls V: Skyrim -> Hearthfire DLC is not a zombie-apocalypse
Post by: Xessive on Monday, September 24, 2012, 09:28:09 PM
According to the FAQ they're planning to bring a lot over; NPCs, quests, and even the armour system (2 pauldrons, 2 gauntlets, etc), though they do specify that the Clothes+Armour+Robes may not happen due to limitations in the new engine.

It's an exciting thought :)
Title: Re: The Elder Scrolls V: Skyrim -> Hearthfire DLC is not a zombie-apocalypse
Post by: Quemaqua on Tuesday, September 25, 2012, 06:17:25 AM
The more I think about it, the more I realize the work involved. The conversation system is even completely different. You'd have to code something unique in order to even bring over a small amount of that content. No way it can be shoehorned into the current system.

I dunno, man. I would kill to see this happen, but I can't begin to imagine how they'll cope with the issues. But I'll wish them luck and follow it regardless. I very much want to play Morrowind again in a better context.
Title: Re: The Elder Scrolls V: Skyrim -> Hearthfire DLC is not a zombie-apocalypse
Post by: MysterD on Friday, October 12, 2012, 02:56:21 PM
GameSpy -> Someone's been modding & re-creating some of the areas from ES1: Arena over into Skyrim PC. (http://pc.gamespy.com/pc/elder-scrolls-v/1226333p1.html?utm_campaign=twposts&utm_source=twitter)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cools! on Friday, October 12, 2012, 03:02:41 PM
Neat!
Title: Re: The Elder Scrolls V: Skyrim -> Update: Some1 recreate ES1:Arena areas in Skyrim
Post by: MysterD on Wednesday, October 17, 2012, 05:41:22 PM
G4TV -> Rumor -- Upcoming Dragonborn DLC might take place in Morrowind and include Dragon Mounts. (http://www.g4tv.com/thefeed/blog/post/728853/skyrims-upcoming-dlc-could-include-dragon-mounts-morrowind-return/)
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC rumors
Post by: MysterD on Monday, November 05, 2012, 04:46:40 PM
Destructoid -> Dragonborn DLC Trailer - and yes, it does include some Morrowind-based areas & Dragon Mounts. (http://www.destructoid.com/skyrim-dragonborn-dlc-coming-to-xbl-on-december-4-238030.phtml)
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: W7RE on Thursday, November 08, 2012, 03:57:55 AM
Why is it whenever I think of Morrowind or Oblivion I really want to play them? (never have before) I still haven't even finished the main quest or half the content in Skyrim. I almost got Oblivion and some of it's DLC last week when it was 50% off on Xbox Live.

Actually I did play a little Morrowind back when it was new. I remember feeling utterly overwhelmed and lost lost, and didn't understand the combat at all.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: Xessive on Thursday, November 08, 2012, 04:30:08 AM
I remember my first leap into Morrowind. I was lost at first but instead of giving up I embraced it and decided to explore while avoiding any kind of combat until I was confident enough to handle it. What amazed me was the fact that the game didn't mind that I would avoid combat; the game wasn't about killing, it became clear to me that this was an interactive narrative experience. That's what hooked me into the Elder Scrolls universe. That and Pug's support :P
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: Cobra951 on Thursday, November 08, 2012, 09:36:23 AM
Why is it whenever I think of Morrowind or Oblivion I really want to play them? (never have before) I still haven't even finished the main quest or half the content in Skyrim. I almost got Oblivion and some of it's DLC last week when it was 50% off on Xbox Live.

Actually I did play a little Morrowind back when it was new. I remember feeling utterly overwhelmed and lost lost, and didn't understand the combat at all.

You really need to finish Skyrim.  The epic final chapters are very much worth the effort to get there.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: scottws on Thursday, November 08, 2012, 09:52:28 AM
I hated Morrowind.  Somehow, my manager convinced me to get Skyrim.  It's still in shrinkwrap.

I'll always associate the Elder Scrolls universe with standing right in front of a basic enemy with an axe, looking directly at it, and then swinging and missing 6 out of 10 times.

Maybe if there was an animation of the enemy dodging my attack or my axe somehow not being swung accurately at the beast it would have been better.  Or if I simply connected more often.  But no, there was no visual difference between a hit and a miss and misses were more common than not.  It turned me off right away.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: Xessive on Thursday, November 08, 2012, 11:42:55 AM
I hated Morrowind.  Somehow, my manager convinced me to get Skyrim.  It's still in shrinkwrap.

I'll always associate the Elder Scrolls universe with standing right in front of a basic enemy with an axe, looking directly at it, and then swinging and missing 6 out of 10 times.

Maybe if there was an animation of the enemy dodging my attack or my axe somehow not being swung accurately at the beast it would have been better.  Or if I simply connected more often.  But no, there was no visual difference between a hit and a miss and misses were more common than not.  It turned me off right away.
I don't recall dice-rolls on hit/miss in Skyrim (or Morrowind and Oblivion), just dice-rolls for critical hits based on your skill stats. If the weapon physically hits it's a hit, it's just a question of how good a hit it is.

I know there isn't a localized damage system but there have been some mods that have attempted adding an accurate system.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: Quemaqua on Thursday, November 08, 2012, 03:23:43 PM
No, X, Morrowind was very much die-roll driven. It was annoying in the early game because you just couldn't hit a fucking thing. Scott gave up way too fast, of course, but that was definitely a legit complaint. The game was awkward as hell.

Morrowind was developed by a very small team for what it was. They had, I think, like a single modeler and single animator, something crazy like that. It's obscenely primitive in a lot of ways because of that, and unfortunately hasn't held up well due to those limitations. And I really really hate that because the content of the game was so good, the world was so unique, the mods were so amazing. I don't think I've ever had a comparable experience with a game before or since. I can't go back and get that same feeling, sadly, but for what it was when it was brand-new.... man. Just amazing.

Oblivion isn't too far from Skyrim, just a bit less... I don't know. A little less alive, a little more standard fantasy, not so good with character interaction and such. Still a great game for what it was, and the Shivering Isles expansion is just fucking fantastic.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: MysterD on Thursday, November 08, 2012, 04:21:49 PM
No, X, Morrowind was very much die-roll driven. It was annoying in the early game because you just couldn't hit a fucking thing. Scott gave up way too fast, of course, but that was definitely a legit complaint. The game was awkward as hell.
Especially before Level 10.

Quote
Morrowind was developed by a very small team for what it was. They had, I think, like a single modeler and single animator, something crazy like that. It's obscenely primitive in a lot of ways because of that, and unfortunately hasn't held up well due to those limitations. And I really really hate that because the content of the game was so good, the world was so unique, the mods were so amazing. I don't think I've ever had a comparable experience with a game before or since. I can't go back and get that same feeling, sadly, but for what it was when it was brand-new.... man. Just amazing.

Oblivion isn't too far from Skyrim, just a bit less... I don't know. A little less alive, a little more standard fantasy, not so good with character interaction and such. Still a great game for what it was, and the Shivering Isles expansion is just fucking fantastic.
Oblivion was great, but yeah - the world was more generic and traditional fantasy. A lot seemed to be inspired by Rome, BTW.
Morrowind's world was amazing - and I'm glad w/ Skyrim, the next DLC is aiming to go back to Morrowind. I'm stoked for it. It's just such a different and off-putting world, w/ all the ways they treat "out-landers."
Shiv Isles was awesome - especially for an expansion. Same goes for Bloodmoon expansion, as well.

Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: W7RE on Thursday, November 08, 2012, 08:36:05 PM
My brother was telling me that in Oblivion it's possible to build your character wrong and make the game too hard. Something about using the right skills to level up because you get more points into them, and you can be gimped otherwise? Is that accurate?

I'm tempted to buy Oblivion GOTY off Newegg since it's on sale, but if I can't just jump in casually without gimping myself, I'm not sure I want to play it. I'd really rather not have to plan my character out in advance or anything.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: idolminds on Thursday, November 08, 2012, 09:46:40 PM
I suppose you could do it "wrong", but the world scales with you so you'd really have to fuck up to make it too hard. But there is a special sort of way to level up to maximize your character. Efficient leveling (http://www.uesp.net/wiki/Oblivion:Efficient_Leveling)

I never did this, just played however I wanted and I leveled up and handled things fine. Its just for min/maxing.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: Quemaqua on Friday, November 09, 2012, 06:54:25 AM
It's sort of possible but not really something you have to worry about. If you make a super specific but kind of poor build and then do it stupidly, yeah, you can bone yourself a little, but I doubt 90% of players would ever run into such a scenario. When I first started I built a guy who focused pretty much exclusively on poison damage, which was dumb because there are magical creatures who weren't really susceptible as the game progressed, but he was so weak otherwise it got a bit rough. But most builds aren't like that, and if I'd been smart enough to carry around some items and such, it wouldn't have been a problem. Just got stuck for a while in one story spot that I couldn't get out of. I got through, just took me some retries.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: Xessive on Friday, November 09, 2012, 06:57:27 AM
Yeah, I think my brain blocked that stuff out about Morrowind :P haha Wasn't the case in Oblivion or Skyrim though, yay!
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: Quemaqua on Friday, November 09, 2012, 07:10:48 AM
Oblivion was a huge step up in terms of combat. It actually did melee combat in a way that felt better than many of its competitors, even. It was pretty groundbreaking. Skyrim really tightened everything up even more, but wasn't as big of a leap as the leap from Morrowind to Oblivion.

I'd dearly love to see Morrowind remade, so anytime you hear about those projects I do get a little excited, though I doubt anyone will ever carry it off. The game is just so good and yet so meh. If the content could be rebalanced and repackaged, God, what a bad day for anybody who wants to be productive. I put probably 500 hours into that game and its expansions.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: W7RE on Friday, November 09, 2012, 07:27:18 AM
At one point I had the urge to play through all of the Elder Scrolls games. I downloaded Arena and Daggerfall, dug out my copy of Morrowind, and was looking to buy a copy of Oblivion. The same temptation is coming over me again. I already have trouble finishing just about anything I start, including video games, so I doubt I'd make it through any of them, let alone all of them. (and due to the nature of these games, by "finish" I mean the main story quest)
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: Xessive on Friday, November 09, 2012, 08:44:17 AM
Even though I loved Oblivion and am still enjoying Skyrim, Morrowind has left the biggest impression on me.

The environments in Morrowind were more whimsical. The closest to that since was the brief experience in the Shivering Isles. I'm really looking forward to the Dragonborn DLC for Skyrim now.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: Quemaqua on Friday, November 09, 2012, 09:22:04 AM
That's kind of an odd comparison. I don't think Shivering Isles and Morrowind have anything in common, other than the fact that they're unusual, less standard fantasy. "Whimsical" implies goofy somehow, Morrowind had quite a serious history and a pretty deadpan presentation. It was a well thought-out world, sans the usual castles and dragons and whatever for the most part. Giant mushrooms and weird animals and a harsher landscape. Not always dark, per se, but certainly has its moments.

Ugh. Such a great game. I really do miss it.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: Xessive on Friday, November 09, 2012, 02:53:10 PM
That's kind of an odd comparison. I don't think Shivering Isles and Morrowind have anything in common, other than the fact that they're unusual, less standard fantasy. "Whimsical" implies goofy somehow, Morrowind had quite a serious history and a pretty deadpan presentation. It was a well thought-out world, sans the usual castles and dragons and whatever for the most part. Giant mushrooms and weird animals and a harsher landscape. Not always dark, per se, but certainly has its moments.

Ugh. Such a great game. I really do miss it.
No, it certainly wasn't goofy. It had a serious mood overall but the world was whimsical in the sense that the environments were so fantastical i.e. mushroom huts, giant mushrooms, silt striders, massive tree roots intertwining with architecture. It was all so escapist.

Shivering Isles brought something that instantly reminded me of Morrowind. Even the guards (Golden Saints and Dark Seducers) made me think of House Hlaalu and the Ordinators of Vivec. It was reminiscent.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: Quemaqua on Friday, November 09, 2012, 03:27:48 PM
Yeah, I can see that. I guess I was taking your statements more globally. Though I do agree that both were much stronger for being off the beaten fantasy path a little, definitely. Stock Oblivion felt a touch vanilla. Even Skyrim does at times, though the atmosphere is so well done and the Celtic vibe so strong it does give it a different twist.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: scottws on Saturday, November 10, 2012, 09:58:44 AM
I will readily admit that I probably didn't give Morrowind a fair chance.  After all, I'm one of those people that urges people to get through the first couple of missions in the original Deus Ex.

I don't know though, the (early?) combat in Morrowind is just so bad.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: Xessive on Saturday, November 10, 2012, 10:25:14 AM
I will readily admit that I probably didn't give Morrowind a fair chance.  After all, I'm one of those people that urges people to get through the first couple of missions in the original Deus Ex.

I don't know though, the (early?) combat in Morrowind is just so bad.
Yeah, if it weren't for Pug's encouragement I would have given up early too.

If you get into Skyrim working your way backwards to playing Morrowind might make it more challenging though. Stick to Skyrim :P
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: PyroMenace on Wednesday, January 16, 2013, 10:01:30 AM
So there's this mod (http://skyrim.nexusmods.com/mods/2101) to replace the theme music from the title screen to this. (http://www.youtube.com/watch?v=wr-buV4tYOA)

Give it a listen, its really amazing.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: W7RE on Wednesday, January 16, 2013, 11:10:18 AM
Update: I got Oblivion GOTY Edition (Xbox) for $10 on a Newegg Black Friday sale, and Morrowind for $5 during the Steam holiday sale. I now have all the pieces of the puzzle. If I do this, I'm starting with Arena and working my way up, so the games will be getting more and more playable as I go. even Daggerfall is a big step up from Arena. In Arena I'm going to be stuck with arrow key movement unless I get really creative with Xpadder. At least in Daggerfall you can easily set it up for mouse look with no mods.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: Quemaqua on Wednesday, January 16, 2013, 02:37:36 PM
Have fun! If you do it, you'll be a dedicated motherfucker. I'm a huge, huge fan of the series and even I've not managed it to stick to it.

That said, if you could really tough it out, Morrowind would probably feel so refreshing after the prior two that it would almost be like you were playing it when it came out, and God how I would envy you that experience. No game has ever sucked me in to the degree that Morrowind did, and it only got better as it got modded. I'd do a lot of very disreputable things to be able to experience that again for the first time.

Good luck, man! You should totally do this in blog format, or vlogs or something, let us see how it's going for you.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: W7RE on Wednesday, January 16, 2013, 05:18:37 PM
I thought about doing it in Let's Play format and uploading it to YouTube. I had some issues getting a good recording of Arena though. Also, I don't have a way to capture Xbox footage, so I'd have to come up with something by the time I got to Oblivion. Of course, the first 3 would probably be the most interesting to watch.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: Quemaqua on Wednesday, January 16, 2013, 05:24:20 PM
Yeah, I think at this point everybody's played Oblivion or seen a lot of it. But watching people suffer through Daggerfall's plethora of bugs never gets old.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: MysterD on Monday, March 18, 2013, 06:56:02 PM
BethBlog -> Patch 1.9 on PC released; adds Legendary Difficulty & Skills; and a lot of bug-fixes. (http://www.bethblog.com/2013/03/04/now-on-steam-skyrim-1-9-beta-update/)

Quote
Skyrim 1.9

NEW FEATURES

Legendary difficulty setting
Legendary Skills – Skills of 100 can be made Legendary. This will reset the skill to 15, return its Perks and allow the skill to affect leveling again. This effectively removes the overall level cap.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Patch 1.9 PC adds Legendary Difficulty
Post by: Cools! on Monday, March 18, 2013, 11:41:29 PM
That's kind of neat!
Title: Re: The Elder Scrolls V: Skyrim -> Update: Patch 1.9 PC adds Legendary Difficulty
Post by: Pugnate on Tuesday, March 19, 2013, 02:16:48 AM
That's pretty awesome of them.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Patch 1.9 PC adds Legendary Difficulty
Post by: Xessive on Wednesday, March 20, 2013, 04:30:57 AM
Some impressive Skyrim Cosplay (http://kotaku.com/5991453/this-skyrim-cosplay-will-make-you-shout-fus-ro-dah)

(http://img.gawkerassets.com/img/18i1llje74erxjpg/medium.jpg)
Title: Re: The Elder Scrolls V: Skyrim -> Update: Patch 1.9 PC adds Legendary Difficulty
Post by: Quemaqua on Wednesday, March 20, 2013, 03:32:41 PM
Damn, man. Cosplay is so... simultaneously fascinating and irritating. When done well it's really impressive, but I just don't understand what compels people to do it. You get to take a few pictures, and then... what? Go to shows and wear the thing periodically? It just seems so pointless. But when done as well as some of those, it's pretty cool. It makes me wonder why they aren't trying to do some sort of theater with it or something.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Patch 1.9 PC adds Legendary Difficulty
Post by: Cools! on Wednesday, March 20, 2013, 03:46:36 PM
Chicks like attention. That's why.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Patch 1.9 PC adds Legendary Difficulty
Post by: Quemaqua on Wednesday, March 20, 2013, 04:23:18 PM
Which I can understand. But how much fucking time must they put into that shit? That's a lot of time, effort, and I guess maybe money just for some nerds to gawk at you for an afternoon.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Patch 1.9 PC adds Legendary Difficulty
Post by: Cools! on Wednesday, March 20, 2013, 04:44:13 PM
Time they should've spent in the kitchen! Amirite?
Title: Re: The Elder Scrolls V: Skyrim -> Update: Dragonborn DLC Trailer (11-5-2012)
Post by: Cobra951 on Monday, April 08, 2013, 11:54:26 PM
BethBlog -> Patch 1.9 on PC released; adds Legendary Difficulty & Skills; and a lot of bug-fixes. (http://www.bethblog.com/2013/03/04/now-on-steam-skyrim-1-9-beta-update/)


This filtered through to the consoles today, so I grabbed it.  Perfect timing too, since I picked up the Dragonborn DLC for half price in a sale last week.  But the truth is that I don't know what to make of it.  It works in a really weird way.  Basically, you lose 85 points from your skill, and all perks expended into it are returned to be used any way you want.  The result is that you can level up the skill again, and add overall levels to your character.  But why would I want to?  Enemies level with you, and now you're suddenly much weaker in some skills you chose to level up all the way.  I only do that to skills that are important to my play style (specifically because I don't want to be leveling up artificially with side skills that don't add to survivability or playability).  So I would have no choice but to gimp myself severely, or go level up stuff I don't use, just so I can rack up levels for the hell of it.  All the while (unless someone with inside info can tell me different) enemies are gaining overall kick-assitude on me.  No, sir.  I just don't get it.  My characters are in the low 60s, and any further level ups end up hurting them.  That was true before this new twist, and it seems to be even more true now.
Title: Re: The Elder Scrolls V: Skyrim -> Update: Patch 1.9 PC adds Legendary Difficulty
Post by: MysterD on Monday, April 15, 2013, 03:35:30 PM
BethBlog -> "Moving to our next adventure" - i.e. Team moving onto next project; no more Skyrim DLC's; maybe expect minor Skyrim patches here & there. (http://www.bethblog.com/2013/04/15/moving-to-our-next-adventure/)
Title: Re: The Elder Scrolls V: Skyrim -> Update: No more Skyrim DLC's
Post by: MysterD on Sunday, August 18, 2013, 02:22:53 PM
GameInformer -> Fan Community is rebuilding TESIII: Morrowind w/ Skyrim Engine. (http://www.gameinformer.com/b/news/archive/2013/08/18/fan-community-rebuilding-the-elder-scrolls-iii-morrowind-with-skyrim-engine.aspx)
Title: Re: The Elder Scrolls V: Skyrim -> Update: Modders building TES3:Morrowind in Skyrim
Post by: MysterD on Monday, September 23, 2013, 05:39:39 PM
All PC owners of Skyrim that are missing Dawnguard...

...For some reason, I got a 700 MB update.
And Dawnguard is now in my DLC Box.

Is BethSoft giving this away?
Or what?

EDIT:
Dawnguard DLC got yanked from accounts for those who didn't buy it.
Oddly enough - files and Dawnguard.ESM still remain in actual game folder and from game launcher's Data Files section, though...
Title: Re: The Elder Scrolls V: Skyrim -> Update: On PC - Free Dawnguard DLC?!?!
Post by: MysterD on Thursday, November 26, 2015, 06:25:50 AM
Amazon download PC game deals.
For those who own the Skyrim PC base-game and need some of the DLC's....

Dawnguard + Dragonborn are $2.50 EACH.
Dawnguard = http://www.amazon.com/s/ref=nb_sb_noss_2?url=search-alias%3Dvideogames&field-keywords=dawnguard
Dragonborn = http://www.amazon.com/Elder-Scrolls-Skyrim-Dragonborn-Online/dp/B00GXHJJWE/ref=sr_1_1?s=videogames&ie=UTF8&qid=1448544276&sr=1-1&keywords=dragonborn

Hearthfire is $1.24:
Hearthfire DLC = http://www.amazon.com/Elder-Scrolls-Skyrim-Hearthfire-Online/dp/B00GXHJJ10/ref=sr_1_3?s=videogames&ie=UTF8&qid=1448544318&sr=1-3&keywords=dawnguard
Title: Re: The Elder Scrolls V: Skyrim
Post by: idolminds on Thursday, November 26, 2015, 02:12:42 PM
Hmm, thats tempting considering I dont have any of the DLC.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Quemaqua on Thursday, November 26, 2015, 11:15:46 PM
It's generally pretty good. Hearthfire was a bit limited compared to how nuts they went with things in Fallout 4, but it was a fun thing, and I liked Dawnguard and Dragonborn quite a bit.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Saturday, November 28, 2015, 12:42:26 PM
It's generally pretty good. Hearthfire was a bit limited compared to how nuts they went with things in Fallout 4, but it was a fun thing, and I liked Dawnguard and Dragonborn quite a bit.
B/c it's a Bethesda-game & their stuff is very highly-modded, modders might require you owning certain DLC's for certain mods of theirs to function.
So, it's usually in the best interest at some point to buy all the official DLC's - even if you buy certain DLC's on the cheap.

B/c at some point I might want to use JE Sawyer's Hardcore Mod for FO: New Vegas (yea, I know - it's Obsidian game, but still on Bethesda's RPG engine) - I did have to buy the weapon packs b/c he requires you own EVERYTHING to use his mod.
(JE Sawyer was the lead dev at Obsidian on FO:NV, BTW).
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Saturday, April 09, 2016, 09:16:24 AM
This been out a few months, I guess...
But, in case you missed it, since I certainly - I'm just pointing this mod out, since I really love the FO4-style quick-loot system + tested this mod out happily last night for Skyrim...

Nexus Mod -> Fallout 4-style Quick-Loot System Mod for Skyrim. (http://www.nexusmods.com/skyrim/mods/73096/?)
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Saturday, October 29, 2016, 06:53:51 AM
PC Gamer - Skyrim Special Edition's audio is worse than original edition (on PC and X1 only). (http://www.pcgamer.com/skyrim-special-editions-audio-is-noticeably-worse-than-the-original/?utm_content=buffer4f379&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamerfb)

So, basically...for the SE, Bethesda compressed the hell out of the original WAV files to XWM format probably to fit the game on disc easier, keep file-size down for downloading, or whatever for PC and X1.
It might not be noticeable too much on speakers, but people using headsets been noticing it big time.
There already is a way to implement the old original game's clear WAV files into SE, listed in this article.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Sunday, October 30, 2016, 08:09:45 AM
GameRant - Bethesda will come up with a fix for audio issues with Skyrim SE on PC and X1. (https://gamerant.com/skyrim-remaster-edition-audio/?utm_source=Boomtrain+Import+10%2F15%2F2016&utm_campaign=273ad4b759-MAILCHIMP_RSS_EMAIL_CAMPAIGN&utm_medium=email&utm_term=0_a6154d1abe-273ad4b759-156836889)
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cobra951 on Sunday, October 30, 2016, 08:33:12 AM
Thanks for the heads up.  Now I'll be waiting not only for a price drop, but also an audio fix.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Sunday, October 30, 2016, 08:34:50 AM
I was having, on the PC version here, some issues w/ a 30FPS cap (WTH?) w/ Skyrim SE PC on my rig (i7 950 Bloomfield; 16 GB DDR3 RAM; "4GB" 970; W7 64-bit).

Well, I recently found the fix for Skyrim Special Edition 30FPS cap issue that I was having.
 
Basically, go into My Documents\My Games\Skyrim Special Edition\SkyrimPrefs.INI and switch the in-game VSync Off by taking VSyncPresentInterval=1 & change that value number to 0 so that it reads VSyncPresentInterval=0. Save the file.
 
Basically, this is the Fallout 4 PC FPS performance fix.
 
Hopefully, Physics + Hit Detection don't go out the window now. If it does, I'll have to use NVidia Panel to likely do a VSync On Cap (For either Regular VSync for 60FPS cap, Half Refresh @ 30FPS, or Adaptive Sync to bounce b/t 30FPS or 60FPS when necessary which would be based on framerates it's hitting on-the-fly) - b/c (1st-party) Bethesda Softworks games are so damn dependent on FPS caps and/or VSync being present.
 
I've got MSI Afterburner capping this at 60FPS w/ this gamed maxed-out at 1080p here - with in-game settings having TXA on; everything else on and at their highest setting; & also the NVidia Panel Enhancing the in-game AA on with FXAA used to drown-out the vasoline-like smearing look that TXA causes.
 
Much better.
 
Now I need at least ported over the QuickLoot Mod + SkyUI Mod + SKSE Mod (SkyUI requires SKSE to work properly); and I'll be good to go w/ this new Skyrim SE PC.

EDIT:
That's really crappy that old edition owners of Legendary Edition on console don't get free upgrade to Special Edition on their respective console. The free upgrade here for Skyrim Legendary owners on Steam is the only reason that I have Skyrim SE on Steam.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Pugnate on Sunday, October 30, 2016, 08:47:03 AM
If we needed a news reporter we'd definitely hire D.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Sunday, October 30, 2016, 08:49:35 AM
If we needed a news reporter we'd definitely hire D.

Hehe! Thanks, bro. :)
Title: Re: The Elder Scrolls V: Skyrim - Update: NO Class System for Skyrim
Post by: Cobra951 on Thursday, May 04, 2017, 11:32:15 AM
Very pretty.  But it's Bethesda.  What elite gear do you need to make it look and move like that?

What was elite is now common.  The PC version of the SE runs at 60 fps with almost no hiccups for me, and that's from the mechanical hard drive.  (It would fit on the SSD, but with only 100 GB free after Windows and serious software, I'm not touching it for gaming.  Save games usually end up on the SSD anyway, so it works out well for autosaves.)  Drops to 30 fps are extremely rare, and hard to reproduce for settings tweaks.  (The launcher decided to crank everything up to high/ultra, so there is room for performance tweaks.)  What surprises me the most is the nearly complete lack of streaming hiccups.  They're almost as rare as fps drops.

After years on consoles, I'm now overwhelmed with how much I can mess with to make the game look the way I want.  On the Xbox, I have no choice but to put up with the excessive green tint in the SE--which I hate.  On the PC, not only can I color-correct at the driver level, and mess with the game's config files, but I can also use external software to inject shaders through SMAA.  I've spent the better part of 2 days toiling with SweetFX, and last night I finally got it to a look I really like most of the time.  It's saturated and sharp.  It blooms to yellow rather than pukey green, without making interiors look too red/burgundy.  The colors are similar to The Witcher 3's knights DLC (what's it called?) but without the damn green haze.

One cool feature is that the screenshot key produces 2 images, one with the external effects, and one without.  Here is one example.  I was thinking of posting more, but it would take a while and be overkill, really.

Before:
(http://i.imgur.com/pWH33kz.jpg)

After:
(http://i.imgur.com/l65FYtY.jpg)


Edit:  Oh, one more, for night effects:

Before:
(http://i.imgur.com/M1eMbYS.jpg)

After:
(http://i.imgur.com/yUtWu6s.jpg)
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Thursday, May 04, 2017, 04:41:54 PM
@Cobra

So, I take it you're really digging your new kick-ass PC and being able to tinker w/ PC games' settings & their mods again, eh? ;)
The ability to customize your hardware + games in so many ways, that's why I love so PC gaming so much.
The only real limits here on PC are...well, whatever the hell you're throwing for hardware in the PC, which you can choose yourself! There's nothing fixed here!

Hell, I was able to recently get Quake 1 going again on my PC thanks to DOSBox (used that to unpack the BAT files on the CD from freakin' 1995, since 16-bit BAT files can't be recognized in W7+ by default), grab some Source Ports, and get a mod of a music-file fix to bring the music back to the game.

Title: Re: The Elder Scrolls V: Skyrim
Post by: Cobra951 on Thursday, May 04, 2017, 05:30:51 PM
Hey, man.  Oh yeah, I love being able to control everything.  But I was serious when I said I'm overwhelmed.  That's the flip side of this coin.  There are too many things that interact with each other in ways I don't know, so I've been going through a lot of trial and error.  Right now I'm trying to dial back the bloom so that faces don't get smeared by colored light under some circumstances, but not lower it so much that it ruins the overall look of sunsets and the like.  I think I've spent as much time playing with the settings as I have replaying the game.  Well, maybe not.  It just feels that way.  :)

I still haven't started Dawnguard, Hearthfire or Dragonborn.  Those will be new experiences for me.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Thursday, May 04, 2017, 05:44:08 PM
Dawnguard + Dragonborn are both great.

Dawnguard has one of the most personal stories + coolest companions in all of Skyrim.
Dragnoborn just felt like a modern-day trip to a very nostalgic-filled land of Solsteim, triggering many of the great memories that came from Morrowind.

Enjoy.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Cobra951 on Tuesday, May 09, 2017, 08:31:11 AM
I see what you mean about cool companion in Dawnguard.  I went vampire to see what it was about, intending to backtrack to the last save before the event.  But now I have to see where it goes with the new perk tree and different gameplay.  I do wish I could go back to first-person as a vampire lord, though.  Another downside is that the Dawnguard are already trying to kill me.  That didn't take long.

I still have the save right before the change.  I guess I can play the story the other way afterward, but I seldom ever backtrack like that.  I did do it in Fallout 4, though, to get all the outcomes.  Definite maybe.
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Wednesday, May 10, 2017, 03:36:18 PM
Looks like Elder Scrolls Anthology is now a life-saver:
http://www.pcgamer.com/the-elder-scrolls-anthology-literally-saved-my-life-from-a-stray-bullet-owner-says/
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Tuesday, October 03, 2017, 04:56:22 PM
Skyrim Special Edition owners - Survival Mode is now FREE on the Creation Club.
Go grab it.
Title: Re: The Elder Scrolls V: Skyrim
Post by: Xessive on Wednesday, October 04, 2017, 11:40:24 AM
Skyrim Special Edition owners - Survival Mode is now FREE on the Creation Club.
Go grab it.
It's free for the first week only, right?
Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Wednesday, October 04, 2017, 03:33:22 PM
@Xessive
I think that trial was last weekend.
This looks like this giveaway (going on until the weekend) might be for good forever if you add it to Steam account.

Title: Re: The Elder Scrolls V: Skyrim
Post by: MysterD on Wednesday, October 04, 2017, 03:33:50 PM
RPS - Survival Mode being given away on Skyrim SE's Creation Club section. (https://www.rockpapershotgun.com/2017/09/30/skyrim-special-edition-creation-club-survival-mode/)
Destructoid - Skyrim SE's Survival Mode is free to add to your Steam account. (https://www.destructoid.com/skyrim-s-survival-mode-is-free-this-week-464857.phtml)