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Games => General Gaming => Topic started by: MysterD on Monday, April 20, 2009, 09:57:46 AM

Title: Fallout: New Vegas - Update: FO: New California Mod Released (Reply 155)
Post by: MysterD on Monday, April 20, 2009, 09:57:46 AM
NEWEST --> 2-16-2013:
RockPaperShotgun -> Obsidian's thinking of ideas for FO: New Vegas sequel. (http://www.rockpapershotgun.com/2013/02/12/and-heres-obsidians-idea-for-fallout-new-vegas-2/)

NEWER --> 12-6-2012:
YouTube -> 17 min vid - Josh E. Sawyer discusses the Process for Developing Locations and Characters in Fallout: New Vegas. (http://www.youtube.com/watch?v=YFvvr8_CtaI&feature=player_embedded)
Youtube -> Matt Chat - Josh E. Sawyer Inteviews -- Interview on FO3, FO:NV, Alpha Protocol, & Dungeon Siege III; (http://www.youtube.com/watch?v=_xY1UjIRYsw&feature=player_embedded#!) Interview on Icewind Dale; Neverwinter Nights; and cancelled Project Jefferson (BG3) & Aliens RPG. (http://www.youtube.com/watch?v=E_D8ulAV7z4&feature=relmfu)
Kotaku -> Their FO: New Vegas Mod Guide. (http://kotaku.com/5953880/return-to-new-vegas-how-to-mod-the-wasteland-pretty-again)
PCGamer -> Modders restore some FO:NV content - includes companions, areas, Freeside as one entire map, quests, etc. (http://www.pcgamer.com/2012/08/17/modders-restore-missing-fallout-new-vegas-content-companion-much-much-more/)

NEWER
G4TV -> Article on Chris Avellone at PAX 2012 w/ a look-back at Fallout: New Vegas DLC. (http://www.g4tv.com/thefeed/blog/post/722534/continuing-the-story-fallout-new-vegas-dlc/)
Josh Sawyer's Blog -> Josh's opinion on the Fallout weapon skills set-up, which he never was fond us. (http://twofoldsilence.diogenes-lamp.info/2012/02/fallout-weapon-skills.html)
GameInformer -> Feargus Urquhart of Obsidian on some of the differences BethSoft and Obsidian saw on the FO license. (http://www.gameinformer.com/b/news/archive/2012/01/20/did-obsidian-and-bethesda-s-view-on-fallout-differ.aspx)
J.E. Sawyer [lead director on FO:NV for Obsidian] releases his own Mod for the game...which is meant to make the game A LOT harder. (http://www.nma-fallout.com/forum/viewtopic.php?t=60505)

Fallout: New Vegas - Old World Blues DLC -- REVIEWS
TheControllerOnline - 8.0. (http://thecontrolleronline.com/2011/07/old-world-blues-dlc-review-fallout-new-vegas/)
Eurogamer -> 9. (http://www.eurogamer.net/articles/2011-07-20-fallout-new-vegas-old-world-blues-review)
GamingIrresponsibly - 5 stars. (http://gamingirresponsibly.com/dlc-review-fallout-new-vegas-old-world-blues)
Examiner -> A- grade. (http://www.examiner.com/comedy-in-national/review-fallout-new-vegas-dlc-old-world-blues-is-a-word-hilarious-review)
RockPaperShotgun -> "Wot I Think" Article. (http://www.rockpapershotgun.com/2011/07/20/wot-i-think-new-vegas-old-world-blues/)
Fallout: New Vegas - Old World Blues [DLC #3] -> Trailer. (http://www.ign.com/videos/2011/07/11/fallout-new-vegas-old-world-blues-trailer?objectid=107452)
Honest Hearts DLC - Trailer. (http://www.youtube.com/verify_age?next_url=http%3A//www.youtube.com/watch%3Fv%3D_ppZHcOf7lI%26feature%3Dshare)
THREE New DLC's announced for New Vegas -> Honest Hearts, Old World Blues, and Lonesome Road. (http://bethblog.com/index.php/2011/05/03/details-on-honest-hearts-old-world-blues-and-lonesome-road/)
New Balances planned for next patch for FO:NV coming next Monday on PC; console version patch coming eventually. (http://forums.bethsoft.com/index.php?showtopic=1181744&st=0)
BethBlog -> FO:NV - Dead Money (DLC #1) - Trailer. (http://bethblog.com/index.php/2010/12/16/12005/)
Shacknews -> Dead Money DLC - Tidbits of Info. (http://www.shacknews.com/onearticle.x/66566)
Shacknews -> Dead Money DLC announced for only X360 currently. (http://www.shacknews.com/laryn.x?story=66505)

Mods / Mods Lists for Fallout: New Vegas - PC Version
J.E. Sawyer [lead director on FO:NV for Obsidian] releases his own Mod for the game. (http://www.nma-fallout.com/forum/viewtopic.php?t=60505)
PC Gamer -> Their Top 25 Fallout: New Vegas mods. (http://www.pcgamer.com/2010/11/02/25-best-fallout-new-vegas-mods/)
Overclock.net -> Their list of Essential FO:NV Mods. (http://www.overclock.net/pc-games/851242-fallout-nv-essential-mods-thread.html)
Ripten.com -> Their Top 5 FO:NV Mods. (http://www.ripten.com/2010/10/24/five-essential-pc-mods-for-fallout-new-vegas/)
Neoseeker -> Their list of notable FO:NV Mods. (http://fallout.neoseeker.com/wiki/Notable_mods)
NewVegasNexus -> Compilation Mod - combines a bunch of FO:NV Mods into one ESP file. (http://newvegasnexus.com/downloads/file.php?id=35909)

Fallout: New Vegas [base game] - Reviews
IGN Review - 9.0 for PC; 8.5 for PS3 and X360 [out of 10]
Video Review. (http://www.ign.com/videos/2010/10/20/fallout-new-vegas-video-review?objectid=14341976)
Written Review. (http://pc.ign.com/objects/143/14341979.html)
GameSpot Review - 8.5 for PC version; 7.5 for X360 and PS3 - Reviewed by Kevin Van Ord.
PC -> Written review. (http://www.gamespot.com/pc/rpg/falloutnewvegas/review.html)
Consoles -> Written Review. (http://www.gamespot.com/xbox360/rpg/falloutnewvegas/review.html?tag=topslot;thumb;1)
Consoles -> HD Video Review. (http://www.gamespot.com/xbox360/rpg/falloutnewvegas/video/6282519/fallout-new-vegas-video-review?hd=1)
Other Reviews
TenTonHammer -> PC Version - "A" grade. (http://www.tentonhammer.com/reviews/falloutNV)
GamingHeaven -> PC Version - 93 (out of 100). (http://www.gamingheaven.com/gamingreviews.php?reviewid=926)
ComputerGames.Ro -> PC Version - 93 (out of 100). (http://computergames.ro/en/games/viewitem/id/4011/name/fallout-new-vegas/section/review.html)
Nowgamer -> X360 Review - 9.3 (out of 100). (http://xbox-360.nowgamer.com/reviews/xbox-360/9488/fallout-new-vegas)
Incgamers.com - All platforms -> 9.1 (out of 10). (http://www.incgamers.com/Reviews/1107/fallout-new-vegas-review)
AtomicGamer - All platforms -> 9 (out of 10). (http://www.atomicgamer.com/articles/1137/2/2154/fallout-new-vegas-review#2154)
Eurogamer -> All platforms - 9 (out of 10). (http://www.eurogamer.net/articles/2010-10-19-fallout-new-vegas-review)
GamesTM.co.uk -> 9 (out of 10). (http://www.gamestm.co.uk/reviews/fallout-new-vegas-review/)
Destructoid -> 9.0 (out of 10). (http://www.destructoid.com/review-fallout-new-vegas)
Gamepro.com -> 4 1/2 stars (out of 5). (http://www.gamepro.com/article/reviews/216971/fallout-new-vegas/)
GameSpy -> X360 Review - 4 1/2 stars (out of 5). (http://xbox360.gamespy.com/xbox-360/fallout-new-vegas/1130264p1.html)
Hookedgamers.com -> PC Review - 9.0 (out of 10). (http://www.hookedgamers.com/pc/fallout_new_vegas/review/article-608.html)
StrategyInformer - 8.8 for PC version; 8.5 for X360  (out of 10). (http://www.strategyinformer.com/pc/falloutnewvegas/1249/review.html)
Gametrailers.com -> All versions - 8.6 (out of 10). (http://www.gametrailers.com/video/review-fallout-new/706436)
GiantBomb -> X360 Review - 4 stars (out of 5). (http://www.giantbomb.com/fallout-new-vegas/61-25933/reviews/)
G4TV -> PS3 and X360 - 4 stars (out of 5) (http://g4tv.com/games/xbox-360/61733/fallout-new-vegas/review/)
Game-over.com -> PC Review - 85% (out of 100). (http://www.game-over.com/reviews/pc/Fallout:_New_Vegas.html)
CPUGamer.com -> PC Version - 8.5. (http://www.cpugamer.com/reviews/fallout-new-vegas-review)
PC Gamer -> PC Review - 84 (out of 100) (http://www.pcgamer.com/2010/10/19/fallout-new-vegas-review/)
CVG -> PC Review - 8.1 [out of 10] (http://www.computerandvideogames.com/article.php?id=270388)
Gamers-Underground.com -> 81 (out of 100). (http://gamers-underground.com/content/790-review-fallout-new-vegas.html)
Bit-Tech.net -> All platforms - 8 (out of 10). (http://www.bit-tech.net/gaming/pc/2010/10/19/fallout-new-vegas-review/)
GamingNexus -> B grade. (http://www.gamingnexus.com/Article/Fallout-New-Vegas/Item2818.aspx)
Worthplaying - All versions - 8.0 (out of 10). (http://worthplaying.com/article/2010/11/2/reviews/77960/)
Primaryignition.com - All platforms -> 8 (out of 10). (http://www.primaryignition.com/2010/11/03/new-vegas-review/)
Joystiq -> 3 1/2 stars (out of 5) (http://www.joystiq.com/2010/10/19/fallout-new-vegas-review/)
Gamezone -> All platforms - 6.5 (out of 10). (http://pc.gamezone.com/reviews/item/fallout_new_vegas_review/)
Arstechnica - Review. (http://arstechnica.com/gaming/reviews/2010/10/fallout-new-vegas-review.ars)
BigDownload.com -> Review. (http://news.bigdownload.com/2010/10/28/review-fallout-new-vegas/)
Zero Punctuation -> Review on FO:NV and its Hardcore Mode. (http://www.escapistmagazine.com/videos/view/zero-punctuation/2435-Fallout-New-Vegas)


OLDER Stuff:
News/Info/Links/Etc
FO:NV - Ultimate Edition announced for Feb. 2012 for PC, X360, and PS3. (http://www.joystiq.com/2011/11/03/fallout-new-vegas-ultimate-edition-announced-for-2012/)
Interview w/ Chris Avellone on the Fallout series. (http://willooi.com/2011/09/unmasking-the-gamers-chris-avellone-part-3/)
FO:NV - Lonesome Road DLC -> Trailer. (http://www.youtube.com/watch?v=gIKWeArNedU&feature=player_embedded#!)
Lonesome Road DLC delayed...until it's done. (http://www.joystiq.com/2011/08/10/fallout-new-vegas-lonesome-road-dlc-delayed-launching-as-q/)
CVG -> SPOILER alert - 10 Things You Must Try In Fallout: New Vegas. (http://www.computerandvideogames.com/article.php?id=277784)
PC Gamer -> FO: New Vegas PC patched. (http://www.pcgamer.com/2010/11/10/fallout-new-vegas-patch-fixes-unconscious-peoples-limbs/)
Bethblog -> What to expect for next FO: New Vegas patches on all platforms. (http://bethblog.com/index.php/2010/11/05/more-news-on-new-vegas-updates/)
Kotaku -> Looks like someone finished FO:NV w/out any kills. (http://kotaku.com/5683023/this-guy-beat-fallout-new-vegas-with-zero-kills?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29)
LightSpeedMagazine.com -> Interview w/ Chris Avellone. (http://www.lightspeedmagazine.com/nonfiction/feature-interview-chris-avellone-game-designer-fallout-new-vegas/)
BethBlog -> Fallout: New Vegas - Bulletin on Tips, Mods, and More. (http://bethblog.com/index.php/2010/11/02/fallout-bulletin-tips-mods-and-more/)
Eurogamer -> Comparisons of PC vs. X360 vs. PS3 versions of FO:NV. (http://www.eurogamer.net/articles/digitalfoundry-fallout-new-vegas-face-off)
RPGWatch.com -> 1.4 million sold for FO:NV across all 3 platforms during Week #1 - digital sales are NOT included. (http://www.rpgwatch.com/forums/showthread.php?t=11704)
BethBlog -> Interview w/ Obsidian's very own Jorge Salgado. (http://bethblog.com/index.php/2010/10/27/inside-the-vault-obsidians-jorge-salgado/)
PCGamesHardware.com -> Looks at Fallout: New Vegas' graphics "quality." (http://www.pcgameshardware.com/aid,795950/Fallout-New-Vegas-RPG-with-Maximum-Graphics/Practice/)
CVG -> Obsidian's moving onto their next project - whatever that may be... (http://www.computerandvideogames.com/article.php?id=271508)
Destructoid -> Fallout: New Vegas' debut sales is outselling FO3's debut sales in the UK. (http://www.destructoid.com/fallout-new-vegas-eclipses-fallout-3-debut-sales-in-uk)
HookedGamers -> Chris Priestman playing FO:NV for 14 mins and 28 secs. (http://www.hookedgamers.com/blogs/chrispriestman/2010/10/24/lets_play_fallout_new_vegas_-_episode_1.html)
BethBlog -> X360 version patched; PS3 patch coming; PC has two patches out so far. (http://bethblog.com/index.php/2010/10/22/an-update-on-updates/)
G4TV -> Fallout: New Vegas - Video and Discussion on the game. (http://g4tv.com/thefeed/blog/post/708181/talkabout-fallout-new-vegas.html)
BethSoft Forums -> Jason Bergman of Obsidian's Open Letter on FO: New Vegas. (http://forums.bethsoft.com/index.php?showtopic=1125221&st=0)
NMA -> Josh E. Sawyer on some of FO:NV's bugs and issues. (http://nma-fallout.com/forum/viewtopic.php?t=56540)
Destructoid -> Avellone blames New Vegas's size for the reason there's so many bugs and issues. (http://www.destructoid.com/obsidian-blames-size-for-fallout-new-vegas-bugs)
Destructoid -> Avellone defends Obsidian using BethSoft's Tech for FO:NV. (http://www.destructoid.com/obsidian-defends-fallout-new-vegas-impressive-tech)
1Up.com -> FO: New Vegas - Intro Bug. (http://gamevideos.1up.com/video/id/31887)
Shacknews -> Patch is already being worked on. (http://www.shacknews.com/onearticle.x/66099)
BethSoft.com -> Fallout: New Vegas - PC Version -> G.E.C.K. Toolkit (SDK) Released. (http://fallout.bethsoft.com/eng/downloads/geck.html)
1Up -> FO: New Vegas will have "Exclusive DLC" for X360. (http://www.1up.com/news/fallout-vegas-downloadable-content-exclusive-xbox-36)
BethBlog -> Dev Diary #6 - The Characters / Voice Actors in FO: New Vegas. (http://bethblog.com/index.php/2010/10/18/fallout-new-vegas-developer-diary-6-the-characters/)
G4TV -> A whole bunch of vids on FO:NV Stuff - new content; Sin City; art; story; characters; guns; etc. (http://g4tv.com/thefeed/blog/post/708047/Fallout-New-Vegas-Video-Explosion-The-Characters-The-Story-The-Weapons-and-More.html)
Fallout Wikia -> Entire cast of FO: New Vegas revealed. (http://fallout.wikia.com/wiki/User_blog:Ausir/Fallout:_New_Vegas_cast_revealed)
Gamasutra -> Obsidian says expect to see homage paid to especially FO1 and 2 and also FO3 in FO:NV. (http://www.gamasutra.com/view/news/30983/Obsidians_Lawlor_Original_Fallout_1_2_Tracks_In_New_Vegas_As_Homage.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29)
BethBlog -> Dev Diary 4 -> Factions in FO: New Vegas. (http://bethblog.com/index.php/2010/10/07/fallout-new-vegas-video-developer-diary-4/)
PC Gamer -> Preview and impressions on Fallout: New Vegas. (http://www.pcgamer.com/2010/10/06/chugging-down-toilet-water-in-fallout-new-vegas/)
Fallout Website -> Chris Avellone's Developer's Diary for Oct. 6, 2010. (http://fallout.bethsoft.com/eng/vault/diaries_diary13-10.06.10.html)
GameSpot -> Obsidian writers on Fallout: New Vegas. (http://www.gamespot.com/pc/rpg/falloutnewvegas/news.html?sid=6280866)
BethBlog -> David Hodgens (author of FO:NV Strategy Guide) talks about the game-world of FO:NV. (http://bethblog.com/index.php/2010/10/05/fallout-new-vegas-official-strategy-guide-blog-mapping-the-mojave-stunning-vistas-and-slaughtered-settlers/)
Shacknews -> D2D gets exclusive FO:NV CE w/ a 48-page digital FO:NV comic "All Roads". (http://www.shacknews.com/onearticle.x/65865)
BethBlog -> FO:NV - PC Version System Requirements. (http://bethblog.com/index.php/2010/10/01/new-vegas-news-its-done-plus-pc-reqs-and-cake/)
BethBlog -> Bethesda Podcast #3 - All on FO:NV. (http://bethblog.com/index.php/2010/10/01/the-bethesda-podcast-episode-3-parity-error/)
GTTV -> Art Direction of FO:NV - HD Video. (http://www.gametrailers.com/video/the-art-fallout-new/705426)
Dualshockers.com -> Interview w/ Chris Avellone on FO:NV. (http://dualshockers.com/2010/09/28/interview-chris-avellone-on-fallout-new-vegas/)
BethBlog -> FO: New Vegas - "TV Spot" Trailer. (http://bethblog.com/index.php/2010/09/24/first-look-the-fallout-new-vegas-tv-spot/)
Destructoid -> Fallout: New Vegas will have DLC. (http://www.destructoid.com/obsidian-planning-fallout-new-vegas-downloadable-content-181925.phtml)
BethSoft announces Obsidian is working Fallout: New Vegas for PC and consoles. (http://www.mcvuk.com/news/33990/Fallout-New-Vegas-in-surprise-reveal)
Pete Hines discusses how BethSoft and Obsidian made this deal. (http://www.shacknews.com/featuredarticle.x?id=1113)
JE Sawyer is FO:NV's Project Director and Lead Designer. (http://www.rpgcodex.net/phpBB/viewtopic.php?p=746960#746960)
NMA - Some info on the game. (http://nma-fallout.com/forum/viewtopic.php?t=53820)
PCG - Some info on the game. (http://fallout.wikia.com/wiki/User_blog:Ausir/Info_from_PC_Gamer_US_preview_of_Fallout:_New_Vegas)
GamesRadar - Preview. (http://www.gamesradar.com/xbox360/fallout-new-vegas/preview/first-look-at-fallout-new-vegas/a-20100423103112330004/g-2009050816317271026)
Bluesnews w/ 17 links worth of previews. (http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=109951)
GameSpot preview w/ info on Hardcore Mode. (http://www.gamespot.com/xbox360/rpg/falloutnewvegas/news.html?sid=6260964&mode=previews)
Giant Bomb - Preview with info on its Reputation System. (http://www.giantbomb.com/news/a-sinful-first-look-at-fallout-new-vegas/1979/)
GameInformer - with info on New Perk: Terrorizing Presence. (http://gameinformer.com/games/fallout_new_vegas/b/xbox360/archive/2010/05/04/what-you-should-know-about-fallout-new-vegas.aspx)
VideoGamer - with info on Controlling Companions. (http://www.videogamer.com/xbox360/fallout_new_vegas/preview-2323.html)
FO: New Vegas - Collector's Ed revealed. (http://www.shacknews.com/onearticle.x/63730)
JE Sawyer on Merging Big Guns and Small Guns into Guns skills & Gender. (http://www.nma-fallout.com/article.php?id=54924)
IGN - Video Preview. (http://xbox360.ign.com/dor/objects/14341976/fallout-new-vegas/videos/falloutnv_vdp_060310_v3.html;jsessionid=b4j6iq3s6osng)
Fallout: New Vegas PC requires Steam and Steamworks DRM. (http://www.shacknews.com/onearticle.x/64175)
G4TV - Some of the voice-actors lined-up to do FO: New Vegas. (http://g4tv.com/thefeed/blog/post/706806/Bethesda-Reveals-Star-Studded-Cast-For-Fallout-New-Vegas.html)
GTTV - Video Preview on Fallout: New Vegas w/ Josh Sawyer. (http://www.gametrailers.com/episode/gametrailers-tv/98&ch=3&sd=0?ep=98&ch=3&sd=0)

Fan Interview/Questions w/ Josh Sawyer
Part 1. (http://forums.bethsoft.com/index.php?/topic/1096751-fallout-new-vegas-fan-interview/)
Part 2. (http://forums.bethsoft.com/index.php?/topic/1098302-fallout-new-vegas-fan-interview/)

FO: New Vegas PC requires Steam
Fallout: New Vegas PC requires Steam and Steamworks DRM. (http://www.shacknews.com/onearticle.x/64175)

Trailers
BethBlog -> FO: New Vegas - "TV Spot" Trailer. (http://bethblog.com/index.php/2010/09/24/first-look-the-fallout-new-vegas-tv-spot/)
Teaser Trailer. (http://www.shacknews.com/onearticle.x/62228)
E3 2010 Trailer. (http://www.gametrailers.com/player/101172.html)
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: idolminds on Monday, April 20, 2009, 10:31:13 AM
Interesting. Walking around the wasteland of Vega sounds kinda fun.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: beo on Monday, April 20, 2009, 10:53:21 AM
jizzed in my pants.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: MysterD on Monday, April 20, 2009, 11:54:59 AM
To see Obsidian -- which has some Ex-BIS game developers that worked on FO1, FO2, and (the canceled) Van Buren -- make a brand-new Fallout game based out in the West Coast is just music to my ears.

Rejoice now!
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: Xessive on Monday, April 20, 2009, 01:19:06 PM
Pretty sweet!
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: MysterD on Monday, April 20, 2009, 02:31:17 PM
Pete Hines of BethSoft has an interview w/ ShackNews.
They talk about how this all came about w/ Obsidian doing another FO game. (http://www.shacknews.com/featuredarticle.x?id=1113)

Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: Quemaqua on Monday, April 20, 2009, 05:59:35 PM
I really have no interest in anything Obsidian has ever done, so... eh.  But it sounds like they're qualified for the job and would do it a good service, and it'll be interesting to see how buggy a game will turn out done on Bethesda's own engine but being developed by someone else.  I'm certainly interested, and more Fallout can never be a bad thing.  Well, unless it's Brotherhood of Steel.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: MysterD on Monday, April 20, 2009, 07:24:53 PM
NWN2: Mask of the Betrayer is the best thing to come out of the Obsidian camp, so far...
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: Xessive on Monday, April 20, 2009, 08:50:42 PM
NWN2: Mask of the Betrayer is the best thing to come out of the Obsidian camp, so far...

Yep, they certainly did a great job with it.

Obsidian is one of those companies that disheartens me on a technical level but wins me over with content and story. I just don't understand why they do such an unimpressive job when it comes to graphics and performance! I'd understand it if they wanted to play it safe and not push the graphics boundaries but that should at least mean having a stable end result. It took them a while to fix NWN2, and even then it wasn't until MotB that it the engine was improved slightly. Even now, the game still suffers some serious performance issues in certain circumstances.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: MysterD on Monday, April 20, 2009, 09:03:03 PM
Yep, they certainly did a great job with it.

Obsidian is one of those companies that disheartens me on a technical level but wins me over with content and story. I just don't understand why they do such an unimpressive job when it comes to graphics and performance!
I don't think it's their thing. Never was -- just like Troika and Black Isle; which many of these Obsidian guys have worked for.

I think that is why their content itself comes out so good -- b/c they are one of the very best at generating content.

Quote
I'd understand it if they wanted to play it safe and not push the graphics boundaries but that should at least mean having a stable end result. It took them a while to fix NWN2, and even then it wasn't until MotB that it the engine was improved slightly. Even now, the game still suffers some serious performance issues in certain circumstances.
Really though, Obsidian needs to hire some technical geniuses and optimizing experts -- b/c it never shows in their work on a brand new game release! And if it does show that the game runs well, that means the game's an expansion; and/or the game's been out for a while so numerous technical issues and bug issues have been stomped already!

Yes, MOTB was excellent. I did like SOZ with its new content and features -- but that game really needed more so than anything the NPC's that can be found within the game some character depth and personality. Also, the background traits for any NPC's you create could've sparked some generic dialogue would've been nice, too -- so that the party has more life to it.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: MysterD on Monday, April 20, 2009, 09:14:11 PM
JE Sawyer of Obsidian has stated on RPGCodex's boards that he is indeed the Project Director AND Lead Designer on FO: New Vegas.

Worth noting: JE Sawyer was working on BIS's Van Buren, at one time... (http://www.rpgcodex.net/phpBB/viewtopic.php?p=746960#746960)
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: MysterD on Thursday, February 04, 2010, 02:55:19 PM
Fallout: New Vegas - Teaser Trailer.
Planned for Fall 2010. (http://www.shacknews.com/onearticle.x/62228)
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: Cobra951 on Thursday, February 04, 2010, 05:35:44 PM
Though that trailer is hardly worth the effort, it can be downloaded from the official site (http://fallout.bethsoft.com/eng/downloads/videos.html).  480P and HD versions.

I want.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: MysterD on Tuesday, February 16, 2010, 03:54:29 PM
From NMA
Some info on Fallout: New Vegas. (http://nma-fallout.com/forum/viewtopic.php?t=53820)

Quote
An interview with J. E. Sawyer, the lead designer of Fallout: New Vegas, has been made available on Xbox Live. However, us untermenschen without a subscription have to settle for an overview:

    1. New areas will open up for the player depending on your reputation
    2. Not all weapons have mods
    3. "You only buy mods from stores" - once bought you highlight the weapon you want to add it to in your inventory and apply it
    4. They will cost you a lot of money
    5. Hardcore is seperate to difficulty
    6. Hardcore is more of a mechanical shift as opposed to just bumping up hp - he compares it to Ninja Gaiden
    7. There is a dehydration meter
    8. Dehydration meter will have impact o the player (most likely drop in stats)
    9. Being out in the desert in the day, as opposed to night, will have a greater effect on your need for food and water

Link: Interview with JES, rundown. (http://www.bethsoft.com/bgsforums/index.php?showtopic=1076566)

Thanks, CoolManDan, you're cool.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: MysterD on Sunday, February 28, 2010, 08:48:06 PM
PCG
Some bullet-points from rhe new issue of PCG on Fallout: New Vegas. (http://fallout.wikia.com/wiki/User_blog:Ausir/Info_from_PC_Gamer_US_preview_of_Fallout:_New_Vegas)

Quote
The new issue of PC Gamer US, with what they call "world exclusive" preview of Fallout: New Vegas, despite all the other ones we've already seen, has already reached the subscribers. Here's a summary of some interesting info (most of the article repeats what we already know from the British and German magazines):

    * The box on the first page of the preview names Bethesda as both the publisher and the developer, while the article text itself gives due credit to Obsidian and discusses the devs' work on Fallout, Fallout 2 and Van Buren.
    * New California Rangers wear modified LAPD riot armor. The trenchcoat guy from the teaser is identified as one in the article.
    * Gun modifications will increase damage, ammo capacity, accuracy, rate of fire and more
    * The player will be able to have two or three companions in their party
    * With Raul the ghoul in your party, you'll start to pick up clues that he's more than just a simple mechanic
    * Unsurprisingly, deathclaws and radscorpions are mentioned
    * From the screenshot, Fore! indeed looks like an attack on the head, not groin, as mentioned in an earlier preview
    * The dinosaur casino is identified as Dinky the Dinosaur
    * NCR is described as large and powerful but bureaucratic.
    * Chris Avellone: "It's a very amusing location design-wise. Vegas is like a whole city-wide amusement park. We can play on different themes, different styles. It's fun for the artists, it's fun for the designers... I don't know how much fun it's going to be for the programmers"
    * J.E. Sawyer: "The Karma system is mostly the same as in Fallout 3, but checked less often. Mostly we rely on reputation, because that's what people know. Karma is just a general indicator of how much of a sonofabitch you are. If you murder people in secret, your reputation doesn't go down because no on knows you did anything, so you can maintain a good reputation but your karma has tanked really heavily. Karma does influence some things, but reputation is usually what most people in the world base their opinions of you on."
    * Avellone: "We recognized that one of the strengths of Fallout 3 was that so much of the game revolved everything around Washington, D.C. That's your signature city. And to be honest, adventuring in post-apocalyptic D.C. is interesting. You're like, OK, I get it. I know what D.C. is like in the real world, I'd like to see what it's like in the real world when mutants are running around in the streets.
      So, if we have a western version of Fallout 3, what's a key signature city that people will immediately gt when they hear the title. And also, what's interesting to us? So individually, Vegas came up for a number of people without a community discussion about it. That kept coming up. So we said, OK, if within this small sample group that city keeps coming up, and we understand why, that's the city to use."

Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: MysterD on Sunday, April 25, 2010, 03:20:06 AM
GamesRadar.com has a preview on FO: New Vegas. (http://www.gamesradar.com/xbox360/fallout-new-vegas/preview/first-look-at-fallout-new-vegas/a-20100423103112330004/g-2009050816317271026)

Story
Quote
Set three years after the events of Fallout 3, New Vegas puts you in the shoes of an unnamed courier making a delivery to someone in the Mojave Wasteland. Along the way, you’re intercepted by persons unknown, shot in the head, and left to die in a ditch. You’re found by Victor, a kindly robot with a cowboy-monitor-head, and rushed to the surgery at nearby town, Goodsprings, where the local doctor patches you up.

Multiple Endings
Quote
This smarter, more natural way of dealing with the world is one of the small but significant changes Obsidian is bringing to the table. It also means that the game will have several different endings too, instead of the single, potentially anachronistic, ‘man/woman saves the Wasteland’ finale. The overall aim of the game is for you to find out who tried to kill you, and why, so it’s safe to expect plenty of plot twists and ‘big revelations’ along the way. After all, this is the same developer who created the mighty, labyrinthine Knights of the Old Republic 2.

Modifying Weapons
Quote
There are other tweaks too, which make this new Fallout more of a refined, deeper experience, like the ability to modify weapons with custom parts, or use all your core skills to influence conversations.

...

The weapon mods make for a slightly deeper experience too, and they add an extra element of strategy to the VATS combat. Some of the examples we saw were obvious things like ammo and shot-power boosts on pistols, mixed with more unusual, but very thoughtful, upgrades like reduced spooling time on the Mini-Gun weapon. Mods will also increase the value of your weapons too – handy when you’re flogging all your 9mms in the second half of the game to make way for more powerful fare.

Special Attacks in VATS For Certain Weapons
Quote
Inside VATS, there’s also a special attack for each weapon you use. During the very first mission, we were shown how this works with the Nine Iron – in this case, it’s a vicious swing straight at the target’s nuts. We’re not sure how this particular strike works on non-human enemies with questionable genitals, such as Radscorpions (yes, they’re back along with a few new creatures like giant Geckos), and we’re also left wondering what the Fat Man’s special strike is… Still, it’s nice to have the (pretty painful) option, anyway.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: Pugnate on Sunday, April 25, 2010, 03:45:02 AM
I couldn't get into FO3 at all. I'll probably will give it another go at some point.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: MysterD on Sunday, April 25, 2010, 03:52:10 AM
I couldn't get into FO3 at all. I'll probably will give it another go at some point.

Do you have Reg. Edition? Or GOTY?
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: Pugnate on Sunday, April 25, 2010, 03:55:00 AM
GOTY.

I did the vault and then explored for 30 minutes and that's about it.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: MysterD on Sunday, April 25, 2010, 04:02:29 AM
GOTY.

I did the vault and then explored for 30 minutes and that's about it.

Dammit, Pug - get exploring. That's some of the fun of a BethSoft game. :P
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: Cobra951 on Sunday, April 25, 2010, 08:44:57 AM
It's also an enormous time sink, and he probably doesn't have that kind of time to burn.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: MysterD on Sunday, April 25, 2010, 09:28:42 AM
It's also an enormous time sink, and he probably doesn't have that kind of time to burn.

Very true @ it being a time-sink.
Around 40 hours for each play-through, for me - and that's doing a fair number of main and side quests.
Not including any DLC content - since I don't own any.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: Quemaqua on Sunday, April 25, 2010, 09:45:40 AM
Hahaha... 40 hours?  Are you kidding me?  I didn't even finish the game and my first play is still at I think 92 hours.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: MysterD on Sunday, April 25, 2010, 09:52:59 AM
Hahaha... 40 hours?  Are you kidding me?  I didn't even finish the game and my first play is still at I think 92 hours.

Not kidding at all, Que.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: wizall on Sunday, April 25, 2010, 12:13:31 PM
I think I was at about 110 hours or so in my one game. I think I did a lot of things, but I'm sure I didn't do it all. And, Pug, I hear ya about getting going in that game. I had four or five false starts before I got after it. Not sure what clicked, but I'm glad I stuck with it.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: Pugnate on Sunday, April 25, 2010, 12:15:56 PM
Yea it isn't an issue of time as much as it hasn't clicked yet.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: Cobra951 on Sunday, April 25, 2010, 12:36:40 PM
And the reason it hasn't clicked is that you need to spend more time than most games take to complete just getting your bearings and seeing the big picture.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: MysterD on Wednesday, May 05, 2010, 02:41:21 PM
Holy crap.
Bluenews has 17 different links for new previews for FO: New Vegas. (http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=109951)

Yeah, when I get some time, I'll look through some of them and pick and choose some interesting stuff to quote and comment on and whatnot...
You're welcome to do, as well...
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: MysterD on Wednesday, May 05, 2010, 02:59:35 PM
From GameSpot...
Details on Hardcore Mode. (http://www.gamespot.com/xbox360/rpg/falloutnewvegas/news.html?sid=6260964&mode=previews)

Hardcore Mode
Quote
At any point in the game, you can switch to Hardcore mode, which was added for those who want more of a challenge.

In Fallout 3, you would heal instantly by using stimpaks, but with Hardcore mode in New Vegas, healing happens over time, so even if you use a stimpak, you'll have to seek out cover and wait a few seconds to recover. Similar to the radiation meter in the previous game, this time, you have a dehydration meter where you'll need to drink and hydrate, as well as eat certain types of food to offset negative status effects, which can eventually lead to death. Ammo will have weight, so you'll need to manage that accordingly. Project director Josh Sawyer mentioned that this is meant to provide more of a challenge, as well as immerse you into the world of Fallout.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: K-man on Wednesday, May 05, 2010, 03:00:01 PM
Yeah F3 took a few hours to grab me, but once it did...man.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: K-man on Wednesday, May 05, 2010, 03:00:38 PM
Well crap.  So much for carrying around 2500 darts.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: MysterD on Wednesday, May 05, 2010, 03:03:15 PM
Well crap.  So much for carrying around 2500 darts.

Well, for Hardcore mode, that's the details...ammo has weight.
I'm guessing for Regular Mode, this might not ring true?

EDIT:
From Giant Bomb... (http://www.giantbomb.com/news/a-sinful-first-look-at-fallout-new-vegas/1979/)
Reputation System
Quote
There's also the reputation system, which tracks your standing with specific groups like the residents of Goodsprings and the New California Republic. This is separate from your good/bad karma and will determine how those groups react to you (hostilely or as friends) and even what kind of missions will be available to you. Obsidian gave an ironic example where the townspeople might fear you so much they'd actually tithe you with money and gifts when you passed through town, just to avoid your wrath.

EDIT 2:
From GameInformer... (http://gameinformer.com/games/fallout_new_vegas/b/xbox360/archive/2010/05/04/what-you-should-know-about-fallout-new-vegas.aspx)
Terrorizing Presence - NEW PERK
Quote
OK, this one shouldn’t be that surprising. Fallout: New Vegas adds some new perks to the character mix. Want to know more? Here’s a little teaser.

“We’ve introduced a new dialog perk called terrifying presence,” says Sawyer. “It allows you to, when someone basically confronts you, instead of talking your way out of a fight you terrorize the person who’s threatening you to the point where they all run. It initiates combat, but they all run for the hills.

Some guy comes up to you and says, ‘Man, you just screwed with the wrong guy,’ and you’re like, ‘I’m going to f---ing cut your head off and wear it as a hat,’ and they’re like, ‘Holy s---!’ and he freaks out and as soon as it ends he and all of his crew just run. It gives you about five seconds where they’re just running in terror from you so you can just go off on them. But it’s just one of those things where every once in a while it just comes up in conversation and you can just lay it down.”

EDIT 3:
From VideoGamer.com.... (http://www.videogamer.com/xbox360/fallout_new_vegas/preview-2323.html)
Having Control Over Your Companions
Quote
Oh, Fallout 3's companions. They were annoying, weren't they, often getting lost and stuck in endless pathfinding conundrums? Hopefully, that'll be a thing of the past, because in New Vegas you can control your buddies with a companion wheel interface. It provides all of the options that were present for managing your companions in Fallout 3 without having to go into dialogue. You can have them take stimpacks, change their status from passive to aggressive and switch their loadouts all with only a couple of button presses.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: MysterD on Tuesday, May 11, 2010, 02:22:07 PM
Here's the revealing of Fallout: New Vegas - Collector's Edition. (http://www.shacknews.com/onearticle.x/63730)

Quote
Fallout: New Vegas headed to PC, Xbox 360 and PlayStation 3 this fall. GameStop's listings  indicate that the Collector's Edition will cost $70 on PC and $80 on consoles.

Our Chris was recently treated to a look at Fallout: New Vegas and the sweet words of Obsidian's CEO and project director fell upon his ears like gentle kisses.

The full list of Collector's Edition goodies follows below for your reading pleasure.

        * "Lucky 7" poker chips. Each of the seven poker chips was designed to represent chips from the major casinos found on the New Vegas strip and throughout the Mojave Wasteland.
        * A fully customized Fallout: New Vegas deck of cards. Each card in the pack has been uniquely illustrated to depict characters and factions found within the game. Use the cards to play poker, blackjack or Caravan, an original card game that was created by Obsidian especially for New Vegas!
        * A recreation of the game's highly coveted "Lucky 38" platinum chip.
        * A hardcover graphic novel "All Roads", that tells the story of some of the characters and events that lead up to Fallout: New Vegas. "All Roads" was written by Chris Avellone, the game's creative director, and created in conjunction with Dark Horse Comics.
        * 'The Making of Fallout: New Vegas' DVD. This documentary DVD will contain exclusive video content, including interviews with the developers in which they take you from concept to creation and discuss topics such as story, setting, legacy of the Fallout franchise and more.

Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: K-man on Tuesday, May 11, 2010, 02:27:57 PM
If the graphic novel is of any substance, the 20 dollar premium is worth it for that alone.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: idolminds on Tuesday, May 11, 2010, 02:35:52 PM
I want the deck of cards. And I'm really interested in finding out what that "Caravan" game is like.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: Xessive on Wednesday, May 19, 2010, 02:14:26 PM
Here are some shots of the interface in NV:

(http://fallout.bethsoft.com/images/art/falloutnewvegas/screen08B.jpg)
(http://fallout.bethsoft.com/images/art/falloutnewvegas/screen03B.jpg)

The new companion UI looks like it'll make traveling/fighting with companions a lot smoother.
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: MysterD on Monday, May 24, 2010, 06:15:21 PM
NMA points out about JE Sawyer talking about merging Small Guns and Big Guns into one Guns skill; Tabitha character; and Flamer is considered an Energy weapon. (http://www.nma-fallout.com/article.php?id=54924)

EDIT - June 4th, 2010:
Fallout: New Vegas - VIDEO Preview from IGN. (http://xbox360.ign.com/dor/objects/14341976/fallout-new-vegas/videos/falloutnv_vdp_060310_v3.html;jsessionid=b4j6iq3s6osng)
Title: Re: Fallout: New Vegas to be developed by Obsidian
Post by: MysterD on Tuesday, June 08, 2010, 03:56:10 PM
Well, this news won't make Idol and some others very happy...

Fallout: New Vegas PC REQUIRES Steam.
It uses Steamworks for its DRM. (http://www.shacknews.com/onearticle.x/64175)

Title: Re: Fallout: New Vegas - Update: PC Version requires Steam (June 8th)
Post by: Xessive on Tuesday, June 08, 2010, 04:17:37 PM
Aww, that sucks considering Fallout 3 had no DRM :P
Title: Re: Fallout: New Vegas - Update: PC Version requires Steam (June 8th)
Post by: MysterD on Tuesday, June 08, 2010, 04:25:05 PM
Aww, that sucks considering Fallout 3 had no DRM :P

Yeah, all you had to do was RUN the right EXE and make that a shortcut - bang, DRM bypassed! :P That was SWEEEEEEEEET,

In a sense, I'm glad they ditched G4WL, though - since it ain't a great of a system in the first place, given its known issues (especially on the saved game profiles crap) that really never really got fixed or anything. It can be a royal pain-in-the-ass, at times.

On the Steam front - well, I like that I got some of the benefits of Steam here - such as the updating features, easy to back-up entire game on DVD w/ its Steam back-up utility, optional Cloud support, Friends List on Steam, etc. Though, bleh @ the quirks of Steam - installing game to STEAM folder; have to activate game upon installation process; have to run Steam program to boot the game up; etc etc.
Title: Re: Fallout: New Vegas - Update: PC Version requires Steam (June 8th)
Post by: idolminds on Tuesday, June 08, 2010, 04:44:26 PM
The...I....FFFFFFUUUUUUUUUU........
Title: Re: Fallout: New Vegas - Update: PC Version requires Steam (June 8th)
Post by: MysterD on Tuesday, June 08, 2010, 04:59:03 PM
The...I....FFFFFFUUUUUUUUUU........

I knew Idol's response wouldn't be good...
Okay, I'm just gonna wait for Que's reaction to the news, which probably won't be good, either...
Title: Re: Fallout: New Vegas - Update: PC Version requires Steam (June 8th)
Post by: Quemaqua on Tuesday, June 08, 2010, 05:37:34 PM
Well, guess I'll be pirating this one.  What, you wanted my money, motherfuckers?  Sorry about that.  Try making a working product.
Title: Re: Fallout: New Vegas - Update:E3 2010 Trailer (June 12th)
Post by: Cobra951 on Monday, June 14, 2010, 10:36:51 AM
Looks like the release date is Oct 19th in the US, the 22nd in the EU, according to joystiq (http://www.joystiq.com/2010/06/14/fallout-new-vegas-vaporizing-mutants-on-oct-19-in-us-oct-22-in/).
Title: Re: Fallout: New Vegas - Update: GTTV Preview (July 25th)
Post by: MysterD on Tuesday, August 10, 2010, 04:44:37 PM
G4TV - Some of the voice-actors lined-up to do FO: New Vegas. (http://g4tv.com/thefeed/blog/post/706806/Bethesda-Reveals-Star-Studded-Cast-For-Fallout-New-Vegas.html)

Me, I find it interesting to see on the list these ones:
Kris Krisofferson, Danny Trejo, and Wayne Newton.

Who y'all like that's on the list?
Title: Re: Fallout: New Vegas
Post by: Xessive on Tuesday, August 10, 2010, 05:26:49 PM
They're all great talent!

Danny Trejo often gets type-cast for the crazy Mexican roles but his voice work has had a lot more variety. I'd still really love to see a MACHETE movie :D
Title: Re: Fallout: New Vegas
Post by: MysterD on Tuesday, August 10, 2010, 06:33:49 PM
Hmmm...Matthew Perry in a Fallout game...
Dunno what to make of that 1.
Title: Re: Fallout: New Vegas - Update: New Vegas will have DLC (8/21/2010)
Post by: MysterD on Saturday, August 21, 2010, 12:50:24 PM
Hmmm...
FO: New Vegas will have DLC. (http://www.destructoid.com/obsidian-planning-fallout-new-vegas-downloadable-content-181925.phtml)

Maybe I should just wait for the inevitable Steam crazy sales (since Steam is required) AND/OR some sort of GOTY Edition w/ everything...
Title: Re: Fallout: New Vegas - Update: New Vegas will have DLC (8/21/2010)
Post by: W7RE on Saturday, August 21, 2010, 01:10:43 PM
Maybe I should just wait for the inevitable Steam crazy sales (since Steam is required) AND/OR some sort of GOTY Edition w/ everything...


I was sort of thinking the same thing. It's not like I don't have other things to play between now and the inevitable GOTY version.
Title: Re: Fallout: New Vegas
Post by: MysterD on Saturday, September 25, 2010, 02:42:38 PM
BethBlog -> FO: New Vegas - "TV Spot" Trailer. (http://bethblog.com/index.php/2010/09/24/first-look-the-fallout-new-vegas-tv-spot/)
Title: Re: Fallout: New Vegas - Update: "TV Spot" Trailer released (9/25/2010)
Post by: MysterD on Friday, October 01, 2010, 04:32:25 PM
BethBlog -> FO:NV - PC Version System Requirements.
Also, keep in mind - this game requires STEAM. (http://bethblog.com/index.php/2010/10/01/new-vegas-news-its-done-plus-pc-reqs-and-cake/)

(http://static.zenimax.com/bethblog/upload/2010/10/osimg.jpg)
Title: Re: Fallout: New Vegas - Update: PC Version System Requirements (10/1/2010)
Post by: Xessive on Friday, October 01, 2010, 05:00:52 PM
Those are relatively low system reqs compared to current games. They're basically the same reqs as Fallout 3, so I'm guessing they didn't change much in the engine.

I'm looking forward to New Vegas but from what I've seen I get the feeling it's gonna be more like an expansion or "Fallout 3.5" since it takes a lot from the original.
Title: Re: Fallout: New Vegas - Update: PC Version System Requirements (10/1/2010)
Post by: MysterD on Friday, October 01, 2010, 05:19:48 PM
Those are relatively low system reqs compared to current games. They're basically the same reqs as Fallout 3, so I'm guessing they didn't change much in the engine.
Basically, FO3 required a Single-Core 2.4 Ghz processor, 1 GB RAM, and GF 6800+ card or ATI X850+.
Doesn't seem like much has changed w/ New Vegas - just the double-core 2.0 Ghz requirement.

Quote
I'm looking forward to New Vegas but from what I've seen I get the feeling it's gonna be more like an expansion or "Fallout 3.5" since it takes a lot from the original.
A lot of New Vegas to me doesn't seem really much new - agreed. The scenery, back-drop, and game-world looks like the biggest changes here. There's a few nice new things and tweaks - such as you can aim down the sights and certain melee weapons actually have special attacks of their own in VATS - but yeah, is there really anything else new here?  :o

Hopefully, Obsidian add the kitchen sinks, in terms of having LOTS of content - especially on the side quests and all. I'm betting FO: New Vegas will take longer than most new games that are full-price - since it's still a RPG and all.
Title: Re: Fallout: New Vegas - Update: PC Version System Requirements (10/1/2010)
Post by: MysterD on Friday, October 01, 2010, 07:43:19 PM
DualShockers.com -> Interview w/ Chris Avellone of Obsidian. (http://dualshockers.com/2010/09/28/interview-chris-avellone-on-fallout-new-vegas/)

Quote
Chad (DS):
What are some things we’ll experience in New Vegas that we didn’t in Fallout 3?

Chris (Obsidian):
New ammo.
Gambling.
Wayne Newton.
A dinosaur with a gift shop in its belly.
Rockets.
Companion quest arcs that change their perks and their attitude.
Calling death beams from orbit.
Faction politics, both violent and passive.
Confronting a situation where you choose the bad guy…even if the bad guy is everyone.
More than one critical path.
Survival recipes.
Mantises.
Geckos.
Modding weapons.
Traits.
Title: Re: Fallout: New Vegas - Update: PC Version System Requirements (10/1/2010)
Post by: Xessive on Friday, October 01, 2010, 08:22:50 PM
Quote
Confronting a situation where you choose the bad guy…even if the bad guy is everyone.

What does that mean? I'm having a hard time making sense of that sentence.
Title: Re: Fallout: New Vegas - Update: PC Version System Requirements (10/1/2010)
Post by: MysterD on Friday, October 01, 2010, 08:47:39 PM
What does that mean? I'm having a hard time making sense of that sentence.

Yeah, his line can be read and interpreted so many ways...
Guess we'll have to eventually play the game and find out.

For me, probably won't be anytime soon, I don't think... *shrug*

Title: Re: Fallout: New Vegas - Update: PC Version System Requirements (10/1/2010)
Post by: W7RE on Saturday, October 02, 2010, 12:58:11 AM
Maybe it means you choose to be the bad guy, even though everyone in the world is a bad guy.

One of my complaints with Fallout 3 (still not finished, or even deep into the main plot) is that there aren't nearly as many options when trying to play as a bad guy. You can rarely bully people into doing what you want, and killing people just makes everyone around you instantly hostile. Plus if you help someone, they give you quests. If you kill them, you miss out. Maybe I haven't been around enough but I'd like to see quests become available based on my karma, so that being bad doesn't feel like it's locking me out of stuff. I feel like the game is forcing me to be chaotic good, when I want to play chaotic evil. (I'm not sure if it's nerdier that I used those terms, or that I didn't know them, but looked them up.) So I feel like I'm forced to follow the rules until no one is looking. People thank me for my help and smile when they greet me, then I steal shit behind their backs just to artificially lower my karma.

In FO3, I feel like I'm going to miss out or screw up crucial plot elements if I play full on evil. Example from early FO3 (Moriarty early plot stuff):
(click to show/hide)
Title: Re: Fallout: New Vegas - Update: PC Version System Requirements (10/1/2010)
Post by: Quemaqua on Saturday, October 02, 2010, 01:53:27 AM
You haven't played enough yet.
Title: Re: Fallout: New Vegas - Update: PC Version System Requirements (10/1/2010)
Post by: W7RE on Saturday, October 02, 2010, 03:32:45 AM
You haven't played enough yet.

I thought (hoped) I'd get something like this, lol. My latest save is standing outside of GNR, but I've put 65 hours in already by playing OCD style, trying to complete every available quest before moving on in the story, and by thouroughly exploring every dungeon/building I run across on my way.
Title: Re: Fallout: New Vegas - Update: PC Version System Requirements (10/1/2010)
Post by: Cobra951 on Saturday, October 02, 2010, 07:32:31 AM
Your karma opens up different, exclusive possibilities.  Yeah, what Que said.
Title: Re: Fallout: New Vegas - Update: PC Version System Requirements (10/1/2010)
Post by: K-man on Saturday, October 02, 2010, 08:48:26 AM
Keep playing.  And for the love of God do the main storyline before you get bored and quit playing altogether.  It's not that long, and is actually very good.
Title: Re: Fallout: New Vegas - Update: PC Version System Requirements (10/1/2010)
Post by: MysterD on Saturday, October 02, 2010, 05:57:38 PM
Keep playing.  And for the love of God do the main storyline before you get bored and quit playing altogether.  It's not that long, and is actually very good.

I think it's BethSoft's best Main Quest in any of their games so far. Some of the Main Quest elements feel like homage to FO1 and 2 and also doing its own thing, as well.

BTW - Tranquility Lane is awesome.
Title: Re: Fallout: New Vegas - Update: PC Version System Requirements (10/1/2010)
Post by: MysterD on Tuesday, October 05, 2010, 08:03:38 AM
Shacknews -> D2D gets exclusive FO:NV - Digital Collector's Ed w/ a 48-page digital FO:NV comic "All Roads". (http://www.shacknews.com/onearticle.x/65865)
This version sells $5.00 more than the Standard Ed ($54.95).

D2D version of FO:NV (Standard (http://www.direct2drive.com/9684/product/Buy-Fallout-New-Vegas-Download) or Collector's Ed (http://www.direct2drive.com/3/9815/product/Buy-Fallout-New-Vegas-Digital-Collector%27s-Edition-Download)) also comes w/ their own special for pre-orders: Tribal Pack.

Steam version of FO:NV (http://store.steampowered.com/app/22380/) comes w/ their own special pre-order pack: Caravan Pack.

Steam is still required for ALL versions FO:NV on the PC, BTW.

Title: Re: Fallout: New Vegas - Update: "Exclusive DLC" for X360 (10/18)
Post by: MysterD on Monday, October 18, 2010, 02:05:40 PM
1Up -> FO: New Vegas will have "Exclusive" DLC for X360. (http://www.1up.com/news/fallout-vegas-downloadable-content-exclusive-xbox-36)
It's planned for the Holiday Season.
Title: Re: Fallout: New Vegas - Update: "Exclusive DLC" for X360 (10/18)
Post by: Xessive on Monday, October 18, 2010, 02:26:38 PM
It might be a timed exclusive.. We'll find out later.
Title: Re: Fallout: New Vegas - Update: "Exclusive DLC" for X360 (10/18)
Post by: MysterD on Monday, October 18, 2010, 02:30:20 PM
It might be a timed exclusive.. We'll find out later.

I hope so.

The way 1Up was speaking, sounds like they weren't sure if it was exclusive for a short time period or forever.
Title: Re: Fallout: New Vegas - Update: "Exclusive DLC" for X360 (10/18)
Post by: K-man on Monday, October 18, 2010, 02:34:39 PM
They can say whatever they want, but we all know that eventually it'll be on the PS3.

On a positive note:  I had been debating which system I wanted the game for, but this spelled it out clearly for me.  Hoping to snag a CE at K-mart (I have a 15 dollar off coupon for buying the coasters there).
Title: Re: Fallout: New Vegas - Update: "Exclusive DLC" for X360 (10/18)
Post by: W7RE on Monday, October 18, 2010, 05:57:08 PM
I'd like to support the game and the content as it comes out, but the fact that I'm still just scratching the surface on Fallout 3 makes it that much easier to wait for the inevitable GOTY edition with all the DLC. I've got plenty of Fallout to tide me over until then.
Title: Re: Fallout: New Vegas - Update: "Exclusive DLC" for X360 (10/18)
Post by: MysterD on Tuesday, October 19, 2010, 02:29:09 PM
GiantBomb -> X360 Review - 4 stars (out of 5). (http://www.giantbomb.com/fallout-new-vegas/61-25933/reviews/)
Jefft Gerstmann is reviewing.
GiantBomb gives it a high-score, despite NUMEROUS technical issues.

Quote
New Vegas runs on the same basic framework that powered Fallout 3 and The Elder Scrolls IV: Oblivion, and it brings a lot of technical weirdness up from those games. Less than an hour in, I was staring at a guard, pacing back and forth to guard his post... 20 feet off the ground.

Enemies clip into the ground with an alarming frequency, often making them impossible to shoot. The game--a retail disc running on a new-model Xbox 360--crashed on me about a dozen times over the 33 hours I spent playing, often taking a significant amount of progress with it.

The load times and frame rate seemed to get randomly worse as I continued to play the game, with some simple scene transitions taking 20 seconds or more. The technical hurdles you'll have to make to stay interested in New Vegas are meaner and more frustrating than any Deathclaw or Nightkin you'll face in the game.

If you're the type of person who likes to watch for a patch or two before settling into a game, know this now: you probably don't want to play Fallout: New Vegas right away.
Title: Re: Fallout: New Vegas - Update: "Exclusive DLC" for X360 (10/18)
Post by: Cobra951 on Tuesday, October 19, 2010, 02:48:07 PM
So they didn't work on correcting the major bugs in the core of the game engine, which is a shame.  FO3 crashed dozens of times during the time I spent with it, and it seems New Vegas is no better.  I'm going to hold off on this.  I'd like to see the job finished before I buy the product.
Title: Re: Fallout: New Vegas - Update: "Exclusive DLC" for X360 (10/18)
Post by: MysterD on Tuesday, October 19, 2010, 02:53:58 PM
More quoting from Giant Bomb's X360 version review on New Vegas... (http://www.giantbomb.com/fallout-new-vegas/61-25933/reviews/)
Quote
It's not a surprise that Fallout: New Vegas sticks closely to Fallout 3's structure and style. But if it weren't for the game's way-too-long list of technical issues, New Vegas would actually be better than its predecessor.

Instead, it's a well-written game with so many issues that some of you might want to take a pass, at least until some of this nonsense gets fixed.


Yet, for all its flaws, I'd consider taking a second run through it, if only to see how some of the game's finer points play out with different choices.

Is it me - or does this sound like every game Obsidian has made of late?

They always seem to make a sequel to a game someone else did - and it would be better than its predecessor, if it wasn't for the high-level of technical issues.

See NWN2 or KOTOR2.
Looks like we can add FO:NV to the list.
Yup, call me when Obsidian irons the issues out.

Oh - I'd still like some of Alpha Protocol's balancing issues fixed, too - pretty please!

EDIT:
From PC Gamer's review on New Vegas. (http://www.pcgamer.com/2010/10/19/fallout-new-vegas-review/)

Quote
Wandering the wasteland now, two years on from Fallout 3, I’m both happy and disappointed. I’ve long wanted more of the same from Bethesda, and this is the hand that New Vegas deals. But while it’s good to be back, the leap from one game to the other isn’t nearly as large as it should have been. New areas, characters and factions, but the same clunky inventory and character models. Two years to stay exactly where you were.
Title: Re: Fallout: New Vegas - Update: "Exclusive DLC" for X360 (10/18)
Post by: MysterD on Tuesday, October 19, 2010, 03:55:49 PM
AtomicGamer Review -> 9 (out of 10). (http://www.atomicgamer.com/articles/1137/2/2154/fallout-new-vegas-review#2154)
They do compare all 3 versions of the game - PC, X360, and PS3.

X360 and PS3 Version
Quote
Unfortunately, the Fallout: New Vegas experience is fraught with a pretty large range of bugs, some of which are hilarious and fun, and others which will just lock up the game. I found several crash bugs in both the 360 and PS3 versions, problems with the Caravan card game not starting properly, and plenty of issues with NPC pathing and animations (which, admittedly, that is pretty much par for the course for anything running on Gamebryo tech).

On the PS3, I saw some serious ragdoll physics freakouts, one of which sent a headless body flying about a mile off into the distance. Beyond that, it seemed like the 360 version was still superior, as it had antialiasing enabled for smoother visuals and seemed to be at least a little less prone to crash - and, according to a Bethesda press release, it'll get new downloadable content first, too.

One thing I want to note is that while I have found a lot of bugs, I haven't found one yet that ruined my save game or broke progress on a vital quest, but I would still recommend that when you play, you keep multiple save games just in case.

PC Version
Quote
The PC version of New Vegas is, from a technical standpoint, the best one you can get and it even costs $10 less, but it's got its fair share of problems as well. It's got built-in mod support, higher-resolution textures and better visuals (on a well-enough equipped PC, at least - the system requirements have hardly increased since Fallout 3) and support for gamepads as well as a mouse and keyboard, giving you the precision required to make tough shots without having to lean on VATS.

Games for Windows Live, one of the most hated parts of Fallout 3 on the PC, has been dropped entirely and replaced with a full Steamworks implementation along with Steam achievements. Sadly, this version also seems to have many (if not most) of the issues and crash bugs that the console versions do, but at least on the PC you have a quicksave key to make saving your progress at any time pretty much instant.
Title: Re: Fallout: New Vegas - Update: GECK SDK released; reviews are rolling in (10/19)
Post by: Quemaqua on Tuesday, October 19, 2010, 06:07:04 PM
I'll likely wait and get an expanded edition with the DLC when it eventually comes out for PS3.  I won't do Steam, so they can fuck themselves on that one, and I've found that I enjoy FO3 quite well enough on PS3, despite the lack of mod support (which is a damned shame).

I wonder if there will ever be a way to get New Vegas into FO3.  It would be lovely to get a PC version that didn't fuck itself in the face by requiring Steam.
Title: Re: Fallout: New Vegas - Update: GECK SDK released; reviews are rolling in (10/19)
Post by: MysterD on Tuesday, October 19, 2010, 06:20:53 PM
I wonder if there will ever be a way to get New Vegas into FO3.  It would be lovely to get a PC version that didn't fuck itself in the face by requiring Steam.
I'd rather use Steam than the current cluster-fuck that is G4WL.

Personally, I'd rather deal w/ neither Steam nor G4WL, if given the option.

I like the way X3: Terran Conflict - Retail Disc does things. It gives you options. Latest patch removes DRM check and you can just play the game as is - no strings attached. You don't have to deal w/ Steam. Steam isn't required; it's an additional option, if you want it. If you want to turn your retail version into Steam version, you may do so - since their Retail CD keys are now accepted on Steam. It's all your call.


Title: Re: Fallout: New Vegas - Update: GECK SDK released; reviews are rolling in (10/19)
Post by: Cobra951 on Wednesday, October 20, 2010, 01:52:30 PM
I'll likely wait and get an expanded edition with the DLC when it eventually comes out for PS3.  I won't do Steam, so they can fuck themselves on that one, and I've found that I enjoy FO3 quite well enough on PS3, despite the lack of mod support (which is a damned shame).

I wonder if there will ever be a way to get New Vegas into FO3.  It would be lovely to get a PC version that didn't fuck itself in the face by requiring Steam.

Skidrow has fixed your major issues.  Just FYI.
Title: Re: Fallout: New Vegas - Update: GECK SDK released; reviews are rolling in (10/19)
Post by: MysterD on Wednesday, October 20, 2010, 02:29:17 PM
1Up.com -> FO: New Vegas - Intro Bug. (http://gamevideos.1up.com/video/id/31887)
Shacknews -> Patch is already being worked on. (http://www.shacknews.com/onearticle.x/66099)

That Intro Bug...It's like something out of The Exorcist or something - hehe.
Title: Re: Fallout: New Vegas - Update: GECK SDK released; reviews; etc (10/20)
Post by: Xessive on Wednesday, October 20, 2010, 04:14:23 PM
Haha that's pretty creepy!

The original game had a few moments with buggy animations; it was pretty buggy on release day. Beth fixed up fairly quickly though (compared to Morrowind and Oblivion). Hopefully Obsidian will tackle the major bugs asap.
Title: Re: Fallout: New Vegas - Update: GECK SDK released; reviews; etc (10/20)
Post by: MysterD on Wednesday, October 20, 2010, 07:02:20 PM
From GameSpot's console review. (http://www.gamespot.com/xbox360/rpg/falloutnewvegas/review.html?tag=topslot;thumb;1)

Quote from: Kevin Van Ord
Unfortunately, Fallout: New Vegas isn't technically capable of supporting these high ambitions. Simply put, it frequently breaks in some of the most phenomenal ways. You can't mention any given aspect of its design without also mentioning a related bug--and the more you explore and the more you do, the more the game buckles under its own weight.

Your companion may not initiate a conversation with her elder, forcing you to reload a saved game or ignore the quest. A mutant for hire will respond to your request to continue the quest with the same dialogue that he delivers if you tell him you need more time. Scripting errors abound in which things that are supposed to happen never do, while in many other cases, inexplicable events occur that will boggle your mind. Locals will freak out and run around as if someone is brandishing a weapon and then stop and walk back to their assigned positions. A vendor might attack you unprovoked, even if you have a golden reputation in that town and are dressed in neutral clothing. Sometimes, it's unclear if you're unaware of a contributing factor or if the game is simply going bonkers. Not to mention frequent crashes on both consoles and corrupted game saves, which might cause you to lose progress. In addition, the longer you play, the slower the frame rate gets (on the Xbox 360), or the more noticeable the screen tearing and frequent pauses become (on the PlayStation 3). These are but a small number of the major bugs we encountered. Fallout: New Vegas is a technical mess.


Quote from: Kevin Van Ord
Fallout: New Vegas is an expansive and complicated RPG that encourages you to see and do as much as you can. This is an explorer's game, always lavishing new and interesting quests on you and giving you a lot of flexibility in how you approach many of them. It builds upon Fallout 3's mechanics in interesting and esoteric ways, making it a comfortable evolution to one of 2008's best games.

It's unfortunate that it suffers from so many bugs and other inconsistencies. Role-playing veterans expect glitches in games this complex, but this one far exceeds tolerable limits for these kinds of issues. And yet as busted as it is, Fallout: New Vegas is periodically awesome and consistently compelling. If you've got the stomach for some technological lunacy, this is one gamble that will pay off.
Title: Re: Fallout: New Vegas - Update: GECK SDK released; reviews; etc (10/20)
Post by: Cobra951 on Wednesday, October 20, 2010, 07:41:21 PM
It amazes me how pro reviewers end up recommending clearly broken games.  The mark this game deserves is D, as in deficient.  Imagine buying any entertainment hardware with this many issues, like a TV that hangs whenever it shows a blue sky (bsod?), or changes channels randomly.  Then imagine some reviewer giving it thumbs up anyway.  He'd be out of a job.
Title: Re: Fallout: New Vegas - Update: GECK SDK released; reviews; etc (10/20)
Post by: MysterD on Wednesday, October 20, 2010, 08:06:55 PM
It amazes me how pro reviewers end up recommending clearly broken games.  The mark this game deserves is D, as in deficient.  Imagine buying any entertainment hardware with this many issues, like a TV that hangs whenever it shows a blue sky (bsod?), or changes channels randomly.  Then imagine some reviewer giving it thumbs up anyway.  He'd be out of a job.

Cobra,

From what I'm reading in reviews and seen on the FO:NV Technical forums (http://forums.bethsoft.com/index.php?/forum/112-fallout-new-vegas-pc-issues/?s=e0ebf32268786aa2eab8a50f22fe410e), this has to be one of the buggiest games upon its initial release since Gothic 3.
Title: Re: Fallout: New Vegas - Update: GECK SDK released; reviews; etc (10/20)
Post by: Xessive on Thursday, October 21, 2010, 03:58:32 AM
Haha it looks like Obsidian have really outdone themselves this time! I think they beat their NWN2 record for buggy/sub-par releases!

EDIT:
I pre-loaded the game on Steam a few days ago and it has already been updated twice!
Title: Re: Fallout: New Vegas - Update: GECK SDK released; reviews; etc (10/20)
Post by: idolminds on Thursday, October 21, 2010, 09:34:00 AM
After reading this (http://www.rockpapershotgun.com/2010/10/21/wot-i-think-fallout-new-vegas/), I don't feel so bad about choosing to not play it at all.
Title: Re: Fallout: New Vegas - Update: GECK SDK released; reviews; etc (10/20)
Post by: Cobra951 on Thursday, October 21, 2010, 10:00:47 AM
Quote
. . . they all pronounce Caesar “Kai-zar”, a mystery I never got to the bottom of.

That's how the word is pronounced in Latin.  The 'C' sound is always hard.

Man, that review is depressing.  If he's right, the game can't be fixed.  Technical issues may be corrected, but what's missing entirely won't be.
Title: Re: Fallout: New Vegas - Update: GECK SDK released; reviews; etc (10/20)
Post by: K-man on Thursday, October 21, 2010, 10:05:43 AM
I think anyone expecting Fallout:  New Vegas to be anything more than the same was setting themselves up for disappointment in the first place.

As far as the lack of any sort of dense population, I mean it's a Fallout game.  Did everyone expect New Vegas to be a bustling center of NPC activity?  I don't understand.
Title: Re: Fallout: New Vegas - Update: GECK SDK released; reviews; etc (10/20)
Post by: MysterD on Thursday, October 21, 2010, 01:57:10 PM
I think anyone expecting Fallout:  New Vegas to be anything more than the same was setting themselves up for disappointment in the first place.
It never looked like from any of the previews that FO:NV was going to revolutionize anything. I think what it looked like was somewhere b/t an expansion pack (not a lot of new features) and a full-game (the game's size seems HUGE and LONG).

It didn't even look like they tweaked the Inventory system. What I don't understand from the Inventory is why weapons ain't split up more. I know this was a problem in FO3 - but, from what I seen in vid and stuff, why did they not even break up weapons section into more categories? You'll be wading through weapons your stuff the Inventory forever, if you're a pack-rat. Maybe they could break them up into also say Melee Weapons; Hand-Guns; Big Guns; Energy Guns; Rifles; etc - it'd be much easier to wade through, that way. Even just breaking weapons up into Melee and Guns would make life a little bit easier.

Honestly, New Vegas did looks like it would be a cross b/t Alpha Protocol (choices will matter like extremely crazy); both Fallout 1 & 2 (West Coast setting); and Fallout 3 (gameplay system and combat system).

Quote
As far as the lack of any sort of dense population, I mean it's a Fallout game.  Did everyone expect New Vegas to be a bustling center of NPC activity?  I don't understand.
If we're talking about NPC's w/ routines and doing things - I expect that from the Gothic series.

About NPC's w/ personality - I dunno, but Planescape; DAO; and Bloodlines have some of the best characters in-game.
Title: Re: Fallout: New Vegas - Update: GECK SDK released; reviews; etc (10/20)
Post by: Xessive on Thursday, October 21, 2010, 04:42:05 PM
The game was updated a third time tonight, before release.

So far what I am expecting is more Fallout 3, new story. That's it really. I'm gonna try to approach it without prejudice, with the exception of the inevitable comparison to Fallout 3.

I'll let you know what my experience with it is like once I get a chance to play it (most likely tomorrow).
Title: Re: Fallout: New Vegas - Update: GECK SDK released; reviews; etc (10/20)
Post by: MysterD on Thursday, October 21, 2010, 04:57:38 PM
The game was updated a third time tonight, before release.

So far what I am expecting is more Fallout 3, new story. That's it really. I'm gonna try to approach it without prejudice, with the exception of the inevitable comparison to Fallout 3.

I'll let you know what my experience with it is like once I get a chance to play it (most likely tomorrow).

I think some of the new features sound good and will be most definitely welcome - i.e. weapon crafting; companion wheel; 3 characters in your small group (your main character; one human companion; and a non-human companion); new melee abilities; and the Obsidian "Reputation" System.

I think when it comes to Obsidian - the characters, storytelling and dialogue are really their expertize. I mean, honestly - when was the last time an Obsidian game's story, characters, and dialogue were absolute garbage? Yeah - never.

It's always been their technical problems and foibles that made me scratch my head w/ them. Obsidian and Troika just seem to never get the technical stuff together, unfortunately. If they get the technical stuff fixed and/or the mod-community fixes things themselves - we can expect greatness.
Title: Re: Fallout: New Vegas - Update: GECK SDK released; reviews; etc (10/20)
Post by: K-man on Thursday, October 21, 2010, 06:34:41 PM
I bought the CE on 360, but I'm not touching it until they patch it.

I picked up a copy of Earth Defense Force 2017 that i'll be playing in the meantime.
Title: Re: Fallout: New Vegas - Update: GECK SDK released; reviews; etc (10/20)
Post by: MysterD on Friday, October 22, 2010, 03:19:31 PM
NMA -> Josh E. Sawyer on some of FO:NV's bugs and issues. (http://nma-fallout.com/forum/viewtopic.php?t=56540)

BethSoft Forums -> Jason Bergman of Obsidian's Open Letter on FO: New Vegas. (http://forums.bethsoft.com/index.php?showtopic=1125221&st=0)
Quote from: Jason Bergman
As you may have seen, we released a patch over Steam for PC users last night. While we didn’t release a full changelist, the patch contains quest and scripting fixes. It’s not a minor hotfix, it contains over 200 fixes in all. We are in the final stages of testing this update on both 360 and PS3 and we hope to have them out to users very soon.

We are also pleased to say that we have just released a second fix for PC users to address the autosave and quicksave issues that some people were encountering. That particular issue was never seen prior to release and it was extremely difficult to reproduce reliably, even after the game had launched. In order to fix this problem we have had to disable Steam Cloud functionality. It has been turned off, and we won't turn it back on until we're absolutely sure it will not cause any more problems. Please restart your Steam client to make sure you get the update.

We are also working directly with hardware manufacturers to improve performance for certain video cards. This is a driver issue, and not directly related to the game.

On consoles, we are aware that a small group of 360 users are seeing a DLC warning which is preventing you from loading save games. We are absolutely looking into this bug now, along with other reports of save game corruption. It is our highest priority right now that we find out what is causing it. In the meantime, we recommend you save often, and revert to an older save if this occurs.

As far as general memory and instability, you should see an improvement once the patch goes live, but we are continuing to work on this based on user feedback.

We want everyone to know that we are monitoring the forums and cataloging every single issue we see reported. We’re reading forum posts, we’re checking Twitter, and we’re reading Facebook comments. We aren’t able to reply to most threads, but we’re listening. If we see an issue, we have people here trying to reproduce it so we can fix it.

While there are definitely legitimate issues out there, we wanted to take a moment to address a couple of things that have been reported as “bugs.”

The now infamous Doc Mitchell video, while very funny (and horrifying) was not a bug. Unfortunately during our launch day, there was a brief window where Steam was pushing out corrupt or incorrect files. In the event that a user wound up with a corrupt meshes.bsa file, they would get that error. It was easily (and instantly) corrected by simply re-validating your files with Steam. At most, a handful of people ever saw that issue, and even then, only for a moment before fixing it.

We have seen forum posts where people are claiming they are not getting all of their perks. Again, this is not a bug. In Fallout: New Vegas, you receive perks every other level, not every level as you do in Fallout 3.

And finally, a quick tip: Be aware of your faction status before assuming the game is broken. Factions will react very strongly to you based on your current armor. If you’re wearing Powder Ganger or Caesar’s Legion armor, you will be shot on sight by the NCR (and vice versa). Also note that there are groups of renegade Powder Gangers (known simply as “Escaped Convicts”) who will shoot you regardless of your faction status.

Please post any issues you are having to our forums and we’ll do our best to fix them as quickly as possible.

Thanks,

The Fallout: New Vegas Teams at Obsidian and Bethesda
Title: Re: Fallout: New Vegas - Update: GECK SDK released; reviews; etc (10/20)
Post by: Xessive on Friday, October 22, 2010, 03:48:29 PM
I've put in about an hour and I haven't experienced any major bugs as depicted in any of the reviews. The one technical issue I have experienced is that when vsync is turned on I get some serious screen tearing but when it's off the tearing is minimal. That's about it.

My first hour is pretty much what I expected from the game: more Fallout 3. The structure of the quests and tutorials feels more organic than in the original but it's still pretty basic.

I did notice one visual inconsistency. Objects and items from Fallout 3 e.g. apparel, weapons, etc. all look exactly as they did before, however everything new from Obsidian have noticeably sharper textures and generally look better; it feels like a mix & match of old and new stuff. It's not that distracting but if you have a keen eye it's hard to miss.

I guess the best way to sum up the game is it's "Fallout 3.5" or a standalone expansion.

All in all, I'm having a good time with it and I'm not suffering from any major bugs.

EDIT:
I forgot to add. I don't know what the guy was talking about with the "Caesar" pronunciation. So far everyone says "Caesar" like "Sea-zer" but one character's dialogue, Easy Pete, does mention "...they call themselves 'Caesar' (see-zer) or 'Caesar' (kai-sar) I don't how to pronounce it..."
Title: Re: Fallout: New Vegas - Update: Obsidian responding to concerns about FO:NV (10/22)
Post by: MysterD on Friday, October 22, 2010, 04:24:51 PM
@Xessive

I'm glad you ain't hit any major bugs. That's good. :)

I bet w/ the new patch that fixes approximately 200 bugs - this thing been in the works for a while; maybe since the game went Gold, I'd guess?

That's like an epic patch. I'd love for them to compile patch log notes on that one. :)
Title: Re: Fallout: New Vegas - Update: Obsidian responding to concerns about FO:NV (10/22)
Post by: Xessive on Friday, October 22, 2010, 05:47:28 PM
@Xessive

I'm glad you ain't hit any major bugs. That's good. :)

I bet w/ the new patch that fixes approximately 200 bugs - this thing been in the works for a while; maybe since the game went Gold, I'd guess?

That's like an epic patch. I'd love for them to compile patch log notes on that one. :)

It was a pretty big update.. If I recall correctly, it was around 250MB. The update after that was around 17MB.
Title: Re: Fallout: New Vegas - Update: Obsidian responding to concerns about FO:NV (10/22)
Post by: MysterD on Friday, October 22, 2010, 05:54:16 PM
Nice. Good to see Obsidian actually patching the life out of this game. Now, we gotta' convince Sega to let them patch the life up on and Alpha Protocol AND release a SDK!  :P

That'll probably never happen - unless say BethSoft bought out the AP publishing rights or something.

Have you got to do any weapon crafting in New Vegas yet?
Title: Re: Fallout: New Vegas - Update: Obsidian responding to concerns about FO:NV (10/22)
Post by: Xessive on Friday, October 22, 2010, 06:13:47 PM
I haven't crafted any weapons yet but I did make some healing powder. The crafting system is very simplistic; it's definitely a bit more refined than in FO3 since the menus now tell you exactly what you need to craft certain items.

I'm really liking that I jumped back into Fallout.
Title: Re: Fallout: New Vegas - Update: Obsidian responding to concerns about FO:NV (10/22)
Post by: MysterD on Saturday, October 23, 2010, 01:30:27 PM
@Xessive,

How's the companion wheel? Done any companion quests yet?
Title: Re: Fallout: New Vegas - Update: Obsidian responding to concerns about FO:NV (10/22)
Post by: Xessive on Saturday, October 23, 2010, 02:06:13 PM
@Xessive,

How's the companion wheel? Done any companion quests yet?
I haven't gotten around to those yet. I have had temporary companions (per quest) and controlling them is via dialogue as in the original Fallout 3.

They've definitely tuned and tweaked the gameplay around. Now, when you attack a target in V.A.T.S. if it moves behind cover your bullets will no longer "magically" go through and hit them, so you have plan your attacks and flank your enemies to make the most of your attacks. Sneak attacks seem to be much more deadly than before as well, racking up massive criticals and potentially killing most targets in one or two hits (granted my character's Agility is at 7).
Title: Re: Fallout: New Vegas - Update: Obsidian responding to concerns about FO:NV (10/22)
Post by: MysterD on Saturday, October 23, 2010, 02:51:10 PM
I haven't gotten around to those yet. I have had temporary companions (per quest) and controlling them is via dialogue as in the original Fallout 3.
Oh, that bites that it's via dialogue i.e FO3.
They should give you a Companion Wheel for temp companions, too.

Quote
They've definitely tuned and tweaked the gameplay around. Now, when you attack a target in V.A.T.S. if it moves behind cover your bullets will no longer "magically" go through and hit them, so you have plan your attacks and flank your enemies to make the most of your attacks. Sneak attacks seem to be much more deadly than before as well, racking up massive criticals and potentially killing most targets in one or two hits (granted my character's Agility is at 7).
Sweet.
Title: Re: Fallout: New Vegas - Update: Obsidian responding to concerns about FO:NV (10/22)
Post by: MysterD on Tuesday, October 26, 2010, 11:44:13 AM
GameSpot -> PC Version review - 8.5 (out of 10). (http://www.gamespot.com/pc/rpg/falloutnewvegas/review.html)
That's one whole point higher than the console reviews (7.5).

Quote
Glitches may give you a few minor fits, but the PC version of Fallout: New Vegas is not in the same rough technical shape as its console counterparts, possibly thanks to a sizeable patch delivered a day after its release.

That doesn't mean there aren't problems here. We encountered some bugs, such as a friendly quest giver inexplicably attacking us, even though he didn't show as an enemy on the directional radar. Characters might still randomly freak out as if you're about to attack for no discernible reason, only to return to their normal locations a moment later and act as if nothing had happened.

But we encountered only a few scripting problems, and the game never crashed. Most complex role-playing games suffer from technical hitches, and this one is no exception. However, the oddities in this version aren't exceptionally disruptive, which makes it easy to stay invested.

If you played Fallout 3 or The Elder Scrolls IV: Oblivion, which used the same game engine as Fallout: New Vegas, then you won't be surprised by some of the other minor foibles, although many of them seem exacerbated here. Characters get easily stuck on the environment and run in place, for example. There are also occasional pauses as you explore this gigantic world, and the frame rate tends to drop somewhat when there are multiple characters on the screen at once.

Nevertheless, striking lighting, smoother edges, better overall performance, and shorter loading times than on consoles make Fallout: New Vegas on the PC stand tall.
Title: Re: Fallout: New Vegas
Post by: Xessive on Wednesday, October 27, 2010, 07:23:43 AM
Ohhh, all those other reviews and speculations were on console.. Yeah.. ok.
Title: Re: Fallout: New Vegas
Post by: MysterD on Thursday, October 28, 2010, 07:03:28 PM
RPGWatch.com -> 1.4 million sold for FO:NV across all 3 platforms during Week #1. (http://www.rpgwatch.com/forums/showthread.php?t=11704)
That does NOT include Steam and other DD sales.

BethBlog -> Interview w/ Obsidian's very own Jorge Salgado. (http://bethblog.com/index.php/2010/10/27/inside-the-vault-obsidians-jorge-salgado/)
He was actually a modder - he's known for "Oscuro’s Oblivion Overhaul" that did overhaul the level-scaling.
Title: Re: Fallout: New Vegas
Post by: Pugnate on Friday, October 29, 2010, 12:19:09 AM
Wow they nabbed that guy?
Title: Re: Fallout: New Vegas
Post by: MysterD on Friday, October 29, 2010, 08:36:58 PM
Neoseeker -> Here's their list of notables mods for Fallout: New Vegas PC. (http://fallout.neoseeker.com/wiki/Notable_mods)
Title: Re: Fallout: New Vegas - Update: Neoseeker's Notable Mods List (10-29)
Post by: Pugnate on Saturday, October 30, 2010, 12:25:46 AM
haha already?
Title: Re: Fallout: New Vegas - Update: Neoseeker's Notable Mods List (10-29)
Post by: MysterD on Saturday, October 30, 2010, 06:08:27 AM
haha already?

Yeah - that was my thoughts, too; hehe.
It probably helps modders that New Vegas is on the same engine as FO3 (updated to some extent, of course) and the GECK SDK sounds like it probably is very similar to Fallout 3.
Title: Re: Fallout: New Vegas - Update: Neoseeker's Notable Mods List (10-29)
Post by: Pugnate on Saturday, October 30, 2010, 06:55:45 AM
Yea that's what I was thinking, as well.
Title: Re: Fallout: New Vegas - Update: Neoseeker's Notable Mods List (10-29)
Post by: Xessive on Saturday, October 30, 2010, 08:35:34 AM
A lot of the mods in that list are ports from Fallout 3. It's a pretty straightforward process; with few tweaks they work with NV.

I'm looking forward to DarN's UI.
Title: Re: Fallout: New Vegas - Update: Neoseeker's Notable Mods List (10-29)
Post by: idolminds on Monday, November 01, 2010, 06:05:45 PM
(http://www.randomblog.org/wp-content/uploads/2010/10/murder.jpg)

Heh, kinda shows the valley that still exists between computer RPGs and tabletop RPGs. In a tabletop game you could ask a NPC anything. "Where did you get that hat?" and the DM could answer, could make up a shop which you could then visit and acquire your own.

But in Fallout...if you want that hat then the owner is going to have to die.
Title: Re: Fallout: New Vegas - Update: Neoseeker's Notable Mods List (10-29)
Post by: Xessive on Monday, November 01, 2010, 08:42:58 PM
Well, you could go the nerdy-out-of-game way about it and "spawn" the hat.. Just figure out its item code and voila.

In the world of pen & paper imagination and impromptu creativity are the limit.
Title: Re: Fallout: New Vegas - Update: Neoseeker's Notable Mods List (10-29)
Post by: idolminds on Monday, November 01, 2010, 09:05:57 PM
Heh, Im not really blaming the game for it. For obvious reasons doing stuff like that is impossible in a video game. It just sort of highlights the difference.
Title: Re: Fallout: New Vegas - Update: Neoseeker's Notable Mods List (10-29)
Post by: Xessive on Tuesday, November 02, 2010, 06:28:55 AM
Haha yeah, we can't do it in videogames... yet!
Title: Re: Fallout: New Vegas - Update: Neoseeker's Notable Mods List (10-29)
Post by: Cobra951 on Tuesday, November 02, 2010, 06:34:28 AM
A real AI DM in RPGs?  Skynet begins!
Title: Re: Fallout: New Vegas - Update: Neoseeker's Notable Mods List (10-29)
Post by: K-man on Tuesday, November 02, 2010, 07:19:43 AM
On that note, I've acquired some pretty neat hats so far.
Title: Re: Fallout: New Vegas - Update: Someone finished it w/ zero kills [11/6]
Post by: MysterD on Saturday, November 06, 2010, 05:41:28 AM
Kotaku -> Looks like someone finished FO:NV w/out any kills. (http://kotaku.com/5683023/this-guy-beat-fallout-new-vegas-with-zero-kills?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+kotaku%2Ffull+%28Kotaku%29)
Title: Re: Fallout: New Vegas - Update: Someone finished it w/ zero kills [11/6]
Post by: MysterD on Saturday, November 06, 2010, 03:15:14 PM
Bethblog -> What to expect for next FO: New Vegas patches on all platforms. (http://bethblog.com/index.php/2010/11/05/more-news-on-new-vegas-updates/)

Patch for ALL platforms
Quote
We wanted to give you guys a heads-up regarding the latest progress on Fallout: New Vegas updates.

We’ve come up with solutions for the Xbox 360 save issue folks are reporting, along with a number of other issues being reported. We’re currently running final testing and certification on a comprehensive patch for all three platforms (PC, Xbox 360 and PlayStation 3), so we’ll have something available in the coming weeks. When we have more details, we’ll let you know.

PC Patch coming early next week
Quote
In the meantime, an incremental update for PC should be going up by early next week that will fix the save corruption issues and problems with companions, as well as improve performance for NVIDIA users and resolve some issues reported with Havok.
Title: Re: Fallout: New Vegas - Update: Someone finished it w/ zero kills [11/6]
Post by: MysterD on Wednesday, November 10, 2010, 02:42:27 PM
PC Gamer -> FO: New Vegas PC patched again. (http://www.pcgamer.com/2010/11/10/fallout-new-vegas-patch-fixes-unconscious-peoples-limbs/)

Quote
Fallout: New Vegas has just received a massive patch, hopefully fixing many of the problems players have been having with the game since launch. Most notable among the changes are improvements to the game’s performance and fixes for save game corruption. Read on for the full patch notes.

The patch notes hit Steam News yesterday. Here they are in full.

    * Companions now show up as waypoints on the map
    * Companions will always fast travel with you, unless told to wait or sent away
    * Fix: DLC error/save corruption
    * Fix: Stuttering with water effects
    * Fix: Severe performance issues with DirectX.
    * Fix: Controls temporarily disabled after reloading Cowboy Repeater while crouched
    * Fixed crash using the Euclid C-Finder while having the Heave Ho perk
    * Fix: Entering the strip after Debt Collector causes crash and autosave corruption
    * Fix: Using Mojave Express dropbox can cause DLC warnings
    * Fixed crash when buying duplicate caravan cards from a vendor in a single transaction
    * Crafting menu should filter valid (bright) recipes to the top of the list
    * Fix: Sitting down while looking down a weapon’s ironsights leaves player control locked
    * Fix: If a companion is knocked unconscious with broken limbs they stay broken on respawn
    * Fix for varmint night scope effect persisting in kill cam
    * Fix for giving companions armor that adds STR does not increase their carry weight
    * Fix NPC Repair menu displays DAM as DPS
    * Having NPC repair service rifle with forged receiver decreases CND
Title: Re: Fallout: New Vegas - Update: PC version patched [11/10]
Post by: MysterD on Sunday, November 21, 2010, 02:22:27 PM
So, I have over 9 hours into Fallout: New Vegas. So far, I'm quite liking and digging this. So, yes - it's basically MORE Fallout 3; feeling like a big-as-sin FO3 Expansion. No, that's absolutely NOT a bad thing - since there's a fair amount of improvements here since FO3.

The writing, prose, dialogue, and voice-acting in New Vegas is excellent - and for the most part is much better than Fallout 3. When it comes to storytelling and weaving a narrative, Obsidian and Bioware are top notch, if you ask me. While New Vegas might not tug at the emotions as much as Fallout 3 did (think The Quest For Dad stuff), the story here seems much colder, darker, and better-written.

A lot of the new features are most definitely worthwhile. Looking down the iron sights gives it a much better shooter-feel; weapon, item, and ammo crafting has been extremely useful, as I've often ran low on ammo and then was able to make some w/ a lot of the junk I've rummaged and found); and weapon modding; the Mojave Express as your way to share your Inventory b/t Towns - they all are much needed improvements since the last game.

Some things just didn't get improved at all since FO3. I still wish the Inventory system was revamped a bit - namely w/ more categories you can break items and weapons into. It'd just make it a lot easier to navigate. The graphics don't seem too much better in the technical department since FO3, either.

I haven't yet hit any bugs, but give me time - maybe I will, since this is an Obsidian game, after-all.  :P I haven't hit and performance issues or anything of that nature here, either....yet. On 1024x768, most stuff on my aging rig is running on Medium to High.
Title: Re: Fallout: New Vegas
Post by: MysterD on Thursday, December 09, 2010, 09:03:44 PM
After spending about 60 hours w/ this game, I'm finally done w/ it - hell of an expan-sequel (or whatever you wanna call it). I just want to say the conclusion of the main quest at Hoover Dam and the amount of layers to the ending(s) were awesome.

Some of MyD's Choices:
(click to show/hide)
Title: Re: Fallout: New Vegas
Post by: Xessive on Tuesday, December 14, 2010, 07:25:19 AM
Fallout: New Vegas updated to v1.2:
Quote
Fallout: New Vegas v1.2

This update addresses issues with the following areas:

-   Pip-Boy Interface
-   Repair Menu
-   Caravan
-   Weapons and Weapon Mods
-   Hardcore Mode
-   Perks
-   Skills
-   Crafting Recipes
-   Crafting Menu
-   Mojave Express
-   Chems/Addiction
-   Doctors
-   Vendors
-   PreOrder DLC Items
-   Reputation System
-   Radio Stations
-   Companion fixes
-   Companion Quests

And fixes for the following quests:

-   Ain’t That a Kick in the Head
-   By a Campfire on The Trail
-   They Went That-a-Way
-   My Kind of Town
-   Boulder City Showdown
-   Ring a Ding Ding!
-   King’s Gambit
-   For The Republic, Part 2
-   Render Unto Caesar
-   Et Tumor, Brute?
-   The House Always Wins
-   Wild Card
-   Beyond the Beef
-   GI Blues
-   How Little We Know
-   Oh My Papa
-   Still In The Dark
-   You’ll Know It When It Happens
-   Arizona Killer
-   Eureka!
-   Veni, Vidi, Vici
-   All or Nothing
-   No Gods, No Masters
-   Birds of a Feather
-   I Put A Spell On you
-   Come Fly With Me
-   That Lucky Old Sun
-   Don’t Make a Beggar of Me
-   The White Wash
-   Ghost Town Gunfight
-   Restoring Hope
-   Bleed Me Dry
-   Aba Daba Honeymoon
-   Tend To Your Business
-   Wang Dang Atomic Tango
-   Flags of Our Foul-Ups
-   Debt Collector
-   Talent Pool
-   Left My Heart
-   Someone To Watch Over Me
-   Hard Luck Blues

Title: Re: Fallout: New Vegas
Post by: MysterD on Tuesday, December 14, 2010, 07:01:11 PM
Yeah, I caught the update yesterday - around 260 MB.

Seriously, I'm gonna have to re-play this game, when I get in the mood for another go-around. It's seriously got so much content, it just ain't even funny.

And for many of the quests in-game - it just seems like there's so many outcomes and ways of going about finishing a lot of these quests, too. It's literally as if they merged all the good stuff from Fallout and Alpha Protocol - oh and went crazy w/ making new content and just added a few necessary features.

IGN definitely was right w/ giving FO:NV PC version "Most Bang For Your Buck." (http://bestof.ign.com/2010/pc/most-bang-for-your-buck.html)

And Obsidian - just keep patching the damn thing.
Title: Re: Fallout: New Vegas
Post by: MysterD on Thursday, December 16, 2010, 03:02:11 PM
FO:NV - Dead Money (DLC #1) - Trailer. (http://bethblog.com/index.php/2010/12/16/12005/)
Title: Re: Fallout: New Vegas
Post by: gpw11 on Monday, January 03, 2011, 05:16:44 PM
So, I played like 6 hours of this and probably won't go any further.  It's good, but I mean, I already put in a ton of hours into FO3.  The whole world is kind of bland to me now and it's hard to continue on when I know that the next town/ruins/whatever, will be exactly the same except with some minute difference.
Title: Re: Fallout: New Vegas
Post by: MysterD on Saturday, January 08, 2011, 04:20:26 PM
Direct2Drive -> Fallout: New Vegas - Digital Collector's Edition = $34.95 on D2D this weekend. (http://www.direct2drive.com/2/9815/product/Buy-Fallout-New-Vegas-Digital-Collector%27s-Edition-Download?hph)
This comes w/ FO: New Vegas game (which requires Steam) and the digital PDF of All Roads graphic Novel.
Title: Re: Fallout: New Vegas
Post by: MysterD on Friday, February 18, 2011, 05:54:55 PM
PCG -> Tutorial on how to use The GECK. (http://www.pcgamer.com/2011/02/18/fallout-new-vegas-geck-tutorial/)
Title: Re: Fallout: New Vegas
Post by: MysterD on Thursday, April 21, 2011, 03:17:19 PM
New Balances planned for next patch for FO:NV coming next Monday on PC. (http://forums.bethsoft.com/index.php?showtopic=1181744&st=0)

Quote
Hi everyone,

The promised patch for Fallout: New Vegas is almost here! PC users will get it on Monday and console folk will receive it soon (we’re still waiting to hear the exact date).

As I mentioned in my previous post, this patch contains optimizations and stability improvements as well as balance changes.

Here’s a rundown of the balance tweaks we’ve implemented for this update:

Guns:

    Automatic Guns - SMGs, the Assault Carbine, and the LMG are more accurate across the board. They're also more durable. 12.7mm SMG mag capacity increased to 21.
    Shotguns - Buckshot has received a x1.2 inherent DAM mod. This slightly incentivizes using buckshot over slugs when enemy armor is not an issue. Magnum buckshot has a x1.3 DAM mod and a small amount of DT bypass. Spread for many shotguns has been lowered.
    Hunting Rifle, Anti-Materiel Rifle - Hunting Rifle and AMR now have the lowest spread of all rifles. Hunting Rifle RoF increased, Crit Chance set to x2. Anti-Materiel Rifle's Crit DAM has been raised from 80 to 110 to make it more viable when compared to the Gobi.
    Sniper Rifle, Gobi Campaign Scout Rifle - Sniper Rifle and Gobi now have a higher RoF and lower AP cost. Both have x2 Crit Chance. Gobi has increased DAM and much higher Crit DAM over the Sniper Rifle.
    That Gun - That Gun is now a slow-firing hand cannon that does huge DAM firing 5.56mm out of a short barrel.
    Hunting Revolver – Rate of Fire increased.
    Service Rifle - DAM slightly lowered, firing animation changed to the one used by Marksman Carbine, RoF dramatically increased. Spread decreased.
    Silenced .22 Pistol, SMG - Crit DAM and Crit Chance significantly increased.
    5mm Ammo - Base ammo has 10 points of DT bypass. AP variants have 25 points of DT bypass. This affects the Assault Carbine, Minigun, and CZ57 Avenger.
    .308 JSP - DAM mult reduced from x1.5 to x1.3. x2 CND degradation effect added.
    Lever-Action Rifles - Cowboy Repeater, Trail Carbine, Brush Gun - RoF has been slightly reduced, AP costs have been significantly increased, and spread has been slightly increased. Cowboy Repeater Custom Action RoF increase has been reduced. La Longue Carabine spread has been significantly lowered.




Explosives:

    Dynamite - Larger explosion radius.
    Frag and Plasma Grenades – DAM increased.
    25mm Grenades - Slightly increased DAM on the explosion.
    40mm Grenades - Significantly higher DAM on the explosion.
    Missile Launcher / Fat Man - Now have much better zoom FoV and good accuracy. Missile and Fat Man projectiles (not the explosion) have a large base DAM. Both are extremely effective on direct hits, but still potent even if a direct hit is not scored. N.B.: Listed DAM on weapons assumes a direct hit!



Energy Weapons:

    Gatling Laser - Base DAM is higher. Against heavily armored targets, this is still a poor weapon. Against lightly armored targets, especially with Over Charge or Max Charge ECPs + Focus Optics + Laser Commander, it has extraordinary DPS.
    Tesla Cannon, Tesla-Beaton Prototype - These now consume far less ammo per shot and can be fired several times before a reload. DAM is beefy with an additional 2 second DoT.
    Pew-Pew - Lower ammo capacity, consumes far fewer ECs per shot. Still a two-shot weapon.



Melee and Unarmed:

    Ripper, Chainsaw, Thermic Lance - DAM lowered, all ignore DR/DT.
    Bladed Gauntlet, Mantis Gauntlet - Ignore DR/DT flags removed (were not supposed to be marked as such). Mantis Gauntlet animation/sound fixed.



Perks:

    Splash Damage – Functions properly.
    The Professional - 10mm Pistol, SMG added to perk list.



Thanks,

Jason Bergman
Senior Producer, FNV
Title: Re: Fallout: New Vegas - Details on next Monday's PC balancing patch;
Post by: K-man on Thursday, April 21, 2011, 04:53:56 PM
Man, glad I waited to really dive into it.
Title: Re: Fallout: New Vegas - Details on next Monday's PC balancing patch;
Post by: MysterD on Tuesday, May 03, 2011, 05:56:02 PM
THREE New DLC's announced for New Vegas -> Honest Hearts, Old World Blues, and Lonesome Road. (http://bethblog.com/index.php/2011/05/03/details-on-honest-hearts-old-world-blues-and-lonesome-road/)

Quote
Available on May 17, Honest Hearts takes you on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion.

In Old World Blues, releasing in June, you will discover how some of the Mojave’s mutated monsters came to be when you unwittingly become a lab rat in a science experiment gone awry. You’ll need to scour the Pre-War research centers of the Big Empty in search of technology to turn the tables on your kidnappers or join forces with them against an even greater threat.

Lonesome Road, available in July, brings the courier’s story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job –a job that leads you into the depths of the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned.
Title: Re: Fallout: New Vegas - Update: THREE New DLC's announced
Post by: MysterD on Thursday, May 12, 2011, 03:50:20 PM
Honest Hearts DLC - Trailer. (http://www.youtube.com/verify_age?next_url=http%3A//www.youtube.com/watch%3Fv%3D_ppZHcOf7lI%26feature%3Dshare)
Title: Re: Fallout: New Vegas - Update: Honest Hearts DLC trailer released
Post by: MysterD on Monday, July 11, 2011, 02:53:03 PM
Fallout: New Vegas - Old World Blues [DLC #3] -> Trailer. (http://www.ign.com/videos/2011/07/11/fallout-new-vegas-old-world-blues-trailer?objectid=107452)
Title: Re: Fallout: New Vegas - Update: Old World Blues DLC trailer released
Post by: MysterD on Thursday, July 21, 2011, 03:59:00 PM
Fallout: New Vegas - Old World Blues DLC -- REVIEWS
TheControllerOnline - 8.0. (http://thecontrolleronline.com/2011/07/old-world-blues-dlc-review-fallout-new-vegas/)
Eurogamer -> 9. (http://www.eurogamer.net/articles/2011-07-20-fallout-new-vegas-old-world-blues-review)
GamingIrresponsibly - 5 stars. (http://gamingirresponsibly.com/dlc-review-fallout-new-vegas-old-world-blues)
Examiner -> A- grade. (http://www.examiner.com/comedy-in-national/review-fallout-new-vegas-dlc-old-world-blues-is-a-word-hilarious-review)
RockPaperShotgun -> "Wot I Think" Article. (http://www.rockpapershotgun.com/2011/07/20/wot-i-think-new-vegas-old-world-blues/)



Title: Re: Fallout: New Vegas - Update: Old World Blues DLC reviews
Post by: MysterD on Wednesday, August 10, 2011, 03:18:44 PM
Lonesome Road DLC delayed...until it's done. (http://www.joystiq.com/2011/08/10/fallout-new-vegas-lonesome-road-dlc-delayed-launching-as-q/)

Quote
Back in May, Fallout: New Vegas publisher Bethesda Softworks announced a trio of DLC packs for its post-apocalyptic wasteland wanderer: "Honest Hearts," which arrived in May; "Old World Blues," which arrived in July; and "Lonesome Road," which was also planned for a July launch.

"We just wanted to drop in here and let you know that due to circumstances beyond our control, Lonesome Road won't be out this month," senior producer Jason Bergman explained in a Bethesda.com forum post. "We don't have an exact date yet, but we're working to get it out as quickly as possible. We'll be announcing the final date, along with a couple of other interesting FNV-related items in the near future," he added without specifying a new launch window for the third DLC pack.


As a peace offering, Bethesda showed off the first image of Lonesome Road, seen above. If that's what taking the high road gets you, how bad must the other one be?

(http://www.blogcdn.com/www.joystiq.com/media/2011/08/fonv-lonesome-road-screenshot-1-1024x640.jpg)
Title: Re: Fallout: New Vegas - Update: Lonesome Road DLC delayed until...when it's done
Post by: MysterD on Saturday, August 13, 2011, 03:37:10 PM
I finished the Old World Blues DLC last night.

You know, there's been some really-really top-of-the-shelf DLC's, here and there - i.e. see Borderlands: General Knoxx and GTA4: Ballad of Gay Tony - but, I think OWB might top them both.

The intro is absolutely hilarious; the dialogue is  outstanding; the story is bat-shit crazy; the weapons and armor are off-the-wall and awesome. It took me like 10 hours to get through - and I didn't even find everything in there; and the end-game slides giving your results were awesome.

Dang - what more could I ask for out of a DLC? [shrug]


Title: Re: Fallout: New Vegas - Update: Lonesome Road DLC delayed until...when it's done
Post by: MysterD on Wednesday, September 14, 2011, 03:28:30 PM
FO:NV - Lonesome Road DLC -> Trailer. (http://www.youtube.com/watch?v=gIKWeArNedU&feature=player_embedded#!)
Title: Re: Fallout: New Vegas - Update: Lonesome Road DLC Trailer
Post by: MysterD on Sunday, September 18, 2011, 05:13:46 AM
Interview w/ Chris Avellone on the Fallout series. (http://willooi.com/2011/09/unmasking-the-gamers-chris-avellone-part-3/)
Title: Re: Fallout: New Vegas - Update: Lonesome Road DLC Trailer
Post by: MysterD on Thursday, November 03, 2011, 03:37:20 PM
FO:NV - Ultimate Edition announced for 2012. (http://www.joystiq.com/2011/11/03/fallout-new-vegas-ultimate-edition-announced-for-2012/)

(http://www.blogcdn.com/www.joystiq.com/media/2011/11/falloutnewvegas530complete.jpg)

Quote
Next year, the Fallout: New Vegas Ultimate Edition will wander into stores across North America and Europe on February 7 and 10, respectively.

The Ultimate Edition includes all the previously released DLC packs: Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Courier's Stash and Gun Runners' Arsenal. The buy-in for the Mohave Wasteland bundle bonanza will be $49.99 for the Xbox 360 and PS3, and $39.99 for PC.

Fallout: New Vegas Ultimate Edition follows in the footsteps of the DLC-heavy Fallout 3. If you never got around to walking through the Capital Wasteland, the Fallout 3 Game of the Year Edition, which easily includes 100 hours of content, is going for $30 (or less) these days.
Title: Re: Fallout: New Vegas - Update: Ultimate Edition announced for Feb. 2012
Post by: Cobra951 on Saturday, November 12, 2011, 10:01:55 AM
Good.  I will wait until then, or maybe even a bit longer, for the price on the complete ed to drop.  That worked out great for me with Fallout 3.
Title: Re: Fallout: New Vegas - Update: Ultimate Edition announced for Feb. 2012
Post by: MysterD on Saturday, November 12, 2011, 04:38:21 PM
Good.  I will wait until then, or maybe even a bit longer, for the price on the complete ed to drop.  That worked out great for me with Fallout 3.
I think the "waiting" strategy often works for most games that have the size or scope of BethSoft and Obsidian develop.
You know their games are going to NEED patches galore.
Oh, and likely have lots of DLC, too.
Title: Re: Fallout: New Vegas - Update: The J.E. Sawyer Mod released
Post by: MysterD on Thursday, December 29, 2011, 06:11:34 PM
J.E. Sawyer [lead director on FO:NV for Obsidian] releases his own Mod for the FO:NV PC.
This is what he uses for his personal playthroughs.
It also makes the game MUCH-MUCH harder, too. (http://www.nma-fallout.com/forum/viewtopic.php?t=60505)


Quote
* Max level with all DLCs installed is 35.
* XP rate is halved.
* Base player health is quartered and level-gained health is reduced by 25%.
* Base Carry Weight from 150 to 50 (related perks/things have also been adjusted).
* Energy Weapon ammo weighs less than its nearest equivalent Guns ammo.
* Energy Weapon durability is in the same ballpark as Guns durability.
* Medium Armor has a small amount of DR proportional to its DT.
* Heavy Armor has even more DR proportional to its DT.
* Power Armor does not require a perk, but if you have the perk, the weight of the armor is essentially negated.
* Karma/Alignment values adjusted all over.
* H2O/FOD/SLP rates doubled, but the first threshold is moved from 200 to 400 (statuses roll over ever 150 after).
* Water and Food drop rates on NPCs is dramatically lower. It is difficult to stay out of Dehydration/Starvation by looting enemies.
* Water/Nuka-Cola/Sunset Sarsaparilla heal much less, but now all restore H2O (alcohols will as well, but at lowered values).
* Default Stimpaks are uncommon. A new variant, Stimpak, Expired is the default. It is not that great.
* The player's Workbench recipe now makes Stimpak, Homemade. It is better than Expired, worse than default Stimpaks, and has the PE penalty from Healing Powder.
* All Stimpaks have weight.
* Pre-Order items have been adjusted to be more well-balanced and not worth that much if you rush to Chet's to trade them in.
* A bunch of fixes I couldn't make during development because of load order conflicts, time, etc. E.g.: Automatic Rifle spread re-adjustment, putting the Police Pistol on the Cowboy List, Bozar on Grunt, Junk Rounds are now actual ammo variants you can make, etc.
* Some other stuff.

[...]

* fKarmaModKillingEvilActor from 100 to 5
* fKarmaModKillingVeryEvilActor from 2 to 30
* All (known) Feral Ghouls set to Neutral alignment
* Colonel Moore Alignment changed from Neutral to Evil
* Colonel Hsu Alignment changed from Neutral to Good
* Dam Centurion Alignments changed from Evil to Neutral
* Doctor Usanagi Alignment changed to Very Good
* Dixon Alignment changed from Neutral to Very Evil
* Jean-Baptiste Cutting Alignment changed from Neutral to Very Evil
* Gloria Van Graff Alignment changed from Neutral to Very Evil
* Alice McLafferty Alignment changed from Neutral to Evil
* Alice McBride Alignment changed from Neutral to Good
* Squatter Alignments changed from Neutral to Good
* The King's Alignment changed from Neutral to Good
* Contreras' Alignment changed from Neutral to Evil
* Westside Citizens and Militia Alignments changed from Neutral to Good
* Gomorrah Prostitutes Alignments changed from Neutral to Good
* 1E Junkies' Alignments changed from Neutral to Good
* Michelle and Samuel's Alignments changed from Neutral to Good

[...]

Why can't you just add your changes to the game in an official patch?
The short technical reason is ".esm inter-dependencies" and "load order errors". Sorry.

In addition to technical reasons, some of the mechanics changes make the game significantly more difficult (base health / stim changes) or at least more of a hassle (carry weight, stims having weight, H2O/SLP/FOD rate increase). I'd rather have people opt-in to those changes than make them the default in a patch.

Finally, the game's over. The ship has sailed. No one is working on it anymore. No testers, nothing. This mod is just me working in my free time. If I horribly botch something, you can just un-check the mod and go on your way.

Do you plan to reintroduce the armored vault 21 jumpsuit in your mod? If so, would it be by crafting or found?
Yes. It is for sale in Sarah's store at Vault 21. Both it and the Armored Vault 13 Jumpsuit now use the RepairVaultSuit list and have 200 CND. The Armored Vault 21 Jumpsuit grants 12 DT, +1 LK, and costs 2000 caps.

Will your mod add any removed/unfinished quests?
No.

EDIT:
Josh's mod requires EVERY piece of FO:NV DLC: All 4 main DLC's and the last 2 item packs.
Quote
MysterD
@jesawyer Does your FO:NV Mod require The Courier's Stash & Gun Runner's Arsenal DLC's? I only have the other 4 main DLC's.
Quote
jesawyer
@MysterD yes, sorry.

Title: Re: Fallout: New Vegas
Post by: MysterD on Friday, August 17, 2012, 04:02:45 PM
PCGamer -> Modders restore some FO:NV content - includes companions, areas, Freeside as one entire map, quests, etc. (http://www.pcgamer.com/2012/08/17/modders-restore-missing-fallout-new-vegas-content-companion-much-much-more/)
Quote
Much like earlier Obsidian game Knights of the Old Republic 2, what we got in Fallout: New Vegas was only part of what was planned, or even implemented only to be dummied out. Modders to the rescue! Investigating the source with forensic care (http://jul.rustedlogic.net/thread.php?id=15410), there are now many fixes available to do everything from turn Freeside back into the single map it was meant to be, to adding back characters that were cut. Better still, you can grab the necessary mods in a set of easy packages – right here! (http://newvegas.nexusmods.com/users/3010984#)

There are more changes still to be made, but the ones on offer so far include full quests, missing characters, an in-engine version of the introduction, and several packs containing small changes that don’t warrant their own full mods. Check the descriptions for compatibility information though, as a few apparently don’t play well together (a Brahmin companion called Betsy and the new Open Freeside being the most obvious.) Head over here (http://jul.rustedlogic.net/thread.php?id=15410) for a preview of what might be coming back later.

(http://media.pcgamer.com/files/2012/08/fallout.jpg)
Title: Re: Fallout: New Vegas - Update: Modders restore some cut content (8-17-2012)
Post by: K-man on Friday, January 18, 2013, 06:10:23 AM
Been wanting to dive back into this game, but had been playing Dishonored.  I've been trying to stick to one game at a time, but said "screw it" and put this back in.  Glad I did.  I just sort of jumped back in like I'd never been gone.

Still have hardcore mode on.

Oh and I'm wearing a cowboy hat.
Title: Re: Fallout: New Vegas - Update: Modders restore some cut content (8-17-2012)
Post by: Cobra951 on Friday, January 18, 2013, 09:40:53 AM
I jumped on this during a sale, and finished it not long ago.  Good game, but it felt like FO3-lite.

No hardcore for me, thanks.
Title: Re: Fallout: New Vegas - Update: Modders restore some cut content (8-17-2012)
Post by: K-man on Saturday, January 19, 2013, 11:27:10 AM
On the contrary, I think it's a bit more fleshed out than FO3.  The new weapon ammo types and augments are neat to fool with. It seems like there's much more to do in this game.

I'm about to hit the strip for the first time. 
Title: Re: Fallout: New Vegas - Update: Modders restore some cut content (8-17-2012)
Post by: Cobra951 on Saturday, January 19, 2013, 01:13:12 PM
I never once used different ammo types.  I guess in hardcore, that would matter, as does food and water.  So I can accept that the "FO3 Lite" feeling was really my own choice.  I also didn't get any of the DLC, while I played all the DLC in FO3 (GotY version).  So there's that too.
Title: Re: Fallout: New Vegas - Update: Modders restore some cut content (8-17-2012)
Post by: K-man on Saturday, January 19, 2013, 05:36:54 PM
I'm finding that once you get used to having hardcore mode on, it's really not *that* much of an inconvenience.  Unless you just spend a huge stretch of time away from a city you usually have ready access to everything you need.  I initially started the game thinking I would grow frustrated and turn it off at some point, but it hasn't happened yet.  If anything I'm frustrated that I'm still in that window of the game where you're still incredibly vulnerable.  I need better armor ASAP.  I also need some weaponry.

Something I LOVE about this game is that it appears you can do so much more with the speech command.  It's currently my highest ranked attribute.
Title: Re: Fallout: New Vegas - Update: Modders restore some cut content (8-17-2012)
Post by: Cobra951 on Saturday, January 19, 2013, 08:31:01 PM
That's true.  Speech is important in NV, unlike FO3.  It took me a while to realize that, so I had to play catch up on that attribute.
Title: Re: Fallout: New Vegas - Update: Modders restore some cut content (8-17-2012)
Post by: Quemaqua on Sunday, January 20, 2013, 11:22:25 AM
Does hardcore mode come with permadeath, or just some more micromanagement of status stuff? I don't mean that in a negative sense, it sounds cool. I just never even looked at NV. With all the time I put into FO3 (well over 100 hours), I never finished it or even started any of the DLC. I can't justify picking up NV because of that.
Title: Re: Fallout: New Vegas - Update: Modders restore some cut content (8-17-2012)
Post by: MysterD on Sunday, January 20, 2013, 01:28:31 PM
Does hardcore mode come with permadeath, or just some more micromanagement of status stuff? I don't mean that in a negative sense, it sounds cool. I just never even looked at NV. With all the time I put into FO3 (well over 100 hours), I never finished it or even started any of the DLC. I can't justify picking up NV because of that.

Depends on which HC Mode you're talking about.

FO: NV's - Official Hardcore Mode details. (http://fallout.wikia.com/wiki/Hardcore_mode)

JE Sawyer's Even More Hardcore Mode PC MOD details.
[PC only - requires FO:NV Ultimate Edition (requires ALL FO:NV content - which is FO:NV Base Game + ALL 4 Main Content DLC's + 2 Item Pack DLC's)]. (http://www.falloutwiki.com/JSawyer)

If you loved FO1 and 2, you really should pick-up FO:NV Ultimate Edition - especially on the PC, if you have a decent PC. With FO:NV being similar to FO1/2 - I don't mean combat-wise here (obviously), I actually mean in style and tone. FO:NV has more of FO1+2 vibe in style, tone, dark-comedy, writing, dialogue, irony, and all of that stuff. Bethesda was never that good at doing that kind of stuff - they just make amazing and pretty much un-matched full-blown open-world experiences; with the story and character being enough to keep the player going. FO3 is flat-out MUCH better at the more open-world aspect and the main Dad storyline might tug at the heart quite a bit -- but FO:NV does a much better job of allowing for much different choices (with different out-comes); much better narrative-telling and story-telling (Chris Avellone's involved - and it most definitely shows here BIG-TIME); and Speech skills are WAY more useful and WAY more important in FO:NV (than in say FO3).

Both FO3 GOTY and FO:NV Ultimate are amazing, all for their own reasons.

Also - FO:NV Old World Blues is one of the best DLC's ever made, IMHO.

If you time things right, maybe FO:NV Ultimate PC will be $10 again somewhere...it's been that cheap before numerous times (during Steam Sales, that insane Microsoft Store Sale, etc).

EDIT:
About FO3 GOTY - I absolutely recommend you check out The Pitt DLC and Point Lookout DLC. Those were awesome DLC's.
If you want some cool weapons and a cool (somewhat linear) DLC, Mothership Zeta's worth your time.
Title: Re: Fallout: New Vegas - Update: Modders restore some cut content (8-17-2012)
Post by: K-man on Sunday, January 20, 2013, 07:00:02 PM
I missed the microsoft store selling the ultimate edition for 10 bucks on BF.  That's the only BF sale I missed out on.  I toyed with buying it at 21 dollars on Amazon but held off.  Next time it drops it's mine.  The DLC is 10 a piece on xbl as it is.  Despite buying Dead Money already, the ultimate edition will still be worth it.  I bought the CE and was initially "meh" about its contents, but now that I've experienced some of the places the feelies reference then it's kinda cool.

I put another 3-4 hours into the game today.  Saw the strip, finally started acquiring a decent amount of caps (thanks snow globes!).  I'm finally turning the corner with my character.

I have this terrible habit of wanting a copy of every Bethesda open world game on PC as well.  Solely to mess around with the modded content and such.  Since it's steam required anyway, might as well wait for a sale on there.  No sense in having the physical copy.
Title: Re: Fallout: New Vegas - Update: Modders restore some cut content (8-17-2012)
Post by: K-man on Monday, January 21, 2013, 07:10:29 AM
I will say this:  Fallout 3 had a much more varied soundtrack.  It feels like the same 5 songs are being played over and over.  And I liked running around with the radio on in the first game.  I had to turn it off in this one.
Title: Re: Fallout: New Vegas - Update: Modders restore some cut content (8-17-2012)
Post by: K-man on Tuesday, January 22, 2013, 06:25:24 AM
Cobra (or anyone else who's finished the game)


(click to show/hide)
Title: Re: Fallout: New Vegas - Update: Modders restore some cut content (8-17-2012)
Post by: Cobra951 on Tuesday, January 22, 2013, 08:36:47 AM
(click to show/hide)

(click to show/hide)
Title: Re: Fallout: New Vegas - Update: Modders restore some cut content (8-17-2012)
Post by: K-man on Wednesday, January 23, 2013, 07:55:22 AM
(click to show/hide)
Title: Re: Fallout: New Vegas - Update: Modders restore some cut content (8-17-2012)
Post by: Cobra951 on Wednesday, January 23, 2013, 12:37:57 PM
(click to show/hide)
Title: Re: Fallout: New Vegas - Update: Modders restore some cut content (8-17-2012)
Post by: K-man on Saturday, February 09, 2013, 08:57:34 AM
I finished the main quest this morning.

(click to show/hide)

The only thing that frustrated me a little is that you were promised a "reward" for finishing the game with hardcore mode turned on.  I intentionally kept from reading what it was because I wanted it to be a surprise.  It was a surprise:  A measly 100 point achievement!  Still, I think hardcore mode actually adds to the game.  It forces you to make space for provisions, and to a certain degree adds a bit of realism.  Plus, finally a use for all the food you come across in the wasteland!

I left a good bit undone in the rest of the game, but the game tells you when the point of no return is so you can make a game save.  I'll go back to it at some point.  In all likelihood it'll happen when I end up grabbing the Ultimate edition for the DLC.

If you liked Fallout 3 you'll love New Vegas.  It took the F3 formula and ran with it, and from what I've read seemed more like the first two games.
Title: Re: Fallout: New Vegas - Update: Modders restore some cut content (8-17-2012)
Post by: MysterD on Saturday, April 09, 2016, 09:00:12 AM
Polygon -> Modder put FO4's quick-loot system into Fallout: New Vegas. (http://www.polygon.com/2016/4/9/11397320/fallout-new-vegas-quick-loot-mod)

I know someone's already done this w/ Skyrim, as well. Tried the quickloot mods for Skyrim + FO:NV - both are sweeeeeeeeeeeeet. :)
I really loved the quickloot in FO4, so I'm glad someone modded this into the older BethSoft games.

Hopefully, someone puts this into FO3 soon...or hopefully already has and I so missed-out on the news...
Title: Re: Fallout: New Vegas - Update: FO4 quickloot mod released for New Vegas
Post by: Cobra951 on Friday, June 24, 2016, 12:46:21 PM
The 360 version just went backward-compatible on the Xbox One.  Since I have that one digitally, it showed up on my to-install list right away.  Works well so far.
Title: Re: Fallout: New Vegas - Update: FO4 quickloot mod released for New Vegas
Post by: MysterD on Tuesday, October 23, 2018, 07:03:30 AM
Eurogamer - After 7 years in the making & before FO76's release, a mod team that has been working on their own Fallout: New California mod (for Fallout: New Vegas PC) has finished & released the mod:
https://www.eurogamer.net/articles/2018-10-23-fallout-new-california-mod-launches-after-seven-years-in-development

Fallout: New California Trailer:
&feature=youtu.be

Here's the FO:NC mod, instructions, and FAQ...
On ModDB - https://www.moddb.com/mods/falloutprojectbrazil/news/fallout-new-california-beta-200-released
https://www.nexusmods.com/newvegas/mods/45138/
Title: Re: Fallout: New Vegas - Update: FO: New California Mod Released (Reply 155)
Post by: Quemaqua on Friday, October 26, 2018, 03:59:48 PM
Jesus, really? That's a mod? Very impressive. Actually looks interesting.
Title: Re: Fallout: New Vegas - Update: FO: New California Mod Released (Reply 155)
Post by: MysterD on Saturday, October 27, 2018, 10:53:45 AM
@Que
Yeah, that mod was in the making for 7 years.
When I booted it up for a few minutes - feels more like an official expansion pack to NV, than say an actual mod TBH.