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Games => General Gaming => Topic started by: MysterD on Wednesday, October 07, 2009, 12:46:38 PM

Title: Demon's Souls - Update: Remaster is coming to PS5 and PC
Post by: MysterD on Wednesday, October 07, 2009, 12:46:38 PM
NEWEST = 9/16/2020:
Demon's Souls (Remastered) is coming to PS5 and PC. (https://www.dualshockers.com/demons-souls-ps5-gameplay/)

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NEW = 10-6-2010:
EvilAvatar -> Demon's Souls to celebrate 1 year anniversary throughout October will be going through some mode-switching...
Pure White until Oct. 18th and
Pure Black from Oct. 18th-31st. (http://www.evilavatar.com/forums/showthread.php?t=125832)

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OLD
9.0 from GameSpot
Video review. (http://www.gamespot.com/ps3/rpg/demonssoul/video/6232014/demons-souls-video-review?tag=summary;watch-review)
Written review. (http://www.gamespot.com/ps3/rpg/demonssoul/review.html)

Quote
The Good
    * Amazing, unique online features 
    * Dark, beautiful level design that draws you in 
    * Fantastic creature design and animations 
    * Intense, methodical combat mechanics 
    * Unique world structure.

The Bad
    * Extremely difficult 
    * Some presentation issues.

Online Mode Sounds Awesome
Quote
The challenging combat is enhanced by a number of innovative online features that invite players to interact with each other. To survive, you not only need to pay careful attention to your environs, but you must be mindful of the clues other players have left for you, both purposeful and accidental. The game's online integration is nothing like you've ever seen, and it's a core component of the Demon's Souls experience. The signs and indications of other players are everywhere. You'll see translucent white ghosts roaming your world, moving about and swinging their weapons, though you can't directly interact with them. These spirits are actually other players. They are fighting the same enemies and sprinting across the same bridges, but they inhabit their own worlds, not yours. You see only their apparitions, but those apparitions may be enough to clue you in to a surprise ambush up ahead or a bit of hidden loot around the corner.

Quote
Nevertheless, other players aren't always your best pals; sometimes, they may be your worst enemies. Once you've progressed far enough (and procured the necessary item), you can invade another player's realm as a black phantom--and other players can invade yours. Don't worry that you'll suddenly be attacked by another player many, many levels above you: your invader must be around the same level as you, so you should be on more or less equal footing. Even so, the presence of an enemy player changes the very nature of your exploration. Not only must you cope with the array of demons seeking to slaughter you, but you must also be on the lookout for the telltale blood-red shimmer of your intruder. As a result, you'll move ahead much more cautiously--and when you do finally meet, the ensuing encounter is tense and exciting. Don't be surprised if you let out an audible gasp when you receive the notification on your screen that another player has penetrated your realm; no matter how often they happen, invasions never lose their potency. If you're the one being invaded, the intrusion is exciting and a little bit scary; you'll look around, wondering if you're being followed, and listen for signs of your foe. When you're the invader, you'll feel vaguely evil scouting about, trying to stay out of your victim's sight, and looking for the best opportunity to attack.

And there may be surprising moments in which these various systems coalesce. For example, you may join another player in his or her realm, only to have a black phantom appear. The unspoken (there is no voice chat) partnership between you and your collaborator makes banishing a black phantom from his realm almost as satisfying as banishing one from your own. Of course, the souls you earn sweeten the deal.

EDIT by Que - title of game is Demon's Souls.
Title: Re: Demon's Soul for the PlayStation 3 (Action-RPG)
Post by: Xessive on Wednesday, October 07, 2009, 12:58:51 PM
I just watched the review at GameTrailers.com and I'm intrigued. The one thing that was stressed throughout was the game's unforgiving difficulty. It's not a major deterrent for me but I do have a tendency to quit a game completely (or at least for an extended period) when it reaches the point of frustration.
Title: Re: Demon's Soul for the PlayStation 3 (Action-RPG)
Post by: MysterD on Wednesday, October 07, 2009, 01:04:33 PM
EDIT:
Credit goes to Xessive for mentioning this.
Here's The GameTrailers REVIEW.
8.9 from GTTV. (http://www.gametrailers.com/video/review-demons-souls/57297)


ORIGINAL MESSAGE:
I just watched the review at GameTrailers.com and I'm intrigued. The one thing that was stressed throughout was the game's unforgiving difficulty.
It makes me wonder if the game company might say via means of (hopefully free) DLC or something release new lower levels of difficulty to the game. I'm sure, as awesome as the game does sound, A LOT of gamers are going to be turned-off by how tough this game actually sounds -- especially w/ the way GameSpot addressed how brutally tough it is.

Quote
It's not a major deterrent for me but I do have a tendency to quit a game completely (or at least for an extended period) when it reaches the point of frustration.
Same here.

The whole soul thing of seeing where other players progress if y'all are online together -- though, playing  in your own world -- sounds awesome. I don't know if I ever heard of such a feature in a game.

And, the whole thing of some players might join you while playing in your would and also another be against you as a bad guy and all -- sounds like what The Crossing was going to do.

I gotta' admit, that sounds like a freakin' blast.
Title: Re: Demon's Soul for the PlayStation 3 (Action-RPG)
Post by: iPPi on Wednesday, October 07, 2009, 03:51:56 PM
It definitely sounds interesting, but not $70 interesting.
Title: Re: Demon's Soul for the PlayStation 3 (Action-RPG)
Post by: TheOtherBelmont on Wednesday, October 07, 2009, 06:38:35 PM
I just got this a little earlier today and played it for a couple of hours and I'm enjoying it so far.  I'll probably play a little more once I finish Valkyria Chronicles though.
Title: Re: Demon's Soul for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Wednesday, October 07, 2009, 08:36:46 PM
It's very cool.  I put a good 4 or so hours into it last night and had a total blast.  It's totally unlike anything I've ever played, at least to a point.  It reminds me heavily of the old Codemasters game Blade of Darkness (aka Severance in Europe and elsewhere).  That game was very dark, gritty fantasy with relatively punishing difficulty and felt like a mix of an RPG and action game.  That one veered more toward pure action, but it was quite cool.  They're also both a bit wonky in spots which can add to the frustration.  The one thing that Severance had that Demon's Souls really doesn't was absolutely fucking epic gratuitous violence.  Some of the best blood effects to ever grace a PC monitor were in that game, I tell you.  Little stands up to it even today.  Demon's Souls is plenty violent, but -- sadly -- not graphic.  The game also reminds me a bit of Draconus: Cult of the Wyrm for the Dreamcast, which was a fucking fantastic game.

Anyway, for those who no longer trust reviews, I'll give an overview you can trust.

The game is unique for the following reasons:

A - It's hard.  But not like a little hard, like fuck you hard.
B - The game combines the single-player experience with the multiplayer experience in really neat ways.
C - The game feels both linear and moderately open at the same time.
D - It has a phenomenally surreal feel to it.

Firstly, the difficulty.  While it is hard, the real extent of that will depend on who you are and what pisses you off.  For me, I don't really find it all that bad.  I did die a number of times in the opening level, and a couple of them were cheap deaths related to wonky bits of the game (I once walked off a ledge by accident because my target fell into a pit and shifted my viewpoint before I could untarget him or stop moving), but on the whole you feel as though you learn from your death and have a better idea of what not to do next time.  You may die some stupid deaths, and these can be a little vexing, but if you learn to slow down and play every life as though it were your last, you'll be fine.  It's not that much worse than anything else, you just can't save and load or restart from a checkpoint.

That said, you do kind of get checkpoints, or at least the first area worked this way.  It isn't that you'll be able to start from where you left off, it's that the things you do in the level are persistent.  Enemies respawn every time you die or leave, but the actual level remains as you left it.  Drop a drawbridge or open a portcullis and you won't have to do it again, which may make your life a good deal easier as far as getting back to where you want to be.

But do expect to go through the same areas and enemies a whole lot if you die.  Your bloodstain will remain where you died, along with all the souls (basically the game's currency) you had at the time of your demise, but if you die trying to get back to collect them, only your latest bloodstain remains, which will obviously have substantially less souls with it.  I lost a couple thousand to a stupid death at the hands of a weak enemy last night, and it was pretty crushing to know that what should have been a pretty easy corpse run that would have netted me about 2500 souls ended with a much easier corpse run to my new bloodstain that netted me a total of about 50 souls for the couple enemies I killed.  I ended the night at around 6000, and I can say that having them so easily taken away makes a successful adventure all the more satisfying.

And that's what the game tries to do: reward you for not being a pussy.  It does this very well so far.  If you persevere, you will make progress and feel satisfied.  If you give up fast, you will feel like you wasted sixty bucks.

That brings us to the multiplayer stuff nicely.  The best part?  Watching people die.  The gimmick with the MP is that it's only sort of MP.  You actually almost feel like you're in an MMO because you're constantly seeing the ghosts of other people running around for a few seconds doing something before they fade away, but you can't interact with them in any way and they aren't taking part in your world, they're in their own.  But when they die, they leave bloodstains that may randomly show up in your world.  "Use" them, and you get to view the last few seconds of their misspent life.  The thing is, some of these are really fucking funny.  Some of them are just like, "A guy was fighting and obviously got stabbed to death right here," but others are like, "A guy was walking up this staircase and... uh, sort of walked off of it," or, "This guy was doing pretty well until he dodged his way into this campfire and burned to death."  The noob-deaths are just immensely satisfying to watch, even though you have to use your imagination for some of them, and they make you feel like a total badass when you're doing well because you're constantly seeing all these places that other people are dying but you aren't.  It has quite an interesting effect on your psyche.

The other really neat part is that players can leave messages.  You just drop one on the ground using the selection of pre-set things they offer you, usually to warn people of an ambush or trap, or maybe point out some treasure or something.  Then your messages will randomly show up in other people's games, and if they think it was a good message, they can "recommend" it and thereby refill your health.  Some messages get totally looked over where others get a ton of recommendations, and some people put great messages where some are kind of "what the hell was he trying to say?"  Too, you could totally lie just to fuck with people, and some of those messages can be pretty amusing.

I haven't experienced the coop or PvP play yet, though one of the cool things is you can't opt out of PvP.  The game continues to be hardcore, here.  Basically if you die, you can come back to life in your own game either by helping someone defeat a boss in their world, or by invading their world and assassinating them.  So while you can choose to participate in the coop stuff by either asking people to come help you or choosing to go help someone so as to bring yourself back to life, you can't opt out of PvP.  Somebody may invade your world at any time if they choose to do so.  And, of course, you can try to kill somebody to get yourself back in your own game, too.  I only just got the items that allow you to deal with either of these things, so I can't report on it, but the concept is pretty cool.

I sort of already mentioned the third item, that the game feels linear and a bit open simultaneously.  This isn't eactly true, but has more to do with the feeling of it.  As I mentioned, levels change and stay changed as you do certain things in them, even though enemies always respawn.  Since you're also seeing other players doing stuff and reading their messages, it really feels kinda' MMO-like, despite not being like one at all.  But it doesn't feel lonely.  And since enemies respawn, you feel like you can go back through areas just to farm stuff from them... and there are areas that may be harder or easier, and new paths can apparently open up depending on how many people have died or kicked ass, etc.  I don't know about that part really yet, but supposedly things can shift around depending on what people do.  Doesn't drastically alter things, just gives you a change.  And when you go through a level after death, your next experience may be a little different too, since enemies can occasionally be unpredictable or a change in the level may make stuff slightly different.

Anyway, I've noticed some diverging paths in the first area, and even after defeating the boss, there's still stuff to do there.  But I don't have to.  I could also check out any of the other levels if I wanted.  So while the levels seem like they'll be somewhat linear, you also have some freedom, and there are definitely areas you don't have to go to that may yield more stuff, and sometimes there are multiple paths to an end destination.

This is getting long, so lastly, the atmosphere is neat.  The gritty, dark fantasy feel is great, but the fact that you've got all these other people running around leaving messages and popping in and out of view, dying to warn you of things, etc., works with the art and design they've gone for to really make things feel quite surreal.  It's pretty cool and makes the general experience feel very different from other games.  You never feel alone, but at the same time there's a heavy disconnect from other players.  Even when you're doing coop you can only do a limited set of gestures to communicate.  It's really pretty cool how that feels.

Anyway, I highly recommend the game.  But do know whether or not you've got the balls to stick with it before you buy it, or at least force yourself to stick with it even if you get frustrated.  In the end, it seems like your frustration gets amply rewarded by the game's systems, and there's a lot more depth to this than other games I've played that felt similar.
Title: Re: Demon's Soul for the PlayStation 3 (Action-RPG)
Post by: PyroMenace on Wednesday, October 07, 2009, 09:46:50 PM
How is the story stuff so far? Is it just typical fantasy stuff?
Title: Re: Demon's Soul for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Wednesday, October 07, 2009, 09:59:50 PM
Pretty much.  It isn't a story-heavy game from what I gather, as there aren't a lot of characters to begin with.  The world is basically overrun and there's just a few people you run into.  It's nicely presented, but there isn't really anything to it.  But at least it's nicely presented.
Title: Re: Demon's Soul for the PlayStation 3 (Action-RPG)
Post by: iPPi on Wednesday, October 07, 2009, 11:30:04 PM
That does look like a lot of fun.  I just might have to pick it up.
Title: Re: Demon's Soul for the PlayStation 3 (Action-RPG)
Post by: MysterD on Thursday, October 08, 2009, 09:15:13 AM
OFF-TOPIC - Blade of Darkness (AKA Severance):
Quote from: Que
It reminds me heavily of the old Codemasters game Blade of Darkness (aka Severance in Europe and elsewhere).  That game was very dark, gritty fantasy with relatively punishing difficulty and felt like a mix of an RPG and action game.  That one veered more toward pure action, but it was quite cool.  They're also both a bit wonky in spots which can add to the frustration.  The one thing that Severance had that Demon's Souls really doesn't was absolutely fucking epic gratuitous violence.  Some of the best blood effects to ever grace a PC monitor were in that game, I tell you.  Little stands up to it even today.
Holy crap -- how the hell did I miss this Blade of Darkness (Severance)? (http://www.gamespot.com/pc/action/bladeofdarkness/review.html)
Does it work on Win XP? On Modern PC's?

Ummm....any digital retailer sell this?
GOG, maybe? Steam? Impulse?

I'll have to look on Amazon and Gogamer for this, too.

EDIT:
Damn, Blade's expensive on Amazon, hehe. And nobody else really has it.
Hopefully GOG picks it up, one day?
Maybe we should get a separate Blade of Darkness thread going?
Hmmmm...


BACK ON-TOPIC - Demon's Soul:
Quote from: Que
Pretty much.  It isn't a story-heavy game from what I gather, as there aren't a lot of characters to begin with.  The world is basically overrun and there's just a few people you run into.  It's nicely presented, but there isn't really anything to it.  But at least it's nicely presented.
I know it's primarily an action-RPG game, but w/ what some action-heavy games do lately in the last 10-15 years -- System Shock 2 and Bioshock (audio and written logs); Doom 3 (audio, video, and written logs); Witcher (extra written info in the background section of the Journal); Mass Effect (codex) -- does Demon's Soul have like any of those kind of mechanics for the gamer who wants to take a break from the action and maybe dive into more in-game info and back-story to find out more in the story and get immersed into the world if they want?
Title: Re: Demon's Soul for the PlayStation 3 (Action-RPG)
Post by: idolminds on Thursday, October 08, 2009, 11:40:26 AM
D, there is a Blade of Darkness demo available to mess with. Also I was looking at the Wikipedia page on the game and at the bottom is a link to a fan page. That fan page actually has the full game to download.
Title: Re: Demon's Soul for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Thursday, October 08, 2009, 06:20:10 PM
Definitely try Blade if you never have.  There are some frustrations you'll have to allow yourself to get over (like not being able to sidestep -- unheard of in today's gaming scene), but it's a fantastic game with tons of atmosphere and some great mechanics.

But no D, Demon's Souls is really quite a hardcore game.  There aren't a lot of frills and there's really no way to distract yourself from the core game.  When you sit down to play, you sit down to play, and you should have yourself in a mood to kick some ass.
Title: Re: Demon's Soul for the PlayStation 3 (Action-RPG)
Post by: iPPi on Thursday, October 08, 2009, 07:59:18 PM
Apparently, this is not too easy to find in Canada at this time.  Some of the major retailers (Best Buy/Future Shop) don't have it yet.  I hope they'll get some soon.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Saturday, October 10, 2009, 03:15:21 PM
I just got around to watching the GSpot video review, and you should watch it if you've only watched the Gametrailers video.  It shows a bit more gameplay and some more monsters and stuff.

So I'm an idiot and my first character is now gone forever.  I was playing it on Julia's account not realizing it, and the game wouldn't let me copy it to mine, so I just said fuck it and started another character on my own profile.  I was a wanderer with a +1 scimitar before, now I'm a priest with a +1 mace.  And I gotta' tell you, this mace is the best thing ever.  When you two-hand it and use the heavy swing, the character literally swings it like a baseball bat, including the little forward step.  It's awesomely funny and ridiculously satisfying when you kill somebody with it.  It just never gets old for me.  She has a healing prayer, too, which my other character didn't have, so it's been a bit easier to stay alive this time around.  And different stuff happened in my run through the initial level this time.  During one spot where there were a bunch of guys I had to fight the first time, they were still there the second time... but there was also a big fucking dragon blowing flames everywhere who nearly killed me 3 times.  I got through it and it was a total rush.

This game is amazing.  You guys need to pick it up.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Saturday, October 10, 2009, 03:30:39 PM
I'd love to, but I think the difficulty would make me punt babies.

Plus Brutal Legend hits Monday and I just bought Uncharted.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Xessive on Saturday, October 10, 2009, 05:29:33 PM
I just showed some trailers to my cousin and now I think we'll both be picking it up. Everything I see and read about it just psyches me up or it!
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Saturday, October 10, 2009, 09:59:22 PM
Logged another 3 hours or so today.  Fucking amazing.  The game just gets so much right.

I've beaten 3 bosses now, and the first and third were fairly easy (first two were from the first area, third was the first boss from the third area).  2nd one was brutal.  I died like 5 times and was ready to give up, but kept at it because of the huge soul stockpile I had... had to keep going back to retrieve my bloodstain, which just got bigger every time because the run to the boss was fucking long.  And it's just such a rush to figure something out when you fail so many times.  You just don't get that satisfaction from games that let you quicksave and what have you.  But so many games get difficulty wrong somehow and just make it frustrating without being satisfying, either because they're cheap or they don't know how to reward you properly or because of raw repetition... this one really manages to avoid a lot of those pitfalls.

Repetition is the biggest issue, but I've been surprised a number of times by different things in a level or different ways to go about something, and each time through you feel like you're really honing your skills, learning how to take down each individual monster more effectively and more safely.  Not to mention you're usually picking up some extra items on the way.  In the end, it just doesn't seem all that bad, especially if you're managing to pick up your bloodstain, because then every time you die the stakes feel like they're getting higher, and instead of making it boring, it makes every swing of the weapon feel even more life-or-death.  Yet at the same time, ultimate failure is still softer than in some games.  You can always go back to prior areas to try and stock up on some items or easy souls, there are places where you feel like you can safely farm for certain items, you can level up yourself and your items to make things easier on yourself, and even if you ultimately die and lose that huge package of souls your bloodstain had... you still have your items and progress.  You did lose all your money, but you didn't lose all your resources or time so it's only a partial loss, even if still a big one.

Things definitely do get more complicated and difficult as the game goes on, too, but it eases you into the mechanics of it all quite well.  The complexity right now feels very balanced.  Not so complex as to overwhelm you (especially bad in a game this tough), but complex enough to allow you some freedom to think in your own patterns and evolve your concept as you see fit.

I really hope this one doesn't get beat up too badly for the difficulty.  I'd love to see the game get reasonably popular and perhaps see a sequel.

(http://image.com.com/gamespot/images/2009/270/954345_20090928_screen014.jpg)

(http://image.com.com/gamespot/images/2008/281/954345_20081008_screen002.jpg)

(http://image.com.com/gamespot/images/2009/203/954345_20090723_screen018.jpg)

(http://image.com.com/gamespot/images/2009/277/reviews/954345_20091005_screen008.jpg)

(http://image.com.com/gamespot/images/2009/270/954345_20090928_screen010.jpg)

No spoilers, but more pics within.
(click to show/hide)

I'm swapping my original copy for the CE shown in that last pic.  I really love the art style they used in this game, so I'm down for any kind of artbook.

EDIT - GiantBomb has a Quick Look (http://www.giantbomb.com/quick-look-demons-souls/17-1485/).  I don't know, this video showcases exactly why I never liked Jeff and while I still can't fully embrace GiantBomb.  Jeff amuses me, and the videos the GiantBomb guys do are usually funny, but they're so quick to judge things and make fun of them just because of some vague perception they have, which the other members inevitably attach themselves to and proceed to exaggerate even further.  It's kind of annoying.  I probably sound like a fanboy since I'm into this game, but they've done it for other games I didn't even like that much and it still felt like they weren't being very fair.

But it's interesting to see this video in context anyway.  The dude playing (Vinny?) is sort of approaching a lot of stuff wrong, but I'm sure he wasn't playing seriously since he had to talk about stuff and do the video thing.  But I think the difference between he and Jeff shows the kind of people this game is for and who it isn't for.  If you're going to ignore the tutorials, not read the manual, play the game for 10 minutes and say "it's wonky" like Jeff, you should give up and kill yourself because you're an idiot.  But I think that if Vinny sticks with it and actually keeps learning instead of letting other people make up his mind for him, he will turn that corner he was hoping to find.  I turned it after the 2nd boss.  Yeah, there's a couple things that aren't perfect and you could call wonky, but the game is very tight on the whole, especially the combat.

Really interesting to see how polarizing the game is in the comments, too.  People find the most idiotic shit to criticize.  I totally get not wanting to play this because it's too hard for you, but complaining that the menus are ugly?  Really?

The one thing that made me happy was one guy said it reminded him of Die by the Sword (http://www.gamespot.com/pc/action/diebythesword/index.html).  I don't know if he meant it as a compliment or not, but that was the game Treyarch was known for before they did Draconus (http://www.gamespot.com/dreamcast/adventure/draconuscultofthewyrm/index.html).  Interestingly, in glancing at the GSpot review done for the latter game, this is the opening paragraph:

Quote
More hack-and-slash/walk-and-punch adventure games have come out over the last year than in any other time since the days of the Super Nintendo and Genesis. Only a few, though, have adequately instilled the thrill of the old 2D titles - where timing and skill ruled the day - into 3D gameplay.  It's funny that Treyarch, a developer known best for its PC title Die By the Sword, would be able to do that with its first console game, a 3D hack-and-slash with a brain called Draconus: Cult of the Wyrm.

Note the "where timing and skill ruled the day" part.  Lines like that tug at the heartstrings for me, and it's sad to think that such a line was pen almost 10 years ago now, and we've fallen far below even that standard.

Anyway, after that diatribe:

95 from Play (http://playmagazine.com/?fuseaction=SiteMain.Content&contentid=1855)
(this is actually a really good read... if you read one review, make it this one)
9.4 from IGN (http://ps3.ign.com/articles/103/1033437p1.html)
5/5 from RPGamer (http://www.rpgamer.com/games/other/ps3/demonssouls/reviews/demonssoulsstrev1.html)
86 from RPG Fan (http://www.rpgfan.com/reviews/Demons_Souls/index2.html)
9/10 from Eurogamer (http://www.eurogamer.net/articles/demons-souls-review)
(this is worth it for the entertaining overstatements on difficulty and great picture captions)
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: MysterD on Sunday, October 11, 2009, 06:42:19 AM
Quote
Repetition is the biggest issue, but I've been surprised a number of times by different things in a level or different ways to go about something, and each time through you feel like you're really honing your skills, learning how to take down each individual monster more effectively and more safely.  Not to mention you're usually picking up some extra items on the way.
Isn't repetition usually what the Action-RPG genre is all about, though? Doesn't that go w/ the territory in these kind of games?

Kill; get more unique loot; kill; more unique loot; kill; do a quest; level-up to gain new unique awesome kills and abilities; repeat cycle? :P

Quote
The one thing that made me happy was one guy said it reminded him of Die by the Sword (http://www.gamespot.com/pc/action/diebythesword/index.html).  I don't know if he meant it as a compliment or not, but that was the game Treyarch was known for before they did Draconus (http://www.gamespot.com/dreamcast/adventure/draconuscultofthewyrm/index.html).
More games I miss'd -- sheesh! Those games look pretty cool. Someone tell Treyarch to leave COD franchise alone for a bit and go work on more of these kind of ARPG's.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Xessive on Sunday, October 11, 2009, 11:33:42 AM
I just read this on Wikipedia:
Quote
Atlus is publishing the game in North America. Atlus has confirmed that people with the North American version will be on separate servers, and not able to interact with people playing other versions. Save games from the non-North American version will not be able to be transferred to the North American version.

So.. That means that I'd have to buy the US version and play on US servers (with crazy lag) to be able to play with you guys?! Crap! Now I have to be careful which version I pick up!
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Sunday, October 11, 2009, 12:14:04 PM
You can't really play with people you want to play with in this game. 

The online component is fairly unique.  Now, I haven't picked this game up yet (it's sold out everywhere here but I have it ordered online hoping it will arrive in a week or two), but from what I understand, when you're playing, you will see white ghosts of other players randomly... you will not be able to interact with them.  You will also see messages and bloodstains from random players, where you can see messages left by other players and their last few seconds of life, respectively. 

When you're in soul form, you can drop a summon marker and random players that are alive may summon you to their world for co-op.  It's completely random and you can't control who will summon you, if at all, depending on where you place your summon marker.

When you are in 'life' form, either from an item or from killing a boss, you can summon other players when you see their marker.  And in PvP, which you cannot opt out of if you are logged into PSN, you can be invaded by another live player (again randomly) or you can invade into another player's world (randomly as well). 

Basically, there is no way to communicate or to objectively find your friends that are also playing this game.  If you do find each other, it's blind luck.  It was an interesting design choice because it doesn't break the immersive feel of the game (ie.  no friends list, no invites, no waiting for your friend, etc). 
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Pugnate on Sunday, October 11, 2009, 12:21:11 PM
Wow this sounds pretty hardcore, which makes me respect the thing.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: MysterD on Sunday, October 11, 2009, 12:31:55 PM
So.. That means that I'd have to buy the US version and play on US servers (with crazy lag) to be able to play with you guys?! Crap! Now I have to be careful which version I pick up!
Some games do that -- i.e. Sacred 2: Fallen Angel and Sacred 2: Ice & Blood do the same thing w/ ClosedNet. (Side note: there are many ways around that w/ SA:FA & IB, though -- check the Ascaron forums about I&B.)

That really stinks that they've blocked off a console game like that, though -- 'cause you probably can't fiddle w/ the files like you can on a PC game.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Xessive on Sunday, October 11, 2009, 12:42:43 PM
Well, the reason explained by Atlus (the publisher) was to give US players a fair chance, the comparison being Final Fantasy XI, where the Japanese players had already established themselves and nearly 6 months later when the US players jumped in they were overwhelmed by meta-gargantuan Asians.

Now that I know there's no friend list or any control over who you play with I kinda understand their reasoning. However I don't understand why the Hell there's no friend list! What if I wanna play co-op with any of you guys or my friends here?! WTF man!
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: MysterD on Sunday, October 11, 2009, 12:51:00 PM
Well, the reason explained by Atlus (the publisher) was to give US players a fair chance, the comparison being Final Fantasy XI, where the Japanese players had already established themselves and nearly 6 months later when the US players jumped in they were overwhelmed by meta-gargantuan Asians.

Now that I know there's no friend list or any control over who you play with I kinda understand their reasoning. However I don't understand why the Hell there's no friend list! What if I wanna play co-op with any of you guys or my friends here?! WTF man!
If you buy a USA Import, that would force you to be stuck w/ USA servers, right?? Would a USA import work in your country's version of the PS3 even?

Of course, Atlus could make it all easy on you and promise at a later date to open all the servers up to anyone. :)

Plus, I'm sure that keeping all players in one region, makes it easier for gamers not to wind up w/ issues like Demigod has w/ gamers far away from Austrailia timing out against gamers in the USA.

Here's a thought -- you know what Atlus should do? Allow gamers w/ a lot of achievements to be able to play outside of their region, if they so feel like it.


Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Sunday, October 11, 2009, 02:11:47 PM
It's a non-issue.  Playing with friends is irrelevant as you can't communicate except through gestures anyway.  This is ultimately a single-player game, because even the multiplayer component ultimately centers around your game, not those of other players.  When you're helping someone, you're doing it to come back to life in your world.  If you're trying to kill off another player, it's for the same reason.  As soon as those interactions are over, you're back in your world attempting to go at it again.  And since other players can randomly spawn in and try to kill you, even the PvP has the same kind of feel to it.  It's more like a random super-tough enemy has a chance of spawning and you have to fight it off.

The only difference is the world tendency, where the actions of all players affect what state the worlds are in.  Other than that, nothing is really shared.  You can't even pick up loot in another player's world; your only purpose there is to assist him in defeating a major demon and thereby regain your own life.  So if you're looking for a pure MP game, this would be disappointing, but it really works out to be an amazingly interesting melding of SP and MP that's never really been done before, at least not in any games I've come across.  You feel constantly connected to others and eternally alone at the same time.  It's really quite a trip.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: MysterD on Sunday, October 11, 2009, 03:18:51 PM
That MP is really sounds interesting.

For all y'all playing the Demon's Souls MP, it must be really weird that they don't have some say AI running around or something for the SP doing kind of what they players do in the MP -- hehe. Must get lonely in the SP without any of the MP stuff going on  -- without anything running around to give hints; throwing illegitimate hints; or anything of the sort.

I found it cool in Hellgate: London that when in the "subways" (towns) when in the MP mode, there were always players doing stuff there -- talking to other NPC's; chatting w/ friends; buying/selling equipment; and most importantly there were ALWAYS A LOT of players running around to the next portal/area; etc etc. It always felt like some others heroes were always there besides myself. It was odd in the HGL SP, I never saw any AI emulating the MP-aspect of it feels like there's others in the gameworld, just to give the feeling that there are other heroes out in the world besides you -- b/c you don't see anybody else running or doing anything in the "subways" or anything in the SP. It's just you.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Sunday, October 11, 2009, 03:33:17 PM
I'm intrigued.  I wonder if it would be pretty easy to find down the road.  You guys think this has any chance of becoming rare?
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: MysterD on Sunday, October 11, 2009, 04:12:44 PM
How well did this game sell in Japan?
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Sunday, October 11, 2009, 05:28:02 PM
I'm intrigued.  I wonder if it would be pretty easy to find down the road.  You guys think this has any chance of becoming rare?

Tough to say.  Initial reports were that, like other Atlus published games that come to North America, it would only have one printing run, so it would be rare.  But considering that the game is getting rave reviews and everybody seems to be very interested in it, it's possible that Atlus may be printing more copies.  If worse comes to worse, you can always import a copy.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Sunday, October 11, 2009, 05:41:32 PM
Did the regular version also come with the artbook and such?  That's what I'm seeing on Amazon.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: TheOtherBelmont on Sunday, October 11, 2009, 06:48:48 PM
Did the regular version also come with the artbook and such?  That's what I'm seeing on Amazon.

Yeah, the regular version I picked up at Best Buy had the artbook and soundtrack with it.  I think the only thing extra the deluxe version has is the strategy guide.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Sunday, October 11, 2009, 06:53:42 PM
sounds like the guide could come in handy.  Thoughts?

I'm considering grabbing this.  I don't want this to be another one I waited on and then regretted because it went OOP
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Sunday, October 11, 2009, 07:51:26 PM
I was initially only slightly interested in it, but the more I read about it, the more I wanted it.  I already have it ordered and am hoping that the store I ordered it from will get some stock. 
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Sunday, October 11, 2009, 07:52:43 PM
just ordered the CE from Amazon.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Sunday, October 11, 2009, 08:17:51 PM
I believe the artbook and CD were just for preorders (though right now it seems easy to find deals where they're still doing the whole package, I got one from ebay for regular price), and it was for both the regular edition and CE.  The CE comes with some sort of slipcase thing and the guide.  At least that's the way I understand it.

I put in another chunk of hours today.  I figure I must be around 10 or so in now.  I'll just throw on here what I said in IRC to Idol:

Quote
<Quemaqua> So the first coop ended in death.  I didn't realize that these monsters could grab multiple people simultaneously..
<@idolminds> haha
<Quemaqua> Well, they can.  We found out as they ate our heads... simultaneously.
<Quemaqua> The second went really well for quite a while until the guy's game got invaded by a black phantom.
<Quemaqua> Apparently the guy was good, because he got us in a narrow hallway and fucked us almost instantly.  I died right off the bat, but the other guy put up a bit of a fight... but it was no contest in the end.
<Quemaqua> So then I said fuck it, I'm just going to go to the end of the level and put my soul summon thingy right in front of the boss, and that went better.  First guy and I were doing well, but then either he kicked me or the connection dropped.  Not sure.
<Quemaqua> I went to do it again and accidentally did the black stone rather than the blue, so I invaded another player's game.
<@idolminds> heh
<Quemaqua> I can tell you what happened, but I don't know if you want it spoiled.  I assume you don't plan to do stuff online with others by choice, so it wouldn't be a spoiler because you wouldn't see it otherwise.

sorta' semi-spoiler follows (not a huge deal unless you can't have anything revealed beforehand)

(click to show/hide)
<Quemaqua> Then I did another coop against the boss with a guy, and we murdered it.
<Quemaqua> I came back to life as a real body, rejoiced, went to a new level, and promptly fell of a fucking cliff like a complete idiot and was back in soul form again.
<@idolminds> it sounds so awesome
<@idolminds> haha
<Quemaqua> Yeah, the game is fantastic

Figuring out more and more as I go.  The game is pretty deep and really forces you to understand the mechanics.  There was one enemy I literally couldn't hit because my weapon wasn't making contact.  I had to fiddle until I found an actual attack that would actually hit it.  Got to my 4th boss today and was mauled brutally and repeatedly.  I have no fucking clue whatever how to fight it.  There were about 8000 messages saying "use arrows!" but I didn't have any.  I'm not built for range at all, and I may have to start looking at that.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Sunday, October 11, 2009, 08:31:57 PM
Yeah Amazon is still doing the art book and soundtrack for both editions.

Looking forward to it.  Hopefully i'll finish Uncharted before Brutal Legend hits, that way I'll only have to divide my attention between two games.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Dragonlor on Monday, October 12, 2009, 06:22:28 AM
I have been playing belmonts copy of Demon's Souls and enjoying every bit of it.  At the beginning of the game be prepared to die a good amount.  But if you practice you'll start to get down the parries and timing of blocks.  Sadly My lvl 30 Temple knight uses a shield that's to heavy to parry with.  Also uses a Dragon Executioners Axe +1.  I have killed the first 2 bosses of area 1 and the first boss of area 2.  I haven't done much in any of the other areas.  I had my first encounter with 2 phantoms I assumed black at the same time.  I took them out fairly easily.  I honed my skills in the first area to side step around behind them after blocking an attack and doing one of the special attacks.

Edit:  Haha I just got a kick ass sword well i guess you could call it that.  It's called the Dragon Bone Smasher.  It does 200 physical damage and adds fire resistance.  Only problem is it requires 30str to wield with one hand.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Tuesday, October 13, 2009, 07:11:43 AM
Finally beat the fucking boss that killed me.  So I come back to life, immediately see a crystal lizard afterward, get greedy in chasing it, die, and then in what should have been a really simple run back to my bloodstain I fucked up and died on two regular enemies.  This game is like what rape would be if rape was sort of enjoyable, but as always, pretty much every death turns out to be user error.  It was my fault I died in the first place, and it was my stupid fault I died in the 2nd place and lost the huge soul reward from the boss.  I was expecting to die the first time, actually... my goal was simply to kill that lizard, which I actually did... but turns out his remains didn't stay.  He respawned, so I couldn't pick up his items anyway, and I didn't try for him the 2nd time because I was worried about my soul stash, which if course I failed to re-collect in the first place.  Go go gadget dipshit!

Had to stop due to exhaustion, but looking forward to more.  Will have to start balancing it with Brutal Legend] as of today, though.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Dragonlor on Tuesday, October 13, 2009, 07:16:07 AM
Yeah at the beginning when I started to far the red eye demon in 1-1 I lost 17k souls.  To say the least I was pissed.  I just finished area 2 and killed the last boss.  Holy crap the boss before him is a pain in the ass.  I died 3 times and on the 4th try I just slowed myself down and took my time and eventually won.  I'll soon start doing more of area 1 after i get the 30 str to wield that one sword with one hand.

Edit:  I have to step away from the game for a few now.  Just lost 20k+ souls to two regular mobs.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Wednesday, October 14, 2009, 11:26:32 AM
Got this in today.  The art book is not hardcover, which is sort of disappointing.  Oh well.  Don't know if i'm going to jump into it tonight or continue to play Uncharted 2.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Wednesday, October 14, 2009, 06:42:43 PM
I got my new package today too.  I wasn't expecting a hardcover art book for a mere preorder bonus.  I'm surprised it's as nice as it is, actually, but Atlus usually does their best with this kind of stuff.  I haven't listened to the music yet.  Will have to rip the disc soon.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Wednesday, October 14, 2009, 07:22:55 PM
Okay, so, I've ended up with two copies of Demon's Soul. Heh. Basically my newegg order got a little messed up; mostly my fault. But I have two copies in my possession. So, this game is hard as hell to find, at least around here. It only got one print. There is talk of another, but that's it. I think this game is going to get pretty scarce here soon.

I think I may put an ad of craigslist and see if I can get a few buck off it. Or maybe I should keep it until the game is crazy hard to find.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Wednesday, October 14, 2009, 07:46:27 PM
I think there were a few people here that were still wanting it.  Might be able to find a buyer on your very own forum!
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Dragonlor on Thursday, October 15, 2009, 07:51:01 AM
RAGE!!!!  I was about to enter the room for the second boss of area 4 and my ps3 lost connection.  I want to kill the internets.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Thursday, October 15, 2009, 08:01:55 AM
Ah so the game requires continuous Internet connection?
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Dragonlor on Thursday, October 15, 2009, 08:29:38 AM
No it doesn't it's just funner to see all the other players.  Also the chance to get help from other players on a boss thats giving you issues.  Other wise you can play offline.  sadly for idol it requires broad band for the internet.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: idolminds on Thursday, October 15, 2009, 11:09:06 AM
I assumed as much. I know I won't be playing online but I'm hoping things like peoples notes or blood stains will come through.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: TheOtherBelmont on Thursday, October 15, 2009, 12:15:17 PM
Ah so the game requires continuous Internet connection?

No, it just boots you off the game to the title screen and you can start at the exact spot you were at in offline mode.  It happened to me once too when PSN was down for a little bit.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Thursday, October 15, 2009, 12:38:19 PM
God damn this is literally impossible to find in Canada.  Nearly every major retailer didn't order any copies, and the few that did (Best Buy, EB Games) only had a few.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: TheOtherBelmont on Thursday, October 15, 2009, 01:03:35 PM
God damn this is literally impossible to find in Canada.  Nearly every major retailer didn't order any copies, and the few that did (Best Buy, EB Games) only had a few.

You're probably better off just ordering it online.  It's getting like that in some places here in the US too, where the stores only ordered a small amount of copies.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Thursday, October 15, 2009, 06:06:43 PM
Buy it from Scary!
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Dragonlor on Friday, October 16, 2009, 06:04:28 AM
About to beat my first play threw.  I have put 50 hours into the game so far and my guy looks freaken awesome.  Funny at the end of the game the knight and the temple knight aren't much different.  They only have different starting stats and equipment.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Friday, October 16, 2009, 06:30:54 PM
Well, really that's the main difference between all the classes.  The only real difference is starting stats and gear.  You can otherwise build a character any way you want.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Saturday, October 17, 2009, 09:34:42 PM
Started playing the game tonight actually. Man, this game is awesome so far. I'm still trying to figure stuff out, stats and what they do, and how they affect combat. I love the strategy part of it. You have to take into account your enemies armor, their weapon, the surroundings. It's just cool. It's taking me a while to pick up, but I'm getting there.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: TheOtherBelmont on Saturday, October 17, 2009, 11:10:37 PM
This game is great, I'm about 20 hours in now and having a blast.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: idolminds on Monday, October 19, 2009, 04:01:35 PM
Atlus is getting more copies made! Guess they didn't expect such a demand. However the Deluxe Edition is sold out and out of print.

Quote
ATLUS SUMMONS MORE COPIES OF DEMON'S SOULS INTO STORES ACROSS NORTH AMERICA; DELUXE EDITION SOLD OUT, OFFICIALLY DISCONTINUED

Own one of the best reviewed RPGs of all-time!

IRVINE, CALIFORNIA - OCTOBER 19, 2009 -- Atlus U.S.A., Inc. today announced that additional stock of Demon's Souls™, the newly released award-winning action RPG for PlayStation®3 computer entertainment system, will be making its way to stores across North America this week in response to overwhelming demand.

"We're thrilled at the level of interest and acclaim gamers are showing for Demon's Souls, one of the best reviewed games of the year and one of the highest-rated role-playing games of all time," stated Aram Jabbari, Manager of PR and Sales for Atlus. "We're working quickly to get more copies of the game out onto store shelves. We thank fans for supporting a daring, innovative product, and we ask interested gamers to be patient as stock is replenished."

The publisher also announced that the game's Deluxe Edition, which featured a 160-page strategy guide and collectible embossed slipcase, is now considered out of print in North America and will not be remanufactured.

"While the now discontinued Deluxe Edition of Demon's Souls was the only way to obtain the game's official strategy guide, the title already benefits from an in-game messaging system, a tremendous online community, and dozens of online resources for players who are finding the game to be a bit challenging."

Among those online resources is the official Demon's Souls wiki, which offers a central location for community members to share what they've learned about the surprises that await in the Kingdom of Boletaria. As more and more people discover the game, the community-driven assistance tools expand in quality and breadth, ensuring that while gamers are tested during their adventures, they never have to be frustrated.

"Mr. Jabbari," interrupted a frantic worker. "The game-making engines... They just can't take much more of this! They're going to blow," cried the man in a thick Scottish accent before turning about and returning to the game-making furnaces, soon followed by Jabbari.

Demon's Souls is out now for PlayStation 3 system and retails with an MSRP of $59.99. For more information, visit the game's official website.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Monday, October 19, 2009, 04:35:34 PM
Good to know -- I've ordered mine from Amazon.ca (they say that they will have Stock on Oct 25... and it looks like they've sold out again), so I'm hoping to receive mine late Oct to early Nov.  Can't wait... luckily I have Uncharted 2 to hold me off for now.

I saw a copy at HMV and I actually have one copy reserved at a Blockbuster, but since I have a gift card from Amazon, I shall be patient. 
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Monday, October 19, 2009, 07:00:14 PM
It makes me really happy to hear this is doing so well.  I don't think it's quite my GOTY, but it's pretty damned close.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Monday, October 19, 2009, 08:15:42 PM
So far, it's one of my favs. But I actually haven't done a ton of gaming this year. Been so busy. But I'm trying to get myself back into it again. And So far this is a great title to do it with. I'm having a lot of fun with it.

I'm only on 3-1, and I think I've sank about 12 hours into so far. The game is addicting. 
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Monday, October 19, 2009, 09:27:34 PM
Started the game tonight.  pretty damn fun so far, although I've only beaten the first boss.  The multiplayer aspect is rather unique, and I found most of the messages to be very helpful
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Friday, October 23, 2009, 07:07:35 AM
Still tooling around in 1-1.  I died twice last night, which makes the first time I've experienced that.  The first time I died I came back and the first enemy I killed broke my sword (i was unaware there was a durability system).  I had to go the rest of the way using the short spear I was pretty uneducated with.

The game world fascinates me.  It's very minimalist, there's not a lot you can do to interact with the world (or characters for that matter), but in some ways I feel a very strong attachment to the story and participants.  It's not a terribly polished game either.  Characters lips do not move when they speak, dead enemies will sometimes just flay about wildly due to the physics engine, and control isn't nearly as fluid as it could be.

Ultimately though it doesn't detract from the game significantly at all.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Friday, October 23, 2009, 02:34:43 PM
I can't stop playing...

I'm onto 1-2 now. So I would guess about half-way through the game. I'm at soul level 34, and I'm feeling decently powerful now. I was playing some last night, and was invaded 3 times, and I owned all of them, it was pretty awesome. I felt like a bad ass. Granted, one of them, got half his life taken away by a dragon, and then I just finished him off. I haven't really tried co-op or invading anyone's game yet. I actually don't even know what the benefits to doing that are, but damn it's fun, and it adds a certain amount of intensity to the game.

This is seriously one of the best RPGs I've played in years. It's so addicting. And I love the way the maps and worlds are set up.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: TheOtherBelmont on Friday, October 23, 2009, 02:42:24 PM
I actually don't even know what the benefits to doing that are, but damn it's fun, and it adds a certain amount of intensity to the game.

It affects your Soul Tendency, it turns it to black if you invade other people and kill them.  One of the areas you can invade in World 3 lets you play as the boss and when you get to that boss yourself someone else is playing against you.  So don't do invade too much if you don't want your Soul Tendency to be black.  There are benefits and consquences to having your Soul Tendency be pure black or pure white.  I can't remember if invading affects the World Tendency or not though.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Sunday, October 25, 2009, 11:35:14 AM
The problem I have with games like this is that I want to do everything perfectly on my playthrough.  I want to be able to finish all the side quests and get all the powerful shit.  This game absolutely does not lend itself to that sort of attitude though.

Still enamored with it though.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Sunday, October 25, 2009, 12:11:01 PM
I used to do that, but then I realized that when I do that, I get bored of the game long before I finish it. So, I stopped. Not sure if that would be the case with this game though. I'm still addicted to it.

I just beat Flamelurker which was my toughest fight so far. Got him on my fifth try, after I had to use a SoEE so I would have all my health. Used the warding spell, a ring of fire resistance, the health regen ring, and about 8 grass.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Sunday, October 25, 2009, 12:14:52 PM
Still anxiously awaiting my copy.  It should arrive this week. 
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Sunday, October 25, 2009, 02:39:11 PM
I have never been so ok with spending so much time on the first level of a game.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Tuesday, October 27, 2009, 06:36:04 PM
My copy arrived today and I have already killed the first demon.  I wanted to explore the first area a little more though but was too afraid of losing all my souls so I headed back to the Nexus for now.  I think I'll head back there when I play it again tonight and search for some stuff I may have missed.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: TheOtherBelmont on Wednesday, October 28, 2009, 03:03:36 AM
I just beat this tonight.  What an amazing game.  I'll definitely be playing through this a second time soon so I can get everything I missed on the first playthrough.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Wednesday, October 28, 2009, 11:44:25 PM
This game is amazing.  I've finished up 1-1 and 2-1 and been exploring a bit to see if I missed any good loot.  Very challenging and unforgiving, but it also feels incredibly rewarding when you do succeed.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Thursday, October 29, 2009, 05:33:27 PM
I hate Maneater!
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: TheOtherBelmont on Thursday, October 29, 2009, 11:54:47 PM
I hate Maneater!

Yeah, he's a tough bastard.  I pretty much just kept close to that fire in the center of the area and hit him with a fire spell at a distance.  Fighting him head on was pretty tough, even for my knight.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Friday, October 30, 2009, 10:23:32 AM
Demon's Souls to get more tough on Halloween: http://ps3.ign.com/articles/104/1040691p1.html

As if the game wasn't difficult enough.  Still, good stuff :)
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Friday, October 30, 2009, 11:13:44 PM
Halloween event has started -- All World Tendency is Pure Black...

I think that means most enemies are tougher, and you can expect to face phantoms a lot more frequently. 

Unrelated to the event, I lost 13000 souls in 2-2 tonight, without reaching the boss yet.  Dammit.  I think I might try 3-1 or 4-1 instead for now as 2-2 is quite annoying with those falls, maze like tunnels and armored bearbugs.  Grrr.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Saturday, October 31, 2009, 07:14:17 PM
I was playing for a little bit today. I don't think WT is Pure Black. There are no Primal Demons about, and no events happening. It's just like %70 black or whatever. So the enemies are tougher. And they give up more souls. I racked up about 90,000 in about an hour running though 4-2. I forgot that I have the Ring of Avarice, might have gotten about 15,000 more souls. I did managed to gain about 7 levels though. Think I got from 43 to level 50.

I want to work on my pure white tendencies. I have yet to upgrade my armor since I've started. Except for my Gloom Gauntlets. There is supposedly a pretty cool set in 1-1 that you can get by killing, Executioner Miralda. 

Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: TheOtherBelmont on Saturday, October 31, 2009, 08:47:19 PM
There is supposedly a pretty cool set in 1-1 that you can get by killing, Executioner Miralda.

Just so you know, you don't have to be pure white to get that armor set.  You can enter that gate on on 1-1 by having pure white or pure black world tendency for that world.  She is a bitch to kill though.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Saturday, October 31, 2009, 10:33:56 PM
I played this for a bit today and I suck at it.  I have to get my rhythm back.  Didn't notice anything interesting happening with the world tendency.  How do you get that to change?  As I've been playing it's almost always been neutral.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: TheOtherBelmont on Sunday, November 01, 2009, 12:01:40 AM
I played this for a bit today and I suck at it.  I have to get my rhythm back.  Didn't notice anything interesting happening with the world tendency.  How do you get that to change?  As I've been playing it's almost always been neutral.

If you die in physical form it goes to black. If you kill bosses in physical form it goes towards white. Dying or killing bosses in soul form does not affect tendency.  Killing other players makes it black and helping other players makes it white.  There's other factors in there too I'm probably not touching on but that's a good chunk of it.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Sunday, November 01, 2009, 12:31:53 AM
That would explain it.  I've spent most of my time in soul form.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Sunday, November 01, 2009, 10:19:40 PM
I've just been farming 4-2 since I haven't had the time to invest in the last couple days. I'm wondering if WT goes back to Neutral after the weekend is over? Or do we actually have to work to get it back to that?
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Monday, November 02, 2009, 09:06:25 AM
I've been playing around in 1-1 and 1-2 over the weekend and I have noticed no difference.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Monday, November 02, 2009, 10:46:28 AM
You wont notice much difference in the earlier levels. WT is really only apparent in the later levels. New mobs will appear, Black phantoms, and rare spawns, there will be different paths open and such.

So yea, you have to work to get your WT back to regular which is okay I guess. I was almost in the white in 1-1, Now I have to try and get back to that. I want to kill Miralda!
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Monday, November 02, 2009, 11:20:45 AM
The gate to the left at the start of 1-1 is now open and a bunch of phantoms, easy will spawn as you make your way through it.  Then there's a really tough black phantom waiting to ambush you -- I got one shotted.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Monday, November 02, 2009, 12:36:38 PM
I checked last night and the gate wasn't open for me.

I wanna check out what's over there to the left so bad!
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Monday, November 02, 2009, 12:52:34 PM
That's strange.  I know the gate will open (this holds for most gates and stuff I believe) on either pure white and pure black world tendencies.  As a result, I think some areas that would otherwise be blocked off may be open at this time of the event.  Are you playing online?  You have to be signed into PSN and logged into the Demon's Souls servers in order to take advantage of this event.  I'm also not sure how much longer the event will last.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Monday, November 02, 2009, 01:50:44 PM
I LOVE when people invade me, and I own their face!

It's kind of a rush. I think I might try to play some MP. I have yet to do co-op or invade another persons game.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Monday, November 02, 2009, 04:11:02 PM
That's strange.  I know the gate will open (this holds for most gates and stuff I believe) on either pure white and pure black world tendencies.  As a result, I think some areas that would otherwise be blocked off may be open at this time of the event.  Are you playing online?  You have to be signed into PSN and logged into the Demon's Souls servers in order to take advantage of this event.  I'm also not sure how much longer the event will last.

Yeah, in fact I haven't even tried offline.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Tuesday, November 03, 2009, 01:21:14 AM
The event is over, it was only for the weekend --- Oct 31 and Nov 1.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Tuesday, November 03, 2009, 02:01:45 PM
So, this is probably one of my favorite games of all time. I can't get enough of it.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Tuesday, November 03, 2009, 02:08:27 PM
So, this is probably one of my favorite games of all time. I can't get enough of it.

It's an amazing game... the only thing is you need some time to actually sit down and play it.  If you've only got 15-30 minutes to play you can't really get anything done in it.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Tuesday, November 03, 2009, 06:54:16 PM
That's my big problem right now.  I put it down for too long, and between wife and studying and what have you, there's just no good time to sit down and play it feels like.  Plus other games have started grabbing me and pulling me away, which sucks.

I'm pretty sure I'm going to have to make December a "do nothing but play games" month to try and catch up with some shit.  Frustrating.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Tuesday, November 03, 2009, 07:48:18 PM
Red Knight is still ruining my shit.

I haven't even touched 1-3 yet because i know I've gotta fight two to save that dude.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Tuesday, November 03, 2009, 08:31:57 PM
I'm level 70 at this point, and my guy is pretty nasty. I'm just now getting into some of the multiplayer, and I finally feel like I'm just scratching the games surface. It's great.

I get so excited when people invade me. It's awesome. I have so much vitality and health regen that it's ridiculous. Lots of people use that sword that causes bleed, but my health regen totally negates it. I have a Dragon Sword +5 at the moment that does a shit load of damage plus fire damage. And I like using things like corrosive acid when I fight other players. It's so much fun. I am undefeated so far. Out of about 12 invades. Next time I am in soul form, and not working on world tendency I want to try to invade someone else and see how I do in soul form.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: TheOtherBelmont on Tuesday, November 03, 2009, 08:34:41 PM
Red Knight is still ruining my shit.

I haven't even touched 1-3 yet because i know I've gotta fight two to save that dude.

If you are talking about the red eyed knights on 1-1, don't even bother with those guys until you're at least in your 30s.  I came back to them much later after finishing all of world 2 and world 3.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Tuesday, November 03, 2009, 08:54:53 PM
Pssh, fuck that, I farmed that one dude a bit way earlier than that.  He isn't so bad once you get the hang of it, and he drops a shitload of souls.   I still don't know what's behind the door, though.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Tuesday, November 03, 2009, 08:57:04 PM
The only way i've been able to kill him so far is to kite him to the winding staircase on the other side and have him fall down it and die. 

So let me get this straight.  It's actually wise to skip levels?  I should go ahead and hit up some other worlds?
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Tuesday, November 03, 2009, 08:59:16 PM
How are you guys doing the levels?

I do, 1-1, 2-1, 3-1, etc...1-2, 2-2, 3-2 etc..

I think that's the intended order. At least, from the looks of it. I think the developers had that flow in mind.

I would even suggest being in your 40's before trying the Red Eye Knight by the looked door in 1-1, he's pretty nasty. If you are decent at fighting though, you can probably take him in your 30's pretty easy. Just watch, because if you have black world tendency and engage him where he stands, two black phantoms spawn in right behind him and you'll probably get your shit pushed in. So you are better off pulling him away from that area by the door.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Tuesday, November 03, 2009, 09:04:35 PM
The only way i've been able to kill him so far is to kite him to the winding staircase on the other side and have him fall down it and die. 

So let me get this straight.  It's actually wise to skip levels?  I should go ahead and hit up some other worlds?

Yea, go to other places. I tried doing 1-1, and then 1-2, blah blah, then I realized that I was doing it wrong.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Tuesday, November 03, 2009, 09:11:11 PM
Yeah, I skipped around quite a bit.

But you guys are kidding me about the red eye knight, right?  Dude isn't that hard, seriously.  Just be good about blocking, don't make too many mistakes, and don't try to fight him on the bridge... get him further back by the door.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Tuesday, November 03, 2009, 09:20:08 PM
I wish I were kidding.  Fucker's the reason I'm walking around with this green aura right now
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Tuesday, November 03, 2009, 09:32:39 PM
I'm level 39 right now and have only attempted the red eye knight in 1-1 once at around level 25.  But my world tendency there isn't white so a black phantom spawned there so I didn't even get a chance to fight him at all.  I think I'll go and try him now though.

My play through went like this: 1-1, 2-1, 1-2, 3-1, (killed the miniboss in 4-1), 2-2, 2-3, and I am undecided where to go from here... I'm thinking about doing 1-3 now.

There's no real order to play this game.  Just play through as you feel like, but if you do certain things in certain areas and get some items, things can get a lot easier.  For example, 2-2 can be extremely difficult if you don't have the correct weapon for it.  You need something with magic in order to have a good chance.  3-1 was an all-around pain in the ass with those guards but the boss was a total pushover.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: TheOtherBelmont on Tuesday, November 03, 2009, 11:23:12 PM
Yeah, definitely don't play the levels in order.  I played 1-1 and 1-2 and after killing the Tower Knight, I went to world 2 and finished all of those levels in order, did all of world 3 in order and then I went back to 1-3 and killed the boss there.  Afterwards I went and finished world 4 in order and then world 5 (world 5 was super easy since I did it last though and I probably could have done it much sooner).  World 4 has an awesome level to farm souls after you kill a boss there.  I won't say anything detailed as to avoid spoilers, just know that world 1-4 leads to the end of the game so do it last.

Also, the red eye knight is possible at earlier levels than I suggested its just not worth it though in my opinion.  There are better areas to farm for souls that are much safer.  After you beat the boss on 1-3 there's actually a really easy spot to farm souls near the archstone that can get you about 10k in souls in just a couple of minutes, keep in mind that 1-3 is a fairly difficult spot if you are underleveled since there are not only a lot of enemies but if the boss kills you its a long ass trek back to him.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Wednesday, November 04, 2009, 12:17:53 AM
I'm at the end of 1-3 and I agree with Belmont, it was quite tough.  I'm at the fog gate now right before the boss but what a challenge just getting to it.  I had to take it very slowly as each enemy was quite formidable.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: idolminds on Wednesday, November 04, 2009, 04:37:33 PM
CE owners, is your strategy guide having its ink worn off? If so, then you'll be pleased to hear about an upcoming replacement plan (http://atlus.com/forum/showthread.php?t=5072).

(http://www.atlus.com/res/demonssouls_stratguide_replacement_1b.jpg)
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Thursday, November 05, 2009, 02:00:53 AM
Huh.  I hadn't heard about this, and haven't noticed anything with my own guide... but I only glanced at it once.  I love Atlus, though.  Those dudes are awesome.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Thursday, November 05, 2009, 02:03:07 AM
For the first time today I finally got invaded and encountered some PvP.  Both times however, I had just summoned another player into my world so the fight was relatively short lived.  The first time I got invaded was at the beginning of 4-1.  I summoned the other player and then got invaded.  The black phantom ran away but we found him and killed him before progressing.

In 4-2 (really tough zone by the way), I was having so much difficulty with it I decided to revive using a Stone of Ephemeral Eyes and shortly after got invaded.  There was a blue soul sign nearby so I summoned as well and by the time the phantom found me, I had an ally and he was destroyed.  :)

Fun times.  
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Saturday, November 07, 2009, 07:12:06 PM
Finished it up tonight.  Phenomenal game.  There's a New Game+ mode (starts immediately after the credits) and it ramps up the difficulty even more.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Thursday, November 12, 2009, 09:25:08 PM
That game was amazing. It is now on my favorite games of all time list.

I was so hooked from the moment I started playing until I just beat it 20 minutes ago. And I want to play through again! I was playing 1-1 on NG+ mode for a few minutes, and I was invades 3 times, and beat the shit out of all of them.

Thing is, I have 160000 souls, and no Maiden yet. Have to beat Phalanx first. Don't have the time tonight. But I'm sure I'll be playing this weekend. Going to try and get some rare items in the game.

I need to play MGS4 dammit!
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Thursday, November 12, 2009, 10:49:00 PM
NG+ is significantly more challenging.  I'm still on 1-1 because I haven't had time to play this lately, but a single attack from a normal mob takes like half your stamina bar when you use your shield to block it. 

To be quite honest Scary, I'm surprised you get invaded so frequently.  My character is level 72 currently and I've played online throughout the entirety of the game and have been in body form for most of the latter half and I have been invaded three times.  That's it.  Three.  Each time I had blue phantoms with me so we pwned the invader.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Friday, November 13, 2009, 04:59:51 AM
I get invaded a lot. I'm level 85, and I've played entirely online. Last play through, I got invaded often. At least once an hour if I was in corporeal form. I played NG+ for about a half-hour and was invaded three times.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: idolminds on Friday, November 13, 2009, 02:09:30 PM
Where do I see the numbers like 1-1, 2-1, etc? I just got the game and started at the first stone behind the ghost dude in the Nexus. I'm assuming thats 1-1? Anyway, I was having a blast fighting my way through there. I probably missed some things, but I did get the Cling Ring. So that'll help. I opened up some huge door and I figure the boss is behind it, so instead of going in there I headed back to the Nexus to see if I could cash in my collected souls for anything. And then I stopped since my controller needed to charge.

But man, great game so far. I played "online" last night a little and saw a ghost, which was cool. I didnt do it today since I was downloading something on the PC, but I want to enable that more. I want to see blood stains and clues.

Oh yeah, I killed the Red Eyed Knight. He didn't even touch me. Soul Arrows FTW.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Friday, November 13, 2009, 02:52:18 PM
There is no where in the game that indicates the world numbers.  If you look at the archstones in the Nexus or at the world map screen and go clockwise from Boletarian Palace is the world number.  Then each warp zone is the zone number.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Friday, November 13, 2009, 02:53:51 PM
They don't actually refer to the levels in the game as 1-1, or 1-2, etc. Just the people playing it. Yes, the first stone behind the ghost guy is 1, and the only level that should be available to you is that first one, until you beat the boss, then 1-2 will be open. Then you move to the stone to the right of the first stone, and do 2-1, etc.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: idolminds on Friday, November 13, 2009, 03:21:42 PM
Oh, ok.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Friday, November 13, 2009, 03:38:49 PM
First boss seems kind of intimidating and will require some patience, but it's not bad at all.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Friday, November 13, 2009, 09:00:20 PM
First boss is cake.  2nd boss is... harder.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Friday, November 13, 2009, 10:30:06 PM
Flamelurker gave me the most trouble.

2nd boss wasn't super easy either. Until I figured out the somewhat safe spot.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Saturday, November 14, 2009, 12:37:43 AM
The only bosses where I did not manage to kill them on my first try were Armor Spider (had no fire resist) and Maneater (kept getting pushed off).

The first boss can be challenging if you lack the proper equipment and skills.  Phalanx and his minions are weak to magic and fire... on my first playthrough my Priest had no magic or fire.  I had to use a blunt mace and slowly work through the minions before finally getting to the boss itself.

I just killed him again in NG+.  Being decked out, using Demonbrandt, Phalanx tried to run away.  :P
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: idolminds on Monday, November 16, 2009, 02:00:15 PM
Yes, first boss was easy. Threw down some flame things to kill most of the little things swarming around. Ran out of those, then did Soul Arrows to kill what I could to isolate the boss. Ran out of mana a lot so I spent a lot of time just running around waiting for it to recharge, heh. Just took some time, but it died easily enough.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Monday, November 16, 2009, 06:46:06 PM
My strategy was to run around like a maniac swinging my sword and/or mace at everything and dodging when appropriate.  Works like a charm.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Tuesday, November 17, 2009, 08:02:37 AM
Tower Knight was intimidating, but I was able to kill it without even being hit.

Most important thing is to take care of the archers first thing.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Tuesday, November 17, 2009, 08:32:10 AM
Actually, the most important thing is to know what the hell you're supposed to do in the first place.  His pattern is weird, and when he jumps he can end up in weird places.  For me he ended up on the back stairs numerous times, which seemed sorta' broken.  I had no idea how I was supposed to handle it until dying a couple of times and figuring out his attack pattern.  Same thing with the first boss of the mines.  That one was pure pattern recognition and knowing what to do for each step (or, apparently, just having a shitload of arrows).
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Tuesday, November 17, 2009, 10:29:06 AM
I'm having difficulty with Tower Knight right now in NG+.  A single hit is your entire life bar.  I might have to use ranged strategy altogether against him.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Wednesday, December 16, 2009, 12:22:32 PM
Yahtzee's review (http://www.escapistmagazine.com/videos/view/zero-punctuation/1321-Demons-Souls)

Not so much a review but rather his experience and playthrough of the tutorial, 1-1, and 1-2.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Friday, December 18, 2009, 12:35:16 AM
Haha, that's pretty hilarious.  He actually died more than I did by quite a lot, apparently.  Dragon didn't kill me, dogs didn't kill me, and guards at the end didn't kill me.  I'd have loved to hear his reaction if he'd gotten past that and to the big tower knight boss after that.  Or even better, to the fucking fire boss that killed me a dozen times the other day.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Sunday, December 20, 2009, 12:38:49 PM
Christmas event for the game is starting tomorrow.  All worlds will have Pure White World Tendency, which means enemies will be slightly easier, and PWWT events will be available (for example, Satsuki in 4-1 will be waiting for you to fetch a sword, and the 1-1 executioner pathway will open).  I think it will last until the end of the week.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Schlotzky5 on Sunday, December 20, 2009, 01:25:36 PM
I normally play with pure white, and the game is still damn hard.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: MysterD on Sunday, December 20, 2009, 02:01:42 PM
Yahtzee's review (http://www.escapistmagazine.com/videos/view/zero-punctuation/1321-Demons-Souls)

Not so much a review but rather his experience and playthrough of the tutorial, 1-1, and 1-2.

Kick-ass review. Cracked me up.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Monday, December 21, 2009, 09:17:03 AM
Oh, christmas events you say? I think it may be time for that second play through.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Monday, December 21, 2009, 12:14:29 PM
Oh, christmas events you say? I think it may be time for that second play through.

Indeed.  I'm stuck on my 2nd playthrough right now.  Tower Knight is TOUGH on NG+.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Monday, December 21, 2009, 02:50:21 PM
the path that opens up in 1-1...am I wasting my time going in there with a soul level of like 25?
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Monday, December 21, 2009, 03:31:11 PM
Execution grounds?
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Monday, December 21, 2009, 03:44:37 PM
Yeah
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Monday, December 21, 2009, 04:41:17 PM
If you have white or black WT Executioner Miralda appears there. She has a pretty dope axe. And Past that there is the brushwood armor. Which is nice. She had a lot of hp though.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Schlotzky5 on Monday, December 21, 2009, 05:18:50 PM
I get the feeling like I'm not playing the game right. I just always seem like I dont know what to do with my souls, and I'm advancing through the game really slowly. The only levels I've completed are 1-1, 1-2, and 2-1.

Any tips?
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Monday, December 21, 2009, 06:43:10 PM
You spend your souls to level up; depending on build and stuff, vitality and endurance are probably the most important stats.  DO NOT put any into luck.  It's a waste of points and souls.  The _most_ useful spell in this game is Soul Arrow (you need a catalyst and 10 Intelligence and 10 Magic for it though).  It will help a lot. 

It's tough to actually get going though.  When I started I had tons of problems... after 1-1 and 2-1 I tried experimenting around and didn't really get far in other worlds until I actually started to level up a little more. 

Here are some tips:
For 2-2, make sure you have a weapon that does magic damage, several enemies there are nearly indestructible without magic damage.  It will help a lot.  The 2-2 boss is tough though so bring lots of grass. 

The two best shields in the game are Purple Flame Shield (90% flame resist) and Dark Silver Shield (100% magic resist/70% flame resist).  Purple Flame Shield is obtainable in 1-1 by the dragon's nest.  You can try and run up to the first dragon and get it.  Alternatively, go to 1-2 and bring about 150-200 arrows and kill the red dragon, and then go back to 1-1 and pick it up.  Since the Christmas Event is on right now, with PWWT, the dragons will also be absent.  Dark Silver Shield is from the 5-3 boss' bodyguard.

Do NOT use the 2-2 boss' Demon Soul.  Instead bring it to the blacksmith (he is below the elevator right at the start when you go up the stairs) in 2-1... keep talking to him until he mentions to the Red Hot Demon Soul.  Then you can give it to him.  Once you do, he will upgrade your weapons, much more so than what the blacksmith in the Nexus is able to.  For that matter, you should NOT use ANY of the Demon's Souls.  They are used to upgrade weapons and purchase miracles and magic.  Unless you're on a second or third playthrough and are certain that Demon Soul has no further use, consuming it will typically mean you just lost the chance to obtain an item/spell/miracle.

To farm for souls for either buying items/upgrades or for leveling -- early one, zone into the 1-2 archstone, turn around and kill the two elite knights and archers for a good amount of souls.  Otherwise, zone into the 4-2 archstone and run down and kill the reaper for a good amount of souls as well.

The two most useful rings in this game are the Cling Ring and Thief's Ring... both are found in 1-1.  Cling Ring gives you an additional 20% HP while in soul form, and Thief's Ring allows you to get closer to enemies before they notice you... a must have in most cases.  Since you spend most of the game in Soul Form (at least at the start... thinking about it I probably spent most of the last half of the game in Life Form), Cling Ring is usually a must have.  If you want the game to be easier, you could always consume a Stone of Ephemeral Eyes to come back to life, but if you die, it will affect World Tendency, and you can be invaded while alive.

For me, I found 1-3, 2-2, 3-1, 4-2 to be very, very tough to get to the bosses there.  Easy bosses to kill - 2-3, 3-1, 3-3 (depends), 4-1, 5-1, 5-2, 5-3.

Rescue NPCs. 
-Ostrava in 1-1, 1-2, and 1-3 can be rescued.  Doing so will net you rewards in 1-4.  If you kill him early though you can get a key from him to unlock the Mausoleum in 1-1 and get a very powerful sword, and very powerful armor if you kill King Doran. 
-Biorr in 1-3.  He will help you in 1-3 boss and 1-4 Dragon.
-Yuria the Witch in 1-3.  She will teach you magic in the Nexus after rescuing her.
-Saint Urbain in 4-2.  He will teach you miracles in the Nexus after rescuing him.
-Sage Freke in 3-1... I forget his name.  He too will teach you magic in the Nexus after rescuing him.  He teaches different magic than Yuria.
-Patches in 2-2 and 4-2.  He will trick you into traps, but if you activate both and survive, he will appear in the Nexus and become a vendor there.

---SPOILERS---
-Yurt in 3-2.  Rescue him, then kill him when you return to the Nexus.  If you do not kill him he will start killing named NPCs in the Nexus.  Alternatively, do not rescue him.  It is your choice.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Monday, December 21, 2009, 08:53:50 PM
Holy hell that information is useful.  I was wondering where to get the Purple Flame Shield... I haven't consulted the guide at all.  That'll be a huge help.  I feel like a need a little bit of an edge in this game lately.  Mostly because of the Flamelurker boss.  That dude just raped the hell out of me until I gave up in despair.  I've been pretty good about persevering until him.  He just slaughtered me.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Monday, December 21, 2009, 10:12:46 PM
Well shit
If you have white or black WT Executioner Miralda appears there. She has a pretty dope axe. And Past that there is the brushwood armor. Which is nice. She had a lot of hp though.

She didn't drop an axe for me.  Just her armor and some ring

Also, I found the guy with the brushwood stuff.  unfortunately i only had enough burden left to grab the shield.  no problem I'll just go back to the nexus and offload some shit.

bad idea.  Armor was gone.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Monday, December 21, 2009, 10:19:36 PM
Well shit
She didn't drop an axe for me.  Just her armor and some ring

Also, I found the guy with the brushwood stuff.  unfortunately i only had enough burden left to grab the shield.  no problem I'll just go back to the nexus and offload some shit.

bad idea.  Armor was gone.

Heh, brushwood armor is pretty useless.  The burden is too high to equip without a TON of endurance and strength.  Anyway, Biorr (from 1-3) wears Brushwood as well.  If you kill him you can get the rest of your set as well.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Schlotzky5 on Monday, December 21, 2009, 10:21:20 PM
I think I messed up my character. It might be easier to just start over than to have to deal with it. Do you think its best to specialize or to go the well rounded path?
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Monday, December 21, 2009, 10:40:01 PM
I don't think you need to restart your character unless you accidentally killed important NPCs like Stockpile Thomas or one of the blacksmiths.

Stats are just stats.  My character is well rounded.  My character can do everything -- bow, sword+shield, magic, and miracles.  My magic is the weakest... I just had enough stats to learn  and use it.  Since my character's starting class was a priest I have a higher faith rating (also because for the miracle Second Chance (+50% more HP)).  Strength and Dex are high enough to use all my gear.  Everything else I put into Vitality and Endurance.

Hell, in NG+ I found out Vitality is pretty useless.  Most enemies take off 50-70% of your HP regardless of your armor, so it's just important to have high stamina and a good shield.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Ghandi on Tuesday, December 22, 2009, 12:35:03 AM
I really enjoy reading this thread even though I have no idea what anyone is talking about. I've been following it for weeks now.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Pugnate on Tuesday, December 22, 2009, 01:18:33 AM
I really enjoy reading this thread even though I have no idea what anyone is talking about. I've been following it for weeks now.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Tuesday, December 22, 2009, 08:21:36 AM
As an aside, the game's controls aren't nearly good enough to force you to walk out on beams like that to obtain items.  I died like 3 times trying to get out of there with all my souls intact.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Schlotzky5 on Tuesday, December 22, 2009, 12:43:14 PM
I beat the flamelurker on my first try(yay for me) and I gave the blacksmith his soul. He told me he would make me a special weapon, but I havent gotten anything or any further instructions.

I put a few points towards magic/intelligence and put a catalyst in one of my non shield slots and wow did that ever make a difference.

Also, I was cruisin around 4-1 just trying to get some souls and some items and I ran into the dude in the jail. Awesome, another guy who's gonna give me something or help me in some way. Then, I rested the controller on my leg while he was talking and boom, R2. I had no choice but to fight and kill him and get a crappy ring.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Tuesday, December 22, 2009, 01:16:47 PM
He's just a vendor in 4-1 and 4-2... not too much of an important person, though he does sell cheap arrows (10souls/arrow vs. 20souls/arrow Blacksmith in Nexus, as well as some crafting stones).

For the blacksmith in 2-1, you'll need to upgrade your weapons with the stones you get.  Finding out the upgrade path can be difficult if you are after a unique weapon though.

For example, one of the best bows in the game is the Lava Bow -- upgrade a normal short or long compound bow to +7, and the 2-1 blacksmith will use the Armor Spider's Demon Soul and upgrade it to the Lava Bow.  The other really good bow in the game is the White Bow from a black phantom in 1-4, but it requires high stats to use.

Here's the weapon upgrade path for Demon's Souls (http://demonssouls.wikidot.com/upgrade)
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Schlotzky5 on Tuesday, December 22, 2009, 01:49:41 PM
Yeah, I get the stuff about upgrading weapons, but when I gave him the soul from the flamelurker I didnt get anything. I think its called the red hot soul or something like that. Do I have to upgrade a weapon to a certian point before he'll make something out of it?
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Tuesday, December 22, 2009, 02:04:30 PM
Giving him the Red Hot Demon Soul will allow him to craft unique demon soul weapons for you.  You don't get anything from Red Hot Demon Soul otherwise.  For example, if you upgrade a bow to +7, he will offer you an upgrade to the Lava Bow, which would otherwise be unavailable if you did not give him the Red Hot Demon Soul.  Make sense?  By giving him that Demon Soul he will now craft unique weapons for you for other Demon's Souls, but you'll need the appropriately upgraded weapon, which is where the wiki comes in handy.

He will also upgrade weapons using ore like Dragonstone, or Bladestone, etc. once given the Red Hot Demon Soul.  The blacksmith in the Nexus will only upgrade weapons using Hardstone, Sharpstone and Clearstone -- these stones only give more physical damage.  You'll need weapons that deal magic and fire damage as you progress.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Schlotzky5 on Tuesday, December 22, 2009, 05:52:03 PM
I feel like my newfound use of magic has put me over the 'hump'. Its like in GT games when you have to grind it out on frickin sunday cup for days, then all of the sudden you get over the hump and the whole game opens up. I feel like I can hold my own in most of the worlds and I am picking up cool items and weapons like crazy. I mean, I'm dying a lot, and getting pounded pretty good, but in a good way, not in a fuck you demons souls way.

Do crystal geckos spawn a limited amount of times? I feel like once I learn where they'll be, they don't show up anymore.

Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: ScaryTooth on Tuesday, December 22, 2009, 06:00:34 PM
I don't think they do. They are there every time you enter the level.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Tuesday, December 22, 2009, 07:49:52 PM
I killed the crystal gecko in the execution grounds 3 times, then it stopped appearing.

If i'm not mistaken, if you scare one off it's gone for good
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Tuesday, December 22, 2009, 10:43:36 PM
I haven't been able to figure that out.  I scared off the one on 2-1 and never got it again until another visit like weeks later, but then another one in 2-2 I got several times in a row until I eventually killed it.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: TheOtherBelmont on Tuesday, December 22, 2009, 10:46:53 PM
Isn't there that place in 2-2 that has a room full of crystal geckos that respawn whenever you exit the level and come back?
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Tuesday, December 22, 2009, 11:08:34 PM
Crystal geckos, wherever they spawn, have an individual counter.  When you kill a boss, the gecko in that world will spawn.  When you kill it or if it runs away, decrease the counter by 1.  If the counter reaches 0, the gecko will no longer respawn.  So if a certain gecko in say world 2 was left alone and you killed all the bosses in world 2, you would have 4 tries to kill it.

World tendency also affects geckos' drops.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Pugnate on Thursday, December 24, 2009, 04:23:59 AM
I want this game so badly, but to get it, I have to pay about 90USD. :(
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Thursday, December 24, 2009, 07:06:27 AM
If you like it, it's worth it.  I mean, if this is the sort of game that appeals to you, I'd just suck it up and do it.  That's a tough call if you aren't sure, though, because you could end up spending a lot of money on something you'll find frustrating.  Definitely know if it's the game for you before you do it.

They don't have a cheap Asian release?
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Pugnate on Thursday, December 24, 2009, 07:22:53 AM
For some reason cheaper Asian releases are more on the PC. I guess that's because piracy is so rampant in this part that they are glad to get anything.

I can get Demon's Souls from Hong Kong for about 40 pounds incl. shipping, but the manual and everything is in Chinese. I am sorta worried that I may end up on Chinese servers, though I suppose it doesn't matter with this.

Yea I'll get it. I am sure I will love the game... an insanely difficult RPG sounds very inviting.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Thursday, December 24, 2009, 07:33:46 AM
As long as the language in-game is English, it won't matter, as all the messages you can leave and read are pre-constructed (I imagine so people don't span "DICK" and "I LIK BOOOBIES" every time you turn a corner).  You can probably find the manual somewhere.  I don't know that it's super important, but there are a few things it would be handy to have explain (like what the different damage type symbols actually mean, etc.).
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Pugnate on Thursday, December 24, 2009, 08:21:52 AM
The language can be switched to English without issue. I noticed that it says on wikipedia that the US version of the game has a newer translation of the text. I wonder if that is really that important or not.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Schlotzky5 on Thursday, December 24, 2009, 10:10:11 AM
Its actually a little annoying playing the US version because the names people use online are different from those in game. For example, my game calls an upgrade 'sticky' where online its described as 'viscous'. Why they needed to change that of all things, I have no idea.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Thursday, December 24, 2009, 12:05:47 PM
Yea they renamed a lot of things in the North American version.  If you use the online wiki, it can be a little confusing, but they do document the differences between the two versions so you can have an idea.

Anyway, I finally beat Tower Knight in NG+.  What a tough bastard.  After repeatedly getting demolished using the melee strategy I decided to go ranged and dispatch him with Soul Ray and arrows.  Much easier fight.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Thursday, December 24, 2009, 07:23:39 PM
Europe got it well before we did, as I understand it, so there was an English translation before it hit the states.  I guess they felt the need to update and improve some things when it came here, which makes sense if there were some lingering problems.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: MysterD on Friday, January 01, 2010, 04:07:07 PM
Yahtzee's review (http://www.escapistmagazine.com/videos/view/zero-punctuation/1321-Demons-Souls)

Not so much a review but rather his experience and playthrough of the tutorial, 1-1, and 1-2.

More from Yahtzee here.
Extra Punctuation on Demon's Souls PS3. (http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/6923-Extra-Punctuation-Demons-Souls)

Quote
Challenge is good. I like a challenge. And there's nothing about Demon's Souls' gameplay that is completely broken and unfair - with caution, and gradual understanding of the combat mechanics, you could get by. But in this day and age there is no, absolutely no fucking excuse for keeping your checkpoints half an hour of gameplay apart.

...

But the time I have for playing games for a review is limited. When I'm killed and have to start over from half an hour ago, that's about an hour of wasted time. That's what made me angry about Demon's Souls. Every single time I pushed a little bit further, some new, dirty trick would be pulled and I'd have to re-play through the same dirty tricks that led up to it. And I'd get angrier and more hasty each time, increasing the likelihood of being killed by one of the earlier traps I thought I'd mastered.

...

Whoa, actually, hold the phone, I've just thought of a solution to that accessibility vs. challenge dilemma mentioned earlier. What if, like, at the start of the game, you could choose your level of competence? Say you could pick one option that would make enemies weaker and the player more powerful, and there'd be another option that made the enemies stronger and more numerous. And maybe there could be another setting in between for people who aren't sure where they fit. Man, that's a great idea. If only someone had thought of that before Demon's Souls came out.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: idolminds on Friday, January 01, 2010, 04:32:58 PM
It appears he doesn't "get" what the difficulty and time investment actually means for the game. The only reason Demons Souls can produce the feeling of dread that it does is specifically because death means a large setback. You fear death, unlike most games where its "Oh well, I'll reload the last checkpoint that was 10 seconds ago and try again."

EDIT

Haha, I posted this before I read the actual article. In it he says:
Quote
So let me just clarify that I get Demon's Souls.
And it is so clear that he does not.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Friday, January 01, 2010, 04:41:32 PM
Yeah, that's pretty funny.  Some people are just always going to be on the other side of the fence when it comes to these arguments.  Some people will always love a stiff challenge in a game that's balanced and fair, and some will always just find it too punishing.  And that second group will never understand why the game in question wasn't built to accommodate them.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Schlotzky5 on Friday, January 01, 2010, 05:49:46 PM
I love the game because it reminds me that I can still hang with the big boys. I don't game anywhere near as much as I used to, but being able to get most of the way through this game(not done yet) lets me know that I could go back to my 1337 Counterstrike days if I wanted to. I just don't want to.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Pugnate on Saturday, January 16, 2010, 04:22:29 AM
I got it! I got it! I got it!
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: K-man on Saturday, January 16, 2010, 09:51:58 AM
Good deal Pug.  And Yahtzee can suck a nut.  His review of Demon's souls basically embodies the shift from what games used to be to what they are now.  We no longer "beat" games, we "finish" them.

Now, I feel both have their place.  But nowadays "old school" difficulty is rare and ultimately is a novelty.  If games back when I was a kid were like they are now I'd have just given up on video gaming.  I was lucky to get one or two games every few months, and even then they were bargain basement games most of the time.  I can count the games I purchased at full retail price for my NES on one hand.  If games coddled me back then like they coddle now I'd have become so bored with it.  And my parents probably wouldn't have seen the value in it (really they never did, although they created this monster when they brought home the Atari 800xl when I was 4), and they certainly wouldn't be any more prone to buy me games if I'm just going to beat them in a week.

I remember renting Metal Gear every weekend for like 3 months straight.

This post is mostly rambling, but in a nutshell fuck Yahtzee's opinion on Demon's Souls.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Saturday, January 16, 2010, 10:31:57 AM
Nice pug.  Let us know how you like it.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Saturday, January 16, 2010, 01:21:50 PM
I'm with K-man entirely.  Congrats, Pug... hope you like it.  I'm annoyed with how little time I have to play games and the investment that Demon's Souls really wants from me.  But I'm not annoyed with the game... I'm annoyed at my life for not accommodating this awesome game better.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Pugnate on Saturday, January 16, 2010, 10:03:00 PM
Yea I was going to import it and stuff, but I was at the PS3 store and I saw the game. I was a bit stunned as I never expected to see it. It was the US version.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Saturday, January 16, 2010, 10:14:16 PM
PS3 store?  It was a download?
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Pugnate on Saturday, January 16, 2010, 11:33:10 PM
No I meant the local store that sells PS3 stuff.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Schlotzky5 on Sunday, January 17, 2010, 11:50:23 AM
I like Yahtzee. I also like Demon's Souls. Its his job to trash stuff. He found the flaws of Demon's Souls(all stuff I found true) and made a funny video about it. I dont think most people watch his reviews when they are looking to get a game. People watch his reviews when they need a laugh.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Sunday, January 17, 2010, 12:14:56 PM
Yeah, you can't take him too seriously.  The problem is that every now and again he does like a game and try to be sort of begrudgingly glowing about it, which makes it a bit inconsistent.  If he universally trashed every game it would be easier to use him for sheer comedy, because those rare moments of praise make it seem like he really dislikes the games he does bash.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Pugnate on Sunday, January 17, 2010, 12:42:49 PM
Having not played the game yet, but having seen his review, is it so hard to accept that he didn't like it? Plenty of reviewers didn't like the game because they were frustrated by the difficulty. While it is possible that he bashed the game to appease his fanbase, I can't see it being out of the question that he genuinely found the title hard to recommend. Isn't it a bit of a niche game after all?
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Schlotzky5 on Sunday, January 17, 2010, 02:34:05 PM
The games he praises are usually overlooked titles. Stuff like Psychonauts.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Pugnate on Sunday, January 17, 2010, 03:02:30 PM
Half-life 2, Portal, Crysis, Sands of Time, Warrior Within...
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: idolminds on Sunday, January 17, 2010, 03:29:54 PM
I have no problem that he didn't like it, and his reasons for not liking it are valid. But, it seemed like he missed the reason why certain things are the way they are in the game.

Quote from: Yahtzee
Challenge is good. I like a challenge. And there's nothing about Demon's Souls' gameplay that is completely broken and unfair - with caution, and gradual understanding of the combat mechanics, you could get by. But in this day and age there is no, absolutely no fucking excuse for keeping your checkpoints half an hour of gameplay apart.
See, hes simply wrong here. I'll let you play it first and you'll see what I'm talking about. Its used to give the player a sense of dread, which builds on the atmosphere of the game.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Sunday, January 17, 2010, 04:57:26 PM
Exactly.  It doesn't matter if it's niche, he should be savvy enough to recognize what the game is doing.  There are plenty of games I don't like but will still praise for doing something interesting that appeals to a certain gaming sect or other.  Demon's Souls was actually generally quite well-liked critically, even by some people who found it too hard or not their cup of tea.  Metacritic has nothing below a 60, and that's the only review score below 75 otherwise out of 51 reviews (with most significantly higher).  And as mentioned, a lot of guys literally said... I just can't hack this game, it just isn't for me, but they still recognized what it did.  Granted, such objectivity doesn't happen a lot in games journalism these days, but this is one game where I think it's generally obvious to most professionals.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Schlotzky5 on Sunday, January 17, 2010, 05:28:16 PM
In that quote he's not criticizing the game for being hard. He says the chekpoints are too far apart. That seems like a very fair criticism.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Sunday, January 17, 2010, 05:44:14 PM
But that's kind of the point... if you're playing this game and whining about not having enough checkpoints, you're missing the point entirely.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Schlotzky5 on Sunday, January 17, 2010, 05:57:41 PM
Maybe, but if you dont like the game, you dont like the game. How can you tell somebody that they should be praising a game they didnt like playing?
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Sunday, January 17, 2010, 06:02:46 PM
Because in this case I think it's pretty obvious what a great game it is.  And as I mentioned, many professionals who felt like the game wasn't for them were still in tune enough with game design to realize that it was a fantastic game, not go whining about how there's no excuse for this kind of game design in the modern era, which is just a stupid statement, especially considering the fact that the game sold so far beyond expectations, Atlus had to print more copies.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Schlotzky5 on Tuesday, January 19, 2010, 04:16:21 PM
Kotaku writer makes argument for Demon's Souls being GOTY.

http://kotaku.com/5449482/2009-game-of-the-year-finalist-debate-demons-souls (http://kotaku.com/5449482/2009-game-of-the-year-finalist-debate-demons-souls)
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Quemaqua on Tuesday, January 19, 2010, 08:11:13 PM
That's actually a really awesome little read.  Everyone presents their points clearly, and to some degree most are valid.  I happen to believe that you should be able to see through what you personally don't like to see what's great, though.  The things that piss some of them off aren't bad design... they're design choices they don't happen to agree with personally.  But when you take them as part of the collective whole, they make sense... they do what they were meant to do.

Ultimately, I don't think anyone would ever be dumb enough to say you should buy this game sight unseen.  Absolutely not.  It's totally not a game for everyone.  But at the same time, the fact that there's been such high demand for it I think shows that there's a lot more there than what the naysayers are giving it credit for.  I don't know if Demon's Souls would be my game of the year.  In a year where it's been so hard for me to play games, it's just hard to say.  But I've had more than mere handfuls of memorable moments with it that I have no doubt will stick with me through years of future gaming.  The comparisons to Shadow of the Colossus and Silent Hill are very apt to me.  Those are games that stuck to my ribs, that earned a place in my heart... and I think this one has achieved that as well.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Schlotzky5 on Tuesday, January 19, 2010, 09:39:34 PM
I think its my game of the year. I played a bunch of games this year, but almost all of them aren't from 09. I prefer to buy old games on the cheap.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: iPPi on Friday, February 05, 2010, 06:05:00 PM
If you're on the Atlus Faithful mailing list, you can vote for the Valentine's Day world event, which will either shift World Tendency to pure white or to pure black, depending on your choice.  Basically, it should be the same as the Halloween and Christmas events.
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: Xessive on Tuesday, April 20, 2010, 12:14:47 PM
Demon Soul's European retail release date set.

Quote
NAMCO BANDAI Partners S.A.S. announced an agreement with Sony Computer Entertainment for the distribution of the acclaimed action RPG title Demon’s Souls across the EMEA and Asia Pacific regions. Following its release in Japan and North America where it garnered high praise from media and a loyal audience of fans, the PlayStation 3 game will be launched on June 25, 2010 as an exclusive European limited edition retail pack containing the soundtrack CD, a new artbook and brand new strategy guide.

Quote
“We’re very pleased to be working with SCEI to bring the fantastic Demon’s Souls to gamers outside of Japan and North America,” said Olivier Comte, VP Marketing, Sales & Publishing NAMCO BANDAI Partners S.A.S. “The game is exactly the kind of quality experience with which we are continuing to grow the NAMCO BANDAI Games portfolio of titles, and we will be working hard to ensure it’s at least as much of a success in our markets as it has already proven to be elsewhere.”
Title: Re: Demon's Souls for the PlayStation 3 (Action-RPG)
Post by: MysterD on Wednesday, October 06, 2010, 03:18:31 PM
EvilAvatar -> Demon's Souls to celebrate 1 year anniversary throughout October will be going through some mode-switching...
Pure White until Oct. 18th and
Pure Black from Oct. 18th-31st. (http://www.evilavatar.com/forums/showthread.php?t=125832)

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For those who are unfamiliar with these terms, when world tendency is set to Pure White, enemies are easier but drop fewer items and have fewer souls to collect.

Pure Black, conversely, sees the enemies become more difficult, but with great reward. Typically, this is just influenced through player interaction, but can be adjusted at will by the developers.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Pugnate on Saturday, October 16, 2010, 10:54:16 AM
So I've been playing this for the past two hours. I don't think I've accomplished anything. I've enjoyed it a lot, but it is really hard. Harder because my pride gets in the way and I have to tackle the enemy that is too tough for my level.

How many souls do I collect before going back to the world of the living?

I am playing a ranger. I started the tutorial, and was doing fine, till I came across this badass demon that was obviously supposed to kill me. Then I spent a long time at the castle bunofontein or whatever its called. I keep getting killed by the same bastard... and I obviously am not strong enough, but I keep going after this guy on the bridge.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: sirean_syan on Saturday, October 16, 2010, 10:59:48 AM
Souls don't bring you back to life. They're more currency for levels and items. You need to kill a boss, find a soul stone, or do some multiplayer stuff to get all your health back.

But yeah, I played a lot before I started to actually accomplish stuff, I feel like it was one the order of tenish hours. You will run into paths that you shouldn't even bother with yet for a while and I think that's what that bastard on the bridge is. Is it an armored knight with a pike or halberd of some sort? I don't think I was able to even challenge him until much later in my game.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Pugnate on Saturday, October 16, 2010, 11:12:38 AM
Yup, that's him, the bastard. I lost all my souls to him twice, before I got frustrated and thought I'd rush to him.

This time I was killed on the way. So with zero souls, I just turned off the PS3.

How do you save your souls? You go back to the nexus and store them or something?
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: TheOtherBelmont on Saturday, October 16, 2010, 01:04:40 PM
There is no way to save souls, they are always on you unless you spend them and if you lose them, you lose them forever(unless you go back to your body of course).  The only safe place to stop playing and not lose any progress(or souls) is the Nexus since the game auto saves constantly.  You also don't come back to "world of the living" (as you put it) until you beat the first boss on the first section of the first world.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: iPPi on Saturday, October 16, 2010, 01:17:31 PM
Stay away from Red Knights, they can kill you quite easily early on.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Pugnate on Saturday, October 16, 2010, 01:44:23 PM
This game kicks ass, but I think the worst thing you can do is let the frustration get the best of you because then you will just get your rear handed to you.

Anyway, one other thing guys. How do you level up? The manual says something about some maiden in black or something. Where the heck is she?
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: TheOtherBelmont on Saturday, October 16, 2010, 01:50:59 PM
Anyway, one other thing guys. How do you level up? The manual says something about some maiden in black or something. Where the heck is she?

She's in different areas around the Nexus, sometimes on the stairs, sometimes shes in the center of the room, shes pretty easy to spot, its the woman who talks to you when you first reach the Nexus after getting killed by the tutorial end boss.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: iPPi on Saturday, October 16, 2010, 01:55:47 PM
You cannot level up until you kill the first boss in 1-1.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Pugnate on Saturday, October 16, 2010, 02:41:54 PM
I actually restarted the game with the royalty class. The soul spell is awesome. He is really slow though.

One thing is that he only makes stabbing motions with his weapon. I tried a sword instead of a rapier, and same deal.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: iPPi on Saturday, October 16, 2010, 03:00:38 PM
The starting class you choose really only has a bearing on your starting stats/spells.  Once you can level you can pile on points into whichever stat you want and use/learn whatever spells you want provided you meet the prerequisites. 
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Quemaqua on Saturday, October 16, 2010, 09:35:43 PM
I'd really like to get back into this again.  I enjoyed it so much, it's a shame it had to come at a time when gaming was on the wane for me.  But now that I'm getting into things again I really hope I can get back to it.  It was really something special.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Pugnate on Sunday, October 17, 2010, 12:06:51 AM
Yea I couldn't get into FO3, but this game is just awesome. I love everything about it; the art; the difficulty; the mechanics...

It is a very different approach than to what I am used to in RPGs -- which are mostly from Bioware.

I guess I had just gotten to comfortable with Bioware games. Having played Baldur's Gate II on the hardest difficulty so many times, I played Dragon Age on max difficulty without problems. I didn't have any trouble figuring out the most efficient way to level up all of my characters etc etc.

This, is so different to what I am used to, that it is awesome.

I started the game three times already, because it took me a bit to get over some things. Anyway, I do love this game, even if it keeps handing my rear back to me. And I just love the multiplayer aspect of it. It is almost perfect. You know you aren't alone, without having some annoying bastards actually cramp your style.

edit:

Can someone please tell me how checkpoints work? Is it the fog?
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Pugnate on Sunday, October 17, 2010, 02:38:08 AM
OK I just killed my first Demon. That was awesome, and I bet this game will keep me occupied for a long time. It is just so awesome and addictive. I love the difficulty... it really adds to the game. It was frustrating at first, because I was approaching it like a typical RPG. I am glad I stuck with it, because it is really sweet. You just have to pick your battles, and not be afraid to use hit and run tactics. Really, there is so much about the difficulty that feels old school to me. This was what so many games were like back in the day.

The action elements are good enough to stand on their own, really.

Now that I've killed my first demon, I am going to stay alive and grind my stats up a little.

Also, if you somehow see a message near the top of the nexus about finding true love if you jump off... that's from me heh.

I also love the whole atmosphere they've put together. This is such a unique little gem, Demon's Souls is.

edit:

I agree with what Que said early. If Yahtzee is a reviewer worth his salt, he should have recognized the good stuff in the game, even if he didn't like it as a whole.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: iPPi on Sunday, October 17, 2010, 09:48:21 AM
There are no checkpoints in this game per se.  It saves automatically as you play, but if you die anywhere other than the Nexus, you will have to restart the zone from the nearest soulstone that is in the ground and all monsters respawn.

It's a very challenging and unforgiving game.  If you can get past the steep difficulty curve and brave through the early parts of the game it becomes very rewarding at the end.  It is so difficult at the start because you have to level up and get some gear.  Some parts of the game are near impossible without the appropriate gear, so I think it's important to at least have an idea of what you want to do before doing it.  If you are playing and are kind of aimlessly wandering about without a plan, you might feel like you're accomplishing nothing.

FYI -- it's important to get some fire resist gear because a lot of mobs and bosses use it, especially in the second world.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Quemaqua on Sunday, October 17, 2010, 10:48:20 AM
Fuck you, Flamelurker.  Fuck you.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Pugnate on Sunday, October 17, 2010, 01:13:04 PM
You know, I just want this game to sell enough to warrant a full budget sequel. Not so much, that it reaches a popularity level where too many people make noise about the game being too hard.

It isn't so hard if you pick your battles. It is quite practical, actually. These are demons. Of course they are going to rape you. Sometimes, I lull (no pun intended0 myself into a false sense of security when I see the lesser demons, thinking they should be a walkover, but when they horde you, they do a lot of damage fast. I just don't want to go into soul form, any time soon. That would be frustrating.

I can see myself playing this for the rest of my natural life... and then unnatural as well. 

I just love the multiplayer aspect of it. That is awesome. In fact, I'd say that reading the blood notes has saved my ass countless times.

edit:

Where do you buy new spells again? :P
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Quemaqua on Sunday, October 17, 2010, 01:31:05 PM
I believe there is a sequel planned, in fact.  The game did a lot better than anyone expected it to from what I understand.

Also, I spent probably 80% of my time in the game in soul form.

You buy spells from someone in the hub area.  I forget who.  Some guy standing around on the lower level.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: TheOtherBelmont on Sunday, October 17, 2010, 01:47:38 PM
Yeah a couple of the guys are kind of hidden in the Nexus area, one or two of them sit directly behind a pillar so you can't easily see them when you first get into the Nexus.  There's also a couple of guys you have to save in the levels before you can buy stuff from them in the Nexus, one of them sells weapons/items and another sells miracles I think.

I played my first playthrough the same way as Que and spent about a large majority of the time in soul form, as long as you have that one ring (I think its called the Cling Ring?) that gives you more health in soul form its not so bad.  You find that ring on the first level right after you open the gate to Phalanx I think but before you head in.  Dying in physical form affects the world tendency which can be both good and bad and not having to worry about that until you get more comfortable with the game makes things a little easier.  Being in soul form also prevents people from invading your game, which works out better, especially at the beginning of the game.  Later on, when you are more comfortable with the game and have a little bit better gear, people invading your game isn't so bad.

Also, fuck you guys for making me want to play this again.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: iPPi on Sunday, October 17, 2010, 02:12:05 PM
Well if you're alive you can summon players to help you as well.  Every invasion attempt has ended poorly for the dude that invaded my game either because I destroyed him or he was outnumbered by myself + summoned people.

I think I ended up spending the last half of the game in live form. 

There are two guys at the start that can teach you spells and miracles (they are separate, on opposite sides of the Nexus on the first floor).  They are only apprentices though so they can only teach the basic spells.  You have to rescue Sage Freke for advanced miracles (will need Demon Souls to learn), and Yuria the Witch and this other wizard I don't remember who will teach you offensive spells.

Once you have a wand/talisman and 10 intelligence and 10 faith you can learn spells (10 int only) and miracles (10 faith and 10 int).  You can learn all the spells but you can only 'remember' a certain number at a time and can only take those with you outside the Nexus.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Pugnate on Sunday, October 17, 2010, 09:52:17 PM
So no one has invaded my game yet? I need to be prepared for this I guess. How do I summon someone if I get invaded? I think it is awesome that I have no choice in getting invaded.

Also, how do you invade someone else?
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: TheOtherBelmont on Sunday, October 17, 2010, 11:00:57 PM
So no one has invaded my game yet? I need to be prepared for this I guess. How do I summon someone if I get invaded? I think it is awesome that I have no choice in getting invaded.

Also, how do you invade someone else?

There are stones that you use for summoning people and invading other people's games.  I can't remember what they are called off the top of my head but they are easily noticeable when you first get them in your inventory.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: iPPi on Monday, October 18, 2010, 05:52:23 AM
You should see blue notes on the ground when you're alive.  Those are summon marks that allow you to summon other players.  You'll only see them when you're alive and are of a level close to the other player.  You'll need a blue and red soulstone to drop your own mark or to invade other players, respectively, if I recall correctly.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: ScaryTooth on Monday, October 18, 2010, 08:27:30 AM
I'm trying to play through this again, just having a hard time finding he time with school and work and all.

But this is honestly one of my favorite games of all time. If you haven't played it yet, your are really missing something special. It's just all kinds of awesome.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Cobra951 on Wednesday, October 20, 2010, 07:50:32 AM
I stumbled into this speedrun (http://www.joystiq.com/2010/10/20/demons-soul-speed-run-video/) just now.  I guess now I have some idea what the fuss is about.  Wish I could play some.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: iPPi on Wednesday, October 20, 2010, 07:55:12 AM
Holy crap I'm gonna have to take a look at this when I get home.  That's insane!
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: K-man on Wednesday, June 29, 2011, 07:13:22 AM
As has been discussed thoroughly on IRC, I have been back into this game the past few days.

It's too good and too unique to leave in the backlog pile.  I will see this through.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: K-man on Friday, March 23, 2012, 06:27:53 AM
As has been discussed thoroughly on IRC, I have been back into this game the past few days.

It's too good and too unique to leave in the backlog pile.  I will see this through.

Yeah, so about that statement...

Anyway Idol is playing it. And I finished Borderlands so I'm about to do the same. 
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Quemaqua on Friday, March 23, 2012, 07:37:54 AM
If I finish Dark Souls within a reasonable time frame I'd like to do the same. Here's hoping!
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: idolminds on Friday, March 23, 2012, 08:35:56 PM
Golden Skeletons are jerks.
Title: Re: D Souls
Post by: K-man on Tuesday, March 27, 2012, 06:54:02 AM
The Red Knight has always been my litmus test, and for the first time last night I was able to dispatch him without much trouble at all.  I still just can't go in and just wail on him, but then that's a dumb tactic anyway.
Title: Re: D Souls
Post by: K-man on Wednesday, March 28, 2012, 06:39:15 AM
So after trying (like a bitch) to attack Adjudicator from the top level with arrows and dying horribly, I ran down to him quickly the second time and was able to close range him without getting hit.

There's still some things I have to find in 4-1 though.  I see gold orbs that I can't reach.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: K-man on Tuesday, April 03, 2012, 07:02:27 AM
Finished my first level last night.  The final level boss is literally down the hall from Flamelurker.  The other enemy between them is one crystal lizard.  Unbeknownst to me at the time, apparently you are required to clear at least one level before you can access 1-3 and 1-4
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Quemaqua on Tuesday, April 03, 2012, 07:14:11 AM
I'm gearing up to get back to my game of Demon's Souls after finishing up Dark Souls. Really excited.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Xessive on Tuesday, April 03, 2012, 09:06:17 AM
Hey, how exactly does the multiplayer work in this game?

I know it's not your typical multiplayer but I don't know the specifics.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: idolminds on Tuesday, April 03, 2012, 09:18:15 AM
Basic online functions are blood stains, ghosts, and notes. While you are online you will find blood stains on the ground. Touch them and you'll see a red ghost reenact the last moments before it died. Thats actually a recording of another player dying on that spot. Ghosts will show up without you doing anything, and those are other players playing the game and being in the same area as you. You cant interact with them but sometimes you'll find hidden passages and stuff by seeing what they do.

Notes are like bloodstains, but they are...well, notes dropped on the ground. Touch them to read them. People will leave clues and hints, or bad hints that will get you killed. You get to figure out which is which.

Now you can actually play with other people. You can summon other people into your game to help you. You drop a mark on the ground asking for help and if someone in the same area sees it in their game they can choose to come in and help you (or if you see a mark on the ground you can choose to go help someone else). The other way is black phantoms where a person will invade your game with the goal of killing you. Kill them first, if you can. Or you can go invade other peoples games.

But this isn't like most other games. Theres no friends list or voice chat. You will be teaming up with or fighting strangers unless you plan ahead with a friend ("I'm going to drop my summon sign behind the big rock thats next to the place you kill the 3 skeletons in level 4-3.").
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Xessive on Tuesday, April 03, 2012, 11:48:49 AM
Thanks, Idol. That clarifies quite a bit.

It's certainly a interesting take on online interaction. Kinda wish there was a dedicated coop option (since I love coop gameplay) but I'll take it for what it is.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: idolminds on Tuesday, April 03, 2012, 01:26:02 PM
I was ready, I had the time and equipment. I think I can do it...finally take on flamelurker!

Instead I went into 5-1 because I'm a wuss. Or maybe not, because 5-1 is...weird. Lots of narrow catwalks and potential falls to death. Which I did once. But I did make my way through pretty well. I came across an area that looked like it had a bridge to lower, I assumed it was a shortcut. So one of those "Ill come around to the other side at some point" things, right? As I passed through the fog door to the boss...I'm going to say thats a "No." The boss wasn't that tough, so hooray I beat a new section!
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: K-man on Monday, April 09, 2012, 06:44:34 AM
I completed world 3 yesterday.  It wasn't my intention to finish the entire world but oh well.  It's probably the most interesting part I've played in the game so far, with one caveat.  I'm all for a game having dark areas.  That's fine.  But don't make it so dark I can't see.  Either give me enough ambient light to see what I'm doing or give me a torch or something.  I did a lot of aimless wandering last night trying to find my way through a certain section, and I fell to my death more than once.  Oh and this is with the in-game brightness set to max.  There's enough in this game to kill you.  No sense in adding a poor design choice to the mix.

I'm finding that despite not building at all for it, I'm using a crap ton of arrows.  Considering I've JUST NOW found some decent magic resist gear, going up to melee Cthulu guards was not an option.  If I ever make another character I'm going to focus less on melee and more on ranged or magic.  I've got just enough points in miracles to cast evacuate on my current character, and that's all I use.  The rest is melee/arrows.  Considering I've been using the same weapon for some time now and have been unable to upgrade it, arrows have been becoming my main means of damage dealing.  Since I haven't quite decided what I want to use as my "main" weapon, this isn't wholly a bad thing.  I saved Yurt, then dispatched him in the Nexus.  he was rather easy to kill considering how intimidating he looked/talked.  Just took maybe 7-8 arrows.

I'm shooting for world 5-1 next.  That's another one that's been giving me major issues.  Some due to falling to my death, some due to catching plague and not having widows lotus.  Those annoying guys in 3-1 had a ton of it, though.  And so did that creepy singing NPC merchant.

I'm in love with the game as a whole though.  It's grabbed hold and hopefully won't let go until I've finished up.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Quemaqua on Monday, April 09, 2012, 08:49:33 AM
You sure there's no way to light things up? There's a spell and item in Dark Souls, very helpful, and essential in one case.

I had a very different experience from you and idol. I was full melee, very rarely used arrows at all, and I finished 3-1 way, way, way before you did. I never had much trouble with the guards. They're easy to spot and you can duck into the empty cells to avoid getting blasted. I think I had a couple deaths, but nothing terrible.

I really want to get back into this... I wish I had the time. Things have been so busy lately.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Cools! on Monday, April 09, 2012, 10:16:42 AM
This game sounds like lots of fun, but not sure I'll have the time since I'm still playing Skyrim and Diablo 3 is coming out soon. Hehe.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: K-man on Monday, April 09, 2012, 10:31:49 AM
Que, there could be a spell in DS, but since i'm purely a strength/vit/endurance build I likely don't have the means to cast it.

And once I figured out how close I could get to the chtulu guards to dispatch them with arrows, things got a lot easier.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: idolminds on Monday, April 09, 2012, 05:21:16 PM
Playing some 3-2 and 4-2 today. 3-2 I knew had that rune sword and rune shield on a ledge you have to land on...but thats a tricky ledge to land on. I died probably 20 times before I actually got it. That was a bit frustrating, but I had like 10k souls by the time I got out. I didnt go any further due to frustration but getting back to that point only requires fighting one enemy, so whatever.

4-2 was a bit more interesting. Like kman Im finding arrows to be very valuable. I can pull individuals away on those cliffs and deal with them one on one...or just snipe them to death. I got into this cave area with more of those respawning ghost dudes...so I knew there was a reaper nearby. I took care of him but there must be another a little further down. I got VERY lucky when I heard a faint female laugh and I ran to the side only to see a spike show up where I was just standing. Theres some invisible assassin ghosts in there. I guess they go for a backstab because the next time I went through that area...thats exactly what I got. I survived, but barely. I died not much farther past that as I got trapped between two ghost dudes. 20k souls...I went back for it then evacuated. Bro wanted to watch something and I cant bitch because Castle is on tonight so I'll be taking the TV over for that, heh. But I should be able to take on the rest of 4-2. I might switch to a magic blocking shield, like...oh, the rune shield I just picked up? Then I can charge up to the ghost dudes, waste em, and move on.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: K-man on Wednesday, April 11, 2012, 06:49:23 AM
Finally made it through 5-1 without falling to my death.  Well, sorta.  I got to the boss and started spamming lava bow.  I realized he was regenerating health so my idea was to just run down and melee.

Yeah.  I ran straight forward, off a cliff, to my doom.  Talk about discouraging.  Anyway, I was able to make it back.  Luckily the boss was fairly easy to melee down, almost like an apology for the shitty level design that came before it.  Anyway I ventured straight forward into 5-2, which was a mistake.  While I was able to pick up a ton of loot, I wasn't properly equipped to handle what was thrown at me.  I ran out of arrows and ended up getting pounded to death by a group of bugs right before what I presumed was the boss.

I've been invaded a few more times and it appears the people that do this still play the game primarily for that.  They are always well equipped and I never really have a chance at beating them.  Oh well.  My main focus is getting through the game, not powering up a pvp toon.  I sort of prefer playing through the game in spirit form anyway.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: idolminds on Wednesday, April 11, 2012, 01:30:45 PM
Well its a good thing some of us got into this when we did. Demons Souls servers going offline May 31st (http://www.gameinformer.com/b/news/archive/2012/04/11/demon-39-s-souls-going-offline-end-of-may.aspx).

Looks like they are turning the month of May into a world tendency event. 1-15th and 16-31st, I guess they are doing voting to see which will be white and which will be black? Either way, I'll have to take advantage of those.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: K-man on Wednesday, April 11, 2012, 09:09:47 PM
I knew it would happen sooner or later, but I am really really bummed it's going down.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Quemaqua on Wednesday, April 11, 2012, 10:13:25 PM
It got me playing. I doubt I'll manage to beat it in time, but I'd at least like to try and get in on those tendency events. I'll try to get in an hour or two when I can on good nights.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: K-man on Thursday, April 12, 2012, 06:42:28 AM
Here's what sucks.  I can't beat the game yet, despite finishing everything except 1-3 and 1-4.  If I beat the game then I automatically start a NG+ and have to play through everything again.  I want to see those tendency events, and I doubt I'll be able play through again in enough time to do it.

So I guess I'll finish up 1-3 and 1-4 and wait.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Quemaqua on Thursday, April 12, 2012, 08:33:33 AM
http://www.theflyingmonkeyapparatus.com/2012/04/the-soul-of-a-game/

So I started that as a post and ended up turning it into a blog. Basically about the differences between these two. After going back and playing Demon's Souls, I have some things to say, and I can tell those who've doubted that yes, Dark Souls is far and away the better game, as good a game as the first one turned out to be.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: K-man on Friday, April 13, 2012, 06:09:43 AM
So last night I venture into 1-3 for the first time.  I get maybe 1 minute into the level and boom, I'm invaded.  I hide behind a carriage and at first the dude doesn't see me.  Then he catches a glimpse of me coming back down the stairs.  He engages me for a second.  I then hit him with my Uchigatana +5 and he just stops.  All he'll do is defend.  Then he uses a "come here!" signal.  Well I follow him and he ends up running me through the entire level up to the boss.

I ended up messaging him after I finished off Penetrator.  Talked for a bit.  Dude's really nice and helpful.  Knows a ton about these games.

Anyway, it's encounters like that, unique to Demon's Souls, that i'll miss.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Quemaqua on Friday, April 13, 2012, 07:01:09 AM
Well, Dark Souls online component should be going for a good while yet. It isn't exactly the same, but it's very similar. I've had some cool experiences there.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: idolminds on Wednesday, May 02, 2012, 11:55:18 PM
Pure white world tendency is currently live! I ran through and did a few things already in my game. Click here (http://demonssouls.wikidot.com/white-world-tendency-events) to see a list of what happens.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: K-man on Thursday, May 03, 2012, 06:52:06 AM
Yeah apparently I didn't get that key from 3-2.  I'm going to attempt to do so before the weekend is out.  I got the dragon bone smasher and did the magic sword makoto deal.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Quemaqua on Thursday, May 03, 2012, 07:28:43 AM
I'm going to try to spend a couple hours a day on this now, see if I can't do some of the tendency events and finish the game by June.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: K-man on Friday, May 04, 2012, 06:19:34 AM
Grabbed a few more world tendency things last night (which means i had some time to play a game yay!!!).  This is real bittersweet though.  Such an excellent game throughout, and I neglected it for so long.  Now I wish I had just been tooling around in this game instead of going out and buying others.  The servers shutting down is what sucks about it being on a console.  At least if it were PC someone else could carry the torch.



Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: K-man on Sunday, May 06, 2012, 01:17:46 PM
None of the black tendency things interested me so I just went on and finished up the game.

What an experience full of memorable moments.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: K-man on Friday, May 25, 2012, 11:28:36 AM
YOU CAN'T KILL DEMON'S SOULS!

"Demon's Souls will not be denied as publisher Atlus announced today that it will support the game's online features for the "foreseeable future." Unlike players in the unforgiving RPG, the servers just refuse to die!

"While it originally seemed as though it would be unfeasible for us to continue to sustain the servers, a number of developments have made it possible for us to continue to invest in and support our fans as they have continued to invest in and support us and Demon's Souls," said Tim Pivnicny, VP of Atlus marketing and sales, we imagine holding a cat o' nine tails. "For all the gamers who have yet to discover the game's amazing online experience, we're happy to say you can still log on and find out why Demon's Souls is still regarded by many as one of the finest games of all time."

The entry fee for electronic sadism is a mere $20 now, as the game is part of the PlayStation 3's "Greatest Hits" collection. The game's online features were intended to end at midnight on May 31, but darkness always finds a way to stay alive."
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: TheOtherBelmont on Friday, May 25, 2012, 11:44:45 AM
YOU CAN'T KILL DEMON'S SOULS!

"Demon's Souls will not be denied as publisher Atlus announced today that it will support the game's online features for the "foreseeable future." Unlike players in the unforgiving RPG, the servers just refuse to die!

"While it originally seemed as though it would be unfeasible for us to continue to sustain the servers, a number of developments have made it possible for us to continue to invest in and support our fans as they have continued to invest in and support us and Demon's Souls," said Tim Pivnicny, VP of Atlus marketing and sales, we imagine holding a cat o' nine tails. "For all the gamers who have yet to discover the game's amazing online experience, we're happy to say you can still log on and find out why Demon's Souls is still regarded by many as one of the finest games of all time."

The entry fee for electronic sadism is a mere $20 now, as the game is part of the PlayStation 3's "Greatest Hits" collection. The game's online features were intended to end at midnight on May 31, but darkness always finds a way to stay alive."

That's amazing, way to go Atlus!
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: sirean_syan on Friday, May 25, 2012, 12:53:21 PM
So now... which will live longer? Dark Souls or Demon's Soul.
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: Xessive on Friday, May 25, 2012, 01:04:01 PM
Both games can rot in the deepest, darkest pits of Hell!! This is not fun! It's masochistic indulgence!! Damn Dark Souls for all its shameless ravaging of my tortured mind!!

Also, that's awesome news, I love Atlus!
Title: Re: Demon's Souls [PS3] - Update: October w/ Pure White/Pure Black switching (10-6)
Post by: MysterD on Wednesday, September 16, 2020, 02:58:55 PM
Demon's Souls (Remastered) is coming to PlayStation 5 and PC:
https://www.dualshockers.com/demons-souls-ps5-gameplay/
Title: Re: Demon's Souls - Update: Remaster is coming to PS5 and PC
Post by: idolminds on Wednesday, September 16, 2020, 03:38:15 PM
Not coming to PC (https://kotaku.com/demons-souls-remake-also-coming-to-pc-timed-exclusive-1845082896). I am very sad. What a rollercoaster of emotions.
Title: Re: Demon's Souls - Update: Remaster is coming to PS5 and PC
Post by: Quemaqua on Sunday, September 20, 2020, 11:03:24 AM
Not coming to PC, but they've also been super cagey when asked about whether it was a timed exclusive. They never said no, just no comment. I'm betting that information just wasn't supposed to get out yet and it will actually happen later on. Or at least hoping so.
Title: Re: Demon's Souls - Update: Remaster is coming to PS5 and PC
Post by: MysterD on Sunday, September 27, 2020, 08:38:49 AM
Not coming to PC, but they've also been super cagey when asked about whether it was a timed exclusive. They never said no, just no comment. I'm betting that information just wasn't supposed to get out yet and it will actually happen later on. Or at least hoping so.

I have a feeling you're right, Que; probably a timed exclusive.

And if we get a PC version later w/ all DLC's/expansions or whatever (if they do any for this) - I'd be even more so cool w/ waiting; like say Horizon Zero Dawn PC (it's a Complete Edition on PC).

DLC and/or expansion hunting can be a real PITA.
Title: Re: Demon's Souls - Update: Remaster is coming to PS5 and PC
Post by: Quemaqua on Sunday, October 25, 2020, 11:09:01 AM
I mean I highly doubt they'll do any of that sort of thing given that it's a remake of a well loved classic.