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Games => General Gaming => Topic started by: MysterD on Sunday, October 29, 2006, 06:41:07 AM

Title: Fallout 3
Post by: MysterD on Sunday, October 29, 2006, 06:41:07 AM
NEW - 2-10-2012:
RIP, Adam Adamowicz - one of the Main Concept Artists on FO3. Info, documentary, art, and all kinds of info other stuff HERE. (http://www.awesome-robo.com/2012/02/farewell-adam-adamowicz-visual-mind.html)


OLD:
PCG -> PC Gamer's 10 Essential FO3 Mods. (http://www.pcgamer.com/2010/10/13/10-essential-fallout-3-mods/)
Emil Pagliarulo of BethSoft, who worked on Thief 2 and the Dark Brotherhood questline in Oblivion is the lead designer behind FO3:
http://www.duckandcover.cx/#9089

Quote
Fallout 3 Lead Designer revealed    [ Game -> Update ]
Posted by Mr. Teatime | Related News Items    Sat 28 Oct 2006, 7:24 PM

News related to Top Story: First News on Fallout 3 | More info on Game: Fallout 3 | More info on Person: Emil Pagliarulo

Emil Pagliarulo from Bethesda has been braving our forums recently and mentioned some info that I haven't heard before:

    Anyway, I've been the lead designer on Fallout 3 for quite some time now. It's not exactly the type of offer you turn down, you know? And no, I really can't say anything about anything. But I just wanted to pop on and say hi.

For those who don't know, Emil was used to work at Looking Glass on the Thief games before moving to Bethesda about four years ago. If, like me, you're a fan of that series, you'll know that they pretty much nailed stealth and the games are all classics, even the consolised third one. He's also a fellow beard-wearer and that gets my approval.

So there you go. Fallout 3's Lead Designer, HAI2U!

EDIT by Que - Hijacking your original post, MyD.  Oh noes!

Version 2 of the Classic Music Mod is now up (http://www.fallout3nexus.com/downloads/file.php?id=242).  You can grab it from Fallout 3 Nexus (http://www.fallout3nexus.com/downloads/file.php?id=242) or FileFront (http://files.filefront.com/Fallout3ClassicMusicModv2rar/;12301520;/fileinfo.html).  It'd be nice if you left me some comments/vote, since a bunch of other music mods are out there that more or less slap a bunch of music into the game without trying to make sure it's truly appropriate.
Title: Re: Fallout 3 (by BethSoft) Thread
Post by: Ace_O_Spades on Tuesday, October 31, 2006, 12:33:10 AM
that is awesome news

the dark brotherhood quests were freakin saweeeet

plus the loot kicked major ass... the horse especially.
Title: Re: Fallout 3 (by BethSoft) Thread
Post by: Xessive on Tuesday, October 31, 2006, 02:45:18 AM
I think Ender will be really excited about Fallout 3 news :D

Yeah, the Dark Brotherhood quest line in Oblivion was awesome. It wasn't just generic "we are evil so we kill" there was some good reasoning in there, and the plot was pretty cool!
Title: Re: Fallout 3 (by BethSoft) Thread
Post by: MysterD on Thursday, April 12, 2007, 05:07:47 PM
BethSoft is GOING ALL OUT.
Almost $6 million worth. (http://fallout3.wordpress.com/)

They had the license for the SP, while Interplay had it for MMO.

But, now it goes beyond that.

BethSofts OWNS THE ENTIRE THING -- yep, including MMO side of things.

So, this means Interplay, if they want to continue to do that Fallout MMO still, they will have to get the license from BethSoft to do it...
Title: Re: Fallout 3 (by BethSoft) Thread
Post by: iPPi on Thursday, April 12, 2007, 05:34:22 PM
The Dark Brotherhood had the best quests in all of Oblivion; they were the most varied and definitely the most unique.

Title: Re: Fallout 3 (by BethSoft) Thread
Post by: Quemaqua on Thursday, April 12, 2007, 08:02:36 PM
Yeah, that guy deserved some recognition.  Glad they gave him a promotion.
Title: Re: Fallout 3 (by BethSoft) Thread
Post by: Pugnate on Thursday, April 12, 2007, 11:24:21 PM
haha wow... That's pretty cool. I've actually not done any dark brotherhood quests. Unlike some people I think murder is wrong.

YOU EVIL BASTAAAARDS!
Title: Re: Fallout 3 (by BethSoft) Thread
Post by: MysterD on Wednesday, April 18, 2007, 01:48:39 PM
BethSoft's Official Fallout Forums (http://www.bethsoft.com/bgsforums/index.php?s=27a467b00ee8b95fdc659dc65c66fecb&showforum=32) are now OPENED for discussions on upcoming (Fallout 3) (http://www.bethsoft.com/bgsforums/index.php?showforum=33) AND past Fallout games (http://www.bethsoft.com/bgsforums/index.php?showforum=34)

EDIT on 4/19/2007:
Todd Howard interview (http://www.next-gen.biz/index.php?option=com_content&task=view&id=5093&Itemid=2)
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: BethSoft opens OFFICIAL Fallout fo
Post by: MysterD on Sunday, April 22, 2007, 07:02:52 PM
More info on who at BestSoft is working on FO3 (http://www.bethsoft.com/bgsforums/index.php?showtopic=681407&st=0&gopid=9824041&#entry9824041)

Quote from: Kathode
Hayt is a designer who works under Emil.

As for me, the various production titles here can get confusing, so let me explain. Todd Howard is the Executive Producer. For all intents and purposes, he is the studio and project director, and has ultimate say over everything we do. We have a very open and collaborative atmosphere here, and Todd is always open to debate and revision, but at the end of the day, to borrow a phrase from Bush, he is the "decider" (IMG:style_emoticons/default/smile.gif)

Ashley is our studio Production Director. His job is to coordinate all the production efforts of our internal development across all the various projects we're working on. This includes everything from the big ticket games, to smaller stuff like Oblivion downloadable content, localization issues, and making sure other cross-project people (QA for instance) know and respond to our needs. He manages how we distribute people's time across the projects, and also makes sure all projects conform to good standard methods of scheduling and tracking.

I'm the Lead Producer on Fallout, meaning I'm the main production guy who is 100% focused solely on this project. I'm responsible for maintaining our overall schedule, setting up and communicating milestones, making sure everyone has the tools, equipment, and info they need to do their jobs, and hounding people to get stuff done on time. I've been on the project since the day we started working on it, and pretty much the day we went gold on Oblivion, I switched over to focusing completely on Fallout. I'm aided by an awesome team of four department producers who focus on either programmers, artists, or designers. Hope this helps clear it up! (IMG:style_emoticons/default/smile.gif)
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: BethSoft opens OFFICIAL Fallout fo
Post by: MysterD on Wednesday, May 02, 2007, 01:40:11 PM
Official Fallout 3 website open.
Though, it's only a teaser, for now....

...til another 34 days.... (http://fallout.bethsoft.com/)
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: BethSoft opens OFFICIAL Fallout fo
Post by: Pugnate on Tuesday, May 08, 2007, 07:31:37 AM
http://pc.ign.com/articles/786/786314p1.html



Quote
Liam Neeson in Fallout 3
Fallout role written with Neeson in mind.
by Rob Burman, IGN UK

UK, May 8, 2007 - Bethesda Softworks has revealed that world-famous actor Liam Neeson has signed up for a major role in Fallout 3 and will appear prominently throughout the entire game.

Speaking about his role in the upcoming post-apocalyptic title, Neeson said: "It's been a pleasure bringing the father to life and working with the wonderfully talented people at Bethesda on Fallout 3. I hope the fans of the franchise and the game will be excited by the results."

Todd Howard, executive producer of Fallout 3 said the role of the father was written with Neeson in mind and he "provides a dramatic tone for the entire game". He also added that Liam is "absolutely amazing to work with".

Bethesda has a strong history of signing famous actors for its games. Both Patrick Stewart and Sean Bean provided voices for Elder Scrolls IV: Oblivion.
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: BethSoft opens OFFICIAL Fallout fo
Post by: MysterD on Tuesday, May 08, 2007, 01:41:14 PM
Oh, fuck yeah!!!

Now, check this new screenie out for FO3, which looks like a destroyed Wash DC.
Looks like the rumor might be true, that FO3 will likely take place on the East Coast.

(http://image.com.com/gamespot/images/2007/127/918428_20070508_screen001.jpg)
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: BethSoft opens OFFICIAL Fallout forums
Post by: PyroMenace on Thursday, May 10, 2007, 10:30:43 PM
So far so good. Can't wait for the teaser. Those art shots are awesome, I wish they were big enough to be my desktop.
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: BethSoft opens OFFICIAL Fallout forums
Post by: Pugnate on Friday, May 11, 2007, 12:37:18 AM
That is concept art for sure...
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: BethSoft opens OFFICIAL Fallout fo
Post by: ender on Friday, May 11, 2007, 02:55:13 PM
I am super excited. I know Bethesda will do it right. Hell, maybe even better (than 2, at least).

One thing I am wondering about... when did Duck and Cover start back up... and why didn't those bastard invite me back to keep doing their news? Not like I have time. I just never heard about it.
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: BethSoft opens OFFICIAL Fallout fo
Post by: MysterD on Tuesday, June 05, 2007, 03:23:07 PM
OFFICIAL TRAILER here

Go watch.

Now. (http://fallout.bethsoft.com/)
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: PyroMenace on Tuesday, June 05, 2007, 06:03:20 PM
Damn, the ending of it was awesome, gave me chills. Can't wait.
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: sirean_syan on Tuesday, June 05, 2007, 06:26:58 PM
Well hell. It looks like it's actually happening. Freaking awesome.
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: Quemaqua on Tuesday, June 05, 2007, 06:57:52 PM
Awesome.  This is happy gaming news indeed.  I was pretty pleased to see Bethesda get it, and a little teaser just makes me even happier.
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: MysterD on Tuesday, June 05, 2007, 08:03:41 PM
Now, this is the kind of game that would make more sense to be a Vista exclusive than some of the past choices....
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: sirean_syan on Tuesday, June 05, 2007, 08:30:22 PM
Yeah... let's hope it's not.
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: Quemaqua on Tuesday, June 05, 2007, 09:13:45 PM
Honestly, making some Vista exclusive doesn't even seem like a smart move for people at this point.  I don't think it's really taken off all that much yet.  I imagine a lot of games will be going the route where you can play on XP or Vista with 9 or 10 and just sacrifice a little quality or whatever.  That's just a guess, but I think I know Bethesda well enough to say it won't be Vista exclusive.
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: PyroMenace on Wednesday, June 06, 2007, 02:54:52 AM
It NOT going to happen. Let us never speak of this again... EVER!
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: Pugnate on Wednesday, June 06, 2007, 06:21:23 AM
Now, this is the kind of game that would make more sense to be a Vista exclusive than some of the past choices....

No it doesn't.

Perhaps from M$'s point of view, but not from Beth's POV.
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: wizall on Wednesday, June 06, 2007, 12:36:39 PM
http://www.gamespot.com/news/6172096.html?action=convert&om_clk=latestnews&tag=latestnews;title;0 (http://www.gamespot.com/news/6172096.html?action=convert&om_clk=latestnews&tag=latestnews;title;0)

Confirmed for the 360 and PS3.  That's good news...for me at least.
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: Pugnate on Wednesday, June 06, 2007, 12:55:43 PM
Quote
Game Informer posted the cover for its July issue, which confirms that Fallout 3 will indeed arrive on the PC, PS3, and 360 in 2008. Sources close to Bethesda said the information on the GI cover was accurate, but would not go into further details.

The GI cover also added ammo to the theory that Fallout 3 would be a major departure from previous PC Fallouts and the widely despised console spin-off, Fallout: Brotherhood of Steel. The magazine claims that Bethesda's goal has been to "reinvent" the RPG, which was originally a top-down turn-based title, into an all-new "open-ended RPG." Both Fallout and Fallout 2 offered open-ended gameplay with many side quests inside a larger, linear storyline--as did Oblivion.

This is fucking shit. Where have I smelled this crap before? Oh yea, Deus Ex 2.

Oh and reinvent sounds like, we can't design anything other than what we are used to.

Fallout is a top-down turn based RPG, nothing like Oblivion.
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: Jedi on Wednesday, June 06, 2007, 01:05:23 PM
http://www.gamespot.com/news/6172096.html?action=convert&om_clk=latestnews&tag=latestnews;title;0 (http://www.gamespot.com/news/6172096.html?action=convert&om_clk=latestnews&tag=latestnews;title;0)

Confirmed for the 360 and PS3.  That's good news...for me at least.

Oh yeeaah!  8)
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: MysterD on Wednesday, June 06, 2007, 01:42:43 PM
Honestly, making some Vista exclusive doesn't even seem like a smart move for people at this point.  I don't think it's really taken off all that much yet.
Okay, I wasn't clear enuff, I guess. My fault. I thought I was implying a lot by how I worded what I said, but looks like by the replies I didn't word it good enuff so it could be implied better. So, let me make it explicit.

What I meant is that it would make more sense to have Fallout 3 as a Vista exclusive for Microsoft, as opposed to Halo 2 or Shadowrun ("past choices"). Maybe I just wasn't too clear and explicit, when I said what I said. So, let that be clear now.

I am totally against games being Vista exclusive right now. It's way too early in Vista's lifetime, if you ask me. Hell, in the last year or 2, we finally began to see games ONLY support Win XP. Okay, so let that be clear now then, too.

Quote
I imagine a lot of games will be going the route where you can play on XP or Vista with 9 or 10 and just sacrifice a little quality or whatever.  That's just a guess, but I think I know Bethesda well enough to say it won't be Vista exclusive.
That's great for me! :)
I'm all for that.

http://www.gamespot.com/news/6172096.html?action=convert&om_clk=latestnews&tag=latestnews;title;0 (http://www.gamespot.com/news/6172096.html?action=convert&om_clk=latestnews&tag=latestnews;title;0)

Confirmed for the 360 and PS3.  That's good news...for me at least.
Okay, they should do a FO3: Collector's Ed, in which that'll bring FO 1 and 2 over for those systems.

Quote
Game Informer posted the cover for its July issue, which confirms that Fallout 3 will indeed arrive on the PC, PS3, and 360 in 2008. Sources close to Bethesda said the information on the GI cover was accurate, but would not go into further details.

The GI cover also added ammo to the theory that Fallout 3 would be a major departure from previous PC Fallouts and the widely despised console spin-off, Fallout: Brotherhood of Steel. The magazine claims that Bethesda's goal has been to "reinvent" the RPG, which was originally a top-down turn-based title, into an all-new "open-ended RPG."
And that makes Fallout 2 sound different from FO3 how....?
EXACTLY, it doesn't.

What they should've said was
Quote
"The magazine claims that Bethesda's goal has been to "reinvent" the RPG, which was originally a top-down turn-based title, into an all-new "not-top-down (view) real-time RPG."
The reason I say "not-top-down" b/c likely, if FO3 is to be like say Oblivion, the game will probably be a "1st person view/3rd person behind-the-character view real-time RPG."

(I say both viewpoint b/c you can switch on the fly b/t views in Oblivion w/ the press of a hotkey. I used both viewpoints often in Oblivion, as well....)
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: sirean_syan on Wednesday, June 06, 2007, 01:48:09 PM
Perspective doesn't matter for the game really. Top down RPGs like Fallout really just played like Morrowind and Oblivion (however, much tighter with more interesting things per square foot). The only real difference is the turned based combat, but that can easily be updated.

Tycho at Penny Arcade has a pretty commentary about this "departure" and I'm more or less in agreement with him. The isometric view and way combat was played out isn't what made Fallout. It was what you could do, where you went, what you saw, and the universe that made the game interesting and those are fairly independent of how the game is really played.

Where I have my reservations are in Bethsedia itself. While they can make an open game, I don't know if they can pull a mostly open but tight game together like Fallout was. This is to say nothing of their technical skills, which I also have little faith in. Problem is, I really don't know who else I would want to have the game other than Bioware.
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: MysterD on Wednesday, June 06, 2007, 01:58:34 PM
Perspective doesn't matter for the game really. Top down RPGs like Fallout really just played like Morrowind and Oblivion (however, much tighter with more interesting things per square foot). The only real difference is the turned based combat, but that can easily be updated.
Perspective won't matter to me, either.

Quote
Tycho at Penny Arcade has a pretty commentary about this "departure" and I'm more or less in agreement with him. The isometric view and way combat was played out isn't what made Fallout. It was what you could do, where you went, what you saw, and the universe that made the game interesting and those are fairly independent of how the game is really played.
AGREED 100%.

Quote
Where I have my reservations are in Bethsedia itself. While they can make an open game, I don't know if they can pull a mostly open but tight game together like Fallout was. This is to say nothing of their technical skills, which I also have little faith in.

Problem is, I really don't know who else I would want to have the game other than Bioware.
A bunch of the ex-Black Isle guys and ex-Troika guys (who worked on Fallout 1, FO2, and the defunct Fallout: Van Buren) are either at Obsidian or Bioware, so that opinions of yours makes a lot of sense to me.

On the other hand, I do think BethSoft can pull this off. Here's why I think this. Say they decide to make FO3 the size of one of their Elder Scrolls expansion packs -- like say Bloodmoon, Tribunal, or Shivering Isles. Those games are not huge in size of the landmass itself, but there is lots and lots of content w/in the size that is given. They are tight and have more than one way to finish their quests, namely. Those are a lot like what the past Fallouts had to offer, in that regard.
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: Quemaqua on Wednesday, June 06, 2007, 06:44:48 PM
I wouldn't want Bioware anywhere near Fallout 3.  I don't know why, but I feel like they'd just totally kill it.  I really can't give a reason.

I won't get into the "do Morrowind/Oblivion suck" conversation, because it's utterly pointless.  You either love it or you hate it, and most people love it.  That said, I don't think Bethesda is going to make Oblivion-Fallout.  I don't think that would even be possible really.  It works with a rich fantasy setting that revolves around deep fiction, but I don't think it would ever work around the more limited setting that Fallout is in.  Sure, there's tons to do with the setting, but just not in the same ways.  My guess is Fallout 3 isn't going to play anything like Oblivion at its core.  The term "reinvent" is really pretty vague, and who knows how much reinvention they even mean to take part in.  Really, it could even just be a poorly-termed way of saying they're working on a new Fallout and they're trying to hype it up a bit.  I can think of a billion developers that claimed they would reinvent the wheel but just ended up adding a spoke or two.

Granted, I haven't been following this that closely, but most of what I heard originally is that most of the people working on the project were all huge fans of Fallout in the first place, many of the team members were playing through the originals again during early development, and they didn't want to change everything that people loved about the games.  I'm not saying there's no reason to worry, as who knows what'll end up getting done in the end, but I wouldn't take a single statement like this as some kind of horrible portent.  We'll have to wait until they show us something of substance, period.
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: MysterD on Wednesday, June 06, 2007, 07:32:15 PM
I wouldn't want Bioware anywhere near Fallout 3.  I don't know why, but I feel like they'd just totally kill it.  I really can't give a reason.
I think Bioware's too busy w/ doing their own creative IP's to even want to touch someone else's.

Quote
I won't get into the "do Morrowind/Oblivion suck" conversation, because it's utterly pointless.  You either love it or you hate it, and most people love it.  That said, I don't think Bethesda is going to make Oblivion-Fallout.  I don't think that would even be possible really.  It works with a rich fantasy setting that revolves around deep fiction, but I don't think it would ever work around the more limited setting that Fallout is in.  Sure, there's tons to do with the setting, but just not in the same ways.  My guess is Fallout 3 isn't going to play anything like Oblivion at its core.  The term "reinvent" is really pretty vague, and who knows how much reinvention they even mean to take part in.  Really, it could even just be a poorly-termed way of saying they're working on a new Fallout and they're trying to hype it up a bit.  I can think of a billion developers that claimed they would reinvent the wheel but just ended up adding a spoke or two.

Granted, I haven't been following this that closely, but most of what I heard originally is that most of the people working on the project were all huge fans of Fallout in the first place, many of the team members were playing through the originals again during early development, and they didn't want to change everything that people loved about the games.  I'm not saying there's no reason to worry, as who knows what'll end up getting done in the end, but I wouldn't take a single statement like this as some kind of horrible portent.  We'll have to wait until they show us something of substance, period.
I think what some Fallout fans are questioning is the combat of FO3. Granted, we still have no clue what kind of control style BethSoft has planned for FO3.

Some Fallout fans want the combat to like past Fallout games -- the click and point style. Though, from what we know about Fallout: Van Buren itself from interviews and from the recently released tech-demo, many were expecting game to still be click and point style. Though, this time was being done in real-time. And for some, this seemed like an evolutionary step in the right direction.

I do think most people expect BethSoft's FO3 to play like most Elder Scrolls games -- with a 1st/3rd person direct control style of real-time based gameplay. Some feel this could be a radical change for the series, whether it's for better or worse.

Me, I'm curious if Fallout 3 will have multiple companions and stuff like the past FO's did -- especially since past Elder Scrolls games didn't go for having those kind of parties. FO games were always party-based and quite strategic -- I think that's why some might feel Bioware might be a company to do this instead of say BethSoft.

Regardless of what BethSoft plans, whether click-and-point style or direct-style, I'm looking forward to FO3.



Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: Pugnate on Wednesday, June 06, 2007, 10:58:33 PM
Yea while I probably overreacted, it has more to do with my mistrust of developers who make games for multiple platforms.

I really loved Oblivion, but I don't want to see a Fallout clone.

Also if they don't do a top down view, how are they going to manage party based strategic game play? Like Desslock said, you've to be able to kick a rat in the groin!!! :D
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: gpw11 on Wednesday, June 06, 2007, 11:27:59 PM
I'm not personally a huge fallout fan....mainly because I only played Fallout 2 for about 20 min.  I think I may try it again if it works under xp.

All that aside, would anyone here consider Bioware's recent RPGs to be all that 'open'?  I personally wouldn't at all.  You could blame it on 'consolization' but Starwars:KotOR is one of these offenders and was a PC game before a console game (although the xbox version was released first).  It just seems like a half-assed way of doing it "Will you kill him, or help him...in the end it doesn't really matter.  Oh, and there are three slightly different endings".  From my understanding, the fun in fallout was finding your own ways to solve all kinds of problems or something like that.  Actions had reactions and such.  Jade Empire and KotOR were more along the lines of you needed money to catch a boat/spaceship, and you have three different options on how to make it.  Like the boring parts of Shenmue without the cool Kung-fu shit.
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: Pugnate on Wednesday, June 06, 2007, 11:31:13 PM
FO2 was good, but not as good as FO1

No Bioware's consolized RPGs aren't very open ended either. I am midway through Jade Empire and I am quite disappointed to be honest.
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: sirean_syan on Thursday, June 07, 2007, 12:20:40 AM
Yeah, I pretty much meant the same thing with the Bioware comment. They're really the only other western RPG makers out there right now making them the only real alternative, but I don't think I'd really want them doing the game. I liked KoTOR a lot, but since I feel they've become sorta stale or just not as good.

I don't mean to knock Beth too much. I really did like Oblivion a lot more than Morrowind; I just curious to see how it'll all come together.
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: Quemaqua on Thursday, June 07, 2007, 12:36:42 AM
I think we can all agree on that.
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: Pugnate on Thursday, June 07, 2007, 12:46:18 AM
I think Bioware will be able to show their true colors with Dragon Age. They are still my favorite developers, but seem to have lost their touch. Even Black Isle, who are now known as Obsidian haven't crafted a gem of PS:T's quality.
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: TRAILER released
Post by: MysterD on Friday, June 15, 2007, 03:34:43 PM
Info on FO3 (http://www.computerandvideogames.com/article.php?id=166056)

Quote
The first details on Bethesda's Fallout 3 have emerged from the latest issue of US Game Informer magazine.

The long-awaited sequel runs on an evolved version of the Oblivion engine, although Bethesda says it's reworked the third-person view because of negative feedback from its last role-player.

Fallout 3 kicks off with your birth and your mother's death in a vault hospital. This is where you get to create you character as your father (voiced by Liam Neeson) hands you over to the DNA analyser, before removing his mask to reveal similar traits to the ones you picked.
Cool.

Quote
According to Game Informer, the battle system in Fallout 3 is called the Vault-tec Assisted Targeting System (V.A.T.S.). You'll certainly be able to tackle enemies in real-time using first-person shooting, the article says, but V.A.T.S. lets you pause time and select a target at your leisure.

This works using action points, which when used up will leave you with only real-time fighting until they charge back up again. If you're not in to all-out killing, Bethesda says you'll also be able to play through the game by being stealthy, or even talking your way out of trouble.

Enemies can target you using the exact same targeting system, so you'll get injured in very specifics points on your body. In addition to this is a new health and radiation system, which lets you measure how radiated water and other consumables are before you use them.

Fans will be pleased to hear that the Karma system is making a return, and there are 9-12 possible endings based on your actions. If it's even half as good as Oblivion, this should turn out to be something very special indeed.
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: Combat system revealed
Post by: MysterD on Friday, June 15, 2007, 04:47:24 PM
Loads more info on FO3 (http://www.rpgwatch.com/show/newsbit?newsbit=5327)

Quote
Fallout 3 - Details Emerge
by Dhruin, 23:50:34

Well, with July's Game Informer reaching a few people, Fallout 3 details are starting to emerge.  Briosafreak's excellent Fallout 3 blog has picked up a post from a member of the NeoGAF forums that seems a good summary and most of the details are corroborated by short articles at CVG and Joystiq so let's run with that:

    The article is based on an hour long demo GI was given. I’ll list the high points

    - Game runs on an evolved version of the Oblivion engine. Third person view has been reworked since the verdict was that the Oblivion version sucked balls.

    - Game starts with your birth and your mother’s death in a vault hospital. This is essentially the character customization part of the game. Your father hands you up to have your DNA analyzed and you get to pick out all your character traits. Your dad takes off his mask to reveal similar traits to the ones you picked.

    - You grow up in the vault and as you grow you get your first book titled “You’re Special” which allows you to choose you baseline stats for each of your 7 primary aptitudes. You’ll also get your first weapons and wrist computer (menu) as you get older and take tests to determine the initial layout of your skills and traits.

    - Every aspect of character creation is based on S.P.E.C.I.A.L. system. Of your 14 skills you can tag 3 to grow at a faster rate than the rest as you level up.

    - Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. “While you’ll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure”. Battle system still uses action points, but once you’ve used them up you’ll still be able to fight targets in real time while they charge back up.

    - Game is still violent and gory. One of the featured screens is of a guy’s head exploding in super gory detail. Apparently all gory deaths in the game will be in slow motion.

    - More than one way to play the game. Go balls out and kill people, or sneak past situations, or perhaps talk your way out of situations.

    - Enemies can target you just like you can target them, so you can get injured in very specific points on you body. This in addition to an all new health/radiation system. This new system has you measuring how radiated certain things (like water) are and how they affect you when you consume them.

    - Karma system returns[…]

    -Yeah once you’re in the V.A.T.S. system every combat move you make uses AP. The amount of AP is based on your agility rating. So things like targeting specific areas etc use AP. Also things like distance etc factor into your hit % while you’re in the V.A.T.S. system.

    At least that’s how it reads.[…]

    -Yeah the article is chock full of screens, but I can’t post them =(

    They have some really great environment shots, Some screens of the inside of Vault 101, and a really awesome shot of a first person encounter with a super mutant and another where the main character has a weapon called “The Fatman” which is a handheld nuclear catapult.

    Think post apocalyptic oblivion and you’re right about there in terms of graphics.[…]

    -It seems that outside of the VATS system everything is real time. The only time the game pauses is when you enter the VATS system and start using AP and issuing commands. The article doesn’t really say much more than that, but they do say that the game is geared more towards a role-playing turn based style as opposed to a twitch gaming style of play.

    -It doesn’t say anything specifically about party members, but there’s a section that talks about how integral NPC’s are to the game, and that a lot of the progress in the game will be made via quests.

    EDIT. A little caption under a screen shot says you’ll be able to hire henchmen to help you out but this is definitely not a party based game. Also Bethesda confirms that there’ll be a dog in the game.

    -As a matter of fact they do. The game does not scale like oblivion, so if you enter a high level area expect to be promptly murdered.

    Also, I just read a little caption.

    Level cap is 20.

    Definite ending to the game, but there are 9 - 12 possible endings.

    -It is XP based. Most of your XP comes from quests.[…]

EDIT - July 31st, 2009:
Mothership Zeta DLC - Trailer (http://www.shacknews.com/laryn.x?story=59797)
Title: Re: Fallout 3 (by BethSoft) Thread -- UPDATE: Combat system revealed
Post by: MysterD on Sunday, July 01, 2007, 07:40:34 AM
Fallout 3 preview from Voodoo Extreme (http://ve3d.ign.com/articles/800/800884p1.html)

(http://ve3dmedia.ign.com/ve3d/image/article/800/800884/fallout-3-facts-that-could-save-your-life-20070701023053153.jpg)

(http://ve3dmedia.ign.com/ve3d/image/article/800/800884/fallout-3-facts-that-could-save-your-life-20070701023846568.jpg)

(http://ve3dmedia.ign.com/ve3d/image/article/800/800884/fallout-3-facts-that-could-save-your-life-20070701023902318.jpg)

(http://ve3dmedia.ign.com/ve3d/image/article/800/800884/fallout-3-facts-that-could-save-your-life-20070701023846209.jpg)

Quote
STOP, DROP, AND ROLL
Action points determine how many times you can freeze combat in a round

Life after the apocalypse isn't pretty. Nor is the Wasteland population particularly friendly. Radioactive free meat is hard to come by; and to a Mutant, you look like an ultra-tasty, walking, and talking, 180-pound chunk of prime rib. Combat in Fallout 3 is what I like to call "Freeze-Based-Combat". It's not precisely real-time, nor is it truly turned-based. After clicking on an enemy, the V.A.T.S. (Vault-Tec Assisted Targeting System) comes on-screen, dividing the target into what can best described as a butcher's chart. You have a percentage chance to hit whatever zone of the body you're aiming for, each with a different possible effect. For example, if you do X amount of damage to a leg, there's a chance you could cripple or even blow it off. If you try to shoot a weapon out of someone's hands, there's a chance to disarm for opponent, or even break the item in question. I'm not 100% sure if you can run around and play in all real-time, but they didn't seem very keen on the idea of making Fallout 3 a run-and-gun, twitchy first-person-shooter.
Oooh -- I'm glad to see you can aim for body parts like you could in Fallout 2! :)
"Butcher's chart" looks cool to me, in 3D and all.

Quote
YOUR TOMORROW MAY DEPEND ON TODAY'S TRAINING
Every level has its own title

Believe it or not, despite the primarily first person camera (you can switch to third also, as seen in the screen below), Fallout 3 is a role-playing game. That means characters have a number of skills and abilities they can use to help them advance. The S.P.E.C.I.A.L. system makes a triumphant return from the original series offering up some 14 different skills to choose from. Perks are in the game as well, which you can pick every other level. The character level cap is set to 20, and for people who utterly despised the auto-level feature in Oblivion, you'll be happy to read that the location determines the toughness of the monsters rather than your power level.
Sounds good to me.

Quote
DID YOU KNOW …
The game is set in Washington DC, and in terms of sheer geographic size, is nearly as large as Oblivion.

Fallout 3 is for the most part an open-ended RPG that can be played in any number of ways. Yes, there is a main story line to find your father, but there are an equal amount of side-quests too. How long is the game? The main story will take about 20-hours of your time. The side-quests tack on another 20. Can you play it longer? That depends. Once you clear an area, it stays cleared. The good news is that there are upwards of a dozen different endings, so depending on your actions, you can replay the game many different ways. There's a degree of randomness as well, so no two games will ever be the same.
Sounds sweet to me -- a huge game w/ numerous endings, like the past two Fallouts. And a fair amount of main quest and side quest content.

Quote
CITIZENS NOT ABLE TO EMBRACE THE FUTURE ARE DOOMED TO LIVE IN THE PAST
Outside of Bioware, Bethesda is the only developer I'd trust with the series.

Relax, mutants. Fallout 3 is in good hands. Bethesda isn't going to cheese up the comedy to the point it's going to make you wince, nor is it going to ignore the elements that made the series great to begin with. Expect a rich cast of characters (some 40 plus different voice actors), hours upon hours of spoken dialogue and even some Hollywood talent to boot.

From a technological point of view, the lowest common denominator will be lower to mid-end PCs. You won't need Vista to run the game on your PC, and it's coming out on the Xbox 360 and Playstation 3 if consoles are your cup of tea. What does that mean to you? The end result is a state-of-the art looking - not to mention - playing game.
I'm glad it ain't Vista only.

Quote
Bethesda wasn't 100% sure about official mod support, but the PC version will most likely ship with an SDK if its prior games are any indication of the company's desire to support and grow the community. I wouldn't be shocked if they decided to release a cubic assload of commerical plugins, but much like Oblivion, you can find them bundled in stores much cheaper than buying them online.

It's too early to give Fallout 3 the official Voodoo Extreme seal of approval, but don't be shocked if the game ends up being the best of the series. I know it's disconcerting to some that the game is going to be set in the first-person perspective, but that's just progress folks. Other than the camera angle changing, the core game play mechanics and spirit of Fallout remains.
That'd be sweet if FO3 ships w/ a SDK Kit -- especially if modders lurch onto the the SDK w/ all kinds of great mods, like they've done w/ Morrowind and Oblivion.
Title: Re: Fallout 3 Thread -- UPDATE: Awesome NEW SCREENSHOTS and Preview
Post by: Quemaqua on Sunday, July 01, 2007, 10:09:53 AM
Well, they've sure got the look down.  Click the link and look at the higher-res shots instead of these thumbnails.  I think the look is really solid and consistent. Obviously that's not the biggest concern, but still, I think those screens look awesome.

EDIT - GSpot has a preview also (http://www.gamespot.com/pc/rpg/fallout3/news.html?sid=6173397&mode=previews).
Title: Re: Fallout 3 Thread -- UPDATE: Awesome NEW SCREENSHOTS and Preview
Post by: MysterD on Sunday, July 01, 2007, 01:22:17 PM
Well, they've sure got the look down.  Click the link and look at the higher-res shots instead of these thumbnails.  I think the look is really solid and consistent.
The screenies are great.

Yeah, they definitely have the look of Fallout down, to say the least. When I saw these shots, I was like -- "This is on the Oblivion Engine?!?!?" If I didn't know it was being made on the Oblivion Engine already, I would've never noticed. Yeah, you know how Quake 4 still looked like it was on the Doom 3 Engine....This doesn't look like that issue for Fallout 3, in regards to FO3 looking like its on the Oblivion Engine. Fallout 3 looks like it is on its own Engine -- and it looks a lot like the Fallout 2 style that I remember, but finally in complete 3D!! It looks GREAT!!!

Quote
Obviously that's not the biggest concern, but still, I think those screens look awesome.

EDIT - GSpot has a preview also (http://www.gamespot.com/pc/rpg/fallout3/news.html?sid=6173397&mode=previews).
I'm going to be interested in the combat -- seeing how that turns out and all.

I think the combat for FO3 might be a lot like say Star Wars: KOTOR and Jade Empire (since those game move in real-time w/ the option to pause to make commands). Though, it sounds sweet that like Vampire: Bloodlines, we can switch b/t the 1st person perspective and 3rd person perspective for FO3.

I remember in Fallout 2, you could have a decent sized party w/ you, based on your character's stats. I really do miss having RPG's where you constantly had like 5-6 guys in your party -- like say a BG2 or FO2. I'll miss that w/ FO3, but it won't be a big deal to me.

Title: Re: Fallout 3 Thread -- UPDATE: Awesome NEW SCREENSHOTS and Preview
Post by: MysterD on Tuesday, July 10, 2007, 01:53:47 PM
Desslock gives his FO3 Impressions (http://www.quartertothree.com/game-talk/showthread.php?p=1020512#post1020512)

Quote
I actually think people will be very happily surprised with the writing, and the characters, in Fallout 3, compared to Oblivion's NPCs. The dialogue options are meaningful and different, not just a list of items that NPC can speak about, organized in a list where the only real choice is the order in which you hear the items. There's only a few hundred NPCs (down from 1500 or so in Oblivion, and 2500 in Morrowind), so they're much more fleshed out and unique -- it also helps that there's 30-40 different voice actors instead of just a handful in Oblivion. At least from what we've been shown, that stuff feels much more like Fallout 1/2 than Oblivion.

You also won't be a jack of all trades, as in Oblivion - you have to make real choices that matter, and which dynamically change the fortunes of other characters. Aside from enhancing replayability, since you obviously won't be able to do competing objectives, those choices deepen the roleplaying. To elaborate more on the "Megaton bomb quest" -- when you arrive at that town, you can greet and be friendly with the sheriff. When you get the quest to potentially blow up the bomb, you can instead inform the sheriff that these dudes are trying to blow up the town. Or you can decide to blow up the town, but actually be unable to because you lack the mechanical skills to activate the bomb. Or you could just decide to blow the sheriff away when you meet him, in which case you'll likely be attacked by his buddies when walking through the town. Or you could, after blowing him away, decide to put on his sheriff's uniform, in which case some NPCs may attack you for killing the sheriff, but others may actually defer to you as the new sheriff. In short - meaningful options and real choices, and interesting characters to interact with - in that respect, I think Bethesda is appropriately emulating some of Fallout's best and most distinctive features.

I also wouldn't read anything negative into not being able to kill kids - it's still definitely an M-rated game - there's graphic violence, swearing, and "adult" topics like slavery, etc. -- some other stuff that Bethesda isn't revealing yet, involving mutation, and one tracked stat was "corpses eaten", which makes me suspect there'll be something similar to the Vampire-path in Oblivion/Morrowind, where you can get into doing some nasty stuff. It doesn't feel sanitized. I also like the changes to the level-scaling, the use of SPECIAL and level-based character development as opposed to the use-based skill system of the Elder Scrolls games.

Other general impressions -- while calling it "Oblivion with guns" is an oversimplication given some of the differences I've described above (and without also getting into the combat differences, etc.), I also think it's a superficially apt description because it definitely looks like Oblivion, not like Fallout, because of the perspective. Sure, they've doled out the carrot of being able to view the game from an isometric perspective, but I'm skeptical that it'll be in any way practical to do so. But the graphics look great - far better than I think they come across in still screenshots.

Areas of uncertainty - the VATS system looks really cool, and is visually spectacular, but I think we need to see more of the combat to judge how it feels in practice. I really like the VATS system, but I'm not sold on combat in general - there's also a few pieces we haven't seen at all, like melee combat (which is definitely an important part of the game). Also, everything in the demo occurred in relatively congested areas as well, with lots of rubble around blocking views, etc. - I'd like to get a better sense for how large the world feels, and looks, by seeing more expansive vistas, etc. (obviously one of the real strengths of Oblivion).

Other stuff I really like - the implementation of the PIP boy, and the ability to pick off radio broadcasts as you're wandering the wasteland. The use of robots like Mr. Handy from the Fallout 1 cinematic - the nuke effects -- and the overall atmosphere: the perspective gives you a better sense that you're exploring a place that's been blown apart and is messed up (suitably "postapocalyptic") as opposed to a flat, top-down view. It's actually kind of creepy -- it's one thing to see a giant castle in the background while playing Oblivion, and think that's a cool, realistic view -- it's another to be walking around and then to look up at Washington D.C. buildings that have been fucked up, since we have a vested attachment to that setting.
Title: Re: Fallout 3 Thread -- UPDATE: Desslock gives impressions on a message board.
Post by: MysterD on Thursday, August 02, 2007, 08:37:01 PM
Fallout 3 preview from GameSpot; interview w/ Todd Howard (http://www.gamespot.com/pc/rpg/fallout3/news.html?sid=6176067&tag=topslot;title;1)

Some screenies
(http://image.com.com/gamespot/images/2007/197/918428_20070717_screen002.jpg)

(http://image.com.com/gamespot/images/2007/197/918428_20070717_screen001.jpg)

(http://image.com.com/gamespot/images/2007/197/918428_20070717_screen003.jpg)
Title: Re: Fallout 3 Thread -- UPDATE: Desslock gives impressions on a message board.
Post by: MysterD on Tuesday, October 02, 2007, 08:33:40 AM
Fallout 3 has a new contest, some cool prizes, if you win.

Contest is -- DESIGN YOUR OWN PERK. (http://fallout.bethsoft.com/vault/falloutcontest.html)

Quote
Celebrating 10 Years of Fallout!

10 years ago the original Fallout was released and forever changed role-playing games. Now is your chance to be a part of Fallout history. We're giving you, the fans, a chance to design one of the perks for Fallout 3!

No, we aren’t going to tell you about any of the perks that are already in Fallout 3. First, that would spoil it, and second, we don’t want to color your ideas with anything we are, or aren’t doing. It’s a clean slate for you. Be creative.

Think of something in the spirit of Fallout. What would you really want your character to be able to do in the game? Don’t worry about any stat requirements or the level you would get it at. Just design a cool perk and we'll fit it in where it could go.

Part of what make Perks great are the Vault Boy images that goes with them. You can choose to use one of the generic icons we’ve provided to go along with your Perk if you’re not artistically inclined (that won’t hurt your chances of winning, in case you’re wondering) or you can choose to upload a drawing, sketch, photo, or creation of your own design. Send in a photo of yourself in the appropriate pose, sketch it on a napkin and scan it in...whatever you want.

If you win, you'll get your Perk in the game, your name in the game's credits, AND your choice of the grand prize from the Prize Vault: either the PC or the Console flavor.

All entries must be in by 11:59 pm (Eastern time) on October 31, 2007. We'll announce the winner of the contest, and all the other awardees, in November.
   

PC Grand Prize:
Your choice of an ATI or NVIDIA video card
Logitech G15 keyboard
Logitech G9 mouse
Logitech G51 Gaming Speakers
Vault Boy bobblehead
Vault Tec lunchbox
Fallout 3 t-shirt
Vault Boy decal


OR

Console Grand Prize:
Xbox 360 Pro
Logitech G51 Gaming Speakers
Vault Boy bobblehead
Vault Tec lunchbox
Fallout 3 t-shirt
Vault Boy decal


We’ll have plenty of prizes for runners-up and honorable mentions, and we’ll also pick from all the entries at random to give away some additional prizes just so everyone has a chance to win something. Prizes will include great stuff from our friends at NVIDIA, ATI, Logitech, and Microsoft, as well as Fallout schwag.

You can enter as often as you like, but you can only enter the same perk once, and you can only win once. All entries subject to the terms and conditions of the contest. Make sure you read them before you enter.

Good luck to everyone. We look forward to seeing your ideas.

Happy 10th Birthday to Fallout.

EDIT:
MyD made his crazy-ass submission already.
Title: Re: Fallout 3 Thread -- UPDATE: Create Your Own PERK Contest from BethSoft
Post by: MysterD on Wednesday, October 24, 2007, 04:55:58 AM
New preview from GameBanshee (http://www.gamebanshee.com/previews/fallout3-1.php)

Quote
The PC sneaks past the next batch of supermutants, takes a drink of water from a nearby toilet to heal a bit and then hacks into a nearby computer to reactive a Protectron ticket-bot. "Hacking" is done via word-guessing game, where you have to guess which word is the password. With each guess the mini-game will tell you how many letters you got right.
Sounds like Hangman.
Title: Re: Fallout 3 Thread -- UPDATE: Create Your Own PERK Contest from BethSoft
Post by: MysterD on Thursday, October 25, 2007, 08:11:28 AM
As most of you might've figured, given the sandbox nature of FO3, probably won't be a demo for it at all (http://www.bethsoft.com/bgsforums/index.php?showtopic=768879&st=0&p=11152622&#entry11152622)
Title: Re: Fallout 3 Thread -- UPDATE: Create Your Own PERK Contest from BethSoft
Post by: Pugnate on Thursday, October 25, 2007, 09:10:15 AM
That headshot screenie is awesome.
Title: Re: Fallout 3 Thread -- UPDATE: Create Your Own PERK Contest from BethSoft
Post by: MysterD on Thursday, October 25, 2007, 09:21:20 AM
That headshot screenie is awesome.

Agreed.

Makes me remember the good old Fallout 2 days, with the violent deaths and all...
Title: Re: Fallout 3 Thread -- UPDATE: Create Your Own PERK Contest from BethSoft
Post by: MysterD on Monday, March 24, 2008, 02:35:46 PM
Fallout 3 info. (http://www.destructoid.com/fallout-3-will-have-over-200-endings-you-will-never-have-a-life-again-77392.phtm)

Oh, BTW -- there will be over 200 endings in Fallout 3.

I dunno if he's being realistic, sarcastically joking, or actually over-exaggerating...
But geez...12 did seem like a lot ALREADY!

Quote
Bethesda's Todd Howard recently did the official Xbox podcast and talked about Fallout 3, and revealed somenew tidbits, including the boggling new number of endings available. The highlights list:

    -”Fans sending death threats” says one of the OXM guys. Another one calls Fallout fans”rabid Right Wing kind of fans”.

    -Over 200 endings, since last week. The 12 endings was surpassed sometime ago.

    -The game is twice bigger than what they thought in the beginning.


    -Always just one humanoid-type companion, and another NPC like Dogmeat.

    -Dogmeat can die, but they are working on his health and how you maintain him.

    - Dogmeat can be given assignments, and will try to follow them with his Radiant AI.

    -Brotherhood of Steel doing their own thing; already in finished state on the game; they are on the verge of extinction, you’ll interact with them a lot more after a determined point in the game.

    -The game is finished, but needs a lot more polishing and testing, they are doing many playthroughs; they keep adding stuff, sometimes it takes 100 hours to play, just the main quest takes about 20 hours.

    -Absolutely tracking at fall 2008.

EDIT:
So, here's what Todd said in the Podcast.
Quote from: Todd Howard
Being that we are Bethesda…everything gets a bit big. So as of last week we’re over 200 endings. That is not an exaggeration, but it deserves some description. 200 endings…that’s a lot. So originally when we started, we had various iterations of the ending. The ending is kind of cinematic, that’s dynamic based on the things you’ve done.

When we started, it was kind of fuzzy, it was like “well there’s like 9 maybe 12″ and we started adding things to it. So if you had done this or not this, you’d get this other tweak to the ending. And we kept doing that. And you know even just two weeks ago someone had this idea, “Oh we should add this idea to the ending” (sorry I’m not going to spoil what that is). And I said, “oh that’s a genius idea, we have to do that.” But then it became, “oh, but there’s four versions of that.” So i was like, “okay there’s like four different versions of that little parts,” and that multiplies by, at the time we were at about 60 ending…now there’s four versions of that so now theres around 240 versions. So it gets kind of stupid.”

The games are small at first on paper, and then as we go they get bigger…we can’t stop ourselves. We’re have tons of people with good ideas here, and if they’re good and fit the tone, we’re going to try to jam them in there. Fallout is probably twice the size of what we originally had on paper…it’s pretty big, so that’s happened with the endings.

So some of that is the big things of what you do really late in the game, some of its related to karma — how you’ve lived your life from the beginning — you get certain scenes based on your karma. But we kind of like the ending with as much as the game from the beginning — you tailoring your character and then you play throughout this game, and unlike Elder Scrolls where you can keep playing, Fallout 3 has a definite ending. So we wanted to go to efforts to make sure that the actual ending you get when you finish and get the ending, and make that ending reflect and make it individual to the user’s experience.” We’ve got a little overboard.”
Title: Re: Fallout 3 -- UPDATE: There will be over 200 possible endings (permutations)
Post by: gpw11 on Monday, March 24, 2008, 11:34:46 PM
I remember Star Ocean 2 billed itself as having like 50+ endings.  It essentially had the same system where a few things could be different depending on who you used a lot, the relationships you cultivated, and other stuff like that.  Different combos added up to like over fifty possibilities, each one being just as shitty as the last.  Hopefully this isn't the same.
Title: Re: Fallout 3 -- UPDATE: There will be over 200 possible endings (permutations)
Post by: Pugnate on Monday, March 24, 2008, 11:46:48 PM
Yea 200 endings seems like some b.s. tag line.
Title: Re: Fallout 3 -- UPDATE: There will be over 200 possible endings (permutations)
Post by: wizall on Thursday, April 10, 2008, 06:50:16 PM
In case anyone missed this today.  It's a preview with impressions:

http://www.gamespot.com/pc/rpg/fallout3/news.html?sid=6189021&tag=topslot;title;1&om_act=convert&om_clk=topslot (http://www.gamespot.com/pc/rpg/fallout3/news.html?sid=6189021&tag=topslot;title;1&om_act=convert&om_clk=topslot)
Title: Re: Fallout 3 -- UPDATE: There will be over 200 possible endings (permutations)
Post by: MysterD on Thursday, April 10, 2008, 06:57:07 PM
Thanks. Let me go check that preview out,.
Title: Re: Fallout 3 -- UPDATE: There will be over 200 possible endings (permutations)
Post by: Xessive on Friday, April 11, 2008, 10:45:49 PM
Man, FO3 is shaping up very nicely!
Title: Re: Fallout 3 -- UPDATE: There will be over 200 possible endings (permutations)
Post by: MysterD on Saturday, April 12, 2008, 06:20:48 AM
Man, FO3 is shaping up very nicely!

I am so hoping I will meet the min. requirements for this one.

If so, I might actually spring for for it upon release.
I don't do that very often.

EDIT, 4/14/2008:
This is a recent 1Up Podcast, which talks about their FO3 impressions, among other stuff. (http://download.gamevideos.com/Podcasts/041108_Go_Blox_Go.mp3)
Title: Re: Fallout 3 -- UPDATE: There will be over 200 possible endings (permutations)
Post by: MysterD on Thursday, April 17, 2008, 07:13:27 PM
VideoGaming247
A lot of snippets from RPGWatch.com on videogaming247 getting some snippers of info from Pete Hines of BethSoft. (http://www.rpgwatch.com/forums/showthread.php?t=4347)

Quote

A site called videogaming247 has a series of comment snippets from Pete Hines on Fallout 3.  Rather than collecting the conversation into a full interview or preview, they've released a rapid-fire series of short articles on each issue, with some interesting things touched on.

First, the X360 is apparently the lead platform (apparently the PC doesn't get counted in such conversations):

    “The 360 is our lead development platform, so we got it working on that one first,” he said. I mean, we develop them all simultaneously, but one of them’s got to be the lead, so it was 360.”

    The choice was made more by the timing of the console’s release than anything else, Hines added.

    “We had a year’s head start on the 360 because it came out a year earlier, so we had final dev hardware to work with earlier on than we did with PS3,” he said. “But as this point all three of them are pretty much on par. The goal is that, if I get three versions in here and hide the console or PC and just had them running on the screen, that you wouldn’t be able to tell the difference.”

Can we extrapolate that the PC interface will also be the same?

Next, their goal is 30FPS on every platform.  And then, the PC spec will be "similar to what Oblivion was for its time".

Moving along, DLC is likely:

    “Given how successful it was for us on Oblivion, certainly it’s a given that we’ll look into it and what we’d like to do,” he said, talking of extra content for the anticipated post-apocalyptic RPG.

    “But I can’t tell you when, I can’t tell you what it would be, or what it would look like. Will it be bigger stuff like Knights of the Nine or smaller stuff? We’ve no idea. We’ll let folks know once we get down the road.”

...and lastly, Dogmeat is dogmeat if he dies:

    What happens if he dies?

    “Dead,” said Hines.

    Is there another dog?

    “Nope. One dog. Be careful.”

FO3: Collector's Ed
Here's what the FO3 Collector's Edition will have for contents (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=87031)
Quote
   
Fallout 3 Collector's Edition Announced [April 18, 2008, 2:48 pm ET] - Viewing Comments
Bethesda Softworks finally officially announces the Fallout 3 Collector's Edition, which was revealed through online listings last week (story). Word is:

    April 18, 2008 (Rockville, MD) – Bethesda Softworks®, a ZeniMax Media company, officially announced today that it will release a special Fallout® 3 collector’s edition worldwide for Xbox 360®video game and entertainment system from Microsoft, Games for Windows, and PLAYSTATION®3 computer entertainment system. The limited collector’s edition is available for pre-order through participating retailers.

    This premium Fallout 3 package, presented in a customized, metal Vault-Tec lunch box, includes the highly-anticipated game, a collectible 5” Vault-Tec Vault Boy Bobblehead, ‘The Art of Fallout 3’ hardcover book, featuring never-before-seen concept art and commentary from Bethesda Game Studios artists, and ‘The Making of Fallout 3’ DVD that includes an inside look at Bethesda Game Studios and the team behind the game.

    “We’re very excited about this collector’s edition and believe it truly offers gamers an amazing mix of unique items from the Fallout universe, combined with a great behind-the-scenes look at what goes into developing such an immense title,” said Vlatko Andonov, president of Bethesda Softworks.

    Fallout 3 features one of the most realized game worlds ever created. Create any kind of character you want and explore the open wastes of post-apocalyptic Washington, D.C. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders, and other dangers of the Wasteland.

    Currently under development at Bethesda Game Studios – creators of award winning The Elder Scrolls IV: Oblivion®, the 2006 Game of the Year – Fallout 3 is one of the most anticipated games of 2008 and is slated for release this Fall on Xbox 360, Games for Windows, and PLAYSTATION®3 system.

    Fallout® 3 has not yet been rated by the ESRB. For more information on Fallout 3, visit http://fallout.bethsoft.com.
Title: Re: Fallout 3 -- UPDATE: Collector's Edition details revealed
Post by: MysterD on Wednesday, May 07, 2008, 01:54:12 PM
Composer for FO3
Fallout 3's Soundtrack will be composed by Inon Zur. (http://kotaku.com/388146/fallout-3-grabs-big+name-composer-for-soundtrack)

For those who don't know some of Inon's work (http://en.wikipedia.org/wiki/Inon_Zur), he has composed some of these games -- BG2: Throne Of Bhaal (Expansion), Crysis, Icewind Dale 2, Prince of Persia: The Two Thrones, and Fallout: Tactics.

EDIT 5-20-2008:
CVG's Latest Preview
New preview from CVG (http://www.computerandvideogames.com/article.php?id=189284&skip=yes)
Title: Re: Fallout 3 -- UPDATE: Inon Zur to compose the game's soundtrack
Post by: sirean_syan on Friday, May 30, 2008, 06:34:00 PM
Now this is a funny bit of news.

 Al-Qaeda's terrifying vision of a devastated America in the wake of a nuclear attack (http://www.thisislondon.co.uk/news/article-23488455-details/Al-Qaeda's+terrifying+vision+of+a+devastated+America+in+the+wake+of+a+nuclear+attack/article.do)

Turns out that image is a promo shot for Fallout 3. Good times.
Title: Re: Fallout 3 -- UPDATE: Inon Zur to compose the game's soundtrack
Post by: Quemaqua on Friday, May 30, 2008, 07:13:36 PM
What the fuck?
Title: Re: Fallout 3 -- UPDATE: Inon Zur to compose the game's soundtrack
Post by: MysterD on Friday, May 30, 2008, 09:29:29 PM
What the fuck?

That was my reaction, too.
Title: Re: Fallout 3 -- UPDATE: Inon Zur to compose the game's soundtrack
Post by: PyroMenace on Saturday, June 07, 2008, 03:43:26 AM
Collector's Edition:

(http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/fallout-ce-800.jpg)

Survival Edition:

(http://www.blogsmithmedia.com/www.ps3fanboy.com/media/2008/06/425_fallout3-se.jpg)

OMG WANT
Title: Re: Fallout 3 -- UPDATE: Inon Zur to compose the game's soundtrack
Post by: MysterD on Saturday, June 07, 2008, 07:22:01 AM
Is that an actual Pip-boy?   :o
Title: Re: Fallout 3 -- UPDATE: Inon Zur to compose the game's soundtrack
Post by: MysterD on Saturday, July 05, 2008, 06:20:42 AM
Fallout 3 interview w/ Pete Hines of BethSoft from IGN (http://pc.ign.com/articles/886/886323p1.html)

Quote
IGN AU: What did you learn from making Oblivion? What didn't work?

Pete Hines: There's no giant 'we can't ever do that again' stuff. It's more how do we design quests, what kind of choices do we let the player make, how do we account for things we think the player might try and do and anticipate those? So that they're like 'Oh, I wonder what happens when I do this?' And then there's actually something in the game that acknowledges it and takes it into account. And they go 'that's really cool that I got to finish this quest in a really unique way and the game recognised that and gave me a satisfying response.'

In Oblivion the most extreme example is the bandits, who's armour keeps going up and up as you're playing through the game. Suddenly they've got glass armour and amazing weapons. It was an obvious thing that didn't feel right. So we've spent a lot of time on making sure that the player has the ability to go where they want and do what they want, but to also provide them with situations where they're getting in over their head – so they've got to leave and come back. Or they're getting into situations where they're further through the game and their character is really tough and they get in there and they kick ass and feel like a bad ass for a while because they've spent a lot of time buffing up their character.

We've certainly tried to put more stuff on the screen in front of the player to make the world more believable. The dialogue is much more specific to those characters, as opposed to generic lists of things they can talk about. A lot of it is just tweaking and refining stuff that the player won't even notice. Stuff that we're doing behind the scenes to improve the way the game performs. A lot of it is taking those lessons and learning how to apply them better.
I'm glad there's going to be less generic-stuff in Fallout than Oblivion, when it comes to dialogue -- especially since Fallout was always so specific w/ its dialogue and giving the player tons of unique choices.

Quote
Pete Hines: You know, Fallout is a very different game [to Oblivion]. You've gone from swords and melee weapons and one ranged weapon to now where you've got lots and lots of ranged weapons. It almost flips the gameplay balance stuff.

IGN AU: Surely a post apocalyptic wasteland is a tough thing to make look sexy. Were the visuals a challenge?

Pete Hines: Absolutely. That level of detail when you're talking about destruction… and you get down to those DC areas where you've got bars sticking out of concrete and you're rendering out everything… or you've got Megaton with all those wires… Those little details are hard to render and pull off well. But you know for us the benefit is that this is our second go around on this hardware.

The last time (except for the last couple of months) we were doing it on hardware that was changing all the time because it was still in development. So to develop on something that's now stable and we know how it works and we know what we can and can't do…And we've learnt a lot of new tricks about how to make things look better, run faster and have more detail on the screen than before and have all of that run at an acceptable frame rate. I think we've just benefited from several more years of working on stable hardware.
Well, I hope Fallout 3 runs well on PC's -- especially since it is using the Oblivion Engine, which ran well on my aging PC when it came out. And, since Oblivion runs and looks great on that same PC with a GF 8800 GT.

Quote
Pete: And to your point, it definitely was a challenge to do blown-up destruction as opposed to a forest. I mean they're both challenging but I think Fallout 3 has been more challenging for sure, in terms of being able to put all that on the screen.

IGN AU: How do the choices you make about whether you play as a good guy or a bad guy affect the game?

Pete Hines: I don't think there are enormous differences. It's more the choices you make on a quest by quest basis. Whether or not you want to play them as a good guy or a bad guy and what the end result of that choice is. So it's not so much about people not talking to you because you're a bad guy with bad karma, as much as it is about using the karma to keep track and keep score on the kind of character you're playing. We want that reward and that payoff to be more in the choices you make and have it be more immediate. 'I'm playing this quest. I chose this path to try and finish the quest this way and how fun or interesting or rewarding was that experience based on the choices I made.' Or if you're playing as an evil bastard we want you to feel like the quest played out in a really satisfying way for me trying to be an evil bastard…
Sounds like Fallout to me -- that everything you do will matter, by the end of the game. Good.

Quote
IGN AU: Tell us a little about how the health system being tied to water levels has evolved in Fallout 3.

Pete Hines: It certainly plays off the original games where water was a big focal point - a theme. We've continued on that legacy. Water is a big, important resource in this world. Where you get it and what kind of radiation you take from it and what kind of health you draw from it.

We're playing up this idea that you're in this post apocalyptic world with all this radiation around and how it is affecting you as a player and what sort of impact is it having on you and what you're able to do. It gives you something else to manage and keep an eye on as you move through the world.
Cool.

Quote
IGN AU: On the radiation point, if you're choosing to carry the Fatman gun (a mini nuclear bomb slingshot) and use it heavily, will that add to your radiation level?

Pete Hines: The Fatman itself doesn't but if you go into any of the locations where one of its nukes has gone off then that will give you radiation. So if you shoot an enemy over there and an explosion goes off and you wander into it, then there will be radiation in that area for a period of time that you will take damage from.
Okay.

Quote
IGN AU: Was it tough balancing the RPG and FPS elements so that both felt right?

Pete Hines: We certainly spent a lot of time on that because we felt that the shooter element, what you're doing minute-to-minute, has to look good and feel fun. If that's all you do for ten minutes it has to feel good. There is all this other stuff you can do behind the scenes. It's not just a shooter. It's not that limited. But the shooting has to be good. Because 99 per cent of people at some point are going to pick up a gun and start shooting stuff and if it doesn't feel right and doesn't look right then we have a big problem. We did spend a lot of time on that because we felt it was important to get it right.

I think from our internal play-testing, and from some folks who've been able to play it recently, the feedback is that it feels pretty good. It's clearly not just a shooter but it holds up well when you're just running around shooting stuff.
Cool.

Quote
IGN AU: Is it possible to make the stealth elements as exciting as just running and gunning?

Pete Hines: I don't know about 'exciting'. If you're trying to avoid combat or sneak past stuff it's tough to make that as fun or as visceral as running around blowing something's head off but at the same time if you're rewarding the player with something that's really unique and different, that you're never going to see if you don't play that way, then that's the big thing. If you played it that way then you get to see a robot melt a couple of super mutants' heads off and there's some hilarious dialogue there and you get to see something that you never would have seen otherwise.

The important thing is that the payoff is there and that the gameplay doesn't feel like it's bogged down. It's important to allow the player to play that way and feel like they have the option as opposed to 'I'm playing the game as a stealthy player and there's nothing else for me to do other than to sneak past and avoid everyone all the time.

There're going to be occasions where it's not robots. Maybe you're turning on some turrets and it's killing everything in the tunnels because you snuck past some stuff and hacked into a terminal and turned on the turrets. You feel like you're getting to make choices and do things that feel right for the player you're playing. That's what's most important.

You can't always make sneaking fun and visceral every second but if the overall experience feels like 'I'm getting to do what I want' and it's satisfying, then we feel like we've been successful.
Ahhh, the old turn on the turrets from hacking trick and sneak your way around things. I loved how you could do that in Fallout 2 in the final battle and finish the game w/ just letting the turrets do all the work, if you had that kind of character that fit the bill, of course.

Quote
IGN AU: Is it a balancing act between scripting cool, cinematic scenes versus giving players freedom?

Pete Hines: I think the freedom can be up to that point. In other words, you can have different elements and scripted stuff that still feels natural within the context of whatever the player is doing because the important thing is not whether or not you ran across the scripted thing but whether we force you down one alley where there's only one thing to see and everybody sees the same thing. You don't have to do that. All the choices that you made up to that point were real choices. You could have decided to go in guns blazing. You could have decided to just never go there and gone somewhere else. You could have got through the area a different way.

So, it's more like making the player feel like they have their own path. As opposed to, 'I'm in this level. It looks like there are a lot of ways to go but it turns out that every alley I go down is a dead end, every door I try is locked and there's only really one way I can go.' That feels a lot more heavily scripted and constraining. And that's what we try and avoid.

You can do whatever you want. We might have told you to go somewhere but if you don't want to be doing this you can go off and do something else. You don't have to do the main quest if you don't want to. We try and focus more on that as opposed to should we ever use a scripted thing that's going to happen in a certain place. It just depends on what it is and whether this is something we think is really important and we don't want anyone to miss, or whether it's just a little Easter egg that only 10 per cent of people are going to find. You don't want to put a lot of effort into something that's really great and have the vast majority of people miss it.
Yeah, Fallout and Oblivion are two in the same, in one sense -- you don't have to do the Main Quest, you can just wander around and do the side-quest stuff. I'm glad they're keeping that intact for Fallout.

Quote
IGN AU: The third-person view didn't feel as slick in Oblivion. How did you develop the first-person versus the third-person views in Fallout 3? Did you focus test both?

Pete Hines: For Oblivion we didn't specifically focus test the third-person view. We did some focus testing and let people play however they wanted to play. For Oblivion you could play it in third-person but it wasn't designed to be a separate way to play the entire game. In Fallout it really has been, particularly because it's gun combat. So things like accuracy become much more important. When you're shooting with a gun, the crosshairs and where the bullets are going have to line-up. Whereas when you're using a sword, if I'm swinging here [gestures at his shoulder] versus here [gestures at his stomach] I'm still swinging at you.

We definitely spent more time on third-person as a real, viable, 'play the whole game in this way' mode. And it is becoming more popular – the third-person, over the shoulder. I definitely think it's a much more playable, viable option than before.
I still wish Oblivion had cross-hairs in third person, for namely when you're shooting arrows -- so you got a clue as to where you're shooting. It's fine when you're just swinging a sword, since it's obvious where you're swinging. :P

I'm glad third-person view's being tweaked for Fallout 3 -- b/c it definitely will be ranged-weapon heavy, given Fallout's nature.

Quote
IGN AU: I was intrigued by the custom weapons. The example you gave of the Rock-it Launcher (combination vacuum and a rocket launcher that can suck up and use any object as ammo). Is it possible to use a rock as ammo in the slow-motion VATS shooting mode and watch it cause different animated damage compared to say a bullet?

Pete Hines: I don't want to spoil everything. But we take lots of things into account. We spent a ton of time on VATS and making sure that it's fun and unique. There are still a few things for VATS that we've not talked about yet that add more layers of fun and coolness to that mode.
Okay.

Quote
IGN AU: You mentioned that your canine side-kick Dogmeat can be killed off. Are there main characters in Fallout 3 you've chosen to make invulnerable, as you did in Oblivion, for scripting purposes?

Pete Hines: In very few cases we may have folks who either permanently or momentarily can't be killed. In Oblivion there were a lot of guys who got flagged because we didn't want you breaking quests but in Fallout we try and account a lot more for quests being able to continue on without characters being alive. So here's this quest going on. 'Now what happens if the players kills this person?' 'Oh well, then this happens.' 'Well, then, what happens if they kill this person and that person?' 'Well, then this happens.'

We do want to make sure you can continue along the main quest and not fundamentally break your game, but we're able to do that without flagging most folks as essential. This time there's a much larger number of people who can be killed while you still keep playing your game.
Given how big Oblivion was, it made sense to flag certain NPC's w/ the "Can't kill this person" tag b/c BethSoft didn't want to break the Main Quest. But, it still would've been nice to pull a Morrowind and kill a God-like leveled-up character, of course. :P It was nice in Morrowind to be able to kill -- well, anything and anyone -- but if you didn't pay attention the pop-up if you killed a main character that stated "please reload your last save to be able to finish the main quest", you'll (obviously) never finish the Main Quest. Maybe what Morrowind should've done was allow for the player to be able to kill ANYONE in the Morrowind portion of the game once the player finished Morrowind's Main Quest first?

Regardless, I like the idea that Fallout 3 has going on -- some will be killed and you'll still be able to continue; some won't be able to be killed at all. I think a lot of the best games out there have gone this route of doing a little of both -- such as PS:T and The Witcher, since whatever you decide actually does matter and will impact the game, sometime later on.
Title: Re: Fallout 3 Thread -- UPDATE: New Pete Hines interview from IGN
Post by: MysterD on Monday, July 07, 2008, 07:35:37 PM
12 Skills for FO3
List of skills revealed by Emil Pagliarulo of BethSoft for FO3 (http://fallout3.wordpress.com/2008/07/07/full-list-of-skills-in-fallout-3/)

Quote
   
    Speech
    Small guns
    Big guns
    Energy weapons
    Melee combat
    Unarmed
    Medicine
    Sneak
    Lockpick
    Explosives
    Science
    Repair
    Barter

Interview on FO3
Huge interview w/ BethSoft on what's happening in FO3. (http://ve3d.ign.com/articles/news/39736/Fallout-3-Screenshots-Interview)

Here's some things from this long thing, that I'll just note below:
1. No SDK to ship with PC version right out the box. If there will be an SDK, it'll be a free download.
2. No child killing (unlike say Fallout 2). If you attack and kids are nearby, they will run off scared.
3. No locations are on the World Map when you start -- you must find them all by foot first. Once you found the place, you can click the world map and go right there.
4. Random encounters ONLY happen when going around on foot. There are no random encounters if you "Fast travel" somewhere by clicking on a location you've been to already on the World Map.
5. PERKS and TRAITS are combined now; so now they're both just considered PERKS. And you can pick a new one at every level-up.
6. You can get ONLY one companion with you; but there are not many of them, they are expensive to hire, and they are hard to get to join you (based on your Karma, Stats, etc etc).
7. Dogmeat's special case, though. So if you get Dogmeat, you can have Dogmeat AND one companion with you.
8. Inventory is set-up and split-up by categories -- Weapons, Ammo, Apparel, Aid, and Misc. Oh, and it's all governed by WEIGHT (like Oblivion).
Title: Re: Fallout 3 Thread -- UPDATE: ALL 12 Skills for FO3 Revealed
Post by: MysterD on Friday, July 11, 2008, 01:43:47 PM
Tons of Dialogue for FO3
BethSoft claims that their FO3 will have over 40,000 lines of dialogue. (http://news.softpedia.com/news/Fallout-3-Has-40-000-Lines-of-Dialog-89640.shtml)

Quote
Fallout 3 Has 40,000 Lines of Dialog
- More than 100 character upgrades
By: Andrei Dumitrescu, Games Editor

After the announcement that Fallout 3 would feature more than 300 different endings, Bethesda is again dazzling gamers by saying that there are more than 40,000 lines of dialog in the game. The original release in the series, which many still hold to be the definitive role playing experience on PCs, has less than 20 times the amount of dialog lines.

More information on the post apocalyptic role playing game was offered
by the developers as they answered questions posted by forum visitors.

It seems that it tackles the hard issues which are usually eschewed by videogames, like slavery, homosexuality, drug addiction, child related violence. The player will not see any mature rated image in the game, but the oldest profession in the world is a theme in some of the quests. The developers are keen to point out that the maturity level of the game is in line with that of the first two Fallout releases.

It also appears that the mutants and other non-humans you encounter will be pretty hostile. Only a minority of them will be in a situation where you can talk to them and even persuade them to join your party or help you in other ways.

The game will only allow you to have one companion, other than your trusted mutt Dog Meat. That character will get weapons, armor and other gadgets, which he can then use in battles and adventures.

Speaking of battles, the game is not built to be played without weapons. You can get through some parts by talking your way out or by using your bare knuckles, but you will need to use weapons at certain points.

Fallout 3 is scheduled for a winter release, even though Bethesda says it does not mention any clear date because of the fact that the game will be released when it's done and not sooner.
Title: Re: Fallout 3 Thread -- UPDATE: ALL 12 Skills for FO3 Revealed
Post by: MysterD on Sunday, July 20, 2008, 04:33:25 PM
Rock-Paper-Shotgun loves the VATS System
Rock-Paper-Shotgun talks about how they love the VATS system over the game's real-time system (http://www.rockpapershotgun.com/2008/07/19/rps-ish-at-ish-e3-day-4-bethesda-softworks/#more-2160)

Quote
That it feels like Oblivion is a pretty important thing to note, I think. Because as a result (and I have to note that I played this with an Xbox 360 pad, not a mouse and keyboard) I didn’t like the real time fighting any more than I did in Oblivion. In fact less, because there was a great and immediate satisfaction to using Oblivion’s bows that the guns of Fallout (or at least, the ones from the early game) don’t have.

But that’s where the V.A.T.S system comes in. It is incredible. I refuse to believe anyone is going to play the game using real time combat when V.A.T.S is available. You see, V.A.T.S. turns every battle into an amazing cinematic event, and not in a lame way like a Final Fantasy game or something. The minute you spot an enemy, you choose your position to attack from, enter V.A.T.S mode, select the body part et cetera (classic Fallout stuff, you know the drill) and watch what happens. The cinematics are generated on the fly and delightfully satisfying. While shooting an enemy stalker (damn, er, just enemy) who is miles away with a pistol is a boring exercise in shooting at a dot, in V.A.T.S you’re able to watch as your bullets batter him with a pounding velocity, crippling his body parts or exploding his head [“or her head, obviously.” – Equal Opportunities Ed.]

During my play time, I had a fantastic battle with a feral dog using the V.A.T.S system, where I selected V.A.T.S the second he leaped for my throat, and popped him in the head repeatedly as he sailed through the air only to land as a sad little doggie corpse.

V.A.T.S removes completely the problem that we’ve all had with the Oblivions system of battles – that they look incredibly stupid – and turn it into something thrilling.

Wired
Wired isn't too thrilled w/ the game's writing. (http://blog.wired.com/games/2008/07/hands-on-fallou.html)
Gaming Journalist Tom Chick gave his opinion on The Wired piece -- and gives his impressions on FO3 from E3 (http://www.quartertothree.com/game-talk/showthread.php?p=1408107#post1408107)

More Previews
Worthplaying's take on FO3 (http://www.worthplaying.com/article.php?sid=53936)
AtomicGamer has E3 impressions on FO3 (http://www.atomicgamer.com/article.php?id=594)

Title: Re: Fallout 3 Thread -- UPDATE: More E3 Stuff
Post by: MysterD on Saturday, July 26, 2008, 02:09:00 PM
17 min vid from IGN on this FO3 game w/ Todd Howard (http://pc.ign.com/articles/893/893437p1.html)
Title: Re: Fallout 3 Thread -- UPDATE: More E3 Stuff
Post by: MysterD on Monday, August 04, 2008, 01:39:35 PM
About FO3 over in Australia...
As we know, FO3 was going to be banned in AUSTRALIA due to it being heavy on drug-content -- and that the player can use some, too.

Well, Fallout 3 in AUSTRALIA will be released -- but censored, to some extent.
It looks like a good deal of the drug-content will be either toned down or completely removed. (http://www.1up.com/do/newsStory?cId=3169154)

Quote
Fallout fans down under are celebrating as the word on the web is that Fallout 3 will be coming to Australia. Initially the game was threatened with the ban hammer over in-game drug use, but The Gamer Chip reports that EB Games, and GAME representatives have assured fans that they will be getting the game in a slightly modified format.

After the announcement that Fallout 3 had been banned, gamers and the media were whipped into a frenzy pointing out that games with similar mechanics, such as BioShock, had been approved. One Australian gamer quipped, "What are the syringes in Bioshock filled with -- magic fairy dust?" The controversy culminated in a rather embarrassing broadcast where a panel of politicians displayed their ignorance of Fallout 3 and video games in general live on ABC's Q&A.

1UP is waiting for the official confirmation from Bethesda itself. Stay tuned for the final verdict on Fallout 3 in Australia.

EDIT:
BethSoft plans for FO3 DLC and more future Fallout games
X360 and PC versions of FO3 will likely get DLC content.
Oh, and beyond that -- there will be more Fallout games from BethSoft, in the future. (http://www.eurogamer.net/article.php?article_id=204478)

Quote
Bethesda has plans for Fallout 4
News by Rob Purchese
Yesterday

Bethesda man Pete Hines has said the company "clearly intended" to make more than one Fallout game when it bought the rights to the series.

"The whole reason we went out and acquired the licence and that we now own Fallout is that we clearly intended to make more than one," Hines told TVG. "This is not something we're going to do once and then go away and never do it again.

"When that will be or how long that will be god only knows, but we acquired it specifically because we wanted to own it and develop it and work on it like we do with The Elder Scrolls," he added.

However, Hines publicly talked of sequels after licensing Fallout 3 (and Fallout 4, Fallout 5) back in 2004.

The company acquired full rights to the series from Interplay in 2007.

Fallout 3 is in development for PC, Xbox 360, and PS3. But you will need a PC or an Xbox 360 in order to access downloadable content for the game, as Bethesda announced during E3./quote]

Title: Re: Fallout 3 - UPDATE: FO3 in Australia = Censored, FO3 DLC, Future FO's planned
Post by: MysterD on Wednesday, August 20, 2008, 01:58:53 PM
Release dates for X360, PS3, and PC version of the game:
--In North America, October 28th, 2008.
--In Europe, October 31st, 2008. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=90572)
Title: Re: Fallout 3 - UPDATE: FO3 in Australia = Censored, FO3 DLC, Future FO's planned
Post by: MysterD on Monday, August 25, 2008, 05:07:13 PM
Word is, German version of Fallout 3 will be toned down when it comes to the game's violence. (http://www.nma-fallout.com/forum/viewtopic.php?t=44461)
Title: Re: Fallout 3 - UPDATE: FO3 in Germany to have some violence censored
Post by: gpw11 on Tuesday, August 26, 2008, 05:52:43 PM
Yeah, you don't want your game to be indexed in Germany.  Should that happen you might as well not even bother releasing the game there.
Title: Re: Fallout 3 - UPDATE: 5 New Gameplay Trailers
Post by: Xessive on Sunday, August 31, 2008, 03:34:00 AM
5 New Gameplay Trailers (HD) (http://www.gamershell.com/news_58894.html) @ Gamershell.com

They're all in HD so the filesizes are a little on the heavy side.

The last one, Tenpenny Tower, made me realize how epic this game would feel!
Title: Re: Fallout 3 - UPDATE: FO3 in Germany to have some violence censored
Post by: MysterD on Sunday, August 31, 2008, 06:54:28 AM
I'm probably going to pick up FO3 PC as soon as it comes out, as long as its copy-protection isn't vicious/annoying AND as long as the game's somewhat stable.

That's a few days after my B-day -- it'd be perfect to get, as I'm on vacation (from work) that week FO3 comes out.
Title: Re: Fallout 3 - UPDATE: FO3 in Germany to have some violence censored
Post by: MysterD on Sunday, August 31, 2008, 01:46:57 PM
Fallout 3 Interview
Interview here with Todd Howard on FO3 in MP3 format. (http://www.joystiq.com/2008/08/29/pax-2008-todd-howard-talks-fallout-3-mods-and-console-power/)
Quote
In an interview with Bethesda executive producer Todd Howard we discussed Fallout 3's lack of a MOD support and this generation of consoles. While Howard admits the team wants to add support for user generated content he confesses adding the feature -- which was included in The Elder Scrolls IV: Oblivion -- is a daunting task for a team eager to complete the epic adventure.

"We don't [have MOD support at launch], we want to but we have our hands so full with getting the game out and getting tools out there that work well for people and with the game is a pretty big undertaking," Howard told Joystiq.

DLC Stuff Already planned
They do have DLC plans for FO3. Here's a little more info on their plans with it.
This is from Shacknews with Pete Hines of BethSoft. (http://www.shacknews.com/featuredarticle.x?id=985)

Quote
Shack: As far as the DLC goes, what type of content should we expect?

Pete Hines: The type is really--we want stuff that's going to be several hours. Not just like a one-off thing, but something like where you can download it and play it for X number of hours. It'll be similar to what we did with Knights of the Nine in Oblivion, where it's like whole new quest lines, new stuff, that kind of thing.

We want to do stuff like that, where it's adding hours of tangible stuff to the experience. And it plugs into your existing game, so whether you're starting a new game, or you're playing for 40 hours, you can go off and play this.

Shack: Will development of that begin immediately after launch?

Pete Hines: It's always flexible. We stopped doing content a pretty good ways before we finished the game in terms of adding new stuff. So we already have folks starting to look into what [the DLC] might be.

GameSpy preview
Here's a GameSpy preview on FO3 (http://xbox360.gamespy.com/xbox-360/fallout-3/906761p1.html)


Title: Re: Fallout 3 - UPDATE: FO3 in Germany to have some violence censored
Post by: MysterD on Tuesday, September 09, 2008, 06:01:20 PM
More on Fallout 3 censorship.

All versions of FO3 globally (including USA and UK) have been turned into the Australian version.

Basically, BethSoft took all of the drugs in the game that have real actual drug names and gave them new fictional names. (http://www.edge-online.com/news/censors-force-fallout-3-changes)

Quote
Speaking to Edge, Bethesda has explained what it calls a “misconception” regarding the classification of Fallout 3 in the Australian region. Edge has also learned that due to concerns and issues raised in the process of international classification, Fallout 3 will not contain real world drug references in any territory.

Fallout 3 was originally refused classification by the Australian Office of Film and Literature Classification, citing among other reason the in-game use of “Morphine” in order to ignore limb pain. According to the Office’s guidelines, “material promoting or encouraging proscribed drug use” is refused classification.

In mid-August, the OFLC announced that a revised version of the game had been granted a rating in Australia, thanks to edits that changed the context of the in-game drug use.

While it has been assumed that these changes would only be in place in the Australian release of the game, Edge has been told by Bethesda vice president of PR and marketing Peter Hines that there will be no differences between the version that releases in Australia and the versions that will release in other territories, including Europe and the US.

Calling the idea of an Australia-specific version of the game a “misconception,” Hines told us, “We want to make sure folks understand that the Australian version of Fallout 3 is identical to both the UK and North American versions in every way, on every platform.”

He continued, “An issue was raised concerning references to real world, proscribed drugs in the game, and we subsequently removed those references and replaced them with fictional names. To avoid confusion among people in different territories, we decided to make those substitutions in all versions of the game, in all territories.”

Hines stated, “I didn't want people continuing to assume the version in Australia was some altered version when it's not.” Finally, he explained that, “There are no references to real world drugs in any version of Fallout 3.”

Bethesda has in the past described the landscape of international ratings classification as a challenge. In previous interviews, Hines has referred to the variation of rules and standards across different regions as “frustrating”.


Title: Re: Fallout 3 - UPDATE: FO3 globally to receive Australian version of the game
Post by: idolminds on Tuesday, September 09, 2008, 06:24:01 PM
Nukes, guns, mutants, being able to target individual body parts are fine. But drugs? NOW YOU'VE GONE TOO FAR!
Title: Re: Fallout 3 - UPDATE: FO3 globally to receive Australian version of the game
Post by: Quemaqua on Tuesday, September 09, 2008, 07:05:13 PM
STUPID AND LAME.  And then some more stupid.  And lame.
Title: Re: Fallout 3 - UPDATE: FO3 globally to receive Australian version of the game
Post by: Xessive on Wednesday, September 10, 2008, 01:40:41 AM
Lame, but at least they didn't actually take anything out.
Title: Re: Fallout 3 - UPDATE: FO3 globally to receive Australian version of the game
Post by: Quemaqua on Wednesday, September 10, 2008, 06:54:31 AM
True.  They could have removed it, but at least they merely edited it.  But it's still lame.
Title: Re: Fallout 3 - UPDATE: FO3 globally to receive Australian version of the game
Post by: MysterD on Wednesday, September 10, 2008, 01:57:20 PM
True.  They could have removed it, but at least they merely edited it.  But it's still lame.

The real problem here is the Australian game-rating board has no rating over the 15+ rating. There's just no M-rating equivalent (17+) or AO rating equivalent (18+).

So, that doesn't help games that are aiming for the ESRB's M-rating (or above) or the UK's 18+ rating, when they try to bring that same exact game over to the Australian game-rating board to get it approved to be for sale over there in Australia.
Title: Re: Fallout 3 - UPDATE: FO3 globally to receive Australian version of the game
Post by: MysterD on Thursday, October 02, 2008, 08:26:54 PM
Shacknews talks to Pete Hines on FO3 (http://www.shacknews.com/featuredarticle.x?id=1012)

Quote
The Fallout 3 PC Interview: Bethesda on DRM, Censorship and Consolification
by Nick Breckon Sep 30, 2008 11:07pm CST

After playing a few hours of the PC version of Fallout 3 earlier today, I sat down with Bethesda's Pete Hines to talk about serious PC business.

What kind of DRM will be included on the Fallout 3 disc? Will the PC version suffer from console interface holdovers a la Oblivion? Is the company optimistic about supporting the PC platform in the future? Read on to find out.

Shack: Is the game done?

Pete Hines: Every day we're one day closer. We're right to the end of it.

Shack: A lot of the big releases this fall are getting day-one patches to meet their deadlines. Are you considering anything like that?

Pete Hines: No. I mean you don't just assume now it's perfect and we'll never have to do anything, but we're not actively working on some fix for something.

Shack: After the Australia ratings board banned the game, you guys made some changes to the names of real-world drugs, which will now show up in all versions of the game. What did you think of the fan reaction to that?

Pete Hines: It is seriously the biggest non-issue in the history of video games. It got way more attention than it merits.

Shack: Do you think that anybody's going to even notice?

Pete Hines: Have you noticed? Does it make a big difference that it's called something other than Morphine? I mean, who gives a--

Shack: Still, does it frustrate you to have to make changes based on the ratings board?

Pete Hines: No. As I said, Australia weren't the only folks that had brought this up. It had actually been brought up in a number places. Like, "Hey, referencing real prescribed drugs is kind of a little concerning."

And we went back and looked at it and went, "It's not like it's in the original game, we just made it up. So why not just change it to another made-up name?" It's the same thing called something else. We couldn't possibly care less.

Shack: Similar question in the sense that it's an issue that can be overblown. What kind of copy protection will be included on the PC version of Fallout 3?

Pete Hines: Pretty similar to what we did for Oblivion, which was--we basically don't do any--we do the mildest form possible. I actually don't know if I even want to get into what it is that we exactly do, but we try to be really noninvasive when it comes to that stuff. [ed- Oblivion employed a simple DVD check.]

And it is a pain in the ass--it is a pain in the ass that we have to do it at all in the first place. But when you spend tens of millions of dollars, we don't think it's right to just put something out there and let everybody do whatever they want and pass it around.

And to have to support all of that--which is often the unspoken thing that nobody really wants to point to. You can argue all day whether or not somebody would have bought a copy of a game they pirated, but you can't argue, and you will never win the argument that I'm not having to provide tech support for those folks. Because I know for a fact that we are. We catch those folks all the time, where we're providing support for somebody who turns out didn't actually pay for the game and just downloaded a copy.

Shack: We've heard that as far as tech support calls go, the amount of pirates asking for support can be greater than the amount of legitimate users.

Pete Hines: We don't have any specific data on it, but we can look across platforms, and when these two platforms are like this [gestures with a hand] and this platform is like this [raises a second hand much higher] and these two platforms you can't pirate games, and this one you can, you can start to draw some inferences as to what the cause for that gigantic chasm might be.

But no, we're pretty mild about how we do it, and we try to do it in a way that prevents folks from exploiting and distributing our games that we worked very hard on, and that we feel we have a right to try and sell and not have distributed free without our okay. It's very important for us not to ruin the experience for the person who did buy a copy, so we try to be very careful.

Shack: I can't recall what Oblivion did, but will there be any install limit on Fallout 3?

Pete Hines: That's a good question. I don't actually know. [ed- Fallout 3 has no install limit.]

Shack: So you'd say you're very concerned about day-one piracy, but--

Pete Hines: Yeah, it's a huge problem. Huge.

Shack: As far as piracy solutions, there's nothing that you are looking at, even down the line, post-Fallout 3?

Pete Hines: [pause] Mm.. yeah, I don't know if I would want to get into it. We are looking at some of the stuff that folks do.. I think Valve has a good solution. They certainly took their lumps when Steam first came out, but it does seem to be a pretty widely accepted method, and certainly the easier that we can make it without it being a pain in the ass, the more likely we are to do it.

We always talk about in our games, about wanting to avoid the negative. We want to remove anything that is a hindrance or an annoyance to the player, we're trying to just get to the game and have fun. The interface, or whatever it is--we take that [attitude] all the way to our manuals, the amount of time I spent writing our manual, and trying to make sure that we cover all the bases, because I don't want that to be an annoyance to somebody. Or the DRM, and making sure that we're trying to protect something that we spent a lot of money developing, but not prohibiting somebody who bought a legitimate copy from getting into the game and having fun right away.

Shack: So what about Steam? Are you guys thinking about getting Fallout 3 on there?

Pete Hines: We're thinking about a lot of stuff. I don't actually know if any of that is set in stone yet, but hopefully there will be multiple digital distribution options for folks that want to go that route.

Shack: Did you put a lot of work into optimizing the PC version, and accounting for people with older machines?

Pete Hines: Yeah, we've been working with folks like Nvidia and having them do compat testing and optimization stuff, and looking at how the game plays on Nvidia cards. We've been doing some stuff with Alienware, specifically testing on different configurations of their machines. So we are trying to do our due diligence on the PC and make sure it runs as advertising.

But the problem on the PC, it's just not--you have a 360, you have the same thing that everyone else has. When you talk about a PC, how much RAM you have, do you have the right video card driver, the right sound card drivers, are you running all kinds of applications in the background that are eating up memory or trying to interrupt the process of the game and makes the game crash--you don't have any of those problems on the 360 or PS3.

So we try as much as we can for account for everything that we can account for, but the killer is all the variables you have no control over. I don't even know if I have the right drivers for anything on my home PC. It's something that you have to spend a bit more effort as a consumer.

Shack: Would you say the PC platform is something you plan on supporting in the long run?

Pete Hines: I think we are. We've been a PC developer for 20 some years now, more than most of the folks that are still around in this industry. That's where we got our start from, and we still think there's a market for it.

We try and take a global view. So while here in the US the consoles definitely do really, really well, globally there are still a lot of places where people still like and enjoy PC games.

Shack: Germany, and..

Pete Hines: Germany it's huge. It does very well here in the States, but you know, Russia, Poland, lots of eastern European places, tons of folks are still playing on the PC and we would never want to just shut ourselves off from those clients.

Shack: When games developed primarily for the console are brought to the PC, sometimes they can be criticized for being "console-ified." I know you guys dealt with some of that in the case of Oblivion. As far as Fallout 3, playing the PC version myself, it felt like a fairly intuitive version.

Pete Hines: I hope so.

Shack: Is that something you were focusing on with the PC version?

Pete Hines: That was the goal, to have it feel intuitive with clicking. And it actually does work with the 360 controller as well. It does both, so if you play it with the controller, it works like it does with the 360. You play it on the PC, and it's much more tactile, clicking on stuff.

And I think we did a better job--you know, with Oblivion there were some issues with the interface, the font, and the number of things you could see in your inventory wasn't scalable for PC resolutions. But I think that we've done a better job with that with Fallout. So hopefully folks will feel like we've taken care of them on the PC.

Shack: As far as the DLC goes, do you expect that to be simultaneously released on both Xbox 360 and the PC?

Pete Hines: Yeah, yeah, that's the plan. Absolutely.

Shack: Thanks Pete.
Title: Re: Fallout 3 - UPDATE: Pete Hines talks about piracy, copy protection, and FO3
Post by: Quemaqua on Thursday, October 02, 2008, 08:35:57 PM
I really like Pete.  Something about the stuff he says always makes me feel better.  Anyway, that was a nice little interview... it makes me happy and looking forward to FO3 even more.  Since the PC CE really isn't very expensive, I'm pretty sure I'm going to be ordering it.
Title: Re: Fallout 3 - UPDATE: Pete Hines talks about piracy, copy protection, and FO3
Post by: MysterD on Thursday, October 02, 2008, 08:45:26 PM
Yeah, I like Pete Hines, too. He seems like a good egg.

Yes, it was a pretty good interview.

I found it very interesting when he mentioned that in many cases about tech support, tech support is often helping the pirates out! LOL. Damn, pirates can be ballsy, can't they?  :P
Title: Re: Fallout 3 - UPDATE: Pete Hines talks about piracy, copy protection, and FO3
Post by: Pugnate on Friday, October 03, 2008, 12:11:14 PM
I like Shacknews so much.
Title: Re: Fallout 3 - UPDATE: Pete Hines talks about piracy, copy protection, and FO3
Post by: Quemaqua on Friday, October 03, 2008, 10:38:34 PM
This may be old news (http://www.gametrailers.com/player/37141.html), but I really haven't followed FO3 that closely, so this is some of the first recent footage I've seen.  It looks great!  VATS seems to be up to the challenge, the visuals seem pretty fluid, and the opening is great.  I mostly just watched it for the opening bit, but the gameplay didn't disappoint.

The big downer there is that DLC will be exclusive to 360 and PC.  That blows.  No reason at all for that.  Why would you give DLC to the fucking console that doesn't have a standard hard disk?  I'm not an idiot so I'll be playing it on my PC, but still.  Though they said the same thing about GTAIV for 360, and I don't think we've even seen DLC for it yet, have we?  It makes no sense that they'd cut off a portion of the market, so you have to think that the exclusivity will only last for a short while.

Anyway, forgive me if that's old news.  Like I said, I haven't been paying attention.
Title: Re: Fallout 3 - UPDATE: Pete Hines talks about piracy, copy protection, and FO3
Post by: MysterD on Saturday, October 04, 2008, 05:35:11 AM
This may be old news (http://www.gametrailers.com/player/37141.html), but I really haven't followed FO3 that closely, so this is some of the first recent footage I've seen.  It looks great!  VATS seems to be up to the challenge, the visuals seem pretty fluid, and the opening is great.  I mostly just watched it for the opening bit, but the gameplay didn't disappoint.
I'm definitely looking forward to FO3 from BethSoft -- and have been for a long while.

I still wish Van Buren would've gotten finished by BIS first, though...

Quote
The big downer there is that DLC will be exclusive to 360 and PC.  That blows.  No reason at all for that.  Why would you give DLC to the fucking console that doesn't have a standard hard disk?  I'm not an idiot so I'll be playing it on my PC, but still.
I smell Microsoft throwing Rockstar money to make DLC exclusive to Windows and 360, myself. I wouldn't be surprised.

Do most 360 owners say bought the 360 with the hard drive? Or have bought the extra HD separately? B/c to me, I think it'll be foolish to have a 360 minus the HD, given the amount of DLC and whatnot available to the gamer.

Oh, has any of the same free DLC content (that have been on Live) been like pressed on magazine discs on anything, for those who don't have Live?

Quote
Though they said the same thing about GTAIV for 360, and I don't think we've even seen DLC for it yet, have we?  It makes no sense that they'd cut off a portion of the market, so you have to think that the exclusivity will only last for a short while.
I still wonder if that GTA4 X360 DLC is going to be exactly what the planned GTA4 PC Extra MP content (in the box) will be, if I recall. I think that would be a good bet, myself -- but still, nothing's been made official on GTA4 X360 DLC.
Title: Re: Fallout 3 - UPDATE: Pete Hines talks about piracy, copy protection, and FO3
Post by: Xessive on Saturday, October 04, 2008, 06:45:04 AM
I'm definitely getting FO on my PC. I almost expect it to be as modifiable as Oblivion.

Btw, this is a little off topic, I just found out something about the X360 and PS3. Apparently the X360 is region-restricted, if yours is NTSC (North American) you can't play Asian PAL discs on it. However the PS3 is universal. My PS3 is Japanese and I can run European, North American, and Asian titles on it with no issues.

I realize this may not be much of an issue for most people but a friend of mine got his X360 with him from Canada and he pretty much has to get his games shipped or picked up by friends coming from North America.

Anyway, the reason I brought this up in relation to FO3 was regarding the DLC and the different regions. Do you think the DLC will be restricted per region?
Title: Re: Fallout 3 - UPDATE: Pete Hines talks about piracy, copy protection, and FO3
Post by: MysterD on Saturday, October 04, 2008, 07:04:43 AM
I'm definitely getting FO on my PC.
As long as the protection is not vicious -- sounds like it probably won't be -- yeah, count me in.

Quote
I almost expect it to be as modifiable as Oblivion.
I don't know if it will be, since there's no SDK upon release.
We don't know if and when it's coming, even though BethSoft has said they do want to put one out...

Quote
Anyway, the reason I brought this up in relation to FO3 was regarding the DLC and the different regions. Do you think the DLC will be restricted per region?
I hope not.
Title: Re: Fallout 3 - UPDATE: Pete Hines talks about piracy, copy protection, and FO3
Post by: Quemaqua on Saturday, October 04, 2008, 09:05:06 PM
HOLY CRAP.  I just watched all the PAX gameplay videos for this and... holy crap.  I don't think you could possibly have shown me anything to make me want it more.  I also read a bit and watched a couple interviews which explained some things, and so I'm pretty happy with what they set out to do.  The game just looks spectacular.  Watching the gameplay was one of those things where I just had a huge grin on my face way too often, and I'm now very glad I spent the couple extra bucks for "release day shipping" at Amazon.
Title: Re: Fallout 3 - UPDATE: Pete Hines talks about piracy, copy protection, and FO3
Post by: Xessive on Saturday, October 04, 2008, 10:28:06 PM
HOLY CRAP.  I just watched all the PAX gameplay videos for this and... holy crap.  I don't think you could possibly have shown me anything to make me want it more.  I also read a bit and watched a couple interviews which explained some things, and so I'm pretty happy with what they set out to do.  The game just looks spectacular.  Watching the gameplay was one of those things where I just had a huge grin on my face way too often, and I'm now very glad I spent the couple extra bucks for "release day shipping" at Amazon.
Oh man, did you see the bit with the explosion seen from Tenpenny Tower? That scene blew me away. It really made me realize the incredible scale of this game!
Title: Re: Fallout 3 - UPDATE: Pete Hines talks about piracy, copy protection, and FO3
Post by: Quemaqua on Sunday, October 05, 2008, 12:10:15 AM
Yeah, that was awesome.  I also absolutely died laughing when he pulled out the railroad gun or whatever it was called, that was firing the huge steel pins and nailed that chick's head to the wall... and those huge gauntlets that were punching people's heads off.  Man I can't wait to get this game.

EDIT - Official site has some funny PA comics (http://fallout.bethsoft.com/eng/vault/pennyarcade.html).  Well worth the read, heh.
Title: Re: Fallout 3 - UPDATE: Pete Hines talks about piracy, copy protection, and FO3
Post by: MysterD on Wednesday, October 08, 2008, 06:35:22 AM
Tim Cain talks about BethSoft's Fallout 3.

He's most definitely looking forward to it. (http://www.edge-online.com/news/what-tim-cain-thinks-fallout-3)

Quote
Tim Cain has Fallout 3 pre-ordered. The designer of Interplay's 1997 RPG masterwork Fallout is looking forward to the release of Bethesda's big budget open world sequel just like the rest of us.

But being involved so intimately with the birth of the Fallout franchise, he's hard-pressed not to analyze Fallout 3's development with a discerning eye.

He said in an interview with Edge on Tuesday, "I do like what I've seen about Fallout 3. I've talked to those guys at Bethesda about it. It's their IP now and they've gone in a certain direction and it's very intriguing.

"It's not necessarily the direction I would've gone, but I can tell you I have my Fallout 3 pre-ordered. I want my life-sized Pip-Boy. I'm going to be playing that at the end of the month."

The game launches on October 28 in North America.

Cain was wary of offering extensive details about what he'd do differently with new Fallout games, but he expressed one basic concern that applies to Fallout 3 and Interplay's proposed Fallout MMO.

"I've hardly thought about [what I'd do different] with Fallout 3," said Cain, "but I have thought about the online version. I've also talked to the guys at Interplay about Fallout Online.

"The biggest problem I have with expanding the game is that the original games were designed to make you feel like you were one of the last people left on Earth. And with Fallout 3 and the online version, I'm curious about how they'll handle making the game not feel too crowded--making it feel like there's not much life left out there after the war."

He said he was interested in the way Bethesda is handling Fallout's "called shots" with the new "V.A.T.S." targeting system. "I like how they did called shots. It's an interesting way of adding called shots to a game that otherwise has real-time combat."

But Cain added that he's still waiting to see how components of Fallout's S.P.E.C.I.A.L. stats system translates to Fallout 3's real-time world.

"To be honest, I'm looking forward to Fallout 3 as a consumer, not a developer. I just want to play it and enjoy it," he said.

We'll have more from Cain and his new role as design director at Carbine Studios shortly.

That's Tim, by the way...
(http://www.edge-online.com/files/imagecache/article_content_360x270/cain_tim_a.jpg)

Title: Re: Fallout 3 - UPDATE: Tim Cain is looking forward to BethSoft's FO3
Post by: MysterD on Wednesday, October 08, 2008, 01:19:45 PM
FO3 is now officially GOLD.
Expect it on Oct 28th in the USA.
Expect it on Oct 31st in Europe. (http://tp://ve3d.ign.com/articles/news/42051/Fallout-3-Has-Gone-Gold)
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Xessive on Wednesday, October 08, 2008, 01:42:56 PM
Not long now!

I know this is just wishful thinking but I hope it has a minimal amount of bugs upon release.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Wednesday, October 08, 2008, 01:48:25 PM
Reviews overseas are already happening and being published. (http://www.bethsoft.com/bgsforums/index.php?showtopic=885542&st=0&start=0)

NMA (http://www.nma-fallout.com/) has all the news, basically.

93% from PC Jeux (aka PC Gamer France) (http://www.nma-fallout.com/#45407)
81% from PC Gamer Sweden (http://www.nma-fallout.com/#45443)
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Wednesday, October 08, 2008, 05:13:08 PM
I read those last night.  Both favorable, though different viewpoints.

Quote from: IRC
<@Quemaqua> Funny, though.  The French mag states explicitly "this totally isn't Oblivion with guns like we thought it'd be", while the Swedes say "No matter what we said before, this TOTALLY is Oblivion with guns".
<@idolminds> hahaha
<@Quemaqua> Both favorable reviews, though, and even the stuff the other guy didn't like he said didn't get in the way so much that he didn't enjoy it.  He hates the voice acting but thinks the dialogue is great and that everything fits with the prior games.
<@Quemaqua> So, as anyone that ever played anything from Bethsoft would expect, it's a great game that sometimes feels a little too much like a game because of the inconsistency of the way they contruct things.  But if you get beyond that (and I got beyond that after Daggerfall, for fuck's sake, over 12 years ago), it's going to be super awesome.
<@Quemaqua> So I'm totally cool with that.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Xessive on Wednesday, October 08, 2008, 05:54:01 PM
Sweet, the impressions are promising. I expect people who are very familiar with Oblivion are likely to see many resemblances and similarities but not so much so it feels like an elaborate mod. I think it's just Bethesda's 'mechanic' to developing this style.

With these good impressions so far I'm getting really anxious!
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Wednesday, October 08, 2008, 06:28:42 PM
I can't wait, either.

Though, one thing -- it has not been stated what the hell the system requirements for this thing will be yet...
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Wednesday, October 08, 2008, 07:15:46 PM
Hint: high.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Wednesday, October 08, 2008, 07:43:38 PM
Hint: high.

If it has a double-core as a bare min, I'm screwed -- b/c normally, that's what keeps me from playing a game, these days (see Stranglehold PC and Assassin's Creed PC).

If it doesn't have a double-core for a bare min, then woohoo! Then I'll be okay!

Actually, the only other time I'm screwed, is if Windows Vista's a bare min for a OS -- and well, I doubt that'll be a requirement for FO3, since Microsoft-published Games are the only ones flowing that route (see Halo 2 PC, Shadowrun PC, and Alan Wake PC).
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Thursday, October 09, 2008, 12:16:55 AM
Hit up PreparefortheFuture.com (http://www.prepareforthefuture.com/) if you haven't already.  I forgot that I was going to check it out, and it's a pretty fun ad for the game.  Worth fiddling with.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: sirean_syan on Thursday, October 09, 2008, 12:53:53 AM
Channel ten is awesome.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: idolminds on Thursday, October 09, 2008, 09:53:33 AM
Fallout 3 has been leaked and is on torrent sites. Normally not news, but in an odd twist of fate its only the 360 version that's being pirated right now.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Thursday, October 09, 2008, 10:00:24 AM
Fallout 3 has been leaked and is on torrent sites. Normally not news, but in an odd twist of fate its only the 360 version that's being pirated right now.

I read it was pirated.
But wow, the X360 version and not the PC?
Nice twist.
Usually, it's the other way around.

So much for them blaming PC piracy...not yet, anyways...

It's a damn shame it's gettin' pirated...
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Thursday, October 09, 2008, 10:21:50 AM
If these actually are the requirements, which are listed on EB, you can easily count me in! (http://www.ebgames.com/Catalog/ProductDetails.aspx?Product_ID=65824)

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Minimum System Requirements
Operating System :  XP/Vista
Processor :        2.4ghz processor
Video Card:            6800 or x850
RAM :          1GB RAM for XP, 2GB for Vista
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Thursday, October 09, 2008, 05:58:46 PM
Apparently another 15 mins. of footage and some talk with Todd Howard will air on Spike TV at 1AM Friday night.  Or is that 1AM Thursday morning?  Uh...  I don't know.  Either way, looks like there'll be some footage!  It'll be up on Gametrailers after that.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Xessive on Thursday, October 09, 2008, 06:18:22 PM
Apparently another 15 mins. of footage and some talk with Todd Howard will air on Spike TV at 1AM Friday night.  Or is that 1AM Thursday morning?  Uh...  I don't know.  Either way, looks like there'll be some footage!  It'll be up on Gametrailers after that.
It's Friday 1 a.m.

I have one minor question: will the character creation have FaceGen like Oblivion? I don't recall reading anything about it. It's not a huge issue but it would be nice to have such a vast visual character creator.

I just got my brother interested in Oblivion. He's been playing it a lot over a few weeks now. Although he's playing it like a medieval FPS. After about 12 hours worth of playing I took a peek at his character and realized that not only is every guard on Cyrodiil is after him but he had not level-up once either. He attacked everything in sight. When he sees people in the game he goes hack'n'slash mad! RPGs are generally lost on him, so I just put Painkiller on his system and watched him enjoy the madness. Later I showed him some Fallout 3 videos and he just went "Oblivion with guns! Sweet!!"
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Thursday, October 09, 2008, 06:41:43 PM
Your brother dropped on his head a few too many times as a child?  Hopefully he lives real life a bit more conservatively.

And I don't know why I typed that, I meant to type Friday morning or Saturday morning.  A lot of times they seem to call what would actually be Saturday morning, Friday night, when it comes to scheduling.

Anyway, yeah, FO3 will have a creation system similar to Oblivion.  I think it's going to have less options and be less crazy, since a lot of people felt it was very hard to make someone who didn't look shitty in Oblivion, but there should still be a bunch of options.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Thursday, October 09, 2008, 07:40:53 PM
System requirements are here (http://fallout.bethsoft.com/eng/info/faq.html)
Well, everything except the hard drive space requirement.

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What are the PC system requirements?

    Minimum System Requirements:

    * Windows XP/Vista
    * 1GB System RAM (XP)/ 2GB System RAM (Vista)
    * 2.4 Ghz Intel Pentium 4 or equivalent processor
    * Direct X 9.0c compliant video card with 256MB RAM (NVIDIA 6800 or better/ATI X850 or better)

    Recommended System Requirements:

    * Intel Core 2 Duo processor
    * 2 GB System RAM
    * NvidiaDirect X 9.0c compliant video card with 512MB RAM (NVIDIA 8800 series, ATI 3800 series)
    * Supported Video Card Chipsets:

          o NVIDIA GeForce 200 series
          o NVIDIA Geforce 9800 series
          o NVIDIA Geforce 9600 series
          o NVIDIA Geforce 8800 series
          o NVIDIA Geforce 8600 series
          o NVIDIA Geforce 8500 series
          o NVIDIA Geforce 8400 series
          o NVIDIA Geforce 7900 series
          o NVIDIA Geforce 7800 series
          o NVIDIA Geforce 7600 series
          o NVIDIA Geforce 7300 series
          o NVIDIA GeForce 6800 series
          o ATI HD 4800 series
          o ATI HD 4600 series
          o ATI HD 3800 series
          o ATI HD 3600 series
          o ATI HD 3400 series
          o ATI HD 2900 series
          o ATI HD 2600 series
          o ATI HD 2400 series
          o ATI X1900 series
          o ATI X1800 series
          o ATI X1600 series
          o ATI X1300 series
          o ATI X850 series

EDIT:
System Test is up on YouGamers for FO3 (http://www.yougamers.com/gameometer/10291/)

Looks like HD requirements will be 9 GB.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Xessive on Thursday, October 09, 2008, 07:45:02 PM
Your brother dropped on his head a few too many times as a child?  Hopefully he lives real life a bit more conservatively.

And I don't know why I typed that, I meant to type Friday morning or Saturday morning.  A lot of times they seem to call what would actually be Saturday morning, Friday night, when it comes to scheduling.

Anyway, yeah, FO3 will have a creation system similar to Oblivion.  I think it's going to have less options and be less crazy, since a lot of people felt it was very hard to make someone who didn't look shitty in Oblivion, but there should still be a bunch of options.
Haha Thank God he's not that bad in real life, although sometimes I wonder :P He's not exactly the diplomatic type :D

The character creation doesn't have to be as sophisticated as the one in Oblivion, just enough to create a character who looks the way I'd like. Having the option to go into more detail would be nice though, like an "Advanced Editing" button or something for the perfectionists.

I wonder what the initiation segment will be like. Y'know how in Morrowind it's arriving on a prison ship then registering and in Oblivion it's escaping the dungeon alongside the Emperor and his Blades. From what I've seen of FO3 so far it might start when you're 10 and about to get your Pipboy installed.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Thursday, October 09, 2008, 08:41:39 PM
Heh, I already know what it is.  But it could and should be considered a spoiler, so read at your own risk.  It would be a nice surprise I think if you didn't know already (though spoilers of this nature have never bothered me personally):

(click to show/hide)

But yeah, I believe the creation system is fairly robust, and there are a lot of visual options you get as you go along too.  I've seen a number of pretty drastically different looking characters.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Thursday, October 09, 2008, 08:50:41 PM
Boy, Que...
(click to show/hide)
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Friday, October 10, 2008, 01:11:31 AM
UGO has a Fallout 3 Retrospective (http://www.ugo.com/games/fallout-retrospective/) which is pretty cool, and is also part of a greater Fallout HQ (http://www.ugo.com/games/fallout/) which has a bunch of shit on it.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Pugnate on Friday, October 10, 2008, 01:19:27 AM
PCGUK reviewed FO3 and gave it an 81%

Quote
“PC Gamer - I’m going to take the sting out of this review right now. Fallout 3 IS “Oblivion with guns”. Whatever I stated in any earlier issue. So, with that said, there is no going back.”

http://ve3d.ign.com/articles/news/42032/Fallout-3-Reviews

Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Friday, October 10, 2008, 02:51:09 AM
Actually, that's not PCGUK, it's PCG Sweden, and I already posted (the essence of) that quote, along the directly-opposed statement from French magazine PC Jeux, who emphatically state how happy they are that it *isn't* Oblivion with guns.

On the one hand I sort of wonder who's right, but on the other hand I totally don't care because I love both Oblivion and the original Fallout games.  And in fact, what I love most about Fallout is the atmosphere and roleplaying, not the combat, which I find tedious and far too inconsistent to ever be considered tactical.  If that's honestly what people are latching onto about Fallout, they wouldn't know a good game if it chewed off their right arm to reduce their melee attack power.  The elements are great, but the combat is far from perfect, and is probably the weak link where the other masterful pieces of the game are concerned.  That said, I think a better-developed game in the vein of the originals, i.e. with grid-based tactical combat, could still be totally awesome, but I think a better-developed Oblivion-style game that fixes some of the problems with the former game would be just as awesome, and that has the added advantage of finally getting Fallout away from the inherent flatness of the isometric perspective.  The verticality of FO3 even just in what we've seen so far has been unbelievably great looking, and to lose that would be to lose a most wonderful evolution in the aesthetic that the original games pioneered.  I wouldn't on any level want to go back.

My guess is that the game is going to be an evolution of Oblivion with guns; I imagine it will feel very similar to Oblivion but will have a much, much improved scaling system (in that only a few things scale, and the world will seem more logical for it), better characters (due to there being less of them), a better story, more variety in locales to explore, vastly improved combat, and way better loot that's more useful, varied, and fun to utilize.  That's the impression I get from things I've read, heard, and seen so far.  But given the fundamental differences between the two franchises, how similar could it really be, anyway?  I mean, you've got an XP-based leveling system entirely different from TES games, the Perk system which has no comparable component in the TES games, a more tactical and meaningful combat system that from all reports from anyone who's played the game is nothing like Oblivion in any respect... well, what's left?  Most likely the way questing works, the way character interaction works, and the general way the world is set up (which is probably a lot like Oblivion, with various hotspots around the map that can be fast-traveled to once explored, and might feel a little patchy in terms of the overall world).  And a lot of that stuff is kind of standard across various RPGs anyway.

Anyway, those are just my ramblings.  It's really late and I'm still up playing the first Fallout, which is truly a masterpiece.  It starts slow, but man does this thing pick up speed as it goes.  I'm a bleary-eyed mess right now, and yet I press on past 3AM...
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Friday, October 10, 2008, 05:57:36 AM
Quote
Actually, that's not PCGUK, it's PCG Sweden, and I already posted (the essence of) that quote, along the directly-opposed statement from French magazine PC Jeux, who emphatically state how happy they are that it *isn't* Oblivion with guns.

On the one hand I sort of wonder who's right, but on the other hand I totally don't care because I love both Oblivion and the original Fallout games.
I'm with you on this one.

Quote
And in fact, what I love most about Fallout is the atmosphere and roleplaying, not the combat, which I find tedious and far too inconsistent to ever be considered tactical.  If that's honestly what people are latching onto about Fallout, they wouldn't know a good game if it chewed off their right arm to reduce their melee attack power.  The elements are great, but the combat is far from perfect, and is probably the weak link where the other masterful pieces of the game are concerned.
To keep combat somewhat fast(er) for FO1 and 2, in the Options menu, I keep the turn-based combat speed somewhere in the middle or above for the old Fallout games. Makes it feel closer to real-time with pause -- even though the game's doing all the pausing for you, since it's turn-based. :P

Quote
That said, I think a better-developed game in the vein of the originals, i.e. with grid-based tactical combat, could still be totally awesome, but I think a better-developed Oblivion-style game that fixes some of the problems with the former game would be just as awesome, and that has the added advantage of finally getting Fallout away from the inherent flatness of the isometric perspective.
I think what they could've done it picked up Aurora Engine, an engine like Aurora, or developed an engine like Aurora. What they could've done was had a 3D NWN-style camera set-up -- which is a completely unlocked cam system where you can pan, rotate, spin, zoom in, zoom out, and manipulate it basically anywhere/anyway -- this would pretty much solve the problem of keeping the game isometric.

Also, I would've liked to have seen a Fallout game have a Bioware-style RPG, where it's in real-time with the option pause the combat at anytime to make tactical decisions. This was basically the plan for Van Buren (actually, Van Buren was to give the player the option to have it be in either real-time with pause or turn-based) and Troika's now-canceled Post-Apoc RPG (since Troika's gone).

Of course, for controls, if they so wanted to and felt so inclined, FO3 could've been like NWN games allow -- where even though it's full 3D and in complete 3rd person, you have have the option to play it with the cursors to move around in direct-style mode or just do the KB/mouse click and point routine (which would be like Witcher giving you the option to switch b/t OTS and isometric mode for your cam mode -- which is also what NWN allows, since they both are based off Aurora).

Of course, by doing all this, there might be no way they'd toss in a 1st person mode. Though, given Aurora's power (or engines like it), I'm sure it could be thrown in -- and if there was an extra first person mode tossed in here by the designers in here, you'd now probably be forced to play the game with direct-style mode for controls (a la Oblivion).

See, I think there's a lot BethSoft could've done, if they didn't want to take it the route they are taking in -- which looks to completely alienate the old-school Fallout fans that don't want to be much change in their control-style and camera viewpoints. But, those above style of games I'm dreaming up here that Fallout 3 could've -- that's just not what BethSoft usually makes, so nobody can really expect BethSoft to actually go that route. The above style of Fallout I'm imagining, if it were done that way, would've probably been better put in the hands of Obsidian, Bioware, or (here's a thought!) maybe even CD Projekt. Oh, man that last suggestion -- CD Projekt making a Fallout would be VERY interesting, given the kind of controversy Witcher stirred in many regards, actually...

Regardless of what BethSoft's doing or not doing with Fallout 3, since I am pretty open-minded and do like many styles of gameplay (direct-style a la Oblivion; click-and-point style like say Fallout games; real-time with pause like most of Bioware's RPG games; turn-based like Fallout 1 and 2), I still happen to like a hell of a lot where BethSoft is going with FO3.

Quote
The verticality of FO3 even just in what we've seen so far has been unbelievably great looking, and to lose that would be to lose a most wonderful evolution in the aesthetic that the original games pioneered.  I wouldn't on any level want to go back.
That's something I saw in some of the vids. Plus, being thrown into first person, my God. The game is going to feel way more up-close and personal then ever. And yeah -- now, we can actually look up from our perspective (whether in fixed OTS 3rd or 1st)

Quote
My guess is that the game is going to be an evolution of Oblivion with guns; I imagine it will feel very similar to Oblivion but will have a much, much improved scaling system (in that only a few things scale, and the world will seem more logical for it), better characters (due to there being less of them), a better story, more variety in locales to explore, vastly improved combat, and way better loot that's more useful, varied, and fun to utilize.  That's the impression I get from things I've read, heard, and seen so far.  But given the fundamental differences between the two franchises, how similar could it really be, anyway?  I mean, you've got an XP-based leveling system entirely different from TES games, the Perk system which has no comparable component in the TES games, a more tactical and meaningful combat system that from all reports from anyone who's played the game is nothing like Oblivion in any respect... well, what's left?  Most likely the way questing works, the way character interaction works, and the general way the world is set up (which is probably a lot like Oblivion, with various hotspots around the map that can be fast-traveled to once explored, and might feel a little patchy in terms of the overall world).  And a lot of that stuff is kind of standard across various RPGs anyway.
I'm agreeing with you on this one, Que. It's going to be more than people calling it straight-up "Oblivion with guns." no, that's just the combat system, fixed viewpoints (1st and 3rd), and direct-style of controls forced on you. They seem to be be doing all this other stuff that Fallout did, which probably was not tackled as much in Oblivion -- ridiculous amounts of consequences and results b/c of your actions and choices. This is one of the best things about Fallout, if you ask me.

Like you said, it's going to be more of an evolution of "Oblivion with guns." Also, I think this is going to be a major evolution for Fallout, especially in terms of having real-time combat and the direct style of controls.

Quote
Anyway, those are just my ramblings.  It's really late and I'm still up playing the first Fallout, which is truly a masterpiece.  It starts slow, but man does this thing pick up speed as it goes.  I'm a bleary-eyed mess right now, and yet I press on past 3AM...
I played a lot of Fallout 1 yesterday, as well. I'm just that stoked for BethSoft's FO3. :)

Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Pugnate on Friday, October 10, 2008, 05:58:28 AM
Whoops!
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Friday, October 10, 2008, 06:01:11 AM
Whoops!

One of my longer posts and ramblings in some time, eh? :P

EDIT:
GamaSutra reported that FO3 X360 version has been pirated and how much has been pirated so far. (http://www.gamasutra.com/php-bin/news_index.php?story=20598)

Quote
October 10, 2008

Fallout 3 Already Pirated On Xbox 360 The Xbox 360 version of Bethesda’s Fallout 3 is already available for illegal download on torrent sites, three weeks before the game’s scheduled release.

The eagerly-awaited title recently went gold, which may mean a leak of the game’s code took place at a manufacturing plant.

Although a modified Xbox 360 console is needed in order to play the game, many leading piracy sites indicate that the title has already been downloaded by thousands of users.

Although the level of piracy on the PC has been heavily criticized in recent months, by a number of different publishers, the PC version of Fallout 3 does not yet appear to be available on the same piracy websites.

Nevertheless, Ubisoft commented earlier in the week that PC piracy "cannibalizes" sales of the console version of a game and that releasing a PC version of a title was tantamount to “letting people have a free version that they rip off instead of a purchased version”.
Yeah, so let's see if EndWar gets pirated to holy hell on the 360....
Hope not, but hey, it's happening with FO3 unfortunately.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Friday, October 10, 2008, 11:17:03 AM
I don't understand how they don't find the people responsible for this and hold them accountable.  Find the fucking leak!  How much money do you spend on advertising and you can't throw a little more into investigating the crime?  This has been discussed before by people more intelligent than I, and while it isn't a sure thing by any means it would be fully possible to investigate and potentially prosecute.  I don't understand it.

Anyway, it really sucks that it came out so far in advance of the game's release.  That's what's most sad.  Everything gets pirated, but to have this happen so much earlier... that's going to hurt them.  It's one thing to have a day-one situation or even to have the thing pop out a few days to a week in advance, but nearly a month?  That's really bad.

As much as I would download the PC version right away if I could because I want it so bad (my CE is paid in full at Amazon, thankyouverymuch, I'm no cheap bastard), I hope that one doesn't manage to get pirated early.  It'll get pirated one way or the other, of course, but hopefully not early.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Friday, October 10, 2008, 11:20:09 AM
I wouldn't be surprised if the game's release date gets pushed way ahead to "as soon as the stores get a copy of the game" or a to few weeks ahead of schedule -- just to try and get people to say "I'm supporting the dev's, here's my money!"



Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Friday, October 10, 2008, 11:32:30 AM
That's an interesting thought, but I'm sure there are reasons they can't do that.  Still, it would be interesting if the manufacturing had gotten underway early enough for it to be possible to pull in the release date by a week or two.  I wonder if that was actually done how much damage it would mitigate?  It won't happen, but it's still an interesting thought.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Friday, October 10, 2008, 12:28:12 PM
That's an interesting thought, but I'm sure there are reasons they can't do that.  Still, it would be interesting if the manufacturing had gotten underway early enough for it to be possible to pull in the release date by a week or two.  I wonder if that was actually done how much damage it would mitigate?  It won't happen, but it's still an interesting thought.
Well, I know it has been done for music albums before. For one instance, 50 Cent's Get Rich of Die Tryin' was bootlegged so heavily ahead of time on the Net and outside of it, the record label pushed it out a week earlier.

Have we seen any console or PC games get an earlier change release date from their publisher company b/c of such piracy/bootlegging?
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Pugnate on Friday, October 10, 2008, 01:01:09 PM
This is just terrible.

I know this happened on the 360, but on the PC they say that piracy hurts the most during the first week, and many of those determined to pirate will end up buying a copy if they can't get their pirated game within the first 5 days or so.

That's partly why such extreme measures have started with games like Bioshock etc. Zero day piracy is what they say is the biggest threat.

Also, many of the analysts credited "The Dark Knights" opening day success to its extremely secure distribution methods. Apparently, before the release of the film, every print was passed under intense supervision. Previews were distributed through a documented chain of distribution. In the end the movie didn't hit the internet for a while, especially since extra security was provided to avert the camcorder piracy.

Recently, Ubisoft sued an OEM company, after they traced the leak copy Assassin's Creed PC to an OEM employee's house. Apparently the game was on the internet nearly a month before its release on PC.

Anyway, I don't think a thousand pirated 360 copies of FO3 will make a huge impact. It is just weird that the pirates are enjoying their booty this early.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Friday, October 10, 2008, 01:50:51 PM
This is just terrible.

I know this happened on the 360, but on the PC they say that piracy hurts the most during the first week, and many of those determined to pirate will end up buying a copy if they can't get their pirated game within the first 5 days or so.

That's partly why such extreme measures have started with games like Bioshock etc. Zero day piracy is what they say is the biggest threat.
And I think by taking overly extreme measures, they make matters even worse -- potentially causing more pirates to be created. I mean, hell -- if Spore didn't have such vicious DRM, I don't think it would be a track to the most pirated game of all time. Of course, on the other hand, the game still is selling like crazy, regardless of all the piracy going on.

I still think the best piracy answer is to use no DRM and reward your customers -- a la Stardock and CDPR with Witcher. Fine, go play the game, version 1.0 -- it's not going to be the best build of the game. So, do you want the latest patch of the game with bug fixes? Want extra free DLC? Want extra free soundtracks (GOG and Witcher: EE)? Want to upgrade to a special newer version of the game (Witcher EE)? Register an account with us, get online, verify your account over the dev's game servers -- then, you'll get what you want. The companies need to make it so that the pirate has to go buy the game to get the best version of the game.

I think what BethSoft should do is find a way to render the pirated copy as not worth pirating. B/c right now, pirated version 1.0 is going to be the same as retail version 1.0. BethSoft should purposely release a Day 1 Patch over XB Live, which'll fix a few bugs and/or add maybe even a new quest or two, at the very least. They got to do something to make people say, "I'll go buy the real copy over pirating the pirated one." Even if it's a little bit of patching, it'll still make the gamer say, "This company really supports their game. I think I'll go buy it b/c they'll probably add more content later."

Quote
Also, many of the analysts credited "The Dark Knights" opening day success to its extremely secure distribution methods. Apparently, before the release of the film, every print was passed under intense supervision. Previews were distributed through a documented chain of distribution. In the end the movie didn't hit the internet for a while, especially since extra security was provided to avert the camcorder piracy.
Very interesting.

Quote
Recently, Ubisoft sued an OEM company, after they traced the leak copy Assassin's Creed PC to an OEM employee's house. Apparently the game was on the internet nearly a month before its release on PC.
Interesting.

Quote
Anyway, I don't think a thousand pirated 360 copies of FO3 will make a huge impact. It is just weird that the pirates are enjoying their booty this early.
I still think it'll make some impact, myself. It might cause some gamers to go pirate a copy, if they own a X360 already (modded) -- now that the word is out. Possiblly, those PC gamers that own a (modded) 360 might just say, "Screw it! I'll just go pirate the console version."

It's really going to be interesting to see how well the game sells, now.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Friday, October 10, 2008, 10:06:12 PM
I'm watching Spike TV and seeing some of their exclusive FO3 footage and interview w/ Todd Howard.
Wow. Just wow.
This can't be out freakin' soon enough.

EDIT:
Watching Spike TV with their FO3 thing still.
Geoff asked Gavin of BethSoft what's the evilest thing you can do in FO3.
(click to show/hide)
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Pugnate on Friday, October 10, 2008, 10:23:24 PM
It probably does make it worse, but we've discussed this to death for sure.

I've gone ahead and preordered this. Damn you Bethesda! *waves fist*
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Xessive on Saturday, October 11, 2008, 05:22:54 AM
I'm supporting Bethesda and picking this up as soona s it comes out here, just like I did with Oblivion! That game has outlasted any other game in terms of my attention span.

On a related note, my copy of The Witcher: Enhanced Edition has just arrived today from Germany! I really respect CDProjekt and appreciate their effort so I went all out and got the CE! ;D

Pug may laugh because he knows I am generally not the collector type :P But damn it this is a cause I believe in! "Devs who love gamers!"
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Saturday, October 11, 2008, 07:32:55 AM
GameTrailers TV Episode Last night.

Yes, with lots of Fallout 3 greatness (http://www.gametrailers.com/gametrailerstv_player.php?ep=40&ch=1&sd=1)
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Monday, October 13, 2008, 12:12:07 AM
I did enjoy that.  I stayed up to watch it, but was so busy playing FO2 I kind of missed most of it, heh.  Now there's an assload of more mostly-unedited gameplay footage up at GT, and while it could sort of be considered spoilery I guess, it's pretty straightforward and gives a better idea of what it's like to just sit there and play for a minute, but it's still short enough not to leave you feeling satisfied.  It makes me so rabid to play... arg...

Linky for vids (http://www.gametrailers.com/game/4758.html?show=Gameplay#Content).  They don't detail anything specific that we haven't seen before, it's just showing more of it.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Monday, October 13, 2008, 06:46:19 AM
Que, holy shit at the bottom vid!
That's BIS's Van Buren (aka BIS Fallout 3, before it got canceled!)
I have seen numerous screenshots, but have never seen a vid of Van Buren in motion.
Wow, that looks great in motion.

My God, that looks like probably the Fallout most of the hard-headed hardcore FO fans wanted.

Damn...I wish that got finished before BethSoft got the rights to FO. :( (http://www.gametrailers.com/player/19160.html)

Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: PyroMenace on Monday, October 13, 2008, 06:54:03 AM
Que, holy shit at the bottom vid!
That's BIS's Van Buren (aka BIS Fallout 3, before it got canceled!)
I have seen numerous screenshots, but have never seen a vid of Van Buren in motion.
Wow, that looks great in motion.

My God, that looks like probably the Fallout most of the hard-headed hardcore FO fans wanted.

Damn...I wish that got finished before BethSoft got the rights to FO. :( (http://www.gametrailers.com/player/19160.html)



Or you could go play Fallout Tactics without the shitty audio.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Xessive on Monday, October 13, 2008, 06:55:29 AM
Yep, saw it at the bottom of the link that Que posted. Looking back at the classic style it probably would have attracted less attention than Beth's work.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Monday, October 13, 2008, 06:58:28 AM
When BethSoft got the rights to FO, did they take Van Buren with them?
Or was it just for future Fallout's?

So, are Van Buren assets still Interplay's?
Or BethSoft's?
For Christ sakes, someone finish the rest of that thing!
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Monday, October 13, 2008, 07:06:34 AM
Yep, saw it at the bottom of the link that Que posted. Looking back at the classic style it probably would have attracted less attention than Beth's work.

I agree with that -- b/c Van Buren doesn't look too much different than FO2. But you gotta' admit, though -- Van Buren does still look good. It looked like the next evolutionary step for Fallout, doing 3D old-school isometric with a full 3D rotating camera and all.

What BethSoft's doing with Fallout 3, they're completely revolutionizing the look and feel of the game, in full 3D with direct controls in 1st person or 3rd person OTS -- which is what's garnering so much attention. To me, it looks like all the other classic stuff that made Fallout what it is are still there. The atmosphere definitely looks there, still. Of course, the RPG elements and loads of decision making per quest are going to be there; and I think that is what made FO what it is.

Goddamn, I would've loved to have both BIS's Van Buren come to fruition and BethSoft's FO3.
 

Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Xessive on Monday, October 13, 2008, 07:14:17 AM
I agree with that.

But you gotta' admit, though -- Van Buren does still look good. It looked like the next evolutionary step for Fallout, doing 3D old-school isometric with a full 3D rotating camera and all.

What BethSoft's doing with Fallout 3, they're completely revolutionizing the look and feel of the game with full 3D, direct controls in 1st or 3rd person OTS -- which is what's garnering so much attention.

Goddamn, I would've loved to have both BIS's Van Buren come to fruition and BethSoft's FO3.
Don't get me wrong, that is exactly what drew so much attention to it. The original stytle would have primarily only appealed to the original fans (or fans of the genre). I would have loved to see a game like that, but my mind always turns back to Crusader everytime I see that isometric camera perspective. To be perfectly honest the only reason I played Fallout (http://Fallout) back in the day was that I thoguth it would be like Crusader! haha At the time Fallout to me was like a blend of Crusader and Final Fantasy.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Monday, October 13, 2008, 07:23:05 AM
Don't get me wrong, that is exactly what drew so much attention to it.
Right -- b/c what BethSoft did w/ their FO3, the open-minded Fallout fans would jump aboard (like myself and Que); you'd definitely attract new fans to FO b/c of those who are fans of BethSoft's Elder Scrolls stuff would jump aboard automatically b/c it's a different RPG from them; you'd get modern gamers who never played a FO before to jump aboard b/c it's look so modern (and so damn good, too).

You're right -- the only fans BethSoft's FO3 pissed off are the hardcore old-school FO fans. And I'm guessing, with VATS, you might even get them to come around, even. You're always at least gonna have your few that are gonna still be like, "BethSoft's Fallout 3 just ain't the Fallout that *BIS* envisioned."

Quote
The original style would have primarily only appealed to the original fans (or fans of the genre). I would have loved to see a game like that, but my mind always turns back to Crusader everytime I see that isometric camera perspective. To be perfectly honest the only reason I played Fallout (http://Fallout) back in the day was that I thoguth it would be like Crusader! haha At the time Fallout to me was like a blend of Crusader and Final Fantasy.
I think it was CGW? Regardless, one review got me interested in FO2. I never heard of the game. I saw a review for it and I was basically drooling at what I was reading about it. They gave it an A-. That was it for me -- I had to have it. And I got it for X-Mas. FO2 ruled.

Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Monday, October 13, 2008, 05:09:36 PM
Pete Hines of BethSoft expands further on some comments he's made about piracy on the PC and pirates calling for tech support.

From MTV.com. (http://multiplayerblog.mtv.com/2008/10/13/bethesda-deals-with-pirates/#more-11393)

Quote
Bethesda Is Tired Of Spending Money Supporting Software Pirates
Posted by Patrick Klepek on 10/13/08 at 3:00 pm.

Piracy remains one of the biggest issues facing PC gaming these days.

Last week, “Fallout 3″product manager Pete Hines told me that some development studios now calculate that up to half of their customer support calls involve dealing with people who have pirated copies of the game.

That’s bad.

Hines discussed the problem of piracy with MTV Multiplayer just days before, ironically, the Xbox 360 version of “Fallout 3″ leaked. Piracy is still far more prevalent on the PC side, which has serious implications for studios like Bethesda Softworks, whose development bread-and-butter has been PCs.

“It is probably the most…[long pause]…probably the most difficult issue specifically facing PC gaming right now,” said somberly-toned “Fallout 3″product manager Pete Hines to me after playing four hours of his new game a few weeks ago. “How are we gonna walk that line?”

With this kind of concern at Bethesda, you’d never guess what kind of copy-protection they’re putting on “Fallout 3“…

Since our talk, circumstances have changed. “Fallout 3″ has leaked. But the problems remain the same. The biggest obstacle, explained Hines, is figuring out who actually is a pirate.

There will be no “Spore”-like digital rights management (DRM) in “Fallout 3.” There wasn’t in “The Elder Scrolls IV: Oblivion” and Bethesda has seen no reason to make sweeping changes to their approach with “Fallout 3.”

“The amount of money we spend supporting people who didn’t pay us for the game in the first place…it’s f–ing ludicrous”

“It’s pretty mild,” said Hines of the DRM. “Much like ‘Oblivion,’ we want there to be some level of protection there so people aren’t just randomly pirating games and passing it around, but we’re very sensitive to the end-user experience, particularly for the person who has bought a legitimate copy and not doing something that is too intrusive, invasive. You bought your game, you put it in your PC, you start playing it.”


Hines is sympathetic to the complaints of legitimate gamers. That’s why there isn’t anything particularly intrusive in Bethesda’s PC products.

“You know, I saw the Penny Arcade guys did a number of guest editorials from guys like [Kotaku's Brian] Crecente and [Gamasutra's] Chris Remo,” said Hines. “It’s not easy. Being a consumer, I totally see it from the consumer side. You know, get out of my way and let me play the game, right? I paid you money for this, I deserve to play the game with no barriers to entry and no frustrations.”

Attempting to treat their players as legitimate consumers as widely as possible has its drawbacks, however. It becomes difficult for Bethesda to determine who is and isn’t someone who paid for their game. This becomes especially distressing for the studio’s customer support division.

“The amount of times we see stuff coming through where it’s like, the resolution to the problem was [the] guy had a pirated copy of the game…” said a visibly frustrated Hines. “The amount of money we spend supporting people who didn’t pay us for the game in the first place…it’s f–ing ludicrous. We talk to other developers, guys who are [like] ‘Yeah, it’s a third, it’s 50% of our [customer] support.’"

But there’s a careful line for all parties. If someone calls in for support and seems to be experiencing a problem isolated to an illegitimate copy of the game, it’s not in Bethesda’s best interest to take a gamble and call them out.

“The worst possible thing you can do…is put them in a position where you’re making them feeling like they better prove they have a legitimate copy”

“The worst possible thing you can do when someone calls and they’re having a problem with the game is put them in a position where you’re making them feeling like they better prove they have a legitimate copy,” said Hines. “Really bad response.”


That doesn’t mean they won’t call someone out, thought.

“You have to try and resolve their problem,” he explained. “If, in the course of doing that, you can determine that there’s something else going on there, then clearly you could call a spade a spade. But…you gotta be really sure before you imply that because people, rightfully so, get really pissed.”

Readers, can you see both sides to this complicated issue? As gamers yourselves, what recommendations do you have for Bethesda’s next game?
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: W7RE on Tuesday, October 14, 2008, 02:11:20 AM
GameTrailers TV Episode Last night.

Yes, with lots of Fallout 3 greatness (http://www.gametrailers.com/gametrailerstv_player.php?ep=40&ch=1&sd=1)

I've been on the fence about this game for a while, knowing that I'm an MMO junkie and have trouble taking the time for other games. After watching this GTTV video though I preordered from Amazon with release day shipping.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Tuesday, October 14, 2008, 06:58:51 PM
The Bethblog (http://bethblog.com/) reports that there will be a special hour-long X-Play on G4 tonight, at 8 eastern time (which means it's over already for anyone actually on the east coast), the second half of which will feature lots of FO3 footage and interviews.  I'd totally watch it if I got G4.

There's also a cool post on there with a bunch of the metro ads for the game if you haven't seen those yet.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: ScaryTooth on Tuesday, October 14, 2008, 07:23:22 PM
Damn. It's looking sweet as hell. I'm pretty pumped for this game.

I'm just debating on weather to get the PC version or the XBox 360 version...

Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Tuesday, October 14, 2008, 07:46:12 PM
Why is there even a question in your mind?  If you have the power for it, PC!  Mod tools will be forthcoming, I'm sure, and then you'll be kicking yourself for going console.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: ScaryTooth on Tuesday, October 14, 2008, 08:07:19 PM
I'm leaning toward PC. I'm wondering if it was designed mainly for a console though. Sort of like Oblivion. I mean, it had a team working on the PC interface and such, but it did feel a little like it was made with consoles in mind.

I'll most likely get it for PC.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Tuesday, October 14, 2008, 08:17:39 PM
Oblivion didn't have a PC interface team, as I recall.  They realized their mistake afterward and have said that FO3 will have more PC-specific attention as far as interface goes.  And while it won't ship with released mod tools, they said they want to release them soon.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Xessive on Tuesday, October 14, 2008, 08:35:35 PM
I'm definitely going PC with FO3, however, I do appreciate the console versions for people who don't powerful enough PCs.

I expect if I played it on a console I'd probably use VATS a heck of a lot more often.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Tuesday, October 14, 2008, 09:08:20 PM
Oblivion didn't have a PC interface team, as I recall.  They realized their mistake afterward and have said that FO3 will have more PC-specific attention as far as interface goes.  And while it won't ship with released mod tools, they said they want to release them soon.

BTMod solved the Oblivion font-size problem....thank God!
I hope that don't happen again on FO3.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Xessive on Wednesday, October 15, 2008, 03:25:30 AM
BTMod solved the Oblivion font-size problem....thank God!
I hope that don't happen again on FO3.
BTMod was the first one out there. I think DarNified UI was the most comprehensive interface mod for Oblivion. If you get a chance give it a shot MyD :)

I also liked Immersive Interface.

I wonder how PC-friendly FO3's UI will be and whether or not people will feel the urge to mod it.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: ScaryTooth on Wednesday, October 15, 2008, 05:24:57 PM
Skills (http://planetfallout.gamespy.com/skills)

I'm trying to think of what my first guys skill set with be. Think I'm going to go with Small Guns, Sneak, and Science. Or maybe Unarmed, sneak, and medicine. I want to get that bad ass pneumatic glove so I can punch peoples heads off.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Wednesday, October 15, 2008, 05:32:05 PM
I'm most likely going to choose Repair, Speech, and then either Energy Weapons, Big Guns, or Melee.  If the skills work basically like they did in the other games (and it seems from what I've heard that they do), I can probably upgrade one non-primary weapon type to 75%-100% without too much problem, so that'll give me enough options to stay happy (remember, Oblivion fans, you can't just play the game forever and up your skills forever... you cap at 20 and will eventually stop being able to upgrade skills).  I've been playing the other games using Repair and Speech in some capacity, so I want to see how those will play in the new game for direct comparison.

Also, for those who don't follow the diaries at fallout.bethsoft.com and the Bethblog, this level design diary (http://fallout.bethsoft.com/eng/vault/diaries_diary6-10.14.08.html) is actually really interesting.  Some of the others are worth checking out, too.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: ScaryTooth on Wednesday, October 15, 2008, 06:36:58 PM
I usually always play stealthy, thief type characters. But I'm kind of burned out on that. I think I may change it up a little this time around, and play something else. I want some stealthy abilities, but I'm going to go for more of a melee, close combat type guy. I want to get up into someones grill and own them up.

This requires more thought I think.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Wednesday, October 15, 2008, 08:05:22 PM
All I know -- I'm gonna raise some hell, when this thing comes out!
Mwahahahahahahahahaha!
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: ScaryTooth on Saturday, October 18, 2008, 03:52:11 PM
I dug out Fallout 2 to mess around with. I forgot how much fun this game was.

This made me even more excited for Fallout 3.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Monday, October 20, 2008, 05:34:10 PM
Word is OXM gave the X360 version of FO3 a score of a perfect TEN (http://ve3d.ign.com/articles/news/42404/OXM-Gives-Fallout-3-a-10)

Quote
OXM Gives Fallout 3 a 10
Oct 18, 2008 at 4:17 PM - Robert "Apache" Howarth - 75 Comments

No Mutants Allowed has some excerpts from the Official Xbox Magazine's review of Fallout 3 (http://www.nma-fallout.com/forum/viewtopic.php?t=45800):

Quote
By now, you've probably noticed that we're giving Fallout 3 a big ol' score, so in the interests of quelling any outcry - no, this game is not perfect. In particular, we really wish that Bethesda had worked more on the dialogue system. In this post-Mass Effect era, it's disappointing not to hear yourself talk and to have to pick your dialogue options from big blos of text. Other quibbles: NPC chatter often overlaps in a confusing tangle, the third-person view is more than a bit crap, and we were always bummed that in such an otherwise-detailed world, no one noticed the corpses of their friends who we'd just stealthily killed. The biggest annoyance, though, is not being able to fast-travel unless you're outside - commuting sucks enough in real life, so we really resent it in our games!


Thanks Joel and Nina.

Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Monday, October 20, 2008, 10:14:38 PM
Sounds fair.

Man ,if it wasn't for Dead Space, the wait would be killing me.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: wizall on Monday, October 20, 2008, 11:03:29 PM
The critiques are minor enough for me not to give a fuck.  I'm going to own this game, in every sense of the word. 
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: gpw11 on Tuesday, October 21, 2008, 12:14:51 AM
Is Deadspace out on PC yet, or just the consoles?
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Pugnate on Tuesday, October 21, 2008, 02:09:27 AM
It is out on the PC, and it is highly recommended that you NOT buy it. The controls are broken beyond repair, which means they can't even be fixed with patches.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Tuesday, October 21, 2008, 06:40:43 AM
Depends on who you talk to.  PCG didn't seem to hate them as much as some, and I'll bet if you use a controller it doesn't perform much differently from the console versions.  You should try to confirm that first, but that's the only thing I've heard is wrong with it... and if you can just use a controller, it shouldn't be a big deal.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Pugnate on Tuesday, October 21, 2008, 06:48:59 AM
http://www.pcgamerpodcast.com/?p=220#comments

Well here is what Dan Stapleton of PCG said on the podcast comments section: "There is definitely something wonky with the Dead Space mouse controls. They seem to have done something strange with the way it accelerates that makes it feel slow and floaty - it happens even in the menu screens, and with mouse sensitivity maxed out."

Apparently it makes clicking on objects that need precision nearly impossible, and what I read on IGN, it can't be repaired?

Still, you are right, we should read more on this before jumping to a conclusion regarding a fix.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Tuesday, October 21, 2008, 06:58:12 AM
Yeah, I don't understand how it can't be repaired.  It's code.  You want it prepared, you rewrite the code!

But still, even if mouse control is broken, I'd need to hear that controller functionality was somehow broken as well, which doesn't make any sense considering how perfect it is on the console versions.  I imagine it's fine and just nobody bothered to try it, and as Sy has said, this is more a controller-based game anyway (though I think it could have worked okay with a mouse if they hadn't screwed that up).  So it probably works fine as a PC game if you use a 360 pad or whatever you've got handy.  I'm guessing.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Xessive on Tuesday, October 21, 2008, 07:04:46 AM
Yeah, I don't understand how it can't be repaired.  It's code.  You want it prepared, you rewrite the code!

But still, even if mouse control is broken, I'd need to hear that controller functionality was somehow broken as well, which doesn't make any sense considering how perfect it is on the console versions.  I imagine it's fine and just nobody bothered to try it, and as Sy has said, this is more a controller-based game anyway (though I think it could have worked okay with a mouse if they hadn't screwed that up).  So it probably works fine as a PC game if you use a 360 pad or whatever you've got handy.  I'm guessing.
Oh thank God, I thought you were talking about FO3! I had to backtrack to the last few posts of the previous to see that you're talking about Dead Space. I woulda been shattered if it was FO3!!

I don't understand what the problem is exactly with Dead Space or how it only affects mouse controls.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Pugnate on Tuesday, October 21, 2008, 07:34:31 AM
Yeah, I don't understand how it can't be repaired.  It's code.  You want it prepared, you rewrite the code!

But still, even if mouse control is broken, I'd need to hear that controller functionality was somehow broken as well, which doesn't make any sense considering how perfect it is on the console versions.  I imagine it's fine and just nobody bothered to try it, and as Sy has said, this is more a controller-based game anyway (though I think it could have worked okay with a mouse if they hadn't screwed that up).  So it probably works fine as a PC game if you use a 360 pad or whatever you've got handy.  I'm guessing.

Yea I read the problem still exists with the 360 controller on the PC. Also, I don't understand how it can't be fixed either. I'll go link hunting..
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Tuesday, October 21, 2008, 01:54:04 PM
As long as they patch this issue out of the PC version of Dead Space before the game gets dirt cheap, then I'll be happy. :)
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: gpw11 on Tuesday, October 21, 2008, 04:51:46 PM
If gamepad works I'm happy.  Find me info on that...now.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: gpw11 on Tuesday, October 21, 2008, 05:07:16 PM
On Dead Space PC:

I just did some quick looking around and it seems like a majority of the control complaints stem from one review (or something).  That doesn't really matter.  What does, however, is that apparently turning off vsync fixes the floaty ass mouse problem.   True or not, I have no idea.

I'm still looking to play with a pad based on what I read here..mainly from Que.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Tuesday, October 21, 2008, 07:53:33 PM
All I can say is that every single link I found on google regarding "dead space pc controls" just came with a link to that WhatIfGaming place, so I'm almost ready to cry bullshit.  Seriously, every single link is just someone reporting what they said, and who the fuck ever even heard of these people?  I sure haven't.  And nobody else seems to be complaining, so... I have no idea.  It'd be nice to get a 2nd opinion.



 ... and after a little more searching, it appears the problem may be related to some systems and not others.  Some people don't have any idea what the naysayers are talking about and report the controls work perfectly fine, or exactly like the console versions.  And some people seem to have issues with mouse/keyboard and controller both, indicating something is up with their rig and the game, not just the game itself universally.  And it very much sounds like something that could be patched up, and hopefully will be soon.  One guy I'm reading here says that when he's in a detail-light corridor and trying to aim, the response is super sluggish, but when he's in an area with tons of detail, his aim flies all over the place super fast.  So there definitely is something funny, and it's definitely not affecting everyone.

EDIT - And why the hell aren't we posting this in the proper thread?  Let's try to keep these discussions over there from now on, where they are infinitely more relevant and less likely to cause Xessive any more heart attacks.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Tuesday, October 21, 2008, 08:03:43 PM
Que, I think when you said that "If it wasn't for Dead Space, the wait would be killing me (for Fallout 3)", then the whole thing went off-topic. GPW asked if it was out for the PC, Pug said it was but posted links saying to beware of the PC version; then on and on and on.

Anyways, back on topic....
Yeah -- next week, Fallout 3 finally comes out! Wo0t!
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Tuesday, October 21, 2008, 10:14:48 PM
I don't even know how to respond to you anymore.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: gpw11 on Tuesday, October 21, 2008, 10:21:52 PM
Haha.  I don't know why but for some reason that was really funny.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Ghandi on Tuesday, October 21, 2008, 10:23:39 PM
cant...stop...laughing...
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Xessive on Wednesday, October 22, 2008, 03:05:21 AM
Hehe Que, your courtesy and concern for my well-being is much appreciated :D

Btw, has there been any word on modding for FO3? I mean other than BethSoft saying they'll likely release a toolkit later.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Pugnate on Wednesday, October 22, 2008, 04:46:06 AM
Que, I think when you said that "If it wasn't for Dead Space, the wait would be killing me (for Fallout 3)", then the whole thing went off-topic. GPW asked if it was out for the PC, Pug said it was but posted links saying to beware of the PC version; then on and on and on.

I was about to hang myself over the mystery. Thanks for clearing it up.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Wednesday, October 22, 2008, 06:38:06 AM
No, Xessive, that's about as much as has been said.  I imagine it's going to function about identically to Oblivion, and hopefully it doesn't take long for the tools to release.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Wednesday, October 22, 2008, 01:43:13 PM
No, Xessive, that's about as much as has been said.  I imagine it's going to function about identically to Oblivion, and hopefully it doesn't take long for the tools to release.

I'd seriously love to see what the FO3 Modding Community could and would do with Fallout 3 PC.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: ScaryTooth on Wednesday, October 22, 2008, 04:00:45 PM
I don't think I'm going to go sneak at all.

Okay, My first 2 skills will be Small Guns, and Science. 3rd will either be Medicine, unarmed, or repair.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Wednesday, October 22, 2008, 05:59:31 PM
I find myself in a lot of those open-skill system RPG's -- Elder Scrolls games, Divine Divinity, Beyond Divinity, Fallout series, Lionheart, etc etc -- I have to always have a skill or spell that involves healing (of hit points).


Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Xessive on Wednesday, October 22, 2008, 06:00:25 PM
I don't think I'm going to go sneak at all.

Okay, My first 2 skills will be Small Guns, and Science. 3rd will either be Medicine, unarmed, or repair.
I'm definitely going to try different things, as I have with Oblivion, but the temptation to go ninja all the way will be difficult to resist.

Something just occurred to me.. Will there be mounts? I haven't heard anything about it so I doubt it but I'm curious if there will be any vehicles you can commandeer. Doesn't really matter that much anyhow.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Wednesday, October 22, 2008, 06:09:34 PM
I don't believe there will be, no.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Wednesday, October 22, 2008, 06:11:12 PM
I don't think the car is in FO3, either.

There is no fast travel system here a la Oblivion neither, I don't think.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Wednesday, October 22, 2008, 06:17:55 PM
Andy Kelly of PSM expands further on what he said in his review about how the PS3 version's graphics and framerate performance don't compare to the X-Box 360 version and (especially) the PC version. (http://www.computerandvideogames.com/article.php?id=199997&site=psm)

Quote
Fallout 3 looks rubbish on PS3
22-Oct-2008 Claim the predictable internet headlines, but we've played it on all three platforms - and here's the real, if less exciting, truth...

Our exclusive Fallout 3 PS3 review (from PSM3#107) has leaked onto the Internet and, as expected, a single sentence has been dragged out, beaten and interrogated under a spotlight. This one; "The PS3 version compares poorly to its Xbox and PC counterparts." Which, in the parlance of the Internet, obviously means; "THE PS3 VERSION SUCKS! XBOX WINS! ANOTHER CRAPPY PORT!" But that isn't the case. The PS3 version just looks SLIGHTLY WORSE than the other versions.

The PC version of Fallout 3 is gorgeous. The colours are vivid, the draw distance is endless, the textures are high-res and the lighting effects are beautifully subtle, especially when you're gazing over the Capital Wasteland at sunset. It's the best-looking of the three.

The Xbox 360 version's textures are noticeably rougher than on PC, and objects in the distance aren't quite as clear. It does, however, boast an impressively solid frame rate. The game is, otherwise, identical.

NOW, the PS3 version looks the same as on Xbox, but things in the distance are slightly jaggier/rougher, the textures seem 'muddier' up-close and the frame rate is choppier, especially during the last few story missions (which may be the same on Xbox, but we've not seen the equivalent scenes to comment). We won't spoil anything, but the set-pieces here are MASSIVE, and the engine quivers under the weight of what's happening.

So, really, the difference between the Xbox and PS3 versions won't hamper your enjoyment of the game in ANY WAY. High-res textures or not, it's still the same huge, epic, absorbing, brilliant adventure.

And if you're bothered by a slightly inferior frame rate and fractionally blurrier textures, then perhaps, yes, you'd best buy the Xbox version, leaving the rest of us to enjoy an almost-identical, equally brilliant, game on PS3, while you smugly inspect concrete textures at terrifyingly close range to reap the full benefit, rather than, say, losing yourself in a 100 hour epic quest in an evocative post-apocalypse. Or having fun.

Good night.

Andy Kelly (the one who reviewed Fallout 3, and finished it on PS3.)
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Xessive on Wednesday, October 22, 2008, 06:28:17 PM
Hmm, that is weird. Hope they patch the PS3 version. One of the reasons people go for te console version of game is to avoid having to worry about framerate drops and such.

I'm going PC anyway.. and I can hardly WAIT!
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Wednesday, October 22, 2008, 06:36:52 PM
This is from a blog where a teacher had his class that was interested in FO3 go play Fallout 1 and 2.
(I wish I had a class like that, back in my day!) (http://www.brainygamer.com/the_brainy_gamer/2008/10/fallout-3.html)

Basically, they hated it, at first -- only to find themselves quitting; uncertain how to play the game with its turn-based combat system; getting slaughtered easily; and other things. They remained still wanting FO3. Yet, teach kept telling them to keep digging at it;

They kept digging and wound up loving the game. Now, they've been at it and saying that they doubt BethSoft can top those two classics. LOL.

Oh, man -- I tell you, too funny.



Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Wednesday, October 22, 2008, 09:42:04 PM
Pretty interesting read, in fact.  What's up with this guy?  I take it he teaches a class on games?  The site doesn't have any real info, and while I'd totally listen to his podcast, it's useless to me since all you can do is subscribe to it or use a shitty flash player to listen to it, so... I guess I won't be listening.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: gpw11 on Wednesday, October 22, 2008, 11:44:07 PM
I could never get into FO2.  I realize it may be a great game, but for whatever reason I just can't play it.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Xessive on Thursday, October 23, 2008, 04:12:54 AM
I was always more into Japanese turn-based games (Final Fantasy etc.) and I could never get into Euro or North American titles, the function and style never really appealed to me. Until one game, which was apparently considered terrible, got me more interested. FOr the life of me I can't remember what it was called, only that it was out around 1999/2000 and it was about some alien-zombie infection. It was one of the earlier fully 3D games in the genre. It played a lot like Final Fantasy Tactics. While the critics rated it so badly I didn't mind it too much and it got me to go back and play games like Fallout.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Thursday, October 23, 2008, 07:02:03 AM
Could that be Odium (http://www.gamespot.com/pc/strategy/odium/index.html)?  The know nothing about it, I just remember the game's subtitle, which is the best ever:

odi.um:
n. 1 hate coupled with disgust
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Xessive on Thursday, October 23, 2008, 07:10:15 AM
Could that be Odium (http://www.gamespot.com/pc/strategy/odium/index.html)?  The know nothing about it, I just remember the game's subtitle, which is the best ever:

odi.um:
n. 1 hate coupled with disgust
Yes! That was it!

It was so-so, not a great game , but I give it credit for opening the Non-Japanese turn-based world to me.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Thursday, October 23, 2008, 03:27:09 PM
BethSoft's Todd Howard mentioned when you might expect a Fallout 4.

About three years, he hopes.
Won't be 10 years for another FO, though. (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=92505)

Quote
Gamers have been waiting 10 years for Bethesda Softworks' "Fallout 3," for PC, Xbox 360 and PlayStation 3.

"I think it's good for people to miss things," said Todd Howard, executive producer of the game. "Ten years between 'Fallout' is a bit long, but I think there's this nostalgia factor."

Fans of the post-Apocalyptic game, set in Washington, D.C., won't have to wait another decade for "Fallout 4."

Howard said he believes three years is a good time frame between games.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Xessive on Friday, October 24, 2008, 02:21:55 AM
Something just occurred to me.. Will creatures level up with you as with Oblivion? Or did Beth see the error in that?
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Friday, October 24, 2008, 06:38:13 AM
I still say that was no error.  It worked fine in Oblivion, even if it could have used tweaking.  But this has been addressed several times in this thread already, I think, or another one floating around.  There will be some world leveling, but far less than in Oblivion, and done in a different way when it's actually used.  But many areas are full of things that will simply kill you outright at lower levels.  It's more traditional.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Xessive on Friday, October 24, 2008, 10:12:06 AM
I still say that was no error.  It worked fine in Oblivion, even if it could have used tweaking.  But this has been addressed several times in this thread already, I think, or another one floating around.  There will be some world leveling, but far less than in Oblivion, and done in a different way when it's actually used.  But many areas are full of things that will simply kill you outright at lower levels.  It's more traditional.
It probably was mentioned around here but I was too lazy to search :P

It didn't bother me so much in Oblivion until much later (level 30+). Apparently if you level-up "ineffictively" the odds stack up against like mad! Basically the only way to level up "effectively" I had to find ways to get all three +5 bonuses for the before each lvl up and make sure I distributed them appropriately. Any minor misdistribution would lead to some serious consequences when I'm up against monsters I should be able to beat up easily.. As in they leveled up better than me! It was just too stressful later. Luckily I was able to reset my character's stats.

Apparently a lot of people were ticked off about the "leveling problem" as it seems to be referred to on the Wiki and in TES forums. There are a bunch of plugins that specifically address it anyway.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Cobra951 on Friday, October 24, 2008, 10:24:04 AM
I would be amenable to a debate about what was the error, the whole concept or how they implemented it.  There's no question that as it stands it's a mistake.  The expectations in the genre are that grinding will gradually elevate you above the common foes and get you ready for greater challenges.  There may be room for the concept of beggars becoming Loki and Thor in there somewhere, but I personally don't see it.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: ScaryTooth on Friday, October 24, 2008, 12:57:11 PM
Here is the instruction manual for anyone who is interested. (http://cdn.steampowered.com/Manuals/22300/fallout3_en_pc_manual.pdf?t=1224868972)
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Pugnate on Friday, October 24, 2008, 01:52:16 PM
I would be amenable to a debate about what was the error, the whole concept or how they implemented it.  There's no question that as it stands it's a mistake.  The expectations in the genre are that grinding will gradually elevate you above the common foes and get you ready for greater challenges.  There may be room for the concept of beggars becoming Loki and Thor in there somewhere, but I personally don't see it.

Yea I thought it was a massive contradiction in an RPG, but we've discussed this in detail before. I am glad they chose a different route this time.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Xessive on Friday, October 24, 2008, 02:25:17 PM
(http://www.mustangmods.com/ims/u/3092/6794/261150.jpg)
The manual is full of amusing tid-bits :)

Accroding to the manual, I believe FO3 will be equipped with G4WL.. Don't really uderstand why, what with it being a singleplayer-only experience. Probably for achievements or something. As long as it doesn't bug out or interfere with the game I won't complain.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Friday, October 24, 2008, 03:17:28 PM
I bet GFWL support is probably for Achievements.
I dunno what the hell else it would be needed for.

They better not require GFWL for required game activation.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Friday, October 24, 2008, 03:30:25 PM
GameSpy interview w/ Emil
GameSpy interview on FO3 with Emil Pagliarulo of BethSoft. (http://uk.xbox360.gamespy.com/xbox-360/fallout-3/923318p1.html)

Quote
GameSpy: Did landing a particular voice actor make you want to create a role tailor-made for them?

    Emil Pagliarulo: That's a great question. You know, by now everyone knows Liam Neeson is the voice of your father, and Malcolm McDowell is the voice of President John Henry Eden. For the father role, we had always dreamed of Liam Neeson. Come on, he's the quintessential father figure! We just knew his voice would be perfect, so the role really was written with him in mind. It's kind of surreal, looking back on it. I hear him in the game, and still can't believe we got him.

    And then there's Malcolm McDowell. He was actually a really interesting choice for us. We had sort of been struggling with finding the right actor for that role. I mean, we had a huge list of possibilities, but no one felt "right." Coincidentally, right around that time, we had all started watching "Heroes." When we saw Malcolm McDowell playing Linderman, then it just clicked. But remember, this is a British actor playing an American, so we knew we needed the same type of performance. What we got was Malcolm McDowell channeling Franklin D. Roosevelt. His performance just blew us away -- he really exceeded our expectations. So, for us it sort of worked in reverse -- we had these parts, and got the two people best-suited to play them. Talk about good karma!
Liam and Malcolm in lead roles for voice-acting should be great stuff.

Quote
But, you know, beyond the "biggies," we did actually create roles for a couple other actors based on their abilities. Mister Burke is voiced by Wes Johnson, who played Lucien Lachance in Oblivion. Nobody sells sinister like Wes, so there was no other choice.
Oh, yeah -- Lucien was pretty memorable in Oblivion.

Quote
We also used Stephen Russell, who old-school gamers will recognize as the voice of Garrett from the Thief series.

I've never met a voice actor with such an incredibly wide range. When we learned what Stephen could do, we were like, "Okay, he's doing this, and this, and this..." He's the voice of Mister Handy, to name just one of his roles.
Oh hell yeah @ Stephen Russell of Thief fame for voicing Garrett being in FO3!
Garrett is one of my favorite character of all time. Period.

But man, he's doing a number of voices in the FO3 game, too?
Cool.

Gaming Nexus interview w/ Emil
Emil got another interview here. This time, with GamingNexus (http://www.gamingnexus.com/Article/Fallout-3-Interview/Item2008.aspx)

Quote
Gaming Nexus: Why develop a PC version at all? Given piracy and all the other issues with PC gaming why did you decide to release a PC version?

Emil: Bethesda’s been around the block a few times now, and we got our start on the PC. So we’ve still got quite a few old school fans who played the early Elder Scrolls games (not to mention other stuff, like the Terminator titles) on the PC. So there’s no way we’re going to abandon those fans.

From a production standpoint, developing a PC game is fairly easy for us, since all of our tools are on the PC, and we can get the game up and running instantly on that platform. The real difficulty for us is in stuff like compatibility testing. Our games are huge, right? So it’s difficult for us to test all the different permutations within the game itself. What if I do this quest, and then chose this path of this quest? Etc. Now throw endless hardware configurations into that mix and the amount of testing we need to do becomes mind numbing. But in the end, it’s worth it for us, and for gamers, certainly.
I wish more gaming companies companies would think like this.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Friday, October 24, 2008, 03:45:24 PM
Here is the instruction manual for anyone who is interested. (http://cdn.steampowered.com/Manuals/22300/fallout3_en_pc_manual.pdf?t=1224868972)

That link didn't work for me.

This link works, though... (http://cdn.steampowered.com/Manuals/22300/fallout3_us_pc_manual.pdf?t=1224882949)
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Friday, October 24, 2008, 05:03:01 PM
They already said there's no DRM other than having the disk in the drive, D.  And yes, G4WL is just for achievements since there's no multiplayer or anything.  I don't know how that works since I've never purchased any game that had support for it, and if it's entirely optional and doesn't require me to install anything, fuck achievements.  I don't want or need any part of G4WL.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Xessive on Friday, October 24, 2008, 05:10:24 PM
They already said there's no DRM other than having the disk in the drive, D.  And yes, G4WL is just for achievements since there's no multiplayer or anything.  I don't know how that works since I've never purchased any game that had support for it, and if it's entirely optional and doesn't require me to install anything, fuck achievements.  I don't want or need any part of G4WL.
If it's anything like the one in Gears of War then it's not necessary at all for singleplayer and it looks exactly like the X360 one. Hopefully it will be non-intrusive and purely optional.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Friday, October 24, 2008, 05:14:04 PM
They already said there's no DRM other than having the disk in the drive, D.
Good. 

Quote
And yes, G4WL is just for achievements since there's no multiplayer or anything.
That's fine.

Quote
I don't know how that works since I've never purchased any game that had support for it, and if it's entirely optional and doesn't require me to install anything, fuck achievements.  I don't want or need any part of G4WL.
For signing-up for (free) G4WL, the easiest way is to use your Hotmail e-mail account as your G4WL account and you're basically good to go. It'll port all your info for you over automatically.

When you play a G4WL game, when you boot it up, you select what profile to use (or if you want to use none). One of them, of course, can be tied to your G4WL account. Use that -- and you'll get credit for doing any Achievements that you do. This is how GOW and Kane & Lynch both worked.

You can within the G4WL options, set it so the game always boots automatically with whatever profile you wish to desire.


Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Xessive on Saturday, October 25, 2008, 01:50:52 AM
If you already have an Xbox Live gamertag byou can bind it to any e-mail account so you can login to G4WL. Unfortunately that's a "permanent" condition.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Quemaqua on Sunday, October 26, 2008, 02:06:45 AM
Gametrailers has a Fallout Retrospective (http://www.gametrailers.com/player/42026.html).  Fifteen minutes long and actually quite informative, going so far as to start with Wasteland, as it rightly should.  I never did manage to beat that game, but it was great to see the shitty graphics again.  Even back then I thought they were shitty, haha.  Good times.

NOTE - Spoilers aplenty.  If you haven't played the first two games before and really want to, don't watch.  And you really should play them if you never have.
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: MysterD on Sunday, October 26, 2008, 06:37:56 AM
Excellent retrospective.
Title: Re: Fallout 3 Thread - Updates: FO3 Manual Linked, FO Retrospective Linked
Post by: MysterD on Sunday, October 26, 2008, 03:05:38 PM
Washington Post interview here w/ Todd Howard (http://voices.washingtonpost.com/posttech/2008/10/washingtons_role_in_fallout_3.html?nav=rss_blog)
Title: Re: Fallout 3 Thread - Updates: FO3 Manual Linked, FO Retrospective Linked
Post by: ScaryTooth on Sunday, October 26, 2008, 07:08:26 PM
Someone posted this on youtube. (http://www.youtube.com/watch?v=3_hRCrvrws8)

It's a 10 minute game play video. There are no spoilers in it really. It's just some one walking around shooting some ghouls and such. Cool video. There are some sound bits of the president of the enclave making a speech of sorts. I don't think it's a spoiler, but I turned the volume down real low when I started hearing him talk just in case.
Title: Re: Fallout 3 Thread - Updates: FO3 Manual Linked, FO Retrospective Linked
Post by: MysterD on Sunday, October 26, 2008, 07:19:19 PM
Any subtitles when he talks?
Title: Re: Fallout 3 Thread - Updates: FO3 Manual Linked, FO Retrospective Linked
Post by: Quemaqua on Sunday, October 26, 2008, 07:30:19 PM
It isn't a spoiler, it's just the stupid radio propaganda that loops endlessly whenever you have the Enclave radio station on.  If you listen to the station you'll probably hear it 8 billion times, and it's just meaningless flavor stuff really.

The video isn't terribly exciting.  He basically just walks around, looks at stuff, shoots guys, and... walks around some more.  I suspect his character is pretty talented with light guns because he goes into VATS and lines up headshots for every single enemy and only once doesn't get a kill straight out of the gate, has a high percentage to hit most of the time.

So yeah, it's nothing to worry about spoiler-wise.  It's just a nice little video showing some mundane gameplay.
Title: Re: Fallout 3 Thread - Updates: FO3 Manual Linked, FO Retrospective Linked
Post by: MysterD on Monday, October 27, 2008, 05:21:44 AM
Inon Zur talks to RPGVault (at IGN) about his score for FO3. (http://rpgvault.ign.com/articles/921/921490p1.html)
Title: Re: Fallout 3 Thread - Updates: FO3 Manual Linked, FO Retrospective Linked
Post by: MysterD on Monday, October 27, 2008, 08:32:33 AM
I dunno' if any of y'all saw this, buy CC got some extras if you buy FO3 from them (Regular Edition or Collector's Ed; for any of the three platforms PC, PS3, or X360):
--Mini-strategy FO3 guide
--$10 CC gift card for a future purchase at CC

EDIT:
IGN will be posting their FO3 Reviews tonight at the same time as FO3's Midnight Release (East Coast time) at 12:01pm; that would be 9:01 PM Pacific for you West Coasters. (http://pc.ign.com/articles/924/924107p1.html)
Title: Re: Fallout 3 Thread - Updates: FO3 Manual and FO Retrospective Linked
Post by: Quemaqua on Monday, October 27, 2008, 05:16:29 PM
Yay for reviews.  My copy should be waiting for me when I get home from work tomorrow, and if it isn't, somebody at Amazon.com is going to die horribly by exploding like a blood sausage when I fry them with hate rays.  Can't freaking wait.
Title: Re: Fallout 3 Thread - Updates: FO3 Manual and FO Retrospective Linked
Post by: ScaryTooth on Monday, October 27, 2008, 05:44:52 PM
I work a mid-shift tomorrow at the hospital, so I don't go in until 10:30-11am. Whereas I usually go in at 6:30am. So I can stay up late, run across the street, get my copy, and play until about 2am. Can't wait.
Title: Re: Fallout 3 Thread - Updates: FO3 Manual and FO Retrospective Linked
Post by: MysterD on Monday, October 27, 2008, 06:07:32 PM
G4TV Videos
Story of BethSoft (http://www.g4tv.com/xplay/previews/29303/Fallout_3_The_Story_of_Bethesda.html)
FO3 - Weapons/Combat (http://www.g4tv.com/xplay/previews/29306/Fallout_3_Weapons__Combat.html)
FO3 - Open World (http://www.g4tv.com/xplay/previews/29304/Fallout_3_The_Open_World.html)
FO3 - Art & Tech (http://www.g4tv.com/xplay/previews/29302/Fallout_3_Art__Tech.html)
FO3 - RPG Elements (http://www.g4tv.com/xplay/previews/29305/Fallout_3_RPG_Elements.html)



Title: Re: Fallout 3 Thread - Updates: FO3 Manual and FO Retrospective Linked
Post by: MysterD on Monday, October 27, 2008, 07:30:24 PM
BethSoft sent out an Email to various game online websites to pull the FO3 Trailers.

ESRB wants it removed (http://www.shacknews.com/onearticle.x/55594)

Quote
Bethesda Pulls Fallout 3 Marketing 'In Connection with ESRB Guidelines'
by Blake Ellison Oct 27, 2008 6:36pm CST tags: Fallout 3, ESRB

Censorship and Bethesda's Fallout 3 (PC, 360, PS3) are good friends, and the two just got a little closer: Bethesda has asked gaming websites including Shacknews to pull all trailers for the open-world RPG.

The request came from Bethesda marketing VP Pete Hines in an e-mail which is reproduced below. The e-mail is short on comment but says the request is "in connection with ESRB's advertising guidelines."

The move comes on the eve of Fallout 3's release, with thousands of retailers ready to start selling the game at midnight tonight, and follows a widely-reported public complaint regarding depictions of post-apocalyptic Washington DC in Fallout 3 ads.

The ESRB struck last year when news outlets including Shacknews were asked to remove trailers for D3 Publisher's Dark Sector, with the rating board citing "gameplay montages [which] have been deemed to contain excessive or offensive content."

The full e-mail from Hines follows:

    In connection with ESRB's advertising guidelines, you are instructed to remove immediately any of our Fallout 3 trailers from your website, pending further notice.

    Thank you for your attention to this matter.

    Pete

Title: Re: Fallout 3 Thread - Updates: FO3 Manual and FO Retrospective Linked
Post by: Quemaqua on Monday, October 27, 2008, 08:35:34 PM
One of these days I'm going to punch one of those ESRB motherfuckers right in the face.
Title: Re: Fallout 3 Thread - Updates: FO3 Manual and FO Retrospective Linked
Post by: MysterD on Monday, October 27, 2008, 09:03:36 PM
9.6 from IGN for PC version
Written review (http://pc.ign.com/articles/924/924346p1.html)
Video review (http://pc.ign.com/dor/objects/568806/fallout-3/videos/fallout3_vidreview.html)
Title: Re: Fallout 3 Thread - Updates: FO3 Manual and FO Retrospective Linked
Post by: Cobra951 on Monday, October 27, 2008, 09:13:15 PM
I just downloaded (and watched) the retrospective in response to the censorship.  A lot of history there.

Edit:  Damn, that vid review has me drooling.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: ScaryTooth on Monday, October 27, 2008, 09:22:28 PM
It's installing as I type this.
Title: Re: Fallout 3 Thread - Updates: FO3 Manual and FO Retrospective Linked
Post by: Xessive on Monday, October 27, 2008, 09:28:20 PM
One of these days I'm going to punch one of those ESRB motherfuckers right in the face.
You and I man.

I don't understand why they're being pulled off the site when the site has an "age portal" when you visit. I know it can be easily bypassed by underagers but isn't it there to sate the ESRB and various other censors?

EDIT:
Scary, please give us the prognosis. Give it to us straight.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Monday, October 27, 2008, 09:28:48 PM
It's installing as I type this.

Awesome. :)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Monday, October 27, 2008, 09:32:23 PM
I hate you. Scary.  I just checked my Amazon.com shipment a bit ago, and while it's still scheduled to arrive tomorrow, right now it's in... Tulsa.  TULSA.  Postal vans better drive fucking fast, that's all I can say.

And yes, that video review was way too enticing.  I'm all but ill.  Tomorrow is going to be excruciatingly long.

I don't know about the age gate thing, Xessive, but I still say that the ESRB should have absolutely no say in what anyone does to advertise their game.  None.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Monday, October 27, 2008, 09:34:12 PM
I hate you. Scary.  I just checked my Amazon.com shipment a bit ago, and while it's still scheduled to arrive tomorrow, right now it's in... Tulsa.  TULSA.  Postal vans better drive fucking fast, that's all I can say.

And yes, that video review was way too enticing.  I'm all but ill.  Tomorrow is going to be excruciatingly long.

I don't know about the age gate thing, Xessive, but I still say that the ESRB should have absolutely no say in what anyone does to advertise their game.  None.

Can a company put a trailer up MINUS the ESRB rating?
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Xessive on Monday, October 27, 2008, 09:39:47 PM
Can a company put a trailer up MINUS the ESRB rating?

They do it all the time "This product not yet rated."
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Monday, October 27, 2008, 09:40:32 PM
GameSpy Review
5 stars from GameSpy (http://pc.gamespy.com/pc/fallout-3/924348p1.html)

1Up Review
A from 1Up (http://www.1up.com/do/reviewPage?cId=3170949)

GamersWithJobs
FO3 Review - no score, but a very glowing review (http://www.gamerswithjobs.com/node/41928)
Their podcast that talks about Fallout 3 around 30:10 into the podcast to around 53:27 (http://www.gamerswithjobs.com/node/41929)

GameShark
B+ from GameShark.com (http://www.gameshark.com/reviews/3116/p_0/Fallout-3-Review.htm)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Monday, October 27, 2008, 09:41:25 PM
They do it all the time "This product not yet rated."

But can a product do a trailer without the ESRB rating in there if it's been rated by the ESRB?
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: ScaryTooth on Monday, October 27, 2008, 11:42:42 PM
Well, so far it's awesome. I only have about an hour and half under my belt, but it seems sweet as hell. It took forever to install though, 30 minutes or so.

It feels like a Fallout game for the most part, with obvious differences. I was kind of worried about that, but Bethesda does a pretty good job in keeping in keeping with the overall tone of the Fallout games. Combat is fun, I just went into a school overran by bandits, and owned them all. VATS is awesome. I love being able to cripple NPCs, or disarm them. I shot a gun out of one guys hand, and then I shot him in his arm, so he ran over to the gun that I shot out of his hand, and picked it up with his other arm. Kind of a cool detail I noticed. then I blew his head off, which looks dope. The violence is nice and over the top like I like it. I foresee things dying in comical ways with this.

It's great so far. Can't wait to dive into it tomorrow. But I have to crash. Tomorrow is going to be the longest day at work, damn.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Tuesday, October 28, 2008, 05:06:10 AM
Well, so far it's awesome. I only have about an hour and half under my belt, but it seems sweet as hell. It took forever to install though, 30 minutes or so.

It feels like a Fallout game for the most part, with obvious differences. I was kind of worried about that, but Bethesda does a pretty good job in keeping in keeping with the overall tone of the Fallout games.
That's what I expect of it -- it would still look and feel like Fallout, but with the cross of real-time and the turn-based style of VATS.
 
Quote
Combat is fun, I just went into a school overran by bandits, and owned them all. VATS is awesome. I love being able to cripple NPCs, or disarm them. I shot a gun out of one guys hand, and then I shot him in his arm, so he ran over to the gun that I shot out of his hand, and picked it up with his other arm. Kind of a cool detail I noticed.
That's awesome.

Quote
then I blew his head off, which looks dope. The violence is nice and over the top like I like it. I foresee things dying in comical ways with this.
Ahhhhh.
Just the way I like it.
I have to get Bloody Mess!!!

I can't wait to see this violent deaths in full 3D on modern engine and hardware.

They still look hella sweet in the old 2D classic FO 1 and 2. :)

Quote
It's great so far. Can't wait to dive into it tomorrow. But I have to crash. Tomorrow is going to be the longest day at work, damn.
Ahhh, man @ you have to go to work. :(
I so can't wait to go get this.
Totally itching for this.
BAD.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: PyroMenace on Tuesday, October 28, 2008, 05:39:52 AM
4 out of 5 stars at Giantbomb (http://www.giantbomb.com/fallout-3/61-20504/reviews/) and it seems like Jeff tears into it more than he would like. The problems he mentions are pretty worrisome to me.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Tuesday, October 28, 2008, 06:09:33 AM
More Reviews
Perfect TEN from Eurogamer (http://www.eurogamer.net/article.php?article_id=270173)
9.0 from Videogamer (http://www.videogamer.com/pc/fallout_3/review.html)
8.0 from GameDaily (out of 10) (http://www.gamedaily.com/games/fallout-3/pc/game-reviews/review/2924/2173/)

Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Tuesday, October 28, 2008, 06:57:22 AM
Oh, Jeff, you lazy douchebag.  About half of his complaints can be attributed to the original Fallout games as well, or his own ineptitude.  It's the usual kind of shit that makes me not like Jeff as a reviewer at all, not because I think he's a terrible writer or a bad guy or doesn't have insight, but because he whines about shit that shouldn't matter.  He doesn't like the way the game autosaves, yet openly admits the situation he was complaining about came about because he didn't save his game.  Well, whose fault is that, Jeff?  Yes, let's blame the game for not saving for you properly.  He doesn't like the encumbrance system.  Well, make a character with more strength, Jeff.  Inventory management was a huge deal in the first two games, and it was often annoying as hell.  You always had more stuff than you could possibly use and had to be pickier about what you'd carry into the wastes.  Pick up every gun and bit of ammo you find and you're sure to get nowhere fast.

I think his complaints with VATS are probably valid, though.  Looking at videos and stuff, I'm getting the impression that it makes the game far too easy and that 99% of people will be picking whatever headshot perks there are so they can just use VATS, aim for the head, kill dude, end combat.  Which sounds awful.  So I'm a little disappointed in the way that may work out, though obviously I'll reserve final judgment until I play it for myself.  I'm guessing that to some degree this may be a problem because Bethesda wanted people to know this wasn't just some FPS and that all the non-combat skills actually are important and do matter to the game and your character, so they may have overcompensated a little to make it more attractive to pick some non-combat options?  I don't know.  Still, if that turns out to be less than perfect, it'll get modded out.  It isn't a complaint for everyone, though, so it may have to do more with the kind of character you end up playing.

One of the commenters made an interesting point, though.  He gave GTAIV unabashed high scores despite technical flaws, but seemed to focus more on the flaws for FO3.  My guess is it's because there's no hip-hop in it or gangsta rappers he can try to impersonate.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Tuesday, October 28, 2008, 08:02:03 AM
Oh, Jeff, you lazy douchebag.  About half of his complaints can be attributed to the original Fallout games as well, or his own ineptitude.  It's the usual kind of shit that makes me not like Jeff as a reviewer at all, not because I think he's a terrible writer or a bad guy or doesn't have insight, but because he whines about shit that shouldn't matter.  He doesn't like the way the game autosaves, yet openly admits the situation he was complaining about came about because he didn't save his game.  Well, whose fault is that, Jeff?
That's Jeff's fault.
Regular Save and Quicksave more often.
(I do lots of both).

Quote
Yes, let's blame the game for not saving for you properly.
What does Jeff want? 3 or 4 Special autosave slots (that'll keep overwriting itself)?
Actually, that's not a bad idea; hehe.

Quote
He doesn't like the encumbrance system.  Well, make a character with more strength, Jeff.  Inventory management was a huge deal in the first two games, and it was often annoying as hell.  You always had more stuff than you could possibly use and had to be pickier about what you'd carry into the wastes.
Most RPG's work like this -- Diablo, TQ, and Silverfall are kings of this, as there's so much unique loot to find, you'll wind up just leaving shit behind. Though, all three of those actually have a fast-travelling / teleportation system, if you really want to milk it and make some money.

I don't see what the problem w/ this for Jeff is -- 90% of RPG's have the encumbrance thing. Well, except probably Gothic series. Christ, the Nameless Hero carries 14 houses, if you want. LOL.

Often, I spend lots of time micro-managing and deciding what to take.

Quote
Pick up every gun and bit of ammo you find and you're sure to get nowhere fast.
Same goes for STALKER series, too.

Quote
I think his complaints with VATS are probably valid, though.  Looking at videos and stuff, I'm getting the impression that it makes the game far too easy and that 99% of people will be picking whatever headshot perks there are so they can just use VATS, aim for the head, kill dude, end combat.  Which sounds awful.  So I'm a little disappointed in the way that may work out, though obviously I'll reserve final judgment until I play it for myself.  I'm guessing that to some degree this may be a problem because Bethesda wanted people to know this wasn't just some FPS and that all the non-combat skills actually are important and do matter to the game and your character, so they may have overcompensated a little to make it more attractive to pick some non-combat options?  I don't know.  Still, if that turns out to be less than perfect, it'll get modded out.  It isn't a complaint for everyone, though, so it may have to do more with the kind of character you end up playing.
I wonder how easy or hard the game will be to go through it without even using VATS.

Hey, that would make an interesting Achievement -- beat the game one time through without using VATS. Did BethSoft think up that one?


Quote
One of the commenters made an interesting point, though.  He gave GTAIV unabashed high scores despite technical flaws, but seemed to focus more on the flaws for FO3.  My guess is it's because there's no hip-hop in it or gangsta rappers he can try to impersonate.
ROFL @ that last comment.

I just came back from CC and they had the FO3: CE for the consoles only, but not the damn PC version. Umm...WTH? I should've called. I'll check back later with CC (around 2pm, they said to check). If not, BB is getting my money -- as they had a pretty good amount of copies of the FO3: CE PC there.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: PyroMenace on Tuesday, October 28, 2008, 08:57:08 AM
Well this thread is fucked, later.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Cobra951 on Tuesday, October 28, 2008, 09:54:02 AM
Pyro, you can pick and choose what to read inside threads.  You're not required to read whole threads.  Just FYI.

;)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Pugnate on Tuesday, October 28, 2008, 10:35:34 AM
lol pyro.

Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Tuesday, October 28, 2008, 10:40:44 AM
Skimming past my long posts are always a good idea. :P
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Ghandi on Tuesday, October 28, 2008, 02:22:58 PM
Any word on length? I'm still debating wether or not I should pick this up.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Tuesday, October 28, 2008, 02:46:51 PM
I've read 12-18 hours. However you won't see everything in one play through so its got some replay value.

Lucky me, I won a little contest and a copy of the game. Because I'm a little proud of it, I will tell you details.

The contest:
Quote
I usually use Amazon.com for these, so I'm going to stick to it for tonight's contest also. So if you need the game tomorrow, please don't apply, because it should go to someone who prefers a hard copy sent to them rather than getting it on Steam or D2D, etc. Also since this is the PCGB, this is only for the PC version.

Contest:

Create a small poem where every word starts with the letter S and ends in "ing". The best sentence wins.
My entry:
Quote
Steaming: splurging, swindling, saddening.
Selecting shipping: satisfying.
So woo! I'll have the game in a few days but probably can't play until the end of next week.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Cobra951 on Tuesday, October 28, 2008, 02:50:27 PM
Oh, awesome.  Congrats, man!  I'm jealous.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: ScaryTooth on Tuesday, October 28, 2008, 04:50:00 PM
Cool man. Grats.

I just got off of work. Longest day ever. So I'm about to get some grub and dive back into the game.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Tuesday, October 28, 2008, 06:45:22 PM
Main story is supposed to be around the 20 hour mark, but that's excluding sidequests and stuff.  If you try to do everything in the game, they're saying 100 hours or thereabouts.  You can beat the game very quickly, like the previous games, if you know what you're doing, and if you persistently follow the main quest you can beat it well under the max level cap.  But the game provides tons more stuff to do beyond that.

Also Pyro, I hope your anger is all directed at D and you weren't annoyed with my Gerstmann-bashing.  I think I've pissed you off with that before.  It's got nothing to do with me being a fanboy because I fully expect the game to have problems despite high critical praise, and I'm actually starting to quite like Giant Bomb on the whole and I think everyone, including Jeff, have done a pretty fantastic job with it... Jeff just rubs me the wrong way when it comes to reviewing.  I really don't think he's capable of looking objectively at games and disseminating that information to his readership.  I also hate how the comments on GB are often full of stupid little teenage douchebags who just want to say "great review Jeff/Brad/Ryan!" because they want the staff to know how cool they are because they agree with them and lavish them with praise.  That really pisses me off.  Leave a comment worth reading or shut the fuck up.  Jeez.

Anyway... my game was waiting for me when I got home tonight.  It just finished installing about 10 seconds ago, so I'm outta' here for a while.  I'll report back soon, hopefully with screenshots and a journal of whatever character design I decide to go with.

In fact, we should all totally do that.  Ala the last dev diary (http://fallout.bethsoft.com/eng/vault/diaries_diary7-10.27.08.html), which was really quite funny and worth a read.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Tuesday, October 28, 2008, 06:54:26 PM
Any word on length? I'm still debating wether or not I should pick this up.
The main quest is anywhere from 12-15 hours, I've read in reviews. I've barely been sticking to the main quest, since I got out of The Vault 101. Yes, I got this game today -- CC didn't get FO3: CE in for the PC, so I flew over to BB and spent outdoors for The CE.

So, I'm 5 hours and 50 minutes into this, according to my last game saves. I finally decided to take a little bit of a break for this one. I had to tear myself away from this just to write this post. Yeah, my eyes are fried -- and I need a break.

Got the game running on 1024x768 -- most stuff on Medium or High, which is what the game configured it at itself. Had no problems with this game, technically or anything. The game is incredibly detailed and gorgeous. Draw distance is insane. God, The Wastelands just have never looked this good before.

VATS is awesome. Nothing's more satisfying than making a few called shots and then watching a bloody mess of a death in dramatic cinematic style -- whether you use a knife to ginsu someone's arm off or blow a head off with a gun from a distance. It's grotesquely violent; absolutely beautiful music to my ears.

In combat, I find myself mucking around a lot. Maybe start with a few shots in VATS, then make a real-time kill. Maybe do some real-time shooting, then jump into VATS to make some called shots to hopefully end the battle off. I find myself very satisfied with combat, whether I'm using VATS or even using real-time. Sometimes action gets so frantic in real-time and I'm so into it, I just don't even get the chance to click on VATS.

I find myself managing inventory all the time, since just about everybody you kill drops whatever loot they have in their Inventory (a la Oblivion) -- especially since your weapons and armor do get weaker and stuff. If I make a kill in combat, I see myself often taking their gear if it's better and wear that. I find myself getting taking loot and dropping lots of loot I had in the gameworld.

I find myself sticking mostly with first-person view. Sure, I might jump out for third-person mode for a bit, which is a hell of a lot better than it was in Oblivion since there's a crosshair on-screen. So, that solves all my problems there that I had with Oblivion.

Yeah, I wandered into the school, too. Before I went towards Megaton. All filled with raiders. Great action in there -- and great way to try out combat -- real-time and VATS. I also wandered my way into a Super-Mart, which was also filled with bandits and whatnot. Again, more great combat to be had in there.

Megaton -- Sheriff Simms & Mister Burke Quest **Spoilers**
(click to show/hide)
**End Spoilers**

I should note this -- signing yourself into G4WL to do Achievements and stuff for your profile; these saves profiles are different from your offline save profiles. Like GoW PC, your offline profile and G4WL will be different -- so if you sign in as your G4WL account, you'll have one profile for saves. Don't sign into G4WL, you'll have a totally different profile for saves. Right, so you can't upload your saves from G4WL to offline or vice versa.
 
So far, it's pretty awesome.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Tuesday, October 28, 2008, 10:37:49 PM
I've only played for a couple of hours so far, but I'm loving it.  However, it's exactly like every other Bethesda game to come before it: looks beautiful in screens, animates like an ugly son of a bitch.  However, the VATS mode is the exception.  The camera angles can be a bit off at times, but the attack animations look really good from what I've seen so far, and even with a little clipping and wonkiness here and there, it turned out to look more consistently cool than I expected from Bethsoft.  I think they nailed that.

The big difference here I think is in how good the interiors look and how much detail went into everything.  Models and animations aside (and some pretty fugly low-res textures), the lighting is infinitely better and you get a real sense of scene out of a lot of places.  Walking around a lot of interiors is a great experience, and everything is far more dynamic now than it used to be (you get a real sense of invasive night and day, with lights coming on and off, interiors changing, etc.).

Anyway, it's really cool and I'm totally digging it.  You can't in any way call this "Oblivion with guns" and expect for me to take you seriously.  The game is only like Oblivion because the engine is the same, it's still in first person, and Bethesda's models and animations are always going to look a little funny.  Otherwise, no resemblance.  This is a much, much better game from what I can tell.  It's tighter, more refined, the systems make more sense, and it's got openness without sacrificing that to balance.  I think we have a winner.

Granted, I'm only saying this after a little time with the game, but I've played almost every game these guys have ever produced.  I think I can see where things are going from what I've played thus far.  They're nothing if not consistent.

EDIT - Oh, I forgot to add that I've got everything on ridiculously ultra-high with like 2xAA and 7xAF at 1280x1024, and there's no slowdown or stuttering of any kind.  This game runs much, much better than Oblivion.  Unfortunately, I've had 2 crash bugs since I started playing.  One was random after I died and not a big deal, and the other was after I'd alt-tabbed out and tried to go back in.  That one may have been my fault.  Overall I'd say things seem more stable, though.  It seems to read the disk less obsessively and data seems to process much faster in general.  Also, I fucking love the way they did the main menu.  It sounds like a stupid thing to say, but it's really cool.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Xessive on Wednesday, October 29, 2008, 12:56:46 AM
Great review Que!

*Xessive agrees with Que and lavishes him with praise.

:P

But seriously...

I'm still waiting for this to arrive here. I'm expecting it to be another one of Beth's titles that shines despite the minor flaws and occasional wonky moments. That last dev diary got me excited about how I'm gonna go about making my character.

Can't wait to see this in action and immerse myself in a post-nuclear wasteland with guns, perks, and a mad passion for stealth kills.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Wednesday, October 29, 2008, 02:57:17 AM
I love this game so hard.  I'm probably five and a half hours in now, I'd guess, and I've done all kinds of stuff and been all over the place.  Things are more thoughtful in this game for sure, and everything feels more intentional and less random.

Personally, I'd recommend playing the game on hard.  I'm having just about the perfect balance right now I think, and if I were playing on normal I suspect it would be disappointing.  Hit percentages are fairly decent with most weapons it seems, but the damage you do is based on how high your skill with an individual weapon is.  So you can generally hit pretty well using VATS even with low skill, but it'll take you a good while to put a decently armored target down.  And your aiming outside of VATS will be a lot more variable with small guns and such (though it's hard to miss with a sawed-off shotgun).  There have been times when combat felt a little too easy, or like I was able to "cheat" a little, but for the most part it's actually been just right.  I haven't been able to abused all that much stuff, VATS only works to a certain degree because of my low proficiency with weapons in general right now, and it's enough to scrape by while wasting huge amounts of ammo and generally feeling pretty tense about where the next stockpile is going to come from.

Anyway, it's almost 3AM so I need sleep.  Will report more tomorrow.  But this game fucking owns, and if you aren't an idiot with no taste, you should go buy it.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Wednesday, October 29, 2008, 05:26:44 AM
GameSpot Review
9.0 for PC and X360 versions of FO3.

8.5 on the PS3 for Fallout 3, which they've had some framerate performance issues, graphics issues, and the graphics just ain't as good as the other two version. Oh, PS3 version don't have Achievements, whereas the PC and X360 version do (with Games For Windows Live and XBox Live).

Video review (http://www.gamespot.com/pc/rpg/fallout3/video/6200199/fallout-3-video-review)
Written review (http://www.gamespot.com/ps3/rpg/fallout3/review.html)

Quote
It's a shame, in light of these impressive design elements, that the PlayStation 3 version is shockingly inferior to the others from a technical perspective. Although the Xbox 360 and PC versions display the occasional visual oddity and bland texture, these nitpicks are easy to overlook. Sadly, the jagged edges, washed-out lighting, and slightly diminished draw distance of the PS3 release aren't so easy to dismiss. We also experienced a number of visual bugs on the PS3. Character faces disappeared several times, leaving only eyeballs and hair; limbs on robots went missing; some character models had an odd outline around them as if they were cel-shaded; and the day-to-night transition may cause odd streaks on the screen as you move the camera around. This version doesn't even offer trophies, whereas the Xbox 360 and PC versions offer Xbox Live/Windows Live achievements.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Wednesday, October 29, 2008, 05:44:29 AM
Securom Disc Check Solutions for FO3 PC
This thread here on BethSoft's site for those having issues with getting the game to boot. (http://www.bethsoft.com/bgsforums/index.php?showtopic=892715)

Emulation Software issue
This is for those w/ Securom issues with the disc check that have issues w/ BethSoft's DVD-check via Securom 7.xxxx b/c it detected Emulation Software (i.e. Daemon Tools and Alcohol 120) (http://www.bethsoft.com/bgsforums/index.php?showtopic=892715) and you did remove those emulation software.

Securom have put up instructions and a patch for your FO3 PC game on their website to drop the issue. Follows instructions to get it going. (http://www.securom.com/message.asp?m=emu&c=2500)

Also, if it recommended that if you have no problems at all, DO NOT install this patch period.

Roxio issues
Another thing -- for those who have Roxio installed, do not let the Drag and Drop feature run in the background. Disabling that and/or booting the PC back up without that feature running in the background should get the game going.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Wednesday, October 29, 2008, 09:47:22 AM
Man, that's a shame to hear.  I didn't realize they were using SecuROM.  In a bunch of interviews I thought Pete Hines said all they were doing is a CD check?  Maybe he just meant that all they're doing is a CD check using SecuROM.  Which is kind of shitty.  I don't know, but that rubs me the wrong way.  Kind of a lot.

No problems on my end, anyway.  I don't have Daemon Tools or Alcohol 120% going right now, but I do have a few virtual drive tools (I think PowerISO and some other stuff) which didn't appear to cause any problems.  Still, that's disappointing.

I've heard about the issues with the PS3 version as well, which is really a shame.  It seems to vary depending on who you talk to, though.  Some places have reported that it's really quite inferior, while some others have indicated that it's no big deal and you should just stop your whining and play the game because it's just as good.  So I don't really know why that is.  Maybe it really isn't that bad and it just bugs some people more than others?  It does seem a shame that there's any difference at all, especially since Todd Howard stated on numerous occasions that there were no appreciable differences between the console versions.  Either way, it seems like whatever lessons they learned porting Oblivion didn't carry over so well.  That's a disappointment.  The performance for FO3 is so much better for me on PC than it was for Oblivion, it doesn't seem to make sense that they fudged the framerate and stuff on PS3.  Shouldn't it be running better than Oblivion does on the system?  And as far as I know that's a really good port.

Anyway, disappointing to have that stuff tarnish what's a really fantastic game.  It would have been much better for them to push that version back and polish it if the problems are so noticeable.  PS3 is already getting shafted due to the lack of DLC, a release date pushed a bit further back would hardly seem like any more of a snub.  I wonder if any of this can be rectified via a patch.  I sincerely hope so.  There have been patches for 360 games in the past, and the PS3 has a hard drive stock standard, so it would make a lot more sense to see it happen here.  I think PS3 users should put out the call to get some of this stuff fixed if it's really as bad as a few people seem to think it is.  There's no reason they can't patch it.

In parting, before I go back to play for another jillion hours, I have this to say to those who don't think this is a proper Fallout game: go fuck yourself.

Quote from: IRC
<@Que|Fallout3> The NMA guys can go drown themselves in a bathtub of hot gasoline.  This game is amazing, and if they don't want to play it, that's their own fucking problem.  The game is far from perfect, but if you were to give me a choice between the old and new, I guarantee you I'd take this every time.  The essence of Fallout is completely intact, and while the gameplay is obviously different, the feel of it ends up being much the same.
<@Que|Fallout3> I'm going through the same feelings when looking at the imagery, when exploring the dungeon areas, when interacting with at least certain NPCs who seem reminiscent of those from the past games, and especially the balance of healing and stat boosting items to ammo to guns during combat, and the way combat encounters reward you with such stuff while depleting certain supplies.
<@Que|Fallout3> The game is remarkably more accurate to the original experience than I'd have expected.  I could be more pleased if Bethesda was simply more competent at animating characters and with some of that minor technical stuff, but that's the only thing that could stand improvement, and it's a nitpick at best.  Mechanically, this game is a fantastic translation of one gameplay form to another.  It could imbalance later on, I suppose, but as of right now, I say these guys deserve an award or something.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: ScaryTooth on Wednesday, October 29, 2008, 10:26:48 AM
Anyone found any books to read yet? I see books everywhere, but I can't read them. Small burned books and such. Are there only certain ones you can read?
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Wednesday, October 29, 2008, 11:00:48 AM
Man, that's a shame to hear.  I didn't realize they were using SecuROM.  In a bunch of interviews I thought Pete Hines said all they were doing is a CD check?  Maybe he just meant that all they're doing is a CD check using SecuROM.  Which is kind of shitty.  I don't know, but that rubs me the wrong way.  Kind of a lot.

It's just Securom for the DVD disc check, as far as I know -- which is what they used on Oblivion: GOTY Edition.
I mean, I didn't connect to the Net to activate with a serial code or anything.
Put the disc it, it booted.

Ain't heard anything on install limit issues of the sort.
Doubt it, since it don't connect to the Net.

I can deal w/ old school style Securom with just a disc check.
It's the Internet version that always gave me issues.

Quote
No problems on my end, anyway.  I don't have Daemon Tools or Alcohol 120% going right now, but I do have a few virtual drive tools (I think PowerISO and some other stuff) which didn't appear to cause any problems.  Still, that's disappointing.
No issues on my end.

Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Ghandi on Wednesday, October 29, 2008, 11:25:25 AM
Well I was on my way to buy this before I read the stuff about the PS3. Now I'm hesitant.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: ScaryTooth on Wednesday, October 29, 2008, 01:08:01 PM
Get it for PC.

If you had Oblivion and it ran well, it's going to run F3.

Anyone using the Live thing on the PC version, so you can unlock achievements?

Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Ghandi on Wednesday, October 29, 2008, 01:19:56 PM
Even if my PC worked it wouldn't run it. I might get it for PS3 anyways. You bastards are really making me want it.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Wednesday, October 29, 2008, 01:26:30 PM
From what I understand the game isn't broken on PS3, just slightly less pretty and with a few graphical glitches here and there.  That's at worst, because some people seem to think it isn't even as big a deal as that.  *Shrug*  It's hard to say, but if you aren't doing a side-by-side comparison, I doubt it makes enough difference to mar the experience in any lasting way.

And Scary, you can find books to read, but the burned ones are worthless.  When you put the readable ones in your inventory, I think they show up under the "aid" tab.

As for Live... meh.  I don't really give a shit about achievements.  I'll settle for not dealing with the Live bullshit in exchange for the lack of achievements, especially since I'd probably end up getting a lot of them without actually trying for them anyway, and if I want to go for the achievement, I can just look up what it is and then go do it.  I don't really need a magical icon to tell me I did it, and "Gamer Scores" are for idiots and children.  Achievements for me are about the fun of doing them, not getting a merit badge.

And MyD, the game doesn't do anything other than a CD check, except obviously for checking on emulation software which we now discovered.  I just wasn't aware it was SecuROM doing the checking is all.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Cobra951 on Wednesday, October 29, 2008, 01:43:00 PM
Sorry, I know this is an unpopular view, given the increase of PS3 users here, but it doesn't surprise me that the PS3 version has more issues.  It's not that it can't be made to run perfectly well.  It's a matter of time and developer experience.  The PC and 360 are closely related, familiar animals, while the PS3 is a newly discovered species.  If schedules are to be met, unless they're padded to begin with by delaying across all platforms, some issues will remain, hopefully to be addressed in patches.  Criterion found the perfect way to avoid this, with the PS3 as their lead development platform for Burnout Paradise, though both versions were concurrently developed.  This is a technically exceptional developer, however.  Bethesda is not quite in the same class, and their roots are firmly into the PC.

Edit:  So let me see if I have this straight.  The PC version requires that you uninstall programs like Alcohol 120% and Daemon Tools?  Or is that requirement getting patched away?
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Wednesday, October 29, 2008, 02:04:12 PM
It seems to be that you just have to make sure the programs and their services aren't running when you try to install.  It doesn't require an uninstall, just an intelligent reboot.  The patch is for people who are having trouble with SecuROM while running the game.  Basically you just grab an updated version of the launcher and it should work okay.  So it isn't so bad.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: ScaryTooth on Wednesday, October 29, 2008, 02:41:49 PM
So, what level are you guys thus far?

Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Ghandi on Wednesday, October 29, 2008, 02:45:25 PM
I'm installing. And I'm broke. Damn you all.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: ScaryTooth on Wednesday, October 29, 2008, 03:07:27 PM
Nice! It's dope as shit.

So, I just got the bloody mess perk. It's awesome. It's just slightly more ludicrous than the regular violence. It's sweet.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Cobra951 on Wednesday, October 29, 2008, 03:10:51 PM
If I roll up all the change I have laying around this room . . . hmm . . .
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Ghandi on Wednesday, October 29, 2008, 04:15:09 PM
So I got to the G.O.A.T. test and nothing is happening. I'm just sitting here. I'm assuming this is a glitch or something because the only thing I can do is look around and pause the game. Son of a bitch.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Wednesday, October 29, 2008, 04:16:07 PM
Not a glitch.  Just... get up.  It doesn't automatically get you out of your seat.  Then turn it into the teacher.

I'll post this now so you have an answer, then edit because I was going to type some more stuff.

EDIT - I'm at level 5, Scary.  Or maybe 6?  I'm actually not too sure.  It might be 6 now.  I went with Speech, Repair, and Energy Weapons as my primaries, and I've leveled up my Lockpick skill just enough (25) so I can attempt to pick the "Easy" locks (I guess you can do "Very Easy" regardless of level?  hardly any of those, though).  I've done a few quests now, but I'm discovering this isn't at all like most RPGs where you get a bunch of quests and can finish them quickly.  All the ones I've gotten so far have been somewhat protracted, in a good way.  Some of the groups of people and NPCs in this game are seriously whacko, but it's really entertaining stuff.  Exploring is so much effing fun, too.  There's just so much out there to see and do, and it feels so much more cohesive and believable compared to Oblivion.

In response to my earlier comments about how the game really feels like Fallout to me despite gameplay changes, I still feel that way.  The one big thing that seems really off is that when you sleep, even if you only sleep for an hour your HP rockets right back up to full, and that's nothing like the previous games, where it took weeks to heal at times.  Of course the distinction is completely arbitrary since time is just sort of passing while you sit there and watch the numbers count down anyway, so... seriously, who cares?

Also, I think the game is way funnier than I was lead to believe.  It isn't quite as hamfisted as the first two (particularly FO2), but I think it's almost on par with the first.  It's a little more straightlaced, but not nearly as bleak and realistic as I was expecting.  I've laughed at tons of stuff and I think the humor is really there, it just isn't thrown right up in the dialogue all the time (except with some of the responses they let you give, some of which can be pretty hilarious).  I dunno'.  Either way, I've been frequently amused.

EDIT x2 - Oh, and I just got my 3rd crash to desktop since I began playing, but given Bethesda's prior track record, I still think this game is remarkably stable.  The game only crashed on its own (i.e. not when alt+tabbing) twice, both of which happened after I died.  But since the game loads up fairly quick and saved games load super-duper fast, I'm not annoyed by this at all.  I've spent far less time staring at loading screens with this game than many other recent titles, so I'm happy.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Ghandi on Wednesday, October 29, 2008, 04:39:20 PM
The problem was that the test never came up at all. It wasnt triggered. In any case, I skipped it the second time and just filled out the results. Went small arms, sneak and repair.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Wednesday, October 29, 2008, 04:56:24 PM
Oh sorry, I thought I read that as "I finished the GOAT test and nothing is happening".  Whoops.  Too bad... the test is actually pretty funny.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: gpw11 on Wednesday, October 29, 2008, 05:08:16 PM
So, I'm just about done midterms and I take it I HAVE to buy this right?  Damn it.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Wednesday, October 29, 2008, 05:13:43 PM
"Have to" is still relative, since taste will still play a large role in this.  But I think it's wrong to say that if you didn't like Oblivion you wouldn't like this.  There are similarities, but I think this one is... well, I wouldn't say "more accessible", because it's got a pretty old-school kind of feel to it.  But it's a better game with less frustrations.  And is pure awesome.  Much like S.T.A.L.K.E.R., though, you kind of have to get into it to get it.  Just sitting down for an hour won't necessarily show you why it's so great.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: ScaryTooth on Wednesday, October 29, 2008, 06:38:13 PM
I just got, Dogmeat. I just kind of stumbled upon him, heh.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Ghandi on Wednesday, October 29, 2008, 06:42:56 PM
So do enemies spot you easier when you have the flashlight on? I can't tell.

I started on hard but decided to bump it up to very hard. At least early on after exiting the 101 the enemies don't seem too difficult.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Wednesday, October 29, 2008, 07:07:16 PM
I wanted to blow up the first town, but didn't have the ability. I talked to that one dude but didn't go the right path so he was no help. Grrr. idol want big boom. Except I do sorta like the people in the town, and I need to pay off that one asshole so I can find out where my father went.

So I then took off to deliver the letter for that chick. Had to fight a couple dogs along the way and avoid some mutants. I got too close to the water and this crabman attacked me. There was no way I was going to win so I hightailed it. More mutants and that crab guy was persistent. I reached the town on a bridge around morning.

Then I had to go eat. Damn good game so far, even if I haven't really done a whole lot.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Wednesday, October 29, 2008, 07:24:10 PM
Wanting Info On Daddy From Megaton's Colin Quest - ***Mini-Spoilers***
(click to show/hide)
*******END Mini-SPOILERS*********


Quote
So I then took off to deliver the letter for that chick. Had to fight a couple dogs along the way and avoid some mutants. I got too close to the water and this crabman attacked me. There was no way I was going to win so I hightailed it. More mutants and that crab guy was persistent. I reached the town on a bridge around morning.
I've done "part" of that quest for the girl.

I done a lot of world exploring, more than anything else -- which is something I did heavily with Morrowind.

I did the AntAgonizer-Machinist quest, which was excellent. I love the whole theme behind that quest.

AntAgonoizer/Machinist Quest -- ***Mini-Spoilers***
(click to show/hide)
******End mini-spoilers******

What are some of the perks you've taken, guys?

I've taken on so far Thief and Lady Killer. I forgot the others I took on, so far. I think I took Educated.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Wednesday, October 29, 2008, 07:52:13 PM
I didn't realize you had the game already, idol.  Awesome.

I forget which perks I took.  Several of the one that just gives you extra SPECIAL points to spend.  I think I have 2 levels of that.  Then I got Lady Killer (which has been funny and useful) and... uh... shit, I forget the last one I took.  I think it was the one that gave me an extra +5 Speech and something else.  I know the next one I'm getting: the one that makes the animals my friends.

I completed the quest to deliver the letter for the girl, I started a sort of ongoing non-quest to deliver certain items to a guy for cash, and I've done a surprising amount of exploration that feels remarkably questy in and of itself just because of the way the game mechanics work... much like previous Fallout games, except better because it's easier to just go off and hoof it to see what's out there.  I did a couple dungeons which served no purpose but which were very compelling, and yet contain mysteries that I have no way of discovering.  There may be a way to figure out more later in the game, or it may simply be that I can't continue because of my character's strengths and weaknesses.  So I haven't finished any other quests yet, but I have about 5 to choose from just at the moment, so I'll be trying to decide which to start on now.

Part of the reason I haven't gotten further quest-wise is because I've only fast traveled in the game a total of... twice.  I just keep running around from place to place because I have these ideas in mind of how it will play out, but when a monkey wrench gets thrown into my plans or a new wrinkle comes up, I end up getting sidetracked and these long, crazy adventures ensue which keep me from doing what I'd planned to do.  So I now have something of a nemesis I plan to return to fight later, a ton of places to explore that I haven't been able to, a couple half-finished dungeons, and some crazy stories about awesome stuff that I ran across.  I love this game so much.

There's so much stuff I'd post here but I don't want to spoil it for you guys.  At least 4 obscenely cool, totally unique things happened to me during my major session earlier today, and all of it just while I was wandering through the wilderness.  This game is just packed.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: ScaryTooth on Wednesday, October 29, 2008, 08:08:26 PM
I'm having a blast as well. I tend to do  a quest that has to do with the main story, then I go off, and do a couple side quests. I just Hit level 8 I think.

As for skills, I took Small Guns, Science, and Repair. I haven't really used the latter two much at all really. Which kind of bugs me. Science seems like it's starting to come into play more, running across certain terminals that you can't access and such unless you have a high science skill. I haven't really repaired anything actually. I just use weapons that I come across. Replace them with drops and things every now and again, but I really haven't used the skill much.

Has anyone recruited anyone yet to help them out. I kind of want to, but I haven't figured out how really. My speech skills are really low, and I think that may be a factor. I did get Dogmeat though, heh. He's bad ass. I keep worrying about him dying though.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Wednesday, October 29, 2008, 08:13:56 PM
I haven't recruited anyone.

I tried to recruit someone, but my Karma of being a "goody two-shoes" was cited on-screen as why he refused.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Ghandi on Wednesday, October 29, 2008, 08:17:20 PM
I love being a complete asshole with everything I say. It doesn't get me friends, but I have an image to uphold.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: ScaryTooth on Wednesday, October 29, 2008, 08:31:47 PM
I've been trying to find something better than the armored vault suit forever now, but I have yet to do it. Anyone replace it yet? I finally just replaced that goofy ass looking Motorcycle Helmet.

 Oh well, I'll have to continue tomorrow. Later folks.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Wednesday, October 29, 2008, 08:38:04 PM
I've used some of the Raiders stuff, for the most part --  seem of those seem to have a good DR.

I got one really cool unique outfit/armor, from completing a certain quest a certain way...

**HINT on what quest that was***
(click to show/hide)
**END HINT****
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Wednesday, October 29, 2008, 08:38:15 PM
Just so you know, nukes are really impressive to see. Just for the hell of it I did a little sidetrack character just to nuke Megaton.
(click to show/hide)

No Scary, havent really found a replacement set of armor yet. I haven't replaced my baseball bat either.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Wednesday, October 29, 2008, 08:43:32 PM
Idol, y'know, something I'm wonderin'...

**Megaton Nuke Quest***
**SPOILERS***
(click to show/hide)
***END SPOILERS***
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Ghandi on Wednesday, October 29, 2008, 09:38:38 PM
I've been trying to find something better than the armored vault suit forever now, but I have yet to do it. Anyone replace it yet? I finally just replaced that goofy ass looking Motorcycle Helmet.

 Oh well, I'll have to continue tomorrow. Later folks.

I killed a guy in the subway during the letter mission that had armor of DR20. Haven't found anything better without killing soemone, though
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Pugnate on Wednesday, October 29, 2008, 10:00:22 PM
Idol, y'know, something I'm wonderin'...

**Megaton Nuke Quest***
**SPOILERS***
(click to show/hide)
***END SPOILERS***


 ::)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Wednesday, October 29, 2008, 11:00:55 PM
Idol, y'know, something I'm wonderin'...

**Megaton Nuke Quest***
**SPOILERS***
(click to show/hide)
***END SPOILERS***

(click to show/hide)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Thursday, October 30, 2008, 01:33:53 AM
It's funny how different we've all been playing the game.  Scary is two levels over me, yet I outgeared him probably at level 4.  Right now I'm using full-on combat armor, of which I've already discovered two varieties, some of which can be purchased, others which are dropped.  I also have about 3 other armor types on me currently, and I use my repair skill almost constantly.  Scary, you probably aren't finding anything to replace your armor because you aren't taking apart other armors and repairing them to a decent level.  If you're just using shit you find and not upgrading it, then it's generally crap.  Grab several sets of raider armor, for instance, and repair them up to a decent level and you'll get 14-18 DR out of it without even maxing it, whereas the Armored Vault Suit is like 12 at max I think.

I'm almost at level 7 now, but a little ways to go yet, and I'm taking the 2nd step of the main quest after doing tons of work on about 3 sidequests and finishing one of them (the other 2 are probably somewhat close to finished, I just have to spend more time).  I did some really, really hard stuff just a bit ago, but the game allows you to try so many angles at things you can usually find a variety of paths (or elbows of paths) that cater to your strengths, so even if it's tough you can keep trucking and eventually find your way through.  Sometimes these things are obvious, but a lot of times they aren't, so it's pretty cool in general.  Persistence gives way to progression most of the time, but in a satisfying way, not one that feels cheap.  Sometimes it doesn't quite end up being worth the effort if you end up sapping all your resources, but usually you've gathered enough worthy loot to make up any deficit in stimpaks or ammo.

I'm trekking overland through the DC Ruins right now to a quest location, though the game seems to want me to go underground.  I told the game to fuck itself and I'm hoofing it through some pretty rough fights.  I'm not sure if I can actually get there the way I'm going since I know sections are walled off, but it's great fun trying.

Got a pretty extensive collection of caps now, but I'm mostly just buying ammo since I can generally scavenge/repair my way through other needs.  I've acquired a couple schematics, but haven't yet built anything.  Carting around a few of the rarer components, though, and hoping to find some place where I can stash stuff before long.  I also have a garden gnome.  It weighs 4 pounds but I keep him in my inventory at all times anyway.

The game has locked up on me twice, so that gives me a grand total of I think 5 crashes in around 10 hours of gaming, though they were sort of grouped in sets of two in a short timespan, so I feel like I've gone huge stretches with no errors, and the game continues to feel very stable and much better than Oblivion in every facet of performance.  I'm pleased.

EDIT - Pics!  You guys really need to post your characters.  I must see!

Fresh outta' the vault -

(http://www.theflyingmonkeyapparatus.com/QueFO3001.jpg)

Mister Gutsy was actually doing a fair job of kicking my ass prior to this shot -

(http://www.theflyingmonkeyapparatus.com/QueFO3002.jpg)

I had a brief affair with a hockey mask -

(http://www.theflyingmonkeyapparatus.com/QueFO3003.jpg)

But I generally have more useful adventuring gear -

(http://www.theflyingmonkeyapparatus.com/QueFO3004.jpg)

This turned out to be entirely unpleasant for both parties -

(http://www.theflyingmonkeyapparatus.com/QueFO3005.jpg)

This is my current combat gear, though I often swap out for the prior hat because of its plus to perception -

(http://www.theflyingmonkeyapparatus.com/QueFO3006.jpg)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Thursday, October 30, 2008, 04:52:03 AM
Aimed at Idol...

***Megaton Quest / Tenpenny Tower -- Thoughts and Spoilers****
(click to show/hide)

(click to show/hide)
***END Thoughts and Spoilers***


Aimed at Que
Que, is there a key built into the engine itself just to take screenshots within the game (without say running FRAPS in background?)

I ask this b/c Oblivion crashed way more on me when running FRAPS in the background than it did without it. Without it, it's stable; I don't recall it crashing much or at all, without FRAPS going.

I've yet to have FO3 PC crash on me -- probably b/c I ain't running FRAPS in the background, maybe?

Oh, does the FO3 engine have a way to display Frames per sec w/out running FRAPS? I remember Morrowind did, if you messed with the INI file.

Hey, don't know if anyone paid attention, but y'all probably did notice the FO3 file is a Fallout3.ESM file if you clicked on "Data files" when you boot the game OR if you looked in your FO3 folder. :P

EDIT #2:
BitTech gives it a 9 (out of 10)
I like this review b/c it talks about difference performance and difference settings and shows comparison shots of the screenies on all the different (major) settings -- Low, Medium, High, Ultra High (http://www.bit-tech.net/gaming/2008/10/29/fallout-3/1)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Thursday, October 30, 2008, 09:17:08 AM
You know something, guys?
The Inventory is fine -- but really, I wish it have more sorting options.

Like within Apparel, I could say sort it further b/t showing only Body Wear or just Head Gear.
Like within Weapons, I could sort it further to show either just Guns or just Melee.

Not a big deal, but it'd make life a little easier.

Oh, I'm glad the old Oblivion-style Function keys for Inventory shortcuts still work here in FO3 for Pip-Boy Inventory (yes!).
F1 = Status; F2 = Items; F3 = Info/Maps.
This does help A LOT for me. :)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Thursday, October 30, 2008, 09:45:08 AM
Some of the keybinding things don't work right when changed. I put Pip-Boy on KP_0 and that works to open it, but I still have to hit tab to close it. And I still have to hit E to finalize my VATS choices. Unless I'm doing it wrong, but I don't see how.

I agree with D, it would be great if you could sort inventory like he describes.

Anyway, last night I had some more fun in the Tower. I wasn't playing seriously, just goofing off before I went to bed. I went on a killing spree. Had some grenades to handle the first few guys, then took their guns (rifles and shotguns) and just went to town on everybody. I pretty much cleaned the place out and had full access to all the goodies inside. That was fun.

The gore is sick in this game. First time I shot someone point blank with the shotgun and had their head explode...wow.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Thursday, October 30, 2008, 10:54:26 AM
Huge post, so I'll put tags in:

Gore and VATS headshots -

Oddly enough, the game seems a little more gory than I want in a game.  It's just kind of overkill.  I know, Que saying too much, gore, wtf?  But sometimes when I kill somebody it's just more gruesome than it needs to be.  I heard someone on a podcast talk about that as well, and it's kind of funny.  It's mostly the all too frequent decapitation.  Which is often quite hilarious and fun to watch when heads go bouncing off things in funny ways or a body and head get separated in extreme fashion... but sometimes it's just a little too gruesome.  They were trying to be true to the over-the-top nature of Fallout's gore, but I think the fact that this is in such real-looking (at times) 3D just pushes it a bit far.  It would be far less of a problem if it wasn't so easy to get headshots.  I think that needs to be the first thing to be modded: make headshots about 40% harder to pull off.  I won't say there's no reason to shoot another body part, since disarming a guy temporarily if you can't kill him outright and he's part of a large gun-toting group can increase your survivability, and taking out a heavily-armored target's legs if he's chasing you with melee (hello Super Mutants with sledgehammers) can make it easy to pick him off at your leisure as he stumbles after you, but your average target is just... headshot, headshot, headshot.  That kind of annoys me.  It should be harder to hit the head than anything else, yet it's usually easier than the limbs.  Which is realistic... but fuck realism.  Gameplay first.

Inventory -

As for the inventory, you guys should be glad that this is a step up from the first games, which gave you a giant pile of shit to sort through without any item differentiation at all.  It was one long, giant list, and it didn't support mousewheel scrolling.  So count your blessings.  They had to improve it with this game because you generally get more stuff, I think.  Tabs would definitely have been a nice feature, but at least it's less annoying than the first two games, and at least it's organized alphabetically so you always know where to find something in the list.  Which I realize is a stupid statement since this was developed ten years later, and the inventory sure as hell better be more functional than before, but it still works well enough for me as is... I don't even use the context-sensitive buttons, I just hit tab and go to whatever.

Screens, FPS, technical performance -

And MyD, for screens just press PRTSCN, just like Oblivion.  The .INI has it turned on by default now, so you don't have to worry about switching it.  I don't know about turning on an FPS counter... I have no need for one as the game runs perfectly at ultra-high settings on my modest rig.  This game performs unbelievably well for how good it looks.  Huge, huge improvement over Oblivion and more than a little in competition with other games of its ilk, I'd say.  And I was wrong about how long I'd been playing the game.  I ended last night at about 3:30AM with probably just about 16 or so hours of gametime.  So as far as crashes go, the game's remained pretty stable on the whole for a Bethesda game.  It's easily the most stable game from them I've played on my rig, for what that's worth.

Un-PC? -

I don't really get what's so un-PC that MyD's linked review talks about.  I don't have time to read the whole thing, granted, but I'm curious, because this struck me as being perfectly functional and not overly consolized.  That isn't to say it feels made with the PC in mind, necessarily, just that nothing jumped out at me as un-PC.  Menus are nice and functional, and stylized so that it feels a little different from the average menu no matter what platform you're on.  Control is fine, mouse is obviously superior to controller even without this being a full-on FPS.  I have no complaints.  Though if what idol is reporting is true, that's kind of lame.  I haven't noticed, though, as it seemed to me that my own controls were mapped in various ways to other functions in the game.  I use ESDF, not WASD, and E makes VATS go through when I've selected points, S moves the screwdriver in the lockpicking minigame, F forces the lock, and A, the keyboard jump key the game gave me (I also have it mapped to the RMB, which will back out of VATS and remove VATS actions), does "Take All" in a loot screen while E or Space, my action button, closes it.  Hopefully if there are any control-mapping issues they'll fix that up in a patch.  Those would be super-easy fixes.

I fucking love this game -

Despite the nitpicks, I think this is one of the most fantastic games I've ever played.  There are problems, but to me if you spend all your time complaining about them, you're missing the point.  The original Fallouts had problems, after all, yet we consider them masterpieces for all they did right.  The combat was unwieldy, unbalanced, and often laborious, and go soak your head if you feel otherwise.  Not terrible or broken, just not really that great.  If that's the big thing you played the games for, you're an idiot.  Even if you were in it for character and story depth, there were a fuck-ton of spelling and punctuation errors, plus bad grammar (unintentionally bad) the likes of which we rarely see these days from anyone other than foreign companies.  FO2 was quite ridiculously buggy on release as well, and from the list of items the unofficial patch I downloaded fixes, obviously the most recently patched official version was still buggy as shit too.

But you know what?  The games are still masterpieces.  In every way.  If you sit there and nitpick and focus on the negatives all day long, any game will come out looking like a giant bag of flaws, just like if you look at a person and focus only on their weak points.  We all have them and none of us are perfect.  You have to look beyond that stuff to see what the games are really trying to do, what's really important to them, and that's where masterpieces are made or broken.  And if you ask me, Fallout 3 is a masterpiece and exactly the Fallout game that I wanted.  I know it won't be the exact thing every last person was dreaming of, but I wanted to set foot into the Wasteland, to see it and feel it and touch it after three games of flying above it and feeling disconnected from it, like I wasn't a part of it.  Some people would compare this to Brotherhood of Steel in saying that it's different and nothing like Fallout and a blight upon the landscape, but that's bullshit.  BoS was indeed that way, because it wasn't like Fallout in any respect: not design, not raw gameplay, not music, not atmosphere or tone.  It was a disaster and everyone has a right to hate it.  While Fallout 3's gameplay may be different, the spirit is intact, the tone is intact, the design is consistent with the feelings the first games gave players, the options for progression in the game are like those of the first games.

Best game ever?  No.  But let me tell you, I could spend years playing this.  There's nothing else like it, and there are so many viable options for character building and progression through quests (taking passive, non-combat routes in an FPSRPG?  you're kidding, right?)... this is a game that keeps on giving.  Not perfect, but as far as I'm concerned, every bit a masterpiece for the flaws.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Pugnate on Thursday, October 30, 2008, 11:02:55 AM
Yousonofabitch.... STOP. I don't HAVE MONEY at the moment.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Ghandi on Thursday, October 30, 2008, 11:08:12 AM
I agree with you on the headshots - every now and then I'll take out a gun or leg but other than that I aim for the head unless I'm in a bad position.

I've played probably 6-8 hours so far and, while I have done tons of stuff, I still know that I haven't done hardly anything in the grand scheme of things. There's so much to do.

Has anyone found a place to store stuff yet or know if such a place exists? I have so many components that I shouldn't drop but I have almost no space left. I'm really having to pick and choose what I carry.

Edit: Pug, this is more fun than midgets. You need it.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Thursday, October 30, 2008, 11:11:10 AM
As far as I know you can stash stuff anywhere and it won't disappear, but I don't know that for a fact, and I don't know how long the persistence lasts.  Like if you drop a gun in the Wasteland, will it remain there forever or disappear.  But yes, eventually you can get a place or possibly places to stash your shit.  But I think it can take a while to get it depending on the routes you're taking.

Also, has anyone noticed how deceptively huge the map is?  I felt like I'd explored tons of places and was really opening up the map, then I started wandering around more and despite the progress I'd made, realized just how many of the discovered places I hadn't fully explored or really gotten into yet, and just how much of the map I still hadn't even been to.  It seems small at first, then suddenly it seems just... huge.  Like ridiculously huge.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Thursday, October 30, 2008, 11:19:39 AM
Spoilers re: Megaton+places to live:
(click to show/hide)

And yes, the map is huge. The tower didn't look all that far away based on the map, but it was a huge trek to get there.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Thursday, October 30, 2008, 11:23:32 AM
I'm going to edit your post for spoilers, just in case idol.

Also, did I mention my character is now a full-on alcoholic?
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Cobra951 on Thursday, October 30, 2008, 12:04:39 PM
Yousonofabitch.... STOP. I don't HAVE MONEY at the moment.

Really.  Aargh!  I want this so bad now.

I'm going to edit your post for spoilers, just in case idol.

Thanks.  I want to be able to read this thread.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Ghandi on Thursday, October 30, 2008, 12:14:04 PM
As far as I know you can stash stuff anywhere and it won't disappear, but I don't know that for a fact, and I don't know how long the persistence lasts.  Like if you drop a gun in the Wasteland, will it remain there forever or disappear.  But yes, eventually you can get a place or possibly places to stash your shit.  But I think it can take a while to get it depending on the routes you're taking.

Ok, good. I actually dropped some stuff awhile ago and noticed it was still there. I stashed all my stuff in a house so hopefully it stays there.

On another note, these mercs with rocket launchers are kicking my ass.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: gpw11 on Thursday, October 30, 2008, 12:15:37 PM
Oh, damn.  I've now decided I need this motherfucker all up in this bitch.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Thursday, October 30, 2008, 01:00:48 PM
Some of the keybinding things don't work right when changed. I put Pip-Boy on KP_0 and that works to open it, but I still have to hit tab to close it. And I still have to hit E to finalize my VATS choices. Unless I'm doing it wrong, but I don't see how.
You can mouse click on "Accept" which is on the right-hand side of the screen; that's what I do. :)

I really don't use the Pip-Boy key anymore. Like Oblivion, I basically use the three F1, F2, and F3 -- since it's on the same Engine as Oblivion and still works the same way; which is great. Cuts down on switching b/t the 3 main settings of Status, Items, and Info/Map.

Quote
The gore is sick in this game. First time I shot someone point blank with the shotgun and had their head explode...wow.
That was my reaction. It was like, "Whoa."

FO3, simply put, despite my minor complaints about not too much Inventory sorting, is everything I was hoping it could be. My very minor Inventory whine is minor crap, compared to how great the rest of the game is. For RPG's, it really doesn't get too much better than any of the Fallouts, Elder Scrolls, Planescape: Torment, and Witcher for me.

I'm glad the dialogue trees NPC's speak ain't too generic a la Morrowind. They're even less generic than Oblivion, too -- which is great. And some of the voice-acting is ranging from decent to excellent. Characters like John Henry Eden (I think that's Malcolm McDowell), Three Dog, Daddy (Liam Neeson), The AntTagonist, and Mr. Burke are absolutely freakin' great and very memorable. There's others, I just can't think of them.

The game hasn't crashed on me, but it did freeze on me for like 2 mins -- which is close enuff. So, it did nothing, I had to Alt-Tab and force it to close.

I gotta' do some screenies -- thanks, Que for the info on screenshooting! :)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Ghandi on Thursday, October 30, 2008, 01:24:43 PM
Had a few minor glitches with the PS3 version so far. I use the "wait" option outside and the ground textures completely FUBARED. Luckily it was only in a specific area. Also I just killed a merc and it wouldnt let me loot.

Nothing major - I'm sure some of these things will be fixed in patches.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Thursday, October 30, 2008, 03:49:18 PM
I got the ground texture bug once too.  I switched to third person view and back and it reset.  Strange.

Also, while I think most of the voice acting is quite good, there are definitely some low spots.  And I fucking hate Three Dog.  It's taking the whole fiber of my being not to shoot him dead every time he talks to me, and if the game ever gives me the chance to kill him without breaking the story, I'm not sure I'll be able to resist burying him in the concrete.  Fucking hippy.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Thursday, October 30, 2008, 04:20:08 PM
I like Three Dog (on the radio). I ain't met him yet, in person. Ain't been following main quest. Still, travelling the world.

I bet if Three Dog was a not important to the main story, Que would've plugged him already -- hehe!
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Ghandi on Thursday, October 30, 2008, 05:41:47 PM
Whats with that woman in the supply depot at Megaton? She sounds just like Sara Palin. 
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Thursday, October 30, 2008, 08:48:48 PM
Ashley Chang of BethSoft clarifies for everyone that the version of Securom protection FO3 PC is ONLY for a disc check and that's that.
He adds there are no install limits and there is no Internet activation. (http://bethblog.com/index.php/2008/10/30/fallout-3-uses-securom-only-for-disc-check/)

Quote
Fallout 3 uses SecuRom ONLY for disc check

For Fallout 3’s copy protection on PC, we use the same security model as we did for Oblivion - a simple disc check. We only use SecuRom’s disc check functionality for copy protection.

We do NOT limit the number of installs. We do NOT use online authentication or any other SecuROM functionality except for a disc check when you install the game and when you launch the game. We do not install any other programs and we don’t have anything that runs in the background while you’re playing the game.


If you experience issues installing the game, try running setup.exe directly off the disc. That will resolve most compatibility issues.

Get the latest information from our tech support forums, including this specific thread related to SecuROM. (http://www.bethsoft.com/bgsforums/index.php?showtopic=892715)

Posted by acheng on Thursday, October 30th, 2008 at 11:19 am.

Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Ghandi on Thursday, October 30, 2008, 09:14:05 PM
Que - is your garden gnome damaged? I found one but its not in good condition. I'm going to be extremely jealous if yours is pristine.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Pugnate on Thursday, October 30, 2008, 09:38:51 PM
Whats with that woman in the supply depot at Megaton? She sounds just like Sara Palin. 

screenies?
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Ghandi on Thursday, October 30, 2008, 09:44:45 PM
PS3 :(

Trust me - I would post screens because my character could totally kick Ques' characters' ass. He's got a badass mustache. You can't fake that.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Pugnate on Thursday, October 30, 2008, 10:07:12 PM
PS3 :(

Trust me - I would post screens because my character could totally kick Ques' characters' ass. He's got a gayass mustache. You can't fake that.

Fixed.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Ghandi on Thursday, October 30, 2008, 10:16:02 PM
Listen - we're dealing with post-apocalyptic matters here. People are pretty open minded. Especially the women, if you know what I mean!

But seriously, its not gay.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: iPPi on Thursday, October 30, 2008, 10:48:56 PM
I'm definitely gonna pick this up when I get the chance, but there's simply too much to play right now, and I want to be able to spend the time and focus on it without being distracted by other games.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Ghandi on Thursday, October 30, 2008, 10:57:48 PM
I was the same way until I realized I could simply put off everything else instead.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Thursday, October 30, 2008, 11:20:02 PM
Exactly.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Thursday, October 30, 2008, 11:36:19 PM
Behold Idol and his flaming sword!

(http://img521.imageshack.us/img521/2521/screenshot6sj5.jpg)

Yes, it even creeps me out a little.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Thursday, October 30, 2008, 11:41:39 PM
Truly amazing.  My jaw dropped when he posted that on IRC, and for anyone who needs a comparison shot: here (http://www.theflyingmonkeyapparatus.com/images/owmeet2007/3DSCN2870.jpg).

Xplay actually has a really good review (http://www.g4tv.com/xplay/reviews/1856/Fallout_3.html) which I just watched, and that summarizes my thoughts pretty well in 4 minutes.  Just thought I'd throw that out there.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Cobra951 on Thursday, October 30, 2008, 11:49:29 PM
Unreal.  Is that just a coincidence, or did he make that character look that way?
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Thursday, October 30, 2008, 11:54:34 PM
I made it look that way, you can customize quite a bit. Though I sorta surprised myself. I thought it looked "close" in the maker, but once I got it in-game it shocked me.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Cobra951 on Friday, October 31, 2008, 12:01:42 AM
Holy shit.  Do the console versions allow that too.  I'll be getting the 360 version, sometime, somehow.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Friday, October 31, 2008, 12:07:03 AM
Yeah, pretty sure the console versions have the same features.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Xessive on Friday, October 31, 2008, 01:59:58 AM
Idol, that is impressive man! haha

God, I can't wait for this game!
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Pugnate on Friday, October 31, 2008, 02:44:15 AM
Well I too picked up the game earlier, and decided to try and create Idol:

(http://img126.imageshack.us/img126/7816/idolmindsfalloutza4.jpg)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Friday, October 31, 2008, 04:17:36 AM
Haha.

So have any of you guys found any bobbleheads yet?  I just found my first one tonight.  It was... well, it wasn't really well hidden exactly, but I certainly had to go through some shit to get to it.  And technically, one could miss it if they went one way instead of another.  I haven't seen hide nor hair of any others yet, though.  I also didn't realize that they boost your stats!  I got a +10 to my melee combat skill after finding it.   Looking at a wiki, I guess there are 20 of them in the game, and each gives a boost to a skill or stat.  Awesome!

I must be over 20 hours now.  Just hit level 8, and my Speech, Repair, and Energy Weapons skills are all at 70.  Traveled to some pretty far reaches at this point, and there's still so much stuff I've discovered that I haven't explored, and still tons of wasteland I haven't even traveled to yet.  Smaller than Oblivion maybe, but it still feels ridiculously huge (especially since the fewer quests are longer and more meaningful, and everything seems to have more of a unique identity).
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Friday, October 31, 2008, 06:00:08 AM
Screenies'

(http://i3.photobucket.com/albums/y98/MysterD/Fallout%203/ScreenShot0.jpg)

(http://i3.photobucket.com/albums/y98/MysterD/Fallout%203/ScreenShot1.jpg)

(http://i3.photobucket.com/albums/y98/MysterD/Fallout%203/ScreenShot3.jpg)

Good portion of the map uncovered...so, that why this next pic on spoiler tags
(click to show/hide)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Friday, October 31, 2008, 10:21:32 AM
Bobblehead stuff:

(click to show/hide)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Friday, October 31, 2008, 10:32:12 AM
I accidentally read that somewhere, so you didn't spoil it, but I put spoiler tags on it since I'm sure some people will want to hunt for those on their own regardless.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Friday, October 31, 2008, 11:36:59 AM
Sorry, I'm bad about spoiler stuff. I just figured I'd let everyone know so they don't pass it up. I don't know if you'll be able to get it if you miss it the first time.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Friday, October 31, 2008, 12:12:00 PM
MTV compares a picture in one of the metrorail maps to the one in FO3 (http://multiplayerblog.mtv.com/2008/10/30/fallout-3-map-vs-reality/#more-12505)

FO3 Metrorail Map in DC
(click to show/hide)

Real world Metrorail map in DC
(http://multiplayerblog.mtv.com/wp-content/uploads/2008/10/map-2.jpg)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: ScaryTooth on Friday, October 31, 2008, 12:57:01 PM
I think that was one of the most useless pieces of "journalism" I have ever read. If you even want to consider it so...

EDIT: Oh, it's just a blog post...
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Friday, October 31, 2008, 03:24:21 PM
This game gets more incredible by the hour.  No, really.  Some stuff I did today blew my mind, mostly because I thought that it would be completely inaccessible to me given the good karma path I was on.  Turns out I got to experience some of it, though not necessarily all of it... and due to the skills I'd picked, another character might not have gotten to experience any of it at all, or at least would have had a harder time.  And then the denouement which came at the end of the quest... completely unexpected and totally made me question actions I took during the probably 3 hours of gameplay that preceded it.  I thought I'd been acting as a goodie two shoes, and while I kind of was, those on the receiving end of my intentions now appear to have been just a wee bit less forthright; yet this information came to me in a very subtle, discovered-gameplay kind of way where I put two and two together, then had to actually seek if that had really happened or if I was just imagining things.  My mind is fucking blown.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Friday, October 31, 2008, 03:47:05 PM
Even the little things about this game are awesome.

MORE Aftermath Of The Megaton Nuke Quest ***SPOILERS****
(click to show/hide)
*******END SPOILERS*********

FO3 has to be the best RPG since The Witcher: EE.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Friday, October 31, 2008, 04:20:01 PM
This seems very appropriate (http://kotaku.com/5071628/saluting-fallout-3s-beards) given earlier shots posted.

Oh, and I wanted to mention that I watched the behind-the-scenes DVD that came with the CE.  It's... good.  Not great, not terrible.  A lot of it is just kind of stuff we already knew, but the footage itself is new and done just for the DVD.  So it won't blow your mind, but it's worth watching and clocks in at just under 40 minutes.  It'd make a better preview of the game than anything else, really, and there's nothing spoilery (it's actually less spoilery than Gamespot's video review, which I don't recommend watching -- no major spoilers in that review, it just blows a few surprises they should have left as surprises).  The CE itself is awesome.  The art book is sweet, the lunchbox is great (especially since you can find them in the game itself), and the bobblehead... well, it bobbles!
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Xessive on Friday, October 31, 2008, 05:38:53 PM
I think the addition (and excellent variety) of beards in FO3 is a result of all the complaints about the absence of proper beards in Oblivion, especially after people saw Sheogorath in Shivering Isles.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Ghandi on Friday, October 31, 2008, 08:53:34 PM
So I just ran into four supermutants who were all standing close together. No problem - I go into VATS and throw two grenades. The first lands perfect and shoots all kinds of debris in the air. I quickly throw the second one to finish them off, but it bounces off a dismembered body part that's in the air and blows up in my face. Unbelievable.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Saturday, November 01, 2008, 01:01:56 AM
My further adventures:
(click to show/hide)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Saturday, November 01, 2008, 01:19:20 AM
I've had a few funny moments, like running across a person apparently involved in some little side story that I'd already completed, so even though I'd never met her prior to this, all the dialogue acted like I'd known her for a while and was talking to her about what she was going to do next.  Kind of funny.

I also had a random moment which turned out to be one of the coolest things ever, as portrayed in this not-really-spoilery screenshot but I'll tag it anyway just for those who would rather bunker themselves in and not see anything outside the game:

(click to show/hide)

Hot damn I love this game.

EDIT - Another good, unbiased-feeling review from Gametrailers (http://www.gametrailers.com/player/42126.html).

I'm mostly trying to present reviews here that reflect my own view of the game, and I openly admit that, but I feel very strongly about this.  Not because I'm trying to be a mindless fanboy, but because I vehemently disagree with the hyper-critical nature of many people playing the game simply looking for ways to complain about it.  You know, the idiots who'll spend all their time arguing semantics or preference and call it Bible truth, complaining that power armor isn't powerful enough rather than getting over such inconsequential things and just enjoying the fucking game.  It's amazing how many people want to flap their gums and wax philosophical as though they know anything at all about game design.  I have literally sat and read threads where people have wasted time arguing that Bethesda's attempts at building intuitive, unspoken stories into scenes are stupid because that's been done before.  Like... what the fuck?  Do you even listen to yourself talk?  They throw themselves against those who think the world is brilliantly realized and that such intuitive design does wonders to keep the world consistent, interesting, contextual, etc., just the way it did in games like Bioshock that came before it.  It's such tremendous bullshit.  The people finding flaws other than the obvious are going into it looking for them, and in many cases it seems to me they're all but making shit up just so they can have a complaint.  Such as Gerstmann's absolutely foolish comments on the inventory system and the game's autosave features, which have all the insight of an "I'm with stupid!" t-shirt.

A lot of this really does stem from the controversy over the 3rd game being different from the prior 2, I think, but a lot of it also comes from the mental masturbation we saw so much of with Bioshock, where people start trying to use a lot of fancy words so they can sound smart like Ken Levine when they're plainly not comfortable with the language used in the arguments they're attempting to intercept.  The more games become art -- or if you're sick of that phrase, how about "the more artistry that's injected into games as a byproduct of new development methods and budgeting" -- the more pretentious know-nothings or everyman-gamers with dreams of sounding educated about their hobby want to start levying criticisms left and right, and traditionalists want to show how hardcore they are by rejecting anything new that might breathe a little life into the staleness and redundancy of their dead pursuits.  It's art-film snobbery given new life, but so much worse because it's so much less informed and so often contradictory of its own sentiments, and I think Fallout 3 is a beautiful example, with people making arguments about how Game X is more fundamentally important because of Element Y when Fallout 3 is clearly just as poignant, and all the more so for not being directly focused on that single element in the way the other title in question is.

Anyway, all that to say I continue to think that reviews like the one I just linked have it right: yes, the game is a little funky at times with some mechanical issues (as have been all Bethesda games since the beginning of time), but these things are ultimately negligible in the face of what an amazing and unique game this is.  And anyone that says this isn't a Fallout game, or that it misses what really mattered about the first two, isn't worth listening to.  They have made themselves irrelevant by believing that in an industry as unbelievably young as our own, antiquated standards are infinitely superior to attempts at evolution based solely on the virtue that they once proved successful and therefore must never be deviated from, and/or that game mechanisms cannot be reborn and uplifted by artistically-wielded MATH and creatively-devised problem solving, and/or that the primary elements that make a game worth playing may in fact be those that are atmospheric, visual, aural, or written instead of utilitarian or mechanical (and I'm speaking of the first two Fallouts here, not the third).

Man, this must be an incoherent mess.  It's 4:30 in the morning, I'm utterly exhausted from playing the game all night, and I'm desperate to crawl into bed.  I can't imagine these ramblings will make sense to anyone, but I had to get it all off my chest.  Hopefully it all makes at least pseudo-sense in the morning.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Saturday, November 01, 2008, 05:27:42 AM
I've played Fallout 1 and 2 -- yes, which I consider excellent RPG's. There's no doubt about that. And like Que said about their Inventories -- ugh. That's really the weak spot in those games b/c that can't even be divided or sorted out -- not even as sorted out as Fallout 3, which still needs further Inventory divisions, if you ask me.

I said a long time ago that if anyone could get Fallout 3 right by changing it from 2D isometric to full 3D First-person and 3rd person OTS (with direct-style controls usually found in FPS's, WSAD to move with and all), it would be BethSoft. I wasn't 100% sure, though.

Don't get me wrong, I was still pretty skeptical for a while. I think I lost my skeptical side when I heard about VATS being included -- which is basically a pseudo turn-based system. And when I found out the amount of crazy permutations planned for the endings (over 200 -- gasp!) and whatnot, I began to believe more and more. Then, when the videos began coming out -- that did it. I was definitely believing in BethSoft. So much, I decided it had to be The Collector's Ed -- even if it was $70.

My complaints are still of the Inventory -- which is no means bad at all, as it's sorted nicely. It's still sorted nicely and all (by alphabetical sorting, too), but I feel it needs a few more divisions than what's there b/c just like Oblivion, when you start getting too much gear, you have a lot to scroll through when you hop into your Inventory. At least, it can be done quite quickly. I wish the weapons could be further separated into Melee and Ranged; Armor could be further separated between Body and Head. That's really my only complaint of the game, so far -- is the Inventory. It's a little complaint -- very little, compared to how great the rest of the game is.

EDIT #1:
A no-brainer from IGN -- FO3 is their Game of the Month for Oct 2008 (http://pc.ign.com/articles/926/926241p1.html)

EDIT #2:
More MyD FO3 Screenies...
I got slaughtered...back to reloading last save...
(http://i3.photobucket.com/albums/y98/MysterD/Fallout%203/ScreenShot5.jpg)

In vanity view, my character all suited-up...
(http://i3.photobucket.com/albums/y98/MysterD/Fallout%203/ScreenShot6.jpg)

Using VATS here, I'm holding my big mini-gun and ready to use it on these contract killers that are trying to wipe me out...
(http://i3.photobucket.com/albums/y98/MysterD/Fallout%203/ScreenShot7.jpg)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Saturday, November 01, 2008, 10:33:44 AM
I was thinking of things I would like to see added to the game, either through patches or mods. The first of course was more options for inventory sorting. Its a bitch trying to find what you need when you collect as much crap as I do.

I also have been wanting a sprint function. I know you can walk or run, but there isn't really much of a reason to walk anywhere so I'm always running around. But I still want something faster, an extra burst of speed to get away from grenades and landmines I accidentally trigger. Obviously it would need to be limited like a stamina bar. Then I thought, we don't need another bar, just use AP to sprint! So you can sprint for short distances to get behind cover, but you may not be able to shoot using VATS until it recharges. I think that would be an interesting choice to have to make.

Oh yeah, and fix the keybiding issue. Some seem to be hard coded. Only Tab closes pipboy, only E means "go" in VATS, etc. They need to let us rebind those.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Saturday, November 01, 2008, 10:55:24 AM
Agreed on rebinding.  Also, while I don't personally feel any real need for sprinting, I think that's a brilliant idea having a sprint that uses AP.  That's genius!

As for the other stuff, I'd guess that a bunch of new inventory shit and Pip-boy alterations/reskins come out as soon as mod tools are released.  With the amount of shit people have been whining about with this game, you can more or less bet on every single aspect being changed to suit somebody or other's taste at any given point, probably in 5 variations.  Just like Oblivion.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Saturday, November 01, 2008, 11:22:18 AM
So, I made my way to Paradise Falls.

Entrance
(click to show/hide)

Two memorable moments so far.

Moment One - KABOOM!
(click to show/hide)

Moment Two - "Hell No" to H2O!
(click to show/hide)

MyD's Screenies on XFire:
Expect frequent updates on XFire for me posting screenshots. Some nice ones in there, too. (http://www.xfire.com/screenshots/mysterd/)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Xessive on Saturday, November 01, 2008, 11:57:36 AM
Damn it! This game is not here yet! The X360 and PS3 versions have been out here for about 10 days now but every store completely oblivious to the existence of the PC version! It's driving me mad!
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Saturday, November 01, 2008, 02:54:49 PM
Oh, another addition I thought of. It doesn't fit the theme of the world, but having a pipboy radio station that would play your own custom music would have been cool. Fill a directory with MP3s and playlists and let it run.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: ScaryTooth on Saturday, November 01, 2008, 04:10:59 PM
Anyone done the "Tranquility" quest yet? It's part of the main quest.

(click to show/hide)

Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Saturday, November 01, 2008, 06:00:02 PM
I haven't even done the GNR quest yet.  I've been "in the process" for like 3 hours, but I keep finding shit to do in DC and just got to Rivet City for the first time, so now I'm embroiled in exploring all that.  It's crazy how much there is to see and do here.

And all the crazier for how much I know is there now.  I ordered the big collector's edition guide for the game, and it is unbelievably huge.  I've never seen anything like it.

First of all: I know, shut the fuck up.  I like guides.  Not for every game, and I never use them as hint systems except in obscure circumstances, but Todd Howard actually said it best in the forward to the guide which I thought was very well put:

Quote from: Todd Howard
I've had a long love affair with strategy guides and hintbooks for games.  I love flipping through them, seeing all the maps and hidden stuff I never knew about.  It's like peering into the soul of a game.  A look at what's really in it.  And I think there are two great ways to experience Fallout 3; one, obviously, is to play the game.  The next way is to read this book.  Pick a chapter or page at random and start reading.  I guarantee you'll see something you didn't know about it.  It could be something big, like a reward you missed out on due to your choices, or a hidden weapon.

Over the last four years, the Fallout 3 team put everything they had into this game.  I think it's hard for someone playing the game for the first time to really appreciate how much has gone into it, how many big things there are and just how many small things.  In some respects, this book represents the totality of the game -- better than the actual game.  I love seeing the work of so many passionate and creative people packed into a large tome.  It becomes something tangible, a record of all that has been made.

The world of Fallout allows so many great ideas, whether they be dramatic, action packed, or darkly humorous, to come together in a new way.  The journey in creating all of this has been a shared experience, and one that has proven to be the most fun I've ever had making a game.  I hope reading about it is as much.

Anyway, I actually did think that was interesting just because I'd never really thought about it that way before.  It's cool seeing it all laid out on paper like a dissection, not because I have any need for hints to get me through the game, but because I love seeing the inside stretched out like a post-mortem, and while a lot of guides aren't good enough for that, the stuff for Bethesda's games have been since Morrowind.  And this guide is surely the best I have ever seen.

The thing is just a few pages under 500.  It's hardbacked, nicely printed, nicely bound, and has great, thick, non-glossy paper stock that feels so much better than a lot of the shit you usually get in a guide.  The huge poster map of the wasteland is ridiculously detailed, and I think it's going to be worth the money to have it laminated for my wall.  It also shows just how many random little places to visit there are in the game, and how even if you wander back and forth a ton and abstain from heavy fast-travel, you're still going to miss stuff, period.

I know most people don't share the affection for guides that I have, but if you like seeing a game laid out before your eyes (even if you're like me and you wait until you've beaten the game a few times before really reading), you've never seen a guide this cool.  This thing is effing amazing.

EDIT - As promised, more screens:

OMG, NSFW!

(http://www.theflyingmonkeyapparatus.com/QueFO3010.jpg)

Uh... yeah, this one probably too.

(http://www.theflyingmonkeyapparatus.com/QueFO3011.jpg)

For some reason I find this really comical.

(http://www.theflyingmonkeyapparatus.com/QueFO3012.jpg)

I am the bat.  The night is mine.

(http://www.theflyingmonkeyapparatus.com/QueFO3013.jpg)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: gpw11 on Saturday, November 01, 2008, 08:45:19 PM
I picked this up and it's awesome.  I'm just about to hit level four and am having a really good time.  A couple of questions:

-I tried to make a funny looking douchebag character, but it didn't really work out.  Is there anything like in Fable where you can change your hair, or am I totally stuck with taht?

-Is diversifying stats a really bad thing in this game?  I'm kind of mixing skills up, but is it neccesary to specialize?  I always worry about this in these kind of games and panic about getting stuck further down the road.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: ScaryTooth on Saturday, November 01, 2008, 08:52:47 PM
Re: appearance:
(click to show/hide)

I just had a bad ass moment. I ran across a super mutant, so we were having it out. He started to chuck a grenade at me, and I went into VATS, I aimed for his throwing arm with the combat shot gun  and let her rip, crippling his arm. He hunched over in pain for sec, and the grenade went off, blowing off his arm, and his leg. It was bad ass.

MODEDIT via Que - I know, I'm being paranoid, but I respect that some people really do enjoy being surprised.  So spoiler tags added.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Saturday, November 01, 2008, 08:55:52 PM
I don't want to spoil anything (and Scary just posted before me with specifics anyway, heh), so I'll simply say that you aren't completely locked into your appearance, provided you're resourceful.

And you can mix and match a bit, or you can specialize.  Generally speaking I think people recommend specialization, but I've found it depends on how you play and what you're willing to accept.  You're going to want to make sure that at least a few things you want to focus on are built up, but you'll probably have a little leeway to build something up on the side as well, within reason.  You just kind of have to play it by ear, but remember especially that this game has a level cap and eventually you won't be able to upgrade anymore.  So if you've got a particular weapon proficiency in mind and you plan on making a character that doesn't run away from everything, strongly consider having at least respectable scores in your favorite weapon type (though depending on other stuff you choose, you can probably get away with being a little underpowered as far as pure damage output -- after all, you can play the game as a character with very little combat prowess if you know what you're doing).
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: ScaryTooth on Saturday, November 01, 2008, 09:37:03 PM
Thats cool, dude. Sorry bout the spoiler fellas.

Damn, I love this game. I can see myself playing it over a couple of times actually. I wonder how many ending there are.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: gpw11 on Saturday, November 01, 2008, 10:28:24 PM
Okay, gotcha.  So, are small arms in the game generally worse?  Because I've basically been upgrading Small Arms, Lockpicking, Repair, and Melee (I think).  I kind of figured I could just upgrade Large Arms later when they become more readily available, although I probably won't bother if Small Arms are good throughout the game.  I may also drop Melee soon and just start putting points into science or luck.   The level cap is something I was unaware of, and kind of disappointed in.   I don't really have a problem with the cap in general, but 20 seems kind of low when there's so much stuff to do and I want to get in every door and hack every computer. 

I kind of want to go back and re-roll knowing what I know now, but I'm sure it will be fun either way.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Saturday, November 01, 2008, 10:48:16 PM
Blame the original Fallout.  This uses a basically identical leveling system.

Don't worry about it too much.  If you're playing on normal, you shouldn't have any problems, and even on hard I don't think you'll get into completely unavoidable trouble.  You'll basically get to fully upgrade your main three things to 100 and then maybe another one or two (or you could be middling in another 3 or 4, I guess -- these are just estimations, but it's something like that... I forget how many points you get per level).  And really, if you didn't want to you wouldn't even have to put those three main things at 100, and you could spread out even further.  I think you can play a jack of all trades, you just have to make sure that you play all your middling strengths whenever you can to make sure you're getting the resources you need to continue (i.e. if you have huge Energy Weapons, Repair, and Big Guns scores, you know you're really combat-focused and you'll do your own repairs instead of paying traders, so you'll scavenge lots of weapons/armor off of dudes and break them down to repair your gear; whereas if you've got more middling scores for Speech, Barter, Small Guns, Science, and Lockpick, you'll have to make sure that since you're maybe not so good at combat, you keep a sharp eye out for lesser-leveled locks and computers which will generally give way to resources or assistance, and you'll try to swing people into giving you free shit (goading them into paying you more for quest rewards, etc.) or making your path a little easier when you can, and you'll probably have to pay traders for repairs, so you might be spending a little more effort dragging gear back from the wastes to offset repair expenditures.

I'm sure you'll work it out.  It all ends up feeling pretty natural in the end, I think.

EDIT - Added some stuff for further clarification.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Saturday, November 01, 2008, 10:51:14 PM
Just random things:
Hunting around the wasteland I came across a drive-in movie theater. Bunch of bombed out cars and a couple raiders. It was up on a hill so I wanted to draw the raiders to me so I whip out my trusty 10mm pistol and try to hit one of them or just get them to look for me. They wouldn't come all the way to me so I did it a few times. Well, turns out my shooting set a car on fire. It blew up. Then all the other cars blew up. And so did the raiders. Good times.

Tenpenny Tower
(click to show/hide)

So far I've stuck with small arms and haven't really needed anything large. One time I had some super mutant troubles, but a few mines while running away and a shot from a missile launcher did wonders. I don't even have many points in big guns and the missile worked out.

I've been putting points into Repair, Small arms, sneak, and lockpick. I've been putting some into others but I'm wanting to specialize more. I hate hitting doors or terminals I cant pick or hack. I think my next character is going to do Science, lockpick, and repair. Fix shit and break into anything.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Saturday, November 01, 2008, 11:09:04 PM
Heh, that drive-in is what the spoiler-tagged (like I said, I'm paranoid) pictures I posted earlier were of.  What a fucking explosion.  Those mini-nuke explosions they use for the mini-nukes and the cars and stuff are so pretty.

I also did the Tenpenny Tower quest different from you, idol, and let's just say that the way it ended up working out was quite a surprise on multiple levels.

I can honestly say that this has the possibility of being the best roleplaying game I have ever played.  I'm really not exaggerating.  There are others which have been stronger in various areas, but as far as what's important to me in an RPG, what I really enjoy, and just how many different things the game excels at, I think it may be possible that I've never enjoyed an RPG more than I've enjoyed this.  I'll have to finish it and maybe play through another time or two to say that with certainly, but I'm shocked at how much I'm into it.  I was expecting to have fun, but I wasn't expecting to be this plain absorbed and addicted.

And I still think people aren't giving it nearly enough credit for being funny.  I have laughed out loud many, many times, and the last couple hours of play had a few gut-busters.  If this game isn't funny to you, you have no sense of humor.

And it looks like I'm officially just a gushing fanboy now.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Sunday, November 02, 2008, 04:59:10 AM
Re: appearance:
(click to show/hide)

Also, another place to switch appearance...
Nuke Quest finish revealed in SPOILERS
(click to show/hide)


EDIT:
Some MyD Screenies
Expect lots of M-rated violence in some of these.


Had to put up this one b/c of "Chevy Chase..." hehe.
(http://screenshot.xfire.com/screenshot/natural/8af5601fed06a8915255ba45064b79b71b0a16d8.png)

(http://screenshot.xfire.com/screenshot/natural/ea980bb7289e6efc4209cbc11b11218e93798581.png)

(http://screenshot.xfire.com/screenshot/natural/629348287fc99a5e700995abc4ef3c1927f22667.png)

(http://screenshot.xfire.com/screenshot/natural/b530dd0b757e4b8dbd8f52760be7fd9b75e9fb64.png)

(http://screenshot.xfire.com/screenshot/natural/e67c81319fb9b889e0728ae828683df3259d11ab.png)

(http://screenshot.xfire.com/screenshot/natural/291129cd68a765bb141207330f7d23c10f25623e.png)

(http://screenshot.xfire.com/screenshot/natural/3579ff25c89199fd8505ba9943a541d87c5932e6.png)

(http://screenshot.xfire.com/screenshot/natural/fb6173ac5f4328c7f2c239d20f035970a24d2954.png)

(http://screenshot.xfire.com/screenshot/natural/193a039cbeac47b90a2bc5d2a0e873feb5268277.png)

(http://screenshot.xfire.com/screenshot/natural/884d2fd7c026c2cf6491fba869a2a25c357ac41d.png)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Sunday, November 02, 2008, 07:58:10 AM

Tenpenny Tower
(click to show/hide)


I just did this Tenpenny quest, with different results.

(click to show/hide)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Sunday, November 02, 2008, 09:26:55 AM
First mods available! (http://www.fallout3nexus.com/news/index.php?id=695)

Remove compass POI markers by Silverglade
Realistic Gunshot Sounds by Honnou
Remove NPCs from Compass by ckinniburgh
Remove Waypoints from Compass by ckinniburgh
Remove NPCs and Waypoints from Compass by ckinniburgh

Only one I might be interested in would be the gunshot sounds, but its not like I have a problem with the original sounds. Still...mods! Woo!
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Sunday, November 02, 2008, 09:46:33 AM
It could be fun to have stuff like removed during a 2nd play through the game, but the game is huge and I already do tons of wandering around regardless.  Since there's a level cap, I don't really need the game to take any longer since I'll probably max out well before completing every last thing there is to complete.  I was thinking I might want an XP mod that gets rid of the experience increase at higher difficulty, but since my progress has started slowing in the game, I'm not sure.

EDIT - Oh, and I wanted to tell you PC guys that the game, at least on my rig, even though defaulting to super-high settings with like 4xAA and 10xAF, didn't default to high-res textures and that's why they looked so much like ass.  I just found this out last night, and while the textures still aren't as high as they could have been, setting them to high is a VAST, VAST improvement.  I sincerely recommend checking your "Advanced" graphics options tab in the launcher to see what they're set to if you have the capability of running at high settings.

EDIT x2 - And I hate to be the bearer of bad news, but apparently there is a fairly major bug in relation to Megaton.  Now I'd like to preface this by saying that for the most part, this game has been almost completely bug-free for me.  It hasn't crashed very much at all, and I haven't witnessed almost anything out of the ordinary in the gameworld itself.  Things are pretty stable, which is also what makes this so massively disappointing to report (because Bethesda might have had a nearly bug-free game for the first time ever had it not been for this).

Basically, people in Megaton have been disappearing for lots of people.  I started looking into it myself when I found that Nova had disappeared from my town, and while I thought maybe it was a gameplay thing, I found no info on it in the game itself.  Later I heard about some guy named Walter who was supposed to take care of the water purification system, but he was nowhere to be found.  So I looked online, and it turns out... well, the people of Megaton have a lot of accidents which apparently sometimes lead to death.  I guess some have reported this to be people basically falling off the walkways and getting killed, though for me... well, there are no bodies.  These people just disappeared or, in the case of Walter and apparently a guard of some kind that's support to be hanging around, they were never even there to begin with.

I'm in the process of trying to rectify it.  On PC, at least, you can use some kind of "resurrect" command in the console to get them back, I guess... but I don't know specifics as all the posts I've read so far have been people trying to get it to work, not the ones who actually have gotten it to work.  Console people seem to be fucked in this case, so we hope there is a patch very soon.  I'll post when I know more.

EDIT x3 - Well, I guess there are separate issues.  Few people seem to be experiencing the thing with people dying, and a lot more the "disappearing NPC" issue.  Turns out these people are, more or less, teleported to some kind of weird void where they continue to exist, basically just standing around.  You can use console commands to teleport to them if you know their IDs, and you can also use console commands to teleport them back to the correct locations.  I found both Walter and Nova standing around the void, and so I fast-traveled back to Megaton from the void, went to Moriarty's, teleported Nova back to me, and then ran to the water processing plant and teleported Walter to me.  Both immediately went about their usual business as though nothing had ever happened.  It was kind of funny.

Nobody is currently sure what the bug is, though somebody on the official forums did say: "Pretty sure a patch is in the making.  I won't say how I know, but just be patient."  So that's hopeful, if he's got inside word that Bethsoft knows about it and is working on it.  It should be very obvious to them what's happening at this point, since I suspect it has something to do with object spawning getting FUBARed by unique circumstances when you return to an area after being away.

So here's the info for anyone that runs into trouble, just remember that the game DOES occasionally remove NPCs for one reason or another, and sometimes they do end up going somewhere else legitimately.  Consult a guide or forum if you aren't sure, and hopefully this bug simply never happens to you.

So:

Firstly, you can check on the location of an NPC by doing the following:


If your NPC has vanished without a trace, off into the void, try the following:


That should do it, and they'll go about business as usual.  If they don't, I guess you can just try going away or sleeping for a day or so and that will reset their daily routines.  Either way you should be fine.

This right here (http://img.photobucket.com/albums/v88/vespasxrockx76/FO3NOMANSLAND.png) is a link, courtesy of "Slaythem" on the official forums, of the no-man's-land where these people go.  In case you're curious.  Somebody suggested what seems most logical to me, that maybe it's a catch-all or overflow in case something goes wrong, where the NPCs are then stored so they aren't screwed up or removed or whatever, but then there's no script to shoot them back to where they're supposed to go.



If your NPC is doing the "I'm standing next to this railing and looking out" thing and gets pushed off the walkway by another NPC (what motherfuckers!), try the following (and note that you can reposition his corpse much like the way you teleport an NPC in the scenario above):


Sadly, it appears the game will still tell the townspeople that your newly-resurrected NPC is dead, so they'll go around all doom and gloom on you about the now-reinstated citizen.  Kind of silly.  Fortunately, the actual death of these NPCs seems to be far less common than the first issue, and I doubt most will encounter it.

The big problem with this is we don't have the editing tools yet, so who the hell knows what the RefIDs are supposed to be!  Fortunately, some people have been resourceful enough to gather a few:

Jericho
00003b5d

Confessor Cromwell
00003b48

Walter
00003b59

Lucas Simms
00003b46

Colin Moriarty
00003b3c

Nova
00003b3f (I think it was...)

Anyway... BETHESDA PATCH PLZ NAO KTHX.

Such a shame.  I honestly think this may be my favorite RPG of all time, so I sincerely hope they find an acceptable way to get these issues fixed quickly and cleanly.  I would hate to see such an astounding game compromised by shit like this.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Ghandi on Sunday, November 02, 2008, 07:36:34 PM
So I started a new character last night. While my first focused on small arms and repair and was a "good" guy, this guy is pure strength and personality. He's all melee weapons and speechcraft, and pure evil. The results are tons of fun, especially after having gotten a taste of things my first time around. Smashing someones face in with a sledgehammer is so satisfying. Its interesting reading how everyone is going about things. My solutions are much more...forceful. And bloody. And, with my high speechcraft, so manipulative.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: gpw11 on Sunday, November 02, 2008, 08:23:32 PM
Yeah, I read about that Megaton bug, was happy I hadn't experienced it and then lost all trace of Moriarty while I still needed his help in the main quest.  I was too lazy to look up how to bring people back so I just broke into his place at night and hacked his computer for the info I needed.  And thus began my slow slide into immorality.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Ghandi on Sunday, November 02, 2008, 08:39:34 PM
And thus began my slow slide into immorality.

Oh, I think it began long before that.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Sunday, November 02, 2008, 09:00:10 PM
For those looking for ID's for Megaton characters...
Big thread on Megaton ID's for the NPC's there (http://www.bethsoft.com/bgsforums/index.php?showtopic=895941&st=20&start=20)

Quote
I'm missing a few (the priest for one) but their codes are

Walter 00003b59
Lucas Simms 00003b46
Mother Maya 00003b49
Lucy West 000bb47d
Jericho 00003b5d
Manya 00003b58
Colin Moriarty 00003b3c
Gob 00003b3d
Nora 00003b3f
Billy Creel 00003b5a
Nathan 00003b57
Jenny Stahl 00003b53
Leo Stahl 000bcf20
Andy Stahl 00003b55
Doc Church 000b898f

Quote
Anyway... BETHESDA PATCH PLZ NAO KTHX.

Such a shame.  I honestly think this may be my favorite RPG of all time, so I sincerely hope they find an acceptable way to get these issues fixed quickly and cleanly.  I would hate to see such an astounding game compromised by shit like this.
That's one nasty issue in FO3....glad I ain't ran into it. Sheesh.
What's up with BethSoft and disappearing issues???
Remember the FORMID issue with ES4: Shiv Isles (http://www.overwritten.net/forum/index.php?topic=1135.msg22107#msg22107) which caused stuff you stored in your house went disappearing?

Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: gpw11 on Sunday, November 02, 2008, 09:18:02 PM
Oh, I think it began long before that.

Well, I mean in the game.

So, uh, Bloody Mess is a bit much, eh?  I kind of found it more satisfying before.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: ScaryTooth on Sunday, November 02, 2008, 10:11:25 PM
Yeah, Bloody Mess is a bit much, bit it is fun. I won't be picking it on my next go-around though, I think I'll go with something a little more useful.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Monday, November 03, 2008, 12:45:42 AM
I've read that the game can hang/crash when saving. This makes sense, I've had the game hang when I've gone from inside to to out (or the other way) since it autosaves when you do that.

You can change that behavior in My Documents\My Games\Fallout3\FalloutPrefs.ini. There are the settings:

bSaveOnInteriorExteriorSwitch=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0

I decided to turn them all off (to 0). I just have to remember to save my game no. No big deal.

Now if I can figure out why it hangs when quitting the game. I have to reboot my system when it happens.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Monday, November 03, 2008, 01:21:23 AM
That's a drag. To this day Oblivion still crashes every time I exit, but it still retains data fine and the crash doesn't require a restart of the OS or anything.  Also, I believe you can set the autosave behavior in a menu somewhere and don't need to edit the .INI.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Xessive on Monday, November 03, 2008, 05:34:42 AM
That's a drag. To this day Oblivion still crashes every time I exit, but it still retains data fine and the crash doesn't require a restart of the OS or anything.  Also, I believe you can set the autosave behavior in a menu somewhere and don't need to edit the .INI.
It does the same for me. On exit I get an error message but nothing else happens.

You can set the options so that it autosaves when you wait (or sleep), enter new areas (also indoor/outdoor transitions), fast travel, and I think upon quest progress (not sure about this one but I do recall the game autosaving right after speaking about quests with certain NPCs).

According to the ini settings it looks to be pretty much the same in FO3.

Idol, it's probably one of the bugs some people have been complaining about in the official forums.

Also, there are a couple of UI modifications if you're interested:

DarNified UI F3 (http://www.bethsoft.com/bgsforums/index.php?showtopic=900230)

MTUI (http://www.bethsoft.com/bgsforums/index.php?showtopic=898112&hl=MTUI)

They're both focused on tightening the UI for a more PC feel and showing more data per page (less scrolling).
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Monday, November 03, 2008, 04:20:35 PM
Ashley Chang talks about your G4W profile AND your offline profile being split up into different directories.

He says you can bring your offline saves into your G4WL profile. Just copy the saves into the other directory.

 (http://bethblog.com/index.php/2008/11/03/games-for-windows-live-save-games-issues-fallout-3/)
Quote
Games for Windows Live, save game issues with Fallout 3
 
PC users now get achievements and friends lists similar to how Xbox Live works. Here some cool things you can do with Games for Windows Live.

1. Earn achievements. You can create a free Games for Windows Live profile or link your Games for Windows Live profile to your existing Xbox Live profile. That’s right — you can earn Fallout 3 achievements twice, for both PC and Xbox 360. To link your Xbox Live profile, create a Games for Windows Live profile using your Live ID (ie, the email and login you used to link your Xbox Live profile to Live ID — that is, how you log onto xbox.com)

2. Once you link your Xbox Live profile, you’ll be able to see both your Games for Windows Live and Xbox Live friends together via the Games for Windows Live dash.

3. Question: Hey I was playing the game for a while, then logged onto my profile and my saves are gone? What happened?

Answer: Your saves are kept in specific directories tied to your profile. But don’t worry - you can go into your My Games folder and copy those saves over to your Profile’s save game directory.

For example, on my computer running Windows XP, under the Saves directory, I have two folders - Player1 and acheng. I can simply copy all the saves from Player1 to acheng, and I’m able to access them while logged on with my gamertag. On Windows XP, look in your My Documents\My Games\Fallout 3\Save folder. On Windows Vista, the path is C:\Users\{Username}\Documents\My Games\Fallout3\Saves.

For more troubleshooting tips, visit the Games for Windows Live technical support pages.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Monday, November 03, 2008, 04:37:48 PM
Yeah, I ran into that. I started with an offline account and just for the hell of it decided to try out the GFWL stuff. Good thing you can copy your saves around.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: ScaryTooth on Monday, November 03, 2008, 05:48:42 PM
Anyone pick up the "Mysterious Stranger" perk? It's kind of cool, but I'm not sure that I like it, it almost feels like cheating or something. Although it's nice when you are in the middle of a big fight, low on health, and he suddenly pops in and owns something.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: gpw11 on Monday, November 03, 2008, 06:27:46 PM
I'm on level 8 and tried to be reasonable with my perks.  In the end,  think I ended up wasting at least four of them.  I got three levels of the perk which helps you gain XP faster (this was before I found out about the cap), and the bloody mess perk.  I kind of wish I had put those into whatever perk it is that lets you add to your SPECIAL points, because each INT point = 1 extra skill point at level up.  Whatever.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Schlotzky5 on Monday, November 03, 2008, 06:34:55 PM
Whats up bitches?


I just felt like saying hi. I got fallout 3 too and I am loving it. My biggest problem with this game is that I want to do everything so my character is turning into a shitty jack of all trades master of none.

Also, I got it for ps3. I'm really not having a problem with the framerate or anything like that. The graphics are gorgeous. My problem is that every time I get a notification the game freezes for a few seconds. Its annoying as hell. Also, I don't play a lot of shooters on consoles so when my ap runs out I end up shooting blindly and wasting tons of ammo.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Monday, November 03, 2008, 06:37:08 PM
You can use intelligence for other things (dialogue choices and stuff at times), and it also contributes to firing energy weapons, I think.  It's not like that's all it gives you.  As for the XP thing... I'd agree, depending on whether or not you plan to spend 60-70 hours with the game.  If not, you'll simply get closer to the cap by the time you finish the game.  If you wanted to really get out there and see and do a whole ton of side stuff and approach those 50+ hour marks, then yeah, maybe that wasn't the best decision.

Also, I got Mysterious Stranger.  I love it.  It hardly feels like cheating... you get no persistent benefits of any kind, you just occasionally get what more or less amounts to a sure-fire kill.  It's less useful than a lot of the other ones, I think, just kind of more fun.

Also, heya Schlotz!  Long time no type.  What's up man?
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Tuesday, November 04, 2008, 02:26:36 AM
So it appears I have beaten the game. I wasn't anywhere close to max level, just sorta got on the main storyline and it went by pretty quick. Which is ok, I guess. Now I know what I can avoid in the future so I can just wander the wasteland. I had a crapload of quests to do still, I barely explored the west and north sides of the map. Theres plenty to see and do on my next dude.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Tuesday, November 04, 2008, 07:27:39 AM
Yeah, it's a little bit of a shame you can't just keep going, but the prior games did have actual endings, so they wanted to stick with that instead of going the Elder Scrolls route and just letting you go on and on.  That's the beauty though... this game is so replayable, if you miss anything you can just roll a new jerk, then start with whatever it was you missed on your last play.

My question to you is: did you hate the ending?  I know it's sort of dynamic, but I assume the main story has an ending to it alongside everything else.  A ton of people where complaining about how horrible it was and condemned Bethesda to hell for it, but obviously didn't give specifics... and yet most critics have said the game has a good story.  So I'm curious.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Tuesday, November 04, 2008, 09:47:25 AM
I didn't hate the ending. It wasn't bad, its just sort of a "the end of a long journey" type thing instead of some epic moment and a Cole Train rap, you know? The stuff leading up to the ending is pretty cool, though. There are also several choices to make right at the end. If you can see it coming, you can save and try out a couple variations.

Ok, so I'm going to make some spoilers here. The first is where NOT to go if you don't want to be put on the fast track to the end.
(click to show/hide)

However, you can do stuff leading up to that point.
(click to show/hide)
After that you can stop and go do other things.

Ok, some big ending spoilers here. Do not read unless you want to know the ending.
(click to show/hide)

So yeah, good times. I don't know if I'm going to go back to an earlier save and continue doing all my sidequests or if I should make a new character. Or if I should take a break from FO3 and play something else and go back later. We shall see.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Tuesday, November 04, 2008, 02:51:54 PM
PC version will be patched TODAY sometime (http://www.eurogamer.net/article.php?article_id=282407)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: Quemaqua on Tuesday, November 04, 2008, 08:10:04 PM
Good to know, idol.

And I look forward to this patch, though there isn't much "today" left.  They better hurry.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: idolminds on Tuesday, November 04, 2008, 08:30:35 PM
I think they said in the forum that the patch will be out sometime "this week" and its mainly fixing crash bugs.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: gpw11 on Wednesday, November 05, 2008, 08:32:31 PM
How can you not love this game? (http://www.youtube.com/watch?v=Cyo3EsX_8Ws)
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: ScaryTooth on Wednesday, November 05, 2008, 08:36:43 PM
That was pretty dope.

I didn't have any time to play it today, but I'm going to dive into tomorrow as soon as I get off work.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Quemaqua on Thursday, November 06, 2008, 01:53:59 AM
So I have a little surprise for you guys: a Fallout 3 Classic Music Mod.  It weighs in about 44MB and basically replaces some of the low spots in FO3's soundtrack with music from FO1 and FO2.  I actually worked quite hard at outlining the project and balancing it as best I could, and after playing with several different track collections for a few hours, this I think is the best of FO3's OST and stuff from the first games.  The original music is really good, and it's amazing how well it fits in with FO3.  I think having it pick up some of the slack is a huge improvement that really adds to the atmosphere of the game.

Anyway, I'm a little nervous about posting it because I don't know if Interplay would get mad.  I'd planned to throw it on FileFront and that kind of deal, but I'm unsure now.  What do you guys think?

At the very least, here it is for you guys.  Hope it enhances your experience as much as it has mine.

The Fallout 3 Classic Music Mod (http://rapidshare.com/files/161121613/Fallout3ClassicMusicMod.rar.html)
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Xessive on Thursday, November 06, 2008, 04:06:23 AM
I think you're safe Que. Worst case, if Interplay don't like it they can send a "cease & desist."

Hit it up on Fallout Nexus!
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: MysterD on Thursday, November 06, 2008, 02:44:09 PM
FO3 Sales
Fallout 3 sold a total of 4.7 million copies last week alone across all of its platforms (PC, X360 and PS3).
Profit of $300 million made. (http://www.1up.com/do/newsStory?cId=3171152)

Patch 1.0.015 Released
Here's where you can get Patch 1.0.015 for FO3 (http://fallout.bethsoft.com/eng/downloads/patches-v1.0.0.15patchnotes-US.html)

Quote
4. Update 1.0.0.15 Notes

Bug Fixes

Fixed occasional crashes when exiting the game or using Alt F4 to exit.

Fixed crashes when using Alt-Tab while binks or credits were playing.

The game now restarts properly after title updates finish installing.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Xessive on Thursday, November 06, 2008, 04:21:19 PM
FINALLY GOT IT!

I had to special order it from a private shop! I wound up with the US version too! Don't think there's much difference anyway.

Going off on my adventure.

Btw, small but negligble issue: regarding Live, the game never prompted me for a the CD key during installation and when I launch the game it doesn't bring it up either. Clicking on LIVE in the main menu brings it up but it tells me I have no registered a legitimate key. Any ideas?
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: MysterD on Thursday, November 06, 2008, 06:55:52 PM
Ok, some big ending spoilers here. Do not read unless you want to know the ending.
(click to show/hide)

So yeah, good times. I don't know if I'm going to go back to an earlier save and continue doing all my sidequests or if I should make a new character. Or if I should take a break from FO3 and play something else and go back later. We shall see.

Game Ending Talk -- SPOILERS
**Idol, I got something directed at you in here***
(click to show/hide)
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Xessive on Thursday, November 06, 2008, 07:12:42 PM
So far so good. I'm loving it.

I am experiencing one weird sound bug though. I hear NPC voices normally but when I'm in a conversation they suddenly go mute. Their mouths move and all but there's no sound. I also can't hear any radio stations or any audio notes I find. No solution or workaround on the official forums yet.

I'm gonna try bringing my sound acceleration to basic in dxdiag/hardware properties. I hope it helps.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: PyroMenace on Thursday, November 06, 2008, 09:22:06 PM
I also hate how the comments on GB are often full of stupid little teenage douchebags who just want to say "great review Jeff/Brad/Ryan!" because they want the staff to know how cool they are because they agree with them and lavish them with praise.  That really pisses me off.  Leave a comment worth reading or shut the fuck up.  Jeez.

Yea, that shit is really annoying, but its also exactly what exists here in a smaller degree. I totally respect your opinions but when some people just kind of hide behind it while not forming one of their own infuriates me to no end.

The Gerstmann bashing I can understand... somethings about the review I could disagree with, like his complaints with the inventory system. The saving problem I can sympathize for him though as the same thing happened to me in Bioshock and it left me rather peeved and its something I wouldnt totally dismiss. Or even in the quest towards the beginning of Oblivion which I found totally fucking broken and frustrated me to no end. There may be some work around to the problems that wasnt apart of the design, but the fact it was apart of the design can be worth mentioning.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Quemaqua on Thursday, November 06, 2008, 10:13:02 PM
Yeah.  I still respect Jeff, but more in the sense that I think it'd be interesting to sit down and have a conversation with him, not because I tend to agree much with what he writes.  And true, I know what you mean about how some of that kind of aforementioned stuff exists here to some degree as well... but we aren't writing reviews, so while it might be a little obnoxious from time to time, at least it isn't getting out to a large reading public.  I guess it isn't something that one can control, anyway, so it's not like I hold it against any of the GB guys.  I just wish some of their readers weren't so stupid.

I still don't understand the save problem.  The simple solution is to not rely on autosaves.  I don't think any game with autosaves intend those to be used as a primary save system.  They aren't reliable that way.  They're just good as emergency "Oh snap!" backups in some instances, or at least that's how I've always treated them.  I guess maybe I don't get it because I'm a total self-admitted save whore.

I think it's at times hard to qualify games like Oblivion since they're so huge and there are so many variables.  Sometimes the variables just add up to something shitty instead of greatness, even if they tend to more often veer toward greatness.  I think this is much less of a problem in Fallout 3, though.  The game is more structured and better developed on the whole.  I can honestly say I haven't loved a game this much in a long, long time.  Not perfect, especially on the technical side, but compelling just the same way the first ones were, at least to me.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Xessive on Thursday, November 06, 2008, 10:28:46 PM
Argh, had my first BSOD with FO3.. I tried to start a long-range VATS and BAM! System shutdown right after the deadly blue.

1 crash in a 5 hour run.. Not too bad actually.. A lot less than what people on the forums make it seem like. At least it runs beautifully when it is running.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Cobra951 on Thursday, November 06, 2008, 10:56:11 PM
BSOD is not good at all, though.  That means the video driver is crashing.  App-level code can't bring down an NT-core OS.

Edit:  It could conceivably be the audio driver instead.  I think video is more likely.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: gpw11 on Thursday, November 06, 2008, 11:32:36 PM
Argh, had my first BSOD with FO3.. I tried to start a long-range VATS and BAM! System shutdown right after the deadly blue.

1 crash in a 5 hour run.. Not too bad actually.. A lot less than what people on the forums make it seem like. At least it runs beautifully when it is running.

I hit that as well once.  Vats also slowed down all crazy like for me either right before, or when I loaded up the game.  That was a rough night.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Xessive on Thursday, November 06, 2008, 11:36:19 PM
BSOD is not good at all, though.  That means the video driver is crashing.  App-level code can't bring down an NT-core OS.

Edit:  It could conceivably be the audio driver instead.  I think video is more likely.
A few people have reported issues and framrate drops with Nvidia 180.43 Beta driver, which I currently have installed as it fixes a lot of issues with Far Cry 2. That could very well be the culprit since the crash happened when the shader effect of VATS was starting up.

There's definitely a sound bug as well, but I managed to work-around that by bringing down my audio hardware acceleration to Basic in DxDiag.

The launcher autodetects my system config as high, I wouldn't mind bringing the settings down a bit if it ensures no crashes, though the game is running beautifully.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: gpw11 on Thursday, November 06, 2008, 11:40:36 PM
Yeah.  I still respect Jeff, but more in the sense that I think it'd be interesting to sit down and have a conversation with him, not because I tend to agree much with what he writes.  And true, I know what you mean about how some of that kind of aforementioned stuff exists here to some degree as well... but we aren't writing reviews, so while it might be a little obnoxious from time to time, at least it isn't getting out to a large reading public.  I guess it isn't something that one can control, anyway, so it's not like I hold it against any of the GB guys.  I just wish some of their readers weren't so stupid.

I still don't understand the save problem.  The simple solution is to not rely on autosaves.  I don't think any game with autosaves intend those to be used as a primary save system.  They aren't reliable that way.  They're just good as emergency "Oh snap!" backups in some instances, or at least that's how I've always treated them.  I guess maybe I don't get it because I'm a total self-admitted save whore.

I think it's at times hard to qualify games like Oblivion since they're so huge and there are so many variables.  Sometimes the variables just add up to something shitty instead of greatness, even if they tend to more often veer toward greatness.  I think this is much less of a problem in Fallout 3, though.  The game is more structured and better developed on the whole.  I can honestly say I haven't loved a game this much in a long, long time.  Not perfect, especially on the technical side, but compelling just the same way the first ones were, at least to me.

How does giantbomb.com make money without ads?
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Quemaqua on Friday, November 07, 2008, 12:05:45 AM
Ryan Davis turns tricks behind the 7-11.

 ... don't ask me how I know.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Pugnate on Friday, November 07, 2008, 04:27:49 AM
How does giantbomb.com make money without ads?

Apparently the full website is coming... one day.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Xessive on Friday, November 07, 2008, 05:44:47 AM
I just realized something. Fallout 3 only does a CD check if you use the launcher (default shortcut), but if you double-click Fallout3.exe the game just loads up with no disc in the drive. Cool.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: idolminds on Friday, November 07, 2008, 05:59:37 AM
Hahaha...seriously? I have to try that when I get back home
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Xessive on Friday, November 07, 2008, 06:56:53 AM
Hahaha...seriously? I have to try that when I get back home
It's weird but cool. It's like Beth really wanted to remove all DRM but were forced to go with SecuROM so they found a way to let the 'intermediate' PC gamers to figure out a way around it :P

The launcher is only really good for adding data files and plugins, but I'm sure someone will develop something like the OBMM (Oblivion Mod Manager) for Fallout 3.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Quemaqua on Friday, November 07, 2008, 07:51:59 AM
Ugh.  I hope not.  I hated that crap.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: ScaryTooth on Friday, November 07, 2008, 01:55:00 PM
Where do you get the "Piston Fist"? I think is what it's called.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: MysterD on Friday, November 07, 2008, 02:43:14 PM
Directed at Idol....

END TALK
(click to show/hide)
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Pugnate on Friday, November 07, 2008, 03:09:49 PM
D, you got this game?
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: MysterD on Friday, November 07, 2008, 03:15:05 PM
D, you got this game?

Bought it day of release.
Collector's Ed, too. (http://www.overwritten.net/forum/index.php?topic=625.msg58257#msg58257)

Finished it last nite.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Xessive on Friday, November 07, 2008, 03:21:13 PM
Ugh.  I hope not.  I hated that crap.
OBMM really simplified mod-related stuff. You can install/remove mods very easily without having to hunt down individual files. Activate/deactivate mods, and even activate a BSA overwrite without actually compromising the original BSA files. I thought it was pretty handy.

FO3 cost me a little extra to actually get it here, around $55 USD. I was gonna get the FO3 CE but the guy said it'll cost me about $110 USD. I told him to sod off and settled for the standard edition.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: MysterD on Friday, November 07, 2008, 03:29:31 PM
I just realized something. Fallout 3 only does a CD check if you use the launcher (default shortcut), but if you double-click Fallout3.exe the game just loads up with no disc in the drive. Cool.

Great thing you told us all that! :)
Saves me from putting disc in the drive now.

I created a shortcut for that unprotected EXE and all that jazz.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: idolminds on Friday, November 07, 2008, 08:17:52 PM
Directed at Idol....

END TALK
(click to show/hide)

(click to show/hide)
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Quemaqua on Friday, November 07, 2008, 08:32:00 PM
I hated the OBMM.  Most of my favorite mods didn't support it since it was basically a third-party standard that had to be developed for, it divided the modmaking community into those who supported it and those who didn't bother, and it required you to download extra shit and do stuff outside the game's core system to get the mods going.  I think it was horrible and I hope nothing like that ever shows up again.  There were a few advantages, but ultimately the division in the mod community was enough to make me hate it.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: MysterD on Friday, November 07, 2008, 09:06:47 PM
(click to show/hide)

END TALK -- SPOILERS

(click to show/hide)

Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: gpw11 on Friday, November 07, 2008, 10:32:17 PM
Where do you get the "Piston Fist"? I think is what it's called.

Sidequest spoilers (sort of) regarding the Power Fist.

(click to show/hide)

I have found another one kicking around somewhere, but I have no idea where.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: MysterD on Saturday, November 08, 2008, 06:20:32 PM
I reloaded my last save and checked the end out for when....
***ENDING TALK******
(click to show/hide)

Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Quemaqua on Saturday, November 08, 2008, 07:11:20 PM
I've been playing the game for just over 60 hours now, and I'm a couple levels away from 20.  I either just hit 17 or 18... I think 18.  I'm fairly close to the level cap, I've found 3 or 4 of the unique weapons, I've found Dogmeat and one follower that will actually follow me (though in total I think I've located 3 or 4 of them), and I'm 2/3 to 3/4 through the main story and probably about 2/3 through the sidequests.

This is truly one of the most amazing games I've ever played.  The variety of things to do, the compelling design in not only the main quest but the side stuff and plain old Wasteland wandering... it's stunning that it remains just as interesting to me now as it did 10 hours in.  Everything still feels so fresh.  The different areas of the Wasteland, while similar because it's all typical post-apocalypse desert, feel different because of the varied topography and the significant variety of random encounters.  That's another cool thing I didn't really get at first: even though you don't hit random encounters while wandering around an overworld map (i.e. when you fast-travel), the game does actually have a random encounter system that very closely mirrors that of the earlier games.  The encounters can be combat or non-combat, and you're never really aware of them spawning at all, they feel very much like a natural part of the world, not like a random encounter (I didn't realize they weren't hand-placed until I read about some stuff in the guide, and this is after 50 hours of gameplay... they're really well integrated).  So those keep things really fresh and amusing even when just wandering around for long stretches.  For instance, I've walked two NPCs from one side of the map all the way to the other.  This is a large undertaking, and while it will have some stretches of downtime, you also run across a host of stuff, and it's different every time.  The game doesn't blow its load on them right up front, either.

Anyway... hopefully later tonight I'll have the 2nd version of my music mod up.  It will be much better than the first.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: MysterD on Saturday, November 08, 2008, 09:11:35 PM
I'm 2 hours or so into my 2nd run through. This time, aiming to be a evil, heartless bastard.

In The Vault & Megaton...
(click to show/hide)
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Pugnate on Sunday, November 09, 2008, 01:33:00 AM
That was nasty. -idol
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: PyroMenace on Sunday, November 09, 2008, 01:37:50 AM
Dude... what the hell?!
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: gpw11 on Sunday, November 09, 2008, 01:56:56 AM
I hope somebody switched that image on you.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Pugnate on Sunday, November 09, 2008, 02:23:59 AM
You've just been Megatrolled!
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Pugnate on Sunday, November 09, 2008, 02:44:29 AM
Also, FO3 has now shipped 4.7 million units.

http://pc.ign.com/articles/927/927608p1.html

Crazy stuff.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: gpw11 on Sunday, November 09, 2008, 03:02:46 AM
Well, it basically is the best game ever. I'm about level 16 and just got to rivet city for the first time. I've seen a lot of cool stuff wandering around but will probably take some time to advance the story now.

I've also just gotten into making my own weapons.  Damn, some of them are awesome.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Quemaqua on Sunday, November 09, 2008, 03:20:13 AM
Wow, level 16 and just getting to Rivet City?  And I thought I was going off the beaten path.

Also, I guess I'm not packaging the next release of the music mod because it's past 2AM, I have to get up in the morning, but I'm still playing.  So... uh... maybe tomorrow?
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: gpw11 on Sunday, November 09, 2008, 04:55:39 AM
You know what mod this game really needs?  Iron sights.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: MysterD on Sunday, November 09, 2008, 05:37:47 AM
Also, FO3 has now shipped 4.7 million units.

http://pc.ign.com/articles/927/927608p1.html

Crazy stuff.

You've been so 0wned (http://www.overwritten.net/forum/index.php?topic=625.msg58889#msg58889)
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Pugnate on Sunday, November 09, 2008, 06:00:09 AM
Oh no.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: MysterD on Sunday, November 09, 2008, 06:22:30 AM
Oh, question....

Amata Question
(click to show/hide)
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Quemaqua on Sunday, November 09, 2008, 12:03:42 PM
No, she can't.

Version 2 of the Classic Music Mod is now up (http://www.fallout3nexus.com/downloads/file.php?id=242).  You can grab it from Fallout 3 Nexus (http://www.fallout3nexus.com/downloads/file.php?id=242) or FileFront (http://files.filefront.com/Fallout3ClassicMusicModv2rar/;12301520;/fileinfo.html).  Feel free to give me a vote or leave comments, especially on FO3Nexus where a bunch of other mods have sprung up.  I feel mine is the best of them because instead of just chucking a bunch of shit on there, I really tried to ensure that every song included added something to the game and wasn't included *just because* it's from the past games.

Anyway, enjoy!  Both entries now with AMAZING PROMOTIONAL SCREENSHOTS!

(http://www.fallout3nexus.com/downloads/images/242-1-1226262931.jpg)

(http://www.fallout3nexus.com/downloads/images/242-5-1226262932.jpg)
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: Xessive on Sunday, November 09, 2008, 02:30:19 PM
Where do you get the "Piston Fist"? I think is what it's called.

I found the one!
(click to show/hide)

Great stuff Que hehe!
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: MysterD on Sunday, November 09, 2008, 02:34:01 PM
President Eden spoilers warning...
(click to show/hide)

Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: gpw11 on Sunday, November 09, 2008, 04:38:38 PM
Fuck, why did I click on that spoiler?


Has anyone gone to the tricycle factory yet?  I don't think it's a quest, it's just a place you can explore.

Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: Quemaqua on Sunday, November 09, 2008, 04:54:22 PM
Yeah, I've been there.  It doesn't tie into a quest, but there's sort of a freeform thing you can do elsewhere which ends up with its finale out in front.  But that isn't really a quest either, just something on the side you can do.  I've noticed this game has lots of little.... well, I hesitate to call them "emergent" quests, but that seems to be the best descriptor.  Like you don't get a big text thing saying "OMG you got a quest!" but they still involve going from one place to another to do something and then get a (usually smallish) reward.  A lot of other games might give it text and call it a quest, and it ends up being basically the same thing, except that Fallout 3 then has idiots out there saying "17 sidequests is unacceptable!"  Meh.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: gpw11 on Sunday, November 09, 2008, 05:03:14 PM
Yeah, I've been there.  It doesn't tie into a quest, but there's sort of a freeform thing you can do elsewhere which ends up with its finale out in front.  But that isn't really a quest either, just something on the side you can do.  I've noticed this game has lots of little.... well, I hesitate to call them "emergent" quests, but that seems to be the best descriptor.  Like you don't get a big text thing saying "OMG you got a quest!" but they still involve going from one place to another to do something and then get a (usually smallish) reward.  A lot of other games might give it text and call it a quest, and it ends up being basically the same thing, except that Fallout 3 then has idiots out there saying "17 sidequests is unacceptable!"  Meh.

Discussion on what's inside the tricycle factory:

(click to show/hide)
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: Quemaqua on Sunday, November 09, 2008, 05:07:07 PM
Heh, this is exactly why the game is the best thing ever.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: gpw11 on Sunday, November 09, 2008, 05:32:39 PM
Totally.  There's a ton of other little things I've been noticing as well.  Like going through an apartment or hotel and you'll see a scene with a skeleton on the bed or something, some bags and a knife nearby, blood on the wall, and in the bathroom there'll be another skeleton in the bathtub with blood around it's outstretched arm like whoever it was slit their wrists and a note nearby (that you can't read).  Awesome.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: Quemaqua on Sunday, November 09, 2008, 06:04:55 PM
Yeah, there's an absolute ton of little "stories" like that which play out from scenes.  But what continues to impress me is the sheer volume of little elements that can make a simple trek through the Waste a story with the random encounters, some of which are recurring but usually entertaining, and some that are one-offs that you may never see again.  And you can play this game for 70+ hours and not see anywhere near all of them by a long shot, even avoiding fast travel.  This game was just really well founded.  Even if some of the tech stuff can be a little sticky and there are some problems, the foundations of the design are just so rock solid that nothing can seem to shake it for me.

And variety, too.  Again today I did several things which changed the feel of the Waste itself, gave me a different viewpoint... and saw several unique things that stood out as completely different from everything else I'd run across.  It baffles me.  I really did enjoy Oblivion, but after 100 hours of that, the totally unique stuff you'd come across would basically take a while to come around.  Some stuff felt a little samey, and while there were tons of dungeons, they didn't always have a real payoff at the end.  I won't say every last thing does in Fallout 3, the ratio is so, so far above, and so far above any other really open game I've played like this.  It just seems like the feeling of newness never stops, there really is always something different to see every time you go to a new location.

EDIT - Have you guys even found any of the radio towers dotted around the landscape?  Check one out sometime.  In case you want to figure out exactly what they do on your own, I'll tag this, but you still have to go DO it even if you know already:

(click to show/hide)

Also, I'm dying to know if anyone else found this, so I'll just give the clue that it was, uh... "out of this world".  If you've seen it, you should know what I mean.

(click to show/hide)
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: MysterD on Sunday, November 09, 2008, 06:15:49 PM
Holy crap @ all that stuff, Que. That's pretty cool.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: gpw11 on Sunday, November 09, 2008, 06:36:18 PM
About your first spoiler:

(click to show/hide)

About your second spoiler:

(click to show/hide)

Now, what exactly do you mean about encounters? Like you'll be in the wastes and an NPC will run up to you with a "quest"?
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: Quemaqua on Sunday, November 09, 2008, 07:10:02 PM
Well, it won't be a quest or anything so much as just... stuff happens.  As described in the guide:

Quote from: The Guide
Aside from your main and miscellaneous quests, there are dozens of smaller tasks, chance meetings, and other activities you can accomplish, depending on your decisions.  They are divided into two types: unique encounters and repeating encounters.

It lists 80 of them.  I think they are placed in the sense that certain things only happen in certain places, but they're random.  Like you might run across a group of settlers fending off a raider incursion according to one of the entries, or you might find a hunter or hunters trying to track and kill an animal, or you might run across a wasteland doctor that'll patch you up and sell you stuff, or you might run across a guy who'll sell you a Nuka-Cola Quantum for 100 caps, and there are two unique encounters I've run across that involve a group of people trying to get to a certain place, and while you can't really do anything with them, if you act a certain way they'll reveal on your map the location that they're trying to get to (or, as in one of these encounters, end up fighting you if you piss them off).  Stuff like that.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: gpw11 on Sunday, November 09, 2008, 07:51:43 PM
Cool.  You know, one of my major complaints about this game is the way the notes system lacks.  The inventory system is one thing, but it's kind of ridiculous how you find all these people all over asking you to find little odds and ends for them, and you just have to remember it.  If the notes section actually recorded it, things would be a lot easier (for me at least).
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: Quemaqua on Sunday, November 09, 2008, 08:58:25 PM
Yeah, I wish the notes section was better organized.  I don't remember having issues with somebody wanting something and not being able to keep track of it, though.  I'm collecting I think 4 different items for 4 different people, and I know exactly who and where they are when I need to offload my stuff because if I let it go too long my inventory carry weight starts to hurt...
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: Xessive on Monday, November 10, 2008, 10:01:49 AM
Fallout 3 Tweak Guide (http://www.tweakguides.com/Fallout3_1.html) is now available.

It's got some pretty handy tips and tricks to squeeze out some more quality and performance, and even a way to completely disable and remove LIVE. SInce the game is singleplayer-only LIVE is pretty redundant.

EDIT:
It also mentions Que's Classic Music Mod :D
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: MysterD on Monday, November 10, 2008, 02:33:38 PM
Que gets a mention and nod? Cool, man.

Que, did the music come from the GOG Music Soundtracks (MP3) for FO1? FO2? FO: Tactics? OR did you rip it from right out of the game folders themselves?
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: Xessive on Monday, November 10, 2008, 03:57:54 PM
I'm really loving this game.

Here's a shot of my character:
(http://www.mustangmods.com/ims/u/3092/6794/263181.jpg)

I also discovered how to get a haircut!
(click to show/hide)

Fallout 3 is fantastic but I'm beginning to feel it's a lot smaller than I originally anticipated. In all fairness I was comparing it to Oblivion. The main quest, at least, seems like it's pretty short. Either way I'm still enjoying it :)
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: MysterD on Monday, November 10, 2008, 08:20:34 PM
Xessive, your dude reminds me of Mr. Burke.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: Quemaqua on Monday, November 10, 2008, 08:30:33 PM
It's definitely smaller than Oblivion, but don't make the mistake of thinking it small.  Sheer size has diminished, but quality (in comparison) has shot through the roof.  Everything there is to do in the game is more interesting, and even though you've only got 17 sidequests, as I mentioned earlier, there are lots of things that might have gotten quest text in other games even though in this one it just ends up being something freeform.  There are countless little things.

But yeah, I've actually been shocked at just how big it is and how much there is to do compared to Oblivion, because while at first I thought it felt smaller, I've come to feel like it's much bigger just because so little is repeated, where Oblivion really felt like a lot of the content was filler.  Filler isn't the right word since it generally seemed appropriate during the course of a normal game, but if you spent a lot of time trying to just play the hell out of it and do a lot of the content, eventually you started to get tired of certain elements.  I have absolutely zero Fallout 3 fatigue right now.  I'm still rabid for it since I'm still seeing new things on a regular basis with very little repetition.  I guess I wouldn't have minded a couple more enemy types, but I'm not complaining.

And that's awesome to see my mod mentioned on that page.  Thanks for linking me to it, X.  The positive comments I've gotten make me really happy.  I only wish the tweak page actually reported the mod's functionality properly, as it only replaces a few tracks -- the idea is to fix a couple problems and make some quality additions, helping the overall depth to be improved while keeping it balanced, not to just throw everything out and add new stuff.  I should maybe email them about that.  Still, they had several other choices and picked mine, so it makes me feel good to know they felt mine was the one worth mentioning.

And MyD, I didn't find enough of a difference in the MP3s from GOG and the stuff in the game to bother going through the motions of conversion.  I just used the MP3s.  I think they did a good job with those... one guy says his songs don't have any popping or hissing or whatever, but I don't know where there'd even have been any of that in the first place since I don't hear it in the game and the GOG MP3s are clean.  Maybe some of those floating around the net are of lesser quality or something, or maybe it's easy to do a bad conversion job.

EDIT - My character has gone through a number of different phases, including the Crazy 88 phase, power armor phase, completely batshit insane phase (I kind of got pissed after this one quest and went a little crazy during my retribution), and my more normal mercenary phase.  Generally I go between the power armor (I've found many kinds now) and the merc armor, usually using the hood you see me wearing with the power armor.  Note also that I grew more facial hair after a while, heh.

(http://www.theflyingmonkeyapparatus.com/QueFO3C001.jpg)(http://www.theflyingmonkeyapparatus.com/QueFO3C002.jpg)(http://www.theflyingmonkeyapparatus.com/QueFO3C003.jpg)(http://www.theflyingmonkeyapparatus.com/QueFO3C004.jpg)
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: gpw11 on Monday, November 10, 2008, 11:36:34 PM
I never really got into Oblivion although I tried for a few days.  This, on the other hand, I just can't stop playing.

I don't really have any good character portraits, but this is a good pic of me and my BFF.
(http://img392.imageshack.us/img392/3087/bffre2.jpg) (http://img392.imageshack.us/my.php?image=bffre2.jpg)
(http://img392.imageshack.us/img392/bffre2.jpg/1/w516.png) (http://g.imageshack.us/img392/bffre2.jpg/1/)
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: Xessive on Tuesday, November 11, 2008, 12:33:15 PM
Xessive, your dude reminds me of Mr. Burke.

Hehe there's good reason for that!
(click to show/hide)

Any time Que :) While I'm not too familiar with the classic Fallout music I thought you did a good job with the mod! As soona s I saw "Classic Music Mod" listed there I clicked to see if it was really yours or one of the others! hehe I tried posting a comment but the page kept giving me an error on refresh, so I just rated it :D

The quality of FO3 is definitely amazing. I have to agree that it's not actually short, it's just shorter than Oblivion (which was considerably long).

The hat I am currently wearing, while similar to Mr. Burke's pre-war hat, is actually a "Shady Hat" developed by Moira Brown to increase stealth by 5 points. Handy when I'm feeling particularly sneaky. I generally wear minimal armour in favour of lighter, quieter gear but occasionally I'll swap into a heavier set.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: gpw11 on Wednesday, November 12, 2008, 01:53:45 AM
I'm advancing the story pretty quickly now. I think I'll probably focus on finishing it off right now, and then maybe start another (way more badass) playthrough in a few months or so where I can really take my time and hopefully experiment with some mods (hopefully once the construction set is out).  There is a ton of shit I know about that I haven't even gotten close to exploring yet though, varying from places I've had marked on my map, places I've discovered but decided to return to later, and even places people have mentioned.  I think I'm 25-30 in and I've never even seen Tenpenny Tower.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: Quemaqua on Wednesday, November 12, 2008, 06:58:55 AM
I'm 90 hours in now and there's still a fair ton of stuff I haven't seen.  I hit 20 last night and took the "Explorer" perk so that every spot is revealed on my map.  My map wasn't at all barren as I'd done a lot of exploring... I was actually a bit shocked at how many places I hadn't been.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: Pugnate on Wednesday, November 12, 2008, 08:41:47 AM
Wow Que's dude looks a lot like Russell Crowe in that top left pic!!
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does ver. 2 of Classic Music Mod
Post by: MysterD on Wednesday, November 12, 2008, 09:19:35 PM
It looks like FO3 DLC for the PC will be exclusive to G4WL (http://www.shacknews.com/onearticle.x/55877)
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: Quemaqua on Wednesday, November 12, 2008, 09:22:41 PM
That's... uh.... I don't know.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: MysterD on Wednesday, November 12, 2008, 09:26:45 PM
Yuh, I dunno if I like FO3's upcoming DLC being exclusive to G4WL though. Shouldn't services like Steam and even BethSoft themselves be able to sell you some FO3 DLC or let you earn it through gaining Achivements? Or maybe even BethSoft should be allowed to sell DLC on disc like they did with KOTN for the PC?

If racking up some Achievement points on G4WL will get me some good free FO3 DLC though, that part is cool. :)
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: gpw11 on Wednesday, November 12, 2008, 10:57:03 PM
Quote
. Shouldn't services like Steam and even BethSoft themselves be able to sell you some FO3 DLC or let you earn it through gaining Achivements? Or maybe even BethSoft should be allowed to sell DLC on disc like they did with KOTN for the PC?

Well, BethSoft still is the one selling it really.  If they wanted to sell it through their site or give it away for free they could do that.  As for cutting out STEAM...that seems kind of shady.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: poomcgoo on Wednesday, November 12, 2008, 11:06:50 PM
I started a game, but created a spinoff save that I ended up playing almost halfway through the game on.  My original smooth-talker turned into a take no prisoners vigilante, laying waste to whole cities before the sun sets.  I killed the sherrif and took his hat, then I found some real slick cowboy threads and a mercenary get up.  Now, people flee at the sight of me.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: gpw11 on Thursday, November 13, 2008, 12:10:45 AM
I was about to say that I'm about to enter the point of no return and was having second thoughts.  You just sold me though.  I need to end this character's story so I can move on to being a badass.  A badass by the name of Butcher Pete.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: idolminds on Thursday, November 13, 2008, 06:39:53 AM
Article on the new GFWL interface and improvements. (http://www.shacknews.com/featuredarticle.x?id=1043) It seems to me that the GFWL Marketplace isn't "cutting off" Steam users from getting the DLC. Even if you buy the Steam version of Fallout 3, it has all the GFWL stuff built in. So instead of buying the DLC through Steam itself, you will go into the GFWL interface (either in game or out of game) and buy it there.

I cant wait to buy some horse Dogmeat armor!
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: Quemaqua on Thursday, November 13, 2008, 07:36:59 AM
It's funny, because I secretly hope they include some Dogmeat armor in one of their quests as like a hidden item or something.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: Xessive on Thursday, November 13, 2008, 09:03:24 AM
The new LIVE messed up my Fallout 3.. Now it crashes on startup at the "Please Stand By" every single time. I had no idea what was going on at first until I tried Timeslip's LIVE bypass fix. Now the game runs like a charm and some of the bugs I experienced before have stopped happening. All I have to do is ignore LIVE and never click on the LIVE button on the main menu.

However, LIVE works perfectly fine with GoW.

Personally I prefer the new LIVE over the old one (which is just a poor port of the Xbox one) because it feels more like it is made for PC. That doesn't necessarily mean I like it, just slightly more than the old one.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: Quemaqua on Thursday, November 13, 2008, 06:16:14 PM
Have never used it, and probably never will.  If they force me to buy the DLC through it, I may just pass, depending on what's offered.  I hate GFW, I hate GFWL, and I hate Microsoft.  And I hate that Bethsoft is so in bed with them.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: MysterD on Thursday, November 13, 2008, 07:14:45 PM
BethSoft has a bigger audience audience now, thanks to the X-Box sales of Morrowind -- yup, the console audience. It only helped propel them into developing their PC RPG's onto also more consoles, such as Oblivion and Fallout 3 -- both on X360 and PS3. So, it's kind of no surprise they are in bed with Microsoft for FO3 DLC on the PC exclusive over G4WL.

I don't really like that M$ and BethSoft are in bed, though -- since G4WL will be the only place to get the damn DLC, which could mean BethSoft and M$ could charge whatever they want for the DLC and have you by the balls for that cost b/c they're the only ones in town to have it; Bleh! I'd rather have more options on where to get it.

I really don't mind playing FO3 over G4WL -- since you can also play the SP-based game without even connecting to the Net and without connecting G4WL at all. At least with G4WL, I have that option to use it or not use it. If you want to play a Steam game -- even if it's a SP-based game -- well, you actually got to activate the game first and then you have to run freakin' Steam.

Ah, yes -- the new G4WL is much better than the old one. I like the new toolbar, actually. At least now, I ain't gotta hop through many menus just to see my Achievement points.




Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: gpw11 on Thursday, November 13, 2008, 11:23:59 PM
Quote
I don't really like that M$ and BethSoft are in bed, though -- since G4WL will be the only place to get the damn DLC, which could mean BethSoft and M$ could charge whatever they want for the DLC and have you by the balls for that cost b/c they're the only ones in town to have it; Bleh! I'd rather have more options on where to get it.


Yeah, but Bethsoft sets the price anyways. Whether you can only get it at one place or 15 different places, they still control how much you get it for whether directly or indirectly.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: Ghandi on Friday, November 14, 2008, 06:57:51 PM
Anyone know a good place to buy 10mm ammo? I'm constantly out and can't find any.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: Quemaqua on Friday, November 14, 2008, 07:09:04 PM
Seriously?  I always sold gobs of the stuff since it seemed like I found it all over the place.  But then, I haven't really been using it.  My guy is an energy weapons guy, and the only other thing I used is a unique combat shotgun.  I think most traders should have stocks of ammo.  I know I've seen it around.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: Ghandi on Friday, November 14, 2008, 08:16:32 PM
Yeah I didnt have a problem on my other character. I just ran out of ammo with this guy at some point, but I have to keep killing to get more. But I need ammo to do that. Catch 22...

I'll just try and play through it. Worst comes to worst, I can just lower the difficulty.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: Quemaqua on Friday, November 14, 2008, 08:44:07 PM
I don't think you could ever get away with using just a single weapon in this game.  Right now I cycle through the unique shotgun, the unique laser rifle, and a plasma pistol and plasma rifle.  Two of those would likely be sufficient given my ammo reserves, but I enjoy all the weapons so I keep them around.  I'd highly recommend carrying at least 2 that use different ammo types.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: Ghandi on Friday, November 14, 2008, 08:56:30 PM
Yeah, I normally go pistol / assault / shotgun. I guess I've just hit a rut on this guy - no ammo at all. But honestly I enjoy it. It's just another aspect to the game; a reminder to be frugal.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: MysterD on Saturday, November 15, 2008, 06:08:47 AM
I find myself in a constant mode of dropping weapons in the gameworld and looting new ones up -- even if it's the same gun being in a much better condition, the old one gets dropped.

Yes, also, I often find myself without ammo, too.

Dogmeat spoilers
(click to show/hide)
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: Xessive on Saturday, November 15, 2008, 10:50:47 AM
For the first part of the game I was using a silenced 10mm pistol and switching to an assault rifle when things got heavy. Now I have to carry around 4 weapons for the different situations I run into: a scoped .44 Magnum (my bread 'n' butter), a combat shotgun (for close-quarters heavy-hitting), a Chinese assault rifle (mid-range outdoors), and a sniper rifle (long-range headshots are truly satisfying in this game!!).

My character is kinda starting to look like a "Mysterious Stranger" too. Except for the face. Long trenchcoat, shady hat, and a scoped magnum.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: MysterD on Saturday, November 15, 2008, 10:57:48 AM
For my weapons, I think I use the combat shotgun and Chinese assault rifles more than anything else.


Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: gpw11 on Saturday, November 15, 2008, 03:28:55 PM
I mix it up quite a bit.  Combat shotgun in close, Chinese Assault at times, Hunting Rifle for small enemies on the planes, and Lincoln's motherfucking Repeater when I need to start wrecking house.   Finding out you can hotkey weapons made it a lot easier to swap.
Title: Re: Fallout 3 Thread - Updates: 9.6 from IGN
Post by: gpw11 on Saturday, November 15, 2008, 06:33:06 PM
I didn't hate the ending. It wasn't bad, its just sort of a "the end of a long journey" type thing instead of some epic moment and a Cole Train rap, you know? The stuff leading up to the ending is pretty cool, though. There are also several choices to make right at the end. If you can see it coming, you can save and try out a couple variations.

Ok, so I'm going to make some spoilers here. The first is where NOT to go if you don't want to be put on the fast track to the end.
(click to show/hide)

However, you can do stuff leading up to that point.
(click to show/hide)
After that you can stop and go do other things.

Ok, some big ending spoilers here. Do not read unless you want to know the ending.
(click to show/hide)

So yeah, good times. I don't know if I'm going to go back to an earlier save and continue doing all my sidequests or if I should make a new character. Or if I should take a break from FO3 and play something else and go back later. We shall see.

I just finished it as well:

(click to show/hide)
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: idolminds on Saturday, November 15, 2008, 10:26:33 PM
I just finished it as well:

(click to show/hide)
(click to show/hide)
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: gpw11 on Sunday, November 16, 2008, 12:25:44 AM
(click to show/hide)
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: idolminds on Sunday, November 16, 2008, 12:45:52 AM
(click to show/hide)
(click to show/hide)
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: sirean_syan on Sunday, November 16, 2008, 01:15:56 AM
Yarg. So, all this Fallout 3 talk got me to finally play through Fallout 2 in the hopes that I would be able to stave off my desire to play the new one. All it really served to do was make me want it more and help me justify playing it as I've gone through all the earlier entries in the series. Damn it. My computer isn't up to snuff (well, to the level that I want it to be) and I don't want to buy it for the PS3 only to end up buying it again later when I do upgrade.

Damn you all.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: MysterD on Sunday, November 16, 2008, 05:19:55 AM
GPW and Idol on The Ending Talk
(click to show/hide)

MyD on Ending Talk
(click to show/hide)
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: poomcgoo on Sunday, November 16, 2008, 02:16:18 PM
I don't even know if there will be an ending waiting for me at this point.  Folks is getting fucked up, often before a word is uttered either because I'm just in a slaughterin' mood, or because I find their appearance unsatisfactory.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: Pugnate on Sunday, November 16, 2008, 02:46:53 PM
I got this a week ago, yet haven't gotten around to it because of work related stuff. I will join your ranks after the 25th...
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: MysterD on Sunday, November 16, 2008, 05:16:09 PM
I got this a week ago, yet haven't gotten around to it because of work related stuff. I will join your ranks after the 25th...

Oh, man -- if only the 25th was here, Pug.
The game's awesome, bro.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: MysterD on Wednesday, November 19, 2008, 02:41:44 PM
***Oasis Spoilers****
****And Return Of An Old FO Character SPOILERS****
(click to show/hide)

EDIT:
Oh, BTW...
Yahtzee likes FO3 (http://www.escapistmagazine.com/videos/view/zero-punctuation/420-Fallout-3)
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: Quemaqua on Wednesday, November 19, 2008, 06:20:44 PM
Fun fact regarding the spoilery-dude D was talking about:

He's voiced by Stephen Russell, the guy who did Garret's voice in the Thief games.  Apparently he listened to all the old recordings in order to get as close to the voice as possible, and he actually did a pretty damned good job.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: MysterD on Wednesday, November 19, 2008, 08:06:43 PM
Fun fact regarding the spoilery-dude D was talking about:

He's voiced by Stephen Russell, the guy who did Garret's voice in the Thief games.  Apparently he listened to all the old recordings in order to get as close to the voice as possible, and he actually did a pretty damned good job.

Ooooh, that was Russell? That wasn't the original voice-actor playing that character in FO3?
Well, goddamn -- Russell nailed the voice, style, and tone of that character...
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: iPPi on Wednesday, November 19, 2008, 10:08:51 PM
Zero Punctuation review: http://www.escapistmagazine.com/videos/view/zero-punctuation/420-Fallout-3
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: MysterD on Thursday, November 20, 2008, 02:30:59 PM
Zero Punctuation review: http://www.escapistmagazine.com/videos/view/zero-punctuation/420-Fallout-3


0wn3d (http://www.overwritten.net/forum/index.php?topic=625.msg59788#msg59788)
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: iPPi on Thursday, November 20, 2008, 02:50:23 PM
As if I read any of your posts, let alone an edit to one of your posts.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: MysterD on Thursday, November 20, 2008, 03:00:06 PM
As if I read any of your posts, let alone an edit to one of your posts.

I do post a lot and edit a lot, I know.
I'm basically a work in progress, I guess you could say.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: gpw11 on Thursday, November 20, 2008, 05:56:35 PM
I do post a lot and edit a lot, I know.
I'm basically a work in progress, I guess you could say.

Ha, nicely put.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: MysterD on Friday, November 21, 2008, 03:25:51 PM
Ha, nicely put.

Thanks. :)

EDIT:
BethSoft confirms a new patch for FO3 is coming for all platforms.
No date when to expect it. (http://www.1up.com/do/newsStory?cId=3171464)
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: Quemaqua on Saturday, November 22, 2008, 09:21:49 PM
Hope that fixes the disappearing townspeople bug.
Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: MysterD on Saturday, November 22, 2008, 09:22:23 PM
Amen, Que.

EDIT:
Megaton Quest -- Evil Path Results with Pictures
(click to show/hide)

Title: Re: Fallout 3 - Que does ver. 2 of Classic Music Mod; FO3 DLC to be only on G4WL
Post by: MysterD on Tuesday, November 25, 2008, 03:28:17 PM
FO3 GECK (SDK) announced for PC version and will be out in December.

Three DLC planned for 2009 for PC and X360.
One DLC planned for Jan 2009
Another DLC for Feb 2009
And a third one in March 2009 (http://www.bethsoft.com/eng/news/pressrelease_112508.html)


Quote
Bethesda Softworks Announces Creation Kit and
First Downloadable Content for Fallout 3

Editor to be Available in December; Downloadable Content coming for January, February, and March

November 25, 2008 (ROCKVILLE, MD) – Bethesda Softworks®, a ZeniMax Media company, today announced plans to make both its editor and downloadable content available for its award-winning game, Fallout® 3 in the coming weeks. The official editor for Fallout 3, called the G.E.C.K. (Garden of Eden Creation Kit), will be available for free download in December and will allow Games for Windows® users to create and add their own content to the game. In addition, the first official downloadable content, Operation: Anchorage, will be available exclusively for the Xbox 360® video game and entertainment system from Microsoft and Games for Windows® in January, and more downloadable content coming in February and March.

"We've always seen the original world of Fallout 3 as a foundation for even more content. Some created by us, and a lot more created by users," said Todd Howard, game director for Fallout 3. "It's fun to create your own character, but it can be equally fun to create your own adventures. We can't wait to see what the community does with the G.E.C.K."

The release of the G.E.C.K. provides the community with tools that will allow players to expand the game any way they wish. Users can create, modify, and edit any data for use with Fallout 3, from building landscapes, towns, and locations to writing dialogue, creating characters, weapons, creatures, and more.

Three downloadable content packs will be coming to Xbox 360 and Games for Windows Live starting in January that will add new quests, items, and content to Fallout 3.

    * Operation: Anchorage. Enter a military simulation and fight in one of the greatest battles of the Fallout universe – the liberation of Anchorage, Alaska from its Chinese Communist invaders. An action-packed battle scheduled for release in January.

    * The Pitt. Journey to the industrial raider town called The Pitt, located in the remains of Pittsburgh. Choose your side. Scheduled for release in February.

    * Broken Steel. Join the ranks of the Brotherhood of Steel and rid the Capital Wasteland of the Enclave remnants once and for all. Continues the adventure past the main quest. Scheduled for release in March.

Released on October 28 in North America and in Europe October 30, Fallout 3 has been hailed as one of the most anticipated games of 2008, and received a 10 out of 10 review score from Official Xbox Magazine, a result then repeated around the world with perfect scores by some of the industry's most influential and respected critics including: Gamespy, GamePro, UGO, the Associated Press, MSN, The Washington Post, Guardian, FHM, G4-TV, The Toronto Star, and Eurogamer. MSNBC's review offered the observation that it viewed "Fallout as a no-brainer for game of the year." The Daily Star in the UK echoed that conclusion, saying "You can hold all bets on game of the year – I think we have a winner."

Fallout 3 features one of the most realized game worlds ever created. Set more than 200 years following a nuclear war, you can create any kind of character you want and explore the open wastes of Washington, D.C. however you choose. Every minute is a fight for survival as you encounter Super Mutants, Ghouls, Raiders, and other dangers of the Wasteland.

Fallout® 3 has been rated Mature by the ESRB. For more information on Fallout 3, visit http://fallout.bethsoft.com and www.prepareforthefuture.com.
Title: Re: Fallout 3 - Update: FO3 GECK SDK for Dec 2008 and Three DLC announced for 2009
Post by: Quemaqua on Tuesday, November 25, 2008, 09:35:34 PM
Kick ass.  My wallet is ready.  Well, no it isn't... but I'll get it ready.
Title: Re: Fallout 3 - Update: FO3 GECK SDK for Dec 2008 and Three DLC announced for 2009
Post by: MysterD on Sunday, December 07, 2008, 10:03:59 PM
Interview with voice-actor Wes Johnson -- who did some voice-work for Fawkes and Mr. Burke in FO3 (http://planetfallout.gamespy.com/articles/features/277/Interview-with-Wes-Johnson)
Title: Re: Fallout 3 - Update: FO3 GECK SDK for Dec 2008 and Three DLC announced for 2009
Post by: gpw11 on Sunday, December 07, 2008, 11:37:00 PM
Wow.  Two of those don't even take place in the Capital Wasteland.  I wonder how big all three will be.
Title: Re: Fallout 3 - Update: FO3 GECK SDK for Dec 2008 and Three DLC announced for 2009
Post by: MysterD on Wednesday, December 10, 2008, 08:04:02 PM
All kinds of info on Fallout 3: Operation Anchorage DLC that's coming. (http://xboxlive.ign.com/articles/937/937202p1.html)
Title: Re: Fallout 3 - Update: FO3 GECK SDK for Dec 2008 and Three DLC announced for 2009
Post by: Quemaqua on Wednesday, December 10, 2008, 09:14:45 PM
Sounds awesome.  But will someone please tell me what the fuck "800 points" means for those of us who don't fucking live in fucking Microsoft fucking Land.
Title: Re: Fallout 3 - Update: FO3 GECK SDK for Dec 2008 and Three DLC announced for 2009
Post by: idolminds on Wednesday, December 10, 2008, 09:19:41 PM
800 points = $10
Title: Re: Fallout 3 - Update: FO3 GECK SDK for Dec 2008 and Three DLC announced for 2009
Post by: Quemaqua on Wednesday, December 10, 2008, 10:17:39 PM
Thank you.  And I know it's been pointed out before, but I don't generally care, so I'm going to take this opportunity to say: who the fuck had the brilliant idea of making ten bucks equal 800 points?  What the hell kind of arbitrary shit is that?  80 points is a dollar?  Why the hell isn't 100 points a dollar, or even 50?  I'd like to find the person responsible for that decision and jam a 360 into one of his eye sockets.

I know, I'm angsty today.  I had a long day, and BS like this just gets under my skin.
Title: Re: Fallout 3 - Update: FO3 GECK SDK for Dec 2008 and Three DLC announced for 2009
Post by: idolminds on Wednesday, December 10, 2008, 10:32:21 PM
Be thankful its a round number.

800 points is:

USD   $10.00
GBP   Ł6.80
EUR   €9.30
CAD   $12.79
AUD   $13.20
JPY   Y 1184
CHF   17.12 CHF
NOK   65.60 NOK
Title: Re: Fallout 3 - Update: FO3 GECK SDK for Dec 2008 and Three DLC announced for 2009
Post by: gpw11 on Wednesday, December 10, 2008, 10:43:45 PM
Thank you.  And I know it's been pointed out before, but I don't generally care, so I'm going to take this opportunity to say: who the fuck had the brilliant idea of making ten bucks equal 800 points?  What the hell kind of arbitrary shit is that?  80 points is a dollar?  Why the hell isn't 100 points a dollar, or even 50?  I'd like to find the person responsible for that decision and jam a 360 into one of his eye sockets.

I know, I'm angsty today.  I had a long day, and BS like this just gets under my skin.

Marketing major most likely.  "I spent four years in university learning that arbitrary numbers make people feel like they're spending less.
Title: Re: Fallout 3 - Update: FO3 GECK SDK for Dec 2008 and Three DLC announced for 2009
Post by: Quemaqua on Wednesday, December 10, 2008, 10:53:58 PM
Oh, absolutely.  That's what pisses me off so much.

Sony's apparently the only company to get it right so far.
Title: Re: Fallout 3 - Update: FO3 GECK SDK for Dec 2008 and Three DLC announced for 2009
Post by: Cobra951 on Thursday, December 11, 2008, 02:28:51 AM
Hahahaha!  I don't know why I find your posts so entertaining today.  Yeah, it crossed my mind before that points should be pennies.  I can see why with an international market they might not want to simply use dollars.  (I'd say fuck everyone else, this is an American company, and we'll do the conversion math, but your account will be in dollars even if you live in Kamchatka.  But that's just me.)  A point being worth 1.25 cents makes sense to no one.  I think Nintendo does equate a penny and a point on the Wii, as it should be.
Title: Re: Fallout 3 - Update: FO3 GECK SDK for Dec 2008 and Three DLC announced for 2009
Post by: Quemaqua on Thursday, December 11, 2008, 07:49:04 AM
Well, I'm glad I could be entertaining.  If I'd be anything by choice, it's useful.

And yeah, I think Nintendo's points thing is more accurate.  I know it's certainly more logical, no matter how you look at it.  Another thing that occurs to me, though, is you still have to "charge" your account with the Wii, don't you?  Same as 360?  Like buy amounts of points and then when you spend them you probably still have points still left sitting there because you didn't quite need all the ones you bought?  I really hope they've phased that out by now, but I can't recall.  That was another thing that made me happy about PSN.  Initially it was the same way, but then they changed it all to dollars and you could just buy whatever for the exact cost.  There is absolutely zero reason it shouldn't be this way from the consumer end.  The only people points systems and buying fake money help is the game company.  I don't understand why people don't see that and rebel.
Title: Re: Fallout 3 - Update: FO3 GECK SDK for Dec 2008 and Three DLC announced for 2009
Post by: Cobra951 on Thursday, December 11, 2008, 09:52:50 AM
Points are still sold in blocks, so yeah, there are always a few dollars that they get that you can't spend.  Multiply that by millions of people, and you can imagine the amount of money they get without earning a penny of it.  Buying exactly what you need for exactly what it costs in real currency--gee, what a concept!

Edit:  People as a whole are sheep.  They're not going to rebel.  It will take a lawsuit or some consumer-advocacy group lobbying Congess to get any changes.
Title: Re: Fallout 3 - Update: FO3 GECK SDK for Dec 2008 and Three DLC announced for 2009
Post by: idolminds on Thursday, December 11, 2008, 03:23:01 PM
G.E.C.K. is out! (http://www.shacknews.com/onearticle.x/56327)
Title: Re: Fallout 3 - Update: FO3 GECK SDK for Dec 2008 and Three DLC announced for 2009
Post by: MysterD on Thursday, December 11, 2008, 04:48:10 PM
G.E.C.K. is out! (http://www.shacknews.com/onearticle.x/56327)

Woohoo!!!

9 MB download here! (http://fallout.bethsoft.com/eng/downloads/geck.html)
Title: Re: Fallout 3 - Update: FO3 GECK SDK for Dec 2008 and Three DLC announced for 2009
Post by: gpw11 on Thursday, December 11, 2008, 05:21:37 PM
Points are still sold in blocks, so yeah, there are always a few dollars that they get that you can't spend.  Multiply that by millions of people, and you can imagine the amount of money they get without earning a penny of it.  Buying exactly what you need for exactly what it costs in real currency--gee, what a concept!

Edit:  People as a whole are sheep.  They're not going to rebel.  It will take a lawsuit or some consumer-advocacy group lobbying Congess to get any changes.

I was reading an article in the economist a while ago (last year maybe), and there's a name for this lost money (that I totally can't remember).  Apparently with giftcards and everything it adds up to billions a year.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Ghandi on Thursday, December 11, 2008, 06:07:55 PM
I was reading an article in the economist a while ago (last year maybe), and there's a name for this lost money (that I totally can't remember).  Apparently with giftcards and everything it adds up to billions a year.

Profit?

;)
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Quemaqua on Thursday, December 11, 2008, 09:04:19 PM
Profit?

;)

Nice.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: gpw11 on Friday, December 12, 2008, 02:25:24 AM
'Breakage'.  Interestingly enough, technically as the holder of a gift card you're an unsecured creditor.  What that means is...well, look - just give people cash.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Ghandi on Friday, December 12, 2008, 02:37:49 AM
I had a subscription to the economist last year and it ran out this summer. I really miss it. It's by far the most informative magazine out there as far as world affairs, and the issues are dense. The level of information that I receive on a weekly basis has dropped 10-fold since I've stopped reading it.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Xessive on Friday, December 12, 2008, 08:12:19 AM
I've never really appreciated or believed in gift cards. It's like "Happy burthday! Here's some money that you can only spend in this shop." Bummer.

The only gift cards I can approve of are spa packages. Here's a massage, enjoy.

Coming back to the GECK, I don't know if I'm motivated enough to make a few plugins for FO3.. I might fiddle around with it and see if anything worthwhile comes out.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Quemaqua on Friday, December 12, 2008, 09:07:45 PM
I don't have the time for learning how to do stuff for games.  I barely have enough time to play them.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: gpw11 on Friday, December 12, 2008, 11:33:54 PM
I had a subscription to the economist last year and it ran out this summer. I really miss it. It's by far the most informative magazine out there as far as world affairs, and the issues are dense. The level of information that I receive on a weekly basis has dropped 10-fold since I've stopped reading it.

Fully.  I've had a subscription for years (until recently because I got too lazy to renew it).  One of the best magazines out there and you fully get your money's worth.  It's hard to keep up with it at times.

Quote
The only gift cards I can approve of are spa packages. Here's a massage, enjoy.

Yeah, spa packages tend to be a bit different than most gift cards in that you're actually buying a specific good most of the time rather than deposit a variable amount.  "Here's a massage" vs. "here's some money on a card you can buy a bunch of different shit with at one store."
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: MysterD on Saturday, December 13, 2008, 06:20:21 AM
Coming back to the GECK, I don't know if I'm motivated enough to make a few plugins for FO3.. I might fiddle around with it and see if anything worthwhile comes out.
I really hope the FO3 community embraces this and has fun making their own stuff with it. I'd really like to see a booming mod community for this game.

Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: MysterD on Tuesday, December 16, 2008, 08:32:49 PM
FO3 DLC interview w/ BethSoft's Jeff Gardiner - he's the lead producer for all of the FO3 DLC. (http://gamesblog.ugo.com/index.php/gamesblog/more/fallout_3_dlc_interview/)

Quote
UGO: Will players be allowed to play as their existing characters in the DLC? Since “Broken Steel” takes place after the main story, how will this be addressed? Will it work similarly to Shivering Isles, where the new quests simply get added to your Pipboy, or will you have to load up a brand new game?

Jeff Gardiner: Yes, all of our DLC drops right into an existing game.  Which is a double edged sword, or course, it requires a lot of testing and fine balance tuning on our part! 

In our third DLC, “Broken Steel,” we’ve come up with a way of allowing the player to continue on past the game ending… by changing it!

You will not have to load in a new game to play any of the DLC material – though you will have to finish the main quest to experience most of what “Broken Steel” has to offer.  That being said, we are raising the level cap, so even if you don’t complete the main quest you can experience the expanded content by leveling up past 20.


UGO: Are there any plans to produce a full-on expansion pack (akin to Shivering Isles) for Fallout 3?

Jeff Gardiner: There aren’t currently any plans, but you never know.

UGO: Can you speak to the addition of new perks, creatures, weapons or an increase in the level cap for the DLC? Any specifics?

Jeff Gardiner: I hate spoiling content by telling specifics, sorry!  All of the DLCs will feature new perks, creatures, armor and weaponry.  We’re mindful to ‘fill in the gaps’ in our current game.  OK, one specific – we’re including a scoped energy weapon.  Also beefing up our melee weapons, big guns… As for the level cap, that will be significantly increased in “Broken Steel.” Along with it will be a bevy of new creatures and perks!

UGO: Does all of the DLC take place in maps outside of the DC Wasteland? How will you handle long distance travel to, say, Pittsburgh?

Jeff Gardiner: While this is true for most of the DLC, they all have ‘hooks’ in the main game.  “Broken Steel” itself will largely alter the game world in spectacular ways, and as always through player decisions.  To get to Pittsburgh, the player will have to find an abandoned railroad…

UGO: How large is the map for Pittsburgh or Anchorage, in comparison to the overall size of the DC Wasteland?

Jeff Gardiner: It’s hard to quantify in those terms as neither the Pitt nor Operation: Anchorage are the same as an open wasteland.  Each features around 5 hours of gameplay depending on playstyle, and any of the weapons or armor found can be used throughout the rest of the game.

UGO: Will any new achievements be added for the downloadable content?

Jeff Gardiner: Yes!  Each DLC will have 100 points worth of Xbox Live achievements.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: PyroMenace on Monday, December 29, 2008, 09:30:17 PM
Yea, Im late but I got it for christmas. Dont know if anyone else wants to keep talking about it but Im loving it so far. Im trying to go for more of a non-violent path. The only weapons skill im putting points into is small weapons, everything else is going into science, explosives, speech, repair and a little medicine. Im hoping I dont have to rely on fighting so much, otherwise I could be screwing myself.

As for my progression Ive done alot of the Megaton quests, did a cool quest in Arefu, and right now im doing a quest for Big Town, gotta rescue some peeps. Dont know how thats going to go but Im going to hire a merc for some help if I can fucking find Jericho in Megaton, the bastard disappeared. My ammo situation is okay at the moment but I can see that going downhill soon. My only hope for that is running into caravans.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: MysterD on Monday, December 29, 2008, 09:50:04 PM
About Megaton, yeah -- we had a discussion before about how NPC's just go missing for whatever reason; whether they get stuck period, fall off a high area to drop to their death, or whatever their case might be.
You might want to take a look at it.

I think it starts with this post by Que on it. (http://www.overwritten.net/forum/index.php?topic=625.msg58593#msg58593)
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Quemaqua on Tuesday, December 30, 2008, 08:08:56 AM
It's a damn shame, is what it is.  The game is *relatively* bug free on the whole, but that shit is a pretty major oversight.  I guess they still haven't fixed it?
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Cobra951 on Tuesday, December 30, 2008, 08:13:09 AM
Trouble in paradise?  I hadn't heard of a major bug like that.  This game is still at the top of my list, for whenever I have money to spend on frivolities again.  Should I bump it down a few notches?
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Pugnate on Tuesday, December 30, 2008, 09:10:57 AM
I am still yet to play this. I am waiting for lower prices, while I play Psychonauts.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: PyroMenace on Tuesday, December 30, 2008, 09:37:17 AM
It's a damn shame, is what it is.  The game is *relatively* bug free on the whole, but that shit is a pretty major oversight.  I guess they still haven't fixed it?

Yup, I managed to find Jericho actually, but Walter is gone. I looked everywhere for him and he just disappeared. I thought maybe one of the other towns people had done something to him because I spotted I think Ian was going in the water plant during the night. But talking to him didnt reveal anything. So yea, I guess no more trading in scrap metal for me.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Quemaqua on Tuesday, December 30, 2008, 07:56:32 PM
Don't worry.  Walter is ultimately a super-unimportant character.  If he's all you lost, you aren't missing jack.  There's even another place to turn in scrap that you might find later, heh.

I really wish they'd address this, because as far as I'm concerned, it's the only thing keeping the game from being nearly perfect.  There's that and the sometimes shitty pathfinding, which has on a couple of occasions given me some annoyance.  Other than that, most anything you can throw at the game will be a nitpick at best.

And Cobra, I'd say no.  It's a shitty bug, but it doesn't seem to happen to everyone, and even if it does there's so much more of the game to try.  Unpredictability in this big a game is an unfortunate fact of life, and while I'm not sure why this bug wasn't caught, I haven't heard about much else going wrong, and my own 90+ hour experience, as I said before, had little more than a couple crashes and the one experience with the bug in question.  And that's basically it.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: PyroMenace on Tuesday, December 30, 2008, 08:36:00 PM
Yea its not that of a big deal. I seemed to be doing much better now. Found a crap ton of ammo at the super duper mart and whats even better is that my main weapon now is well, explosives. Blowing shit up with frag grenades using VATS has never been more satisfying. Its definitely something Im going to invest more points in now.

I think now Im going to start going on the main quest a little bit because alot of other quests seem to be pointing to go to Rivet City, which I think is where 3-dog is? Forget what my notes say. Its really amazing how Bethesda's style of RPG fits so well with what the Fallout formula is. Probably the only thing I miss from the old Fallout games is the music. While the music here isnt bad, it just seems a little on the vacant side, theres just not alot other than a frantic track and some omnious stuff, nothing that really stands out. What I meant to look up was to see if theres a soundtrack I can download from the first Fallout game to listen to while I play.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: MysterD on Tuesday, December 30, 2008, 08:44:10 PM
Que made his own Classic FO Music mod for FO3 PC, you know... (http://www.overwritten.net/forum/index.php?topic=625.msg59104#msg59104)
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Quemaqua on Tuesday, December 30, 2008, 08:47:49 PM
Haha, yeah man.  I made a mod because I felt exactly the same way.  I've played with the mod in question for quite a while now, and ultimately I think it's a pretty substantial improvement.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: PyroMenace on Tuesday, December 30, 2008, 08:51:00 PM
Awesome Que! Though I cant use the mod since Im running on the 360, but could you hook me up with the mp3s?
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Quemaqua on Tuesday, December 30, 2008, 08:57:20 PM
Done (http://www.nma-fallout.com/content.php?page=fo-music) and done (http://www.nma-fallout.com/content.php?page=fo2-music).
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: PyroMenace on Tuesday, December 30, 2008, 10:37:00 PM
Thank you! Man I still to this day every now and again sing some of these tunes in my head. The game had such an impact on me.

Another thing I remembered picking up in FO3 was a nuke bomb schematic. What sucks is that it requires quantum nuka cola which ive been getting and selling, crap! It also needs abraxis cleaner which Ive been passing up for the most part because i thought it was just a meaningless item.

But I cant complain too much, Im still in the beginning part of the game so I think Ill come by lots more of it. What absolutely makes the game for me exploring wise is the value info you get when looking at items you find through the wasteland. Sure it doesnt really make much sense that you know the value of things in a world you never set foot on, but its something that makes wandering around much more fun and useful.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: gpw11 on Tuesday, December 30, 2008, 11:34:05 PM
You might want to save that Quantum...
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Quemaqua on Tuesday, December 30, 2008, 11:50:24 PM
Yeah, it's hard enough to manage inventory without knowing what things are worth.  You really need that as a guide to help you figure out what to carry when.

Word to the wise, though: don't sell Quantum.  Just hoard it.  You'll thank me later.  Possibly.

EDIT - Heh, I didn't even see gpw's post.  Heh, whoops.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: gpw11 on Wednesday, December 31, 2008, 12:02:19 AM
Man, once I actually got a place to do it I just started stashing absolutely everything I could and then selling it later if I really wanted to.  Money stops being an issue pretty early in the game and a lot of the stuff you think is useless but worth something ends up having a use later.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: PyroMenace on Friday, January 02, 2009, 07:07:30 AM
Yea I found out who wants the stuff.

(click to show/hide)
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Xessive on Friday, January 02, 2009, 07:50:50 AM
(click to show/hide)
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: K-man on Saturday, January 03, 2009, 10:54:15 AM
I get the overwhelming feeling I need a strategy guide for this.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: idolminds on Saturday, January 03, 2009, 11:05:59 AM
No, you really don't. A guide will just tell you where everything is and where to go and how to get there. Part of the fun is exploring on your own and finding all these things yourself. I beat the campaign without finding even half of the towns in the wasteland. So now when I replay the game I have even more stuff to check out.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Ghandi on Saturday, January 03, 2009, 11:12:19 AM
Yeah the only thing a guide would accomplish during the first run-through would be to spoil the surprises. And there are plenty of them in the game.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Quemaqua on Saturday, January 03, 2009, 12:57:51 PM
Actually, I highly recommend the special edition guide they did.  It's hardbound, huge, and fucking gorgeous.  I didn't sit down and read through it just to figure out what I should go do, as I don't generally like using guides at all, but the forward by Todd Howard sums it up completely for me.  I think I posted this elsewhere, but here it is again:

Quote from: Todd Howard
I've had a long love affair with strategy guides and hintbooks for games.  I love flipping through them, seeing all the maps and hidden stuff I never knew about.  It's like peering into the soul of a game.  A look at what's really in it.  And I think there are two great ways to experience Fallout 3; one, obviously, is to play the game.  The next way is to read this book.  Pick a chapter or page at random and start reading.  I guarantee you'll see something you didn't know about it.  It could be something big, like a reward you missed out on due to your choices, or a hidden weapon.

Over the last four years, the Fallout 3 team put everything they had into this game.  I think it's hard for someone playing the game for the first time to really appreciate how much has gone into it, how many big things there are and just how many small things.  In some respects, this book represents the totality of the game -- better than the actual game.  I love seeing the work of so many passionate and creative people packed into a large tome.  It becomes something tangible, a record of all that has been made.

The world of Fallout allows so many great ideas, whether they be dramatic, action packed, or darkly humorous, to come together in a new way.  The journey in creating all of this has been a shared experience, and one that has proven to be the most fun I've ever had making a game.  I hope reading about it is as much.

I didn't really read the guide at all until about 90 hours in, and I realized just how much there was yet to see and experience, a lot of it little things that just randomly can happen at certain intervals.  It's fascinating, and this is one of the few games where having a huge compendium of everything inside it is actually quite worth having, even just as an assortment of curiosities.  The game doesn't need a guide, but a look at the collective whole of it on paper is actually rather stimulating.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: K-man on Saturday, January 03, 2009, 03:58:43 PM
Well, this sort of sparked the thought.

In Megaton:

(click to show/hide)
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: MysterD on Saturday, January 03, 2009, 05:07:35 PM
Well, this sort of sparked the thought.

In Megaton:

(click to show/hide)

What D did that in that situation in Megaton, 1st Time Around
(click to show/hide)

2nd time around
(click to show/hide)
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Xessive on Sunday, January 04, 2009, 04:06:34 AM
(click to show/hide)
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: MysterD on Sunday, January 04, 2009, 06:45:20 AM
(click to show/hide)

Nice, Xessive! :)
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: K-man on Sunday, January 04, 2009, 10:54:48 AM
Dammit.  The CE is going for 59.99 at best buy right now.  I should have waited.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: MysterD on Sunday, January 04, 2009, 01:17:07 PM
Dammit.  The CE is going for 59.99 at best buy right now.  I should have waited.

Same price on Amazon for X360 FO3 Collector's Edition. Free saver shipping, too. (http://www.amazon.com/Fallout-3-Collectors-Xbox-360/dp/B0016BTNTQ/ref=pd_bbs_sr_6?ie=UTF8&s=videogames&qid=1231100120&sr=8-6)

Also, $49.99 on Amazon for the PC Version FO3 - Collector's Edition.
Free saver shipping, too. (http://www.amazon.com/Fallout-3-Collectors-Pc/dp/B0016BVYDY/ref=pd_bbs_sr_5?ie=UTF8&s=software&qid=1231100120&sr=8-5)

I paid $70 for it -- and since I played the hell out of the game a while ago, I could really careless about it $20 cheaper. I had to have it then and that was the bottom line, for me.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Quemaqua on Sunday, January 04, 2009, 03:19:51 PM
Yeah, same here.  I couldn't afford to splurge on the Survival Edition, but the CE was good enough.
Title: Re: Fallout 3 Thread - 9.6 from IGN, Que does Classic Music Mod
Post by: scottws on Sunday, January 04, 2009, 04:47:06 PM
No, she can't.

Version 2 of the Classic Music Mod is now up (http://www.fallout3nexus.com/downloads/file.php?id=242).  You can grab it from Fallout 3 Nexus (http://www.fallout3nexus.com/downloads/file.php?id=242) or FileFront (http://files.filefront.com/Fallout3ClassicMusicModv2rar/;12301520;/fileinfo.html).  Feel free to give me a vote or leave comments, especially on FO3Nexus where a bunch of other mods have sprung up.  I feel mine is the best of them because instead of just chucking a bunch of shit on there, I really tried to ensure that every song included added something to the game and wasn't included *just because* it's from the past games.

Anyway, enjoy!  Both entries now with AMAZING PROMOTIONAL SCREENSHOTS!
Wow, it's weird to see an Internet download use the RAR compression type.  I never even thought how rare it was until I just saw it.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: K-man on Sunday, January 04, 2009, 05:18:23 PM
I thought about picking up the CE and selling my regular edition on ebay, but I didn't.  I did end up using a Best Buy gift card I got for Christmas toward a Drive-By Truckers CD and the Collectors Edition strategy guide though
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: scottws on Sunday, January 04, 2009, 09:45:42 PM
Can you buy the CE strategy guide separate?  I saw a couple on eBay, but after reading your post K-MaN, I remembered that I too have a Best Buy giftcard I have no idea what to do with.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: idolminds on Sunday, January 04, 2009, 10:01:14 PM
K-man, on Megaton if you want spectacular:
(click to show/hide)
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Ghandi on Sunday, January 04, 2009, 10:12:10 PM
(click to show/hide)
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Quemaqua on Sunday, January 04, 2009, 11:40:02 PM
Yeah scott, you can buy it separately.  It's a very nice hardbound edition.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: PyroMenace on Monday, January 05, 2009, 04:18:42 AM
I found a problem with an area of the game. Im in the Vault Tec headquarters and took down one of the robot mobs and after I killed and came to loot it, an option comes up allowing me to shut down the rest of the computer bots, when I select that option the game instantly freezes. I guess I can keep going without doing that but that pretty much totally ruined me of any chance of saving anymore ammo.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Quemaqua on Monday, January 05, 2009, 07:50:34 AM
Hmm... I haven't actually been there yet, I don't think.  At least... I can't remember.  Wonder if other people are having the same issue.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Xessive on Monday, January 05, 2009, 08:10:08 AM
I came to that point too but it didn't crash for me. I too was kinda miffed at how much ammo I could have saved :P

I haven't had very many crashes with the game overall.

Btw, I have formatted and setup my system with Vista, reinstalled Fallout 3 and this time it actually asked me for a CD key and GFWL is running properly.

There's a very subtle difference between DX9 and DX10, it's most noticeable in texture and bumpmap rendering.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Quemaqua on Monday, January 05, 2009, 06:14:40 PM
I wouldn't worry about saving ammo.  You can always find more.  I'm swimming in the shit at this point.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: PyroMenace on Monday, January 05, 2009, 07:54:34 PM
Yea Im also noticing problems which you mentioned Que, the pathfinding in some cases sucks.

(click to show/hide)
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Quemaqua on Monday, January 05, 2009, 08:13:10 PM
Yeah.  It's one of Bethesda's big problems.  They build immense and complex games, but some individual modules within sometimes aren't quite up to the task of navigating the web of systems they create.  It's unfortunate, as it does at times mar the experience.  It's one of the big reasons I like to buy PC when I buy a Bethesda game.  Having a developer console and a few odd commands handy does wonders for fixing their fuckups.

Sometimes if you just leave stuff alone for a while it'll reset.  So if something seems busted, try just... leaving.  Then come back after you've done other stuff for a number of hours.  You may find something has reset itself.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: K-man on Monday, January 05, 2009, 08:20:37 PM
CE is now 50 bucks at Amazon.  I don't know why the CE is so alluring to me, but I'm such a sucker for the CE of shit.

I play right into their hands.  It's sad really
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Quemaqua on Monday, January 05, 2009, 08:31:05 PM
If they have a support group for that, you and I should probably both go.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: K-man on Monday, January 05, 2009, 08:41:19 PM
I just don't understand it.  I HAVE THE GAME, yet I sit here contemplating spending 50 more dollars for a lunchbox, making of dvd, bobblehead doll, and a small art book.  All for a game I've had zero emotional attachment to because I had never played the old titles.

MGS4?  You're damn right I got the CE of the game AND guide and was happy to do it.  This, I have much less reasoning for.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: MysterD on Monday, January 05, 2009, 09:06:02 PM
Fallout 3 PC - Survival Edition (Amazon Exclusive with the PiP-Boy) is currently $100 on Amazon (http://www.amazon.com/Fallout-3-Amazon-com-Exclusive-Survival-Pc/dp/B0017QFX30/ref=pd_bbs_sr_2?ie=UTF8&s=software&qid=1231214588&sr=8-2) with free saver shipping.

EDIT:
Though, from what I'm reading, might be worth noting that some people have issues w/ the Pip Boy buttons working at all even...  :o
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: K-man on Thursday, January 08, 2009, 08:40:50 PM
K-man, on Megaton if you want spectacular:
(click to show/hide)

I did this tonight.  Pretty awesome.  The whole tower and its residents sorta intrigued me.  Explosion was amazing. A+ would bomb again
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: MysterD on Thursday, January 08, 2009, 09:04:25 PM
Here's a lot more info on FO3 - Operation: Anchorage DLC.

And some more on the other upcoming FO3 DLC, too. (http://www.eurogamer.net/articles/fallout-3-operation-anchorage-interview)

Quote
Eurogamer: Given the military sim setting, would you say the balance in Anchorage swings more towards gameplay than storytelling? Or have you tried to remain consistent with the way the two are interwoven in the main game?

Jeff Gardiner: There definitely is a story here - the Brotherhood Outcasts are trying to acquire advanced military technology, and the only way to open the vault containing these relics is by completing a tactical simulation only the player can enter. The bulk of the gameplay in this DLC is gunplay and stealth, along with some 'team building exercises.'

...

Eurogamer: Can you tell us anything more about the way the Strike Teams under the player's command work, or elaborate on any of the "exotic gadgets" mentioned last week?

Jeff Gardiner: The player will be able to choose, from a limited resource pool, what type of team members will accompany him or her on several missions within the simulations. These choices include different troop types like snipers or heavy weapons troops. They'll also be able to make tactical decisions on how to deploy these troops in certain situations. The Chinese Stealth Suit was what I was hinting at last week - it works similar to stealth boy every time you crouch!

...

Eurogamer: Can you give us any details on the new Achievements? Will it be another 250 gamerpoints' worth? (Is that still the DLC limit for extra gamerpoints?) Will it be split across the three packs?

Jeff Gardiner: We plan on including around 50 gamerpoints per pack.

...

Eurogamer: Finally, can you tell us anything else about The Pitt and Broken Steel?

Jeff Gardiner: The Pitt is a more 'Traditional' Fallout 3 quest - it's full of morally grey choices, shady NPCs, and features another city ravaged by time, neglect, nuclear waste and moral degradation.

Broken Steel not only extends the game to level 30, it alters the core ending. It allows the player to continue exploring the ashen Wasteland and see the fruits that are born, or that die, from their decisions. It will reprise several main characters, and conclude some of the story threads left dangling.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: scottws on Thursday, January 08, 2009, 09:34:28 PM
Well, the luster is sort of wearing off on this game.  I love exploring the wasteland and tracking down those hollow arrows, but I'm always dismayed to find that hollow arrow end up being another subway station.  I'm getting really, really tired of seeing subway networks and stations.  Houses also are laid out almost identically in every case.  It's not even like there are different styles at all.  It's one style with ever so slight variations on room placement.

I'm beginning to hope that it gets better once I find another actual community other than Megaton or that the former downtown area has something different.  Otherwise I don't know how much more of the same I can really stomach.

I guess I should have known, it being an RPG and all.  But I thought, "Hey!  It's a modern game based in semi-reality.  It's not about magic and orcs and dragons.  I can like this!"  I'm consistently wow'ed by the games technical aspects and the wastland, but the... well I guess we'll just go ahead and call them dungeons because that's what they are... I guess I ran out of things to see there because anymore it's never new.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: K-man on Saturday, January 10, 2009, 10:02:37 PM
I'm trying to get to the radio station right now, but can't seem to find where I need to go.  I'm also running into these super mutant guys that are tearing me a new asshole.  I feel severely underpowered traveling where I am.  I know that having limited first aid and ammo is kinda part of the game, but it's a little annoying at the same time.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Ghandi on Saturday, January 10, 2009, 10:04:57 PM
You need to locate The Terrible Shotgun. It tears Super Mutant's to shreds.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Quemaqua on Saturday, January 10, 2009, 10:05:32 PM
I don't really understand that.  I never had a great deal of trouble with supplies, except in a couple circumstances.

As for the radio station... remember, you have to use the subway tunnels to get around the DC area.  You can't just walk above ground and expect to get there.  The map/compass should direct you to whichever station is nearest you, then to which exit you should travel through.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: PyroMenace on Sunday, January 11, 2009, 01:20:00 AM
So I got 40+ hours going into the game now and Ive torn a good bit into the main quest line and Im really enjoying myself. Explosives are the shit, I am I think level 16 now and with my explosive skill maxed out with the explosive expert perks theres really nothing too strong that can take more than 2 - 3 grenades, and if there is, I still got my nuka grenades which I havent even used yet. Right now my explosives, speech, and science skills are maxed out, with small guns and medicine pretty high. Im curious to those that got to level 20, which perk did you choose? I think theres like 4 level 20 perks and the one Im still debating on is explorer, or the one where it pretty much gives you infinite action points. I figured if I went with the infinite action point perk and I can be nearly unstoppable and I can just explore the wasteland on my own. 

Ive torn a good bit into the story and its pretty damn cool. The Vault 116 part was just awesome. Im also starting to get a better sense of this Fallout falls in with the other 2. I'll find some journals or info of particular people that have run into the "Vault Dweller" from the first game. I love that kinda stuff.

Also K-Man, I didnt have too much trouble with that part. I ended up running into a group of Brotherhood guys and they escorted me to the radio station killing any super mutants in the way.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Quemaqua on Sunday, January 11, 2009, 01:57:31 AM
I took the Explorer perk, mostly because at that point combat was getting pretty easy and I was starting to get pretty completionist with everything... so I thought it'd be fun since it was sort of  less functional in a lot of ways and just sort of more fun.  I have no regrets.  I forget what all the other ones are, though.

But yeah, I think the people who say that this isn't a Fallout game (like one of the dudes from the GWJ podcast) are totally off base.  I think it's remarkable how true it feels considering it was made my different folks.  They really got a lot of it right, and the feel of the environments and the quirky, dark sense of humor are there too.  If you like this, I think you should definitely try the other games.  They aren't new and shiny, and certainly don't have the same sense of constant satisfaction like you get with VATS and stuff, but overall they're even better and more potent in some ways, and I really hope that Fallout 3 gets more people to try them out.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: iPPi on Sunday, January 11, 2009, 01:58:25 AM
I just picked this up today (I know I'm late).  Didn't get a chance to play it yet. 
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Pugnate on Sunday, January 11, 2009, 02:05:11 AM
I still haven't picked it up. :(
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: MysterD on Sunday, January 11, 2009, 05:20:54 AM
I still haven't picked it up. :(

Really, Puggy?

Ah, man -- FO3 is my favorite game of 2008.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: K-man on Monday, January 12, 2009, 08:02:14 AM
Finally found the GNR station.  All this wandering around aimlessly has helped me though, as now I have missions that take me to places I've already been.  So I can just fast travel.

Woo
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: scottws on Monday, January 12, 2009, 07:23:43 PM
I try to avoid fast travel as much as possible.  I really enjoy kind of wandering around the wasteland.  I still really hate the subways, but the open areas are great.  For the first time I traveled southwest of Megaton and Vault 101 and found a bunch of new enemies to fight.  Good times.  I also finally went to Rivet City at level 16 and finally completed a bunch of quests that I had pending my visit to Rivet City.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: K-man on Tuesday, January 13, 2009, 08:12:25 AM
I like wandering, but at the same time aimlessly exploring in this game feels...i dunno, much more scary than doing the same in Oblivion.  I don't want to get somewhere and find myself getting gang-raped by a bunch of super mutants.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Xessive on Tuesday, January 13, 2009, 09:02:12 AM
Update 1.1 released (http://www.bethsoft.com/bgsforums/index.php?s=12d3f748ea035771b9ac9c7600f2a4f3&showtopic=940978&st=0&p=13616287&#entry13616287) but only through Live (or autoupdate on PS3)

Quote
Update 1.1 Notes (All platforms unless otherwise noted)

*****************************************************************

New Features
*****************************************

Trophy support. (Playstation 3)


Bug Fixes
*****************************************

Friends notification no longer causes the game to pause. (Playstation 3)

Fixed occasional crashes during loading and waiting.

Friendly or neutral NPC health bars, when taking damage, no longer flicker repeatedly.

Fixed issue where certain NPCs would occasionally disappear from the game.

Fixed issue where dead NPCs would occasionally come back to life.

Fixed rendering issue with the Gatling Laser gun's tracers.

Fixed issue where the haircut menu would occasionally not appear properly.

Added ability to remap your VATS and pip boy buttons.

Fixed rare load/save issues that would cause NPCs to behave incorrectly.

Fixed issue where quest objectives would occasionally not update properly due to talking activators,
intercoms and conversations.

Using Radaway from the Pip-Boy's Status Menu repeatedly no longer crashes the game.

Player no longer gets stuck in level up menu if their skills are maxed out.

Fixed issue where multiple followers would occasionally not load into an interior.

Fixed rare issue with getting stuck in VATS mode.

Fixed rare crash with fighting NPCs with corrupted data.

In game radios will now play properly if player was listening to the radio in the Pip-Boy first. (Playstation 3)

While using a 360 controller, the lockpick menu now rumbles properly. (PC)

Fixed rare crashes while loading and saving games.

Fixed rare issue where player would fall through the floor while in VATS.

Fixed issue where SLI mode was not properly detected with nvidia graphics cards. (PC)

The Sandman perk no longer works with any children in the game.

Fixed occasional crash after scoring a critical hit in the head with a Railway Rifle.

Prevent NPCs from inadvertently dying from falling.

Fixed occasional issue where the controller would stop working properly.

Fixed crashes related to repeatedly equipping and dropping clothing and armor into the world.




Quest Fixes
*****************************************

Fixed several instances where quest item stayed in inventory permanently after completing quests.

Fixed an issue where the distress message would occasionally not play in Trouble on the Homefront.

In The Waters of Life quest, the Citadel gate will open properly if the player fast travels away after exiting the Taft Tunnels but before reaching the Citadel gate with Doctor Li.

For the Home Sweet Home quest, the broken protectrons in Big Town become active at the proper time.

In The American Dream quest, fixed specific issue which prevented the player from accessing their belongings in the locker by the door if they left the room first.

Fixed infinite caps exploit in Strictly Business quest.

Fixed rare instance where Dad would have no valid dialogue during The Waters of Life quest.

Prevent issue during the Finding the Garden of Eden quest where player would fade to black, instead of Raven Rock, while in combat with a follower.

Fixed several XP speech exploits with certain NPCs.

Fixed XP exploit with a robot in Fort Bannister.

Fixed issue where player's controls can become locked permanently during The American Dream.

The update also installs LIVE Marketplace and adds a Downloads section to the main menu in Fallout 3, probably for future DLC.

I have extracted the update file from my cache, it's an exe around 47mb. Don't really see the point of providing it solely through LIVE.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: idolminds on Tuesday, January 13, 2009, 12:24:52 PM
Hmmm, looks like its not only available through Live. Fileshack (http://www.fileshack.com/browse.x/4852) has it.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: MysterD on Tuesday, January 13, 2009, 03:00:11 PM
FO3 - Operation Anchorage DLC coming January 27th to G4WL Marketplace and X-Box Live.
It will cost 800 points. (http://www.eurogamer.net/articles/first-fallout-3-dlc-dated)
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Xessive on Tuesday, January 13, 2009, 05:34:34 PM
Hmmm, looks like its not only available through Live. Fileshack (http://www.fileshack.com/browse.x/4852) has it.
Sweet, glad they caught on to it quick.

For some reason the patch damaged my save file so I'm gonna have to restart. It's a weird bug too, when I load my save it comes up in a totally different location, different time of day, and then it crashes in about 10 secs.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Quemaqua on Tuesday, January 13, 2009, 07:40:01 PM
That's disheartening.  If that happens to me, I think I'll... well, just have to quickly finish up the game and start a new character to play through again!  WOO!

Also, freaking end of January?  That's way sooner than I was expecting for DLC, and doesn't give me any time at all to play the games I've been meaning to play!  Arg!
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: MysterD on Wednesday, January 14, 2009, 04:01:53 PM
Quote
Prevent NPCs from inadvertently dying from falling.
Sounds like Megaton finally got fixed! :)
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: K-man on Wednesday, January 14, 2009, 04:55:01 PM
I take it that's why I probably can't locate the guy to sell scrap to.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Xessive on Wednesday, January 14, 2009, 05:05:58 PM
Sometimes I wish I could shove people over high edges. Like Tenpenny. I wish there was a melee attack that could push. I remember there was a mod that implemented that into Oblvion; it was a nice and subtle addition to melee combat and let me use the environment to my advantage.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Pugnate on Wednesday, January 14, 2009, 05:24:17 PM
Quote
Sometimes I wish I could shove people over high edges

For a second I had forgotten that I wasn't in a community thread and was a little worried by your first sentence.

In other news, I ordered the game on eBay for the PC.

Hurrah and stuff.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: scottws on Wednesday, January 14, 2009, 06:57:22 PM
This game is like crack.

I decided to finally retrieve the Soil Stradivarius from Vault 92, including the trek to Vault-Tec to discover its location.  This turned into like a 4 hour escapade because of how I generally don't fast travel.

So here I am in the D.C. area, and I keep coming across ruins with Super Mutants or Raiders in them.  Of course I have to clear that and loot everything!  Then I get into the subways and I have to find every nook and cranny and see a little bit on the outside of each door, just to see what's up.  Hey!  More Raiders and Super Mutants!

Finally, I'm in the open Captial Wasteland again.  I make a beeline for Vault 92, but whaddya know?  Some hollow arrows just a little bit off center.  Gotta see what's up with those!  Found some big ass ruined building with some Deathclaws and they were kicking my ass so I backed off, but I went through all the other shit I found other than that.

Finally!  Vault 92 at last!  Then I discover the place is somewhat large, and I'm easily getting lost (I wish the game's map could handle multiple floors better).  I must have spent an hour at least just in Vault 92.  I can't find the fucking Stradivarius!  You know that saying "It's always in the last place you look."  Regardless of the fact that it's a ridiculous statement, it literally was in the last place I could possibly look.  There was a section of the vault I hit early but apparently didn't fully cover.  I missed one room.  So I had gone through the entirety of the rest of the vault and then again a second time before I got to the very first place I went and found the turn I didn't make.

After retrieving the Stradivarius, I fast travel this time to the lady that wants it, give it to her, and exit the game.  Shit!  It's 1:30am.  I have to get up in four hours!
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Quemaqua on Wednesday, January 14, 2009, 07:23:59 PM
Heh, you're having the true experience, then.  This game nearly destroyed me sleep-wise after I was no longer on my happy little mini-vacation that I took so I could play it for a few days without worry.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Ghandi on Wednesday, January 14, 2009, 07:47:49 PM
I wish my fucking PS3 would stop freezing up on me so that I could keep playing this. I NEED MORE.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: idolminds on Tuesday, January 27, 2009, 08:59:35 AM
The first DLC is now on 360 and PC for 800 MS Points ($10). PS3 owners...sorry, Bethesda doesn't love you. Eurogamer did a review (http://www.eurogamer.net/articles/fallout-3-operation-anchorage-review) and its not exactly  hot item it seems. They gave it a 5/10.

Rock Paper Shotgun (http://www.rockpapershotgun.com/2009/01/27/fallout-3-new-content-adventures-in-gfwl/) has a great story on their adventure in buying the DLC on PC.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: iPPi on Tuesday, January 27, 2009, 11:41:45 AM
Sounds pretty hectic.  Luckily it's an easy task to buy content on the Xbox.

The mixed reviewed, along with the fact that I've only just started playing Fallout 3 will mean I won't be picking up this DLC any time soon, if ever, unless it is offered for free.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: scottws on Tuesday, January 27, 2009, 12:03:16 PM
Rock Paper Shotgun (http://www.rockpapershotgun.com/2009/01/27/fallout-3-new-content-adventures-in-gfwl/) has a great story on their adventure in buying the DLC on PC.
LOL!  I love how in one of the comments, someone calls "points" on Live "intergalactic space bucks."

He's got a point, but that's exactly what Microsoft wants.  It's the same as the gift card principle.  Don't allow cash or true credit refunds from gift cards, and people are either stuck with a card with a little bit of money on it that the company already received (pure profit), or they are forced into buying something extra in order to use the remainder of the balance (extra revenue).  It's smart business, but very consumer unfriendly.

Honestly I think it should be illegal to allow gift cards or certificates to expire and to refuse to exchange the remaining balance for cash.

Edit:  I'm glad Microsoft keeps botching GFWL release after release.  The alternative is they succeed and it's really easy and the days are gone of retail expansions that don't have to phone home and even free downloadable content.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: W7RE on Tuesday, January 27, 2009, 02:19:47 PM
Not sure how it will affect GFWL, but the general manager for GFWL got the boot along with the most recent wave of layoffs from MS. It says he started that position in July 2007, so I'm not sure how much he had a hand in as far as recent GFWL stuff.
http://www.gamespot.com/news/6203712.html?om_act=convert&om_clk=newstop&tag=newstop;title;8
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Cobra951 on Tuesday, January 27, 2009, 02:35:58 PM
Yeah, Scott's post made me think of that.  I doubt they'll give up on GFWL, but it seems they have concluded the current crew can't handle the job.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: beo on Tuesday, January 27, 2009, 02:39:01 PM
destructoid gives operation anchorage a slightly more favourable score of 8/10.

http://www.destructoid.com/destructoid-review-fallout-3-operation-anchorage-dlc-119182.phtml

hmmm... still not sure.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: MysterD on Tuesday, January 27, 2009, 02:44:23 PM
The first DLC is now on 360 and PC for 800 MS Points ($10). PS3 owners...sorry, Bethesda doesn't love you. Eurogamer did a review (http://www.eurogamer.net/articles/fallout-3-operation-anchorage-review) and its not exactly  hot item it seems. They gave it a 5/10.

Rock Paper Shotgun (http://www.rockpapershotgun.com/2009/01/27/fallout-3-new-content-adventures-in-gfwl/) has a great story on their adventure in buying the DLC on PC.

I wonder if BethSoft will do what they did with Oblivion and put ALL of their DLC's on one disc and sell the DLC in a DLC Collection box at retail stores.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Quemaqua on Tuesday, January 27, 2009, 07:22:25 PM
Interesting.  I suspect the experience is somewhere between the two reviews, but I'll probably pass.  I can't afford to spend ten bucks for what only amounts to a couple hours of game.  I want to try it, but I'll probably do that later on.  Like D says, a pack may become available once it's all been released.  I guess we'll see.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: MysterD on Tuesday, January 27, 2009, 07:27:23 PM
I didn't even look to see if I have actually reached 800 points through G4WL...hehe.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: PyroMenace on Wednesday, January 28, 2009, 04:11:54 AM
Giantbomb has a video walkthrough (http://www.giantbomb.com/quick-look-fallout-3-operation-anchorage/17-188/) where takes you a little bit though the game.

What it does is takes you into a simulation pod where you play in the battle for Anchorage. What totally fucking sucks about it is that you lose most of your inventory, your forced down a linear path from what I could tell, and its very focused on combat. So basically they totally cut the game down to a shitty first person shooter. Your not even exploring the wasteland, I understand the battle is a story point, but fuck, this isnt Fallout.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: W7RE on Wednesday, January 28, 2009, 04:53:31 AM
Yea I watched the video preview of it on gamespot and thought the same thing. It looks linear, and very action oriented. If I didn't know better, I'd say it looked like something that you'd find in any old FPS game, not Fallout.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: MysterD on Wednesday, January 28, 2009, 03:13:49 PM
Giantbomb has a video walkthrough (http://www.giantbomb.com/quick-look-fallout-3-operation-anchorage/17-188/) where takes you a little bit though the game.

What it does is takes you into a simulation pod where you play in the battle for Anchorage. What totally fucking sucks about it is that you lose most of your inventory, your forced down a linear path from what I could tell, and its very focused on combat. So basically they totally cut the game down to a shitty first person shooter. Your not even exploring the wasteland, I understand the battle is a story point, but fuck, this isnt Fallout.

I'll bet you they made this piece very-shooter like b/c of one of the main criticisms of the game from people is that it is "just mediocre when judged as a first-person shooter." (http://multiplayerblog.mtv.com/2009/01/26/bethesda-on-fallout3-criticisms/)

For crying out loud, Fallout 3 is a RPG that has additional shooter elements -- the shooter part is not gonna be the main game's focus. Nor does it need to be, either.

Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: MysterD on Saturday, February 07, 2009, 05:25:36 PM
BethSoft is delaying their next two DLC's for PC and X360.
--Expect "The Pitt" DLC in March (instead of Feb).
--Expect "Broken Steel" DLC in April (instead of March). (http://www.gamespot.com/news/blogs/sidebar/909182374/26772371/fallout-3-dlc-slips-a-month.html?sid=6204274)
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: MysterD on Monday, March 02, 2009, 03:47:33 PM
Patch 1.4.0.6 released for FO3 on PC and X360 (http://www.bethsoft.com/bgsforums/index.php?showtopic=962337)

Quote
Today a new update (v1.4.0.6) is available on Xbox LIVE and Games for Windows LIVEUpdate 1.4
Notes (PC and Xbox 360).

It's a small update in preparation for the game's second DLC, The Pitt, which is slated for release this month.

New Features

    * New achievements for The Pitt
    * Support for multiple downloadable content
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Xessive on Monday, March 02, 2009, 03:56:27 PM
Crappy that it can only update through LIVE, which we all know is a bit of a bitch.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Quemaqua on Monday, March 02, 2009, 06:50:19 PM
A useless piece of crap, really.  It's shocking that something can be so much worse than Steam, but GFWL is disgustingly inferior.
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: Xessive on Monday, March 02, 2009, 06:52:26 PM
A useless piece of crap, really.  It's shocking that something can be so much worse than Steam, but GFWL is disgustingly inferior.
Microsoft always finds a way to 1up anything on the inferiority scale.

EDIT:
Finally, it downloaded. I isolated the exe file so I can install it manually whenever I feel like it and so I wuldn't have to redownload it if I need to reinstall FO3. It's about 48MB.

It has all the fixes from v1.1 (which also added a nice shader effect on shiny objects and hair). It seems to have improved performance slightly too.

EDIT2:
The patch is now available through Gamershell.com
Title: Re: Fallout 3 - Update: FO3 GECK SDK Released! (Thanks Idol!)
Post by: MysterD on Wednesday, March 04, 2009, 03:07:57 PM
Yay at Manual Patch 1.4.0.6 released for FO3 PC. (http://fallout.bethsoft.com/eng/downloads/updates.html)

I'm glad you don't just get the damn patch through only G4WL.
That would've been annoying...
Title: Re: Fallout 3 - Update: Patch 1.4 Released manually and by G4WL! (Thanks Xessive!)
Post by: Xessive on Wednesday, March 04, 2009, 03:28:28 PM
Is it just me or is a build leap from v1.1 to v1.4 too big for just adding DLC support?

There must be some fixes in there.
Title: Re: Fallout 3 - Update: Patch 1.4 Released manually and by G4WL! (Thanks Xessive!)
Post by: MysterD on Monday, March 16, 2009, 01:40:04 PM
NEW Trailer for Fallout 3: The Pitt DLC -- which is coming soon and will cost $10 or 800 Microsoft Point via G4WL or XBox Live. (http://www.firingsquad.com/news/newsarticle.asp?searchid=21410)
Title: Re: Fallout 3 - Update: Patch 1.4 Released manually and by G4WL! (Thanks Xessive!)
Post by: Xessive on Monday, March 16, 2009, 02:20:40 PM
NEW Trailer for Fallout 3: The Pitt DLC -- which is coming soon and will cost $10 or 800 Microsoft Point via G4WL or XBox Live. (http://www.firingsquad.com/news/newsarticle.asp?searchid=21410)

Thanks for the heads-up MyD. I still haven't gotten Operation Anchorage but I hope to pretty soon.
Title: Re: Fallout 3 - Update: Patch 1.4 Released manually and by G4WL! (Thanks Xessive!)
Post by: MysterD on Monday, March 16, 2009, 02:26:00 PM
I'm hoping BethSoft puts all of these DLC eventually on disc together or something -- like they did with their own Oblivion DLC.

If not, I'll buy 'em from G4WL at a later date, all probably together or something.

The Pitt does look cool, though.
Title: Re: Fallout 3 - Update: Patch 1.4 Released manually and by G4WL! (Thanks Xessive!)
Post by: MysterD on Tuesday, March 24, 2009, 01:51:11 PM
Well, this can't be good.
Some people are having some issues with FO3: The Pitt DLC on X360 and PC. (http://www.shacknews.com/onearticle.x/57809)

Quote
Latest Fallout 3 DLC Full of Glitches and Floating Exclamation Marks, Developer Responds (Updated)
by Chris Faylor Mar 24, 2009 10:39am CST tags: Fallout 3, Screenshots, DLC, Windows Live Marketplace,

Update: Fallout 3 developer Bethesda has issued a statement on the reported issues.

"As of now it looks like the file for the English version on Xbox Live was somehow corrupted," marketing VP Pete Hines told Shacknews.

"We are continuing to look into the issues people are experiencing with The Pitt for Xbox 360," he added. "We are currently working with Microsoft to remove the existing file off of Live to prevent any further downloads. Our plan is to replace it with a new file as soon as possible."


Original: Following today's release of the downloadable Fallout 3 expansion "The Pitt" on PC and Xbox 360, reports are popping up of severe issues with the Xbox 360 edition.

"It's completely broken," AuXoIs wrote over on Major Nelson, as noticed by VG247. "There are these box exclamation points all over...It's like not playable after the bridge because it freezes. If you manage to get past the bridge part you're pretty much in glitch city."

Developer Bethesda is looking into the issue, according to a post from a community manager in a thread full of similar complaints on the official Bethesda forums.

However, the issues aren't apparently universal, as some say they've experienced no problems. Forumites suggest re-downloading the file and ensuring that the entire 682MB are acquired, as some claim that they only downloaded some 492MB or so.

Priced at $10, The Pitt is meant to add a new area, quest and items to the action-RPG.

EDIT:
The Pitt DLC Review
7.0 from IncGamers (http://www.incgamers.com/Games/1943/reviews/Fallout-3-The-Pitt-DLC/847/?gr_i_ni)
Title: Re: Fallout 3 - Update: The Pitt DLC = BROKEN (Page 16, Reply #600)
Post by: MysterD on Friday, March 27, 2009, 02:33:49 PM
Expect lots more FO3 DLC coming from BethSoft.
They're already working on "a lot more", according to Emil Pagliarulo of BethSoft. (http://www.shacknews.com/onearticle.x/57900)

Quote
Fallout 3 Developer 'Working on Lots of DLC'
by Chris Faylor Mar 27, 2009 11:05am CST tags: Fallout 3, GDC 09, DLC
Fallout 3

In an apparently overlooked tidbit from a GDC panel earlier this week, Fallout 3 lead designer Emil Pagliarulo revealed that the team at Bethesda is hard at work on more downloadable content for the post-apocalyptic action-RPG.

"I can say we're working on lots of DLC," he said. "Lots of stuff brewing up here. God only knows where that may go. What famous landmarks can we destroy next?"


Bethesda has currently released two pieces of Fallout 3 DLC on Xbox 360 and PC. Each download is priced at $10 and each adds new quests, items and weapons. A third, "Broken Steel," arrives next month and picks up where the main game ended.

Thus far, the DLC has not made its way to the PS3 edition of the acclaimed game due to Microsoft's long-known PC and Xbox 360 exclusivity on "substantial" Fallout 3 DLC.

EDIT:
GameSpot has a big ordeal on Emil's keynote speech at GDC 2009 that talks about everything -- such as his history in gaming, stuff that was thrown on the cutting room floor of Fallout 3, how to get into the gaming industry, modding, etc etc. (http://www.gamespot.com/news/6206965.html?part=rss&tag=gs_news&subj=6206965)

Here's some stuff about the FO3 stuff left on the cutting room floor...
Quote
Unfortunately, the iterative development process can lead to parts of a game being left on the cutting-room floor because they required too much work. In Fallout 3, the urban ruins of central D.C. were supposed to be twice as large as they were in the final version. "These maps were done and polished, but Todd thought they had to go," recalled the designer. "You just have to be honest with yourself and admit when something isn't working."

Howard also vetoed a Fallout 3 level that would've been among the most ambitious of the game. It would've seen Enclave forces launch an all-out assault on Rivet City, the settlement inside of a rusting aircraft carrier anchored in the Potomac. Players would've been tasked with escorting its inhabitants to the Citadel, the nearby Brotherhood of Steel stronghold in what used to be the Pentagon.

Pagliarulo was eager to include the combat-intensive level, but Howard said that the mission was just too big. Now, the designer retroactively agreed with his boss, saying, "In the end he was right, we couldn't do it."
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: scottws on Tuesday, April 21, 2009, 04:47:02 PM
I picked this game back up again after losing interest after I hit the level max.  I saw that patch 1.4 was available so I installed that.  I don't know if it was the patch or what but I can't play for 5 minutes without the game locking up.  It locked up a lot for me before, but this is ridiculous.  About 50% of the time I go through a door and experience a level load it locks up.  About 25% of the time it locks up after loading a save.

This sucks.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Quemaqua on Tuesday, April 21, 2009, 05:33:09 PM
Ah, Bethesda.  You make amazing games that make us happy, then kick us in the unmentionables by not letting us play them.

Sucks, man.  Lurked around any forums to see if others are having similar problems?
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: scottws on Tuesday, April 21, 2009, 06:14:30 PM
Ah, Bethesda.  You make amazing games that make us happy, then kick us in the unmentionables by not letting us play them.

Sucks, man.  Lurked around any forums to see if others are having similar problems?
Yeah.  I've found tons of others with similar crashing problems.  ffdshow is supposedly incompatible with Bethesda engines and you have to make exclusions for fallout3.exe so the game doesn't try to use ffdshow.  When you ffdshow-tryouts, morrowind.exe and oblivion.exe are already set up as exclusions.

Trouble is, I did that a long time ago and it never really solved the issue.  I found new information to dumb down the sound config of the OS, turning off any advanced processing features but this too had no effect.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: scottws on Wednesday, April 22, 2009, 07:05:40 AM
Gah.  They got back to me and requested a dxdiag.txt.  I sent that to them, along with a more detailed description of my symptoms and they responded saying to upgrade my sound card drivers and turn of all my startup programs, and disable anti-virus realtime scanning.

My sound card drivers are already on the newest version, according to Asus (onboard Realtek sound).  I suppose it is possible that there are newer drivers for this Realtek chip someplace else, but I have no idea if they'd truly be compatible with my system.

As far as turning off startup programs, that reminds me of all the games back in the early and mid-90's that would ask you to make sure there aren't any TSRs running.  This is 2009!  I shouldn't have to do this!  All of my other games work fine (except Gears of War, but that's another story)!

I'll do what they ask just to say I did, but I am certain it won't correct the problem.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Cobra951 on Wednesday, April 22, 2009, 10:30:32 AM
There's what I don't miss at all about PC gaming.  It may be 2009, but the core issue of a gazillion different gotchas across just as many possible configurations hasn't been solved.

Plus it's Bethesda.  I stopped playing Oblivion on the X360 because of random lockups.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: scottws on Wednesday, April 22, 2009, 10:54:12 AM
I really haven't had much trouble at all getting games to work since the DOS/Windows 3.1/Windows 95 days.

Gears of War on the PC stutters a lot (not like a low framerate... it's something else), but it's playable.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Pugnate on Wednesday, April 22, 2009, 11:40:30 AM
I've heard a ton of complaints about GoW, but it ran absolutely brilliantly for me.

Now Morrowind... that game just never ran at anything close to an acceptable level... ever.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Quemaqua on Wednesday, April 22, 2009, 05:32:57 PM
Bethesda are brilliant designers of fantastic games that they utterly botch on a technical level.  For me, Fallout 3 has been far and away the most stable and bug-free game from them, ever.  But then they patch it and fuck it up, which is just delicious irony.  As much a fan of Bethesda as I am, I have always been in complete agreement that they just can't get their shit together on a technical level.  Usually I manage to work around the problems without a lot of issues, but I know some people run into problems they just can't get around.  It may happen to me one day if they don't figure out how to do better.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Xessive on Wednesday, April 22, 2009, 06:07:48 PM
Yeah, I've lost a few save files in Fallout 3 due to update incompatibility. Had to restart my character a couple of times. It was frustrating but in replaying I've experienced very diverse aspects of the game so I'm not very miffed about it.

Like Que ssaid, Fo3 is definitely the most stable thing I've seen from BethSoft so far.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: PyroMenace on Friday, April 24, 2009, 10:26:21 PM
I'm curious, was The Pitt DLC ever fixed?
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Xessive on Friday, April 24, 2009, 11:05:21 PM
I'm curious, was The Pitt DLC ever fixed?
Was there a major issue with it?

I just finished it like last week, it was pretty good.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: PyroMenace on Friday, April 24, 2009, 11:30:25 PM
Was there a major issue with it?

I just finished it like last week, it was pretty good.

Yea, it was totally unplayable on the 360 due to massive bugs, it was even recalled.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Xessive on Saturday, April 25, 2009, 12:42:45 AM
Yea, it was totally unplayable on the 360 due to massive bugs, it was even recalled.
Oh wow, I had no idea! That's a bitch.

The PC version seems fine. There were few reports of missing NPCs in some circumstances but nothing game-breaking.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: MysterD on Saturday, April 25, 2009, 07:03:47 PM
Looks like some of that FO3 DLC -- The Pitt and Operation: Anchorage -- will be coming to retail stores.

Whether the content is all on a disc (I hope so) or the box just contains code in a box so you can DL the content from G4WL or XBox Live (like what was done w/ GTA4: Lost And The Damned on X360), we'll have to wait and see... (http://ve3d.ign.com/articles/news/46482/Fallout-3-DLC-On-A-Disc)
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: MysterD on Wednesday, April 29, 2009, 02:46:44 PM
This game has been patched up to Version 1.5 now, so y'all know.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: K-man on Wednesday, April 29, 2009, 02:54:46 PM
Got back into this game over the weekend.  I'm really having a lot of fun with it.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Xessive on Thursday, April 30, 2009, 04:51:36 AM
This isn't exactly Fallout 3 but I just got a theme for my phone that makes its interface look like the Pipboy 3000!

(http://community.pointui.com/?bb_attachments=14775&bbat=4479&inline)

Kinda cool :D
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: scottws on Thursday, April 30, 2009, 08:20:56 AM
Got back into this game over the weekend.  I'm really having a lot of fun with it.
I'm jealous.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Xessive on Friday, May 01, 2009, 10:06:27 AM
Here's a Watchmen/Fallout bit from VGCats:
(http://www.vgcats.com/comics/images/090326.jpg)
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: MysterD on Friday, May 01, 2009, 01:56:01 PM
Looks like there will be a 4th DLC called "Point Look" for FO3. (http://www.estarland.com/product33126.html)

So, BethSoft says they have "no announced plans" for DLC yet.
Translation (to me): BethSoft will talk about it on their terms, when they're ready. (http://www.bluesnews.com/cgi-bin/board.pl?action=postmessage&boardid=1&threadid=97984&id=0)

Quote
[May 01, 2009, 1:52 pm ET] - Share - Viewing Comments
A listing on eStarland.com seems to indicate an unannounced fourth DLC pack for Fallout 3 called "Point Look" is in the works (thanks No Mutants Allowed), accompanied by the vague non-explanation: "Information Not Available Yet for This Expansion." We contacted Bethesda Softworks about this, and while they don't deny the story outright, they repeat they have "no announced plans" for DLC for their action/RPG sequel beyond the three already announced packs. Here's what Pete Hines had to day: "We have said there will be three DLCs for Fallout 3, for PC and 360. We've released two, and the third, Broken Steel, is scheduled for release Tuesday, May 5th. Beyond that we have no announced plans for additional DLC."

Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: K-man on Friday, May 01, 2009, 08:38:46 PM
I finished the main quest tonight.  It was ok, but it felt a little short.

I can't very well sum up the game as a whole as I have yet to experience 50% of it.  So far it's been great fun though!
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Xessive on Friday, May 01, 2009, 08:58:55 PM
I'm playing through aain, trying things a little differently, now that I've finished Operation: Anchorage and The Pitt. Got some really good equipment from both!
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601
Post by: PyroMenace on Friday, May 01, 2009, 09:48:42 PM
I finished the main quest tonight.  It was ok, but it felt a little short.

I can't very well sum up the game as a whole as I have yet to experience 50% of it.  So far it's been great fun though!

Yea the ending left me a little underwelmed too, but seeing how the main quest is really just a small part of the game I can't really be to miffed about it.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: MysterD on Saturday, May 02, 2009, 04:09:07 AM
I'm playing through aain, trying things a little differently, now that I've finished Operation: Anchorage and The Pitt. Got some really good equipment from both!

How did you like them two DLC's?
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Xessive on Saturday, May 02, 2009, 07:29:15 AM
They're not bad. A lot more content than any of the Oblivion DLCs. Operation: Anchorage was not bad; definitely more action-oriented than Fallout 3 is normally. It did feel somewhat restrictive though. Nonetheless it was a pretty creative detour from the regular Fallout adventure.

The Pitt was quite good, my favourite of the two, it was notably larger in terms of content and plot.

Just to compare and contrast the two O:A was baically an added quest but The Pitt was like a complete episode added in the game. The latter is definitely more value for your buck but O:A is still not bad, plus you get some decent equipment from it like the Chinese Stealth Armor and the Gauss rifle (railgun)!
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601
Post by: K-man on Sunday, May 03, 2009, 10:49:42 AM
Yea the ending left me a little underwelmed too, but seeing how the main quest is really just a small part of the game I can't really be to miffed about it.

Absolutely.  I'm actually having a lot more fun now that I'm not tied down or worried with the main quest.  I found the experimental MIRV this morning, which is pretty awesome.  Shoots 8 mini nukes at a time.  Course on the flip side of things I discovered that I accidentally used the terrible shotgun (the "named" combat shotgun) to repair a combat shotgun rather than the other way around.

Sucks, but I've definitely made too much progress now to go back to the earlier save where I still had it.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Quemaqua on Sunday, May 03, 2009, 08:25:18 PM
Bummer.  I love that shotgun.

I'm just going to wait until there's a nice big retail release of a bunch of DLC in one pack, hopefully with a physical CD and not some bullshit code for GFWL (which is still so broken I can't even buy the DLC through it).  But I'm looking forward to getting back into the game at that point.  Like you guys have said, the main quest isn't the end, really.  I'd say it's probably not even a third of the game.  There's so much to see and do, and so much of it is crazy and interesting.  I really look forward to going back.  Hopefully the newer patches don't fuck things up for me like they did for scott (wish there was something I could do to help, man).
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: K-man on Monday, May 04, 2009, 06:22:59 AM
I hit level 20 last night.  I toyed with picking up the explorer perk and opening up everything, but I think that would have basically killed the element of discovery for me, so I went with the Reaper one instead.

I had only put about ten hours into this game prior to last week.  I was very surprised how much it took hold of me recently.  I don't want to put the game down.  I downloaded Anchorage and played through it last night.  Will probably do the same for Pitt sometime this week.  Anchorage was a little bit of a letdown, considering it stripped away just about everything that made the game fun.  But some of the fights were cool and the equipment at the end is almost enough to justify the price tag.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: K-man on Monday, May 04, 2009, 01:27:35 PM
Trailer for new DLC is up at Bethesda's site.  Wouldn't watch it if you haven't finished the game
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: MysterD on Monday, May 04, 2009, 03:08:09 PM
New interview with Pete Hines talking about Broken Steel DLC. (http://spong.com/feature/10109908/Q_A-Bethesdas_Pete_Hines)

Quote
SPOnG: Will there be enough quest experience to be had in Broken Steel for players to level up to 30 without having to grind on pre-DLC quests/enemies?

Pete Hines: No, probably not, and that wasn't the intention. The intention was to remove the level cap so that if you have Broken Steel, regardless of whether you want to play that quest or not, or you want to start a new game from scratch, you can continue playing beyond level 20. Again, fans wanted to be able to take their characters to higher levels, so we included it. But it is not specific to the length of Broken Steel, at all. It is a very long climb to get from 20 to 30 and you'll need to do a LOT to get there.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: K-man on Monday, May 04, 2009, 04:50:06 PM
I'm ok with that.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Quemaqua on Monday, May 04, 2009, 05:04:55 PM
I much prefer it that way.  Gives you even more reason to go explore the 8 bajillion gigatons of stuff to do in the stock game.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: K-man on Monday, May 04, 2009, 06:27:33 PM
That knowledge has prompted me to wait on Pitt until I can download this expansion.  No sense in letting all that xp go to waste.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Quemaqua on Monday, May 04, 2009, 06:30:28 PM
What's nice is I completely stopped caring about XP before I even hit 20.  It was far more about seeing and doing rather than any statistical encouragement.  I've put over 90 hours into the game, and my lust for seeing new sights hadn't even remotely abated after even probably 20 hours of being at the level cap.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: MysterD on Monday, May 04, 2009, 07:08:01 PM
I wish BethSoft would just do some FO3 Expansion the size of say Shiv Isles or something and sell it on disc....
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: K-man on Monday, May 04, 2009, 07:15:50 PM
They're packaging anchorage and pitt on disc and selling it at the end of the month, if that hasn't already been discussed.

As far as something with the scope of Shivering Isles, I'd much rather see that effort put toward Vegas.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: MysterD on Monday, May 04, 2009, 07:50:27 PM
They're packaging anchorage and pitt on disc and selling it at the end of the month, if that hasn't already been discussed.
And supposedly, Broken Steel and Point Look are gonna be put together.

Quote
As far as something with the scope of Shivering Isles, I'd much rather see that effort put toward Vegas.
Obsidian's developing New Vegas, not BethSoft.

Which lets us wonder what BethSoft will be up to.
I have a feeling Obsidian's doing New Vegas b/c BethSoft's gonna be working on Elder Scrolls 5.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: K-man on Monday, May 04, 2009, 09:05:28 PM
Ah, I was under the impression it was a joint venture
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: W7RE on Monday, May 04, 2009, 09:40:20 PM
There were several days where I just played for hours on end, but I managed to get distracted and never really got far.

I think the stats and perks I've chosen suck. I wanted to go the stealth/hacking/pickpocket route, and it seems like most of these are pretty useless. (maybe I just need to level up?) I'm always seen anyway when I sneak. Killing is easier than pickpocketing (and in areas I'd get raped for killing someone, I fail at pickpocketing anyway). The stuff I get from hacking/lockpicking really only serves to make up for lost health and ammo from getting my ass kicked in firefights.


level 5
30 lockpick
27 medicine
47 repair
30 science
60 small guns
44 sneak
29 speech

perks: Educated, Gun Nut (2), Lady Killer, Rad Regeneration

Usually I use up all my AP on mostly misses, then just run and gun because of lack of options. There's some annoying mousesmoothing going on too, which makes those times even tougher. (I found a fix on the bethesda forums for this (http://www.bethsoft.com/bgsforums/index.php?s=&showtopic=893740&view=findpost&p=13977582))



EDIT: just to clarify, I'm not bitching about the game. I love the game. I just think maybe I spread myself too thin, or I'm shooting too many random people in the face for a sneaking character. Also all my quest I'm getting seem to be combat based.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601
Post by: PyroMenace on Monday, May 04, 2009, 10:30:59 PM
I mainly concentrated on 4 skills when I leveled to prevent from spreading myself out too thin. 2 of those were weapons skills: big guns and explosives, and the other 2 were speech and science. That combo worked pretty well for me. I'm not sure how the sneaking part of the game is but I know that hacking is a pretty damn valuable skill. Not only is it good for bypassing security and unlocking doors, you can also find alot of backstory stuff on characters and locations, so I would definitely keep pumping points there.

I know combat with guns is a bit tricky, at takes alot of points to be good at longer ranges so your gonna want to play some hide and seek with guys. Let them come to you then come out feed them some bullets to the face. I also recommend explosives, it has good range and what the fuck is gonna survive a grenade at their feet?
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: W7RE on Monday, May 04, 2009, 10:38:55 PM
Well, fixing that annoying mouse issue will go a long way in gunfights when I run out of AP. Also the small guns/explosives combo does sound more like how I've been playing.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Quemaqua on Monday, May 04, 2009, 11:00:59 PM
I'd try to help, but I'm so tired my brain is totally fried.  I'd have to have a list in front of me of what's available when since I forget, but I'm sure you could do a bit better than what you've got there as far as build-specific stuff.

Still, you should be killing stuff fine with 60 in small guns.  Are you using the right weapons?  At your level I'd imagine you'd almost have to be since there isn't much but small guns.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: W7RE on Monday, May 04, 2009, 11:12:03 PM
It's not so much that I'm having trouble, as it's that I'm annoyed with how uneffective sneaking and lockpicking seem to be. I think the 60 in small guns is due to me thinking my damage sucks and pumping it for the last couple levels. I was mostly using a rifle I think, with an assault rifle of sorts thrown in for when I run out of rifle ammo, as well as a semi-auto pistol. Oh and I'm constantly running back to town to sell because I've got nothing in STR and can't hold shit. I really want to SPOILER, but I need access to Megaton to sell stuff.

(click to show/hide)


Really it's just that the game (so far) is much more combat oriented than I expected and I feel I'm inefficient if I don't build for combat.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Quemaqua on Monday, May 04, 2009, 11:19:44 PM
Well, bear in mind that you don't always have to fight.  There are tons of situations in which a nimble character can just run the hell away.

Your sneak and pickpocketing stuff just aren't very high yet.  Sneak does work, but don't expect it to work in broad daylight, and pickpocketing is much harder than sneaking generally.  At least from what I messed with.  My character was more of an explorer and survivalist.  But if your sneak was as high as your small guns, you'd be doing better.  And as you go you'll find gear that will help, too.  There's a lot of equipment in the game that'll boost your stats.

Though that's another point - you can never boost stats past 100, so be careful about how high you go if you plan to wear gear that'll boost something.  You won't get an added bonus over 100.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: K-man on Tuesday, May 05, 2009, 06:16:01 AM
Yeah just stick it out.  There's a tipping point around level 10 or so in which your character really starts to hit its stride.  You'll find better gear along the way, and some quest items will be given as well.

My concentrations ended up being at level 20:

Energy Weapons -83
Lockpicking - 100
Small Guns - 100
Repair - 100
Speech - 65

This served me very well, but I was dumb as a rock when it came to computers.  I originally had energy weapons as a tag skill, but I went through so much of the game without finding any energy weapons to speak of that I just started putting points into small guns.  They're plentiful and plenty deadly.  You'll get more accurate in VATS as time goes on, to the point to where you're almost guaranteed a headshot provided you've got the right perks.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: K-man on Tuesday, May 05, 2009, 06:33:02 AM
Apparently Broken Steel didn't roll out smoothly for the PC this go round.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Quemaqua on Tuesday, May 05, 2009, 06:56:36 AM
I'm totally shocked.

Read: I'm not totally shocked.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: K-man on Tuesday, May 05, 2009, 07:49:23 AM
360 got it last time.  It's only fair that Bethesda spread the love
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: K-man on Tuesday, May 05, 2009, 12:59:26 PM
Looks like the 360 version suffers from other issues according to this thread

http://www.bethsoft.com/bgsforums/index.php?showtopic=986322

PC version looks to have been yanked temporarily.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Pugnate on Tuesday, May 05, 2009, 01:38:36 PM
I guess Beth. still haven't gotten used to the console culture of where you RELEASE SHIT THAT WORKS FROM DAY 1.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: MysterD on Tuesday, May 05, 2009, 02:04:27 PM
I guess Beth. still haven't gotten used to the console culture of where you RELEASE SHIT THAT WORKS FROM DAY 1.

They'll always be a PC company -- what the hell do you expect from them? :P
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: K-man on Tuesday, May 05, 2009, 07:16:28 PM
I just played through the ending on 360 with zero issues.

I have to wonder what's causing the hiccups on the console side.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Xessive on Thursday, May 07, 2009, 10:28:46 AM
Here's a little something I did not know about Broken Steel:
Quote
In our third DLC, “Broken Steel,” we’ve come up with a way of allowing the player to continue on past the game ending… by changing it! You will not have to load in a new game to play any of the DLC material – though you will have to finish the main quest to experience most of what “Broken Steel” has to offer.
It also raises the level cap from 20 to 30. So, pretty cool.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: W7RE on Thursday, May 07, 2009, 04:07:33 PM
So the core game has a level cap of 20? Is the Swift Learner perk worth grabbing? I was thinking the level cap was like 100 or something and Swift Learner seemed like a must have to keep leveling from taking forever at the higher levels. I guess what I'm asking is, will the perk slots taken up by Swift Learner be missed?
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: scottws on Thursday, May 07, 2009, 04:25:47 PM
Yeah, the level cap is 20 in the main game.  It sucks because I hit it early.  That's why I quit playing.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Quemaqua on Thursday, May 07, 2009, 05:04:42 PM
Which is silly.  There's tons of stuff to do beyond just leveling.  This isn't an RPG like some.  Statistics aren't the main draw.  I played for countless hours past 20 and it never once bothered me because I was still seeing new things, fighting in new places, finding crazy new items, new unique scripted stuff, and since I had done so much off the beaten path, even watching the world change as I progressed to the last parts of the main story.  Few RPGs can accomplish that.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: K-man on Thursday, May 07, 2009, 05:05:15 PM
So the core game has a level cap of 20? Is the Swift Learner perk worth grabbing? I was thinking the level cap was like 100 or something and Swift Learner seemed like a must have to keep leveling from taking forever at the higher levels. I guess what I'm asking is, will the perk slots taken up by Swift Learner be missed?

I was level 15 when i was ready to finish the main quest in the original game.  I had two points in swift learner.  I'm thinking those could have been better utilized elsewhere.  it's not terribly hard to level in this game, but all indications suggest that going from 20-30 is going to take some initiative.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: K-man on Thursday, May 07, 2009, 05:06:43 PM
Which is silly.  There's tons of stuff to do beyond just leveling.  This isn't an RPG like some.  Statistics aren't the main draw.  I played for countless hours past 20 and it never once bothered me because I was still seeing new things, fighting in new places, finding crazy new items, new unique scripted stuff, and since I had done so much off the beaten path, even watching the world change as I progressed to the last parts of the main story.  Few RPGs can accomplish that.

Absolutely.  Completing the main story is fun, and becoming more powerful by allocating skills and perks is neat, but the reason I'm still playing the shit out of this game is because I find something new every time I play.

Do not, I repeat, DO NOT take the explorer perk at level 20.  It kills it.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Quemaqua on Thursday, May 07, 2009, 07:17:57 PM
Actually, I disagree.  I took that (after much internal debate, because I was worried about it being a bad thing), and I've had a great time.  It helps me know what I've seen and what I haven't, and doesn't really kill the sense of exploration unless you work it that way.  Seriously, I don't think it's that bad.  It just lets you know how many places you haven't been, making it easier to eventually find them all.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Xessive on Thursday, May 07, 2009, 11:49:34 PM
I admit when I first found out about the level 20 cap I was disappointed. I thought it would really bother me by restricting any possibility of improvment beyond that. However, after reaching level 20, well before I reached the final stages, I realized that my character was quite capable of taking on any challenge in my playing style (stealthy, smooth talking sniper) and I could focus more on adventuring than leveling up. I killed less and snuck around more because I didn't care as much about the exp. The level cap didn't bother me as much as I thought it would.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: K-man on Friday, May 08, 2009, 06:16:41 AM
Actually, I disagree.  I took that (after much internal debate, because I was worried about it being a bad thing), and I've had a great time.  It helps me know what I've seen and what I haven't, and doesn't really kill the sense of exploration unless you work it that way.  Seriously, I don't think it's that bad.  It just lets you know how many places you haven't been, making it easier to eventually find them all.

Yeah we'll have to just agree to disagree there.  Most of my fun now is being had with the fact that I'm randomly discovering these neat places without knowing they exist.  The Explorer perk would ruin that for me.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Quemaqua on Friday, May 08, 2009, 06:52:12 AM
Why?  The explorer perk does nothing more than show an icon.  It tells you nothing about the place fundamentally, only that it's around, and all the places are so different, you never know exactly what you'll find.  Besides, even if you have it you don't have to stare at it and constantly plan every trip.  I rarely do that.  It's just nice to know what areas of the map I haven't dug into as much.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: MysterD on Friday, May 08, 2009, 01:39:11 PM
I didn't get the Explorer perk.

Does it show say places/locations on the map that you have NOT explored in a different color so you know what places you have NOT been to yet?
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: Quemaqua on Friday, May 08, 2009, 05:20:53 PM
Yes.  And you can't fast travel to them if you haven't hoofed it there in the first place, just like normal, so it isn't going to make everything completely easy on you.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: MysterD on Friday, May 08, 2009, 06:58:48 PM
Oooh, that's cool.
Title: Re: Fallout 3 - Update: Expect A LOT more DLC for this game (Page 16, Reply #601)
Post by: MysterD on Wednesday, May 13, 2009, 02:54:59 PM
OXM Interview w/ Pete Hines.
Apparantly, all of the FO3 DLC has sold EXTREMELY well. (http://www.oxm.co.uk/article.php?id=10318)
Title: Re: Fallout 3 THREAD
Post by: MysterD on Wednesday, May 20, 2009, 02:56:33 PM
FiringSquad - DLC Info
PS3 owners will get Fallout 3 DLC in July.

The next two DLC's for PC, X360, and PS3 will be:
--Point Lookout, which is planned for June.
--Mothership Zeta, which is planned for July. (http://www.firingsquad.com/news/newsarticle.asp?searchid=21662)

EDIT:
IGN has some DLC Info and interview with Todd Howard
Linked here from IGN (http://pc.ign.com/articles/984/984131p1.html)

Point Lookout DLC
Quote
IGN: Is Point Lookout a reference to Point Lookout State Park in Maryland? Is that where the DLC takes place?

Todd Howard: Yes, yes it is.

IGN: Does the substantial history of Point Lookout State Park play a role in this expansion?

Todd Howard: In some ways, yes, such as the civil war stuff. Its modern incarnation is different, since we do treat it as we see it from the Fallout timeline, post 1950. More of a seaside vacation town with a boardwalk.

IGN: Without spoiling too much for us, what is the general plotline of Point Lookout's new quests?

Todd Howard: Yeah, I really don't want to spoil it yet. It has a swampy-horror vibe. It's the brainchild of Joel Burgess and Nate Purkeypile, two of our best people here. Their pitch was, "picture backwoods Maryland, where the bombs didn't actually fall, but the world has left it behind." It's also big. Really big. It's a mini wasteland swamp to explore. It has a main quest, side quests, etc.

Mothership Zeta DLC
Quote
IGN: What about for Mothership Zeta?

Todd Howard: If you poke around Fallout 3, you can find a crashed UFO with an alien inside that is broadcasting a signal your Pip-Boy picks up. This is where you can get the alien blaster. Well, Mothership Zeta is answering the distress call. You get abducted and the whole thing takes place on a giant alien spacecraft. It's one of those classic 50's B movie type things, but with a harder edge.

Title: Re: Fallout 3 - Update: Point Lookout and Mothership Zeta DLC info (Reply 668)
Post by: MysterD on Saturday, May 23, 2009, 04:15:32 AM
Clinton was the original plan to have in FO3 as The Pres??!?!
One of the earliest plans for FO3 was to have Bill Clinton do the voice for The President (Eden).

He rejected it. (http://kotaku.com/5266627/bill-clinton-was-asked-to-voice-fallout-3)

Hmmmm...that would've been interesting and cool, to have a former REAL President play one in a game.

Regardless, I thought Malcolm McDowell was fantastic as Eden.
Title: Re: Fallout 3 - Update: Point Lookout and Mothership Zeta DLC info (Reply 668)
Post by: Quemaqua on Saturday, May 23, 2009, 07:25:29 AM
I'm glad he didn't accept, as I'd have had the urge to shoot him every time he spoke.
Title: Re: Fallout 3 - Update: Point Lookout and Mothership Zeta DLC info (Reply 668)
Post by: Xessive on Saturday, May 23, 2009, 08:09:06 AM
I kinda liked Clinton. He kept US forces minimally invasive on my side of the world :P The only major incident was in Sudan.

I am glad he rejected the role though. Malcolm McDowell is excellent. I think he's awesome in almost every role he lands.
Title: Re: Fallout 3 - Update: Point Lookout and Mothership Zeta DLC info (Reply 668)
Post by: MysterD on Saturday, May 23, 2009, 08:16:52 AM
Malcolm McDowell is excellent. I think he's awesome in almost every role he lands.

Agreed
Title: Re: Fallout 3 - Update: Point Lookout and Mothership Zeta DLC info (Reply 668)
Post by: MysterD on Tuesday, June 02, 2009, 03:13:45 PM
Fallout 3 - Point Lookout (DLC) Trailer. (http://www.joystiq.com/2009/06/02/bethesda-drops-point-lookout-trailer-screens/)
Title: Re: Fallout 3 - Update: Point Lookout trailer (Reply 673)
Post by: scottws on Wednesday, June 03, 2009, 05:13:53 AM
I should try to put this game back on my computer since I installed Windows 7.  Maybe it won't crash anymore, but I'm not holding my breath.
Title: Re: Fallout 3 - Update: Point Lookout trailer (Reply 673)
Post by: MysterD on Wednesday, June 03, 2009, 02:34:22 PM
I should try to put this game back on my computer since I installed Windows 7.  Maybe it won't crash anymore, but I'm not holding my breath.
What is "it"?
Windows 7? Fallout 3? Or both?
Title: Re: Fallout 3 - Update: Point Lookout trailer (Reply 673)
Post by: scottws on Wednesday, June 03, 2009, 05:30:59 PM
Fallout 3.

http://www.overwritten.net/forum/index.php?topic=625.msg67696#msg67696
http://www.overwritten.net/forum/index.php?topic=625.msg67701#msg67701
Title: Re: Fallout 3 - Update: Point Lookout trailer (Reply 673)
Post by: MysterD on Wednesday, June 03, 2009, 05:35:41 PM
Fallout 3.

http://www.overwritten.net/forum/index.php?topic=625.msg67696#msg67696
http://www.overwritten.net/forum/index.php?topic=625.msg67701#msg67701

Holy crap. That really freakin' sucks. How the hell did I miss that?

Did you have any issues w/ G4WL, too?
Title: Re: Fallout 3 - Update: Point Lookout trailer (Reply 673)
Post by: MysterD on Thursday, July 09, 2009, 02:01:57 PM
Ashley Chang of BethSoft here talks about The GameBryo Engine and Fallout 3 in this interview w/ GameObserver.com. (http://www.gameobserver.com/features/inside/all-platforms/gameobserver-interview-with-bethesda-softworks-130/)
Title: Re: Fallout 3 - Update: Point Lookout trailer (Reply 673)
Post by: MysterD on Tuesday, July 14, 2009, 01:58:50 PM
Fallout 3 - Mothership Zeta DLC is coming on August 3rd to XB Live and G4WL for 800 MS Points (http://bethblog.com/index.php/2009/07/14/mothership-zeta-lands-august-3rd/)
Title: Re: Fallout 3 - Update: Mothership Zeta DLC coming August 3rd (Reply 678)
Post by: Quemaqua on Saturday, July 18, 2009, 10:48:43 PM
Retail releases of DLC spotted (http://www.joystiq.com/2009/04/26/fallout-3-dlc-retail-package-spotted/).  That's good news.  Hopefully this bodes well for the future.  I'll wait until they're "done", most probably, then devote myself to a couple more weeks of gaming.
Title: Re: Fallout 3 - Update: Mothership Zeta DLC coming August 3rd (Reply 678)
Post by: MysterD on Sunday, July 19, 2009, 04:33:59 AM
Retail releases of DLC spotted (http://www.joystiq.com/2009/04/26/fallout-3-dlc-retail-package-spotted/).  That's good news.  Hopefully this bodes well for the future.  I'll wait until they're "done", most probably, then devote myself to a couple more weeks of gaming.

Yeah, I seen them in store, too. But, never is OA/Pitt Package on sale -- always $19.99. :P

I'll probably wait until ALL FIVE of the DLC are released on disc in one box or something (OA, Pitt, Broken Steel, Point Lookout, Zeta) -- hopefully all 5 get released on disc and all. Zeta is supposed to be the last of the DLC -- but really, we'll see if it'll really be the last and all, down the line.
Title: Re: Fallout 3 - Update: Mothership Zeta DLC coming August 3rd (Reply 678)
Post by: Quemaqua on Sunday, July 19, 2009, 08:48:09 AM
They may not actually do that if they're releasing small packages already.  Still, I'll wait for them all to come out and see, and then get a complete package or just buy all the individual ones.
Title: Re: Fallout 3 - Update: Mothership Zeta DLC coming August 3rd (Reply 678)
Post by: Xessive on Sunday, July 19, 2009, 09:18:46 AM
They'll probably release a GOTY or Gold edition with everything bundled.

I've played Op Anchorage and The Pitt. While they're both quite good, The Pitt is is more fun and offers more content. I read somewhere that Point Lookout is even bigger, almost comparable to Shivering Isles.
Title: Re: Fallout 3 - Update: Mothership Zeta DLC coming August 3rd (Reply 678)
Post by: MysterD on Sunday, July 19, 2009, 10:29:39 AM
They'll probably release a GOTY or Gold edition with everything bundled.
I'll be happy if they box ALL the DLC in one box.

If they do a re-released of FO3 w/ all the DLC in some sort of GOTY or Gold Edition, I'll wait til that hits Expansion Pack pricing probably.
Title: Re: Fallout 3 - Update: Mothership Zeta DLC coming August 3rd (Reply 678)
Post by: Quemaqua on Sunday, July 19, 2009, 10:44:21 AM
I didn't hear good things about Op Anchorage, but The Pitt looks pretty fantastic, and I expect the future ones to be on an equal level with that since Bethesda is usually good about listening to feedback and providing more of what people want.
Title: Re: Fallout 3 - Update: Mothership Zeta DLC coming August 3rd (Reply 678)
Post by: MysterD on Sunday, July 19, 2009, 10:55:11 AM
All of those after OA look pretty good.

But, more than anything, I can't wait to see what BethSoft does with Zeta. With that kicking-off with an alien abduction just sounds too fuckin' cool.

Side NOTE: Prey does the best alien abduction introduction ever.
Title: Re: Fallout 3 - Update: Mothership Zeta DLC coming August 3rd (Reply 678)
Post by: wizall on Sunday, July 19, 2009, 01:08:53 PM
I played OA, and while it wasn't particularly amazing, it was pretty fun. If you get it bundled with others I highly recommend playing it still. It's primarily combat-orientated, which is enough. There's also some amazing loot at the end.

I just picked up Broken Steel, essentially for the level cap raise since I hit 20 before the end of the main campaign.
Title: Re: Fallout 3 - Update: Mothership Zeta DLC coming August 3rd (Reply 678)
Post by: Quemaqua on Sunday, July 19, 2009, 01:55:13 PM
I hit level 20 before I even got a third of the way through the main campaign.
Title: Re: Fallout 3 - Update: Mothership Zeta DLC coming August 3rd (Reply 678)
Post by: Xessive on Sunday, July 19, 2009, 07:57:47 PM
Yeah, I leveled up fairly quickly too the first time around especially since I initially went for all the experience and skill-raising perks. This time I've focused more on practical skills perks i.e. commando, sniper etc.

OA wasn't fantastic but it was alright. It provided a good change of pace.
Title: Re: Fallout 3 - Update: Mothership Zeta DLC coming August 3rd (Reply 678)
Post by: Quemaqua on Sunday, July 19, 2009, 08:00:01 PM
I find that I really don't care about level in the game at all.  It got a bit old in some of the Elder Scrolls games when you weren't really making that much progress, but I find Fallout 3 fully engrossing just because of what it is.  I like the perks and stuff, and it's fun to feel you're progressing, but I think it's more to make your character have a gimmick or two, or differentiate themselves from some others, not because the game itself needs to constantly give you stuff to keep you interested.  What's there is utterly fascinating.
Title: Re: Fallout 3 - Update: Mothership Zeta DLC coming August 3rd (Reply 678)
Post by: Xessive on Sunday, July 19, 2009, 08:04:01 PM
I find that I really don't care about level in the game at all.  It got a bit old in some of the Elder Scrolls games when you weren't really making that much progress, but I find Fallout 3 fully engrossing just because of what it is.  I like the perks and stuff, and it's fun to feel you're progressing, but I think it's more to make your character have a gimmick or two, or differentiate themselves from some others, not because the game itself needs to constantly give you stuff to keep you interested.  What's there is utterly fascinating.
That's very true, but it all also depends on how the players immerse themselves in it. I think the first 10 levels are critical to even have a chance at some of the stuff you'll encounter. I mean by the time you reach level 10 you've defined your character and class, beyond that it's all a bonus.
Title: Re: Fallout 3 - Update: Mothership Zeta DLC coming August 3rd (Reply 678)
Post by: MysterD on Sunday, July 19, 2009, 09:06:42 PM
Jeff Gardiner of BethSoft says there will likely not be any more level cap increases for FO3.
He do feel it would unbalance the game, in a number of ways.
And that the game was meant for multiple run-throughs with all kinds of different character types. (http://multiplayerblog.mtv.com/2009/07/17/bethesda-further-level-cap-increases-could-unbalance-fallout-3/)
Title: Re: Fallout 3 - Update: Mothership Zeta DLC coming August 3rd (Reply 678)
Post by: Xessive on Sunday, July 19, 2009, 11:01:21 PM
I feel like playing Oblivion now. I just have to remember where I put my quick-install customization folder!
Title: Re: Fallout 3 - Update: Mothership Zeta DLC coming August 3rd (Reply 678)
Post by: MysterD on Monday, July 20, 2009, 03:49:57 PM
Info on Mothership Zeta (http://multiplayerblog.mtv.com/2009/07/20/fallout-3-mothership-zeta-new-weapons-perk-revealed/)

Quote
Speaking with Jeff Gardiner, who has been at the helm of the "Fallout 3" DLC content, I was curious what sort of weapons we'd be seeing in Mothership Zeta, the upcoming alien-centric expansion. Thankfully it looks like there is plenty to keep our trigger fingers humming:

"Mothership Zeta is full of the most high tech weaponry in the game. It includes a Shock Baton for melee fighters, multiple new firearms including an Alien Atomizer, a pistol, and the Alien Disintegrator, a new rifle. There's also a new grenade type, a Cryo Grenade, which freezes enemies for a short period of time. On top of that there are new unique weapons, and a new heavy weapon."

Gardiner continued, saying that there will also be a new perk to unlock, called "Xenotech Expert."

"It increases the damage you do with alien weapons, including the Alien Blaster if the player had found that in the wasteland."

The perk will be mission-specific, though, since this DLC (along with all forthcoming DLC packs) doesn't increase the level cap.

Once you've finished with the Mothership main quest, you'll still be able to return to the alien ship. There's definitely a reason to journey back, as the ship houses an item called "Alien Epoxy" which can automatically repair an item by 25%, even if you don't have a duplicate. Great news for all the Gauss Rifle fans who have only been able to repair it to 50% with vendors.
Title: Re: Fallout 3 - Update: Mothership Zeta DLC coming August 3rd (Reply 678)
Post by: wizall on Monday, July 20, 2009, 11:32:10 PM
I hit level 20 before I even got a third of the way through the main campaign.

Well, I guess I did, too. I hit 20 just before
(click to show/hide)
Though I'm not sure how far that is exactly in the main story just yet.

And, now that I think about it, now at 21 or 22, I've already pretty well maxed-out the stats I use the most, partly because I'm obsessive about bobbleheads and a high early Int. So, in other words, 20 seems just fine for this game.
Title: Re: Fallout 3 - Update: Info on Mothership Zeta DLC's weapons and perks (Reply 694)
Post by: MysterD on Thursday, September 17, 2009, 01:40:37 PM
Fallout 3: Game of the Year Edition slated for release in Mid-October.
Coming to the PC, X360, and PS3.
And yes, it will come w/ Fallout 3 + ALL Five DLC's. (http://www.eurogamer.net/articles/fallout-3-goty-dated-for-mid-october)
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: ren on Thursday, December 24, 2009, 02:43:59 PM
I just started playing this today and I'm loving it. In the last few years the only game I've tried to play has been GTAIV and that left me pretty disappointed. Fallout 3 has brought back the joys of gaming in all its glory.

Really early (in the vault) spoilers:
(click to show/hide)
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Quemaqua on Thursday, December 24, 2009, 07:20:23 PM
Awesome.  It really is quite a game.  One of the better things I've played over the last few years.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: ren on Monday, January 04, 2010, 04:50:22 PM
I'm now about 17 hours in at level 8 and I don't think I've stumbled across any of the main quest yet. I just found
(click to show/hide)

Question: Do I ever get to sell any stuff? As things are now I just keep dropping things everywhere. I've found a few places where I can buy items but nowhere to sell them.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: K-man on Monday, January 04, 2010, 04:51:47 PM
Anyone you can buy from you can also sell to.  you just have to click over to your inventory in the sale screen
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Xessive on Monday, January 04, 2010, 05:53:39 PM
This early in the game basically any quests involving your Dad are part of the main plot.

You should be able to sell to practically any merchant, you just have to check how much cash they have and how good of a price they'll give you. Certain merchants will give you better prices for certain items. Certain items will also be more valuable to certain characters i.e. scrap metal sells for 1 or 2 bottlecaps to the average merchant however if you find a character who needs scrap metal like the old dude in the water pump station in Megaton he'll trade you each on for 10 (or is it 5?) bottlecaps. Books that are in good condition can also be traded in to the Scribe in the National Library for 10 caps each. If cash is a problem keep an eye out for these little opportunities.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: K-man on Monday, January 04, 2010, 07:51:45 PM
Another avenue to some quick cash is to sell ammo you don't need.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Ghandi on Monday, January 04, 2010, 07:57:08 PM
Basically just look at the cost to weight ratio and you can figure out what to carry and what not to carry. Anything less than 10-1 or 15-1 isn't worth carrying around.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: ren on Monday, January 04, 2010, 07:59:23 PM
I don't need cash. I've managed to collect almost 2000 bottlecaps so far and have basically nothing to do with them. I just felt wasteful throwing away all the extra items.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Cobra951 on Tuesday, January 05, 2010, 08:52:14 AM
I'm now about 17 hours in at level 8 and I don't think I've stumbled across any of the main quest yet. I just found
(click to show/hide)

Question: Do I ever get to sell any stuff? As things are now I just keep dropping things everywhere. I've found a few places where I can buy items but nowhere to sell them.

It seems you missed a place that I found early on, though at first I did wander aimlessly through the wasteland.  That is:

(click to show/hide)

Buying/selling, item storage and even a place to hang your hat are all in the cards for you.  I cheered when I finally got dependable storage of loot.  I was spending WAY too much time trying to decide what to sell or drop and what to carry around.

I'm at Level 6 now, and on my way to 7.  I just did the part in your spoiler, and I'm now on a quest for someone in my spoiler.  It took me a while to find my legs in this game, but now I seem to have settled into it nicely.  I still stumble into firefights that lop off a lot of HP.  As a result, I have become an accomplished save whore.  I should get recognition of that with some official game perk, like a Quicksave skill.  ;)

I'm extremely impressed.  The world is huge, and everywhere I go feels different in a meaningful way.  Exploration so far has always been rewarding.  My official game time is about the same as yours.  I'm playing on Normal difficulty.

Edit:  Oh, wait.  I guess you did find it, but didn't realize you could sell.  What K-man said.  In order to sell while in the bartering screen, press LT (or equivalent if not 360) to move over to your inventory.  Anything you select will go for sale.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: ren on Tuesday, January 05, 2010, 03:59:55 PM
You were right the first time, I missed the place in your spoiler. I have found a few other places to buy and sell but didn't realize you could sell as well.

So we're at roughly the same point in the main quest with only one level difference between us. That's encouraging, I was beginning to think I was leveling up way too fast.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Quemaqua on Tuesday, January 05, 2010, 10:16:55 PM
If you plan to play the game in any real meaningful capacity (meaning if you want to see much of it), just ignore level.  You'll be max level long before you ever finish seeing everything there is to see.  Fortunately, the game is totally compelling just based on the content alone, without the carrot-on-a-stick of RPG leveling stuff.  I played dozens upon dozens of hours after being fully leveled and never gave it a second thought.  Scott is the only person I've yet seen actually say that they got irritated at hitting the level cap.  Most people seem to be content to just see new things.  It certainly worked for me.

Glad to see you two enjoying it.  Despite being a huge big-name title, it's one of the few games in the last few years that I think really and truly deserved every penny it made.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: ren on Wednesday, January 06, 2010, 05:30:32 PM
I had it in my head that the game ended when you maxed out. After reading your post I looked around and saw that it's not when you max out levels that the game comes to an abrupt end but when you finish the main quest. That makes way more sense than what I was thinking, no idea where I got that idea from.

This game is awesome though. I tried to play the original Fallout a while ago when it was on sale at gog.com and couldn't get into it. In a few weeks I'll be without an xbox until next december so at that point I'll give it another shot now that Fallout 3 has sucked me into the universe.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Cobra951 on Wednesday, January 06, 2010, 06:16:28 PM
I played a long time last night again.  Since I'm only where the Xbox is for a couple of days a week, it's hard to tear myself away.  I've been causing some mayhem with big guns.  The fat man is pure hilarity.  The gauntlets are getting tough.  Downtown DC is a bitch so far.

I'm having a tough time choosing how to level up.  The perks in particular befuddle me.  There are so many to choose from, and only one of them can be bumped per level.  With 20 levels max before the DLC, it seems like so many will get nowhere.  I'm trying to bump up early the ones that might benefit me during later level ups, but it's mostly guesswork.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Quemaqua on Wednesday, January 06, 2010, 09:07:59 PM
That's why they're perks.  They just... perks, interesting facets to make the character different, not really something you should think too much about mechanically.  Pick what seems fun and different.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Schlotzky5 on Wednesday, January 06, 2010, 09:12:37 PM
Yeah, I picked more of the fun stuff then just stuff that gives bonus stats.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: scottws on Wednesday, January 06, 2010, 11:35:26 PM
I did that "Mysterious Stranger" one.  Kind of odd and funny, but the dude kicks all kinds of ass and saved me a couple of times from certain death.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Quemaqua on Thursday, January 07, 2010, 12:04:21 AM
I was a big fan of that one too, heh.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Cobra951 on Thursday, January 07, 2010, 08:18:53 AM
I grabbed the +50 lb perk as soon as I was able to.  That's probably the most useful one so far.  I also like the +3 to level-up points.  I'm trying to up side skills like lockpick and repair without having to spend too many points on them directly.  But as more interesting perks open up, it just gets harder to choose.

I'm at Level 8 already.  Does anyone know how the +10 to level cap with that one DLC work?  Can I install that anytime and get it, or does it only apply to the DLC?  Does it only work if the DLC is there from the beginning of the game?
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Xessive on Thursday, January 07, 2010, 10:37:56 AM
I'm at Level 8 already.  Does anyone know how the +10 to level cap with that one DLC work?  Can I install that anytime and get it, or does it only apply to the DLC?  Does it only work if the DLC is there from the beginning of the game?
It works anytime. As soon as you activate the DLC it becomes a part of the game. Broken Steel's content is only available after you complete the main quest anyway. The level cap is raised from the get-go and all its perks are available to you as well (the new perks are all for level 22 and above anyway).

It's a very easy-going system. Not sure what would happen if you deactivate the DLC when you're above level 20 though. Not that you'd want to, it really is an expansion to the core game, kinda like a nice big patch with extra content.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Cobra951 on Thursday, January 07, 2010, 12:24:22 PM
Perfect.  Thanks for the info.  I guess the first thing I'll do when I get a chance to play again (next week) is install Broken Steel.  I'm interested in the rest of the additions on the 2nd disc too, but now that I've installed the game itself to the HDD, I only have 1.6 GB left, which is what I read that the 2nd disc takes up if you install everything.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Xessive on Thursday, January 07, 2010, 04:58:47 PM
Perfect.  Thanks for the info.  I guess the first thing I'll do when I get a chance to play again (next week) is install Broken Steel.  I'm interested in the rest of the additions on the 2nd disc too, but now that I've installed the game itself to the HDD, I only have 1.6 GB left, which is what I read that the 2nd disc takes up if you install everything.
Installing Broken Steel first is a good idea because it also prevents the game from "ending" hence halting the adventure. All the other plugins you can install later as you free up more space. The core game has a handful on its own without the extra content anyway!
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: ren on Thursday, January 07, 2010, 09:16:19 PM
What's the deal with sleep? One hour seems to heal me perfectly and I haven't noticed anything different when opting for a full night.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Cobra951 on Thursday, January 07, 2010, 10:02:25 PM
Right, there's no difference.  Just sleep as long as you need in order to make the time of day what you want afterward.  If you sleep in a bed you own or rent, you get a well-rested bonus of +10% to HP gained, until it wears off.  Time slept still makes no difference.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Cobra951 on Wednesday, January 13, 2010, 09:49:10 AM
Installing Broken Steel was painless.  Also with a bit of memory management, including moving some downloaded arcade games to the new box's internal memory, I actually increased my free HDD space a bit overall.  Within a couple of minutes of playing, I was informed of the raised level cap.  I'm almost at Level 10 now.  Looks like the capitol building will be responsible for at least one level up by the time I finish finding my way through it.  This game is a blast, in more than one way.

I have a question.  I asked Moira about stuff for my house, and she lets me ask her about 3 different things that sound very useful.  But when I tell her to show me the items (from the same menu where I asked about them) I just get her usual inventory of things for sale.  (Nothing for the house.)  What am I missing?

Edit:  Oh, and where the hell is this?

Yeah, that was awesome.  I also absolutely died laughing when he pulled out the railroad gun or whatever it was called, that was firing the huge steel pins and nailed that chick's head to the wall... and those huge gauntlets that were punching people's heads off.  Man I can't wait to get this game.

I'm carrying several hundred railroad spikes now.  Good thing they weigh nothing.

Maybe I have to make it?  Weapon creation is one thing I haven't even looked into.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: idolminds on Wednesday, January 13, 2010, 11:34:01 AM
Yeah, I think thats one of the guns you have to build.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Quemaqua on Wednesday, January 13, 2010, 06:59:33 PM
It is.  You'll find the plans and stuff somewhere or other.

And Cobra, she sells the stuff for the house in the regular store inventory.  I forget what category they're under, but you basically buy it and then it magically appears in your house.  It's just a one-shot decorating scheme.  Careful of having too much shit lying around your house before you buy one since stuff will appear and potentially bounce your crap around or who knows what else.  I'd advise picking it all up and shoving it in a locker somewhere first.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Cobra951 on Wednesday, January 13, 2010, 11:36:22 PM
Yeah, I finally found them.  The problem is that they aren't in their own category.  They're in the long alphabetical mix with everything else under "Items".  So while weapons, apparel, etc also appear in their own lists, the house items do not.  The inconsistency caused the confusion until I figured it out.

High proficiency with small guns + commando perk + sniper perk + VATS to the head = brain puree all over.  :)
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Cobra951 on Thursday, January 21, 2010, 02:39:27 AM
Finally got the schematic for the railway rifle yesterday.  Tracked down the components & built it.  I love pegging raiders to the walls.  :)

I find this game almost impossible to put down.  I'm up to Level 21 now.  Got a lot left to explore, and that's before tackling the 5 add-ons in the GOTY.

I'm very impressed by the technical quality here.  Performance is generally very good, with only the rare area that pushes the limit (and drops the frame rate).  It seems once assets are cached properly, everything flows very smoothly.  I haven't had a single game-ending bug, although I did get stuck in the world geometry twice, and had to load my latest save.  Given how enormous this world is, and how long I've been at it (over 100 hours on the clock) that's not bad at all.

I have nothing but praise for Bethesda here.  What a monumental accomplishment.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Quemaqua on Thursday, January 21, 2010, 06:55:55 AM
Absolutely.  The game is far from technically perfect, but it's easily their most stable and generally bug-free to date, and for a game of that size it definitely seems like an impressive feat.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: scottws on Thursday, January 21, 2010, 08:54:21 AM
I had lots and lots of problems with lockups.  I was told that it was probably something do with Bethesda's engines being incompatible with ffdshow, but I had already added the EXE as an exception in the ffdshow preferences.  I haven't given it a shot since I installed Windows 7 RTM.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Schlotzky5 on Thursday, January 21, 2010, 09:47:07 AM
Yeah, I had the PS3 version and though it was initially buggy, Bethesda fixed all the major problems with patches. I loved the game and I've been debating weather to get the DLC or not.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Cobra951 on Thursday, January 21, 2010, 12:37:59 PM
I had heard about the early bugs.  The game got patched right away when I first booted it up (on the 360).  I did just get stuck in the world geometry a 3rd time.  It seems to be a problem with cubbyholes underground.  Jumping is awful, true to Oblivion form.  Fortunately, it's not often needed.

I really like how skills and perks stack.  I'm unstoppable now when I sneak and snipe.  This isn't much of a spoiler, and I mentioned something similar above already.

(click to show/hide)
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: MysterD on Sunday, February 21, 2010, 07:32:27 AM
Chris Avellone of Obsidian speaks his opinion on Fallout 3 and some of the DLC. (http://forums.obsidian.net/index.php?s=801a790af438ceb1c26312ef1780d44e&automodule=blog&blogid=1&)
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: Cobra951 on Sunday, February 21, 2010, 10:02:27 AM
Interesting.  Yes, Broken Steel basically un-breaks the game ending, and somewhat fixes the level cap.  I consider it an integral part of the game now.  But Bethesda still didn't quite get the complaints about Oblivion.  The purpose of investing time in RPG grinding is to rise above the challenges, not to have some magic hand adjust the challenge (sometimes in cheap ways) so that the player still feels weak regardless.  Bethesda can kiss my ass for bringing in feral ghoul reavers and albino radscorpions, and for making other enemies suddenly tougher than they should be, simply because I level up.  Oblivion-headed horseshit.

I've also played through Mothership Zeta (loved it) and Point Lookout (somewhat tedious, but huge and generally welcome).  I've yet to try The Pitt.  He didn't say much about it other than he liked the intro.  From what I've read, it's one of the weaker additions.  Operation Anchorage I still know very little about.

I'm glad to see the grand reimagining of the Fallout universe getting welcomed by Chris.  I'm curious to know what the original Fallout devs think about it.  The only things I've read are early misgivings (well before FO3 release) about what Bethesda would end up doing with Fallout.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: MysterD on Sunday, February 21, 2010, 10:08:47 AM
Interesting.  Yes, Broken Steel basically un-breaks the game ending.  I consider it an integral part of the game now.  I've also played through Mothership Zeta (loved it) and Point Lookout (somewhat tedious, but huge and generally welcome).  I've yet to try The Pitt.  He didn't say much about it other than he liked the intro.  From what I've read, it's one of the weaker additions.  Operation Anchorage I still know very little about.

I'm glad to see the grand reimagining of the Fallout universe getting welcomed by Chris.  I'm curious to know what the original Fallout devs think about it.  The only things I've read are early misgivings (well before FO3 release) about what Bethesda would end up doing with Fallout.

I agree - it'd be interesting to see what Brian Fargo and some of the old ex-BIS guys think of this all...

I can't wait to see where Obsidian will take FO: New Vegas. Some of what little we already know sounds very interesting.
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: gpw11 on Tuesday, February 23, 2010, 03:22:12 PM
So, I played this game when it first came out and was thinking about getting into it again.  Would the DLC warrant a purchase in your mind? I'd probably get the GOTY edition (fingers crossed for a sale, STEAM or otherwise).
Title: Re: Fallout 3 - Update: GOTY Edition announced for Mid-October (Reply 697)
Post by: MysterD on Tuesday, February 23, 2010, 03:26:23 PM
Tim Cain of former Interplay Fallout fame and Troika fame speaks out on his thoughts on Fallout 3.
And yes, he did like it enjoy it quite a bit.
He works for Turbine currently on MMO's, BTW. (http://www.shacknews.com/onearticle.x/62466)

Now, here's the whole interview from Duck and Cover. (http://www.duckandcover.cx/forums/viewtopic.php?t=23766)

Quote
DAC: What are your thoughts and opinions on Fallout 3 and its various DLCs from Bethesda? Did you play/finish the game?

Tim: I played and finished Fallout 3 as soon as it came out. I really enjoyed the game, and I think Bethesda’s designers had really done their homework. The game showed they had a deep understanding and knowledge of the key aspects of the original games. I even replayed it a few times to see how I could have different experiences, and I had fun with that.

Of course, I would have done things differently if I had made it.

DAC: What was your initial reaction when you learned that Bethesda bought the license from Interplay?

Tim: I was surprised and a little disappointed. I was hoping that Troika would get the license, but we were massively outbid. But in the end, they made a good game, and I went to a great company to make MMOs, so all was well.

Quote
DAC: In a previous interview at Duck and Cover you mentioned that you wrote a design for your own version of Fallout 3. Any chance we could have a peek at that? :-)

Tim: Nope. Sorry. Maybe it will get made one day, but as long as I never show it anyone, I know it will never get made without me.
Title: Re: Fallout 3 - Update: Tim Cain speaks on BethSoft's Fallout 3 (Reply 733)
Post by: Pugnate on Friday, March 12, 2010, 07:08:26 AM
Just about to start Fallout 3 for the very first time ever... any essential downloads/mods that I should be getting a hold of first?
Title: Re: Fallout 3 - Update: Tim Cain speaks on BethSoft's Fallout 3 (Reply 733)
Post by: Cobra951 on Friday, March 12, 2010, 10:11:21 AM
Don't know about mods.  Que may be a better source here.  Make sure to get the latest patch, because the game is quite buggy out of the starting gate.  I consider the Broken Steel expansion essential, but you can add it at any time, if you really get into the game.  Level cap jumps from 20 to 30, and you get some nasty additional enemies to contend with.

Hope you like it.  I'm still plugging away at my 2nd playthrough.  And I still haven't installed Operation Anchorage.  I'm done with the other DLC.
Title: Re: Fallout 3 - Update: Tim Cain speaks on BethSoft's Fallout 3 (Reply 733)
Post by: Xessive on Friday, March 12, 2010, 10:30:18 AM
Take a look at this thread at Guru3D (http://forums.guru3d.com/showthread.php?t=287764).

I highly recommend the DarNified UI mod.
Title: Re: Fallout 3 - Update: Tim Cain speaks on BethSoft's Fallout 3 (Reply 733)
Post by: Cobra951 on Friday, March 12, 2010, 10:50:16 AM
Quote
200 years since the bombs fell and somehow everything is tinted green?

I'd get that FWO mod in a heartbeat, if it works well.  I'm sick of the green-yellow palette in this game.  Most of the other graphics enhancements I'm seeing don't interest me too much, and some are changing art entirely, which I don't like.
Title: Re: Fallout 3 - Update: Tim Cain speaks on BethSoft's Fallout 3 (Reply 733)
Post by: idolminds on Friday, March 12, 2010, 11:07:35 AM
Yeah, next time I play I'm getting that and that greenery mod. I know it changes the wasteland look considerably, but really if there was 200 years with zero plant life then nothing would be able to live there.
Title: Re: Fallout 3 - Update: Tim Cain speaks on BethSoft's Fallout 3 (Reply 733)
Post by: Pugnate on Friday, March 12, 2010, 01:07:18 PM
Holy crap Xessive. That made me feel quite excited. Nice link. I was going through all those screenshots, and if my brain had a tongue, my head would be full of saliva right now.

Waiting to play this game was probably a good decision. I feel like I am going to be in for a treat.

Title: Re: Fallout 3 - Update: Tim Cain speaks on BethSoft's Fallout 3 (Reply 733)
Post by: Xessive on Friday, March 12, 2010, 01:40:20 PM
Haha I knew you'd appreciate that :D Just like Oblivion ;D
Title: Re: Fallout 3 - Update: Tim Cain speaks on BethSoft's Fallout 3 (Reply 733)
Post by: MysterD on Friday, March 12, 2010, 02:42:21 PM
Take a look at this thread at Guru3D (http://forums.guru3d.com/showthread.php?t=287764).

I highly recommend the DarNified UI mod.

So basically, from looking at the pics - DarNified UI makes the fonts smaller?

Thanks for resurrecting this thread - reminds me that I need to pick up FO3: GOTY once it gets much cheaper namely for all the DLC's I missed.
Title: Re: Fallout 3 - Update: Tim Cain speaks on BethSoft's Fallout 3 (Reply 733)
Post by: Pugnate on Sunday, March 14, 2010, 12:23:36 PM
In the process of installing after finally finishing the downloads. It was definitely simpler to install them in Oblivion!

edit:

Someone put archiveinvalidation! in a nutshell please.
Title: Re: Fallout 3 - Update: Tim Cain speaks on BethSoft's Fallout 3 (Reply 733)
Post by: gpw11 on Sunday, March 14, 2010, 04:51:59 PM
Did you get the GotY edition, Pug?
Title: Re: Fallout 3 - Update: Tim Cain speaks on BethSoft's Fallout 3 (Reply 733)
Post by: Xessive on Sunday, March 14, 2010, 11:37:46 PM
In the process of installing after finally finishing the downloads. It was definitely simpler to install them in Oblivion!

edit:

Someone put archiveinvalidation! in a nutshell please.
Basically it's a set of instructions telling the game engine to prefer files that are not contained in the pack files (.bsa). Basically it's list of files in the archive that are invalidated therefore forcing the engine to look for them in the root folders.

The easiest way to do it for both Oblivion and Fallout 3 is by using the Mod Managers (OBMM or FMM).

And to D, DarNified UI not only shrinks the fonts a little it actually changes some of them completely and redesigns a lot of the interface elements to make them more suited for PC, instead of the console-friendly Duplo style.
Title: Re: Fallout 3 - Update: Tim Cain speaks on BethSoft's Fallout 3 (Reply 733)
Post by: Pugnate on Sunday, March 14, 2010, 11:44:54 PM
No I bought the basic original one and then ripped off the DLC actually. :P

I am done installing all the mods, and will use that mod manager before I start playing tonight. Hope for the best. :P
Title: Re: Fallout 3 - Update: Tim Cain speaks on BethSoft's Fallout 3 (Reply 733)
Post by: Pugnate on Monday, March 15, 2010, 08:45:34 AM
I started and wow, it looks amazing. I just wish I had played the game first for a bit before installing all the mods... :P
Title: Re: Fallout 3 - UPDATE: FO3 has gone GOLD
Post by: Pugnate on Monday, March 15, 2010, 10:55:54 AM
All I can say is that every single link I found on google regarding "dead space pc controls" just came with a link to that WhatIfGaming place, so I'm almost ready to cry bullshit.  Seriously, every single link is just someone reporting what they said, and who the fuck ever even heard of these people?  I sure haven't.  And nobody else seems to be complaining, so... I have no idea.  It'd be nice to get a 2nd opinion.



 ... and after a little more searching, it appears the problem may be related to some systems and not others.  Some people don't have any idea what the naysayers are talking about and report the controls work perfectly fine, or exactly like the console versions.  And some people seem to have issues with mouse/keyboard and controller both, indicating something is up with their rig and the game, not just the game itself universally.  And it very much sounds like something that could be patched up, and hopefully will be soon.  One guy I'm reading here says that when he's in a detail-light corridor and trying to aim, the response is super sluggish, but when he's in an area with tons of detail, his aim flies all over the place super fast.  So there definitely is something funny, and it's definitely not affecting everyone.

EDIT - And why the hell aren't we posting this in the proper thread?  Let's try to keep these discussions over there from now on, where they are infinitely more relevant and less likely to cause Xessive any more heart attacks.


Que, I think when you said that "If it wasn't for Dead Space, the wait would be killing me (for Fallout 3)", then the whole thing went off-topic. GPW asked if it was out for the PC, Pug said it was but posted links saying to beware of the PC version; then on and on and on.

Anyways, back on topic....
Yeah -- next week, Fallout 3 finally comes out! Wo0t!

I don't even know how to respond to you anymore.

 ;D  ;D  ;D

Just going through this thread again to check up on what I missed...

Anyway... the exchange above is just classic OW. It is surreal. I almost find it impossible to believe that D wasn't joking.

Title: Re: Fallout 3 - Update: Tim Cain speaks on BethSoft's Fallout 3 (Reply 733)
Post by: Xessive on Monday, March 15, 2010, 11:35:56 AM
Haha I go through old threads occasionally, they bring back good ol' memories. I love you guys :D
Title: Re: Fallout 3 - Update: Tim Cain speaks on BethSoft's Fallout 3 (Reply 733)
Post by: MysterD on Thursday, May 27, 2010, 06:33:27 PM
Fallout 3 - Operation: Anchorage + The Pitt Add-on Pack PC = $7.99 + free shipping. (http://www.newegg.com/Product/Product.aspx?Item=N82E16832136012&cm_re=fallout_3-_-32-136-012-_-Product)
Fallout 3 - Broken Steel + Point Lookout Add-on Pack PC = $7.99 + free shipping. (http://www.newegg.com/Product/Product.aspx?Item=N82E16832136014&cm_re=fallout_3-_-32-136-014-_-Product)

So, for all y'all that played ALL the DLC's...
How are they all?

And also - how was Mothership Zeta DLC (since it ain't on disc for DLC's)?
Is it a big deal to miss out on that?

Could always get Zeta off G4WL, if need be - for 800 MS points ($10) or when it goes on sale.

Title: Re: Fallout 3 - Update: Tim Cain speaks on BethSoft's Fallout 3 (Reply 733)
Post by: K-man on Thursday, May 27, 2010, 06:39:12 PM
It's pretty fun.  Definitely worth the price of admission, plus you get some neat stuff.

Title: Re: Fallout 3 - Update: Tim Cain speaks on BethSoft's Fallout 3 (Reply 733)
Post by: MysterD on Thursday, May 27, 2010, 06:43:11 PM
Seems odd they never released Mothership Zeta on disc, since they released the others...
Or had a 6th DLC so they could double-pack Mothership w/ some other DLC on disc....
Title: Re: Fallout 3
Post by: Cobra951 on Thursday, May 27, 2010, 07:57:34 PM
Broken Steel - Can't imagine the game without it.

Point Lookout - Works like a big added area you can visit and leave at your leisure (though it would get expensive to do it repeatedly before finishing the main quest line).  But it tends to drag.  I didn't care for the foggy, murky, *ugly* ambiance.  There are some entertaining tasks along the way, and you get one of the best perks in the game, thanks to a bug that makes it apply to all enemies, not just one type in particular.

Operation: Anchorage - Sim within a sim.  Complete linearity plus inability to pick up random loot makes it too rigid and perfunctory.  High point: normal outdoor color palette!  Woohoo!  A welcome break from yellow and green.

The Pitt - Interesting.  You get to work your way up from nothing, which I enjoyed.  All you're carrying gets taken away when you get there.  You get it back later on.  Hunting for steel ingots is very tedious.

Mothership Zeta - I enjoyed this.  Well done, with a cast of interesting characters, and as K-man said, you get some great new stuff.
Title: Re: Fallout 3
Post by: W7RE on Saturday, August 28, 2010, 06:12:33 PM
Hopefully without giving too much away, if I'm level 6 and all I've really done so far is work a bit on the wasteland survival guide, how far am I from learning to use power armor? I've got some Brotherhood Power Armor (DR 23) and Brotherhood Power Helmet (DR 5), and I can't use them so they're using up a lot of weight. (the stuff I'm wearing now is DR 16 and 2)

Through a quick google search I found that I need to do a quest from Citadel, and I worked my way there but the guards won't let me in. Should I just sell off the armor so it doesn't take up all my carrying capacity? Or can I learn to use it easily?
Title: Re: Fallout 3
Post by: ren on Saturday, August 28, 2010, 06:49:20 PM
I'm at 14 now and haven't been able to use it yet although I haven't actively tried to figure out how.
Title: Re: Fallout 3
Post by: W7RE on Saturday, August 28, 2010, 07:24:18 PM
I currently have a carrying capacity of 210 and this armor and helmet combined weigh 50. I'm standing in town now, and just sold off all my junk and I'm sitting at 174/210. That would be 124/210 if I sold off this armor or learned to use it.
Title: Re: Fallout 3
Post by: Cobra951 on Saturday, August 28, 2010, 07:35:22 PM
Part of the critical mission path will have you learning how to use power armor.  If you wander around a lot seeking side things to do, it may be quite a while before you learn how to use it at the Citadel.  The Operation Anchorage DLC will also leave you with the capacity to wear power armor after you finish it.

The best power armor will increase your strength stat while you wear it, partially mitigating its high weight.
Title: Re: Fallout 3
Post by: W7RE on Saturday, August 28, 2010, 07:38:52 PM
Does the weight of what you're wearing factor into how much you can carry? For some reason I was assuming if I equipped the armor, it's weight would be a non issue.
Title: Re: Fallout 3
Post by: Cobra951 on Saturday, August 28, 2010, 07:42:45 PM
No, sorry.  All weight is counted.  There is one exception I know of.  In The Pitt (DLC), the steel ingots you collect won't count toward the total carried as long as you continue searching for them.  As soon as you leave the search area, though, they'll weigh you down (up to 100 lbs).

BTW, this applies to companions as well.  If you give them better armor to wear (highly recommended when applicable) their mule capacity drops accordingly.
Title: Re: Fallout 3
Post by: W7RE on Saturday, August 28, 2010, 07:48:55 PM
BTW, this applies to companions as well.  If you give them better armor to wear (highly recommended when applicable) their mule capacity drops accordingly.

Is there some interface for managing companions? The only way I can do anything with mine is to look at him and talk to him. Though he's a dog, so I'm not expecting many options rofl.
Title: Re: Fallout 3
Post by: Cobra951 on Saturday, August 28, 2010, 09:04:35 PM
Is there some interface for managing companions? The only way I can do anything with mine is to look at him and talk to him. Though he's a dog, so I'm not expecting many options rofl.

Haha!  You can have the dog plus another companion with better communication skills.  You still have to use dialog choices, but they will be more helpful with 2-legged companions.
Title: Re: Fallout 3
Post by: W7RE on Saturday, August 28, 2010, 09:41:03 PM
Actually I just realized that this power armor does have stats on it, including +2 str. Anyway, what's the chance I'll come across more of this armor, or something equivalent or better? I really want to vendor this stuff, but I don't want to miss out on something good. I picked it up by chance when I was wandering somewhere I probably shouldn't have been, and a mutant killed a brotherhood of steel guy, who I then looted the armor off of. Some other brotherhood guys had armor, but not as good as this.
Title: Re: Fallout 3
Post by: Xessive on Sunday, August 29, 2010, 12:41:08 AM
I've played through the game twice and I've never come across a dog I can keep! Even with the "Animal Friend" perk. Damn this game is big!
Title: Re: Fallout 3
Post by: Cobra951 on Sunday, August 29, 2010, 07:01:53 AM
(click to show/hide)

Are you still carrying everything you find?  Poke around some in Megaton.  See who wants you to do what.  You'll be much happier later.  That's one path you can follow anyway.  As Xessive said, the game is very big.

There are several kinds of power armor.  The best imho comes from Broken Steel, an essential addon.
Title: Re: Fallout 3
Post by: Xessive on Sunday, August 29, 2010, 07:40:46 AM
(click to show/hide)
Title: Re: Fallout 3
Post by: Cobra951 on Sunday, August 29, 2010, 09:03:56 AM
Don't look at this if you want to find the dog without any help.

(click to show/hide)
Title: Re: Fallout 3
Post by: Xessive on Sunday, August 29, 2010, 09:52:55 AM
Thanks Cobra ;D

This will be an opportunity for me to properly explore the game. This time I'll probably get the Explorer perk just to have all the places marked.
Title: Re: Fallout 3
Post by: W7RE on Sunday, August 29, 2010, 12:38:06 PM
About getting the dog...
(click to show/hide)

The Dog is a beast btw. Maybe I'm just leveled up a bit more than my previous partial playthrough, but while doing the mirelurk part of the Wasteland Survival Guide, the dog is tearing shit up. Every once in a while a stimpack option becomes available from his chat dialogue (as in, I've given him 2 stimpacks over the course of 3 or so levels), but for the most part he seems pretty durable.
Title: Re: Fallout 3
Post by: Cobra951 on Sunday, August 29, 2010, 04:01:36 PM
If you have Broken Steel installed, the dog is nearly invincible.  Apparently, he levels up 5X as much as he should, based on your level.  You need to install BS before you get him for him to be such a tank.

Don't worry too much about lockups.  I got many, many of those in this game.  Just save very often, and rotate save slots, because you will get an unusable save once in a while too.
Title: Re: Fallout 3
Post by: W7RE on Sunday, August 29, 2010, 04:57:17 PM
Yea, I'm playing the GOTY Xbox version, so I had all the DLC installed before I started.

As far as the lockups, yea I've just been saving often. Not sure how it works on other systems, but I'm up to save #114 and the only saves that are gone are ones where I intentionally overwrote another save because it hadn't been long between the two. I just skimmed through and I could go all the way back to when I first came out of the vault if I wanted. Basically every time I am about to hack/lockpick I save, and if I'm going to steal some stuff with someone nearby, I save, make sure I'm hidden, then steal. That way if I get caught I can reload. (you do NOT want to piss off the whole town of Megaton, at least not early in the game)
Title: Re: Fallout 3
Post by: K-man on Sunday, August 29, 2010, 05:46:00 PM
Fawkes is the real beast.  He never even came close to dying once, and I used him for the entire game.
Title: Re: Fallout 3
Post by: scottws on Sunday, August 29, 2010, 07:18:20 PM
I need to get this game back from my brother and get at least Broken Steel.  This time I think I will focus more on the main quest since I hit the level cap early in my last game and lost my motivation to keep playing.
Title: Re: Fallout 3
Post by: Cobra951 on Sunday, August 29, 2010, 08:09:47 PM
You'll get 10 more levels with BS installed too.

I used Fawkes during my first playthrough.  As you said, never even came close to dying.  His problem is that he is so big he doesn't fit through everywhere you do, which can lead to some frustration.  I tried every living companion at one time or another.  I think overall I liked Charon best.

W7re, it's fun to save the game, then pick a big, hairy fight with all of Megaton.  Doesn't take much effort either.  Reload your save after you've had enough.

How do you fit all those saves?  They get up to about 12 MB apiece eventually.  I kept it down to about 10 saves per character I played.  Oh, I know, you have one of those big-ass HDDs.  Damn my 13.6GB weakling.
Title: Re: Fallout 3
Post by: W7RE on Sunday, August 29, 2010, 09:24:16 PM
I bought a 250GB HDD when they released them. Fallout 3 is 8GB on my drive, game install, 5 DLC packs, and 85 save files.

I've still yet to see any companions other than the dog and Jericho. Of course, I haven't been following the main quest line at all yet. I'm on chapter 3 (I think) of the Wasteland Survival Guide and haven't really done much else. I'm not sure how I have 40 hours of playtime already haha. I'm level 7. Though I guess Jericho would fit, since I'm playing as a murderous thief, but he wants 1000 caps do come with me and I don't want to pay him.
Title: Re: Fallout 3
Post by: Cobra951 on Monday, August 30, 2010, 07:04:30 AM
Caps will become less of an issue as you play on.  You really need to handle some of the other quests in Megaton if you haven't already.
Title: Re: Fallout 3
Post by: W7RE on Monday, August 30, 2010, 01:58:43 PM
Well other than the survival guide, I've talked to Moriarty and gotten the info on my dad, but haven't followed up on it. I think I also fixed the leaks in the water system, I have Lucy West's quest, and I got the quest from the guy in the suit who wants me to meet him at Tenpenny. I haven't followed up on that last one yet because I'm still using Megaton as my buy/sell/repair spot and I want to finish the other quests I have from there first.

I think I have about 1600 caps and haven't been dipping below 1000, I just don't want to part with that many caps until I have a little more to spare.
Title: Re: Fallout 3
Post by: K-man on Monday, August 30, 2010, 02:03:42 PM
Caps were hard to come by for me in the first 10 or so hours of the game.  Eventually though with perks and exploration you'll eventually not have to worry about it.
Title: Re: Fallout 3
Post by: K-man on Monday, August 30, 2010, 02:06:03 PM
Oh, and if this is your first playthrough I'd suggest not messing with Tenpenny Towers.  Completing that quest will make it harder on you, as it will essentially become your "main" town.  Megaton is much more centered in the map and just makes things easier.
Title: Re: Fallout 3
Post by: W7RE on Monday, August 30, 2010, 06:24:03 PM
Would that really make it harder though? I fast travel everywhere already. I just find the location closest to where I'm going and walk the rest of the way.

Maybe I've been going about this the wrong way though. My idea was to do all the Megaton quests I could, and then finish that one up. But now I'm thinking I'll get to pretty much the end of the game and go "oh yea, I never did that. I guess I should have just done the other quest instead and had a home in Megaton." (which I thought I had done already, but when I loaded my save up to start playing after a couple month break, I hadn't done the quest.)
Title: Re: Fallout 3
Post by: W7RE on Monday, August 30, 2010, 07:12:52 PM
I do sort of wish the DLC was a little more obviously seperated from the other quests. I just accidentally wandered into the outcast base for Operation Anchorage. Not that it really matters, but I was planning on finishing up the main game before working on the DLC.

Should I be any certain level before doing any of the DLC, or does stuff scale to your level?
Title: Re: Fallout 3
Post by: Xessive on Monday, August 30, 2010, 08:57:55 PM
The game does scale to a certain extent. You should be fine with the Operation Anchorage mission since it's action oriented and it's predominantly in a virtual battlefield.

All the DLCs are incorporated into the core game, so you can come across them haphazardly and they don't really affect the main quest. Before Broken Steel you would have had to go through them before you finish the game (or load an older save) since the game stops; Broken Steel adds a new mission and free-roam right after the "ending."
Title: Re: Fallout 3
Post by: K-man on Tuesday, August 31, 2010, 07:30:01 AM
Yeah, Operation Anchorage should just be titled "badass weapon/armor pack".  Because in the end that's exactly what it is.  You just have to jump through hoops to get it.
Title: Re: Fallout 3
Post by: Cobra951 on Tuesday, August 31, 2010, 08:34:26 AM
Well other than the survival guide, I've talked to Moriarty and gotten the info on my dad, but haven't followed up on it. I think I also fixed the leaks in the water system, I have Lucy West's quest, and I got the quest from the guy in the suit who wants me to meet him at Tenpenny. I haven't followed up on that last one yet because I'm still using Megaton as my buy/sell/repair spot and I want to finish the other quests I have from there first.

I think I have about 1600 caps and haven't been dipping below 1000, I just don't want to part with that many caps until I have a little more to spare.

I agree with K-man, for your first playthrough.  Following the evil path through Tenpenny is better for an experienced player.  (I mean real game experience, not the XP stat.)

Completely OT, isn't this old movie great?

(http://ia.media-imdb.com/images/M/MV5BMTUyOTUzNTc5NV5BMl5BanBnXkFtZTcwMjM3MDYyMQ@@._V1._SX335_SY475_.jpg)
Title: Re: Fallout 3
Post by: W7RE on Friday, September 03, 2010, 11:05:29 PM
Hahahahahahahahaha... I'm at a loss for words, I don't even know how to respond to what I'm hearing right now. I guess this is what happens when you give a CoD/WoW gamer something a little deeper. An online friend of mine was asking me for a game recommendation, and I'm currently spending a lot of time with Fallout 3. I thought it would be a good suggestion, since I've spent so much time exploring and clearing dungeons and killing stuff and very little time on story (which he finds boring).

So he just logged onto vent and started ranting about how Fallout 3 is the worst game he's ever played, and he can't believe he just wasted $20 because of me. He complains about the character creation and how it takes too long, and he couldn't make his character not look like a girl. Then he bitches about wandering about as a baby for 10 minutes with nothing to do, then the "boring ass 10th birthday" that he thinks is pointless and shouldn't be in the game. Then he complains that the game puts him up against security guards with guns and all he has is his fists. I tell him there was a baseball bat in like the first room, and he says he grabbed it, but he still just had his fists (he didn't realize he had to open his Pipboy and equip it).

Before I could give any suggestions, he tells me that he took the game disc out and broke it in half already.

I really can't think of anything to say. All I can do is laugh, and wonder about the kind of company I keep.
Title: Re: Fallout 3
Post by: idolminds on Friday, September 03, 2010, 11:14:46 PM
Tell your friend he is whats wrong with gaming.
Title: Re: Fallout 3
Post by: W7RE on Friday, September 03, 2010, 11:19:46 PM
I can't remember the context, but yesterday I told him he doesn't play games, he just plays Call of Duty and WoW.
Title: Re: Fallout 3
Post by: Quemaqua on Saturday, September 04, 2010, 04:01:01 AM
I wish I could punch that guy in the balls.  With an angry goat.
Title: Re: Fallout 3
Post by: Xessive on Saturday, September 04, 2010, 04:32:00 AM
I wish I could record Que punching him in the balls with an angry goat.
Title: Re: Fallout 3
Post by: Cobra951 on Saturday, September 04, 2010, 05:35:02 AM
Tell your friend he is whats wrong with gaming.

That pretty much nails it.  I weep for its future.
Title: Re: Fallout 3
Post by: MysterD on Saturday, September 04, 2010, 06:08:30 AM
Hahahahahahahahaha... I'm at a loss for words, I don't even know how to respond to what I'm hearing right now. I guess this is what happens when you give a CoD/WoW gamer something a little deeper. An online friend of mine was asking me for a game recommendation, and I'm currently spending a lot of time with Fallout 3. I thought it would be a good suggestion, since I've spent so much time exploring and clearing dungeons and killing stuff and very little time on story (which he finds boring).

So he just logged onto vent and started ranting about how Fallout 3 is the worst game he's ever played, and he can't believe he just wasted $20 because of me. He complains about the character creation and how it takes too long, and he couldn't make his character not look like a girl. Then he bitches about wandering about as a baby for 10 minutes with nothing to do, then the "boring ass 10th birthday" that he thinks is pointless and shouldn't be in the game. Then he complains that the game puts him up against security guards with guns and all he has is his fists. I tell him there was a baseball bat in like the first room, and he says he grabbed it, but he still just had his fists (he didn't realize he had to open his Pipboy and equip it).
Actually, I think that's one of the better character creation and tutorials put forth in a RPG - as it basically teaches you how to play the game and all of the mechanics the game will give you, as you're going along.

Seriously, though - once you leave The Vault, the game gets amazing - as it basically becomes your playground. I hope he at least got out of The Vault - though it doesn't sound like it. :(

Some RPG's - like say The Witcher and FO3 - they do take a while in the Tutorial section to show you all the mechanics early on to the game b/c there's so many to them. They basically show them all at once, in the VERY beginning hours.

Hmmm...Has your friend ever even played a RPG like this before?
I dunno - but if he hasn't, I'd probably give him something like Mass Effect 2 before say Fallout 3.

Quote
Before I could give any suggestions, he tells me that he took the game disc out and broke it in half already.

I really can't think of anything to say. All I can do is laugh, and wonder about the kind of company I keep.
Great RPG's like this are not for everyone, unfortunately... :(
Title: Re: Fallout 3
Post by: W7RE on Saturday, September 04, 2010, 04:34:13 PM
Hmmm...Has your friend ever even played a RPG like this before?
I dunno - but if he hasn't, I'd probably give him something like Mass Effect 2 before say Fallout 3.
Great RPG's like this are not for everyone, unfortunately... :(

Actually, I probably should have known better. He played ME1 and managed to get through a couple planets of the main story, but then he got bored and quit. I just asked him about it and he says he liked the game, but it had way too much story.

He's spent a lot of time with CoD4 and MW2. He bought Borderlands and Bad Company 2 when they came out. He sold Borderlands as soon as we beat the story, and sold BC2 after about 2 weeks. Other than that he pretty much just plays MMO's, and he started with WoW. He played Warhammer with me for a couple months, as well as Allods Online (free to play game).

To be honest he and his other close friends are weird to talk to games about. I mention id Software or Duke Nukem 3D and they have no idea what I'm talking about. I mention Final Fantasy and it's not even "yea, I started with FF7", it's "I started with FF10, and that's the best one". I don't know if it's that they're all in their early twenties, or that they just never played many games before WoW and MW.
Title: Re: Fallout 3
Post by: Xessive on Saturday, September 04, 2010, 04:42:26 PM
Are they gaming savants?
Title: Re: Fallout 3
Post by: W7RE on Saturday, September 04, 2010, 05:30:10 PM
Are they gaming savants?

They're just idiots I guess, typical non gamers that were pulled in by a friend that probably showed them WoW. In WoW they're all clickers and keyboard turners, and in CoD at least the one guy (the one who hated fallout 3) camps in a corner aiming down the sights, hoping for someone to walk in front of him. When they're not playing WoW or CoD, they're watching sports or playing beer pong. I'm really not sure how I ended up with these guys as friends rofl.
Title: Re: Fallout 3
Post by: MysterD on Saturday, September 04, 2010, 08:31:57 PM
Actually, I probably should have known better. He played ME1 and managed to get through a couple planets of the main story, but then he got bored and quit. I just asked him about it and he says he liked the game, but it had way too much story.
Then normal-style RPG's probably just ain't for him - I do know people who are like that and just don't really want story and long-winded dialogue sequences in their games. They just really like controlling the action and action-orientated stuff.

He might like ME2 over ME1 b/c there's a lack of inventory and its action/combat is a lot more satisfying in comparison to the original. Though, ME2 does have plenty of dialogue and decision-making stuff - and that stuff sounds like it might NOT be up his alley.

If you want to give him some sort of RPG - I'd probably suggest ARPG's. Diablo II is one of the best, when it comes to that genre - and even if he got an old rig, chances are he could probably run it; especially since he runs WOW.

Quote
He's spent a lot of time with CoD4 and MW2. He bought Borderlands and Bad Company 2 when they came out. He sold Borderlands as soon as we beat the story, and sold BC2 after about 2 weeks. Other than that he pretty much just plays MMO's, and he started with WoW. He played Warhammer with me for a couple months, as well as Allods Online (free to play game).
Borderlands isn't dialogue-heavy - so I bet that's why he dug that. It's a blast just to play.

Quote
To be honest he and his other close friends are weird to talk to games about. I mention id Software or Duke Nukem 3D and they have no idea what I'm talking about. I mention Final Fantasy and it's not even "yea, I started with FF7", it's "I started with FF10, and that's the best one". I don't know if it's that they're all in their early twenties, or that they just never played many games before WoW and MW.
I'm in the "Yeah, I dropped off from FF after I finished FF9" group - hehe. :P

About DN3D - that's a freaking classic FPS. I bet your friend might like that game - "balls-to-the-wall" non-stop action. Though, if he's anal about the fact it might look very dated graphically - he'd probably be better off looking at DNF, if and when they really comes around - since that looks much-more graphically modern.

Title: Re: Fallout 3
Post by: idolminds on Saturday, September 04, 2010, 08:47:29 PM
I mention id Software or Duke Nukem 3D and they have no idea what I'm talking about.
The enemy, we have found them.
Title: Re: Fallout 3
Post by: MysterD on Saturday, September 04, 2010, 09:06:43 PM
The enemy, we have found them.

I'm 1996, DN3D and Quake ruled the PC. Anybody who doesn't know Id Software or 3DRealms - do your homework now. They're the reasons FPS's are so damn popular today.

EDIT:
If only Shadow Warrior would come to GOG...
Title: Re: Fallout 3
Post by: W7RE on Saturday, September 04, 2010, 09:21:25 PM
I really do want to educate these guys, especially the one who broke the Fallout disc since he's only really into FPS. But he's just got no patience at all. I gave him a .rar file with the nQuake installer, and both of the .PAK files from Quake. I tried to talk him through the extremely simple installation, and he wouldn't even run the executable. I'm not even sure if he unpacked the rar. I think he said, "ok fine I'll installer it later, but I'm not gonna play that old ass game."

BTW, what's the best way to install and run Duke Nukem 3D and Shadow Warrior these days?
Title: Re: Fallout 3
Post by: idolminds on Saturday, September 04, 2010, 09:28:25 PM
EDuke32 is the best engine for playing Duke 3D and I think it supports Shadow Warrior. Or at least there is a fork that does, because I know I played SW updated.
Title: Re: Fallout 3
Post by: W7RE on Saturday, September 04, 2010, 10:42:17 PM
Oh, apparently I already had DN3D installed with eDuke32, and SW with JFSW (JonoF's Shadow Warrior Port) (http://www.jonof.id.au/jfsw).
Title: Re: Fallout 3
Post by: MysterD on Sunday, September 05, 2010, 04:57:27 AM
Oh, apparently I already had DN3D installed with eDuke32, and SW with JFSW (JonoF's Shadow Warrior Port) (http://www.jonof.id.au/jfsw).
Sweet! :) Sounds like you're all set to me.
Title: Re: Fallout 3
Post by: MysterD on Saturday, October 09, 2010, 06:23:44 AM
Kotaku -> US Army got their own PIP-Boy type of device. (http://kotaku.com/5659322/the-united-states-army-is-testing-fallout-pipboys)
Title: Re: Fallout 3
Post by: Quemaqua on Thursday, October 14, 2010, 10:55:17 AM
So I'm playing through this again.  My PC is still FUBAR and I'm sick so haven't felt like dealing with it... said fuck it and bought the GOTY edition on PS3.  None of the problems people originally reported on PS3 seem to be an issue, and I'm having a fucking blast all over again.  This honestly could be my favorite game of all time.
Title: Re: Fallout 3
Post by: Cobra951 on Thursday, October 14, 2010, 11:00:59 AM
Yes, it's way up there for me too.  I played this game intensely for several months, and lingered with it for another couple after that.  I'm sure I logged in over 1000 hours before I was finally out of motivation to try another character or approach.
Title: Re: Fallout 3
Post by: idolminds on Thursday, October 14, 2010, 12:16:44 PM
Ive been thinking ofnreplaying this eventually, but modding the hell out of it. PCGamer had an article today on fo3 mods.  Check it out. (on ipod, cant link)
Title: Re: Fallout 3
Post by: K-man on Thursday, October 14, 2010, 12:30:17 PM
I've toyed with picking it up on PC to mess around with mods.  But there's something nice about playing a game in its original incarnation.  I started a Morrowind game with some mods, but decided to start over again with vanilla.

Course I never got that far.
Title: Re: Fallout 3
Post by: MysterD on Thursday, October 14, 2010, 02:19:02 PM
Ive been thinking ofnreplaying this eventually, but modding the hell out of it. PCGamer had an article today on fo3 mods.  Check it out. (on ipod, cant link)


Ummm....I put the link up to the PCG Essential 10 FO3 Mods yesterday on the first post in the thread...
Title: Re: Fallout 3
Post by: Pugnate on Thursday, October 14, 2010, 06:27:56 PM
I couldn't get into the game an hour in. Need some advise.
Title: Re: Fallout 3
Post by: W7RE on Thursday, October 14, 2010, 06:43:22 PM
I couldn't get into the game an hour in. Need some advise.

Where are you at? If you've just come out of the vault, go to the town right there nearby (it's on your map, it's Megaton)
If you're that far and stuck, try talking to Moriarty, the owner of the saloon.
Title: Re: Fallout 3
Post by: MysterD on Thursday, October 14, 2010, 06:47:41 PM
I couldn't get into the game an hour in. Need some advise.

As I advise anybody who plays a Bethesda game - just explore the game-world itself.
Title: Re: Fallout 3
Post by: Pugnate on Thursday, October 14, 2010, 07:05:45 PM
Where are you at? If you've just come out of the vault, go to the town right there nearby (it's on your map, it's Megaton)

I did, but everyone was sleeping. I ran around for an hour, got bored, and quit.
Title: Re: Fallout 3
Post by: MysterD on Thursday, October 14, 2010, 07:10:25 PM
I did, but everyone was sleeping. I ran around for an hour, got bored, and quit.

Advance time or sleep somewhere.

EDIT:
That's the T key by default in most Bethesda games.
Title: Re: Fallout 3
Post by: Cobra951 on Thursday, October 14, 2010, 07:35:54 PM
I did, but everyone was sleeping. I ran around for an hour, got bored, and quit.

Do you have time to play games that consume gobs of time and mental energy?  You seem like a busy guy to me.  FO3 needs an investment equal to the full length of many a game out there just to get yourself well acquainted with the world, and underway.
Title: Re: Fallout 3
Post by: Pugnate on Friday, October 15, 2010, 12:53:45 AM
I have three days a week completely off. I just spend them worrying a little about the days that aren't, but that's probably why I need to get into this.

So advise... :P

My mistake was probably installing all the mods and stuff in the first go. I probably should have played the vanilla copy for a while.
Title: Re: Fallout 3
Post by: W7RE on Friday, October 15, 2010, 01:37:15 AM
Yea it can be confusing that way. You get transmissions for almost all of the DLC right as you leave the vault.
Title: Re: Fallout 3
Post by: K-man on Friday, October 15, 2010, 06:34:31 AM
Get to Megaton and gather your bearings.  You probably shouldn't be exploring too much right now.  Get some decent weaponry and armor first.
Title: Re: Fallout 3
Post by: Cobra951 on Friday, October 15, 2010, 09:02:44 AM
Just ignore the signals from the DLC for now.  Yeah, Megaton is the sane starting point for a first-timer.  Get to meet the townfolk and help them out, starting with the local quests.  Get familiar with VATS.  Be a good guy the first time through.  Once you get your legs and home base, you can expand out however it suits you.
Title: Re: Fallout 3
Post by: K-man on Friday, October 15, 2010, 09:44:28 AM
And hurry it up!  New Vegas hits in four days!
Title: Re: Fallout 3
Post by: Ghandi on Friday, October 15, 2010, 12:30:17 PM
Be a good guy the first time through. 

I dunno, I was an evil motherfucker my first play through and I really enjoyed it.
Title: Re: Fallout 3
Post by: Cobra951 on Friday, October 15, 2010, 02:27:59 PM
Hehe!  It does have some awesome moments.
Title: Re: Fallout 3
Post by: Pugnate on Tuesday, January 04, 2011, 02:55:57 AM
I need some help with this. I didn't like the FO3 copy I borrowed off a friend, yet went and bought the GOTY edition and Vegas on Steam.

Again, I was having a grand time in the opening sequence in the vault. I found that to be the best part. Now, I am out and about, yet I find it so boring. I haven't gotten past the first town yet (is it Megaton?), which I find really dull. Overall, I find everything dull.

When does the game get better? Where should I go next? I want to enjoy this game so much.
Title: Re: Fallout 3
Post by: MysterD on Tuesday, January 04, 2011, 02:57:45 PM
I need some help with this. I didn't like the FO3 copy I borrowed off a friend, yet went and bought the GOTY edition and Vegas on Steam.

Again, I was having a grand time in the opening sequence in the vault. I found that to be the best part. Now, I am out and about, yet I find it so boring. I haven't gotten past the first town yet (is it Megaton?), which I find really dull. Overall, I find everything dull.

When does the game get better? Where should I go next? I want to enjoy this game so much.

Do Moira Brown's quests in Megaton, so you can get The Rock-It Launcher.
Title: Re: Fallout 3
Post by: idolminds on Tuesday, January 04, 2011, 03:35:59 PM
Pick a direction. Walk. Stuff will find you.

Alternatively, follow the main story quest. Should send you out of megaton and into DC itself, which is pretty interesting.
Title: Re: Fallout 3
Post by: scottws on Tuesday, January 04, 2011, 03:41:20 PM
There is a lot to see in FO3, but there is a lot that is repetitive too.  My advice is if you start getting bored seeing the same repeating "dungeons", start to follow the main quest and go back to exploring after you finish more of that.
Title: Re: Fallout 3
Post by: K-man on Tuesday, January 04, 2011, 04:35:34 PM
It took me a while to get used to the atmosphere.  I found it pretty drab and boring in the beginning.  Eventually though I started to find landmarks I thought were pretty interesting and the urge to discover took hold.  I got pretty overwhelmed with the sheer expansiveness of it all.
Title: Re: Fallout 3
Post by: gpw11 on Wednesday, January 05, 2011, 12:32:31 AM
Don't ask me, I just bought New Vegas and can't play it because the repetitiveness of the world (carried over from FO3) kind of kills it for me.
Title: Re: Fallout 3
Post by: Cobra951 on Wednesday, January 05, 2011, 09:10:11 AM
Heading for DC and following the quest line are good suggestions if wandering aimlessly bores you.  I also liked Mothership Zeta as a good change of pace, with a rich environment.  You may want to wait until you have decent gear and get leveled up some.
Title: Re: Fallout 3
Post by: Pugnate on Friday, February 18, 2011, 11:35:54 AM
My biggest mistake when trying to get into FO3 was to spend so much time in Megaton. The whole thing got dull fast.

Anyway, this time, I left Megaton after spending thirty minutes talking to everyone, and got involved in the fire ants town quest.

And my god is this game awesome. I love how each weapon you find can feel so unique. I also think they handled the ammo aspect of it quite well. The economics of it are realistic for the post apocalyptic genre, and make it all very interesting.

I have to admit, I feel a bit overwhelmed. There is so much I want to do.
Title: Re: Fallout 3
Post by: W7RE on Friday, February 18, 2011, 12:27:06 PM
I feel like I've pretty much limited myself to 2-3 weapons so far. I'm specced for small guns, and I run with a combat shotgun, hunting rifle, and an SMG for when I'm low on other ammo types. I very rarely switch to other stuff, and I find enough hunting rifles and combat shotguns to keep mine repaired.

I was playing it like Diablo, and like I had OCD. I would start heading toward my objective and try to explore as much as possible, and always find a "dungeon" (building, cave, subway system, etc). I would thoroughly clear that, end up with full inventory, then go back to Megaton to sell and repair. Then I would continue. I would take me forever to get to any objective. When I get back into it again, I'm gonna try to be a little less OCD about the way I play, otherwise I'll get bored before I get anything significant done.
Title: Re: Fallout 3
Post by: ren on Friday, January 06, 2012, 04:45:25 PM
I finally met my Dad. That simulation was really cool.
Title: Re: Fallout 3
Post by: MysterD on Friday, February 10, 2012, 03:45:49 PM
RIP, Adam Adamowicz - one of the Main Concept Artists on FO3.  (http://www.awesome-robo.com/2012/02/farewell-adam-adamowicz-visual-mind.html)
Title: Re: Fallout 3
Post by: Cobra951 on Friday, February 10, 2012, 07:57:20 PM
I read he was only 42 years old.  That's so sad.  What a tragic and untimely loss.
Title: Re: Fallout 3
Post by: MysterD on Saturday, February 11, 2012, 07:34:15 AM
I read he was only 42 years old.  That's so sad.  What a tragic and untimely loss.

Only 42?
Damn, that's awful. :(
Way too young and talented to go this soon.
Condolences to his friends, family, and loved ones.
Title: Re: Fallout 3
Post by: sirean_syan on Sunday, September 02, 2012, 05:33:42 PM
Necrobump of irrelevance.

Well, I think I'm finally and totally done with the game. While I had played the game about a year after its release and played through story, I bought the GOTY edition during the Steam Sale along with the Ultimate New Vegas pack. My intention was to do a quick playthrough so I could see the DLC stuff and move onto New Vegas. Instead, I did a pretty exhaustive run and saw most of what the game had to offer.

I think my main impression is that while it admirably captured the spirit of the the original Fallouts it was very much its own beast (or a Bethesda beast) in terms of tone, look, and style. Namely, this was about exploring while the originals were more about action-consequence events. As opposed to skills opening or changing the path you followed in the game, they were more about giving you an easier path through a given section and because of that having abilities like being intelligent or a smooth talker ultimately feel a bit hollow. Really, what carried the game was the need to see all sorts of cool places and its amazing how much millage Bethesda got out of a handfull of assets. You see a lot of repetition, but for some reason it's still super engaging.

Alright, now onto New Vegas. My hope is the game's setting leads to a more down to Earth tone in terms of the technology you run into and how problems are solved. The last chapters of FO3 (including Broken Steel) are too saturated with Power Armor and dudes with space weapons to the point where those things become mundane. Fallout tends to be at its best when it's some dusty people with shitty weapons trying to get by. Then when you find the laser rifle, power armor, or even rifle that shoots straight it's super awesome. I also hope New Vegas' pedigree infuse some of the old Fallout action-consequence into the exploration mix. From what I've read, that seems to be case.
Title: Re: Fallout 3
Post by: MysterD on Monday, September 03, 2012, 07:11:01 AM
Necrobump of irrelevance.

Well, I think I'm finally and totally done with the game. While I had played the game about a year after its release and played through story, I bought the GOTY edition during the Steam Sale along with the Ultimate New Vegas pack. My intention was to do a quick playthrough so I could see the DLC stuff and move onto New Vegas. Instead, I did a pretty exhaustive run and saw most of what the game had to offer.

I think my main impression is that while it admirably captured the spirit of the the original Fallouts it was very much its own beast (or a Bethesda beast) in terms of tone, look, and style. Namely, this was about exploring while the originals were more about action-consequence events. As opposed to skills opening or changing the path you followed in the game, they were more about giving you an easier path through a given section and because of that having abilities like being intelligent or a smooth talker ultimately feel a bit hollow. Really, what carried the game was the need to see all sorts of cool places and its amazing how much millage Bethesda got out of a handfull of assets. You see a lot of repetition, but for some reason it's still super engaging.

Alright, now onto New Vegas. My hope is the game's setting leads to a more down to Earth tone in terms of the technology you run into and how problems are solved. The last chapters of FO3 (including Broken Steel) are too saturated with Power Armor and dudes with space weapons to the point where those things become mundane. Fallout tends to be at its best when it's some dusty people with shitty weapons trying to get by. Then when you find the laser rifle, power armor, or even rifle that shoots straight it's super awesome. I also hope New Vegas' pedigree infuse some of the old Fallout action-consequence into the exploration mix. From what I've read, that seems to be case.

I loved both Fallout 3 and FO: New Vegas.

I think that's really what made FO3 - all the exploring. It's one of the things I just always loved about the Elder Scrolls series. There's just all these cool side quests and cool areas in FO3. There were a lot of great quests, too - and there were more choices here than in any typical Bethesda game for often just one quest. I really liked The Pitt & Point Lookout. Though, Mothership Zeta was pretty good, too.

But, yeah - FO: New Vegas has A LOT of cause/effect based on your decisions going on -- it's pretty much on the level of insanity that Alpha Protocol had going on for every decision matters. Since Avellone is involved w/ FO: New Vegas, you can definitely see that its narrative & writing was also A HELL OF A LOT better than FO3. I thought FO3's story about the dad tugged a bit more at the heart and was more personal, while FO: NV's story was just darker; more-revenge filled; and just flat-out better told & written. Pretty much, Obsidian expanded on everything I loved about FO3. Oh, and FO:NV - Old World Blues is probably the best DLC that I've ever played - PERIOD. I really should eventually replay FO:NV in (The Game's Built-In) Hardcore Mode and then replay it w/ Sawyer's (Even More) Hardcore Mod. Lord knows if that'll ever happen, given my backlog & that I often don't replay games - but I really should give this a replay, some day...

I don't think anybody can go wrong w/ FO3: GOTY and FO:NV - Ultimate. They're both just great A+ games.
Title: Re: Fallout 3
Post by: Cobra951 on Monday, September 03, 2012, 07:55:46 AM
Good to see some perspective, Sy.  I only tried the originals in earnest after playing FO3, and I just couldn't get into them.  To me, Fallout is all 3, as I suspect it is for most younger players.

New Vegas is a no-brainer for me, and it will come eventually.  I'm too occupied with other things at the moment, and BL2 is about to hit.  That one for me is essential.
Title: Re: Fallout 3
Post by: MysterD on Monday, September 03, 2012, 08:28:34 AM
Good to see some perspective, Sy.  I only tried the originals in earnest after playing FO3, and I just couldn't get into them.  To me, Fallout is all 3, as I suspect it is for most younger players.
Since I loved those old turn-based Fallout 1 and 2, I'm really looking forward to where Wasteland 2 goes...
Especially after seeing the early build vid of WL2 that Brian Fargo showed-off at Unite 2012 Conference.

*drools at the thought of the return of (old-school) party-based strategic-style turn-based combat in a RPG with options to zoom cam in/out between full-blown top-down and close-up views*
Title: Re: Fallout 3
Post by: nickclone on Monday, September 03, 2012, 03:52:09 PM
I got FO3 for the 360 last year along with a couple of other games, it was the last game I played, but it was my favorite. I got  NV for the PC and it runs like crap, I've heard a lot people having problems with all versions of it. Its been uninstalled, I guess I'll play it on xbox instead.
Title: Re: Fallout 3
Post by: MysterD on Tuesday, September 04, 2012, 03:35:27 PM
I got FO3 for the 360 last year along with a couple of other games, it was the last game I played, but it was my favorite. I got  NV for the PC and it runs like crap, I've heard a lot people having problems with all versions of it. Its been uninstalled, I guess I'll play it on xbox instead.

FO: NV PC ran fine on my old Win XP rig (P4 @ 3 Ghz single core processor w/ HT; GeForce 8800 GT OC; 2 GB RAM; Win XP), not too long after it came out. Sure, I didn't max the settings out (I think I had most of the stuff on Medium, if I recall?) and I did NOT have it on a high res'  (I used 1024x7688), but it ran fine then...
Of course, it runs great maxed-out at 1920x1080 on my Win 7 rig now (i7 950; 1 GB GeForce GTX 560 Ti; 8 GB RAM; Win 7).