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Games => General Gaming => Topic started by: idolminds on Wednesday, August 04, 2010, 09:52:28 AM

Title: Torchlight 2
Post by: idolminds on Wednesday, August 04, 2010, 09:52:28 AM
Coming Spring 2011 (http://www.torchlight2game.com/)

Quote
KEY FEATURES

    * Multi-player – Play with your friends over a local area network, or over the Internet. A free matchmaking peer-to-peer service lets you make new friends for exciting co-op play.
    * Customizable Characters – Players create and customize a character from one of four classes available and choose an animal companion. Through cosmetic, class, and gender choices, skill path decisions, and the treasures they acquire, each character can be custom-tailored to each player’s needs.
    * Moddability – Torchlight II will release with an updated version of TorchEd, the Torchlight editor. Players have the option to create their own mods, adding even more content to the world. You and your friends can download the same mod and play together!
    * New User Interface – Torchlight II boasts an entirely new, improved user interface, designed to be easier than ever for new players to pick up and play. Thanks to this intuitive interface, players have immediate access to a rich and varied world, with little experience necessary.
    * Overworld Areas – Torchlight II has large randomized overworld areas to explore with weather, time of day cycles, and random events that provide players with even more content to experience.
    * Random Dungeons – Delve into randomly generated dungeons within the game at any time for extra experience and rare loot. Dungeons in Torchlight II have even more branching paths to explore with friends filled with random events, rewards and dangers.
    * Retirement System – Once characters are sufficiently leveled up, they can “retire” and bestow specific benefits and perks onto new characters.
    * Pets – Players choose a pet to accompany them. Pets level up along with the player, and help in battle, learn spells, carry items, and perform a variety of support services.
    * Fishing – Fishing returns in the sequel! Players can take a break from the high-energy pace of adventuring to relax by one of the many fishing holes and see what they can catch. Fish have unique benefits for the player and pet, while a number of other rewards can also be discovered.

The MMO has been delayed while they work on Torchlight 2. No screens yet, but the game will be playable at Gamescom later this month as well as PAX in September.

Yay! Co-op!
Title: Re: Torchlight 2
Post by: MysterD on Wednesday, August 04, 2010, 01:34:43 PM
AWESOME!!! :)

EDIT - Aug 5, 2010:
Runic's CEO Max Schaefer on Torchlight 2. (http://www.gamasutra.com/view/news/29743/Interview_Runic_CEO_On_Torchlight_II_Digital_Strengths.php)
Title: Re: Torchlight 2
Post by: Pugnate on Thursday, August 05, 2010, 09:00:56 PM
The only thing that worries me is that these are still the idiots who did Hellgate: London.

I hope they are smart enough to realize what made Torchlight a success, and Hellgate a failure, and work from there.
Title: Re: Torchlight 2
Post by: idolminds on Thursday, August 05, 2010, 09:37:34 PM
Actually, these are the guys at Flagship that were working on Mythos. Which, if you ask anyone in the beta, was WAY better than Hellgate. Torchlight is basically Mythos in singleplayer. The Torchlight MMO will be pretty much Mythos 2. And Torchlight 2 is like...well, something different, but awesome.
Title: Re: Torchlight 2
Post by: Pugnate on Thursday, August 05, 2010, 10:42:47 PM
I didn't realize they were two different teams. I did know that they made this after they couldn't sell Mythos.

As for the mistakes of Hellgate, I basically meant how so many of the design decisions were determined by how they wanted to make more money off of their buyers, rather than how to make the game more enjoyable.
Title: Re: Torchlight 2
Post by: MysterD on Sunday, August 08, 2010, 07:55:26 AM
I didn't realize they were two different teams. I did know that they made this after they couldn't sell Mythos.
Some of those guys that worked on Mythos for Flagship Seattle division - they were part of the team that worked on Fate for WildTangent. (http://en.wikipedia.org/wiki/Fate_%28video_game%29#cite_note-squad-3)

Basically, Torchlight's a MUCH better and more evolved version of Fate. Fate was good and addictive, I might add.
 
Quote
As for the mistakes of Hellgate, I basically meant how so many of the design decisions were determined by how they wanted to make more money off of their buyers, rather than how to make the game more enjoyable.
HGL's biggest problem was it shipped out-the-box in a bad state, resulting in lots of gamers bitching and reviewers tanking the game. Word spread fast - people that didn't get caught in the original hype just ignored it, since sales started off good and quickly...but then quickly stopped.

We can blame EA and Flagship Cali for that one - since EA should've never kicked the game out in that state and since Flagship Cali couldn't get that game done right by the release date. Add the stupid money-making schemes - i.e. "Lifetime" Founder's Fee for around $150 and not much DLC to keep players paying and playing to pay that $15 fee per month - forget it. Plus, you couldn't even use DLC in SP mode. Plus, they kept patching MP mode more often than SP mode - so you really should've stuck w/ the MP mode, while the servers were up.


Title: Re: Torchlight 2
Post by: idolminds on Sunday, August 08, 2010, 08:09:04 PM
Podcast with lots of info! (http://www.runicgamesfansite.com/content.php?1102-Shotgun-Podcast-with-Runic-about-Torchlight-II!&#new_comment)

Don't want to listen? Yeah, me either. Heres the bullet list:
Quote
    * Max was likely a bit tipsy when he slipped about Torchlight II at GDC earlier this year. (2:20)
    * Runic is still "relatively" Independent, and Perfect World is the "Investor." (2:49)
    * Currently at 32 people on staff and no plans to get much bigger. (3:25)
    * Roughly 4 Digital Downloads for every 1 boxed copy of Torchlight sold. (4:25, beginning of Runic Team Growth Talk)
    * They want console releases, but haven't managed it so far. (6:00)
    * Never really considered Torchlight II as an expansion pack. (7:00)
    * MMO pushed to the back-burner for now. (8:04, beginning of MMO talk)
    * More classes, non-linear advancement and outside worlds. (8:45)
    * Mac version sooner after the PC release than the last game. (9:39)
    * Likely to have Steam availability on day 1. (9:12)
    * No modding tools for Mac again, because they are programmed in C#. (10:04)
    * A writer has been hired and there will be actual narrative. (11:05)
    * You will not be starting in the town of Torchlight.
    * Lots of regions and cultures in Torchlight II.
    * In a lot of ways the changes from Diablo 1 to Diablo 2 are comparable to Torchlight 1 and Torchlight 2. (12:20)
    * No plans on any kind of import from the old game to the new one. Much of the game has been revamped or improved, which makes it difficult to try to import anything. (13:00)
    * Itemization system is being changed and will match the new classes. (Starts at 12:47)
    * The Railman class is "an engineer turned into a melee tank." They are charged with developing transportation and pushing it into the wilderness. (15:40)
    * The Outlander is a hybrid of ranged with "superstitious magic." Survivalist vibe. (16:25)
    * Torchlight has its own style of steampunk that they have been working with for the art style. (17:22)
      [Image]
    * The UI has been totally overhauled. (18:30)
    * Identification system will be changed, if not completely removed. "Less onerous." (18:47)
    * Chatting in multiplayer. (19:09)
    * Trying out a bag-based system for the inventory. (19:16)
    * New pets, but Dogs and Cats of some sort will be included. (19:55)
    * More monsters scaling this time, not as much as oblivion but better than the main dungeon in the original game. (20:20)
    * A lot more balance between classes this time, especially for skills. (21:15)
    * Endless dungeons and retirement will return "in some way, shape or form." (22:09)
    * PvP might appear in the game, but it won't be possible to do it cheat-free. (23:30)
    * They want to make it possible for people to play with mods with other people. (25:20)
    * There will be a friends list. (26:20)
    * Inline character saves so that people can play on the go from anywhere. (26:40)
    * Monster scaled via proximity. "If you are in Act 3 and I'm in act 1..." then the Act 1 monsters won't get harder. (27:50)
    * The loot you see drop will belong only to you, and item trading will be available. Trading interface included, but you can throw things on the ground for anyone to pick up if you want. (28:15)
    * Co-op is a minimum of four players, and a possible maximum of eight. Summons are a major factor in these numbers. Not finalized. (28:52)
    * Video at Gamescom! (29:50)
    * The game will be playable in Pre-Alpha form at Gamescom later this month. (30:4
    * Alpha (or Beta?) testing MAY be early next year, and they want to involve the community but don't know how they want to do that yet. (31:10)
    * You can see what mods someone has if they join your game, and they will need to be the same to join.
    * Skill system has changed.
    * The world will be divided into zones with sub-areas, and random outdoors. (35:44)
    * Three major distinct outdoor types - Grassy mountain Steppes, Desert and Dark, Spooky Battlefield Forest (Swamp?) (36:19)
    * Random events like caravans being attacked. (38:14)
    * 200+ Unique weapon models. (38:25, 39:10 Key points)
    * New weapon types, including Cannons and Fist weapons. (39:20)
    * Weapon specific walking and attack animations. (39:45)
    * Fishing may be revised, but it will return. (40:50)
    * No mounts. (43:30)
    * Price point close to the last game. (44:30)
Title: Re: Torchlight 2
Post by: Xessive on Monday, August 09, 2010, 06:39:53 AM
Nice! Nice.
Title: Re: Torchlight 2
Post by: idolminds on Tuesday, August 17, 2010, 09:59:31 PM
Gamescome trailer (http://www.youtube.com/watch?v=ejqCZw4Mua4)
Title: Re: Torchlight 2
Post by: MysterD on Wednesday, August 18, 2010, 01:53:44 PM
Gamescome trailer (http://www.youtube.com/watch?v=ejqCZw4Mua4)

I was sold as soon as Torchlight 2 was announced - before the details.
Even more sold, once more details rolled out. :)

But, yes - that MP Trailer looks sweet.
Title: Re: Torchlight 2
Post by: MysterD on Saturday, August 21, 2010, 06:45:39 AM
IGN -> Torchlight 2 preview from GamesCom 2010. (http://pc.ign.com/articles/111/1114673p1.html)
Title: Re: Torchlight 2
Post by: MysterD on Tuesday, August 24, 2010, 05:18:54 PM
Runic's CEO Max Shaefer is saying we can probably expect Torchlight 3 before Diablo 3 - seriously. (http://www.joystiq.com/2010/08/24/torchlight-3-out-before-diablo-3-runic-ceo-hypothesizes/)

EDIT - 9-3-2010:
G4TV -> Preview. (http://g4tv.com/games/pc/64390/torchlight-2/articles/72036/torchlight-2-preview/)
Title: Re: Torchlight 2
Post by: MysterD on Friday, January 07, 2011, 02:57:33 PM
Shacknews -> Torchlight 2's Co-Op might be somwhere around somewhere b/t 4 to 8 players. (http://www.shacknews.com/onearticle.x/67055)
Title: Re: Torchlight 2
Post by: MysterD on Wednesday, February 09, 2011, 04:30:02 PM
DigitalSpy -> Torchlight II is delayed until July. (http://www.digitalspy.com/gaming/news/a302872/torchlight-ii-pushed-back-to-july.html)
Title: Re: Torchlight 2
Post by: MysterD on Wednesday, March 23, 2011, 03:01:19 PM
Charge-Shot.com -> Interview w/ Max Schaefer of Runic on Torchlight for consoles, Torchlight 2, and Torchlight MMO. (http://www.charge-shot.com/2011/03/torchlight-grind-talk-with-max-schaefer.html)

Something to note:
Torchlight MMO will have no subscription fees. You buy the game, it's yours to play (probably as long as the servers are going).
Title: Re: Torchlight 2
Post by: MysterD on Saturday, July 02, 2011, 05:35:34 PM
GameSpot -> Torchlight II - 35 mins of gameplay. (http://www.youtube.com/watch?v=yDDfVai8mkI)

Title: Re: Torchlight 2
Post by: MysterD on Thursday, August 04, 2011, 08:15:52 PM
Kotaku -> Currently, Torchlight 2 is too big for XBLA's Memory Limit. (http://kotaku.com/torchlight/)
Title: Re: Torchlight 2
Post by: Cobra951 on Friday, August 05, 2011, 06:28:16 AM
Quote
"Torchlight on Xbox Live did very well for us. I think it's the number one revenue game on XBLA for the year so far. We missed out being the top for units sold to Full House Poker by a little bit but they cost less than we do. It was definitely a profitable and valuable experience and we're happy with the results."
http://www.eurogamer.net/articles/2011-08-04-torchlight-2-is-too-big-for-xbla

I'd say that's good motivation for "comprehensive redesign".  The game is probably good enough for a full retail release, but file size isn't the barrier.  RAM usage is.

Quote
UPDATE: Runic has clarified via its Twitter feed that it's the XBLA memory limit that's the problem, not the file size restriction.
Title: Re: Torchlight 2
Post by: MysterD on Wednesday, August 10, 2011, 09:29:57 PM
Max Schaefer talks about Torchlight 2 vs. Diablo 3. (http://www.incgamers.com/Interviews/348/runic-games-max-schaefer-talks-rmt-drm-and-modding)

Summary: Torchlight 2 is built to be open and flexible, while Diablo 3 is meant to be closed.

Torchlight 2 will have MODS allowed; MUCH improved SDK; easier way to Trade Mods; flexibility for gameplay mods [Offline, LAN, Runic's Lobby for Online play, etc]; nowhere as crazy DRM [one-time activation for Non-Steam version; Steam version gets Steam DRM]; NO Real-Money Transactions.
Title: Re: Torchlight 2
Post by: MysterD on Saturday, August 20, 2011, 08:05:28 AM
IGN - Preview from Gamescon on Torchlight 2. (http://uk.pc.ign.com/articles/118/1188860p1.html)

Quote
The advantage for Runic's game is you can play an offline solo game if you wish.
Torchlight II will also support LAN play and online adventuring for around six to eight players, though through modding those limits can change.

That's sweet - even though TL2 is built for 6-8 players, you can just mod the LAN play player limit an increase it, if you so choose to.
Cool.

Title: Re: Torchlight 2
Post by: K-man on Friday, August 26, 2011, 06:55:21 AM
Priced at 20 bucks!  Awesome!
Title: Re: Torchlight 2
Post by: idolminds on Friday, August 26, 2011, 06:30:32 PM
$20 again? Holy hell, thats awesome.
Title: Re: Torchlight 2
Post by: MysterD on Friday, August 26, 2011, 07:53:53 PM
$20 again? Holy hell, thats awesome.
Yes. (http://www.joystiq.com/2011/08/26/torchlight-2-priced-at-20-final-class-revealed/)
So, Diablo 3 isn't looking so attractive at $60 - especially given the DRM circumstances...
Title: Re: Torchlight 2
Post by: K-man on Friday, August 26, 2011, 08:40:33 PM
Let's be real, D.  Torchlight 2 will be nothing but an afterthought once D3 hits.  That's why Runic wants T2 to hit so bad this year.
Title: Re: Torchlight 2
Post by: Pugnate on Friday, August 26, 2011, 09:46:31 PM
Let's be real, D.  Torchlight 2 will be nothing but an afterthought once D3 hits.  That's why Runic wants T2 to hit so bad this year.
Title: Re: Torchlight 2
Post by: Quemaqua on Friday, August 26, 2011, 11:40:33 PM
Speak for yourself. I have no plans to buy D3 or any other Blizzard products anymore. If I want a Diablo fix, this is where I'm going to have to get it.
Title: Re: Torchlight 2
Post by: W7RE on Saturday, August 27, 2011, 12:22:04 AM
Speak for yourself. I have no plans to buy D3 or any other Blizzard products anymore. If I want a Diablo fix, this is where I'm going to have to get it.

Path of Exile (http://www.pathofexile.com/) has a bit more of the style of Diablo, and will be free to play. Though I'd be surprised if it came close to being as good as Diablo or Torchlight.
Title: Re: Torchlight 2
Post by: Cobra951 on Saturday, August 27, 2011, 05:29:18 AM
Speak for yourself. I have no plans to buy D3 or any other Blizzard products anymore. If I want a Diablo fix, this is where I'm going to have to get it.

*Sigh*  That is what it comes down to.  I have to wait for console versions anyway, so let's see what shakes.

Edit:
Path of Exile (http://www.pathofexile.com/) has a bit more of the style of Diablo, and will be free to play. Though I'd be surprised if it came close to being as good as Diablo or Torchlight.

OK, cool, but the sticking point is no offline mode in D3.  Path of Exile doesn't solve that.
Title: Re: Torchlight 2
Post by: MysterD on Saturday, August 27, 2011, 07:09:01 AM
OK, cool, but the sticking point is no offline mode in D3.  Path of Exile doesn't solve that.

What about Grim Dawn? [shrug]

Speak for yourself. I have no plans to buy D3 or any other Blizzard products anymore. If I want a Diablo fix, this is where I'm going to have to get it.
I'm sure I'll buy D3, but it just won't be anytime soon...especially at an expensive price w/ "Always online" requirement.
Just like I did w/ D2, I'll just sit back and wait for the inevitable price-drops and/or sales...

Torchlight 2, though - geez, what won't this game do? [shrug]
It does SP, MP, Co-Op, LAN, SDK, Mods, etc etc - and will ONLY be $20 upon release.
Title: Re: Torchlight 2
Post by: W7RE on Saturday, August 27, 2011, 11:18:00 AM
OK, cool, but the sticking point is no offline mode in D3.  Path of Exile doesn't solve that.

True, but it's free. There is no "I didn't get what I paid for" because it doesn't have a $60 price tag attached to it. If that required connection becomes a problem, you can just abandon the game, and you've lost no money.

Similarly I keep trying to play a F2P game called Dragon's Nest. At first it would lock up 5 minutes after logging in every time. They've patched it, and now it locks up while trying to load the character selection screen. I can not play it at all. I didn't pay for it though, so I just bitch a little and then play something else. I'd be pissed if I'd paid for the game.
Title: Re: Torchlight 2
Post by: Quemaqua on Saturday, August 27, 2011, 11:57:42 AM
Maybe that's the real secret, here. F2P has become so big because now developers, when confronted with broken games that don't do what they're supposed to, can just say, "Hey man, you didn't pay for it."

 ;D
Title: Re: Torchlight 2
Post by: W7RE on Saturday, August 27, 2011, 12:09:05 PM
I'm pretty sure the average person pays more for a F2P game than a subscription based game. I think most people don't have the willpower to resist buying unnecessary items. I recently played some Age of Conan with 2 friends (up to level 40). Within a week, one had subscribed, and both had bought about $10 in cosmetic equipment. They say they like F2P because the never have to spend anything, but they always spend anyway.
Title: Re: Torchlight 2
Post by: MysterD on Thursday, November 17, 2011, 11:00:06 AM
PCG -> Torchlight 2 preview. (http://www.pcgamer.com/2011/10/07/torchlight-2-preview/)
Torchlight 2 Website -> Doesn't look like Torchlight 2 will make 2011. (http://www.torchlight2game.com/news/2011/11/17/an-update-from-travis-baldree/)
RockPaperShotgun -> Runic on Torchlight vs. Diablo; and the ARPG's slow evolution. (http://www.rockpapershotgun.com/2012/04/16/runic-on-torchlight-vs-diablo-arpgs-slow-evolution/)
Title: Re: Torchlight 2
Post by: MysterD on Friday, April 20, 2012, 06:49:04 PM
Torchlight 2 - "New Heroes Will Rise" TRAILER. (http://www.youtube.com/watch?feature=player_embedded&v=_kW6XIlHOGo#!)
Title: Re: Torchlight 2
Post by: Pugnate on Saturday, April 21, 2012, 04:19:03 AM
Torchlight 2 = No one will give a fuck after Diablo 3.
Title: Re: Torchlight 2
Post by: Quemaqua on Saturday, April 21, 2012, 06:11:49 AM
Barring those of us who don't give a fuck about Diablo 3.
Title: Re: Torchlight 2
Post by: Pugnate on Saturday, April 21, 2012, 06:45:27 AM
haha I knew someone would bite.

I thought you were a big Diablo fan? No? Disenchanted with Blizzard I guess. I haven't been excited about a game for a long time. Excited for Guild Wars 2 also.
Title: Re: Torchlight 2
Post by: MysterD on Saturday, April 21, 2012, 07:16:24 AM
haha I knew someone would bite.

I thought you were a big Diablo fan? No? Disenchanted with Blizzard I guess. I haven't been excited about a game for a long time. Excited for Guild Wars 2 also.
I think many of us are STILL not too happy w/ Blizz making the game require Battle.Net w/ the "Always Online DRM" requirement - especially when D1 and D2 had SP modes that you could play offline no problem. And they had LAN support, too.
I'll eventually get it, but I don't see myself buying it anytime soon, until it price-drops.

About Torchlight 2 - it'll have SP, MP, LAN - yeah, it'll do it all. :D

As for GW2 - as great as it looks, I need to finish GW1 + All Expansions. :-X





Title: Re: Torchlight 2
Post by: Quemaqua on Saturday, April 21, 2012, 08:36:36 AM
I was a tremendous Diablo fan. Blizz killed all their goodwill with me in the last few years development-wise, but it's mostly just the price point, the online-only stuff, my dislike of the art direction, and the fact that honestly nothing they've shown thus far looks interesting to me. Videos and screens just look meh. Grim Dawn looks way more like something I want to play.

I'm not saying I'll never play it or ever care, but at this point it just isn't exciting and there are way too many caveats. I doubt those will change, so my excitement is pretty much nil. I'm not paying $60 for a game that doesn't even look that interesting by a company whose collective ego has clearly outclassed the quality of their games.
Title: Re: Torchlight 2
Post by: PyroMenace on Saturday, April 21, 2012, 10:08:32 AM
Well... I will vouch for Blizzard when I comes to the quality of their games. But I agree, they are making some development choices in their games where they could have made compromises for the players sake. I played the Diablo 3 beta, and I am really enjoying it, everything feels just right in terms of quality but the online requirements.. just isnt necessary. I wouldn't mind it as much if the game was always available for play but from what it looks like, all access to the game will be down when the servers are down and like WoW, this could be a once a week thing. But this is not an MMO which is the only exception I make for that case. I really hope they implement an offline feature in the future, hopefully enough player reaction will appeal to Blizzard's... hopefully more accommodating face.
Title: Re: Torchlight 2
Post by: idolminds on Saturday, April 21, 2012, 10:32:55 AM
One thing funny I saw someone bring up: Dark Souls makes better use of the online component but even there it was completely optional.
Title: Re: Torchlight 2
Post by: Quemaqua on Saturday, April 21, 2012, 10:41:23 AM
Yeah I mean don't get me wrong, I'm not saying they make bad games. I have no doubt that Diablo 3 will be a very polished, stable, deeply replayable game. I just don't like it when companies think they can make giant decisions regardless of the desires of fans just because they're competent at making games and people buy them. WoW killed Blizzard for me. Not because I hate WoW. I really don't. It just made them believe that any decision they want to make is totally fine whether it really seems like a good idea or not. I very much dislike the way they've handled Starcraft 2 and Diablo 3. It irks me to see a company make decisions and totally blow off fans. They have so many fans that they can do that, yeah, but there's also a lot of bad blood from people who've supported their company since the early days.
Title: Re: Torchlight 2
Post by: PyroMenace on Saturday, April 21, 2012, 11:56:09 AM
Its definitely a hard balance for these big development houses to make. And as much as we all can hate on the greedy dev corps and publishers, the gaming audience has its own set of problems too and listening to them when they have such a large fan base can't be easy.
Title: Re: Torchlight 2
Post by: K-man on Saturday, April 21, 2012, 12:02:07 PM
I'm starting to realize that I'm in a phase of life that severely inhibits, if not prohibits the same enjoyment with this game that I had with Diablo 2.

But yeah, in the end despite never really using offline mode in d2, the exclusion in d3 is nothing but a control thing.  
Title: Re: Torchlight 2
Post by: Xessive on Saturday, April 21, 2012, 12:08:33 PM
All factors considered I think Torchlight 2 might be the choice for me. Diablo III is going for 60 Euros here (USD $80) as well as for the digital edition straight from Blizzard (regional bullshit), which is ridiculous considering all the redundant features and requirements i.e. always-online connection. I'm guessing Torchlight 2 will start off for a lot less than $80.

I'm playing the D3 beta right now and while I do enjoy the story and the gameplay mechanics the counterweights are tugging hard against their favour.

In the beta I've already experienced several instances where I can't play because I'm "unable to connect to server." Granted it is a beta, but if this is what I can expect from the final game I'm not about to excuse Blizzard from the same failings of other developers/publishers, namely Ubisoft. Why is it abhorrent for Ubisoft to do it but somehow acceptable for Blizzard to do it? I'm gonna point my finger at Fanboyism. It's abhorrent when any developer/publisher does it. Draconian DRM measures are unacceptable no matter who issues them. I would fully understand and support the always-online requirement if only happens when I click the magic "multiplayer" button, not when I'm playing singleplayer offline.

On that note, as a retort to Blizzard's comments regarding Diablo III on-the-go saying "it's just not that kind game": well, it is totally the kind of game I'd play when I'm between work shifts, transiting in an airport, or any kind of long waiting sessions. Based on the beta and the previous Diablo games (may as well include all Diablo clones too), it's not an immersive experience for me, it's a click fest.

Runic Games are going to win a lot of people over if they keep their positive attitude toward the community and game support.
Title: Re: Torchlight 2
Post by: Pugnate on Saturday, April 21, 2012, 01:13:48 PM
X you can get the US version. From what I understand, unlike StarCraft 2, there is no region thing. I think.
Title: Re: Torchlight 2
Post by: MysterD on Saturday, April 21, 2012, 06:28:46 PM
One thing funny I saw someone bring up: Dark Souls makes better use of the online component but even there it was completely optional.
Just like how in Borderlands, it's optional if I want to take 3 other players with me online to play the game with. The game feels like a SP-style game, it should be able to be played as one.
I like optionality - it's a good thing. :D So looking forward to Dark Souls PC, regardless of all of the "PC port" rumors floating. I've had instances here and there where I just cannot get a Net connections - especially back in my DSL days. Even of late, Comcast has been having issues for me here and there [maybe once for a half hour to a few hours, every now and then], my connection's gone. Give them a call - yup, they're saying they are fixing a server issue they had.

When a game requires the Internet and it plays like it doesn't need it, then there's a problem. D1 and D2 can be played offline. HGL can be played offline. Sure, all of those games are BETTER online - but at least if I want, I can ALSO play them offline; especially if I can't hit the Net. D3 just doesn't look like the kind of game that needs to require the Net.

I can see w/ Torchlight 2's much cheaper entry $20 price-point, LAN plan, Offline Play, Modding - all things Blizzard's chucking away w/ D3 - this being VERY attractive to many gamers. Gives me even more reason to wait for D3 to price-drop to something more reasonable; especially given the "Always Online" requirement. I'm sure D3 is going to be awesome - but, I think I can wait for it...

Well... I will vouch for Blizzard when I comes to the quality of their games. But I agree, they are making some development choices in their games where they could have made compromises for the players sake. I played the Diablo 3 beta, and I am really enjoying it, everything feels just right in terms of quality but the online requirements.. just isnt necessary. I wouldn't mind it as much if the game was always available for play but from what it looks like, all access to the game will be down when the servers are down and like WoW, this could be a once a week thing. But this is not an MMO which is the only exception I make for that case. I really hope they implement an offline feature in the future, hopefully enough player reaction will appeal to Blizzard's... hopefully more accommodating face.
An offline feature added in a patch would be a great idea. :D

I just don't understand why for the SP, they don't do what they did w/ SP and MP with D2 - keep your character-profiles separate for both with SP stored local, MP stored on the cloud - if they're worried about online cheating.

Actually, they're probably more worried about straight-up piracy...which is why the "Always Online" requirement would try to attempt to solve that problem. Once the game's older and cheaper, they could always put that "offline patch" in.

Quote from: Xessive
Runic Games are going to win a lot of people over if they keep their positive attitude toward the community and game support.
Agreed 100%.
Hell, you could buy Torchlight 1 at Retail Box on Disc, which was the only place it was DRM-FREE.
Title: Re: Torchlight 2
Post by: Xessive on Saturday, April 21, 2012, 11:48:14 PM
X you can get the US version. From what I understand, unlike StarCraft 2, there is no region thing. I think.
I know, the version available to me is listed as "global" but Blizzard won't allow me to purchase in any currency other than Euros. I think it has something to do with my card's billing address (since it has to match the actual data otherwise my bank will decline the payment). These regional restrictions get on my nerves, especially for digital-only items.

I think that's my thing now: I'm anti-regional-restriction guy.
Title: Re: Torchlight 2
Post by: Pugnate on Sunday, April 22, 2012, 01:56:26 AM
I can't freakin' buy games on Origin from Pakistan. I could from Bangladesh or India. So pissed off! I need to buy Mass Effect 3!
Title: Re: Torchlight 2
Post by: Xessive on Sunday, April 22, 2012, 02:34:15 AM
I can't freakin' buy games on Origin from Pakistan. I could from Bangladesh or India. So pissed off! I need to buy Mass Effect 3!
Yeah it's a piss off.

I got ME3 from GamersGate.co.uk (http://www.gamersgate.co.uk) and just activated the key in Origin.

Give it a shot.

Btw, so far the only game that I am unable to pre-order from any online store is Max Payne 3. That's just part of Rockstar's international restriction.

Anyway, before this thread spirals out of control, Torchlight II is looking more enticing with each glimpse. We need to decide if this is gonna be the OW coop game to get!
Title: Re: Torchlight 2
Post by: MysterD on Friday, May 11, 2012, 06:06:25 PM
I got in on the TL2 Beta.
So y'all know - there's been a lot of Twitter codes for TL2 Beta being posted and given out on Twitter by game reviewers and others in the industry today.
So, yeah, you might keep your eyes peeled, if you want to try to get in.
Title: Re: Torchlight 2
Post by: idolminds on Friday, May 11, 2012, 06:47:14 PM
want
Title: Re: Torchlight 2
Post by: MysterD on Friday, May 11, 2012, 06:59:31 PM
want

If you see any TL2 Beta Codes posted on Twitter or anywhere else, you will...
need to go here;
signup for a Runic Account [if you ain't done so already];
register the key to that account;
download the Beta;
and activate the key while in the game. (https://secure.runicgames.com/)
Title: Re: Torchlight 2
Post by: MysterD on Saturday, May 12, 2012, 03:06:44 PM
Some screens of mine from the TL2 Beta:

(http://i3.photobucket.com/albums/y98/MysterD/Torchlight%202%20Beta/TL2Beta-Pic0012.jpg)

(http://i3.photobucket.com/albums/y98/MysterD/Torchlight%202%20Beta/TL2Beta-Pic0011.jpg)

(http://i3.photobucket.com/albums/y98/MysterD/Torchlight%202%20Beta/TL2Beta-Pic0010.jpg)

(http://i3.photobucket.com/albums/y98/MysterD/Torchlight%202%20Beta/TL2Beta-Pic0009.jpg)

(http://i3.photobucket.com/albums/y98/MysterD/Torchlight%202%20Beta/TL2Beta-Pic0008.jpg)

(http://i3.photobucket.com/albums/y98/MysterD/Torchlight%202%20Beta/TL2Beta-Pic0007.jpg)

(http://i3.photobucket.com/albums/y98/MysterD/Torchlight%202%20Beta/TL2Beta-Pic0006.jpg)

(http://i3.photobucket.com/albums/y98/MysterD/Torchlight%202%20Beta/TL2Beta-Pic0005.jpg)

(http://i3.photobucket.com/albums/y98/MysterD/Torchlight%202%20Beta/TL2Beta-Pic0004.jpg)

(http://i3.photobucket.com/albums/y98/MysterD/Torchlight%202%20Beta/TL2Beta-Pic0003.jpg)

(http://i3.photobucket.com/albums/y98/MysterD/Torchlight%202%20Beta/TL2Beta-Pic0002.jpg)

(http://i3.photobucket.com/albums/y98/MysterD/Torchlight%202%20Beta/TL2Beta-Pic0001.jpg)
Title: Re: Torchlight 2
Post by: idolminds on Saturday, May 12, 2012, 03:51:01 PM
Wow, that looks really nice.
Title: Re: Torchlight 2
Post by: MysterD on Saturday, May 12, 2012, 04:21:00 PM
I just finished the TL2 Beta - damn, it's awesome. Beta left me wanting MORE, after about 5 1/2 hours.
The Beta basically gives you the first chapter of the game.

EVERYTHING has been drastically improved - storytelling [yes, there's a story here!]; voice-acting; level & world design; UI interface; configurable controls; etc etc.

If you played Torchlight 1, you know what to expect for gameplay - ARPG that is loot-crazy and action-packed. Plenty of weapons to get even more upgraded at shops, socket gems/things into, etc etc. There's a few different classes and pets. I took a Hawk w/ me, hehe. Gameplay practically plays the same as Torchlight 1 - but better and improved.

SP mode and LAN Mode has been disabled for the Beta. You'll get that in the full version, if you don't want to play w/ people online.

You can configure your online games however you want - # of players [max of 6 right now]; you can configure it to have NOBODY join your game; Friends Only join your game; Level of characters allowed; etc etc.
(http://sphotos.xx.fbcdn.net/hphotos-ash4/303474_10150803735741586_696511585_9792888_796454173_n.jpg)

Title: Re: Torchlight 2
Post by: Pugnate on Sunday, May 13, 2012, 03:47:04 AM
I saw a 20 minute gamespot video at PAX. Not impressed.
Title: Re: Torchlight 2
Post by: MysterD on Sunday, May 13, 2012, 06:34:23 AM
I saw a 20 minute gamespot video at PAX. Not impressed.
IMHO, If you like Diablo 2, you'll probably like Torchlight 2.
It reminds me A LOT of D2 in terms of design and everything [since most of these guys are Ex-Blizz guys] - but, you know, TL2 is MUCH more modern graphically; has some of its own twists for a ARPG; and has a Steampunk-ish setting/style.
Kind of makes sense TL2 is A LOT like D2, since TL1 was A LOT like D1.
Title: Re: Torchlight 2
Post by: PyroMenace on Sunday, May 13, 2012, 08:32:26 AM
You mean to say that Torchlight is like Diablo? Fuck this changes everything.
Title: Re: Torchlight 2
Post by: Pugnate on Sunday, May 13, 2012, 11:18:52 AM
IMHO, If you like Diablo 2, you'll probably like Torchlight 2.
It reminds me A LOT of D2 in terms of design and everything [since most of these guys are Ex-Blizz guys] - but, you know, TL2 is MUCH more modern graphically; has some of its own twists for a ARPG; and has a Steampunk-ish setting/style.
Kind of makes sense TL2 is A LOT like D2, since TL1 was A LOT like D1.


I am pretty sure your humble opinion is respected by many.

I am going to get the game for the offline mode and the LAN stuff. I just think I am going to be hooked on D3, and this just looks like D2.5 at best. I know it is $20 while D3 is $60... but for me... D3 looks a lot more than 3 times the fun. But that's just me.

Again, I respect the stuff we used to take for g ranted that they are offering.
Title: Re: Torchlight 2
Post by: Xessive on Sunday, May 13, 2012, 12:03:35 PM
Well, also Diablo 3 is coming out now. Torchlight 2 still has the ambiguous "summer 2012" release date.
Title: Re: Torchlight 2
Post by: idolminds on Sunday, May 13, 2012, 12:21:12 PM
For me D3 doesn't look like its doing that much more to be worth the extra cost. So I'm more likely to grab T2 and wait for D3 to drop in price (and being a Blizzard game, thats going to take a while).
Title: Re: Torchlight 2
Post by: Xessive on Sunday, May 13, 2012, 12:37:54 PM
Yeah, it took StarCraft 2 nearly 2 years to finally reach normal game prices. Here in the Middle East it's been around USD $65 until about 2 months ago when it finally dropped to USD $50.

With Diablo 3, since Blizzard have left me no choice (well the one choice is to buy the digital version for 60 Euros or USD ~$80) but to wait for retail, I'll have to see how it's priced here. If it's around the $60 mark I might bite. Anything over that and I'll bide my time or hint to people to get it as a gift for my birthday later in the year.
Title: Re: Torchlight 2
Post by: Pugnate on Sunday, May 13, 2012, 01:20:06 PM
Just got StarCraft II EUR on Play Asia for $30 with free shipping. What a steal and it is still on that way!

As for D3, I am just really attracted to how the game looks. My BIGGEST gripe with the game is how weird all the classes are. Weird classes are cool when they've got normal classes to play off of. But here, you've got the classic demonic villain and don't have the classic fighter class.

The game desperately needs a standard Paladin or Fighter class. The barbarian is cool, but he is no Paladin.

I had a look at Torchlight 2, and it doesn't seem so drastically different from the first game. It just seems like T 1.5 to me. The biggest appeal is the LAN play and the fact that it can run on my laptop -- which is brilliant. I know the game is 3D, but even Titan Quest looked more enticing than this. It just seems to ordinary.
Title: Re: Torchlight 2
Post by: MysterD on Sunday, May 13, 2012, 01:53:23 PM
For me D3 doesn't look like its doing that much more to be worth the extra cost. So I'm more likely to grab T2 and wait for D3 to drop in price (and being a Blizzard game, thats going to take a while).

My thoughts exactly.
I do think, overall, both TL2 & D3 are going to be AT LEAST pretty damn good.

I think we ALL here can agree on that much... ;)
Title: Re: Torchlight 2
Post by: idolminds on Saturday, May 19, 2012, 10:45:47 PM
I got in the weekend beta, which will end Tuesday. Its more Torchlight, which means its pretty awesome. And hey, no lag when playing by yourself! Imagine that!

Something cool I saw the dev post on another forum.

Quote
Quote
So, after I logged off, it occurred to me to ask... is the creator of a mp session hosting it? Did I pull the rug out from under Ixian?
Nope, it just hands it right off.

We pretty much put a premium on never screwing up an ongoing game if at all possible.
In fact, if you get disconnected, the game will just fracture and you'll continue playing by yourself.

Ditto for kicking - a kicked player just gets shunted off into their own private game.

The lobby can die a horrible death, and when it returns, your games will just reconnect to it, as will your login state.
Title: Re: Torchlight 2
Post by: Quemaqua on Saturday, May 19, 2012, 11:19:11 PM
Nice!
Title: Re: Torchlight 2
Post by: Xessive on Sunday, May 20, 2012, 02:42:41 AM
Oh Torchlight 2, how you taunt us with your proper treatment of players!
Title: Re: Torchlight 2
Post by: Cobra951 on Sunday, May 20, 2012, 05:34:35 AM
Yessir.  A world of difference.  It can serve my needs in the genre very nicely too.
Title: Re: Torchlight 2
Post by: MysterD on Sunday, May 20, 2012, 05:58:17 AM
@Idol

Oh, that's awesome! :)
Seems like Runic has everything all figured out here...
Title: Re: Torchlight 2
Post by: idolminds on Sunday, May 20, 2012, 08:50:34 PM
Holy crap this game is amazing. The differences from the original are kind of subtle at first but it makes for a much better game. I spent a ton of time just clearing out the overworld map of the area I was in. It was massive!
Title: Re: Torchlight 2
Post by: Pugnate on Monday, May 21, 2012, 05:43:37 AM
It is out? WHAT?
Title: Re: Torchlight 2
Post by: Xessive on Monday, May 21, 2012, 06:09:19 AM
It is out? WHAT?
Beta.
Title: Re: Torchlight 2
Post by: idolminds on Monday, May 21, 2012, 01:54:04 PM
Yeah, beta. Which it sounds like the beta is ending on Tuesday morning and they will polish it up and release hopefully not terribly long after that. I hit the end of the beta content today on my Engineer. Pretty fun class. I could spawn little helper bots. A healbot that would pulse every 10 seconds or so that gave you a heal recharge, a gunbot that would only stick around a minute at a time but was really helpful when you were getting swarmed, and some minebots that lasted a very short time but they would chase down enemies and explode in their faces.

Guess I can run with a new class until the beta ends now. Hmmm...
Title: Re: Torchlight 2
Post by: MysterD on Monday, May 21, 2012, 03:32:02 PM
Eurogamer -> Torchlight 2 preview. (http://www.eurogamer.net/articles/2012-05-18-torchlight-2-preview-the-devils-work)
Title: Re: Torchlight 2
Post by: idolminds on Monday, May 21, 2012, 03:59:10 PM
Quote
For example, just before sitting down to write this, I cut down an army of increasingly powerful undead creatures, all summoned by a giant glowing obelisk. The last of them defeated, the obelisk manifested surrender by suddenly regurgitating a stream of twenty different magic items, vomiting them into the air like a violently ill volcano.
These are cool to find and I've seen a few different variations. Theres the undead obelisk, I found an evil altar with cultists, and...I know I saw another one but I can't remember it. I think it had ghosts. The object spawns waves of enemies and as soon as the last in a wave dies the next one spawns in. At first I thought "Oh shit, do these ever stop?" but eventually you will kill the last wave and the object dumps a ton of awesome loot on the ground. Pretty sweet.
Title: Re: Torchlight 2
Post by: idolminds on Tuesday, May 22, 2012, 09:28:27 AM
Yay! Beta got extended until Thursday!
Title: Re: Torchlight 2
Post by: MysterD on Tuesday, May 22, 2012, 02:39:47 PM
Yay! Beta got extended until Thursday!

Good to hear. :D
I wonder when they'll give us a full-blown specific release date...
Title: Re: Torchlight 2
Post by: idolminds on Tuesday, May 22, 2012, 02:59:57 PM
Probably not for a little while. Im reading that they are expecting to make some major changes to the talent trees.
Title: Re: Torchlight 2
Post by: MysterD on Tuesday, May 22, 2012, 03:02:14 PM
@Idol
Oh, really?
I wonder what kind of changes we'll see...
Hmmm...
Did the game feel too easy to some or something?

EDIT - 5-22-2012:
Destructoid -> Six Things Torchlight 2 does better than Diablo 3. (http://www.destructoid.com/six-things-torchlight-ii-does-better-than-diablo-iii-227799.phtml?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Destructoid+%28Destructoid%29&utm_content=FaceBook)
Title: Re: Torchlight 2
Post by: idolminds on Tuesday, May 22, 2012, 03:20:14 PM
I dont think it was because they made the game too easy, more the choices weren't that interesting. Theres a few skills and each one has 15 levels you can dump points into...but tiny minor upgrades to abilities is kinda boring.

But I dont know anything specific, its just what Ive seen other talking about.

EDIT

The destructoid article mentions the ability to place your own skill points. I think thats fine, but I'd like to see an "auto-level" button that would just put the points in for you based on your class. You would have to hit the button yourself and you could always place them manually (like you need a boost to dex to wear those magic pants), but it gets kind of tedious.
Title: Re: Torchlight 2
Post by: MysterD on Friday, June 15, 2012, 03:49:46 PM
I.Eat.Games -> Great interview w/ Max Schaefer of Runic. (http://eat-games.tumblr.com/post/24969892500/max-schaefer-interview-torchlight2)
Talks about all kinds of things -- his Blizzard days; Diablo 3 was ALWAYS planned to be a MMO; Torchlight 2; Torchlight MMO; Runic is going to try to always stay capped at 30 employees; ARPG genre; etc etc.
Title: Re: Torchlight 2
Post by: Xessive on Monday, June 18, 2012, 06:16:35 AM
Excitement building... Especially I haven't been able to play Diablo 3 due to connectivity and lag issues (when I am actually able to log in the lag is too much to bear with).
Title: Re: Torchlight 2
Post by: MysterD on Thursday, June 21, 2012, 04:12:44 PM
Youtube -> MMORPG - Interview w/ Max Schaefer of Runic Games. (http://www.youtube.com/watch?v=Hf86V9W9T_8&feature=player_embedded#!)
Youtube -> Alienware - Interview w/ Max Schaefer on Torchlight 2. (http://www.youtube.com/watch?v=PeqnMP5mBQI&feature=youtu.be)
Crtical Bit -> Interview w/ Erich Schaefer of Runic (and yes, Erich is Max's brother). (http://thecriticalbit.com/2012/07/13/interview-erich-schaefer-arpg-design-starting-successful-studio-torchlight-ii/)

Square Enix Music -> Interview w/ Matt Uelmen. (http://squareenixmusic.com/features/interviews/mattuelmen.shtml)
Title: Re: Torchlight 2
Post by: PyroMenace on Friday, August 31, 2012, 02:18:39 AM
Torchlight 2 official release date, Sept. 20th. (http://www.theverge.com/gaming/2012/8/31/3281603/torchlight-2-coming-september-20th)
Title: Re: Torchlight 2
Post by: Xessive on Friday, August 31, 2012, 05:46:59 AM
Torchlight 2 official release date, Sept. 20th. (http://www.theverge.com/gaming/2012/8/31/3281603/torchlight-2-coming-september-20th)
Finally, a date!
Title: Re: Torchlight 2
Post by: K-man on Friday, August 31, 2012, 06:41:17 AM
I thought a few months ago that coming out after D3 was a terrible idea and that it would suffer for it.  Now I think it is the best-case scenario for them.  Gave people enough time to play d3 and realize how limited it is.
Title: Re: Torchlight 2
Post by: PyroMenace on Friday, August 31, 2012, 08:20:37 AM
They'll just play 200 hours of Torchlight 2 and bitch there's not enough content.
Title: Re: Torchlight 2
Post by: idolminds on Friday, August 31, 2012, 08:30:50 AM
But with Torchlight modders can add content. :P
Title: Re: Torchlight 2
Post by: Pugnate on Friday, August 31, 2012, 12:17:40 PM
They'll just play 200 hours of Torchlight 2 and bitch there's not enough content.

Seriously.
Title: Re: Torchlight 2
Post by: Cobra951 on Friday, August 31, 2012, 02:03:25 PM
Ah, but I won't bitch for those 200 hours about being forced online, or servers going down.
Title: Re: Torchlight 2
Post by: Pugnate on Friday, August 31, 2012, 02:34:24 PM
Speaking for myself. That's never happened to me. :P
Title: Re: Torchlight 2
Post by: Xessive on Friday, August 31, 2012, 02:49:59 PM
Ah, but I won't bitch for those 200 hours about being forced online, or servers going down.
Yep, I bitched a lot about Diablo 3. Lagging while playing singleplayer is inexcusable. I haven't even touched the game in 2 months because it was just not fun to play anymore, assuming you don't enjoy lag or random disconnections etc.
Title: Re: Torchlight 2
Post by: Pugnate on Friday, August 31, 2012, 04:32:33 PM
But I lag too when I am not playing on my home server.

I know you keep mentioning this unplayable lag, but the Middle East home server is EU. You are on my EU friend list, where you haven't logged on in 80 days, where your characters are level 4 or something. On Asia your main character is level 33. If you check, Asia is the worst server for the Middle East.

I am playing from Pakistan. On EU I have lagged maybe three times in 3 months. No, it isn't because I am less sensitive to lag.

I lag more on USA and on Asia it is the worst. So I don't know... I get your frustration, but it seems you are basing your experience on the worst server for you, where you clearly have spent your entire time playing.

I have found the game to be incredibly smooth.
Title: Re: Torchlight 2
Post by: K-man on Friday, August 31, 2012, 06:41:24 PM
They'll just play 200 hours of Torchlight 2 and bitch there's not enough content.

You keep bringing up this argument, but it's moot.  They raised the bar with D2 in regards to long-term play.  They had 12 years to get D3 right in this regard and utterly failed.  Blizzard knew what everyone would expect and they could not deliver on it.  Period.  In fact they basically removed EVERYTHING that kept D2 interesting for so long.
Title: Re: Torchlight 2
Post by: PyroMenace on Saturday, September 01, 2012, 06:48:28 AM
I played about 18 hours of it and I thought it was great. The play mechanics, the leveling, all the art, presentation is stellar. But apparently I didnt play it because I only played 18 hours, Im supposed to keep playing this for months apparently and the fact that I didn't means the game didn't deliver.

Sorry, not buying that argument.
Title: Re: Torchlight 2
Post by: Xessive on Saturday, September 01, 2012, 07:42:37 AM
But I lag too when I am not playing on my home server.

I know you keep mentioning this unplayable lag, but the Middle East home server is EU. You are on my EU friend list, where you haven't logged on in 80 days, where your characters are level 4 or something. On Asia your main character is level 33. If you check, Asia is the worst server for the Middle East.

I am playing from Pakistan. On EU I have lagged maybe three times in 3 months. No, it isn't because I am less sensitive to lag.

I lag more on USA and on Asia it is the worst. So I don't know... I get your frustration, but it seems you are basing your experience on the worst server for you, where you clearly have spent your entire time playing.

I have found the game to be incredibly smooth.
That's the weirdly illogical part of it. I started with Asia because I am technically in Asia. Oddly enough in the Asia server with my Asia character I have green bars. In the EU and US the bars are red or yellow at best, hence why I haven't logged in. I played with my Asia character right up until I reached the final battle and THEN Blizzard inform me that EU is for Middle East. As you saw, I haven't touched my EU character in over 2 months because it lags way too much. Only later did the Asia server start lagging as well. Now all of them lag for me. I thought about logging into my EU characters but every time I open the D3 menu I realize how much of a chore it is to work a fresh character back up to the level of my Asia character and I end up launching some other game.

Based on the way Blizzard have set things up it should be fine and free to migrate characters between servers, even with some restriction like you can only migrate once per month or something.
Title: Re: Torchlight 2
Post by: Pugnate on Saturday, September 01, 2012, 08:02:57 AM
X I am just trying to find some way to get you to play with meeeeeee. :P

BTW, I am grabbing Guild Wars 2 shortly. We can play that for sho'...

I played about 18 hours of it and I thought it was great. The play mechanics, the leveling, all the art, presentation is stellar. But apparently I didnt play it because I only played 18 hours, Im supposed to keep playing this for months apparently and the fact that I didn't means the game didn't deliver.

Sorry, not buying that argument.

You only played Diablo 3 for 18 hours?  (just surprised considering how good the game is).  Corey I need a D3 friend. Be my D3 friend.

Anyway, in terms of dollar value, if you can get 100-200 hours out of any regularly priced game, then that is brilliant.

Yes, some of the changes in D3 suck. I want skill choices to be permanent. I want to be able to invest in character points. They've taken some of the RPG out of the action RPG. No, I don't think I will play D3 nearly as long as I played D2.

To be honest, I stupidly spent $175 getting a CE to me in Pakistan because I expected to get the same longevity out of this as I had D2. That being said, D2 still rocks. If you can get a hundred hours out of any game, then that's fantastic value for money.  
Title: Re: Torchlight 2
Post by: Xessive on Saturday, September 01, 2012, 08:05:24 AM
Yeah, I wanna enjoy it more, really get my money's worth out of it. Once I reached the final battle I got bored. It just lost its flair for me.

We will leap into GW2 and soar far beyond anything D3 could offer!
Title: Re: Torchlight 2
Post by: PyroMenace on Saturday, September 01, 2012, 08:30:55 AM
X I am just trying to find some way to get you to play with meeeeeee. :P

BTW, I am grabbing Guild Wars 2 shortly. We can play that for sho'...

You only played Diablo 3 for 18 hours?  (just surprised considering how good the game is).  Corey I need a D3 friend. Be my D3 friend.

Anyway, in terms of dollar value, if you can get 100-200 hours out of any regularly priced game, then that is brilliant.

Yes, some of the changes in D3 suck. I want skill choices to be permanent. I want to be able to invest in character points. They've taken some of the RPG out of the action RPG. No, I don't think I will play D3 nearly as long as I played D2.

To be honest, I stupidly spent $175 getting a CE to me in Pakistan because I expected to get the same longevity out of this as I had D2. That being said, D2 still rocks. If you can get a hundred hours out of any game, then that's fantastic value for money.  


Sorry I was waaay off about my hours, I just ball parked it and for some reason it didn't feel like a lot, but I just checked and I'm 50+ hours. Anyway Pug, we should definitely play.. but our schedules are a bit conflicting since you play during the hours I sleep. I'm typical online at around 9am - 3pm American central time.
Title: Re: Torchlight 2
Post by: Quemaqua on Saturday, September 01, 2012, 08:33:37 AM
This all comes down to prior expectation. If this were Demon Slaughter: The Clickest, nobody would give a fuck unless they were comparing it directly to Diablo 2, which would be to some degree inevitable given how fundamentally Diablo 2 is a baseline for the genre. However, Diablo 3 comes under a hundred times the scrutiny in these areas because it's the direct titular successor, which means a lot more than just title. There's the expectation of continued story, themes, gameplay, depth, the online vs. singleplayer components, and replayability. Diablo 3 dropped the ball in a few areas (not necessarily wholesale, but in significant departures from the legacy that were perceived as negative by a large chunk of the fanbase). So yeah, the game itself isn't awful, and it isn't as though you can't sit down and play and enjoy it through the end. I did, more or less, despite how boring the last bit was. However, I played the original game and the sequel for hundreds of hours online with friends, and it was a very compelling and addictive experience. Online or off, this was the expectation for most. You don't blow one of the major elements that defines your game.

For me, I wouldn't have been playing the game that way in the first place. I don't have time. I got what I got out of it, and maybe I'll fiddle with it here or there a couple times in the future, see if I can beef up the character a bit more, but that will likely be about it. So this doesn't really affect me personally the way it would have, say, 7 or 8 years ago. Still, you can see the problems, and most of Blizzard's decisions here were poor ones. They've weakened the legacy of their own franchise, and people are annoyed. Just because you personally didn't want to get out of it what others did doesn't mean anything. There's a legacy to live up to, and while nobody says Blizzard employees need to go to jail or be executed for failing to do that, the consumer has every right to bitch. It wasn't the game it should have been given what came before it, and not just because every sequel should be more of the same, but because it's artistically obligated to innovate while still working toward the same ends. Clearly most people don't think it did.

EDIT - Which again really isn't my opinion. I don't really have an opinion on the life of this game because I can't in my situation. But I still see what people are getting at. And maybe it was unreasonable to expect any game to live up to Diablo 2. Maybe that game just hit at the right moment when the stars aligned, who knows. But I think some better decisions would at least have gotten them closer.
Title: Re: Torchlight 2
Post by: PyroMenace on Saturday, September 01, 2012, 08:43:46 AM
EDIT - Which again really isn't my opinion. I don't really have an opinion on the life of this game because I can't in my situation. But I still see what people are getting at. And maybe it was unreasonable to expect any game to live up to Diablo 2. Maybe that game just hit at the right moment when the stars aligned, who knows. But I think some better decisions would at least have gotten them closer.

I think your last bit there is sort of how I see Diablo 2. I don't think that action RPGs... or rather THE action RPG franchise, will ever come close to what D2 is, not because of how great the game was, but of how much has changed over the passed decade, especiallly with the inception of WoW. I just feel that this particular genre, while can be still addicting, has aged to a point where those kinds of game can't hold our attention for as long as we've thought they would. Hell those games have never grabbed me in the way it did with a lot of other people in the first place.
Title: Re: Torchlight 2
Post by: Xessive on Saturday, September 01, 2012, 09:52:54 AM
Yeah, I'm comparing it to Guild Wars 2, which I do occasionally experience some lag with, but my expectations for each game were very different. With GW2, despite the minor connectivity issues I'm still praising the game! Diablo 3 if I have one hiccup I'm all bent out of shape about it! hehe

I guess the glaring difference for me is that with GW2 I fully understand that I am connecting to a remote server with several other people and we're all playing there together. However with D3 I feel like I'm connecting to a remote, isolated chamber where I am the only person; a lonely, desolate, distant island I'm forced to connect to instead of the little sandbox within my own PC.
Title: Re: Torchlight 2
Post by: Quemaqua on Saturday, September 01, 2012, 10:50:53 AM
Well, there's no question in my mind that the online-only shit was a huge mistake for D3. I thought it was stupid before, I think it's stupid now. Think Pyro and I are really just talking about replayability, depth of content, incentive to continue. Diablo 2 had something special that allowed people to play the thing for years and years, though like Pyro, I was never quite so able to do that as others were. But people don't seem to be getting that mileage out of D3 the same way, and I wonder how much of that was just luck with the former game or outright developmental gaffs in the latter.

Either way, you're probably better off with GW2. By all accounts, it's amazing. I wish I could play it.
Title: Re: Torchlight 2
Post by: K-man on Saturday, September 01, 2012, 10:57:30 AM
I think your last bit there is sort of how I see how Diablo 2. I don't think that action RPGs... or rather THE action RPG franchise, will ever come close to what D2 is, not because of how great the game was, but of how much has changed over the passed decade, especiallly with the inception of WoW. I just feel that this particular genre, while can be still addicting, has aged to a point where those kinds of game can't hold our attention for as long as we've thought they would. Hell those games have never grabbed me in the way it did with a lot of other people in the first place.

If the series never grabbed you to begin with, then how can you possibly be in a position to criticize others for thinking a series that DID grab them fell way short with the latest game?  You obviously came into D3 with lower expectations than those people, so obviously it would take less to satisfy you.

And I definitely don't buy the WoW argument.  Everquest was wildly popular during the early years of D2.  WoW may have expanded the audience for MMO's, but we're still talking about two different types of game play.  D2 had randomized dungeons, legitimate end-game loot, and skill customization.  All these combined to keep the game appealing for long periods of time.  Blizzard completely fubared all three of them with Diablo 3.  But then, maybe Blizzard doesn't want long-term game play with D3.  Hell for all we know we are just beta-testing a future Diablo-themed MMO.
Title: Re: Torchlight 2
Post by: PyroMenace on Saturday, September 01, 2012, 11:07:08 AM
Yea but how much of that content was available on release for D2, which has had content added on and patched for years? I dont know the D3 development cycle and I doubt theres an argument to be made about how much of the game should have been and an exact cut and paste from D2 but I think theres a least some buffer period to at least give Blizz some time to perhaps improve upon parts of the game.

And as for my perspective of the series, you are right, I am strictly theorizing, but from what you told me of your experiences with D2, I dont remember you mentioning to me that you one of those people that played compared to the amount of the "hardcore".
Title: Re: Torchlight 2
Post by: K-man on Saturday, September 01, 2012, 12:27:57 PM
Yea but how much of that content was available on release for D2, which has had content added on and patched for years? I dont know the D3 development cycle and I doubt theres an argument to be made about how much of the game should have been and an exact cut and paste from D2 but I think theres a least some buffer period to at least give Blizz some time to perhaps improve upon parts of the game.

And as for my perspective of the series, you are right, I am strictly theorizing, but from what you told me of your experiences with D2, I dont remember you mentioning to me that you one of those people that played compared to the amount of the "hardcore".

D2, aside from the expansion (obviously) really didn't see THAT much content addition.  Extra runewords, some gear, the most substantial update was adding the uber-bosses.  Most of the updates had to do with balancing and such.  And I think some core decisions have been made with D3 (extremely limited areas where randomization in terrain occurs) that make some underwhelming aspects unfixable.  And D2 consumed me for a year or two in college, and once again a few years ago for about six months.  I've put significant time into the game.  Well over 500-600 hours I'd theorize.
Title: Re: Torchlight 2
Post by: Xessive on Saturday, September 01, 2012, 01:39:54 PM
I would love to see Diablo 1 remade in the D3 engine, oh wait, Blizzard kinda already did that. Yeah.. so.. yeah.
Title: Re: Torchlight 2
Post by: Pugnate on Saturday, September 01, 2012, 05:30:13 PM
But... isn't that true for just about any Blizzard game?
Title: Re: Torchlight 2
Post by: MysterD on Saturday, September 01, 2012, 08:02:42 PM
GameSpy -> Torchlight II to support Steam Workshop; have free DLC; and Travis Baldree wants to mod in something himself the rest of the team turned down (cursed weapons). (http://pc.gamespy.com/pc/torchlight-ii/1225950p1.html)

Quote
When Runic President Travis Baldree nonchalantly mentioned that Torchlight 2 will have Steam Workshop support at launch, I thought I must've missed something, because this terrific news was new to me. But a quick Googling reveals that no other site has mentioned it in their previews, so I guess that makes this a GameSpy exclusive: Torchlight 2 is now confirmed to have Steam Workshop support when it comes out on September 20th!

"There was no reason not to," said Baldree. Quite right -- after seeing Skyrim's already amazingly active modding community positively explode with new users after Workshop made installing mods a virtually idiot-proof, one-button process, I'm baffled whenever a developer tells me their game won't take advantage of it.

We already knew this, but it's relevant information: Baldree also confirmed that mod tools are coming, probably a few weeks after launch, and says that Runic plans to put some mod content of its own up there to get things started. (During our conversation he suggested he might put up a mod that adds cursed weapons back in, a feature that he loves but everyone else at Runic voted down.) He expects to see more fan-made armor sets and items in Torchlight 2 than in the first one because of changes Runic's made to the way they're sized to the different classes -- I'm very much looking forward to seeing what people come up with.

When I asked if there would be DLC, he said that anything Runic puts out will likely be freebies which will automatically download via Steam and simply appear the next time you play. "We want to do about one a month to remind people we're still around," he said, adding that these might include new set items or events. The idea of finding random surprises even after I've played dozens of hours makes Torchlight 2 even more appealing than it already is. And all of that for 20 measly dollars -- if I got even half of the 64 hours Steam says I played Torchlight for that money I'd consider Torchlight 2 a steal, but all indications (such as co-op) point to potential getting far more than that.
Title: Re: Torchlight 2
Post by: Xessive on Saturday, September 01, 2012, 09:43:24 PM
But... isn't that true for just about any Blizzard game?
Except for Diablo 1 and Diablo 2. And WarCraft. And StarCraft. And World of WarCraft. :P

I'm more psyched for Torchlight 2.
Title: Re: Torchlight 2
Post by: Pugnate on Sunday, September 02, 2012, 01:42:05 AM
Well Blizzard sequel then. :P The first thing I thought when I played D2 was that it was like an XL version of D1. :P

I saw the trailer for T2 and it does look good actually.
Title: Re: Torchlight 2
Post by: Xessive on Sunday, September 02, 2012, 01:52:11 AM
Well Blizzard sequel then. :P The first thing I thought when I played D2 was that it was like an XL version of D1. :P

I saw the trailer for T2 and it does look good actually.
Haha true :D

Yeah, T2 looks great! It's simplistic but that's part of its beauty.
Title: Re: Torchlight 2
Post by: MysterD on Sunday, September 02, 2012, 07:43:14 AM
Haha true :D

Yeah, T2 looks great! It's simplistic but that's part of its beauty.

I thought TL2 Beta was FANTASTIC. :D
Yeah, the TL2 Launch Trailer looks pretty good. :D


EDIT 1:
They'll just play 200 hours of Torchlight 2 and bitch there's not enough content.
Getting 10 hours or more out of a $20 game for official content = sounds good to me.
Add modding into the mix and if gamers latch onto it, TL2 is going to be even more awesome!
Given how TL1 was modded and how TL2 will have Steam Workshop support - this could be EPIC.


EDIT 2:
They'll just play 200 hours of Torchlight 2 and bitch there's not enough content.
I think I'm happy with these days games pushing 10 hours or more worth of game content...hehe.
Many games, they probably just couldn't sustain themselves well, after that point of hitting 10-20 hours.
I always seem to be moving onto the next game, anyways.
Title: Re: Torchlight 2
Post by: MysterD on Monday, September 03, 2012, 09:15:32 AM
Joystiq -> More info on future of Torchlight franchise from Max Schaefer. (http://www.joystiq.com/2012/09/02/runics-post-torchlight-2-plans-mac-port-patches-and-a-trip-t/)

-- Patch support and Mod support coming for Torchlight 2
-- Mac port and language support are planned for Torchlight 2
-- Not sure on if Torchlight 2 will be ported to XBLA
-- Not sure on if they'll do a Torchlight MMO now
-- If they actually do a Torchlight MMO, they think it'll be much different than most MMO's and what most gamers might expect from them
Title: Re: Torchlight 2
Post by: Xessive on Friday, September 14, 2012, 10:21:48 PM
Torchlight 2 pre-load is now available.
Title: Re: Torchlight 2
Post by: idolminds on Friday, September 14, 2012, 11:10:52 PM
Damnit! Why do all these games have to come out so close to each other? We had a couple months there where nothing terribly interesting came out...
Title: Re: Torchlight 2
Post by: Pugnate on Saturday, September 15, 2012, 01:17:16 AM
Damnit! Why do all these games have to come out so close to each other? We had a couple months there where nothing terribly interesting came out...
Title: Re: Torchlight 2
Post by: MysterD on Saturday, September 15, 2012, 04:54:23 AM
Damnit! Why do all these games have to come out so close to each other?

Sooner they all come out, the better (for the game-consumer).
I can wait for something to hit a price-drop, Steam sale, or digital sale a bit sooner, rather than later. :P


EDIT:
Quote
We had a couple months there where nothing terribly interesting came out...
What do you mean?
Dark Souls: PTD (PC), Guild Wars 2, Sleeping Dogs, and Darksiders 2 all came out last month (August)!  :o
Title: Re: Torchlight 2
Post by: Xessive on Saturday, September 15, 2012, 05:15:56 AM
Yeah, but between May and July there was nothing significant going on. Even the Game Shows didn't have that "epic" feeling they usually do with over-sensationalizing everything.
Title: Re: Torchlight 2
Post by: MysterD on Saturday, September 15, 2012, 05:46:19 AM
Yeah, but between May and July there was nothing significant going on. Even the Game Shows didn't have that "epic" feeling they usually do with over-sensationalizing everything.

May =  Diablo 3 (PC); and Max Payne 3 (consoles).
June = Max Payne 3 (PC); Spec Ops: The Line (all platforms); Civ 5: K&G Expansion (PC).
July = Prototype 2 (PC).

Doesn't seem like the new summer releases looked that bad for gamers...
[shrug]
Title: Re: Torchlight 2
Post by: Xessive on Saturday, September 15, 2012, 05:55:49 AM
May =  Diablo 3 (PC); and Max Payne 3 (consoles).
June = Max Payne 3 (PC); Spec Ops: The Line (all platforms); Civ 5: K&G Expansion (PC).
July = Prototype 2 (PC).

Doesn't seem like the new summer releases looked that bad for gamers...
[shrug]
Compare that with the Summer releases over the last 5 years and you'll see the difference. We're used to the Summer being a blockbuster season, with several major releases coming out, then we simmer down by the time Autumn comes and start mentally preparing for the Christmas schedule. Admittedly, we are kinda spoiled :P 3-4 big name releases and we're not particularly excited.
Title: Re: Torchlight 2
Post by: MysterD on Saturday, September 15, 2012, 05:59:06 AM
Compare that with the Summer releases over the last 5 years and you'll see the difference. We're used to the Summer being a blockbuster season, with several major releases coming out, then we simmer down by the time Autumn comes and start mentally preparing for the Christmas schedule. Admittedly, we are kinda spoiled :P 3-4 big name releases and we're not particularly excited.

Despite having many good-to-higly critically acclaimed reviewed games listed during those Summer months (May to August 2012), I don't think many games wanted to even release remotely close to Diablo 3. :P

EDIT -- 9-17-2012:
Kotaku -> Detailed Comparison - Torchlight II vs. Diablo III. (http://kotaku.com/5943951/torchlight-ii-vs-diablo-iii-the-comparison-we-had-to-make?utm_campaign=socialflow_kotaku_twitter&utm_source=kotaku_twitter&utm_medium=socialflow)
Title: Re: Torchlight 2
Post by: PyroMenace on Tuesday, September 18, 2012, 12:25:25 PM
You knew those two games were so much like each other.

But getting tired of all the arguing of somehow one of these games is great, and the other completely sucks dog shit.

Pretty sure both of the games is going to be pretty damned good.
Title: Re: Torchlight 2
Post by: idolminds on Tuesday, September 18, 2012, 02:16:19 PM
Hey guys, free soundtrack (http://www.shacknews.com/article/75810/torchlight-2-soundtrack-released-for-free).
Title: Re: Torchlight 2
Post by: Pugnate on Tuesday, September 18, 2012, 03:55:45 PM
Despite having many good-to-higly critically acclaimed reviewed games listed during those Summer months (May to August 2012), I don't think many games wanted to even release remotely close to Diablo 3. :P

EDIT -- 9-17-2012:
Kotaku -> Detailed Comparison - Torchlight II vs. Diablo III. (http://kotaku.com/5943951/torchlight-ii-vs-diablo-iii-the-comparison-we-had-to-make?utm_campaign=socialflow_kotaku_twitter&utm_source=kotaku_twitter&utm_medium=socialflow)

As stupid and biased as they come.
Title: Re: Torchlight 2
Post by: MysterD on Tuesday, September 18, 2012, 04:22:00 PM
Hey guys, free soundtrack (http://www.shacknews.com/article/75810/torchlight-2-soundtrack-released-for-free).

FREE Matt Uelman soundtrack = EPIC WIN.

Pretty sure both of the games is going to be pretty damned good.
In their own different ways, agreed.
Though, I do like hearing other people's opinions - whether I agree w/ them, disagree w/ them, or am on the fence on certain things.
Title: Re: Torchlight 2
Post by: MysterD on Tuesday, September 18, 2012, 06:20:22 PM
Torchlight 2 (PC)
REVIEWS

Scored out of 10
TheControllerOnline -> 10. (http://thecontrolleronline.com/2012/09/torchlight-2-review/)
IGN -> 9.1. (http://www.ign.com/articles/2012/09/21/torchlight-ii-review)
AusGamers -> 9. (http://www.ausgamers.com/games/torchlight-ii/review/)
IncGamers -> 9 (http://www.incgamers.com/2012/09/torchlight-2-review-luminous/)
Destructoid -> 9. (http://www.destructoid.com/review-torchlight-ii-235564.phtml?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Destructoid+%28Destructoid%29)
Forbes -> 9 -- Mini-Review; (http://www.forbes.com/sites/games/2012/09/21/torchlight-ii-review-pc/) Detailed Review: Part One, (http://www.forbes.com/sites/erikkain/2012/09/21/torchlight-2-review-part-one-let-there-be-loot-pc/) Part Two. (http://www.forbes.com/sites/erikkain/2012/09/26/torchlight-ii-review-part-2-polishing-the-status-quo/)
GameTrailers -> 8.5. (http://www.gametrailers.com/reviews/51ik6l/torchlight-ii-review)

Scored out of 5
GameSpy -> 5 stars. (http://pc.gamespy.com/pc/torchlight-ii/1226144p1.html)
GamerLiving -> 5. (http://gamerliving.net/archives/12578)
HardcoreGamer -> 4.5 (http://www.hardcoregamer.com/2012/09/20/review-torchlight-ii/)
GamesRadar -> 4 1/2 stars. (http://www.gamesradar.com/torchlight-ii-review/)
Joystiq -> 4 1/2 stars. (http://www.joystiq.com/2012/09/20/torchlight-2-review/)
G4TV -> 4 1/2 stars. (http://www.g4tv.com/games/pc/64390/torchlight-2/review/)

Scored out of 100
GamingTrend -> 95. (http://gamingtrend.com/game_reviews/torchlight-ii/)
TenTonHammer -> 93 (http://www.tentonhammer.com/torchlight-2/review)
PCGamer -> 88. (http://www.pcgamer.com/review/torchlight-2-review/)
GamesBeat -> 85 (http://venturebeat.com/2012/09/20/torchlight-ii-review/)

No Score
Kotaku. (http://kotaku.com/5944546/torchlight-ii-the-kotaku-review)
Aristogamer. (http://www.aristogamer.net/2012/09/torchlight-ii-review.html)
RockPaperShotgun -> "Wot I Think." (http://www.rockpapershotgun.com/2012/09/20/wot-i-think-torchlight-2/)
GameBanshee. (http://www.gamebanshee.com/reviews/109583-torchlight-ii-review.html)
Rev3Games -> Tara Long's review. (http://www.youtube.com/watch?v=bSNeu3rT8z4)
Title: Re: Torchlight 2
Post by: MysterD on Saturday, September 22, 2012, 07:20:51 AM
Torchlight II Demo (PC) is up on their Website (with an offline installer) (http://www.torchlight2game.com/) AND also on Steam. (http://store.steampowered.com/app/200710/?snr=1_7_suggest__13)
Title: Re: Torchlight 2
Post by: idolminds on Saturday, September 22, 2012, 09:18:38 AM
Also note that the demo is the full game that you can unlock once you buy it.
Title: Re: Torchlight 2
Post by: Ghandi on Wednesday, September 26, 2012, 06:02:40 PM
This game is really, really good. It's basically what Diablo 3 should have been (and I don't want to get started on that horrible, horrible game that I spent SIXTY DOLLARS ON JESUS).

My main gripe with it right now is that it came out at the same time as Borderlands 2, GW2 and a Battlefield 3 expansion. And I can't stop playing it.
Title: Re: Torchlight 2
Post by: Cobra951 on Wednesday, September 26, 2012, 10:57:00 PM
Dammit.  I really want to play this.  I need a real PC.
Title: Re: Torchlight 2
Post by: Schlotzky5 on Sunday, September 30, 2012, 05:55:49 PM
I just came her to say that this game is awesome. I never did torchlight 1 or diablo 3 or other stuff like that, so I dont know whats standard in the genre now, but compared to the older diablos, this game is super fast paced. I love the pet that sells all your loot for you. No reason to go back to town ever. Plus, theres so much loot that I never feel like I need to check the shops for better stuff.

I am playing as an engineer now, and I dont know whats up with the other classes, but the charge system really pushes you towards non-stop combat and not sitting back every 2 minutes to check equipment. Attacking builds charge and when you stop, the charge decreases. All the best skills use charge, so its easier to just power through. It feels good too, since I usually play these games probably too conservative.

Played this game for 2 days straight and I already feel like Ive gotten my 20 bucks worth out of it.
Title: Re: Torchlight 2
Post by: gpw11 on Tuesday, October 02, 2012, 12:16:31 AM
I'm not huge into these games either, although I did do Torchlight for a bit.  I don't know, I think I messed my Outlander build up or it's just not the class for me or something.  I really swing between having fun and just being bored.  I don't really want to start over so I may just download a respec mod or something.
Title: Re: Torchlight 2
Post by: MysterD on Saturday, October 06, 2012, 08:48:00 AM
Patch v1.12.5.7 released - w/ HUGE list of fixes and changes listed in the log-notes here. (http://forums.runicgames.com/viewtopic.php?f=30&t=41127)
Title: Re: Torchlight 2
Post by: MysterD on Friday, November 16, 2012, 07:40:11 AM
Patch 1.17.x.14 released -- long list of patch notes here. (http://forums.runicgames.com/viewtopic.php?f=2&t=46289#p419747)

In short...
2 new pets were added (owl and badger);
2 languages added (Polish and Russian);
and a whole bunch of gameplay tweaks, fixes, spelling error fixes, etc.

Title: Re: Torchlight 2
Post by: MysterD on Saturday, November 17, 2012, 10:10:54 AM
Worth noting - Torchlight 2 PC will be on sale during Steam's upcoming Thanksgiving Sale. (http://www.torchlight2game.com/news/2012/11/16/happy-thanksgiving/)
Title: Re: Torchlight 2
Post by: idolminds on Saturday, December 22, 2012, 12:20:24 AM
I bought it, you bought it, the american people bought it. We need to try get some co-op going.
Title: Re: Torchlight 2
Post by: MysterD on Saturday, December 22, 2012, 08:10:20 AM
I bought it, you bought it, the american people bought it. We need to try get some co-op going.

Yes, this game's awesome. I have about 10 hours or so racked-up in it, so far.
Title: Re: Torchlight 2
Post by: wizall on Monday, December 24, 2012, 03:26:03 AM
I played the shit out of Torchlight 1 on this laptop. Really enjoyed it. Finally tried the TL2 demo tonight and while it's playable, it's just barely. A shame. God, i wish I was in a position to get a good desktop again.
Title: Re: Torchlight 2
Post by: MysterD on Saturday, February 09, 2013, 01:51:47 PM
Torchlight 2 (PC) - XInput Mod to add X360 controller support (http://pc.gamespy.com/pc/torchlight-ii/1227347p1.html)
Title: Re: Torchlight 2
Post by: idolminds on Monday, April 01, 2013, 03:05:00 PM
The mod tools are now officially released! Mods! MODS!
Title: Re: Re: Torchlight 2
Post by: gpw11 on Monday, April 15, 2013, 12:16:27 AM
You know, I may just try that controller mod out.  I mean, it doesn't fit the genre, but it might be nice to lean back and kick my feet up
Title: Re: Torchlight 2
Post by: MysterD on Tuesday, September 01, 2015, 07:26:44 AM
VG247 -> Runic Games has no plans anytime soon to do Torchlight 3, since a lot of the team is burnt-out w/ that franchise. (http://www.vg247.com/2015/09/01/dont-expect-a-third-torchlight-anytime-soon/)
Title: Re: Torchlight 2
Post by: MysterD on Friday, November 03, 2017, 03:49:59 PM
RPS - Runic Games (makers of Torchlight 1 & 2) have now closed its doors. (https://www.rockpapershotgun.com/2017/11/03/torchlight-studio-runic-shut-down-gigantic-devs-also-almost-closed/)

RIP Runic Games. :(
Title: Re: Torchlight 2
Post by: Cobra951 on Friday, November 03, 2017, 08:21:58 PM
Shit.  Awful news.  I was praising Hob recently (http://www.overwritten.net/forum/index.php?topic=10014.0) too.  I hope those guys figure out a way to stay together.  They're a great team.
Title: Re: Torchlight 2
Post by: MysterD on Saturday, November 04, 2017, 02:04:49 PM
@Cobra

The main core at Runic Games, i.e. Travis Baldre (who developed Fate) & Erich Schaefer (co-creator of Blizzard North & Diablo series), left a bit ago.
Them two went to form Double Damage Games.
They developed Rebel Galaxy.