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Games => General Gaming => Topic started by: MysterD on Monday, April 11, 2011, 05:28:36 PM

Title: Dragon Age: Inquisition -> Update: GOTY Edition announced
Post by: MysterD on Monday, April 11, 2011, 05:28:36 PM
NEW --> 09-22-2015:
Dragon Age: Inquisition - GOTY Edition announced (DAI base-game + ALL DLC's) for PC, PS4, and XB1. (http://www.vg247.com/2015/09/22/dragon-age-inquisition-game-of-the-year-edition-release-date/)

OLD:
GameInformer -> Big Q&A with Mike Laidlaw of BioWare on Trespasser DLC (the final DAI DLC). (http://www.gameinformer.com/b/features/archive/2015/08/29/dragon-age-inquisition-pax-2015.aspx)
Youtube -> Trespasser DLC - Trailer. (https://www.youtube.com/watch?v=bUQKGFMfXx0)
IGN -> Trespasser DLC announced. (http://www.ign.com/articles/2015/08/30/dragon-age-inquisition-trespasser-story-dlc-announced)
Youtube -> Trespasser DLC - Trailer. (https://www.youtube.com/watch?v=bUQKGFMfXx0)
Kotaku -> Jaws of Hakkon DLC comes out tomorrow for XB1 + PC as (likely a timed) exclusive there; PS4, PS3, & X360 versions will be coming sometime later. (http://kotaku.com/surprise-dragon-age-inquisition-dlc-is-out-tomorrow-1693143896?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow)
Next patch (Patch #5) now in Beta for PC, which players can opt-into optionally via the Keep - which will add Storage in the Keep, Mirror of Transformation & The Black Emporium. (http://www.eurogamer.net/articles/2015-02-16-dragon-age-inquisition-patch-finally-adds-item-storage?utm_source=twitter&utm_medium=social&utm_campaign=socialoomph)
Dragon Age Keep is now up for all who have DAO saves and/or DA2 Saves; want to sync data from them; & modify any of the Tapestries of how major events turned-out - for setting-up your start-state for DA:I. (https://dragonagekeep.com/)
GameSpot -> DA:I is around 200 hours for taking on everything; should take 20-40h for just the main quest. (http://www.gamespot.com/articles/dragon-age-inquisition-has-up-to-200-hours-worth-o/1100-6422872/)
WikiGameGuides got a bunch of DA:I vid's up. (https://www.youtube.com/playlist?list=PLkofHfJ25HvsoXLqs1xvz4atHxs4fYNI7&src_vid=VNbuhWqCfHY&feature=iv&annotation_id=annotation_4148144249)
PC Gamer -> DA:I on PC + Mac will not use BioWare Points system; it'll use Origin for DLC purchases. (http://www.pcgamer.com/2014/08/25/dragon-age-inquisition-wont-use-bioware-points-for-dlc-purchases/)
Youtube -> DA:I - E3 2014 Trailer. (https://www.youtube.com/watch?feature=player_embedded&v=WD627y_AvFs)
Youtube -> DA:I - Characters Trailer. (https://www.youtube.com/watch?v=iFasbfGQcpM)
Polygon -> E3 2014 - Interview and gameplay footage w/ Mark Darrah. (http://www.polygon.com/e3-2014/2014/6/13/5805870/dragon-age-inquisition-gameplay-interview-e3-2014)
IGN -> E3 2014, Gameplay Demo. (http://www.ign.com/videos/2014/06/10/dragon-age-inquisition-gameplay-demo-ign-live-e3-2014)
GameSpot -> E3 2014, Gameplay Demo (http://www.gamespot.com/articles/e3-2014-dragon-age-inquisition-offers-40-major-endings/1100-6420401/)
Youtube -> Shacknews / GamerHub - Interview w/ Mark Darrah of BioWare on DA:I at E3 2014. (https://www.youtube.com/watch?feature=player_embedded&v=1kVdQ6w9DSo)
VideoGamer -> Their thoughts on DA:I from E3 2014 (http://www.videogamer.com/xboxone/dragon_age_inquisition/preview-3667.html)
Hardcore Gamer -> Their thoughts on DA:I from E3 2014 (http://www.hardcoregamer.com/2014/06/12/e3-2014-dragon-age-inquisition-gives-power-to-the-player/89080/)
Eurogamer -> $170 DA:I Collector's Ed revealed. (http://www.eurogamer.net/articles/2014-05-13-dragon-age-inquisition-collectors-edition-is-only-USD170)
PC Gamer -> Details on the branching class system. (http://www.pcgamer.com/2014/04/25/dragon-age-inquisition-update-details-branching-character-classes/)
PC Gamer -> DA2 forced DA:I to be much more epic. (http://www.pcgamer.com/2014/04/25/bioware-on-dragon-age-inquisitions-return-to-epic-scope-dragon-age-2-forced-our-hand/)
PC Gamer -> Interview w/ Mark Darrah on fan feedback, romances, open-world, returning characters, DAO, DA2, etc (http://www.pcgamer.com/2014/04/22/dragon-age-inquisition-interview-on-fan-feedback-romance-returning-characters-and-the-open-world/)
PC Gamer -> New Trailer released; DA:I coming on October 7th. (http://www.pcgamer.com/2014/04/22/dragon-age-inquisition-release-date-revealed-biowares-rpg-sequel-out-this-october/)
IGN -> DA:I's box art revealed. (http://www.ign.com/articles/2014/04/21/dragon-age-inquisition-box-art-revealed?utm_campaign=fbposts&utm_source=facebook)
EGMNow -> DA:I will have 40 possible endings; and 5 full regions. (http://www.egmnow.com/articles/news/report-dragon-age-inquisition-contains-40-possible-endings-spans-5-full-regions/)
StickTwiddlers -> Interview w/ Cameron Lee on DA:I on tac-cam, dragons, characters (including new character Vivienne), etc. (http://www.sticktwiddlers.com/2013/08/31/dragon-age-inquisition-interview-tactical-view-dragons-characters/)
Youtube -> 14 minute demo of gameplay footage from PAX Prime 2013 on DA:I (http://www.youtube.com/watch?v=1WeZbGRglWs)
3 Parts of Dragon Age: Inquisition footage -> Part 1 (http://www.youtube.com/watch?v=bbGN7OBngCQ); Part 2. (http://www.youtube.com/watch?v=g6rV1Y6Vcxg); Part 3 - tac-cam footage at 4:30 in here. (http://www.youtube.com/watch?v=bbGN7OBngCQ)
Youtube -> 8 minutes of DA:I footage - including tactical camera footage shown at 6:44 (https://www.youtube.com/watch?feature=player_embedded&v=Y3OjMCHnsZg)
Escapist Magazine -> Top-down tactical view will return in DA:I for both PC and consoles. (http://www.escapistmagazine.com/news/view/127363-Dragon-Age-Inquisition-Brings-Back-Tactical-View-PAX-2013)
GameSpot -> Tactical combat in DA:I. (http://www.gamespot.com/features/dragon-age-inquisition-says-goodbye-to-claustrophobia-hello-to-tactical-combat-6413921/)
Eurogamer -> DA:I - Gameplay footage. (http://[url=http://www.youtube.com/watch?v=SXnA4ah7uqM)
Eurogamer -> DA:I preview (http://www.eurogamer.net/articles/2013-08-31-dragon-age-inquisition-has-tactical-view-from-dragon-age-origins)
Rev3 Games -> Interview w/ Mark Darrah of BioWare on DA:I. (http://www.youtube.com/watch?v=LSepo_GZS1A&list=PLWnpHOQXsPDs5Vfz0NCu1T36idxu0WMZ6)
GameInformer -> All about dragons...and how to battle them. (http://www.gameinformer.com/b/features/archive/2013/08/30/putting-the-dragons-in-dragon-age.aspx?PostPageIndex=1)
PC Gamer -> DA:I Preview - on "fortresses, friendship and the Fade in BioWare’s open world." (http://www.pcgamer.com/previews/dragon-age-inquisition-preview/)
RockPaperShotgun -> "Eyes On - Dragon Age: Inquisition." (http://www.rockpapershotgun.com/2013/08/31/eyes-on-dragon-age-inquisition/)
RockPaperShotgun -> Planescape: Torment is a major influence for DA:I. (http://www.rockpapershotgun.com/2013/08/31/one-of-dragon-ages-big-influences-planescape-torment/)
Youtube - Average Gamer -> Interview w/ BioWare's Cameron Lee and Jonathan Perry on dragons, keeps, influence, camera, combat, etc. (http://www.youtube.com/watch?v=Bo_9T1JChB4)
IGN -> Their impressions on DA:I from PAX Seattle 2013 (http://www.ign.com/videos/2013/08/31/dragon-age-inquisition-impressions?utm_campaign=fbposts&utm_source=facebook)
GameSpot -> Qunari race (male or female) will be a playable option for the player. (http://www.gamespot.com/pax/qunari-will-be-playable-race-in-dragon-age-inquisition-6413926/)
GameInformer -> Round-table of Future of RPG's w/ BioWare's Mark Darrah (Dragon Age series); Casey Hudson (Mass Effect series); Aaryn Flynn (General Manager). (http://www.gameinformer.com/b/features/archive/2013/08/26/bioware-39-s-vision-for-the-future-of-rpgs.aspx)
GameSpot -> Dev Diary from GamesCom 2013. (http://www.gamespot.com/events/gamescom-2013/nobody-expects-the-dragon-age-inquisition-6413314/)
GameInformer -> The World of Dragon Age: Inquisition. (http://www.gameinformer.com/b/features/archive/2013/08/21/exploring-the-world-of-dragon-age-inquisition.aspx)
GameInformer -> "Refining Tactics – The Combat Of Dragon Age: Inquisition" w/ some early in-game footage. (http://www.gameinformer.com/b/features/archive/2013/08/16/combat-of-dragon-age-inquisition.aspx)
GameInformer -> "Morrigan - Past & Present" (http://www.gameinformer.com/b/features/archive/2013/08/12/dragon-age-inquisition-s-morrigan-past-and-present.aspx)
PC Gamer -> DA:I will have multiple races & mounts. (http://www.pcgamer.com/2013/08/07/dragon-age-inquisition-to-reintroduce-multiple-playable-races-add-mounts/)
PC Gamer -> New screenies of DA:I (http://www.pcgamer.com/2013/06/27/dragon-age-inquisition-gets-first-hi-res-screenshots/?utm_source=fb&utm_medium=emp)IGN -> Why the # 3 was dropped for the game's title. (http://www.ign.com/articles/2013/06/20/why-dragon-age-inquisition-isnt-called-dragon-age-3)
IGN -> E3 2013 Preview. (http://www.ign.com/articles/2013/06/12/e3-2013-dragon-age-3-inquisition-and-the-next-generation?utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social)
Youtube -> Dragon Age: Inquisition -> "The Fires Above (E3 2013)" Trailer - Morrigan's in this trailer. (http://www.youtube.com/watch?v=SpEsgxlZqro&feature=player_embedded)
GameSpot -> DA III: Inquisition drops the number "III"; and is delayed until Fall 2014. (http://www.gamespot.com/e3/dragon-age-inquisition-delayed-a-year-6409593/?tag=Topslot;Slot4)
PC Gamer -> What they want to see in DA3. (http://www.pcgamer.com/2013/02/08/what-we-want-to-see-from-dragon-age-3/)Popmatters -> Reflections on Dragon Age series. (http://www.popmatters.com/pm/post/164767-dragon-age/)
Escapist -> DA3 might be BioWare's biggest game yet - with BIG levels; and longest pre-production for BioWare ever. (http://www.escapistmagazine.com/news/view/120268-Dragon-Age-3-May-Be-Biowares-Biggest-Game-Yet?utm_source=twitter&utm_medium=twitterfeed&utm_campaign=auto)
Forbes -> 5 Things We've Learned About 'Dragon Age III: Inquisition' So Far (10-23-2012). (http://www.forbes.com/sites/erikkain/2012/10/23/5-things-weve-learned-about-dragon-age-iii-inquisition-so-far/)
GamesRadar -> "Dragon Age 3: Inquisition - 5 lessons Dragon Age can learn from the Mass Effect series." (http://www.gamesradar.com/dragon-age-3-5-lessons-dragon-age-can-learn-mass-effect-series/)
Kotaku -> What We Do And Don’t Know About Dragon Age III: Inquisition. (http://kotaku.com/5943906/what-we-do-and-dont-know-about-dragon-age-iii-inquisition?utm_campaign=socialflow_kotaku_twitter&utm_source=kotaku_twitter&utm_medium=socialflow)
Destructoid -> Dragon Age III: Inquisition announced and will run on DICE's Frostbite 2 Engine. (http://www.destructoid.com/bioware-announces-dragon-age-iii-inquisition-235148.phtml)
Official Dragon Age Website -> Mark Darrah (lead designer on DA2 and DA3) - Open Letter on Dragon Age III: Inquisition. (http://eu.dragonage.com/dragonageii/extra/?id=16010&lang=en)
G4TV -> Were some DA3 details leaked in a recent survey? (http://www.g4tv.com/thefeed/blog/post/727107/dragon-age-3-details-leaked-in-survey/)
Kotaku -> Kate Cox - Editorial on "Why I Hope Dragon Age 3 Is A Lot Like Dragon Age 2." (http://kotaku.com/5903001/why-i-hope-dragon-age-3-is-a-lot-like-dragon-age-2)
BioWare Blog -> David Gaider expands on Follower Customization. (http://blog.bioware.com/2012/04/13/dacustomization/)
PAX 2012 Panel - BioWare on feedback from DA2 from gamers; and some ideas, concept art, and other stuff for DA3. (http://kotaku.com/5900794/bioware-developers-discuss-ideas-and-share-concept-art-for-the-hypothetical-next-dragon-age-game)
GameSpot -> Bioware says next DA game will take some cues from Skyrim. (http://www.gamespot.com/news/next-dragon-age-taking-cues-from-skyrim-6347939?tag=updates%3Beditor%3Ball%3Btitle%3B2)
CVG -> Looks like Dragon Age 3 might have Multiplayer component. (http://www.computerandvideogames.com/297547/dragon-age-3-with-multiplayer-on-the-way/)
Title: Re: Dragon Age 3 might have a Multiplayer component
Post by: iPPi on Monday, April 11, 2011, 06:12:28 PM
Do EA and Bioware want to destroy their own franchise?
Title: Re: Dragon Age 3 might have a Multiplayer component
Post by: MysterD on Monday, April 11, 2011, 06:57:46 PM
Do EA and Bioware want to destroy their own franchise?
I'm sure many feel they already did that w/ DA2... :P


But, DA1 never really needed MP, in the first place.
I just don't really see the need for MP in a DA game.

Title: Re: Dragon Age 3 might have a Multiplayer component
Post by: Quemaqua on Monday, April 11, 2011, 08:39:38 PM
Coop would be one thing.  Baldur's Gate had that and it was pretty cool.  Competitive?  Arena-based?  Leave it to games where that's appropriate or desirable.
Title: Re: Dragon Age 3 might have a Multiplayer component
Post by: MysterD on Tuesday, December 20, 2011, 07:06:30 PM
GameSpot -> Bioware says next DA game will take some cues from Skyrim. (http://www.gamespot.com/news/next-dragon-age-taking-cues-from-skyrim-6347939?tag=updates%3Beditor%3Ball%3Btitle%3B2)

Quote
BioWare's Dragon Age franchise has largely eschewed an open world in favor of more closed battlegrounds. This design was especially pronounced in this year's Dragon Age II, which took place largely within the confines of a single city. However, according to EA's BioWare Label head Ray Muzyka, the next Dragon Age may take open-world cues from The Elder Scrolls V: Skyrim.

Yes, but will Dragon Age III feature flying mastodons?

In an interview with Wired, Muzyka said that in addition to listening to Dragon Age II feedback from players, the developers working on the next installment in the franchise have been monitoring the wins and losses of other recent fantasy role-playing games. These include Bethesda Softworks' Skyrim, which has now shipped more than 10 million units.

"[The next Dragon Age] is going to have the best of features from the prior Dragon Age games, but it's also going to have a lot of things I think players are going to find compelling from some of the games that are out now that are doing really well with more of an open-world feel," Muzyka told Wired.

"We're checking [Skyrim] out aggressively," he continued. "We like it. We're big admirers of [Bethesda] and the product. We think we can do some wonderful things."
Title: Re: Dragon Age 3 - Update: Next DA game to take some cues from Skyrim
Post by: Pugnate on Wednesday, December 21, 2011, 12:53:55 AM
OK more open explorable worlds are what we've wanted in Bioware games for ages. But DA2 shrunk that.

Frankly, after DA2, anything that comes out of Bioware's mouth to me is just marketing bullshit.
Title: Re: Dragon Age 3 - Update: Next DA game to take some cues from Skyrim
Post by: MysterD on Tuesday, April 10, 2012, 03:55:33 PM
PAX 2012 Panel - BioWare on feedback from DA2 from gamers; and some ideas, concept art, and other stuff for DA3. (http://kotaku.com/5900794/bioware-developers-discuss-ideas-and-share-concept-art-for-the-hypothetical-next-dragon-age-game)
Title: Re: Dragon Age III: Inquisition - Update: Official announced
Post by: MysterD on Monday, September 17, 2012, 03:05:28 PM
Destructoid -> Dragon Age III: Inquisition announced and will run on DICE's Frostbite 2 Engine. (http://www.destructoid.com/bioware-announces-dragon-age-iii-inquisition-235148.phtml)

Quote
Yep, people have been working on the next proper Dragon Age for a while now. Although BioWare Edmonton and BioWare Montreal don't have much of substance to share yet -- not even a teaser image or anything -- the studios did announce that Dragon Age III: Inquisition will be ready "late" next year.

"The Dragon Age team has been working on Dragon Age III: Inquisition for almost two years now," said general manager Aaryn Flynn. "We've been poring over player feedback from past games and connecting directly with our fans. They haven't held back, so we’re not either. With [this game], we want to give fans what they’re asking for -- a great story with choices that matter, a massive world to explore, deep customization and combat that is both tactical and visceral."

Like I said, not a whole lot of specifics, but Flynn did mention a bit about the engine. "At the same time, we know we need new technology to truly make this vision become fully realized. And we've been working with DICE to make Frostbite 2 the foundation for the engine that is going to power Dragon Age III."

There's also an open letter from executive producer Mark Darrah, but it is also lacking in specifics. At least the game's name and those prior leaks (http://www.destructoid.com/rumor-dragon-age-3-story-and-co-op-hints-surface-233471.phtml) should start to paint a picture about the game.
Title: Re: Dragon Age III: Inquisition - Update: Official announced; runs on Frostbite 2
Post by: Xessive on Monday, September 17, 2012, 03:21:11 PM
This had better be an honourable successor to DAO and a damn good looking game. Although the former is more important, after DA2 players deserve a visually appealing game.
Title: Re: Dragon Age III: Inquisition - Update: Official announced; runs on Frostbite 2
Post by: MysterD on Monday, September 17, 2012, 03:30:49 PM
This had better be an honourable successor to DAO and a damn good looking game. Although the former is more important, after DA2 players deserve a visually appealing game.

I thought DA2's artistry & technical-side actually looked pretty good w/ all the DX10 high-res textures & extra stuff installed. I preferred the DA2-look over the dark-fantasy generic DA:O look.
[shrug]

I think in DA2, the gameplay was in some ways a step forwards (better combat speed, Thieves actually had more unique skills this time around compared to DAO)....
...and in MANY other ways a step backwards (less strategic at default difficulty, overhead tactical-cam was removed, overusage of similar environments, limitations on equipping party members with equipment & lack of numerous variables to cause numerous different endings).

Title: Re: Dragon Age III: Inquisition - Update: Official announced; runs on Frostbite 2
Post by: Xessive on Tuesday, September 18, 2012, 04:07:16 AM
I thought DA2's artistry & technical-side actually looked pretty good w/ all the DX10 high-res textures & extra stuff installed. I preferred the DA2-look over the dark-fantasy generic DA:O look.
[shrug]

I think in DA2, the gameplay was in some ways a step forwards (better combat speed, Thieves actually had more unique skills this time around compared to DAO)....
...and in MANY other ways a step backwards (less strategic at default difficulty, overhead tactical-cam was removed, overusage of similar environments, limitations on equipping party members with equipment & lack of numerous variables to cause numerous different endings).


It looked slightly better than DAO but overall it was an inferior game.

I actually like the art style however it is inconsistent with the Dragon Age branding that's been established. I don't mind visual enhancements and subtle changes in the art but they changed the visual persona of the game radically. That all good and dandy but for something that far departed from its source material it had better "wow" the audience and DA2 certainly didn't.
Title: Re: Dragon Age III: Inquisition - Update: Official announced; runs on Frostbite 2
Post by: MysterD on Tuesday, October 23, 2012, 05:43:44 AM
Escapist -> DA3 might be "BioWare's biggest game yet." (http://www.escapistmagazine.com/news/view/120268-Dragon-Age-3-May-Be-Biowares-Biggest-Game-Yet?utm_source=twitter&utm_medium=twitterfeed&utm_campaign=auto)

Quote
BioWare isn't planning to reveal any secrets just yet, but one very interesting detail has slipped out: in terms of pure pre-production time, Dragon Age 3 rivals everything the developer has made in recent years.

The information was revealed at the Comic & Entertainment Expo in Edmonton, where BioWare producer Cameron Lee tweeted the key points of a Dragon Age Look Ahead panel. "[Lead Cinematic Designer] Jon Perry said he's had a longer pre-production on DA3 than any other BioWare project he's worked on," Lee wrote. "JP said just one level in DA3 is as big as all of DA2's levels."

The panel also stated that the game will include more customization options than DA:0, including the ability to dye the color of your armor. BioWare's Mike Laidlaw also presented a picture of a huge castle fortress, joking that the player "may or may not take control of it".
Title: Re: Dragon Age III: Inquisition - Update: DA3 has LONGEST BioWare pre-production;
Post by: Xessive on Tuesday, October 23, 2012, 05:52:58 AM
It better be! After Dragon Age 2 I think we've earned a grand return to the franchise ;)
Title: Re: Dragon Age III: Inquisition - Update: DA3 has LONGEST BioWare pre-production;
Post by: MysterD on Tuesday, October 23, 2012, 06:04:15 AM
It better be! After Dragon Age 2 I think we've earned a grand return to the franchise ;)

That was pretty much my thoughts, X. hehe. ;)

Yeah, I'm not surprised that DA3 has had this huge of a pre-production. Makes sense, given the amount of backlash from DA2 (from many fans of DAO) and probably the amount of feedback they been taking must be huge.

It's interesting that ONE level of DA3 might be as big as DA2 - granted, DA2 wasn't that big (in size) and that many dungeons were recycled numerous times. hehe. I'd really like to see how (their rendition of) Frostbite 2 will be able to handle all of this. ;)

Title: Re: Dragon Age III: Inquisition - Update: DA3 has LONGEST BioWare pre-production;
Post by: MysterD on Friday, October 26, 2012, 10:53:00 AM
From Twitter... (https://twitter.com/MysterD/status/261883467573379072)
Quote
Derick Sanzi ‏@MysterD
@BioMarkDarrah Will a heavily zoomed-out overhead tactical cam (like DAO PC) return in DA3? #DA3

10m Mark Darrah ‏@BioMarkDarrah
@MysterD I hope so, but there are a surprising number of issues with this.

From Twitter... (https://twitter.com/MysterD/status/261886170156376064)
Quote
Derick Sanzi ‏@MysterD
@BioMarkDarrah Will PC gamers be getting a DA3 Toolset/SDK?

34s Mark Darrah ‏@BioMarkDarrah
@MysterD definately not at launch. DICE obviously would have to be involved on that.
1:47 PM - 26 Oct 12 · Details
Title: Re: Dragon Age: Inquisition -> Update: E3 2013 trailer w/ Morrigan in it.
Post by: MysterD on Thursday, June 27, 2013, 04:09:23 PM
PC Gamer -> New screenies of DA:I (http://www.pcgamer.com/2013/06/27/dragon-age-inquisition-gets-first-hi-res-screenshots/?utm_source=fb&utm_medium=emp)

(http://media.pcgamer.com/files/2013/06/Dragon-Age-Inquisition-thumb.jpg)

(http://media.pcgamer.com/files/2013/06/Dragon-Age-Inquisition-2-610x343.jpg)

(http://media.pcgamer.com/files/2013/06/Dragon-Age-Inquisition-3-610x343.jpg)

(http://media.pcgamer.com/files/2013/06/Dragon-Age-Inquisistion-4-610x343.jpg)
Title: Re:
Post by: Xessive on Thursday, June 27, 2013, 11:11:15 PM
Those actually look like stills from the E3 trailer.
Title: Re: Dragon Age: Inquisition -> Update: PC Gamer has 4 new screenies
Post by: MysterD on Monday, August 12, 2013, 03:35:54 PM
New Morrigan screenie:

(https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-prn2/1146840_10151753100289367_1590695696_o.jpg)
Title: Re: Dragon Age: Inquisition
Post by: Xessive on Monday, August 12, 2013, 10:11:32 PM
The anxiety is palpable.

God, please don't let this one suck.
Title: Re: Dragon Age: Inquisition
Post by: Pugnate on Tuesday, August 13, 2013, 03:49:25 AM
I am surprised she is in it! Awesome.
Title: Re: Dragon Age: Inquisition
Post by: Quemaqua on Thursday, August 15, 2013, 09:44:46 AM
Wait, you mean this franchise didn't die horribly after 2?
Title: Re: Dragon Age: Inquisition
Post by: Cools! on Thursday, August 15, 2013, 10:11:30 AM
Haha
Title: Re: Dragon Age: Inquisition
Post by: Xessive on Thursday, August 15, 2013, 02:37:13 PM
Apparently they found a way to keep the carcass clinically alive :P

Supposedly, Bioware have "learned from [their] mistakes" with Dragon Age 2 and started developing Dragon Age: Inquisition from the ground up with that in mind. There's no telling what Inquisition will be in the end but here's hoping it kicks ass like the first one.
Title: Re: Dragon Age: Inquisition
Post by: MysterD on Thursday, August 15, 2013, 03:20:26 PM
Apparently they found a way to keep the carcass clinically alive :P

Supposedly, Bioware have "learned from [their] mistakes" with Dragon Age 2 and started developing Dragon Age: Inquisition from the ground up with that in mind. There's no telling what Inquisition will be in the end but here's hoping it kicks ass like the first one.

Bah, I still liked DA2, even despite its tons of problems. No, it's NOWHERE as amazing as DAO, but I still liked it. Namely - I liked A LOT of the characters in DA2.
I really hope Merrill comes back in DA:I - I so <3 that girl.

I'm hoping DA:I has some of the advancements of DA2 (More interesting Junk Category for Inventory; better looking combat; faster combat speed; Thief class actually in DA2 is much more unique in its skills/abilities over DAO - in DAO, Thief felt like a weak Fighter class) and everything that made DAO great (great characters; epic storyline; tactical camera; more strategic-style of combat).
Title: Re: Dragon Age: Inquisition
Post by: Quemaqua on Thursday, August 15, 2013, 07:22:29 PM
Well, I thought the first one was fucking awful, so... eh. EDIT - And scratch that, that's not fair. I thought the world was utterly derivative and boring, and the gameworld unconvincing, and the handling of DLC immersion-breaking. The combat was pretty awesome.
Title: Re: Dragon Age: Inquisition -> Update: Overhead tac-cam returns for PC/consoles
Post by: MysterD on Saturday, August 31, 2013, 07:37:02 PM
YES!!!  ;D

Escapist Magazine -> Top-down tactical view will return in DA:I for both PC and consoles. (http://www.escapistmagazine.com/news/view/127363-Dragon-Age-Inquisition-Brings-Back-Tactical-View-PAX-2013)
Quote
But when I heard Mike Laidlaw, the creative director of the franchise, say that the tactical, top-down view PC players might remember from Origins was returning, I gasped. Not only will PC stalwarts like myself be able to pause and issue commands to your party in a view that makes sense, but console players will have the tactical view available too. The BioWare team realized that giving more options to players was much better than restricting them.

"You can play the game the way you want to play it," said Laidlaw, pointing out the player can switch easily between following a party member in a third person over the shoulder view to the tactical camera. "There's situations in which there's advantages for both styles of play. I don't want every fight to be fought using [the tactical view]. Sometimes you just want to quickly beat up some guys."


EDIT:
GameInformer -> All about dragons...and how to battle them. (http://www.gameinformer.com/b/features/archive/2013/08/30/putting-the-dragons-in-dragon-age.aspx?PostPageIndex=1)
Quote
No one tactic works for every fight, and they are intended to be difficult. In fact, you have the option to withdraw from some of these encounters in case you bite off more than you can chew. So, how can your Inquisitor defeat these colossal foes? Each one is a little different, but you can find and create gear that gives you an edge against dragons. You should also pay attention to the dragon’s behavior and environment, because your tactics may change as the fight goes on.

“You can individually target their limbs, and they react to the damage to a leg versus another one,” says Laidlaw. “I think that helps ground the encounter a lot more. If you need to get in close to the legs, we open up a whole new realm of counter-moves. He can take a swipe at where you likely are, which feels more like what a real beast would do. It grounds the encounter, and keeps it very physical.”

EDIT 2:
StickTwiddlers -> Interview w/ Cameron Lee on DA:I on tac-cam, dragons, characters (including new character Vivienne), etc. (http://www.sticktwiddlers.com/2013/08/31/dragon-age-inquisition-interview-tactical-view-dragons-characters/)
Quote
Ben Cordell of StickTwiddlers:
What can you tell us about the new party members in Dragon Age Inquisition? Varric has come back which I am ecstatic about!

Cameron Lee of BioWare:
“Did you notice his chest hair? It’s so good! It’s so hot, that chest hair! Varric is back which is awesome and Cassandra which you would have seen as well, from Dragon Age II and some of the novels.

Vivienne is the new character and she’s really cool. She’s like an ex-First Enchanter from one of the circles. Vivienne’s personality is really interesting and I think that there’s going to be some interesting conflicts between her and some of the other characters that you’re going to meet along the way. They’re the ones that we’ve announced so far, unfortunately I can’t talk about the other ones. We have mentioned that Morrigan is back, as you know, so she’s not a party member but she plays a major role in the game. I’d be very interested to hear some conversations between Vivienne and Morrigan.”

More info on Vivienne on the DA Wiki:
http://dragonage.wikia.com/wiki/Vivienne
Title: Re: Dragon Age: Inquisition -> Overhead cam returns on PC/consoles; gameplay footage
Post by: Xessive on Tuesday, September 03, 2013, 05:47:33 AM
I hope Cassandra Pentaghast is a major character, linking Inquisition to Dawn of the Seeker (http://dragonage.wikia.com/wiki/Dragon_Age:_Dawn_of_the_Seeker).
Title: Re: Dragon Age: Inquisition -> Overhead cam returns on PC/consoles; gameplay footage
Post by: MysterD on Saturday, March 29, 2014, 05:37:28 AM
EGMNow -> DA:I will have 40 possible endings; and 5 full regions. (http://www.egmnow.com/articles/news/report-dragon-age-inquisition-contains-40-possible-endings-spans-5-full-regions/)

Quote
Dragon Age: Inquisition will contain 40 different possible endings, according to the latest issue of Official Xbox Magazine (as reported by BioWare forum user “Jaldaris93”).

According to executive producer Mark Darrah, these endings are influenced by choices and actions taking throughout the narrative, and “will all be meaningfully different from one another. You won’t find 40 endings with only slight degrees of variation between them.”

OXM’s Dragon Age coverage includes a wealth of other information as well. According to the publication, there will be five regions to explore in Inquisition: Fereldan (the area from the first game), The Free Marches (Dragon Age II), Orlais, Nevarra (a land that allows mages more political power than in most others), and the Dales (inhabited by Dalish elves).

The companions that join with the player’s Inquisitor across these lands will all be on-disc—no characters will be added through DLC because according to creative director Mike Laidlaw, “how deeply enmeshed in the system companion characters are, we can’t just add them on the fly.”

Though Inquisition will boast the most customization options for the player-character in the series to date, there will only be 4 voices to choose from—two for each gender used across all races. The reason for this, Laidlaw informed OXM, is “a matter of file size”—more voices means requiring more disc and hard drive space. The studio is, however, experimenting with ways to differentiate the voices, such as altering pitch.

More details are available on Jaldaris93′s report of OXM‘s coverage on the BioWare forum.

Dragon Age: Inquisition launches on Windows PC, PS3, PS4, Xbox 360, and Xbox One sometime this fall.
Title: Re: Dragon Age: Inquisition -> Update: It will have 40 endings; 5 full regions
Post by: Xessive on Saturday, March 29, 2014, 08:29:10 AM
Ok, when they "40 endings" do they mean the overall game endings or are they counting the little character summaries? Stuff like "Bartholomew went on to start his own smithy and became the city's most renowned blacksmith."

By the "overall game endings" I mean conclusions with drastic effects on the narrative, y'know, the stuff that will make you either tear in joy or wince at the unlikely outcome.

I'm skeptical because Bioware sate that Mass Effect 3 has 9 endings.. but they're really just 3 (and they're colour-coded too) with some subtle variances depending on the choices you've made.
Title: Re: Dragon Age: Inquisition -> Update: It will have 40 endings; 5 full regions
Post by: Pugnate on Sunday, March 30, 2014, 09:13:58 AM
More shit from the Bioware marketing machine.
Title: Re: Dragon Age: Inquisition -> Update: It will have 40 endings; 5 full regions
Post by: MysterD on Monday, April 21, 2014, 04:04:40 PM
IGN -> DA:I's box art revealed. (http://www.ign.com/articles/2014/04/21/dragon-age-inquisition-box-art-revealed?utm_campaign=fbposts&utm_source=facebook)

(http://oyster.ignimgs.com/wordpress/stg.ign.com/2014/04/Inquisition-1280-610x703.jpg)
Title: Re: Dragon Age: Inquisition -> Update: DA:I box art revealed
Post by: MysterD on Tuesday, May 13, 2014, 09:25:20 PM
Eurogamer -> $170 DA:I Collector's Ed revealed. (http://www.eurogamer.net/articles/2014-05-13-dragon-age-inquisition-collectors-edition-is-only-USD170)

(http://images.eurogamer.net/2013/articles/1/6/7/6/9/4/0/139999628919.jpg)
Title: Re: Dragon Age: Inquisition -> Update: $170 DA:I Collector's Ed revealed
Post by: MysterD on Saturday, June 14, 2014, 05:04:51 AM
Youtube -> DA:I - E3 2014 Trailer. (https://www.youtube.com/watch?feature=player_embedded&v=WD627y_AvFs)
Youtube -> DA:I - Characters Trailer. (https://www.youtube.com/watch?v=iFasbfGQcpM)

IGN -> E3 2014, Gameplay Demo. (http://www.ign.com/videos/2014/06/10/dragon-age-inquisition-gameplay-demo-ign-live-e3-2014)
GameSpot -> E3 2014, Gameplay Demo (http://www.gamespot.com/articles/e3-2014-dragon-age-inquisition-offers-40-major-endings/1100-6420401/)

Youtube -> Shacknews / GamerHub - Interview w/ Mark Darrah of BioWare on DA:I at E3 2014. (https://www.youtube.com/watch?feature=player_embedded&v=1kVdQ6w9DSo)

VideoGamer -> Their thoughts on DA:I from E3 2014 (http://www.videogamer.com/xboxone/dragon_age_inquisition/preview-3667.html)
Hardcore Gamer -> Their thoughts on DA:I from E3 2014 (http://www.hardcoregamer.com/2014/06/12/e3-2014-dragon-age-inquisition-gives-power-to-the-player/89080/)
Title: Re: Dragon Age: Inquisition -> Update: $170 DA:I Collector's Ed revealed
Post by: nickclone on Saturday, June 14, 2014, 07:48:51 AM
I'm playing Dragon Age Origins on the 360 (I'm having a really hard time), but I have to ask: was Dragon Age two really THAT bad?
Title: Re: Dragon Age: Inquisition -> Update: $170 DA:I Collector's Ed revealed
Post by: MysterD on Saturday, June 14, 2014, 08:12:05 AM
I'm playing Dragon Age Origins on the 360 (I'm having a really hard time), but I have to ask: was Dragon Age two really THAT bad?
I think that depends on what you really wanted out of Dragon Age 2.

For every step forward DA2 takes, it takes three steps backwards.

If you want + expect more DAO - i.e. strategic-style CRPG where you control an entire party - then you won't like DA2 as much.
The famous overhead tactical camera from PC version of DAO (which is NOT in console versions of DAO) is NOT in DA2.

Even though you still control a party - DA2 is more action-orientated, combat-wise.
If you wanted flashier, faster, more action-y looking combat, and action-y feeling combat - DA2 is where it'll be at for you.

Also, you can only be a human version of Hawke, whether you decide on male or female.
You don't have options of different races in DA2; DAO had different races.
And in DA2 - you don't have different openings like there were in DAO, either.

In DA2 - there ain't nearly as many choices and endings, when compared to DAO.
Each Act (there's 3 of them) in DA2 [base-game] feels like its own actual story.
DAO's more epic in its storytelling - as it's basically ONE big, long epic story.
IMHO - While I liked Act 3, I do think Act 3 was nowhere even close to being as interesting as Act 2 in the main quest; and Act 2 was the best Act in the game.

These DA2 stories are smaller in scale than DAO; while DA2's much more personal than DAO.
You basically are mostly in one city (Kirkwall) most of the time or going to locations nearby it, in DAO.

Also, customization of your equipment is MUCH more limited in DA2. Certain equipment works only for Hawke; certain items are character specific; certain items cannot replaced at all; certain items that cannot be swapped-out can ONLY be upgraded.

Worst of all - level recycling is BAD in this game. They try to pass off a lot of areas as different areas, but those barely changed much of the enemies or the map itself. Bleh. Also, you'll revisit same areas that have not changes much, over time. Or you'll visit an area in a main quest, then re-visit that area later in a side quest.

Also - it ain't super-important to even really import your save from DAO to DA2. ME series does a much better job of making importing from game-to-game important. The hanging storylines from DAO about Flemeth and Morrigan are pretty much left barely even touched upon in DA2.

Though, there's something about DA2 - and I still really liked it, even despite it list of flaws. I just didn't wholeheartedly love DA2, since it has its laundry list of issues.
I love DAO - and think it's one of the best RPG's ever made period. Hard to follow-up a masterpiece like that - and not disappointment the world.

I prefer the graphics style and technical quality of DA2 over DAO by a mile (keep in mind,  I played this on the PC - higher DirectX 10 settings); and I love some of the characters in this game (especially Merrill; Varric is pretty cool, as well). I also really liked the experimental "Each Chapter is its own Story" and the personal nature of the story - i.e. the focus on immigration; and what Hawke's family goes through throughout the entire game.

If you love DAO and you want to get DA2 -I suggest you get DA2 cheap and think of it more of an experimental "expansion" or as a "spin-off" kind of game.

They're both much different, in many regards - and I think that's why the fan-base was so divided on DAO + DA2.
Many prefer DAO (especially PC gamers); while some indeed prefer DA2.
Title: Re: Dragon Age: Inquisition
Post by: nickclone on Sunday, June 15, 2014, 10:17:54 AM
I think my biggest mistake was playing DAO on the 360 instead of the PC. I think when I get around to DA2, I'll go with the PC version. However, it seems like they decided to keep the limited character customization of the first game. Why can't I be black?
Title: Re: Dragon Age: Inquisition
Post by: PyroMenace on Tuesday, July 29, 2014, 08:54:36 PM
Alright this gameplay trailer for the combat system has peaked my interest a little bit.


Title: Re:
Post by: Xessive on Tuesday, July 29, 2014, 10:44:48 PM
Piqued. Sorry, grammar gnome in my head wouldn't let it slide.

There's a lot to look forward to with Inquisition. I hope Bioware can pull it off and make up for the last game.
Title: Re: Dragon Age: Inquisition
Post by: MysterD on Monday, August 25, 2014, 06:21:46 PM
PC Gamer -> DA:I on PC + Mac will not use BioWare Points system; it'll use Origin for DLC purchases. (http://www.pcgamer.com/2014/08/25/dragon-age-inquisition-wont-use-bioware-points-for-dlc-purchases/)

Quote
"Based on user feedback, beginning with Dragon Age: Inquisition, BioWare Points will no longer be supported as a means to purchase DLC," BioWare announced today. "This applies to PC or Mac only, as consoles will continue to support their respective methods of purchasing downloadable content."

So exactly how will you go about purchasing the inevitable DLC, you ask?

"Instead of using BioWare Points, PC and Mac users can purchase future DLC directly through Origin, using currency," the announcement says.

Games that currently support BioWare Points for DLC purchases—Dragon Age: Origins, Dragon Age 2, Mass Effect 2 and 3—will continue to do so.
Title: Re: Dragon Age: Inquisition -> Update: DLC will use Origin, not BioWare Points
Post by: MysterD on Thursday, October 09, 2014, 07:47:13 AM
WikiGameGuides got a bunch of DA:I vid's up. (https://www.youtube.com/playlist?list=PLkofHfJ25HvsoXLqs1xvz4atHxs4fYNI7&src_vid=VNbuhWqCfHY&feature=iv&annotation_id=annotation_4148144249)

Looks like will be posting more, as well - since some other vid's listed at end of his some vid's say "Coming Soon.".[
Looks like EA shipped the guy out to their studio to play the game + record it.
Looks like he's playing with a XB controller, so I'd guess it's probably on a XB Console.
Title: Re: Dragon Age: Inquisition -> Update: DLC will use Origin, not BioWare Points
Post by: MysterD on Friday, October 10, 2014, 01:23:07 PM
Dragon Age: Inquisition PC - System Requirements Revealed. (https://www.origin.com/en-us/news/dai-pc-specs-screens)

Quote
Recommended:
OS: Windows 7 or 8.1 64-bit
CPU: AMD six core CPU @ 3.2 GHz, Intel quad core CPU @ 3.0 GHz
System RAM: 8 GB
Graphics Card: AMD Radeon HD 7870 or R9 270, NVIDIA GeForce GTX 660
Graphics Memory: 2 GB
Hard Drive: 26 GB
DirectX 11

Or, if you're playing on a slightly older setup, here are the minimum system requirements:

Minimum:
OS: Windows 7 or 8.1 64-bit
CPU: AMD quad core CPU @ 2.5 GHz, Intel quad core CPU @ 2.0 GHz
System RAM: 4 GB
Graphics CARD: AMD Radeon HD 4870, NVIDIA GeForce 8800 GT
Graphics Memory: 512 MB
Hard Drive: 26 GB
DirectX 10

Also worth noting - PC version has 4K resolution support and AMD Mantle support:
Quote
We recently got a hands-on look at the PC version of Dragon Age: Inquisition to get a sense of everything it has to offer. And because BioWare is a developer whose roots are in PC gaming, you can bet this version of Inquisition is the real deal.

It's fine-tuned for excellent mouse and keyboard play; it's got dozens of visual and interface options to tweak; and, of course, it's got 4K resolution and AMD Mantle support for the hardcore rig-building crowd.

In fact, we’ve teamed up with BioWare to reveal the very first screenshots of the PC version, along with its HUD and system requirements, all of which you’ll find below. But first, let's talk about how the game plays on PC.

EDIT:
DA:I console versions = 1080p on PS4; 900p on X360. (https://twitter.com/dragonage/status/520628704616407040)
Title: Re: Dragon Age: Inquisition -> Update: DLC will use Origin, not BioWare Points
Post by: MysterD on Thursday, October 30, 2014, 05:19:07 PM
For those looking to set-up their start-state for Dragon Age: Inquisition...
Dragon Age Keep (online) is now up for all of those who have DAO saves and/or DA2 Saves; want to sync data from them; and modify any of the tapestries of how major events turned-out. (https://dragonagekeep.com/)
Title: Re: Dragon Age: Inquisition -> Update: Dragon Age Keep is online
Post by: Xessive on Tuesday, November 11, 2014, 07:40:27 AM
Dragon Age Inquisition Reviews are already in.. huh.

Here's a Metacritic summary of the critic reviews:
http://www.metacritic.com/game/pc/dragon-age-inquisition/critic-reviews

GameInformer gave it a 95/100, commenting:
Quote
The world, characters, and side quests of the single-player campaign are bigger and better than ever, but Inquisition doesn’t stop there. The multiplayer mode has you teaming up in four-player co-op for dungeon runs against one of three enemy factions. It captures a kind of excitement similar to Mass Effect 3’s multiplayer, but instead of fighting off waves of encroaching enemies, you are coordinating more precise strategies against a smaller number of foes. These 20-30 minute runs provide a fun twist on a familiar style, and the post-match rewards are great for enticing you to play another round. The maps and classes at launch are plenty to get started, and BioWare has promised continuing support in the form of free DLC in the coming months.

After two disparate entries with different philosophies, Dragon Age’s identity crisis is over. With a mixture of open-world exploration, entertaining combat, and top-tier characters, the team at BioWare has found a winning formula that isn’t shackled to either Dragon Age: Origins or Dragon Age II. Inquisition is not defined by the traditions it returns to, but by the new directions it forges for this magnificent fantasy universe.

EDIT:
Sorry, wrong quote. Pasted in the correct one.
Title: Re: Dragon Age: Inquisition -> Update: Dragon Age Keep is online
Post by: MysterD on Tuesday, November 11, 2014, 04:42:18 PM
Hmmmm - 87% score from PC Gamer:
http://www.pcgamer.com/dragon-age-inquisition-review/
Title: Re: Dragon Age: Inquisition -> Update: Dragon Age Keep is online
Post by: MysterD on Wednesday, November 12, 2014, 04:39:47 PM
SPOILERS for DA:O + DA2 in below link....
PC Gamer -> Their Keep Guide - A guide to the Dragon Age Keep for (kind of) importing your DA1+DA2 saves; and manipulating, modifiying + setting up your game-state for Inquisition. (http://www.pcgamer.com/dragon-age-keep-guide/)
Title: Re: Dragon Age: Inquisition -> Update: Dragon Age Keep is online
Post by: MysterD on Sunday, November 16, 2014, 08:44:00 AM
LoadTheGame -> DA:I PC will also be using Denuvo "Anti-Tamper" (DRM). (http://www.loadthegame.com/2014/11/15/dragon-age-inquisition-denuvo-drm/)
BioWare Forums -> Denuvo's being used to protect the game's EXE from possible hacking + cheats, according to Derek French of BioWare (http://forum.bioware.com/topic/519257-denuvo-drm-used-by-dai/?bioware=1)
Title: Re: Dragon Age: Inquisition -> Update: Dragon Age Keep is online
Post by: Xessive on Tuesday, November 18, 2014, 01:03:59 PM
God, I hope it's not another StarForce.
Title: Re: Dragon Age: Inquisition -> Update: Dragon Age Keep is online
Post by: MysterD on Tuesday, November 18, 2014, 03:45:45 PM
God, I hope it's not another StarForce.

Don't we all!
And since it's from the ex-Securom dev's - I hope it doesn't have a keylogging fiasco, either.
Title: Re: Dragon Age: Inquisition -> Update: Dragon Age Keep is online
Post by: MysterD on Saturday, November 22, 2014, 06:30:02 AM
GameGuru -> How to fix + workaround some of the DA:I PC graphical issues; & what BioWare is working on an upcoming patch based on the DA:I community's concerns. (http://www.ggmania.com/?smsid=how-to-fix-dragon-age-inquisition-graphic-issues-38544)
Title: Re: Dragon Age: Inquisition
Post by: MysterD on Monday, February 16, 2015, 05:08:10 AM
Next patch (Patch #5) now in Beta for PC, which players can opt-into optionally via the Keep. (http://www.eurogamer.net/articles/2015-02-16-dragon-age-inquisition-patch-finally-adds-item-storage?utm_source=twitter&utm_medium=social&utm_campaign=socialoomph)
Some of the stuff in this patch (when final, it'll be for all platforms - PC, PS4, XB1, PS3, XB360) will add:
-> Storage in your Keep
-> The return of The Black Emporium shop (this was actually a DLC that came w/ new copies of DA2 - which had epic + rare equipment)
-> Can change your Inquisitor's look + voice w/ The Mirror of Transformation
Title: Re: Dragon Age: Inquisition -> New Patch in Beta adds Storage, TBE, etc.
Post by: Cobra951 on Wednesday, March 18, 2015, 11:41:11 AM
I got this a few months ago.  But it sort of throws you into the deep end right off the bat, and I shied away from it, not knowing if I was going to like it or not.  After a couple of months of Borderlands: TPS, I gave it another try, powered my way through the introductory slog, clueless most of the time, and damn.  This is awesome.  So far, it's everything I wish all games of this type would be, including The Witcher 2 (which failed to keep my interest, twice).  Also, it's something to throw at whoever talks trash about the modern consoles.  It couldn't be much prettier or better behaved.

I'm not terribly far yet, since I've spent more time learning how the play modes and party members work, and exploring and gathering stuff than advancing the story.  I've taken a half hour just to figure out what to do with 3 skill points.  I'm surprised there wasn't more talk about the game here.  It's definitely a high point.
Title: Re: Dragon Age: Inquisition -> New Patch in Beta adds Storage, TBE, etc.
Post by: MysterD on Wednesday, March 18, 2015, 07:39:16 PM
I got this a few months ago.  But it sort of throws you into the deep end right off the bat, and I shied away from it, not knowing if I was going to like it or not.  After a couple of months of Borderlands: TPS, I gave it another try, powered my way through the introductory slog, clueless most of the time, and damn.  This is awesome.  So far, it's everything I wish all games of this type would be, including The Witcher 2 (which failed to keep my interest, twice).  Also, it's something to throw at whoever talks trash about the modern consoles.  It couldn't be much prettier or better behaved.

I'm not terribly far yet, since I've spent more time learning how the play modes and party members work, and exploring and gathering stuff than advancing the story.  I've taken a half hour just to figure out what to do with 3 skill points.  I'm surprised there wasn't more talk about the game here.  It's definitely a high point.

I been wanting to play DAI on the PC, for a while. But, I think some after DA2 wrote off the DA series - could be why some ain't bought this.
Plus - this game hasn't been that cheap, either.

I basically been just waiting for it to get cheaper. It hasn't been cheap enough to suit me and it's not like I got a shortage of games backlogged over here, either.
Title: Re: Dragon Age: Inquisition -> New Patch in Beta adds Storage, TBE, etc.
Post by: Cobra951 on Sunday, March 22, 2015, 08:26:13 AM
I played through DA: O on the 360, and liked it quite a bit despite the inferior graphics (for the system, let alone PC).  The DA 2 demo left me cold, feeling like constricted corridor runs inside a vast empty landscape you couldn't visit.  They completely turned that around in the current game.  It's a fully open world that looks terrific.  (The generation bump helps there, no doubt.)  It's more like Skyrim in that sense, though the 4-member party battles quickly leave comparisons behind.  Speaking of which, I love the optional tactical view.  It lets you micromanage every action from any character, or play more as a real-time brawler in the shoes of any party member.  Action pauses on tactical view, and time can be advanced manually or fully paused while issuing commands.  It becomes addictive to try to get the different character disciplines to coordinate the most effective attacks possible while taking the least damage.  The skill trees can be developed to help the party synergies.  Lots of gear to loot, craft and modify.  Huge, unique-looking and -feeling areas.  Must be hundreds of hours of stuff to do in here.  Great stuff, and a no-brainer for fans of the genre.  Way to go, Bioware.
Title: Re: Dragon Age: Inquisition -> New Patch in Beta adds Storage, TBE, etc.
Post by: MysterD on Sunday, March 22, 2015, 03:21:03 PM
I played through DA: O on the 360, and liked it quite a bit despite the inferior graphics (for the system, let alone PC).  The DA 2 demo left me cold, feeling like constricted corridor runs inside a vast empty landscape you couldn't visit.  They completely turned that around in the current game.  It's a fully open world that looks terrific.  (The generation bump helps there, no doubt.)  It's more like Skyrim in that sense, though the 4-member party battles quickly leave comparisons behind.  Speaking of which, I love the optional tactical view.  It lets you micromanage every action from any character, or play more as a real-time brawler in the shoes of any party member.  Action pauses on tactical view, and time can be advanced manually or fully paused while issuing commands.  It becomes addictive to try to get the different character disciplines to coordinate the most effective attacks possible while taking the least damage.  The skill trees can be developed to help the party synergies.  Lots of gear to loot, craft and modify.  Huge, unique-looking and -feeling areas.  Must be hundreds of hours of stuff to do in here.  Great stuff, and a no-brainer for fans of the genre.  Way to go, Bioware.

I must be one of the few that liked DA2, even despite my laundry list of problems w/ it. More so than anything - I think DA2 suffered from recycled environments (more so than anything else - this stuff drove me nuts); lack of DAO's strategy elements + removal of tac-cam; lack of customization of some of the characters' equipment; and the lack of epic scope in the story. That ain't all of it - but that's a good portion of the tip of the iceberg. Though, I really loved the new look + style of the graphics (more stylish here than DAO - DAO looked kind of bland and generic for dark-fantasy); the graphical technical quality on PC for DA2 (DX10+ support & high-res textures if you download them, it looked sweet); how personal some of the story was (i.e. stuff w/ Hawke's family); and that each chapter feels like its own story/game (actually, I liked Act 2 the best of the club); and I loved some of the characters (especially Merrill, Varric, Avelline; & also liked Isabella).

But, yeah - DA:O is a freaking masterpiece. Loved that game. I'm really looking forward to DA:I, when it drops a little bit more in price. 
Title: Re: Dragon Age: Inquisition -> New Patch in Beta adds Storage, TBE, etc.
Post by: MysterD on Monday, March 23, 2015, 03:06:39 PM
Kotaku -> Jaws of Hakkon DLC comes out tomorrow for XB1 + PC as (likely a timed) exclusive there; PS4, PS3, & X360 versions will be coming sometime later. (http://kotaku.com/surprise-dragon-age-inquisition-dlc-is-out-tomorrow-1693143896?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow)


Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC coming tomorrow on XB1 + PC
Post by: Cobra951 on Tuesday, March 24, 2015, 05:06:00 AM
I guess that's part of the reason for the 1.8GB patch I got last night.  The patch notes (http://blog.bioware.com/2015/03/23/dragon-age-inquisition-patch-6-notes/) don't say anything about it, though.
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC coming tomorrow on XB1 + PC
Post by: Xessive on Tuesday, March 24, 2015, 06:00:19 AM
I'm getting an 877 MB update over here, on PC.

UPDATE:
Damn, it's $15! I'm sure it's good but EA and Bioware are notorious for overpriced DLC. I hope it's got a fair amount of content and a great story.
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC coming tomorrow on XB1 + PC
Post by: MysterD on Tuesday, March 24, 2015, 02:40:04 PM
Youtube -> Jaws of Hakkon DLC - Trailer. (https://www.youtube.com/watch?v=fElIdKZX6p0)
Reddit -> Their thoughts on Hakkon DLC = not worth it (http://www.reddit.com/r/dragonage/comments/303x63/jaws_of_hakkon_dlc_is_overpriced_and_not_worth_it/)
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC coming tomorrow on XB1 + PC
Post by: MysterD on Thursday, March 26, 2015, 04:32:07 PM
Dragon Age: Inquisition - Jaws of Hakkon DLC -> REVIEWS:

Metacritic:
PC Version. (http://www.metacritic.com/game/pc/dragon-age-inquisition---jaws-of-hakkon)
XB1. (http://www.metacritic.com/game/xbox-one/dragon-age-inquisition---jaws-of-hakkon)

Scored out of 100:
PC Gamer -> 80 (http://www.pcgamer.com/dragon-age-inquisition-jaws-of-hakkon-review/)

Scored out of 10:
Softpedia -> 8.5 (http://www.softpedia.com/reviews/games/pc/Dragon-Age-Inquisition-Jaws-of-Hakkon-Review-476763.shtml)
Metro UK -> 6 (http://metro.co.uk/2015/03/26/dragon-age-inquisition-jaws-of-hakkon-review-enough-to-get-your-teeth-into-5121149/)

No score:
Eurogamer. (http://www.eurogamer.net/articles/2015-03-25-dragon-age-inquisition-jaws-of-hakkon-review?utm_source=eurogamer&utm_medium=email&utm_campaign=net-daily)
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: Cobra951 on Sunday, April 26, 2015, 10:20:17 AM
Epic, epic game.  So impressive.  I finally finished it, with over 200 hours reported.  It turns out that this is hours that the game ran, not hours I played.  Leaving it paused for an hour to go eat dinner or something will add that hour to the overall time.  But still, even 80% of 200 is a huge amount of time in a game.

There is so much here.  The story, world, character details and skill choices, side branches of story and gameplay--did I say epic already?  And every line of dialog--every one--is spoken out loud at least competently.  That alone has to be a massive effort.  I worry that games of this scope may go away with the increasingly ADD attitude of gamers.  While we have them, let's not miss them.

The only real minus for me is load times, and I imagine that isn't an issue on PCs.  Lesser niggles include limiting active abilities to 8 per party member, and the rare program crashes.  These are clean exits to the Home screen, which leads me to believe it's some sort of unhandled exception/attempted trampling of privileged memory.  Saving often is good advice in any case, and the player resumes exactly where he (or the game) saved last.

I don't feel like doing a long writeup.  There are plenty of those already.  Here is one (http://kotaku.com/dragon-age-inquisition-the-kotaku-review-1659833205) that pretty much agrees with my sentiments.

One final warning, plagiarizing what I linked:  What seems like the main game when you start out turns out to be a long prologue.  This is where I quit when I originally bought the game.  I'm so glad I gave it another chance.  You are dumped into the deep end right off the bat, and the climax of this sequence does not mess around, even on the second playthrough I'm into now.  Don't let it discourage you.
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: MysterD on Sunday, May 17, 2015, 03:51:48 PM
So, I now have 12 hours or so into Dragon Age: Inquisition (PC). I feel like I have scratched the surface quite a bit and done a fair amount of stuff, yet I feel like I have not even come close to scratching much of this game. This game's huge...ridiculously huge. We're talking about Skyrim type of huge, in terms of the actual game-world + with so many things to do. And that would be just the Hinterlands itself, one of the first (huge) maps in the game - not even counting a few of the areas + towns that I've reached.

Importing your game-state, if you plan not to start from scratch w/ your game-state - this is likely going to come from how you set-up the Dragon Age Keep (online). It would've been nice if you they had an offline version of The Keep (for those who ain't always got a connection to the Net), but this is what you are stuck with. If you want to import your game-state, then you should let the DA Keep take your DA:O save; DA2 save; and/or just manipulate how you want the Tapestries (from DA1 and DA2) to be set-up for DA:I. DA:I will ask you if you want to import a saved game-state - and you begin DA:I from there. Characters who are in DA:I that appeared previous games (such as Varric), might still be in contact recently w/ characters from previous games + even tell you how certain characters are doing- and your game-state will be reflected based on your decisions. This makes the game feel like your decisions from previous games actually mattered, as already important decisions from older games have been mentioned (by Varric).

DA:I's story + plot is that your character is heralded as the new Hero, as you are able to control the Fade Rifts that keep opening and are swarming with an outpouring of monsters. You can close them - and it seems that nobody else has this power. From this, the Mage and Templar War (which really got to began to reach new heights in DA2) is the on-going saga here - and you're trying to decide if you can get everybody on the same page + (hopefully, if you can) recruit people to your group. Your objective is to try to stop the evil that's trying to tear this world apart. As one would expect from a BioWare game, the storytelling + narrative is at the very least quite good. Meanwhile, the Lore itself; the writing of the actual dialogue itself + voice-acting; and the character development stuff here is absolutely fantastic.

Gameplay from DA:I is ridiculously huge in scope, as it feels like a bunch of different types of games + gameplay. For a game with so much ambition, one might expect the game to collapse under its own weight somewhere by trying to do too much and cater to so many different styles of gameplay - but, this game actually does not. This game succeeds, where many others wouldn't in delivering the kitchen sink. DA:I feels like a combination of Dragon Age: Origins (BioWare style of pausing to give orders; the major return of the tactical-cam + strategical gameplay; the world map with areas you can travel to; return of auto-attack); Dragon Age II (faster paced-combat; action-style gameplay); Skyrim (a huge open-world to explore w/ tons of one-off quests + quick fetch quests); Assassin's Creed style collect-a-thon quests (find X areas, find X locations, find X items, etc); and MMO's even (the game-world is ridiculously huge; and this game even have auto-run + auto-attack feature is even here).

By doing main quests, side quests, collect-a-thons, etc - you gain also Power points, which you can use to take on certain side + main missions. To be able to tackle some side quests + main quests, you might find yourself often having to do some side-quests, collect-a-thons, & find-a-thons just to gain enough Power to able take on some of these more-involved quests (which often have decision-making in them). The game-world is huge, so save a lot - b/c you shouldn't be surprised if you are Level 4 and then turn into an area on the map that is loaded with Level 12 enemies.

While you can use Keyboard-mouse combo or a controller here, I have been playing with the keyboard-mouse combo. If you have the camera down at ground-level right behind your character (in the 3rd-person over-the-shoulder view), you're going to have to control them directly like Dragon Age II - WSAD-style (or whatever you set the customizable keys to move to) & use keyboard-mouse combo to do attacks. Now, there is a key to auto-attack for basic melee + ranged attacks - and the player doesn't have to pound to attack the keys if they want to play the game entirely like an action-game (which is how things were in Dragon Age II). You can use the auto-run to move around in a straight direction (and also use the right-mouse button to turn the cam so they move a certain direction), which is often found in MMO's since often maps are so huge + so you aren't wearing out the spring key or movements...and your hands. You certainly can switch b/t characters at any time + switch to another party-member, as well...just like the previous Dragon Age games. No matter how you play, combat is over fast + furious - feeling like its at a speed similar to that of Dragon Age II. Combat looks and feels great, no matter how you play it.

Don't let DA:I's combat speed fool you...thinking that it this not that tactical, either. On Normal difficulty, it feels somewhere b/t both Dragon Age: Origins + Dragon Age II. Some battles, I feel fine just attacking Dragon Age II style, in a more action-orientated way. Other times, I might die a few times, reload some saves, then resort to DA:O style of combat - enlisting the overhead tactical camera, which can lead to success.  The overhead tactical camera is back, making it returns from DA:O & has its own improvements. You can hover the mouse over enemies to see their weaknesses, some stats, current effects, & things of that sort. This is also the only way you can play the game like an old-school Baldur's Gate game (or most other Infinity Engine game) where you can just click-and-point with the mouse to give commands, movements, and things of that sort - if you prefer to play the game like a strategic-style classic cRPG where you can command small parties. At any time, you can switch from rolling the mouse-wheel forward or backwards; or just hit the proper key to switch b/t the two camera modes.

Combat is also changed, as I have not seen any Mage-style healing spells or resurrection spells. You have potions that you can replenish at Camps. Since some maps (like The Hinterlands) are huge, you can find spots on the map where you are allowed to set-up Camp. Here, you can Rest (to restore health) + replenish potions. If a comrade goes down in combat, you can go over to the comrade; stand by them, and try to revive them, if you don't get hit in a certain amount of times - which feels right out of a Gears of War and any other action-style game when you are trying to bring up a knocked-down comrade. Also, magic points are basically gone - all attacks and spells have their own timed cool-downs before you can reuse the skill again. B/c of these small changes, this also makes the game feel more offense-based in its combat than ever before, as well.

That certainly isn't everything that I can talk about - but this is certainly plenty, I think, for now. So far, I am thoroughly impressed with something so extremely ambitious, huge in scope & has so much going on - yet it never seems to fall under its own weight by trying to do too much. Many other games, would've failed somewhere by trying to do so much. Loaded with so many different styles of gameplay; different quest types; & decisions to make (in the typical main missions + side missions that are not one-off quests nor collect-a-thons); and the typical BioWare expertise (storytelling, character development, Lore, and things of that sort) - Dragon Age: Inquisition so far is an excellent + extremely ambitious game. I really can't wait to dive back into this and play some more - so, I think I'm going to just do so
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: Cobra951 on Sunday, May 17, 2015, 04:44:57 PM
The one thing you may not realize is that playing with a controller gives you better gameplay in tactical-cam (quasi-turn-based) mode.  My understanding after lengthy conversations in the BioWare forums is that KB+M does not provide you with a time-advance button, and you have to work around that awkwardly if you want to micromanage your battles (which you very much can do with a controller).  I recommend you try this out, if you have a suitable controller.

Why the deficiency is beyond me.

Yes, the game is enormous, and extremely addicting, like Oblivion and Skyrim were years earlier.  I'm nearly finished with my 2nd playthrough, and I intend to start a 3rd soon after that.  I was a human Tempest Rogue first time, and an elven Knight-Enchanter mage the second.  I won't spoil what works out best.  Perhaps I'll go for a dwarven or Qunari warrior next time.

The 7th patch seems to have cured all crashing.  It works very stably now for however long I leave it on.  Kudos to BW for the support perseverance.
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: MysterD on Monday, May 18, 2015, 02:54:18 PM
The one thing you may not realize is that playing with a controller gives you better gameplay in tactical-cam (quasi-turn-based) mode.  My understanding after lengthy conversations in the BioWare forums is that KB+M does not provide you with a time-advance button, and you have to work around that awkwardly if you want to micromanage your battles (which you very much can do with a controller).  I recommend you try this out, if you have a suitable controller.

Why the deficiency is beyond me.

Yes, the game is enormous, and extremely addicting, like Oblivion and Skyrim were years earlier.  I'm nearly finished with my 2nd playthrough, and I intend to start a 3rd soon after that.  I was a human Tempest Rogue first time, and an elven Knight-Enchanter mage the second.  I won't spoil what works out best.  Perhaps I'll go for a dwarven or Qunari warrior next time.

The 7th patch seems to have cured all crashing.  It works very stably now for however long I leave it on.  Kudos to BW for the support perseverance.

What's the button on the gamepad to do the time-advance thing?

Since I do have tac-cam in Options Menu for Gameplay set to Auto-Pause when Going Into Tactical Cam, I have to hit the pause button (I moved this to Middle Mouse) to un-pause the tac-cam.
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: Cobra951 on Monday, May 18, 2015, 04:52:43 PM
Right trigger.  Hold, time moves.  Let go, time stops.
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: MysterD on Sunday, May 24, 2015, 11:04:57 AM
SPOILERS in this article linked below for DA:I.
So, you have been warned...

PC Gamer -> The Making of DA:I. (http://www.pcgamer.com/the-making-of-dragon-age-inquisition/)

Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: Cobra951 on Sunday, May 24, 2015, 12:33:41 PM
I've played through the game twice now, following the branching path differently in each, so I think I'm beyond any spoilers.  The entire first page of that article is spoiler-free.  The only mention of specific DA:I content is "the Hinterlands", which is the first map beyond the starting base of operations.

All the sexual-politics bullshit is quite unfortunate, but luckily, it is totally avoidable in-game (but not nearly as avoidable in the BW forums).  You choose who to romance, if anyone, and which characters and their stories to explore further.  When Gaider says here that it's a politically charged topic, he should remember who it is that's making it any kind of issue at all.  Otherwise, the game is absolutely essential, and this sad SJW nonsense doesn't get in the way of anything of substance.

Thanks for the link.  I'll read the rest of it later.


Edit:  I finally read the rest of this.  No surprises there.  Page 4 confirmed something I suspected, but wasn't quite sure about.  Definitely don't read Page 4 until you get all the way through the game.  Pages 2 & 3 contain substantive spoilers too.
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: MysterD on Tuesday, May 26, 2015, 04:04:05 PM

DAI & DA2 Spoilers
(click to show/hide)
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: Cobra951 on Tuesday, May 26, 2015, 08:51:50 PM
That's one of my favorite moments.  I leave a save file right before the cutscene, so I can replay it later.  A lot opens up too, perhaps too much at once.  Just pay attention to the enemy level in the different areas.  That should help you decide when to tackle each, at least in the first playthrough.  I've been mixing it up this time.  The specializations of your companions become available as well.  Lots to learn and do.
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: MysterD on Friday, July 03, 2015, 09:05:22 PM
After approx. 165 hours, Dragon Age: Inquisition (PC) has been completed.
Fantastic RPG. One for the ages, for sure.
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: Cobra951 on Saturday, July 04, 2015, 09:31:22 AM
I was wondering if you stuck with it.  Well done.  I'm in my 4th playthrough, Qunari Knight-Enchanter this time (fire mage mostly, which seems most fitting for a Tal-Vashoth named Adaar).  The Winter palace was especially challenging as a Qunari, as you might imagine, at least at first.  I can't get enough of this.  I'm near the end, with only the final mission in the main game and in the JoH DLC to go, and I'm already thinking about how I'm going to RP my way through it next.
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: MysterD on Saturday, July 04, 2015, 07:52:11 PM
I was wondering if you stuck with it.  Well done.  I'm in my 4th playthrough, Qunari Knight-Enchanter this time (fire mage mostly, which seems most fitting for a Tal-Vashoth named Adaar).  The Winter palace was especially challenging as a Qunari, as you might imagine, at least at first.  I can't get enough of this.  I'm near the end, with only the final mission in the main game and in the JoH DLC to go, and I'm already thinking about how I'm going to RP my way through it next.

Yeah, I've been pretty much unable to stop playing DA:I, since I got it. And, I finally finished it last night. I did most of it, mind you - even a lot of the MMO-style quests + collect-a-thons. I really got into the War Table and seeing how those turn out. And often, I'd just go out there to explore, while I sent some guys off to do...whatever missions that we don't see what happens, but read the results after X amount of time goes by. And boy, does the time fly - w/ so much variety here (Loyalty Quests, Main Quests, MMO-style quests, Collect-a-thons, huge open-world to explore), it was hard to just put the damn thing down. I just kept wanting more.

Many games, by around 20-60 hours (well, that depends on how I feel about the game - if its gameplay got repetitive or the story/character began losing me, or both), I'd be looking at some point to just wrap up the main quest. Not DA:I. I couldn't shake this game for the longest time. I had to keep playing, whenever I had the time to do.

Oh, BTW - how's Jaws of Hakkon DLC?
 
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: Cobra951 on Sunday, July 05, 2015, 06:04:19 AM
Pretty much my experience too.  I'm glad not to be alone in this.  I'm surprised this game got no more attention at OW.  Perhaps everyone else is too busy or involved with other things.  It is quite the time sink.

JoH has a separate storyline involving the previous inquisitor from 800 years before.  Your main quest is to find what happened to him.  There are also side quests, including an extra dozen shards
(click to show/hide)
.  It has the prettiest and most interesting map in the game.  It has some strong new gear, schematics and materials (Tier 4).  Also, it has by far the greatest combat difficulty in the game.  Suggested entry level is 20, and everything seems to level up with you.  I'm at Lv 26, and everything is right there with me.  There will be some nearly unfair surprises.  I'll say no more.  It's quite the thrill.  It could probably be rushed through in under 10 hours, but the way we play, it's one more nifty playground to visit, explore and spend a few dozen hours.  It's also a great place to use that godly gear that didn't get much use in the vanilla game.  And some more Scout Harding!  Love the character and the voice actor.

If you get it, I strongly suggest exploiting the green blobs that rifts drop, because they are the only source of one important new material.  By exploiting I mean that
(click to show/hide)
.
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: Quemaqua on Sunday, July 05, 2015, 09:08:22 AM
I don't know about others, but I really didn't like the first game, which is why I haven't played this one. I know I've mentioned my distaste for the first game's (what I felt was) offensively generic fantasy before, and I only say it here to indicate why I haven't played this one. I've heard lots of great things about it, actually almost universally positive things, but everyone seemed to kind of hate the 2nd, at least as far as people I know that played it, so that pretty much sunk any hope I had of getting into the series. I just never even took another look at it after that first one, really, figured it wasn't for me. Do you need to play the first two to appreciate Inquisition, or is it sort of its own thing? I really liked the combat system and stuff in the first game. Mechanically I felt like it was super fun; the world and the writing were what turned me off. If they managed to improve those things, I could potentially be interested. I mean I understand you guys were fans of the first game, so maybe you can't really tell me whether or not it's changed enough for me to give it a try, but I'm still curious to hear how you think this one compares to the previous 2. Which ... hell, I suppose I could review the thread, you've probably been talking about it, and I'm sure I missed most of the conversation.

EDIT - Well, the gameplay still sounds fun, and I like that the world is more open. I guess all I'm really curious about now is how the world holds up. From the perspective of someone who felt the first game did nothing new or unique with their high-fantasy setup, how does this one compare? I really wanted to like the game, especially since I heard so much good about the writing and story and such, but man, I played like 10 hours or something and just ... ugh. Every time another redundant cliche that took itself way too seriously for what it was popped into the game, I just felt my heart sink. The game seemed to really lacked imagination there, if not conviction. Admittedly it could have improved as it went on, but I did watch videos and stuff later on trying to get more a sense of the whole package, and it never came together for me. I also found the "dark" tone of the game super artificial, like it was trying to be edgy without actually containing anything terribly interesting or controversial or even violent. I get the sense they kind of dumped that superficiality as they went and that Inquisition doesn't suffer from that, but any confirmation from you guys on all this would interest me. I'd watch reviews, but I went into DA:O after checking out reviews and thinking it would be something I'd love (despite the fact that the ad campaign seriously turned me off), so I'm leery here.
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: MysterD on Sunday, July 05, 2015, 03:23:45 PM
With 4GB VRAM GTX 960 - I'm able to throw Dragon Age: Inquisition (PC) at 1080p at max in the roughest area that I have run into in this game - i.e. the inside of Skyhold w/ all the fire, post-processing w/ lots of people in there and whatnot going on. Bouncing around 40-60 frames here a bit. Locking it down to 50 frames w/ EVGA Precision X 15 is the sweet spot for me.

I could barely push over 25-30 frames inside w/ the 560 Ti w/ some stuff on High + Medium in this area. At these same settings w/ the 960, 60 frames no freaking problem.

Beautiful.
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: Cobra951 on Monday, July 06, 2015, 07:40:53 AM
I don't know about others, but I really didn't like the first game, which is why I haven't played this one. I know I've mentioned my distaste for the first game's (what I felt was) offensively generic fantasy before, and I only say it here to indicate why I haven't played this one. I've heard lots of great things about it, actually almost universally positive things, but everyone seemed to kind of hate the 2nd, at least as far as people I know that played it, so that pretty much sunk any hope I had of getting into the series. I just never even took another look at it after that first one, really, figured it wasn't for me. Do you need to play the first two to appreciate Inquisition, or is it sort of its own thing? I really liked the combat system and stuff in the first game. Mechanically I felt like it was super fun; the world and the writing were what turned me off. If they managed to improve those things, I could potentially be interested. I mean I understand you guys were fans of the first game, so maybe you can't really tell me whether or not it's changed enough for me to give it a try, but I'm still curious to hear how you think this one compares to the previous 2. Which ... hell, I suppose I could review the thread, you've probably been talking about it, and I'm sure I missed most of the conversation.

EDIT - Well, the gameplay still sounds fun, and I like that the world is more open. I guess all I'm really curious about now is how the world holds up. From the perspective of someone who felt the first game did nothing new or unique with their high-fantasy setup, how does this one compare? I really wanted to like the game, especially since I heard so much good about the writing and story and such, but man, I played like 10 hours or something and just ... ugh. Every time another redundant cliche that took itself way too seriously for what it was popped into the game, I just felt my heart sink. The game seemed to really lacked imagination there, if not conviction. Admittedly it could have improved as it went on, but I did watch videos and stuff later on trying to get more a sense of the whole package, and it never came together for me. I also found the "dark" tone of the game super artificial, like it was trying to be edgy without actually containing anything terribly interesting or controversial or even violent. I get the sense they kind of dumped that superficiality as they went and that Inquisition doesn't suffer from that, but any confirmation from you guys on all this would interest me. I'd watch reviews, but I went into DA:O after checking out reviews and thinking it would be something I'd love (despite the fact that the ad campaign seriously turned me off), so I'm leery here.

It's been a long time since I played the first game.  The second I played recently, after going through Inquisition a couple of times (and while still playing it--I haven't really put down the 3rd game since I started it).  The one caveat I have for you is that the lore and world are still pretty much the same.  If you didn't like it the first time around, chances are you won't like it now.

There is a vast open world.  It's not a single continuous world as in Skyrim, but varied large maps.  That allows each area to have its own unique look and feel.  Once everything is loaded, you can free-roam without load screens or other immersion breakers.  The characters in the world are detailed and your companions each have a substantive story, which you can explore via dialog.  The more you talk to them, the more to do in relation to them opens up.  Voice acting ranges from competent to stellar, and every single line of dialog is spoken.  I have nothing but praise for Bioware on this front.

The combat has been simplified from previous games.  Though the tactical camera makes a return after its absence in DA2, the tactics themselves are nearly nonexistent.  After playing the 2nd game, I'm now more aware of their glaring absence.  Still, the AI is fairly competent, and companions are easily micromanaged through the tac-cam when desired.  You can also play as any member of your party in real time.  The combat is varied, and you choose the 8 abilities you want to map to 8 buttons from a variety of trees.  There are also many passives to take advantage of, and some synergies between them to discover.  You can find or craft ever-improving gear.  These apply to you and to all companions.  This player-character development is much of the appeal of the game for me.

The environments, creatures and characters are much better looking and more detailed than in the previous games.  A picture paints a thousand words, and there are screenies and videos out there galore, so I won't try to describe them.  The new engine pays off handsomely, even if it introduces a few rough edges.  For example, the following behavior of the party is wonky at best, irritatingly stupid at worst.

The story is strong, though it loses some steam mid-game.  Perhaps losing focus is a better description.  The world opens up, and there's some confusion about how to proceed, with quite a bit of side content that is not central to the story..  This doesn't bother me, since I like getting lost in a huge detailed world.  But there has been some criticism from more story-focused DA fans.

You can choose from 4 races, and 3 classes each--except for dwarves, who can't be mages.  Each of those classes will be further divided into 3 specializations (after a certain point in the game).  The 9 possible companions showcase these 9 class possibilities.

Anyway, I hope that gives you some idea.  But don't bother if you don't have the time.  This is a game which will take a couple of dozen hours to really get started.  It's downright dangerous if you have other important demands on your time.  :)
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: Quemaqua on Monday, July 06, 2015, 10:19:39 AM
That is actually kind of a danger, but one I'm always willing to risk if the game is good enough. But if the world itself is the same level of generic fantasy, I don't know that I'd be able to stomach it. I mean I love fantasy, and tropes don't bother me ... I don't know what it was exactly about DA:O I couldn't take. Just this sense of the unimaginative and that there weren't going to be any surprises, I guess? With this one, I'd probably have to really try it out or watch an extended series of videos to get a sense of that. Maybe I'll try to do that at some point. I mean if you've gone through this many playthroughs, there has to be something special here. Though honestly, I should probably just shake it off and try to get back to finishing up some of the Witcher games. Either way, you've put this somewhat on my radar.
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: MysterD on Monday, July 06, 2015, 12:36:17 PM
That is actually kind of a danger, but one I'm always willing to risk if the game is good enough. But if the world itself is the same level of generic fantasy, I don't know that I'd be able to stomach it. I mean I love fantasy, and tropes don't bother me ... I don't know what it was exactly about DA:O I couldn't take.[ Just this sense of the unimaginative and that there weren't going to be any surprises, I guess?
Yep. That's exactly it w/ DAO + DAI - the plot + fantasy is pretty much typical stuff in the Main Quest.

Though, don't get me wrong - everything here is extremely well-executed.
Actually, these quests probably have the best actual missions, gameplay-wise. I used quite a bit more strategic + overhead tac-cam tactics and BioWare tactical pause in those missions.

The interesting stuff story-wise + character-wise mostly happens in the Loyalty Quests, TBH.

DA:I Final Mission Talk in below Spoilers
(click to show/hide)

Quote
With this one, I'd probably have to really try it out or watch an extended series of videos to get a sense of that. Maybe I'll try to do that at some point. I mean if you've gone through this many playthroughs, there has to be something special here. Though honestly, I should probably just shake it off and try to get back to finishing up some of the Witcher games. Either way, you've put this somewhat on my radar.
What makes DAI special is it mixed so many elements are crammed into one big variety of gameplay - and that this game doesn't fall under its own weight, of trying to do so much. What sets DAI apart from most big open-world games (like say Skyrim) is that its story + especially character development is way better than what most other open-world games offer up. You have MMO-style quests (i.e. Kill X enemies, find X areas). You have Collect-a-Thons straight out of Assassin's Creed games. You have the Loyalty Missions - where often story + character development's very important. You have the Main Missions (where these are often the most tactical, other than fighting boss-like characters + Dragons). And a lot of times in Loyalty + Main missions, you do have to make some important decision...that's going to change how the game turns out.

Though, one quest on the main mission bucks the trend of focus on tactical combat, in favor of something else...
"Wicked Eyes And Wicked Hearts" Spoilers
(click to show/hide)
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: MysterD on Monday, July 06, 2015, 03:39:26 PM
GamesRadar -> Future DAI DLC only will be on PC, PS4, & XB1; a new save import feature will exist for PS3 gamers moving to PS4 & XB360 gamers moving to X1. (http://www.gamesradar.com/dragon-age-inquisition-dlc-xbox-one-ps4-pc-save-import/)
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: MysterD on Tuesday, July 14, 2015, 07:00:54 AM
Dragon Age: Inquisition (PC) is $20 at Best Buy:
http://www.bestbuy.com/site/dragon-age-inquisition-windows/6267109.p?id=1219201810210&skuId=6267109&ref=199&loc=FKSJxY2VJAk&acampID=1&siteID=FKSJxY2VJAk-u.AbXD9NeTdKk2gh1AUkDA

With over 160+ hours pumped into this...I cannot recommend this game enough, if for some reason you're missing this.

Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: Cobra951 on Tuesday, July 14, 2015, 08:52:04 AM
. . .

The interesting stuff story-wise + character-wise mostly happens in the Loyalty Quests, TBH.

. . .

What makes DAI special is it mixed so many elements are crammed into one big variety of gameplay - and that this game doesn't fall under its own weight, of trying to do so much. What sets DAI apart from most big open-world games (like say Skyrim) is that its story + especially character development is way better than what most other open-world games offer up.

. . .

I should have mentioned that in my last post.  The game is extraordinary when it comes to developing the stories of the companions and other central friendly characters the PC interacts with.  After 4 playthroughs, I'm still finding entire new personal stories that are told through conversations, cutscenes, new missions (both quests and war-table) and even new areas to visit.  Some of these developments are thrilling.  They can completely change your assessment of who is who, and what is what.  Granted, I could have seen everything in probably 2 playthroughs with the help of major spoilage from walkthroughs.  But what's the fun in that?  So far I've refused to look anything up, even the locations of stuff for the weaker fetch quests that I always end up abandoning.  Spoiling this stellar game would be a crime.
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: MysterD on Tuesday, July 14, 2015, 10:59:23 AM
Free Trial for 6 hrs. SP time maximum + Unlimited MP with Dragon Age: Inquisition PC:
https://www.origin.com/en-us/store/buy/dragon-age-inq-f2p/pc-download/base-game/standard-edition?utm_campaign=origin-social-us-ic-fb-origin-daitrailannounce-fb-prev-conv&utm_source=facebook&utm_medium=social&sourceid=origin-social-us-ic-fb-origin-daitrailannounce-fb-prev-conv&cid=40628&ts=1436896443434#details
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: Xessive on Wednesday, August 12, 2015, 07:06:06 AM
The Descent (http://www.dragonage.com/en_US/news/the-descent), Dragon Age: Inquisition's next expansion out now.
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: MysterD on Friday, August 14, 2015, 05:38:48 AM
Dragon Age: Inquisition - The Descent DLC -> REVIEWS:


Scored out of 10
WeTheNerdy.com -> 8 (http://wethenerdy.com/dragon-age-inquisition-the-descent-review/)
IGN -> 6.5 (http://www.ign.com/articles/2015/08/14/dragon-age-inquisition-the-descent-review)

No Score:
Eurogamer. (http://www.eurogamer.net/articles/2015-08-13-dragon-age-inquisition-the-descent-review)
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: Cobra951 on Friday, August 14, 2015, 07:16:25 AM
Thing is they didn't up the level cap.  With the JoH DLC, all my parties reached that cap (27) already.  So I can't really develop them any further in Descent.  Plus it's more linear, and doesn't look as compelling as JoH.  I'm skipping it for now, see what develops (like a raised cap and a lower price).
Title: Re: Dragon Age: Inquisition -> Jaws of Hakkon DLC out on XB1 + PC
Post by: MysterD on Saturday, August 29, 2015, 09:18:41 PM
Youtube -> Trespasser DLC - Trailer. (https://www.youtube.com/watch?v=bUQKGFMfXx0)

IGN -> Trespasser DLC announced. (http://www.ign.com/articles/2015/08/30/dragon-age-inquisition-trespasser-story-dlc-announced)
For all those who finished DAI (base-game), you can check the spoilers for the DLC details.
(click to show/hide)
Title: Re: Dragon Age: Inquisition -> Update: Trespasser DLC announced
Post by: MysterD on Tuesday, September 22, 2015, 09:44:21 AM
Dragon Age: Inquisition - GOTY Edition announced (DAI base-game + ALL DLC's) for PC, PS4, and XB1. (http://www.vg247.com/2015/09/22/dragon-age-inquisition-game-of-the-year-edition-release-date/)
Title: Re: Dragon Age: Inquisition -> Update: GOTY Edition announced
Post by: Pugnate on Tuesday, March 14, 2017, 04:06:46 AM
So I started this finally and man, some frustrating interface issues aside, this game is pretty awesome. I like the world, so much to do in terms of quests, the fights and dragons are amazing, the characterization is good, and it sheds the cookie cutter fantasy setting of DA:O somewhat. I'd give this a sold 8.5/10 after 20 hours of non-stop gaming so far. And suddenly there is so much more cool stuff to do in the war room, that I am liking it more.