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Games => General Gaming => Topic started by: MysterD on Tuesday, May 29, 2012, 04:49:51 PM

Title: Cyberpunk 2077
Post by: MysterD on Tuesday, May 29, 2012, 04:49:51 PM
NEW --> 10-11-2015:
IGN -> CD Projekt is saying Cyberpunk 2077 is going to be "far, far bigger" than anything they've done, including Witcher 3. (http://www.ign.com/articles/2015/10/07/cyberpunk-2077-far-bigger-than-witcher-3)


OLD:
PC Gamer -> Cyberpunk 2077 will have some Multi-player features. (http://www.pcgamer.com/2013/03/13/cyberpunk-2077-will-have-multiplayer-features/)
PC Gamer -> CDP RED is thinking of having multiple languages in Cyberpunk 2077; & your character might need a translator implant to understand other languages better (or worse). (http://www.pcgamer.com/2013/03/01/cyberpunk-2077-devs-considering-multiple-languages-requiring-translator-implant/)
IGN -> Cyberpunk Trailer (Vid 1) & Analysis (Vid 2) (http://www.ign.com/articles/2013/01/10/cyberpunk-2077-cd-projekt-reds-open-world-sci-fi-epic)
RockPaperShotgun -> Interview w/ CDP's CEO Marcin Iwinski on Cyberpunk and DRM (http://www.rockpapershotgun.com/2012/06/19/interview-cd-projekt-on-cyberpunk-future-of-drm/)
Official announcement from CDP's website. (http://www.thewitcher.com/community/entry/249)
RockPaperShotgun -> Cyberpunk is the RPG game, which is based off the Cyberpunk pen and paper RPG game. (http://www.rockpapershotgun.com/2012/05/30/cd-projekt-reds-new-sci-fi-game/)
EGMNow -> CD Projekt RED will announce a new Cyberpunk RPG tomorrow w/ Live Stream on their official website. (http://www.egmnow.com/articles/news/witcher-2-developers-launching-new-cyberpunk-rpg-announcement-tomorrow/)
Title: Re: CD Projekt RED's Cyberpunk RPG to be announced tomorrow
Post by: idolminds on Tuesday, May 29, 2012, 04:52:36 PM
I'm interested to see what they've come up with.
Title: Re: CD Projekt RED's Cyberpunk RPG to be announced tomorrow
Post by: MysterD on Tuesday, May 29, 2012, 05:02:38 PM
I'm interested to see what they've come up with.
Makes 2 of us.
I can't wait to see what they got planned for us...
We'll find out more tomorrow... :D
Title: Re: CD Projekt RED's Cyberpunk RPG to be announced tomorrow
Post by: idolminds on Wednesday, May 30, 2012, 11:39:16 AM
Cyberpunk (http://www.rockpapershotgun.com/2012/05/30/cd-projekt-reds-new-sci-fi-game/), based on the pen and paper RPG of the same name.
Title: Re: CD Projekt RED's Cyberpunk -> RPG based off the pen and paper RPG game
Post by: MysterD on Thursday, January 10, 2013, 04:15:54 PM
IGN -> Cyberpunk Trailer (Vid 1) & Analysis (Vid 2) (http://www.ign.com/articles/2013/01/10/cyberpunk-2077-cd-projekt-reds-open-world-sci-fi-epic)
Title: Re: CD Projekt RED's Cyberpunk 2077 -> Trailer & Analysis from IGN
Post by: Xessive on Friday, January 11, 2013, 03:24:19 AM
Woah! Best trailer I've seen in a long time!
Title: Re: CD Projekt RED's Cyberpunk 2077 -> Trailer & Analysis from IGN
Post by: Quemaqua on Friday, January 11, 2013, 08:34:51 AM
Wow, that was pretty awesome indeed!
Title: Re: CD Projekt RED's Cyberpunk 2077 -> Trailer & Analysis from IGN
Post by: sirean_syan on Friday, January 11, 2013, 10:30:05 AM
Very Ghost in the Shell. Given that it seems like they're trying to invoke the 90's view of the future and tech integration that seems fitting.

I dig.
Title: Re: CD Projekt RED's Cyberpunk 2077 -> Trailer & Analysis from IGN
Post by: MysterD on Saturday, March 02, 2013, 11:33:59 AM
PC Gamer -> CDP RED is thinking of having multiple languages in Cyberpunk 2077; & your character might need a translator implant to understand other languages better (or worse). (http://www.pcgamer.com/2013/03/01/cyberpunk-2077-devs-considering-multiple-languages-requiring-translator-implant/)

Quote
Speaking to dubscore.pl (http://www.youtube.com/watch?v=RzwUslpNe4k), CD Projekt RED’s Sebastian Stepien reveals the developer’s plan to record all NPCs in their original, intended language – with an translator implant acting as your in-game Babelfish.

“Decisions are not yet made, but we are thinking about some kind of system which could tell more about the game world,” Stepien says. “The idea is to record everything in its original language. If there are, for example, Mexicans in the game, they will speak with slang. All performed by Mexican actors.”

“Then a player could try a translating implant, and according to its level, he will get better or worse translation.”

Stepien goes on to say that the move would help solve a fairly big believability issue – that Polish actors trying to ape LA slang just wouldn’t sound convincing. Certainly it would be fantastically atmospheric. And while a steadily improving translation sounds like a lot of work, it’s a clever touch that would potentially gel perfectly with the theme.
Title: Re: Cyberpunk 2077 -> Update: Cyberpunk 2077 will have Multiplayer features (3-13)
Post by: MysterD on Sunday, October 11, 2015, 04:59:51 PM
IGN -> CD Projekt is saying Cyberpunk 2077 is going to be "far, far bigger" than anything they've done, including Witcher 3. (http://www.ign.com/articles/2015/10/07/cyberpunk-2077-far-bigger-than-witcher-3)
Title: Re: Cyberpunk 2077 -> Update: This will be "far, far bigger" than Witcher 3
Post by: Cobra951 on Sunday, October 11, 2015, 08:50:38 PM
I hope it's far, far better debugged too.
Title: Re: Cyberpunk 2077 -> Update: This will be "far, far bigger" than Witcher 3
Post by: Quemaqua on Monday, October 12, 2015, 12:55:02 AM
It won't be. But 6 months after the game is out, it'll be GOTY!
Title: Re: Cyberpunk 2077 -> Update: This will be "far, far bigger" than Witcher 3
Post by: MysterD on Wednesday, May 29, 2019, 03:39:31 PM
Cyberpunk 2077 will not have mod support at launch, but might have some later:
https://www.pcgamer.com/cyberpunk-2077-wont-support-mods-at-launch/
Title: Re: Cyberpunk 2077 -> Update: This will be "far, far bigger" than Witcher 3
Post by: MysterD on Monday, August 05, 2019, 03:38:41 PM
PC Gamer - Cyberpunk 2077 will have a New Game Plus mode. (https://www.pcgamer.com/cyberpunk-2077-will-have-a-new-game-plus-mode/)
Title: Re: Cyberpunk 2077 -> Update: This will be "far, far bigger" than Witcher 3
Post by: MysterD on Friday, August 30, 2019, 12:59:47 PM
"Deep Dive" Gameplay Video - 14m20s:

Title: Re: Cyberpunk 2077 -> Update: This will be "far, far bigger" than Witcher 3
Post by: MysterD on Wednesday, September 04, 2019, 04:22:36 PM
Cyberpunk 2077 will have some post-launch content:
https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=203362

So, some of the post-launch content will include:
- Multiplayer
- Free DLC's (which is probably smaller content pieces and probably aren't Expansions).
- Single Player content (probably won't be free, which could be Expansions).
Title: Re: Cyberpunk 2077
Post by: MysterD on Wednesday, January 22, 2020, 05:14:22 PM
PushSquare - Rumor: Cyberpunk 2077 was delayed b/c it's running poorly on current-gen of consoles (PS4 & X1):
http://www.pushsquare.com/news/2020/01/rumour_cyberpunk_2077_was_delayed_because_it_runs_badly_on_ps4_and_xbox_one
Title: Re: Cyberpunk 2077
Post by: MysterD on Thursday, June 25, 2020, 05:18:50 PM
Saw the trailer, interview, and talk about IGN's Summer of Gaming for CP 2077.

Jaw-dropping stuff.

So, the "Braindance" mode is crazy. You basically virtually jack into a person's mind (like in the game Observer), but it's likely "Live" and you see stuff as them. But, it's all recorded - and you can go through a video-rewatch/editing like mode to investigate stuff. This has elements of Witcher 3's smell/sense thing for investigating; Remember Me's rewind/fast-forward/video-reviewing/video-editing/puzzle-solving mechanics; Batman Arkham series' detective mode; and Batman Telltale's reviewing of a scene puzzle elements.

But, "Oh My God" @ the new Badlands area shown. This looks like RAGE 1, RAGE 2, and Mad Max game all rolled into one - as you have this post-apoc' area, which is basically outside of Night City. I really did not expect this, as this totally floored me. I always thought all of those games I mentioned, needed more & better done story, character, RPG elements - and likely, we're also getting that type of game within CP 2077 is stunning. You'd figure, they'd save such a different game-area/game-world for an expansion - but nope, this is in the base-game, really showing off how varied & interesting and so filled with size & scope that this game-world CP 2077 really has to offer.

This isn't also talking about the stuff we know already, about Night City itself & the actual game itself. Namely, that's the Deus-Ex  type of setting (cyberpunk/sci-fi) and that type of gameplay ("immersive-sim" game - a mix of normally RPG/action/shooter/stealth and other stuff for this genre-bender genre; basically think of Arkane's games, games from Looking Glass, and Deus Ex series); the GTA gameplay (with vehicles to drive & vehicular combat); and also the size & scope of a GTA game (ridiculously huge with tons to do).
Title: Re: Cyberpunk 2077
Post by: ender on Tuesday, June 30, 2020, 05:48:57 AM
I'm so excited for Cyberpunk, basically the game of my dreams. I watched the new 40 minutes of gameplay and my jaw was on the floor the whole time. I love the sound design and music in the game as well, such an amazing atmosphere.
Title: Re: Cyberpunk 2077
Post by: MysterD on Thursday, July 02, 2020, 03:06:40 PM
Cyberpunk 2077 on PC supports ONLY DirectX12 for the game's API for W7 S1 and W10 only:
https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=212631

Info:
- CP 2077 PC supports only DirectX12 for its API on the PC.
- Windows 7 recently received an update to support DX12.
- Windows 8.1 is unfortunately left out, as it doesn't support DX12 at all.
- Only W7 SP1 and W10 will be supported here for Cyberpunk 2077 PC.
Title: Re: Cyberpunk 2077
Post by: Xessive on Thursday, July 09, 2020, 12:27:02 PM
I think anyone who has Windows 8.1 can still upgrade to Windows 10 for free. Need to fact-check that though.
Title: Re: Cyberpunk 2077
Post by: gpw11 on Saturday, July 11, 2020, 08:16:52 PM
I think anyone who has Windows 8.1 can still upgrade to Windows 10 for free. Need to fact-check that though.

Did Windows 7 upgrade to 10 for free?  I have no idea how I got on Windows 10

Title: Re: Cyberpunk 2077
Post by: MysterD on Friday, September 18, 2020, 03:06:41 PM
System Requirements:
https://support.cdprojektred.com/en/cyberpunk/pc/sp-technical/issue/1556/cyberpunk-2077-system-requirements

"
Cyberpunk 2077 System Requirements
Created 4 days ago  
Updated 5 hours ago

Please note that the game is both graphics- and processor-intensive, so make sure these components meet or exceed the minimum requirements.

Also note that the minimum is created with Low settings and 1080p gaming in mind and Recommended with High and 1080p.

Minimum requirements - Low at 1080p:
OS: 64-bit Windows 7 or 64-bit Windows 10.
DirectX® 12 is necessary to run the game.
Processor: Intel Core i5-3570K or AMD FX-8310.
Finding a CPUs performance hierarchy chart or comparison website and comparing one's CPU with our minimum is suggested.
Graphics: Nvidia GeForce GTX 780 3GB or  AMD Radeon RX 470.
Finding a graphics card performance hierarchy chart or comparison website and comparing one's video card with our minimum is suggested.
RAM: 8 GB
Disk space: 70 GB HDD (SSD recommended)

Recommended requirements - High at 1080p:
OS: 64-bit Windows 10. DirectX 12 is necessary to run the game.
Processor: Intel Core i7-4790 or AMD Ryzen 3 3200G
Graphics: NVIDIA GeForce GTX 1060 6 GB or AMD Radeon R9 Fury
RAM: 12 GB
Disk space: 70 GB SSD

Update your graphics drivers regularly to get the best out of your hardware (grab them here: NVIDIA (https://www.nvidia.com/Download/index.aspx?ncid=afm-chs-44270&ranMID=44270&ranEAID=TnL5HPStwNw&ranSiteID=TnL5HPStwNw-8yr3ifWNnhyW0iDLURvFmQ), AMD (https://www.amd.com/en/support)).
"
Title: Re: Cyberpunk 2077
Post by: gpw11 on Saturday, October 03, 2020, 08:56:02 PM
Jesus, I didn't expect to meet the recommended for this.  Kind of torn now if I should get it for console or PC
Title: Re: Cyberpunk 2077
Post by: MysterD on Monday, December 07, 2020, 04:03:19 PM
Cyberpunk 2077 Reviews are out.

They're ranging from good to great, for the most part.
Seems that...the game's still quite a bit buggy and ain't the best technical performer either.

Some of the most middling. mixed, and "meh" reviews, aren't scored - i.e. see Kotaku and Polygon.

OpenCritic = 91 (of 100) - https://opencritic.com/game/8525/cyberpunk-2077
Metacritic = 91 (of 100) - https://www.metacritic.com/game/pc/cyberpunk-2077?ref=hp
Title: Re: Cyberpunk 2077
Post by: MysterD on Thursday, December 10, 2020, 04:14:11 PM
Cyberpunk 2077 is breaking all kinds of records.

Sources:
Business Insider = https://www.businessinsider.com/cyberpunk-2077-tops-steam-and-twitch-charts-at-launch-2020-12
Eurogamer - https://www.eurogamer.net/articles/2020-12-10-now-its-cyberpunk-2077s-turn-to-be-the-fastest-selling-pc-game-of-all-time
GamesRadar - https://www.gamesradar.com/cyberpunk-2077-pre-orders-went-over-8-million-worldwide-cd-projekt-reveals/
TechRadar - https://www.techradar.com/news/cyberpunk-2077-blows-away-steam-record-as-tons-of-gamers-rush-to-play-at-launch


Info:
- Forget WoW: Shadowlands (expansion) breaking PC records a day or two ago with 3.7 million copies sold by Day 1; Cyberpunk crushed that.
- Cyberpunk has sold 4.7m copies for the PC alone by Day 1.
- Cyberpunk across both PC & consoles has sold over 8 million copies in total by Day 1.
- Cyberpunk 2077 has made at least $480 million on pre-orders by Day 1.
- This doesn't include Day 1 sales yet.
- With 8 million sold, this could compete w/ GTA5 in which GTA5 did w/ both Pre-Order and Day 1 sales combined of $800m.
- Over 1,000,000 Steam-users will playing CP 2077 concurrently, doubling the Steam peaks of Terraria (490k) and Fallout 4 (473k).
- On Twitch, over 1,000,000 people were watching this game on that service, which is a new record for a single-player game.
Title: Re: Cyberpunk 2077
Post by: idolminds on Thursday, December 10, 2020, 10:54:41 PM
Pretty impressive. It'll be nice if they can get the bugs ironed out. It's weird it got delayed a few times and is still this obviously buggy.
Title: Re: Cyberpunk 2077
Post by: MysterD on Friday, December 11, 2020, 09:46:10 AM
Pretty impressive. It'll be nice if they can get the bugs ironed out. It's weird it got delayed a few times and is still this obviously buggy.
B/c this game's a seamless open-world game w/ NPC's everywhere doing stuff; cutting edge & demanding (RTX stuff); has tons going on; etc etc.

It's CDPR; give it 6 months to a year, they'll knock most of the issues out by then. Just like Witcher 1,2,3.
Title: Re: Cyberpunk 2077
Post by: MysterD on Friday, December 11, 2020, 09:49:57 AM
Jesus, I didn't expect to meet the recommended for this.  Kind of torn now if I should get it for console or PC

Given what I've seen w/ vid's and read - get it on PC if you have high-end hardware (i.e. higher-end 2000 or 3000 cards); or a higher-end next-gen consoles (i.e. PS5 or X Box Series X).

And...good luck getting hands of any of those right now, unfortunately.

This game's super-demanding - go see Steam and GOG threads complaining about PC performance on 1080 Ti's. Sounds like this game's best off on 2070's, 2080's, 3070's, 3080's, and 3090's.
Title: Re: Cyberpunk 2077
Post by: MysterD on Friday, December 11, 2020, 09:59:10 AM
Digital Foundry looks at PS4 (regular) and PS4 Pro versions:

Title: Re: Cyberpunk 2077
Post by: MysterD on Friday, December 11, 2020, 11:01:43 AM
Hardware Unboxed - Benchmarking CP 2077 PC at 1080p, 1440p & 4K:
Title: Re: Cyberpunk 2077
Post by: MysterD on Sunday, December 13, 2020, 12:34:46 PM
Digital Foundry - Their optimized settings & suggestions for running Cyberpunk 2077 for PC:
Title: Re: Cyberpunk 2077
Post by: Pugnate on Monday, December 14, 2020, 01:26:33 AM
It won't be. But 6 months after the game is out, it'll be GOTY!

You prophet you.
Title: Re: Cyberpunk 2077
Post by: Quemaqua on Monday, December 14, 2020, 06:33:34 PM
I wasn't planning on getting it, but early Christmas stuff made it possible, so I said what the hell and grabbed it. I honestly had paid ZERO attention to everything for most of its development. I figured I'd either be interested or I wouldn't. Turns out I was.

Thoughts on Gameplay

It's not earth-shattering. It's kind of everything you've ever seen in a game before, just done in a stylish and vivid environment that's tons of fun to just be in. It's pretty much just ... what if we took some structural and storytelling stuff from Witcher 3, stuck everything in a big GTA city, and then gave you a lot of Deus Ex/System Shock-feeling systems to play with.

I've read and listened to a lot of criticism, most of which I don't understand. The story has been interesting so far, I've done about equal parts story and side stuff and just got into Act 2 at about 21 hours. Some of the side stuff is very typical of open-world games. Hey, there's a pack of bad dudes over there represented by a map icon, you should go shoot them to death. Other stuff is questy, go find this person and help them out, kill these guys and bring their stuff somewhere, infiltrate a facility, steal something, investigate something, etc. It's an RPG, not a shooter, so enemies are bullet sponges and your gear is all stat-based, but the gunplay doesn't feel bad at all. Stealth stuff is pretty standard, but made a lot more fun in combo with the hacking/scanning stuff. Scan things and hack into them, mark dudes so you can see them through walls, plan your way around and try to knock everyone out without giving away your position.

But anyone who was expecting a huge evolution in stuff you've already played, you won't really find it here. Nothing it does is poor so far as I've been able to tell, but also nothing is hugely groundbreaking.

The World

What's really awesome are the little details. During an early conversation you're talking to a guy, and he's eating noodles. He takes bites with his chopsticks while you're talking, and you can see him chew, then when you're about to stop and he's getting ready to respond, you can physically see him swallow in time to speak. There are lots of little natural touches like that in the game that just make it feel special compared to a lot of other things.

But it's gamey. You can't interact with every shop owner, and a ton of them sell the same kinds of generalized junk rather than even specific kinds of food. Disappointing, since most of the food gives you the same stat boosts, and a lot of shops are themed around like various Asian foods or whatever, but you still just get the same general inventory rather than dishes that even look like anything on the shop's counter. So it misses in some of those little details too, perhaps an inevitability for a game this huge. It didn't matter in Witcher 3, and it doesn't really matter here either, except that you're in a recognizable and multicultural sci-fi world that should reasonably have many different kinds of cuisine.

So the details are hit and miss, but when they hit, they're just lovely. I've spent a lot of time just slowly walking around and gawking at stuff. You definitely can do that here, and different neighborhoods are pretty distinct and feel different, though of course there's plenty of repetition as well. Yakuza 0 impressed me a lot more in how little it repeated itself, though to be fair, that is a vastly smaller game that also didn't have to create every last piece of its advertising from scratch (it had some real-world franchises).

The characters have been fantastic so far, as far as the story. I've heard some folks express a little disappointment (notably Jeff from Giant Bomb, who really does just seem to hate everything these days), but the conversations have felt meaningful and weighty to me, and my choices all felt like they had the potential to be meaningful. How many of them ultimately were it's hard to say, but I was able to glimpse at least some of that potential for directed choice here and there.

I'm playing on the hardest difficulty, because of course I am, so I really bonded with the characters I fought alongside. Everything had weight and felt like it mattered, and the ordeals felt like real ordeals. I imagine that has a lot to do with the fact that I felt a lot more for the characters than some people. We got through a lot together in those early hours. But they're expressive and fun, and the acting has all been good. Writing has been pretty decent too, despite Jeff's misgivings. I don't understand any of his complaints there.

But I should stress this: play this game on the hardest difficult you can manage. Not every game needs that, but it's important here, just as it was for the Witcher games. Jeff's big criticism was that he never felt like he needed to interface with any of the game's systems, and that's because he's playing on normal, as most youtubers and reviewers do. If you want to NEED those systems, bump up the difficulty. You can change it in the menu at any time, so it isn't a big deal you're committed to forever. I honestly haven't found the hardest difficulty that hard, but it does necessitate playing smart and having a plan, and that's where this game can shine in the gameplay department. And it really helps you feel more connected to the events of the story, I think.

The Bad

Sadly, it's not all good. There are a few bad points that need to be pointed out.

Mouse acceleration can't be turned off. Lame.

Can't rebind every control, which is irritating. The F key in particular is used to confirm things and can't be rebound in the game, which fucks with my ESDF scheme. I rebound stuff in an XML file in a directory, and that does actually work, but it's kind of a pain in the ass. I ended up just using a controller since this isn't a twitch shooter like Doom, and it's been fine. These are legitimate issues I hope they iron out, especially since there's really no reason they should be there. And my guess is they'll be fixed in future patches. Just be warned if that matters to you now.

The Bugs

Ah yes, the bugs. Well, honestly, I haven't experienced many. I haven't had a single crash, nor anything that impeded my progress in any quests. In 21 hours of play, I've hit 7 bugs, and a third of those were "there's a random item floating in the air, that's weird" instances, some of the rest were texture errors (billboard ads not loading in right, some lighting/texture issues with them, etc.), a couple instances where I sort of bounced or flew too far when walking on objects the game's physics couldn't seem to quite grapple with (but nothing crazy), and a single instance where a here's-some-bad-guys-to-shoot event on the map didn't have the AI spawn, so the enemies just stood around. I just walked away from it and figured I'd come back later.

It's been a remarkably stable experience for me, and while some of the texture work is really low-res (on some objects and ads), there has been little enough to pull me out of the experience otherwise. I'm surprised. I was expecting much worse.

The Performance

I'm not a PC elitist who needs 120 FPS, and I don't give a flying fuck about 4k or anything else. My PC is on the old side, an Intel Core i7-5820K with 16GB of RAM and a Radeon R9 390. I'm playing the game on a mix of ultra, high, and medium settings, and it's running at a reasonable stable 30-ish. Certainly not what some people will want out of it, but it's totally playable, still looks beautiful, and I haven't really felt any need to fuck with it since I first messed with the settings. For people with newer rigs it will undoubtedly perform better, though I'm sure there are going to be hardware-specific performance issues with it.

The Verdict (so far)

Having a blast! I love the game, but I can see how people would be disappointed if they'd really internalized all the hype. Nothing here you haven't seen before, but it's still a great open-world RPG in a killer setting with gorgeous visuals, an absorbing atmosphere, and some fantastic characters. It will undoubtedly end up being controversial, both for some unfortunate dog-whistle stuff that snuck into some text (though there's also some legit social commentary), for its body-forward cyberpunk vision with lots of sex and nudity (familiar to anyone who's ever watched or read any sort of cyberpunk anything ever), and for just plain being a game instead of the future cyberpunk simulation that I know some people wanted it to be. And of course ... the bugs and performance stuff that some people will have to deal with.

But I stand by my statement from before. It will take another 6 months, but once they iron out the kinks, this will be GOTY for many people. I can't speak to the end of the story, but I'm really enjoying what I've seen so far, and while the side content has not been quite as absorbing as the stuff in Witcher 3, the game is more fast-paced generally, so to some degree that's to be expected. There's still potential for a lot of good stuff, and I know that side content does open up new ways to end the game. I'm really eager to get back to exploring the world. I honestly just can't put it down.

Here are a few random images I've taken using the photo mode. It reflects my midrange settings (which I still think look spectacular, especially in motion).

(https://i.imgur.com/btrfFfk.png)
(https://i.imgur.com/iuMCDuf.png)
(https://i.imgur.com/Jn8SXXD.png)
(https://i.imgur.com/m8W6SIZ.png)
(https://i.imgur.com/fuGuM3z.png)
(https://i.imgur.com/2Jdy8MZ.png)
(https://i.imgur.com/3VrArRj.png)
Title: Re: Cyberpunk 2077
Post by: MysterD on Monday, December 14, 2020, 09:28:58 PM
@Que

Awesome and epic review/impressions! And some cool screenies there! Thanks for all of that.
Title: Re: Cyberpunk 2077
Post by: MysterD on Friday, December 18, 2020, 08:12:41 AM
Playstation news for Cyberpunk 2077.

Sony de-lists Cyberpunk 2077 from the digital PlayStation Store:
https://www.pcgamer.com/sony-has-removed-cyberpunk-2077-from-the-playstation-store/
Title: Re: Cyberpunk 2077
Post by: Quemaqua on Friday, December 18, 2020, 02:24:09 PM
Yeah, it's a shame, the whole thing has turned into a bit of a shitshow. I'm still confident that they'll manage to walk it back and fix things, but the PS4 version is really rough. I stand by the opinion that they should have done a PC release first and then the console versions, even if that would have pissed off a lot of their fans. Would have saved everyone a lot of heartbreak in the end.
Title: Re: Cyberpunk 2077
Post by: MysterD on Sunday, December 20, 2020, 02:14:15 PM
Section 1.
Cyberpunk 2077 PC modding with DLSS:
Tweaktown - https://www.tweaktown.com/news/76853/heres-the-fix-to-blurry-cyberpunk-2077-with-nvidia-dlss-enabled/index.html
Reddit - https://www.reddit.com/r/nvidia/comments/kf52ag/gn_cyberpunk_2077_dlss_quality_comparison_vs/gg6m9km/


Basically, to get better image quality with DLSS...
...Use NVidia Inspector and crank DLSS LOD texture bias value to a -3.

Section 2.
Save-file corruptions are happening w/ CP 2077 PC, if it goes over 8MB in the saved-game file.
https://www.vg247.com/2020/12/20/cyberpunk-2077-corrupting-save-games-8mb/

Loads get slower once it hits 6MB, but it just won't load the save over 8MB.
It's believed: crafting stuff can be the culprit of file-sizes increasing.

YongYea on the save-file corruption stuff:
Title: Re: Cyberpunk 2077
Post by: Quemaqua on Monday, December 21, 2020, 03:53:47 PM
God, YongYea is such an obnoxious troll. His whole platform seems to be fanning the flames of imagined controversy. And it's great that he promotes his merch before even getting to the point of his video too. What an ass.

Anyway, I hunted down my save files to check on this. At 60+ hours on a crafting-focused character, doing tons of side content, and picking up literally everything that isn't nailed down for disassembling, I don't have a single save at over 3,555 KB, which is less than half the supposed size cap. Which isn't to say this issue isn't a problem if true, certainly it is, but I have to imagine a lot of people getting this are doing some bonkers min-max crafting bullshit or using exploits/cheats/mods. Either way, I highly doubt that CDPR won't fix this. People are taking boilerplate info off of a tech support page written by somebody that undoubtedly has never so much as touched the game code far too seriously. The last thing CDPR wants is people playing and enjoying their game to not be able to, particularly when they're in the middle of a shitstorm of bad press. If a bug like this is hitting an even remotely significant number of players, I'd be shocked if it didn't get addressed in the next patch or even in a hotfix.
Title: Re: Cyberpunk 2077
Post by: MysterD on Thursday, December 24, 2020, 04:20:32 PM
HotFix 1.06 released for PC & consoles:
https://www.theverge.com/2020/12/23/22198029/cyberpunk-2077-106-update-patch-corrupted-save-file-crashes

They removed the 8MB limit for save-file loads.
Title: Re: Cyberpunk 2077
Post by: Quemaqua on Friday, December 25, 2020, 05:38:14 PM
Figured they'd take care of it fast.

Still playing, still having a great time. I don't know if it entirely deserves it, but it's definitely my game of the year. Nothing else I've played has absorbed me this deeply and made me want to go back to its fiction and environment so often. CDPR are good at worldbuilding. I felt similarly about the Witcher, especially after 3. I invested in the collector's edition of the guidebook (because the Witcher 3 guides now go for three to five times what they were sold for initially), and it's actually really nice, got some great lore and art stuff in there. Also got the ... forget what it's called, World of Cyberpunk, or something like that. Dark Horse art/lore book. That's great as well. Snagged it really cheap with an ebay coupon, so that's been fun to check out too. Not often game worlds make me want to dive in this deep, and while there's only so much lore to be had (there's some repetition of larger concepts), it's just fun and different from most of the stuff on the market in terms of flavor. And since I'm enjoying the game's story and characters so much, it's nice to kind of get to more concretely fill in the gaps. Most of that stuff can be found in-game, so you don't really need a lore book, but the art that accompanies it is nice, and there's some different stuff between the guide and the art book in some of the details.
Title: Re: Cyberpunk 2077
Post by: MysterD on Wednesday, April 28, 2021, 03:54:15 PM
Hotfix Patch 1.22 released.
Polygon with info on the hotfix. (https://www.polygon.com/22407445/cyberpunk-2077-patch-122-hotfix-change-list-patch-notes)

Quote
The game’s latest update is available now on Google Stadia, PlayStation 4, Windows PC, and Xbox One. You can read what has changed in the full patch notes below.

Quests & Open World
    The Metro: Memorial Park dataterm should now properly count towards the Frequent Flyer achievement.
    Fixed glitches in Johnny’s appearance occurring after buying the Nomad car from Lana.
    Fixed an issue in Gig: Until Death Do Us Part where it was not possible to use the elevator.
    Fixed an issue in Epistrophy where the player could get trapped in the garage if they didn’t follow the drone and ran into the control room instead.
    Added a retrofix for the issue we fixed in 1.21, where Takemura could get stuck in Japantown Docks in Down on the Street — for players who already experienced it before update 1.21 and continued playing until 1.22, Takemura will now teleport to Wakako’s parlor.
    Fixed an issue preventing the player from opening the phone in the apartment at the beginning of New Dawn Fades.
    Fixed an issue where the player could become unable to use weapons and consumables after interacting with a maintenance panel in Riders on the Storm.

Visual
    Fixed various issues related to clipping in NPCs’ clothes.

UI
    Fixed an issue where subtitles were not properly aligned in the Arabic language version.

Stability and performance
    Various memory management improvements (reducing the number of crashes), and other optimizations.
    Improved GPU performance of skinning and cloth rendering.

Console-specific
    GPU and ESRAM optimizations and improvements on Xbox One.
    Memory management improvements on PlayStation 5.

Stadia-specific
    It’s no longer possible to get soft locked in the key bindings menu if a keyboard is not available.

Title: Re: Cyberpunk 2077
Post by: MysterD on Sunday, June 20, 2021, 06:03:21 AM
Patch 1.23 is now out everywhere & patch-notes for it are up:
https://attackofthefanboy.com/guides/cyberpunk-2077-update-1-23-patch-notes/

Forbes - Patch 1.23 improves PS4 version's performance, but at the expensive of losing lots of pedestrians & traffic:
https://www.forbes.com/sites/paultassi/2021/06/18/cyberpunk-2077s-better-ps4-performance-has-cost-most-of-its-pedestrians-and-traffic/?sh=512521d36776
Title: Re: Cyberpunk 2077
Post by: MysterD on Wednesday, July 07, 2021, 02:19:00 PM
I bought this, this past Monday for $18 for PC version from Gamestop of all freakin' places.

I'm probably some 10 hours into this or so - and I do have some thoughts on those, so....expect me to do my usual 1st Impressions, soon enough.
Title: Re: Cyberpunk 2077
Post by: MysterD on Saturday, July 10, 2021, 06:45:15 AM
So, I'm some 10 hours in or so. Some thoughts incoming, so far and all.

It's pretty good overall so far.

Combat with the actual gunplay & feeling of it is actually better than I expected, even though the AI doesn't seem spectacular and all. The thing with the combat is: enemies often feel a bit bullet-spongy and it feels like its tactics ain't always the most interesting. Often feels like they just bum-rush you or are just straight-up shooting at you. This kind of reminds me a bit of RPG/FPS hybrids & mixes from before Mass Effect 2 (ME2 streamlined so much for shooter/RPG hybrids), but CP 2077's combat feels more visceral and much better than games like say Vampire: The Masquerade - Bloodlines (i.e. my favorite game of all time, for a million other reasons).

Though, its story is disappointing me; and I'm not really sure if there's that much choice here in its main & side missions, when compared to their previous games. The story just doesn't have say the amount of detail to the story, plot, characters that I'd expect from this company that made Witcher 1, 2, and 3. Though, there's tons of Lore everywhere - so read that stuff and you'll get immersed even more so into this game & its actual game-world.

Questing is...not as interesting as expected, given CDPR's past games (i.e. Witcher series). The main missions and stuff is good & often feels unique with its missions & heist-like stuff compared to what I've seen so far in the rest of the game, even if there probably ain't tons of choice here - but I still ain't had that many Witcher-style moral choice type of stuff, which is what I'd normally expect from CDPR. A lot of it seems to be "Go after this person", "find this person", "stop this group in this area", "get this (or these) item(s)" and other MMO-like or ARPG type of missions, in the side stuff. I'm going to keep looking around and digging for quests, hoping there's some with choice and/or some of this stuff might matter in some way and funnel itself into the main story & questline. I'll have to wait and see.

If anything - this game's drop-dead freakin' gorgeous. One of the better looking titles out there - along with Shadow of the Tomb Raider (that's good, but not as good as Rise of the TR) and say Control: Ultimate (play that game ASAP; it's awesome & also drop-dead gorgeous with RTX On).

On my desktop RTX 3070 at 1080p, all maxed-out, I can get it at 50fps and up, depending on if I'm indoors or outdoors; and where I'm at (some areas can be demanding). Cyberpunk 2077 is truly something to behold, especially if you turn on RTX and DLSS. And trust me, you'll need DLSS on to get more performance out of it. It certainly does look great though, to say the very least, IMHO. Love the look of this cyberpunk and sci-fi world and its character, loaded with lots of graphical details everywhere.

There's a ton of loot to pick-up in the game-world & from enemies, so do expect to be selling lots of equipment, breaking it down for parts, breaking loot down to keep your weight down so you can actually still move around, and any of your typical ARPG loot-crazy type of stuff that you'd see in games like Diablo games, Sacred games (not Sacred 3 though), Titan Quest, HG: London, and games of that sort. You can also craft loot, but...I haven't really tried or focused on that. I was surprised at how much loot and what you can do w/ it here.

Also, this game literally has an UbiSoft-like map with tons of icons for missions, side jobs, things to find, and things to do. It literally feels like this game is a cross b/t a GTA game (open-world action game with vehicles that you can drive to get yourself places around the game world); a Deus Ex game (immersive-sim style game with Lore & world-building stuff everywhere and also you can go into areas and missions with a guns-blazing approach, stealth approach, hacking approach, and/or mix those however you want); and an UbiSoft game (like games from these franchises: Watch Dogs & Far Cry).

I'm liking this quite a bit so far and do need to get back to this game.

So, there you go; there's my thoughts so far on Cyberpunk 2077.
Title: Re: Cyberpunk 2077
Post by: Pugnate on Wednesday, June 29, 2022, 06:56:11 PM
Myster D, is this game at a finished stage now? Or should I wait more before buying it?
Title: Re: Cyberpunk 2077
Post by: gpw11 on Thursday, June 30, 2022, 08:17:47 PM
I played it on PS5 a while ago and it was fine.  I enjoyed the game quite a bit and experienced only a few bugs (game crashed like maybe twice over 70 hours or so). There were areas where you could tell features were stripped or pulled out but it was a fully playable and enjoyable experience, if that helps.
Title: Re: Cyberpunk 2077
Post by: Pugnate on Friday, July 01, 2022, 08:47:25 AM
I might get it on the PC then. Thanks!
Title: Re: Cyberpunk 2077
Post by: MysterD on Sunday, July 03, 2022, 06:33:46 PM
Myster D, is this game at a finished stage now? Or should I wait more before buying it?

The main-story is complete, yes.

And also, the bugs, stability, and whatnot is much-much better than before - especially w/ the newest PC patch. No better time to jump in than now, especially if you have the hardware to run it.

Though, do note: Pacifica does NOT feel utilized that much and this part of the game feels like not much is there, especially compared to Night City itself. And likely, the expansions will be in Pacifica.

I spent like 50 hours or so with it - so yeah, it's easily worth the $18 or so that I spent on it.

Though, I do think RDR2 is a much-better and much more complete game.

Title: Re: Cyberpunk 2077
Post by: Pugnate on Monday, July 04, 2022, 07:19:02 PM
Well, I bought it on the Steam sale.
Title: Re: Cyberpunk 2077
Post by: gpw11 on Wednesday, August 03, 2022, 11:32:46 PM
What did you think?  Honestly, I enjoyed it quite a bit
Title: Re: Cyberpunk 2077
Post by: K-man on Friday, August 19, 2022, 09:48:09 AM
I'm curious, too.  Might snag it on a sale if it's been "fixed"
Title: Re: Cyberpunk 2077
Post by: Pugnate on Saturday, August 27, 2022, 09:20:29 PM
I am loving it. I don't know what bugs were in the game before but it feels like a really memorable RPG so far.
Title: Re: Cyberpunk 2077
Post by: MysterD on Sunday, August 28, 2022, 09:12:41 AM
I am loving it. I don't know what bugs were in the game before but it feels like a really memorable RPG so far.

Glad to hear you're enjoying it.

If you got the PC to handle it and/or can find settings you're happy with to get the performance you're cool with - yeah, it's really good.

Just...if you were hoping you'd get the Ultimate GTA game mixed with the Ultimate Deus Ex game - nope, this ain't that. So, for me....it was still disappointing b/c of that (i.e. the hype was through the moon), despite me thinking CP 2077 was still pretty good.

Deus Ex 1 GOTY is probably still the best genre-bender of RPG/FPS that there is out there.

And yes, I do prefer Deus Ex HR (Original version with TML or the DC version - they both have their own different issues, IMHO) over CP 2077 currently.

Deus Ex MD is a tougher sell...only b/c its story is still incomplete and really needs MD Part 2. So, MD is probably right along-side with CP 2077 for me: both are really good, but still have some issues that cause it to not live up to previous entries and/or other games in the genre.
Title: Re: Cyberpunk 2077
Post by: MysterD on Tuesday, October 10, 2023, 02:58:45 PM
CP 2077 Version 2.0 - Some Thoughts from 09-30-2023.

INTRO - 09-30-2023:
So, I'm about 10 hours into CP 2077: Version 2.0 (base-game only, as I don't own the Phantom Liberty expansion yet). Replaying this time as a Female V, since my 1st playthrough was a Male V - yeah, I wanted to here the other voice-actor here, the female V voice-actress. Got some thoughts. A LOT of thoughts.

This Version 2.0 is a massive overhaul and I don't even know where to begin.

COMBAT.
Combat is much better and way less clunky, which is great for a game you play like a first-person shooter w/ those type of controls, of course. Combat always was fine, but always had some jank & clunky-ness to it - but, not as much jank & clunky-ness anymore. Sure, it's still there - but much less so than ever before, for sure. I also seem to be dying less here and the game also feels quite a bit easier on the Normal default difficulty, compared to version 1.63 and earlier. I think I've only died like once here so far in Version 2.0, so it's possible gamers might want to crank it up later or replay it on harder difficulties, as it feels easy...well, at least so far it feels easier on default & suggested difficulty, anyways. Also, your weapons (guns, melee, etc,) now have Tiers with Ratings & Stats are shown, so they are much easier now to compare to each other also and easier to see what might be the better weapon for you to equip, when you're in your Inventory & all to try and figure this mess out.

ADDITIONS & CHANGES TO GEAR...AND MORE!
In version 1.63 and under your armor, head-gears, pants, etc - they had armor, stats, slots, buffs, and other values & buffs associated to them. Not anymore with version 2.0 as that's all gone; they're just cool-looking clothes you can wear basically. If you have some fly clothes for head, pants, shirts/tops, etc - once equipped, you can move what you have on to a Preset. Yes, you even can now even set-up Presets for a handful of so of Outfit set-ups that you cobble together, so you just go into the Inventory and switch your cool, crazy, awesome, unique, wild, or any kind of Presets if you want. This way, just to have the best stats, you likely don't look ridiculously cartoon-y character with no real matching gear, if you don't want to...since most clothes that were the best from version 1.63 and below weren't made by the dev's as matching gear-sets here. If you want matching outfits, it's up to you. If you don't want matching outfits & you do want to look ridiculous and/or unique, it's up to you. It's all on you, how you want to dress and outfit yourself, since no stats or anything are tied to this stuff anymore.

All values for Armor and whatnot now have a separate section called Cyberware in 2.0. Now you can buy, earn, or pick-up Cyberware for your body parts (Head, Arm, Legs, etc); this makes sense and goes with the whole Transhuman & Augmentation thing this game has going on. These items don't alter your look & has nothing to do w/ your cool Outfits, as this stuff basically plugs into you - so this is now where all your stats for Armor and other stuff goes now.

POLICE.
Police seems more reactive to you - but, since they do seem tougher and the AI's better...they can be more of a pain, especially if you decide to cause lots of trouble in the game-world. The GTA-like Wanted system is still here, if you keep escalating stuff by feuding with bystanders and/or Police - but it seems, for the most part, much improved & better. Their AI already improved with earlier versions like 1.5 or so, but now they're even better and are harder to get away from; especially if you rack up the 5-star or 6-star type of GTA-like Wanted star levels here.

SKILL-SHOTS.
The Skills system is totally revamped and different too. There seems to be more skills, different skills, more skills in the Cool section now (for stealthy and assassin playthroughs), and things of that sort. I really ain't dabbled much into the other trees - but Stealth seems much more viable of an option here than ever before; that's for sure! Also, skills seem to be much more meaningless w/ actual moves and major increases when you get further into the tree, instead of small ones that don't matter much. So, yeah - this also can really help the combat here, too - as now you have more ways to play and more meaningful ways to play & experiment here, as you're not always funneled eventually into the "stealth ain't robust as an option here, so I guess I gotta' just shoot it out or melee it out straight-forward" path like version 1.63 and earlier.

OUTRO...FOR NOW.
I'm sure there's a lot more here I could go on about with the improvements, changes, and other stuff - and there's also other stuff I'm still discovering here, too. I'm not close to done, but I seem to be enjoying this MUCH more so than my 1st run-through, a few years ago or so. But, this version (version 2.0) does feel like the game we should've had out-the-box and probably what CDPR (CD Projekt RED) was promising, some almost 3 years ago or so when this released.
Title: Re: Cyberpunk 2077
Post by: Quemaqua on Friday, February 09, 2024, 10:03:03 AM
Turns out this is still a great game. Phantom Liberty is also very good. Revamp was highly successful, though I think the game was still underrated (aside from bugs and such) in its original form.