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Games => General Gaming => Topic started by: MysterD on Monday, August 20, 2012, 04:54:11 PM

Title: Fallout 4
Post by: MysterD on Monday, August 20, 2012, 04:54:11 PM
NEW -> 05-04-2016:
PC Gamer -> Fallout 4: Far Harbor DLC -- Info on it: this takes place in Maine & comes out May 19th. (http://www.pcgamer.com/fallout-4-far-harbor-trailer-released/?utm_content=buffera753f&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamer)
YouTube -> Fallout 4: Far Harbor DLC -- Trailer. (https://www.youtube.com/watch?v=IvzTRYAERxI)

OLD:
FO4 Season Pass/DLC Info. (http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=169184)
Gaming Rebellion -> FO4: A Failure of Narrative Interactivity. (http://www.gamingrebellion.com/2015/12/fallout-4-a-failure-of-narrative-interactivity/)
Eurogamer -> Fallout 4 Patch 1.02 for PS4 boosts performance. (http://www.eurogamer.net/articles/digitalfoundry-2015-fallout-4-patch-boosts-ps4-performance)
Eurogamer -> FO4 Patch 1.02 - The Good, The Bad, and The Ugly with the patch for PS4 + X1. (http://www.eurogamer.net/articles/digitalfoundry-2015-fallout-4-patch-102-the-good-the-bad-and-the-ugly)
Destructoid -> Fallout 4 Script Extender (F4SE) released by modders for FO4 PC. (http://www.destructoid.com/fallout-4-script-extender-has-arrived-and-with-it-the-ability-to-make-bigger-mods-for-the-game-322107.phtml?utm_source=dlvr.it&utm_medium=facebook)
VG 247 -> FO4 Map Mod. (http://www.vg247.com/2015/11/24/fallout-4-mod-makes-in-game-map-a-lot-more-readable/)
PC Gamer -> FO4: Good Game, Bad RPG. (http://www.pcgamer.com/fallout-4-good-game-bad-rpg/?utm_source=facebook&utm_medium=social&utm_campaign=pcgfb)
Kotaku -> Fallout 4 is not the Fallout fans fell in love with. (http://kotaku.com/fallout-4-is-not-the-fallout-fans-fell-in-love-with-1745651992?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow)
Kotaku -> FO4's User Interface Is Truly Terrible. (http://kotaku.com/fallout-4s-user-interface-is-truly-terrible-1743826375?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow)
PC Gamer -> FO4 Beta Patch is now Live on Steam; back-up your saves before installing (if you plan to use the Beta Patch). (http://www.pcgamer.com/fallout-4-beta-patch-is-now-live-on-steam/?utm_source=facebook&utm_medium=social&utm_campaign=pcgfb)
Quemaqua of OWNet's really well-written Fallout 4 PC review on Steam. (http://steamcommunity.com/id/Quemaqua/recommended/377160/)
IGN -> Instructions on How To Install PC Mods for FO4. (http://www.ign.com/wikis/fallout-4/How_to_Install_PC_Mods?utm_campaign=fbposts&utm_source=facebook)
Kotaku -> FO4 PC - Dialogue Fix Overhaul Mod. (http://kotaku.com/fallout-4-mod-lets-you-see-what-your-character-is-actua-1743246493?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow)
VG 24/7 -> FO4 sold over $100 million in digital sales; 1.87 million copies sold in digital - 1.2 million of those digital sales were on Steam; The rest of the digital sales were on XB1 + PS4. (http://www.vg247.com/2015/11/16/fallout-4s-digital-sales-topped-100m-in-3-days/)
VG 24/7 -> Game-breaking bug found in FO4 - game crashes at Monsignor every time the player goes there. (http://www.vg247.com/2015/11/16/first-game-breaking-bug-in-fallout-4-discovered/)
Eurogamer + Digital Foundry -> What does it take to run Fallout 4 PC at 1080p60? (http://www.eurogamer.net/articles/digitalfoundry-2015-the-best-pc-hardware-for-fallout-4-4023)
PC Gamer -> FO4 PC Config Mod released - allows for changing FoV; enabling/disabling God Rays, Mouse Acceleration, Framerate Locks, Compass, GamePad Support, etc; and other things. (http://www.pcgamer.com/fallout-4-configuration-mod/?utm_content=buffera3b4d&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer)
Hard OCP -> A look at FO4 PC Performance + Image Quality. (http://www.hardocp.com/article/2015/11/11/fallout_4_performance_image_quality_preview/1#.VkP5VPnYJhE)
NVidia -> FO4 PC Graphics Performance + Tweaking Guide (cached from Google). (http://webcache.googleusercontent.com/search?q=cache:NWUiAkC-Sh8J:www.geforce.co.uk/whats-new/guides/fallout-4-graphics-performance-and-tweaking-guide)
TweakGuides -> Fallout 4 PC - AA, Tweaking, and Injecting Guide. (http://www.tweakguides.com/Fallout4_1.html)
VG 247 -> Enhanced Wasteland Mod released w/ SweetFX Presets for FO4 PC. (http://www.vg247.com/2015/11/09/fallout-4-first-pc-mod/)
Steam Community Guide -> Changing FO4 PC's FoV; 21:9 Resolution; Remove Mouse Acceleration; And More. (http://steamcommunity.com/sharedfiles/filedetails/?id=551069501&tscn=1447077828)
Nexus Mods -> Get the Enhanced Wasteland Mod here on Nexus. (http://www.nexusmods.com/fallout4/mods/40/?)
GameSpot -> FO4 PC Ultra screens leaked out...which don't look too Ultra. (http://www.gamespot.com/articles/fallout-4-pc-ultra-setting-screenshots-appear/1100-6431934/)
NeoGAF -> Where the FO4 PC "Ultra" screens + debate over the (lack of) technical quality is happening. (http://www.neogaf.com/forum/showthread.php?t=1134005)
Bluesnews -> Bethesda confirms FO4 on all platforms will be able to be pre-loaded a few days before game's official launch. (http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=166285)
PC Gamer -> FO4 PC from retail-box won't come w/ all the files on DVD-discs; you'll have to download the rest via Steam. (http://www.pcgamer.com/fallout-4-will-require-a-steam-download-even-if-you-buy-it-on-disc/)
Bethesda.Net -> Fallout 4 PC system requirements are up. (http://bethesda.net/#en/events/game/prepare-for-the-future-fallout-4-important-release-info/2015/10/08/35)
GameSpot -> Id Software assisted + consulted with Bethesda for FO4's gameplay + gunplay. (http://www.gamespot.com/articles/fallout-4-gun-gameplay-built-with-doom-devs-help/1100-6430602/)
Bethesda.Net -> Fallout 4 - Post Launch Plans -> Free Updates; DLC's / Season Pass; Mods + Creation Kit. (http://bethesda.net/?utm_source=twitter.com&utm_medium=Social&utm_campaign=090915-F4SeasonPass#en/events/game/fallout-4-launch-and-beyond/2015/09/08/22)
GameSpot -> Their thoughts on a FO4 demo they had behind closed doors from GamesCom 2015 - Bigger Battles, Better Shooting, Less Clunky (https://www.youtube.com/watch?v=1J0oh6-kAGk)
Polygon -> FO4 doesn't end after main quest + there's no level cap. (http://www.polygon.com/2015/8/6/9110439/fallout-4-story-level-cap-keep-playing)
GamesRadar -> Their thoughts on FO4 from GamesCom 2015. (http://www.gamesradar.com/fallout-4-turns-you-most-versatile-murderer-wasteland/)
PC Gamer -> FO4 Trailer Breakdown (http://www.pcgamer.com/fallout-4-trailer-breakdown-boston-dogmeat-and-a-voice/)
Youtube -> FO4 - Official Trailer. (https://www.youtube.com/watch?v=Lnn2rJpjar4)
Fallout Web Site -> Countdown on Fallout website w/ "Please Stand By"; could be FO4 announcement coming tomorrow. (http://fallout.bethsoft.com/)
PC Gamer -> Fallout 4 Rumour Round-Up. (http://www.pcgamer.com/fallout-4-rumour-roundup/)
GameSpot -> RUMOR: Fallout 4 from BethSoft might take place in Boston. (http://www.gamespot.com/news/fallout-4-set-in-boston-6392271)
Title: Re: Fallout 4 -- Rumor: FO4's setting might be Boston
Post by: MysterD on Tuesday, June 02, 2015, 04:53:18 PM
Fallout Web Site -> Countdown on Fallout website w/ "Please Stand By"; could be FO4 announcement coming tomorrow. (http://fallout.bethsoft.com/)
PC Gamer -> Fallout 4 Rumour Round-Up. (http://www.pcgamer.com/fallout-4-rumour-roundup/)
Title: Re: Fallout 4 --> Update - Countdown on Fallout website.
Post by: W7RE on Tuesday, June 02, 2015, 09:47:59 PM
I should play Fallout 3. I mean, I've got over a hundred hours in it I think, but never did the main story past the radio station. I mostly just cleared dungeons/buildings and hoarded the loot. I mistakingly played the game like a completionist and could never reach my quest destination because of the driving need to check and clear every. building. and. cave.
Title: Re: Fallout 4 --> Update - Countdown on Fallout website.
Post by: Cobra951 on Tuesday, June 02, 2015, 11:18:17 PM
I think I put in multiple hundreds of hours into the better Bethesda games.  I completed them *and* I tried to find everything worthwhile.

I do want to see where this goes next.  Hopefully not online like Elder Scrolls.
Title: Re: Fallout 4 --> Update - Countdown on Fallout website.
Post by: MysterD on Wednesday, June 03, 2015, 03:27:57 AM
I think I put in multiple hundreds of hours into the better Bethesda games.  I completed them *and* I tried to find everything worthwhile.

I do want to see where this goes next.  Hopefully not online like Elder Scrolls.

ESO was done by Zenimax Studios, not Bethesda.
ESO is also...quite mediocre, at best (and quite cliche + generic, as well) - which is unlike most of BethSoft's other RPG's (Morrowind, Oblivion, Skyrim, Fallout 3).

I hope FO4 isn't online-only.

Title: Re: Fallout 4 --> Update - Countdown on Fallout website.
Post by: Cobra951 on Wednesday, June 03, 2015, 06:59:48 AM
This is real, apparently.

(https://s3-us-west-1.amazonaws.com/shacknews/assets/topic/7171/45102_1_1.png)
Shacknews (http://www.shacknews.com/article/89782/fallout-4-confirmed-for-playstation-4-xbox-one-and-pc-release)
Title: Re: Fallout 4 --> Update - Countdown on Fallout website.
Post by: Cobra951 on Wednesday, June 03, 2015, 07:16:10 AM
And the reveal video goes live . . .




I have goosebumps all over now.  Wasn't expecting that reaction.  Please don't suck.  Please don't suck . . .
Title: Re: Fallout 4 --> Update - Countdown on Fallout website.
Post by: idolminds on Wednesday, June 03, 2015, 10:23:50 AM
Looks good. I guess because its basically not a secret at this point anymore, but its odd they didn't hold the reveal for their E3 conference.
Title: Re: Fallout 4 --> Update - Countdown on Fallout website.
Post by: K-man on Wednesday, June 03, 2015, 11:10:31 AM
(http://new2.fjcdn.com/thumbnails/comments/5153138+_512287fadd75da9f16be26abb4f5f916.gif)
Title: Re: Fallout 4 --> Update - Countdown on Fallout website.
Post by: PyroMenace on Wednesday, June 03, 2015, 12:52:48 PM
(http://www.vanityfair.fr/uploads/images/201514/90/interstellar_4828.gif)
Title: Re: Fallout 4 --> Update - Countdown on Fallout website.
Post by: MysterD on Wednesday, June 03, 2015, 02:54:40 PM
BOSTON FALLOUT!!!
Oh my freakin' God....
Title: Re: Fallout 4 --> Update - Countdown on Fallout website.
Post by: MysterD on Wednesday, June 03, 2015, 02:55:23 PM
PC Gamer -> FO4 Trailer Breakdown (http://www.pcgamer.com/fallout-4-trailer-breakdown-boston-dogmeat-and-a-voice/)
Title: Re: Fallout 4 --> Update - Countdown on Fallout website.
Post by: Quemaqua on Sunday, June 21, 2015, 03:24:16 PM
Yay! Though it looks a little ... more of Fallout 3. But that game was utterly amazing, so hopefully this will at least approach the same level of quality. Here's hoping!
Title: Re: Fallout 4 --> Update - Countdown on Fallout website.
Post by: gpw11 on Sunday, June 21, 2015, 05:16:09 PM
Yay! Though it looks a little ... more of Fallout 3. But that game was utterly amazing, so hopefully this will at least approach the same level of quality. Here's hoping!


Honestly, this is what worries me.  I mean, it's not a bad thing by any means but I couldn't get into NV because it already felt a bit stale to me.  Maybe the games just aren't really my thing once the novelty of the mechanics has worn off.
Title: Re: Fallout 4 --> Update - Countdown on Fallout website.
Post by: Cobra951 on Monday, June 22, 2015, 04:20:35 AM
I'd be happy with just more of that universe with additional refinement on all fronts.  They've added some Minecraft-inspired crafting, which might be interesting.  All the junk that we collected in the previous games to sell for a bit of cash can now be used to create all sorts of things, like weapons and a home base complete with defenses.
Title: Re: Fallout 4 --> Update - Countdown on Fallout website.
Post by: Quemaqua on Monday, June 22, 2015, 08:56:06 AM
Yeah, I'd be totally happy with just more of the same but with an improved engine and refined/additional mechanics. Assuming they can keep the stories interesting. That to me was Fallout 3's biggest strength, the fact that I was more invested in the world and characters than I was in the gameplay. Even after I maxed my character out and had no statistical benefits to gain from playing (and had finished up the story), I just kept going because the adventures I got to have were so compelling. That's my hope for Fallout 4, but of course that's also something a lot of games never manage to do.
Title: Re: Fallout 4 --> Update - Countdown on Fallout website.
Post by: MysterD on Thursday, August 06, 2015, 12:02:22 PM
Polygon -> FO4 doesn't end after main quest + there's no level cap. (http://www.polygon.com/2015/8/6/9110439/fallout-4-story-level-cap-keep-playing)

Quote
This is a major departure from the previous Fallout games, all of which had level caps. And it means that the experience players earn from side quests and other activities that they do after completing the main quest line will be worthwhile.

Bethesda said previously that it's revising the way enemy difficulty is scaled upward along with the player's level, a change that likely goes hand-in-hand with the removal of a level cap.

"We call it rubberbanding; we'll have an area [where enemies scale from] level 5 to 10, and then this area will be level 30 and above," Fallout 4 game director Todd Howard told Game Informer at E3.
Title: Re: Fallout 4 --> Update - No level cap + the game continues after Main Quest
Post by: Cobra951 on Thursday, August 06, 2015, 03:58:49 PM
Borderlands-y sort of thing?  As long as I'm still getting stronger vs the world as I level up, I'm OK with it.  Just don't go overboard like BL2 in UVHM.  Leveling up there was a punishment.
Title: Re: Fallout 4 --> Update - No level cap + the game continues after Main Quest
Post by: Xessive on Friday, August 07, 2015, 04:30:18 AM
Well, with Fallout 3 the game ended and locked you out. People were pissed. Bethesda eventually patched it and gave you the option to continue playing after the main campaign ended.

It only makes sense that they wouldn't repeat the mistake with Fallout 4.
Title: Re: Fallout 4 --> Update - No level cap + the game continues after Main Quest
Post by: Cobra951 on Friday, August 07, 2015, 07:22:20 AM
Oh, yeah.  Brotherhood of Steel (iirc) Broken Steel brought in the continued open-ended gameplay for after the story ended in FO3.  Good stuff.  That wasn't my concern.  My concern is a style of leveling where everything gets harder as you level up.  Borderlands 2 does this in Ultra Vault-Hunter mode.  Absolutely everything levels up with you instantly, and enemies gain a bit on you each level.  All of the uber-gear you worked long to put together becomes obsolete within 3 levels, and you need to discard it in favor of whatever you find lying around.  That is why I called leveling in BL2 UVHM a punishment.  That is what I don't want to see in FO4.
Title: Re: Fallout 4 --> Update - No level cap + the game continues after Main Quest
Post by: Xessive on Friday, August 07, 2015, 11:12:09 AM
Oh, yeah.  Brotherhood of Steel (iirc) Broken Steel brought in the continued open-ended gameplay for after the story ended in FO3.  Good stuff.  That wasn't my concern.  My concern is a style of leveling where everything gets harder as you level up.  Borderlands 2 does this in Ultra Vault-Hunter mode.  Absolutely everything levels up with you instantly, and enemies gain a bit on you each level.  All of the uber-gear you worked long to put together becomes obsolete within 3 levels, and you need to discard it in favor of whatever you find lying around.  That is why I called leveling in BL2 UVHM a punishment.  That is what I don't want to see in FO4.
Oh yeah, the scaled leveling. That stuff was annoying in Oblivion, thank God for modders. I think they also had it in Skyrim with level brackets.

What was really annoying though is the level scaling on the rewards and equipment. If you found an epic weapon early on it would have specs that match your current low level and become obsolete in no time at all. Some modders have made mods that try to alleviate the problem by either allowing you to respawn the item or they make the weapons automatically scale up with the player.

I really hope they don't implement that in Fallout 4.
Title: Re: Fallout 4 --> Update - No level cap + the game continues after Main Quest
Post by: MysterD on Wednesday, September 09, 2015, 07:54:09 AM
Bethesda.Net -> Fallout 4 - Post Launch Plans. (http://bethesda.net/?utm_source=twitter.com&utm_medium=Social&utm_campaign=090915-F4SeasonPass#en/events/game/fallout-4-launch-and-beyond/2015/09/08/22)

-> Season Pass -> includes ALL DLC's for Fallout 4 period = $30
-> Mod + Creation Kit = Coming in Early 2016.
-> Free Regular Updates will be done...just like Skyrim had with likely with new tweaks, features, etc.

Title: Re: Fallout 4 -> Update: Free Updates; Season Pass / DLC's; Mods + Creation Kit; etc
Post by: MysterD on Wednesday, September 16, 2015, 08:11:19 AM
GameSpot -> Id Software assisted + consulted with Bethesda for FO4's gameplay + gunplay. (http://www.gamespot.com/articles/fallout-4-gun-gameplay-built-with-doom-devs-help/1100-6430602/)
Title: Re: Fallout 4 -> Update: Id Software consulted + assisted on gameplay & gunplay
Post by: ender on Sunday, September 20, 2015, 09:01:33 PM
I just get more and more excited for this to come out everyday.

Perfect release time, when it gets cold outside nothing better than a super in-depth RPG.
Title: Re: Fallout 4 -> Update: Id Software consulted + assisted on gameplay & gunplay
Post by: Cobra951 on Sunday, September 20, 2015, 10:12:56 PM
Too much.  There is just too much.  Good problem to have, I guess.  So many recent and upcoming must-plays.  I'm not sure what will have my attention come November.  FO4 will figure into the near future somehow.  :)
Title: Re: Fallout 4 -> Update: Id Software consulted + assisted on gameplay & gunplay
Post by: Quemaqua on Monday, September 21, 2015, 01:56:32 PM
I wish I was excited about this, but I don't care at all. I'm kind of tired of the setting, and everything they've shown so far just looks like more FO3. Which is totally fine, don't get me wrong ... but I could just go play FO3 again. It's been forever and I never fully finished it off. I basically played none of the DLC.
Title: Re: Fallout 4 -> Update: Id Software consulted + assisted on gameplay & gunplay
Post by: PyroMenace on Monday, September 21, 2015, 03:08:24 PM
I've actually started playing New Vegas for the first time in preparation for this. I honestly can't wait enough for it.
Title: Re: Fallout 4 -> Update: Id Software consulted + assisted on gameplay & gunplay
Post by: Cobra951 on Tuesday, September 22, 2015, 02:50:56 AM
I liked New Vegas--bugs, glitches and all.  I may still have that installed.  FO3 I'd have to reinstall to play.  But like I said, I have way too much on the gaming plate already.  I doubt I'll take any time to relive this past.
Title: Re: Fallout 4 -> Update: Id Software consulted + assisted on gameplay & gunplay
Post by: ender on Tuesday, September 22, 2015, 10:48:41 AM
Yeah, I thought New Vegas was pretty fantastic. I think some of the quests were really fun and combat heavy, it felt a little more fun in areas than Fallout 3.
Title: Re: Fallout 4 -> Update: Id Software consulted + assisted on gameplay & gunplay
Post by: K-man on Thursday, September 24, 2015, 05:24:48 AM
New Vegas is so good.  IMO much better than FO3 for a myriad of reasons.
Title: Re: Fallout 4 -> Update: Id Software consulted + assisted on gameplay & gunplay
Post by: MysterD on Thursday, September 24, 2015, 06:52:21 PM
New Vegas is so good.  IMO much better than FO3 for a myriad of reasons.

I thought FO3 was great b/c Bethesda basically revamped + revolutionized how a modern-day Fallout game could play, feel, and work.

FO:NV just took everything that was great from FO3 and expanded on it quite a damn bit. Obsidian added way more choices/decision-making to it; and brought in better storytelling + narrative stuff; and brought back the more of the humor the old Black Isle Fallouts were known for.

Both of those games are great.
Title: Re: Fallout 4 -> Update: Id Software consulted + assisted on gameplay & gunplay
Post by: PyroMenace on Thursday, September 24, 2015, 07:44:58 PM
Yea I'm getting pretty hooked on it. I'm actually a little surprised on how well the visuals hold up. The interior stuff looks a bit rough now, but the outside fallout landscape still looks pretty. I am encountering some bugs and a nasty forever loading screen, but I found some stability mods and it seems to be working good now. VATS still feels pretty broken however, I remember there being some jank to it but not this bad, like it's actually broken. If your targeting hit chance is 95%, it can still miss every single time if the opponent simply moves making the whole point of VATS, well, pointless. So I simply avoid any traits that have anything to do with VATS. Anyway I'm falling in love with Fallout all over again, fuck the Legion, it's all about the NCR law.
Title: Re: Fallout 4 -> Update: Id Software consulted + assisted on gameplay & gunplay
Post by: MysterD on Thursday, October 08, 2015, 09:22:43 AM
Fallout 4 PC system requirements are up (http://bethesda.net/#en/events/game/prepare-for-the-future-fallout-4-important-release-info/2015/10/08/35)

Quote
PC Systems Requirements (Requires Internet Connection and Free Steam Account to Activate)

Minimum
Windows 7/8/10 (64-bit OS required)
Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
8 GB RAM
30 GB free HDD space
NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent

Recommended
Windows 7/8/10 (64-bit OS required)
Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
8 GB RAM
30 GB free HDD space
NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent
Title: Re: Fallout 4 -> Update: PC requirements are up
Post by: MysterD on Thursday, October 22, 2015, 05:35:31 PM
PC Gamer -> FO4 PC from retail-box won't come w/ all the files on DVD-discs; you'll have to download the rest via Steam. (http://www.pcgamer.com/fallout-4-will-require-a-steam-download-even-if-you-buy-it-on-disc/)
Title: Re: Fallout 4 -> Update: PC requirements are up
Post by: MysterD on Tuesday, November 03, 2015, 05:32:45 PM
GameSpot -> FO4 PC Ultra screens leaked out...which don't look too Ultra. (http://www.gamespot.com/articles/fallout-4-pc-ultra-setting-screenshots-appear/1100-6431934/)
NeoGAF -> Where the screens + debate over the (lack of) technical quality in FO4 PC on Ultra is happening. (http://www.neogaf.com/forum/showthread.php?t=1134005)
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: Quemaqua on Wednesday, November 04, 2015, 08:59:18 AM
I swear people will take the time to complain about literally anything. The screens look fucking fine, jeesus.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: Cobra951 on Wednesday, November 04, 2015, 09:30:26 AM
Totally agree.  The look of modern videogames is the least thing to complain about in this industry.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: MysterD on Wednesday, November 04, 2015, 06:07:12 PM
This game better run at 1080p 60FPS with no drops ever what-so-ever, if this is the actual technical graphics (lack of) quality on FO4 PC @ Ultra. There better be all kinds of expensive graphical AA settings + Super-Sampling in this engine, to make this thing look technically worthwhile.

I'll probably have inject some ENB + SweetFX, if this is how it's actually going to look out-the-box.

Probably also going to have go into the NVidia Control Panel and jack some of their settings way the hell up, also.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: Pugnate on Wednesday, November 04, 2015, 06:14:36 PM
So guys, how do we know people are complaining? I went to the link D posted and 95% of the comments are from people impressed.

I think the only one complaining is D. :p

That being said, they look OK to me for 'ultra'. The dog looks weird. But these Bethesda games to me look better in motion. Also, the mods are what really set them apart.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: MysterD on Wednesday, November 04, 2015, 06:22:30 PM
So guys, how do we know people are complaining? I went to the link D posted and 95% of the comments are from people impressed.

I think the only one complaining is D. :p

That being said, they look OK to me for 'ultra'. The dog looks weird. But these Bethesda games to me look better in motion. Also, the mods are what really set them apart.

It shouldn't be up to modders to basically "fix" Bethesda low-res' texture quality with every damn game b/c they have to make sure they get this game to work + run nicely for these hardware-weak consoles. I remember back when Morrowind looked great for a RPG technically on the PC; long gone are those days, for sure.

While we did get higher-res textures officially for Skyrim PC, will we get any for FO4? If this is what FO4 PC is going to look like technically - meh. I really hope they have some higher-res textures laying around and give them to us.

Yeah, we know it's going to happen w/ modders making new textures  - as there'll probably be a billion mods for this thing. It's a Bethesda game, for crying out loud. It's inevitable.

Also, Bethesda's animations have always been "meh" to me. They are often janky, stuff, and weird. Characters always seemed to run and jump kind of odd in their games - especially your char in 3rd person. They certainly ain't Assassin's Creed smooth. Probably one of the problems of still constantly + upgrading that old GameByro engine.

Also, the FO4 HUD and text looks too big for the PC, as well. Meh. Hopefully, it's re-sizable. It's not like Bethesda ever really did great Inventory UI and HUD's on the PC - it always took SkyUI (for Skyrim), DarnUI (for Oblivion), or some mod to basically fix their shit.

Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: MysterD on Wednesday, November 04, 2015, 06:37:10 PM
Bethesda -> Graphics Tech of FO4. (https://bethesda.net/#en/events/game/the-graphics-technology-of-fallout-4/2015/11/04/45)

Quote
We’re not going to spoil every improvement we’ve made, but for those of you who enjoy the technical details, here’s a sampling of what we’ve added to the latest version of the Creation Engine:

Tiled Deferred Lighting
Temporal Anti-Aliasing
Screen Space Reflections
Bokeh Depth of Field
Screen Space Ambient Occlusion
Height Fog
Motion Blur
Filmic Tonemapping
Custom Skin and Hair Shading
Dynamic Dismemberment using Hardware Tessellation
Volumetric Lighting
Gamma Correct Physically Based Shading


Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: idolminds on Thursday, November 05, 2015, 04:06:30 PM
Yo dawg, I heard you like embargos. So we put an embargo on our embargo. (http://kotaku.com/fallout-4-review-embargo-gets-embargo-1740855250)
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: MysterD on Thursday, November 05, 2015, 04:52:24 PM
Yo dawg, I heard you like embargos. So we put an embargo on our embargo. (http://kotaku.com/fallout-4-review-embargo-gets-embargo-1740855250)

WTF?

So, an embargo on top of an embargo...
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: ender on Saturday, November 07, 2015, 11:29:21 AM
My game should arrive Tuesday morning... then I have to sit through work all day until I can play it! Aghhh!
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: Xessive on Saturday, November 07, 2015, 11:36:58 AM
I am pretty dang psyched for Fallout 4 but I can't imagine anyone could be more psyched than Ender ;D
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: Quemaqua on Saturday, November 07, 2015, 11:50:34 AM
I want to be excited about it. I'm back to the point where it's like ... yeah, okay, maybe I could really do some more Fallout. But I never did New Vegas, so I'd probably want to do that if I jumped back in, and while I'm going to have a new PC that can play 4, I'm probably going to want to wait until there's a package deal later just since I'm so generally broke these days. So I'll probably hold off on 4, even though it really does look good, and it appeals to me much more than New Vegas. NV I want to play just because people have recommended it so much.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: MysterD on Saturday, November 07, 2015, 05:24:46 PM
I want to be excited about it. I'm back to the point where it's like ... yeah, okay, maybe I could really do some more Fallout. But I never did New Vegas, so I'd probably want to do that if I jumped back in...
Sounds like a great idea (to go play New Vegas), until FO4 drops in price and/or Season Pass also drops in price.

Quote
...and while I'm going to have a new PC that can play 4, I'm probably going to want to wait until there's a package deal later just since I'm so generally broke these days. So I'll probably hold off on 4, even though it really does look good, and it appeals to me much more than New Vegas. NV I want to play just because people have recommended it so much.
New Vegas is great. If you haven't played that yet, you really should. It's more Fallout 3 - but so much improvements on the return of old-school Fallout humor, narrative, character development, storytelling, and MORE choices to make.

Old World Blues is a fantastic DLC, BTW - one of the best DLC's that I've ever played.
Sure, the other DLC's are quite good - but there's something special about OWB.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: ender on Sunday, November 08, 2015, 07:07:43 PM
I am pretty excited about it! I will say, though, I am not expecting something that is groundbreaking or mind-blowing. I feel like it will be mostly like Fallout 3, but with much more depth to the exploration. I am also thinking some more mainstream gamers might be put off by how little innovation on the graphical or overall gameplay side this may have. Of course, I could be proven wrong. To me it seems like a leisurely paced game that you can go pretty deep in, judging on some of the livestream I've seen on the PS network today. For me, that's exciting... and also, of course I love the Fallout world.

Is it Tuesday yet?
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: Cobra951 on Monday, November 09, 2015, 09:57:33 AM
So guys, how do we know people are complaining? I went to the link D posted and 95% of the comments are from people impressed.

I think the only one complaining is D. :p

That being said, they look OK to me for 'ultra'. The dog looks weird. But these Bethesda games to me look better in motion. Also, the mods are what really set them apart.

I see complaints all the time, but it's usually from PC players who are just as immature as the PS4 vs XONE trolls.  If they don't have their higher expenditure and extra tech effort visibly rewarded in every game, they bitch and moan up a storm.

Hey, I want more Fallout 3, with extra perks and gameplay improvements.  The "innovation" thing I always ignore in reviews.  I've played this before.  I loved it.  I want more.  Better would be awesome.  Different, maybe not.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: ender on Monday, November 09, 2015, 12:52:01 PM
I think we also have an influx of gamers now that focus entirely on what gets GOTY. There's a huge argument on Gamespot right now between Witcher 3 fans, Bloodborne fans, and Fallout fans on which one deserves game of the year. The argument being, if Fallout 4 doesn't win GOTY it must suck. Honestly, the level of ridiculousness in video game discussion out there is worse than I've ever seen.

I posted on IGN about how I was dismayed that trolls were spamming the livestreams on PSN over and over again spoiling the ending of the main quest. I was then lambasted for thinking that was a big deal because "There is no ending anyway. You can play the game forever." That kind of arrogant, misguided "I know more about games than you" attitude is so pervasive. What I was really talking about was that people are hateful enough to spend hours trolling people so their experience is ruined. I prefer not to have a major plot spoiled, whether it is the end of a game or not.

Thoughtfulness has left pretty much every message board or gaming discussion except for this place. Then again, that is kind of the reason we migrated to begin with.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: ender on Monday, November 09, 2015, 12:57:06 PM
I also see the bleeding of open-world CRPGs into the mainstream as being a problem for the need for innovating graphics over gameplay and open-endedness. Fallout seems to me to be much more in the vein of older CRPGs whose selling point was open-endedness and player freedom. People that only came to these types of games later, I think, expect cutting edge graphics. Whereas players such as my self, sure would like to see nice graphics, but it is  really about the immersion and open-ended exploration. If you ever went from playing pen-and-paper to computer games, anything was good enough to look at as long as it had that exploratory quality that PnP provided.

More and more I am seeing that depth being lost to becoming more action-based, whiz bang cinematic storytelling.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: scottws on Monday, November 09, 2015, 01:23:46 PM
I think we also have an influx of gamers now that focus entirely on what gets GOTY. There's a huge argument on Gamespot right now between Witcher 3 fans, Bloodborne fans, and Fallout fans on which one deserves game of the year. The argument being, if Fallout 4 doesn't win GOTY it must suck. Honestly, the level of ridiculousness in video game discussion out there is worse than I've ever seen.

I posted on IGN about how I was dismayed that trolls were spamming the livestreams on PSN over and over again spoiling the ending of the main quest. I was then lambasted for thinking that was a big deal because "There is no ending anyway. You can play the game forever." That kind of arrogant, misguided "I know more about games than you" attitude is so pervasive. What I was really talking about was that people are hateful enough to spend hours trolling people so their experience is ruined. I prefer not to have a major plot spoiled, whether it is the end of a game or not.

Thoughtfulness has left pretty much every message board or gaming discussion except for this place. Then again, that is kind of the reason we migrated to begin with.
The problem is that a huge number of gamers that actually take the time to talk about games on the Internet are tweens and teens, and the pseudo-anonymity of the Internet has revealed some extremely disturbing behaviors of those groups.  We were all those once, and we know that they can be socially challenging times and that people that age can be dicks just completely needlessly.  But the Internet has magnified that behavior 100x.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: ender on Monday, November 09, 2015, 02:00:37 PM
So you're just saying I'm old, thanks scott :(
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: scottws on Monday, November 09, 2015, 02:52:44 PM
You and me both, buddy.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: MysterD on Monday, November 09, 2015, 03:57:06 PM
I also see the bleeding of open-world CRPGs into the mainstream as being a problem for the need for innovating graphics over gameplay and open-endedness. Fallout seems to me to be much more in the vein of older CRPGs whose selling point was open-endedness and player freedom. People that only came to these types of games later, I think, expect cutting edge graphics. Whereas players such as my self, sure would like to see nice graphics, but it is  really about the immersion and open-ended exploration. If you ever went from playing pen-and-paper to computer games, anything was good enough to look at as long as it had that exploratory quality that PnP provided.

More and more I am seeing that depth being lost to becoming more action-based, whiz bang cinematic storytelling.

And this is the other problem - with so many open-world games nowadays, it's getting crazy to the point this is now just another standard. Far Cry 2, 3 + 4; Watch Dogs; AC series; GTA series; Fallout 3, NV, and 4; STALKER series; Precursors; Xenus 1 + White Gold; Just Cause series; Mad Max game; and the list continues to grow + grow. With FPS's, TPS's, and RPG's bleeding into each other, it's hard to also say what's what + see what's what.

I really think if games are going to push graphics quality again, they need to get away from these ridiculous full-blown open-world thing. Sure, they can have really big maps, but the map don't need to be the entire freakin' game - since the whole seamless world just it getting ridiculously big. Just do like DA:I did and have a base w/ a link to some very big maps, but not so big that having a seamless open-world can bring PC systems to their knees if they don't sacrifice graphics quality. It's pretty obvious, that games like ACU are have so much AI, so much graphics quality, so many NPC's - they need to bring at least some of the game-world into smaller chunks to load.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: MysterD on Monday, November 09, 2015, 04:58:25 PM
Eurogamer -> Next-gen or not? (http://www.eurogamer.net/articles/digitalfoundry-2015-fallout-4-next-gen-or-not)
Eurogamer -> Performance analysis on PS4, X1, and PC. (http://www.eurogamer.net/articles/digitalfoundry-2015-fallout-4-performance-analysis)
Digital Foundry -> Budget PC vs. Consoles: Performance and Framerate Test. (https://www.youtube.com/watch?v=iipDWbd6HNg)
Digital Foundry -> GTX 970's vs. AMD R9 390's at 1080p & 1440p. (https://www.youtube.com/watch?v=15wOp7_dD8E)
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: Quemaqua on Monday, November 09, 2015, 05:35:17 PM
I'm with you, Ender. It's really a shame. But don't let it sour you completely ... while forum trolls and game trolls do abound, there are good people too. They're out there. Sometimes it just takes a little extra work to find them.

But yeah, I think it's a stupid argument. Why do we even NEED to push graphics at this point? I mean sure, there's always more room, but come on. We need to make better use of what we're doing now, not just push the envelope without growing the medium. And with VR being the next big thing, I think there will be some interesting changes to that mentality. Or at the very least they'll have to mutate.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: MysterD on Monday, November 09, 2015, 05:51:57 PM
I'm with you, Ender. It's really a shame. But don't let it sour you completely ... while forum trolls and game trolls do abound, there are good people too. They're out there. Sometimes it just takes a little extra work to find them.

But yeah, I think it's a stupid argument. Why do we even NEED to push graphics at this point? I mean sure, there's always more room, but come on. We need to make better use of what we're doing now, not just push the envelope without growing the medium. And with VR being the next big thing, I think there will be some interesting changes to that mentality. Or at the very least they'll have to mutate.

B/c gameplay doesn't really seem to being pushed enough anymore. A lot of games - especially AAA arena - are stealing bits & pieces from other games and genres. A lot of genre-bending going on. FO4 looks like FO3 w/ the kitchen sink for basically more content; and some main-streaming of the actual RPG system (i.e. no more numbers for skill-stats; Karma system's gone; and now there's only Perks which have small amounts of levels).

While FO4 does look great - I don't think it's going to be the evolution that FO2 to FO3 was.

Oh, and then there's the reviews complaining about your typical Bethesda + GameByro problems (bugs; poor + stiff animations; poor graphics quality; more bugs; broken quests, janky combat mechanics) - even though most scores seem to be giving these glaring issues a pass, when actually scoring the game.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: MysterD on Monday, November 09, 2015, 06:43:59 PM
Fallout 4 - REVIEWS:


METACRITIC:
PC. (http://www.metacritic.com/game/pc/fallout-4)
PS4. (http://www.metacritic.com/game/playstation-4/fallout-4)
X1. (http://www.metacritic.com/game/xbox-one/fallout-4/critic-reviews)

0 - 100 scale:
PC Gamer -> 88 (http://www.pcgamer.com/fallout-4-review/)

0 - 10 scale:
HookedGamers -> 10 (http://www.hookedgamers.com/pc/fallout_4/review/article-1562.html)
GamingNexus -> 9.8 (http://www.gamingnexus.com/Article/4976/Fallout-4/)
Digital Chumps -> 9.6 (http://digitalchumps.com/game-reviews/352-playstation-4/fallout-4.html)
Jimquisition -> 9.5 (http://www.thejimquisition.com/2015/11/fallout-4-review-s-p-e-c-i-a-l/)
Polygon -> 9.5 (http://www.polygon.com/2015/11/9/9648824/fallout-4-review-xbox-one-PS4-PC)
IGN -> 9.5 (http://www.ign.com/articles/2015/11/09/fallout-4-review)
GameTrailers -> 9.0 (http://www.gametrailers.com/reviews/p92m76/fallout-4-review)
GameSpot -> 9.0 (http://www.gamespot.com/reviews/fallout-4-review/1900-6416306/)
GameInformer -> 9 (http://www.gameinformer.com/games/fallout_4/b/xboxone/archive/2015/11/09/a-familiar-wasteland.aspx)
GameCrate -> 9.00 (http://www.gamecrate.com/reviews/review-fallout-4-makes-everything-you-love-about-fallout-games-even-better/12098)
Push Square -> 9 (http://www.pushsquare.com/reviews/ps4/fallout_4)
MMORPG.com -> 8.8 (http://www.mmorpg.com/gamelist.cfm/game/1294/view/reviews/load/412/Fallout-4-Far-More-than-Boston-Common.html)
GamesPlanet.com AU -> 8.5 (http://www.gameplanet.com.au/pc/reviews/g564071b5018e0/Fallout-4-review/)
GameWatcher -> 8.5 (http://www.gamewatcher.com/reviews/fallout-4-review/12392)
Forbes -> 8.5 (http://www.forbes.com/sites/games/2015/11/09/fallout-4-review-look-upon-my-works-ye-mighty-and-despair/)
Shacknews -> 8 (http://www.shacknews.com/article/92077/fallout-4-review-war-only-slightly-changes)
PC Invasion -> 8 (http://www.pcinvasion.com/fallout-4-review)
PC Games N -> 8 (http://www.pcgamesn.com/fallout-4/fallout-4-pc-review)
Metro UK -> 8 (http://metro.co.uk/2015/11/09/fallout-4-review-war-really-doesnt-change-5488951/)
Destructoid -> 7.5 (http://www.destructoid.com/review-fallout-4-318096.phtml)
Niche Gamer -> 7. (http://nichegamer.com/reviews/fallout-4-review/)

0 - 5 scale:
Telegraph -> 5 stars. (http://www.telegraph.co.uk/gaming/what-to-play/fallout-4-review/)
GamesRadar -> 5 stars (http://www.gamesradar.com/fallout-4-review/)
Hardcore Gamer -> 5 (http://www.hardcoregamer.com/2015/11/09/review-fallout-4/176148/)
The Escapist -> 4 1/2 stars. (http://www.escapistmagazine.com/articles/view/video-games/editorials/reviews/14910-Fallout-4-Review-Bethesda-s-Open-World-RPG-Apocalypse#&gid=gallery_5011&pid=1)
Giant Bomb -> 4 stars (http://www.giantbomb.com/reviews/fallout-4-pc-review/1900-726/)
DarkStation -> 4 (http://www.darkstation.com/reviews/fallout-4/)
Cheat Code Central -> 3.4 (http://www.cheatcc.com/ps4/rev/fallout4review.html)
RPGamer.com -> 3.0 (http://www.rpgamer.com/games/fallout/fallout4/reviews/fallout4strev1.html)

No score:
GamesCritics.com. (http://www.gamecritics.com/mike-suskie/fallout-4-review)
RockPaperShotgun -> "Wot I Think." (http://www.rockpapershotgun.com/2015/11/09/fallout-4-review-pc/)
Kotaku. (http://kotaku.com/fallout-4-the-kotaku-review-1743410637?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow)
Zero Punctuation. (http://www.escapistmagazine.com/videos/view/zero-punctuation/116433-Fallout-4-Review)
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: Quemaqua on Monday, November 09, 2015, 08:43:30 PM
Sounds really great to me. Looking forward to it.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: MysterD on Monday, November 09, 2015, 08:47:08 PM
Sounds really great to me. Looking forward to it.

I'd guess your new rig would probably eat FO4 for breakfast.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: Quemaqua on Monday, November 09, 2015, 08:53:13 PM
I would guess so. My old one ran Skyrim playably, but pretty far from ideally, so looking forward to spending some time with Bethesda games in general.

I might actually finally get to play RAGE properly, too. That game ran for me, and I spent some time with it, but it had some engine issues that made it far from perfect on my rig.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: MysterD on Monday, November 09, 2015, 09:20:42 PM
VG 247 -> Enhanced Wasteland Mod released w/ SweetFX Presets for FO4 PC. (http://www.vg247.com/2015/11/09/fallout-4-first-pc-mod/)
Nexus Mods -> Get the Enhanced Wasteland Mod here on Nexus. (http://www.nexusmods.com/fallout4/mods/40/?)
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: ender on Tuesday, November 10, 2015, 10:09:01 AM
Fallout 3 just arrived at my office. I am sitting here, looking at it... waiting 6 hours until I can play it  ::)
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: Cobra951 on Tuesday, November 10, 2015, 10:31:37 AM
I'm sure you meant 4.  Let us know how it goes!
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: ender on Tuesday, November 10, 2015, 11:08:00 AM
Oh damn, yeah... Fallout 4. I guess I got distracted by work  :o
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: MysterD on Tuesday, November 10, 2015, 04:27:04 PM
Steam Community Guide -> Changing FO4 PC's FoV; 21:9 Resolution; Remove Mouse Acceleration; And More. (http://steamcommunity.com/sharedfiles/filedetails/?id=551069501&tscn=1447077828)
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: ender on Tuesday, November 10, 2015, 09:15:01 PM
Well, I've played about 4 hours so far. I have to say, it's really excellent. Definitely takes Fallout 3 to the next level as Skyrim did after Oblivion. I think there's also this great emotional element to the storytelling that has been added in, which I haven't really felt in a Bethesda game before. I've been in some pretty intense gun fights and every second feels like I am in the harshest, deadliest part of the wasteland. So far... really, really enjoying this game. I think it has a depth of immersiveness that I just haven't seen in quite some time. There's so much to do... and I'm actually interested in exploring rather than solely focusing on the main quest.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: Quemaqua on Wednesday, November 11, 2015, 10:42:12 AM
I have to say, I'm loving this game. I stayed up way too late playing. I absolutely understand people's frustrations with bugs and shit, as that's never fun, but the huge backlash on Steam downvoting the game and saying all kinds of bullshit about it just out of frustration with certain issues is pretty lame.

I will say that the PC interface really, really sucks. That's a valid criticism for sure. Menu stuff doesn't get rebound, so like I use ESDF, not WASD, but E is the key you use to loot stuff. So welcome to a world of me constantly looting anything I walk up to. I dealt with that okay, but the build mode is literally unusable for me with mouse and keyboard. I was forced to switch to a controller just for the game to work properly, and that's pretty not okay.

But the game itself is amazing. The content, the depth, the sheer feeling of hugeness to the world. And it's both more colorful and interesting and less one note, "hey look, more brown expanse", while being less cartoony and characters feeling like they have a lot more going on with them. Writing has been pretty good, and while I'm not sure I think having a voiced protagonist was the way to go, I really like the male actor they got for it. I thought the opening was all but transcendent, and while I don't know about all the specifics of the story, I thought it got off to a great start with some emotional punch. I loved the character creation method.

Totally excited to play more of this. Wasn't expecting to even play it, but I'm pretty happy I got it.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: Cobra951 on Wednesday, November 11, 2015, 12:59:03 PM
Wow!  Lucky SOB  :)

I'm holding back because of some extra-crappy streaming code in my version.  Installing on an external SSD would fix it, according to Digital Foundry, but that's not happening.  Hopefully, they'll fix this while the game is still relevant.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: MysterD on Wednesday, November 11, 2015, 03:48:48 PM
Quote
I will say that the PC interface really, really sucks.

Bethesda's PC interfaces have always sucked. Meh. It's gonna take some mods like a Skywind UI (like Skyrim had) or DarnUI (like Oblivion had) to fix the way FO4 looks - which looks a lot like FO3. I thought the biggest problem w/ FO3 was there was NOT enough categories for different weapons. They didn't even break up b/t melee and guns. You can wind-up going through one ultra long-list of equipment, which is just ridiculous. They should have separate gun categories for machine guns, assault rifles, heavy guns, energy guns, hand-guns, etc. This would make things SO much easier.

EDIT:
I'd also be curious if you took any screenies on Ultra. :) Would like to see you throw 'em up on Steam, if you did. :)
Did you install Enhanced Wasteland SweetFX preset?
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: MysterD on Wednesday, November 11, 2015, 03:59:50 PM
Just thought this was cool meme. :)
(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xtf1/v/t1.0-9/12208599_1021960834532012_1143352678251020956_n.jpg?oh=3dd619f7ec5ae89a90259adfe880b2b7&oe=56C3BD83)
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: Quemaqua on Wednesday, November 11, 2015, 04:31:19 PM
I'm perfectly happy with the graphics and I think I've already detailed my disdain for those complaining about them. The game looks stellar. I'm not really a screenshot-taker so much these days. If I happen to take a couple I'll post them.

But yeah, I will say that this is easily the worst PC interface I've ever seen for a Bethesda game. It makes Skyrim out of the box look like a fucking masterpiece. It's really a mess, and it does give one a very bad impression, which is probably one of the reasons people are being so rabidly hostile on Steam. Apparently the game also suffers from savegame corruption, like way too many of these games have. Apparently the trick is to never rely on autosave and never use quicksave. Always save a NEW save slot, and just delete some of your old ones when they get too prolific. So far I haven't had any problems. The game has a bit of jank, but it's basically the same jank Skyrim had. No crazy bugs yet, though I do have one area that's broken from a bunch of textures being present that shouldn't be. Like where doors and windows are supposed to be clear, there's this horrible low-res texture there, and the whole area itself has several huge blocks of them floating around which make it sort of unusable.

I don't want to spoil things for people who want to go in blind as possible, so I'll abstain from specific comments. But there is so much more to the progression of this game, so much more to do and work towards, which I really appreciate. Fallout 3 did a great job of just providing great content to interface with, and while this seems like there will be probably "you wanted more, so here's more" on that front, there are some new systems that have the potential to be just amazing. I'm looking forward to seeing how deep it all goes. But I think it's safe to say that as long as your system runs this, you aren't plagued by some of the crashes or won't-start bugs others have had, and you're okay with using a controller, this is a great game. It's a bummer those other blemishes exist.

Oh, and if you're left-handed and want to play with mouse and keyboard, forget it. Numpad keys are reserved for hotbar. I saw one guy on Steam deliver a 8-10 paragraph negative review based on that fact alone. So if that's going to bug you, be warned. But again, the interface on this is so fucking bad you're just going to want to plug in your 360 pad anyway. Or wait for somebody else to fix the UI.

And while I'm thinking of it, one final note about dialogue, because I've seen tons of complaints about this too. FO4 adopts a Mass Effect-style system instead of you reading and choosing long lines of responses. I've seen a lot of complaints about this, and those are complaints from people with no understanding of how dialogue trees actually function, which is to say that they largely don't do what people think they do. Most conversations are still linear with dialogue trees, you're just given the illusion of choice, and at most you maybe get a couple extra options or opportunities for your character to act a certain way. At best. But in the end, 99% of players always mine every single line of dialogue anyway trying to get all the information, or they just want it to go as fast as possible and skip the details. This system lets you do exactly that. It doesn't reduce your choice, but gives you a quicker and more efficient interface to engage with your choices. And on the side of "but my character needs to act a very specific way!": the things you said in past games were pre-written. You didn't decide them, you just read from a group and picked the one that matched your character's theoretical viewpoint. This allows you to do exactly the same thing, you just don't know exactly how he's going to phrase it beforehand. It is functionally almost no different. So if you're going to start complaining about how the game is dumbed-down and OMG we can't roleplay anymore, just stop. Right now. Step away from the Internet.

Anyway. tldr: Most people dissatisfied with Fallout 4 on PC are either furious about bugs, frustrated by interface issues, or just mad that it isn't exactly the same game as New Vegas. Which means that per group, they're either unfortunate, legitimately annoyed, or should just go play New Vegas and shut the actual fuck up.

So that's as close as you're likely to get to a review from me. I think it's a winner so far.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: MysterD on Wednesday, November 11, 2015, 04:44:14 PM
@Que

I'm left-handed - I use cursor keys up, down, left, right to move around.
Does FO4 pause when you open-up the Inventory?
Often in FO3 + NV, I'd just open the Inventory when switching weapons - since that paused the game.

Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: Quemaqua on Wednesday, November 11, 2015, 06:14:07 PM
Well, you won't be using the cursor keys to move around in Fallout 4 if you play it, apparently.

Yeah, it still pauses in the Pipboy. Though VATS is now kind of a slow-mo effect rather than time-stoppage. It still gives you plenty of time to mess with it and issue commands, but time doesn't stop.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: MysterD on Wednesday, November 11, 2015, 06:22:12 PM
Well, you won't be using the cursor keys to move around in Fallout 4 if you play it, apparently.
I use the cursor keys beneath the row of Delete-End-Page Down to move around.

I don't use Numpad arrow keys to move.
I have a G600 mouse - so I'll likely use the 12 or so keys on the mouse to assign any hotkeys to.

Quote
Yeah, it still pauses in the Pipboy.
Good to know! :)

Quote
Though VATS is now kind of a slow-mo effect rather than time-stoppage. It still gives you plenty of time to mess with it and issue commands, but time doesn't stop.
Yeah, I noticed and read about that in reviews.
But, wasn't sure if opening Pipboy paused it - glad that still pauses.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: MysterD on Wednesday, November 11, 2015, 07:30:17 PM
Hard OCP -> A look at FO4 PC Performance + Image Quality. (http://www.hardocp.com/article/2015/11/11/fallout_4_performance_image_quality_preview/1#.VkP5VPnYJhE)

NVidia -> FO4 PC Graphics Performance + Tweaking Guide (cached from Google). (http://webcache.googleusercontent.com/search?q=cache:NWUiAkC-Sh8J:www.geforce.co.uk/whats-new/guides/fallout-4-graphics-performance-and-tweaking-guide)
TweakGuides -> Fallout 4 PC - AA, Tweaking, and Injecting Guide. (http://www.tweakguides.com/Fallout4_1.html)
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: Quemaqua on Thursday, November 12, 2015, 02:04:43 PM
Steam tells me I've spent 20 hours with the game now. I continue to be impressed. Basically everything I said above still stands, but I continue to be impressed with some of the surprises.

Anyone who wants to be COMPLETELY blind shouldn't read this, but it's not a spoiler so much as a brief discussion of one particular feature that's new, and the leanings that gives the game. If you want absolutely zero knowledge of the game and some of what you're able to do going in, avoid it. If you're just avoiding story, character, and world spoilers, you're totally fine:

(click to show/hide)

This game continues to excite. I'm pumped for more.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: MysterD on Thursday, November 12, 2015, 04:10:28 PM
PC Gamer -> FO4 PC Config Mod released - allows for changing FoV; enabling/disabling God Rays, Mouse Acceleration, Framerate Locks, Compass, GamePad Support, etc; and other things. (http://www.pcgamer.com/fallout-4-configuration-mod/?utm_content=buffera3b4d&utm_medium=social&utm_source=facebook.com&utm_campaign=buffer)

Sounds like that utility saves a lot of trouble from digging in the INI's. Sweet! :)
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: Cobra951 on Thursday, November 12, 2015, 04:12:53 PM
Super.  I'm glad you're into it so much.  Quite a happy shift from your early feelings about it, to be sure.

This one is definitely in my future.  Apparently, some of the criticisms leveled against my version of the game were overblown.  Every huge open-world game has some hitching in it.  And this is Bethesda, still using that engine they've been using forever.  I'll hold of a while longer, just to let all the commentary gel into something I can sift through, and decide on what is fact and what is something else.
Title: Re: Fallout 4 -> Update: "Ultra" screens for FO4 PC leaked; doesn't look too "Ultra"
Post by: MysterD on Thursday, November 12, 2015, 04:40:21 PM
Eurogamer + Digital Foundry -> What does it take to run Fallout 4 PC at 1080p60? (http://www.eurogamer.net/articles/digitalfoundry-2015-the-best-pc-hardware-for-fallout-4-4023)
Title: Re: Fallout 4
Post by: Quemaqua on Thursday, November 12, 2015, 09:11:09 PM
Yeah, it's still early. I suspect some issues will get sorted. Wikis are still real thin, searching for answers to various questions doesn't always yield quality (or any) results. And it'll be nice to have more of that since so much of what you can do in the game is undocumented. Mods have a long way to go too, which stands to reason being so early. They're coming pretty heavy already, but are collectively 99% bullshit. Useless graphics reshaders, sound tweaks, XP tweaks, a million other things for people who care more about complaining than actually playing the fucking thing. And there's a plethora of "here's a savegame of a character I made that looks like a celebrity" stuff, to the point where browsing Nexus was like looking at a Sims 4 fansite. Also prominent are the "here's a savegame of a cute girl I made called sultry redhead or sexy brunette" downloads. I saw one that changed the doom-heavy death music cue to the "Mario death sound", which I assume is the jingle from the first game. That's funny, but ... yeah.

Anyway, it'll be nice to see the community and surrounding atmosphere mature to be sure, which should happen as official patches come, better mods are released, and people find something better to do than complain.

EDIT - Felt compelled to write up a little thing. Consider this my "official review", which is mostly a response to some of the negativity: https://t.co/dfULzlErjJ
Title: Re: Fallout 4
Post by: MysterD on Friday, November 13, 2015, 04:14:27 PM
NewEgg Deal:
Fallout 4 PC (physical box) * + Season Pass = $70. (http://www.newegg.com/Product/ComboDealDetails.aspx?ItemList=Combo.2585765)

* entire FO4 game is not on the DVD disc; expect at least 20+ GB from Steam.


Title: Re: Fallout 4
Post by: Quemaqua on Saturday, November 14, 2015, 12:22:56 AM
This seems relevant:

http://imgur.com/gallery/tbDYkaH
Title: Re: Fallout 4
Post by: Cobra951 on Saturday, November 14, 2015, 07:19:46 AM
Haha!  Oh, man, the comments there.  Yeah, real relevant.

Hey, W7RE, if you're there, how's it behaving on our box?  I've been avoiding Twitch streams on the game there, for fear of spoilers.
Title: Re: Fallout 4
Post by: W7RE on Sunday, November 15, 2015, 06:48:41 PM
Haha!  Oh, man, the comments there.  Yeah, real relevant.

Hey, W7RE, if you're there, how's it behaving on our box?  I've been avoiding Twitch streams on the game there, for fear of spoilers.

Seems fine so far. Digital Foundry's analysis video showed Xbox One suffering less than the PS4 specifically in situations with lots of transparency effects (overlapping smoke sprikes and such), but actually dropping to 0 FPS for a second or two sometimes when loading new world geometry. This apparently doesn't happen with an external drive though. The framerate does drop a little once in a while, but I've had zero instances of 0 FPS, and mine is installed to my external.
Title: Re: Fallout 4
Post by: Cobra951 on Sunday, November 15, 2015, 11:24:47 PM
I don't know what to think about that so-called "0 fps" thing.  All big open-world games have some hitching--that momentary freeze where the streaming doesn't work out quite right.

It seems that an external drive is pretty much a required accessory for this console.  They just didn't go far enough with size or throughput in the internal storage.

I'm pretty much sold on the game.  I just have to decide to spend the money.  I haven't done that yet.  I'm sort of jealous of your captures.  :)
Title: Re: Fallout 4
Post by: W7RE on Monday, November 16, 2015, 03:57:00 AM
I don't know what to think about that so-called "0 fps" thing.  All big open-world games have some hitching--that momentary freeze where the streaming doesn't work out quite right.

Yeah, you can tell it's an issue while loading new assets. The DF video shows the screen freezing during those loads, which last maybe half a second, and says the gun sounds lag behind the animation too. I've experienced the sound delay, but I've not noticed the freezing. I could probably grab some more non-spoilery captures, but I've been spending so much time exploring the base building stuff that I've only gone to a couple locations so far. I'm not even doing that much base building, I'm just doing lots of messing around with how things work. I spent a few hours messing with just crops and assigning people to take care of them, just trying to figure out how to best control who takes care of what.
Title: Re: Fallout 4
Post by: ender on Monday, November 16, 2015, 09:39:17 AM
Sounds like a mess on the PC. Kind of glad to be playing on the PS4, as I've had hardly any hiccups. I certainly have many more on Skyrim's release.
Title: Re: Fallout 4
Post by: Quemaqua on Monday, November 16, 2015, 09:58:41 AM
The general consensus is exactly the opposite, actually, ender. PC is far and away the better way to play this game from a variety of standpoints, but especially performance. You just have a vocal minority that's pissed because their game isn't working right, and a lot of others quibbling about dumb stuff. The only bad thing about the PC version is the interface, which is largely solved by just using a controller. My game has been flawless so far. In like 44 hours of play, I have experienced exactly two bugs. One texture-related thing in an area which went away after I left and came back, and one crash. Other people are certainly having more problems at times, and are being real vocal about it, but that's to some degree par for the course, and only exacerbated by the fact that I'm sure Bethesda has sold a billion and a half copies. Most everyone I know who's playing it (which is upwards of 15 people) are having a fine time on PC.
Title: Re: Fallout 4
Post by: Cobra951 on Monday, November 16, 2015, 10:55:48 AM
The same seems to be true on the consoles.  Crybabies complain about every little thing, while most players are having a good time.
Title: Re: Fallout 4
Post by: Quemaqua on Monday, November 16, 2015, 12:06:01 PM
Yeah, I get the impression that console is not ideal, but is perfectly playable barring some issues with hitching and slowdown. Jeff of Giant Bomb indicated one real bad area of slowdown that ruined an experience for him late-game on PS4, but he also seemed to think that was fairly isolated. Like it didn't usually bog down that bad.

Hopefully there will be some optimization all around.
Title: Re: Fallout 4
Post by: ender on Monday, November 16, 2015, 04:46:17 PM
Ah okay, I guess I've just seen more about the PC on forums and such. That makes sense.
Title: Re: Fallout 4
Post by: MysterD on Monday, November 16, 2015, 04:54:36 PM
VG 24/7 -> Game-breaking bug found in FO4 - game crashes at Monsignor every time the player goes there. (http://www.vg247.com/2015/11/16/first-game-breaking-bug-in-fallout-4-discovered/)

Quote
Multiple users on Fallout 4’s official forums (http://forums.bethsoft.com/topic/1546438-fallout-4-crash-in-specific-area/) have identified a bug in Fallout 4 that crashes the game.

The bug is connected to a settlement quest that asks players to go Monsignor Plaza. Upon doing so, the game crashes to desktop.

“I have to go to Monsignor but every time I go there it crashes straight to the desktop without any error message, there isn’t one in the Event Viewer either,” said one user.

According to the user’s investigation, it appears the bug only happens when you reach a certain point of the game’s story, saying that if you come across this quest earlier than he did, you may not have the crash.

The bug appears to also affect PlayStation 4 and Xbox One users.

It’s always preferred you wait to Bethesda to release a patch, but if you don’t mind poking around yourself, here’s what users have tried to far. (http://forums.bethsoft.com/topic/1546438-fallout-4-crash-in-specific-area/)
Title: Re: Fallout 4
Post by: MysterD on Monday, November 16, 2015, 05:06:29 PM
The general consensus is exactly the opposite, actually, ender. PC is far and away the better way to play this game from a variety of standpoints, but especially performance.
That's also what I've been hearing & reading.

Quote
You just have a vocal minority that's pissed because their game isn't working right, and a lot of others quibbling about dumb stuff. The only bad thing about the PC version is the interface, which is largely solved by just using a controller.
Even if Bethesda just broke down weapons into more categories - i.e. melee; hand-guns; sub-machines guns; assault rifles; heavy guns; etc - that'd actually go a long way. I just don't really like going + scrolling down through wicked long lists of equipment. Even DAI had it broken down a bit more than in previous DA games - but, it still wasn't ideal b/c it still needed more categories.

I think the thing w/ Bethesda is this: they are considered a AAA studio; and with each RPG they seem to make the same mistakes time upon time again. They release the game w/ the game's graphics & graphical bells + whistles aren't cutting edge or remotely even close to it; the game has a ton of bugs + broken quests; and there always seems to be some kind of game-breaking bug (FO3 had the disappearing characters onto some Island which could happen to important NPC's; FO4 now has the Monsignor crash); and the UI seems to often be quite "meh."

I'm sure a bunch of official patches from Bethesda and mods on the PC will fix many of these typical Bethesda problems, in due time.
Title: Re: Fallout 4
Post by: MysterD on Monday, November 16, 2015, 07:39:09 PM
VG 24/7 -> FO4 sold over $100 million in digital sales. (http://www.vg247.com/2015/11/16/fallout-4s-digital-sales-topped-100m-in-3-days/)
1.87 million copies sold in digital.
1.2 million of those digital sales were on Steam.
The rest of the digital sales were on XB1 + PS4.
Title: Re: Fallout 4
Post by: Xessive on Tuesday, November 17, 2015, 06:04:23 AM
VG 24/7 -> FO4 sold over $100 million in digital sales. (http://www.vg247.com/2015/11/16/fallout-4s-digital-sales-topped-100m-in-3-days/)
1.87 million copies sold in digital.
1.2 million of those digital sales were on Steam.
The rest of the digital sales were on XB1 + PS4.
PC beat the XB1 and PS4 combined! Wow!

Fie on those who doubted the relevance and significance of the PC!

Long live the PC! We welcome all who strive to live better lives and play greater (most of the time) games!
Title: Re: Fallout 4
Post by: Cobra951 on Tuesday, November 17, 2015, 11:05:49 AM
The news is very good for us all.  It once again dispels several toxic notions: (1) single-player games sell less; (2) gamers don't want big open-world games anymore; (3) real gaming systems are on the way out, giving way to phones.

I want to see independent figures too, including physical copies, to get a better picture of the overall sales.  But even as it stands, what I read is very encouraging.
Title: Re: Fallout 4
Post by: MysterD on Wednesday, November 18, 2015, 04:39:15 PM
Kotaku -> FO4 PC - Dialogue Fix Overhaul Mod. (http://kotaku.com/fallout-4-mod-lets-you-see-what-your-character-is-actua-1743246493?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow)

So, basically this mod replaces the short-truncated dialogue line/keywords (in which you don't know exactly what you'll say) with actually the actual dialogue line the player will literally say.

(http://i.kinja-img.com/gawker-media/image/upload/s--CsAAdVX1--/c_scale,fl_progressive,q_80,w_800/1524476741890613317.png)
Title: Re: Fallout 4
Post by: Cobra951 on Wednesday, November 18, 2015, 09:41:41 PM
I wonder why they didn't do it that way in the first place.
Title: Re: Fallout 4
Post by: MysterD on Wednesday, November 18, 2015, 10:41:54 PM
I wonder why they didn't do it that way in the first place.

Since the player is now voice-acted, you get line redundancy.

Do you really want to pick a line (which you read aloud or to yourself) and then actually hear that same exact line voice-acted? I know when I do, I skip just that particular line normally entirely. It's redundant. I'm the player character, I don't need to hear voice-acted the exact line I've already read when trying to make the decision.

Problem is - b/c there's now voice-acting for the player-character here, this truncated-line/keywords thing is now more common-place. This way, dev's think b/c you don't know what player is saying, you're likely going to listen to the voice-acting. Unfortunately, the BIGGER problem w/ this here is the keyword or truncated doesn't always match-up what you hoped for on the choice. Maybe a "Sarcastic" line-choice is sarcastic-nasty, and not sarcastic-funny - by the time you hear the line, you're like "That wasn't my intent! I want to make another choice! Reload last save!"

Personally, I like the way the mod looks to be doing this: the old-school way. Give me the exact line on the choice - I'll just hit "skip" so I don't hear the same line voice-acted that I've already read when deciding.
Title: Re: Fallout 4
Post by: MysterD on Thursday, November 19, 2015, 05:05:22 PM
IGN -> Instructions on How To Install PC Mods for FO4. (http://www.ign.com/wikis/fallout-4/How_to_Install_PC_Mods?utm_campaign=fbposts&utm_source=facebook)
Title: Re: Fallout 4
Post by: MysterD on Sunday, November 22, 2015, 03:47:43 PM
Quemaqua of OWNet's really well-written Fallout 4 PC review on Steam. (http://steamcommunity.com/id/Quemaqua/recommended/377160/)
Everybody, go read it. :)
Title: Re: Fallout 4
Post by: Quemaqua on Monday, November 23, 2015, 12:15:50 PM
Heh. For some reason my other one wouldn't post, so I did a truncated version once I figured out why Steam was being dumb. It had nothing to do with length, but I figured a tl;dr version was more useful.
Title: Re: Fallout 4
Post by: MysterD on Monday, November 23, 2015, 07:00:21 PM
Kotaku -> FO4's User Interface Is Truly Terrible. (http://kotaku.com/fallout-4s-user-interface-is-truly-terrible-1743826375?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow)
PC Gamer -> FO4 Beta Patch is now Live on Steam; back-up your saves before installing (if you plan to use the Beta Patch). (http://www.pcgamer.com/fallout-4-beta-patch-is-now-live-on-steam/?utm_source=facebook&utm_medium=social&utm_campaign=pcgfb)
Title: Re: Fallout 4
Post by: PyroMenace on Monday, November 23, 2015, 07:37:17 PM
I feel like Skyrim had interface issues on the PC when it first came out. At least playing with a keyboard and mouse which I never did anyway.
Title: Re: Fallout 4
Post by: MysterD on Monday, November 23, 2015, 08:00:37 PM
I feel like Skyrim had interface issues on the PC when it first came out. At least playing with a keyboard and mouse which I never did anyway.

Sky UI was a worthwhile UI Mod for Skyrim PC.

What did everyone use for UI mods for PC versions FO3 + NV?
Title: Re: Fallout 4
Post by: MysterD on Monday, November 23, 2015, 08:08:08 PM
Destructoid -> Fallout 4 Script Extender (F4SE) released by modders for FO4 PC. (http://www.destructoid.com/fallout-4-script-extender-has-arrived-and-with-it-the-ability-to-make-bigger-mods-for-the-game-322107.phtml?utm_source=dlvr.it&utm_medium=facebook)
VG 247 -> FO4 Map Mod. (http://www.vg247.com/2015/11/24/fallout-4-mod-makes-in-game-map-a-lot-more-readable/)

PC Gamer -> FO4: Good Game, Bad RPG. (http://www.pcgamer.com/fallout-4-good-game-bad-rpg/?utm_source=facebook&utm_medium=social&utm_campaign=pcgfb)
Kotaku -> Fallout 4 is not the Fallout fans fell in love with. (http://kotaku.com/fallout-4-is-not-the-fallout-fans-fell-in-love-with-1745651992?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow)
Title: Re: Fallout 4
Post by: Quemaqua on Thursday, December 03, 2015, 07:06:39 PM
Disagree completely with both of those writeups, to the point where I wonder what game it was these people played.

I think people have a very rose-colored memory of Fallout 3. I'm not saying it wasn't in some ways a bit more varied and interesting, because in some ways it definitely was (and I guess NV was too; I still haven't played that one, but the let's plays that I've watched really haven't impressed me all that much), but I'm not sure as much as people seem to think. To some degree I think it's true just because yeah, it's probably getting a lot harder to come up with interesting scenarios for the game. We've had a whole bunch of Fallout games, and as a writer, I can absolutely see it getting a bit tougher to come up with stuff that feels really fresh. What I've seen indicates to me that they've done a pretty okay job, though.

Anyway, I think the "nope, this is an FPS" nature of the Fallout 4 is overblown, and the "OMG this is a super deep RPG!" nature of Fallout 3/NV is equally overblown. I played Fallout 3 as a charisma-heavy character, and you know what? I spent most of my time shooting shit. I'm playing a charisma-heavy character in Fallout 4, and you know what? I'm spending most of my time shooting shit. But I'm also still getting different outcomes from interactions with people versus what my buddy who streams the game has been getting, and he's playing a combat-heavy strongarm type. I can think of at least 3 different situations I've been in where you have to murder a huge group of people unless you can talk your way out of it somehow (and you can, if you have the skill), and one of the very first situations I got myself into involved essentially arbitrating a standoff between two other people, which can end in immediate bloodshed, get halfway in and end up with either side becoming the aggressor, or end peacefully in two different ways.

I'm not trying to say the game is perfect, or even that it meets exactly the same standard as past games in the franchise, but these kinds of statements are both inflammatory and devoid of substance. Looking at the most up-voted reviews on Steam only tells you that the vocal minority who are pissed off have decided it's worth it to waste their time going through every review they can find and up-voting the bad ones. What shoddy fucking journalism, truly. The user reviews are still listed as extremely positive, so clearly the vast majority of people love the game, there's just (as usual) a very vocal minority that wants to complain. People who liked the game don't have a vendetta fueling their need to up-vote every Steam review they can find that they agree with.

Again, the game isn't perfect, and there are some things that were done better and worse to varying degrees, but I don't find that my experience at all matches what those guys wrote about. Sure, you can focus on combat and play the whole game as a shooter, but you could do that before anyway, except that the shooting was fucking bad and you were forced to use VATS constantly, which really was far from ideal because it made you basically unstoppable really not even very far in the game. Fallout 4 on hard is much more difficult, thanks in part to the hugely improved shooting/VATS mechanics. And yes, there's no level cap, so you can eventually become a god, but so what? You have to put a fuckload of hours in to get even anywhere near that.

And I still stand by my earlier statements that people lamenting the death of the text-list dialogue options are completely misled. Not because you might not prefer that style, I totally get that ... and that's fine. Download the mod, be happy. But I really don't feel like past games presented you with a lot more options beyond the obligatory be nice or be a jerk. And even if they occasionally did, I don't think anybody in the world gave a fuck unless you stuck to an extreme. It was more the illusion of choice than choice that actually affected anything.

Anyway, just my two cents since I get really tired of the "everyone who liked Fallout before think it sucks now" line. That's simply not true. Don't presume to speak for me. I've been playing since the first game (hell, I even played Wasteland), and the franchise is doing just fine.
Title: Re: Fallout 4
Post by: MysterD on Wednesday, December 09, 2015, 06:23:54 PM
Eurogamer -> Fallout 4 Patch 1.02 for PS4 boosts performance. (http://www.eurogamer.net/articles/digitalfoundry-2015-fallout-4-patch-boosts-ps4-performance)
Eurogamer -> FO4 Patch 1.02 - The Good, The Bad, and The Ugly with the patch for PS4 + X1. (http://www.eurogamer.net/articles/digitalfoundry-2015-fallout-4-patch-102-the-good-the-bad-and-the-ugly)
Title: Re: Fallout 4
Post by: MysterD on Sunday, December 20, 2015, 04:05:02 PM
WARNING: Fallout 4 SPOILERS in below said link:
Gaming Rebellion -> FO4: A Failure of Narrative Interactivity. (http://www.gamingrebellion.com/2015/12/fallout-4-a-failure-of-narrative-interactivity/)

Title: Re: Fallout 4
Post by: PyroMenace on Tuesday, January 26, 2016, 04:23:45 PM
Man I'm really glad I avoided any reaction to this when it came out. I've put in 50 hours now and I'm honestly not let down at all. I can certainly acknowledged the complaints of the main character dialogue and narrative but like Que mentioned, when was the character narrative in ANY Bethesda game good? Fallout 3? Nope, it was actually pretty bad, especially the end, Skyrim? Again no, I came away from that one pretty underwhelmed despite it building up to something that had a lot of potential. I suppose it's more glaring in Fallout 4 because they gave the character a voice, I wouldn't have been for that but I'm really not caring that much in the end, it's not affecting the experience in any negative significance. What I am finding is a lot of cool plot lines and random interesting events when wandering the wasteland which is exactly what I was wanting. The crafting systems are all good, I love what they did with the power armor, the building system is a little janky but I'm finding it pretty cool and surprising with how deep it is, even if it isn't tied into the game mechanics in more meaningful ways. The combat if you prefer not to use VATS, which I don't, is the best it's ever felt. Overall, the disappointment is just not there for me, not even in the least. I'm more excited than ever about what mods can be done with this on PC, especially in regards to the building system.
Title: Re: Fallout 4
Post by: MysterD on Tuesday, February 16, 2016, 04:26:03 PM
FO4 Season Pass/DLC Info. (http://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=169184)

- Season Pass on March 1st will jump from $30 up to $50 b/c they say are planning to do even more DLC's than what's listed below + b/c supposedly some of the DLC's are getting quite big.
- First 3 DLC's for the Season Pass detailed:
Quote
Automatron
Price: $9.99 USD | Ł7.99 GBP | $16.95 AUD
Release: March 2016
The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!

Wasteland Workshop
Price: $4.99 USD | Ł3.99 GBP | $7.95 AUD
Release: April 2016
With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixie tube lighting, letter kits, taxidermy and more!

Far Harbor
Price: $24.99 USD | Ł19.99 GBP | $39.95 AUD
Release: May 2016
A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.
Title: Re: Fallout 4
Post by: Xessive on Thursday, February 18, 2016, 06:55:13 AM
Necessary clarification: anyone who already purchased the Season Pass will not have to pay extra. Bethesda will honor all Season Pass purchases before before March 1st.

This was also confirmed by Game Informer: (http://www.gameinformer.com/b/news/archive/2016/02/16/first-three-fallout-4-dlc-packs-announced-season-pass-price-to-increase.aspx)
Quote
If you already own the pass or purchase it before the price goes up, you’ll still get everything for the same price.
Title: Re: Fallout 4
Post by: Cobra951 on Thursday, February 18, 2016, 08:55:49 AM
Which is a win-win for them.  There will be a rush to buy season's passes before March from people who were procrastinating or on the fence about it.  Then they get to establish one of the worst precedents in gaming--jacking up prices on game content after release, something formerly reserved for scalpers and collectors.  (I realize the DLC is not released yet.  But the season's pass is an item for sale in and of itself--one I don't believe in personally, but many others do.)
Title: Re: Fallout 4
Post by: MysterD on Thursday, February 18, 2016, 05:08:51 PM
I have some interesting reactions so far with this game. Not sure really what to make of it completely, as I'm only 3-4 hours into it. Might be too soon to really give an idea, as BethSoft games are usually freaking huge. Often, sum of their parts can really make the game.

Intro video + set-up for the game is fantastic, even though there's one thing that feels like Bethesda dropped the ball on, story-wise + character-wise.
(click to show/hide)

Storytelling, plot, and dialogue is STILL Bethesda's weakness.

While a lot of the RPG stuff seems scaled back, yet the combat feels incredible - seems like Bethesda really been talking + hanging out with Id Software. Action feels more like a shooter + action game, practically embarrassing both Fallout 3 + New Vegas.

VATS is no longer a pseudo turn-based affair like it was on Fallout 3 + NV. VATS instead now just slows down combat.
Karma system's gone period.

So far, options in dialogue seems to often be...very Hero-like. Options often feel like you can be morally Good, another Good choice (with maybe another outcome/varation), Sarcastic jerk that'll still do something Good - i.e feels very Mass Effect. You really don't feel like there will be many, if any, options to be a Evil bad-ass, which was VERY common-place in ALL other major FO games (FO1, FO2, FO3, FO:NV).

Everything is in the Perk System for new skills, sinking points into skills, and that stuff.
No more categories for sinking up to 100 points in say - no more Guns, Melee, Speechcraft, etc. A lot of that stuff got axed or moved over into Perk System.
Graphics are technically solid & decent, but it isn't anything spectacular.
This game should support more in-game/in-engine than TXAA + FXAA. TXAA does too much blurring, while FXAA is too weak for only-supported AA in-game/in-engine (when compared to MSAA, MFAA, and SMAA).

I'll talk more in depth later.
Title: Re: Fallout 4
Post by: Cobra951 on Saturday, March 12, 2016, 07:32:38 AM
I've been heavily into this for over 3 days of game time, according to the latest saves.  (As with past Beth games, I think this includes all the time the game is running, even while paused.  So I believe all the bathroom breaks,  dinner breaks, breaks to look up stuff like "how the hell do I get out of this power armor?" and time I've forgotten the game was running are in there too.)  It feels very much like a FO game, with the addition of all the crafting and gear modding.  

The latter interests me the most.  Base building strikes me as a chore, since the building system is atrocious, and I don't care to spend forever trying to make pieces stick together into a bigger whole.  Usually I just end up throwing some turrets around the perimeter, a prefab shack or two stuffed with mattresses, dropping down a generator and beacon plus some water pumps, maybe a small farming space, and call it a settlement.  Then I link them together to share resources.  Making weapons and armor progressively more effective, though, is quite the addictive time sink for me.

In what seems like a clear nod to Borderlands, the game spawns legendary (badass) enemies every so often, which sometimes drop weapons or armor with unique extra properties.  The crafting system allows me to mod these weapons with parts from others of the same kind, which acts very much like leveling up the gear.  So for example, I like this "Righteous Authority" laser which adds double damage for criticals and a 15% faster filling of the critical meter.  Every time I get a laser with better parts, I can swap them out for crap parts, then use the better parts on the RA.  Or as I ramp up related perks like Science or Gun Nut, I can craft better parts for it from the junk I collect all over.  If I have a great generic weapon already put together, and I find a special named weapon of the same kind later on, I can move all the  better parts from the generic weapon over to it, and then use the special instead.  Pretty cool.  Most of my weapons and some of my armor now have proper names (and added perks).  It's an enjoyable process.

I don't concentrate as much effort on regular armor, though, because of the awesome addition of the power-armor crafting.  An early story mission nets everyone a T45 set (6 armor pieces and a frame).  I got lucky not much later by accidentally shooting a Brotherhood of Steel knight and stripping him of most of his health while in a firefight with super mutants.  He then got wasted by the SMs, and I ended up collecting all 6 pieces of his T60 set.  I've been working on that one ever since.  It's up to Model D now, with added explosive and radiation shielding.  I'm basically unkillable in this thing.  The regular armor serves me well for random encounters in places where I wasn't expecting to need the heavy protection, so I do tend to keep it up as well.  [I should add that the greatest single gear perk I have so far is on an armor piece:  If my heath drops below 20%, I go into bullet-time slo-mo until I decide to heal.  Some great fun has been had this way.]

Anyway, I still have a very long way to go with both the story and the side content.  So I'm not going to get into too much of how I feel about that now.  The companions have been great so far, each very unique, and with their own story to pursue in-game.  Probably not a spoiler, but just in case:  
(click to show/hide)
 Will post more later.

Hey, Que.  Is your review very spoilery?  Knowing I was going to be playing this eventually, I haven't dared to go look before.  Now, maybe, is the time?

Title: Re: Fallout 4
Post by: Quemaqua on Saturday, March 12, 2016, 03:49:15 PM
I never put spoilers in reviews, ever, unless by accident or oversight. So yeah, expect anything I write about a game that isn't several years after the fact to be spoiler-free.
Title: Re: Fallout 4
Post by: Cobra951 on Sunday, March 13, 2016, 09:35:53 AM
Thanks for that writeup.  I agree with you in just about everything.  But my biggest complaint about the game so far (even bigger than the occasional crash) is that the colorful wasteland you mention is very seldom that.  As with most games that make the mistake of implementing weather systems as simple random events (weather is not random, and can't possibly be simulated by a simple roll of the dice), what I get to see most of the time is mush.  The colors only come out during bright sunny days, and those are like a holy grail, one to be hunted by strategic sleeping, waiting, and fast-traveling.  They are all-too rare, with the usual display being encumbered by one of various colorless or fogged states.  This has a significant impact on my enjoyment of wandering and exploration.  You PC folks should get weather mods, and probably already have time-of-day and weather console commands.  All I can do is live with it, and hope for improvements.

The one exception to the lack of degrading is power armor.  That takes damage in combat, and the pieces can even break and get unequipped from the power frame.  They must be maintained at one of those yellow stations.  I love tinkering with gear, as I explained in my last post.  I'm learning a bit more about base building, but I'm still not too keen about trying to put together a building from pieces. Man, they really dropped the ball here.  It could have been so much better.

Totally agree about the crap interface.  It wasn't just the mouse+KB crowd that got the shaft here.  As MysterD said, there are woefully few categories (and I'll add sorting parameters) and you end up scrolling through endless lists, searching for something.  I have to do something about my miscellaneous category.  Do quest-related holotapes and notes sound miscellaneous to you?  That's asinine.  With my short-term memory issues, I often forget the name of something I just picked up, and I'm confronted with this interminable scroll of stuff to wade through in search of it.  I think what I'll do is create another container at my home base in Sanctuary, and shove as much of the unimportant or obsolete miscellaneous crap in it as the game will let me.  I already have separate containers for choice stuff and the piles of random stuff I haven't decided what to do with yet.  They could have at least used a phone-book method of naming things, you know (e.g., "pistol, laser, tactical agitated")?

Anyway, I'll be getting back to the game now.  I've been doing a lot of settling and supply-line linking.  I'm afraid to talk to Preston, though, since that would mean more fires to put out.
Title: Re: Fallout 4
Post by: Cobra951 on Friday, April 01, 2016, 07:30:41 AM
Sitting at over 10 days of game-on time now.  As with the past Beth games, once I get hooked, I'm gone.  I was cycling through several good games, but not anymore.  My system may as well be hardcoded with Fallout 4 right now.

I finished the story with the BoS, but I left myself saves to follow the Minutemen and the Institute to the end.  I felt awful after playing good soldier for the BoS.  
(click to show/hide)
 So I loaded up the save to follow a different path, with the Minutemen, and that ended up disappointing me as well.  
(click to show/hide)

My greatest disappointment is that so much is rigidly forced in the storyline.  
(click to show/hide)
 I have yet to follow the Institute
(click to show/hide)
(which I want to do) or the Railroad (which interests me the least), so perhaps there's something I'm missing, and there's a way to a better future for this world.

Edit:  On to the gameplay feelings.  Overall, terrific.  It's definitely Bethesda, and we all know what quirks and problems that brings.  Accepting or overlooking those, the improvements from the previous installment are most welcome.  Gunplay feels a lot more like it should, and VATS is not strictly necessary anymore.  Being able to mod gear is terrific, as is the addition of true power armor.  I probably spent as much time tinkering as I did doing anything else.  The perk system is quite good, and the lack of a hard level cap makes playing for a very long time more rewarding.  I read somewhere that to get all the SPECIAL ranks and all the perks takes something like 270 levels.  I'm at story end game, and I'm at Level 74 on the BoS branch, and 73 on the Minutemen branch.

The weapons are extremely varied as a result of their moddability, and the addition of legendary prefixes and unique named items.  Expanding positively on the obvious influence from Borderlands, it's possible to exchange parts between guns of the same basic design, as well as craft them with the proper resources and perks.  It takes 4 ranks in 3 different perks, plus at least one rank in a 4th to be able to craft everything possible for gear.

I got so hooked on power armor that I really didn't invest nearly as much time on the normal wearables.  Those can be modded extensively as well, and your outfit can consist of up to 8 items (underarmor, 6-piece armor, glasses) and each one of those can have perk boosters or legendary bonuses.  Next playthrough, I'll try to resist the allure of those shiny hulking mechanized suits, and develop some killer regular armor instead.

Power armor is the shit, though.  It's my single favorite enhancement over FO3.  You really feel like you're in a mech suit, and once you have a jetpack, you'll never go back.  That's only one of many mods for each piece of the PA set, which themselves come in 4 different flavors suitable for different character levels.  Each can be strengthened in 5 increments above base level as well.  Overall, quite engrossing for a tinkerer.

Bugs and issues abound, as in all the big Beth games.  Not many crashes after the update to 1.4, but I still got infinitely stuck in a dialog or totally frozen on occasion, or something didn't trigger properly, etc.  Their saving grace is the many save files possible, and being able to save at any time.  I hear that the revamped survival difficulty will do away with quick saving, and restrict saving to sleeping in a bed.  For such rickety game tech, that is a huge mistake.

Edit 2:  Oh, and gotta have Automatron.  You haven't really played FO4 until you can make your own robot companions, or mod Codsworth into a British battle beast of a valet.
Title: Re: Fallout 4
Post by: Quemaqua on Friday, April 01, 2016, 08:50:10 AM
Thanks for the updates, Cobra. I'd like to say that I'll get back to this, but it's highly unlikely given everything else that's coming out and everything else that I have to get back to. Curious how the new DLC stuff will turn out.
Title: Re: Fallout 4
Post by: Cobra951 on Saturday, April 02, 2016, 07:20:58 AM
Damn page breaks.  I'm tempted to move the whole bulk of my previous post here.  But I won't.  I'll just finish what I started, since I've now finished the game along the 3 paths I cared about (of 4 overall).

I was right initially.  My impressions about what's best for the Commonwealth were correct all along.  What I said looked impossible in the biggest blacked-out area 2 posts up is actually doable, in essence completely, since I get to call all the shots at the end of this story branch:

(click to show/hide)

(click to show/hide)

(click to show/hide)

Edit (4/15):  "Official" in-game confirmation of this take, something I found more recently:

(click to show/hide)

So it turns out there is a fair amount of choice and dimensionality here after all.  The complete picture of the story with all its different perspectives and motivations is much better than some critics have led us to believe.  I am glad I persevered until I found a good path to a better future for the story.  I was completely immersed in its nuances.





Edit 4/29:  Final one, I hope.

(click to show/hide)
Title: Re: Fallout 4
Post by: W7RE on Saturday, April 02, 2016, 03:57:32 PM
I need to get back to this game. I got it at release, but only got to like level 12. It wasn't bad or anything, I just got distracted when a friend convinced me to spend every waking hour doing coop in some other game.
Title: Re: Fallout 4
Post by: Cobra951 on Sunday, April 03, 2016, 11:28:59 AM
I know you played a lot of Borderlands 2 with someone in like a dark wizard skin.  I bet that was fun.

I ended up posting the video after some serious frustrations yesterday trying to get a screenshot out of my Onedrive space.  (Turned out better than expected because my modded Ada happened to be walking by.  But my target was the row of power armors.)  Firefox absolutely refused to load up Onedrive.  It kept coming up and blanking out repeatedly.  No amount of settings tinkering or script allowances made a difference.  I think it's just broken in Version 42 of FF.  Today, I installed Chrome, after necessity overcame my fear of exposing myself to the bad bits out there without the hefty script and ad controls I've come to rely on.  Damn, Chrome runs so much better.  It almost makes my ancient rig feel modern.  A different process for each tab?  Wow!  What a concept, eh, Mozilla?  Anyway, long story short (and it belongs in another thread anyway),  Onedrive works well, better than ever (as does Youtube), and I was able to extricate what I wanted from it.

(http://i.imgur.com/a0FcdtU.jpg)

As I said before, I focused a lot on power armor this playthrough.  Those are the 4 types, from the lowly T-45 on the left to the mighty-but-ugly X01 on the right.  The middle one is the
(click to show/hide)
BOS V T-60D, with unique paint job.  My original jetpack T-60F is just to the right of it.  I'm not using any of them right now.  I'm in the unique Tesla T-60 armor from the DLC, now in full 'F' protection.

(http://i.imgur.com/deLafie.jpg)

My biggest gripe with this cool aspect of the game is that paint uses up one of the 2 possible mods per piece.  Some complete paint jobs bring in a boost to one of your SPECIAL attributes, but that does not nearly make up for the loss of the augments you have to give up.  So all the armor I use is unpainted.  I have other terracotta-like soldiers standing around Sanctuary (17 total power frames found by exploration), and at least one of them is painted.  But they're there just for grins.
Title: Re: Fallout 4
Post by: W7RE on Sunday, April 03, 2016, 05:16:39 PM
I know you played a lot of Borderlands 2 with someone in like a dark wizard skin.  I bet that was fun.

We both get into a game and pretty much spend all our time on it for a week or two at a time, sometimes longer. I knew it was either Borderlands 2 or Diablo III. (recently we did the Division for a couple weeks)


I use the OneDrive program on my PC instead of the web interface. I'm sure it uses some resources, but I let it run in the background and sync my stuff automatically. I just wish I could get the Xbox to automatically save my stuff there, instead of having to individually share every video and screenshot to OneDrive.
Title: Re: Fallout 4
Post by: Cobra951 on Sunday, April 03, 2016, 09:43:26 PM
You can upload videos directly to Youtube, through their app on the Xbox.  You don't need to edit or upload them in the Studio. That's how I was able to post mine above.  Onedrive was completely inaccessible to me yesterday.
Title: Re: Fallout 4
Post by: W7RE on Monday, April 04, 2016, 02:15:17 AM
Yeah, I upload most of the videos I want to keep to YouTube, but I'm talking mostly about screenshots. I took almost 50 Doom beta screenshots yesterday and had to individually send each one to OneDrive to get them to my PC. With how long it takes some of the dialogues to pop up, it's like 10-15 seconds for each image. Then sometimes Game DVR decides it want to refresh and put you at the beginning of the list, and you have to scroll back through and find where you were.
Title: Re: Fallout 4
Post by: Cobra951 on Monday, April 04, 2016, 12:01:54 PM
I know, it's lousy.  That full page reload whenever you do anything is exasperating.  They should let us select a group of images to upload too.  They should take a look at their own Onedrive interface.  All they'd have to do is add the Upload option on the Manage page.  You can select as many images there as you want, but then the options to apply to all the selections are very few.

Had a bit of a revelation today.  The name I chose for my first character is "Jack".  Codsworth called me "Mr Jack" in his John-Cleese-like voice, and it never struck me as odd for some reason.  This isn't a canned name from a list.  I typed out "J-a-c-k" to get it.  Well it finally sunk in on my 2nd playthrough.  I created a female character and called her "Laura".  (Again, not a selection from a list--"L-a-u-r-a" on the keyboard.)  Codsworth now calls me "Miss Laura" out loud.  Cool!  I wonder how many different names will get such treatment.  Codsworth's voice does not sound synthesized, but is it?  No one else calls me by name.  Only Codsworth.
Title: Re: Fallout 4
Post by: Xessive on Monday, April 04, 2016, 01:26:59 PM
Had a bit of a revelation today.  The name I chose for my first character is "Jack".  Codsworth called me "Mr Jack" in his John-Cleese-like voice, and it never struck me as odd for some reason.  This isn't a canned name from a list.  I typed out "J-a-c-k" to get it.  Well it finally sunk in on my 2nd playthrough.  I created a female character and called her "Laura".  (Again, not a selection from a list--"L-a-u-r-a" on the keyboard.)  Codsworth now calls me "Miss Laura" out loud.  Cool!  I wonder how many different names will get such treatment.  Codsworth's voice does not sound synthesized, but is it?  No one else calls me by name.  Only Codsworth.
Yeah, Beth apparently added about a thousand names that Codsworth will utter. Here's a full list (http://fallout.wikia.com/wiki/Codsworth/recognized_names). There are a few Easter eggs in there too :P
(click to show/hide)

I had the same thing, my character's name is also Jack and Iw as pleasantly surprised when my Robo butler called me by my character's name!
Title: Re: Fallout 4
Post by: W7RE on Monday, April 04, 2016, 05:18:31 PM
My real name, Mitch, isn't on the list. I didn't know that until several hours into the game though. I would have used Fleshfeast like usual if I had known. Mitchell is on the list though, I could have used that too.
Title: Re: Fallout 4
Post by: Cobra951 on Thursday, April 07, 2016, 07:18:35 AM
Can you change your name where you change your face?  I never tried those guys at Diamond City.  Maybe I will, just to see if it's possible.


Yeah, Beth apparently added about a thousand names that Codsworth will utter. Here's a full list (http://fallout.wikia.com/wiki/Codsworth/recognized_names). There are a few Easter eggs in there too :P
(click to show/hide)

I had the same thing, my character's name is also Jack and Iw as pleasantly surprised when my Robo butler called me by my character's name!

I don't know why I forget Google sometimes.  :D  Thanks for that link.  It must have been quite a chore for the voice actor.

Edit:  See?  I did it again.  Googling "Fallout 4 name change" reveals that your name can't be changed after leaving the vault.  PC players cheating with the console commands incur problems with their save files if they force it.
Title: Re: Fallout 4
Post by: MysterD on Wednesday, May 04, 2016, 02:58:50 PM
PC Gamer -> Fallout 4: Far Harbor DLC -- Info on it: this takes place in Maine & comes out May 19th. (http://www.pcgamer.com/fallout-4-far-harbor-trailer-released/?utm_content=buffera753f&utm_medium=social&utm_source=facebook&utm_campaign=buffer_pcgamer)
YouTube -> Fallout 4: Far Harbor DLC -- Trailer. (https://www.youtube.com/watch?v=IvzTRYAERxI)
Title: Re: Fallout 4 -> Update: Far Harbor DLC Trailer; FH DLC coming May 19th
Post by: Cobra951 on Tuesday, May 10, 2016, 11:54:51 AM
Console patch 1.5 (roughly equivalent to PC patch 1.6--I think) brings huge improvements in performance and stability.  The late game (after a couple hundred hours) had become a stuttery crashfest under 1.4--mostly outdoors, where random encounters in geometry-heavy places would almost guarantee an eventual crash.  That's all good now.  Much less streaming stutter, markedly better frame rate where it chugged before, and no crashes or freezes at all in 4 days (2 of which had long sessions).  I've noticed several bugs not mentioned in the list have been squashed as well, like not reloading a gatling laser properly when using power armor. 

It's uncharacteristic of Bethesda to fix so much in one go.  Quite a pleasant surprise.  I have a feeling that the revamped survival mode has much to do with it.  We can work around frequent crashes by creeping and saving.  Survival mode now disables all saving except when sleeping.  That would be a disaster under 1.4.
Title: Re: Fallout 4 -> Update: Far Harbor DLC Trailer; FH DLC coming May 19th
Post by: MysterD on Tuesday, May 17, 2016, 08:27:57 PM
EGM Now -> Looks like some data-miner might've found more info on future-planned DLC's in the game-files (http://www.egmnow.com/articles/news/fallout-4-data-miner-unearths-potential-plans-for-future-dlc/)
Title: Re: Fallout 4 -> Update: Far Harbor DLC Trailer; FH DLC coming May 19th
Post by: PyroMenace on Friday, May 20, 2016, 12:36:27 AM
Can't stop playing... I got this on Christmas and been on and off of it. I recently started playing a lot lately. Been building a big ocean view home on one of my settlements. I also checked out the glowing sea, probably the most haunting and awesome areas I've ever explored in a video game. The landscape feels so much more varied than any other fallout has ever been despite a lack of actual desert in the game yet it still feels like a wasteland, it's a nice, refreshing change. I seemed to have lost dogmeat, which is kind of funny. That dog companion seems to be a staple of Fallout yet having played a lot of the first one, a bit of Fallout 2, and a lot of 3, I have never found dogmeat. I may have after someone pointed out where he's at, but in all of my actual play throughs, it's just never been in my experience. I kinda thought it was lame they sort of force him on you in this one, but now he's apparently bugged out of my game which will continue my tradition of playing without him. I hate companions in Bethesda games anyway.

I am bit bummed I didn't grab the season pass before the price hike, but I think I'll avoid it till they all come out, I'm a bit skeptical it's going to be worth $60.
Title: Re: Fallout 4 -> Update: Far Harbor DLC Trailer; FH DLC coming May 19th
Post by: Cobra951 on Friday, May 20, 2016, 04:34:47 AM
If you dismissed Dogmeat without telling him where to go (i.e., you backed out of the selection), he should be in the Red Rocket station near Sanctuary.  If you told him to go to Sanctuary, he will be in one of like 3 doghouses, in backyards scattered about.  I recommend scrapping or storing all but one doghouse, so you always know where he is.  You can build a bell in any settlement, which when rung will draw every settler to it, including the dog.  Build a chair next to it too.  Ring it, sit, wait an hour.  Everyone should be near you.

I can't stop playing it either.  My problem now is that although I have many character development choices, I always gravitate toward what I know works best in the least amount of level-ups.  Sure, you can level up forever (or nearly so), but diminishing returns come in with a vengeance after about Level 75.  It takes forever, there are few interesting things left to do, and it feels like I'm losing ground to the world, because the perks left don't make THAT much difference.  I started my current character intending him to be strong/brutal, uncharismatic, and unlucky.  Mistake.  Can't do a lot of things without charisma, so I've been backpedaling on that ever since.  At first, I couldn't afford to buy anything, and I couldn't prevail in the simplest speech challenges.  And no supply lines connecting settlements (6 in Charisma needed), which is a huge loss.  Luck matters less, but Bloody Mess requires a Luck of 4, and that means a 15% universal boost to damage--which makes it the best damage-up perk in the game after the likes of Rifleman.

I've also been trying to develop a character that does not rely on power armor.  I'm finding that until I reach Level 40 or so, playing without the mech suit is an exercise in masochism.  You need the perks (like 4 in Armorer) and some progression through a certain faction to be able to take regular armor up to the point where its protection is good enough to replace power armor--ignoring radiation, against which regular armor always sucks.

I never did put a lot of effort into building up structures in settlements.  I've been more bare-bones practical about happiness.  If you come up with a wood and metal sky palace, let us see it.  :)
Title: Re: Fallout 4 -> Update: Far Harbor DLC Trailer; FH DLC coming May 19th
Post by: Xessive on Saturday, May 21, 2016, 03:33:24 AM
I just started the Far Harbor quest line and it's quite interesting so far. The new area is relatively large (about a third of the Commonwealth) and it seems to have quite a bit of adventuring to offer.
Title: Re: Fallout 4 -> Update: Far Harbor DLC Trailer; FH DLC coming May 19th
Post by: MysterD on Saturday, May 21, 2016, 03:36:26 AM
@Xessive

Since I have the Pass + want to get Far Harbor going...

[FO4 Base-Game Spoilers coming]
(click to show/hide)
Title: Re: Fallout 4 -> Update: Far Harbor DLC Trailer; FH DLC coming May 19th
Post by: Cobra951 on Saturday, May 21, 2016, 05:57:54 AM
In terms of camaraderie, conversation, and interest in backstory and developments, that is my favorite companion.  I'm not alone in that opinion.
Title: Re: Fallout 4 -> Update: Far Harbor DLC Trailer; FH DLC coming May 19th
Post by: Cobra951 on Thursday, June 02, 2016, 07:25:22 AM
This is mostly for W7RE's benefit.  But it's actually a bit of history making as well.  It's a first for any game on any console, as far as I know.

Xbox mods are now reality. (http://pk.ign.com/xbox-one/2119/news/fallout-4-mod-support-on-xbox-had-50x-more-traffic-than-on-p)  I thought we'd get a smattering of cherrypicked options, so I was quite surprised by the large number and reach of what's available.  About the only no-no is sexual or otherwise potentially offensive content.  Even the unofficial patch is supposedly available, along with cheat menu and big (if clothed) boobs.  ;D  I played around with a few yesterday.  The only downside is that using any mods will basically create a new character, with an "[M]" added in front of the old character name.  Only the modded saves will show until one quits and reselects the original (unmodded) character.  Modded characters have achievements disabled, but that's not a big deal.  The hard wall between modded and unmodded saves is more annoying.  (I can manage my saves without a baby railing, thank you very much.)

IGN also has a list of top 7 mods. (http://www.ign.com/wikis/fallout-4/7_Essential_Xbox_One_Mods)  I'll be checking most of those out today.

Title: Re: Fallout 4 -> Update: Far Harbor DLC Trailer; FH DLC coming May 19th
Post by: W7RE on Thursday, June 02, 2016, 07:38:31 AM
Yeah I was reading about the mods on Xbox and it's pretty great how it's been implemented. I really need to get back to the game, I bought like 3 games the month it came out, and only ended up at like level 10 in Fallout.
Title: Re: Fallout 4 -> Update: Far Harbor DLC Trailer; FH DLC coming May 19th
Post by: Cobra951 on Thursday, June 02, 2016, 04:57:43 PM
It's definitely good stuff, mostly.  I've already managed to take care of my 2 top problems with the game: weather and Marcy Long.  Several mods deal with the weather in different ways.  The one I'm using just keeps it clear always.  In Far Harbor, that means that the floaty mists used for the unique fog effect there are still present, but you can still see more than 5 feet ahead!  Woo!  Another mod takes the essential flag away from Marcy and several other annoying Sanctuary characters.  Only Marcy absolutely had to go.  The others I find tolerable.  So I enabled the mod, blew her brains out (finally!) and disabled the mod again.  I got a warning that content in the save depended on that mod, but she stayed dead (her body is on display on a table), and (presumably) the others went back to being immortal.  I can always make sure by trying to kill Mama Murphy or Jun Long.  They should just go down, and then get back up a bit later, pissed off at me.

The other mod I like shows you the full text of all 4 possible responses by your character when engaged in conversation.  It helps a lot when wanting to try alternate responses that are too cryptically described, and on occasion have actually turned out to be exactly the opposite of the intent I expected.  I also grabbed the cheat menu, which is a holotape found right outside the entrance to Vault 111.  That I have yet to try at all, other than to verify it comes up in the pip boy.  It allows major cheats, and I can't see it being any fun to play with anything on the list--like God mode, no clip, and enabling all perks.  Come to think of it, no clip might have helped get me unstuck from some geometry.  (I ended up fast traveling out of that one.)

2 mods I grabbed don't seem to work at all.  One is for a better-looking map, and the other to highlight NPCs enemies and corpses in different colors, when in power armor.  I've tried playing with the load order quite a bit.  No dice.  But overall, the experience is pretty much as advertised, and achievements be damned, I can't see playing the game any other way now.  There are many more, like more robust settlement building, special houses for you in different places, lush greenery, playing as a ghoul, and so forth.  It's like finding a new box of toys.
Title: Re: Fallout 4 -> Update: Far Harbor DLC Trailer; FH DLC coming May 19th
Post by: Cobra951 on Monday, June 06, 2016, 07:23:08 AM
Most surprising benefit from a mod so far: Disable Godrays.  The performance boost is . . . ungodly (ooooh . . . ).  Frame rate is decent even in the busy city areas now.  It's markedly better at all times, even at night, which surprised me.  Not only are godrays processing-intensive, but they're apparently used for a lot more than just sunlight.  Thing is the game still looks great, more crisp even, without all the haze added by the effect.  Lens flare and bloom are still there, so staring at the sun looks much as it should.
Title: Re: Fallout 4 -> Update: Far Harbor DLC Trailer; FH DLC coming May 19th
Post by: PyroMenace on Friday, June 17, 2016, 12:27:36 AM
I managed to find Dogmeat again Cobra, he was at a doghouse, just another one I didn't know about in Sanctuary. Figure it's about time I show my Nordhagen beach home off since I worked on it some more recently. I managed to reach the limit of the amount you can actually build at a settlement, at least in this one. I went a little crazy with it's size. Mostly to see how much you can actually build, so I did end up downsizing a little and I may have to do more so I can add interior decorations and the like. Here's what I got so far:

Exterior shot, still need to put lights on the outside.
(http://i.imgur.com/t4pDR8R.png)

The game room.
(http://i.imgur.com/iCeu8s2.png)

Basic bedroom area.
(http://i.imgur.com/GaUYr1o.png)
(http://i.imgur.com/Kam9OeL.png)

This whole side is just open to the beach with some docks I made.
(http://i.imgur.com/kbFZuCY.png)
(http://i.imgur.com/yltcRdI.png)

This is the second floor which I haven't done much with other than put in a crafting area.
(http://i.imgur.com/r4QlJ5V.png)
(http://i.imgur.com/mFvLwM0.png)

And here's another outside shot from the other side.
(http://i.imgur.com/a19oTZP.png)

I'm pretty much out of building materials now but it'll be pretty easy to stock back up again.
Title: Re: Fallout 4 -> Update: Far Harbor DLC Trailer; FH DLC coming May 19th
Post by: Cobra951 on Friday, June 17, 2016, 05:47:13 AM
Neat!  That's quite a building for this game.  Where did you get those strings of lights?  Are those from the Wasteland Workshop add-on?  It's the one DLC so far that I didn't feel was worth the money.  Or do the lights come courtesy of a Picket Fences mag I haven't found.  That'd be sweet.

I don't know why I haven't gotten into this part of the game at all.  I'm still being completely utilitarian with my building.  That there mansion completely dwarfs everything I've done.

Screenshot tip: you can turn off the HUD in the settings.
Title: Re: Fallout 4 -> Update: Far Harbor DLC Trailer; FH DLC coming May 19th
Post by: PyroMenace on Friday, June 17, 2016, 10:49:36 PM
I'm pretty sure it's from the wasteland workshop, I bought the season pass just the other day and I noticed there's a bunch of new items I can use. In the workshop, any new items added have a "+" symbol indicated they are new like those light strings you mentioned. 
Title: Re: Fallout 4
Post by: PyroMenace on Thursday, June 23, 2016, 11:22:08 PM
Here's another update, downsized a little bit and added a bit more to the inside, including my bedroom. (http://imgur.com/a/YTrCg)
Title: Re: Fallout 4
Post by: Cobra951 on Friday, June 24, 2016, 07:32:23 AM
Functional pegboards!  I know those didn't come from the vanilla game.
Title: Re: Fallout 4
Post by: MysterD on Sunday, July 29, 2018, 06:49:02 AM
MY FALLOUT 4 (BASE-GAME) REVIEW:
https://steamcommunity.com/id/mysterd/recommended/377160/

MYSTERD'S VERDICT:
HIGHLY RECOMMENDED...to those who can accept Fallout 4's base-game change in direction - i.e. FO4 is more shooter/ARPG hybrid, but less of the moral decision-making (that the FO series is known for) than ever before.

REASON FOR THE VERDICT:
FO4 base-game improves drastically on the feel of the combat, weapon systems & upgrading equipment stuff by a mile - but it doesn't offer up choices galore (of good, evil, neutral & special choices) per quest like previous FO games do.

SIDE NOTE ON THE ABOVE VERDICT:
Far Harbor DLC (15-20 hours DLC) could be the saving grace for many FO fans here w/ FO4, as that DLC offers up the classic FO-style of moral decision-making in most quests (both main & side quests). That DLC is excellent & will get a review of its own (if it hasn't already).

INTRO:
Let's get this right out of the way: Fallout 4 base-game is not as deep of the previous two modern-day Fallout games (when compared to even Fallout 3 base-game & especially Fallout: New Vegas), in terms of actual choices & the RPG elements; the base-game has been cut back a bit on that stuff. If you were expecting good, neutral, evil & special choices per quest in a FO game like many previous games (even including Bethesda's Fallout 3 & its DLC's did this well), you will often not find that here in Fallout 4 base-game - though, the Far Harbor DLC expands on the FO4 foundation of excellent combat & offers that RPG decision-making stuff up often & consistently.

What you will find often are different shades of good, in most of FO4's base-game quests: you can be a sarcastic jerk & still do nice things (i.e. think Mass Effect-like options); or you can be straight-up nice and do morally good things; and/or you can often extort/persuade to earn more caps (money) per quest. Most of the time, that's it though. Once & a while, you might also get actual others choices (evil, neutral, or special choices for a quest).

NEW DIRECTION = COMBAT & ARPG STUFF:
FO4 base-game now has a heavy focus on drastically improved gunplay & action, similar to that of an Id Software shooter - but combat's still not as great as an Id game b/c there's still less RPG/ARPG systems in Id's games. With Perks & SPECIAL basically now merged into the Perks system, some skills & things were tossed out the window or moved over to Perks. There's also less points to upgrade per each Perk or Skill (it won't go to 100 now; most of them often go up to numbers of say 2, 5 or up to 10 points). Since Guns stat doesn't get upgraded to 100 & bonuses are part of the Perks system - you don't have some of the clunkiness of combat that FO3 & FO:NV had going on.

VATS Mode for combat now is not a complete stand-still, but happens in a heavy slow-motion, keeping the combat flowing & action going...even if it's still going slowly. Some might be looking for that old-school inspired VATS mode (where you can pin-point body parts in a turn-based style to queue up shots/attacks), similar to Fallout 3 & NV where it actually doesn't move time at all & might not like this change. Though, some might like the new change to keep things still going even if it's ultra-slow in VATS for FO4. Personally, I'm fine with this change, as the game's combat is still slow enough in VATS & the drastic improvement in combat makes a lot of stuff for time to pass slowly in VATS.

There's also a heavy focus on ARPG loot-grabbing (weapons, materials, etc) & tinkering with equipment (upgrading), which drastically improves anything related to dealing w/ combat. Besides the game's hand-crafted quests - there's also the Radiant AI system here, in which this could go on for a very long time, as there are constant quests being given to the player that are generated randomly by the game.

If you want that FO4 combat - but you also really want all of that classic Fallout-style moral decision-making, you really should try Far Harbor DLC. For classic Fallout fans (Fallout 1 & 2), Fallout 3 fans, and especially Fallout: New Vegas fans that really want the decision-making stuff, FH DLC is the DLC that Fallout fans look should take on. If it isn't up already, a separate review for Far Harbor on that its DLC page will be up or incoming, as I recently finished that DLC.

OPEN WORLD & EXPLORING:
As usual per Bethesda games, this is usually one of the main reasons to play a Bethesda Softworks game. Boston is an absolutely fantastic choice for the game to be set & based around, with a location with so much history surrounding it. Bethesda's version of a Fallout-style Boston is excellent. Many historical locations & landmarks are here, with (of course) the Fallout-destroyed twist thrown on top of it - such as Diamond City is their take on Fenway Park; CIT is their take on MIT; Faneuil Hall is here; Bunker Hill; Old North Church; Boston Common; Goodneighbor is where the old Scollay Square & Old State House resides here; The Old North Church; etc etc. With so many interesting & different locations here in FO4, when compared to FO3, FO4 certainly has going a lot more usage of color & whatnot than FO3's base-game (which used lots of brown, gray & some green).

As you would expect, given how excellent a lot of areas & levels were built in previous Bethesda-developed games, you can expect excellent design throughout. With the awesome open-world; how linear certain buildings & missions; and also how open some of the level design is for buildings & locations you explore inside - as usual, everything here is great & it has a nice mix of everything pretty much.

PERFORMANCE & GRAPHICS:
Running mostly at 50-60fps at 1440p with most stuff set on Medium (and GodRays set to Off) on my desktop PC (W7 64; i7 950; 16 GB RAM; GTX 970) - yes, Fallout 4 ran quite well on my desktop PC. It also has ran quite well on other laptops that I've thrown this at - such as my W10-based SC15 Laptop (60fps no problem at 1080p) & even my W10 Acer Nitro Laptop (at 900p with Medium settings @ 30fps w/out drops). So, if anything: shouldn't be much of a problem to get Fallout 4 running well on most modern-systems, which is great.

Mind you, FO4 does have tons of textures, objects, things & little details everywhere - which is great, BTW - this really doesn't always look like a game from this generation of systems. It also doesn't look like a game from the last generation of PC's & console systems either, as it's beyond that also. The graphics quality look somewhere b/t a game from the Xbox 360/PS3 & XBox 1/PS4 generation. Given with so many systems & things Fallout 4 has going on and with its huge open-world, this makes a lot of sense. Animations might be better than usual for a Bethesda game (which isn't saying much, as their animations have never been that good by any means), but still aren't on the level of many other higher AAA games. I also don't think most people here meet the GTX 1080 recommendations either for the highest end of textures either, which likely could improve quality on the textures & graphics.

But, seriously: most people probably will not be here for the graphics & animations - but will be playing Fallout 4 for the exploration, open-world, gameplay, ARPG elements, & gunplay - which certainly delivers an awesome experience here with just that stuff alone.

OUTRO:
After 142 hours w/ the FO4 base-game, this game is an outstanding open-world shooter/ARPG experience. If you're looking for a game with tons to do, a huge open-world (of Boston) to explore & immensely improved combat - you're going to love Fallout 4. For the most part, it's a very addictive & time consuming shooter/ARPG with a huge open-world (of the awesome location of Boston in a Fallout-destroyed manner) and absolutely tons to do. While I was disappointed quite a bit with the questing (namely & especially on many side-quests), I still enjoyed the game immensely w/ its exploration, setting & its awesome main quest, even despite its few flaws.
Title: Re: Fallout 4
Post by: Cobra951 on Sunday, July 29, 2018, 09:01:48 AM
Thanks for that detailed review of the vanilla game, D.  I agree for the most part with everything you said.  I have a couple things to add.

I got heavily into the PC version of the game since I last posted here.  I'm surprised I didn't post about it in this thread.  I guess I must have felt it would just be redundant?  No matter.  What I found, in terms of performance, is that besides godrays, shadows have a huge impact on it when there is a lot going on.  You can have high settings for the most part and still get a locked 60 fps (99% of the time) if you dial shadows back manually, from like 20000 to 5000.  They must have really inefficient, CPU-bound shadowing code in this engine.  My memory is letting me down now.  I can't recall where you do this.  It's in a config file somewhere.

As for the good/neutral/evil possibilities, check out my reply #121 above, and perhaps #119 before that.  There are still multiple paths to the end, and who gets your support, who wins out, and how you handle certain missions and tasks, does have what I consider a significant impact on the future of humanity.  I found a way to (at least in my mind) come up with what I considered the best outcome by far.  I inserted quite a bit of my own reasoning, and tried to present some evidence backing it up.  See what you think, if you haven't already.
Title: Re: Fallout 4
Post by: MysterD on Sunday, July 29, 2018, 09:37:43 AM
MY FALLOUT 4: FAR HARBOR DLC REVIEW:
https://steamcommunity.com/id/mysterd/recommended/435881

MYSTERD'S VERDICT:
EXTREMELY HIGHLY RECOMMENDED.

REASON FOR THE VERDICT:
Implementing back in the real choices & decision-making elements FO series are known for (good, evil, neutral & special choices per quest), while still retaining the major improvements found in FO4 base-game (i.e. combat/shooting mechanics & the equipment/settlement building/upgrading).

INTRO:
Let's face it: FO4 possibly disappointed a lot of the long-term FO-fans/players w/ its lack of real choices (especially on side quests), who have played numerous FO-games before. This really put people who have never played FO game & picked up FO4 (base-game) at an advantage, as they have no previous FO games to really compare FO4 to. Though, as someone who plays lots of shooters, ARPG, ARPG/shooter hybrids, and also other games - I still could appreciate FO4 with the improvements in combat.

Long-term Fallout franchise fans finally can rejoice, as this Far Harbor DLC implements back in the main thing FO4 was lacking: real decision-making choices per quest (good, evil, neutral, gray & special choices per quest), no matter if the quests are either main quests and/or side quests. Over the 15-20 hours of likely gameplay the player will get out of this DLC, there's no doubt in my mind: this is what Fallout fans are looking for, expanding on the excellent foundation Fallout 4 already brought to the table instead of just bringing only more of Fallout 4 ARPG/shooting stuff to the table.

EXPANDING...WITH PERSONALITY:
If you look at a lot of Bethesda's base-games in their franchises (i.e. see Oblivion & Skyrim), a lot of them suffer from being so big that many parts can feel generic and/or lacking personality. A lot of their expansions/DLC's - i.e. see Morrowind's Tribunal & Bloodmoon; Fallout 3's Point Lookout & The Pitt DLC's; Oblivion's expansion Shivering Isles both of Skyrim's major content DLC's of Dawnguard & Dragonborn, for perfect examples of this - offer up much smaller areas with more interesting quests & decision-making opportunities; and/or areas & characters w/ more personality...which remedies a lot of those problems w/ their base-games. There's great news here: Far Harbor is no different, in that regard.

Like FO4's base-game (where you're looking for your son all over Boston), you're again...looking for someone. Taking place in Far Harbor, which is their own version of Bar Harbor, Maine - you're off to find a missing girl for their parents. You don't know if she was kidnapped, left on her own volition, or what; it's up to you to figure that out and then decide what to do w/ your findings (when the time comes). That is honestly...just the start of things here & the tip of the iceberg here, as that one personal story leads into a much more epic storyline & set-up, slowly but surely.

A lot of characters here are often flawed, interesting, have worthwhile back-stories, and even often offer up shades of gray - which can make it tough at times to make decisions on who to side with (if you decide to side with anyone). B/c of this DLC feeling smaller & much more personal in many instances, you will likely care about characters & their quests here. And even some factions here like DIMA's faction and the Children Of Atom, are very interesting factions b/c they often have their own issues, flaws, and strengths. You're often not just dealing with good and evil here, as you also will deal with shades of gray - which makes for a more interesting experience here.

With the whole fisherman area/settlement; small quaint town; some horror & monster elements (and lore); and other vibes this DLC gives off - this gives us a lot more personality than you'd normally find in Bethesda's often big base-games. It also feels like this entire DLC was very much hand-crafted to each inch, as there a quests everywhere...often with real choices. NPC's and characters often have their own back-story, quests, and personality. It really feels like this FH DLC here is to Fallout 4 what Point Lookout was to Fallout 3.

OLD LONGFELLOW:
One (possible) companion & important character in particular, is named Old Longfellow. Once you meet-up with him, you will see he is a perfect embodiment of most of this DLC: he is absolutely brimming with personality & humor. Like having Serana from Skyrim's Dawnguard DLC be the stand-out companion, Fallout 4's Far Harbor has Old Longfellow. Old Longfellow always seems to banter & comment about specific quests within this DLC; in specific areas in the game; if your player takes certain actions; and even in important dialogues with important dialogues in the game - which makes it feel like it's necessary to take him with you throughout the Far Harbor experience on at least on entire play-through of this DLC.

OUTRO:
Sure, there's more of the Fallout 4 combat, mechanics, Minecraft style settlement-building (if you want to use it) here. Sure, there's more and new weapons (like the cool Harpoon Gun), armor, and whatnot here - which is awesome. But, honestly, it's the return of the decision-making & obvious that different permutations (b/c there are a few different important stories & sub-stories that matter here) can result from your decisions, make this experience even more so worthwhile. An already great ARPG/shooter hybrid (Fallout 4 base-game) gets to be even greater b/c it brings back the decision-making FO series is known for here with Far Harbor DLC.

By bringing back the decision-making FO series is known for and by retaining the already improved combat formula FO4 provided (ARPG/shooter hybrid), Far Harbor excels in delivering an unforgettable FO4 DLC. This feels like a more complete FO4 experience with Far Harbor here, which gamers are likely looking for. With at least around 15-20 hours worth of content here for most gamers - well, I spent a little over 20 hours and have not done everything here in this DLC - this is an excellent DLC that delivers the FO4 experience here...but with much more personality, story, character, and decision-making.

If you liked or loved Fallout 4 (base-game), get this DLC. If you were disappointed on Fallout 4 (base-game) b/c of its lack of choices, this DLC turns that around: get this DLC.

Simply put: Far Harbor DLC embodies everything that a Fallout gaming experience should be about.
Title: Re: Fallout 4
Post by: MysterD on Sunday, July 29, 2018, 03:46:30 PM
Thanks for that detailed review of the vanilla game, D.  I agree for the most part with everything you said.  I have a couple things to add.

I got heavily into the PC version of the game since I last posted here.  I'm surprised I didn't post about it in this thread.  I guess I must have felt it would just be redundant?  No matter.  What I found, in terms of performance, is that besides godrays, shadows have a huge impact on it when there is a lot going on.  You can have high settings for the most part and still get a locked 60 fps (99% of the time) if you dial shadows back manually, from like 20000 to 5000.  They must have really inefficient, CPU-bound shadowing code in this engine.  My memory is letting me down now.  I can't recall where you do this.  It's in a config file somewhere.

As for the good/neutral/evil possibilities, check out my reply #121 above, and perhaps #119 before that.  There are still multiple paths to the end, and who gets your support, who wins out, and how you handle certain missions and tasks, does have what I consider a significant impact on the future of humanity.  I found a way to (at least in my mind) come up with what I considered the best outcome by far.  I inserted quite a bit of my own reasoning, and tried to present some evidence backing it up.  See what you think, if you haven't already.

Actually, the FO4 main-quest is one of the few quests that, at times, will offer up actual real meaningful choices. And it doesn't really do much of that, it seems, until the last 1/4 or so of the actual game's main quest.

It all seems like this choice-stuff finally begins to kick really into gear...
(click to show/hide)
A lot of that decision-making stuff, eh, doesn't appear in many of the FO4 base-game's side-quests - since there are also some Radiant AI stuff and some hand-crafted stuff throughout the entire game. The Curie, Cabot House, and Covenant's "Human Error" quest-lines, I think, are some of the best side-quests in the game.

I personally think that Far Harbor DLC does a much better job overall (probably b/c it's much smaller in size, scope, and can actually have some detail & depth to it b/c of its size). They often go more for a quality over quality thing in DLC's & expansions, as opposed to their base-games which often seem to be insanely huge sandboxes with a few quests w/ choice but tons of MMO-style fetch quests (either Radiant AI-based or hand-crafted fetch quests). Far Harbor also seems to have a lot more personality, as well. This all actually happens a lot w/ their DLC's & expansions - go see Fallout 3's The Pitt & Point Lookout; Oblivion's Shivering Isles expansion; Morrowind's Tribunal & Bloodmoon expansions; and Skyrim's Dawnguard & Dragonborn DLC's.