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Games => General Gaming => Topic started by: MysterD on Sunday, December 16, 2012, 08:52:21 AM

Title: Dark Souls II
Post by: MysterD on Sunday, December 16, 2012, 08:52:21 AM
NEW --> 6-28-2014:
Eurogamer -> Kadokawa buys From Software (http://www.eurogamer.net/articles/2014-04-28-dark-souls-developer-from-software-bought-by-kadokawa)


OLD:
PC Gamer -> For those w/ Dark Souls 2 PC issues of launching the game at all + DLC extras ain't showing up - check this. (http://www.pcgamer.com/2014/04/25/dark-souls-2-launch-problems-prompt-official-response-from-namco-bandai/)
PC Gamer -> Durante mods-up Dark Souls 2 PC; created a program called GeDoSaTo; wants program to work w/ ANY 3D Game. (http://www.pcgamer.com/2014/04/24/dark-souls-2-modded-durantes-gedosato-enables-downsampling-texture-modding/)
PC Gamer -> Modder Durante's verdict on the technical aspect of the PC port of Dark Souls 2. (http://www.pcgamer.com/2014/04/17/dark-souls-2-pc-port-mod-god-durantes-verdict/)
IGN -> Graphics Comparison - PC vs. PS3 (http://www.ign.com/videos/2014/04/08/dark-souls-2-ps3-vs-pc-graphics-comparison?utm_campaign=fbposts&utm_source=facebook)
PC Gamer -> On Graphics and Control Options for PC version. (http://www.pcgamer.com/2014/04/08/here-are-dark-souls-2s-pc-graphics-and-control-options/)
Kotaku -> PC Version Settings (http://kotaku.com/here-are-all-the-settings-for-dark-souls-ii-on-pc-1560840844)
GameSpot -> Kevin Van Ord on technical aspect of Dark Souls 2 PC version. (http://www.gamespot.com/articles/dark-souls-2-on-the-pc-has-from-software-learned-its-lessons/1100-6418830/)
PC version coming April 25th - will include increased texture resolution, KB/mouse control support + enhanced framerates. (http://www.pcgamer.com/2014/03/06/dark-souls-2-pc-release-date-set-for-april-25-includes-improved-textures-and-frame-rate/)
GameTrailers -> "Difficulty & Enemy AI" Interview w/ Brian Hong of Namco Bandai America from E3 2013. (http://www.gametrailers.com/videos/r7o4ct/dark-souls-ii-e3-2013--difficulty---enemy-ai-interview)
Rev3Games -> Game Demo Preview & Interview w/ Yui Tanimura (Game Director). (http://www.youtube.com/watch?v=siPs6dGkrj8&list=PLWnpHOQXsPDvkhaVsuEydVguE37dVzYnN)
Youtube -> "E3 2013" Gameplay Trailer. (http://www.youtube.com/watch?v=QFqxGggCXCo)
Destructoid -> Dark Souls II info. (http://www.destructoid.com/dark-souls-ii-features-enhanced-multiplayer-still-hard-256077.phtml)Kotaku -> Looks like Dark Souls II is planned for March 2014, as the sign at E3's upcoming venue states... (http://kotaku.com/dark-souls-ii-coming-march-2014-says-e3-sign-510871604)
IGN on Youtube -> 12 minute gameplay reveal demo (http://www.youtube.com/watch?feature=player_embedded&v=EA1s9v2Ab8w)GameBanshee -> First details from Edge Magazine listed. (http://www.gamebanshee.com/news/110336-dark-souls-ii-first-details-surfaces.html)
Forbes -> Erik Kain - 'Dark Souls 2' And The Fine Line Between Challenge And Accessibility. (http://www.forbes.com/sites/erikkain/2012/12/08/dark-souls-2-and-the-fine-line-between-challenge-and-accessibility/)
Edge -> Issue 249 will have Dark Souls II for its cover story. (http://www.edge-online.com/news/introducing-edge-249-dark-souls-ii-unveiled/)
Kotaku -> Dark Souls II - VGA 2012 Trailer (Debut Trailer). (http://kotaku.com/5966786/here-is-dark-souls-iis-debut-trailer)
Title: Re: Dark Souls II
Post by: MysterD on Sunday, December 16, 2012, 08:54:17 AM
GameBanshee -> First details from Edge Magazine listed. (http://www.gamebanshee.com/news/110336-dark-souls-ii-first-details-surfaces.html)

Quote
- Edge says they were shown a 10 minute playthrough of Dark Souls 2, and it is a huge step forward graphically. It looks on par with Watch Dogs and Star Wars 1313 in terms of "next-gen"-ness, or so they claim.
- Miyazaki is not working on the development of Dark Souls 2. He is not a director or producer, and is merely a "supervisor".
- Even as a supervisor, he isn't making any development decisions. He only tried to reinforce the team's commitment to releasing things on time, because of the bad experience they had with the patches in Dark Souls, and he also recommended the return to server-based gameplay ala Demon's Souls.
- The new directors, Tomohiro Shibuya and Yui Tanimura, are indeed the From Software staff who previously directed the Another Century's Episode series. The decision to have the two directors replace Miyazaki was a company decision made by both From Software and Namco Bandai Games to help move the series forward in a fresh direction.
- Miyazaki is working full time on directing a new game. He will not disclose if it is a new IP or a sequel to something else.
- Darks Souls 2 will be a direct sequel, and have an open world of about the same size, but more dense with content.
- It does not take place on Lordran. The name of the world is the key of the story, they will reveal it at a later date.
- One thing Shibuya wants to enhance is the action in the game. He feels that he can contribute because of his experience working on action games in the past.
- Shibuya says he wants to make things like the Covenant system clearer and more accessible, and he wants to make the story and messaging less subtle.
- He promises there will still be "hidden" elements in the story and world which can be missed.
- Development started in September last year, and was done in parallel with some of the Dark Souls patches and DLC content.
- The game is 25% complete, and the team is substantially larger than Dark Souls. The world creation internal staff for the sequel is nearly double that of the first game.
- The game might not make it for 2013.
- They showed a fat grotesque creature, which Shibuya said was the result of the fusing of different creatures by a mad scientist character in the game, like Frankenstein.
- Another new enemy is a Nazgul-like black rider, who apparently serves as an executioner of evil doers. Shibuya confirms there is some sort of morality system in the game.
Edit: - They are also exploring vehicles for the game, and the potential of players controlling them. By vehicles, think things like chariots and boats instead of cars.
Title: Re: Dark Souls II -> Details from Edge Magazine emerge.
Post by: Quemaqua on Sunday, December 16, 2012, 10:34:09 AM
Interesting. Sounds good on some levels, and while there's certainly the potential to fuck up the formula, I won't worry about that unless there seems to be good reason. A denser, prettier world sounds good to me, though, and more clarity with the covenants.
Title: Re: Dark Souls II -> Details from Edge Magazine emerge.
Post by: idolminds on Wednesday, April 10, 2013, 01:23:11 PM


FOOTAGE! TORCHES! JAPANESE GUYS!
Title: Re: Dark Souls II -> Details from Edge Magazine emerge.
Post by: TheOtherBelmont on Wednesday, April 10, 2013, 02:18:51 PM
Holy crap, that looks awesome!  Can't wait...must have game now.
Title: Re: Dark Souls II -> Details from Edge Magazine emerge.
Post by: MysterD on Wednesday, April 10, 2013, 03:09:24 PM
Oh, man...I love that if you're skilled enough, you can deflect weapons that are thrown at you!

EDIT:
Nice @ different death variantions/types.
This surely looks pretty good. :D

I guess this means I should try harder & play more Dark Souls 1.... ;)

EDIT 2:
I really like the whole "enemies can bust through walls" (destructible environments) thing for Dark Souls II, too.
Title: Re: Dark Souls II -> Details from Edge Magazine emerge.
Post by: K-man on Wednesday, April 10, 2013, 03:49:55 PM
Nut up and get it done, D.  Embrace the death.
Title: Re: Dark Souls II -> Update: 12 minute gameplay demo video w/ IGN
Post by: Quemaqua on Wednesday, April 10, 2013, 05:06:35 PM
Fuck yeah! I got all excited after like 2 seconds. I still haven't played the DLC stuff for DS either. Damn it.
Title: Re: Dark Souls II -> Update: 12 minute gameplay demo video w/ IGN
Post by: K-man on Thursday, April 11, 2013, 07:08:27 AM
I wish I could spam-beg them to include a transparency option on the HUD.
Title: Re: Dark Souls II -> Update: 12 minute gameplay demo video w/ IGN
Post by: idolminds on Thursday, April 11, 2013, 02:26:17 PM
Title: Re: Dark Souls II -> Update: 12 minute gameplay demo video w/ IGN
Post by: MysterD on Thursday, April 11, 2013, 03:42:28 PM
Forbes -> Box Art revealed. (http://www.forbes.com/sites/erikkain/2013/04/11/dark-souls-2-box-art-revealed-game-for-windows-live-still-a-mystery/)

(http://b-i.forbesimg.com/erikkain/files/2013/04/DARKS2_PC_PFT_Front1-e1365704062579.jpg)
Title: Re: Dark Souls II -> Update: 12 minute gameplay demo video w/ IGN
Post by: idolminds on Thursday, April 11, 2013, 04:25:41 PM
They need to release that without the words and labels so I can use it as wallpaper on my ipod.
Title: Re: Dark Souls II -> Update: 12 minute gameplay demo video w/ IGN
Post by: K-man on Thursday, April 11, 2013, 08:32:32 PM
just use this one:  (http://www.onlysp.com/wp-content/uploads/2012/09/You-Died.jpg)
Title: Re: Dark Souls II -> Update: 12 minute gameplay demo video w/ IGN
Post by: Quemaqua on Friday, April 12, 2013, 07:52:27 AM
Sexy trailer, and dig the artwork. Wonder what the CE will be for this. I didn't get it for DS though I did for Demon's. And even though it was a bit jacked for DS, I still sort of wish I'd gotten it anyway.
Title: Re: Dark Souls II -> Update: 12 minute gameplay demo video w/ IGN
Post by: K-man on Friday, April 12, 2013, 09:10:55 AM
I don't regret not getting the US CE of Dark, but I'm pretty glad I ponied up for the UK "Prepare to Die" edition.  It's really neat.

Demon's was nice because I used the shit out of that strategy guide.
Title: Re: Dark Souls II -> Update: 12 minute gameplay demo video w/ IGN
Post by: MysterD on Saturday, June 01, 2013, 05:19:08 PM
Kotaku -> Looks like Dark Souls II is planned for March 2014, as this is the sign at E3's upcoming venue (http://kotaku.com/dark-souls-ii-coming-march-2014-says-e3-sign-510871604)

(http://img.gawkerassets.com/img/18pioaqcr0y1upng/k-bigpic.png)

Title: Re: Dark Souls II -> Update: E3 sign says it's coming March 2014
Post by: MysterD on Saturday, June 15, 2013, 07:31:59 AM
GameTrailers -> "Difficulty & Enemy AI" Interview w/ Brian Hong of Namco Bandai America from E3 2013. (http://www.gametrailers.com/videos/r7o4ct/dark-souls-ii-e3-2013--difficulty---enemy-ai-interview)
Title: Re: Dark Souls II
Post by: K-man on Wednesday, September 18, 2013, 09:52:16 PM
Details emerged today in the new trailer:



There will be a "preorder" version, which is similar to the Collector's Edition of Dark Souls, and an actual collector's edition:

Quote
DARK SOULS II Black Armour Pre-Order Edition, available as supplies last is a preorder upgrade including the metal metal case that contains both the game disc and the official game soundtrack.

(http://cdn3.sbnation.com/assets/3246033/dark_souls_2_ce.jpg)

Quote
The DARK SOULS II Collector’s Edition will feature:
- a premium quality Warrior Knight figurine measuring in at 12 inches / 30 cm in height and weighing in at nearly 16 ounces / 450 grams.
- an exclusive hardbound art-book filled with never-before-seen images.
- a full-colour fabric map of the DARK SOULS II game world that can only be had within the Collector’s Edition.
- a metal game case from the DARK SOULS II Black Armour Edition which will contain both the game disc and the official game soundtrack composed by famed Japanese composer Motoi Sakuraba.

I finished Dark Souls last week.  Screw anything next-gen, this sits firmly at the top of my "most wanted" list.
Title: Re: Dark Souls II
Post by: idolminds on Wednesday, September 18, 2013, 11:12:21 PM
Info (http://www.polygon.com/2013/9/18/4743612/dark-souls-2-hands-on-beta-preview-tgs)

Gonna copypaste cliff notes from gaf:
Quote
    -Possible to be invaded while hollow.
    -Humanity scrapped, replaced with a single item like Stone of Ephemeral Eyes.
    -Repeated deaths while hollow decrease max HP up to 50%.
    -White phantoms now have a limited duration, may have to leave sooner if they do too much work for the host player.
    -More visible blood stains and messages thanks to being server-based instead of P2P, messages no longer require an item to write.
    -Way of Blue covenant summons a player phantom to help defend if you get invaded.
    -3 item slots per hand, 10 consumable item slots. UI is much denser and more detailed, less scrolling necessary.
    -Agility stat that increases movement and dodge speed. Existing stats being retooled, such as Dexterity making bleeding/poison more effective.
Title: Re: Dark Souls II
Post by: TheOtherBelmont on Thursday, September 19, 2013, 12:29:11 AM
Must have. I will be pre-ordering that collector's edition for sure.
Title: Re: Dark Souls II
Post by: K-man on Thursday, September 19, 2013, 06:40:04 AM
Everyone else is pussing out about getting it at launch.  I'll be your sunbro, Belmont.

As far as the CE goes...it really depends on how much it costs.  99 I can probably justify.  150 as with Skyrim?  no way.
Title: Re: Dark Souls II
Post by: sirean_syan on Thursday, September 19, 2013, 07:08:11 AM
I at least want the preorder edition if it comes with a metal case and soundtrack. While not shown in the picture, the trailer showed a PC collectors edition which I would totally consider. I'll likely pick this up at PC launch.
Title: Re: Dark Souls II
Post by: Quemaqua on Thursday, September 19, 2013, 04:34:28 PM
I'm likely going to hold off. This is a game I'd like to be able to consistently devote time to, and buying it at launch would probably mean minimal play time at maximum price tag. GTAV was my blow off steam and make myself feel better purchase, so this will probably be something I wait on. I will miss being able to participate in the ongoing thread, though. That'll kind of suck.
Title: Re: Dark Souls II
Post by: K-man on Thursday, September 19, 2013, 05:22:14 PM
You realize that every time you've said that about a game you bought it the week of release, right?
Title: Re: Dark Souls II
Post by: Quemaqua on Thursday, September 19, 2013, 08:24:23 PM
I definitely don't do as well as I'd like... sometimes I say this kind of shit as verbal reinforcement to try and stay on the straight and narrow. But it's pretty far from every time. GTAV is the only big game I've purchased in a good while, and I wouldn't have picked it up even on the impulse if I had to pay all my bills this month (I basically don't have to pay rent). I've got probably 20 games on my wishlist right now that I will likely never play. Skyrim and Diablo 3 were the big ones I really thought I was going to resist but couldn't. I have zero regrets for Skyrim, a little peeved that I let myself cave on D3. Though both of those were before I'd restricted myself to tracking every cent every month. Everything else I've picked up has been way older or during a significant sale. And there are still several of those I regret just because while I wanted them, I should have known I wasn't realistically going to have enough time to invest... but there's that damned sales impulse where it's so cheap you feel like you should jump on it just so it's there when you want it. I'm getting better about that.
Title: Re: Dark Souls II
Post by: K-man on Friday, September 20, 2013, 06:26:06 AM
I won't look down on you if(when) you buy it at release.  Solaire and I both want you to.
Title: Re: Dark Souls II
Post by: K-man on Monday, September 23, 2013, 09:55:10 AM
I have preordered the "Black Armor" edition.  $119's a bit much for the CE.  I'm sure the figure makes up the bulk of the extra cost, and it's what I'm interested the least in having. 

The (presumably?) steelbook and the soundtrack are the best parts anyway.  Wanted the cloth map, but not that much.
Title: Re: Dark Souls II
Post by: MysterD on Saturday, January 11, 2014, 08:37:35 PM
Anyone wanna go to Dark Souls Cafe? ;)

http://www.polygon.com/2014/1/11/5298330/dark-souls-cafe-opens-in-japan
Title: Re: Dark Souls II
Post by: K-man on Sunday, January 12, 2014, 07:17:11 AM
Prepare to dine
Title: Re: Dark Souls II
Post by: Xessive on Sunday, January 12, 2014, 12:56:20 PM
Does every cup of coffee come with a side of misery? Do you have to struggle to sip your cup and die repeatedly before you can get to the front of the line? :P
Title: Re: Dark Souls II
Post by: K-man on Tuesday, February 18, 2014, 09:02:51 AM
We are officially 3 weeks from release!
Title: Re: Dark Souls II
Post by: K-man on Friday, February 28, 2014, 08:32:34 AM
I haven't looked forward to a game as much as this in years. 

Less than two weeks away!
Title: Re: Dark Souls II
Post by: Pugnate on Friday, February 28, 2014, 12:20:41 PM
I have preordered the "Black Armor" edition.  $119's a bit much for the CE.  I'm sure the figure makes up the bulk of the extra cost, and it's what I'm interested the least in having. 

The (presumably?) steelbook and the soundtrack are the best parts anyway.  Wanted the cloth map, but not that much.

hahaha what happened to living with basic needs?
Title: Re: Dark Souls II
Post by: K-man on Friday, February 28, 2014, 01:10:49 PM
?

I preordered the regular edition which is automatically upgraded to the "Black Armor" edition.

Title: Re: Dark Souls II
Post by: Pugnate on Friday, February 28, 2014, 11:58:05 PM
Oh apologies. I thought you ordered the collector's edition, and I remember you made a thread about how you don't want to buy CEs anymore because they don't make sense. I haven't actually bought a physical game in a long time.

I want this game though. Maybe I can ask my mag to give it for a review. Never played the first Dark Souls but I did play Demon Souls. Should I jump straight into this or play the first one first?
Title: Re: Dark Souls II
Post by: K-man on Saturday, March 01, 2014, 11:28:10 AM
If you played Demon's Souls then I'd say you have a pretty fair grasp of what the game will entail.  Dark Souls is worth playing regardless because it's a great game.  Imagine Demon's Souls in a completely open world.

Title: Re: Dark Souls II
Post by: K-man on Tuesday, March 04, 2014, 09:49:59 AM
So looks like this is going to be the K-Man show for a bit.

Officially one week from release.  I am excite.
Title: Re: Dark Souls II
Post by: TheOtherBelmont on Tuesday, March 04, 2014, 11:08:18 AM
Title: Re: Dark Souls II
Post by: K-man on Thursday, March 06, 2014, 01:18:27 PM
5 days!!!!

(http://i293.photobucket.com/albums/mm44/nailsthefox/DancingSolaire.gif)
Title: Re: Dark Souls II
Post by: MysterD on Thursday, March 06, 2014, 04:46:34 PM
PC version coming April 25th - will include increased texture resolution, KB/mouse control support + enhanced framerates. (http://www.pcgamer.com/2014/03/06/dark-souls-2-pc-release-date-set-for-april-25-includes-improved-textures-and-frame-rate/)
Title: Re: Dark Souls II
Post by: Quemaqua on Thursday, March 06, 2014, 08:06:12 PM
I can't believe it's almost out already. I feel like I just played the first one. That's actually probably why I'm able to resist ... I really don't feel ready for another game of this stature yet. I want to be really ready when I play it. Have some time and stuff.
Title: Re: Dark Souls II
Post by: K-man on Thursday, March 06, 2014, 10:08:23 PM
(http://i.imgur.com/CizfgOF.jpg)
Title: Re: Dark Souls II
Post by: Pugnate on Friday, March 07, 2014, 12:19:01 AM
I'll take this bet on. I say Que doesn't buy it. (just for the hell of it)
Title: Re: Dark Souls II
Post by: Quemaqua on Friday, March 07, 2014, 06:15:42 AM
Haha, there's no way I'm buying it. I have no desire to play it right now, not to mention the cash is already spoken for. I have a lot of medical bills at this point, pretty much all of which are at collections, and what tiny bit of spare money I had is gone thanks to the D3 expansion. Since there's no way this doesn't become greatest hits or get a price drop at some point, I'll be waiting.
Title: Re: Dark Souls II
Post by: Pugnate on Friday, March 07, 2014, 12:16:59 PM
When is Diablo 3 expanding?
Title: Re: Dark Souls II
Post by: Xessive on Friday, March 07, 2014, 12:23:59 PM
Will it have co-op? I mean actual co-op, not some spawn-a-random-player-temporarily crap?
Title: Re: Dark Souls II
Post by: Cools! on Friday, March 07, 2014, 12:54:39 PM
Yeah, I want to know as well. If it has "true" co-op, I'll get it.
Title: Re: Dark Souls II
Post by: K-man on Friday, March 07, 2014, 01:12:13 PM
I don't think so.  Sort of goes against the nature of the game.
Title: Re: Dark Souls II
Post by: idolminds on Friday, March 07, 2014, 03:26:13 PM
Link (http://www.pcgamer.com/2014/02/03/dark-souls-2-interview-on-covenants-curses-co-op-storytelling-and-more/)
Quote
PC Gamer: What are you doing to improve the online side of Dark Souls 2? Will it be easier for friends to find each other, for example?

Tanimura: We want to maintain the “loose” connections with other players in the online space, and will not have any ways of directly playing with friends, but we do understand the requests for a closer connection amongst friends, and so we will add elements such as items to narrow in your co-op partners, and also add voice chat in specific situations.
Title: Re: Dark Souls II
Post by: K-man on Friday, March 07, 2014, 03:47:57 PM
Convenient jolly cooperation?!

(http://i.imgur.com/xZ2sEbd.gif)
Title: Re: Dark Souls II
Post by: MysterD on Friday, March 07, 2014, 03:56:57 PM
Has it been stated if the PC version will require Steamworks...or what?
Title: Re: Dark Souls II
Post by: idolminds on Friday, March 07, 2014, 05:52:57 PM
PC Requirements (http://www.vg247.com/2014/03/07/dark-souls-2-oc-minimum-and-recommended-system-requirements-announced/)

Minimum

    OS: Windows XP SP3, Windows Vista SP2, Windows 7 SP1, Windows 8
    Processor: AMD Phenom II X2 555 3.2Ghz or Intel Pentium Core  2 Duo E8500 3.17Ghz
    Memory: 2 GB RAM
    Graphics: NVIDIA GeForce 9600GT, ATI RadeonHD 5870
    Hard Drive: 8 GB available space
    Sound Card: Compatible with DirectX 9.0c or higher
    Network: Internet connection required for online play and product activation

Recommended

    OS: Windows 7 SP1
    Processor: Intel CoreTM i3 2100 3.10GHz or AMD A8 3870K 3.0GHz
    Memory: 4 GB RAM
    Graphics: NVIDIA GeForce GTX 465 or higher, ATI Radeon HD 6870 or higher
    Hard Drive: 8 GB available space
    Sound Card: Compatible with DirectX 9.0c or higher
    Network: Internet connection required for online play and product Activation


The "product activation" part would probably indicate Steam. No one would use GFWL now and I'm not aware of anything that offers something similar. I guess they could be running their own servers and services, but I kind of doubt that if they can just offload all that to Valve without having the internet rip them a new one.
Title: Re: Dark Souls II
Post by: Xessive on Saturday, March 08, 2014, 03:44:00 AM
On GamersGate it lists the DRM as "Steamworks (Requires a third-party download and account)."

So that at least confirms the activation. As for the servers? It depends on the developer/publisher decision.

Apparently, there are tiers within Steamworks, for example whether or not the dev want to add cloud-sync, server management, auto-patching, etc. It's entirely up to the publisher what features are activated for the product. The greater the features the more of a cut Valve gets.
Title: Re: Dark Souls II
Post by: K-man on Tuesday, March 11, 2014, 08:44:48 AM
RELEASE DAY IS UPON US!!!!


(http://levelsave.com/wp-content/uploads/2014/03/Praise-the-Sun-e1394131425767.png)
Title: Re: Dark Souls II
Post by: Cools! on Tuesday, March 11, 2014, 03:48:58 PM
(http://www.marieclaire.com/cm/marieclaire/images/zy/Back_away_slowly.gif)
Title: Re: Dark Souls II
Post by: Pugnate on Wednesday, March 12, 2014, 03:11:00 AM
ehehehhe
Title: Re: Dark Souls II
Post by: sirean_syan on Wednesday, March 12, 2014, 06:10:55 AM
(https://i.chzbgr.com/maxW500/8102231296/hEE12DC72/)
Title: Re:
Post by: Xessive on Wednesday, March 12, 2014, 07:30:35 AM
I think it's safe to say this franchise has a cult following.
Title: Re: Dark Souls II
Post by: Quemaqua on Wednesday, March 12, 2014, 09:58:10 AM
Looking forward to hearing the good word from our resident fanatics!
Title: Re: Dark Souls II
Post by: K-man on Wednesday, March 12, 2014, 10:05:57 AM
I wish I had more to report.  After getting Willa settled I decided to disassemble my computer, move everything out, and clean in preparation for the new computer.  By the time I sat down to play it was about 9 PM.  day 1 update plus an install took it to 9:30 or so.  All I've done basically is mull around in the intro area trying to kill the strong baddies in there (and failing miserably.  the sun, praise it).

So yeah, I haven't even made it outside the confines of the tutorial.
Title: Re: Dark Souls II
Post by: TheOtherBelmont on Wednesday, March 12, 2014, 10:36:12 AM
I have no idea how much time I've put in it, but it has to be around 14-16 hours so far and I'm loving it.  The first hour or so was a little strange mainly because the combat and animations feel a little different.  Its hard to put into words but it almost feels a little more floaty?  It may have something to do with the general framerate improvements over Dark Souls but everything feels smoother so it takes a few fights to get used to it.  The enemies are also a lot less forgiving than in Dark Souls. You can rarely circle around them endlessly and get a cheap back stab in and the animation priority is even tighter on when you have to get your attacks in. I think anyone that has played Dark Souls will be used to it quickly though.

There is still a lot of unknowns about this game naturally when it comes to covenants, some items, and NPCs though so I may not be 100% correct on this stuff. There are couple of the things that stand out the most from Dark Souls in terms of items and gameplay.  You become human now with an item called a Human Effigy (I've found several so far while exploring) that you use in the menu (DO NOT THROW IT IN THE BONFIRE TO BECOME HUMAN, THAT IS FOR LESSENING YOUR CHANCES OF BEING INVADED). Being human grants you the same perks as it did in Dark Souls. If you die when you are Hollow you lose a tiny bit of health each time you die until it reaches 50% health.  This health can only recovered when you become human again or if you find a ring that keeps some of your health.  You also heal with two different items now, life gems and Estus Flasks.  The life gems are not refilled at the bonfire and the Estus Flasks are.  I've found life gems on enemies and in chests but Estus Flask count is increased by finding Estus Flask shards and giving them to an NPC that turns them into another flask for you (1 shard = 1 flask).  I've only found four shards so far.

There is also a couple of new stats thrown in the mix now, which are Vigor and Adaptability.  I won't go into too much details on those since the game explains it better than I could.  The new menus are great as well.  It is so much easier to find stuff now and the menus are a lot better about explaining the different icons and what they mean on the weapons/armor info screens.  Anyways, I'll stop here so as to avoid writing a book but I am having a great experience so far.

Anyways, I'm trying not to write a book here but its been amazing so far and I can't wait to jump back into it.
Title: Re: Dark Souls II
Post by: Quemaqua on Thursday, March 13, 2014, 05:05:38 AM
Awesome! Sounds like some general improvements overall. How would you say the environments are comparing to Demon's/DS?
Title: Re: Dark Souls II
Post by: K-man on Thursday, March 13, 2014, 05:17:23 AM
I rerolled a new toon and started over last night.  I basically found all the hidden stuff and then proceeded to finally kill an ogre.  I had initially rolled a swordsman to check out dual wield, but I wasn't happy with it.  Feel like it leaves you too vunerable.  Finally got into the main hub area and almost died to a gang of pigs.  Yes, pigs.  Farm animals.

Tooled around investigating a few ruins and stuff before hitting the sack.  Finally starting to get the timing of parry down. 
Title: Re: Dark Souls II
Post by: TheOtherBelmont on Thursday, March 13, 2014, 09:44:56 PM
Awesome! Sounds like some general improvements overall. How would you say the environments are comparing to Demon's/DS?

There is a mix of both games in there as far as enviroments go. One of the areas I just cleared out was like a bigger, creepier Tower of Latria from Demon's Souls.
Title: Re: Dark Souls II
Post by: PyroMenace on Thursday, March 20, 2014, 04:40:43 PM
Title: Re: Dark Souls II
Post by: K-man on Tuesday, March 25, 2014, 10:37:34 AM
I had the opportunity the past two nights to spend a decent block of time with the game.  Initially I was very put off by the HP penalty upon death.  I had to use a few effigies early on and I felt like the game was punishing me for experimenting.  There's a ring that reduces this penalty to a max of 25% health instead of 50, which helps out tremendously. 

I've used the torch mechanic a few times now.  So far it feels very tacked on.  Most of the time I probably won't bother with it unless I'm forced to. 

I enjoy the varying settings, but it feels less cohesive than the first game.  the environments believably blended with each other in the first game, but here I don't really get that vibe. 

I've played long enough to where I can say it feels like more of the same with some tweaks.  And I mean that in the best way possible. 
Title: Re: Dark Souls II
Post by: PyroMenace on Tuesday, March 25, 2014, 01:15:26 PM
I heard that if you clear out an area 10 times, the monsters no longer respawn which at first I thought was bullshit, then realized it prevents farming too much which sounds fair. Also I don't think there was rarely any areas I cleared out that many times in Dark Souls, with the exception of when I actually farmed shit in the depths and the painted world.
Title: Re: Dark Souls II
Post by: K-man on Tuesday, March 25, 2014, 09:05:39 PM
I've had some enemies disappear on me.  I think it's related to the number of times you kill a specific enemy, not clearing out an area.
Title: Re: Dark Souls II
Post by: K-man on Friday, March 28, 2014, 07:40:22 AM
Having a TON of trouble with the boss(es) in Lost Bastille.  my first brick wall of the game, for sure.
Title: Re: Dark Souls II
Post by: TheOtherBelmont on Wednesday, April 02, 2014, 01:27:12 AM
Well, I beat the game this evening.  PRAISE THE SUN!
Title: Re: Dark Souls II
Post by: MysterD on Tuesday, April 08, 2014, 06:35:28 PM
Some sites got some impressions of Dark Souls 2 PC port:
IGN -> Graphics Comparison - PC vs. PS3 (http://www.ign.com/videos/2014/04/08/dark-souls-2-ps3-vs-pc-graphics-comparison?utm_campaign=fbposts&utm_source=facebook)
PC Gamer -> On Graphics and Control Options for PC version. (http://www.pcgamer.com/2014/04/08/here-are-dark-souls-2s-pc-graphics-and-control-options/)
Kotaku -> PC Version Settings (http://kotaku.com/here-are-all-the-settings-for-dark-souls-ii-on-pc-1560840844)
GameSpot -> Kevin Van Ord on technical aspect of Dark Souls 2 PC version. (http://www.gamespot.com/articles/dark-souls-2-on-the-pc-has-from-software-learned-its-lessons/1100-6418830/)
Title: Re: Dark Souls II
Post by: Pugnate on Tuesday, April 08, 2014, 11:01:33 PM
I have been assigned this for review next month. I do two reviews every month so this is one for May. I skipped the first Dark Souls. Let's see.
Title: Re: Dark Souls II
Post by: MysterD on Thursday, April 17, 2014, 02:40:54 PM
PC Gamer -> Modder Durante's verdict on the technical aspect of the PC port of Dark Souls 2. (http://www.pcgamer.com/2014/04/17/dark-souls-2-pc-port-mod-god-durantes-verdict/)
Title: Re: Dark Souls II
Post by: PyroMenace on Tuesday, April 22, 2014, 12:56:46 AM
(http://abload.de/img/tumblr_mt6p5js5dm1qilqkk7o.gif)
Title: Re: Dark Souls II
Post by: MysterD on Thursday, April 24, 2014, 02:35:42 PM
PC Gamer -> Durante mods-up Dark Souls 2 PC (http://www.pcgamer.com/2014/04/24/dark-souls-2-modded-durantes-gedosato-enables-downsampling-texture-modding/)
He has a program he created called GeDoSaTo.
His plan: to allow this program to work w/ ANY 3D game.
Title: Re: Dark Souls II -> Update: Durante's new mod GeDoSaTo released.
Post by: MysterD on Monday, April 28, 2014, 03:57:21 PM
Eurogamer -> Kadokawa buys From Software (http://www.eurogamer.net/articles/2014-04-28-dark-souls-developer-from-software-bought-by-kadokawa)

Quote
From Software, developer of Dark Souls and Dark Souls 2, has been bought out by Japanese publisher Kadokawa.

Kadokawa will acquire 80 per cent of From Software stock, Siliconera reported, in a deal to be finalised on 21st May. There's no word yet on how much money changed hands.

...

The Kadokawa group, meanwhile, comprises a number of publishing companies that deal with games, films, books and magazines. The firm has previously published several Suda51 titles (such as Lollipop Chainsaw), but is also now focusing on development of its own titles, such as PS3, PS4 and Vita strategy game Natural Doctrine.


The two companies will both benefit from the buyout, From Software boss Naotoshi Zin stated, which will enhance game development.

"With a new system, from this point on, I believe we'll be able to make newer and more in depth games," he said.
Title: Re: Dark Souls II -> Update: Durante's new mod GeDoSaTo released.
Post by: Quemaqua on Monday, April 28, 2014, 04:57:52 PM
I'm hoping it's a good thing. Kadokawa doesn't bring anything negative to mind.

Picked this up on sale and started playing on PC. Looks beautiful, runs like a dream. Great port. Happy with it.
Title: Re: Dark Souls II -> Update: Durante's new mod GeDoSaTo released.
Post by: TheOtherBelmont on Wednesday, June 04, 2014, 11:12:15 AM
Some Dark Souls 2 DLC is on the way this summer! (http://www.gamespot.com/articles/dark-souls-2-dlc-coming-this-summer-as-a-trilogy/1100-6420091/)

The DLC is going to have 3 parts at $10 each or can be bought as a pack for $25 and is called The Lost Crowns.  They are coming out on July 22nd, August 26th, and September 24th.  Looks pretty neat and will give me more incentive to play through the game again!
Title: Re: Dark Souls II -> Update: Durante's new mod GeDoSaTo released.
Post by: nickclone on Sunday, June 08, 2014, 08:25:39 PM
I'm playing Dark Souls now, I really don't understand the love for this game, its popularity blows my mind. It makes me wonder if people actually like this game or just say they do because if they don't, they're pussies or not hardcore gamers.

I love a hard game as much as the next person, but this game is just cheap and unfair. I usually die because the camera fucks up and I can't see, I can't see around a corner until its too late and I'm dead or I'm in a tight hallway and can't even swing my fucking sword. I'm starting to remember why I put this game away in the first place.
Title: Re: Dark Souls II -> Update: Durante's new mod GeDoSaTo released.
Post by: PyroMenace on Sunday, June 08, 2014, 08:36:58 PM
Step 1: Get Zweihander
Step 420: Blaze it
And finally... GIANTDAD

(http://static-2.nexusmods.com/15/mods/162/images/252-1-1357165259.jpg)

GET GOOD SCRUB
Title: Re: Dark Souls II -> Update: Durante's new mod GeDoSaTo released.
Post by: Quemaqua on Monday, June 09, 2014, 06:34:50 AM
Quote
I love a hard game as much as the next person

I am fairly certain you do not.

(https://bookruptcy.files.wordpress.com/2014/06/quikhors.jpg)
Title: Re: Dark Souls II -> Update: Durante's new mod GeDoSaTo released.
Post by: nickclone on Monday, June 09, 2014, 08:42:59 PM
Of course I do, but I don't consider broken mechanics a challenge that people should be happy over. It reminds me of some of those old NES platformers where you would jump and go straight through the ledge of the platform. Sure thats hard, but it's also broken.

I'm not saying Dark Souls is a broken game, but if a different game had the same issues as this one, people would take it out in the public square and flog it.
Title: Re: Dark Souls II -> Update: Durante's new mod GeDoSaTo released.
Post by: Quemaqua on Monday, June 09, 2014, 08:46:36 PM
So ... you're saying it's broken, but you're not saying it's broken? I'm confused. Either way, other than a couple select circumstances that could have used a little balancing, I thought the game was spot-on and perfectly fair. So I dunno.
Title: Re: Dark Souls II -> Update: Durante's new mod GeDoSaTo released.
Post by: nickclone on Monday, June 09, 2014, 09:04:49 PM
What I'm trying to say is that this game has some broken gameplay mechanics, but nothing too severe to break the game, it just makes the game extremely frustrating. I knew I was going to die a lot when I bought this game, I die all the time, it doesn't bother me. What pisses me off is when the game messes up with the camera or hit detection. Usually that is something I can look past, but as we all know, you have to be precise in this game. You can't make too many mistakes and I just want the camera and hit detection to do what it's supposed to do.

I've seen a lot of other people bring this up as well, but nothing about it in the professional reviews.
Title: Re: Dark Souls II -> Update: Durante's new mod GeDoSaTo released.
Post by: Pugnate on Monday, June 09, 2014, 11:33:25 PM
I get what you are saying. You are saying difficulty due to the game mechanics is fair, but difficulty due to bad design i.e. wonky camera or poor hit detection is frustrating.

I agree. Same is true for any game.
Title: Re: Dark Souls II -> Update: Durante's new mod GeDoSaTo released.
Post by: Quemaqua on Tuesday, June 10, 2014, 05:22:05 AM
Okay, I get you. I guess I can see that, but maybe that's just a matter of opinion ... I didn't feel that way about it at all. I felt like the controls and camera were great. Demons's Souls was a little more like what you're describing for me, but Dark Souls always felt just about right. Maybe not perfect, but about as good as any game really gets it. And things like not being able to swing your sword in a narrow hallway aren't broken or wonky, I mean that's an intentional design element. Were I writing a review, I wouldn't have mentioned those things either. I feel like 99% of my deaths were related to proper game mechanics, not fighting with the camera or some such, except in a couple circumstances (there are definitely a few circumstances where things are a little broken).
Title: Re: Dark Souls II -> Update: Durante's new mod GeDoSaTo released.
Post by: PyroMenace on Tuesday, June 10, 2014, 06:36:40 AM
I honestly can't fault anyone for disliking the game because it is frustrating, especially if this is your first experience having not played Demon's Souls which was my case. I went into it blind which some people have done and still enjoyed it, but I quickly found out that reading about the basics, like how the humanity system works, character classes and the items you choose from when you make your character helped me a good bit. The first character I made was a thief which I found was a mistake, I made it to the gargoyles (I should say I struggled my way to the gargoyles) and found that boss fight to be completely impossible. I pretty much rage quit, and didn't want to go back. But after doing the research I mentioned above, I made a class that's more for beginners because I think most of the difficulty of the game, at least in the beginning is grasping how the combat works. Getting down your characters swinging animations, the timing, and learning how to exploit the enemy AI. Exploiting is the key word here, because that's exactly what it all comes down to, discovering the easiest way to take shit down, including bosses. You can easily look all the boss fights up, but trying to figure it out for yourself is the real reward.

As for it being bad design... some would say it's intentional, I would almost believe that From Software is full of a bunch of fucking sadist assholes, I've had many stupid deaths from wonky camera angles and weird physics but those things weren't prominent or consistent. There's also shit that will set you up to die if you don't know its coming, not to mention some ridiculous boss fights. So yea, the odds are stacked against you. However, once you get through an areas bullshit, know where all the booby traps are, how to handle that spot that cluster fucks you with a bunch of mobs, you can pretty much get through it in like a fraction of the time it did the first time it took you, there's an easy way to get through nearly everything in this game. So don't be discouraged if you lose a shit ton of souls, that isn't the real progress, it's knowing the tricks of the levels. So as I said, I recommend looking up those basics, also how magic works because I had no idea how to use any of it through the whole game and it practically makes some parts a hell of a lot easier. Also weapon crafting... because I honestly don't know how a sane person would figure that out otherwise.
Title: Re: Dark Souls II -> Update: Durante's new mod GeDoSaTo released.
Post by: Cobra951 on Tuesday, June 10, 2014, 09:38:33 AM
As for it being bad design... some would say it's intentional, I would almost believe that From Software is full of a bunch of fucking sadist assholes . . .

I just spit coffee on my keyboard.  Thanks a lot.   ;D
Title: Re: Dark Souls II -> Update: Durante's new mod GeDoSaTo released.
Post by: gpw11 on Tuesday, June 10, 2014, 06:00:09 PM
I had a fair amount of fun with Dark Souls on PC.  Thinking strategically to get through areas, finding ways to cheese the game, etc was great.  I eventually hit a spot where I felt the game was cheesing me a bit (Somewhere around that rotting dragon ....I think.  I'd go through the "sewers" and there was one ledge I'd jump down and the camera would wonk out.  There was some enemy down there that would curse me and there was maybe 3-4 times that I'd be cursed in the time between the camera wonking out and fixing itself).  Sure, there was probably a way to get around it easily, and maybe my stats were all wrong, but dealing with it became a time sink and I just didn't care that much.
Title: Re: Dark Souls II -> Update: Durante's new mod GeDoSaTo released.
Post by: nickclone on Tuesday, June 10, 2014, 06:26:44 PM
I will play this game again, but I just can't sit down and play for hours and hours, I don't really game like that anyways. i just needed to vent, this game pisses me off when it doesn't work sometimes.
Title: Re: Dark Souls II -> Update: Durante's new mod GeDoSaTo released.
Post by: idolminds on Tuesday, November 25, 2014, 11:11:01 AM
They just announced a next gen (or well current gen by now) release of Dark Souls 2 for PS4, XBO, and PC. Bundled with the DLC and improved graphics. Will also release on PS3/360 but without the improved graphics I guess.

One downside that Patrick Klepek confirmed is the PC update is a separate purchase. Current owners will get some of the update in a patch but if you want the fancy new graphics then you have to buy it.
Title: Re: Dark Souls II -> Update: Durante's new mod GeDoSaTo released.
Post by: PyroMenace on Tuesday, November 25, 2014, 11:26:32 PM
Wow, thats some bullshit for PC owners. Glad I haven't grabbed it yet.
Title: Re: Dark Souls II -> Update: Durante's new mod GeDoSaTo released.
Post by: Cobra951 on Wednesday, November 26, 2014, 05:11:44 AM
Is this a new trend?  Diablo 3 recently went through the same bullshit with Reaper of Souls.  Maybe it's that "Souls" word that does it.
Title: Re: Dark Souls II -> Update: Durante's new mod GeDoSaTo released.
Post by: idolminds on Wednesday, November 26, 2014, 06:41:14 PM
Namco hinted on twitter that there will likely be some kind of upgrade path for owners of the original game on PC. Other games have done discounts if you owner earlier titles in a series on Steam so it will likely be something along those lines. Still, kinda sucks that it ends up being a new game listing instead of a patch and some DLC to download. Its the PC, guys. We know about expansions.
Title: Re: Dark Souls II -> Update: Durante's new mod GeDoSaTo released.
Post by: MysterD on Thursday, April 09, 2015, 03:06:27 PM
Eurogamer -> Digital Foundry looks at the new re-release Dark Souls II: Scholar of the First Sin for PC, PS4, and XB1 (http://www.eurogamer.net/articles/digitalfoundry-2015-dark-souls-2-face-off)
Title: Re: Dark Souls II
Post by: MysterD on Wednesday, May 06, 2015, 03:28:48 PM
PC Gamer -> Dark Souls 2: Scholars of the First Sins PC users who are using mods are noticing they have possibly been "softbanned." (http://www.pcgamer.com/dark-souls-2-scholars-of-the-first-sins-mods-may-be-causing-softbans/)

Quote
A Dark Souls 2 "softban" is essentially an exile into a realm of cheaters: Softbanned players can continue to play, but their online interactions are limited to other softbanned people—a much smaller pool of players than would normally be available. It's typically a punishment meted out for cheating, but Kotaku reports that a growing number of Dark Souls 2: Scholar of the First Sin players are saying they've been softbanned simply for using the DS2fix mod.

DS2Fix, as the title suggests, clears a number of technical issues with Scholars of the First Sin, including a significant weapon durability bug and a couple of big crash bugs. It also, according to its Nexus Mods description, will not trigger softbans. And mod creator Alessanro De Micheli told Kotaku that, unless the game itself has changed, he's confident DS2fix isn't the problem.

"Unless Fromsoft patches the game to recognize DS2Fix64, it cannot be detected (because the game doesn’t know what to look for)," he said. "So, the only logical conclusion here is that the game is actually flagging any hook / injector—that means that even by using x360ce, SweetFX, ReShade, DXTory or the Durazno Dead-zone fix for controllers will put users at risk of getting banned. Being DS2Fix64 the only ‘SotFS-made’ tool available it also is the most exposed one to accusations—players would likely think DS2Fix is at fault, not anything else they’ve been using for years."

A lively argument about whether or not DS2Fix is the culprit is underway in this Reddit thread, among others, which unfortunately just highlights the fact that nobody really knows what's causing the softbans. It's quite possible that DS2Fix is the problem, despite De Micheli's insistence that it's not, and in fact the sheer number of complaints has prompted him to reach out to Bandai Namco for official confirmation, one way or the other.

We've done the same, and will update if and when we receive a response. In the meantime, we strongly recommend avoiding the DS2Fix mod, and other injectors like SweetFX with Dark Souls 2, until the situation is cleared up. Better safe than softbanned, right?
Title: Re: Dark Souls II
Post by: MysterD on Wednesday, July 01, 2015, 05:22:06 AM
Eurogamer -> Dark Souls series has surpassed 8.5 million sales - with 3.25 million of those coming from the PC version. (http://www.eurogamer.net/articles/2015-07-01-dark-souls-series-sales-surpass-8-5-million)

Quote
Dark Souls series sales surpass 8.5 million
Praise the sum!
By Robert Purchese Published 01/07/2015

The brilliant Dark Souls series has surpassed 8.5m sales, and more than 3.25m of those were on PC.

The numbers come from a Japanese presentation by From Software, reported by Famitsu and relayed/made sense of on NeoGAF.

According to the numbers:
    Dark Souls has sold 2,828,000 units worldwide
    Dark Souls: Prepare to Die Edition ("with Artorias of the Abyss") has sold 2,765,000 units worldwide
    Dark Souls 2 has sold 2,311,000 units worldwide
    Dark Souls 2: Scholar of the First Sin has sold 600,000 units worldwide
    That's a total of 8,504,000 sold

The PC-specific number comes from SteamSpy. According to SteamSpy:
    Dark Souls: Prepare to Die Edition has sold 1,977,541 (+/- 33,243) units on Steam
    Dark Souls 2 has sold 994,455 (+/- 23,621) units on Steam
    Dark Souls 2: Scholars of the First Sin has sold 256,772 (+/- 12,021) units on Steam
    That's a total of 3,228,768 sold (+/- 68,885)

Dark Souls wasn't originally intended for PC, which seems ludicrous now. It was a fan petition - with more than 100,000 signatures - that encouraged publisher Bandai Namco to go ahead with it.

The PC version turned out to be a ropey port but was made good by patron saint of the Dark Souls community, Durante, and the DSFix mod.

Dark Souls 2 was released on PC as well as PS3 and Xbox 360 from the off - well, almost a month late, but more or less the same.

Dark Souls 3, announced only last month at E3, will be a PC, PS4 and Xbox One game. The godfather of Souls, Hidetaka Miyazaki, will co-direct it. Look for the game in early 2016, apparently.