Minimum System Requirements
OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required)
Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
Memory: 6 GB RAM
Graphics Card: NVIDIA GeForce GTX 660
Graphics Memory: 2 GB
DirectX®: 11
Network: Broadband Internet Connection Required
Hard Drive Space: 45 GB
Recommended System Requirements
OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required)
Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
Memory: 8 GB RAM
Graphics Card: NVIDIA GeForce GTX 760
Graphics Memory: 3 GB
DirectX®: 11
Network: Broadband Internet Connection Required
Hard Drive Space: 55 GB
ULTRA System Requirements
OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required)
Processor: Intel Core i7-3770, 3.4 GHz | AMD FX-8350, 4.0 GHz
Memory: 8 GB RAM
Graphics Card: NVIDIA GeForce GTX 980
Graphics Memory: 3 GB
DirectX®: 11
Network: Broadband Internet Connection Required
Hard Drive Space: 55 GB
I don't know if anyone is interested or has used Nuveem before, but AK is pretty cheap on Nuveem right now (http://www.reddit.com/r/GameDeals/comments/33r9ev/nuuvem_batman_arkham_knight_2707_usd/). My first time using it so I took a bit of a risk but word from reddit is that it works fine and your Steam keys aren't region locked unless Nuveem is (which in this case it isn't) as it's by request from the publisher.B/c they're in Brazil, they often have sales beating everybody else. I haven't bought anything from them - but a lot of PC gamers on CheapAssGamer outside of Brazil buy from there regularly.
No apparently you only have to use the Hola extention or VPN for some games. I really just went onto the site, no extensions or vpn, paid with paypal and that was it.Nice. Thanks for the info.
IGN -> "Opinion: Batman: Arkham Knight's Season Pass is Absurd." (http://www.ign.com/articles/2015/04/29/opinion-batman-arkham-knights-season-pass-is-absurd)Call of Duty's season pass is $50. Battlefield's Premium pack is $50. Those are absurd.
For those who didn't know, Batman AK's Season Pass will be $40.
OS: Win 7 SP1, Win 8.1 (64-bit Operating System Required)
Processor: Intel Core i5-750, 2.67 GHz | AMD Phenom II X4 965, 3.4 GHz
Memory: 6 GB RAM
Graphics: NVIDIA GeForce GTX 660 (2 GB Memory Minimum) | AMD Radeon HD 7950 (3 GB Memory Minimum)
DirectX: Version 11
Network: Broadband Internet connection required
Hard Drive: 45 GB available space
Hi all
We're aware that some users are reporting performance issues with the PC version of Batman: Arkham Knight. This is something that Rocksteady takes very seriously. We are working closely with our external PC development partner to make sure these issues get resolved as quickly as possible.
We'll update this thread when we've got more info to share.
Thanks
CODA
It sucks what is going on with this game on PC, but right now I have a PS4 sitting in a shipping box by my door and it is the one that comes with this game.
Just as baffling is the fact PC lacks key visual effects seen on PS4 even at its top settings. Ambient occlusion is cut from the game, bokeh depth of field is noticeably dialed back, and the transparency layer used for raindrops is cut from all surfaces as well. Gotham City is stripped of a great deal of atmosphere as a result, with areas appearing lighter without SSAO in place - despite this setting clearly being enabled in the .ini file.
Likewise, rain doesn't appear on Batman or the Batmobile as it does on PS4. The reflective, dewy sheen is missing across the city, though specular and normal maps remain identical to the console release. The PC's highest settings show very little difference otherwise to Sony's console, barring a tweak to motion blur velocity settings.
We take these issues very seriously and have therefore decided to suspend future game sales of the PC version while we work to address these issues to satisfy our quality standards.
PC sales suspended until the game is fixed:
https://community.wbgames.com/t5/Support-for-PC/June-24-Update-on-PC-Version-of-Arkham-Knight/m-p/575332#U575332
Kotaku -> Benchmarking Batman: AK PC on 24 different video cards. (http://kotaku.com/batman-arkham-knight-pc-benchmarks-for-what-theyre-wo-1714357850?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow)
for allintensiveintents and purposes
Sorry, the grammar gnome in my head would not allow it. :P
Sorry, the grammar gnome in my head would not allow it. :P
. . .
Progress Update and Patch: June 27, 2015
JUNE 27 - GARY.LAKE-SCHAAL
Rocksteady is leading our team of developers and partners as we work on the PC performance issues that players have been encountering. The work is significant and while we are making good progress on improving performance, it will take some time to ensure that we get the right fixes in place.
Below is the list of the key areas where we are dedicating our resources to improve the experience for our loyal fans:
Support for frame rates above 30FPS in the graphics settings menu
Fix for low resolution texture bug
Improve overall performance and framerate hitches
Add more options to the graphics settings menu
Improvements to hard drive streaming and hitches
Address full screen rendering bug on gaming laptops
Improvements to system memory and VRAM usage
NVIDIA SLI bug fixes
Enabling AMD Crossfire
NVIDIA and AMD updated drivers
While we work on improving performance, we will also continue to make interim patches available to address issues for those still playing the game on PC.
The first patch is being released now and the updates include:
Fixed a crash that was happening for some users when exiting the game
Fixed a bug which disabled rain effects and ambient occlusion. We are actively looking into fixing other bugs to improve this further
Corrected an issue that was causing Steam to re-download the game when verifying the integrity of the game cache through the Steam client
Fixed a bug that caused the game to crash when turning off Motion Blur in BmSystemSettings.ini. A future patch will enable this in the graphics settings menu
We would like to thank our fans for their patience and invaluable feedback. We will continue to monitor and listen for any additional issues.
Haha dude, you're awesome ;D I've had to correct management e-mails and press releases with similar phrasing stuff like "one in the same" when they actually mean "one and the same."
Ahahahaha. That wasn't even a mistake - I just somehow thought that's how they saying goes and now that I think about it, it really doesn't make sense that way. I'M A FUCKING MORON.
It's okay. This one as well as "nitch" (niche) and "Wallah!" (Voila!) are really common. There are others too, but I can't think of any offhand.
Ahahahaha. That wasn't even a mistake - I just somehow thought that's how they saying goes and now that I think about it, it really doesn't make sense that way. I'M A FUCKING MORON.
Thanks for being the bad guy. I so fought my nature last night. :)I'm the same way. One one hand you want to correct the person so they use the correct spelling and phrasing but, on the other hand, people generally hate the criticism and look down on it, even those that aren't being corrected. It's seen basically the same as someone telling you, "You know, you are supposed to stop a full three seconds before turning right on red," after you do a slow rolling right turn on red. That's a shame, because the spelling/phrasing issue is one of ignorance while the latter is just one where someone simply does not care.
I've had to correct management e-mails and press releases with similar phrasing stuff like "one in the same" when they actually mean "one and the same.Ah, yes! That's another one! This one's a little different, but I knew a guy that would always say, "It's six of one, a dozen of the other". After him saying it thousands of times, I finally had to correct him.
Our second source said Warner Bros. internal QA focused on bug-checking specifically at 720p resolutions. Most PC players with decent hardware expect to run games at 1080p or higher. If Warner Bros. was using 720p at as a benchmark, that helps explain the large performance gap.
I've got 12GB VRAM and it still chugs. When I run it capped at 30fps it manages relatively well but it's less impressive than it ought to be.
When I run it uncapped I'm able to get 4K resolutions (on the highest settings with Nvidia Gameworks all on) to run over 60fps but texture pop-in is frequent and it crashes consistently.
When I get around to playing this, it'll be on PS4. My PC isn't half of what it needs to be for this, and the current consoles make it look amazing.Origins' story + character development was decent enough. Just, it was never that spectacular to me.
I'm actually going back and replaying these because I never got into City. I just re-beat Asylum, getting all the Riddler trophies and puzzles, and now I'm about to dig into City for the 2nd time (I only played it a short while the first time). I picked up Origins also, because I hear while it's pretty generic, the story is supposed to be quite good, and it looked cool in that regard. Will probably just try to blow through that one, but we'll see how it goes. I won't be going after Arkham Knight until it's much cheaper, and maybe a package with all the DLC and shit.
Those kind of problems w/ 12 GB VRAM - that's ridiculous.Yep, Titan X.
So, I'm guessing you have a Titan, yes?
EDIT:
For me, Arkham Knight PC set on Normal at 1080p for the 1st section of Graphics options + GameWorks stuff OFF even w/ the Batmobile ran the same as when I was running around swinging, flinging, flighting, jumping, and whatnot in-game as Batman - I'm in the 25-30 frame ballpark consistently at 1080p. This felt like right out of Dark Souls 1 PC playbook, w/ its capped framerate + actual consistent performance. And when a game is capped low majorly like that - it better run that damn consistent, IMHO. I don't wanna see any of this crap - stutters; see it even below 20 frames; any slideshows into the low single-digit frames or below; or major rises or drops in framerate here and there.
Of course, it should run consistent like this - I got 4 GB of bloody VRAM here. Of course, it probably should run this well w/ those who have PC's w/ weaker cards - i.e. it should fine for those meeting the minimum requirements. It's not like Arkham Knight PC here is a cutting-edge technical graphical thing of beauty here on the PC, even on Normal. Far from it. It still looks good, but it ain't a jaw-dropper here like when Arkham Asylum + Arkham City actually 1st dropped.
I think the main problem I have with the content almost completely boils down to "too much Batmobile." Particularly, too many "take out the drones" sequences. They are monotonous.Agreed 100%.
Plus there aren't enough investigations, I think there was one "rebuild the scene" sequence (similar to the investigations of Arkham Origins), and that was about it. The game is less "World's Greatest Detective" and a lot more "No arguments there.World's GreatestMediocre Tank Operator."
How bad is it on PC? Is it still completely fucked?From just testing it out it seemed not great but still completely playable. This was only fifteen minutes or so, so I don't really know. I'm hoping one of these guys can enlighten us.
How bad is it on PC? Is it still completely fucked?Depends on your VRAM (Video-card RAM). Do you have 3-4 GB of VRAM?
From just testing it out it seemed not great but still completely playable. This was only fifteen minutes or so, so I don't really know. I'm hoping one of these guys can enlighten us.I think the real thing w/ this game was - you need more VRAM to run it, basically.
I think the real thing w/ this game was - you need more VRAM to run it, basically.
Most people probably have a decent processor and nice amounts of regular RAM, but likely don't have 3-4 GB VRAM video-card.
We're just starting to see more PC games recommend 2-4 GB of VRAM or more, at higher settings - i.e The Evil Within, Batman AK, AC Unity, Ryse, Dead Rising 3, etc.
You can thank the 8GB consoles with unified memory for that. I imagine last gen, which lasted nearly a decade, it was a non-issue, with 512 MB and 256 MB available to the MS and Sony systems (respectively). Games were designed with those limits in mind. It must be a bitch to port a game from a PS4 to a PC now. As you said, the CPU is not the problem. That sucker will be loafing. System RAM, same thing. But the amount of shit the videocard has to address at any time--that is going to hurt.
POST 3 -> 09-03-2015.
Testing the newly released "miracle" patch for Batman: AK.
So, I just tried a quick-look Batman: AK PC, to see how performance is.
Well...it's a bit better for me, I guess.
At 1080p; Maxed-out settings for the first set of Graphics Options; and all of the GameWorks Stuff OFF: 30 FPS no problem w/ the 30 FPS cap. Beats the former 25-30 FPS that I had before w/ the 30 FPS cap.
Now using the same settings & throwing on a few of the GameWorks Stuff on (except the first two options, which will take the card over 4GB VRAM); and with 60 FPS cap: meh. Performance is wild; ranging anywhere from 27 frames to 60FPS. It's all over the damn place, with crazy rises + drops. Sometimes in the 40's, or 50's, or at max of 60 FPS. Not consistent at all.
With the 30 FPS cap back in place - ahhhh, much better. 27-30 FPS. Looks great, running consistent.
I also got an "outdated vid-card driver" message. I have the NVidia 353.30 driver in for my 4GB VRAM 960. I'll have to look & see if the newer driver improves things any better for this game, when I feel like it. Not really in any rush, since I don't have some brand-new game that I really want to run + look better.
So, runs great with the patch and it's a really really good game. But god damn it, you guys were right about the tank battles. JUST. STOP.
@Cobra
Did you also vary up quite a bit b/t the side + main quests in Batman AK, also?
OK, so, the ending. I went ahead and let the incomplete one happen, then I watched the complete one on youtube. Don't like it. It shouldn't be up to a game to do that.(click to show/hide)
(click to show/hide)
Nothing is True... is to realize that the foundations of the reality are fragile and we must be the shepherds of our own civilizations.
Everything is permitted... is to understand that we are the architects of our actions and we must live with their consequences.
Nothing is True... is to realize that the foundations of the reality are fragile and we must be the shepherds of our own civilizations.
Everything is permitted... is to understand that we are the architects of our actions and we must live with their consequences.
Hmm. That's what I get for skipping most of Revelations. OK, let me take those individually.I think it's safe to assume Ubisoft left "The Creed" somewhat vague and open to interpretation.
"Everything is permitted... is to understand that we are the architects of our actions and we must live with their consequences."
That's very close to what I said, no? There are no hard-and-fast rules. We choose what to do, and we live with what comes from our actions. Those consequences don't come from some all-seeing transcendental being who is enforcing a rule book. So fairness and expectation of absolute consequences don't come into play at all. If it benefits us or what we hold dear, and the negative consequences are minimal at worst, then it was the right thing to do.
"Nothing is True... is to realize that the foundations of the reality are fragile and we must be the shepherds of our own civilizations."
Hmm. That's definitely something else, and rather cryptic. Or at least overly general. Fragile foundations of reality would mean that we can interpret events in whichever way suits us, and promote that view--which is what powerful people do in our society, to benefit themselves. For example, corporations are now entities Constitutionally entitled to free speech, and where money goes is speech. The architect of that one died recently, a bit mysteriously. Did a modern-day assassin have his way with him? :-\
For anyone electrified, you want to hit them with the electric charge. (I guess it overloads them and shocks them.) That's LT+B for me. If you haven't gotten the electric charge yet, seek it out. You can get it whenever, but you need to find it.You can also use the grappling hook on them (LT+Y), once it connects it overcharges their electric effect and then reels you in for a kick.