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« Last post by MysterD on Sunday, January 17, 2021, 05:06:39 PM »
WRITTEN - 01-10-2021:
A little more on this game, after spending almost some good 8 hours with it.
Combat can happen, when you're in a dialogue with someone. In a game like this, which is loaded w/ heavy dialogue, description, and whatnot - it makes sense that these just felt like decisions and/or scripted fights. They basically...feel like you're making another decision and the game's doing another stat-check (no your skills, abilities, etc.) and/or dice-roll. Depending on your stats, if you take an action - you could fail the stat-check and/or dice-roll; or succeed on them. And when you do, the results could....well, be quite different.
Now, more on stat-checks and dice-rolls here. This goes for more than just combat, as these also happen when you're in dialogue and making decisions, even when trying to do or say certain things. Most of the time, you won't be in combat, though - you'll be making decisions, trying to gain info, or whatever...and have to pass (or fail) stat-checks.
So, you have two types of checks here: White or Red. White Checks, you can fail...and re-try them later. When you fail a White Check, you'll need to utilize another Stat (it'll tell you what you need for a requirement of what stat and Level it needs to be, to be able to try this attempt and/or to fail or pass it) to do the stat-check and/or dice-roll.
Often, when talking...what you know and do from doing other quests; doing stuff in the game-world; finding certain stuff in the game-world; finding out certain info; talking to other NPC's, etc etc - this also can improve or change stat-checks and/or dice-rolls, depending on how connected some of these side and main quests and their NPC's might be.
You're a detective here, so...info and knowledge seems to be mean a lot in this game.
And now, I'll stop here...b/c I should get back to this awesome game.
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ADDENDUM - 01-17-2021:
After almost approximately 25 hours of my 1st play-through with this, according to Epic Game Store, this fantastic game is now in the books.
And what a great book and CRPG this one certainly was!
The game's writing, dialogue, prose, story, plot-twists, reveals, characters, world-building, the actual role-playing, the decision-making, and whatnot - it's all just fantastic. This might be more than just a candidate for numerous awards from me for Best Game That Played in 2021 (already, and it's January 2021 here!), but this is more than that.
Disco Elysium is one of the Best CRPG's Ever Made, belonging in the leagues & conversation of The CRPG Greats, joining the likes of CRPG's like Baldur's Gate II, Dragon Age: Origins, and Planescape: Torment.