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General Gaming / Re: The Witcher 3: Wild Hunt
« Last post by MysterD on Friday, December 16, 2022, 04:47:20 PM »From what I'm gathering online on Steam and GOG Forums.
Supposedly, instead of using DX12 files legit - they (CDPR) used a DX11-to-12 Wrapper, which likely is the culprit for poor performance. Usually, call interpretation (and emulation of that sort) is often fine for OLD games b/c this kind of overhead won't be noticed & taxing...b/c at that time, your system's usually much-much more powerful.
Well, looks like W3: Next-Gen, they (CDPR) went the fast-route to develop this Next-Gen Patch and used a wrapper, which is causing all of the problems here.
Of course, having RT added on top and Global Illumination as options won't help most, as those are insane performance killers as is...unless you have 3000 or 4000 cards. And many w/ those cards, like myself, are having issues here.
Supposedly, instead of using DX12 files legit - they (CDPR) used a DX11-to-12 Wrapper, which likely is the culprit for poor performance. Usually, call interpretation (and emulation of that sort) is often fine for OLD games b/c this kind of overhead won't be noticed & taxing...b/c at that time, your system's usually much-much more powerful.
Well, looks like W3: Next-Gen, they (CDPR) went the fast-route to develop this Next-Gen Patch and used a wrapper, which is causing all of the problems here.
Of course, having RT added on top and Global Illumination as options won't help most, as those are insane performance killers as is...unless you have 3000 or 4000 cards. And many w/ those cards, like myself, are having issues here.