Author Topic: SACRED 2 - Update: MysterD's Impressions (Reply 46)  (Read 11626 times)

Offline MysterD

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Offline wizall

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Re: SACRED 2 - Update: X360 reviews added (Reply 40)
« Reply #41 on: Sunday, May 17, 2009, 04:58:34 PM »
I really wish there was a console demo. I'd like to try it out, but I'm willing to even spend money on a rent. Maybe later?

Offline MysterD

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Re: SACRED 2 - Update: X360 reviews added (Reply 40)
« Reply #42 on: Thursday, June 04, 2009, 02:23:44 PM »
Kalypso Media buys out Ascaron.
Kalpyso starts up a brand new studio, as well.


Quote
Sacred 2 developer / co-publisher Ascaron will be split into separate business units.

    Kalypso Media confirms acquistion of Ascaron assets and the foundation of a new development studio!

    E3- Los Angeles, June 3rd 2009

    Kalypso Media can today confirm that an agreement for the acquisition of most brands, intangible assets and exploitation rights of insolvent Ascaron Entertainment GmbH- has been signed with the German administrators, Pielemeyer & Welsch.

    Kalypso will take over the full rights of the famous Ascaron brands, such as “DarkStar One”, “Patrician” or “Port Royale”, though a few existing license agreements held by Ascaron UK will stay with the Ascaron until expiration.

    Moreover, the German publisher will hold a majority of share of a new studio which will be established mutually with former Ascaron lead designers Kay Struve and Daniel Dumont. The 12 ex-employees of Ascaron will be employed at the new studio to continue the high-quality development of console and PC products.

    Simon Hellwig, Managing Director of Kalypso explains: “We are very proud of this deal, which allows us to continue the development of well-known brands, to create a high potential of further growth and to secure some of the teams jobs as well.”

    More details and information about the new studio and the products to be developed will be announced soon.

This PR can be found everywhere, for example on GameBanshee. According to local daily newspaper Neue Westfälische, refering to Ascaron managing director Heiko tom Felde, Kalypso (Tropico 3) agreed to invest a 7-digit sum into the new studio in Gütersloh.

A solution for Studio 2 (Sacred) is being worked on. (same source)

The Ascaron Entertainment GmbH will become a company without employees. It will collect the revenues for the games Ascaron developed. The money will be used to pay debt. (same source)

Due to Sacred 2's so far excellent sales on consoles Mr tom Felde expects the company will be able to pay all creditors in full. (same source)


A few question remain. It seems the new studio will secure ca. 15 jobs and the upcoming Studio 2 deal ca. 30 jobs. Ascaron's own homepage talks about 90 employees though. What about the other half of the workforce? And what about Ascaron's QA branch?


Offline wizall

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Re: SACRED 2 - Update: Studio 2 still owns IP; working on Sacred 2 X-Pack (Reply 43)
« Reply #44 on: Friday, June 19, 2009, 04:49:56 PM »
Damn, I really wish there was a demo of this for the 360. I kinda want a good hack/slash, gear/grind game. I can't seem to find it anywhere to rent. And, I'm completely unwilling to drop $60 on it.

Offline MysterD

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Re: SACRED 2 - Update: Studio 2 still owns IP; working on Sacred 2 X-Pack (Reply 43)
« Reply #45 on: Tuesday, July 21, 2009, 01:46:53 PM »
Patch 2.43 released for Sacred 2: Fallen Angel (for the PC Version).

Quote
The Patch 2.43 for the PC version will be available today after an extended lobby downtime. All the lobbies should be online again around 15:00 (CET).

The Steam version may come a bit later.

New Features:

    * It is now possible to disable the camera shaking via an entry in the optionscustom.txt. The entry is: camera.cameraShake = 0


Bugfixes:

    * The heroes do not point out insufficient armor against the wrong damage types anymore.
    * Reflection damage from NPCs has been reduced.
    * The Sakkara demon on the "Start Island" no longer attacks the player unless he has been attacked first.
    * Gold and XP amounts will now be displayed using periods as the thousands separator. (For example 123.456.789.000)
    * When fight music is disabled, the region music will continue to play during combat.
    * The bonus "Chance to dismount opponent" has been removed.
    * Blowpipes are now able to hit mounted creatures.
    * Achievements will only be shown ingame and commented by the hero the first they are accomplished.
    * The achievement "Group Hug" is now possible to accomplish.
    * Other heroes in multiplayer game sessions are now less chatty.

The patchnotes are not showing all the changes. One of the undocumented changes is the savegames compatibility preparation for the addon.

This update is mandatory to play online!

Offline MysterD

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Re: SACRED 2 - Update: Patch 2.43 Released (Reply 45)
« Reply #46 on: Friday, August 21, 2009, 10:25:30 PM »
Intro
I've been playing this game quite a bit these past few days. More or less, I'm some 5 hours into it. So, here's my impressions on Sacred 2: Fallen Angel - Collector's Edition, so far. I'm running Version 2.43 here -- which took was around 850 MB itself.

Collector's Edition - The Goodies
No matter what Edition of the game that you buy, the game comes on 2 DVD's -- which takes up 12 GB, more or less. Collector's Ed owners get an extra 3rd DVD disc, which has the special "Elite" Texture setting on it; that takes up an additional 6 GB. The Collector's Ed comes with an additional map that doubles as a poster; a 4-song music CD; and a code for an extra special in-game character Imp that will help lug around equipment for you ONLY when you play the game ONLINE. Nothing really too stellar about the Collector's Ed here.

I don't know, but before Studio 2 (of Ascaron) closed, they were planning to release that "Elite" Texture (disc) online for free for non-Collector's Ed owners to download -- a big 6 GB download. I don't know if they put it up before they shut down or if Koch Media put it up since they now own the rights to Sacred IP. I'll have to check.

Securom Internet Edition - Protected
Unfortunately, the game is protected by Securom Internet Edition (SIE) and you have limited installs. At least, it didn't take forever to get the game activated. It was actually, for once w/ SIE, quite painless to activate as it actually worked on the first try for me for once -- but still annoying that I have to activate the game.

For their rules and restrictions, look here.

You can get the De-Auth Tool here, if needed.


Light Vs. Shadow Campaign
Besides the options of picking what class you are (there's six in total, BTW) and what God you want to align yourself with (there's a handful), to start the game off you're also given the option to pick b/t which campaign you want to do. You have to pick b/t The Light or The Shadow for your Main Campaign -- some classes and some Deities, depending on what you pick, have restrictions that you can only do Light Campaign or only do Shadow. Whatever you pick, that will determine if you do have to do either The Light Quests (Good) or Shadow Quests (Evil) for your main quest.

Skills, Action & Loot Galore
Like any good Action-RPG, Sacred 2 is loaded w/ tons of action, tons of skills, and tons of loot -- like Diablo, Titan Quest, and of course Sacred 2. Seems to be no shortage of this, as I'm constantly selling and swapping equipment like there's no tomorrow.

Game World
The game world's huge -- and by no means have I explored the entire map. According to the game box, supposed to be 22 sq. miles of it. You are free to explore the world as you see fit. You can chose to follow the main quest or not. Up to you. I've basically been focusing on doing side quests galore, for now.

Quests
Can there ever be enough quests in this game? Like the original Sacred, Sacred 2 throws at you the kitchen sink in giving what always feel like there's always "one more quest to do". Pretty much, it seems like a good deal you talk to have some sort of quest for you to do. They vary from the usual Action-RPG stuff -- kill X enemies; kill enemy X and retrieve item X; visit X person; escort character X to location X; etc etc. Some quests have more than one part to them. I've even ran into one quest, where you were actually given a choice to kill the evil character or help the evil character out.

Performance
I tried Elite Textures; Very High settings; 2x's AA -- and the game stuttered now and then, a little bit. Game looked great, at those settings -- I should note. I have the game on 1024x768; Elite Textures; High Settings across the rest of the board, w/ 2x's AA on. Game looks really good and performs smooth as can be.

Full 3D
Sacred 2 looks great, now that it's in full 3D (unlike Sacred + Sacred: Underworld) -- and we have free reign over the camera in any way we want. There's multiple cam modes, where you can have a cam follow your character entirely or you can have it unlocked completely to manipulate it freely like in NWN.

Conclusion, So Far...
With the amount of quests, skills, action, loot, and the huge open gameworld, the game's addictive. Very addictive.  Diablo 2 kind of addictive. It can be very hard for me to take a break from and actually put down. So far, very impressed w/ this one.

MyD Screens
Link to some screens.

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