Author Topic: IO Interactive hit w/ around 35 layoffs  (Read 4087 times)

Offline MysterD

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Offline iPPi

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Re: IO Interactive hit w/ around 35 layoffs
« Reply #1 on: Friday, October 29, 2010, 11:00:24 PM »
That sucks... hopefully it's not Hitman that is affected.

Offline MysterD

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Re: IO Interactive hit w/ around 35 layoffs
« Reply #2 on: Friday, October 29, 2010, 11:04:31 PM »
That sucks... hopefully it's not Hitman that is affected.

Yeah, I sure hope not.

There were rumors a while back flying around Rocksteady was gonna take over the Hitman franchise.
But, Rocksteady shot down that rumor.

But, who knows...
Anything can happen and/or change...
*shrug*

Offline Pugnate

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Re: IO Interactive hit w/ around 35 layoffs
« Reply #3 on: Saturday, October 30, 2010, 12:24:42 AM »
I don't understand why people here like Hitman and IO so much. :P

I remember the first time Xessive and I played Hitman at his place in our early days at Univ. It was so awesome, yet so frustrating. There was plenty of potential for one of the great games, but it was covered with a lot of fluff and rough edges.

I assumed that IO would learn from the first and make Hitman 2 a great game. Unfortunately they played it safe and stuff. Hitman 1 was probably their most creative and groundbreaking achievement, which is sad.

edit:

Xessive, I am sure you remember... HEEEEEES PAKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKING

Offline Xessive

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Re: IO Interactive hit w/ around 35 layoffs
« Reply #4 on: Saturday, October 30, 2010, 12:54:32 AM »
Xessive, I am sure you remember... HEEEEEES PAKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKING
Hahahaha oh man, that brought back some memories ;D

"He's PAKIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIINGG!!" hahaha

I really appreciated how unique Hitman was at the time, especially when it was surrounded by some very derivative shooters. That's what made it really stand out. I also recall it was the first game I ever noticed some level of ragdoll physics on the bodies

Offline Pugnate

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Re: IO Interactive hit w/ around 35 layoffs
« Reply #5 on: Saturday, October 30, 2010, 01:20:43 AM »
The whole disguise thing was awesome. There were so many new an innovative things about that game... it was a rough diamond.

As for "he's packing", it was what an azn civilian would say if they saw you had a weapon. Unfortunately, every civilian screamed that same thing, which made it annoying. What was more unfortunate was the fact that some of them had x-ray vision -- it is the only explanation -- and they were nosy as HELL. Why did they care what I was doing in my corner, god knows.


Offline gpw11

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Re: IO Interactive hit w/ around 35 layoffs
« Reply #6 on: Saturday, October 30, 2010, 02:33:24 AM »
Ha, I could never get into the Hitman games.  Too much trial and error for me.