We touched on this in IRC the other day and I thought the topic deserved a thread.
We were reminiscing, as we are wont to do, when we started talking about how we used to try games. Tossing consoles aside for a minute (I'll revisit that shortly), I want to talk about my early PC gaming days for a sec.
We were poor. Not dirt poor, but there was no way my parents could have ever afforded to purchase a PC for me. Luckily back in 1994 or so some of my mother's friends were attempting to donate a 386 IBM compatible PC to the local school. They school could not take it, so they asked my mother if I wanted it. I couldn't say "YES!" fast enough. Suddenly along with being able to do new things with schoolwork, I suddenly had a world of PC gaming at my disposal that I literally knew nothing about.
I got about 5-6 different magazine demo discs with the computer. It's how I discovered Doom (after spending countless hours on the Wolf 3d demo). These demo discs were treasure chests. Given that I did not purchase or subscribe to any computer gaming print, this and name recognition was how I tried games. I was able to experience the awesomeness that was Return to Zork, despite never knowing there were prior text-based adventures. Games like X-wing and Rebel Assault came about because I was a huge Star Wars nerd at the time. I brought Justice City from humble town beginnings to a population of millions in Sim City 2000. All of these games I bought on my own volition. Not because I read a review that said they were worth buying. I tried demos and made a decision from there. It may be the nostalgia talking, but I really remember demos back in the day being much more representative of the final product than demos today. For example, the demo for Uncharted really turned me off to the game. It wasn't until I finally gave in to everyone's praise of the game that I bought and enjoyed it immensely.
I realize I'm rambling so I will bring it back around. One holiday season I had some money to burn and went Christmas shopping with my mother. We stopped into Wal-Mart who at the time had an insane amount of shelf space dedicated to PC software and games. They had a few bargain titles. Despite having rented it for the SNES and being sort of 'meh' about it, I came home with Ultima VI that day. I had never really played the series before. I played a little bit of Exodus on the NES but wasn't 'really impressed. VI is buggy as shit. There were a lot of things that essentially broke the game and required a restart of your save file. Granted these were annoying, but I literally spent years off and on in that game world before finally finishing the game (in a way the developers obviously did not intend). This is probably one of the most memorable gaming experiences of my life. Between the large map to explore, novel conversation system (especially for the day), and lore contained in the game, it was a very satisfying experience...one that would get killed in a modern game review. It would get massacred.
If a AAA has one small flaw today, forget it. Reviews are going to really point that out and assign an arbitrary score. One that will influence millions of people's decision on whether to purchase a game. A score of 8.0 is a death knell. Not that I hate games like CoD, them continually getting near-perfect scores is BS. If there's one thing Gerstmann ever did right, it was give Zelda: TP the score he did. People are missing out on these "fringe" gaming experiences. Those that might not be 100% polished to a sheen and without bugs, but still have something wonderful to offer the end user.
I subscribed to Nintendo Power for a number of years, so I always had a review source for NES/SNES games. Although looking back through those old mags, the reviews were biased as hell. My first ever gaming magazine was "Video Games and Computer Entertainment" that had a walkthrough for the first part of Zelda II: The Adventure of Link. I read that thing like it was the bible. Anyhow, my point being is that I had a lot more avenues to getting game reviews for console titles than PC titles. But you know how I decided on purchasing a game or not? I rented them. Renting was a huge reason why I was able to play a lot of games as a child. Our children will never have that experience. Going into a store and seeing a huge wall of games ripe for the picking. Now we are able to log into Xbox Live, browse titles, see user-reviews, and download them.
Now we look at scores. And despite my thoughts on them I still automatically want to shy away from something that's got a 79 or lower on metacritic.