Author Topic: Sonic the Hedgehog 4  (Read 4273 times)

Offline idolminds

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Sonic the Hedgehog 4
« on: Thursday, February 04, 2010, 08:41:42 AM »
Wii, PS3, 360



Episodic releases, but its a return to 2D Sonic gameplay. Gamespot has a trailer there.

Offline W7RE

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Re: Sonic the Hedgehog 4
« Reply #1 on: Thursday, February 04, 2010, 09:30:15 AM »
Comes out in July 2010.

For some reason, I always feel like these digital download budget type games take forever. I've got a list of 7 or 8 that I thought were supposed to be out in 2009 and most of them still have no release date.

Offline gpw11

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Re: Sonic the Hedgehog 4
« Reply #2 on: Thursday, February 04, 2010, 07:50:48 PM »
Well, the 1.5 seconds of gameplay made me feel better.  I was worried they'd do what they did to the handheld Sonic games and make it too fast to really control the character (like you just push in a direction and run - too automated to be a good platformer).  This looked a lot better. 

Offline scottws

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Re: Sonic the Hedgehog 4
« Reply #3 on: Thursday, February 04, 2010, 08:34:52 PM »
Wait, how is it going to run on these platforms?  As far as I know, they don't have Blast Processing.  :-[

Offline iPPi

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Re: Sonic the Hedgehog 4
« Reply #4 on: Saturday, February 06, 2010, 05:42:12 PM »
This announcement of a new Sonic game reminds me of this.

Offline gpw11

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Re: Sonic the Hedgehog 4
« Reply #5 on: Sunday, February 07, 2010, 02:36:01 AM »
Wait, how is it going to run on these platforms?  As far as I know, they don't have Blast Processing.  :-[

Ahaha.  Nicely done.

Offline Cobra951

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Re: Sonic the Hedgehog 4
« Reply #6 on: Sunday, February 07, 2010, 06:53:26 PM »
Haha!  I remember that crap too well.

Offline Cobra951

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Re: Sonic the Hedgehog 4
« Reply #7 on: Wednesday, October 13, 2010, 09:24:29 AM »
Trial game is out on XBLA.  (Full version too, for $15.)  You get the first level.  It looks simply gorgeous, and runs at a full, synched 60 fps.  It feels mostly like an upgrade of Sonic 1 from Genesis to current consoles.  There's also the spin-dash from the later games, plus a 2nd mid-air jump/homing attack.  Nicely done.  Diehard fans of the original sidescrollers should be ecstatic.

Offline TheOtherBelmont

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Re: Sonic the Hedgehog 4
« Reply #8 on: Wednesday, October 13, 2010, 12:38:41 PM »
I gave the demo a try as well for the PS3 and I liked it, I'll probably grab it after I finish Lords of Shadow.

Offline Xessive

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Re: Sonic the Hedgehog 4
« Reply #9 on: Wednesday, October 13, 2010, 01:52:20 PM »
Damn it, no demo available in my region. The game is available for purchase but there's no demo option at all.

On the bright side I did find the Dead Space: Ignition and a Star Wars Force Unleashed 2 demos, so I'll check those out.

Offline W7RE

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Re: Sonic the Hedgehog 4
« Reply #10 on: Wednesday, October 13, 2010, 09:44:06 PM »
I just gave it a try and didn't like it much at all. Now, I'm not a hardcore Sonic fanboy, but I did play Sonic 1-3 (more 1 than anything else) back in the day.

1) The walking animations really bug me. As you speed ramps up, Sonic uses 3-4 different animation. So as your speed ramps up from a dead stop, he starts to look like he's gliding across the ground. The only time his animation really looks good, is when he's going fast enough for his legs to be a blur.

2) When Sonic jumps, and becomes a ball, he's lopsided. His hair sticks out just enough for him to be lopsided and it's a little distracting.

3) When Sonic is rolling and manages to become airborne, he comes out of his ball shape, making him vulnerable to enemies. In the first level of Sonic 1 there's a straight section with a short quarter pipe incline to run up, followed by a bridge with 2 fish jumping up. You can roll into a ball as you approach the incline, and when you come down onto the bridge, you're in a ball so you can land on one of the fish. In Sonic 4, the same exact geometry is in the level, but landing on that fish hurts because you can't stay in a ball for it.

4) You have to hold in the direction you're moving to maintain momentum. This may seem a little nitpicky, but this is not the way the originals worked. I got into a section where you hit a speed boost, then go through a big S curve, followed by a loop that you enter from below, and a vertical ramp after that. I did not make up up the ramp because I didn't maintain my momentum. So I went backwards to try again, and had trouble figuring out exactly which direction to hold while going through the loop. Do I press in the direction he's heading? I tried this but was too slow and made him skid to a stop. Do I just hold to the right? I have no idea.


Maybe these weird things were in some of the later Sonic games, but I missed them because I only played Sonic 1-3, but they didn't do a very job of replicating the gameplay of 1-3, which is what it seems like they were after.

Offline Cobra951

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Re: Sonic the Hedgehog 4
« Reply #11 on: Thursday, October 14, 2010, 10:50:02 AM »
I was taken aback by the scathing negativity from some comments floating out there.  These souls found a champion in joystiq's (so far) uniquely bitter reviewer.  So I fired up the most directly comparable old game, which is Sonic 2, ignoring Tails.  First of all, momentum my ass.  Yes, the first zone can be blazed through.  But as soon as you hit the Chemical Zone, it's all about caution and planned progress, not wild rollercoasters.  The game alternates this kind of challenge with wild runs across the zones.  Second, getting Sonic moving from a dead stop was never a breeze, as evidenced here.  The hedgehog felt heavy in the early games that everyone has been yearning to revive.  Just try to build up steam up a hill to jump into a yellow spring pad.  It's an exercise in frustration.  (Remember: this is the game that sold 6 million copies, and the source of many reverent memories.)

This is not an issue in the new game.  Jumping once and then again in midair while pushing left or right will get Sonic's blurry-legged run going in a hurry; plus jumping at targets (spring pads included) is automatic.  Yes, having to hold left or right to keep up the momentum is a difference, one that I didn't notice right away because that's what I've always done instinctively anyway.  I can see that bothering some.  It's not a big deal, however.  You just have to hold the directional steady, right or left.  (No, you don't have to trace the path of the loops with the pad or joystick.)  The trial game feels like old Sonic refined for modern times to me.  I admit I have yet to play the rest, and I'm on the fence about that, not because of what I see as unreasonable criticism (what were they expecting, really?) but because I'm not entirely sure I need yet another old-school Sonic.  I have all of them, and I've played them to death.  However, the evidence I keep finding does sorely tempt me to jump in with both feet.

Offline gpw11

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Re: Sonic the Hedgehog 4
« Reply #12 on: Thursday, October 14, 2010, 09:19:12 PM »
Holy shit, you didn't have to keep the momentum up before by holding the dpad in the right direction?

Offline Xessive

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Re: Sonic the Hedgehog 4
« Reply #13 on: Friday, October 22, 2010, 06:09:58 PM »
I just stumbled on to this: Sonic Fan Remix

Apparently it's a fan-created Sonic game on the PC. They have a demo up there and a video to check out.