Author Topic: Darksiders - a different take on the apocalypse  (Read 12868 times)

Offline Cobra951

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Re: Darksiders - a different take on the apocalypse
« Reply #40 on: Thursday, February 16, 2012, 12:53:13 AM »
Tiamat?  Is that the flying thing?  There's a trick to it.  God, my memory sucks.  I forget the details, but once you figure out the 2-step sequence to damaging it in the air, it's not very hard at all.

Offline gpw11

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Re: Darksiders - a different take on the apocalypse
« Reply #41 on: Thursday, February 16, 2012, 07:56:17 AM »
Pickup bomb, throw bomb, throw giant ninja star at bomb, beat the help out of Tiamat when she lands.

Offline Xessive

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Re: Darksiders - a different take on the apocalypse
« Reply #42 on: Thursday, February 16, 2012, 08:59:17 AM »
I remember that fight now. It was just annoying.

Offline MysterD

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Re: Darksiders - a different take on the apocalypse
« Reply #43 on: Thursday, February 16, 2012, 04:27:12 PM »
I remember that fight now. It was just annoying.
THIS.

The problem I had w/ Tiamat was after the toss bomb at here, throw disc w/ fire on it sequence.
It's when she's on the ground and you're battling her.

Offline gpw11

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Re: Darksiders - a different take on the apocalypse
« Reply #44 on: Thursday, February 16, 2012, 11:59:22 PM »
You know, when I was playing her on this play through (a couple days before you mentioned her), I absolutely got my ass handed to me the first time. I remembered the deal with the bombs and blade from the first time I played, but got shitkicked on the ground.  I went to bed after one try.

The next day, I booted up, ran into the fight, and beat her pretty much without taking a hit. I don't know what the fuck I was doing the first time, but the second I went very conservative.  After she landed post-bomb, I'd dive in for a couple hits and dive out.  During the ground battles I'd basically do the same: Dodge like a mofo, dive in when there was an opening, and I dominated in the "smash button" portion.  I think being conservative is the trick because I was pretty suprised it was so easy the second time.  She must just do massive amounts of damage and if you try to get a couple of extra hits in during an opening you probably just lose a ton of life as she flails.

I strongly suggest trying again, the game is totally worth it.

Offline gpw11

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Re: Darksiders - a different take on the apocalypse
« Reply #45 on: Tuesday, February 28, 2012, 12:28:39 AM »
Totally worth it until you get to the late game

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Offline Xessive

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Re: Darksiders - a different take on the apocalypse
« Reply #46 on: Tuesday, February 28, 2012, 07:00:55 AM »
Totally worth it until you get to the late game

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Yeah, that whole segment was frustrating, it's arguably the longest part of the game. Not sure if it actually is the longest but it certainly felt like it. Stick with it, get through it, the rest of the game gets back to the better bits.

Offline PyroMenace

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Re: Darksiders - a different take on the apocalypse
« Reply #47 on: Tuesday, February 28, 2012, 07:41:27 AM »
Are you referring to that particular dungeon that deals with that item? If so, then yes, that part sucked. I remember I was sick at the time when playing that part so it felt like a horrible fever dream.

Offline gpw11

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Re: Darksiders - a different take on the apocalypse
« Reply #48 on: Tuesday, February 28, 2012, 11:25:49 PM »
Yes.  I thought I was out of the dungeon
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but I guess I'm still in it.  It blows and I was worried the game was going to focus on the use of this item a lot...because it sucks. 

Offline Cobra951

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Re: Darksiders - a different take on the apocalypse
« Reply #49 on: Wednesday, February 29, 2012, 07:04:56 AM »
The item is also required for a couple of hidden goodies and for a Zelda-like expansion of where you can go, but those won't twist your brain into knots.

Offline gpw11

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Re: Darksiders - a different take on the apocalypse
« Reply #50 on: Sunday, March 04, 2012, 03:35:02 PM »
Yeah, I remember seeing those round portal/tile things around before I got the item.  Well, finally made it through the dungeon...back onto the fun.


WHAT THE FUCK?

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Offline gpw11

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Re: Darksiders - a different take on the apocalypse
« Reply #51 on: Sunday, March 04, 2012, 05:46:20 PM »
Okay, finished it - the scavenger hunt wasn't as bad as I thought it would be.  Looking forward to the next game for sure.  Hopefully they learned a thing or two about pacing from this one.

Offline Cobra951

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Re: Darksiders - a different take on the apocalypse
« Reply #52 on: Monday, March 05, 2012, 06:16:53 AM »
Yeah, I was going to reply to your spoiler, then thought you'd be through that segment before you got to read it.  I was disappointed that it was so easy, actually.  I like scavenger hunts when the world is so interesting.