I guess they had to kiss ass for that exclusive. I have to agree with Jeff Green and Shawn Elliot when they say that so many of these publications sound like PR reps for developers...
Language gives you away...
After legions of fans embraced Portal, Valve knew they needed to double down and give them a sequel.
Oh how insightful.
The fiercely independent studio is investing more time, more capital, and more risk into a stand-alone, full-price retail release.
OK, what the hell does that have anything to do with anything? Seriously now.
Stand alone, full price sequel. I wonder what they have planned. Portal worked so well because it was pretty much a "freebie" in the Orange Box, it was short but very well done, and the game mechanics were new and interesting. Portal 2 will most likely be longer, cost more, and have to come up with some new mechanic. Its going to be very hard to recapture what made Portal the success it was.
I agree with you, in that value was part of what Portal such a success. At the same time I think Valve have the resources and talent to pull off a compelling single player experience to such a successful game.
Yea L4D1 and 2 were really short, but they were multiplayer games. I am sure Valve realizes they can't release a 4 hour singleplayer game and charge $50 for it.
But really, where the hell are Episode 3, and Half-life 3?
You'd think Valve would develop a new engine for HL3, and then use as a launching pad for games like Counter-Strike 2 and Portal 2. Let's see what happens with Portal 2.
I think Valve are smart enough to realize what made Portal 1 so successful, and what investment would be required to make Portal 2 a success at full retail price as a singleplayer game.
Actually, I think a multiplayer game of Portal could be fine, provided the level design was creative. Imagine running around in a map, looking for the opposition, when you find the ground suddenly disappear from under your feet.