Author Topic: Cevat Yerli of Crytek thinks F2P games is PC gaming's future  (Read 3786 times)

Offline MysterD

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Cevat Yerli of Crytek thinks F2P games is PC gaming's future
« on: Wednesday, October 27, 2010, 12:04:11 PM »
Cevat Yerli of Crytek speaks on where he think PC Gaming is headed.
Cevat thinks F2P is where it's at and that retail market is going to go away.

I don't think F2P is where it's going to be at fully, though - as gamers ain't going to want to be nickle-and-dimed for content. I think F2P might be the only way for many MMO's to really compete w/ the fact millions of gamers have a WOW account; play WOW often; and do keep paying that $15 monthly subscription fee.

When a gamer goes onto a DD site and sees some big-name title that was once $50 discounted to say $25 or less, they will hop all over it. We don't really see those kind of discounts as much as Brick and Mortar stores anymore - like say a GameStop, Walmart or Best Buy. I laugh every-time I see copies Risen PC at Best Buy and Gamestop for $40. Target might be one of the few places w/ crazy Clearance racks for PC games for B&M places, actually. Amazon and Gogamer are pretty good, for ordering games to get shipped copies on disc to your house. If you look at something like Torchlight for $20 as a starting price for its week of release on a DD site - you're going to say "No brainer - more Diablo-like stuff."

But I do agree w/ Cevat and I do think retail will go eventually away - especially w/ the rise of DD services (Steam, Impulse, Gamersgate, GOG, etc). I just am not sure when.

Your thoughts, guys?

Offline idolminds

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Re: Cevat Yerli of Crytek thinks F2P games is PC gaming's future
« Reply #1 on: Wednesday, October 27, 2010, 12:28:37 PM »
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For me, the business model of the future is "free-2-play" since consumers in the future won't be willing any longer to spend $50 or more for a AAA PC Game.
Where exactly did he get that idea?

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The current online games are characterized by low development costs (only about one tenth of the costs for a AAA title) and comparatively low quality. But, at the same time, they have fun gameplay. In contrast to the traditional retail PC Games, the pressure for initial quality is much lower with an online PC game. This means, that developers release an online game with a certain quality and then improve it over the time, bit by bit, together with the community. This is incredibly customer-friendly and so it is what the whole market become.
Whats funny is this was basically the description of the mod community pre-HL2. Release early, release often, listen to feedback, improve the game. Now its one big production for one big release. Yawn.

I mean, I can see that working for F2P games but I don't think thats going to have much bearing on your typical retail games.

EDIT

And retail isn't going anywhere until high speed internet is ubiquitous and cheap. And judging by how quickly companies seem to want to expand and offer that, that will occur around the time hell freezes over.

Offline MysterD

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Re: Cevat Yerli of Crytek thinks F2P games is PC gaming's future
« Reply #2 on: Wednesday, October 27, 2010, 12:44:02 PM »
Where exactly did he get that idea?
I don't know - but if companies can offer good bang-for-buck in a game - gamers will be willing to spend $40-60 for a new PC AAA title.

I mean, hell - we all saw how well Dragon Age and Fallout 3 sold here, right?

Offline W7RE

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Re: Cevat Yerli of Crytek thinks F2P games is PC gaming's future
« Reply #3 on: Wednesday, October 27, 2010, 02:04:01 PM »
I think the main reason for this line of thinking is that people will jump sooner at a title with a lower pricetag. Also if that was the originally intended pricetag, they will expect less quality. As anecdotal evidence of this, a friend recently linked me a video of Black Light: Tango Down. Before I could watch it, he was telling me, "yea it looks sort of shitty, but it's a $15 game. We should try it out!" He later told me when I showed him some Crysis 2 footage that it looked just as shitty as BL:TD and wasn't interested. So he'll buy a shitty game if it's only $15?

I know I've fell victim to the low price point before though. I buy games on Steam that I already have or wouldn't have bought without a sale, and I buy games on XBLA just because I might want to play them at some point and they're cheap.

The problem with F2P though is that too many companies get it wrong. The purchasable content needs to be something you're tempted into buying, not forced into buying. No fucking tiny backpacks with a bigger one to buy, or consumables to keep from being underpowered only being available in the online store. Look at WoW's celestial steed. That shit is cosmetic only, and it sold in obscene numbers. If you want to do bags, look at WoW again. People can craft up to 20 slot bags, or 22 if they make the expensive ones. You can buy a 24 slotter off a vendor for like 5000g. Put that shit on an online store. Most people deal with 22 slotters, but those with money to burn with want the bigger one. People have to farm heroics for badges to buy gear. Let people buy badges with real money. They'll get their shit faster and easier than the person who farms it, but they're not getting stuff that non-payers can't get.

Offline idolminds

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Re: Cevat Yerli of Crytek thinks F2P games is PC gaming's future
« Reply #4 on: Wednesday, October 27, 2010, 02:25:14 PM »
I agree the F2P model works, and cheaper games aren't held to the same standards. Minecraft is amazing for $10. $20? $30? He would have seen far fewer sales and might not have hit that "viral" level.

I'm just trying to think of how the F2P model can be applied to genres other than MMORPG and not screw things up. Maybe a return of the Shareware model where you get a big chunk of game for free and you pay for the rest? All the things he talked about seemed to revolve around online multiplayer games. How do you do F2P Civ? F2P Fallout?

Offline MysterD

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Re: Cevat Yerli of Crytek thinks F2P games is PC gaming's future
« Reply #5 on: Thursday, October 28, 2010, 01:48:52 PM »
Kotaku -> Kev Levine weighs in on PC Gaming.

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What's the future of the PC? Social games? MMOs? Freemium?

Fuck if I know.

But I know this: The PC will always be the place that drives innovation. The PC is the place where great game developers are born, even—and maybe especially—where great console game developers are born. Halo, Mass Effect, Call of Duty…PC developers first.


And it's on the PC where the leading-edge ideas form, primarily because the barrier of entry is low and you can have an idea that goes like this:

"Hey, I've got an idea!"

"Cool! Who do we need to approve this idea?"

"Umm…nobody?"

And then the idea gets done. Because magic can happen when there are no middle men, no marketers, and no naysayers.


Sometimes it's a disaster. In fact, usually it is. Most ideas are terrible.

But sometimes it's Steam.

And sometimes it's modding.

And sometimes it's Minecraft.

And then we all, gamers and developers, get to high-five the universe and think about how lucky we are.


Offline MysterD

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Re: Cevat Yerli of Crytek thinks F2P games is PC gaming's future
« Reply #6 on: Friday, October 29, 2010, 08:01:32 AM »
Kotaku -> Garry Newman (of Garry's Mod fame) talks about Modding and PC Gaming.

Modding - Whether There Is SDK or No SDK
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"PC game modding can be pretty ironic," he says. "You've got these games with awesome SDKs, awesome level editors, and no-one gives a fuck. Then you've got games like GTA with no SDK, no easy way to change anything - and people are bending over backwards to make mods for it.

Garry's Income From Garry's Mod...Somewhat.
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He didn't tell me how much he's made in the four years the $10 mod has been on sale (it was free for two years before that). He did give me some numbers, so we can sort of do the math. He makes $5 when the game is bought on its own; $2.50 when it's in a bundle. 770,628 units sold lifetime, 264,350 of them since this time a year ago — which means sales are speeding up and it's safe to assume he's netted more than $1,000,000.