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Inspired by mythological creatures throughout history–but most significantly Godzilla and other Japanese film monsters from the 1950s on–Monster Island would have allowed players to control either a giant rampaging beast or the forces trying desperately to keep the monster at bay.The pitch promised some 20 monsters, a living city, heavily destructible environments, and a dynamic civil defense network. Its premise and mechanics actually date back to a pen-and-paper game Levine wrote a further 10 years prior. Along with The Lost, Monster Island would have been an early foray into console development for Irrational, which had already developed System Shock 2 and Freedom Force for PC.