Author Topic: E.Y.E.: Divine Cybermancy -- Update: Patch 1.31 released w/ SDK (7-5-2012)  (Read 9321 times)


Offline MysterD

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Re: E.Y.E.: Divine Cybermancy - cyberpunk RPG/FPS for MP play on Source Engine.
« Reply #1 on: Wednesday, August 03, 2011, 02:41:57 PM »
Games.On.Net -> 3 1/2 stars [of 5].

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Behind the bizarre, ungainly user interface and the unfortunately poor localisation lurks an undeniably impressive game that will greatly reward anybody willing to put the time and effort into understanding it. When you consider that the developers, Streum On Studio, comprise of less than a dozen people in their mid-twenties, the scope of what they’ve been able to achieve is really quite staggering and at only $18 on Steam during launch week, it’s a bit of a steal. Buy it now, before some huge publisher snaps it up and relaunches it for four times the price - just be aware that this is a game you may have to work at enjoying.

Offline MysterD

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Re: E.Y.E.: Divine Cybermancy - cyberpunk RPG/FPS for MP play on Source Engine.
« Reply #2 on: Wednesday, August 10, 2011, 03:32:40 PM »
GameSpot - 7.0 [ot of 10] from Kevin VanOrd.

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E.Y.E.: Divine Cybermancy is an unusual, engrossing, and maddening game that is unmistakably itself. This first-person role-playing action game may be painted with shades of Deus Ex, but its atmosphere and pace are unique, and this uniqueness keeps you engaged in the face of some uninviting elements. E.Y.E. is ambitious. It hands you guns, swords, and cybernetic skills, and then drops you into a chilling sci-fi world, letting you accomplish your goals in any way you see fit.

It's also confusing and awkward, dropping unnecessary obstacles in your path proudly, as if to say, "These aren't bugs; they're features!" And so you might sometimes curse and grit your teeth, but you will also be entertained and perhaps even in awe at times. Once you've played E.Y.E., you aren't apt to forget it. Whether you remember it more for its oppressive futuristic ambience and impressive flexibility, or for how hard it works to alienate its own players, depends largely on how much patience you have.

Man, I really can't wait for the inevitable Steam-sale on this one...

Offline Quemaqua

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Re: E.Y.E.: Divine Cybermancy - cyberpunk RPG/FPS for MP play on Source Engine.
« Reply #3 on: Wednesday, August 10, 2011, 05:05:16 PM »
That actually sounds really great. I was sorta watching this one out of the corner of my eye for a while. I'm really curious now.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline Xessive

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Re: E.Y.E.: Divine Cybermancy - cyberpunk RPG/FPS for MP play on Source Engine.
« Reply #4 on: Wednesday, August 10, 2011, 09:25:08 PM »
Well, my cousin got a 4-pack and sent a copy my way! It is weird. Pretty good in a lot of ways but still really weird. And extremely dark for some odd reason.

Right off the bat, it looks overwhelming. Even from the videos I watched earlier it It seemed complicated but once I got the hang of the menus and gameplay elements it became a little easier to handle. Gonna give it some time and see how it fairs ;)

Offline MysterD

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Re: E.Y.E.: Divine Cybermancy - cyberpunk RPG/FPS for MP play on Source Engine.
« Reply #5 on: Thursday, August 11, 2011, 06:57:31 PM »
Destructoid -> Jim Sterling will be reviewing EYE, but has not reviewed it yet b/c the game is deep and needs more time with it.

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E.Y.E: Divine Cybermancy released very recently and I've been playing it for review. Unfortunately, the game is so deep, and its progression so random, that it might take me a while before I feel I've played enough to truly slap a score on the thing.

However, the game can't not be talked about, so I thought I'd tantalize you with a few facts about what is the weirdest, most confusing first-person-shooter I've ever seen. If you have a PC and a lot of time on your hands, this is one game you need to experience. Here are some examples why.

    Hacking is a turn-based JRPG-style combat simulator within a menu subscreen. If you fail a hack, your intended victim will upload a virus to your own body and screw with your character. In other words, I once tried to hack a door, and the door hacked back.
    Your character has a stat governing his mental health. This determines the likelihood of him suffering various mental issues, such as paranoia and madness. Once, my character became too "terrified" to use his gun.
    The game boasts thirty-two-player co-op and it's as ludicrous as it sounds.
    Various special abilities include the power to clone yourself and the power to teleport inside the body of an enemy, thus making him explode. With a range of psychic abilities, physical upgrades, and huge weapons, you have the potential to become God-like and the flexibility to become a psychic powerhouse, gun-toting war machine, hacking expert or stealthy prince.
    E.Y.E is basically like Deus Ex would have been if Eidos had spent its time licking toads and drinking Red Bull.
    Reloading before you've totally emptied a clip wastes whatever bullets remain, just like real-life. It's a small change to the way we usually play shooters, but it has a huge impact on the game.
    It's full of delightfully charming broken English. This is typified on the posters that litter the environment, almost all of which feature women with very little clothing and big guns ... for no good reason.
    Ladies in white cocktail dresses sometimes appear with gigantic machine guns that rip you apart. I have not yet worked out why.
    This game is FUCKING INSANE and these facts only scratch the surface.

Offline Quemaqua

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Re: E.Y.E.: Divine Cybermancy - cyberpunk RPG/FPS for MP play on Source Engine.
« Reply #6 on: Thursday, August 11, 2011, 07:47:03 PM »
Haha, that's actually the best Jim Sterling review I've ever read, score or no score.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline sirean_syan

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Re: E.Y.E.: Divine Cybermancy - cyberpunk RPG/FPS for MP play on Source Engine.
« Reply #7 on: Thursday, August 11, 2011, 09:29:26 PM »
So, Deus Ex on steroids while on an acid trip with, from what I can tell, tons of inspiration from Warhammer 40K.

I'm fucking sold and I'll start the game tomorrow.

Offline Xessive

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Re: E.Y.E.: Divine Cybermancy - cyberpunk RPG/FPS for MP play on Source Engine.
« Reply #8 on: Friday, August 12, 2011, 02:09:43 AM »
It's an interesting game. It just lacks polish. It feels like a Half-Life 2 Total Conversion rather than an autonomous game.

Greatest challenges so far: eagle-eyed AI, convoluted interface, and bad lighting.

Offline MysterD

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Re: E.Y.E.: Divine Cybermancy - cyberpunk RPG/FPS for MP play on Source Engine.
« Reply #10 on: Monday, August 15, 2011, 12:06:21 AM »
EYE is unique. It's tough to describe, even tougher to recommend to anyone but the most discerning of PC gamers. It gives you a lot of choice in character class and skill choice, approach to scenarios, and weapons.

The weapons are the best part, in my opinion. Great design, great function, unloading damage from any of the varied weapons is truly satisfying. Whether you're hacking your way through a wave of enemies with any of the melee weapons or blasting them with the ranged options, it's undeniable that EYE does a great job of making you feel in control of your arsenal.

The environment is unique and alienating. It's set in a quasi-dystopian, strange world, that's very poorly lit apparently. The environments are also varied but the majority are in urban settings. It works but it's not an inviting locale.

The rest of it? Well, that's where I feel EYE falls apart. It seems to have a few oddly translated lines of dialogue with characters who can be quite long-winded. There's a story in there, buried under the layers of convoluted interface and gameplay mechanics.

The help? EYE is complex but sadly it's also complicated. It does have some tutorial mini-videos in the menu but they're also odd; they're tiny, some are poorly translated, and they're not a substitute for trial and error. Early on in the game, during the intro level, I reached a point where the game asks me to "Cyber Jump" to get past an obstacle. Nothing in the tutorials or pop-ups tells me how to do that, so I resorted to trying every jump button combination I can think of till I tried crouch+jump (classic Half-Life style) and that launched me high above. Apparently, I was supposed to divine that knowledge. According to Giant Bomb's video, they set it up on the radial menu and it seems that's how most people on the forums have been doing it too, so I felt some minor satisfaction in discovering the quick crouch+jump way.

That's been my experience so far, well there's a bit more to it than that but I wanna give it more time to really understand the game before I give final judgement.

Offline sirean_syan

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Re: E.Y.E.: Divine Cybermancy - cyberpunk RPG/FPS for MP play on Source Engine.
« Reply #11 on: Monday, August 15, 2011, 01:22:55 PM »
I've put a fair amount of time into the game as well and I don't think it's as complicated as everyone is making it out be. Most every option has some sort of accompanying text that gives you whatever information you need and while the tutorials suck they will lead you to all the places in the interface where you can see most of your options. I spent maybe 10 minutes before I even really did anything in the game looking through everything and, combined with a little trial and error, have spent most of my time after learning how the stats and skills work together(like any other RPG). So, when I got to the point where I had to do a cyber jump like Xess, I knew how to activate the skill using the menu and with key shortcuts. The thing with the game is you have to go in willing to fool around the interface yourself for a bit and read a little before you can really start come to grips with the meat. I really think that's what throwing everyone off who's putting down the game... that's kinda sad.

The same goes for the story. A lot of the dialog is somewhat silly given the game's visuals and seemingly serious tone, but it also gives the game some sort of awkward charm (although it mostly works against it). There's also a library in your main base that has texts on the history of the universe which is kinda cool. The only thing missing is a sort of recent history to bring you up to speed on the organization your character is with and the conflicts they're involved in, but I suspect that is omitted for the sake of the campaign story because that is getting slowly revealed. It's not well translated or masterfully told, but it's there and not as muddled as it's made out to be. I think most people out there are just not up to reading dialog anymore.

The gameplay itself is pretty interesting. It like a mission based horde survival game. Generally, you go into a map and are given objections scattered around large and open areas. There are both prepositioned enemies and new ones that are constantly spawning so you are almost always fighting/moving. Main missions always seem to take place on a new level, but you can go back to finished areas and complete secondary missions. In those you'll get three or so objectives from a larger list that are based on gaining control over the territory like clearing out a specific building, placing bombs, hacking control points, and so on. This is useful because you'll come out earning more experience and money. The game is combat centric, so the freedom of choice really revolved about how you would like to kill the guys running at you. There are only a few static situations where you can approach objectives differently, so it's not exactly like Deus Ex in that regard. There are a lot of options in how you can customize your character and there really aren't tech trees like most newer games. Instead, the game opts for letting you chose most any upgrade in any order provided you have the money and, in a couple case, the base stats for it. The game's structure seems well suited to coop since the number or players wouldn't change how the story is told. Instead of a dude a team gets sent in to do these missions. The open design of the missions and randomization of the objectives could give the game some legs too as an area could stay fresh for a bit of time.

I really dig the game's visuals. The world they've created is a mixture of things like Blade Runner and how I imagine Warhammer 40K to look. This isn't the Dawn of War or tabletop 40K, but more the one that is described in the novels and smaller games like Inquisitor and Necromunda (if those names mean anything to you). Heavily populated human worlds tend to be completely polluted wastelands covered in giant mega structures like arcologies. The scale of these things are supposed to be beyond comprehension, like miles high and hundreds across. Lower levels are supposed nightmare slums with monsters/mutants and gangs while upper levels are like crumbling metropolis filled with decadent nobles. The visual details and styling all feel like they're inspired by that part of Warhammer so its fun for me to see something like that in a game.

The game is really pretty awesome, although I wouldn't easily recommend it to most people. There's a fun sink or swim vibe here that most games aren't willing to do these days, although I suspect some of that here has to do with the nature of being a small project. It's something that if you're interested and willing to give it a few minutes it can be very enjoyable.
« Last Edit: Monday, August 15, 2011, 03:46:23 PM by sirean_syan »

Offline Quemaqua

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Re: E.Y.E.: Divine Cybermancy - cyberpunk RPG/FPS for MP play on Source Engine.
« Reply #12 on: Monday, August 15, 2011, 02:59:58 PM »
Totally sold based on that. I should probably wait for a sale or something, but that sounds more or less like what I hoped the game would be. So if it is, I'm definitely willing to jump in for the sake of having something different to play.

天才的な閃きと平均以下のテクニックやな。 課長有野


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Re: E.Y.E.: Divine Cybermancy - cyberpunk RPG/FPS for MP play on Source Engine.
« Reply #14 on: Monday, August 15, 2011, 06:51:32 PM »
I hate myself. I bought it. And after like 15 mins of fiddling around, I'm already excited. I was complaining to somebody, I forget who, about how I just don't get excited about games anymore. How it's so much of the same, how the magic of chaos and discovery and play was so different when I was younger. Just cruising around this game for a little bit brought that feeling back. That alone excites me even more.

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: E.Y.E.: Divine Cybermancy - Update: Patch released w/ A LOT of fixes and changes
« Reply #16 on: Tuesday, August 16, 2011, 08:39:01 PM »
Supakickass!

天才的な閃きと平均以下のテクニックやな。 課長有野

Offline MysterD

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Re: E.Y.E.: Divine Cybermancy - Update: Patch released w/ A LOT of fixes and changes
« Reply #17 on: Sunday, November 13, 2011, 07:38:45 AM »
Anyways, this game's...an odd duck and really different, compared to most FPS/RPG's out there - in a good way, for the most part.

It's hard to explain, but it's like a cross b/t a bunch of games and game-styles:
STALKER series -> open-world w/ missions to do pertaining to the game; a lot of the story is told through dialogue trees in text-format; your character can bleed-out and be bandaged-up;
Deus Ex series -> cyberpunk setting and themes; upgrading of your character's abilities and cybernetic body-parts; body parts can be injured and repaired [original Deus Ex];
Any typical RPG where you can upgrade your character's base-stat numbers on a level-up;
And Multi-player shooters -> huge battlefield-sized environments; you will respawn somewhere on the map after you die; enemies can and will respawn.

Ugh, the lighting...is just not good at all. Most of it seems either baked-in or just not there at all. So, I got the game cranked up as dark as I can go in-game options for brightness, just to make the game feel it's at least somewhat better lighted for me. Otherwise, it looks too shiny to me. This game doesn't look like it needs to be shiny. Everything about it feels and seems like it should be dark.

The artistic direction for the graphics is VERY interesting. Especially in the HQ - areas just look...weird, off-kilter, futuristic, and damn good. The urban environments and character models look good, though.

OMG - the AI. This reminds me of the STALKER game's AI on its Normal setting - the AI is STILL killer. It just doesn't know how to miss. Even when they're way out in the distance. Expect to die - A LOT. Expect to run out of respawns and fail back to the HQ - A LOT.

The hacking, character's mental states, and other things help make this game one of the most bizarre experiences I've seen in a game. Hacking feels like a player vs. CPU mini-game of some kind. Nothing is weirder than your NPC going cuckoo - suddenly stressed and unable to fire weapons; or your character is moving around and firing a gun on its own.

This game needs a better Tutorial. Expect to experiment, to figure things out. There's a lot of Tutorials there - but unfortunately, they don't tell you everything you need to know.

I feel like I need to play this more. There's A LOT here, it feels like - I've barely scratched the surface of what this game has and can do. Hell, I ain't even tried this game online w/ other players yet..
I suspect I'll be getting more than my $10 worth w/ this title [recent Steam sale price].

Must play more...
« Last Edit: Sunday, November 13, 2011, 08:09:58 AM by MysterD »

Offline Xessive

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Re: E.Y.E.: Divine Cybermancy - Update: Patch released w/ A LOT of fixes and changes
« Reply #18 on: Sunday, November 13, 2011, 08:00:00 AM »

Ugh, the lighting...is just not good at all. Most of it seems either baked-in or just not there at all. So, I got the game cranked up as dark as I can go in-game options for brightness, just to make the game feel it's at least somewhat better lighted for me. Otherwise, it looks too shiny to me. This game doesn't look like it needs to be shiny. Everything about it feels and seems like it should be dark.
Really? My issue with the lighting is that the game is too frickin' dark! I had to raise the brightness on my monitor just to see where I'm going!

Offline MysterD

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Re: E.Y.E.: Divine Cybermancy - Update: Patch released w/ A LOT of fixes and changes
« Reply #19 on: Sunday, November 13, 2011, 08:08:51 AM »
Really? My issue with the lighting is that the game is too frickin' dark! I had to raise the brightness on my monitor just to see where I'm going!
Really!

I thought it was TOO bright, out-the-box for me - maybe my monitor's set brighter than yours by default?
It just...looks like a game from 10 years ago w/ the [lack thereof] on the lighting quality. This ain't working for me for a new game - so, I pumped the dark setting up.

Plus, we also have a flashlight, to see where we're going, when it gets dark.

Offline Xessive

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Re: E.Y.E.: Divine Cybermancy - Update: Patch released w/ A LOT of fixes and changes
« Reply #20 on: Sunday, November 13, 2011, 08:21:19 AM »
Plus, we also have a flashlight, to see where we're going, when it gets dark.
You mean that little glint they call a flashlight? It was useless!