I was under the impression that you'd still be able to reach that high of a Military Rating level with your default (non-mp boosted) Galactic Readiness score, but it would be a bitch to do so. At least that was the line when I was playing the game at launch
And I totally agree with both of you, there are valid reasons to dislike EA, but people seem to look for more and more justification for it and I have no idea why (groupthink?). They also seem to kind of gloss over that most other major publishers/studios do pretty much the same thing. And that they do the same thing because the market more or less dictates that they do. In Jim Sterling's rant, he commented how EA stated that they were going to change a few years ago. But he neglects to mention that they, for all intensive purposes tried. Mirror's Edge was new and different and people didn't buy it. Brutal Legend was a risk that didn't pan out. They answered the call of fans with Alice: Madness Returns, and I don't think that really worked for them. If I was to take a guess, I'd say that they're more reactive to the trends of the industry rather than ruining the industry as a whole. The thing is, guys like Jim Sterling won't accept that because they don't understand that for 90% of the people who buy and play games, it's just a light hobby rather than a lifestyle. Sure, we all play games and probably focus on them more than a lot of people, but I get the impression from people like Sterling that they really look at the industry as something more than it really is.
I agree w/ a lot of the complaints about EA - but, let's be real, like you said: these SAME complaints can go to just about EVERY damn Triple-A publisher out there - i.e. THQ; Capcom; and 2K, just for starters. I can go on and on w/ examples of this madness. I'll just do a few of them. EA seems to be the "whipping boy" of the industry b/c they've tried and experimented w/ inventing some of these new trends or are actually following trends other invented.
Deep Silver - DLC locked-out on the disc w/ Risen 2; 2K Games - some MP DLC locked-out on the disc w/ Bioshock 2;
Mafia 2's 1st Major DLC looks reskinned and was part of the original game but removed at last minute;
Capcom - We all know about them locking-out DLC on the disc in SF x Tekken and Dragon's Dogma.
Steam pretty much invented the "my games requires my client-platform thing to run." All EA did was copy that for their own Origin titles, after seeing how successful Steam was. Only thing is - most 3rd party games on Origin, you don't need Origin to actually run and play the game; Steam isn't like that in most cases for 3rd party games.
Steam pretty much got the ball rolling for "Online activation" required for games w/ HL2.
Bioshock 1 PC from 2K got the "online activation required w/ limited installs and allowed Revokes" ball rolling that EA and numerous others have copied.
Crazy amounts of DLC for your game - EA and BioWare kind of pioneered that with Dragon Age: Origins, I think (9 DLC's in total, if I recall). Actually, then again - I think BioWare w/ NWN series was the first to do DLC, with their onslaught of NWN Premium Mods. Though, there's tons of DLC sold for many of Bethesda's games (Oblivion and Fallout 3); Fallout: New Vegas (6 DLC's in total -> 4 major contents DLC's + 2 weapon packs). Let's not even look at the amount of DLC for DOW2: Retribution from Relic - okay, so there's
18 DLC's in total in the DOW2:Retribution Complete DLC Pack. We'll end it there; I could keep going on and on on DLC...
I just think gamers should just re-read
my final paragraph in Reply #6, if they are frustrated w/ like a lot of the annoying trends, so they can learn how to buy games and shop more wisely. IMHO, I think if you get 20 hours total or more out of a $40-60 game on a game you buy on Day 1, you're doing alright - doesn't matter if it's on one playthrough or multiple. I'm sure many gamers are still replaying the shit out of games like Diablo 2 and got more than their $'s worth.