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Games => General Gaming => Topic started by: PyroMenace on Friday, March 16, 2007, 03:02:15 AM

Title: S.T.A.L.K.E.R. is coming
Post by: PyroMenace on Friday, March 16, 2007, 03:02:15 AM
Well damn, its just now hitting me. Its going to be released in 5 days... well 4 days. I can still barely believe it. I was almost awaiting the news for the next delay. Well I think God of War is going to wait, I'm gonna get my anxious paws on this one as soon as possible.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Xessive on Friday, March 16, 2007, 03:19:51 AM
Sweet! I was thinking the same thing :P That's some good news :)
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Friday, March 16, 2007, 06:26:18 AM
I've definitely moved out of that realm for the moment.  Just not feeling into the subject matter right now.  I'm sure that will change, but there's no sense of urgency for me at this point. I'll wait a while, see how the game turned out.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: scottws on Friday, March 16, 2007, 06:59:08 AM
I have it pre-ordered.  It's kind of exciting, but nothing like the impending release of Ocarina of Time or Perfect Dark.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Pugnate on Friday, March 16, 2007, 08:48:28 AM
For some reason I am not very excited like Scottws. I think the many delays have hurt the excitement a bit. A year ago the same visuals would have been much nicer. On the other hand I pray this game kicks ass. PCs need some excitement, especially in the shooter department.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Xessive on Friday, March 16, 2007, 09:03:58 AM
I just hope it doesn't turn out like Boiling Point! They've had the time to refine the game, so I could just be worrying too much..

The graphics look decent, from what we've seen so far. I'm really excited about the physics too!
Title: Re: S.T.A.L.K.E.R. is coming
Post by: idolminds on Friday, March 16, 2007, 09:32:28 AM
I really hope STALKER pulls it off. I think having open-ended worlds in a shooter could be a great thing. Boiling Point was too buggy for anyone to really care. But if STALKER gets it right, it could lead to great things in the future (come on open-ended zombie survival FPS!)
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Pugnate on Friday, March 16, 2007, 10:27:21 AM
I really hope this is a 95% game. From the previews it definitely looked to be a late 80s early 90s quality title, but I hope it is even better.

Far Cry came at us out of no where and we need other games to do the same. I know S.T.A.L.K.E.R. is a known quantity, but I really want it to do well damnit. All this negative PC shit is pissing me off.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: iPPi on Friday, March 16, 2007, 10:37:38 AM
I'm not excited about this game either... but we'll see how it ends up doing.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Friday, March 16, 2007, 01:52:14 PM
I'm hoping STALKER turns out great. I been looking forward to this when I first heard about it, but got sick of following it after all the delays. So, I did care, but that was put on hold....

Eventually, after that recent interview talking about why it took so long and all, I heard a lot of the stuff I heard from when it was first previewed -- and then some. The caring that was put on hold is back again.

It looks to be very ambitious -- and they took A LOT of time, having the game delayed over the last few years, to try and keep their ambitions to get them actually into the game, too.

I'm just hoping it ain't too buggy. I hope it runs great.

I could really go for a 40 hour-plus FPS, myself.
For some reason I am not very excited like Scottws. I think the many delays have hurt the excitement a bit. A year ago the same visuals would have been much nicer.
I think the visuals being dated by "a year or two" are the LAST of my concerns, right now.

Quote
On the other hand I pray this game kicks ass. PCs need some excitement, especially in the shooter department.
This is what I'm looking forward.

After a few years of sleeping, the RPG genre was really booming on the PC last year w/ Oblivion, Oblivion expansion, Titan Quest, NWN 2, to name a few. And this year, The RPG genre is booming still -- with Jade Empire PC, WoW Expansion, and Titan Quest Expansion out now -- and these upcoming games: Oblivion's Shivering Isles Expansion, The Witcher, Sacred 2, a possible NWN 2 expansion, and rumors of another Guild Wars stand-alone expansion for later this year.

The FPS genre seems to not be booming as much, the last few years. FEAR was pretty big the year before last, we had a FEAR expansion last year. Quake 4 was good, when it came out. Prey was great, released last year. We had Painkiller a few years ago or so. HL2: Episode 1 came out and was good, but nothing great. So, yuh -- genres do go through cycles, though this year in the FPS genre look exciting again -- STALKER, Bioshock, and Crysis due out all this year. I'd mention Halo 2 PC, but I don't think it'll be that great, just like the original Halo; plus, I was NOT impressed w/ what I played for Halo 2 on the XBox, anyways.




Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Friday, March 16, 2007, 02:34:47 PM
Beginning the week of 3/18, STALKER will be $34.99 at TARGET, for those who want to know. It says it will be released there on 3/22.

I should note, it'll be $39.99 at Best Buy and says it'll be released at 2PM on 3/21; now, their edition will give you an EXCLUSIVE BEST-BUY ONLY Multi-Player MAP DOWNLOAD.  (http://cheapassgamer.com/forums/showthread.php?t=130634)

So, you probably might want to do a "price match" @ your nearby Best Buy w/ your Target flyer in-hand (so you can get Target's price) AND so you can get that free BB Exclusive map.

Though, I really wonder how soon it'll be until someone releases that map online to the Net. You know it'll happen, when companies do that "exclusive object only to this store" crap.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: PyroMenace on Monday, March 19, 2007, 11:15:49 PM
And gamespot's score is an 8.5. (http://www.gamespot.com/pc/action/stalker/review.html?sid=6167650&tag=topslot;title;1&om_act=convert&om_clk=topslot) Sweet, can't wait to snag it tomorrow.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Pugnate on Monday, March 19, 2007, 11:30:34 PM
Quote
S.T.A.L.K.E.R.: Shadow of Chernobyl has always been an overly ambitious game, which is probably why it has arrived several years later than originally expected. The game's goal is to create a virtual world with an ecology all its own and then place you in the middle of it. That's something that's rarely been attempted, particularly in a first-person game. However, to the credit of THQ and Ukrainian developer GSC Game World, S.T.A.L.K.E.R. is an impressive accomplishment. This first-person survival game is at times amazing and engrossing and on par with such classics as Deus Ex and System Shock.

Nice.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Monday, March 19, 2007, 11:34:24 PM
It makes me happy.  Some problems, but hopefully some patching will take care of the worst of it, and at least what's in there is apparently cool and fun.  That's all I need.

Well, except for the money to buy it.  Come on, tax return...
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Pugnate on Tuesday, March 20, 2007, 12:15:12 AM
Yea there are some quest bugs, and I find it worrisome that the storyline is hard to follow.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Tuesday, March 20, 2007, 12:25:09 AM
Oh come on, who's playing it for the storyline?  I get to explore creepytown while competing with other crazy guys with guns while evading and killing insane, radioactive mutants.  With a formula like that, you don't even need a story.  But seriously, I sort of expected that part to not work out very well from the beginning just because the devs are from Ukraine.  I just didn't picture a compelling story really being an integral part of the package.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Pugnate on Tuesday, March 20, 2007, 12:56:46 AM
No one is playing it for the storyline, but I find a focused storyline important to the experience. Even if it is an open ended game. There is only so much aimless wandering you can do.

Quote
But seriously, I sort of expected that part to not work out very well from the beginning just because the devs are from Ukraine. 

Yes I agree and that's why I didn't expect much in terms of story telling.

Quote
I just didn't picture a compelling story really being an integral part of the package.

I never said I wanted a compelling story, just coherent.
Quote
and I find it worrisome that the storyline is hard to follow

Pure action without a focused story bores me, unless it is multiplayer action. I realized this after going through HL2 again. I don't want an award winning script, but something concise is satisfactory. Playing HL2 again was like cutting with a dull knife.

To be fair though, the storyline could very well be coherent, because gamespot seemed to have trouble getting past the accents. I guess that is to be expected from the reviewer having not been around foreigners much. I'll see how Eurogamer.net reviews this one, though I've already ordered the game so hurrah.


Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Tuesday, March 20, 2007, 06:17:20 PM
Quote from: GameSpot
Much of S.T.A.L.K.E.R.'s story is a bit hard to figure out, thanks to the fact that it's delivered mainly through short journal entries, cryptic cinematic cutscenes, and hard-to-understand Ukrainian and Russian accents.
Oh, so it's basically like HL2 -- cryptic at times on the story, eh? hehe.

Is there English subtitles? If so, that would help if you have issues dealing w/ the accent....

Hmmm....I wonder how good/bad the audio would be, if it was in straight up Russian audio w/ English subtitles...
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Tuesday, March 20, 2007, 06:17:59 PM
Probably much better.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Pugnate on Tuesday, March 20, 2007, 11:44:16 PM
I am sure it has more subs.

And I am sure nevertheless the story is still better told than HL2.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: idolminds on Wednesday, March 21, 2007, 10:51:45 AM
New GFW podcast the guy is talking about STALKER. Sounds pretty sweet. He mentions theres a lot of stuff thats just "there". Like a busted up factory, something that took some guy weeks/months to design and build..and then there will be 2 guys in it and nothing major. He says its strange because we are so used to other shooters where, if theres something big and built, it has a purpose. Its worth your time to check it out. But Stalker...it may not be worth checking out.

Which is kinda cool. Its different from the extremely linear FPS games we get. I'd like to see more games with things to see just for the sake of seeing them. I love exploring, so I'll probably enter every building in Stalker.

*EDIT*

Heh...they read my geometry wars question.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: angrykeebler on Wednesday, March 21, 2007, 11:00:23 AM
Apparently this game is quite the system hog. Maybe I should put off getting this. I have it pre-ordered.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Wednesday, March 21, 2007, 06:05:27 PM
What was your question, idol?  Just because I don't feel like listening to a podcast, heh.

Anyway, I got Stalker.  From the mystical underworld store.  Cough cough, etc.  I'm mostly curious about how bad the bugs are and how well it runs.  I'll give a full report tonight.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: idolminds on Wednesday, March 21, 2007, 06:09:32 PM
I asked them their thoughts on Geometry Wars being Vista exclusive, pointing out the game is already hacked and runs on XP perfectly fine. Just wanted to see what they would say. Mostly mentioned the many clones available. And while they didnt say it was stupid for MS to do that, they said more along the lines of "What did you expect? They are pushing the new OS hard"
Title: Re: S.T.A.L.K.E.R. is coming
Post by: scottws on Wednesday, March 21, 2007, 06:39:34 PM
Well, I got an e-mail from GoGamer... S.T.A.L.K.E.R. is on its way.  I'll be playing it probably this time next week.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Wednesday, March 21, 2007, 07:58:16 PM
Score of EIGHT (out of 10) from 1Up (http://www.1up.com/do/reviewPage?cId=3158131)

Quote
Slag Pile of Forking Paths
S.T.A.L.K.E.R. isn't quite The Elder Scrolls IV: Oblivion. You can't pick a compass point and press on until you hit something interesting; invisible radiation prevents you from scouting a level's perimeter and looking out over the edges, and still S.T.A.L.K.E.R.'s landscape is less movie set "Main Street" than Call of Duty's or Half-Life's or Ghost Recon's. However constant the tracks, the width of the course changes: Early on, an elevated railway impedes progress. Government men guard one road beneath a bridge and will let you through for a fee or a gunfight. A tunnel works, too & only it's stoppered with electromagnetic anomalies (the PDA file on a nearby dead man explains the environmental puzzle). And finally, a hole in the fence lets you through, if you look to find it. Even when the way isn't triplicate, it feels more natural than another FPS's unspooling script. You'll circle a building burglarlike, for example, before finding a point of entry (and perhaps meet a prisoner who -- calling from his cell window -- makes a mission offer as you pass).
Though, Oblivion also let you just roam the world and NOT click that location, if you don't want to click on that location. Fast travel was there, if you wanted to use it, which is great. Nobody's forcing you to use the damn feature.

All the stuff listed above, damn --- sounds cool to me. Sounds different than your average "Shoot what moves" FPS. That's what I'm talking about!

Quote
Everything Bad is Good for You author Steve Johnson argues that "far more than books or movies or music, games force you to make decisions [&] all the intellectual benefits of gaming derive from this fundamental virtue, because learning how to think is ultimately about learning to make the right decisions: weighing evidence, analyzing situations, consulting your long-term goals, and then deciding." I'll add that choice-rich games are often not only more intellectually engaging, but also more entertaining. Too few single-player shooters force us to make decisions other than when to shoot and what to shoot it with.
So true about shooters. They're often, too linear.

Quote
S.T.A.L.K.E.R. complicates things by adding both "how to get there" and "whom to oppose/whom to help." One time -- and, like Oblivion, this is the variety of videogame that lends itself to stories that start with "one time" -- I encountered a gang of itinerant stalkers off the highway, and I wondered what was going on. "Buy a Gauss magnetic accelerator gun?" one asked. He wanted next to nothing for it. But once my money was in his hands, he told me to beat it. I happened to have a loaded underbarrel grenade launcher, but the decision to barter and then to fight back cost me more in scarce munitions than in coin.
Ahhhh.....that's interesting. Cool.

Quote
Although RPG-like, the game won't let you click-port between key map points to cut out the hiking.
Would've been a nice feature.

More games should take lessons from Oblivion, in that regard. "Fast travel" can be your friend, if you just want to get things done and all. :) It was great in Oblivion to have this, just if I wanted to go to location to do a certain quest NOW and just DO IT NOW if I wanted to.

Though, it is also damn sweet to just roam the damn world...just to actually roam it and see what you can run into. That is awesome stuff, too.

STALKER sounds like one of those games a good mix of both styles would work out well for me, I bet. A "fast travel" would've probably been nice to have at your disposal and all. Maybe add it into a patch? Maybe input it next time around for STALKER expansion? Or maybe even STALKER 2???

Quote
Similarly, a more RPG-derived economy might've solved another snafu (that also leads to the least satisfying of S.T.A.L.K.E.R.'s moralizing endings): lotsa money to spend and little to spend it on.
A thought -- maybe there should be an extra in-game diffuculty that ramps up the cost of items to purchase or something?!?!? There's a thought.

Or just change the costs in a patch and increase them??? That's another thought.

Also, it's not good to have not too much unique stuff at your disposal, for purchasing and/or finding around the gameworld. I know Titan Quest is an RPG and all, but that game has so much unique loot in it, I just keep coming back to it so I can sell, purchase and find all kinds of cool loot.

Still, regardless, this STALKER does sound a fresh of breath air, compared to most formulaic FPS's. It really sounds like they got a good foundation down w/ STALKER. I wonder what they could do w/ a sequel.....

I just hope the performance issues and bugs gets smashed up, soon enough....That seems like the biggest issue w/ this game, regardless of where I read a STALKER review.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Jedi on Wednesday, March 21, 2007, 08:14:54 PM
In one regard I agree fast travel's a good idea and really handy to get stuff done, but it would be nice if the fast travel took on the form of some kind of public transportation much like Elder Scrolls 3. It helps keep your head in the game.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Wednesday, March 21, 2007, 08:22:44 PM
In one regard I agree fast travel's a good idea and really handy to get stuff done, but it would be nice if the fast travel took on the form of some kind of public transportation much like Elder Scrolls 3. It helps keep your head in the game.
I prefer the travel system in Oblivion, myself.

Was kind of annoying to go hop from one area, to the next, to the next, just to get from one side of the world to another b/c certain towns only go to certain towns w/ them silt striders.

Best part about both games; you're not forced to use its quicker travel system.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Wednesday, March 21, 2007, 09:12:35 PM
Quick travel makes no sense for this game.  If it was there, it would feel wrong.

Anyway, I've given it a couple of hours now, and I've gotta' say, I'm really impressed.  This is the kind of game that gives you a really bad first impression, then makes you realize how cool it is.  And I shouldn't say *really bad* first impression, but the game is very awkward in its adaptation to English.  Most of the spoken dialogue that isn't specific to individual characters (i.e. the stuff you'll hear around campfires or when guys are just hanging out) is all still in Russian.  Good luck understanding it -- there's no subtitle option for that or the English stuff.  There are some problems with the translation here or there in that it's a bit off or just strangely worded.  I haven't encountered any actual bugs yet, but apparently there are quite a number, and you get the feeling from the game that it isn't the most tightly-developed thing ever.

HOWEVER -- despite all this, I'm totally compelled in a very different way than I have been in some time.  The fact that the characters speak Russian certainly feels authentic, and it's hard to say that it feels out of place... because it doesn't.  A little annoying that you can't understand it, but it makes you feel like you're really there, in a foreign place.  The same goes for the occasionally awkward translation.  While sometimes funky, it's pretty darn functional, and I haven't encountered anything really wonky yet.  It feels like what it is -- English as a second language, and it doesn't feel out of place because of the fact that you are where you are.  The English voice acting is actually pretty good, too.  Certainly not the best ever, but not bad.  The main guy you talk to is actually pretty entertaining.

So how does it play?  So far, so good.  It's really cool in the sense that it's very easy to call it "Oblivion with guns" or something lame like that, but that wouldn't describe it at all.  As MyD already sort of got some of that in there I don't have to go into detail, but yeah, this isn't Oblivion in scope, but it's definitely a step in that direction for the shooter genre.  It feels free, it feels like unique and random stuff happens pretty frequently, and you never quite know what's going to happen or where the game is going to take you.  There's lots and lots of stuff to do in terms of "quests" and such, and the PDA menu stuff is pretty well done.  It's easy to find lots of information and figure out what you're doing and where you are.  The map is quite nice, too.  Inventory system is pretty standard, but it works.  The remarkable thing is that while you've got all these sorts of RPG trappings, lots of seemingly virtual life kind of stuff going on, and all that kind of thing that's usually not at all present in a shooter...but this still *feels* like a shooter, not an RPG.  It isn't the tightest ever given that some of the focus has gone into those other elements, but it doesn't RPG-ize the core shooter feel.  So that's pretty cool.

Anyway, those are my impressions.  Right now, all I can say is that I'm really enjoying it and despite some wonkiness, and if this thing gets the apparent bugs patched out of it, this is going to be one hell of a game.  The graphics are a little dated, and there's some things just not quite right, but all in all it's fun, compelling, oozes atmosphere, and seems to have a whole lot going for it.  I'm totally eager to jump right back in... so I'm gonna' go do that now.  More to follow!
Title: Re: S.T.A.L.K.E.R. is coming
Post by: PyroMenace on Wednesday, March 21, 2007, 10:57:23 PM
Damn you Que. I still dont have the damn game. *grumbles*
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Pugnate on Wednesday, March 21, 2007, 11:50:35 PM
In one regard I agree fast travel's a good idea and really handy to get stuff done, but it would be nice if the fast travel took on the form of some kind of public transportation much like Elder Scrolls 3. It helps keep your head in the game.

That is an excellent idea. I hate fast traveling in Oblivion because I feel like I am taken out of the idea. It isn't really Oblivion's fault, but my own preference.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Thursday, March 22, 2007, 12:59:43 AM
So a few more things after a few more hours -- still no errors for me, which is a good thing, and the game's fun factor keeps going up.  The world really does feel quite alive.  The day/night cycle is quite slow, so you don't feel like things are rapidly passing you by, and that's a good thing, as some missions have time limits.  Stalker rookies from the gateway camp wander to outposts and do their thing, killing off threats as they see fit, and bandit raiders run around trying to kill them and (presumably) take their stuff.  It works really nicely, as you can get drawn into random fights just to help out your buddies or snag some weapons and food, stuff to sell, whatever.  Mutant creatures wander around.  Sometimes they fight people, sometimes each other.  They can be totally in the background or pretty entertaining depending on the situation.  The missions are pretty varied and fun, generally just asking you to go kill shit, talk to somebody, get something, whatever.  But it's a shooter, so you wouldn't expect much else.  The weapon list isn't growing too fast (four weapons so far... one pistol, a sawed-off, two assault rifles), so they're pacing it well enough, but they keep giving you little rewards and incentives to continue, not the least of those being the incentive to see new things.  So far there really hasn't been anything scary at all.  The game is very atmospheric and moody, but you just know crazy stuff is going to happen as you get nearer to the center of the exclusion zone.  And that's great, because it makes the beginning stuff feel alien, cool, and interesting, but still like a walk in the park compared to what may happen later.  Of course, I don't know this for certain, but the feeling is right.  I can't wait to get in deeper, but I'm taking my time getting outfitted and earning money.

Apparently one problem is the money is fairly useless in the game as you always have way more than you need, which is kind of a shame.  Maybe they can balance it in a patch or somebody will hack it.

Also keebs, I don't find this game to be a system hog *at all*.  It runs far, far better than Oblivion or FEAR, say.  I'm running it at 1280x1024 with basically everything cranked (barring too much AF and any AA) and it runs smooth as butter pretty much all the time.  I haven't had any hitching at all except for the occasional jump when it's streaming a new area or whatever, and when the "drunk" effect did some stuff to the screen.  Otherwise it's been perfect.  And believe me, I don't get perfect at those settings with either of the other aforementioned games.

Lastly, just because I remembered to mention it, the game feels much more heavily tactical even though it really isn't.  Movement will scatter your shots like mad, and that really matters because the guns are, thus far at least, *far* from accurate.  Even a pistol doesn't give you anywhere near a guarantee of a good hit, even if you aim properly.  Despite initial misgivings, I actually rather like it.  The firefights last longer and feel more intense, and when you manage to drop a guy it's quite satisfying.  I feel like it's actually *too* much on the side of difficult aiming, etc., but it does help give the game a more tactical feel.  The AI isn't too shabby either, and while it's far from the best I've ever seen, it's not stupid.  The guys use cover, flank you, and appear to work pretty well as a team.  It's good that they work well, because you do almost as much "team" fighting as you do solo.

So... yeah.  Good stuff!
Title: Re: S.T.A.L.K.E.R. is coming
Post by: angrykeebler on Thursday, March 22, 2007, 07:25:22 AM
alright. gonna be picking this bad boy up after work
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Pugnate on Thursday, March 22, 2007, 08:40:43 AM
Just got this today along with Jade Empire Special Ed. I've installed both but I am still playing through the brilliant Vegas and am wondering if I should wait.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: angrykeebler on Thursday, March 22, 2007, 09:21:36 AM
I'm going to punch you, Pug. I'm going to punch you right in the uterus.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Pugnate on Thursday, March 22, 2007, 10:14:16 AM
how did you kn...err....nevermind...

Title: Re: S.T.A.L.K.E.R. is coming
Post by: iPPi on Thursday, March 22, 2007, 11:36:50 AM
Hmm, I might pick this one up, since it does seem to be a fairly interesting game.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Pugnate on Thursday, March 22, 2007, 01:14:14 PM
Well I haven't played it yet because it chooses to hang before the game starts... twice now. Really pisses me off because I can't minimize or anything and if I hit ctrl alt del I just get a cursor.

Thankfully I used my asus mobo remote to switch progs. which was enough to help me restart. Bloody hell.

edit:

Working after I turned off FSAA from the nvidia control panel. Also Vsync doesn't seem to work.

Anyway I tried it for about 15 minutes and it looks pretty decent to be honest. There are some visual glitches, but nothing too upsetting. I just got into my first firefight and it wasn't bad, but it felt weird There seems to be a rawness to everything, which is more apparent after playing something highly polished like Vegas. But I am enjoying it nonetheless, and even the rough edges give the game a personality. The atmosphere is excellent, and parts of it feel authentic.

But I've been trying to upload some screenshots and can't seem to find the fucking piece of shit folder. It is really ticking me off.

edit:

I can't find the damn screenshots folder, been looking for the past twenty minutes. It isn't in the game folder and it isn't my documents like every other game. The manual has no information on it, and just copies the command list in the game. What a waste.  >:(

By some chance I found the folder location on google:

Shared Documents\STALKER-SHOC

Why the F*** did they think it was a good idea to make that the default folder for screenies? Seriously!!!

edit 3:

Posting some screenies. Got into some firefights, and they aren't bad, but the visuals are really weak. There seems to be little damage on the bodies and the blood looks really bad. There seems to be little visual reaction from those getting shot. This is just initial impressions, overall the game is really cool.

(http://img516.imageshack.us/img516/4565/ssnomanansari0323070208by4.jpg)
(http://img49.imageshack.us/img49/359/ssnomanansari0323070124dh3.jpg)
(http://img513.imageshack.us/img513/9127/ssnomanansari0323070126cc1.jpg)

edit 4:

Anyone know why the images are showing up as 1024 x 640 when I editing it to 1680x1050??
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Pugnate on Thursday, March 22, 2007, 02:20:13 PM
(http://cc.1asphost.com/Pugnate/ss_noman%20ansari_03-23-07_02-08-28_(l01_escape).jpg)

Trying a different host and same issue. What gives?
Title: Re: S.T.A.L.K.E.R. is coming
Post by: PyroMenace on Thursday, March 22, 2007, 03:51:55 PM
So I've been playing it now too finally. So far I agree with everything Que has said. Though I am having some performance issues. It gets really heavily bogged down sometimes, I mean the framerate gets shot. I'm running it on medium and judging by how the game looks it would have thought it would run better than that.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Thursday, March 22, 2007, 06:08:49 PM
That's really odd.  Games don't tend to run super well for me in general, but this one has been rock solid from the get-go.  I can't run other games at these settings and get performance this good, generally.  Go figure.

Looking forward to playing more tonight.  As I thought about it today, I realized there are very few games with a similar atmosphere.  It's really pretty darn unique.  Definitely not the most polished product, but I sort of find the rawness of it attractive.  It doesn't go for over-the-top stuff at all, nor does it try to glitz and glam anything up.  While in some cases it feels a little barren because of that, mostly it just goes to making it feel a bit more real.  By the same token this can also make you lose a little immersion just from inconsistency, but on the whole I think they worked really well with what they had.  I honestly have no complaints of import at this point.  I'm just plain having fun.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Thursday, March 22, 2007, 06:30:29 PM
Hmmmm....for the guys who are playing this....

...Do you think after a few patches, many of the performance-wise technical issues will be close to non-existent???
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Thursday, March 22, 2007, 06:41:25 PM
What, are we psychic?  That's an unanswerable question.  My guess is no, but we aren't going to know until there are patches.  The game's been out in the US for like... a day.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Thursday, March 22, 2007, 06:42:46 PM
What, are we psychic?  That's an unanswerable question.  My guess is no, but we aren't going to know until there are patches.  The game's been out in the US for like... a day.

Well, it sure doesn't seem as broken as say Gothic 3.....

Title: Re: S.T.A.L.K.E.R. is coming
Post by: angrykeebler on Thursday, March 22, 2007, 08:12:46 PM
okay this is weird.

so i installed the game and started playing. you start off underground talking to some dude and everything seemed okay. The framerate was decent until the second I hit the outdoors. Then it dropped like a rock and now its unplayable. Basically, I am not able to do anything outdoors because of the framerate lagging so hard. I have no idea whats wrong.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: scottws on Thursday, March 22, 2007, 08:15:05 PM
Anyone know why the images are showing up as 1024 x 640 when I editing it to 1680x1050??
Yeah, because max image size on the board is set to 1024 x 768.

As far as the rawness, is it as raw as say Operation Flashpoint?  That game's engine felt as though it was hanging by a thread.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Thursday, March 22, 2007, 08:32:17 PM
No, but it's similar.  Just not nearly so bad.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: PyroMenace on Thursday, March 22, 2007, 09:04:16 PM
okay this is weird.

so i installed the game and started playing. you start off underground talking to some dude and everything seemed okay. The framerate was decent until the second I hit the outdoors. Then it dropped like a rock and now its unplayable. Basically, I am not able to do anything outdoors because of the framerate lagging so hard. I have no idea whats wrong.

Thats similar to what happened to me. Except it let up a couple seconds later. But it keeps taking really bad framerate hits in certain. Its annoying as hell. Also when it rains I get this weird affect, and a strange blur when theres a lightening strike. But I rolled back my drivers and its performing a little better.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Thursday, March 22, 2007, 10:23:08 PM
Sucks... I don't get any of that.  There's a rain error that happens sometimes, just a glitch in the rendering of it I guess, and I've gotten that one once.  Fixes if you save your game, quit the program, and load it up again.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Pugnate on Thursday, March 22, 2007, 11:24:12 PM
Yeah, because max image size on the board is set to 1024 x 768.

As far as the rawness, is it as raw as say Operation Flashpoint?  That game's engine felt as though it was hanging by a thread.

hahaha... that's the first game that popped into my head when I first saw the environment. Operation Flashpoint.

Like Que said, it is similar, but not as bad.

Quote
What, are we psychic?  That's an unanswerable question.  My guess is no, but we aren't going to know until there are patches.  The game's been out in the US for like... a day.

hahahahah

And in my opinion the issues are minor enough to be patchable. But I need to play more to comment on this question fairly.

Also where are you guys getting lag?
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Thursday, March 22, 2007, 11:46:30 PM
I should note that I was referring simply to technical problems with the patch question, not minor gameplay stuff.  The game stuff I think would be easy to fix, and I hope they do.  Technical problems and poor performance that some people seem to be getting... who knows.  Maybe yes, maybe no.

But yeah, the more I think about this, the more I think this reminds me of OpFlash in a good way.  I mean, that game kind of sucked, but this is like a simpler deal with a much more solid environment.  It's just that it's got the slightly wonky thing going, the big open wilderness environment, lots of team vs. team stuff scattered around, and the fairly realistic feel.  It isn't quite one-shot-one-kill, but it's close.  You don't have to pump round after round into the enemy soldiers so far, headshots are instant death, and individual targets last so long pretty much entirely because of the inaccuracy of the weapons.

EDIT - On the graphics, I'd also like to note that the architecture and interior stuff looks pretty damned good.  The wilderness is a little funky on some levels, though I like it well enough overall, but the interior stuff looks way, way better.  It looks current gen.  Really, the wilderness does too, it's just like kind of lower budget current gen.  Stretched a little thin in spots.  Still, the game has on several occasions impressed me with some pretty cool looking stuff when I wasn't expecting it, and it seems to actually be improving as things go along.

Anyway, stuff is picking up speed now.  There've been some bigger, more intense firefights, I got to explore a bunch of derelict buildings (still part of the wilderness plane), and even go underground.  Finally found some crazy monstery stuff... and it was good fun.  The atmosphere really shines through when it needs to.  Got some bigger guns, and finally started getting more consistent ammo for certain things, so I can take care of myself at least marginally better now.

Definitely a little tough to get all your missions done, sometimes.  I have a few that are going to expire before I can get back to base, given that it takes a pretty fucking long time to walk from map to map.  Oh, which brings up another point -- the entire landscape doesn't stream.  It's divided into huge levels, so you'll get loading times when you go between these sections.  But they're logical sections, and again, they're huge.  There's lots to poke around in in any given level, and you can go back and forth at will, so it really isn't a problem.  Load times between them aren't bad at all.  So not perfectly seamless, but everything is big enough that you rarely feel totally taken out of the moment.

Also, I'm noticing this game kind of feels like "build your own shooter".  There's so much stuff you just don't have to do or see if you don't feel like it, and sometimes you may actively choose to pull out of a location just because you plain don't need to get involved.  You're well stocked, don't need anything, maybe can't carry too much more... time to move on so you can trade and lighten your load, try to finish another job, whatever... yet there's still stuff to explore at the place you just left.  That's pretty cool.  Shooters just don't do that, so it feels weird to say, "You know, I'm gonna' walk away from this for now... I'll come back to it in a bit."

Lastly, idol was right.  There's a ton of stuff that just doesn't seem to have any true purpose other than to drag you into the world and make it feel real.  Big set pieces based on the actual place that just make it feel neat.  Sometimes these can be used for fights, sometimes there's stuff to find... but sometimes there's nothing.  Just a big empty place to poke around in for fun.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: scottws on Friday, March 23, 2007, 08:34:48 AM
Oh, which brings up another point -- the entire landscape doesn't stream.  It's divided into huge levels, so you'll get loading times when you go between these sections.  But they're logical sections, and again, they're huge.  There's lots to poke around in in any given level, and you can go back and forth at will, so it really isn't a problem.  Load times between them aren't bad at all.  So not perfectly seamless, but everything is big enough that you rarely feel totally taken out of the moment.
That's a shame.  I thought one of the main selling points was that Xray would just be a perfectly seamless streaming engine.  I guess not.  Well, it's good to know that at least loading points are infrequent.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Friday, March 23, 2007, 06:52:57 PM
Reading it again, it seems I sort of worded it wrong.  I think the levels actually do stream when you're in them, it's just that the entire game map isn't one huge map (like, say, Oblivion).  You've just got really big main sections of land.  The divisions between them are generally roads or choke points.  I think there's only like 7 or 8 maps or something.  Within them I've gotten one or two really tiny hitches indicating to me that it's loading stuff as it goes, it's just that the entire map isn't one whole map.  It's like comparing a photo, a 10-piece jigsaw puzzle, and a 1K-piece jigsaw puzzle to one another, if they were all the same overall size.  Oblivion is the photo - a single piece.  STALKER is the 10-piece puzzle - big, but still a few divisions.  HL2 would be the 1K set - plenty to play, but prepare to load every five minutes.

Actually, I'm wondering if the divisions might be more about keeping track of the AI and the virtual stuff more than just because it can't handle such a big map.  That wouldn't seem unlikely to me given how chaotic things can get.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Friday, March 23, 2007, 06:58:03 PM
Reading it again, it seems I sort of worded it wrong.  I think the levels actually do stream when you're in them, it's just that the entire game map isn't one huge map (like, say, Oblivion).  You've just got really big main sections of land.  The divisions between them are generally roads or choke points.  I think there's only like 7 or 8 maps or something.  Within them I've gotten one or two really tiny hitches indicating to me that it's loading stuff as it goes, it's just that the entire map isn't one whole map.  It's like comparing a photo, a 10-piece jigsaw puzzle, and a 1K-piece jigsaw puzzle to one another, if they were all the same overall size.  Oblivion is the photo - a single piece.  STALKER is the 10-piece puzzle - big, but still a few divisions.  HL2 would be the 1K set - plenty to play, but prepare to load every five minutes.

Actually, I'm wondering if the divisions might be more about keeping track of the AI and the virtual stuff more than just because it can't handle such a big map.  That wouldn't seem unlikely to me given how chaotic things can get.

Load screens don't bug me, unless they take forever to load.

I don't mind having a game like Jade Empire PC, where it has numerous "zones" and when you do switch "zones", the load is close to pretty much instant, anyways.

Title: Re: S.T.A.L.K.E.R. is coming
Post by: iPPi on Saturday, March 24, 2007, 12:09:57 AM
I'm gonna be getting this game.  I hope I don't have too many technical issues with it.  I do have a pretty good system.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Saturday, March 24, 2007, 01:38:44 PM
NINE (out of 10) from Boomtown (http://pc.boomtown.net/en_uk/articles/art.view.php?id=13641)

Question, guys -- how is the MP in this game???


EDIT:
I ain't even seen a Collector's Ed for the PC version listed period in the USA.
Looks like there's one overseas, for the UK version: Gogamer has it; for *gulp* $69.99. (http://www.gogamer.com/S-T-A-L-K-E-R--Limited-Edition-Steel-Case-Front-Page_stcVVproductId11233975VVcatId444710VVviewprod.htm)
Game comes in a Tin Case.
Comes w/ a Zone Map, Bonus DVD on Making of the Game, Survival Guide, and Extra MP Maps + Skins.

Why aren't they selling a Collector's Ed in the USA? Even though it's pricey, that package sounds like a decent Collector's Ed, to me....
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Saturday, March 24, 2007, 03:34:39 PM
Yeah, that's kind of pissy.  I would assume the UK stuff is in English, so why the hell not give it to us also?  That's lame.  I'd probably buy it at this point.  Hell, maybe I will.  It's not like PC stuff cares about region.

Anyway... I also wanted to mention since the other day that while the game engine suffers in certain areas, the lighting is awesome.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Saturday, March 24, 2007, 10:38:45 PM
Okay, so I've been interested in Chernobyl for a while, but with the release of the game I decided to check and see if anybody had uploaded some videos about the actual place and event.  Turns out, they had!  It's 3 hours of stuff, and it's totally awesome.  You should really check it out.  Believe it or not, it makes the game even more exciting, because you really want to see if you can get to the crazy places you've gotten glimpses of in the vids.

Disaster at Chernobyl (http://www.mininova.org/tor/610932) - The first two I'm listing are Discovery Channel specials, and this one you should watch first.  It's a movie (45 minutes) about the hour leading up to the event.  Very cool and pretty damned well done.  Unfortunately, this is the only one I could find and it's got Swedish subtitles, not English ones, so you won't get to understand the Russian, but you can assume most of that stuff from context and 90% of the video's important information is narrated in English.  It's completely worth watching and plenty informative.

The Battle of Chernobyl (http://www.mininova.org/tor/567116) - Watch this second.  It's the longest at about an hour and a half, and it's about all the people who worked and died trying to fix things after the event.  Extremely compelling, sometimes more than a little chilling.

BBC Horizon - Inside Chernobyl's Sarcophagus (http://www.mininova.org/tor/584804) - Watch this last.  It's another 45 minute one, and it takes you inside the Sarcophagus I think 10 or 15 years after the event.  It's crazy.  They follow some scientists around, and these guys are brave and insane, trying to figure out how to prevent further disaster by risking their lives continually within the reactor's tomb.  Good stuff.

I stuck it all on a DVD for Julia and I to watch -- thank you, DVD Flick, for being free.  Once I get my official copy of the game (come on, tax return...) I'll have this alongside it.  It makes a great compliment to it.

So get downloading!
Title: Re: S.T.A.L.K.E.R. is coming
Post by: iPPi on Saturday, March 24, 2007, 11:55:27 PM
Okay so I've put some time into the game and I've just finished the first mission.  I gotta say that for first impressions, it's pretty bad.  I mean, this game is in no way impressive or anything like that.  However, from almost everything I've read, it will get a lot better if I put some more time into it.

I hope so, because I've been looking for something new to play on my PC.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Pugnate on Sunday, March 25, 2007, 08:11:33 AM
Yea I am thinking of returning it to the store I ordered through. They will deduct some percentage but I might do it.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: angrykeebler on Sunday, March 25, 2007, 02:51:06 PM
woot! got it working..turns out i had to turn off dynamic lighting
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Sunday, March 25, 2007, 02:56:39 PM
That seems to be a fairly common issue for folks.  Glad you got it running.  Don't listen to the naysayers, it's good quality fun.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Tuesday, March 27, 2007, 01:40:59 PM
Patch 1.0001 released for  Retail US and International versions of the game.

Oh yuh, The Digital Direct Download Service got their version of the patch, for this game too. :P (http://www.3dgamers.com/games/stalker/downloads/)

QUICK THREE LINE EDIT IN HERE:
Thanks to Idol for bringing this up; keep this in mind, guys....
Saved games from previous versions of the game (before Patch 1.0001) will NOT work w/ the new version (Version 1.0001).

Quote
S.T.A.L.K.E.R. Patch Release Notes


-*Important Installation information*-

There are different versions of the patch for the different SKU's released worldwide and for the Digital Distribution version.
After installing the patch, you will still be able to play multiplayer games across the different SKUs, but it is very important that you install the correct patch for your SKU.

If you live in the USA please download and install

stk-US-10001.exe

If you live in the rest of the world please download and install

stk-WW-10001.exe

If you purchased your copy through the Direct Download service, please download and install

stk-DD-10001.exe



Saved Games

Please note that Saved games from previous versions will NOT work with the patch.
After installing this patch, please go to "C:\Documents and Settings\All Users\Documents\STALKER-SHOC\savedgames" and make sure any saves that were created prior to installing the patch are deleted.
You will need to make sure that hidden folders are visible on the view tab of the folder options menu.




Connectivity

After installing the patch, please note the version number that has been added to the bottom left corner of the Main Menu screen.
You will only be able to connect to servers hosted on that same version.



The patch fixes the following bugs:

1. Buttons remain "pressed" and value changes on its own in Options
2. Players can kill teammates with the knife when friendly fire is set to 0
3. Game crashed when client player types a server command in console
4. Game crashes when entering a MP game after dying in SP
5. Multiplayer map names will appear in debug text format when voting to change a multiplayer map during gameplay.
6. The game crashes while attempting to purchase an item, after pressing Buy button multiple times from the Buy Menu.
7. The game crashes when the user triggers an anomaly after the anomaly time is set to 0.
8. Purchased affordable weapons fail to be in the inventory when one item purchased exceeds the user's monetary amount.
9. The player will lose the weapon he has stored in his inventory as well as the equipped weapon when the equipped weapon is dropped in MP.
10. The host is able to pause the game during an MP game.
11. Players are able to duplicate other player names by using the "name" command in the console.
12. The user is unable to view a fly-by cutscene if their PDA is open while triggering the cutscene.
13. The user can speed up time with the * key on the numpad in SP
14. Players can damage and kill other teammates while friendly fire is set to 0.0
15. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
16. The corpse created by a user switching teams remains in the game when playing multiplayer team deathmatch or artifact hunt.
17. Options "show weapon" and "NPC identification" fail to function
18. The up and down function for the look feature are inverted through out the game.
19. The server will crash when the players vote to change maps, but don't select a map to change to.
20. Players will take no fall damage when friendly fire is set to 0 on the server
21. The player dies when trying to exit out of the skin menu back into gameplay
22. Death by an anomaly is not recorded as a negative frag when playing Team Deathmatch.
23. Game Crash when opening buy menu from certain spot in Artifact Hunt mode
24. The prompt for the buy menu and entry via pressing the spacebar appears when in spectator mode during any network game.
25. Professor Kruglov sometimes can't open the door to the mobile science lab
26. When player stands close to a wall and shoots grenade launcher, the grenade falls out of the map without damaging anyone.
27. Possibility of killing enemies through the roofs and walls
28. When killing Wolf before completing any of additional quests given from him, these quests doesn't change status from "Active Tasks" to "Failed Tasks" in PDA.
29. Problem with quest: "Kill gang leader" when piece of text in PDA is directing user to kill leader in Dark Valley. Quest is completed after kill this bandit on Garbage level.
30. Disappearing piece of scroll belt in Main Menu when the player changes resolution to 800x600
31. Anomalies were not appearing when turned on in server options menu.
32. Game crashed when creating a Team Deathmatch server with spectator on.
33. Problems with ‘Slug’ artifact.
34. Possibility to take the decoder through the Wall
35. Issue with cash in inventory on MP build
36. NPC called Seriy has 3 different names: Seriy, Gray and Grey.
37. Problem with price of weapon in inventory
38. Game crashed when vote for kicking a player ended
39. Rare game crash during multiplayer match, after players choose a team.
40. Exploit with update rate command
41. Wood in barrels is flickering, although there's no fire there.
42. Player can jump between 2 stalkers and table inside the bar and become stuck.
43. Two side quests from Sakharov have wrong description.
44. After playing in multiplayer mode and then starting single player game, Sidorovich has one of multiplayer nicks instead of his name.
45. Game crashed when player fight with pseudodogs on red forest.
46. The game crashes to a non-responsive state (task manager) when attempting to host multiplayer game a second time with an invalid CD-key.
47. On Win 2000 PCs, the Windows Desktop cursor has no functionality when minimizing the game (Alt+Tab).
48. The game will result in a soft crash when a player dies from radioactive poisoning, then immediately falls into the tunnel well that leads out of the Agroprom Underground level.
49. The arrow buttons remain depressed when clicked and dragged off the boxes, thus making the value increase or decrease indefinitely in the options menu of network games.
50. Game crashed during map rotation. This issue occurs several times while playing with maps (Vehicle station, Desolated Village and Deserted Factory)
51. Game crashes when entering an MP game after dying in SP
52. The Host will crash and all Clients will either return to the main menu, crash to the desktop, or the program will shut itself down and return the user to the desktop, when attempting to drop a player while users are In-Game
53. Users are able to pick up an opponent's grenade after it has been thrown and then use it themselves.
54. The players name switches to a random player's name with a _1 after it in multiplayer if no name is entered in the network games menu.
55. Players fail to be kicked, after unanimously voting to remove them, during network gameplay.
56. Player is unable to ban other player, everybody vote for, line "voting succeed" appears and nothing happens. Player that was supposed to be banned still can play and do whatever he wants on the server.
57. The starting weather in-game does not accurately reflect the starting weather set by the server host in multiplayer match
58. Saved game are over written when attempting a second save uses the first saved game's name followed by a "space" and any other word or number during single player campaign.
59. The artifact is unaffected by gravity when dropped during an artifact hunt game.
60. Players take no explosion damage when the friendly fire damage option is set to 0 in the server options of a team deathmatch game.
61. The game will crash, halting progression when transferring from Station to the Sarcophagus.
62. When player wants to reload a weapon, and start fast shooting, he can't do that because weapon continues reloading.
63. The game crashes when a player is killed immediately after they are re-spawned into the game.
64. The weapons fail to scroll when using the mouse wheel after all the grenades have been used during single player gameplay.
65. Minor text bugs.
66. Various balance issues in Singleplayer and Multiplayer.
67. Various known exploits/cheats.
68. Various other issues.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: idolminds on Tuesday, March 27, 2007, 01:49:45 PM
Just thought I'd make clear that the patch will kill all your saved games.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Tuesday, March 27, 2007, 01:56:14 PM
Just thought I'd make clear that the patch will kill all your saved games.

Thanks, Idol.

I didn't catch that.
So, I edited that info into my post in this thread.

And bolded it in the "quoted" ReadMe file I posted above.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: PyroMenace on Tuesday, March 27, 2007, 02:01:35 PM
*sigh* Thats really fucking lame.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Pugnate on Tuesday, March 27, 2007, 02:14:06 PM
That's really weak. Thankfully I am not too far into the game. I returned the game, but I am going to order the collector's ed... maybe.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: PyroMenace on Tuesday, March 27, 2007, 02:30:26 PM
I think I'm gonna start over anyway. I mean this game really needs a patch.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Tuesday, March 27, 2007, 02:44:29 PM
I think I'm gonna start over anyway. I mean this game really needs a patch.

Were you far into the game...?
Title: Re: S.T.A.L.K.E.R. is coming
Post by: PyroMenace on Tuesday, March 27, 2007, 02:50:38 PM
Not really. I had just made it into the second zone area. I had run into some bugs here and there so I havent put all that much time into the game. Its rather sad the game was released the state its in when so much time was put into it.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Tuesday, March 27, 2007, 05:51:50 PM
Odd.  I really haven't run into anything at all yet for the most part, and I'm much further than all of you.  I'd get it, but uh, I still have my Magical Underworld Store copy, so that isn't really an option for me just yet.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Cobra951 on Wednesday, March 28, 2007, 08:20:23 AM
I got it from the same store, but I haven't even tried it yet.  That list of bugs is intimidating.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: scottws on Wednesday, March 28, 2007, 09:00:53 AM
Ok, I played it for a little while now.  Just doing little things here and there.  I like the game.  I like how there is a sense of exploration and moving at your own pace.  I don't have any slowdown or anything, but then again I did just build a new PC.

I did just now run into a bug though.  I was trying to talk to the trader, but his door won't open.  Like I can't even interact with it.  So I exited the game, thinking maybe when the level reloads it will be active again.

I'm using v1.0001.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Wednesday, March 28, 2007, 07:04:19 PM
This is a game where the more I play it, the more I like it.  And honestly, if you know anything about Chernobyl as a real event/place, the game gets more interesting.  Just little things you wouldn't appreciate otherwise.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: scottws on Wednesday, March 28, 2007, 08:31:06 PM
Yeah I played for quite a bit today and while its graphics do look a bit dated and there is a horrible glitching when it's raining, it's quite a deep game.

The firefights are frustrating yet satisfying at the same time.  It's just unforgiving.  You make a mistake or do something dumb and you're dead.  It's almost like you have to use real tactics.  Use the element of surprise.  Use cover.  Set up traps.

I also realized just how big the game really is.  I am still in Garbage after several hours of play and I checked out the map and the Chernobyl power plant is really fucking far away.

The game isn't the most tightly-coded piece of work (but it's miles beyond Operation Flashpoint), but you can definitely tell there was a lot of love put into this game.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: scottws on Wednesday, March 28, 2007, 10:52:23 PM
Ok, yeah.  Unforgiving isn't the right word or phrase.  Fucking hard is the correct one.

(click to show/hide)
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Wednesday, March 28, 2007, 11:04:21 PM
I did the same part not too long ago.  Just keep at it, you'll get it.  That part was particularly punishing just because the guys have a lot of armor.

Glad you're enjoying it, though.  I was afraid you wouldn't like it, and it seemed like you deserved to.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: scottws on Thursday, March 29, 2007, 07:05:23 AM
Alright, I kind of figured it out.

(click to show/hide)
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Thursday, March 29, 2007, 01:43:38 PM
Yeah I played for quite a bit today and while its graphics do look a bit dated and there is a horrible glitching when it's raining, it's quite a deep game.
Sweet @ the bolded.

Quote
The firefights are frustrating yet satisfying at the same time.  It's just unforgiving.  You make a mistake or do something dumb and you're dead.  It's almost like you have to use real tactics.  Use the element of surprise.  Use cover.  Set up traps.
If this does apply....

...Are there different difficulty settings you can switch from at the game's start????
If so, can you switch the difficulty while in-game???

Quote
I also realized just how big the game really is.  I am still in Garbage after several hours of play and I checked out the map and the Chernobyl power plant is really fucking far away.
Sweet.

Quote
The game isn't the most tightly-coded piece of work (but it's miles beyond Operation Flashpoint), but you can definitely tell there was a lot of love put into this game.
I want to play this thing, hehe.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: scottws on Thursday, March 29, 2007, 08:15:00 PM
Ok yeah it's official.  I really, really like this game.

And yes, D, you can select the difficulty at the beginning.  I chose stalker, which is 2/4.  The higher levels must be really hard.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Thursday, March 29, 2007, 08:46:19 PM
Ok yeah it's official.  I really, really like this game.

And yes, D, you can select the difficulty at the beginning.  I chose stalker, which is 2/4.  The higher levels must be really hard.

W/ the major trouble you having on 2/4 difficulty, I wonder how tough the first diffuculty is, then....
....Nevermind the other 3!
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Thursday, March 29, 2007, 09:25:11 PM
I think the shotgun is actually pretty useful, but only against the right targets.  It isn't a catch-all kind of firearm like it is in many games.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Friday, April 06, 2007, 05:39:14 PM
Is S.T.A.L.K.E.R. using assets from both HL2 and Doom 3 w/out the consent of Id and Valve? (http://www.shacknews.com/onearticle.x/46449)

Quote
Half-Life 2, Doom 3 Assets in S.T.A.L.K.E.R.? [05:54 pm]
86 Comments - Chris Remo

This week, threads have started showing up on various forums containing what appears to be evidence that GSC Game World's recently released shooter S.T.A.L.K.E.R.: Shadow of Chernobyl makes use of a number of graphical assets taken directly from commercially released games such as Valve's Half-Life 2 and id Software's Doom 3. Many forum posters are speculating that the assets were used without authorization.

One of the first threads to be made regarding the matter was posted to the MapCore forums (http://www.mapcore.net/forums/viewtopic.php?t=8034); the thread creator, user michi.be, posted screen captures allegedly comparing the light image folders from S.T.A.L.K.E.R. (http://www.shacknews.com/screens.x/stalker_assets/S.T.A.L.K.E.R.+Asset+Incident/1/thumbs/070408_stalkerassets_lights_stalker_01.jpg) to those of Doom 3 (http://www.shacknews.com/screens.x/stalker_assets/S.T.A.L.K.E.R.+Asset+Incident/1/thumbs/070408_stalkerassets_lights_doom_01.jpg) (all screen captures locally mirrored). Tellingly, though some of the images had been modified in various ways, such as having hue or saturation adjustments, the original filenames from the Doom 3 folders remained the same--for example, a file with the Doom-esque name "lights_impflash.dds," referring to one of the game's enemies, was visually modified in the S.T.A.L.K.E.R. folder but retained the filename.

Later in the same thread, user Johnny posted an image allegedly comparing a water texture from S.T.A.L.K.E.R. to a water texture (http://www.shacknews.com/screens.x/stalker_assets/S.T.A.L.K.E.R.+Asset+Incident/1/thumbs/070408_stalkerassets_water_hl2_01.jpg) from Half-Life 2. As in the Doom 3 case, the images were nearly identical and the filename was unchanged with the exception of its extension.

Responding to inquiries made by Shacknews, id Software CEO Todd Hollshead stated:

    I've seen a post on a web forum that claims DOOM3 assets are used in another game, but we've been working hard on Enemy Territory: Quake Wars as well as our own internal project and have not had the time to fully investigate or otherwise verify that the claim is true. Only from what I've seen on the Web, it's concerning. However, it may turn out to be nothing. Nevertheless, it would be improper to make any decision about a course of action until we find out whether the claim is true, and what assets from DOOM3, if any, have potentially been used.

Hollenshead's reply suggests that if S.T.A.L.K.E.R. developer GSC Game World did in fact make use of id Software assets, it was not done with id's consent. Shacknews has also contacted Valve and GSC on the matter, but neither party had responded at the time this story was published.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Friday, April 06, 2007, 06:33:04 PM
That's pretty interesting.  I wonder if there's truth to it... it does sort of seem that way.  If you're going to steal, at least be smart about it.  Jeez.

I hope it isn't true, though.  If any of the other parties decided to take legal action, you can guarantee that GSC is completely fucked from here on out forever, probably including support for the game.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: scottws on Friday, April 06, 2007, 07:01:48 PM
Damn that sucks.  You know if there is a file called "lights_impflash.dds" and it's the same texture that they for sure stole assets.

That does suck because it seemed like GSC Gameworld deserved to have the game succeed and make future awesome games.  Doesn't look like that will happen now.

I wonder if it was due to poor project management (a lazy texture artist using other games' assets without the project managers being aware) or if it was a conscious decision by the company.

How it the world did they think they would get away with something like this?
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Friday, April 06, 2007, 08:45:17 PM
I hope it isn't true, though.  If any of the other parties decided to take legal action, you can guarantee that GSC is completely fucked from here on out forever, probably including support for the game.
Yeah, and I bet that publishers would think twice before publishing a GSC game, if they're still around as a company and all. And all of the members of GSC might have a hard time landing a job in another game company. Probably would make it harder for them to land a publisher, if they still make Indie games and want their game published, too.

About support being hurt on STALKER, I sure hope not. With PC games with the way publishers and devs agree to kick them out even if the game is or isn't ready, we really do need support for them -- especially ones that have lots of bugs and issues in them. STALKER has some issues, so it needs patches.

I hope this big news on Shacknews is just not true......



Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Friday, April 06, 2007, 09:12:17 PM
Damn that sucks.  You know if there is a file called "lights_impflash.dds" and it's the same texture that they for sure stole assets.

That does suck because it seemed like GSC Gameworld deserved to have the game succeed and make future awesome games.  Doesn't look like that will happen now.
I wonder if it was due to poor project management (a lazy texture artist using other games' assets without the project managers being aware) or if it was a conscious decision by the company.
Maybe they were testing Doom assets in their game engine, to see if it would work. And then, were going to make their own assets, but decided not too b/c STALKER been in the making for a long time??? Oh, who knows!!!!

I wonder if any other companies have had, in their games contain assets they didn't pay for, in their own game.
Quote
How it the world did they think they would get away with something like this?
That's what I'm trying to figure out...
It don't even look like they re-named the file!!!
"Imp" sounds like a file from Doom.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Xessive on Saturday, April 07, 2007, 12:45:08 AM
Wow, that's pretty out there. Have we ever seen something like this before? I mean at the scale of a game studio (I know we've seen similar situations among the modding communities).

Anyway, are there any vehicles in STALKER at all?? I just started playing it, and so far the missions demand me to do quite a load of running huge distances. I remember seeing vehicles in the preview videos, and it was supposed to be one of the game's major features; they even showed it off with the physics effects.

As for my impressions so far, I'm not impressed.. Graphically the game looks fine, but the gameplay, interface, and most of the game mechanics are crummy. For a game that's had about 5 years of development the least they could have done was refine those aspects (the important ones). While the graphics aren't ground-breaking, they're decent; the game looks alright among its peers.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Saturday, April 07, 2007, 05:43:53 AM
Say it is true and they did use an asset from Id and/or Valve w/out their permission.
Say Id and/or Valve takes legal action -- maybe they will try and settle out of court or it goes to court....

...Well, then I wonder how long this game will actually be on the shelves....

Title: Re: S.T.A.L.K.E.R. is coming
Post by: scottws on Saturday, April 07, 2007, 08:00:45 AM
As for my impressions so far, I'm not impressed.. Graphically the game looks fine, but the gameplay, interface, and most of the game mechanics are crummy. For a game that's had about 5 years of development the least they could have done was refine those aspects (the important ones). While the graphics aren't ground-breaking, they're decent; the game looks alright among its peers.
See I disagree.  The interace could use some work I guess, but other than that I absolutely love the game.

But yeah, I'm not sure about the vehicles.  I mean there are plenty around but it doesn't seem like you can interact with them.  I talked to someone who said they found some sort of working vehicle but some guy stole it and parked it by a gate.  Well I went there and there were a bunch of cars and trucks, but none that I could do anything with.

I think they took the feature out.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Pugnate on Saturday, April 07, 2007, 08:07:10 AM
Xessive I had a similar reaction, though not as xessi...err...excessive but the game got a lot better once past the first twenty minutes. I may order the CE at some point.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Saturday, April 07, 2007, 09:13:49 AM
Yeah, I'm with Scott.  I highly enjoy it.  It's wonky, but it's great.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Saturday, April 07, 2007, 10:05:21 AM
Wow, that's pretty out there. Have we ever seen something like this before? I mean at the scale of a game studio (I know we've seen similar situations among the modding communities).
Only thing I can think that may come somewhat close is when Crytek was making Far Cry, it was rumored by a disgruntled ex-employee stated that Crytek had pirated copies of 3D Max Studio throughout all the computers there -- and then their studio was investigated by their Gov't. Gov't found nothing, though...


See I disagree.  The interace could use some work I guess, but other than that I absolutely love the game.

But yeah, I'm not sure about the vehicles.  I mean there are plenty around but it doesn't seem like you can interact with them.  I talked to someone who said they found some sort of working vehicle but some guy stole it and parked it by a gate.  Well I went there and there were a bunch of cars and trucks, but none that I could do anything with.

I think they took the feature out.

They probably took the vehicles out b/c it was probably as half-baked as Boiling Point's vehicles (supposedly) were.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Pugnate on Saturday, April 07, 2007, 10:45:00 AM
They took the vehicles out. Actually they sacrificed a huge chunk of the cool stuff to finally release the game. I guess they needed a bigger staff.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Saturday, April 07, 2007, 12:17:10 PM
They took the vehicles out. Actually they sacrificed a huge chunk of the cool stuff to finally release the game. I guess they needed a bigger staff.

Hopefully, they'll expand the features on the game w/ STALKER 2 -- especially w/ good foundation put down, so it seems, w/ many people's reactions w/ STALKER 1.

I bet they'll probably be a STALKER 2, as STALKER 1 is selling well, so it seems. It was #1 for sales, week of its release.

Let's just hope GSC wasn't dumb enuff to use Id's or Valve's assets....if so, they'll be in for some major shit....

Title: Re: S.T.A.L.K.E.R. is coming
Post by: Pugnate on Saturday, April 07, 2007, 02:24:42 PM
By the way the whole borrowing stuff from other engines thing isn't actually very rare from what I understand. What is rare is getting caught.

Let's see how this affects any potential S.T.A.L.K.E.R. 2.

Though to be honest I think they will just move on to greener pastures. How can they script another S.T.A.L.K.E.R? There was yet another accident?
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Saturday, April 07, 2007, 05:27:29 PM
By the way the whole borrowing stuff from other engines thing isn't actually very rare from what I understand. What is rare is getting caught.

Let's see how this affects any potential S.T.A.L.K.E.R. 2.

Though to be honest I think they will just move on to greener pastures. How can they script another S.T.A.L.K.E.R? There was yet another accident?
Maybe they could find another location and have some other incident???
Maybe continue where the last game left off???
Who knows.

They created the games, so they could invent something....
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Jedi on Sunday, April 08, 2007, 09:10:28 PM
Maybe they could find another location and have some other incident???
Maybe continue where the last game left off???
Who knows.

They created the games, so they could invent something....

Or they could use their imagination and do something different. Remember the game that follows this doesn't have to be a direct sequel.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Pugnate on Tuesday, April 24, 2007, 11:56:38 AM
Meh I uninstalled it. I felt guilty that I had returned it yet kept it, but I just can't enjoy the game. I tried my best, and at times did enjoy it, but I find it extremely amateur. The weapons suck, there is hardly any reaction from anyone getting shot, and the AI is piss poor.

Firing a weapon should feel exhilarating, not similar to laser tag. Also the whole balance of weapons is pretty fucked up. I can appreciate making a game difficult and tactical (like Rainbow  6), but you can empty an entire clip at decent range and not feel like you are doing damage. Plus headshots should count for something.

I did like the graphics though, and don't see why they got some flak. I think the game in portions looks better than HL2. I also thought the interface was quite good.

I did had one issue that wasn't quite the game's fault. When you walk the screen shakes realistically, and it would hurt my head.

Anyway I dislike the gameplay so much, that I doubt I will pick this up again.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Pugnate on Tuesday, April 24, 2007, 12:06:36 PM
Bah I read Gspot's review and am regretting the uninstall. Maybe I should have given it another few hours.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: angrykeebler on Tuesday, April 24, 2007, 12:10:08 PM
I laugh at your misfortune.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: iPPi on Tuesday, April 24, 2007, 12:14:58 PM
lol keeb.

I got the game installed, but I've barely played it.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Tuesday, April 24, 2007, 10:08:46 PM
I don't know what game you're playing.  The AI I've experienced has mostly been very good.  A few wonky instances, but above par for your average FPS for sure.  The weapons definitely don't feel beefy enough, but they're not really any worse than other FPS weapons that don't quite cut it.  And I think a few of them feel beefy enough to be satisfying.

Anyway, I uninstalled it just because I don't have much time right now and still don't have a non-magical underworld store copy, but I definitely want to play it again once I get my bigger HDD back and pick up another copy of the game.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Wednesday, April 25, 2007, 01:39:16 PM
Modder releases a Shader Mod for STALKER (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=77298)

Quote
S.T.A.L.K.E.R. Shader Mod [April 25, 2007, 10:18 am ET] - Viewing Comments
A post on the Ars forums offers the release of the Float32 modification (http://episteme.arstechnica.com/eve/forums/a/tpc/f/39309975/m/860003693831?r=946005164831#946005164831) for S.T.A.L.K.E.R.: Shadow of Chernobyl, which beefs up the already impressive graphics in GSC Game World's first-person shooter (thanks Doormat). Word is: "Full reflection vector calculations, better bump mapping, real specular effects! All this detail improvement costs nothing in framerate and you will get 20% better framerate than before if not more! Shadows are soft and no longer jagged and the overall graphical quality has been vastly improved. I am not posting screenies as it does no justice. Download it and see for yourself!"
Title: Re: S.T.A.L.K.E.R. is coming
Post by: scottws on Wednesday, April 25, 2007, 01:51:05 PM
Sweet.

Edit:  Nevermind.  I found some comparison screenshots.  There is almost zero change, but when I did see a change I honestly liked it less.  Maybe it's one of those things that looks better in motion or something.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Thursday, May 10, 2007, 02:38:18 PM
Patched to 1.0003 now. (http://www.3dgamers.com/games/stalker/downloads/)

List of Changes is here.... (http://www.gameborder.com/game/S.T.A.L.K.E.R.%20Shadow%20of%20Chernobyl%20Patch/)

Quote
This is the new patch for the US version of S.T.A.L.K.E.R. Shadow of Chernobyl and includes a large number of bug and crash fixes, improves Windows Vista compatibility, and implements various game tweaks.

V1.0003 changelist:

AI
- Added avoiding dynamic obstacles for NPCs.
- Added enemy priority function
- fixes incorrect NPC reaction on player’s attack.
- Changed the second part of the enemy search algorithm
- having lost the player, the NPCs will no longer be baffled.
- Added correct reaction on shots and loud sounds coming from the player (only) on close distances.

Render Performance
- Dual core optimization.
- 10-15% FPS increase.

Gameplay
- Added new game mode: freeplay; activated after the end of the game.
- Added the possibility for any character will be able to go to any smart-terrain.
- Fixed the ultra-intense vibration of the grass.
- All monsters drag now the corpses correctly.

Physics
- Fixed the situations when the physics get stuck in the floor or in the thin walls.
- Fixed the situations when the dead bodies disappear.

Network
- Reduced the traffic and lags.

General
- Fixed problems with OS Vista 64.
- Added saved games converter.
- Added MOD Tools support.

Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Sunday, June 10, 2007, 06:08:30 AM
Circuit City this week:
STALKER is $30 @ CC this week (June 10th week), guys....so y'all know.


EDIT:
Have any of y'all tried "Free Mode" yet in STALKER???
Oh, how's the MP in tis game, guys???

EDIT #2, 1:03pm:
I bought the game. Installin'....
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Sunday, June 10, 2007, 02:42:27 PM
Ummm, whoa.....this is different; especially for an FPS. The open-ended nature of the game and game-world. I wish more FPS's would be this ambitious, myself.

So far, I like it. Wow -- I got this game on High settings; runs great and looks pretty damn good. Especially on the artistic front, since it's not the best technically. Though, it's good, technically. Now, this is w/ Patch 1.0003 installed and all. I might crank up some more settings, since it is running 50-60 Frames, no problem on High on 1024x768.

Already, have hit a few unforgettable moments, so far.

Ambushed!
(click to show/hide)

Wounded Fox
(click to show/hide)

The Guy Says He Who Works For The Trader, But Doesn't
(click to show/hide)

So far, so good.



 
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Tuesday, June 12, 2007, 04:48:47 PM
Okay, something worth noting here....

Well, this does feel like an RPG in one regard -- I'm always managing my inventory like the packrat that I am. Always dropping items, tossing away items, selling items, etc etc. :oP

And, oh yeah -- I think I have ridiculous amounts of ammo. I have like over 1,100 bullets for my handgun, while I got around 150 for my shotgun. Hehe.

Still, this game's freakin' awesome. 'Nuff said on that.

Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Wednesday, June 13, 2007, 01:37:52 PM
GSC speaks on their next patch for STALKER. (http://www.computerandvideogames.com/article.php?id=165811&site=cvg)
This patch will include a new Free Mode for SP.

There will be a SP Mod Kit coming.
MP Mod Kit's already out there, actually.

Quote
GSC is currently working on what it calls a "big update" for S.T.A.L.K.E.R., the developer has informed CVG.

In an interview which we'll be publishing shortly, Anton Bolshakov, S.T.A.L.K.E.R. project lead, explained, "We're preparing a big update with a new game mode - Freeplay, with no story tasks, including only the A-life driven ones, where the goal is to gain ranks, climb up in rankings, so as to become the best S.T.A.L.K.E.R. in the Zone."

When we're to expect to update wasn't revealed, but speaking about the future of the game Bolshakov did mention too that, now the multiplayer SDK for the game has been released, the developer's working on getting the single-player SDK out the door. So take note, mod creators.

GSC of course recently let slip that it's to make some S.T.A.L.K.E.R.-related announcements at this year's E3. But it's keeping lips firmly sealed on what's to be unveiled.

Bolshakov would only say that "We will be happy to share all the interesting details during the E3 in July."
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Wednesday, June 13, 2007, 05:51:32 PM
I really wish I had the money for this.  I was greatly enjoying it when I got to play it for a while.  And I love developers who also add new stuff in patches.  These guys seem really awesome the way they're supporting the game.  Reminds me of how awesome Shiny was when they patched Sacrifice, and how awesome Egosoft was updating X2.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Wednesday, June 13, 2007, 07:14:16 PM
I really wish I had the money for this.  I was greatly enjoying it when I got to play it for a while.  And I love developers who also add new stuff in patches.
The game is already awesome, as is, w/ patch 1.0003 installed and all.
I can't wait for the next patch, so I can try Free Mode -- and become the #1 STALKER!

And I like that they are supporting the game w/ SDK's, as well.

I really hope that once the SP SDK comes out, lots of SP mods pop up. I'd love to see what modders could be able to do w/ this game.

Since the MP SDK's out, I wonder how the MP maps are that modders have probably made...

Quote
These guys seem really awesome the way they're supporting the game.  Reminds me of how awesome Shiny was when they patched Sacrifice, and how awesome Egosoft was updating X2.
And w/ X3: Reunion, in a patch, Egosoft removed the need of the Starforce protected CD for booting up the game AND added a free expansion w/ it -- The Bala Gi Expansion Pack. Yeah, Egosoft rules when it comes to support. :)

We need more Egosofts and GSC's around, supporting their games after they're already out.


Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Wednesday, June 13, 2007, 07:37:01 PM
Oh, Que will love this....

Get the STALKER Soundtrack here, for free download! (http://www.stalker-game.com/en/?page=soundtrack)
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Wednesday, June 13, 2007, 08:48:53 PM
In .OGG no less.  Nice!
Title: Re: S.T.A.L.K.E.R. is coming
Post by: idolminds on Wednesday, June 13, 2007, 08:51:38 PM
Sweet. Havent played the game yet, but I'm gonna grab the soundtrack.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: scottws on Wednesday, June 13, 2007, 11:02:21 PM
I keep telling myself to get back into this game. But I don't.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Wednesday, June 13, 2007, 11:03:23 PM
I would if I owned it.  I wanted the CE from GoGamer or whoever was selling it, but man, I'm broke.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Xessive on Thursday, June 14, 2007, 01:40:37 AM
I don't know why, but I just can't get into this game. I played a few hours of it, and it just didn't draw me in at all. Instead I found it tedious and repetitive, with a lot of monotonous gameplay and frustratingly long distances to run.

I respect the artwork though. The game looks decent, especially with the lighting effects turned on.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: idolminds on Thursday, June 14, 2007, 01:20:39 PM
Hmm...not really that thrilled with the soundtrack. Probably because I havent played the game so none of it means anything to me.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Thursday, June 14, 2007, 01:34:27 PM
I would if I owned it.  I wanted the CE from GoGamer or whoever was selling it, but man, I'm broke.

Yup, It was Gogamer that has it.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Thursday, June 14, 2007, 05:48:53 PM
Most of the soundtrack is just ambient stuff.  There are only a few actual songs at the end, though these are sort of surprising.  I wasn't expecting them.  They aren't half bad.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Friday, June 15, 2007, 04:37:13 AM
Most of the soundtrack is just ambient stuff.  There are only a few actual songs at the end, though these are sort of surprising.  I wasn't expecting them.  They aren't half bad.

Sweet.
I downloaded it a day ago or so, but ain't listened to it.

I been too busy playing this game to listen to the Soundtrack...hehe.

Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Saturday, June 16, 2007, 05:58:47 AM
I don't know why, but I just can't get into this game. I played a few hours of it, and it just didn't draw me in at all. Instead I found it tedious and repetitive, with a lot of monotonous gameplay and frustratingly long distances to run.
Don't carry over 50 pounds, then you can run quite fast good a good time period -- hehe. ;)

Usually, if you take a mission and then enter an area, some other mission -- like say a defense mission or a "help out this Faction in a shootout" mission -- will pop up, as well. Also, if you kill lots of STALKER's and search them, you'll often find out where some of their "hidden stashes" are. And often, you'll find some good stuff, if you do.

I also like the missions where you are to go find a certain enemy and take them out. But, they don't even attack or anything. They might be just chillin' w/ their friends, who might not even be enemies for you.

Kill "Vampire" Mission
(click to show/hide)

Quote
I respect the artwork though. The game looks decent, especially with the lighting effects turned on.
Yeah, the graphics are good technically, but they look even better artistically.

One thing I do wish, though. Since you can take many missions at once, I do wish that they told you, before you took a mission, where the heck you'll be headed, since these missions are often timed for "one day (in-game time, of course)." This way, I could take all missions at say The Warehouses at once. Regardless, minor complaint.

Completely loving this game. We need more open-ended shooters like this one.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Jedi on Saturday, June 16, 2007, 05:58:45 PM
Kill "Vampire" Mission
(click to show/hide)

Are you trying to speak gangster D, becuase that sounded bizzare, "I shot his friends all up" and "I plugged him". Sounded a lot like... yeah (http://www.imdb.com/title/tt0328099/), I think you'll see my point  :P
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Saturday, June 16, 2007, 10:24:39 PM
You seem to forget that D thinks he's ghetto.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Sunday, June 17, 2007, 04:33:14 AM
Are you trying to speak gangster D, becuase that sounded bizzare, "I shot his friends all up" and "I plugged him". Sounded a lot like... yeah (http://www.imdb.com/title/tt0328099/), I think you'll see my point  :P

ROFLMAO @ the link to Malibu's Most Wanted!!!
Naw, I wasn't trying to sound "gangster" or "gangsta" or anything.
All I did was said what I did in that mission.
*shrugs my shoulders*


EDIT:
Quote from: Idol
I really hope STALKER pulls it off. I think having open-ended worlds in a shooter could be a great thing. Boiling Point was too buggy for anyone to really care. But if STALKER gets it right, it could lead to great things in the future
(come on open-ended zombie survival FPS!)
Oooooh, open-ended zombie survival FPS sounds good!!!

Yantar Location
(click to show/hide)
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Sunday, June 17, 2007, 08:31:57 PM
Part ONE of an CVG's Interview w/ GSC's Anton Bolshakov (the project Leader for S.T.A.L.K.E.R.), after the game's release and success. (http://www.computerandvideogames.com/article.php?id=166049)

Quote
The Making of S.T.A.L.K.E.R., part one
16-Jun-2007 Interview: GSC's ambitious PC project is here, but it was a rocky road to release. We look back with the developer.

Back in late 2001 we got our first look at an impressive game called Oblivion Lost, then a squad-based action game from GSC Game World. In 2007 the title that we now know as S.T.A.L.K.E.R.: Shadow of Chernobyl finally released, plunging players into a survival-FPS-RPG hybrid and the post-apocalyptic wasteland surrounding the Chernobyl power plant after its meltdown.

S.T.A.L.K.E.R. was surrounded by plenty of anticipation, but what the with the lengthy development time and word leaking that certain parts of GSC's original vision for the game were being cut, concern that it wouldn't live up to hopes and expectations began to mount. However, the game turned out to be nowhere near as bad as some feared and was generally well received when it finally materialised.

With the release dust now settled, we picked up the phone and got in touch with Anton Bolshakov, S.T.A.L.K.E.R. project lead. Part one of a two-part interview is below...

CVG: S.T.A.L.K.E.R. - why exactly did it take so long?

Anton Bolshakov: Firstly, it was a big-scale project, the biggest we've done. Secondly, a lot in S.T.A.L.K.E.R. was innovative (combining a shooter with RPG, open-ended world, no corridor limits etc.) and a few things were truly groundbreaking (such as A-life) - and thus tough to implement.

A mere merging of that bunch of elements and making it all work within one game was a challenge too. There was a lot of trial and error in S.T.A.L.K.E.R., but the experience gained is immense too.
And after everything, I'm glad GSC actually pulled it all off!!

I hope this one will pave the way for more open-ended FPS's, myself.

Quote
CVG: So what was your reaction to S.T.A.L.K.E.R.'s reception by press and the gaming public when it finally released?

Anton Bolshakov: As there's been so much expectation out there, we were a bit anxious as to how the players and press would ultimately react to the game after so many years of wait.

However, once we got the first game reviews and letters from the happy players, we understood the game was going to be a success. And there's hardly any reward for a developer better than the words of praise from the players. The game's success gave the team a big boost to continue working on the ideas invested in S.T.A.L.K.E.R.
I'm definitely glad this game turned out great, after it was finally completed.

Quote
CVG: What would you say is your greatest achievement with S.T.A.L.K.E.R. and why?

Anton Bolshakov: S.T.A.L.K.E.R. is about a unique Chernobyl man-made accident atmosphere, the blend of FPS and RPG gameplay, freedom of movement and action in a shooter game.

A captivating story with seven endings which depend on the type of playthrough, a living-and-breathing world controlled by the A-life system, a variety of secondary quests and high replayability, the unique non-scripted AI, realistic guns, powerful DX9 engine and realistic graphics.
And yes, these are major achievements for an FPS.

Quote
Anton: There are a few ideas introduced in S.T.A.L.K.E.R. we feel have great potential for further exciting developments, such as A-life, independent NPCs and developed groupings etc.
Maybe in STALKER Expansion? STALKER 2? Some other new game they got planned?

Quote
CVG: Imagine you were just starting work on the game now - how would your approach differ from the one you originally took?

Anton Bolshakov: I think we would plan more realistic targets to achieve, would avoid many error experiments which we had to spend loads of time on. And, most likely, we would use someone else's ready-made technology, without having to waste time on creating our proprietary one, whilst having the game developed concomitantly.
Hmmmm....I wonder what tech they would use, next time around...

Quote
CVG: There were features originally envisaged that got cut. In hindsight, would you say your original vision for S.T.A.L.K.E.R. was just too ambitious?

Anton Bolshakov: Yes, sure, the project turned out to be extremely ambitious. It appears that some features may sound good and look good on paper, while in reality they turn out either complex, uninteresting or vague from the gameplay standpoint.
Makes sense.....
I'm sure Peter Molyneux has ran into something like that, before and all.

Quote
Anton: For instance, the idea of a fully A-life driven game which has no story and all happens on the random basis turned out inapplicable to the original S.T.A.L.K.E.R.

De facto, such concept is an MMORPG, but without online, based in single-player, which only helps to make the already complex development of such a game even more complicated. Such a concept should be approached step-by-step, through several projects, so that in the long run the proper balance of interest and difficulty is found.
Makes sense.

Quote
CVG: What's the one thing you would have like to have included but that didn't make it in?

Anton Bolshakov: The dynamic obstacle outskirting by AI; NPCs throwing grenades; a more developed system of relations with groupings, community; more developed groupings as they are and their actions in the Zone; the possibility to play for the groupings.
Makes sense.

Quote
CVG: Did you ever reach a point where you wanted to throw the towel in?

Anton Bolshakov: We, the developers, never had such an idea in mind. It is quite probable, though, that it popped up in the mind of our investor and the publisher. Eventually, we all had enough morale to go against all odds and finish the project.
I'm glad GSC didn't throw in the total. The FPS genre world really needed to be spun on its head like this, if you ask me.

STALKER's been great, so far...

Quote
CVG: There have been some heated reactions to the game over bugs and rough edges. What's your reaction to that, and were you pushed into hitting a deadline when you would have liked a little more time to polish the game?

Anton Bolshakov: A developer is a creative person and he could be developing his game for his entire life. So, keeping to certain deadlines is necessary. It should be noted, we did not leave any bugs in the release intentionally.

The fact that many players have suffered the technical issues is a side effect to the hugely extensive PC market in the world, and the too many of various hardware possessed by the players.

Over 60 professional testers had been working on bug testing the game for many months, the game was released with no A-class bug we were aware of.

I also would like to stress that we worked intensely on fixing the existing problems and bugs, none of us had gone on vacation. As of today, we've released three patches already. We will keep doing the fixes until there's no single major problem remaining. We are fully prepared to support the community to the top of our ability - the players mean all to us.
I can't wait until their next patch, adding that new "Free Game" Mode and all.
Keep it up, GSC!

Quote
CVG: Check back Monday morning for the second and concluding part of our interview with GSC.
I'll be lookin' forward to the 2nd half of the Interview.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Sunday, June 24, 2007, 01:17:29 PM
Damn, this game is absolutely awesome....
...despite I think I hit a broken quest bug....

Duty & Freedom Factions Go To War!!!
(click to show/hide)

EDIT:
One thing I found odd, is that even though most of STALKER has Subtitles, STALKER doesn't have any Subtitles for any of the Pre-Rendered Videos!

Well, one mod changed that.

And, you can now even watch Videos from a new "Videos Option" the modder added to the Main MENU Area.

All you need to do is rip this RAR file right in your STALKER folder and you're all set. :)

Video CC Version 1.11 MOD (http://stalker.filefront.com/file/;80265)
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Friday, June 29, 2007, 05:55:08 PM
GSC (http://www.stalker-game.com/en/) opens a page for Fan-Created STALKER Music.
You can download some music fans have made for STALKER right here!!! (http://www.stalker-game.com/en/?page=soundtrack#fanmusic)


Quote
Music collection for s.t.a.l.k.e.r.s.
26 June 2007

From today on the life of stalkers in the Zone gets more cheerful: our portal is expanded with collection of musical creations by stalker musicians.

Stalkers of all ranks, your immediate attention to location Soundtrack, section Fan-Music required.
The liked musical artifacts can be marked by your votes. Get going!


Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Saturday, June 30, 2007, 03:09:12 PM
June 30th
------------
I just beat STALKER. Awesome game.
Since there's multi-endings, I'll tell you....

The Ending I Received, this go around...
(click to show/hide)


EDIT -- July 4th, 2007
-----------------------
Looks like STALKER's next patch will be coming very, very, very soon -- in "a matter of days", probably! (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=79041)

Quote
S.T.A.L.K.E.R. Patch Nears [July 04, 2007, 3:18 pm ET] - Viewing Comments
Oblivion-Lost.de reports that the version 1.0004 patch for S.T.A.L.K.E.R.: Shadow of Chernobyl is imminent, quoting GSC Game World's Anton Bolshakov as saying that the patch has been undergoing approval for some time now at THQ, and that since they have not received any programming bug reports, they expect the patch to be available within "a matter of days." Thanks Bill.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Wednesday, August 22, 2007, 07:30:14 PM
STALKER's now patched-up to Version 1.0004 (http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=80400)

Quote
= 1.0004 =-

Saved games.
Saved games from 1.0003 version will work with 1.0004 version.

Connectivity.
Connecting to the server will be possible only if the host's version of the game is the same as yours.

Patch 1.0004 changes and fixes:

Optimization:

1. Calculating detailed objects was moved to the second CPU stream.
2. Engine optimization, which resulted in FPS 10-15% gain.
3. Shaders optimization.



MP features:

1. Implemented the standalone dedicated server.
2. Retail version now works correctly with the standalone dedicated server.
3. Added remote control for the dedicated server.
4. Max ping disconnect option implemented.
5. Self-correcting network packets wrapper was implemented. This resulted in better ping values and traffic reduction by 50-100%.
6. Artifacts counter is not shown in the statistics.
7. Checking available maps without disconnecting the current game is now possible.
8. The list of the players is not dropped to the beginning upon the attempt to scroll it. Now it became easier to put the players on ban voting.
9. Fixed some bugs with defining the cause of death.
10. The exploded grenade does not continue lying on the ground after the detonation.
11. Fixed the artifact activation and the spawned anomalous zone functioning algorithm.


MP crash fix:

Fixed all known crashes.


SP fixes:

1. Fixed the bug with shooting from the grenade launcher. The grenade is fired with the first shot now.
2. Fixed the disappearing weapons when crouching for a long time.
3. Fixed the game crash on Pripyat location, when the player approached any of the monolithians' camps.
4. Fixed Voronin's tasks to eliminate the bandit Poker.
5. Fixed the random quests at the Wild Territory.
6. Fixed the random task to destroy the bandits' camp at the Cordon.
7. Fixed the random Barkeep's task to clear the snorks lair at the Dark Valley.
8. Fixed the bug with the automatic task to defend the camp when switching location or saving/loading the game.
9. Fixed the random quest to destroy the mutants lair when pseudo dogs are nearby.
10. Fixed the task to destroy the mutants lair.
11. Fixed the random tasks with the raids of characters' camps.
12. Fixed the choice of goods at Barkeep and Petrenko after completing the random tasks.
13. The wounded do not run away from the grenade now.
14. The zombies at Yantar do not run from the grenade now.
15. Fixed the crash caused by the patrol route at Yantar.
16. Fixed the crash caused by the patrol route at Agroprom Research Institute.
17. Fixed the task with getting rid of the Duty group in the village at the Military Warehouses level.
18. Fixed the bug with repeating the scene of the Duty group ambush at the beginning of the Military Warehouses level.
19. Fixed the bug with camera fly-through on the stadium at Pripyat.
20. Fixed the bug with Bes character, when the latter couldn't be healed.

EDIT:
Just tried this new patch, in an area w/ lots of STALKER's -- Freedom's very own hideout, basically. Yeah, STALKER runs a lil' bit better -- but still, not enough for it to make it worthwhile to put on Dynamic Lighting, even when in 800x600. Never goes above 25 frames here.

I'm still WAY better off w/ Static Lighting in 1024x768, for sure, framerate-wise -- which already ran well, but runs EVEN better now.

Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Monday, November 12, 2007, 08:12:20 PM
Patched to 1.0005 (http://browse.files.filefront.com/v10005/;2114198;/browsefiles.html)

Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Monday, November 26, 2007, 03:41:27 PM
So, looks like STALKER might be headed to the consoles. (http://ve3d.ign.com/articles/news/35546/S-T-A-L-K-E-R-For-Consoles)

Quote
S.T.A.L.K.E.R. For Consoles?
Nov 26, 2007 at 6:31 AM - Andrew Burnes - 13 Comments
The well known role-playing game, S.T.A.L.K.E.R.: Shadow of Chernobyl, could be receiving a console release because GSC Game World today became a certified Xbox 360 developer:

    GSC Game World is glad to announce it is now officially certified by Microsoft as an Xbox 360 developer. As part of the program, GSC Game World obtained all the necessary development tools, so as support from Microsoft to get down to development of projects on Xbox 360.

    Sergiy Grygorovych, the CEO of GSC Game World, said:

    "We are happy to say the big efforts of our company aimed to obtain the official Xbox 360 developer status now ended with success. Obtaining such a status for an independent developer based in ex-USSR means a lot - it took us over 2 years to get. We are very thankful to Microsoft for the assistance and high esteem of our team's professionalism.

    From now on, our old ambition to create multiplatform projects has become a reality. Such a policy is also fully compliant with the current game industry tendencies.

    Creating games for PC, we achieved practically everything, and now are prepared to garner the top spots in sales charts and gamers' recognition in the world of console games too. This said, we will continue paying maximum attention to the PC platform."
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Monday, November 26, 2007, 07:56:50 PM
I really need to pick up a copy of this from the not magical underworld store.  It really was a great game, and I imagine the patches have helped it in numerous areas now.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: PyroMenace on Friday, November 30, 2007, 01:43:12 AM
I really need to pick up a copy of this from the not magical underworld store.  It really was a great game, and I imagine the patches have helped it in numerous areas now.

Yea Im reinstalling as I speak. The game is fun, but there was just too many bugs and the game ran like crap for me, Im gonna try it again.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Friday, November 30, 2007, 01:46:27 AM
I didn't experience too many bugs, and the few I did were pretty minor.  Performance was acceptable, too.  I really had a good time with it.  I wasn't sure it was going to be what I had hoped, and while it did turn out to be different, in the end I had more fun that I expected.  I held out for the collector's edition (Euro) but never managed to get ahold of it, which is why I still don't have a box copy.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: PyroMenace on Friday, November 30, 2007, 01:48:53 AM
I had problems with NPCs not responding when they should during missions and some cases where NPCs would skip or bypass large conversation chunks that deal with the main storyline, those really got under my skin.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Quemaqua on Friday, November 30, 2007, 01:50:39 AM
How many patches have come out since then?  It really seemed like they were trying their best to support the game in any way they could.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: PyroMenace on Friday, November 30, 2007, 01:52:18 AM
Like one... but this was all around when it was released, and I bought it the day it came out, so its a been through quite a few patches since then.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Friday, November 30, 2007, 07:00:41 AM
Like one... but this was all around when it was released, and I bought it the day it came out, so its a been through quite a few patches since then.

I did wait a bit before I bought STALKER, but when I did play it -- yeah, not too many problems bug-wise w/ it that I ran into.

Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Tuesday, September 16, 2008, 03:48:22 PM
STALKER: Shadow of Chernoblyl has sold 2 million copies worldwide, to date. (http://cs.stalker-game.com/en/)

Quote
S.T.A.L.K.E.R.: 2.000.000 copies sold
3 September 2008

GSC Game World announces its S.T.A.L.K.E.R.: Shadow of Chernobyl has sold 1 million copies worldwide and 1 million licensed copies in ex-USSR countries.

"We are very pleased that S.T.A.L.K.E.R. became so popular among players from all over the world, - said GSC Game World CEO Sergiy Grygorovych. – S.T.A.L.K.E.R. is more than just a game now. Financial success will allow us to develop S.T.A.L.K.E.R. in different directions as a brand."
Title: Re: S.T.A.L.K.E.R. is coming
Post by: Xessive on Tuesday, September 16, 2008, 04:31:18 PM
STALKER Clear Sky Tweak Guide (http://www.tweakguides.com/ClearSky_1.html)

I figured this is handy.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Sunday, September 13, 2009, 07:52:24 AM
Eurogamer has a nice retrospective on STALKER: Shadow of Chernobyl -- highlighting everything: its strengths; weaknesses; the mod community; what mods they like; etc. (http://www.eurogamer.net/articles/stalker-retrospective)

There's a Texture Mod you can get here that Eurogamer likes -- called STALKER Complete 2009. (http://artistpavel.blogspot.com/2009/04/stalker-complete-2009.html)

Quote
Most impressive of all is that it's now also possible to play Shadow of Chernobyl with an entirely overhauled texture set, which can be found online. (http://artistpavel.blogspot.com/2009/04/stalker-complete-2009.html) As mods go this is one of the most subtle imaginable. It does not attempt to change the atmosphere or effect of the game world, but simple to enhance it. 900 new textures, an improved sky and weather system, and the introduction of expanded graphics options make this one of the most exquisitely beautiful experiences ever to grace a gaming system. It also includes the sleep and hunger systems, along with a mass of small tweaks. I would argue that this is, finally, the finished and complete version of Stalker - as good as it could possibly have been on release.
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Friday, November 06, 2009, 02:55:11 PM
Impulse Weekend Deal = $9.99 for STALKER: Shadow. (http://www.impulsedriven.com/stalker)
Title: Re: S.T.A.L.K.E.R. is coming
Post by: MysterD on Wednesday, August 01, 2018, 04:40:52 PM
Eurogamer - This is the story of when THQ sent Dean Sharpe out to Kiev to get STALKER: SOC done. (https://www.eurogamer.net/articles/2018-07-28-dean-sharpe-sent-to-save-stalker)

It's all about getting the overly ambitious STALKER: SOC out of development hell & into an actual working state...
And how he also ended up where he's at now (CEO of 4A Games for Metro series).