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Games => General Gaming => Topic started by: Pugnate on Sunday, December 07, 2008, 12:23:04 PM

Title: So I bought Prince of Persia 2008 on the 360.
Post by: Pugnate on Sunday, December 07, 2008, 12:23:04 PM
Oh my gosh! It is very very good so far! I've played about a couple of hours, and it is just a lot of fun, and not at all the disaster I had expected from the cheesy demo movie. The graphics -- which I had been skeptical about -- work really well, and everything looks gorgeous. It isn't just the technical excellence though; the art direction is also very good, and maintains the balance between cartoonish and edgy.

The gameplay has been streamlined from before with a new gimmick, which works surprisingly well. In the past we had the "turn back time" mechanic, which worked better than it had sounded on paper, and here we have a constant magical female companion, who performs rescue acts whenever the acrobatics go wrong. Again, on paper, it sounds horrible, but it works really well, especially when you realize how many hours of loading it saves you. Plus, it helps that the companion is made to look very attractive... well as attractive as a bunch of pixels can look. That's another thing about the visuals, everything is highly tasteful. The hero is muscular, but he is more Raphael Nadal, than Hulk Hogan. The princess is pretty, but not like the giant funbags sluts that litter the video game landscape. Everything else, including the monsters, environments etc are all very restrained, and not at all over the top. Thankfully, the Persians are also drawn quite respectfully. It is a pity that their voices are more at home with every day America rather than what would have sounded more authentic, but oh well. Other than that, the voice acting is quite good. The game is also surprisingly humorous.

An interesting change is that conversation is triggered by the left trigger. While essential cutscenes start automatically -- though they can be skipped --, conversations are optional, and can be activated at any time -- and are almost always relevant. Fortunately, so far the dialog is excellent. The characters also have an endearing quality to them, and the protagonist is full of funny/cheesy one liners that are delivered with the right humility, giving them shades of the old Lucas Arts games. Heck, at times, the character reminds me a bit of Peter Parker.

Finally, I come to the combat, which is very good. I'd say that so far it is already deeper and more enjoyable than Sands of Time, or Assassin's Creed.

Anyway, I am going back to the game, but I want to say that this whole package feels a lot like a Nintendo game. It just has that feeling of quiet dignified excellence to it. Let's see how it pans out. From what I've read, some of the problems rear their ugly head later, but let's see.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Quemaqua on Sunday, December 07, 2008, 01:55:03 PM
So one of the bigger issues must be the game's length, then?
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Pugnate on Sunday, December 07, 2008, 02:02:13 PM
Played some more. So far so good.

Quite quite easy though.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Sunday, December 07, 2008, 02:06:07 PM
When I get a new PC, PoP 2008 is a must-play for me. It's a no-brainer, I think. Even Warrior Within, despite its flaw of The Prince gone too far with the overdone bad attitude and not-so-great generic hard rock music, it was still the other stuff that kept you playing, regardless. I never got PoP: Two Thrones, though.

I like the way the graphics look for PoP 2008. Elika looks mad cool. I think w/ the whole cel-shaded look and whatnot PoP 2008 has going on, this goes right back to that storybook and magical feel that the earlier PoP games actually had -- just this time, this new PoP 2008 looks to have gone way more artistic this time around; especially given today's technology.

You know, about Elika saving you and helping you, when you make a bad jump -- that's a very interesting gimmick. Just -- I hope it don't make the game too easy; especially for PoP veterans. For PoP vets, maybe giving an option to "turn the saving off" would be a good idea to put in a patch? I don't know -- but it probably helped Bioshock to not keep the game TOO easy for Veterans. I dunno, I'll have to check it out when I get a PC that can run the game and when I get the game.

About LT triggering conversations in PoP 2008 -- I think that's the Scimitar/Anvil Engine for you. See, that's what Assassin's Creed PC does w/ the X360 Controller plugged in. Remember, PoP 2008 is on the same engine as ACPC; probably way more enhanced and optimized by now, I'd say -- plus, with the new cel-shaded effect and all of that jazz.

I really like Assassin's Creed PC for the main quest stuff -- but yeah, it's all the side stuff that pulls that game down. I'm looking for the AC side quests, even the same exact types, with a little bit more of story and some differences in the character models themselves and what they say; naw, not at all. It's the same stuff over and over w/out much different in voice-acting and window-dressing for the quest. They're cardboard cutouts of each other. Not much variety. More variety and more emphasis on making even the same type of quests have different reactions; *that* would be great. And I love how Assassin's Creed is a entire world that's a huge-ass jungle gym.

Pug, are there any like side quests in PoP 2008 like say AC had going? If so, any variety on them? Or is PoP 2008 pretty much only the main quest?

Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Pugnate on Sunday, December 07, 2008, 02:42:26 PM
The game doesn't seem to have any subquests so far.

And the only issue has been for me the really easy level of difficulty. Of course, that makes me happy, since I really suck at these console adventures.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: iPPi on Monday, December 08, 2008, 09:08:49 AM
From what I've seen it should be a pretty good game.  But the easy difficulty is slightly detracting.  While I don't want a game that is so difficult that I cannot progress, if a game is a complete cakewalk it doesn't feel very rewarding either.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Xessive on Monday, December 08, 2008, 01:15:53 PM
Ha I got a sweet deal! I went into a privately run videogames shop and I managed to trade in Army of Two and Conan for Prince of Persia! (PS3)

I didn't really like those games anyway, they came as part of the package when I got the PS3. So awesome!

EDIT:
Even though I initially wanted to get the PC version this was too good a deal to pass up and the PC version is not even here yet due to real life pirates sailing around the Indian ocean.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: scottws on Monday, December 08, 2008, 05:53:30 PM
Ha I got a sweet deal! I went into a privately run videogames shop and I managed to trade in Army of Two and Conan for Prince of Persia! (PS3)
Why did you have those games anyway?!

Quote
I didn't really like those games anyway, they came as part of the package when I got the PS3. So awesome!
Oh.  *phew!*
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Quemaqua on Monday, December 08, 2008, 06:07:43 PM
That's funny, scott.  The exact same thing went through my mind.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Cobra951 on Monday, December 08, 2008, 06:27:28 PM
Even though I initially wanted to get the PC version this was too good a deal to pass up and the PC version is not even here yet due to real life pirates sailing around the Indian ocean.

That boggles my mind.  This isn't exactly the 17th century, though we may be getting closer to it by the day.  I know it's a big ocean, but it's not like these people can hide between the waves, or like they're going to be hundreds of miles away from the shipping lanes.  It's not urban warfare.  Air and satellite surveillance should do the trick here.  Water, water, water . . . ooh, what's that?  Do they belong there?  No?  Hello, air force . . .   Boom!  See ya.  When they start taking Saudi oil tankers, the folks with those capabilities should be stepping up to the plate.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: scottws on Monday, December 08, 2008, 06:38:19 PM
Is this becoming a sudden problem?  I heard about the oil tanker.  Then I heard about a cruise ship.  And then a few others.  What's going on and why can't anyone kill these fuckers?
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Quemaqua on Monday, December 08, 2008, 08:01:57 PM
People can, but for some reason people won't.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Monday, December 08, 2008, 08:34:38 PM
Ha I got a sweet deal! I went into a privately run videogames shop and I managed to trade in Army of Two and Conan for Prince of Persia! (PS3)

I didn't really like those games anyway, they came as part of the package when I got the PS3. So awesome!

EDIT:
Even though I initially wanted to get the PC version this was too good a deal to pass up and the PC version is not even here yet due to real life pirates sailing around the Indian ocean.

Damn those pirates!!! Tell 'em to move and let in some PoP 2008 copies, dammit!

Speaking of pirates (another kind), I wonder if PoP 2008 PC been pirated yet...probably and unfortunately...

Xessive, I don't blame you if you ignore going after a Steam copy of PoP 2008...I don't like paying that kind of money for a Steam-distributed game. :oP
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Ghandi on Monday, December 08, 2008, 09:00:16 PM
People can, but for some reason people won't.

Some of these companies (or countries) that are shipping just don't have the resources to protect every ship. Now, logically you may think that they would simply avoid pirate-infested waters, and I read recently that they in fact are now doing that. Also one of the pirate "motherships" was recently sunk.

But yeah, I don't know why we don't just send in a couple of cruisers to blast the hell out of 'em.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Cobra951 on Tuesday, December 09, 2008, 02:42:17 AM
Cruisers hell.  My eyes were opened during the war over the Falklands/Malvinas (depending on whose side you take).  The French Exocet missile can be fired from a plane 100 miles away and can sink destroyers.  It's 30-year-old technology too, so any air force can get it.  One shot from an old jet fighter loafing along is all it takes.

Edit:  Youtube has everything. (http://www.youtube.com/watch?v=51ecQalsX20)
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Xessive on Tuesday, December 09, 2008, 03:14:49 AM
Most companies are rerouting their ships around the whole area, which takes a lot longer. I think the gov'ts didn't pay attention until some Somalian pirates got their hands on Ukranian ship full of tanks and military gear, apparently an EU armada was sent after them!

Haha yeah, those games sucked ass. Conan was actually not terrible at first, it's a God of War clone, so it had a level of fun but it's full of bugs. I was glad to get rid of it productively. While I was there I picked up Tekken: Dark Resurrection for PSP. I'm not crazy about the Tekken franchise but this is one of the highest rated games on the PSP, and for $15 it was no big loss. It's pretty good so far, it's got a lot of variety and many options, if you like fighting games you'll definitely enjoy it.

Anyway, back to the hot topic: PoP is great. Can be a little on the easy side, like a an interactive screensaver really, but it's appealing in so many ways. Now that I'm playing I can say I'm not crazy about the visuals, I mean it's not as detailed or as vast as Assassin's Creed, but having it stylized artistically is a clever design choice. At first glance I instantly thought of Okami. It is very reminiscent of it in some ways especially in the 'healing the land' bits.

Despite how "smooth-sailing" it is, it's still pretty fun and I think there's a great story to be told in there. I'll fill you in on my later experiences with it.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: idolminds on Tuesday, December 09, 2008, 07:55:26 PM
So yes, the PC version has been pirated already. The interesting thing is that according to this thread, the game has no DRM.

Quote from: Community Developer
You`re right when you say that when people want to pirate the game they will but DRM is there to make it as difficult as possible for pirates to make copies of our games. A lot of people complain that DRM is what forces people to pirate games but as PoP PC has no DRM we`ll see how truthful people actually are. Not very, I imagine.

Console piracy is something else entirely and I`m sure we`ll see more steps in future to try to combat that.
If true, thats totally awesome and makes me happy. Though the problem is they chose PoP as their experimental game, even though I'm pretty sure the series wasn't the hottest selling on PC for them. Plus the game WILL be pirated anyway, thats just how things are. So Ubi will see low-ish sales (expected due to franchise and platform) and will see the piracy (which was going to be there with or without protections) and conclude that DRM is necessary in future games.

Oh well, at least I can enjoy this one.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Quemaqua on Tuesday, December 09, 2008, 08:05:42 PM
Still, I may pick it up for PC despite Ubisoft's generally terrible handling of PC games just because of that.  The game looked interesting and of some artistic merit, and that's enough for me to reward them as long as it runs okay.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: idolminds on Tuesday, December 09, 2008, 08:12:02 PM
I read that the game uses the same engine as Assassins Creed? If that true, I had no problems running that on my PC. It might be a decent port.

Also, this screen comparison (http://insidermedia.ign.com/insider/image/article/936/936269/head-to-head-prince-of-persia-20081205045852470.jpg) might help you decide.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Quemaqua on Tuesday, December 09, 2008, 08:19:09 PM
Could be cool.  I'll definitely keep this option open for the time being.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Tuesday, December 09, 2008, 08:55:08 PM
I read that the game uses the same engine as Assassins Creed? If that true, I had no problems running that on my PC.

I know a few posts up (http://www.overwritten.net/forum/index.php?topic=4678.msg60992#msg60992) I mentioned PoP 2008 is on the Scimitar / Anvil engine AC used -- but here's the actual proof.
From a Q&A on PoP 2008 (http://ve3d.ign.com/articles/news/38946/Prince-of-Persia-Prodigy-CG-Trailer-Information-Overload)

Quote
Q: Have you developed a special engine for this version?

A: We have improved and adapted the engine developed internally for Assassin’s Creed. It is a great tool for our artists and engineers and we want to push it even further. In that respect, we have added a lot of new systems that will help create the seamless fluidity and the overall look & feel we are looking for.

EDIT:
Well, looks like PoP 2008 PC's system requirements are just about the same as ACPC's... (http://forums.ubi.com/eve/forums/a/tpc/f/861108132/m/4581075207/p/1)

Here's POP 2008's requirements.
Quote
Minimum System Requirements

Supported OS: Windows® XP/Windows Vista®
Processor: Dual core processor 2.6 GHz Intel® Pentium® D or AMD Athlon™ 64 X2 3800+ (Intel Core® 2 Duo 2.2 GHz or AMD Athlon 64 X2 4400+ or better recommended)
RAM: 1 GB Windows XP/2 GB Windows Vista
Video Card: 256 MB DirectX® 10.0–compliant video card or DirectX 9.0–compliant card with Shader Model 3.0 or higher (see supported list)*
Sound Card: DirectX 9.0 or 10.0–compliant sound card (5.1 sound card recommended)
DirectX Version: DirectX 9.0 or 10.0 libraries (included on disc)
DVD-ROM: DVD-ROM dual-layer drive
Hard Drive Space: 8 GB
Peripherals Supported: Keyboard, mouse, optional controller (Xbox 360® Controller for Windows recommended)


* Supported Video Cards at Time of Release:

ATI® RADEON® X1600*/1650*-1950/HD 2000/3000 series
NVIDIA GeForce® 6800*/7/8/9 series
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Xessive on Sunday, December 14, 2008, 07:49:47 AM
Picked it up for PC! Well actually my cousin picked up and I traded with my PS3 copy.

Glad to confirm that there is no DRM or disc check whatsoever. Install and run.

It runs beautifully and as idol's screenshot suggests the higher resolution is worthy; it looks much more crisp.

So far I've only noticed one graphical problem: v-sync. When it's switched on everything runs alright but you get occasional slow-downs mid game. They're not game-stopping but if you're a perfectionist about smoothness they'll bug you. When v-sync is switched off the game runs smooth as butter but the loading screen has issues. It starts the loading animation (which I think is a Bink video) then it slows down to a crawl, about 1 frame per 3 secs maybe slower; the loading normally takes about 10 secs but now it goes on for about 2-3 minutes. Annoying bug.

Overall the performance is better than Assassin's Creed. I think the artistic style cleverly masks any flaws or lack of detail.

Anyway, back to the beauty of it all. I first tried it out with KB+mouse and I was pleasantly surprised with how easy it actually is! It's very playable with KB+m combo, you just have to remember which key is what when you do any of the button sequences. Next I tried my Logitech Dual Action controller. You're given the liberty to bind the keys whichever way you like so I went ahead and set them up just like the PS3 version and it works just as well. The game seems to have been built with the 360 controller in mind as it has its own option and the commands are coloured to match the 360 buttons: jump is green, gauntlet is red, sword is blue, and Elika is yellow. So if you bind the buttons accordingly the button sequences are straighforward.

Yes, the game is relatively easy but (George Carlin R.I.P. will haunt me for this) it's about the journey.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Sunday, December 14, 2008, 08:02:47 AM
I ordered this for the PC a few days ago -- thank you, Gogamer with it being $29.90! :)

I was liking ACPC and actually got it going "good enough for me" on the PC -- so I am betting and hoping, PoP 2008 might work on my single core rig; since the requirements are the same.

If it doesn't work, no big deal. It just makes me VERY happy that PoP 2008 has no DRM.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Pugnate on Sunday, December 14, 2008, 08:26:08 AM
From what I've seen it should be a pretty good game.  But the easy difficulty is slightly detracting.  While I don't want a game that is so difficult that I cannot progress, if a game is a complete cakewalk it doesn't feel very rewarding either.

Well you can't die. It is still a good game though.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Xessive on Sunday, December 14, 2008, 08:34:53 AM
If you fall you just get sent back to the last bit of solid groud you were on, restarting the challenge. If an enemy overpowers you Elika saves you but the enemy's health regenerates. Basically they've effectively eliminated the save/reload habit. At one point the Prince says "Jump, die, repeat, jump, die, repeat... I get it..." hehe
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Sunday, December 14, 2008, 09:02:33 AM
If you fall you just get sent back to the last bit of solid groud you were on, restarting the challenge.
That's almost the same as reloading your last quicksave -- as long as you could quicksave at any time, of course. That don't sound too bad, actually.

Quote
If an enemy overpowers you Elika saves you but the enemy's health regenerates.
Good @ enemy regenerating their health. That makes perfect sense, gameplay-wise.

That's one thing I never understood about Bioshock with the Vita Chambers feature ON -- when I get trounced by enemies in a room, their health should regenerate when the game sends me back to the nearest Vita Chamber.

Quote
Basically they've effectively eliminated the save/reload habit. At one point the Prince says "Jump, die, repeat, jump, die, repeat... I get it..." hehe
LOL!
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Quemaqua on Sunday, December 14, 2008, 10:50:48 AM
I think I might ask for this for my birthday.  For PC.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Sunday, December 14, 2008, 11:03:41 AM
I think I might ask for this for my birthday.  For PC.

FYI, PoP 2008 PC (Import) (http://www.gogamer.com/Prince-of-Persia--I--for-PC-All-PC-Games_stcVVproductId58398049VVcatId444774VVviewprod.htm) is still on sale at Gogamer.com for $29.90 - if you don't mind imports and all.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: gpw11 on Monday, December 15, 2008, 01:25:09 AM
I just picked this up at one of the retailers here who have it permanently at $29.99...which I don't understand at all since most still have it at $50. 
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Sunday, December 21, 2008, 12:46:59 AM
My PC copy of this arrived today. And yes, it runs on my single-core processor. It runs might well, I might add -- better than ACPC did. I got PoP 2008 game on Medium here -- and so far, it runs better than ACPC on 1024x768. Artistically, my God -- this game is absolutely gorgeous in every regard. Jaw-droppingly beautiful.

I find that Elika's mechanic...is not as bad as it sounds. Granted, if there was some sort of quicksave system, I'd be abusing that. But, basically, her grabbing me and sending me back to the last closest piece of solid ground saves me from doing that. And she has been grabbing me and sending me back A LOT.

Ah, it's good to hear the Prince being pompous and sarcastic again. Yeah, the game's quite humorous, like Pug said. Well voice-acted and the dialogue is very good.

Okay, just for the record -- so far, I'm loving this.

Will give this more time, tomorrow.

I'm tired, so this post is done now.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Pugnate on Sunday, December 21, 2008, 01:20:42 AM
You should be running the game on max. on your 8800GT, especially at 1024x768. Always start every game with max. and then slowly pushing settings down one by one, till the frames are acceptable. This game is better tuned than Assassin's Creed.

Yea like I said, the Elika mechanic is fine (for me). I mean, we'd be doing that anyway.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Sunday, December 21, 2008, 10:36:08 AM
Pug, I got it up all the way now. It runs the same. The only thing that really happens to be is every now and then, I spin the cam, it might stutter or slow down for a sec -- no big deal.

So, plenty of in-game screenies on my XFire account. (http://www.xfire.com/screenshots/mysterd/)

I'll directly link a few here...
(http://screenshot.xfire.com/screenshot/natural/99a66298c02eb089293cc18ed0f46294ac7af6bb.png)

(http://screenshot.xfire.com/screenshot/natural/752295640066ede28301772a553dd4a375b1e2c6.png)

(http://screenshot.xfire.com/screenshot/natural/ce2f271da7caf25ea03e267855a7043a05d769b9.png)

(http://screenshot.xfire.com/screenshot/natural/ee83ff564c3d17dcd826664c413c28068157aad7.png)

(http://screenshot.xfire.com/screenshot/natural/66cdf86e0083f7df56e1f6e7646cc5168a0a3911.png)

(http://screenshot.xfire.com/screenshot/natural/bdd6b8b3672e04c02f90a7c875626310b3f44569.png)

EDIT:
Here's a video of mine of the Prince crashing and burning, from PoP 2008 (http://www.xfire.com/video/556e3/)
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Quemaqua on Sunday, December 21, 2008, 11:02:47 AM
That's really sexy looking.  I need to get this.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Sunday, December 21, 2008, 11:18:50 AM
That's really sexy looking.  I need to get this.

Geez....You should seen it in motion. It's beautiful. This is probably one of the most artistic looking games I've seen on-screen.

Oh, I forgot to confirm -- yes, the PC version has NO DRM. Install the game, take disc out drive, boot the game, it will boot up no hesitation whatsoever.

More screens for Que and anyone else who wanna see them!

(http://screenshot.xfire.com/screenshot/natural/5d96f4bfea2bff49b89d4cf81723f4cfa8afde8b.png)

(http://screenshot.xfire.com/screenshot/natural/86e570c46633a9bedbf4e2e2bb06ca24a9c05107.png)

(http://screenshot.xfire.com/screenshot/natural/ac028427783e9c88c126045f452767d5ab4e9600.png)

(http://screenshot.xfire.com/screenshot/natural/a0bedb5d17930cce091027ea9b97473d12aa418d.png)

(http://screenshot.xfire.com/screenshot/natural/bc6db71f7061fad19a20380454eb1f4d574ae1f4.png)
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Sunday, December 21, 2008, 11:48:30 AM
Video:
Here's a video of mine of the Prince, jumping around and then crashing and burning in PoP 2008. (http://www.xfire.com/video/556e3/)

Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Pugnate on Sunday, December 21, 2008, 12:43:54 PM
Quote
Pug, I got it up all the way now. It runs the same.

Yea, you've got a sports car now. Except for Crysis and a couple of others, you should be able to play most games at high or max settings.

Are those screenies from before you switched the settings? They look a touch off for some reason.

Quote
That's really sexy looking.  I need to get this.

Yea dude. It is probably the best PoP after "Sands of Time".

How much the flaws bother you depends on you personally. I've seen opinions of this game range from all across the scale. I'd personally give it a solid B+.

Quote
Here's a video of mine of the Prince, jumping around and then crashing and burning in PoP 2008.

You mean nearly crashing and then being rescued. :P

Nice vid.

I don't know if it is the quality of the vid, but the character outlines appear almost whitish. On the 360, they are completely black. Weird.

Quote
Finally, I come to the combat, which is very good. I'd say that so far it is already deeper and more enjoyable than Sands of Time, or Assassin's Creed.

I made this statement earlier, and I have to say that the combat isn't too deep. :P

edit:

D, one other thing. Do the jaggies not bother you? Try applying 2x anti aliasing and see how that affects the way things look and perform. It shouldn't be a huge performance hit, but your game should look a lot better.

If there is no option in the game then go to he Nvidia control panel and apply the changes there. Also, keep Anisotropic Filtering at max., without a performance hit and with significant improvement in textures. So try those two things, and you see how things look.

It varies from game to game, but generally you can keep antialiasing at 2 and anisotropic filtering at 16. If things chug, then turn antialiasing off, and anisotropic filtering at 8. If things still chug, then lower your settings. Generally, you can have antialiasing set at 2, but have Nvidia's control panel let the games determine if you wish to keep it on. For anisotropic filtering, you can have the Nvidia control panel override any game settings, so that the feature is always on.

So when you have time, do give that a try and do share your experiences.



Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Quemaqua on Sunday, December 21, 2008, 01:20:54 PM
The screens look like widescreen shots squashed into 4:5.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Sunday, December 21, 2008, 01:23:12 PM
High Res' Textures been on since I first began this ordeal. My 1st set of screenies, Graphic quality was medium.

2nd set of screens, jumped overall graphics to HIGH.

Yeah, I got AA and AF off. I should fiddle with those, since I don't have any killer performance issues.

Here's another vid of mine:
Clawing Video and then some. (http://www.xfire.com/video/557b2/)
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Pugnate on Sunday, December 21, 2008, 01:44:48 PM
OK so that's why the textures look like that. Definitely put AF to 16. Even at 8, it shouldn't hurt frames by more than a couple. And if it runs OK, then 2x AA can be a good option for you.

And I agree with Que. That's what it looked like to me as well... as if a widescreen shot had been squashed.

D, I like clawing around too. I also had no idea that Xfire allowed this kind of video uploading. Good stuff.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Sunday, December 21, 2008, 02:42:50 PM
OK so that's why the textures look like that. Definitely put AF to 16. Even at 8, it shouldn't hurt frames by more than a couple. And if it runs OK, then 2x AA can be a good option for you.
In the in-game settings, there's only an AA (Anti-Aliasing) setting there. I'm gonna play with that setting now.

So, if I was to AA and AF, if I was to turn it on, through the NVidia Drivers.

Quote
And I agree with Que. That's what it looked like to me as well... as if a widescreen shot had been squashed.
I got their Widescreen setting ON, yes.

Quote
D, I like clawing around too. I also had no idea that Xfire allowed this kind of video uploading. Good stuff.
Yeah, XFire allows vid and screenie uploading. That's why I use it. :)

Here's a vid of mine of Prince monkeying around:
MysterD's Monkey Bars (http://www.xfire.com/video/558b2/)
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Pugnate on Sunday, December 21, 2008, 03:24:48 PM
Quote
I got their Widescreen setting ON, yes.

On a normal monitor?

Quote
So, if I was to AA and AF, if I was to turn it on, through the NVidia Drivers.

Download the latest drivers.

Go to the NVIDIA control panel.

Go to "MANAGE 3D SETTINGS"

Click "global settings"

Have "Anisotropic" to 16. If there is an option, click "override any application setting"

On antialiasing mode set it to "application controlled", so that you can have an easier time adjusting per game.

On antialiasing transparency set it to "supersampling"

On Texture Filtering Quality, set it to "High Quality"

Hopefully, this shouldn't affect performance too much. If it does, then try it with 8x filtering. Though if that doesn't help, then put it back to 16 and turn AA off.

If you have time, do post screenies with the AF and AA goodies turned on. I'd like to see the difference.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Sunday, December 21, 2008, 03:49:23 PM
On a normal monitor?
Nope.
It's a flat-panel widescreen 19'' monitor.

EDIT:
Just for Puggy...
Below stuff set at these settings:

NVidia Settings on my GF 8800 GT:
AF at 16x, AA Transparency at Supersampling, AA Mode to App-Controlled (set at its highest in-game settings at 8x), and Texture Filtering at High.

Here's a vid at settings he asked to see the game at:
MyD's Vid set at Pug's specs (http://www.xfire.com/video/55a8d/)

Screens just for Puggy:

(http://screenshot.xfire.com/screenshot/natural/7a15a3891414d2fee3b7717db080e63ca5e0543c.png)

(http://screenshot.xfire.com/screenshot/natural/a02b009c9c3d8feab66a308da2d2dca60b18df0e.png)

(http://screenshot.xfire.com/screenshot/natural/944f6d358a8ae7b63b3c613f41a3211f71159be5.png)

(http://screenshot.xfire.com/screenshot/natural/6f7715d86b71b2cc13c34fc53702503793113798.png)

Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Pugnate on Sunday, December 21, 2008, 04:51:23 PM
Now that looks phenomenal. Looks better than my 360 version. How is the framerate?

But you put AA at 8x? That will probably kill frames. Keep AA at 2 and AF at 16. If that is too slow, lower AF to 8... and if that doesn't work then turn off AA and put AF back to 16.

But look at the difference the AF is making. The blurriness is totally gone on the textures.

The anti aliasing is also making a world of a difference. The jaggies are totally gone, and are making the character outlines a smooth black instead of that slivery black in the earlier video.

Thanks so much D. :)

edit:

Hmmm... now I almost wish I had gotten this on PC.

edit 2:

For anyone interested on what AF (Anisotropic Filtering) exactly does: (image on the right has it on)

(http://upload.wikimedia.org/wikipedia/en/c/c0/Anisotropic_compare.png)
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Sunday, December 21, 2008, 04:57:22 PM
Now that looks phenomenal. Looks better than my 360 version. How is the framerate?

But you put AA at 8x? That will probably kill frames. Keep AA at 2 and AF at 16. If that is too slow, lower AF to 8... and if that doesn't work then turn off AA and put AF back to 16.
It is slow -- I mean, just look at that vid I posted. Stutter, stutter, nice, stutter -- feels all over the place. Not good.

Right now, I got both AA and AF at 8x now. It runs a hell of a lot better here -- still stutters here and there, so there will be more testing w/ these two settings.

Quote
But look at the difference the AF is making. The blurriness is totally gone on the textures.

Thanks so much D. :)

edit:

Hmmm... now I almost wish I had gotten this on PC.
And thank you for making me your guinnea pig to tell me to try some things.
Yeah, it looked pretty good to me already.

Now with some fiddling around, my eyes are overloaded with a lot better than greatness. This is fantastic looking.

Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Pugnate on Sunday, December 21, 2008, 05:01:26 PM
The thing with AF is that it won't bite into your frames. In my experience, at 8x AF, you should be quite safe.

AA really takes a chunk out, the higher you go. I just keep it at 2 or 4, because it is normally enough to smooth out the edges.

Quote
Now with some fiddling around, my eyes are overloaded with a lot better than greatness. This is fantastic looking.

Yea, those screenies are something else. The color palette reminds me of the opening of NWN2...

I got this on the 360 instead of the PC, purely because third person games are the sort I enjoy playing from a couch.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Sunday, December 21, 2008, 05:37:37 PM
The thing with AF is that it won't bite into your frames. In my experience, at 8x AF, you should be quite safe.

AA really takes a chunk out, the higher you go. I just keep it at 2 or 4, because it is normally enough to smooth out the edges.
Thanks for the tips. :)

Quote
Yea, those screenies are something else. The color palette reminds me of the opening of NWN2...

I got this on the 360 instead of the PC, purely because third person games are the sort I enjoy playing from a couch.
If you get the PC version when it gets dirt cheap -- since you don't wanna be double-dipped on at a high price -- yeah, you can just plug that X360 control-pad into your PC's USB port and go to town.

Plus, PoP 2008 PC has NO DRM.

EDIT:
Another video:
Here's a cleansing of Heaven's Stairs with Nvidia settings at AA 8x (in-game setting), AA Transparency at Supersampling, AF 8x, High Texture Filtering. (http://www.xfire.com/video/55b87/)
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Tuesday, December 23, 2008, 03:16:14 PM
Producer Bet Mattes of Ubi Montreal for PoP 2008 talks about the successes and fails he saw from PoP 2008 (http://xbox360.ign.com/articles/940/940408p1.html)

Quote
Prince of Persia Afterthoughts
Producer Ben Mattes looks back on the shipped game and talks about downloadable expansions.
by Erik Brudvig

December 22, 2008 - Looking back and reflecting on work done is the key to future success. Now that Prince of Persia has shipped to stores and is in the hands of gamers everywhere, Ubisoft Montreal has taken a step back to reflect on the final product in an interview with IGN. Producer Ben Mattes answered frank questions that ranged in topic from risks taken, 20/20 hindsight, and plans for future downloadable content and continuing the franchise.

IGN: When you look back at the development process for Prince of Persia, do you do so with a smile? Is there anything you would have changed about the approach taken to reboot this franchise?

Ben Mattes: I consider Prince of Persia to be a success and look back at the last three years very fondly. We set out to do some very specific things with Prince of Persia, and while the decisions we took are not universally loved, there are enough very positive comments out there (reviews, forum posts, etc) to make me feel proud of what we accomplished.

Of course, in retrospect, there are things I would change. Anyone who says otherwise about their game is lying to himself or herself. No one ever gets to put everything into a game they want and this is, of course, true of PoP. There are features we wanted to develop, parts of the story we wanted to tell that didn't make it into the final product for a variety of reasons.

One of our ambitions from the first day with this game was to create the 'Art Game That Sells'. We knew we had in PoP some core game systems (acrobatics and combat) and a universe/theme that was strong enough to give us the luxury to take some risks and explore some unique ideas and themes. The theme of love and loss was one we wanted to explore, but in a unique way – not just as a story but also through gameplay; a game where the penalty for failure is not artificially enforced by an arbitrary mechanic but rather self imposed by the player; a radical departure in the artistic direction with a much more 'storybook' feel. All of these, in my mind, were success stories for us and generally well appreciated.[

Given the benefit of 20/20 hindsight (I'll elaborate more on this below) I guess the one thing I would do differently is to have devoted more time to creating alternate systems/difficulty modes for the hardcore set.
I can see why you'd want to make a difficulty set for higher-skilled players. But, I seem to be missing lots of jumps over and over, which Elika's saving stops me from reloading 100 times. Also, having to do long passes over and over after Elika saves me, is okay with me -- and there's more of those, as you get further along b/c there's less and less solid pieces of ground; a lot of them are curved, ramps, object is on a slanted, etc etc.

Quote
IGN: Is there any aspect of Prince of Persia that you thought would be a sure hit with gamers that didn't get the attention you think it deserved? Likewise, is there anything you felt was a design gamble that people really took to?

Mattes: The design gamble one is easy -- Elika. We were constantly doubting ourselves during development as to whether or not Elika was a strong enough feature. We knew she was pretty to look at, but that was never enough. In the end, though, I've read many kind words about Elika that really reinforces that we made the right decision in including her in the game and giving her such a prominent role.

I'm also surprised (in a very good way) to read all of the positive comments regarding our On Demand Dialogue system – the ability of the player to dig deeper into the story by initiating dialogue with Elika throughout the game. After E3 there was some backlash within the community regarding our choice of voice actor for the Prince (Nolan North) as well as the type of character we were developing for the Prince (again -- I'll get deeper into this below). Generally speaking, though, the people who played with the ODD system seem to have developed a stronger appreciation for the story and the characters and I couldn't have asked for more out of this mechanic -- it did exactly what it was designed to do.
I think the voice-acting, dialogue, and interaction b/t Prince and Elika, so far that I've experienced, has been excellent.

I like how *I* have to initiate most of the dialogue -- and there's tons of it, when you do, too. Just like with Bioshock and finding the tapes -- you want to hear the tapes and get more story, hit the key to initiate them. I'm sure if I am replaying the game and trying to speed through the game and I don't wanna put up w/ the dialogue, well -- I don't have to. I can just play through the game. Nothing forced on me. That's great. And if I want to initiate the dialogue, I can just hit the appropriate key when it's telling me I can and -- there you go.

Quote
In terms of us taking a shot and missing, I guess I would have to go a little higher level here and speak about risks in general.

For years we've all been reading complaints about sequels and companies churning out carbon copies of proven formulas without focusing on innovation or taking risks. Fans, developers and critics alike seemed ravenous for new ideas -- new IPs; major innovations -- advances in this art-tertainment (I'm trying to coin a new term here ;)) form we all love.

We tried to really embrace this challenge on PoP. We set out to keep a few core fundamentals but to re-imagine everything else, discarding some very well entrenched ideas not only about the brand but also about videogames in general (and we weren't alone. EA took some major risks this year with new IP and innovations - Mirror's Edge and Dead Space, for example).

What surprises me is how little these high level risks seem to be noticed and appreciated as attempts to shake up the industry and push things forward. Perhaps I'm an idealist, but I think perhaps I was expecting a few more virtual pats-on-the-back for our attempts to do something new.

Whether this means we didn't totally succeed in our risk taking or whether our industry in fact has a stronger appetite for the familiar then it wants to admit remains to be seen. Honestly I hope it is the former.
You know, it's a shame that franchises new interesting IP's like Mirror's Edge and Dead Space; and sequels that completely tried a lot of new things such as Prince of Persia 2008 -- just didn't sell that well. Of course, EA had it coming on the PC versions of those games for including malware DRM, but you'd expect the console versions of those games to sell A LOT better than they actually did. It's a shame -- and you wonder why sometimes they decide to keep pumping out the same sports game year after year w/ little improvements and tweaks, yet people still buy those ASAP.

Quote
IGN: Several people I've spoken to found they could relate better to Elika than the Prince due to his gruff persona. Was this an intentional design move or a result of differences in personality and culture?

Mattes: The Prince was not actually designed to be gruff, just to start that way. I've given the example before, but we were really aiming for the Han Solo type evolution of character. When you first meet him, you think he is a jerk. As the story progresses, you see some good in him that allows you to understand his attitude for what it is -- a defense mechanism. By the end, his tough exterior has more or less melted away and his inherent goodness is what shines through.

In many ways, Elika was an easier character to develop in terms of personality. Her values were very clear from the start of the game (to herself, to the prince and to the player) and there was less evolution needed. The Prince, on the other hand, has to evolve from thinking only of his own selfish values to embracing those of another. He changes a lot more.

The interesting thing to me is some people really took to him -- they really felt this evolution and growth (searching through the official Ubi POP forums, the gamefaq forums or the IGN boards will show numerous threads on this) whereas others feel he started a jerk and ended a jerk and felt little evolution occurred.

I chalk this up to the randomness of the 'barks' in the game as well as the ODD system. If a player was unlucky enough to hear the Prince shout out his lovely 'ugh! Could you lose some weight' line too many times, that might stick with them as a component of his personality. Even though he stops saying those things as the game progresses and his relationship evolves with Elika, they might be so strongly embedded in the player's mind as who the Prince is that the fact that he has stopped being a smart-ass (or as much of one) is hardly perceived at all.

In addition, if a player isn't digging into the ODD system then there are whole chunks of the Prince's evolution that they are missing out on. We knew this would happen and accepted it figuring that people who didn't bother with the ODD likely didn't care too much about character evolution and story anyways.

In the end, though, I think there are some design lessons we'll need to take away from this for future games. I'll admit that I did not expect the personality of the Prince to be so controversial. I don't remember there being nearly as much frustration over the lack of an accent in Warrior Within or The Two Thrones.
Anytime that little icon light for ODD goes off, I'm just hitting away at that key until it won't flash anymore. Yes, I can definitely see what he's saying about The Prince's evolution, if you keep plugging away at their ODD System. As you get further and further along, him and Elika really do open up more and more to each other -- and you can see why they are the way they are.

I can see why some people will never notice the Prince's evolution, if they ain't hitting the key to initiate the dialogue b/t them two characters.

Quote
IGN: What's the plan for the future? Will we be seeing any downloadable content to expand the Prince of Persia world?

Mattes: We will have DLC for PoP that will feature new content such as a new area, new enemies, a new power and new fight moves.

This is not at all a chunk of the game that was supposed to ship but that we didn't finish in time – this is a significant DLC team that has taken all of the lessons they learned during the development of POP and all of the feedback we've read on boards and in reviews and are creating something really special.

I think there is a huge opportunity with the DLC to expand on the universe we've started to create with this game -- to dig deeper into the personality of the Prince and Elika and their relationship. Additionally with the DLC, we have the luxury of creating content that takes some of the negative feedback the game received into consideration. I, for one, can't wait to play it.

Mattes: If I said yes, that would be equivalent to announcing a sequel and, of course, I'm not in any position to do such a thing. Let's wait and see how this one does first. ;)

That said -- the art style seems to be almost universally applauded and appreciated by fans and critics alike, so hopefully someday we'll see more of it.
Personally, I can't wait for PoP 2008 DLC to appear on the PC and for the next PoP game.




Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Saturday, December 27, 2008, 10:21:21 PM
Just finished this, not too long ago. Great game, I tell you.

Ending Chatter
(click to show/hide)
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: gpw11 on Sunday, December 28, 2008, 12:52:58 AM
I've been slacking off on this. Too much to do, to many other games to play when I'm not doing it.  I do, however, really look forward to getting into it.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Sunday, December 28, 2008, 06:58:27 AM
One Of The Unlockable Skins
(click to show/hide)
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Pugnate on Tuesday, December 30, 2008, 09:17:47 AM
It is a very good game. I am surprised you are already done D.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Tuesday, December 30, 2008, 02:44:35 PM
It is a very good game. I am surprised you are already done D.

All I did was play the game as much as I could for like a whole week or so...
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Xessive on Wednesday, December 31, 2008, 01:49:17 AM
It's not that long of a game though.. Easily done in under 10 hours, which is apparently an achievement (I think the PS3 Trophy is for finishing under 12 hours).
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Wednesday, December 31, 2008, 07:31:13 AM
Well, hell...it took me like double that 10 hour achievement or so...
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Xessive on Wednesday, December 31, 2008, 06:31:36 PM
I took my sweet time exploring and finding light seeds and I finished it in about 10 hours, earning me the Speed Demon trophy (under 12 hours). I thought it was weird because I wasn't really trying to finish it in a timely fashion.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Wednesday, December 31, 2008, 06:46:00 PM
I think it took me over 23 hours b/c I was busy trying to collect many of them seeds. And many times, yes -- I almost fell to my death over and over and over again, only to have Elika come back and save me over and over and over.

I really enjoyed the hell out of that game.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Wednesday, December 31, 2008, 07:16:42 PM
Yahtzee has his take on PoP 2008 (http://www.escapistmagazine.com/videos/view/zero-punctuation/482-Prince-of-Persia)

Quite funny, actually. :)
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Monday, January 05, 2009, 04:40:16 PM
Recently, MTV Multiplayer's Stephen Totilo mentioned how he noticed similiarities b/t PoP 2008 and Shadow of the Colossus. (http://kotaku.com/5117922/does-prince-of-persia-copy-shadow-of-the-colossus)

Here's PoP 2008's lead producer Ben Mattes, replying to MTV's comments -- from Kotaku. (http://kotaku.com/5123777/prince-of-persia-producer-on-shadow-of-the-colossus-similarities)
 
Quote
SoTC was a big inspiration for us, but mostly with the intention of making the boss battles epic and emotional - something they succeeded in masterfully and that we only touched the surface of (in terms of emotional connection on the part of the player). Many of the similarities you pointed out are coincidental, but I certainly don't mind the comparison. We've always been very open about the huge influences that Ico, SoTC and Okami had on us during our development.

He said a lot more on his own blog about other things, too -- but it does have SPOILERS. So, you've been warned about this link coming below...
(click to show/hide)
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: scottws on Monday, January 05, 2009, 06:04:28 PM
Wow that quote really piqued my interest in this game.  I never really caught on to the whole modern PoP train.  I rented the first new one (Sands of Time?) and played it.  I found it to be an above average action-adventure game, but it just didn't really wow me enough to buy it and I passed on the rest.

But if this game has even half the soul that Ico, Shadow of the Colossus, and Okami do, then this must be one fine game!
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Quemaqua on Monday, January 05, 2009, 06:13:47 PM
I'm guessing not.  I've heard alarming reports about how easy it is and the fact that failing is impossible.  I was excited about it for PC because of the lack of DRM, but I don't know that I really want to invest the time into playing a game that tells me how to play it and saves me every time I do something I'm not supposed to.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: gpw11 on Monday, January 05, 2009, 09:07:37 PM
I don't know.  I've never played Ico, but before I played this I'd say that Shadow of the Colossus and Okami were probably the easiest games I've touched.  Well, certainly Okami, but Shadow of the Colossus was very lenient towards the player.   I like this a lot, and should probably wait until I'm further to say, but really I don't quite think it's on the the same level as those two games. 
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Monday, January 05, 2009, 09:20:12 PM
I'm guessing not.  I've heard alarming reports about how easy it is and the fact that failing is impossible.  I was excited about it for PC because of the lack of DRM, but I don't know that I really want to invest the time into playing a game that tells me how to play it and saves me every time I do something I'm not supposed to.

Here's the thing about Elika saving you and in battles with enemies...

When you fight bosses, if you lose completely in battle, Elika saves you -- this basicallys boost the enemy's health bar up -- who knows by how much. Early on, it ain't much, for the most part. Later on, depending on which enemy you face, it might be close to full or full energy they get for a replenish. Some of the bigger boss fights, you get killed, it gets replenished back to full energy or close damn to it.

Now, here's the thing about Elika saving you. She takes you to the nearest piece of SOLID FLAT ground. i.e. rings, curved pieces of ground are no good; it has to be FLAT period for her to toss you back there. Early on, there ain't too many long runs in which you will have NO piece of solid ground to fall back to. Often, there'll be more and more longer runs, as you go along -- they will get longer and longer, more frequent. If you get one of these long runs you will have to do these long acrobatic passes over and over, if you miss. But later on, there's a heck of a lot more of these long passes -- i.e. as finding your way from the top of a multi-story huge tower to the very bottom without any solid ground in-between, which can take minutes to get through. And many of these, I've had to do numerous times over and over and over and over and over to get right...

Last Few Things In The Games... ***SPOILERS***
(click to show/hide)
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Thursday, January 29, 2009, 02:45:16 PM
PoP 2008: Epilogue DLC coming in Feb 26. (http://www.gamespot.com/news/blogs/sidebar/909182374/26763478/prince-of-persia-expands-domain-february-26.html?part=rss&tag=gs_news&subj=6203881)

DLC will add Over 3 hours worth of new content, new skins, and new abilities will be added to the game.

Quote
Ubisoft has a message for all Prince of Persia players who thought they'd wiped corruption from the world of its multiplatform holiday action game: you missed a spot. The publisher today announced the first downloadable content for the game, Prince of Persia Epilogue.

Set for release February 26, Prince of Persia Epilogue will offer "over 3 hours" of gameplay, as gamers traverse a new underground palace area with the help of some additional techniques. The "energize" ability allows players to temporarily rebuild destroyed objects in the environment to provide a clear path, while the "sprinting clash" adds an extra move to the Prince's repertoire of combat tricks. The downloadable content will also include unlockable skins for the Prince and Elika, allowing players to check out how the characters looked during the prototype phase of the game's development.

Despite the "Epilogue" title, an Ubisoft representative told GameSpot that players need not have finished the original game in order to access the downloadable content. Once unlocked, the character skins can be used to play through the main game, but the content pack's new power can only be used in the added sections of the game.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Monday, February 02, 2009, 07:52:34 PM
There is NO PoP: Epilogue DLC planned for the PC version of PoP.
Console versions ONLY, y'all. (http://news.bigdownload.com/2009/02/02/ubisoft-no-prince-of-persia-pc-dlc-for-you/)

Of course, this has spawned a huge thread of very unhappy PC customers. (http://forums.ubi.com/eve/forums/a/tpc/f/861108132/m/4211080927/p/1)
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: idolminds on Monday, February 02, 2009, 08:45:22 PM
No shit they should be upset, especially considering the DLC is supposed to be rather substantial.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Monday, February 02, 2009, 09:54:31 PM
No shit they should be upset, especially considering the DLC is supposed to be rather substantial.

Amen.
And I am not very happy about it, either. (http://forums.ubi.com/eve/forums/a/tpc/f/861108132/m/4211080927/p/5)

I'd have no problem w/ them releasing this and making us pay a small chunk of change for it -- whether on disc, through G4WL, through Steam, and/or whatever.

Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: idolminds on Wednesday, March 04, 2009, 02:56:15 PM
So I got this from GoGamer finally. What can I say? I *LOVE* this kind of stuff.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Wednesday, March 04, 2009, 03:04:39 PM
PoP 2008 is great.

I really do hope they change their mind, and do release any PoP 2008 DLC onto disc to buy as a mini-expansion or expansion pack or something.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: idolminds on Thursday, March 05, 2009, 12:33:56 AM
I'm burning through this one pretty fast, mostly because I'm enjoying it so much. The "easy" difficulty doesn't bother me at all. You still have to be on your games to get through areas and beat the different fights. I also like the minimal amount of fighting involved. If there is one thing I totally hated in the other PoP games, it was the combat. Not only was it generally bad, but there seemed to be a lot of it. This one it stays out of your way and lets you platform all over the place.

If I had a complaint its, oddly, the level design. The level design is good, presents a nice challenge, its pretty, etc. It just doesn't make any sense in real world context. In Sands of Time you ran around the giant palace and while some things didn't make sense in that regard, you still got the feeling it was one large building that people actually used. In the new PoP...no one used this place. There aren't any stairs or even places where stairs used to be. Everyone had to be a crazy magical acrobat to get around. These levels were built for pure gameplay. And thats totally cool, it just takes a little something away from it for me.

Other than that, I couldnt be happier.

Oh! I wanted to say how amazing this no DRM thing is for the PC version. Ubi went all out. Install and run. No online registration, no disc needed in the drive, and the most amazing...no CD key to type in. None. I couldnt believe it, and it made me so happy. Kudos to them for that.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Thursday, March 05, 2009, 03:18:52 PM
I'm burning through this one pretty fast, mostly because I'm enjoying it so much. The "easy" difficulty doesn't bother me at all. You still have to be on your games to get through areas and beat the different fights.
To add to this, I liked as the game progressed, if felt like there were more challenging LONG few minute runs where you had no remotely close flat-ground spaces for Elika to toss you somewhere relativelty close, but you got sent much further back.

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I also like the minimal amount of fighting involved. If there is one thing I totally hated in the other PoP games, it was the combat. Not only was it generally bad, but there seemed to be a lot of it. This one it stays out of your way and lets you platform all over the place.
I liked the whole rhythm of the combat -- and that some of them had a little bit of a puzzle to beating the enemies, too.

I hope they keep this combat style next time around and deepen it, myself.

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If I had a complaint its, oddly, the level design. The level design is good, presents a nice challenge, its pretty, etc. It just doesn't make any sense in real world context. In Sands of Time you ran around the giant palace and while some things didn't make sense in that regard, you still got the feeling it was one large building that people actually used. In the new PoP...no one used this place. There aren't any stairs or even places where stairs used to be. Everyone had to be a crazy magical acrobat to get around. These levels were built for pure gameplay. And thats totally cool, it just takes a little something away from it for me.

Other than that, I couldnt be happier.
You're right -- that the whole gameworld was basically built for gameplay; nothing else. No way any of these areas would look like this, in a real world capacity. It feels like a gamer's playground -- and looks like one.

There's also this very magical quality of the game, with the way everything looks and of course with the usage of the cel-shaded part -- it never really struck me that this game could be anything remotely real. There's this whole world is falling apart and in ruins b/c of the corrupt forces surrounding everything, too -- that also adds to this.

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Oh! I wanted to say how amazing this no DRM thing is for the PC version. Ubi went all out. Install and run. No online registration, no disc needed in the drive, and the most amazing...no CD key to type in. None. I couldnt believe it, and it made me so happy. Kudos to them for that.
Amen. I wish more publishers did that.

It's a damn shame the game didn't sell so spectacular on the PC side, though.
And a damn shame we won't be getting any DLC anytime soon.
Again, I hope Ubi changes their mind on that, since I loved PoP 2008...

****PoP 2008 ENDING + Some Additional Stuff spoilers****
***IDOL, read this AFTER you finish the game....*****
(click to show/hide)
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: idolminds on Thursday, March 05, 2009, 04:51:00 PM
Yeah, now I'm kinda pissed that so far they arent making the DLC for PC. I totally want to see where it goes from that ending.

Yes, I beat the game already. These games just suck me in and I play them non-stop.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Thursday, March 05, 2009, 05:03:18 PM
Yeah, now I'm kinda pissed that so far they arent making the DLC for PC. I totally want to see where it goes from that ending.
Me too.

I'm hoping they change their mind -- but, I doubt they will right now...

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Yes, I beat the game already. These games just suck me in and I play them non-stop.
Yeah, PoP 2008 was one of those games I just couldn't stop playing and couldn't let go of until I finished it.

Most times, I'm playing 2 or 3 different games at once. Nope, not with PoP 2008...
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: idolminds on Thursday, March 05, 2009, 08:04:30 PM
To get a little more playtime out of it, I'm going back and getting all 1001 light seeds. I currently have over 700.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Thursday, March 05, 2009, 09:06:59 PM
To get a little more playtime out of it, I'm going back and getting all 1001 light seeds. I currently have over 700.

Is there any reward or anything for getting all the light seeds?

Finishing the game...
(click to show/hide)
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Xessive on Friday, March 06, 2009, 02:27:07 AM
Getting all 1001 light seeds unlocks the prototype skins for the Prince and Elika. They're pretty funky. Besides that just the bragging rights to claim that you collected all 1001 light seeds.

If you finish the game in under 12 hours you get the Speed Demon award. Yo basically have to choose between that or the 1001 light seeds.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Friday, March 06, 2009, 02:37:29 PM
Thanks for the info, X.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: idolminds on Friday, March 06, 2009, 03:46:44 PM
Just passed 800 seeds. I assumed that after the end of the game they'd create a save with all areas unlocked and just let you go around collecting. I was wrong, and stupidly saved over some of my final saves during the end areas. Doh. So I have to convert 2 more areas and take care of the hunter boss. No big deal.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Xessive on Friday, March 06, 2009, 03:53:49 PM
Just passed 800 seeds. I assumed that after the end of the game they'd create a save with all areas unlocked and just let you go around collecting. I was wrong, and stupidly saved over some of my final saves during the end areas. Doh. So I have to convert 2 more areas and take care of the hunter boss. No big deal.
That sucks.. Happened to me the first time too. During the course of the game you can collect only 1000 light seeds, the last one is special ;)
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: idolminds on Friday, March 06, 2009, 06:39:52 PM
Yeah, I noticed the counter pop up for that one...heh.

Something interesting. I've done all the fertile grounds, and just have the last fight with the hunter to do. Since there aren't any light seeds past the black gates, I'm just leaving it alone. The nice thing there are now no enemies anywhere. The prince even commented on "This place isn't so bad now that no one is trying to kill us." So I've got free reign to find the light seeds without interruption.

Me = heaven

Up to 880 now.

*EDIT*

919

Now its getting tricky, since I've gotten all the more obvious ones and am missing just a few at several locations. I'm running around as Altier and the chick dressed like Jade. Good times. Though it reminds me of the hidden flags in Assassins Creed. They were much harder to locate since the levels were far less linear and with way more nooks and crannies. And even though getting all 1001 in PoP just unlocks a skin that I'll mess with for 10 minutes or whatever, the lack of a "goodie" for finding all the flags made me totally skip them in AC.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Quemaqua on Friday, March 06, 2009, 08:00:34 PM
Damn it, stop making me want this.  I was perfectly content not wanting it at all, but I love explorey games, and you're making it sound... fun.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: Pugnate on Saturday, March 07, 2009, 12:16:35 AM
I don't think the explory elements are as fun as Sands of Time. Sure, they exist, but you feel a bit less in charge.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: idolminds on Saturday, March 07, 2009, 12:58:37 AM
Yeah, its got a strange kind of vibe. In SoT you felt a little move involved with the acrobatics. Not sure if thats just my memory or what, but some of the stuff you do here feels almost automated. You just have to hit a button, let the animation run and hit another button to continue the run. Not saying its all bad or anything and it can still be challenging, its just something I noticed while playing.

Except those magic plates. Fuck those things. Its like a level design cheat. "There is no way to get up there from the ground and rebuilding the area to make it accessible will take too much time. Let him jump on a red pad and launch the player up there. I wouldn't mind so much except near the end when heading to the bosses its almost entirely magic pads so you just hit a button when you reach a pad and everything else is automated. I missed the big tower at the end of SoT that really challenged you to make use of all the platforming you learned during the game.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Saturday, March 07, 2009, 05:33:05 AM
Just passed 800 seeds. I assumed that after the end of the game they'd create a save with all areas unlocked and just let you go around collecting. I was wrong, and stupidly saved over some of my final saves during the end areas. Doh. So I have to convert 2 more areas and take care of the hunter boss. No big deal.

I've always done this, since CD/DVD burners became the norm...
After I finish my saved games for one run through, I copy them all to another folder "Back Up Folder". Im this folder, which I usually back-up at a later date, I put on the disc anything related to the game -- patches, save folders/save profiles, mods, walkthroughs, wallpapers, maps, SDK's, or any other crap related to the game. I usually burn this when I decide to uninstall the game.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: idolminds on Saturday, March 07, 2009, 04:35:09 PM
Got all 1001 and beat the game again. Good times.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Monday, October 05, 2009, 06:23:54 AM
Rumor has it that PoP: Epilogue DLC is going to drop from 800 Microsoft Points to now 560 Microsoft Points today for Microsoft's Deal of The Week over XBL. (http://www.destructoid.com/prince-of-persia-epilogue-dlc-to-be-the-deal-of-the-week-150935.phtml)
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: iPPi on Saturday, December 05, 2009, 01:57:08 AM
I finally picked this up last week on sale for $14.99 and have put about 4-5 hours into it.  It's decent.  I won't say it's great, because it really isn't that phenomenal.  It might be because I've just finished up Assassin's Creed II and found the free running and platforming to be much more responsive and more enjoyable in AC2 than in Prince of Persia.  I guess I expected something more along the lines of AC2 style platforming.  It's gotten a lot better now once I got used to the controls, but sometimes my character will do something erratic like jump outward instead of climbing up and stuff like that.  Combat feels like an afterthought in this game.  I mean, all the mechanics work, but there just isn't a lot of combat at all.  If you're quick with the platforming, you can prevent normal enemies from spawning altogether, so that leaves you with the 4 major enemies that you fight like 5 times each.  These fights feel drawn out since you have to use certain attack types to damage them.  They're also way too forgiving.

I also felt like I was flying through the entire game as I moved from one fertile ground to the next until I realized that the developers decided to lengthen the game by forcing you to find lightseeds scattered around the healed land in order to unlock additional areas.  The only thing I like about finding the lightseeds is that it makes you to use your platforming moves in interesting ways in order to get to some of the lightseeds.

I guess in the end it's still a decent game, just not quite what I was expecting it to be -- I'm sure I would have loved the game if I played it when it first came out.  It's just that with AC2 out, which has several sections of the game that have PoP inspired platforming sections -- I must say that these work better than the platforming in Prince of Persia.

One question -- has anybody tried the Epilogue DLC?  I'm wondering if it's worth $9.99.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Saturday, December 05, 2009, 06:19:58 AM
I finally picked this up last week on sale for $14.99 and have put about 4-5 hours into it.  It's decent.  I won't say it's great, because it really isn't that phenomenal.  It might be because I've just finished up Assassin's Creed II and found the free running and platforming to be much more responsive and more enjoyable in AC2 than in Prince of Persia.  I guess I expected something more along the lines of AC2 style platforming.  It's gotten a lot better now once I got used to the controls, but sometimes my character will do something erratic like jump outward instead of climbing up and stuff like that.  Combat feels like an afterthought in this game.  I mean, all the mechanics work, but there just isn't a lot of combat at all.  If you're quick with the platforming, you can prevent normal enemies from spawning altogether, so that leaves you with the 4 major enemies that you fight like 5 times each.  These fights feel drawn out since you have to use certain attack types to damage them.  They're also way too forgiving.

I also felt like I was flying through the entire game as I moved from one fertile ground to the next until I realized that the developers decided to lengthen the game by forcing you to find lightseeds scattered around the healed land in order to unlock additional areas.  The only thing I like about finding the lightseeds is that it makes you to use your platforming moves in interesting ways in order to get to some of the lightseeds.

I guess in the end it's still a decent game, just not quite what I was expecting it to be -- I'm sure I would have loved the game if I played it when it first came out.  It's just that with AC2 out, which has several sections of the game that have PoP inspired platforming sections -- I must say that these work better than the platforming in Prince of Persia.
I played Prince of Persia AFTER the original AC - and I thought PoP was a much better game and had a much better story, overall. I like the original AC - but it just was very repetitive w/ its cut and paste side quests. PoP is the kind of game for me where I don't want much action/combat - PoP for me has always been about the platforming first and foremost.

I am lookin' forward to AC2 for the PC, when it comes in 2010. Can't speak on AC2 yet, since it ain't out on the PC yet.

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One question -- has anybody tried the Epilogue DLC?  I'm wondering if it's worth $9.99.
Epilogue DLC was not released on the PC version - one of my big gripes w/ UbiSoft, since I loved PoP. Bastards.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: iPPi on Saturday, December 05, 2009, 12:22:38 PM
I played Prince of Persia AFTER the original AC - and I thought PoP was a much better game and had a much better story, overall. I like the original AC - but it just was very repetitive w/ its cut and paste side quests. PoP is the kind of game for me where I don't want much action/combat - PoP for me has always been about the platforming first and foremost.

I wasn't comparing it to the first AC; the first AC does not have gameplay segments similar to PoP...and how the fuck did you find the story better than AC?  PoP's story is so cliched and the lead character is very poorly written.  Unless something very dramatic happens at the end, I don't think this game holds a candle up to AC's storyline at all.

Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Saturday, December 05, 2009, 02:32:42 PM
I wasn't comparing it to the first AC; the first AC does not have gameplay segments similar to PoP...and how the fuck did you find the story better than AC?
I know you weren't comparing PoP to AC1 - though, I did. I'm comparing them b/c they came out close around to the same time.

AC1 was disappointing, namely in the entire last 1/3rd of the game, when it became more action-orientated...
AC 1 - ENDING SPOILERS
(click to show/hide)

AC1 is un-complete in the regard that in a heavily story-based game, there were a handful of threads left hanging and a bunch of new questions left hanging - unlike PoP.

Yes, PoP had one hanging thread, in regards to...
POP - ENDING SPOILERS
(click to show/hide)
...but that one thread really didn't seem like a big deal to me in comparison to the original AC. AC left so much stuff hanging by the end, it wasn't even funny.

I expect AC2 to have learned its lessons and mistakes from the original AC, though...

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PoP's story is so cliched and the lead character is very poorly written.
I love the character interaction and everything b/t Prince and Elika - I thought it was excellent and one of the things I loved about the game.

Again, I can't speak on AC2 - but, I'm lookin' forward to it. Given most reviews I've read on AC2 (i.e. GameSpot, IGN, GameSpy), sounds like AC2 is vastly superior to the original. Of course, once the game comes out to the PC and I purchase, I can't speak on that.

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Unless something very dramatic happens at the end, I don't think this game holds a candle up to AC's storyline at all.
Hope you didn't read my tagged SPOILER then...
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: iPPi on Sunday, December 06, 2009, 01:30:57 AM
I know you weren't comparing PoP to AC1 - though, I did. I'm comparing them b/c they came out close around to the same time.

AC1 was disappointing, namely in the entire last 1/3rd of the game, when it became more action-orientated...
AC 1 - ENDING SPOILERS
(click to show/hide)

AC1 is un-complete in the regard that in a heavily story-based game, there were a handful of threads left hanging and a bunch of new questions left hanging - unlike PoP.

Yes, PoP had one hanging thread, in regards to...
POP - ENDING SPOILERS
(click to show/hide)
...but that one thread really didn't seem like a big deal to me in comparison to the original AC. AC left so much stuff hanging by the end, it wasn't even funny.

I expect AC2 to have learned its lessons and mistakes from the original AC, though...
I love the character interaction and everything b/t Prince and Elika - I thought it was excellent and one of the things I loved about the game.

Again, I can't speak on AC2 - but, I'm lookin' forward to it. Given most reviews I've read on AC2 (i.e. GameSpot, IGN, GameSpy), sounds like AC2 is vastly superior to the original. Of course, once the game comes out to the PC and I purchase, I can't speak on that.
Hope you didn't read my tagged SPOILER then...

You clearly do not understand the Assassin's Creed storyline at all if you found that out of place.  You also have to keep in mind AC is a planned trilogy and that the story isn't complete without its sequels.  By the same logic, I would assume that you hate Lord of the Rings, Star Wars, The Longest Journey, Mass Effect etc. because 'threads are hanging' and it doesn't end neatly with everything resolved.

The Assassin's Creed storyline is by no means perfect, but it's leaps and bounds deeper and offers more food for thought than Prince of Persia.

Anyway, I'm at the 7 hour mark with the game and am nearing the end.  All the plates have been activated and I only have two more of the major enemies to defeat.  I'll probably finish it tomorrow, if I get some time away from MW2 spec ops.
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: MysterD on Sunday, December 06, 2009, 07:01:13 AM
You clearly do not understand the Assassin's Creed storyline at all if you found that out of place.  You also have to keep in mind AC is a planned trilogy and that the story isn't complete without its sequels.  By the same logic, I would assume that you hate Lord of the Rings, Star Wars, The Longest Journey, Mass Effect etc. because 'threads are hanging' and it doesn't end neatly with everything resolved.

Al Mualim Stuff
(click to show/hide)

No, I don't hate LOTR, SW, and TLJ. I actually liked all three - despite them not wrapping things up. Empire is my fav. of the SW movies; and KOTOR is my fav. of SW game. I like ROTK the best of the LOTR films - as I'm sure you might've guessed. And my. favorite of the TLJ games is the original, I might note - and even on my list of Top 10 Games of All Time. A lot of games and movies DON'T wrap up things, I know - and I've always found that annoying as hell.

Also, I loved Mass Effect....
Mass Effect SPOILERS
(click to show/hide)

Yes, I'll even toss Borderlands into the mix - I love the game and all, but the way it doesn't wrap up too much of anything is annoying as hell. Same goes especially for HL games, too - love the games, just not too fond of stuff left hanging.

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Anyway, I'm at the 7 hour mark with the game and am nearing the end.  All the plates have been activated and I only have two more of the major enemies to defeat.  I'll probably finish it tomorrow, if I get some time away from MW2 spec ops.
Hope you enjoy the rest of it. I loved PoP (2008). :)
Title: Re: So I bought Prince of Persia 2008 on the 360.
Post by: iPPi on Monday, December 07, 2009, 12:29:55 AM
Finished it up in about 8.5 hours and exactly 700 lightseeds.  I made an extra save after healing all the lands so I can go back and do some of the challenges (already done) and find the rest of the lightseeds (at 800ish already).  Trophies/achievements are great in the sense that they do add some more longevity to the game, if the trophies are well designed.

Overall, it's a good game.  It's just that if you were really hoping for something like The Sands of Time, you're in a for a big disappointment.  Sands of Time was just so amazing and provided challenging combat and perilous platforming.  PoP 2008 was so... simple and easy.  Hopefully Forgotten Sands will bring the old PoP gameplay back.